CUAmiga_039_May_1993.pdf

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Page 1: CUAmiga_039_May_1993.pdf

T H E M A G A Z I N

WORTH .180!TWO WHITE HOT DISKS

A500. A5004, MOO, WIC COMP

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A SK Y O U R N E W S A G E N T

A500. A500+, MOO, Alm M A W1 M I G A

DESERT STRINE

SUPER STAR

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DINODIMS

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Page 2: CUAmiga_039_May_1993.pdf

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O N L Y O N E M A NC A N H A N D L E T H I S M U C H

A C T I O N A N D A D V E N T U R E

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SPELLJAMMER • PROPHECY DF THE SHADOW • THE SUMMONING • ()ARA SUN • EYE OF THE BEHOLDER • LEGEND OFOARKMOON EYE OF THE BEHOLDER I I ) • DRAGONS OF FLAME • HEROES OF THE LANCE TEL 0 6 3 0 6 5 4 1 3 9OPERATION STEALTH • ANOTHER WORLD • FLASHBACK • CRUISE FOR A CORPSE TEL 0 6 3 9 6 5 4 2 8 4 LUCASFILMHE1PLINE • LECHUCK'S REVENGE (MONKEY ISLAND 2 I • INDIANA JOKES ILAST CRUSADE & FATE Of ATLANTIS[ • LOOM •

Page 3: CUAmiga_039_May_1993.pdf

!Armen Ahem are only intended b rdlostrative o f the gameplirc and toot thrireeen traphies which tau, cotaildenikhbetue,n different for m ai in gualin and.PP'•ararire and are tubjer t In thecontrol l a Naertforation.

The enemies prepare to blast the civilised world to Kingdom come

as they race to retrieve the secret explosh'e buried in the

Lost City of Atlantis.

Only one man stands in their way. The man with the hat._

In Lueastilm's biggest computer blockbuster yet.

Indy battles tooth and nail to save the world in

his race to reach the mystical Lost City.

Point 'n' click your way through

bruising fist fights s o a r over deserts

plunge under oceans a n d explore 200 + lavish lodtions•

Shoot the action from 4 different angles amaz e your senses

with the cinematic sound system a n d 'play and replay 'with

3 challenging paths to saving the world from Hider's fury

U.S. Gold and Lueasfilm Games present two thrilling versions of

this feature game to test your nerve and brainpower -

INDY IV GRAPHIC ADVENTURE and INDY I VACTI ON

The ACTION game dishes out all the excitement you can handle in

a breathless race against evil. The GRAPHIC ADVENTURE Game

tests your grey matter with some of the toughest puzzles yet.

Individually, they're the hottest property this side of Atlantis.

Together, they're the ultimate Inch experience.

and therEJ 1111:117LIIN 177grn1

MCKRACKEN • MANIAC MANSION • SECRET OF MONKEY ISLANO • BATTLE OF BRITAIN TEL: 0 6 3 9 6 5 4 1 2 3I NFO RMATI O N LI NE ; 01139 6 $ 4 1 2 4 • LEGENDS Of VALOUR TEL: 0 6 3 9 9 9 3 3 6 6 • ACCESS HELPLINE:AMAZON TEL: 0 4 3 9 6 5 4 3 9 4 • SIR TECH NEtPLINE; CRUSADERS OF THE DARK SAVANT TEL: 0 9 3 9 9 9 4 4 7 7

4R • G M UV • NOM 1.1 MO O N WAY. 10KFIN0 OPPle ftWe I t ,J1 p m 4 m le tommOin s l a 1 e C O I p o pot * O m moo 4 8 * Ns oadv W d t lOns

INDY ACTION AY IABLE ON; Amiga, PC &Compatibles. Mari ST, Amstrad iltik onb and

CM Catsiette lc Disk and Speciruni cassette_INDY ADVENTURE AVAILABLE ON.

Amiga. PC&Compatibles.

,irti under authorisation L XAeuild United. Initi '1 A Hulloed War Holtcent. inahain, R6 7AX. TeL 021.626 7166. nther eradernarkt are arlincni 'edged ai dor prnpern of their reiperthe owner.

LucasArts'tucaVihn Gu'lles"

Page 4: CUAmiga_039_May_1993.pdf

Pr

•0 A w a r d w i n n i n g i n n o v a t i v e p r o d u c t s f r o m

A 2 0 0 0 H a r d

G V P S e r i e s 2 H D• Up to 8Mb SIMM RAM on-board• Supports external SCSI devices• 14MHz SCSI controller

Bare E 1 2 940MB £ 2 4 980MB E 3 1 9160MB E 4 4 9200MB E 5 4 9

B a r e S C S I H a r d D r i v e• SCSI or 10E 3,5'

80MB E 1 9 9160MB E 3 2 9200MB E 4 9 9

ISultable for GVP Gforce, GVP HD or Nexus HCiOther sizes of HD available, please call

1 G i g a b y t e H D• Internal Hard Drive• Al 500/A2000

1GBHard Drive E 9 9 9

▪ P o w e r B o a r d

• New RAM board from Power• A1500 / A2000 RAM board

2MB 1 9 94MB E 1 4 98MB E 2 3 9

M a c i n t o s h E m u l a t o r

AMax-II Plus E 2 9 9oh, RCM Nils rag:wadi

C o m m o d o r e A m i g a

• Amiga 4000 includes• 68040 micro processor• 25MHz clock speed• 16.8 million colour palate• Display up to 256,000 colours on screen• Built-in 3.5 high density disk drive

Amiga 4000 & 120MB HO E 2 0 9 9Amiga 3000 & 52MB HD E 1 2 9 9Amiga 3000 & 105MB HD 1 1 4 9 9Amiga 30001 MOMS HD 5MBRAM 11999Amiga 30001 200 MB HD 5M8 RAM E2499

• N E W A m i g a 4 0 0 0

• New Amiga 4000 now available• A choice of 68030 or 68040 processor

P l e a s e e n q u i r e

C a r d s ' , r d e o B a c k u p S v s t e n l i• Use VCR as a backup storage device• Blank video tape is all that is required• 200 Amiga floppy disks fit on a 4hr tape• Can be used for hard disk backup• There is room for 175MB of data• Backup an Amiga diskette in 1 minute• Low cost storage, 2 pence per MB• Menu driven software• You can watch TV on a 1084s monitor

Video Backup System E 5 9 . 9 5

M o n i t o r s

P h i l i p s C1 1 / 1 8 8 3 3 M k 2• With cable'Available with Lotus Turbo Challenge 2• On-site maintenance

CM8833 Mk2 E 2 2 9

O t h e r M o n i t o r s

11111

Commodore 1084S - E l 99Commodore 1960 TRI-SYNC £ 4 7 9NEC Multisync 4FG E 5 4 9

I C D F l i c k e r F i x e r

F l i c k e r F r e e V i d e o 2• Stop that annoying flicker• Fits internally in the A500• Multi-sync monitor required

Flicker Free Video 2 E 1 9 9

milopr- M us i c

-e t "-.- • -

• The complete music kit for the Amiga• Includes:• Music Kit package• Real Time Sound II• Over 32 special effects• Can work with MIDI instruments• Digital Studio• Midi interface•Stereo sound digitiser• Stereo speakers• All leads & software

The Music Pack £ 6 9 . 9 5Speakers only E 1 5 . 9 5Midi interlace 1 1 5 . 9 5

t O p t i c a l H a r d D r i v e

• Manufactured by Power Computing• 128MB on one optical disk• Read and write optical disks• 40ms running speed• Built-in power supply• High power cooling fan• 25-way and 50•way SCSI ports• Thru'port built-in• SCSI ID switch• Compatible with major SCSI controllers

128MB optical drive (Internal) E 8 4 9128MB optical drive (External) E 9 9 9128MB 3.5" optical disk E 3 9 . 9 5 eachSCSI controller card(for A1500 / A2000) E 1 2 9(Compatible with Amiga, PC, and Mac. A SCSIcontroller is required on the Amiga and PC)

1 _ 7 6 M B D i s k D r i v e l

1.76MB Disk drive now available E 1 2 9

M i s c e l l a n e o u s . I I

G-Lock Unlock E 3 4 9Image Effects E 2 9 9CineMORPH E 9 91-0 Extender 1 1 4 9030 Autochange kit E 3 9AT Autoboot Eprom kit E 5 9FastROM Series 2 E 2 9ROM Share 1 1 9 . 9 5ROM Share A600 E 2 9ROM Share A600 inc. v1.3 E 5 5

A c c e l e r a t o r 1 1 11

G V P G - F o r c e• 68030 accelerator board• 68882 Maths co-processor

25MHz 1MB RAM E 4 9 940MHi LIMB RAM E 7 5 950MHz 4MB RAM E 1 0 9 9Hard drive mount kit E 3 5

68040 Fusion 40 inc. 4MB E 9 9 968040 Pro-Peripherals inc. 4MB E 9 9 9

1MB x 8SIMM , E 2 5SIMM 32 x 4MB-60 E 1 7 9SIMM 32 x 1MB-60 E 5 9

P o w e r C o m p u t i n g . F r a n c e , 1 5 B i d V o l t i a r e 7 5 0 1 1 , P a r i s . F r a n c e T e l ( 1 ) 4 3 3 8 6 2 0 6 1 6 l i n e s ) F a x ( 1 ) 4 3 3 ) 3 0 0 2 8

Page 5: CUAmiga_039_May_1993.pdf

P o w e r C o m p u t i n g L t d • T e l

Int99.11

9

1119

999999959

111111 S c a n n e r s g i l l'7f your in the market for ahand scanner then forget therest and get Powerscan"•L• : a Format J u l y 1992

P o w e r S c a n n e r v 3 . 0

a 100-400 DPI scanning resolutions•64 greyscales• Thru'port for printer• Award winning editing, image manipu-

lation & scanning software

Power Scanner v3 0 E 1 1 5Power Scanner Colour £ 2 3 9

E p s o n G T - 8 5 0 0

•600 DPI Colour flatbed scanner• 24-bit colour• Software includedGI-6500 inc. Powerscan v3_0 E 7 9 9GI-6500 inc. ASDG Software E 8 9 9Transparency Adaptor Unit E 4 9 9Document Feeder E 3 9 9

E p s o n G T - 8 0 0 0• 800 DPI colour flatbed scanner• 24-bit colour• A4 reading area• Software included• Amazing scan qualityGT-8000 inc. ASDG Software E 1 1 9 9

U p g r a d e O f f e r sIf you consider your scanner system tobe inferior to the Power Scanner, we willhappily upgrade your software and inter-face_ (Power Scanner is compatible withmost scanning heads)v3•0 Upgrade (inc. interface) £ 4 9 . 9 5v3.0 Software upgrade for PowerScannerusers (send SAE) E 1 5The Am ig a ca n o n l y d i ap lay I S g r e ysc a le s

111, F l o p p y D r i v e s"This drive contains more gad-gets than Batman's utility belt"Amiga Computing F e b 1 9 9 2

P C 8 8 0 B P o w e r D r i v e

• Award winning drive manufactured byPower Computing

• Super slim design• Anti-click (Cures that annoying click)• Virus blocker (Prevents viruses)• Built-in backup hardware

PC880B with Blitz Amiga E 6 0PC880B with Blitz & XCopy E 7 5PC880B (Cyclone compatible)* E 6 5PC880B in black case £ 6 5-This dnve is orey available in rOgletered owners of XCopyProfessional. You most provide proof of purchase of XCopyProtession al

P o w e r D r i v e sPC880E Economy drive £ 4 9 . 9 5PC881 A500 Internal drive £ 4 5 . 0 0PC882 A2000 Internal drive f 45_00

D u a l D r i v e•Two high quality disk drives built into

one compact unit• Same features as PC880B

Dual drive E 1 2 5

B l i t z A m i g a• Backup disks at lightning speeds• Stops all external drives from clicking• Contains anti-virus from being written

into the bootblocker

Blitz Amiga E 2 0

I F l o p t i c a l D i s k D r i v e

.• Stores 20MB on one 3Iii" disk'Cost effective mass storage unit• Can be used as a 1.44MB floppy with

Amiga DOS and AMAX• AMAX compatible with 0 MI Mac driver' Packs an entire back-up onto one

floppy• Additional disks available• Internal version for A1500/2000/3000• External version for A500• SCSI Interface requiredInternal A2000 kit E 2 8 9Internal A3000 kit £ 2 8 9External A500 kit £ 3 8 9

0 2 3 4 8 4 3 3 8 8

R A M E x p a n s i o n s

A 6 0 0 M e m o r y C a r d s

1MB RAM with clock E 3 9 . 9 51MB RAM without clock E 3 4 . 9 5

P C 5 0 1 + R A M C a r dOur RAM board is designed especiallyfor the A500+ computer and comes withI MB df RAM on board to expand yourmemory to 2MB of chip RAM. Plug-in andgo operation (Fits into the trapdoor)

PC501+ RAM card E 3 5 . 9 5

8 M B P o w e r B o a r d• Plugs into side slot, fully auto config, full

thru'porto Expand 2MB-8MB

2MB f109 4 M B f169 8 M B E2891 x 4ZIP chips E 1 4 . 9 5•

P C M C I A M e m o r y• Ultra slim memdfy cards• 2MB Memory card• For A600/41200• SRAM memory

2MB Memory card E 1 4 9

1 . 5 M B R A M B o a r d' Fully supports 1MB of chip RAM• Fully compatible with Fatter Agnus

ikickstart 1.3 and above, not compatible web AS00-I4YOur Amiga Meade to be °belled, the may elect your warranty',

1.5MB RAM board E 8 5

1 M B w i t h T h r u • p o r t"Expand your A500's memory up to a

total of 2MB without disposing of yourexisting 512K upgrade

' Works with 1MB of Chip RAM15121( RAM most be 4 cilip type or not exceeding 9cm in length'Mot Amiga needs to be opened. this may (Merl your Warranty'

1MB with thru'port E 4 9

A 5 0 0 R A M C a r d• 512K RAM expansion with clock & free

software (A500+ compatible)

512K RAM (4 chip) with clock E 2 9512K RAM without clock £ 2 4

D i s t r i b u t o r f o r P o w e r C o m p u t i n g i n I ta l y , D . R . R . S R L 0 0 1 4 2 , H o m e . V i a D u c c i n D i H u n n i n s e g r i e T e l 1061 5 1 9 3 4 E 1 1 / 4 8 2 F a x 5 0 4 0 6 6 6

Award Winning Man t u n e sPower pr oducts c ons s ot b

ful l te c hni c a l s a u r u s

Order F o l .Name

Address

Postcode

Tel No

Description

Credit Card No.111111111111111111

I enclose cheque/PO tor

Tel 0234 843388Fax 0 2 3 4 8 4 0 2 3 4

Power Comput i ng LtdUni t 8 Beaton Road

Wobur n Road Ind. EstateKempston Bedfor d

M1(42 7PN

iesteAblished 1 9 8 5SpecMcsimas p ica s

subset to change o u t eol]cetrlideneirks actiemeledoed. VAT mciuMed

011r dehvory t2502411r deliver', El•50

Parcel post delivery'UK rni•nlvdmivi

Page 6: CUAmiga_039_May_1993.pdf

'AMIGA

C 0 1 7 11 111_ 2 1 1 1

2 4 W H I C H C O M P U T E R ? It isn't often that you see a homecomputer in these hallowed pagesthat doesn't have an Amiga logo on it.This month things are different.

Since the launch of the newA4000/030 machine we've decidedthat the home computer market hasgot too crowded. There are Amigas,Ataris, Acorns, Apples and IBMs.Surely all these machines can't reallybe the same? Obviously not. For astart, some are more expensive thanothers.

What are all these machines for,what are the differences andwhich is best for what? That'swhat our team of experts aretrying to find out on page 24.

6

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ilathomonamdmiso, _ „ , „ , „ „

1 4 7 AMIGA WORKSHOPIf you're interested in the more serious side of theAmiga, then this is the place for you. Each month ourteam of experts detail how to get the most out of yourmachine and the many and varied software packagesthat exist to help you do just that. This month we re-introduce the popular DIY section, with a completestep-by-step to help you build your own sampler. Inaddition we continue our regular D-Paint, Workbenchand AMOS tutorials. Last, but not least, there's moreAmiga books and clubs reviewed plus loads of reader'sletters answered in our own indominable style.

Jr2EOULJ_A 11•L58 N E W S

We reveal who's got the rights to Amie's newfilm and tell all about an exciting new deal tobring more Sega games onto the Amiga. Plus allthe latest advances in senous software,

14 C O VER D I SK SSee panel on opposite page

38 G A M E PREVIEWSSee panel on opposite page.

48 G A M E REVIEWSSee panel on opposite page.

85 P L A Y TO WINAs well as the usual top tips there are cornplete player's guides to Body Blows and TheChaos Engine (world 1).

100 PRODUCTIVITY REVIEWSSee panel on opposite page.

128 A R T GALLERYSome of the first Al200 pros are starting toappear in our mailbags. This month wefeature a fantastic 256-colour D-Painting.

131 A M I G A PROFILESWhat do dentists and Amigas have incommon? Quite a lot if you're Andrew Gould— Multimedia Dentist.

134 P D SCENEMore Al200 magic hits the PD Scene with aslide show from Cynostic. Plus, one of thebest anims we've seen in months.

137 P O UTILMESWhat can the public domain do for me? Youmay well ask. How about cheap fonts forvideo work, excellent integrated businesspackages and utilities to back up your harddisk? They're all reviewed this month,

OFF THE CUFFF. D I 1 O R I I .

Howdy part-ners! Thismonth we'vegot the com-puterequivalent ofGunfight at theOK Corral assix of the besthome comput-ers money canbuy, slug it out

1).ou s i p - t o see which ofthem can truly claim to offer the best allround-performance. Will the Al200 comeout lops, or will Atari's Falcon take thecrown? To find Out, turn to our lead Matureon page 24.Elsewhere this issue, you've probablyalready discovered Me covermounted pro-gram, The Ail Department. This wouldusually cost an arm and a leg to buy com-mercially, but we've snapped up the rightsto give it lo you for absolutely nothing. Incase you're not familiar with the package,it's a graphics program which allows you tocreate a whole range of weird and wonder-ful ellects at the click of a button.If it's games you're after, then you'll doubt-less find something to interest you in thismoMh's specially extended FirstImpressions column. We've got a hot-off-the-presses report from the EuropeanComputer Trade Show and preview ALL thehot games you'll be playing later this year!We've also snagged the world's hist reviewof Dino Dini's Goal!, the spectacular follow-up to Kick Off 2— irs a biggie and you canONLY read about it here in CU Amiga!Other things to lake note of this issue areour comprehensive 32-page AMOS guidelucked away between pages 146 and 147;the superb tree video offer from BurgessVideo Group: and our Buyer's Guides.which this month concentrate on ExternalDisk Drives and Business Software.And linally. before I leave you in peace, I'djust like to pass on my heartiest congratula-tions to Jon and Tony for their excellentperformance in the Sensible Soccer WorldCup. They finished bottom of all the magstaking part, so they're fired!

NEXT ISSUE ON SALE2 6 M MAY

W M , Doe Strgoiry riwo rr moon Jomullert 5loonnomocEL mem tecitooeck Deocualon EDITOR Flekricy S E A M WROIR Tory G R O U P ART TOMORGocLion Bomr• TTOTTIKOL AMMON Mal Brwche1x1 8Keened,' DM A COWMAN Kim)' Gunn m o o s DISIGTOR JoWn sko w GRO UP ao Pmu d acin Ni;e 1 T 0 4 :s sco o d e p au , ScsoPruce A D M M M OIR 1 1 k 1 1 1 LXIOATTOPorTe, C LA SN FI ED JP RO IR IC IT ON ASSISTANT

D R A M = Of 1111 M G M * kr 's lade to silot M A N A GIN G

TorrOO Slum icrnes P U M A S = Gccry W h a mMIX1121611L ADV11111111116 071-972 6703CU AbliGA C O k i r t , 3 0-3 2 F o r u n g d o e L o n e ,

loc•don EC IP 3AU Te l. 071 9726700 FAA 071 9726701. OiIribnIion - Bac Frotultne tick Pork elooke. PorkRood. Peerboroug11 PEI 218 Tel 0753 555161Sebicopho, - PO Box 500, leiceLcer LEQQ OAA SobsEnquires - Tel 0 B5 a - 410510 Order Lime la nke xe,phone l0858 • 4108118 Bock 1530EM - P 0 Box 500, Leiteeiet.1E99 OM T e l 0858 • 410510 S S 0265 -7 2 I XP R IN IM O I N T N ' U N I T S . I I

ABC 96, 235July-Dec 1992

Page 7: CUAmiga_039_May_1993.pdf

O C T S E R I O U S r R _I S i A S111 N W * IPRODUCTIVITY REVIEWS PRODUCTIVITY REVIEWThe Amiga music scene is taking off fast and we've got it covered.This month there's two new software packages for budding musiciansat both ends of the scale - fo r the hobbyist, page 102, and the pro-feSSiOrkli, page 106 - including an exclusive look at the synth you canput m your Amiga, page 108. Plus there's the usual range of top qual-,y bfoductivity software examined in depth.

100 PHOENIX J OYSTICK

100 TYPESMITH101 S O ME THI NG ELSE102 SUPERJ AM v1.1105 WO R0 WO RTH 2 .0106 BARS & PIPES PRO v2.0108 ONE STOP MUSIC SHOP111 S O UTH HAMS DATABASE114 CANDO 2.0117 OPUS 4118 ROCTEC'S P ICTURE-

IN-P ICTURE

121 PC1 2 0 4 EXPANSION/ACCELERATOR

122 BUY E R'S GUIDE TOEXTERNAL DRIVES

125 BUY E R'S GUIDE TOBUSINESS SOFTWARE

38 F I R S T IMPRESSIONS48 G O A L !54 0 - D A Y57 F L A S H B A C K58 A R A B I A N NI G HTS60 S UP E RF RO G64 S I M LIFE69 B - 1 7 FLYING FORTRESS70 S C R A B B L E77 V F M85 S M A L L TIPS86 P L A Y TO WIN:

BODY BLOWS89 P L A Y TO WIN;

THE CHAOS ENGINE93 T R O L L 'S HEAD98 K I X X COMP E TITION

The PC1204 is not lust another RAM expan-sion for your Al200 - it actually makesCommodore's su m slick machine evenfaster! And that's before you add theoptional co-processor. too. See it first in CUAmiga on page 121.

gem 4 1 7 1 E--_ : k iti s 1 4 , 111 . • l ee s—

.• • • • trig; -

i m p e l t e a l .

Itule l getogge

owg fl o u r I mop

—M Weiten, i

...Do you want to design your own programbut can't be bothered learning the lan-guage? Well, look out for this authoringpackage on review on page 114. CanCon0o live up to its name?

S C R E E N S C E N EG AME R EVIEWS ciAMIL k t v i k v i S G A ME REIfiEituIf you ever doubted that CU Amiga has the best games coverage thenthink again! To prove that we're top of the heap not only have we broughtyou two exclusive reviews but we've got a special guide to ALL the majorgames that'll be appearing on the Amiga over the next 12 months. But,what about the current crop of gaming greats? Will Superfrog smashZoos out of existence? For the answer to this and many other questionsread on...

Exclusive - Dino Dons latest tootle gamehits the Amiga. Read about this Superstar-rated sensation first on page 40

Will the Allies take the beaches success-fully on Dg Day? Only you can decide inanother exclusive review on page 54.

This month there's more than ever before on our TWO pac ed

coverdisks. We promised it and now you've got it - Art Departfull. Plus, there's some AMOS routines to make your prograntsAlso, for war fanatics everywhere TWO whole Desert Strike missals.

D I S K 5 7

PAGE 1 4

This month we have surpassed ourselves. If you thought theAMOS disk was tough to beat then you're in for a shock, Onthis month's disk you will find the most essential graphics toolfor the Amiga - ASDG's The Art Department (TAD). This soft-ware can manipulate virtually every aspect of any graphicsimage file you care to load in, and with an impressive array ofloading options that's quite a few. The contrast, brightness,colour and gamma correction tools make it invaluable for anyvideo work, Coupled with the extensive dithering modes andscaling facilities itis also a must foranyone with aprinter - you caneven use TAD tocolour separatefiles for DTPwork.Sprinkle on a fewspecial effectsand you have themost unmissableutility ever. Oneof the best pro-grams around.

on gang o•of -1,• $110001N CO MK • Egggg.mgo m most Om ggagg; ”ggeggg

gg“.•glangiggionmeinon.ggg.g..1 ,gmg gmgri rq .imageoupgmigogadmigmcgdaglgiggpmgli Nrg:gg.g gg,

PAGE 1 8

When we saw Desert $trike we gave it a whopping 939••0 and aCU Amiga Superstar. So, we thought it only fair that youshould be given the chance to play this smash shoot 'em uptoo. Take the controls of the World's most feared combat heli-copter and guide it through TWO complete missions. Smashthe evil dictator, General Kilbaba, by hitting him where it hurts.First, crush his radar sites so that the SAMS can't track you asyou head for the airport. Then, catch his planes like sittingducks with a few carefully placed air-to-ground missiles. That'snot the only action you'll see as along the way there'll beplenty of opportu-nities to blow upSAM missilelaunchers, res-cue friendlyflyers, stealenemy ammoand fuel, straffedefencelessbuildings and rainlead death downon Kilbaba'stroops. For peacelovers every-where - NOT!

Page 8: CUAmiga_039_May_1993.pdf

GU AMIGA NEWS

A 4 0 0 0 UPGRADESON THE WAYInformation is already beginning to circulateabout possible Commodore manufacturedupgrades for the A4000 and othermachines. The first of these will most likelybe a display enhancer, rather like the Retinacard reviewed last issue, which will offerextended resolutions, true 24-bit colour andflicker-fixer capabilities.

This would seem to tie in with the retar-getable graphics routines included withWorkbench 4. which is now in testing withsome developers. These routines will allowany software to take advantage of theextended display options available throughthe card, and will result in applicationsbehaving on the Amiga more like their con-terparts on the Macintosh.

As ever, the release schedule is sketchy. but with Workbench 4 now heavily into its test cycle it willprobably be towards September at the earliest.

Unfortunately for music tans there is very lithe on the grapevine about a DSP module becoming avail-able. The Atari Falcon is finally available in the shops sporting its Motorola 32MHz DSP. and may winsome friends in the music industry unless the Amiga soon acquires the capability to compete in this area.

ADPRO ONTOASTArt Department Professional, the highend version of this months freecoverdisk application Art Department,has now been upgraded to supportNewTek's Video Toaster. ADPro 2,3can read and write broadcast qualityimages in the Toaster's Framestoreformat. Videographers now havedirect Framestore-to•D1 digital videoconnection using ADPro's ABEKASdigital video driver. This is today'smost effective means of moving videodata to and from the Amiga. and hasbeen used in high profile productionsincluding Quantum Leap and theAmerican Music Awards.

The new 2.3 update also has adirect memory link for DPaint 4 AGAand the 24-bit Opal Paint, This means

l that you can have both ADPro andyour paint program running simulta-neously, and work on the sameimage or animation in both applica-tions, with no need to continuallySave files from one to be loaded intothe other. For further information,contact: ASDG, 925 Stewart Street,Madison. Wisconsin in. 53713. Tel:(0101) 608 273 6585_

THE LAST ACTIONHEROIn a surprise move, CUAMIGA can exclusivelyreveal that Psygnosishave scooped two of thehottest movie licenses ofthe year. Beating off stiffcompetition from bothOcean and Virgin, theLiverpool-based softwarehouse has snapped up theAmiga nghts to both TheLast Action Hero andCliffhanger! Haven't heardof either movie yet? Don'tworry, you soon will have! The Last Action Hero is the latestvehicle for Terminator 2 and Predator star, ArnoldSchwarzenegger, and promises the usual mix of gags andgunplay as our gun-toting pal plays a one man army taking ona gang of international terrorists. In a twist to the usual hack-neyed plot, though. Arnie's character is a fictional figure in amovie within a movie! The other film, Cliffhanger, starsSylvester Stallone in which the Italian Stallion takes on (sur-prise, surprise) a gang of international terrorists! Talk aboutoriginality, eh?! This time, Stal lone plays a mountain tour guidewho becomes embroiled in a deadly terrorist bomb plot whichinvolves a race against time to thwart their plans.

Both movies should be out for the summer and are backedby multi-million dollar promotional campaigns. Arnie's evencoughed up the readies for a special Last Action billboard tobe placed in orbit by NASA's Space Shuttle, making it the firstouter space him promo!

MORE SEGA GAMESHIT THE AMIGAVirgin are currently in secret talks with both Sega andAcclaim and are on the verge at signing an exclusive con-tract to convert some of the Megadrive's top titles onto theAmiga. This could open the floodgates to such games asFeat the Dolphin. Terminator 2 - The Arcade Game, JoeMontana. Tatmania, Streets al Rage 2 and Mickey MouseSWorM of Illusion appearing on the Amiga.

Ecco is Segas ground-breaking arcade adventure whichpits the main character, a dolphin, up against variousunderwater evils and ultimately a group ofnasty aliens. While this may sound a bit 'off the wall', itwon critical acclaim from all the big Sega magazines.

includingsister meg,MegaTech.MeanwhileSega's part.nership withDisney alsoyielded themassively

s z ersts d ;r I

Illusion. which stars Mickey and Donald. Apart from itsstunning graphics, WM is actually three games in one,with the action dependent on which DI the two charactersyou're controlling.

Away from the cute stuff and in the realm of rock-hardaction is Streets Cl Rage 2. This beat 'em up has been amassive hit on the currently StreettighteritarwedMegadrive. It features four main characters on a quest toknock seven bells out at the villains in their neighbourhood,armed only with a dazzling array DI moves and whateverweapons come to hand. Joe Montana, on the other hand, isa spectacular American Football sin to rival even EA'sacclaimed John Madden game. It features absolutely tonsat digitised speech and admirably straightforward game-play - evenlor those ofus whohaven't gota clue aboutthe real lifegame.

OtherimpressiveSega titlesthai douldfind their way onto the Amiga include Accialm's Super HighImpact Football, another American Moly sim. only this timethere's the option to beat up the other team and play dirty,and Arch Rivals, one DI the most realistic basketball simsever!

Unfortunately. Sega's flagship title and marketing life-saver. Sonic The Hedgehog, doesn't look likely to appear onthe Amiga The blue hedgehog is most definitely going tostay Sega-specific tor the foreseeable luture. GAM

CON MEMORY FIXEven though the CDTV was supposed to be100% compatible with standard Amiga software,this was soon found to be wishful Thinking. Theincompatibility is nothing to do with new chipsetS,processors or graphics modes, but something farsimpler - the CD drive. To keep the accessspeed at a decent rate, a RAM buffer is put asidefor the CD drive. This is taken from the 1Mb ofonboard RAM, leaving less than 1Mb for every-thing else. In the event that a game loaded fromfloppy disk uses the full 1Mb, there's simply notenough memory for it to run.

CD Free have a solution in the form of aswitch, which disables the CD drive, giving backthe buffer to the system. CD Free claim thiscures 99% of CDTV compatibility problems. Seehow it fares when we test it next month. For moreinfo, contact CD Free on 0388 813661.

Page 9: CUAmiga_039_May_1993.pdf

NEWS

1

Tit PAINT 2 .0Originally developed for the Harlequin graphics board, TV Paint has established itself as the best 24-bitpant package on the market. Now it's been upgraded to version 2.0, and redesigned with Workbench3 0 LESO,"5 i n m i nd . I m pr o ve me n ts now allow you to open up several menu windows at once, zoom the

s e,o ls

screen in and out, and have separate screen and working page resolutions. When used with aprairoase-sensitive graphics tablet, the pressure now affects the brush size, as well as the density.Pis mire sensitivity can be toggled on or off. Other new features include chalk and crayon modes,Mi r e d transparencies, and improved ARexx control. For further information contact: Amiga CentreSiCorand, Harlequin House, Walkerburn Peeblesshire, Scotland. EH43 6AB. Tel: 089 687 583.

LEMMINGS HITTHE CHARTSLemmings on The Chart Show? It could happensooner than you think! Psygnosis have joinedforces with producers Ian Richardson and NickColer (whose previous clients include The KLF),and come up with the official Lemmings pop single.

Using samples from the game ('Oh no!', 'Let'sgo!' etc.), the track works in snippets of rap andsoul, throws in a few catchy riffs, and wraps it all upin a bouncy dance beat. For those who think thatbit bigger, there's the 12 inch vinyl and CD, whichinclude the extended BeBop and Hamster Jammixes. How will it fare against the trendy JoeyNegro mixes of Mega-lo-Mania recently releasedfrom the Sega MegaDrive game?

Mark Blewitt of Psygnosis commented:'Lemmings 2 is riding high in the Amiga charts andthe console charts. The record should do well inthe singles chart'. Lemmings is released on 4thMay on Synthetic Records, available on 7", 17,cassette and CD.

OCEAN SIGN MILLIONPOUND DEALComputer entertainment software is officially B-I-G businesstOne of the UK's most successful independent games module.ers, Digital Image Design, have recently signed a SEVENFIGURE publishing deal with Ocean for exclusive rights totheir next six products. Set up in July1990, DID have alreadygot an impressive list of gaming credits to their name. includ-ing F-29. Rollocop 3and the space-combat classic. Epic. GaryBracey, Ocean's Software Director, believes that DID are'without question the leading light in 3D games developmenrand that Ocean are now 'well placed to make serious in-roadsinto the future of CD gaming'. For further info on the next tworeleases from DID, check this month's First Impressions.

TURNING JAPANESEThe Al200 was recently launched in Japan amid a blaze of publicity and an advertising campaignthat embraced all the major computer magazines.Traditionally, the Amiga has failed to make muchof an impact in the Land of the Rising Yen, so it'sencouraging to see Commodore attempting tobreak the strangle hold of the PC and consoleswith their newest machine. Even Login magazine,the country's top computer entertainment title,has started to cover Amiga games, which can't bea bad thing.

