Curriculum Assignment: Unit Plan Indigenous Games ... · with others or taking part in gambling...

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Curriculum Assignment: Unit Plan Indigenous Games Alexandra & Purvis Cromarty 05:452 Middle Years Physical Education Methods Lee Carter

Transcript of Curriculum Assignment: Unit Plan Indigenous Games ... · with others or taking part in gambling...

Page 1: Curriculum Assignment: Unit Plan Indigenous Games ... · with others or taking part in gambling games. The children were usually busy in track and field events or racing ponies. Today,

Curriculum Assignment: Unit Plan

Indigenous Games

Alexandra & Purvis Cromarty

05:452

Middle Years Physical Education Methods

Lee Carter

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Table of Contents

1. Year plan …………………………………………………………………………… 2

2. Unit Introduction …………………………………………………….……………... 4

3. Unit Plan Overview ………………………………………………………………… 6

4. Assessment Strategies ……………………………………………………………… 7

5. Additional Activities ……………………………………………………………….. 8

6. Integrative Ideas ……………………………………………………………………. 9

7. Curriculum Guide ………………………………………………………………….. 10

9. Lesson Plans ……………………………………………………………………….. 13

10. Lesson Activities Descriptions …………………………………………………… 19

11. References ………………………………………………………………………… 25

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Year Plan

Week Month Activity

1

2

3

4

September 2016

6-9

12-16

19-23

26-30

Indoor Low Organized Games

Indoor Low Organized Games

Soccer

Soccer

5

6

7

8

9

October 2016

3-7

10-14

17-21

24-28

31-November 4

Fitness

Floor Hockey

Floor Hockey

Gymnastics

Gymnastics

10

11

12

13

November 2016

7-11

14-18

21-25

28-December 2

Team Handball

Team Handball

Curling

Curling

14

15

December 2016

5-9

12-16

19-30

Cross Country Skiing

Broom Ball

Christmas Break

16

17

18

19

20

January 2017

2-6

9-13

16-20

23-27

30-February 3

Basketball

Basketball

Badminton

Badminton

Dance

21

22

23

24

February 2017

6-10

13-17

20-24

27-March 3

Indigenous Games

Indigenous Games

Winter Carnival Games

Volleyball

25

26

27

March 2017

6-10

13-17

20-24

27-31

Volleyball

Volleyball

Broomball

Spring Break – No School

28

29

30

31

April 2017

3-7

10-14

17-21

24-28

Invasion Games

Ultimate Frisbee

Lacrosse

Lacrosse

May 2017

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32

33

34

35

36

1-5

8-12

15-19

22-26

29-June 2

Baseball

Baseball

Indoor Golf

Outdoor Low Organized Games

Cross Country Running

37

38

39

June 2017

5-9

12-16

19-23

Track and Field

Fitness

Outdoor Golf

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Unit Introduction

Long, ago, the survival of many Indian people depended on their skills as hunters. The

children were taught these skills at an early age either by their fathers or by playing among

themselves. Games filled an important role in educating the young by cultivating life skills

together with their physical and social development.

The adults also had games which were played purely for enjoyment. They were generally

based on gambling, A favourite pastime of many Indian people. New games could be received as

gifts from other another tribe or a tribe could invite someone to teach them a new game. Children

often played the same games that their fathers once played or they might receive them in a

familiar fashion to that of the adults. The games were usually modified in some form by each

tribe that received them. One game could be used by many tribes, each using their own

variations. Despite these slight differences, one tribe would often challenge another tribe in some

other their games. This usually happened at the “KO WE TA SQEEK”, a time when certain

tribes would meet together in times of peace. Sports often dominated these gatherings. The best

runners or players from both tribes would compete against each other, while the spectators

placed wagers on their favourites.

After the treaties were signed, many bands from one agency would gather together on

treaty day to socialize with others. During the day, the adults would spend their time visiting

with others or taking part in gambling games. The children were usually busy in track and field

events or racing ponies.

Today, on many reserves, these games are still played by the children on sports days or

whenever there is a large crowd gathered. Instructions and equipment used to play the games are

described in a modified method. Equipment has been adapted to fit material easily accessible

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today. Attempts have been made to give the standard method of playing, listing a few of the

variations. Technical details such as rule, equipment and field size are left for the leader to

decide. The game had one simple rule: the ball could only be moved with the lacrosse stick.

Beyond this rule, the game was played with an equal number of players on each team. There was

no limit on the number of athletes who could be goaltenders or in offensive and defensive

positions at any given time. With few exceptions, lacrosse was mostly played by men and was

associated as a religious rite of passage or for warrior training (Atimoyoo, 1980).

