Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces for VES

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Cultural Agents (in VES) The Workshop on Multimodal Human-Agent Interfaces for VES Erik Champion, Curtin University 20.11.2014, Macquarie University (Building E6A room 357) 8:30am - 5:30pm

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Challenge: Develop agents that can pass on information about a past or distant culture without disrupting historic authenticity or player engagement. Aim: Develop proof of concepts using historical situations, face tracking, speech to text or biofeedback and game-themed situations. Opportunity: developments in biofeedback and realistic avatars, and camera tracking. Future direction: combine with psychologists and animation specialists along with linguists, historians and art historians.

Transcript of Cultural Agents (in VES)-The Workshop on Multimodal Human-Agent Interfaces for VES

  • 1. Cultural Agents (in VES)The Workshop on Multimodal Human-Agent Interfaces for VESErik Champion, Curtin University20.11.2014, Macquarie University(Building E6A room 357) 8:30am - 5:30pm

2. Challenge: Develop agents that can pass on informationabout a past or distant culture without disrupting historicauthenticity or player engagement. Aim: Develop proof of concepts using historicalsituations, face tracking, speech to text or biofeedbackand game-themed situations. Opportunity: developments in biofeedback and realisticavatars, and camera tracking. Future direction: combine with psychologists andanimation specialists along with linguists, historians andart historians. 3. Cultural agents past work cultural agents versus socialagents biofeedback spatial projection andimmersion camera tracking and posture cultural impostors scenario 4. Past work 5. 2001-5 Shared Alterity, Avatar Changes Missed, Boring Bots 6. 2006 Source+Wild Divine, Cinematic Shaders, NPC face anim 7. 2006-13 UNITY+bio; POC: Bio-faced NPC; Stealth (thief).. 8. Shadows of the Colossus:areas of vulnerabilityhttp://www.leviathyn.com/opinion/2014/01/18/shadow-colossus-still-masterpiece/ 9. Roger Caillois Star Wars: Jedi Academy 10. Perth Games Festival 2014: Integrate Posture+Social Proxemics 11. CULTURAL AGENT Recognises, adds to or transmits physicallyembedded and embodied aspects of culture Culture is itself heritage-biased towards past andfuture unlike societys now-focus. Recognising culture independently of socialagents is possible but cultural agents changecultural knowledge (as infrastructure orinstitution). 12. a cultural agent should..1. Automatically select correct cultural behavioursgiven specific events or situations.2. Recognise in/correct cultural behaviours givenspecific events or situations.3. Transmit cultural knowledge.4. Modify or create or command artefacts thatbecome cultural knowledge. 13. Test: Elegy For A Dead Worldhttp://www.dejobaan.com/elegy-educators/ 14. NeuroscienceFacebook+MRI scanning+realtime Unity:(the UCSF Neuroscape Lab, the UCSF Gazzaley lab and the UCSD SwartzCentre for Computational Neuroscience, Glass Brain 15. PublicVR:Virtual Theater/re District of Pompeii Our scholarly goals are: (1) Demonstrate how the connecting areas ofthe theater district functioned in the largerarchitectural space. (2) Illustrate the evolution of this popular long-uncoveredsite, as a physical and culturalartifact. We are interested in how it haschanged in the popular and scholarlyimagination over the years. (3) Demonstrate best practices in informationaccess and presentation. (4) Provide all software and source materialsto the public. (5) Provide a virtual stage for live mixed realitytheater and recreations of dramaticperformances. 16. Egyptian Oracle The Egyptian Oracle performance is a livereenactment of an authentic publicceremony from ancient Egypts LatePeriod. We project our Virtual EgyptianTemple on the wall at life scale extendingthe physical theater into virtual space. The show conforms to a high level ofhistorical accuracy, suitable for anymuseum setting. Members of the audience come beforethe god with questions and problems tobe solved. The priest poses questions tothe god, and interprets the movements ofthe boat as divine revelation, with theforce of law; the processional Oracle wasan essential feature of Egyptian public lifeduring this period.http://publicvr.org/html/pro_oracle.html 17. nb CFP on serious games http://www.digra.org/cfp-special-issue-journal-of-entertainment-computing-on-serious-games/ Submissions to be considered for: EntertainmentComputing, Elsevier: Special Issue on Entertainment inSerious Games and Entertaining Serious Purposes([email protected] ) 31 January 2015: Submission Deadline31 May 2015: Acceptance / Rejection31 August 2015: Revision Submission-October / November 2015: Publication 18. Questions?Erik Champion, MCCA, Curtin University [email protected]