MEMORYMASTER 1200They're coming in thick and fast now — 1200memory expansions are appearing from all cor-ners of the globe. The MernoryMaster 1200 isthe latest to be announced, and hails from BSCin Germany. The trapdoor board expansioncomes populated with 1Mb Fast RAM, expand-able to 9Mb, and has provision for either a68881 or 68882 co-processor, should you wishto add one. Further 4Mb ZIP DRAMs can beinstalled to give a maximum of 9Mb on the'board, in addition to the 2Mb internal ChipRAM. For further information, contact BSC an010 49 89 357 1300,

ALISTAIR INOUTER SPACENothing to do with the defunct pop group of thesame name, Altered Images have just releasedtheir CDTV version of Alistair in Outer Space,adapted from the Penguin children's Wok.Aimed at 5 to 9 year olds, it's a 26-page nar-rated story book, with the added attractions ofsimple sub-games and a colouring book mode,It's currently available at E24.99, but AlteredImages are still on the lookout for a major distri-bution deal. Interested parties should contact:Altered Images. 39-41 Roff Avenue, Bedford,MK41 7TH. Tel: 0234 340722.

•••••••••r...7•••• 7,•::.••••:7 • ;1 ••-•;•••••="r• •••tft":"•••••••• •

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SILICA'S SUB-E200 AMMASHave you ever wondered what happened iv al rungA500s, after they were superseded by t ie MCC a vAl200? Some of them have turned up at Sb:a gerare knocking them out at a very tempting E199 IP youfancy a bit more than the standard 1Mb A503, r o wsalso a 2Mb version selling for just 1229. whichincludes a software bundle consisting of Zook Prem.Dreams, Striker and Transwrite For more in4ormator.contact: Silica Systems, 1-4 The Mews, HatherleyRoad, Sidcup. Kent, DA14 4DX. Tel: 081 309 1111.

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VECTOR WPMThere's a whole new concept emerging in the world of 30Computer graphics: raw. unrendered 30 clipart. Instead ofsolid objects and animations, these are just sets of vectors,which can be used however you like. with the software olyour choice. Viewpoint have a massive range of 30 clipsavailable, with large sections devoted to anatomy, cars,animals, aircraft, beats, sport, trains and various miscella-neous items. Viewpoint publish a catalogue with largeillustrations ol all the clips available. For more into, con-tact: Viewpoint, 870 West Centre, Orem, Utah. 84057, USA.Tel: 0101 101 224 2222.

9

))

Page 10: CUAmiga_039_May_1993.pdf

CU AMIGA NEWS

)› NO CM

Lots of new releases are vying for the top spot inthis months Amiga top ten, but the coveted hon-our this time around goes to Electronic Arts'Desert Stoke, straight in at number one.

1. Desert Strike(Electronic Arts)

2. Body Blows(Team 17)

3. Chaos Engine(Renegade)

4. Supedrog (Team 17)

5. Lemmings 2(Psygnosis)

6. Indiana Jones IV(US Gold)

7. WingCommander(Mi ndscape

8. B17 Flying Fortress (Microprose)

9. Nigel Mans es World Championship(Gremlin)

10. Sleepwalker (Ocean)

11.1•1•1•10 !COP • ni

CALLING ALLCODERSHave you written a cunning utility, a lightning fastgame, or a professional quality application? Do youwant to make some money from it? If so, RBFSoftware want to hear from you. They currentlyhold distribution rights to the highly popularOctaMED Pro, and the genealogy program A-Gene, and are on the lookout for new products. Asan added incentive, there's a competition being runfor the best programs. First prize is an Al200, sec-ond is a hand scanner, and third is a portablecolour LCD TV. Any submitted programs must bethe author's own work and must not have beenreleased as PD. RBF"s policy of keeping retailprices as low as possible has worked well, and ifyou'd like to get in on the act, send your programsto: REJF Software (CU), 169 Dale Valley Road.Hollybrook, Southampton, SO1 60X, England.

10

STREET FIGHTER 2PINBALLThat's right, Blanks, Chun-Li. Ken and co., are allset to star in their own pinball game! Designed bypinball kings. Gottlieb, in close association withCapcom, the new table features the car crunchingsequence from one of the sub-games in the originalvideo game. A miniature car is displayed beneaththe playfield and this gradually gets crunched up asthe pinball crashes into it. Chun-Li's helicopter kickhas also been adapted for the table so that playersmust time their ramp shots perfectly in order tobypass the flipper and sneak by Chun-Li's kick.Watch for it at an arcade near you soon!

Gottlieb presents

MICE IN SPACEIf and when the often aborted Discovery shuttle mission even-tually launches it will be carrying a piece of history with it.On•board is a piece of technology that has taken Microsoftyears to develop. This hi-tech peripheral is a mouse that willactually work in zero-gravity, as well as putting up with all theother rigours of space.

AMOS PROPRICE DROPAMOS Professional has just had its price reducedfrom 269.99 to £49.99. The global economicslump has lead to the drop in price, a measurenecessary to keep the user base growing. andkeep the AMOS Professional support going. Theupdate disk is also now available, giving Al200and A4000 owners the opportunity to get intoAMOS Pro. The PD update also fixes the bugswhich caused incompatibility with earlier versionsof AMOS, Compiler and 3D. For more informa-tion, contact Europress Software on 0625859333.

WESTWOODLOOK EAST

This manor is well p r o l ,f, •

Although Westwood Studios have droppedplans lot any further Amiga releases, all is notlost. The American•based development com-pany are actively seeking a European partnerIn convert their PC titles over to the Amigaand are close to signing a deal with a leadingUK team. In case you're unaware. Westwoodwere the creative force behind both Eye of theBeholder and Eye ol the Beholder 2, as well asthe well-received graphic adventure, Legendol Kyranda. Their latest game. Land 0' Lore.is nearing completion on the PC and isalready garnering plenty of interest. Utilisingthe first person perspective. Land is almost twice the size of EOM?, and is set in the real world rather than the usual dungeonenvironment. Hopefully, once a deal has been signed, the Amiga version can get underway soon!

THE COMMERCIAL PROGRAMMER'SGUIDE 2ND EDITIONIf you're interested in writing your own commercial games, you'd do well to learn about some of the pitfallsbefore you go diving in. The 2nd edition of the Commercial Programmers Guide has just been published,and offers advice on organising your code, developing your ideas into commercially viable forms, dealingwith copyright, presenting yourself and your game to publishers, and publishing your own games. It'spriced at 0 . 95 (ISBN: 07457 0155 8). For more info, contact Kuma on 0734 844335.

NEW HIGH RESMONITORSIt you've got yourself a spanky new Al200 orA4000, how are you to get the best from yourmachines wonderful new AGA graphics modes?New Horizon Computers have just released a cou-ple of new monitors that could just hold theanswer. Coming in 15 inch and 17 inch screensizes, the Vanilla monitors use FST technology togive a flatter picture with minimum distortion. Hi-res graphics will benefit from the 0.28mm dotpitches employed by both models, which combinedwith an BOMHz bandwidth, should give crystalclear pictures. For more info on the Vanilla range,contact New Hori7on Computers on 0989 750260.

H I S O F T ACQUIRESAVRWell known tor their Amiga digitisers, includingMastersound and Clarity 16, and the ground-breaking real-time video,lound digitiser Videomaster, Audio VisualResearch have been bought by HiSoft. Development andexpansion of AVR's range will continue through HiSoft,who promise new hardware and multimedia products in thefuture. For further info, contact: HiSoft, The Old School,Greenfield. Bedford, MA45 SUE. Tel: 0525 118181.

ONE FOR THE LADIESDoes your loystick really satisfy? Don't you ever want some-thing just a MI_ bigger? Or maybe you're one ot those whothinks the base ol the joystick gets in the way, right at the crit-ical moment. Well gel a load ot Logic 3's Free Flight!

This monster of a stick senses movement with a set of ana-logue optical switches. so there's no need for a base. It wasdesigned by a couple DI pilots, primarily for use in flight simu-lations, but it does have other uses._ Contact Logic 3 on 081902 2211. (Photo withdrawn in the interests ot decency - Ed!

Page 11: CUAmiga_039_May_1993.pdf
Page 12: CUAmiga_039_May_1993.pdf

AMIGA SOFTWARE Games marked HOP will not work on AS00 Plus, A600 or Al200.Games marked N012 will not work on the Al200•

13.49

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LEMMINGS 219.99

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L E G E N D . . . . . _ . . ....„_ ...........1 1 .9 9 S A B R E TE A M .

LEGENDS OF VALOUR (I MEG) - ..... . . .---.2 4 .(0 1 1 S CRAABL E BIS GO ICS . . " . :: . . . _ ............_ 1 8 .9 9L EIMINGS -L EIMINGS DATA DIEN - ON NOT . . . . - - . . . . . - - -_ 9 1 0 S E CRE T OF MONKEY ISLAND 2 (1 MEG) - 2 3 . 0 9LEMMINGS 2 . ..... _ _ _ _ ,,...,.....1 9 .9 9 SENSIBL E SOCCER i. 92033 SEASO N), ._ , 0 9 9LIONHE ART ._ . . . - - - ..18.99 S E Y M O UR GOES TO P O L L Y10 0 0 0 7 4 0 1 3 1. - -. . , 7 A I

LONISAIRD RAC RALLY - - - . . . . . . . . - - _ _ . 7 . 4 9 S HADO W OF THE BEAST 2 M I N T I S P I N-. _:. ; . 4 1 . 9 9

LORD OF THE RNGS . . . ..... _ ..... ......_ _ _ _ _ . 1 1 . 0 S HADO W OF THE IlEAST 3 . . . 1 9 0

THE FINAL CHALLENGE (1 MEG) 00131 1 3 0 S HADO WO RL Ds 0 0 1 2 ) - = , . . . . .LOTUS 3 -

LOTUS ESPRiT TURBO CHALLENGE 0 0 1 2 ) ___31.0 S HO O T3E I I - U P C O N S T R U C T I O N.= . . . . . . . . . , -O A S

LOTUS TURBO CHALLENGE 2(14042) - - . _ 9 9 9 S H O P P 0 G FLASKET IS-11YREI , 1 1 4 9 2Lo in OF THE T EINIAESS 0 MEG) 010121 1 4 . 0 9 S HUT T L E 0 MEG) . . • , . _ . . . . 1 l e . ,MI T ANK pl_AT0004 0 WE G)0 - , - S E R V I C E 0121 _10.9e SILENT sviCE 2 ( 1.1 1 9 1 G i s _ o n . . . . . . . . - . . . . . . . . ' ' ,

STORM MASTER. ORAOONS - - - - - - - ' 1 "SNP CITY DRAMST ERNUM EDITO R...2 Z 40

SLEEPVEN_KER ,. -

SPACE CRUSADE (NOSPACE CRUSADE DATA

SPECIAL FORCES II MEO )SPIKEIN TAANSYLVANIA (14012) . . . . . . . . . • -• Nk-. . .7 0BREIT OF Ex CELAN/A .• I seem moot • •• • ........ -Ales n i f f s MASTERS IPGA GOLF. INDY to s,ADVANTAGE TENNIS. EUPOPEAPICHAMPICNSHIP S 19E71 II M S G ) . . .. . . . . .1 1 . 1 9

STARS ) _STEVE DAVIS INO O CER

TACKY Boom • • • • . . . . . . . . . . . .CHAMPIONSHIP II MEG) . . . . I S 4uNIGEL MANS(LL B WORLDCHAMPIONSHIP 1Al200 VERSION) - - A i 49NO 9100010E14121 . . . . . 17 09SIODEDES PL AT EN!/EDUCATIONAL PROGRAM FORCHILDREN AGED 1 0 0 M (G)PANGPERFECT GENERAL .

PGA TOUR GOLF • co u rn e sPGA 101.0 001.5 COURSE OISK

PINBALL FANTASIES . . . . . . . .PIRATES !NO R

PLAYER MANAGER (N0 1 2 ) - - A C E SPOPULOUS P R O A 0:0 3 L A N t O . . .. . . . . . . . . . . . .. . . . . . . .

POPUU.403 A SEA V W . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 9.9 9POPULOUS 211 MEGI •CHALLENGE DATA OPSK.2 1 0PoPuLOUS 7 CHALLENGE DATA DISK i I M EG} T1.01POWER UP (CHASE H.Q. H I N M A N X.C4 /1 ,ALTERED NAS T , RAINBO W ISLANDS) 0.10124 1 0 9 9

powEEMO NGEA (140131- . . . . . -1 1 4 9POWEEMIONGER WW1 I b A T S:D I E R . i N O T E ) - -M A EiNFOFILE DATABASE) (8909) .. . . . . . . . . . . .PREMIER PAININIER 11 MEG) . . . . . 1 1 0PREMIERE (I MEG) . . . . . . . . . ....................... -._ 1 1 .9 9PRIME MOVER . . . . . . . . . . . . . - ... . . . . . . . 1E11

PRO TENNIS TOUR 3 . . . ._ ....... . 1 E • 9 1 1

PUBLISHER 'PAGE L ITEIETT0 ACiAGcAN pRoDuCE BLACK AND WHITE IINIO LETTERS.FLYERS. ANNUAL REPORTS AND WAGAZINESREQUIRES ONE EXTERNAL DISK DRIVEOR HARD DRIVE 1.1 MEG)

p uP IT SH .-OV ER (1 M10)..

, 17.99QUEST GL O R Y I S L :O O DWI Cl i . . . - -NR-1 9 N7BI R:

CADAVER. 9A7100111Q UE S T-RO N 1 0 34 )( 1 40 1 2 1341

) . .A-TYPE t110121 . . . .RAGNAROIL i N o,n . 2 19 9

RAILROAD M O O N (1 MEG). . _ . . 1 3 9 9RAVING MAD (MEGA TENS_ J A M E B.. . . . . .RO SO CO GRO DLANDI (N0 1 2 ) 1 0 . 0

12.09SOSO

130A

180

STIMETROM7.16 S T RI KE R 11

STUART PEARC.... S S ' K I C K OFF 2. IOCOOPROSE & T E R

El. U N I T E D , INTERNATO NAL 1 2 ) 1 2 1 eSTUNT CAR RACER I14012)SUPER CARS 2 (NOW).SUPER CAuLDIIO N 1 7 . 0SUPER FROG (1 MEG)

WIPER 5 E 110 0 4 1 0 619 )

SUpERSKI 2 (No i . . . . . . -stIPRESIACY 11 MEG)swrICHO LAO E 2414012)4.4 9twO RDWO RTH WO RD PROCESSOR. • ...... „SAS

SW1 11 ( NO P'

TECNOPLUS BUSINESS PACK

kSPREADA2T A B A SS I ' "1" 61 I IHI A E OE ' t11 " °- • •- • • • • .7 7.4 ,

THE ADVINT URESISUINIEMACY, ,6 NT/1 1 .

THE LOST TREAkLRES 'O P I N F O C C I M:1 . . . .

(20 CLASSIC IN4.00OTM T INT

ENE IMMORTAL 1N012). _

ADVENTIIRES1 IN0 1 2 ) . . . . . . . . . . . . . . . . . •27.9e

TRIO/SART/CA- ..... -1 1 0TROJAN • AL EX U M W 0 0 0 4 8.1 1 0 1 1 1 1 ) - • S P

TROJAN CY BE R ASSAULT

T R O-TROJAN • THE 0 0 0 1 4 CER(LIGHT PRATER GAME)

ULTIMA 5 0 0 1 2 ) . . . . .UNIVERSAL pp0 OTERS . . . . . - - ............... 14 SO

TURRICAN . . . . . . . , .

TV SPORTS FOOTBALL 1140128

SIKINOSUTOPIA -F I EL D OF CONQUEST TI MEIGI

1 1 . 9 9

VROOm 0 0 1 2 1 _ , . . . . . 1 2 . 2 4 1VROON DATA Disk 10012) . . . . . . . . 1 2 4 0WALKER , ........................ . . . . .2 2 . 0WHICH? 9/1401ET w n n i .

VaMIlAKRIDDRE ' " : .

SANE O T H E COSMIC FORGE 41 SIE0 3 .......... 2 4 .4 9wrZARDIR• 7 -CRUSADERS OF THE DARK SAVANT )1 MEG) _2109WOLFCHILD , -WORDWORTH V. 2 WO AD PROCESSOR 0 0013)71 90WORDWORTH V I I I AMIGA BOO PLUS WO RDPROCESSOR (SPECIAL ENHANCED 2 MEGVERNO N WITH 14160 UPGRADE FOR ASOOP) 7 2 ,9 9WO RDwO RTH I E AMNIA COE WO RDPROCESSOR SPECIAL ENHANCED 2 MEGVERSION WITH 1 MEG ',POMACE FOR AE0177 . 2 4 9 5WIVE WRESTLING 0 0 1 2 )WHO WREsn _ ING I 41 MEGI 1 4 . 9 9

mAitten4

0 ,I :

• '

, -1113,131 i

11 03D POOL N OD D Y S PLAYTIME13.99 1 6 . 9 9

.... ' " '0",r1 I

101JSE, WORKBENCH ZO,BUILT•IN TV M OD U L AI I I I I I I

1 MEG RAM EXPANDABLE TO 2 MEG,1 YEAR IN-HOME SERVICE WARRANTY

D E W PAINT 3 & LEMMINGS GAME

V.t i

-Imull11111•11111le""""Rair

WIT H WIT H TETRESGAM E. BAT T ERIES.

- S T E R E O HEADPHO NESA T WO PL AYER L EAD

ALIEN 3 . . 2 1 1 0 1 1 1 1 M 01.0 '

AsT ERCES..... O FBALLOON KID _ _ A W N 91111101 VAB A T T L E-T O A D S 2 00 0 P RO SO TE CT OR _

CASTLEVANIA . 1 7 . 9 9 I I -T Y P E .DOUBLE DRAGO N 1 7 as R A D A R PASSION -1 9 4 1 1 1 1DOUBLE DRAGO N 220.00 S I D E PO CKET.... 1 0 9 9DR PAANKEN 2 1 9 0 S O L A R STRIKER _ 1 2 .9 9OR PAARIO - - 1 9 _ 9 9 SO L O M O N' S CLUB 1 9 1 0OYNA BLASTER.... . le S P E E D E I A L L 2 . . . . X I I IGEORGE FOREMAN'S S P I D E R-M A N 2 _GOLF . . . . . . . . . . . . 17.99 S T A R WARS _ _ _ _ _ N alHARMONY _ 1 9 0 1 S U P E R MARIOHOME ALONE 2 . 2 3 9 9 L A N D 2 ......KICK OFF . . . . 2 1 19 S U P E R O W RO AD

CARUS 1 1 9 9 R A C E RKRUSTYS S U P E R RC PRO-AM 21.41FUN HOUSE 3 3 9 9 TERMINATO R:1 2 2 2 1 4LEANINGS 2 1 1 9 T I N Y TOONMARBLE MADNESS 1919 ADV E NT URE S 2 0 . 0MARIO AND YOSHI 1 9 9 0 T R A C K AND FIELD N E I* DO NAL D LAND .3 3 .1 0 T R A C K MEET „ 2 0 0MEGA MAN , , -1 8 .9 9 T URRI CAN

MICKEY MOOSE. _ 2 0 94) UNI V E RS ALNEMESIS 2 . . . 2 1 0 S O L DI E R . . 1 9 1 1PARASOL STARS .2 2 9 9 X E N O N 2 . . . . . 239

RO NN HOOD LEGEND QUEST . . 7 4 8 Z O O L IA 2 0 0 VERSION) . . . . . . . . . . 14 .16 N I V I O H T E R 2 2 9 9

Page 13: CUAmiga_039_May_1993.pdf

A SELECTION OF GOOD QUALITY PRINTERS FOR AMIGAS

0.99

1.99

9.239.992.1796993.993.99$.1•81E9

A 90

49das

KL99HA90.99

H19

9.99!sea

1 1 1

LOGIC a STOMA-RAYJOYSTICK

008E75IT ..99

I l t MPETITION6030 JOYSTICK

0,2.49

PROSY.JOYSTICK

GOSH*111,99

WHEELPRIG WHEEL ICHOITALI FOR

AMIGA (WORKS WITHF430TPEFIALI SUITS MOST

30wING GAMESQC9005.TS 08

DRAWS JOYSTICK FOR AMIOA ORATAIR ST WITH FOAM PADDEDGRIP. ADJuSTASLE HANDLETENSION AND PROGRAMMABLEFIRE BUTTONS00902223 49

Ilmw COMPETITION PROAV/STICK MIEN A

UST COVER( ....... . . . . _ 4 4 .9 9CENTRaeoft AMIGA A600

ST E X T R A SHELF FORCESSORIES,

•D SCANNER FOR AMIGA (VERSION 1

ALL 100•1000P1 (EXCLUDES

PI4241 FORT SPEAKER$ANCER FOR AMIGA !BOOSTS SOONO29.99EO SPEAKERS FOR AmiGA WITH BUILT,ER AND VOLUME CONTROLS, 2 9 . 9 9

9 PIN,KPS/48N1.00.KIT

FONT,RANTY

WASH COLOURRILL PAPER

leecnuss•

RIBBONS !PRINTER LEADMATION 211:04J2um FOR cm2ENswIFT A 34.209 224 OR 24cc

Al200 STEEL- FOR EXTERNALSE HOLDER.

COVERT - 3 0 .9 9Aso° OR As00EXTRA SHELF

0 ACCESSORIES,DER CABLE SET

AMIGA WITHSM, OMSK FORMATTEDV. SLIM LINE DESIGN.

SE AND LONG REACH

EC SPEAKERS FOR AMIGA ORM IM E S OR MAINS

ALLY FOPRIGS FOR

. . . . 1849

9 PIN 00 COLUMN.144 CPS,r26NLO,

2NLGII DRAT FONT.2 YEAR WARRANTY.

HIGH QUALITYBLACK AND

WHITE PRINTER.00654141' A O

RIBBON,FOR crnzEN 904*19 On 1200•pRA•Ten

DUICKJOY FOOT PEDAL(ROOKS WITH FREEWITEELSTEEPING VINEELITRANSFERS ANY JOYSTICKFUNCTIONS TO FOOTPEDALS IDEAL FOR FLIGHT

AttO CAR SIMS_ COMPATIBLE WITH MOST

A M I G N I ATMS ST GABES . GG6576 1QUICKJOY JETIFIDETTER JOYST8C11

ADAPTOROR ATART ST ( 3 0 6 2 0 4 9 9

ESE FOR AMIGA 13,.0T26513

ouiCKSHOTTURBO 2.10

OUICKJOY 041JOYSTICK

BeirreNinsGG6643

7,90

Y TOPSTICK

GUISTCONTWOJOYP2999

MAVERICKJOYSTICK

(10506512.99

QUICKSHOFI37F PYTHON JOY9.99

OuICKSHOF IINTRU

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QIJ ICK$IIQT156 AVIA TOR 1JOYSTICKOG9529533,99

SPEEOKING ANALOGUE JOYSTICKFOR AiaiDA (FOR PROPORTIONAL

CONTROL ON SUITABLE SOFTWARE!

• a • •

C.C4E018

WRITOE COL

91-0/1 OR2 YEAR w

ADVANCED YE 2 4 EWITH AUTOSET P eRlunt

AND LCD CONTROL PANEL,

1 1 1 V, TE R S W I FT 2 4 .2 2 4 DR

4.

12.99

Ir

HI-FI LEAD FOR MAK/A OR ATARI STisrAeermArs 1,1 4 0 N O I N P U T) G GS EI S 199

MONITOR LEAD FOR AMIGA TOPIRLIPS CM8020 M O N I T O R - .....045961 2 , 9 9MONITOR LEAD FOR ATARI ST TOPHILIPS CM9830 N ig MoNrroes .....G05962 7 4 9SCART LEAD FOR AMIGA TO SONY TV (GIVESmONITOPT OuALITy PictuRE) . . . . . . 009i 35 _ _ c gsSCAR/ LEAD FOR AMIGA I O N WITH SCART INPUT(GIVES MONITOR QUALITY P9CTUREI0G8762.. _ A NSCANT LEAD FOR ATARI ST TO PHILIPS TV (GIVESMONITOR OLIALirr PICTURE) - . 9 , 9 9SCART LEAD FOR ATARI ST TO SONY TV !GIVES

.... 9 9 M ON ITOR QUALITY PICTUREI . . . . 0 0 9 0 0 8 _ 9 9 9SCANT LEAD FOR TV TO VIDEO (GIVES EXCEPTIONALENHANCED OLIALtrY PICTLIRE1 0 0 9 1 4 6 ......9-99AMIGA TO VGA PC MONITOR ADAPTOR (ALLOWS USE

W U PC MONITOR ON AMIGA) B S

t RIEGANyTE aSea PLUS RAM UPGRADEWITH CLOCK (TECNOPLUSI 0 0 9 4 6 2 3 4 - 9 91 MEGABYTE A600 RAM UPGRADEWITH CLOCK 0 0 9 2 0 0 _AS 9S2 MEG PCMCiA UPGRADE FOR Aso° OR A t200PLUGS DIRECTLY INTO SMART CARD SLOTTHESE ARE NOT BATTERY BACKED AND CAN'T BEUSED AS A DtSK, ONLY AS RAM W A I S T 114 .994 MEG PCMCIA UPGRADE FOR A600 OR Al200,PLUGS DIRECTLY INTO SMART CARD SLOT.THESE ARE NOT BATTERY BACKED AND CANT BEUSED AS A DISK. ONLY AS RANI - - G O V , lases

ZYDEC TRACKBALL00905024,99

NAKSHA MOUSEFOR AMIGA OR ATARI ST WITH

OPERATION STEALTH 0 0 5 2 3 526 94 •

MAT ILICO4T GREY) WITH SPECIAL RESERVETED IN RED 0 0 5 1 4 8 4 . 9 9HE IM ADAPTOR FOR AMIGA OR ATARI ST

JOYSTICKS WITHOUT NEEDING TO REACHCOMPUTER! G G E 6 1 6 . . . .5 .9 9

INTERFACE FOR AMIGA OR ATARI STIPLUOS MOUSE A JOYSTICK INTO CITE P0E1100500 1 2 _ 9 9

3.5" DSDD DISKWITH LABEL10 Pack E7.99

r a c e OFIO TM( 3.5- M R 2 H 0 D I S K S(HIGH DENSITY) 009086 13 .99

CALL NOW POI TONI RUE 12 PAGE COMECATALGON1 c o r m s ALL Mt AND 1101EI

5I2K AMIGA RAM WITH CLOCKFOR A500 AND A5013.- p r o m o512K AMC•A RAM WITHOUT CLOCKFOR 4500 AND A500, 0 0 E 5 6 1

OVP 65 MEGABYTE mArroR HARDDRIVE KIT FOR A803 OR ATMS(ULTRA FAST). INCLUDES GYPSOFTWARE. INSTALLATION MANUALSAND SCREWS, CABLES. PLEASENOTE THAT INSTALLING THISVOIDS COMPUTER • IIARRANTY.(I09196

GYP HOE • 42 MEGABYTE ATMGA Aso)AND A500 PLUS HARD DRIVE(SERIES it). RAM S ue SYSTEM,WITH EXPANSION SLOTSEXPANDABLE TO S MEG.009079

DUST COVER FOR A000 C . C .DUST COVER FOR AMIGA 500 OR . ,- ONLY SUPPLY MEMBERS BUT YOU CAN ORDER AS YOU aZta,ATARI ST (CLEAR PVCI . . . . . . . . . . . . . 005312 4 . 9 9 I • - - ,F .$ A SURCHARGE OF 500 PER GMAE ON TELEPT0NEo onr.. -DUST COVER FOR MONTrOR (CLEAR PVC) 0053I4 4 . 9 9 ; P L E A S E PRINT IN BLOCK cAp1TALs1 TUB

CrriZEN s w i r PRINTER CITIZEN 120D PRINTER C I T I Z E N 240C PRINTER C IrZEN SWIFT 200 PRINTERAur

CANON BJ•10EX PRINTER

214.9

MECLAMIX MASTER SOUND SAMPLERFOR AMIGA LI MEGI 0 0 9 0 1 9 4 _ 2 9 9 9VIDi AMIGA 12 (CAPTURES COLOUR IMAGES FROMVIDEO MACHINE OR CAMCORDER. COMPATIBLE VITTAI,TAKE 2. DELUXE PAINT 4 AND MOST ART PACKAGES)009061 7 6 . 9 8

X/M-I COLOUR KIT 24 FIRESCOLUMN. 216CPSr31D 8 LOT

DRAFT FONT AUTO SETFACILITY M o t DATA BUFFER.

AUTO PAPER LOADING.ENvELOPE PRINTING, 2 YEAR

WARRANTY.000775• i k •

p P M A L L I A L I OOPsr

sOulK MOUSE FORAMIGA OR ATARI ST

13.01OGS85$

0279 40020,

SUPER PROSTICK JOY

M R WITHAM AALITOCTIFIE

FUNCTION12.99

N LIGHT PEN FOTI M OWADELE WITH DELUXE PAINT 3,

INT 4 AND OITIE11 MAJOR ARTINCLUDES AwADRAw

PROGRAM AND DRIVER DISK0 0 E 0 7 4 2 9 . 9 9

TROJAN LIGHT MAZER OwlFOR AMIGA WITH SKEET 510,10IAND ORBITAL DESTROYER GAMESfowTER GAMES AVAILABLE - SEE'TROJAN" IN MEGA SOFTWARE

•UI.A.O116. 3 5" VERBATIM HIGHDENSITY DISK (1.4 PAIE)00520499p eachPACK OF 20 3.5'vERETAWAT HIGHDENSITY DISKS WITHLABELS009118 1 6 . 9 9

PACK OTIS TOK IS "IIIF-200 CASKS IOSODI0090015 E . 9 9

2999

_24.99

•uieLEATPIIIINTEA reN OM E SO COUSIN, SSIO

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A SMALL, PORTABLEVERYGIVING

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kW $T P t CD 110AL PLUS WM Aml kind Games!OW 51100 mole boot iised Sordid Irmse sr drel delay. On IWO

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Page 14: CUAmiga_039_May_1993.pdf

Cu AMIGA COVERBISKS

771VELIISI 5 6,\-

Jl 1 J

__I- JJ

Just switch on your Amiga and insertthe coverdisk. Double-clicking on theicon that appears will call up a win-dow displaying the contents of thedisk. Most of it is taken up with TheArt Department, with two separate

drawers for the AMOS files and the Virus Checker, soit's easy to find your way around!

YOUR QUICKSTART GUIDE TO LOADING DISK 56

i\JIF YOUR DISK WON'T LOADII your coverdisk doesn't seem to work as it should, then lollowthis simple guideline. Firstly. remove all unnecessary peripher-als. such as printers. modems etc. Follow the instructions onthese pages to the letter. and il after that you find that the diskstill doesn't work, then pop it in an envelope with a coveringletter explaining what the problem is to: Cu DISK RETURNS. PCWISE. DOWLAIS TOP BUSINESS PARK. MERTHYR TYDFIL. MID.GLAMORGAN. CI46 2YY. Please include 28 pence per disk tocover postage and packing 155 pence lot overseas readers'.Your disk will be tested and a new, working one dispatched toyou as soon as possible.

II your problem is a little more urgent, then call the PCWise hotline for advice on 0685 350505. The line is openbetween 1030 and 1230 Monday to Friday. Please note that nei-ther we nor PC Wise accept responsibility for any disksdamaged due to negligence on the part at the user.

P I / I / I I t

I IIo k • . • • , , • • • . . . H I M kis woe I I E S I

I,

a. A ED -at41

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..i_ILLBEVk•n1-n w n u m F pw a -M —i i i m m n -

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O r e w e r P i c sF l • I t s t r o n . M A NO k i B e t D i r

C :c e f o n t e : • _C L I P S :DE V S :oreDOpum .:E N V :E NV A RC:

DO:DlEL F ;

1 4

Firstly, sititch off your computer and leave it for at least 20seconds before switching on again. This helps prevent thespread ot viruses, should any be present in the system. Thenturn on and boot up from the CU coverdisk

When Workbench appears. double-click on the disk iconit's called TAD). A small window will appear with loads of

contusing icons in it. Don't worry about any al these apartfrom the big one called Pie Art Department. This is the pro-gram, and double-clicking on it will cause it to load.

The Workbench will be replaced by a screen consisting ofbuttons. Locale the one near the top lett-hand corner called • -'LOAD' and click on it once. A tile requestor will appear giv-ing a catalogue ot the files on the disk. Click on the downarrow until the Tics' directory appears. then click on it once.

A new directory will be loaded, showing the three demotiles on the disk. Two ot these hies may require more thanlftlb to load, as they are very large. 1Mb users should selettthe tile •Astron.HAM' (by highlighting it with the mouse) andclick in the OK! box.

Atter a briet wail the file will load and be displayed onscreen. Click once with the mouse to return to the controlpanel.

Now let's try an effect. Click on the 'Colour to Gray' box.The image will then be processed, which should take abouttwo or three seconds. To see the changes click in the'Execute' box. The image will now be displayed in all it'smono g lory.

Now try clicking on the 'Line Art box. Again the processwill take a few seconds. Display the image in the same wayas belore, and you will see that it's all gone horrible. Yes.well, that's what is supposed to happen. This is a very uselulfeature though. especially when used to prepare artwork forprinting and further MOtilliCati011 in ()Paint

For larther details on all the eltects and operations, seethe main text

0 ther magazines rave about it, but only CuAmiga can convince ASDG to give it awaytotally free! The Art Department, as you

have probably gathered by now, is a fully-featured24-bit graphics manipulation program.

With The Art Department you can finally breakinto the realms of true 24-bit images. It doesn'tmatter if you don't have a machine to display themon, but it matters when it comes to exporting themto other machines or even lust printing them out.The Art Department performs operations internallyto a 24-bit resolution, which makes for better qual-ity results no matter what colour depth they arefinally displayed in.

To load The Art Department simply double-click on the icon and after a few seconds of diskactivity, a screen like this will appear.

This is the main control panel for The Art

Department. All of the features of this package arecontrolled directly from this screen, there are nomenus at all.