Aboriginal life is rich in relationships, teamwork, art, music, dance, and gaming. It is

through these opportunities that education occurs. Many children and adults today are losing

their abilities of keen observation and natural intuition. In previous generations, an older person

often helped the youth learn the games or youth learned from their peers. After the equipment

was made and the games learned, the youth played on their own with little supervision.

All tribes and all ages participated in hundreds of physical activities that kept them in excellent

health. Today few people realize how important physical health is to survival and long life.

Traditional games place less value on winning–by valuing a humble behavioral nature (not

bragging and by sharing winnings) and by giving away any prizes won to those who were the

hardest competitors (those who made the winner try harder, thus do his or her best). The social

values of the traditional games were, and still are, highly important: Respecting the rules of the

competition, challenging yourself to do better, respecting your competitors, honouring the person

who gave you the most challenge, having courage, intuition, and/or skill, and being humble even

when winning.

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Unit Plan Overview

This unit plan will be geared towards grade 6 and it will consist of 6 lessons at 40 minutes per

lesson. Each of the lessons will have a certain theme for the games that will be played. We

organized our lessons into themes to get the students to understand the concepts of Aboriginal

culture. The breakdown of lessons is as follows:

Lesson 1: Running Games

This lesson will cover two running games that are meant to build their strength, endurance and

lung capacity. It is important to gain an understanding of some Aboriginal teachings when

teaching Aboriginal games.

Lesson 2: Defensive Games

This lesson will cover two games that deal with defensive strategies for being protecting ones

belongings. It was very common for Aboriginal people in protecting their tribes.

Lesson 3: Stick Games

This lesson will cover games that use sticks as equipment. Using sticks and rocks and any other

objects Aboriginal people could find to play with was very common back then.

Lesson 4: Throwing/Target Games

This lesson will focus on students throwing an object for distance and speed, which will work on

upper body strength. It can be played indoors or outdoors.

Lesson 5: Accuracy Games

This lesson will focus on students working in teams to collect as much points as possible when

throwing and object to make the stick jump (or move).

Lesson 6: Ball Games

This lesson will cover a couple of games that involve two teams attempting to throw balls at a

target and a floor hockey type activity.

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Assessment Strategies

1. Participation Marks: Students will be marked according to how much they participate in

class activities.

2. Self-Assessment: Students will have the opportunity to assess themselves on how well

they participate in class activities.

3. Peer-Assessment: Students will have the opportunity to assess one or two of their peers

on how well they participate in class activities.

4. Teacher Assessment: Teacher will have the opportunity to observe and assess the

students on how well they participate in class activities.

Sample Assessment Rubric

Criteria Level 1

Very limited/

Seldom/ Never

Level 2 Limited

Occasionally

Level 3 Accomplished

Frequently

Level 4 Strong

Usually

Level 5 Outstanding

Consistently Skill/

Movement

Development

displays very

little

understanding/

demonstration

of movements/

skills

displays some

understanding/

demonstration

of movements/

skills

displays adequate

understanding/

demonstration of

movements/skills

displays good

understanding/

demonstration

of movements/

skills

displays excellent

understanding/

demonstration of

movements/skills

Understands

Concepts

shows no

understanding

of concepts

taught, unable

to assess

shows minimal

understanding

of concepts

taught

shows acceptable

understanding of

concepts taught

shows good

understanding

of concepts

taught

shows excellent

understanding of

concepts taught

Positive/

Appropriate

Behaviors

Effort

-no

demonstration

of willingness

to perform to

the best of

his/her ability

-never displays

positive attitude

-never displays

open-

mindedness

to new activities

-minimal

demonstration

of willingness

to perform to

the best of

his/her ability

-minimal

display of

positive attitude

-minimal

display of

open-

mindedness

to new activities

-acceptable

demonstration

of willingness to

perform to the

best of his/her

ability

-occasionally

displays positive

attitude

-occasionally

displays

open-mindedness

to new activities

-good

demonstration

of willingness

to perform to

the best of

his/her ability

-usually

displays

positive attitude

-usually

displays

open-

mindedness

to new activities

-excellent

demonstration

of willingness to

perform to the

best of his/her

ability

-always displays

positive attitude

-always displays

open-mindedness

to new activities

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Additional Activity Ideas

Additional activities related to running:

Track and Field

Soccer

Football

Basketball

Additional activities related to defence:

Hockey

Basketball

Football

Soccer

Additional activities related to throwing:

Baseball

Football

Athletics (discus, javelin)

Additional activities related to aiming:

Archery

Darts

Bowling

Baseball

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Integrative Ideas from Other Subject Areas

Social Studies:

Students can learn about the history of traditional Aboriginal games.

