Cultural Heritage (Presentation) Final
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Transcript of Cultural Heritage (Presentation) Final
“… increased awareness of cultural heritage, the young will develop a sense of pride towards their own history and culture, as well as gain a better understanding of others’ culture..”
Senior Minister, S. Jayakumar 28th May 2008
“Today’s games, such as role playing, adventure, simulation, strategy, and puzzle games, often proceed at a slower pace that offers more built-in reflective 'space' and 'time' for reflection….”
Computer Science Researcher, Hui-Chun Hsiao
Overview and ReasonOverview and Reason
• 3D simulation of Singapore landscape through 2nd life platform based on Wii technology centered around political RPG
• Reasons for this technology: Interactivity; at the comfort of their home. Accessible, time-saving, convenience, learning-by-
doing. Engaging, realistic
Overview People Activities Context Solutions Strengths Criticisms
Problem Statement: PeopleProblem Statement: People
• Target Profile: 13 – 17 years old• Ignorant• Fast-paced society; cultural heritage can be easily
forgotten • Sense of belonging to country• Complement existing current school curriculum
(Learning journeys)• Encourage two-way interaction (between players)
Overview People Activities Context Solutions Strengths Criticisms
Problem Statement: Research InsightsProblem Statement: Research Insights
• Research data:– Current curriculum (NE)
• One heritage journey/tour per year -> Not wholesome & sufficient
Overview People Activities Context Solutions Strengths Criticisms
– No. of users that have internet connection has increased over the past 5 years
Problem statement: ActivitiesProblem statement: Activities
• Goal: Reflection-on-action (Reflective gaming) Experience lifestyle of Singaporeans during the
past Political history of Singapore Entertainment in the past
(Research: Reflective Learning through Playing Digital Game The Sims 2 by Hui-Chun Hsiao)
Overview People Activities Context Solutions Strengths Criticisms
Problem statement: ContextProblem statement: Context
• At the comfort of homes
• Family support, family bonding and decision-making support
• Singapore cultural context
Overview People Activities Context Solutions Strengths Criticisms
Proposed SolutionProposed Solution
Second Life:3D Virtual World
Overview People Activities Context Solutions Strengths Criticisms
Proposed SolutionProposed Solution
Wii Technology Audio Recognition TechnologyOverview People Activities Context Solutions Strengths Criticisms
Strengths of SolutionStrengths of Solution
• Something unusual• Technology already available• Informal way of cultural heritage education• The indirect interaction with real environment • Practice students’ creativity and decision-
making abilities• High interactivity
Overview People Activities Context Solutions Strengths Criticisms
Criticism of SolutionCriticism of Solution
• Do you think that this game is sustainable in the long run?
• Do you think the format of our game play can compensate for the lack of real interaction with the environment ?
Overview People Activities Context Solutions Strengths Criticisms