The controls are all activated by the various'buttons' on the screen, of which there are twotypes. The first type are selectors. These are usedfor choosing one option from the range available,and work by cycling through each possible permu-tation when they are activated- A good example ofthis is the colour button. Each time you activate it,a new colour resolution will be displayed.

Page 15: CUAmiga_039_May_1993.pdf

COVERDISKS

Both Dr these pictures are exactly the same apart from onething - the One above has been dithered in TAD. This providesI smoother transition between blocks of colour.

10411160,The other buttons actually perform some opera-

tion, or call up a requestor which performs someaction, The operations take effect on the 24-bitdata immediately, but you won't get an immediatedisplay on the screen. To see the changes, youmust click on the 'execute button. This is becauseall the calculations are made on the raw 24-bit datain memory, which is only converted down to thescreen display you have selected when you exe-cute it. This may seem cumbersome, but it meansthat the integnty of the data is not affected if youchoose to display it in 16 colours and then decideyou'd rather have a HAM image.

Most standard screen modes are supported,and the software will work on AGA machines, but itwill not support 256 colour or HAM8 modes. Someother display modes are supported though, includ-ing variants on the Dynamic HAM standard.

That's about all there is to it, the program isgenerally intuitive and easy to use, but to help youif you get stuck we have bullied ASDG into lettingCU readers get a full manual at a discount price -check out the offer on page 17.

LIBRARIES AND DEVICESOccasionally on our coverdisk, some programs make use oflibraries and other system files which are not normallyfound on a standard Workbench disk, The result is thatthese utilities will run tine on the coverdisk, but not ii youboot from another disk. The way around this Is to copy therequired libraries onto your Workbench disk.

To do this simply boot up from your normal Workbenchdisk and enter the CU. Put the coverdisk in DIO: and type -

CO DRUMSCOPY XXXXXIIBPARY LIBS:ENDCLIwhere xxx is the name ol the library you wish to install.

In future we will tell you if a utility requires speciallibraries (which you may already hovel so you can copythem II you wish.

This month, Me virus checker and the doc. file readermake use of the Explodo.library, which is to be found onthe coverdisk•

Cu AMIGA

1 L o a d F o r m a tI F F

C o l o r C o n t r o l sB a l a n c i n g

2 D i t h e r : O f f

m a g e ' nP a i r eI

3

I m a g e S i 7 e

L i n e H r t F l i pC o l o r T o G r a y,

R I 1 1 6 .

3 2 0 H : 4 0 0

V

5TC

C om m a ndsH b o u tS a v e

F o r L o a d, s p l a yS e p a r a t e

E x i t

S c r e e n C o n t r o sLow R e s -

P H L / L a c e d 'C o l o r s

,E x e c e 6

0 The load format can be selected by simply clickingon this button until the desired format appears. Themost common format you will need to use is IFF. Thisleader handles most Amiga generated files, including •OPaint pictures, Ham images. AHAM pictures and 24 bitIFF Ines. There is no need tor any further specification. Ifyou are in doubt about the file formal, try this one first.

The 0V21 loader is for 21 bit images, saved out fromMewTek's DigiView. This format was only supported byDigiview3.0 and DigiView Gold. If you have a later veralCortof this digitiser, the hies produced will be recognised bythe WT. l o ad e r.

The Impulse loader is for 24-bit files created. naturallyenough, with Impulse and the Sculpt loader cunninglyworks with Sculpt image lees

The colour controls ere used to process an imagethat has been loaded into memory. Clicking on the

'Balancing button will bring up a requestor. Sliders canbe repositioned to adjust the contrast. brightness andindividual colour components of the image. Thesechanges will take effect when the image is renderedagain.

Dithering can counteract the effect of having a smallnumber of colours on the screen. Areas between solidC0.10Uf values are shaded with patterns of the two colours.This Is particularly effective in raylraced Images to makethem look more natural. The palette function lets youload, save and edit potation, or edit them in the usual wee.

0 The three effects buttons all perform image pro-cessing operations on the data in memory. The lirstthese, Line Art, will only work on Gray images (In how.

many shades). It performs a reduction algorithm thatproduces an outline of the image, effectively unfilling anydosed off areas. The process may be repeated more than011013 for some weird effects.

Colour to gray is a simple effect which removes theOdour information from the file. The file is then renderedse a 16-colour gray image. This can be very useful if youare planning to print out the image on a mono printer, asASDG's controls are more reliable than your preterencesettings.

The RIP effect does not kill your image, but merelyremoves Isolated• pixels, which can be very effective atclearing up 'noisy' images obtained through scanners etc.

l i i

t k 4 L i t l i

Ftv• • • • S

0 The scale button ca lls up an Image scaling requester.Slider controls can be set to indicate the percentagescale factor, or you may simply enter the numbers in thegadgets to the right.

The switch button swaps between enlarging and reduc-ing the image, with the present and resultant size of theimage displayed towards the lop of the screen. You cannotset the size of the resultant image. but if the size yourequire lies between two percentage values, you can alwaysperform the scaling operation more than once. As long asyou err on the conservative side there should be no loss inquality of the result.

The image will not actually be scaled until it is rendered,so the operation will not be performed immediately - do notbe alarmed if it Seem, that nothing has happened when youclick on 'Accept'.

If you grow bored or decide that you don't really want tomake your image three pixels wide and 640 deep. you canalways select the 'cancel' option, and all of your scalingoperation will be, cunningly enough, cancelled.

The transport controller button Is tor use with theMicrolliusions Transport Controller. If you have this,

you will already know how to work this feature - if youdon't, leave it alone.

ko ,1 1 1 , ,

1 HO

0 Execute is the button which will cause the image cur-rently in memory to be rendered. The image willappear conforming to the current image settings set in the'screen Control* p a n e l , i f t h e y S r. v a li d , If for some r ea so n

an image cannot be rendered an extensive error messagewill appear, explaining the problem.

It the image is rendered larger than the screen you mayscroll around it using the cursor keys. Press the mousebutton to retorn to the control screen.

15

Page 16: CUAmiga_039_May_1993.pdf

))

L o ad F o r m a tI F F

C o l o r C o n t r o l sB a l a n c i n g

D i t h e r : O f fP a l e t t e

I m ag e C o n t r o l sL i n e A r t F l i p H V

C o l o r T o G r a yRI PS c a l e

I m ag e S i z e• 4 0 0

113

P o r t L o a d 1 211 D i s p t a v

S e p a r a t eE x i t

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9

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S c r e e n C o n t r o l s8 L o w R e s

P R L / L a c e l tC o l o r s

E x e c u t e

l i t t i lEliA

multiAR7ARZ1COST

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16

0 T h e colours button controls the num-ber of colours lobe used In theimage. Just click on I t o cycle through theoptions. Most options are fairly obvious,but some non-standard modes areincluded.AHAM is a variation of HAM using 16 basecolours instead of just IL it enhances thequality of the image slightly, but alsorequires more processor time to display.

ARZO and ARZI modes are ASDO vari-ants which allow much greater fidelity butat the cost ol even more processor power.These display modes are only useful forcertain types of image and may not workon some configurations of Amiga.

It is best to chose a colour resolutionthat best suits the image - HAM is no good

monif tt's in hi-res mode, ARZO Is no good if

you want to use it es part of so anim.

"( I L

P O I / L a c e d

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L o u R e !,Le ta H e s / O u n r s r i i n

H i R e sH R e f . / O v e r st

0 T o quit the program. simply click here.

!.••ot h

C a t a r S e p , v A t i n nCM Y K P l a n r

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16

ding The vertical and

horizontal resolu-tions supported by TADare selected by cyclingthese buttons. There issupport for Hi ma, tores and overseen her'.zonial resolutions andNTSC. PAL, interlacedand overscanned verti-Cal resolutions. Notethat TAD will not allowyou to display HAMimages in hi-res, eventhough this is possiblewith AGA machines,Screens which aresmaller than the imagearea may be scrolledwith the cursor keys

glop, I f you intend to output the imagu in colour, it may beworth separating it lirst, This can be done in a variety

at different ways including both AGO and CIAYK methods.You may use these separations in conjunction with a D I Ppackage such as PrOfeSSOOnal Page.

Grey component replacement and undercolour removalpercentages can be specified along with many otherparameters.

el Display will bring the rendered inutile screen back

to the front. This will only work if there is a current.executed image file stored in memory.There is really no difference in using this button and pag-ing between the screens with the gadgets at the top ol thepanel. Full instructions on how to use these wondertulgadgets can be found at the bottom of this column,

12. The load button will bring up a standard file requestor.If you are unsure of its operation. check out theOuickstart guide elsewhere in these pages.Be sure you have selected the correct loading lormat forthe file you want before trying to open an image, if youars in doubt, try IFF first, as it handles a ll sorts of differentimage types.

Beforeloading the image can be specified as eithera Portrait or a Landscape. effectively rotating the

image through 90 T h is can be very useful it preparing anMugs for printing.

The save requester works in the same way as theload requester. enabling you to save a file anywhere

on any Amiga device available. Before you get to therequestor you must select the type of file you wish to savethough. This is usually one of three Options

A cropped screen image is an exact replica of the 'an-tlered image as it appeared the last time you executed adisplay. This will crop the output tile to the same size asthe displayed image, so any bits which were not fully onscreen will be lost.

The second selection is the image in the colour modeIt was last rendered at ( e l. IS colours). Regardlesswhether the entire image was able to be displayed on 0single screen, all the data will be saved.The last option is to save the data as a 24-bit IFF, itdoesn't matter if the image you loaded was HAM, sinceTAD works to a 24-bit resolution internally, I lls alwayspassible to save opt a 24-bit file lalthough this may not beadvantageous in all cases).

eThese gadgets can be used to kip the TAD screen

forward or backward, the equivalent ot using theArniga-N a nd A mi ga -M key c omb ina ti on s

Nobody has yet come up with a satisfactory explana-tion why ASOG didn't just use a standard page gadget inthe top right of the screen like every other utility known tomankind. If you click on the lop right corner the page willflip anyway, in spite of the lack of a gadget Maybe there ita lesson for us a ll there,

OS FILES•I1te Amos tiles supplied on this disk are provided forwith the Amos instructions in this months special suppmenu. The flies are ot no use to you unless you alreadyhave a copy of Amos or you bought CU Amiga last month,when we gave it away on the cover.

To use these tiles please follow the instructions in thesupplement, and remember that the pathname tor them is'010:A1os,'

, • • • • • •

The Dr,lour to Gray operator is useful lor preparing artwork forprinting, but can you tell which ol those pictures is which?

VIRUS CHECKERThere is nothing to using the virus checker on this month'sdisk. Simply double-click on the '11Checker drawer andagain on the program's icon and it will vigilantly and vigor-ously check any disk that you put into your drives

This program is an update to the one we gave away ona previous disk. It can now identify more viruses and isless prone to cause trouble when running other applica-tions.

We advise you to install this on your normalWorkbench disk and then run il front the startup sequence.For details on altering your startup sequence or using theWBStartup drawer, you should reler to your Workbenchmanual.

Once again, the Virus Checker program has not beenprovided with a commodities library (as this causes it tocrash il run tram W131,31 so W02.0 users will see a mes-sage complaining that this library is missing. This will notprevent the program from running. and is a problem whichis easily cured by installing Virus checker on your work-bench disk (which already contains the relevant library).

Page 17: CUAmiga_039_May_1993.pdf

u :11)D , r )• A :51 rl I i\ r 51 r)

_Li— _ I

Upgrade from Cover Disk to Art Department Pro v2.3

Upgrade from ADPro vl to v2.3

Upgrade horn Ad pro v2 to v2.3

The award winning software from ASDG is available to CU Amiga read-

ers as a special offer. By completing the coupon below you canpurchase upgrades, manuals or full product at the prices shown.

Art Department Professional is the recognised product within the Amigacommunity for image manipulation. Morph Pius has been used in major filmproductions and it was recentty demonstrated on a UK television science pro-gram. Both come with the CU Amiga seal of approval.

E99

E75

E36

••"NOTE•••• tor the first upgrade we will need the cover disk. For the secondtwo upgrades we will need your registration number and disk serial number.

Other products on offer from ASDG are:

Morph Plus E 1 2 5

CygnusEd ProfessionalThe leading text editor for programmersFully Allexx compatible

Dual Serial BoardProvides two serial ports for the A15001A2000/A3000Operates from 110 to 115, 200 bpsE8920 Ethernet boardsAs supplied to system builders (software separate)

Please remember to include E1.50 post and package with your order (allpnces include VAT).

E49

E199

E199

- 1r I J Jj _ I D1 —

or buy Art Department Professional.Morph Plus or other ASEIG products atour special reader offer prices.

f3.;1 J•_;1_11V3•

12 lAz1 ;f

r-1/;Da

iJI.1);; S.J.L;!)

0 Please print in BLOCK capitals we may use the address portion ofI this label as the address label for your parcel

NameAddtess

Post Code

(Visa or Access)Credit Card No Phone ( i n case of difficulties)Please send meCosting P l u s E1.50 p&p

Send your cheque or credit card details to:DMI plc, Unit 3, Poyle 14, Newlands Drive, Colnbrook, Berks., S1300X. Tel: 0753 686000. Fax: 0753 680343

17

Page 18: CUAmiga_039_May_1993.pdf

Cu AMIGA

II you've always wanted to experi-

ence the thrills and spills of amodem military engagement.

now's your chance! Thanks toElectronic Arts, we've got a HUGEplayable demo of the brilliant strate-gic shoot 'em up. Desert Stnke•Already a legend on the Megadrive,the Amiga conversion of the game isan even better blast. receiving amassive 93% and a CU AmigaSuperstar when we reviewed it lastmonth. We've got two complete mis-sions taken from the finished gameon offer, plus the option to carry onblasting once you've completed your

Blowing up abandoned mildary buildings canoften reveal s urpiises T ry it :Inc see

Ammunition status

Armour points

Nomber of lives left

Number of rescuedPOWs

Re ma ilimolmolo fuel n o t I E L T •e b ilE *

Intormation scroll bar

Call up Map screen Rev i ew progress Mi ss i on breakdown

MAP SCREENPressing F10 calls up the map screen fromwhich vital information can be obtained.

1 8

COVERDISKS

objectives thanksto extra fuel andammo pick-upsscattered through-out the play area.

The gamebegins with a mis-sion briefing onboard a navyfrigate. A US intel-ligence officer (bitof a contradictionthere, methinks!) gives a detailedbreakdown on your mission objec-tives and then the scene shifts toyour waiting Apache helicopternestling on the launch pad of thefrigate. By wiggling the joystick fromside to side, the 'copier's enginescan be triggered into life and yourcraft will slowly rise into the air. Andawaaaaay you go...

Controlling a multi-million dollarhelicopter isn't as difficult as youmight think. The Apache flies at aconstant altitude so you don't have toworry about the ground - althoughhigh-nse buildings and mountain

SkGet ready for some serious blasting! This month'sgames disk features two complete missions fromElectronic Arts' soon-to-be-released strategic shoot'em up, Desert Strike. Take to the skies in a state-of-the-art Apache helicopter, armed to the teeth withdeadly Hydra rockets and Hellfire missiles, and blastanything that moves. What more fun could you possi-bly want?!

The game starts here. Wiggle your joystick togel the 'eopter to take oft

,anges might

cause you someproblems.

That's thegood news. Thebad news is thatthe occupyingarmy don't agreewith your cam-paign orders andwant to stop youdead in your

tracks. They'll stop at nothing to tryand shoot you and your Apache outof the sky. •

Fortunately for you, the Apache iscapable of travelling very fast andturning around quicker than the aver-age anti-aircraft gun - if you tell it to!Our playable demo has been config-ured to work with a joystick, althoughin the final version of the game you'llbe able to choose the keyboard ormouse as well. Pushing the joystickforward pitches the Apache in thatdirection and pulling back on the'stick puts the 'copter in reverse.Likewise, pulling to the left rolls thecraft in that direction and pulling tothe right causes the 'copter to rollright. Holding down the tire buttonwhile moving the joystick to the left orright causes the Apache to side slipin the chosen direction_

This isn't a solo mission, though.as you have the help of an experi-enced co-pilot - it's his job to pick upsupplies and aim the weapons sys-tems. In the final game, you'll be ableto choose your co-pilot from 10 differ-ent crew members. This option hasbeen left out in our demo, but the co-pilot you've been given is no meanshot and can be counted on to takeout most targets with the minimum offire power.

ABOUT THE APACHEThe Apache helicopter is a machinededicated to destruction. Packingstate-of-the-art weaponry. theApache is capable of performing

almost any mission - but only if flowncorrectly. Apart from your flyingcapabilities, and the expertise of yourco-pilot there are three other factorsthat affect your performance: fuel,ammunition and armour.

FUELThe Apache can carry a maximum of100 units of fuel. If the helicopterruns out of fuel it is unable to drivethe rotor and falls to the ground like abrick. When your fuel load is down toabout 35 seconds worth, you receivean audible warning accompanied by

Apart ir om the MilliSiOn$, there are k3to of othermilitary targets to take out

an on-screen massage. More fuelcan be obtained by picking up fuelbarrels. This is done by positioningthe Apache directly above the fuelsupplies - once this is done, the co-pilot will release a winch to hoist thefuel on board.

AMMUNITIONYou have three weapons available toyou: the chain gun. Hydra rocketsand Hellfire missiles. To togglebetween the three types of weapon,press the space bar. All three areaimed and fired by your co-pilot whoshould target the nearest enemy. so

Page 19: CUAmiga_039_May_1993.pdf

COVERDISKS

Jr3

I t

a

YOUR QUICKSTART1 G U I D E T O L O A DI N G D IS K 57

wRITE PROTECT YOUR COVERDISK!wer - e sure your coverdisk is write protected. To do this, openMick W) on the corner so that you can see through the hole. This

KS/ aCadentally erasing or writing over data by mistake. Next, turn

- -,====on.

ELECTRONIC ARTS

0 1 O n booting up the disk, you'll see this screen.Nice, isn't it?!

all you have to do is punch the firebutton. Having a good hit ratedepends on the skill of the co-pilot.

The chain gun fires a continuousstream of bullets at a target but is notparticularly powerful. You'll find your-self hanging around all day trying todestroy some of the game's largertargets. Hydras are unguided rocketsthat explode on impact with hard sur-faces. They follow a straight line fromthe Apache until they meet theground or a target. HeWires arelaser-guided missiles that, oncereleased, follow a route to the near-est target, Because of theirdestructive capability they are bestused against heavily armoured ene-mies. Replacement missiles can beobtained by picking up ammo crates.Again, merely position your 'copterover the supplies and your co-pilotwilt do the rest.

POWERThe Apache is protected from bullets,shells and missiles by a layer ofarmour which is measured in powerunits. The maximum amount of 1

C 1 1 0A f t er a f ew s ec on ds . you 'l l see this.

Everything's working fine. so you can relax_a n d limbe rupforsome seriousblasting.

power is 600 units. Asthe helicopter is hit, thisnumber goes down.When the armour sur-rounding the Apachebecomes so thin as to belife-threatening, youreceive an audible warn-ing followed by anon-screen message. Youcan obtain replacementpower points when youdrop MIAs at theLanding Zone or by pick-ing up cases of armour.

You have access to asophisticated on-boardcomputer, called intoaction by pressing F10(pressing the fire buttonreturns you to theaction). You can getinformation on any mis-

your machine off for a minimum of 10 seconds. This will make sure Malyour machine is free of any viruses, Once you've done that. sfick your CUAmiga coverdisk in the drive and the game will automatically boot. Whatcould be simpler?t

sion target and check the location ofresupplies and any enemy gunemplacements.

MAP SCREENThe map shows the region you're fly-ing in. The Apache is a spinningwhite cross. Cycle through the tar-gets and items by clickingon the cycle arrows.

STATUS SCREENThis gives a report on yourprogress in the campaign_Each target has either Activeor Destroyed next to it. If it'sActive, you must destroy it tofinish the campaign,

MISSION SCREENEvery target and object on -the map has a file in themission log_ The file dis-

And voila! The game proper kicks in and youreceive a briefing belore the action begins.What could be simpler_

CUP AMINSA

played at the mission log screen cor-responds to the target or object in thetext box_ To view information onanother subject, click on the arrows.Each mission has definite parame-ters. Use the mission log to discoverwhat has to be done.

Taking ' M s back to the landing site scores armour points.

YOUR MISSION, SHOULD YOUCHOOSE TO ACCEPT IT—,In all, there are two missions tocomplete. Each has its own particu-lar dangers, but to make things evenmore difficult, you've only got onelife for both missions.

MISSION ONEPut in the cockpit of a fully-armed Apache helicopter gunship, yourultimate objective is In prevent crazed dictator, General Kilbaba, fromdeveloping a nuclear bomb and holding the West to ransom. In ourspecial demo, this involves establishing Allied air superiority, so thatluture missions can take place In relative salety from ground attack.

this, it's important to knock out the two radar sites which arehighlighted on themap screen. Each siteIs guarded by a coupleol AAA batteries aswell as a number ofround troops. Becaretul not to gelcaught in enemycrossfire and keep aneye out for mobilerocket launchers.

MISSION TWOOnce you'vetaken out thetwo radar sites,call up the mapscreen and pin-point theairfield. Checkon your fueland armour sit-uation and, ifneeds be. make •

.a sortie to pickup tresh sup-plies. Next, make a note at enemy gett emplacereents so that youdon't fly in blind and end up getting Shot to pieces. The airfield isvery heavily defended, so it's best to sneak up on the AAA andRapier batteries and destroy them before they can turn around andreturn tire. Never hesitate to retreat - you've only got the one chop-per, so turning tail and legging it out ot the danger zone issometimes the sensible option. If you take several hits and find yourarmour dangerously low. fly to the Landing Site and drop off anyMIAs_ This action will restore part or all of your armour points andyou can return to finish the job. It possible, make sure you alwayshave an MIA on board, as they act as an insurance policy should yoube on the receiving end of a heavy bombardment

All the planes and buildings have to be destroyed before the air-field is considered destroyed. If in doubt, check the map. If the iconstill appears on the map, then at least one object critical to the air-field remains intact_

19

Page 20: CUAmiga_039_May_1993.pdf

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&dorm in a oxbow, inienove she ktots of lbe Amidaind pros .de space for 0 lecond dove etcA5IAA500 Plah ModelAb011 Model 0 4 . 9 5Amiga 1'00 Model 1 3 4 9il'Ontar Centre, Abadan so the ride of any of the thoseb., hOld an SO klalltMn praniet and a OM of ClattliantOtat

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G.V P 42Mb hist Access Hard Dove with liMbUnpopulated RAM board . C 2 9 4 .9 9G.V P KOMb Fast Access Hard Drive with 8Mbunpopulated R A M booed 1 3 3 4 . 9 9G VP 121.1Mb East Access Hard Drive with8Mb Unpopulated RAM board £ 4 1 4 . 9 9G N P A1500/A2000 8Mh R AM board

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Monitor, Combined Cover . E 8 , 9 9

-1g glum Ivo lova amlite" i'"!•101.4.7.."P"'

ZAPP0 DISK DRIVE Slim Line ExternaliM b 3.5". Quiet Disk Drive. Feanuing On/011switch and through port E 5 4 . 9 9CUMAN A CAX354 DISK DRIVE External1Mb 3.5" Disk Drive Featuring On/011 switchand through port _ L 5 4 . 9 9REPLACEMENT A500 Internal Disk Drive.fully compatible and withfull instniclions 1 4 8 . 9 9MEMORY EXPANSIONS 512K MemoryExpansion with Clock and 000f1 Switch -in the trap door of Amiga A500 giving I MB ofmemory E 2 8 . 9 9COMMODORE A501 PLUS- IMb modulefor A500 plus gives 2Mb Chip Memoryt29.99COMMODORE A601 - Amiga A600 1(2MbRain Expansion - gives 1.5Mb Chip Memory.E27.99AMIGA 600 - I Mb Chip RAM blodute withclock, plugs into trapdoor underneaththe A600 1 4 4 , 9 9SMART CARDS FOR PCMA SLOT INAMIGA AWE and Al2002Mb Rain Expansion Card 1 1 1 4 , 9 94lylb Ram Expansion Card E 1 7 9 . 9 9MICROBOTICS MBX 1200 Unpopulated 32Bit Ram Expansion with I4Mhz 68881 MathsCo-processor. For Al200 1 1 4 9 . 9 5I Mb SIMM for MBX 1200 1 7 2 , 9 52Mb S1MM for MIIX 1200 1 1 3 2 , 9 54Mb S1MM for MBX 1200 • 1 1 2 q • c e . sGYP A 1230 - i Mb, 32 Bit Ram Expiutsion will40MHz accelerator. Fits in the Amiga A 12(5)Trapdoor E 3 7 9 . 9 9IMb - 32 bit SIMM for GVP Al230 _164.99alith • 32 bit SIMM for GVP Al230 .1174.99Maths Co-Processor for GYP Al 230.1129.99SUPRA 2400 PLUS F A X,' M O D E M E n a b l e s

you to tap into Hundreds of Bulletin Boards andownload free software. Also acts as Faxmachine. Includes Sollwitte. Leads and Power

ALSupply 1 1 3 9 , 9 9

PHILIPS CM88.33 MKI I Stereo ColourHigh Resolution Monitor wiih FREE LotusTurbo Challenge 2 Game and One Year OnSite by Philips Engineers 1 2 1 9 . 9 9

Amiga Stereo Sound and RGB ConnectingCable for above. 5 1 9

CkInnINC Philips Tilt & Swivel Stand116.99

Tailored Dust Cover 1 4 . 9 9

I F I V I T [ I K A V I W E ; e s II a t, ,w,

G.V.P. 42Mb Fast Access Hard Drivewith RMb Unpopulated RAM board£ 2 9 4 . 9 9G.V.P. 80Mb Fast Access Hard Drivewith 8Mb Unpopulated RAM board0 6 4 . 9 9G.Y.P. 120Mb Fast Access Hard Drivewith 8Mb Unpopulated RAM board

£454.99

2 x 1Mb SIMMS for above(Free fitting) E 6 4 . 9 9

G.N.P. COMBO 40Mtit AcceleratorPius 120Mb Hard Drive Plus 8Mb RAMboard all in one case E 8 7 4 . 9 9

IMb -32 bit SIMMfor GYP A530 1 6 4 . 9 9

4Mb - 32 bit SIM hifor GYP A530 0 7 4 , 9 9

_OMMODORE AMIGA A61110

PM!KSPACK ONEAMIGA AbOO El) BASIC PACKNew Compact Design -Kickstart/Workbench 2.05, plugsdirectly into any T.V. I Mb RAM. SmartCard Slot. 3.5" Built in Disk Drive.Complete with Mouse and PSU.12 months in-honic service £ 2 5 4 . 9 9

L I C K TWOEXCLUSIVE - AMIGA MOO FL) withI.5Mb RAM As above titled with Com-modore Al0 I Ram Expansion (withclock) giving a total of 1.5Mb chip RAM

£ 2 7 4 . 9 9

LACK MIMEAmit; A A600 - 20Mb HD PACKAS PACK ONE PLUS a 20Mb built inhard disk drive. installed withWorkbenCh 2.05 £ 3 2 4 . 9 9

?ACK FOURThe Wild. The Weird & The Vlikked,AS PACK ONE, With Deluxe PaintGRAND PRIX by Microprose. PUTTYby System 3, PUSHOVER by Ocean andDeluxe Paint III E 2 9 4 . 9 9

EACK FIVEPIC.I.anguage Lab. Hard Drive Pack.

AS PACK ONE. with Trivial Pursuit inthree different languages. Amiga Text.word processor. EPIC by Ocean. ROMEby Millenium. a ndl e TH by

ystem 3 1 3 5 4 . 9 9

PACK SIXHome Oilier PackThe complete all in one package for yourhome or business, Commodore Amigai00 as PACK ONE with word processor.i i i3O00 word spell checker, database.

ipreadsheet with graphics. disk manager.£ 2 9 4 . 9 9

COMMODORE AMIGA Al20032 bit graphics. Kickstar0Workbench3.0, plugs directly into any TA'. SmartCard slot. 2Mb chip RAM, 3.5" built indisk drive. Complete with Mouse and?SO 12 Months I n-l i o m e S e r v i c e w i t h

FREE SLEEPWALKER GAME1 3 9 4 . 9 9

FssFNTI Al . YCI7ESSOBIES PACK'top quality 40 disk storage box, 10 be-aquality disks with labels, mouse mat, tai-lored monognunmed dust cover.SPECIAL PRICE £21.99 or 1_19.99

,when purchased with any Amiga system

FREE STARTER KIT (WORTHALMOST E201 WITH ANY OF OURPRINTERSCum wising:

200 SHEETS OF QUALITY PAPER• 200 SHEETS OF CONTINUOUS PAPEK• 1,5 IO U AM IG A PRINTER CABLE

• SR...C.1AL AM IGA DRIVERS DISK tomatch your Amiga perfectly to any ofour printers.

1A1111,40008E NIPs 12704 iNK IFTr a m n g -Swill a n d s i l e n t. D u al i n t er f a ce

for bob Commodore 64 and Amiga compati-ble. FREE Starlet Kit . 1 9 9 . 9 9

th9 Pin dot maths_ mono, 2 high quality fonts,192sp5. I Kb buffet, 144 x 240 dpi graphics,including FREE Starter Kit E 1 3 4 . 9 9

SEZOSHA SL.-9024 Pm dot Fruati,., m o n o , 2 l e t t er q u a li t y

font 2441eps, 20)0 buffer. 360 x 360dpigraphics. FREE Starter Kit 1 1 7 4 . 9 9

51111i0SHA 5I.95Cot Arr. 24 pin dot matrix, 9 fonts. 43Kbbuffer. 360 x.360 DPI graphics. FREE StarterKit, 1 years (ni•Site warranty

SWI EI 2.11424 Pm dot matrix, quiet. colour. 6 letterquality loots. 216cps„ 8Kb buffer.2 year warranty. FR E•E Starlet Kit E219 99

LEILIZEalWIELlta24 pin dot matrix, colour, quiet. 9 lettergadbly fonts. 2 scalable fonts, 240cps, 8Kbhuller, 2 year warranty,FREE Starter Kit 1 2 6 9 . 9 9

SWIFT 99 Pin dot mauls. colour, 4 letter quality fonts.21 kp.i.SKb buffer, 2 yearwarrant!, FREE Starter Kit X 1 6 9 .0 9U AR -L iri-29 Pins dos matrix. mato, 4 NLQ fonts. laficps.8Kb buffer. FREE Starter Kit... ........ _LI 29.99

l..n L o t o u r , N L Q fonts.E: Pin Star ter Kit . .. .. .. .. .. . __A:15499

S'AR I 2011Pin dot matrix, colour. 4 NLQ fonts,l5cps. FREE Starer Kit 1 1 7 9 9 9

TAR 1-C 2420,Pin dot matrix, colour. 5 letter quality

NAN, 222 cps. FREE Sumer Kit 1259.99

ELSigilag0Pin die matrix_ MOW. 3 high quality fonts.

K buffer, LBO cps, FREEStarter Kit 1 1 3 4 . 9 9

ZSLINEJMO.4 Pin dot Tani), 111000, 7 letter qualitytwits. 2 scalable fonts, 200 cps, I I K buffer.it) page auto sheet feeder. FREE;tarter Kit ...... , ............. , .............. ...... 1224.99

[NKJET PRINTERSPro Jet ... - 1 3 6 9 9 9

nimbi 13.110EX 1 2 1 4 . 9 9Commodore MPSI270 E . 9 9 . 9 9Epson Stylus 800 E P O A

INKJET CAR'rRIDGESCanon BJ I 0(20 1 1 7 . 9 9Citizen Prolet ... E 1 6 . 9 9Commodore MPS1270 .......... • •• 1 1 4 . 9 9Epson Stylus 800 1 0 . 0 0

EFIIJ. INKJET cARTRID(iFSJ3SESIA-Cl iaCanon Hi 10/20 1 1 7 . 9 9Canon BJ300/330 _ L I B %L Hewlett PackadtProJet .