They can also learn about the origin (location) of most of the games.

As well they will gain an understanding of why Aboriginal people came up with the

games.

Students will also learn about the four directions (north, east, south, and west).

English Language Arts:

Students will be able to write a journal entry about any of the games they played in class.

They will also participate in class discussions about Aboriginal games.

Science:

Students will play some of the activities outdoors (mainly in the summer), so they will

gain an appreciation for the land.

Students will also learn about some animals that live in the wilderness.

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Curriculum Guide

Grade 6

General Learning Outcomes:

Movement Fitness

Management Safety

Personal/Social

Management

Healthy Lifestyle

Practices

Specific Learning Outcomes: (Used in our lessons)

Movement

K.1.6.B.1

Determine personal and uncontrollable factors (i.e., body type and physical attributes, hereditary

influences, varying rates in growth and development) that may affect movement skill

development.

K.1.6.B.2

Identify biomechanical concepts (i.e., application and amount of force, range of motion, number

of body segments) related to applying force in sending and receiving activities (e.g., overhead

throwing with preparatory steps, full backswing, full trunk rotation, follow-through...).

K.1.6.C.4

Identify examples of fair play and good teamwork by others (e.g., showing respect for all

players, making encouraging remarks to other players...) in different physical activities.

S.1.6.A.1

Perform extensions and/or variations of transport skills (e.g., sprinting, jumping, springing,

rotating...), applying mechanical principles (e.g., speed is affected by body weight, range of

motion, number of involved body segments, application of force...) for speed, height, and/or

distance.

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S.1.6.A.2

Perform manipulation skills (e.g., throwing, kicking, catching...), applying mechanical principles

(e.g., range of motion, number of body segments, application of force, absorption of force...) for

accuracy and distance.

S.1.6.B.1

Apply functional use of selected movement skills (e.g., leaping, rolling, and striking a ball with

or without an implement...) to a variety of individual/dual games/sports, including multicultural

games (e.g., Inuit games, gymnastics, paddleball, handball...).

S.1.6.B.2

Apply functional use of selected movement skills (e.g., batting, dribbling, throwing and catching

with an implement...) to a variety of team games/sports, including multicultural games (e.g.,

modified lacrosse, kanga ball, modified basketball...).

Safety

K.3.6.A.1 a K.3.5.A.1

Show an understanding of safe practices (e.g., take turns, position self at a safe distance, be

respectful of varying ability levels...) when helping others while practising in regular or modified

physical activities.

K.3.6.B.3

Show an understanding of basic injuries/conditions (i.e., bleeding, heat exhaustion, heatstroke,

frostbite, hyperthermia, hypothermia) and basic first-aid procedures (i.e., seek adult help, rest,

apply compression, avoid touching/handling body fluids).

S.3.6.A.1a S.3.4.A.1

Follow set rules and routines for safe participation and use of equipment in selected physical

activities (e.g., fair-play rules, change-room routines, equipment distribution, sharing space...).

Personal & Social Management

K.4.6.B.1b

Recognize personal participation and responsibility (e.g., respect for and acceptance of

individual differences, awareness of social norms and values, concern and compassion for others,

cooperation, motivation to solve interpersonal problems...) in different social contexts.

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K.4.6.B.2b

Identify the behaviours (e.g., showing respect, fulfilling a commitment, abstaining from put-

downs, helping others who are experiencing difficulty, following directions, being

encouraging...) that are important for working cooperatively and collaboratively with others.

S.4.6.A.3

Demonstrate functional use of interpersonal skills (e.g., fair play, use of inclusive language and

actions...) for inclusion of others in different types of physical activities (e.g., low- competitive,

cooperative, multicultural...).

Healthy Lifestyle Practices

K.5.6.B.1

Recognize the physical benefits (e.g., reduced risk of heart disease, obesity, diabetes II,

osteoporosis, colon cancer...) and the socio-emotional benefits (e.g., reduced anxiety and stress,

enhanced sense of belonging, positive use of leisure time, opportunity to meet people...) of

participating in daily physical activities.

K.5.6.B.2

Identify responsible decisions (e.g., play outside rather than watch television or sit at a computer,

invite friends to play, play safely, participate fully in physical education class, and play

community sports...) that promote daily physical activity.