VC MITSUBI: • I

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Page 21: CUAmiga_039_May_1993.pdf

A 0111. 111801K A T A R I C I T I ZE N S TAR AMS TRAD CUMANA P HI LI P S G O LDE N I MAGE NAKS HA A R A M S M G % MKE T%

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mime, ' 4 1 C lank & Out 1 1 9 . 9 51 °OOP i l lugainers 1 1 6 . 9 51 witneasfinit Video 2nd Edition 118_95Mann Straildap Vlako h3wer* 1 2 4 . 9 5ammo 11131 Dalsimend Guide 1 1 4 . 9 5imago OM beide & ' ...... _ 121.95%limp MS glad Reference 1 8 . 9 5am p ler Begmen 1 1 4 . 9 5imam Iriwt.-0 1 9 , 9 5

Cam Makers manual . . . . . . . . . . . . .Clapham Inside & Out E . 2 9 . 9 5linadame Ref. Manual / 2 4 . 9 5

imam limatace Style Guide 1 1 8 . 9 5Wenn' E . 3 4 • 9 5Machine Language £ 1 6 . 9 5

- M a d e Easy E l 2.95'ahoy laid 011ie 3D Graphics 1 1 4 , 9 5

WY AS in Action 1 1 2 . 9 5ROM Kemal; Libraries 1 3 2 -9 5-.••• Kem al : Devices,- -124.95

',! Kemal; Includes_____E32.95Inside & Out 1 2 9 . 9 5

• :op Video Workbook* 129.95HI Amiga DOS 2/ 2 2 . . 9 5

aite▪ cy 1, Amiga Artist ..... -116.95

Balt • I ricks & Tips* £ 2 4 . 9 5lips & Secrets 1 1 8 . 9 5puler Games Guide 1 1 4 , 9 5Gaines Prot Guide L I 1 95

tampwers arid Chaos Amiga Ed 1 1 2_95fres The Most Front Your Amiga 92 19,95

..xstimanion disks for above E 4 . 0 1 1kids & The Amiga 2nd Edition E 1 5 , 9 5balitim Practical Guide £ 1 6 . 9 5tank Blue Workbench 2 Book - E 1 4.95• •inie Red Workbench 1.3 Book 1 1 4 , 9 5

s ti ng Music On The Amiga* 129 95

,g TheAmiga 119.95

ring Amiga Areas 1 2 1 .95•r.ng Amiga Asserribkr 1 2 4 . 9 5

-rig Amiga Beginners 119.95

• r-ng Amiga C 1 9 . 9 5mg Amiga DOS' Vol 1 E21.95

'1.o.tenng Amiga DOS 2 Vol 2 . 119 , 95Mastering Amiga Printers 1 1 9 . 9 5Masteting Amiga System E 2 9 95Mastering Amiga Workbench., ..... -119,95The Amiga DOS Manual ird Edition 121.95Prograirmie Design Techniques ..... -116.95Using Mess On the Amiga E 2 9 . 9 5

F i S 1 1 . 1 91 1T I V I V i T al l i f11 ; 1 1 1(1 4-1 1 1 i L l

Professional Midi Compatible 49 key key-board with unique Piano Teaching System.Record, Overlay and mix your owncreations with the Miracles S TrackStudio. With 250 lesson software, cables,earphones, foolpedal and manuals.PLAY THE PIANO IN 3 WEEKSComplete System ............... ,..........1289.00

Adorer 1 5 9 99Amos ...... _ • • . . _ 1 3 2 . 4 9Amos 3D _ 1 2 1 4 9Amos Compiler 1 1 9 4 9Amos Prolessinand--- ..... - - - ..... - .......... 139-99

Clariry 16 iMierodeall ........Oetale Paint IV AGA • . 1 7 5 .9 9Des Par 3 • _ 163 99Easy AMOS . . . 1 2 5 9 9GB Route Plus . . 1 3 5 . 9 9Gold Disk OM CE w2 ..............IliSoft Pascal 1 8 4 9 9Hume Accounts 1 1 9 . 9 9

Final Copyhkgamis Master 1 2 7 99 !NEW Mani Office WoMprocessor, 50,000 WordSKR Checker. Database. Spitadsbect. Dffi, Mart'ages Et Graphics

Special Offer 1 4 7 99Malin Plum 1 1 5 9 99Music X 1.1 .......... •-•- ..... . . . . . . __129.99Page Series 3 E 4 9 99Pen Pal ..• 1 1 9 . 9 9

Quarierbock Inds - 0 5 9 9 9Scala (heeds 1_5Mb Ram& Had Dr i ve-11159 . 99

Scala 500..Take? - C 3 7 99•echno Sound Turbo ,_ 1 2 9 , 9 9

idiAnkiga 12 'Neu Version) .........Video Master (Microdeall_ .......Wordweirth w2 AGA_ 1 7 5 . 9 9X-Rackup PTO fIS gg

I M • 14 .4. 4I m wE n t,e 1 1• 1 1 .141 g . a.6.7 t a il l •

Fon Ssteilerl 2 - Under 61 1 7 9 9has Schou& 2 - 6 io Es . L 7 99

- C 7 99Ems School 2 - li and Over 1 1 2 . 4 5fun ktinsul 3 . Under 5. _ E l 5 A 5Fun School 3 - 5-7 Years_ 1 1 5 . 4 5Fun Schont 3 - and Owes . . . . . . - ..... /15 45fun School 4 - Under 5

Fun St14,441 4 7 end Om . 1 1 5 . 9 5Miratu 11112 1 1 6 , 9 9

AD1 Maass 12113 1 1 6 . 9 9ADI Maths 12)14AD1 English 11/12 1 1 1 9 9A151 English 12/13A01 English 12/14.. 1 1 6 . 9 9

AEA Fatal) 1 2/I) 1 1 6 . 9 9A N hunch 12/14 _ADI Junior Readiag 45Alit Junior Rending 11/1 L I G . 9 9AM Junior Ciainteng 4/5AIM luoim Counting 6/7Pasni N Creme lulus + - ..... -.4115,99Merlins Istaito 7 - 11 yearsSmiling Fair 7 - 13 year, 1 1 6 . 9 9

KOSMOSThe French Mimes, C 1 4 45The German Mosier . . . . . - .... _ 1 1 4 . 4 5The Italian Tutor ............ _____•_ _ _CL4.45The Spanish Tuna - 1 1 4 AnMinhN Ailsemuse - - - 1 1 9 .19 9Amiv, er Back Junior _ 1 1 4 . 4 5Answer Rack Sensor 1 1 4 . 4 3FACT FILL N a-s..! 4 1 1 1 m u l d al t C h ok e

Quasaleau far Me A narerlark pains:Antlunetic Ages 0 1 I 1 1 93Spelling - Age', 6-11 1 1 . 9 5Natural ' tour / - Age, ID+ • 1 1 95Junior General lOwnsiedge • 6-11 1 7 . 9 5Senior Cismend Knowkdge - 12t. 1 7 . 9 5English War& - Ages I -1,- _ E 7 9 5

General Science. Ages 14+ 1 7 . 9 5first Aid - Ages 124- 1 7 . 9 520ili Century /limey - Ages 12+_ 1 1 . 9 5Super Sports Ages 14+ 1 1 . 9 3Spun • Ag e , 144 1 7 8 1

! Asuanmon football - Ara 12+ - _ - ..... E7.95Knoa England - Ages 124 E 7 . 9 5Kri,a Scodund Apes 1,4 V 9 1

33 mid t kography • Age; 12+ ..... ....... . .....Naar and 'SAE Era trivia * ILanlattlaskora

Nam RnthilsiCit-SELMans French 'GCSE).Micro Made; tOCSES

11395_118_95

111.9iMicro (semen iCsaiE 1 1 3 9 3Mega Mien (A . . . .Primary Ist.idisi3•12i _ _ t 19.95Reading and Willing 13-11) -1 1 7 e SMicro science OCSE -1 1 1 9 5M1SCJunior Typist • . . • 1 1 2 . 9 9

litoddya Marina.. - X 1 9 . 9 _ 2 4

NEW DELUXE PAINT I I ITUTOR VIDEO

11..-

Learn 10 get the best from NEW Deluxe Paint III. This video shows you how todesign and execute your own Animations. Titles and

1 so much more in a Step-By-Step. Easy-To-Follow way.Subjects covered include:* Screen Painting* Zoom* Colours* Working with Text and Fonts* Stencils* Perspective* Animation* Video Titling etc, etc

RUNNING TIME: NEARLY THREE HOURS!!Superb Value At ONLY £18.99 inc Post & Packing

'I was a little sceptical about the chances of taking a complete beginner to such artisticheights but I must admit to heing wrung'AMIGA COMPIJTING, September 1991

Mouse Mat - top quality E 2Mouse Bracket - mouse sneer- .... 9 9Moose Mat & Mouse Bracket -gift pack 1 4 . 9 93 Mare Joystick or mouse exiension

Lead 'Extends both Joystick and MousePorts 6 inch es. Saves wear and tear on theAmiga ports _ E S 99

Joystick & Mouse auto sensing switch

Aerial Switch Box - plugs on to TV aerial socketAllows you to swiich the TV inpul Iron aerialto computer

Modulator Extension Lead iMps your modula-tor falling out! 1 2" lead plugs between Amiga &modulaior allowing modulator to sit along thehack of Amiga £ 1 0 . 9 93 Metre Amiga in Stereo Lead t 4.995 Metre Amiga to Stereo Lead ...... ......3.5" disk drive head cleaning kit 1 1 99Naksha mouse with FREE mouse mat. bracketand Operation Stealth Game £ 2 5 . 9 9Team Plus Mouse 300 DPI.Microswitched 1 1 7 . 9 9Happy Mouse with FREE mouse mat _ f 17.99

Alfa Dula Track Ball C 2 9 99

VoilMaCe Delta 3A Analogue Joystick ......11 2.99

Speed King Hand Held Analogueloysnek 1 1 4 9 9Analogue Adapter - allows use of I BM-PCAnalogue Joystick on an Amiga 1 5 99Sigma Ray Piaiol Gnp/Microswiiched/Aulo Fire ............ 1 1 3 , 4 9Zip Stick Autobre Joystick E 1 2 . 6 6PYTHON I M Joystick £ 9 . 4 9Quickuiy Fon Pedal E 2 4 9sDesk To Copy Holder. Makes inputing or dataeasier supponing paper nextto monitor £ 9 . 9 9Tnli and Swivel Monitor Sinai 1 1 0 . 9 9

Monitor Arm - Moving arm clamps io edge ofdesk supporting monitor above the deskcreating valuable snack - / 3 4 . 9 9

NUM, SUM • 2 pwce I lls any printer- ...... 17.99Power Scanner with V3 software 1 1 0 9 . 9 9Surge Protection Plus 1 1 1.99G‘'P DSSa. • Digital Sound Studio.Sound Sampler L 3 9 99Midi Connector - with leads 1 2 9 . 9 9

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Page 22: CUAmiga_039_May_1993.pdf

THE BEST DEALS, THE LATEST AMIGA TECHNOLOGY

THE NEXT GENERATION AMIGA• True 32 bit computer with a 68020 processor running at a

blistering 14Mhz, 5 x faster than previous Amiga's1• 2Mb of 32 bit memory expandable via smart card slot• New AA graphics chips give maximum 262.000 colours on

screen from a palette of 16,9 million!• Styled similar to Amiga 600. but includes numeric keypad• Compatibility mode for existing Amiga programs, whilst

ADD A new releases will feature Amiga 1200 enhancements7 twi'

• Includes new Workbench 3,0 operating systemPACK

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Comprising the Amiga 600 computer with1 tot RAM, 3.5 inch 1 Mb floppy disk drivePLUS mouse, manuals, Workbench 2.0,

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AMIGA 600 DELUXE PAINT & GAME PACK

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Corn prising the Amiga 500 plus computerwith 1 Mb RAM. 18 key numeric keypad

1 Mb 3.5 inch floppy disk drive,PLUS mouse, manuals, Workbench 2,0.

all connections to your TV setand the following free software:

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all for £269.95 Inc.and you can add even More games or accessories

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separate system unit and detachable keyboard,1Mb RAM and two 3.5 inch disk dives.

• nine internal expansion slots,Worttench 2.0 and Kichstart 2.0,and the following free software:

• THE WORKS Platinum Edition(Word Processor, Spreadsheet. Databasa)-1

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all for £5395 Inc. 4

AMIGA 4000 MULTI-MEDIA SYSTEMNew awesome multi-media platform featuring

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KM 1200

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latest version 2.0 machines_available with the following hard drives.

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Combination of the CDTVand an Amiga compatible computer

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Page 23: CUAmiga_039_May_1993.pdf

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68882 maths co-pm for A530PC 286 emulator for GVP HD 8 E 1 8 9 . 9 5

GVP hard card 8. acombined hard driveand RAM board forthe A1500 & A2000

with no RAM fi lledwith 2Mb RAM fittedwith 4Mb RAM fittedwith 8Mb RAM fifteo

Cumana 3.5 inch 1Mb driveROCIEC roclite 3.5 inch 1Mb drivePower PC8808 3.5 inch 1Mb drivePower PC8808 3.5 plus BLITZPower PC8808 3.5 plus X-C o p y

512K RAM exp. for A500 & plus512K RAM & clock exp. for A5001Mb RAM exp. for A.500 plus1Mb RAM exp. for A6001Mb RAM & clock exp. A6002Mb RAM smartcard A600 & 12004Mb RAM smancard A600 & 1200

drive E759.99799.99899_991039_99

E219_95

52Mbdrive E279.99319.99359.99439.99

120Mbdrive E409.99449.99489.99569_99

CDTV ROM DRIVEAllows your Amiga to play o n l yc u r l / titles and music CDs.Models for 5001-i-16001200 7 . - 2 6 9 . 9 9

FLOPPY DRIVESE49.95E59_95E47.95E57.95E72.95

MEMORYEl 7.95E22.95E34-915E32.95E37.95

E114.95E174.95

SIMM BOARDS1Mb SIMM suitable for GVP HD8 etc4Mb 81MM suitable for GVP HD8 etc1Mb 32bri SIMM for GVP Combo etc4Mb 32brt S1MM for GVP Combo etc

ROMS & SHARE

CUSTOM CHIPSCIA 8520A I-0 chipSuper Denise custom chipFatter Agnus 8372A custom chip

E21-99018.99E51_99

E151_99

11Kickstart 1.3 ROM E 2 3 . 9 9Kickstart 20 ROM E 3 4 . 9 9Keyboard switchable ROM sharer A500 E16.99New! A600 ROM sharer E 2 8 . 9 9Official Commodore V2.0 upgrade kit,inc. V2 ROM, V2.0 disks & manuals E 7 9 . 9 9

Naksha upgrade mouse inc. freebiesSquik quality replacement mouseGolden Image mega mouseGolden Image cnistal trackballZydec trackballHigh quality 8mm mouse mat

l o 3.5 1Mb bulk 100% certified253.5 1Mb bulk 100% certified5015 1Mb bulk 100% certified100 3.5 1Mb bulk 100% certified500 3,5 1Mb bulk 100% certifiedBox of 10 branded TDK 3.5 1MbBox of 50 branded IDK 3.5 lt id)Box of 100 branded IDK 3.5 1Mb10 capacity 3.5 disk box40 capacity 3.5 disk box - lockable80 capacity 3.5 disk box • lockable500 3.5 disk labels1000 3.5 disk 'abets

£7.99£21.99E30_99

SCANNERSPower B&W scanner, 64 grayscales, upto 400•dpi, eckting software inc. E 9 4 _ 9 9New! Power colour scanner, 4096colours, up to 400 dpi_ software inc. E 2 2 9 _ 9 9

MICE, TRACKBALLSE23_99El 1.99El 2.99E36.99E29.99E3.49

3.5 DISKS, BOXES£4.95

El 0.95£19.95E37.95

E174.95E7.95

£37.25£69.95E1.49E2.95E4.95E5.95£9.95

JOYSTICKSOuickshot II TurboOuickjoy JettiohterOuickjoy TopstarOuickjoy SuperboaidZipstick Super Pro autofireCompetition Pro aulottre, burs:tireVoltmere Delta 3A analogue

E8-95E10.95E17.95E16.95El 0.95£12.95

E7.95

CONTROL CENTRESView centre, monitor stand only:A500 & A500 plus version E 2 4 _ 9 5A600 version E 2 0 . 9 5Control Centre, monitor stand & shelf:A500 & A500 plus version E 3 9 . 9 5A600 version E 3 4 _ 9 5Super Control Centre, monitor stand &two shelves:A500 & A500 plus version E 5 4 . 9 5A600 lie lSign £ 4 9 . 9 5

CALL US NOW AND ASK FOR YOUR FREE AMIGA CATALOGUE! 1EMMENE1111 111MmillikAdIEME11•1011•101111•4111=Mt

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_ OR, send your order intous at the address shownbelow, together with yourpersonal cheque or abank or building societydraft made payable toFuturetech ConsumerElectronics Ltd. Pleasestate your requirementsclearly, along with yourname, address andtelephone number.

RITURETE4G1--1

lJnil 3, FrethricaCalf„1,.,,'c'ute ' SO W

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Telephone (0908) 211665(0908 - - -Asir%, VISA

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gi=grnarlaOrderline & enquiries telephone (0908) 211665 open 7 days a week 9am-7pm

Page 24: CUAmiga_039_May_1993.pdf

1Cu AMIGA LEAD FEATURE

Right: The long watt is over, the A2000 replacement is here al last,But how does 11 shape up against the competition?

The home computer marketis hotting up with newreleases and pricereductions. So it has cometo pass that CU haveconducted their ownconsumer research, findingout what all the myriadnumber of machines haveto offer. Now read on...

2 4

tals

' TrZr rl :Na .rT 'T 'T '

t i n i 2 0 4 114

wawaIL/LickCOMPUTER

111 t is easy to get so tied up in your own machinethat you don't notice what is going on around itin the marketplace. New developments which

may dramatically affect your machine are takingplace every day.

We thought it might be useful to present a com-parison of the machines aimed at the home marketand see how they performed against each other inkey areas. This report is as unbiased as it couldpossibly be and all the results and judgements arebased on the combined knowledge of individualswho have spent years in the marketplace.

We will start off then with the latest arrival, theA40001030 machine just released by Commodorein the U.K. as a replacement machine for theA2000. We will also be hearing from other one-stopentertainment...leisure machines such as the newAtari Falcon and the educationalists favourite, theAcorn A3010, as well as seeing how the big boys,Apple and IBM, fare.

We will be judging the machines on all aspectsof performance, not just the technical excellence ofits circuitry. To succeed as a home computer, amachine has to be capable of further expansionand must have the support of a large number ofthird party manufacturers, to provide the scope andchoice of peripherals and software necessary. Theideal home computer should also be easy to useand yet at the same time allow the user access tocustomise and change every part of his workingenvironment. Instead of just looking at tables andgraphs we will be assessing each machine as acomplete solution, which will include the softwareand hardware which can be added to the basicsystem. The result is, we hope. the most usefulguide to the modern home computer possible.

Well then, get out your banners and flags tocheer on the Amigas, put the half-time hotdogsunder the grill and get cracking on the grand homecomputer face off.

Page 25: CUAmiga_039_May_1993.pdf

tsof

Indhe

ne

Amit-LS• lee ecieet wart is over, and finally a

escea=teeent for the A2000 steps forward.'verva has been speculation, suspicion,

emit I net11:1 . 01 —u r rn u ri n gs about how such a launch

nowt be —unwell how much would be sacrificedWs Moon; Once point and whether the neww•Savre. amid generate enough support from thirdnee.* eeraecturers to make it worthwhile.

r••• Se end it was, as everyone had expected,.10 version of the Amiga 4000, henceforth to

• -own as the A4000."030, which rather mucks

•.r score boxes. The A4000 junior is exactlyas the the much loved A4000/040.

ourceited en October, with the single exception ofOs seccessor board. As you may remember frome s massive review of the A4000, the new Amigaunmet have a processor slot into which the main.-ozessor card is placed. Simply then, the

•••X0030 is the A4000 as was with a slightly lessPeelorlui processor card.

Pore are two major advantages to this. Firstly.Val Commodore (and indirectly for us) this is acheaper way to manufacture machines. The boxes• churned out and the cards are added later_n'es means that CBM can almostastantaneou s I y switch productionken one type of machine to another.'More is an economy of scaleevolved too, resulting in reducedcosts for raw components, packag-e%) and so on. The result, a cheapermachine to manufacture.

The other main advantage, which• a bonus for us rather than them, isIva! the A4000/030 is completelyharchvare compatible with its bigbrother. That means no compatibilityProblems, It also makes the upgrade path a loteas*e. All that would be required to gain the fullwwer of the 4000/040 would be to whip out the'_:•30 card and replace it. It probably won't be long

before some suppliers begin operating a 'swap-s/lop' service for upgraders.

AGAAdvanc inullitastring OSCheap upgradesCheaper than A3000I

No OSP leNo MIDI pollsNo SCSI portClumsy Workbench

11The IDE drive which comes as standard On the new A4000 030. 21 The Zorrolltexpansion slots. now in a horizontal orientation. 3) The RAM chips, 2Hb Chipand 2411Mb SWIM modules of Fast RAM 4) The processor board is under here.

HA?The D O E S ITThe rriaal features of the A40001030 arethe same as the '040 version, the only de-ference being speed. The new machinehas all the custom ships associated withthe AGA chipset, giving it all the newscreen modes, including super high reso-lution modes, and an extended colourpalette_ This allows up to 256 colours inany screen mode, yet still supports theold HAM mode (which can now operateon a high-res screen).

It also sports an IDE controller inter-face with an installed IDE hard disk.There is still no SCSI option availablebut you can always buy a controllercard to fit in one of the four ZorroIII expansion ports.

The machine comes with aninstalled version of Workbench 3(all six disks of it). exactly thesame as the Al200 Ha There area few updates to the Workbench.

but most of them deal with support forthe AGA chipset and a few tweakshere and there.

PRICE/POWERComing in a handful of small changebelow the psychologically big E1000.the A4000/030 lines up quite impres-sively against the likes of the Falcon.For a start the '030 on this baby runsat 25MHz, not the shabby 16MHz ofthe Falcon. Although we haven't hadtime to put it through rigorous tests-ourselves yet, it comes in at around twice the

speed of the Falcon.

USER INTERFACEWorkbench 3 is included with the new machine_Its just as well that there is a hard drive to put it

on, because the six disks are fairlyunwieldy. Perhaps it is time thatCommodore had a think aboutmaking a bigger ROM. The rest ofthe interface is as we all remem-ber it, with a few extendedpreferences to take advantage ofthe new AGA screen modes.Nothing new really.

SOFTWAREIt remains to be seen how compat-ible in terms of software this newmachine will be. It should runeverything that will run on theA4000/040, and probably a fewmore things. The software whichdirectly supports the AGA hard-ware is rare at the moment. Theonly major packages that handlethe new screen modes are ADPro,Personal Paint and DPaint IVAGA.

EXPANDABILITYFour Zorrolll slots (which are themultiplexed version of the oldZorroll slot) provide enough roomfor a SCSI card, a graphics card

LEAD FEATURE CII AMIGA

WHY NOW? I iSome people may be wondering why It is that, Once theIs no new technology on the A4001'030. it was not releabefore now... before the -0 4 0 v e r s i o n p e r h a p s. •

Well, there are a number of reasons for this. • •Historically Commodore have never been very good at sit-ting on new technology - they like it to be out earningmoney as soon as possible. Since the limiting factor in thedesign span of the machine was more than likely the mainboard. the one with all the custom chips, and not the pro-cessor board, it is very likely that when it was linally readyfor launch either version could have been chosen- itwouldn't have been quicker to release an .0 3 0 v e r s i o n .A joint launch would have been a bit on the brave side.It is hard enough convincing people that they need one ofyour new machines without complicating the issue with lotsof different models. At the time the Al200 was due to belaunched too. Another mid-range machine would have beentoo contusing, especially in the pre-Christmas money mak-ing period.

Another factor may have been the desire to make surethe product was right and went out at the right price. Tollthe shoes at the A2000 is a tall order. The A3000 saleswere insignificant compared to those of the A2000, themachine traditionally used by professionals and the morededicated enthusiast. With the market now in guile a peof flux, mostly due to the tailing prices ot PCs and Macsthese decisions require a lot of contemplation.

Cynics may claim that Commodore just wanted to cleanup with the higher priced machines before introducing acheaper alternative - but here at CU Towers were not cyn-ics, we preler the term -r e a l i s t s ' .and a modem. What more do you need?

There is no shortage of cards for the Amigathat do everything from add a tape streamer todriving Computer Numeric Control millingmachines. It would be hard to come up with anyhardware device which cannot be connected tothe Amiga at all (although you may have to writeyour own driver software),

CONCLUSIONThe A4000/030 is a worthy sdcessor to the A2000.In real terms the price of the 'boxies' has comedown considerably since 1987. The processingpower and the graphics ability of the 4000/030really show up other '030 machines.

Price £999. Supplier: Indi Direct. 0543 419999

2 5

0

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I N T E R N A T I O N A L

C H A L L E N G E

SoundSod P la to

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THEDEFINITIVERUGBYSIMULATION

Artwork, Packaging andinstructions (g) 1993 DomarkGroup Ltd. Ferry House,51-57 Lacy Road, Putney,London 5W15 1P11Programming by Orfordmoblous• Produced by KfisHall and Nathaniel Wilson.

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TRY'S0P LACE K I C K S i l l 0 0 0POSSE S I ON 3 2 X S T RT E R R I TORY 8 4 X 1 4 Rroosts s o x s o xLI ME O UTS 0 •TACKLE S 2 0 X O R

IBM PC Screenshots

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Page 27: CUAmiga_039_May_1993.pdf

M C O M : IL\r] D-1 1

e ?Ict an Amiga, in spite of theAcorn's propensity to label

t. ies with 'A' at the beginningrat of trouble in the past, especially

• - AJ ZO But the machines themselvesme t 11 0 1 14 b e m or e d is si mi la r in their approach.

" Wt . ste too major differences separatingfr're'••s 43010 from the rest of the machines we

,31111; le here. The first and most important of

--e processor.

Cl/POWERaleiland at suascnbing either to the Intel or11111inala camps. Acorn have designed their ownosaawsce More than that, they have designed aM o m lund of processor. The ARM2Netassor LS what is known as a RISC

,Reduced Instruction Set Computer),Gone' "as rather a lot of advantages Overzrwertonal processors. Essentially it. . .. r •v es down to a trade off between speed

ort oPerational complexity. Acorn'sMOW forsakes the higher level functions•-•Artt as MUL (the 16-bit multiplicationvetration) for a more efficient executiondope vvrth all instructions taking one cycleowirlorm.This may at first seem like a retrograde

'am. but it actually applies modern semi-7.3realuctor design to a simpler set of,alrucDons as may have been used in the

aorly 80s. The result is a chip which executesera...Actions a great deal faster than you would.sec t . The ARM2 clocks in at around 8 MIPS,,or"Carect to around 7,5 MIPs of an Al200 run-

- in; a 68030 processor. The added advantage is?cat the ARM chip is cheaper to manufacture thanVex '0,30.

Already major manufacturers such as Appleand IBM have become interested in RISC archi-tecture. Acorn could make a tidy living from justbcensing production, but they have a commitmentlp the education market.

The second factor which sets the A3010 milesV a l from the other machines under review is theROM.

USER INTERFACEUnlike most personal comput-ers, no part ot the systemsoftware comes on disk, it isall contained in a 2Mb ROM,This not only includes all thesoftware for the ArchimedesWIMP system, but also all theprinter drivers, fonts andlibraries that Amiga usersseem to be forever shufflingbetween floppies.

This results in a machinewhich you can use withouthaving to resort to

Relatively cheapUnbeaten onperformanceprice ratioExcellent educational soft-wareReasonable soundGood user interlaceFlexible video modes

Small software basePiot very expandableExpensive Hard Drive optionsUser Interlace not customis-able

the disk drive. A host of simpleapplications are also supplied onROM, including a word proces-sor and paint package. This

means that a file format standard is set not byconvention, but by a compatibility necessity, forc-ing software houses to support the packagesbundled in the ROM. The RISC 0S3 operating-system does multitask, allowing many applicationsto be active Memory allocations can be altered bycalling up the task management window, whichallows memory resources to be assigned at theclick of a button. Due to font and library access inROM, a larger amount of the Systems RAM isavailable for applications.

SOFTWARE SUPPORTThere is more software than you might think avail-able for the Archimedes. Okay, a disproportionate

it The ARM2 RISCboard comprisesfour chips whichgive this machine.its amazing Speed.

The expansioncapabilities 01 thismachine aresomewhat limited.but further expan-sion ports may beadded externally.3)The internalpower supply ismore than sulti-cant tor allsystem needs.

The AcornMachine has a TVmodulator in addi-tion to a standardVGA monitor con-nector.

-

lonotamommosirnommulomm

ININIMI I M M O wawa

LEAD FEATURE Call AMIGA

amount of it is educational software or, thatdreaded word, edutainment but there are alsoaccounts packages, DTP systems, databases,multimedia applications. Acorn themselves pro-duce a catalogue of currently available hardwareand software - a 170-page A4 directory coveringevery product known to them.

The games scene on the Archimedes is fairlyslim, although this may change as Krisalis, betterknown for their Amiga titles, are undertaking thetask of doing Archi conversions, Titles such asLotus may be only the tip of the iceberg.

EXPANDABILITYOnly the nigher models of the Acorn series, thoseaimed at business user or school fileservers,include a SCSI interface, but all models do havean expansion port.

Many familiar expansions are available - scan-ners, SCSI ports, MIDI adaptors, sound samplersand even genlocks. The price comparisons varyagainst their Amiga counterparts. MIDI interfacesare around E70, genlocks around E250, but aSCSI adaptor is only E99.

There is a more or less equal range of devicesavailable, but there is perhaps not the sameamount of choice - width not depth in theArchimedes market

CONCLUSIONA fast and impressively capable machine, butsomewhat lacking in support. Acorn do a verygood marketing job with their machine and supporttheir users well, something which perhaps shouldbe taken on board by companies more usuallymentioned in this magazine.

For education this machine is the only seriouschoice, but until more interest is shown by thirdparty companies in developing more software andhardware it is not going to be as well supported asthe majority of users like their platforms to be. Anexcellent choice for those wishing to study athome though.

Price: E499 Contact: Acorn Computers, 0223254254

2 7

Page 28: CUAmiga_039_May_1993.pdf

CU AMIGA LEAD FEATURE ,1111•11

i l lfisir_d 1\1'27

T h e Commodore Amiga Al200 sneaked intoshops with hardly a whisper. and yet itseems destined to be the top selling home

computer for years to come. Although it may seemto be nothing more adventurous than an A600 suf-tering the addition of a numeric keypad.technically its a great leap forward for the Amiga.

Fears that the all-singing, all-dancing AGAchipset was going to be limited to the more highend A4000 series were proved unfounded, as theAl200 offers the next generation features and areasonably tast CPU at a bargain price.

PRICE! POWERLooking solely at the Amiga's CPU can some-times give a false impression of what is going onunder that white plastic exterior. For example.although the Al200 sports a 14MHz 68020, thecustom chips which govern the video and soundcapabilities help boost the overall performanceconsiderably. As a result the Al200 comparesvery favourably with similarly priced 80286 and80386 based PCs.

Graphically, the Al200 is streets ahead of PCsas it offers video modes which can provide more

colours and moredetail - without resort-ing to any form ofextra video card, Thenew AGA chipsetoffers modes as highas 256 colours from a16 million colourpalette (like SVGA)but also provide aspecial HAM8 modewhich offers pseudo-18 bit colour.

Furthermore, theAl200 can operatedirectly with a televi-sion set or videorecorder. To do thison most other corn-puters requires costlyextra hardware.

Although most fanswere disappointedthat the new rangemade no improve

ments to the audio capabilities - tour channels of8 bit PCM sound - the Amiga can still outplaymost add-on cards for the PC.

Furthermore. Commodore are known to belooking to make a DSP available for the Amiga,and although it is not certain whether the Al200will benefit, the future is looking bright.

USER INTERFACEWhile other systems have struggled with com-mand line interfaces, the Amiga has always hadthe Workbench as an integral part of its make up.Over the years it has grown from a tacky lookingorange and blue lumbering beast into a very sveltegrey and blue masterpiece of 3D bevel-lookdesign.

Probably the only mass-market operating sys-tem which truly multi-tasks, the Workbench is anamazing piece of software. All Amiga applicationpackages take advantage of this platform to pro-vide an easy to use, infinitely adjustable and verystable user interface- Advanced features include

Very cheap, especiallybeside a PCExcellent video modes withno extra hardware.Good sound.Superb user intertaceEasy to expand: hard drives,memory and fast processorsreadilyavailable.

Only ma i d o o r expansionslot.Labelled as a 'gamesmachine despite excellentcapabilities.CPU nol exactly stale-of-the-al.Only machine here without aHigh Density floppy driveIf more than simple expan-

sion is planned, theA4000/30 is a better buy.

2 8

the interprocess languageARexx. which can link sev-eral multitasking programstogether.

Later versions willinclude 'retargetable graph-ics' to provide seamlesssupport for high perfor-mance video cards.

INIVEBecause of the way it hasbeen marketed in this coun-try, the Amiga is seen firstand foremost as agames machine -- and this meansthere is a hugerange of high-quality leisuretitles available.The Amiga'shardware canhandle fastgraphics anddigitised soundwith ease, although it is fair to say that the besthas yet to come when Al 200/A4000-only titlesstart to appear.

Business software is not quite so common.although the number of word processing anddesktop publishing packages are well into doublefigures. The better DTP packages offer all thefacilities of their non-Amiga counterparts, with theadded advantage of running on Workbench.

Video and graphics support is of a very highstandard, with many professional quality imagerendering, processing and animation packagesavailable. The Amiga probably handlesPresentation graphics better than any other com-puter can.

There are an increasing number of musicsequencing programs - as well as Sand 16 bitsound sampling packages - starting to appear,which when combined with the excellent videosupport makes the Amiga 1200 the most accessi-ble multimedia machine yet.

EXPANDAIIILmrDue to the incredible popularity of the A500, thereare many Amiga peripherals designed to interfacedirectly with the serial, parallel and video ports of

insiins6160-Ed1

1 1 , I t t i l lI P _ I I .1 Ir

The ATMS thteals ammesties&dues l l e e011011111•110eathellia.g r e w *empollio ISd i m w i t

the Al200 - including MIDI interfaces, hand scamners, digitisers and genlocks.

The Al200 also sports a PCMCIA slot. andalthough at the moment peripherals are limited e2Mb or 4Mb RAM expansions, more are prorrnsseAs PCMCIA is a cross-platform standard, c arsdeveloped for other machines should work witerobtmodification. Underneath the Al200 a 'trap dcceis present which can be used to add more exotichardware. At the time of writing, a memory.colare,cessor board and a 68030 accelerator card areavailable, with a SCSI interlace imminent.

An IDE hard drive can be connected directly ID,the Amiga, and other internal connections offerprospect of yet more memory expansion- InchDirect can supply machines with pre-installeddisks without invalidating the WANG warranty

CONCLUSIONWith the AGA chipset, this new Amiga is said bymany to be destined to become the Commodore64 of the 90s. Building on the large amount ofAmiga software already available, superb videogames will only scratch the surface of its potereds

Price! C399 Contact: Indi Direct 0543 419999

i i : • : • : • t ,I d _

11111 1 1 1 1 M i i 1 l 1 1 111111111

1 1 The 10E hoedrives can WSbe tilled w a i l .invalidatesyour women,21 Unkeheendlitthe Al288comes edilli•nasty 814114811drive we le ithillthe Highmodel t h =the othermachinesshown Itemellikusing_31 The treehlon

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Page 29: CUAmiga_039_May_1993.pdf

Isredo'ut:k of

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tosect3lout

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tat

t r iThe 130 Falcon is now the flagship of the ST

'ergo. but is it a question of too little tooOlol As with the STE. it seems that Atari

illamo Wien a long time to catch up with the rest inmems 41 nardware performance. The Falcon is thebet aliactine in the ST range to use the Motorola4. . 10 chip as standard, arriving even asCaitaillamlote launched the A4000 with its muchImilor irocessor.-Nano wall probably be some third party accelera-

tes m the near future, but it isn't exactly the whiteN M cif ischnology.

the thing most people are concerned with isrig DSP chip though - at present the Falcon is thewry ,e ) me c om pu te r to include such a device.

P.KI/PERFORMANCEs where the Atari suffers badly. It appears

g u mme d in a market where all it has to offer is aOttoled 68030. The full benefit of the processor isOM ',p au se d because the memory is organised in

sto-4X packages.The '030 is only a 16MHz variant, with a perfor-

game claimed at 3.84 MIPs. This does notcarrcoare exceptionally well with the 2.1 MIPs oft e Al200. A decent '030 processor should be%ening in around 7 MIPs_ The gap between theEalcon's performance and the Al200 could bevee' narrower, considenng the latter's 32-bit- -esigned custom DMA chips.

Oaten have sensibly opted lor a SCSI harel•drive interface. vrtiu_n can also accept many otherdevices. 2) The power supply may look a bib rough and ready - but il works. 31 The standardfelcon comes with only I lith ol memory - not enough to make proper use of the multitaskingCapabilities of the machine or the DSP chip.

The Falcon will support an additional 68881/2FPU, but again this will be clocked at 16MHz, avery pedestrian speed, especially since the co-proboards for the Al200 are already running at50MHz.

The only thing really going for the Falcon is theDSP chip. The DSP is a Digital Signal Processor,which is capable of 16 MIPs of operation at aspeed of 32MHz. The DSP will be initially used forhigh quality audio work, but can also help withvideo and high speed communications_ It will beinteresting to see what the third party manufactur-ers make of it.

Unfortunately for the music ambitions of themachine, at E999 for the 4Mb version (which is theminimum needed to use the DSP properly) it isalready more expensive than many dedicatedsamplers and effects boxes.

USER INTERFACEThe Falcon still struggles on withTOS. This is the Multitasking ver-sion of TOS. cunningly calledMultiDos, which provides similarfeatures to AmigaDOS, thoughwithout any equivalent of Allexx.It is a significant advance overthe old TOS, and in manyrespects is more powerful thaneither Windows on the IBM PC orSystem 7.0 on the Applemachines, but still sticksto the quirky old TOSprinciples_ Task switch-ing is not as easy ason the Amiga and taskpriorities are decidedby MultiDos alone.

The screen modegoes up to SuperVGA standard - 640x 480 in 256 colours.This is obviouslyless than the Amigas are capable of, but is of thesame standard attained by the other machinesunder test.

SOFTWARE SUPPORTAlthough there is plentyof ST software availablewhich, at this earlystage, seems to beentirely compatible withthis new machine, thereis yet to be any signifi-cant packages releasedwhich will take advan-tage of the newcapabilitiesof theFalcon.It seemsthat theFalcon willattain amuch betterbackwardcompatibilityrate thanthe Amigadid whenthe A500+was

launched (and the Al200 and the A4000).

EXPANDABILITYWith a SCSI port as standard there is no problemin adding external storage devices such as harddrives and tape streamers. The back of the Falconalso sports a MIDI port (as did all previous STs)and a LocalTalk compatible LAN port. There is nodoubt that the Falcon is well connected when itcomes to expansion.

There is even a special DSP port, which allowsthe DSP direct access to the outside world. One ofthe possible future expansions for this port wouldbe a high speed modem. As most of the modemfunction would be handled by the DSP, such a unitwould be relatively cheap. A fax device would bealmost just as easy.

The Falcon will have the same standard of

191==:Pl•r

OSP chipTrue MultitaskingReasonable expandableSCSI as standardMIDI as standard

Limited to 256 colours16-bit RAMSlow processor clock speedIt's an AtariPoor configuration optionsMemory upgrade limited

LEAD FEATURE

Price: E599I999 4Mb Contact: Silica,081 309 1111

Teo a lio Pa n emownwela

le le o aleNO law M OMbut M orro bobof cash t o mptevenlastmark e r gspends

hardware support as the ST did, but with some ofthe less committed ST suppliers having moved outof Alan penpherals, it seems unlikely that they willtool up again just to support this new machineunless it starts selling in large numbers.

CONCLUSIONThe Falcon is certainly a nice machine. I lls theonly home computer with a DSP chip as standardwhich could win it a large number of friends in themusic business, It does have its share of disad-vantages too.

The first of these is the price. Its performancedoesn't match up to the other contenders in theprice range, even if it does have the OSP. It is

rather silly to sell the machine in a1Mb configuration. In this amount ofmemory it is impossible to multitaskeffectively or make any significantuse of the DSP - the only two rea-sons for many Atari Owners toupgrade.

It may prove to be a useful toolfor musicians and it does have arather large software library to buildon which may tempt existing STowners to upgrade.

Perhaps the real testing groundfor the Falcon will be in the DSPupgrade market. If software and

peripherals can be manufactured quickly andcheaply enough a new wave of Ataris may appear

music studios up and down the country.The tremendous advantage of the DSP chip couldbe undermined if Commodore manage to get theiract together and produce a DSP card for theA4000s (although this would obviously suffer thesame price problems when competing againstmusic studio equipment).

In the end the Falcon is not a complete solu-tion, you would need more than the basic model tobe able to achieve anything useful (rather as theAl200 really needs a hard drive if you want to doanything but play games), so the pricepoint is a lit-tle misleading,

2 9

Page 30: CUAmiga_039_May_1993.pdf

D e .s.infoDisk :in foExpansion. infoPre s in f oSyste e , infoTrashoen :infoU a llit ie s.in f oWIDStartup:info

063 0000003 Rea 000/019 1 1 0000000 /0331151

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5650 0 9 4 e b-8 9 2 3 1 6 4 5 ----RWED I FF t u x Sound6766 01-Feb-89 2 3 :1 6 37 ----RWE0 I FF a svx Sound1160 2 7 -Jul-9 2 0 9 .4 2 2 0 --P-RWED App lica t ion

364 T o d a y 20 .07 .01 - - - -0 W-0 Workbench I con10024 2 7 -Jul-9 2 0 $ 4 2 .2 0 --P-RMED Applica t ion

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454 27-3%31-92 0 9 :4 2 3 3 ----RW-0 Workbench I con12520 27-Ju1-12 8 9,6 2 , 2 0 - - P -R I E D A p p l i ca t i o n

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Page 31: CUAmiga_039_May_1993.pdf

31k1 PZF0, years the IBM compatible Personal

Computer (or PC) has been confined tohupe ciuncky boxes and running word pro-s and sweadsheets. Recently this has

mewled 10 &lenge, with more and more homeme n buying PCs. tempted by the dramatic plum-wag a, prices. So far this year. more than 300,000at e have been sold.

vitincireds of manufacturers produce PCs andaercterals, with even Commodore starting to get&era good at it. All PCs use CPUs developed bymap •or a compatible chip from a competitor) andI le most common are the 80286. the 80386 andI le 80486. With the drop in prices and ever-

easing need for more processorbower. no•one buys a 286 theseM O and no-one with sense buys a'I•i either.

SET UP• oocal PC set-up includes: the

with 4Mb of RAM in a desk topor tower configuration case, a sepa-'ate keyboard, a large hard disk, a3 5 inch high density floppy drive, anSVGA video card and monitor, a

use and a copy of MS DOS and•Widows.

For a 486-based computer thissat -up can be bought for just underE1000, and for a 386 under E800.icytable PCs are also available which offer the

same facilities (minus some expansion) with amono LCD or Plasma display for about the sameonce.

PRICE/POWERThe better 386s and the 486 range of chips pro-vide a formidable amount of raw processing power- but they need to as they have little in the way ofco-processors to help them.

The PC was originallydesigned to have no more than640K of RAM, and even todaythis limit can cause problems -adding more memory to a PCrequires extended memory,expanded memory and highmemory to break the limit.

The SVGA video cards pro-vide excellent displays, but forphoto-realistic results an extravideo card will be needed. Amonitor is considered a stan-dard requirement, and there isno provision for connecting thevideo signal to a TV or video,

Sound is limited to simplebeeps, although sound cardssuch as AdLib compatible sys-

tems) are themselves now astandard,

USER INTERFACEPCs use MS DOS - a commandILne interface of considerablepower and complexity. In orderto alleviate this barrier to user-

Quite cheap considering amonitor and hard drive are asstandard.Vast software library avail-ableLots at hardware to choosefrom.

yesterday'sDay.lber interlace is nothing

SpecialProducts are aimed at busi-ness users are not cheapc<ends»

CONS:

friendliness, Microsoft developedWindows. Now the law suits have dieddown. it's safe for me to tell you thatWindows is just like the WIMP systemknown and enjoyed by Mac and Amigaowners - and just about every computer.

Running Windows on a PC requires atleast a 386 with 4Mb of RAM to do itproperly, and a large chunk ofhard disk space. Using Windowswith processor intensive opera-tions is not recommended, asWindows itself requires a largesystem overhead.

Windows runson top of' MS

DOS, and is therefore neitherstartlingly fast nor able to offerproper multitasking.

1111811811noseurnvi

GREAT EXPECTATIONSA new version of Windows whichruns on the hardware directly hasbeen coming 'real soon now' forquite some time, but it is unclearexactly how popular it will become.OS12 was supposed to revolutionisethe PC world, and although it is aremarkable operation system, it hasso far failed to attract users in anylarge number.

SOFTWARESUPPORTsotmare is tne PC's forte, for if you can't get aprogram to do what you want on a PC then theprogram hasn't been written for any computer. Allmanner of serious software is available, althoughthe biggest growth area has been leisure titles.Most, if not all, the games packages available for

liThe chunkyPC power sup-ply will alsoprovide powerfor any extradrives orexpansionsconnected,2)E x pensioncoards pluginto thisdaughter-board , inmuch thesame way thatcards areadded to theA4000.3) The mainboard of thePC includesan Inlet 3080series chip,the mainrivals toMotorola;68000 series.41 RAm is usu-ally added asMOM moduleson the PC.

LEAD FEATURE

f al M O O modal mos

Crq

CS A M U

I n a nsionnt o o d a mNEMO Oa

millem o o ga l OMEi l l p lo plitEpp O ilyI M .

Wool. risshomes a s m it

the Amiga are also available for the PC - checkout the displays in your local software shop.

Audio and video applications are also avail-able, but the PC still has to succeed in the world ofmultimedia. This is mainly due to the lack of stan-dards in video and audio hardware, but this couldbe solved soon. Multimedia 'workstations' areavailable as complete solutions, but they tend tobe pricey.

EXPANDABILITYPCs come with sockets for expansion cards asstandard, and there are many ways to take advan-tage of them. Moderns, hard cards, video cards,sound cards, fax cards - a flick through a PC magwill start your credit card pounding.

Careful choice of the PC at the outset will alsoallow the central CPU to be upgraded, either bymoving up to a 486 or improving from an SX chipto a DX.

CONCLUSIONThe PC will be with us for years to come, with reg-ular processor up-dates and software to match,

simply because it is the mostpopular computer on theplanet. Unfortunately the 'gladto be grey' set also leavethemselves open to exploita-tion by the software houseswho charge ridiculous sums ofmoney for the applicationssoftware. This is in some waysunderstandable as program-ming any 'adventurous'application on the PC meanswading through levels ofarchaic system architecture.

Conservative if not down-right boring. PCs are not easymachines to use. Their userinterface is clumsy, and in theconstant search for 'backwardcompatibility' genuinely newand exciting software andhardware products are, unfor-tunately, few and far between.

Price: starting around E800for 386 with VGA Contact:Various - buy a copy of PCReview for more information.

31

Page 32: CUAmiga_039_May_1993.pdf

•111 :53 u±uI Li Atari Falcon

7

IBM 386

5

Apple Mac

9

Archimedes

0

9 4 4 7

5 9 8 6

5•4 7.0 1.0 6.4

4 3 3 4

LEAD FEATURE

T h e recent price reductions in Apple hardwarehave spearheaded a new push into thehome market- There are a few models which

are within the scope of this review, including thelower model in the Performa series and the LC Ifas well as the Classic.

Macintosh have always seen themselves asinnovators, directly threatening IBM in theirastounding ad. directed by Ridley Scott, whichaired only once at half time in the Superbowl – themost expensive TV ad slot anywherein the wand.

The threat was made – 'Find outwhy for you, 1984 won't be like 1984',but Apple have failed to live up to theirearly expectations. Whilst it is truethat the Macintosh is the only seriousrival to the IBM PC at the businessside of the market. it still has a fairlypitdul market share.

Traditionally though, the Macintoshis the easiest machine to use. The mouse onlyhas one button, and the user only needs onebraincell to know when to Dress it.

PRICE/POWERMacintosh equipment has also been traditionallyoverpriced. That is not a charge which is easy tojustify any more. Prices have fallen, and systemshave become more useful, but speed is still aproblem_

• Hie E• 1 1 S t e l q • P- • • • - • 0 , 0".

Et e t t s eFair graphics capabilityGood solPeare support

Expensive to supportCan be frustrating

— I V 'p.

MIL mt 411 non Et 1.__”0.

Applications such $S Quark )(press have made the Mac verypopular in many niche markets.

The Macintosh Classic I lls an '030 basedmachine, though you could be fooled into thinkingit contained a plain 68000 chip. The main prob-lems with the Macintosh is that the processor isexpected to do almost everything. There are a fewcustom chips. but nothing to the level of the graph-ics chips on the Amiga and Falcon.

Another problem for the Mac is that most of thesystem software must be stored in RAM.Particularly with System 7, large chunks of mem-ory are taken up with fonts and 'systemextensions' t h e tiles and utilities required to runthe OS properly. A typical memory overhead isaround 1.3 Mb – a fairly large overhead on amachine which comes with only 2Mb as standard.

USER INTERFACEThe Mac is widely hailed as the idiot-proofmachine. It's quite true that even rabid techno.phobes can pick up the basics in a matter of hoursrather than days.

That doesn't mean there aren't some problemsthough. Many users !eel restricted by the tyranni-cal Wimp system. Unlike the PC and Amiga. it isimpossible to play around with files in the sameway. You can't access tiles without using an appli-

32

cation. All tiles are tied to the applications whichcreated them and it can be a problem swappingirtfOrrnati011 between two programs. It is also a bitslow, especially screen updates.

SOFTWARE SUPPORTThere is about as much software available for theMacintosh as there is for the IBM PC. Most of thesoftware tends to be in the niche areas – wordprocessing and DTP, but plenty of business soft-ware is available. There is a games

scene on the Mac, although it is notas prolific as even the PC market.There is a minimal amount ofPublic Domain software too.

Unfortunately most of the soft-ware tends to be rather expensive.The premise seems to be that ifpeople can afford themachines, they canafford overpriced sett-

ware to make them work.

EXPANDABILITYMacs do come with a variety ofexternal connectors, includingAppleTalk and SCSI ports. Unfortunately expan-sions such as extra memory, extra floppy drivaccelerators are all the sorts of expansion whichas to be carried out by dealers. The Classic IIhas limited expansion bus capabilities, but the LCmodel is capable of handling almost anything youcan throw at it – if you have the money.

The dealer-install policy has rather put off thirdparty manufacturers, so most expansions.are fromApple themselves or from closely linked manufac-turers. What this means to the end user is thatevery peripheral for the Mac is approximately 50%more expensive than it would be on any othermachine.

CONCLUSIONThe Mac is very much a user's machine – a com-puter for people who don't have to understandwhat is going on, and moreover, don't want to.There is little support for more cerebral pursuitssuch as, shock, programming, No, I'm afraid riot.Apple have decided that you don't want to do that_Unless you want a professional developer systemof course. The Mac is very much a computer forthe 90s t h e 'nanny state' rendered in silicon. Oh,and the sound is terrible too.

Price: E799 Contact: Apple UK, 081 569 1199

r — r

M E END

ii

l o i l m o m e ne m e - - - 4

New variants on\ t h is machine

may become areal threat to thehome market.

es,Ni I there o u have it. That's what we make of

111011•1110. .411111111101111111111111111111111111111110

the home computer market, but I'm sure everyperson will have his own ideas. The judgementsprovided have been given by people who haveactually used these machines, not just by goingon the hype that is churned out by various fac-tions, Obviously, these are very much personalobservations, but that is, after all, as much asanyone can hope for. There is no scientific testfor how easy a machine is to use, and even pro-cessor speed readings are inclined to give

• misleading results.At the end of the day most machines seem to

• d o better than all the others in one particulararea. The Mac is the easiest to use, theArchimedes is exceptionally fast, the PC has alot of software support and the Falcon has a nicemusic chip with MIDI ports built in.

The Amiga itself seems to be the most bal-anced all round machine. It is excellent forplaying games, there is a reasonable amount ofhardware arid software available at sensibleprices – it's an all-purpose performer– and isn'tthat what people really need in a home computerwhen all is said and done? e s t )

The machines comparedAmiga Al200

Fast 0 Lisi! . 8 0CPU Power

Graphics rap.Sound cap. 7 7

,

GamesSoftware sup. 8 8Hardware

Overall 7 . 4 7 . 8

Position: 2 1

cap = capabilityS u n n o rt

Amiga A40311

Acorn

Page 33: CUAmiga_039_May_1993.pdf

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Page 34: CUAmiga_039_May_1993.pdf

INDI Direct Mail Is original and veryexciting. Before you buy mail orderyou must first be confident that you willreceive the product you've ordered andthat the supplier will still be there in thefuture, should you need them.

A mail order purchase from INDI is asafe and secure decision, and here'swhy. INDI is a wholly owned subsidiaryof a public company now In its tenthyear of trading and specialising in thesupply of computer products.a turnover approaching £30million per annum, we have theresources and the purchasing power tooffer you the best deals, deliver themnextday nationwide and always bearound when you need us.

INDI are now able to offer competitivecredit facilities on all orders over C200.All credit facilkies are sublect to statusand applicants must be over the age of18. If you would like a quote simply callour sales line where acceptance cannormally be notified within the hour.We are also able to offer Creditinsurance to cover repayments in theevent of sickness or unemployment.Typical examOos of credit availableare shown below including optionalcredit insurance and the 90 daydeferred payments. For a personalquote ring 0543 419999.

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All prices quoted aro inclusive of VAT.

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AMIGA RECOMMENDED PERIPHERALS & ACCESSORIESAOAIGA 1 094511 COLOUR!STIRS° MONITOR Cornenockmo

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MICRODOTKS M $ 200FLOATING POINT AND 32•SIT WIDE MINOAN'UtP01434044 FOR M I 1409 APAIGA 12013 T he64100200 is ofinivri to Arn ilia I 200 owners as orari A w n . ,high ems lily opgrode sole non to amelOe • trimlorclaMEND floating parre un• ond to p e,' l b . , n t i n J I P b O flO t

ki eight nwegobyten ni 32bit with, Amigo latelthikiSpoods c f PU anneal loot 16. a. much ea 55 times Ann cilnon. Al200 M IX 1200 portnitn the Al200 oMim o t i l ePb. KA potential oI his sr bon and software (No..' amelobtewith tool Inn* clock °dot 10.D0so each 0 0 .01INDI ORKII lot.' Cc-Processor Cl 35.994 LIEGE:399.99 I I MEG C399.99

3 Top wady 101' STICKSrerotroihoneleiti tor otel mitt.any Amiga Fr/odes-IPYTHON I RRP C 14 79IND! M K T £9.99A M A M I( Amod• style;rrotraswitched FirmaC12.911PNIATOO Hight Oen on £22.59

- - - - - - -The latest, the ultimate, the best home computer available16.8 million colours, superfast processor, superb stereosound, lightning speed - the all new Amiga 1200 has them allMarvel at the ease with which the Amiga 1200 and its amazing32•bit processing power devours the most demandingsoftware. At this price the Al200 has no equal - forget therest, it's definitely the best!1200 STANDARD FEATURES• 68020 Processor • PCMCIA Slot • 2Mb Chip RAM 3.5'Internal Floppy • AA Chipset • Built-in TV modulator

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079.99 er frl)m El4 47* per m o n t h(• Credit price based on 36 monthly payments APR 29.8%.Total repayment £520.92 and 90 day deferred payments)

IMJLIISTAKT IIILOMSHAAISI 4,1 .3 I O N

(na tl. 0* 01 ikkoort V2 OndVi 3 90M. &vino mons. aiderseetwane Mot darnel mock underrime °awaitin g ' T O W. E. . ). .0await Com p a ti b l e *a*

A5000300 rr CA000'Pi 01 PRICE £4.499

COMODDORE PAPS 1230 A high goodly 9 pm DotUm, r w I, p a p e r m u t te r t e ed a nd is h il ly

compatible with Lowe. EX 00 arta IMn Industry Si ontlorth.High speed 120 CPS droll mode ond N 1 . 0 rotinh• at 25CPSIN DI YAWS ADDED ERIED. PRINT D r is iv vetoingi carck lemen oncl poop,AMIGA U ,0 0 - E thm anent.' aod potgromminglangrinvM i n & M u l t i m e d i a Avdmeing tystern - for

immmoon, seem& speech. g M ph. and meiINDI PRICE f a c t o

COMMOCIOti OAPS 1270111K .112 pa wnscconewatiorys,zmrn i n k i e r p r i n t er W h iq w ° el m yet p m. .. ao,

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on Mei mortar Especially at This price!INCH PIKE 194,991,A-500.4500. °DOM...am.< 64 c,npcnibiel

127001 - REPTACEPAI NT INK .1 El CARTRIDGE i NCHPRICE C12.99

NIIR PAN-RA...P.11MM SEE M ONO PAGE

A600 - SD A single drive Amiga for those al you requiring a basic A600at a vet y competitive price.PACK INCLUDES: A600 single drive, bvilt-in TV modulator, 1Mb memory.12 months at home service.IND! VALUE ADDED FREE• Kick Off 2 Piaemanio • Space Ace • Populous • Microswitchedloystick

WAR_PRKE] 0 3 9 . 9 9A600 EPIC PACK (201MA HD)PACK INCLUDES: • A600 Hard Disk (20Mb) • IM13 Memory • Epic• Rome • Myth • Trivial Pursuit • Amigo Text • Deluxe Paint• 12 months at home servicePWS INDI ACCESSORY PACK AS LISTED. COMES WITH AN EXTRA512K RAM EXPANSION REEL!!

I i NDI I PRICE] E 3 9 5 . 9 9INDI Ae00 ACCESSORY PACK(Featured with WWW)• Micro Swildlod Joystidc • Lockable Disk Box • Disk Wallet• i0 Blank Disks • Kick Off 2 • Pipemonia • Space Ace • Populous• Zopsac Carry Case • Zappol-Shirt.E26.99

Page 35: CUAmiga_039_May_1993.pdf

TERMS AVAILABLE OVER 6, 12, 18,24 & 36 MONTHS SUBJECT 10 STATUS.WHY NOT RING FORA QUOTE. SAME DAY RESPONSE. (SEE EXAMPLE).

e.

mall.3zing

the

3.5'

r-Shirt.

a q uole-

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• i/ ! N M

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IIlk- Pvasonic 1MBI.'.•

\Iowa

I , , , . l o we g o r 1 5 11

i l l ,

KX P-4410• 5 pages per minute• 28 resident fonts• Optional 2nd input bin

(total printer capacity2x 200 sheets)

• low running costs• Porallel interface• Optional memory

expansion to 4.5Mb

Panasonic

KX-P2180

INDII PRICE199491

Theme. Panosonic KX-P2 180 9 pin quiet colour printer.Produces crisp clear text in mono or in 7 glorious colourswins new quiet technology. The new KX-P2180 is typically1.5dIA quieter in operation, thon tlw composition.• Fo• Printing Spoods 192CP5 Draft and 38 CPS NIO• Colour Printing? colour palette (blue, red, green, yellow, violet, magenta and black)• OuloPrinting Super quiet 45-48d BA sound level (most matrix printers are typically inWAN of 60d BA I• 6 Random Fonts Oyer 6,100 type styles using Courier Prestige, Bold PS, Ronson, Scrip.and Sans Serif Fonts• 3 P000r Paths Paper handling from bottom, top and rear for rotor firoubility• 1 Year Warranty for total peace of rn,nd

4 .0•••

(0.5Mb as standard)• HP Laseriet II Emulation

RRP £992.00r i N a P R I C EE49

0.99

inc. VATVirORDWORIN COMPLETELY FREE

WI T H L ASER PRINT ERS

ue t PrintingColour

ing

We resectrthed the colour printer market in great depth to find a colour printer good enough to cope with Amigo's powerful graphic output, yet at on affordable pre*We flayed the perfect printer in the Panasonic KX-P2180+KX-P2123 quiet printers.Vie them considered that if you were going to buy a Panasonic printer, you would probably need a quality word processing package louse with it. We found that loci,

•Wordwarth', yet at a retail price of 029.99 we thought that might be a little too expensive on top of your printer purchase! So together with Panasonic we decidedgris a copy of 'Wordworth' free with every Panasonic printer, How's that for added value?

r• mina Dwolrrm (om PLFTELYFRF WITH PANASONIC

QUIET PRINTERS The writers choice. The ultimate word processor forAMIGA computers. Wordworth is undoubtedly the ultimate wortlidocumentprocessor for the full range of AMIGA computers. The graphical Making ofWORDWORTH makes producing docu ments foster and easier, with the enhancedprinting fonts (including full Panasonic KX P2180 and KX P2I23 colour printingsupport), Collins spell checker and Thesaurus, no other word processor comesdose "Without doubt this is ono of the best document processors forth.AMIGA, Today." [Amiga Format).NORMAL FIRP C129.99 inc. vat

Panasonic LASER PRINTERSKXP-4410 LASER PRINTER K X P A I I I I I A S E R I N T E

pPr-

111111141111111111111tli

wrOPDViLitiTHCOeriPtETELY FREEWITH PANASONIC LASER PRINTERSTne worriers choice The ultimate mond

processor tog AMIGA commonsNORMAL RAP E12229 inc. VAT

Orrice again Indi have joined together with Panasonic to offer oil Amigo 0.Pelft the most outstanding Loser Printer offer over We are now able to oiler high quality. professional low printing al veryaffordable prices. Wear. olso giving away a free copy of Wordworth with every Portasonic loser Printer purchased (ARP 129.991. Whether you're tooting for a loser printer to handle word processing.DIP, presentation or complex graphics applications - the Panasonic rungs offers you the power to moot your requirements.

1 Panasonic I

oN-srrEWARRANTY

IND'E139!

Panasonic PRINTER ACCESSORIES1) PANASONIC AUTOMATIC SHEET FEEDERAutomatic Sheet Feeder for K XP2180/10(P2123 holds80 A4 sheets. I NOI PRICE C89. 992) PRINTER DUST COVERSpecially tailored quality dust cover for PonasonicKXP2180,KXP2123 printer. I NDI PRICE C8.093) PRINTER STAND2 piece printer stand. IN DI PRICE E9.994) PAPER PACK500 sheets quality Arl paper. IN DI PRICE E9.995) CONTINUOUS PAPER2000 sheets 1 port listing paper. I N D I PRICE £ 1 9 .9 96) PARALLEL PRINTER CABLETo be used when connecting Amiga to Panasonic PonterIN DI PRICE C8.99 (E5.99 if purdsosed with printer)7) PANA.SON IC COLOUR RIBBONColour ribbon for KX P2180KXP2123 IN DI PRICE C18.998) PANASONIC BLACK RIBBONBlack ribbon for KXP21801KXP2123. IN DI PRICE £9.99

-

PRICE

KXP-4430• Satinprint (optimum resolution

tochnolog y) •• 5 pages per minute• HP Laserjet III Emulation, PCL• 8 scalable fonts & 28 bitmap

functions• Optional 2nd input bin Icital

printer capacity 2 x200 sheets)• Optionol memory expansion to

5 0Mb (lMb as standard)

KX-P2123

The new high performance PnatAIIIC KX-P2123 24 pin.Quiet colour printer offers leading edge quiet printingtechnology at an affordable price.

• Past Printing Speeds 192 CPS draft, 64 CPS LO and 32 CP SLO.• Cakiur Printing 7 colour palette (blue, red, green, yellow, violet, mogenta and block)• OulotPrinting Super quiet 43.5-46k BA sound level (moo matrix primers ore typically in

excess of 60dBA)• 7 Resident Fonts Over 152,000 type styles using Super tO, Courier Prestige, Bold PS,Roman, Script onri Sans Serif Fonts• 24 PIN Diamond Printhooti High performance and high quality output• Y e a r Win rronty for total imam of mind

RRP £1286.00F I N I W i t PRICE 1E699.99

Inc VATWORDWORTH COMPLETELY Fete

WITH LASER PRINTERS-ISat.proneet,,. •th•oliny

Oto S

r 1,r nns pe" d

I . "

SAVE t CEEE'• ON THE FOLLOWINGACCESSORY PACKS

PACK 1PANASONIC COLOUR RIBBON PACKConjoins 6 colour ribbons for 0,1'2180.'100'2123.RAP E119.99 INDI PRICE £89.99 SAVE E30.00111PACK 2PANASONIC RIBBON PACKContains 2 block and 4 colour ribbons forKXP2180/K102123. RAP E99.99 INDI PRICE £69.99SAVE E30.00111PACK 3PANASONIC DELUXE ACCESSORY PACKContents • Automatic Sheet Feeder, 2 '<block ribbons,2 '<colour ribbons, 1 x dust co,,err, 2 p i e c e p r i n t e r s t a n d .

RAP E169 99 IND I PRICE el 39.99 SAVE E30_00111

Add E2_50 carriage to an prLnier accessories or combinations thereof

Page 36: CUAmiga_039_May_1993.pdf

12 MONTHS INTEREST FREE CREDIT AVAILABLE ON CDT'/ EXTERNAL HARSUBJECT TO STATUS. LOW INTEREST CREDIT AVAILABLE ON ALL ORDERS OVER E200

THE r o l a- M E DI A -C O MP U TE R

sett

ff'S A CD PLAYER - Yes, it will play all your Primal Scream, Pavarotti,Pink Floyd and ony other CD you care to menfon in superb high qualitystereo, with remote infra red control.IT'S AN AMIGA - Plug in the keyboard, switch on the external diskdrive and the colossal range of inexpensive Amiga software can beused on your CDTVIT'S A MULTIMEDIA SYSTEM - Just imagine, stereo sound, imagerand text anon screen. It asks a question, you respond, it responds -interoctivel Each CD disc holds hundreds of megabytes of data with instantoptical access. The whole of

Hutchinson's Encyclopedia fits onto 1 disc. This interactive system is a unique aid for Education, Business or LeisureThe future is herelPACK CONTENTS AS STANDARD • Amiga CDTV Player • CDTV keyboard • c DP/ 1411 3.5" Disc Drive• CDTV Infra red remote controller • CDTV wired moose • CDTV Welcome Disc • Manuals • Fred Fish CDTVINDI VAWE ADDED FREE • Lemmings CDTV (E34.99) • Blues Brothers (E12.991 • Pipemania, Populous,Kickoff 2, Space Ace (E122.52)

CDT's/ CONNECTSD1RECTIY10 YOUR r, 5.ET

THE BRICK-ETTE Just plug inthe Brick-ene and use ony wiredAmiga compatible joystick,InouS0 or trockboll devke on theCommodore CDTV_ The bulb-in8 bit Micro Processor gives theBrick-elle big smarts in a tinypackage and makes it easy tosee lust plug into the remote pertand it is ready to go with realtime mouse or joysIkk movement

on your CDTV. No loading of driver progroms orsoftware. No switches for mouse or joystick. Specialsettings (with mouse) allow you to bloat away with threerapid fire modes & dual fire buttons. Comes complete withPython Micro Switched Joystick.INDI EXCLUSIVE £ 4 9 . 9 9With two Joysticks E59 . 99

AMIGA CDTV T H E MULTIMEDIA COMPUTER TOTAL HOME

ARTS AND LEISUREAr/roanced Military SystemWorsen in MotionGuinness Disc of RecordsAnimals in MotionConnoisseur Fine ArtsFruits & VegetablesTrees & ShrubsGorden PlantsIndoor PlontsEDUCATIONFun School - Linder 5'sAlong Hord Day at the RanchA Bun for BarneyCinderellaFun School for 6.4,7Fun School for over TiHeather Hits Her Fire Home RunIN-English as a 2nd languageMind Run

BLACK 10845 MONITORAt lost the CDTV Monitor youhave been waiting for. Theoriginal and best sellingcolour/stereo monitor fromCommodore is now available inblack 10 complement your C DIV.INDI PRICE a 89. 99(or £179.99 when purchasedwith CDTV Mul t i . M . d ia p a ck i

E29.99£29.99£34.99E29.99E34.99£34.99£34.99£34.99E34.99

E14.99E34.99£29.99£39.99£24.99£24.99E34.99£34.99£29.99

MONITOR NOTINCWDED

-,511111,11'

ENTERTAINMENT SYSTEM

AMIGA CDTV AACESSOR

It you are thinking of buying CDTV or olready own oneyou'll be pleased to know Mot iNDI stock all CDTVaccessories and softwore that are available frommanufacturers. We believe in CDTV and we thereforecontinue to support this exciting product. You will a lwayshove a source of product for your CDTV from NI XIto R

CDTV Encore SCSI Controller+ Internal Mount KitCI 09.99CDTV Internal Genlock C I 4 9 .9 9Block 10845 Colour Stereo Monitor £ 1 8 9 . 9 9(When purchased with CDTV Multi-Medic ParklCI 79.99CDTv Remote Mouse E 4 9 . 9 9Scan TV/Monitor Lead S t e r e o Phono to o d le l 4 .9 9Megochtp - lhoth Upgrade Chip RAM UpgradeFor CDTV e l 5 9 . 9 9

Mud PuddleMy PointNorth Polar ExpeditionPaper Bog PrincessScary Poems for Rotten KidsTale of Beniornin BunnyTole of Peter RabbitThomas SnowsuitMowing Gives Me Stomach AcheBarney Boor Goes CampingAsterix English for French IJopon World (PAL)NASA, the 25th YearFradol UniverseENTERTAINMENTBottlechessBottle StormFred Fish (CD PDIIAll Dogs to Heaven, Electric CrayonUltimate Basketball

The problem with any new product is that it always takes time foreveryone to realise its full potential. a i r y is no exception and in ouropinion everything we have read does a pretty poor job of explainingjust what CDTV can do and why it is so exciting.