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Lesson Planner

Date: February 1 Lesson : 1-Traditional Games/Run and Scream Grade: 6 Class: Mr. Garvy

Student Learning Outcomes

Movement

Fitness

Management

Safety

Personal/Social

Management

Healthy Lifestyle

Practices

K.1.6.C.4 K.3.5.A.1 K.4.6.B.1b K.5.6.B.1

S.1.6.B.1 S.3.4.A.1 K.4.6.B.2b K.5.6.B.2

S.1.6.B.2

Lesson

Components

Learning/Teaching Strategies Teacher Notes ( e.g., equipment, safety rules, organization, key

points, curricular connections)

Activating Activity

Warm-up

Time: 5 Min

Introduction of lesson

Walk and Whisper Tag

Let students know what unit we will be

starting today

See game rules attached

Acquiring Activity

Time: 10 Min

Talk about traditional Aboriginal games

Test their lung capacity

Have students take a deep breath, hold it in,

and then let it out. Do this a few times.

Applying Activity

Time: 20 Min

Run and Scream game

1-students compete against themselves

(try to cover as much ground as possible)

2-students compete against other team

3-switch teams and keep score

See game rules attached

1-students go 2x to beat their1st attempt

2-students challenge person beside them

3-students go against someone new

Closure

Time: 5 Min

Stretching - Invite students to walk extra

slowly and have them exaggerate their

slow movements to incorporate a stretch

with each step.

Teacher will lead demonstration

Assessment

Strategies

Self-assessment, Teacher assessment

-Teacher will debrief at the end of class

with students about what they learned

that day.

• Keeps head up

• Uses light heel and toe placement

• Elbows remain bent during the forward/

backward arm motion

• Hands lightly brush against hips

Challenges/

Modifications/

Adaptations/

Accommodations

Younger students can try to pass their

own marks on each turn. Older students

can play as a competition game with one

another.

Point out safety concerns in the gym

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Lesson Planner

Date February 2 Lesson 2-Traditional Games- Wana Grade 6 Class Mr. Saunders

Student Learning Outcomes

Movement

Fitness

Management

Safety

Personal and

Social

Management

Healthy Lifestyle

Practices

K.1.6.B.2 K.3.5.A.1 K.4.6.B.2b

S.1.6.A.1 S.3.4.A.1

S.1.6.B.2

Lesson

Components

Learning/Teaching Strategies Teacher Notes ( e.g., equipment, safety rules, organization, key

points, curricular connections)

Activating Activity

Entry Activity

Warm-up

Time: 5 Min

Rabbit Run – rabbits steal food (bean

bags) from each-others nest (hula hoop)

and take it back to their own.

2 hula hoops – 1 each end,

20 bean bags – 10 in each hula hoop,

Ask 1 student to be a protector for their nest

(hula hoop).

Acquiring Activity

Time: 10 Min

Explain and demonstrate “Wana”.

2/4 foam noodles, 2/ 4 hula hoops, 2/4

blindfolds (depending on # of students).

Discuss the importance of it and how it was

important back then and still is today.

Applying Activity

Time: 20 Min

Get them into groups of 3/4 and then add

a blind fold to make it more challenging

overtime.

Make sure they swing sideways (below the

waist)

Closure

Time: 5 Min

Debrief about the activity “Wana” while

sitting down stretching and asking

students questions as a whole group.

Make sure they got the object of the game and

explain why it was import back then for

Aboriginal people

Assessment

Strategies

Teacher Assessment Teacher observations

Challenges/

Modifications/

Adaptations/

Accommodations

Adding a blind fold

Making larger groups

Make sure students keep in mind the safety

factor

Create more space if needed.

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Lesson Planner

Date: February 3 Lesson : 3-Traditional Games/Ring the Stick Grade: 6 Class: Mr. Garvy

Student Learning Outcomes

Movement

Fitness

Management

Safety

Personal/Social

Management

Healthy Lifestyle

Practices

K.1.6.C.4 K.3.5.A.1 K.4.6.B.1b K.5.6.B.1

S.1.6.B.1 S.3.4.A.1 K.4.6.B.2b K.5.6.B.2

S.1.6.B.2

Lesson

Components

Learning/Teaching Strategies Teacher Notes ( e.g., equipment, safety rules, organization, key

points, curricular connections)

Activating Activity

Warm-up

Time: 5 Min

Introduction

Speedy Lines and Shapes

Arm and Wrist Stretch

See Activities Sheet 3

Students stretch “tall as a house, small as a

mouse and wide as a wall”. Then rotate wrists

by drawing circles with hands.