THE IN D I GUIDE TO CDT,/

-71

rINDII PRICE

SOFTWARE£34.99E29.99E49.99£34.99£39.99£39.99E39.99E34.99E34,99E29.99£34.99£49.99£19.99E34.99

£39.99£29.99CI 9.99£34.99£29.99

Oasc. Board GamesDinosaurs for HireHound of the BaskervillesPsycho KillerSherlock Holmes,

Consulting DetectiveSim CityTrivial Pursuit (PALIWrath of the DemonTeam YankeeRaffiesPrehistorikSnoopy (PAL)Town with No NomelemmingsEuropean Space SimulotorFantastic VoyageGlob& ChaosTurrkon ITurrkon II

MAIGA CDTV EXTERNALHARD DISK DRIVE

You've got the CDTV, you've got the key-board and the floppy disk drive - for a totalcomputer solution all that's needed is anultra fast hard disk drive.The CDTV-H D unit boasts a massive 65Mb ofhard disk storage with lightning fast accesstimes through its SCSI interface. The unitcomes complete with Workbench 1.3 and allnecessary cables.

12MONTHS

INTEREST FREE CREDITONTHIS PRODUCT.PHONE FOR DETAILS.

(SUBJECT TOSTATUS)

E34.99E14.99£29.99E29.99

£39.99£29.99E49.99£29.99£34.99E34.99E34.99E34.99E29,99E34.99E34.99£34.99£79.99E29.99£29.99

PRICE]

E399,21

E26919.

Guy SPYCover Girl PokerlogicalPreyCurse of RoSpace WarsMUSICMusic MakerRemixKamoke Fun Hits IVoicemauer + MicrophoneVoice EXREFERENCEAmerican Heritage DictionaryComplete Works of ShakespeareIllustrated Holy BibleNew Basics Electronic CookbookTimetable of BusinessTimetable of ScienceWorld Vista AtlasDr %%linen

£29.99£24.99£25.99£34.99E24.99E29.99

£34.99E29.99E14.99£39.99£19.99

E49.99£29.99E29.99E39.99E39,99£39.99E54.99E54.99

Page 37: CUAmiga_039_May_1993.pdf

YtO

D ofss

loll

CREDITDUCT.IETAILSTo

' I

4 ad'I f S T E M

APHIC

• •

ADVANTAGE OF THE CREDIT DEALS AVAILABLE (SUBJECT TOSTATUS). CREDIT AVAILABLE ON 6, 12, 181 NI 3 6 M O N T H S .WHY NOT RING NOW FOR A QUOTE. SAME DAY RESPONSE.

DIRECTtie PROFESSIONAL AMIGA

INCLUDED FREE Amiga Vision and WordworthWorth £229.99 W i l t 1 3 1 1 0 8 4 1 1Other 1500 configs available at very competitive prices.Phone for details. r i a l t° * I P

The A1500 is the ultimate borne computer for the whole family arid isdesigned to cover every computing requirement.N D-t ar e able to offer you exclusive deals on this outstanding product in

voriousconfigurations and bundles.All configurations come complete with the following software and accessories:-FEATURES:• fully functional keyboard with numeric pod separate from CPU• Includes 2 x 31/2" disk drives as standard with 54 ' Disk Boy.• Integral memory and card expansion capabilities (most cost effective

•L expansion route)• • Work bench 2.00 and Kickstari 2.04.CONTENTS:• Keyboard, mouse, reference manual, Puzznic, Toki, Elf (Games), D Paint

III (Graphics Package), Home Accounts, The Works (Platinum edition! Wordpro, Spreadsheet, Database) JoystickAMIGA A1500 FEATURED (see photograph above) • 52 Mb SCSI Hord Disk • Pock now includes 1084STMonitor & Ponasonic KX-P2123 24 pin colour printer. PHONE FOR

BEST PRICEOPAL VISION 24 err GRAPHIC SYSTEM FOR THE AMIGA1500120001300014000. IF you have on Amigo (150012000/300014000) you must ha w OpalVision with the ability to turnyour system into a tailor-made 24 bit ivories/cram, complete withGenlock, Frame Grabber, Chrome Key, Flicker Fixer, Pip, Truebit Double BoFleoscl Display, Video Switcher. Bmodcaa Resoland of course the unique OVEs, the Opal is quite simply thechoke for any 24 bit a ll rounder who needs a system that singrow with your imagination a nd needs Quite simply, it 's aspectoculor product Contents: Opol Board, Opa l Point -- 2 4 bitgraphic creation tool, Opa l presents - powerful presentationpackage, Opal Vision Hotkey - controls and rnonages OpolVisionand Amiga Graphics, Op a l Animate - animation softwarepackage, King of Karate - the world's First 24 bit grophicscompute( game. A VERY SPECIAL OFFER FREE IMAGINE 2.0Software, For a limited period only. INDI direct are offering avery special OPAIVISION bundle, that now includes a copy of

IMAGINE 2 .0 worth £299.99 absolutely free Imagine represents the state-of-the-art in 3 0 image processing that is able to utilizethe performance of the OPALVISION board and render images in full 24-Bit colour. N ow you con have PINS very best 24-Bit pointingsoftwore, and the very best in 3D recloring software when you purchose OPALVISION. Hurry this is a limited promotion, while stockslost, INDI PRICE PHONE FOR BEST PRICE CEEECOM M ODORE 1 9 6 0 M ULTI -SYNC M ON I T OR A l e • h igh resolution monitor lo t use with A1500(A2000443000(A4000•IND! PRICE PH O N E FOR BEST PRICE EEECAM I GA 3 0 0 0 2 5 I 5 2 M b Ilse Amiga 3000 features the powerful Motorola 68030 processor running at 25Mhz. Complete with 52MbSCSI Hard Drive I Single drinewith n o H O o v o i l o b l e I a n d 2 M b s y s t em R AM ( 6M b O p ti o n A v o i lo b l e) . F RE E A MI GA V IS IO N S OF TW AR E.

IND! PRICE PHONE FOR BEST PRICE EEEEAM I GA 3 0 0 0 - PC SYSTEM (3 8 6 5 X-2 5 ) The Amigo and PC hard drive system offering high performance PC386SX-25Mhzindustry standard computing and the true multkosking perforrnonce of the Amiga, oil in one box Run the PC or the Amigo and tronsferfiles between both operating systems. In addition to the standard Amigo 3000 specification. the Amigo 3000-PC system features 3865Xprocessor running of 25Mhz with I M b of PC memory and DOS 5, I N D ' PRICE PH O N E FOR BEST PRICE EEEEN EW! AM I GA 4 0 0 0 0401120Mb The nOW Flagship Amiga leaturieg the new AGA IAA) Graphics chip set with ultra high resolutionand a pollen T h. of 16.8 million colours. e heart of the Amigo 4000 is the new Motorola 68040 (Not C Chip) processor running ata breathe taking 25Mhz. Complete with 120Mb hard drive and 6M b of 32-Bit RAM (Additional Memory available)'NM PRICE PHONE FOR BEST PRICE ECEE (240Mb HD version of ribose product PHONE FOR BEST PRICE C M )Nose Monitor is not included with any of these systems.

SOUNDNISIONANIMATIONROMBO PRODUCTS NOW AVAILABLE FROM INDI • :

MEGAMIX is a low cost, high spec digital effects cartridge that plugs into theprinter port of your Amiga. This allows you to sample or record stereo soundfrom almost any musical source. Special effects can be added in real time, perfectfor the up and coming singer/musician/producer who wants that professionalsound at home. You will findMegamix masters performanceand its ease of use is unrivalled,just plug in and go...

VIDI AMIGA 12 is the ultimate low cost colour digitiser for your Amiga. Thereare no filters and no separate RGB Splitter. Colour images can be capturedin less than a second, mono images are grabbed in real time. No other imagecapture system offers this level of specification for the price.'The best value full colour digitiser on the market'

Amiga Format *--4-21110E

E29•2

EntTAKE 2 is o must for computer artists and enthusiasts of any age. It will cater forboth amateur and professional applications. So get the most out of your computerand open up your imagination to Take 2. As used in Rolf Harris Cartoon Club.

! M a l PRICE1E37.99

TEL 0543 419999 • FAX 0543 418079

DESPATCHAll orders received by 6pm Monday toFriday are despatched that day for nextworking day delivery using our notionalcourier - Seturicor. (UK Mainland only).Saturday del ivedes are available at asmall surcharge. If you are out when wedeliver, a card will be What your homegiving you a contact telephone number toarrange a convenient re-delivery.Delivery clued b e resolvedimmediately using o u r . on-line computer.All orders are despatched on a nextworking day delivery basis. Chequeorders are despatched immodkitely oncheque clearance, usually 10 workingdays from receipt. A delivery charge ofE5.00 is mode per Item unless otherwisestated.

WE ALSO ACCEPTILE P.O. ORDERS (DUTY FREE) CARR IAGE

CHARGE AT UK POSTAL RATES.

AFTER SALES ANDSPECIALIST SERVICE

All products are guaranteed for 12months. Same products carry a 12 monthsat home sorviceirepair guarantee (whereIndkated). In the unlikely event that anyproduct purchased from INCH arrives atyour home faulty, we will collect from yourhome and replace the product completelyfres of charge.AS PART OF OUR POLICY OF CONTINUAL

PRODUCT DEVELOPMENT AND REFINEMENT,WE RESERVE THE RIGHT TO CHANGE

SPECIFICATIONS Of P R OD U C T S A D V E R T I S ED .

PLEASE CONFIRM CURRENT SPECIFICATIONAT THE TIME OF ORDERING.

PRICES ARE VALID FOR M ONTH OF PUBLICATION ONLY

BY POST— simply fill in the coupon below.BY PHONE — phone lines open9.00a m-7 .00om Mon-Fri. 9•00am-4. 30pmSot. - where your coil will be answered byone of our IN DI sales team. After 7.00pmeach day your call will be an swered byonswerphone. If you would like to pkice ancycler have all details at hand includingcredit card. The message will guide youthrough your order.All offers subject to availability. Pricescorrect at time of going to prom May Wesuggest you call before ordering.

HOW TO ORDER

SEND YOUR ORDER TO:INDI DIRECT MAIL1 RINGWAY IND. ESTATE,EASTERN AVE,LICHFIELD, c u 0493STAFFS WS13 7SF.Please sendPrice . . . . . + DeliveryI enclose cheque/PO for eor charge my AccessNiso No.

Expiry date 1SignatureSend to NameAddress

Daytime Tel

Page 38: CUAmiga_039_May_1993.pdf

FIRST IMPRESSIONS •

stive

gamesreview col-umn of anyAmigamagazine.

38 FIRST IMPRESSIONSYou name it, you'll

find it here in the most

comprehensive previewsection of any Amigamag. We detail thehonest games comingyour way this year!4 6 GOAL!5 4 D-DAY57 FLASHBACK58 ARABIAN NIGHTS6 0 SUPER FROG6 4 SIM LIFE6 9 B17 FLYING

FORTRESS7 0 SCRABBLE7 7 W M8 5 SMALL TIPS8 6 PLAY TO WIN:

BODY BLOWS8 9 PLAY TO WIN:

CHAOS ENGINE9 3 TROLLS HEAD9 8 COMPETITION

3 8

Dan s spent most Of this month playingDino Dinie Goan. Actually that's a fib.Ha's spent the ENTIRE month playingVirgin's excellent new foot* elm!!

After gen'ng slaughtered at the SensibleSoccer World Cup, Jon's been too embar-rassed to show his taco in the office. He scurrently hiding under a large rock.

As Tony turned in an even worse pert or'mance during the Sensible Soccer WorldCup than Jon. he's been given all the crapgames to review for the next 3 years.

El hairy one is often mistaken for themissing link in the evolutionary chain, soit's kind of appropriate that we gave himSim Life to review. Ungabunga!

SCREEN STAR

It's crystal ball gazing time again asCU Amiga casts back the mists oftime and takes a peek at the gamesyou'll be playing later this year. If youwant to know what's hot and what'srot, read on...

BENEATH THE STEEL SKYVIRGINAlready being toutedas possiblerivals to Lucastilm and Sierra in thegraphic adventore stakes, Hull-based Revolution Software are busyputting the finishing touches to theirlatest extravaganza. After the suc-cess of Lure of the Temptress lastsummer, expectations are high thatthe new adventure will establishRevolution even further in the mindsand wallets of the games buyingpublic,

Set in the far future, Beneath theSteel Sky has a distinct BladeRunner feel to it, reflected in the tow-ering metropolis where much of theaction takes place. Huge multina-tional conglomerates now govern theworld and much of the planet hasbeen reduced to a polluted waste-land in the quest for dwindlingresources. Taking on the guise of arebel leader and takehprisoner by one of theruling conglomerates.it's up to you to escapefrom their clutches anddisable the governingsupercomputer thatcontrols every aspectof city life.

The Virtual Theatreengine that was usedto drive Lure has beensignificantly improvedfor its second outing,and the gameadvances in a more

Twice a year most of the software industry big-wigs get together for aweekend of self-congratulatory back-slapping and drink ing each otherundbr the table. All this happens at the European Computer TradeShow, an event that attracts software houses f rom around the world,and which acts as a showcase for all the latest computer and consolegames. As usual, the CU Amiga team were out in force, f reeloadinglike there was no tomorrow and walk ing off with as many freebies asour sweaty lit t le paws could carry. But all this hard work wasn't fornothing('), as in between hangovers and drink ing copious amounts ofalcohol, we managed to get the low down on all the top games you canexpect to see later this year.

subtle manner. Characters not onlyreact to global changes but alsoprogress on a personal basis. Forinstance, if you slag someone oftthey might then relate the incident toa friend who would also take a disliketo you.

Elaborate 'puzzle trees takeaccount of virtually any action that aplayer may make in the game andthis feature has allowed Revolutionto include multiple storylines whicheventually converge on each otheras the game reaches a climax.

If you read our three page work-in-progress a couple of months ago,youll already have an inkling abouthow good this game is going to be.Revolution are confident they've gota Monkey Island 2 beater here, andfrom what we've seen so far, we'dtend to agree.

Page 39: CUAmiga_039_May_1993.pdf

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FIRST IMPRESSIONS

EUROPEAN • PUTERTRADE SHOW SPECIAL REM

STAR TREK: 25TH ANNIVERSARYDITERPLAYrim probably showing my age here.bA I remember the very first timePot Star Trek was shown on theONO. I was about four years old andI oas absolutely gob-smacked. Eventiday. the program is still light-yearsahead of most TV science fiction -arbl now Trekkies everywhere aregomg to get the chance to try theirAuk at the home computer game oflet smash-hit show,

It may have taken them abso-kAely yonks and yonks, but theUS-based Interplay have finally gotwound to producing an Amiga ver-sion of their blockbusting Star TrekPC game. And it looks like an abso-lute corker! It's so true to the original1960s TV show that at times its justIke watching a real-life episode.

Produced and designed in con-sultation with Paramount, the gameis split into two distinct parts: a 3Dspace combat simulator and a senesof graphic adventures. The 3D com-bat sequences place you on thebridge of the USS Enterprise andPut you in control of the photon tor-pedoes and phaser banks as youengage enemy vessels - usuallyKlingons or Romulans. Once you'vesuccessfully battled your waythrough that lot, it's time for theplanet-bound adventures to begin asa landing party beams down toinvestigate some alien menace, dis-tress signal or whatever, As usual.the landing party consists of Kirk,Spook and Bones plus one securityofficer (who 'y'01,1 j u s t k n o w i s g o in g

to cop it very shortly!). Their adven-tures are icon-controlled and youcan flip between all four charactersat the click of a mouse button.

Learning from the mistakes of thePC game, the gameplay has beentweaked and improved upon assome of the original puzzles wereconsidered to be a little too tough.There's also a handy option to skipthe 3D combat sequences if you justwant to get stuck into the adventure,so that's a definite improvement,too. On the down side, the Amigaconversion has to make do with 64-colour half-brite mode as opposed tothe PC's 256 colours, and loadingtimes might be a little longer, espe-cially on the bog-standard A500.Still, there's talk of an Al200-spe-cific version in the not too distantfuture, so owners of that particular

machine will beable to enjoy thebest of bothworlds.

The episodicnature of the gameis reflected rightdown to the open-ing credits thatbegin each instal-ment, and there'seven an epilogueto each adventure (where McCoyand Kirk stand around, make a badjoke or two and look knowingly ateach other while they take the pissout of Spock). This just has to be oneof the most important Amigareleases this year and I'd be verysurprised if it didn't camp out in thenumber one spot for weeks on end.Watch out for a cover disk soon!SOCCERKIDKRISALIS

When we first heard about this game.we thought it was a bit of a joke. Afterall, how could you possibly hope tocombine the arcade playability of afooty sim with a platform romp?!Fortunately, Knsalis look like they'regoing to pull this off as the seeminglyunplayable game has metamor-phosed into what could be one of the top 10 games of1993.

Work began on Soccer Kid way back in February1992 and it's only now that the finishing touches arebeing put to the game. Based around the 1994 WorldCup, the multi-level kick'n'jump game involves a romparound the world as the impish young star attempts tocollect six pieces of the missing World Cup and thussave the competition from ruin. The football mad herohas a football constantly at his feet, which he can use toclobber any of the approaching nestles as well as pickup some of the many bonuses lying around each level.

The Kid has an amazing number of trick shots at hisdisposal - at the last count there were 15 - and it's thistype of flexibility that makes the game such a joy to play,

• , A t the stab of a fire button, youcan lob the ball straight up intothe air, perform an overheadbicycle kick, or smash the balloff the screen. There areplenty more where that little lotcame from, too, as our rotundhero can also head the ball,balance or jump on it for extraheight, and fire oil a shot withenough spin to make the ballreturn to his feet.

At the start of the game, there's a nifty trainer optionso that new players can become accustomed to the con-trol system. This is set in the Kid's backyard andinvolves negotiating an obstacle-packed course whereall the skills of the game come into play. In the maingame, there are six levels on offer, each subdivided intothree stages. Each level is set in a particular country andeach stage has a theme relevant to that country.However, there's no truth in the rumour that the gamewill have a special skinhead soccer hooligan stage whenthe action switches to good of Blighty!

With the usual end-of-level guardians and someexcellent in-game graphics and sound effects, this isprobably one game that deserves all the hype it gets.Watch Out for a coverdisk and review soon!

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)) SHOIAMME

Here's your at.a.glance guide toall the latest soft.ware releases...BLACK LEGENDHere's a new name you won't have heardof belore, but one which will soon becomevery familiar indeed. Based in Switzerland,but with offices throughout NorthernEurope. this new software house has anambitious target of releasing 35 (THIRTYFIVE!) new Amiga games over the noid fewmonths. Made up ot ex-demo teams Nomthe PD scene. the company has recruitedsome of the best names in the business.including Alcatraz, Zeus. Noxious (theteam that coded Protracker). Static Bytes,Scoopcx and Ravioli. Many of their titlesare nearing Million, so watch out lot ahuge work-in-progress in an upcomingissue.

VIRGINThera seems In be no stopping thisLondon-based sotto at the moment. Theirrelease schedule for Amiga games is abso-lutely heaving. In the next few months.expect to see Goal!, Apocalypse. Beneaththe Steel Sky, Dune 2. Cannon Fodder andan Al200 version of Lands 0 Lore. They'realso rumoured to have scooped up theAladdin him license for floppy release andsigned an exclusive deal with Acclaim andSega to convert some of Me bestMegadrive titles onto the Amiga. Check outour CU NEWS tor more into on that one!

OCEAN

Ocean had a busy show and also sportedthe best stand. Decked out in lake bambooshoots and palm trees, the centre DI affray-liOn was a huge 12- loot dinosaurstraddling their exclusive games suite. Allthis over-the-Maness was in order to pro-mote their Jurassic Park license DI StevenSpielberg's bound-to-be-big dinosaurmovie Naturally. the CU team were invitedin for a good few beers as well as to take alook at all the hot new releases. Therelooks to be no let up in Ocean's scheduleas they're releasing more Amiga-specificsluff than ever before With both UniversalMonsters and FA Premier League wingingtheir way into the sollshops, theManchester-based firm are currentlypotting the finishing touches toInternational Open Gail Championship andBurnin• Rubber. a Lotus-style racer whichmakes Death Race 2000 look like a pen-sioner's outing.

4 0

FIRST IMPRESSIONS

CANNON FODDERVIRGINThis is probably best described as across between LeMMIngS and apaintball game. At your disposal area small army of more than 300 con-scripts, all with their own uniqueabilities and special skills. Afterselecting a platoon of crack troopsfrom those on offer, you then haveto choose to send them on one of24 separate missions set across fivedifferent types of terrain. Missionstypically involve rescuing or killingpeople, destroying installations andfactones and other military-type

operations. Each missionrequires a different numberof men to complete it.together with specialweapons and equipment.After successfully complet-ing a mission, any men thatmanaged to survive move upin rank so that in the next missionthey'll be more powerful.

The game's being designed andcoded by none other than SensibleSoftware. so you can expect morethan a few laughs along the way.

The mouse controls havebeen made as simple aspossible, with the left buttoncontrolling the direction ofthe men and the right buttonthe rate and direction of fire(in a similar fashion toMissile Command orWalker). Within each mis-sion there are various taskswhich have to be completedand this often involves split-

ling the men up into smaller sub-groups. At the moment, the tinyin-game sprites (a la SensiSoccencan only lob grenades or fire off avolley of shots, but in the finishedgame it's envisaged that there willbe a mini-arsenal at your troops'disposal including missile launchers.tanks, helicopters and maybe eventherrno-nuclear bombs!

As you can probably tell, there'sa fair bit of strategy involved here,but don't worry, as there's an awfullot to shoot at, tool In fact, this isprobably the best mix of the twogaming styles we've yet seen.Watch out for Cannon Fodder inNovember.

APOCALYPSE

VIRGINThis games been around for longer than we care toremember and was originally commissioned by the nowdefunct Mirrorsoft. Since then, the original programmingteam, Strangeways. have handed over the project toMiracle Games who have spent the last year rewriting thecode and tweaking the gameplay. Obviously influenced •by Electronic Arts' Desert Strike and aging coin-op clas-sic, Choplifter. Apocalypse puts you in control of ahigh-tech helicopter as you attempt to blast anything thatmoves! Equipped with heat-seeking missiles, rockets andfirebombs (which can be replenished from strategicallyplaced ammo dumps), you have to guide the 'copier overa horizontally-scrolling landscape taking out enemy out-posts. vehicles, cannons. soldiers and even your ownPOWs. Unlike Desert Strike, you can actually fill your ownmen with lead and see them squirm as the bullets nothrough their flesh. This is more like it

Graphically, the game is stunning and wouldn't look

ODYSSEYOCEANHere's the best reason yet to investin an Al200! Digital Image Design,the team that brought you gamessuch as RoboCop 3. Epic and F-29Retaliator, are concentrating all theirefforts on Commodore's latestmachine and are planning tounleash two Al200-specific titles inthe latter half of the year. First toreach the software shelves will beOdyssey, the souped-up sequel totheir space combat blast 'em up,Epic. Fans of the first game will bepleased to learn that the new offer-ing takes place across an entiresolar system which features sevenplanets. three moons, asteroid belts,a spaceship graveyard and, yes,another alien race to blast to bits.

Aiming for a cross between WingCommander and Elite, the game isnot an official sequel to Epic,although the action is set 90 yearson from the original game. 'We'reundecided whether to promote thegame as Epic 2; mentions DID's

out of place on a coin-op. The best bit, though, isundoubtedly the sound. There's literally a sample foreverything that happens on screen, from the raffle ofheavy machine gun fire and multi-layered explosions tothe screams of the shot up troops. Watch out for a fullreview in a couple of months.

11111111.11wrawillik—Martin Kenwright.'Although we werepleased with the wayEpic turned out, thenew game has beenradically overhauledand is much moreopen-ended. Odysseylets you pick andchoose your own mis-sions rather thanfollowing the linearpattern we imposedon the first game. Atypical game could

involve up to 80 separate missions!'With more than 300 individually con-trolled craft, light sourced cockpitwith intuitive weapon selection andcontrol, plus some spectacular tex-tured polygons for that 3D feel, thisone could be big.

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s-

n-

OVERDRIVEYAM 17

et as they've redefined the shootup and beat 'em up genres, so

NMI 17 are aiming to do the samelop down racers. If you can

•--eareber such sterling efforts as-Om-Sprint on the ST or Nitro on

a s Amiga, then you're probablyaladding a nostalgic tear already.floe going under the monicker of

Overdrive, thenew game letsyou get behindthe wheel offive different cartypes including4)(4. FormulaOne, Buggy,Sports and

rseeSports cars. We are alsofrowned five different types of ter-tian to race across, made up ofFormula One tracks, a Dust track, ata4 arena, a City circuit and an IceMountain course, Although the gamead be one-player only, there will beWI option to serial link two machinesfor a head-on clash with a mate.Featuring 32 colours and full PALscrolling, there will be the usual on-tack pick-ups and bonuses plus lots01 testing track designs to push yourriving skills to the limit.

DONK!GLOBAL SOFTWAREThe marvellously titled Dongl wasrust a bit too marvellous for the likesof WH Smith and other software dis-mbutors. so The Hidden's firstcommercial release gets an unex-pected name change to Donk!. Sincewe covered the game back in ourFebruary issue, things have movedon apace. The game is Set in thefuture when duck-kind have evolved

rINFEINOOCEAN

far beyond their present day stateand the star of the show is a mutantSamurai duck. Having studied everyknown martial art, the eponymousDank! has to traverse 112 (I) levels ofplatform tomfoolery in his quest tosave the universe. This is done bycollecting power crystals which arescattered around each level. Thereare also six parts of a key that needto be collected, too, which, whenpieced together, will grant youentrance to the castle of your arch-

nemesis, Big BadDisk - look, don'tblame us, we didn'twrite this twaddle'Naturally, it's notthat easy and vari-ous enemy nastieshave to be takenout along the way.In total, there aremore than 2000screens crammedinto the game withmore than 60 differ-ent types ofmonsters to slay.

Digital Image's secondgame is a flight sim.Taking over from whereF-29 Retaliator left off,Inferno promises to bean even better blast.Set in the near future, aspecial United NationsRapid Response teamhas been set up to keepthe peace. Taking onthe guise of the new air-force's top flyboy youhave a choice of at least three aircraft at your disposal: the experimentalEFA, an F22 and an Fl 1 7A Stealth Fighter. In all, there wit be eight the-atres of operations, including Africa, Europe, South East Asia and theMiddle East with more than 200 missions to undertake. Yes, you heard me,TWO HUNDRED separate missions! The game begins with a flight trainingschool where you can familiarise yourself with each plane's flight dynamicsand, once you've successfully completed your training, it's into the realworld for some serious peace keeping, Missions are selected by interactingwith news headlines - if you think a situation is getting out of control, sendin the troops! To give you some idea how huge 'the game is, DID claim tohave mapped 1/40th of the world's surface in 3D. 'It's looking terrific,'enthuses DID's top man, Martin Kenwright 'We're aiming for completediversity in the missions a player has to undertake. For instance, one minuteyou'll be lending aerial support to a helicopter team as they attempt to res-cue hostages from a terrorist base, and the next you'll be involved in aone-on-one dog-fight. We're packing everything into this one and we reckon

you'll be stunned by the30 graphics we're work-ing on.' To add evenmore authenticity to thegame, DID have alsodrafted in a top aeronau-tical engineer fromPrinceton University tohelp with the game'sflight dyrfamics_ ETA:October (but if we knowDID, that's probablyOctober 19950

The most outstanding feature,though, is the two-player mode whichsplits the screen in two so that youand a friend can compete for crys-tals. Both sets of sprites andbackdrops are squashed up and it'svery reminiscent of the two playermode in Sonic 2 Of course, TheHidden have gone out of their way tocram in as many hidden passages,bonus levels and special effects aspossible and there are all manner ofpower-ups and special weapons lit-tering each stage. It's all looking verygroovy and, best of all, Global arelooking to release the game at a bud-get-busting E15.99. Other softwarehouses, please take note!

FIRST IMPRESSIONS

MINDSCAPEDolel lot some time, a l bs e l i l a l ahuge number 14 Amiga lanai Ines* H A M Fir s t to see a sOattlehteds• the NES comilmilw a ni m a

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hit coin-op in its own righl. These twi -ny' awesome guys are incredibly big inthe Stales and should make quite a splashwhen they hit the Amiga. Alter that. there'sTony Crowther's sequel to Captive to lookforward to, plus a data disk for Legend. Itall that wasn't enough to keep you happy.there's also the Amiga conversion ot MeGameboy hit, Alfred Chicken, wailing in thewings plus the first appearance of Marioon a home computer in Mario Is MissingLater on in the year we can also expect tosee Maxis' Sim Farm make its debut onthe Amiga and, just in time for Christmas,the d e s t i n e d-t o - b e -a b s o l u t e l y- h u g e -s e q u e l

to Sim City, the imaginatively titled SimCity 2000.

TEAM 1 7Team 17 used the ECTS In announce thatthey are abandoning the low end /limasand concentrating their efforts on theAl200. Making the announcement. Team17 spokesman, Marlyn Brown, explained:'We've done all we can with the

A500/A600. Just take a look at Project X,Alien Breed and Super Frog. There'snowhere else left to go, so from now onwe're developing solely lot the Al200, Thisgives us a hell ot a lot more options andyou'll be seeing some really incrediblestuff over the next few months.' So. later inthe year, look out for an enhanced Al200version of 8ody Wows, plus sequels tobath Alien Breed and Projed X. Can't bebad!

SUPERVISIONWith the imminent launch of a new versionof Monopoly on the Amiga. Supervisiontook time out to reveal some ol their futurereleases. They're one of the few compa-nies to be actively supporting the COW.Their first release for the machine will bebased around Steve Jackson's phenome-nally successful series ol telephone-basedadventure games known as FIST. Alterthat they're aiming In release the firstadult-orientated product lor the COP/ withan adaption ol the best-selling Lovers'Guide videos I think I'll have lo reviewMal one when il comes in tor testing!

41

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FIRST IMPRESSIONS

GNOSISsis surprised everyone at the show• sheer volume ot Amiga-basedey've got under development.a deep breath, here's just same ofes you can expect to be playing

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s . ‘this year Last Action Hero. Armour-on 2, Second Samurai, Superhero,e Mover, Dram Stoker's OTBCIlia). HMO Cons. Creepers. Innocent

ity), Theatre of Death IAl200) and=s at (COW). Sul that's not it by away. Lemmings 3 is already in groin-and there s talk at a 10110.0.1 up toor even Wore the first game has been

,sed. With their cheque books out at

how, there was a steady stream of newtict being signed, so expect some 11-1-9. uncements very soon!

NEGADEping a decidedly low profile at the

Renegade were giving the computerss a preview ot two big up-and-cominges Andrew Braybrook's &idiom 2sn't really need any introduction, I'me. It's a huge shoot 'em up, and looksto rival Protect X. or even better ill Their

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er biggie. Rutilliumbie. is a cutesyWorm romp which makes Magic Pockets,ok like a Spectrum game.

YSTEM 3era was some talk about a Ferrari license

nd a conversion at the Defender 3coin-opwhile ago, but both projects have beenit on ice and might not see the light of dayMil 1994 Potty, meanwhile, goes trom!length to strength and both the extra lev-

els data disk and the sequel are inproduction and look destined tor aChristmas release.

42

INNOCENT uptrra CAUGHTPSYGNOSISThe last time Psygnosis dipped a corpo-rate toe in the graphic adventure stakeswas way back in 1989 with the less-than-wonderful Chronoquest It. Fouryears on and the Liverpool-based com-pany is trying to diversify into othergenres, so naturally. seeing the successof Monkey Island. Leisure Suit Larry atal. they've decided to jump on the band-wagon and come up with their owngraphic adventure.

Set over three planets, a couple ofspace ships and numerous seedy bars and brothels.Innocent stars Jack T Lad as the carefree hero whosepast career of tax avoidance has finally caught up withhim. Given just 28 days to cough up the back tax on 30years of dodgy dealings, he's got to beg, borrow or stealhis way out of trouble and thus avoid being kneecappedby the local friendly taxman [I know the feeling —The futuristic setting has obviously been influenced byBlade Runner and films of a similar ilk, as the game ispopulated by a menagerie of degenerates, freeloaders,loafers, pimps, drug addicts, hookers, thieves, hangers-on, gang members and other assorted hoodlums — infact, pretty much like the CU Amiga team, if I'm not mis-

Attempting to lind a balance between a more open-ended style of game and the linear style most oftenassociated with the genre, Psygnosis have injectedmore sub-plots, twists turns and double-crosses into theplot than goes on in the Italian government. The humouris pretty grim at times and adopts a cynical, almostworld-weary attitude to the unfolding events. This iscountered, though, by some hilarious slap-stick scenes,especially those that lake place at the local brothels andpubs.

With the PC version almost complete. the London-based programming team, Divide By Ice, are due to startthe Amiga conversion any day now. Al200-specificl

taken.

CYBERRACECYBERDREAMSCyberRace is a 3D combat and rac-ng simulation with the fate of the

universe resting in your hands.Apparently, you've been forced torepresent the Terran Empire on thecybertrack against the rest of thegalaxy. How well you perform in thearcade sequences determines howthe rest of the game unfolds, with dif-ferent storylines emerging dependingon your successes and failures onthe track. Featuring something calledultra-fast Voxel landscapes (which isobvious techie-talk for 'keep hold ofyour hat, as this one moves taster

disable the rer,

than Jon when he spotsa ten pound note lyingon the floor), the gamehas a number of ray-traced racing vehiclesthat you can individuallycustomise to your Ownspecifications.