Acquiring Activity

Time: 10 Min

Introduce and explain “Ring the Stick”

Equipment: 1 “Ring-the-Stick” per

student

See Activities Sheet 3

Observe for the following:

• Keeps eyes on the ring until the ring is

on the end of the stick

• Bends arms to ‘give’ with the object

Applying Activity

Time: 20 Min

Try variations of “Ring the Stick”

-Ring it Relay

-Heal to Heel tag

See game rules attached

Remind students that hand-eye coordination

improves with practice. The eyes, hands,

muscles and brain must work together to

achieve proficiency with the task.

Closure

Time: 5 Min

On-the-spot follow the leader

Choose a leader e.g.; walk on the spot,

touch shoulders with hands, and skip

slowly on the spot.

Choose a student who is capable of leading

the stretch, or teacher will lead.

Assessment

Strategies

Teacher Assessment

Self-Assessment

Assess for participation and understanding

• Encourages peers

• Uses respectful communication

• Willing to compromise and cooperate

Challenges/

Modifications/

Adaptations/

Accommodations

Try to get all students involved and stress

the safety factor.

If you don’t have the right equipment or

material, try to use other equipment you have

or you can make your own.

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Lesson Planner

Date February 4 Lesson 4-Traditional Games- ‘Gurril Boodthul’& ’Yiri’ Grade 6 Class Mr. Saunders

Student Learning Outcomes

Movement

Fitness

Management

Safety

Personal and

Social

Management

Healthy Lifestyle

Practices

K.1.6.B.2 K.3.5.A.1 K.4.6.B.2b

S.1.6.A.1 S.3.4.A.1

S.1.6.B.2

Lesson

Components

Learning/Teaching Strategies Teacher Notes ( e.g., equipment, safety rules, organization, key

points, curricular connections)

Activating Activity

Entry Activity

Warm-up

Time: 5 Min

Explain the history of ‘Gurril Boodthul’

and do the adapted game instead.

See activity sheet 4 attached.

Make sure students are properly dressed for

the outdoor activities and discuss safety rules.

Students are throwing properly; imagine there

is a bush in front of them.

20 floor hockey balls (orange).

Acquiring Activity

Time: 10 Min

Explain the history of “Yiri” and do the

adapted game instead.

See activity sheet 4 attached.

20 floor hockey balls (orange), 20 hula hoops,

and small rope to attach hula hoops.

Applying Activity

Time: 20 Min

Allign the students with hula hoops. See activity sheet 4 attached.

Closure

Time: 5 Min

Debrief about the activities we played

while sitting down stretching and asking

students questions as a whole group.

Make sure they got the object of the game and

explain why it was import back then for

Aboriginal people.

Assessment

Strategies

Teacher Assessment Teacher Observations

Challenges/

Modifications/

Adaptations/

Accommodations

Set time limits; have them keep track of

their points (“Yiri”).

Change distance and incorporate

elimination (“Yiri”).

Time stopper.

Rope for setting the line to throw from.

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Lesson Planner

Date: February 5 Lesson : 5-Traditional Games/Make the Stick Jump Grade: 6 Class: Mr. Garvy

Student Learning Outcomes

Movement

Fitness

Management

Safety

Personal/Social

Management

Healthy Lifestyle

Practices

K.1.6.C.4 K.3.5.A.1 K.4.6.B.1b K.5.6.B.1

S.1.6.B.1 S.3.4.A.1 K.4.6.B.2b K.5.6.B.2

S.1.6.B.2

Lesson

Components

Learning/Teaching Strategies Teacher Notes ( e.g., equipment, safety rules, organization, key

points, curricular connections)

Activating Activity

Warm-up

Time: 5 Min

Introduction

Splump (Split/Jump) Tag

See Activities Sheet 5 for rules

Acquiring Activity

Time: 10 Min

Introduce and explain “Make the stick

jump” game

See Activities Sheet 5 for rules

Applying Activity

Time: 20 Min

Play the game and try the variations See Activities Sheet 5 for rules

Closure

Time: 5 Min

Lead students through a head to toe

stretch and ask the following questions:

• How do you feel when you are physically

active?

• How do you feel when you are working on

accomplishing a task, or achieving a goal

such as making the sticks jump?

Assessment

Strategies

Teacher Assessment

Self-Assessment

• Extends throwing arm back

• Rotates trunk

• Steps forward with opposite foot as hand

• Follows-through towards the target

Challenges/

Modifications/

Adaptations/

Accommodations

For younger students, move the sticks

closer together to decrease the distance

that must be thrown.