Unfortunately, that'sabout as much as weknow o u t the game.as the press pack andvideo we were given atthe ECTS spends mostof its time rabbiting on about thegame's designer, Syd Mead. No. wehadn't heard of him either, but aquick look at his biography showsthat he's designed the interiors of a

h.

_

number of jumbo jets as well as acouple of yachts and several themepark rides. Oh. and he was also thecreative force behind the set designsfor some film called Blade Runner.

, a r t i P r I C P a s v O l i r

ICE HOCKEYELECTRONIC ARTSThis game was an absolutely huge hit on the Megadrivewhen it was released a couple of years ago. Basically,you control an entire ice hockey team in pursuit of majorhonours and the action comes thick and fast as you cutup both the ice and your opponents in an effort to wineach match. This is real end-to-end stuff and, althoughthere's nothing to see sofar on the Amiga conver-sion. Electronic Arts areplanning to have it readyfor a Chhstmas release. If itturns out to be as good astheir previous conversions— namely Road Rash, JohnMadden and Desert Strike— then we'll be in for atreat.

As with all such sportsgames, Ice Hockey reallycomes alive in two-playermode. With the option to

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chance to get down to SWIM uetx,r14,, ,two teams battle it out on the ice. Shoulder charges,overhead slashes and even smacking the puck right intothe face of the opposing goalie are all possible and fistfights break out at the earliest opportunity. Once in'melee-mode', t h e a c t i on s w i tc h e s to a c lo se -u p of the

two combatants exchanging blows just so you can seeevery punch and body blow as it rifles home. At times,this game is more like a beat 'em up than a sports sim,

and jolly good fun it is toolAs you'd expect from a

game in the EA Sports series,there are a ton of options, suchas setting off-sides and playingtime as well as numerous teamstats to sort out. One of thenicest touches occurs when thehome crowd cheer a recklesspunch thrown at one of the vis-iting team's players and theboos and hisses that ring outwhen the same happens to oneof your own learn members. Acontender for the Christmasnumber one!

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STRIKER 2RAGE

Although the original Sinker gained awhopping 94% and a CU AmigaSuperstar when we reviewed it lastyear. the game failed to make muchof an impression in the softwarecharts. Perhaps it was something todo with a little known game calledSensible Soccer being released atthe same time, who knows?! Not tobe outdone, the Rage team are backand are busy programming a sequelwhich, they claim. will definitely wrestthe footballing crown from SensibleSoccer once and for all. Stnker 2 willbe modelled quite closely on SuperStriker, the SNES's version of theoriginal game. The graphics willundergo a complete overhaul and bemade much more detailed than theywere in the first game. The soundeffects are also going to be beefed upand any new rules that have beenintroduced recently, such as theback-pass rule, will be incorporated.There will be more trick shots in thesequel, and Rage are claiming thatyou'll be able to pull off virtually anyshot you can think of.

1 9 1 1 1 . 1 1 1 1 . 1 1 1 1 " 1 1 1 1 . 1 1 W F IRST IMPRESSIONS

TORNADODIGITAL INTEGRATIONTelt accut taking their time_ DI's Tornado flight sim hasWIWI more than two years to complete! Now at the finalteelang stage, options range from ground-based simulatornnywhg irather dull. I'm afraid) to multi-aircraft multi-mis-eon campaigns (seat-of-the-pants stuff). With designrout from RAF aircrews and British Aerospace, Tornadosown certainly boast a fine pedigree and this looks like it'lltie more than backed up by the on-screen action. In thetrashed game you'll be able to choose between thetreendictor Strike Tornado (IDS) or the Air DefenseVariant (A DV). Leaving aside the simulator and training

BATMAN RETURNSKONANIIFeaturing hugeGothic backdropsend scenes lifteddorectty from themovie, the com-puter version ofBatman Returnscaptures the atmo-sphere of the filmPerfectly. DentonDesign have striven to capture every nuance of the smash-rut blockbuster. For instance. the Batman sprite is made upor more than 200 frames of animation so he swings andPrances about the screen in a semi-realistic manner andmany of the other characters have had a similar number ofanimation frames devoted to their every movement.

modes, thecombat optionis brokendown into atotal of 54 pre-plannedmissions. Ableto fly singleaircraft ormulti-aircraftmissions there's also a head-to-head link up option avail-able so that you and a friend can take to the skies andtake each other on in aerial dog-fights. Tornado will betouching down at the end of June.

As if you need to be told, this is a scrolling platform-based beat 'em up set over five levels, with each stagebased on a specific scene from the film. For instance,there's a punch up with the Red Triangle Gang, a one-on-one encounter with Catwoman as well as a finalconfrontation with the Penguin in his underground IceWorld. To help him in his fight against crime, Batmancomes equipped with an array of weapons including suchold favourites as the batarang, the frisbee-like batdiscand the go-anywhere grappling hook.

Each level begins with some digitised graphics culleddirectly from the film as well as narrative script linking thegame's events in with those of the movie. Then it'sstraight into the action which the game's designersreckon rivals anything you'll encounter in Street Fighte2! Because of a clever -d e c i s i o n t r e e ' , e a c h e n e my $

takes into account a number of different events in deding which is the best method of attack, so you'll find thatno two games will ever be exactly alike.

THE LOST VIKINGSAlready a hit on the SNES, The Lost Vikings is a platform-cum-puzzle gamefeaturing three over-weight, middle-aged Vikings who've foregone the plea-sures of pillaging and plundering and settled down to a nice quiet life withthe wife and kids. Alas, their new-found pleasures of nappy changing andstaying in on Saturday nights with the missus are short-lived_ as the tubbytrio are spirited away by a tribe of alien zoologists. •

The action begins with our three Nordic heroes awakening to find them- -•selves in the cargo hold of the aliens spaceship. Vowing to escape, thethree ex-warriors set Out to vanquish their kidnappers and return to theirloved ones. Between themselves and freedom, though. lie some of the mosttortuous and cunning levels ever to feature in a platform game. Althoughthings are fairly simple to begin with, i.e. pull lever to open door and step ontransporter to reach inaccessible level, things soon start to get complicated.

To aid you in your bid for freedom, each of the three characters havetheir own special abilities. Erik the Swift is last on his legs, can jump fairlyhigh, and can headbuft his way through solid objects. Baleog the Beserker isa bit of a nutter really and would rather shoot first and ask questions later[much like our own Ed, in fact - Dep Ed). He possesses both a sword and abow and arrow and these obviously come in handy for bumping off any aliennestles that try to halt your progress. The last of your Vikings, Olaf the Stout,has certainly put on a few pounds since his marauding days, but he pos-sesses a huge shield which can be used to fend off blows or employed as ahandy parachute when taking a fall.

As you've probably gathered, each of the game's many levels and stagesis solved by team work and exploiting each Viking's unique abilities to thebest advantage, Youonly need to make onemistake or lose oneman early on, and you'llhave to start the wholestage all over again.Imagine a crossbetween RickDangerous andLemmings, and you'llhave a good idea whatthe game's about!

Cu AMIGA

COREArcane Design's Dadance is looking wogtasty, This is a huge 30 isometric adin which you play the role of Ebryn. the sinof an Elven king known as Gildem. We halto literally prise Jon away from it at theshow. otherwise he'd have been there allday. Other stun on show includedSubball'Sgr, formerly known as A ManWith A Slick which is a horizontallyscrolling puzzle game which revolvesaround Bubba's desperate attempts to gelback to Earth with only his Inendly alienstick to help him. 01 course, this is no ordi-nary stick and it can be used in numerousway - as well as beating enemies over thehead with il, he can use it as a lever, asnooker cue, a javelin, baseball bat and aplatform to walk across. The player is madeto use the slick to solve the game's manyand various mules.

Another new release from the Derby-based sotto is Blastar, a multi-directionalshoot 'eat up set over live action-packedstages positively stilled with alien Flashesas well as asteroid belts and other suchobstacles. Finally, the end of the yearshould see the long-awaited release atWonder Dog, a brilliant conversion of theMega CO lifte and featuring some lush car-toon graphics and animation.

ADVENTIIRESOFTMike Woodrolle is back with a kin lookinggraphic adventure. The plot tells of a younglad called Simon who, since his tilth birth-day has been obsessed with magic tricks.

i r sf S lie r r 4

or / 1 4 7

One day, a small puppy arrives on hisdoorstep with a leather bound book. Afterbrowsing through as pages, Simon acciden-tally opens a portal to another world andgoes through it. Transported to a magicalkingdom, our hero must unravel the myster-ies of this newly found world before he canreturn to Earth. We covered this in somedetail last month and, I know it's a bit of acliché, but this one really could rivalLucastilm at their best.

GREMLINThe Nima from the NM Dimension is all setto return to our screens later this year in ablockbusting new adventure. Gremlin wereremaining decidedly tight lipped about anyimprovements to the gameplay, but it'srumoured that a special CD version of thegame is in development and will bereleased to coincide with the launch of theAmiga CD, Watch out for a work-in-progressshortly. There was also a let of speculahonal the show fall tram these quarters, admit-tedly!) about the possibility of a NivelMansell Indy Car Championship game -watch tor more news on this one soon) Asor later in the year. Gremlin have anotheright Amiga games due tor launch, of which

ine will be a major licensed product. Litg'mg nowooks like it'lliss Out on a

IcIPPYlease and

, a one ol theest titles toupport the s l incc Amiga CD console!

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CU AMIGA

1

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FIRST IMPRESSIONS

ELECTRONIC ARTSEA were decidedly quiet at the show,although they did have a presence on theOrigin stand, a company which theysnapped up at the beginning of the year.Bullfrog's Syndicate is progressing nicely.Mixing a business elm with a shoot 'em up

a w a y

might seem a bizarre proposition, but itworks a treat. Industrial espionage, briber/sabotage. kidnapping, smuggling andkilling all feature quite heavily and are thebest way of getting ahead in the gameReminds me of working for EMAP in a way!Another new release is Space Hulk, basedon the Games Workshop's boardgame ofthe same name_ The player has a limitednumber of Marines under his commandwith which to carry out a series at missions.These typically involve boarding SpaceHulks, huge alien-intested space ships, andblasting any xencmorphs that are foundthere. There's a lot of strategy involved andmapping skills will definitely come inhandy loc. From what we've seen, it's avery atmospheric game, and is somewhatreminiscent of the Alien movies_

GLOBAL SOFTWAREMost el Global's promotional efforts wereconcentrated on The Hidden's latest game,Donk!, but they've got quite a few other pro-jects on theboil. One of a t

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unrunor--

the mostimpressive isWoodySWorld, one ofthe largestplatformgames to blithe Amiga o r so they claim!Designed and coded by Vision Software, thecreative team behind PD hits such asMicrobes and Cybernetic, there are morethan 60 levels to explore, lots of secretrooms and hidden bonuses. two-button joy-pad supped and same excellent gags.

IMPRESSIONSImpressions had lots at new product ondisplay. When Two Worlds Waris a strate-gic simulation el interplanetary conflict.The year is 2121 and war has just brokenout As commander-in-chief ci an entireplanet's military hardware, you have anawesome array ol weapons as your dis-posal, but so does the other side! Betterand more efficient instruments of deathmust be built to gel the technologicaladvantage and thus win the war. Other titlesto keep your eyes peeled tor are: Roles ofEngagement 2. a strategic space combatgame, and The Blue and The Grey, a wargame set during the Amertian Civil War.

4 4

DISPOSABLE HEROEUPHORIA PRODUCTIONSFrom the same developmentteam which brought yousuch past glories as Flimbo'sQuest and Hawkeye comesthis nifty action-packedblaster. Disposable Hero is asix level shoot 'em up featur-ing some mouth-watering32-colour graphics with adefinite Gigeresque appeal.What's more, there are twocraft to pilot with a total of 32bolt-on armaments(!) andabsolutely masses of alienhordes just waiting to beblasted into protoplasmic gloop.

This is the story thus far it's 2867 and, after manyyears of intergalactic war, an elite fighting force hasbeen formed, consisting of the world's most experiencedtroops. Known as D-Heroes, the special group has beengiven one over-riding mission: to locate and retrieve anumber of lost blue prints to some mind-stagrringlypowerful weapons systems. The blueprints were scat-

ALFREDCHICKENMINDSCAPEHere's a firstlook at AlfredChicken, thehottest newstar around.With theaccent firmlyon slapstick humour, Alfred is a hugemulti-level platform game in which oureponymous hero has to rescue hisgirlfriend from the evil Meka-Chickens.With wind-up clockwork mice, hugecheesy backdrops and lots of tricksand traps infesting each level, this isnot going to be easy. Best of all, everytime you fowl up (sorry, couldn't resist

Alfred pulls one of his many zanyexpressions which are a real delightand will have you absolutely hootingwith laughter. Each level requires anumber of gems to be collected withina set time limit, and contact with anyone of the patrolling nestles results inthe loss of one of your five lives.

BLACK sEcrLAIMKHORSomewhat unknown in the UK, Lankhor have built up asturdy reputation in their native France with a string offine releases including Grand Prix Racer. Vroom, and thegraphic Whodunnit. Maupill island Recently, they'vebeen rather quiet,but all that's dueto change with therelease of BlackSect, the firstP re nch adventuregame to takeolace in thedepths of theYorkshire Moors.'Eeeh, by gum

tered throughout the planet more than a thousand yearsago, but once collected they will be used to build aformidable new arsenal and thus help the 0-Heroes end

the brutal war once andfor all.

It might not be in thesame league as ProjectX. but what we've seenso far bodes well for thefinished game. Eachlevel is absolutely H-U-G-E and packed withwave after wave ofenemy sprites.

Starting out with abog-standard blaster,various armament facto-ries have been

strategically scattered throughout each stage and, onceyou've collected some parts of the blueprint, enteringthese will enable you to construct bigger and boilerweapons. It's this part of the game which sets D-Heroapart from the million other mindless blasts currentlyvying for your cash and adds an element of strategy toyour task. You can expect to see a lull review in nextmonth's issue of CU Amiga.

SON OF THE EMPIREMINDSCAPEOne of Mindscape's mostsuccessful releases inrecent years was an RPGcalled Legend. For an RPGit used some unusual meansof depicting the action, rely-ing on an isometricviewpoint and tiny charac-ters. However, anyone who played it for more than five minutes was sure tobe hooked by its wonderful depiction of dungeon bashing and spelicasting.

The plot for Sbn of the Empire carries on where Legend left oft. Your partyof adventurers has headed East to the Assassin's homeland after the deathof his father, the Emperor. He was killed by four Guardians who have nowfled to the farthest comers of the Realm. Ifs your job to track them down, infil-trate their ranks and then get close enough to deal out a little payback.

It's been billed as the next chapter in the Legend story, which basicallymeans that it's not a sequel, more a stand-alone expansion. This means thatyou'll have the same characters to control Assass in, Ruriemaster. Beserkerand Troubador i n an Eastern setting. You can even port across your originalgroup for extra continuity_ There'll be very few changes in actual gameplaythough the game engine itself will be improved. The spell system will not bechanged as Mindscape feel that it's one of the best things about the game!Newcomers to the Legend's saga will have to go through the old 'What if Icombine that rune with this ingredient' trial-and-error routine to make anyspells: old hands will, of course, be able to use all those they already know.The adventurers will be ready to do battle within the next couple of months.

mes amis,' or something like that!Despite its Last of the Summer Wine setting,

Lankhor's latest offering is certainly not meant to betaken light-heartedly_ The small village of Hobdale hasbeen overtaken by a strange and deadly evil known asthe Black Sect. Fear and terror are everywhere and thelocal inhabitants have fallen victim to the Sect's deadlyspell. Only you (naturally!) can help put an end to thisdeadly infestation and, in the process. avenge the deathof your grandfather. murdered by the Sect's evil leader. Inorder to do so, you must travel to the castle of the BlackSect and banish the evil spirits to an eternal damnation.

You only need to take a look at the screen shot hereto see what a smashing looking game this is. With 34separate locations to explore, it's not the biggest graphicadventure we've come across, but it's definitely one ofthe most atmospheric. Expect a review in a couple ofmonths.

Page 45: CUAmiga_039_May_1993.pdf

FIRST IMPRESSIONS

DUNE 2 - THE BATTLE FOR ARRAKISVIRGINaet;crer Westeood project isMow - The 13altie For Arrakis.WOW Cryo's first game, whichgas reasonably true to the origi-nal meet, Westwood's sequelmos scant regard to Franknoe'Jert's Dune chronology andassoy uses some of the book'sativrentions as a backdrop forOa same.

Set a few thousand yearsInalore the first game (and theerv irel novel), Dune 2 us a strategic war game setacertst a background of spice production and a planet-smote battle to become the absolute ruler of Arrakis. TheGaschc Empire has fallen behind with its mortgage pay-guents and needs to get its hands on a large injection ofcash as quickly as possible. Towards this end, the galac-lc Emperor has laid down a challenge for the galaxy'sTree ruling houses - the Harkonnen, the Atreides andfae Ondos - to see which of them can mine the most

WAR IN DIEGULFEMPIRE SOFTWAREEmpire have pretty much got thetank simulation genre sown up. Justto underline their dominance, they'recurrently working on their third tankwarfare sim in the popular TeamYankee-Pacific Islands series, Thistime, a crack unit of M1 tanks are pit-ted against invading Iraqi forces innorthern Kuwait. The year is 1995

and Saddam Hussein is once moreunderlining his territohal claim toKuwait by mounting a surprise attackusing two battalions from the Medinaand Nebuchadnezzar Division of theRepublican Guard. Not Only havethey taken over the Sabnya and ArRawdatayn oilfields, Out they've alsoinvaded two small islands off thecoast.

With foreign intervention stillsome weeks off, the ruling Al Sabahfamily have enlisted the help of ateam of mercenary 'tankers', mostlyconsisting of experienced US Vetsfrom the original Desert Storm opera-tion. With the player simultaneouslyin control of four armoured vehicles.most notably the M1A1 tank, the firstmission involves retaking the islandsof Failaka and Bubiyan, just off the 4Kuwaiti shoreline, After that, its on tothe two major Kuwaiti oilfields and amajor set-piece tank bathe. Over 15separate tank battles have to befought out in the 400 square miles ofoilfield to achieve success.

Spice, the most valuablecommodity known to man.

Put in control of one of thethree Houses, it's up to youto build up your Spice opera-tion while protecting it fromattack by the rival miningcommunities. Over a periodof time, you'll be able toinvest your profits in biggerand better mining machineryas well as building up a vast

army. The computer intelligence is such that enemy unitswill always attack your weakest points and, once they'vetaken a bit of flak, will break off to regroup and attackanother flank.

There are a myriad number of options to control, withFremen strikes taking place all the time as well as theever-present threat of nuclear ware breaking out. The PCversion was finished some time ago and the Amiga con-version should be with us by the Autumn.

ALIEN BREED 2 •TEAM 1 7After securing the space stationagainst the alien infestation of thefirst game. Alien Breed 2 pits theplayer against an alien armywhich has taken over an entirefederation planet! This time therewill be many more types ofAliens, new and more devastat-ing weapons and bolt-onpower-ups, plus a range of differ-ent scenarios. Team 17 are also promising the first Al200 game to really takeadvantage of the new graphics chip and faster processor, 'There'll be just awhole lot more of everything. More levels, better graphics, incredible soundeffects - you name it and we'll cram it in!' enthuses Martyn Brown, the game'sproject manager. 'Alien Breed 2 will be much more open-ended than the firstgame, with missions taking players through multi•evels on search and destroysorties, hostage rescues and the obvious bug-hunt.'

The shot here features 128-colour backgrounds and is just a small tasterof what to expect in the finished game. A Christmas '93 release.

LANDS O' LOREVIRGINIf you're a fan of Eye of the Beholder I or it, then you'll doubtless be interestedin what the creative team behind those two games are up to now. Havingwowed us all with the recently released Legend of Kyrandia, Westwood Studiosare currently working on Lands 0' Lore: The Throne of Chaos. Details of theplot are sketchy (Westwood don't want to give too much away at this stage), butit involves a shape-shifting agent of the Dark Army, the beautiful but deadlyScotia, assuming control of a mythical land. With her grip on the land growingday by day. the populace tum to you as their only possible saviour. Well. goodluck sunbeam - it Westwood's previous games are anything to go by. you'rebloody going to need it! This promises to be a completely gigantic Role PlayingGame with eight distinct storylines and over 30 different areas to explore.There'll be a total of seven different characters to choose from and a character's

development will bedetermined by theplayer's on-screenactions. If you show aparticular penchant forcasting spells, you'll begranted the rank of amage, or if punchingsomeone in the face ismore your forte, thenyou'll be promoted to awarrior.

Cu MO M

MICROPROSESim Specialists, laminae. I O N E &tious schedule el Amiga Mies Issi sp 111the next few months Ancoent MatMe Sky is a strategy/action gmes NNWmg wargaming elements with arearbeillgasequences. Alter locating enemy beaten@moving your ground troops into fortifiedpositions, it's then a case col establish.'air superiority by piloting various planes eebombing missions or taking part in aerialdogfights. There are more Man 40 fictionaland historically accurate campaigns to lakepart in, and amongst the adversaries you'llcame up against are the Red Baron. KaiserWilhem and France's General Each.

Review next month. Next up is AdvancedTactical Air Command (ATAC) whichinvolves leading an elite force of troops ina series of covert operations againstColombian drug barons. Dogfight is anotherin a long line of Microprose flight sims, thistime junking a lot of the technical nicetiesto concentrate on air-to-air combat. Playerscan select one al twelve different aircraftranging horn Si:swill' Camels through tomodern day fighters such as a F-16AFalcon. The best tilt about the game,though, is the option to pit different planestram difterent eras against each other. Willthe heal seeking missiles lock onto bi-planes or can an agile Spillire outmanoeuvre a Sea Harrier? Later in theyear. Amiga owners will gel the chance totake part in Legacy, a 30 role-playinggame developed by Magnetic Scrolls that'sbeen on the receiving end of some ecstaticreviews from the PC magazines. Set inPress's. New England. you are suddenlycontacted by lire local police who informyou of your inheritance, a rambling man-sion with more than its lair share ofmysteries. All is not as it should be and youmost lace a battle of wits to save yourselffrom the entity that possesses the house!Returning to more lamilar territory,Microprose have F-11M and Sub War 2050lined up tor Christmas, with Fields of Glory,a military action, game to follow soon after.More news on those biggies soon.

UBISOFTNat much news from French outfit, UbiSoft, except a superb new demo of an op-and-coming Hudsonsoll game - rot JoelDespite the crap name this looks like anexcellent platform game, filled to over•bruiting with all sorts of tricks and trapsand other related japes. Watch for il soon.

now4 1!t fril l ;

miersNrrrt

• , _ N o n j i• 4 ..-szo Nags.

.1F•

45

Page 46: CUAmiga_039_May_1993.pdf

NEXT MOtITHJUNE ISSUE ON SALE I N26TH MAY

DISK 5 8GOLD mimesHYPER'S() l it

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bb Ition a%Mail aktaart?iarrtt,

• IFF graphics• Structured drawings• Sound effects• Music• Multicolour text• Icon activated CU commands• ARexx scripts• Smooth fades and wipes• Scaled bitmaps

., !•• ••• Mom er atoPild• lidqt- i n .V,P0

11,1um 1 , I n d o meatylo , y e . , more l. G P I I- . I ••••• r ; g iayal oaa•y e a baur31aJ d e m O are d& r-oyairoL froalle.

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. fl aval e st i cal l y oye al• e d I sel a ye ar p ry• ae loaso a r ye a rararyat• 1 m o al l ay tb a lo llawy• soeleya_ I S al n W i t p I . 5 fl 4 l àr t. . •0 . l a i m I S ro w. Daft arme d l e (raw i n t . o i l . atboor 16)011111.

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11W o, I . 1 10,4 4 b liklier lop

We've done it again! Coverdisk 58 will contain a full E80s worth of commercialsoftware! Nothing less than the complete, fully-functioning version ofHyperbook will be yours with the June issue of CU Amiga.

Whether you're a seasoned techie or a complete beginner, Hyperbookgives you the power to create spectacular multi-media presentations, graphicdatabases, address books, story books, educational tools, sideshows andplenty more besides.

Absolutely no programming experience is needed' Anyone can use it, fromabsolute beginners to experienced Amiga folk, with astoundingly professional

-

looking results. Here are just a few of the many features you can incorporate inyour Hyperbook creations at the click of a button...

1-maiso — G 1 : 1 = t r : P — . 1 1 1 6

to ia ton, o• woo, u I m o if ta a s— -

• Contents subiect to change without notice.

LiDISK 5 9

DINO DIWIFSflpONIThis is the biggest game of theyear and we've got a three-minute playable demo on nextmonth's coverdisk. Yes, that'sright, Dino Dini's Goal! is finallyset for release and those goodguys and gals at Virgin havegiven the exclusive demo to CUAmiga. If you thought SensibleSoccer was good, lust wait until —you get your sweaty little mitts on th•s one.

In case you're not aware, Dino is the coding brains behind both Kick Offand its blockbusting sequel, Kick Off 2. Now he's back, with a completely newgame incorporating new graphics, new code and new super-last action. This isdefinitely the slickest football kickabout ever to appear on the Amiga, so don'tmiss it!

Massive 2416 sprites, a special zoom mode, better ball control, realisticplayer acceleration, setpiece moves, andimproved computer intel-ligence are just some ofthe many improvementsthat Dino has made tohis previous efforts.

Each player will havetheir Own set of eightstatistics and there'seven a horizontallyscrolling pitch optionthrown in for good mea-sure. Watch out for it!

a

_ _ A

DON'T MISS OUT - RESERVE YOUR COPY OF CU AMIGA TODAY!,Britain's brightest and best Amiga magazine only comes out once a month, sodon't miss out - put in a standing order with your local newsagent.

Please reserve me a copy of CU Amiga every month, starting with the JUNEissue which goes on sale on May 26th.NAMEADDRESST E L

Page 47: CUAmiga_039_May_1993.pdf

As masters of the flight sim, MicroProse sets

the standard for excitement in the sky. The

three games shown here, for instance, feature

realism other publishers can only emulate.

And all these award winning titles are available

for Amiga&

From the formidable Flying Fortress of

WWII to the Short Take-off and Vertical

Landing Harrier of more recent conflicts,

these flight sims feature unequalled graphics

and gameplay. Gripping action is at your

fingertips, right from the moment you load up.

In aircraft as lifelike as these, your imagination

is the only restriction on your rapid progress

through the skies!

Wherever you want to fly and whoever you

want to pit your skills against, choose

MicroProse. With the best no further away

than your local Amiga games stockist, why fly_

economy when first class is within easy reach?

A nl in K3

F u n S o f t w a r e

MicroProse Ltd. Unit 1 Hampton Road Industrial Estate.Tetbury, Glos. GL8 8LD. UK. Tel 0666 504 399.

Page 48: CUAmiga_039_May_1993.pdf

Cu AMIGA

WHO'S THIS DINO DINI GUY?Dino Dini sprang tinsell on the computer world quite unexpectedly. Interested in program-ming from the age of 16. Dino used to spend his spare hours writing machine code routines -in his head! At the time. home machines such as the Amiga wren I widely available. soDino used lo compile routines Irom tables in books. With this firm background, he movedonto a kit computer - more like an oversized calculator than anything else - with which hewrote little games and programs. Nothing major, but from tiny acorns as they say.

Then came the Anco episode. And Gupta wanted a loolhall game, and as luck would haveit Dino was looking for a challenging project The two met and a firm foundation was quicklylaid. After labouring on what would become the most revolutionary sports game since TrackAnd Field. Kick Ott was 'malty released to the world, which at lirst just wasn't all that inter.ested. Before long, however. everyone realised the error ol their ways and Kick 011 become aworldwide success After that? Kock Off 2 and Player Manager. along with numerous data andenhancement disks. But then came the split with Anco, and Kick Off 3 was tell in the balance.Whether one will ever appear is in the hands of Anco. but it definitely won't be written byDino.

He now lives on a tract ol open countryside near Cambridge. where himself and Mrs Dintare expecting their first born (a teeny Dint?) Best ol luck Dino!

Although theteams b a t

vealls againsttree-kicks in

Kick Ott 2,there wasn't

much youcould do

with t h e "- Goal!. how-

ever, le tsyou add or

subtractfrom the

length o f thewall.

4 8

GAME REVIEW -Ass_

Dino Dini is back with a brand newfootball skill a n d P a u l R an d p ut s the

boot in.

When Kick Off was launched

onto an unsuspectingworld way back in 1999 it

was hailed as one of the best footballgames ever, and Dino Din i became asoftware star overnight. When thesequel. Kick Off 2, hit the streets, itwas hailed as THE best footballgarne ever. A lot has changed sincethen; Anco, the company that pub-lished both titles, has sinceconverted the latter game to a widevariety of console formats. Dini hasparted company with Anco andmoved over to Virgin, but he can'tuse the Kick Ott name any morebecause it doesn't belong to him.Fans have been wading an age forDino to come up with the goods athird time - there's a new championin town in the form of SensibleSoccer, after aH - but how could heimprove upon what is already a veryclassy title?

Goal!, the latest in the Kick Offsaga, is much, much more than justa re-tuned, boy-racer version of theonginal although when you sit downand play you immediately realise thatthe unique control method whichunderpinned Kick Offs successremains. There are, however, a vari-ety of subtle tweaks added to givegreater depth of gameplay,

IN CONTROLThe most important addition to thecontrol of your characters is the abil-ity of players to speed up and slow

If the number nine has lucked the ball hardenough, that's one-nil to the human player!

down on the ball. Keeping the joy-stick pushed forward causes yourplayer to quicken his pace. which isuseful when it comes to chargingafter an opponent who has the ball,but not terribly helpful for accuratecontrol - more often than not. espe-cially in the early stages of learningthe rudiments of the new, improvedsystem, you'll charge straight pastyour man. That's why it's importantto gauge accurately the position yourcharacter should have reached inrelation to the opponent in order toslow down, by nudging the stick asopposed to keeping it pushed fullyforward. The gentlemanly art of tack-ling has been altered, too; it'simpossible to run through the otherplayers. and tackles are judged bythe referee in order of severity. So,for instance, were you to go in for theball from the side, the ref is likely tojust wave play on or possibly awarda free kick, but if you go in trom the

Page 49: CUAmiga_039_May_1993.pdf

etweacat to comer taking, throw-ins use this new direction line which shows exactly where youowe eat bell to land. Pressing lire and pushing tip or down allows you to alter the height!

Witg. i ts m or e t ha n l ike ly that you'll

two seven a stern ticking-off or evenwove, a c ar d.

CAUGHT IN A TRAP• k ic k Offs free-rolling ball (asw s e d to the ball being perma--lartly glued to the feet as inractically every other soccer game

belere and since the game's release)o w so popular, it would have beenbeiish to take it out. However, oneozenplaint was the trapping aspect- basically, the player would stand--111 the ball and it would be almost

ripossible to wrestle it from himmahout sending him crashing to theround and giving away a free kick —or worse.

Seteuse Dino hasn't Included an offside fea-ture. those Iwo centre torwards won't bepenalised for being too far torward.

KICK OFF 4111e realised a long lime ago Mal givingis game a bad review was a big mistake.hen the future of digital kickabouts wasleased, mostly everyone shied away fromdue to the small, less than startlingraphics and 'difficult' controls. Scoringmewhere in the low 70s across the

bard, Kick Off was almost universally dig-hissed as 'another attempt to cash in on aDipolar sport'. lielore too long, though,eryone was hooked. CU came Out later

ad later each month due to extendedinchtimes spent playing, and one-timeliter Mike Paltenden coined an interest-g new phrase which we still rib him abouten we see him. Unfortunately, the afore•

motioned phrase isn't printable, but it waslailag at the tem.•.;aeei-e•ei.

This has been rectified in t o newversion of the game: when the ball isstopped, it is positioned just in frontof the character, allowing for morerealistic tackling and, because thereis less likelihood of the game beingstopped due to a foul, the gameflows more fluidly. The way the ballacts has been tightened up too; goneare the ludicrously long kicks fromkeeper to opposition 18 yard boxwhich seasoned Kick Off 2 playersused to their advantage; becausethere is no offside rule in Kick Off 2,

The line-drawn radar screen moves from its normal top-left position so that you can see h a l 5happening around the corner flag. Clever.

The keeper hasn't got a hope of reaching that one - its going to hit the inside of the post andbounce in for a cracker of a goal!

you could pass the ball back to yourkeeper, wait for the opposition'sdefenders to move toward the balland for your striker to move closer tothe other side's goal. That trick can-not be pulled in Goal!, because youcan't kick that length of shot any-more, and also because the newback-pass rule, which Dino hasincorporated into his game, does notallow keepers to pick up the ballwhen it is kicked to them.

Off sides are still missing though —Dino felt they would stem the flow ofthe game, and I agree, but I believethere should at least be the option toplay with the rule as it would add agreater level of challenge for experi-enced players.

TAILOR MADEAs in the previous two titles. Goal!contains a number of helpful optionswhich allow you to tailor almost•theentire game to suit your skills. A vari-ety of difficulty levels have beenincluded to help even sad,Gateshead Diadora League playersattain Aston Villa status in a matter ofminutes. And speaking of individualteams, there's an absolute stack ofthem incorporated into Goal! All thebig players are in there, as well as awhole host of international sides.

What is particularly impressiveabout this aspect of Goal! is thateach side is made up of real players,and each player has his own Statis-tics which mirror his real life form andgeneral performance. For example.were you to select Arsenal (why onearth you'd do that I'm not quite sure)and take a look at lan Wright's slats,

Unlike Kick Off 2, which had you gauging thedirection of your shot using a moving arrow,Goal! s penalty taking is much more straight-forward - just push the stick and hit fife!