If you have more equipment and space,

consider having students in groups of

3-4 and situate them only on one side of

the sticks and throw from one end.

Try to accommodate for the right age group

and abilities.

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Lesson Planner

Date February 6 Lesson 6-Traditional Games- Koolchee & Kokan Grade 6 Class Mr. Saunders

Student Learning Outcomes

Movement

Fitness

Management

Safety

Personal and

Social

Management

Healthy Lifestyle

Practices

K.1.6.B.2 K.3.5.A.1 K.4.6.B.2b

S.1.6.A.1 S.3.4.A.1

S.1.6.B.2

Lesson

Components

Learning/Teaching Strategies Teacher Notes ( e.g., equipment, safety rules, organization, key

points, curricular connections)

Activating Activity

Entry Activity

Warm-up

Time: 5 Min

Explain the history of the warm-up game

and do the adapted game instead.

See activity sheet 6 attached.

(2) 2L empty bottles

10 Dodgeballs

Acquiring Activity

Time: 10 Min

Explain the history of activity and do the

adapted game instead.

See activity sheet 6 attached.

20 lacrosse sticks

1 dodgeball

Applying Activity

Time: 20 Min

Divide students into 2 groups and explain

rules. Try the variations as the game goes

on.

See activity sheet 6 attached.

No swinging lacrosse sticks above the waist.

Closure

Time: 5 Min

Debrief about the activities we played

while sitting down stretching and asking

students questions as a whole group.

Make sure they got the object of the game and

explain why it was import back then for

Aboriginal people.

Assessment

Strategies

Teacher Assessment Teacher Observations

Challenges/

Modifications/

Adaptations/

Accommodations

Warm-up: Further the target and add

puppy guard.

Activity: Number of passes.

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Lesson 1 Activities

Walk and Whisper Tag (5 min) – Choose 2-3 students to be “its’ and provide them with pinnies or a soft

object to hold onto as a tagger. On the signal to go, students walk within the boundaries and taggers

attempt to tag them by lightly touching. If tagged, a student must crouch down. To be ‘freed’ another

student must crouch down beside a tagged student and the tagged student must whisper to him/her

one thing they like about playing games.

Run and Scream (20 min) - Be sure to take into account the abilities of all students when planning

learning opportunities and incorporate variations as needed to ensure learning and success for all.

Consider doing this activity in an outdoor space free of obstacles. Mark off a start line with pylons

ensuring that there is plenty of open space for students to run forward from the line. Invite students to

take in a deep breath and then let it out. Repeat a few more times, so that students can test their lung

capacity while standing still.

Discuss with them that they are going to take part in a traditional game called: “Run and Scream”. This

game traditionally helped children and youth build strength, endurance and lung capacity (which is the

amount of air a pair of lungs can hold after breathing as much air in as possible). Discuss with them the

importance of being in control at all times while running.

Divide students into groups of 2-3 and provide each student with one Run and Scream Stick. Each group

chooses one student to run first. He/she stands at the start line whole holding onto the Run and Scream

Stick. On the signal, he/she takes a deep breath in and starts to run forward while screaming out the air.

Continue running until the scream stops. At that point, the student stops and marks that approximate

spot off to the side with a stick. Be sure the sticks are not placed in the path of the runners, but off to

the side.

Run and Scream could also be played with the partner marking the spot. In this way, the runner does not

run with the stick, but has their partner hold it. The partner stands mid-way down the running lane off

to the side and marks his/her partner’s spot with their marking stick. The goal is to run as far as possible

on one breath.

Modification: Younger students can try to pass their own marks on each turn. Older students can play as

a competition game with one another.

(Teacher can make up a scenario where they are running away from a bear in the woods.)

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Lesson 2 Activities

The importance of the unit plan was already introduced yesterday (Lesson 1) so the students should know why

we are implanting ‘Aboriginal Games’ into physical education.

Rabbit Run (5 minutes) – I break the class into two groups by numbering them off. Have the 1’s and 2’s

go on opposite side and explain the boundary lines. The object of the game is for the rabbits to steal

food (bean bags) from each-others nest (hula hoop) and take it back to their own. They will have a

‘protector’ on each side and if the protector softly hits/touches the person they will have to run back to

their own side and cross the line then they can return to the game. If a student successfully grabs a bean

bag (1 bean bag at a time) they can take it to their own nest. I will demonstrate the game to the class

and ask a student to help me demonstrate.

Wana (20 minutes) – This traditional game was played by girls only. A short piece of stick was placed on

the ground to represent a baby. Each girl had to defend her child from the digging sticks of the other

girls who pretended to try to kill the baby by throwing the sticks at the ‘mother’. The mother tried to

fend them off using her own digging stick (‘Wana’). Wana taught girls to defend their young children.

Sometimes adult women stood by the side of their men to ward off attack of a rival tribe. This

traditional game was known in Western Australia.

Adaptation for ‘Wana’ – Instead of doing the game this way I will use hula hoops as boundaries

for the enemy to know they cannot step inside the hula hoop. I will have the mother inside the

hula hoop with a pinny attached to the side/back on their waist line. Their duty is to protect

their child (pinny) from the enemies that are outside of the hula hoop. If the enemy successfully

grabs the child (pinny) then they will switch roles with the mother so then the mother becomes

the enemy and the enemy becomes the mother. If they get hit from the mothers ‘Wana’ stick

(foam noodle) they must run around the playing area (their tribe) and return to their spot. I will

also adapt it by adding a blind fold and making bigger groups. I will demonstrate the game to the

class and ask a few students to help me demonstrate.

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Lesson 3 Activities

Speedy Lines and Shapes

Students begin activity by walking on the lines of the activity space. On a signal, students change

directions, move to a new line, or vary the type of movement, e.g.; galloping on the line as opposed to

walking. Next, invite students to walk, skip, gallop or side step in a circle (small circle, large circle).

Change the shape to a figure 8, square and/or triangle. Arm and Wrist Stretch – Students stretch “tall as

a house, small as a mouse and wide as a wall”. Then rotate wrists by drawing circles with hands.

Ring the Stick (20-30 min)

Ring the Stick as played by the Cheyenne was also known as the love game. A young man would play this

game to show he cared about a girl. If she accepted the game piece or played with him, it was seen as an

agreement for courting or promise.

Start with the “ring” resting flat on the floor. Jerk the stick to make the ring fly into the air, preferably

above the head. The student then tries to put the far end of the stick through the ring for 1 point.

Try the following variations of the game:

Each student plays for most points out of 10 tries.

Students play in pairs or teams to see how many points they can gather collectively on a given

number of tries.

Students play in teams with an inside circle of players playing against an outside circle of players

to see which team can collectively gather the most points or reach a pre-set goal.

Ring It Relay – Invite students to form relay teams of 3-4. Place one Ring the Stick on an end line across

the playing area and in front of each relay team. On a signal to go, one student moves to the other end,

picks up the stick and with three attempts tries to ring the stick. Once the student has had three

attempts, he/she places the stick back on the floor and moves back to their teammates, high fives the

next person in line who moves toward the stick. Continue for a set amount of time (2-3 minutes). As

students participate, call out different locomotor movements that can be incorporated, such as,

galloping, skipping, hopping and jumping.

Heal to Heel Tag – Place different sizes of Ring the Sticks around the outside of the playing area. Choose

1-2 students to be “its” and provide each “it” with a pinnie or soft object to identify them as taggers. If a

student is tagged, he/she moves to the outside of the playing area and is “healed” (returns to the game)

once they ring the stick. To be “safe” from getting tagged, two students can sit down and place their

heels (soles of feet) together for the count of 5 and return to the game.

Equipment: 1 “Ring-the-Stick” per student; a willow 18” in length with a sinew of 18” tied to a hoop 6-

8” in diameter and to the stick (a variety of hoops in diameter will allow for each student to find a hoop

that they can succeed at and feel challenged)

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Lesson 4 Activities (OUTDOOR ACTIVITY)

Gurril Boodthul (5 minutes) – Players in this Aboriginal game throw boodthuls, or miniature war clubs,

towards a bush. The clubs have to skim through the top of the bush which accelerates them beyond the

bush. Winner is whose boodthul travelled furthest.

Adaptation for ‘Gurril Boodthul’– I will have the students play this activity outside at the soccer

field instead and have a start line where all of the students will throw from one at a time. After

the first student throws their floor hockey ball (boodthuls) they will stand by their ball. The next

student will throw then so on. For safety reasons make sure they are at a further enough

distance so they do not get hit from the ball. Demonstrate so the students will understand.

Yiri (20 minutes) – A traditional aiming or accuracy game. The general idea is to aim a spear at a moving

target which could be pieces of wood or bark placed in running water. In modern versions competitors

throw tennis balls at tyre. The game was recorded being played by the boys at Uladulla in New South

Wales.

Adaptation for ‘Yiri’– I will have the students throw their hockey balls at a hula hoops that I will

attach to the fence that is around the soccer and track and field. So everyone is active I will

attach enough hula hoops for everyone so they are throwing at the same time. As the game

progresses I will set a time limit and ask them to keep track of how many they get into the hula

hoop. They must run to get their ball then go back to the line. Another thing we can do is further

the distance, and whoever does not get it into the hula hoop will run to a certain distance then

wait until there is the last person standing. We will then start over.

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Lesson 5 Activities

Splump (Split/Jump) Tag

Choose 1-2 students to be “its”. On the signal to go, the “its” chase the other students. If tagged, the “it”

joins hands or links elbows with the student he/she tagged and they both perform 2 jumps. They then

move together and attempt to tag another student. Once a third student is tagged, he/she links with the

group of two and they all perform 3 jumps. Once a fourth student is tagged, he/she links with the group

of three and they all perform 4 jumps, then split into 2 groups of 2. These newly formed groups of 2

remain “it” until the rest of the students are tagged.

Make the Stick Jump (20-30 min)

Survival long ago meant everyone had to have physical skills as well as problem solving abilities and the

need to be inventive and creative. Values of sharing, taking turns and truthfulness are expressed in

“Make the Stick Jump”.

Divide students into groups of 4-6 and split each group in half and have each of them line up behind a

‘marking stick’ or pylon opposite of each other. Smaller groups will allow for maximized student

engagement and activity time. If there is not enough equipment, adjust the number of groups created.

Insert 5 “marking sticks” into the ground (or place on a line on the floor if playing indoors) about 6 feet

apart. Invite each group to stand behind a starting line about 6 feet away from the first stick, facing the

other half of their group.

Place 3 foot bags (hacky sacs) on the ground at each end and in front of each group’s starting line.

Determine which side will start by having a rock, paper, scissors challenge. The first student in line will

toss each foot bag, one at a time, at the sticks and try to make them “jump” or move. The last student in

the opposing line gathers the foot bags and hands them to the next student in their own line waiting for

a turn. Then the first student on the opposing group throws their 3 foot bags. Inform students that they

cannot roll the foot bag in order to hit the stick. They must use an underhand or overhand throw.

The stick closest to the group is worth 1 point if it jumps. The next closest stick is worth 2 points and so

on, up to the fifth stick, which is worth 5 points. The goal is to score as many points as possible for the

group. Have students/groups set a goal to reach a certain number of points in a round, and then replay

the game trying to beat the group’s personal best. Set a time limit to complete a given number of

rounds.

Modifications: For younger students, move the sticks closer together to decrease the distance that must

be thrown. If you have more equipment and space, consider having students in groups of 3-4 and situate

them only on one side of the sticks and throw from one end.

Equipment - 5 Blackfoot marking sticks (Run and Scream sticks) per group of 4-6; willow sticks, 6-8” long

and sharpened at one end; may be decorated. 6 foot bags (hacky sacs) per group of 4-6. Pylons to mark

starting lines (2 per group of 4-6)

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Lesson 6 Activities:

Koolche (5 minutes) – A ball throwing game and hitting game traditionally played by Aboriginal people

in the Lake Eyre distract of South Australia. The balls were made of any material that could be easily

worked and had the size of bowling balls. Two teams lined up on opposite ends of a dry claypan rolling

their balls to the other end and trying to break the other team’s balls. This traditional Aboriginal game

ended when almost all balls were used and takes its name from the word ‘Kolchee’ for the balls

Adaptation for ‘Koolche’– I will divide the students into two groups and set a 2L water bottle on

each end. The object of the game is for the opposing team to try to knock down the target (2L

bottle) and once a team is successful we will start over. I will modify it by moving the target at a

further distance and add a ‘puppy guard’ to make it more challenging.

Kokan (20 minutes) – A traditional hockey type game using a small ball (‘Kokan’) played on a long

stretch of sandy beach. The ball was struck with a bat or club made from bamboo. Variations of this

game were popular in Torres Strait, Papua and New Guinea.

Adaptation for ‘Kokani’– I will divide the students into two groups and instead of using regular

hockey sticks I will use lacrosse sticks and a dodge ball. The object of the game is for the

opposing team to get the dodgeball into the hockey net.

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References:

http://anfca.com/be-fit-for-life-move-play-through-traditional-games/

http://anfca.com/wp content/uploads/2016/02/442290_lessonbooklet.pdf

http://www.creativespirits.info/aboriginalculture/sport/traditional-aboriginal-games-

activities#axzz41b5Y0nwQ

http://www.traditionalnativegames.org/

“Indian Education for All” Traditional Games Units developed by The International Traditional Games Society,