KICK OFF 2How could he possibly come up with a sequel? Atter all, Kick Off had flawless gameplay andeverything you could possibly want didn't it? Well, in the words DI Aussie teen idol Diesel.you never miss your water until you're dry. Kick Off 2 exploded onto an expectant scene andgave people tar more than they could ever have expected. You want a set piece designer?You got it. YOU want Improved graphics and gameplay? You've got that as well. The goal-keepers were more intelligent, as were the computer-controlled players. You had a widerselection of tactics to employ ones which actually made a difference to the outcome at !hegame, E ve n now, three years later, its generally agreed that Kick Off 2 is the lines! loolball

game ever to appear, and so Dino has set himself one hell of a target to beat! •4 9

))

Page 50: CUAmiga_039_May_1993.pdf

I ts National Anthem time down on tnc pitch - lust a couple o l minutes left to go Debora the twosides get down to the kind of 'p lay yo u can see in the picture Inset!

SufictoryotCanDial

SEA slSoaftiofgaJole

(hto

KrPISIreLI

a

E CONTENDERS• Kick Ott 2, a few titles have steepedard to lake the crown, and in the eyesany at least one at these titles has.Goalf swipe II back and place it on 11111mantlamace? Only time will tall.

SISOCCER 1.1ight upgrade to the original Sensiblecar. version 1.1 was introduced rightr completion ot the ST version, itself ancavemen' on the Amiga release. A loteople made a lot of noise about thees similarity to Kick Ott most Of allHare of Sensible Software who admit

-

quite freely that they had borrowedre than a couple of ideas Essentially.y liked the game so much, they decidedo0 their own version!In essence. Sensisoccer is a souped upOff 2, with improved goalkeepers and

yet tactics, but tar smaller graphics've Morrell went crazy over the firstease, and really lost his top over thisgrade. awarding! 94"o and a Superstar.here can we go !TOM here?

RIKER,ge Software (formerly Spacial FX) made

a hell of a start when they releasedtriker, one of the most original loolballamas since Kick 011 Unlike Seriszsoccarnd Kick Off, Striker uses a revolutionaryown the pitch' 3O viewpoint to add depththe game, and although this might soundlittle oil putting, it adds heaps to theame's realism and playability

Steve Marrett, ever one to pour hisppreciation onto a good loothall game.'so awarded this 94%, slating that ri wasThe lootballer of the year, and no mis-ake , but that could always be down to theact that he managed to thrash Rage bossPaul Finnegan by a mighty Iwo goals

FA PREMIER LEAGUE FOOTBALLOcean's new entry into the football world.and has yet to be reviewed but going fromthe playable demo on last month'scoverdisk it could be something rather spe-dal. Coded tor Ocean by tunliogenic whopreviously proved their worth by releasingthe excellent World Class Rugby - thegame features a brand new passing controlmethod and a lull replay system that letsyou backtrack to the start at the match,freeze the action al any point and view theentire pitch to see who is where andIncludes various multi-Player options.Whether It'll come up to the same standardas Goal! remains to be seen.

anatWIBrtitaitrritr

tit(

you would noticethat his aggression

d goal sconngnbutes are high,

riiist his defensived goalkeeping abili-s verge on the laughable. Theree around 3000 different players inere, and you can change themes of each to keep up with the

ansfer markets. Unfortunately, it'sot possible to alter the actual stabs-s of the players, so you'll just havehope that when, say, Manchester

nited finally decide to put Bryanobson out to pasture. his replace-tent possesses similar qualities.

ome hope.Dead ball situations have been

radically altered. Whereas in Kick Offsuccess in these areas generally

elied upon your ability to use after-ouch to bend the ball around theheld, Dino has used a brand newsystem in Goal!. The screen switchesto a Sensible Soccer pulled-back

view of the pitch. showing tar more ofthe pitch than usual. When taking athrow-in or a comer, a dotted lineappears next to your player. This linecan be adjusted using the joystick toplace the ball wherever you wish,within reason. Short or long passescan be made, along the ground orhigh in the air: this system takessome time to get used to, but onceyou have mastered its use itbecomes second nature.

SENSIBLE DECISIONWhile we're on the subject, i've alsogot to mention the fact that you can

Here's a sim ila r shot. th is time taken on the horizontal se lling . If anything. Goal! is more franticplayed from aids to side - especially when getting to grips with the switched control s ys t e m '

play the entire matchusing the Sensi viewshould you so desire.Again, it takes somegetting used to, mainlybecause. unlike

Sensible Soccer which was designedto be a slower, more strategic game,Goal! in mini-mode plays at the samehectic pace as it does in the normalclose-up view.

However once you becomeaccustomed to the pace of the game,you really do get the best of bothworlds - the frantic arcade action forwhich Dini's lootball games are uni-versally acclaimed, and theopportunity to do more than just kickand run because you can see more

11- Mi ner nem

6 r/wpm / y r - w w / 0 .-7 0 W W W W,

r r r t , , , • • - -p r i c- -r / W r-

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of the pitch, hence more of the play-ers are in view and you can planpasses more easily than when hav-ing to rely on the scanner. That's notthe only way to play, though - selectHorizontal view on the options menuand the pitch swivels through 90,creating in effect a whole new bailgame! The joystick controls changeaccordingly, a n d i t ' s a c t ua l l y mu ch

more satisfying to score a goal fromthis angle, as you can see more ofthe animation around the goalmouth.

One of the 'features' of Kick Off 2which many players figured out at anearly age was the ability to score agoal from the centre circle by simplyhoofing the ball in a straight line - ifyou timed the kick correctly by letting

The new characters are a vest improvement on Kick Off Zs basic p layers. and effects such as theball h i ttm o th e woodwor k Ivehich is l ik ely to happen her e) add ev en m or e l at h e a t m o s p h e r e .

While changes to the optione menu and tact ics screen are largely cosmetic, there is an interesting new view th e match report, ' A M OWE you..,wwwwer

reams o f useful le i °mot ion Such as corners taken and amount of possession io r both sides

Page 51: CUAmiga_039_May_1993.pdf

itiC

GRAPHICS ••••••117%SOUND I , 00.4089%LASTABILITY • , • is *05%PLAYABILITY • • •• 093%•

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GAME R O L

'41lis computer springs the offside trap, leaving it s st riker ad alone and ready to pounce t h ep o d s had better be wide awake to deal with the upcoming volley!

Using the new corner-taking system, it 's nOwouch easier to direct a that into the box.

Noose tight on the edge of the circle,nine times out of ten the ball wouldsail over the keeper's head and intothe net. This bug has been rectifiedEn Goal!, as has the other favouritewhich allowed you to run over thelegs of an opponent in his six yardbox, fall over and win a penalty.

Having been a massive tan ofDir10 Dini*s soccer titles ever since Igot hold of the original Kick Off, I wasnot at all sure how much more hecould do with the genre he createdsingle-handedly. After all, the controsystem in Kick 0112 is near perfect,graphics were a bit tatty in the origi-nal but they served their purpose andit would be daylight robbery torelease a supposedly new gamewhich turned Out to be the prequelwith a face-lift. But now that I've gotmy hands on Goal! and tinkered withit for a period of time, I can categori-cally state that Kick Off 2 has comeout of the plastic surgery with a face-lift, tummy tuck and liposuction onthe thighs and buttock region!

_lu ll! ! o h . W I

; U l f

The bare bones of the original areintact, but the subtle additions andalterations to the gameplay breathenew life into what could have been atired old package. Graphically there'sbeen a hell of a lot of work done, andnow the basic footballers are hardand chunky and move around thescreen with a high degree of class(even if the goalkeepers look a bitlike Adolf Hitler!). Dino has taken aleaf out of Sensible Software's heftytome and included a large amount ofdigitised sound effects, many ofwhich are crowd noises which cropup throughout the proceedings —

there's a particularly effective noisefor those occasions where you slamthe ball off the goalpost too, whichreally makes the heart sink as yourealise just how close you were toputting the pig's bladder into the backof the onion bag.

IN PERSPECTIVEThe new perspectives that you canselect in Goal! are a fantastic addi-tion; both are like brand new gamesin themselves — the Sensi view reallyis akin to a supercharged version ofRenegadp's smash, while the hori-zontal game is a dream come true for

GoalTs horizontal playing view adds a turlherdimension to an already stunning game.

;t1

Why Jost stick to the normal Kick Off 2 view when you Can try your hand at a Sensisocovestylescreen? Goal! gives you the best ol both worlds!

You can tailor almost the entire s u i t your own particular needs. Hers we see lan Wright's statistics - they can't be altered, but the namecan be changed. Kit design has bash tuttocharged too, along with the League - Ipswich Town at the top? Blaney!

le a.• I M I M M O I S C fl i t fl" O P H I

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PLAYER MANAGERBy 1990. the Kick Off games had well and truly taken over asweak l o o m o selse would have left it there, being satisfied with taking over a hell a asone. but not Dino. Keeping within the format at football games, es tined ble seellenmanagerial games with Player Manager, a cross between Kick Off Isod hat ted a me nIn Player Manager, most at the original Kick Off was evident in the wat t s a lgame which might seem a little of a backtrack, but when you put it wrest a lollpeelepll-hensive managerial backbone, you have one hell of a title. Buying and setting pews tocreate the strongest team you can, and then defining every aspect el their Dkayieg Ude& encould then step out on the pitch in your player manager guise and lhopefullyl lead es leento victory. Nol as easy as il sounds, but what a superb product.

all those who enjoy left-to-ngotscrolling footy but can't stand the halsticking to the toe of your boot! Forsome time now, the pundits havebeen crowing about SensibleSoccets majestic rise to the top ofthe championship table, shuntingKick Off 2 into second place, I neveragreed with that view; I play bothgames regularly, and have alwaysfelt that the coveted crown balancesprecanously between the two titles.Or at least, I did until Goal! camealong. This is without doubt THE soc-cer game to own — it's got far moregameplay and features than anythingelse around today. It's definitely thenew benchmark for the genre, andyou can bet your life that, as youread this, Chris Yates and Jon Harewill be doing the same and wonder-ing what they can do withSensisoccer 2 to stay in the arena inthis battle of the computer lootyTitans. S r7

How's the goalkeeper going to tare with a llthose bodies milling around h is area?

VIRGIN E30.991500 • A M . 1.12 A fi l l e • A l 2 00 1

A1 5 2 2 1 A2022 ! A AVMS 1 1 A4000 •

VIRGIN GAMES. 335A LADBROKEGROVE, LONDON W10 5AH. TEL: NA960 2255RELEASE DATE:GENRE:TEAM:CONTROLS:NUMBER OF DISKS:NUMBER OF PLAYERS:HARD DISK INSTALLABLE:MEMORY:

MAYSOCCER SIM

DINO DINIJOYSTICK

2112NO

1Mb

go Th e definit ive Amiga

I I s oc c er sim — a must for ! Ievery footy fan

OVERALL 9 3 %

51

Page 52: CUAmiga_039_May_1993.pdf

1

&Imes3D CONSTRUCTION KIT 2 11 1 4 1 3)4TH & INCHESA-TRAIN 0MB)ABANDONED PLACES 2 11PA3IADDAMS FAIRLYADVANCED DESTROYER SIMAFTER BURNERAiII BUCKS 1 IMEllAIR COMBAT ACES (NOT.)At Sea Supremacy INOT1 200)AIR SUPPOR-ALIEN 3 1:1M13::Mon Breed - Speoal Ed 92 (1MB)ALTERED BEASTAMBERSTAR (1MB NOT 5031MAOS 3DAMOS COMPILERMACS PROFESSIONAL OMB:,MOS THE CREATORANARCHYANOTHER WORLDAMOY*AQUATIC GAMESARABIAN NIGHTS INOT1 2 0 0 1ARCHER MACLEANS POOLARKANOWD II - REVENGE OF 001ARMOUR GEDOON 2ARSENAL - THE COIARITER GAMEASSASSIN (1MB)19.1 7 FLYING FORTRESS (1MB:,Bane 01 the Cosmic Forme (IMB'BARBARIAN 1BARBARIAN II IBUDGETIBARDS TALE 3BARDS TALE Constudion ,1 k 1 BBAT 2 (1 FAB)BATMAN - CAPED CRUSADERBATMAN • THE MOVIEBATTLE CHESSBATTLE CHESS II (NOT+)BATTLE ISLEBATTLE ISLE - Scenario Disk Vol 1Batna of BrItain-Thee Finest Et (1MB)BAT11E TOADSBATTLERAWKS 1942 INOT.)BC KIDBEACH VOLLEY INOT1 200)BIG RUNBIRDS OF PREY111491 NOT 1200)BITMAP BROTHERS - Vol 1 (NOT6001BITMAP BROTHERS - Vol 2BLACK CRYPT 119* NOT.-)BODY BLOWS i:1 MEI)BRAIN BLASTERBUBBLE BOBBLEBUBBLE DIZZYBLNNY BRICKSCAESAR (1MB NOT 12001CAMPAIGN (NOT12001CAPODIA COLLECTIONCAPTAIN DYNAMOCAPTIVE 2CAREL/1)CXCARNAGECARRIER COMMAND (N0T12001CARTOON COLLECT/ONCASTLE MASTERCASTLES 1 11.931CELTIC LEGENDS 1N011200ICENTURIONCHA)FONSHIP MANAGER (IMEI)CHAOS ENGINE 111*31CHASE HQ I (NOT12071:,CHESS CHAMPION 2175CHESSMASTER 2100CHUCK ROCK 2 - SCN OF CHUCKCHUCK YEAGER 2CISCO HEATCIVILIZATION i 1 MelCOMBAT AIR PATROL (1MB)COMBAT CLASSICS (IMO)CONFLICT KOREA 111931COOL GROC TWINSCOUNT DUCKULA 2

meagre PricesCRAZY CARS 3 1 7 . 9 5CRAZY SEASONS 1 7 *

33.95 C R EATU R ES 1 7 . 9 57.95 C R EEPER S (NOT1 203) 2 0 9 6 .

2396 C R U S E FOR A CORP5E 1 9 . 9 623.95 C R YST AL KINGDOM DIZZY 1 3 . 9 517.95 C U R S E OF ENCtiANTIA 11MB)7.95 0 -GENERATION I 1 LEI696 O A L E K ATTACK

2095. D a ile y Thompros's %moo Chalenge2095. D A R K OUEEN OF KIRYNN II /ABI20.95 D A R K SEED 11MB)17.95 D A S BOOT20.96 D E AT H KNIGHTS OF KRYNN IIMBi8.95 D E L N E R AKE5.96 D E L U X E PAINT IV

2395 D E L U X E PAINT IV AGA23.95 D I C K TRACY2095 D I Z Z Y COLLECTION4595 ' D I ZZY PANIC3395 D I Z Z Y'S EXCELLENT ADVENTURES795 D C N AL D S ALPHABET CHASE

17.95 DOODLEBUG

17,05 D O U BL E DRAGON III 1 7 . 9 51725 D O U BL E DRAGON II NOT 200) 7 . 9 6

17.95 D R AG O N S LAIR III (NOT1 200) 2 0 9 5 .17.95 DREADNOUGHTS 2 5 996.96 OREADNOUGHTS - BISPAAACK 1 2 95

20,95 i DREADNOUGHTS 1RCNCLAOS 1 2 . 9 517 95 D R E AM TEAM 1 7 . 9 51795 1- D UN E ( 1MB ) 20.95

23 95 D U N E 11 MAGI 2 0 . 9 525.99 D a m MasierChaos Strkes BaA 11A01 2 0 9 56.95 A DYNA BLASTER 2 0 9 56.99 :1 EASY AMOS I 1 MB) 25 99

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2095 E n slyn Htches Intl Soccer 1N0T12001 7 9 523.95 ; EPI C (1149 NOT 603) 2 0 . 9 5

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Credit card orders 10 am to 10 pm

1 608 06247 days a week (not an answerphone)

can also FAX your order to 071 608 0688

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HUNT FOR RED OCTOBER 7 . 9 5IK• 6 . 9 6IMPOSSIBLE MISSION 2 INOTH 6 . 9 5!Nutria Jonas & Fate All, (ACT: (1MB) 1 7 .9 5miliaria Jonas & Fate A. (ADV) LIMB' 2 5 .9 9InOato Jones A L Crusade ACT) fiMilano Jones & L. Crusade ADV) 1 2NTERNATIONAL SA SIDE 6NTERNATIONAL GOLF 6 . 9 6NIL SPORTS CHALLENGE 2 0 . 9 5NTERNATONAi TRUCK RACING 6 9 6TALY 1990 6 9 6VANHCE 6 . 9 6JACK NICKLAUS GOLF 6 . 9 6 ,J Nicklaus prem. Gdf lAccoodel Mal 2 0 .9 5JAGUAR XJ220 IlMB 1 7 . 9 5 1JAMES BOND COLLECTION (NOT.) 9 1 5LANES POND 5 9 6

JIM POWER 1 5 1 6J. While's Whirlwod Snooker INc41202) 20.96JOE & IMAC • CAVEMAN NINJA (1MB) 17 .95JOHN MADDEN'S FOOTBALL 1 7 . 9 5KEYS OF MARMON 1 7 . 9 5KGB (1MB) 2 0 . 9 5KICK OFF 1111 LEG' 1 7 . 9 5KICK OFF II (FINAL WHISTLE) (NOT.) 9 9 5KICK OFF II !Gowns al Europe) (NOT.) 6 .9 6KICK OFF Ill lleium to Eutpe) (NOT.) 5 9 6KID PM 1 7 . 9 5

• IOND WORDS 3 i IMBI 3 5 9 5' KNIGilTPAARE 2 0 95: KNIGHTS OF THE SKY OMB) 2 3 95: KWIK ShAX 6 9 6! LEANDER 1 7 95I LEEDS UNITED CRAMPONS 1 7 9 5

LEGEND 2 0 . 9 5LEGEND Of KYRANDIA ti ke 2 3 . 9 5LEGENDS OF VALOUR OMB) 2 6 . 9 5LEMMINGS (ORIGINAL] 1 7 . 9 5LEMMINGS 2 (i MB NOT 1500) 2 0 . 9 5LEMMINGS DOUBLE PACK 2 0 . 4 9LEMMINGS LEVELS (Ackl-on versichI 1 3 .9 5LEMMINGS LEVELS ISiand Mork) 1 7 _ 9 5LETHAL WEAPON 1 7 . 9 5LETS SPELL AT THE SHOPS 1 4 . 9 5LIFE & DEATH 1 2 9 5

LINEXER COLLECTION 1 1 . 2390LINKS (1MB HARD DISK NOT 1200) . 9 5LINKS - BAYH1LL 1 2 . 9 5LIPMS - FIRESTONE 1 2 . 9 5

Please noteNOT PLUS rNtanS software G not mexeible

oFti P 0 6 )1 1 rI g m o o s9110 No11.600.12110

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' N ot Fakio'S Chamoonship Goff (1NIB) 2 3 .9 5c Nigel Manses Wld Champichship ,:1 1 .1 1 3 ) 2 0 9 5* Noe, M an s el l s I ft ld C hamp io ns hi p 11260120 95

NINJA COLLECTION 1 3 95NO GREATER GLORY 2 3 95NO SECOND PRIZE 1 1,1 0 7 6 0 0 ) 1 7 9 5

NODOYS PLAYTIME 111.1131 1 7 . 9 5NORTH & SOUTH 6 . 9 6OMAR SHARIFS BRIDGE OMB:, 2 3 . 9 5OPERATION COMBAT 7 9 5OPERATION STEALTH 1 2 . 9 5OPERATION THUNDERBOLT 6 9 6OPERATION WOLF (NOT.) 6 9 6OUTLANDER 2 0 9 6PACIFIC ISLANDS 2 0 . 9 5PANG 6 . 9 6PANZA KICK BOXING 7 . 9 5PARASOL STARS 1 7 . 9 5PEN PAL 3 6 . 9 5PERFECT GENERAL 1 IMBI 2 3 95PGA TOUR GOLF - COURSES DISK 1 1 .9 5PGA TOUR GOLF PLUS 2 0 95PICTONARY 5 9 6PINBALL DREAMS 1 7 95PINBALL FANTASIES (1M13: 1 9 9 5 .PIRACY ON THE HIGH SEAS (ImE0 2 0 4 5PIRATES 1 0 . 9 5PLAYDAYS 1 7 . 9 5POOLS OF DARKNESS OMB: 2 1 95POPULOUS il . DATA DISK 1 2 95POPULOUS II PLUS II OJEGI 2 3 95POPULOJSPROSAISED LANDS 1 0 9 5POSTMAN PAT) 6 . 9 6POWER UP ICOMP) 2 0 . 9 5POWERMONGER 2 0 . 9 5POWERMONGE A DATA DISK 'WWII 1 1 .9 6PREMIER COLLECTS% 1 7 , 9 5PREMIER MANAGER 1 7 95PREMIERE 11146 NOT 12001 2 0 95PRIME MOVER 2 0 95PR)NCE OF PERSIA 6 . 9 6PRO TEMRS TOUR 1 (NOT.) 6 . 9 6PROJECT X (1M13) 1 7 . 9 5PUSH-OVER 1:1 11(1 3 1 1 7.9 5

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- 'WAIT DORADO 1 2 . 9 5LoNHEART(I MB) 1 9 . 9 5LIVE BPCOt FOOTBALL 17.95LOCOMOTION 17,95LOMBARD RAC RALLY 6 9 6LOTUS ESPRIT TURBO CHALLENGE 7 9 5LOTUS III • The Unimaie Cl'alenge 119AB117.96LOTUS Tut* Challenge II 'NOTING) 1 5 .9 6LURE OF THE TEMPTRESS OMB) 1 7 . 9 5M1 TANK PLATOON 2 0 . 9 5MAGIC STORYBOOK OMB:, 2 0 .9 5MAGIC WORLDS 1 7 95MAGCLAND DIZZY 6 9 5MANCHESTER LNITEO 7 9 5

95959595

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Nearest unclercyougo 0/41 Sift* / ;2 mute wall( Take ewt 2) -•

RAILROAD TYCOON (11A611 2 3 1R A,N BOW COLLECTION INoT1200) 131

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41 74 1E ! BEARS (5-101 19 95

AO ENGLiSH 11102) 1 7 , 9 6CI ENGLISH 112.13) 1 7 , 9 5BO ENGLISH 113-141 1 7 , 9 510 ENGLISH (14151 17.96

I D FRENCH (11-12) 1 7 . 9 61 0 /TENCH (12-13) 1 7 9 560 FRENCH (13-14) 1 7 9 5110 FRENCH 114-151 1 7 9 510 L0160111 C O UN T I NG ( 4 -5 1 13.95

aCe A M A COUNTING (8-7) 1 3 . 9 5M AN O R READING (4-5) 1 3 0 510 AMOR READING (8-7) 1 3 . 9 501:11114TH5 1 1 i-l2) 1 7 . 9 50 0 MATHS (12-13.1 1 7 . 9 510 MATHS 1,13-1 41 1 7 . 9 5I D WINS (14-151 1 7 9 6Elig SGOOL 2 (5-9I 8 9 6IlUii SCHOOL 2 (OVER si 6.96km SCHOOL 2 (UNOEP Si 8 . 9 8kW SC 14OC C 3 1 5,7 1 17 95

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and are

3.S" Disks6.6Asi1e1 Cietohle o m i t

All our disks are fullyguaranteed and come with

labels.

Quantity P r i c e

102025303540455080

100120150200250300400SOD600

10002000300040005000

10000

5.3010.3512.6514.7516_9018_9521.1022.9536.3541.7049.4060,9578.7597.30

1 16 30154_50184.65223.50364.3072850.

1065.751401.451726.803325.20

J a y a t i C k125+Amiga Analogue AdaptorCompetition Pro 5000-blackFreewheel - digitalMaverick 1 (05128F)Maverick 1M (0S1389 A1FMegastar Air (SV1 33)Navigator AiF

9.004.99

13.7527.0013.7513.7522.0013,75

Python 1 ( 0 5 1 3 0 9Python 1M (0S1379Quickjoy I Turbo (SV1 21)SoeeCINIng A.FSpeedking AnalogueStar ProbeSupercharger (SV1 23)The Bug

9.259.757.95

11.0013_5013_509.00

13.50

filiscellanenas4-Player adaptorDust Cover for Amiga 500Dust Cover for Amiga 600Dust Cover for Amiga 1200Dusl Cover tor Philips CM8833 Mk II VDUDust Cover for Star LC10 series printerDust Cover for Star LC24 series pdnterHead CleanerMouse HouseMouse MatParallel Printer CablePrinter Ribbon Star LC10,201100 blackPrinter Ribbon Star LC10,20.'100 colourPhnter Ribbon Star LC200 blackPrinter Ribbon Star LC200 colourPrinter Ribbon Star LC24 series blackPrinter Ribbon Star LC24 series colour

3.5"

2mNX1000NX1000CLZX9ZX9CLZ24X24CL

6.963.653.653.956.997,656.993.752_952_958.604.506.806.25

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13_75

HardwareA500 Expansion upgrade with clockA500 Expansion upgrade withOut clockA500plus RAM upgradeA600 Expansion upgrade with clockAmiga external 3.5" 135 TPI disk driveRoboshillSquik MouseZi-Fs Stereo SpeakersZydec

05Mb0 5Mb1Mb1Mb880K Formatted

29.9526,9556.9551_9557_9514.7514.7537.95

• ',5

Cheques/postai orders to DataGEM LimitedDepartment Cu, 23 Pitt ield Street, London Ni 6HB

we eltectons until 25th May 1993. On overseas crows, postage ts charged at C(41. New b411esto maws:lecturers' once remews. All orders taken sub,ect to our terms and COMIttions, E.SOE

Disk AloesPrice

1 W e

10 S l i m p a c k 0 . 9 440 4 . 9 550 5 . 6 080 6 . 3 080 S t a c k a b l e 1 4 . 9 5

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Page 54: CUAmiga_039_May_1993.pdf

Cu AMIGA GAME REVIEW

N ex t year marks the 50thanniversary of the Normandylandings, and we can expect

to see massed flotillas ol pensioned-off naval vessels and squadrons ofaging aircraft to mark the occasion.US Gold, presumably bearing this inmind, have got the commemorationsoff to an early start with the launch oftheir computer simulation D-Day.

The game begins on the first dayof the landings. June eth 1944, andplaces you in the unenviable positionof commander-in-chief. From thislofty office you oversee the entireoperation, issuing orders to units andinstigating aerial bombardments. Asif this wasn't enough. the game alsogives you the option of parlicipatingin individual battles.

PLAYING M E PART0-Day is broken into five sections.The lamest is a wargame which

places you in charge of the troopmovements on the opening days ofthe conflict. In addition to this thereare four action games which put youin control of paratroopers, infantry,tanks and a bomber. Obviously itwould take ages to complete thegame if you had to participate inevery conflict, so you can be selec-tive about which ones you involveyourself in. So that you can keeptrack of things, the game displays alist of all current conflicts, a featurethat comes in handy when you're try-ing to rally troops for a charge.

MIXED BAGThe four sub-games are a mixture ofaction and strategy. The aim of para-troopers is to steer your intrepidtroops safely to the ground withoutgetting them shot or landing in trees.They can be moved left and right andsped up or slowed down to compen-

111 ,

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When you talkabout great mill•tary leaders youdon't think of MarkPatterson. So whyth h e l l i s h i n

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sate for wind conditions. This sectionis reminiscent of one of the early 80sconsole games. with its flat graphicsand linear gameplay.

The infantry game finds you incontrol of a platoon of troops rangingin size from one to 10. These arearmed with rifles, grenades and mor-tars. They can be instructed to openfire or dash behind the various bits ofcover. What makes this particularlydifficult is that you can only issue

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- - • - - • - • - — — —

A short dignified ilim sequence introduces each stage. in this case It's the beginning of the 0-0ay

- - - - -

landings themselves.

orders to one soldier at a time, whichmeans that you've got to hope thatnothing will happen to the otherswhile you're trying to guide individu-als to safety.

The result is a game which comesacross as a poor mans Laser Squad.If there were any awards for laugh-able graphics this part of the gamewould sweep the opposition aside.The sprites are tiny and there's mini-mal animation throughout.

rE5

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114

Select the stage you want to play, then choose your Mi5SiC111and head for the battle held

54

1 1 1 1 1 1 1 1 1 1 1 =1- W I L I NHuddled in the bottom of the screen is your platoon. Here youneed to guide them op the beach.

—'this level becomes quite challenging when you're guidingdown several paratroopers.

Page 55: CUAmiga_039_May_1993.pdf

GAME REVIEW

FOUR OF IIA KINDBOMBERfr me game, the 13-17 bomber that youNM isn't me most manoeuvrable thing onlee planet. II you steer too far its easy toSoil the engines and end up on a one wayTio to the ground. The game imposes a

tling lit 400(1 feet on your Hight, which is-estnchng, but tails in line with the sim-

slic nature of this section.

INFANTRYTbss is the toughest section ot Me game.Your intrepid loot soldiers face-off againstMks and fortified enemy emplacementsla they attempt to liberate villages andk eg through hostile lines. The way tosucceed in this section is gel your troopsseller cover as soon as possible. Failure tole so will find them picked olt by enemytamers. Despite the different scenarios,we objective remains the same throughout- simply kill every enemy in the area.

PARACHUTE',hoot a doubt the worst of the lour

pMeS. There's little appeal in a gameloth as this where you're simply steeringPoor guys to the ground. II does becomePicky when the wind picks up and youlave tour or live men coming down atvette. but if you keep an eye on their posl•tens it's relatively easy to get them tosavra firma safely.

TANKDnving through the countryside shootingett farm houses is great fun until youmounter an enemy unit. It only takes aIsar miss to damage a tanks tread so unt-ies behind a tree or similar object is theN W of the day. Once your vehicles are

stowed it's just a matter of timea lucky shot either way decides the

411kome.

BACK TO BASICSBomber takes the form of a pseudoStpht-sim. Your shown an externalview of your B-17 Bomber with yourtargets marked out in the distance.The aim is to line your bomber upeltn them, then hit fire at the rightmoment to deliver its payload. Again,this is a very simple affair with fewcontrols and almost no skill required.

Tank is the most enjoyable of thetour sub-games. As commander of a1:4aloon of Sherman tanks you'reordered to blow up bridges, com-mand posts and other tanks while97v.ria to hold on to as many of your

rba given ;wows In the distance mark out your targets — alllleu need to do Is keep your plane on target..

vehicles as possible. If you fancysome action you can take themachine gunner's or main gunnersseat. From this position you have torely on the computer to do the driv-ing, which it manages by taking thestraightest route from A to B. whichoften incorporates buildings, treesand friendly tanks.

Before you attempt to invadeEurope single-handed, it pays to tryout the various training missions onoffer. There are several of these andthey break you into the conflict gen-tly, pitting you against a paltrynumber of enemies_

RAISING THESTAKESIf you feel that pulling off a success-ful landing is child's play. you canbring into play two options whichalmost double the challenge. Thefirst is that the German army bringtheir Panzer reserves into the battle.In the real thing they held back the

• Ju n e t h e Sth e a :4 0h in t I le me, n e w

••peatiala

• INNIf4S1 iirrol• oll sa t . t a t 1 . tWal l0 1 1,1 1 10 Otittat

The beginning ot the landings. The ball in the bottom-centre ofthe screen allows you to scroll around the map of westernEurope.

reserve forces, which proved a disas-trous move. This means that as soonas you think you're getting the upperhand, several squadrons of tanksmove in, usually with drastic conse-quences for your infantry. Thesecond option has Hitler waking upwhen the landings take place. Historybuffs will know that none of Hiller'sstaff had the bottle to wake him whenthey heard the landings were takingplace. Activating this option greatlyincreases the intelligence of theGerman forces, as they now havetheir commander issuing orders.

In the manual the programmersclaim to have spent three yearsdeveloping this game. From the fin-ished product I can only assume theyspent 30 months watching old warmovies. The tour elements of this

Cu AMIGA

Hrrmovichecn •• •

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game are all shoddy to say the least.The parachuting can be categorisedas no action packed, with the formatfor guiding your daring paratroopersto safety being hideously dull.

The other three sec-tions all have far superiorindividual counterparts.Tank, for example, is bet-tered by Team Yankee.Although the latter costsmore and you don't getthe other elements of D-Day or the historical side.its quality more thanmakes up for that.

Ultimately the game isboring. There's only somany times you can playeach of the sub-gamesand, obviously, the

wargame starts the same every timeand there are only a few effectivestrategies to discover. There was somuch more they could have done.For instance, the British division useda group of vehicles call 'funnies' dur-ing their landings. These wereusually tanks or armoured carsadapted for mine clearing. There'salso the aspect of the problems theindividual divisions faced, TheAmerican paratroopers which landedbehind enemy lines got separatedand suffered heavy losses_ Eventssuch as these leave plenty of scopefor specific scenarios_

Throughout the game the graph-ics are a mish-mash of sprites andvectors, That said, the vector-basedtank section is fast, while the bomberfeatures some nice shadow effects

Sit In the driver's seat of the tank and you become responsibletor everyone on board

The zoom mode allows you to get in close to the action and see exactly where your units are.Most enemy units are only visib le when one of yours gels in close,

and smooth animation.To cap it all, the wargame side is

also severely lacking. Instead ofdealing with such aspects as supply,reinforcements and combining units,it's simply a matter of pointing thevarious platoons in the right direction.

The result is a game whichdoesn't really go anywhere. Thereisn't much depth or variety, and thelack of atmosphere strips away thehistorical interest. A verydisappointing effort. S i t

US GOLD E29e99A500 lid 4 5 0 0 • A e 0 0 111 Al2 0 0

A1500 A2 0 1 3 0 I,Td A3000 I A4000 1111

US GOLD LTD, UNITS 213. HOLFORDWAY, HOLFORD, BIRMINGHAM. 867AXRELEASE DATE:GENRE:TEAM:CONTROLS:NUMBER OF DISKS:NUMBER OF PLAYERS:HARD DISK INSTALLABLEMEMORY:

MAYSTRATEGYLORICIELS

MOUSE41

No1Mb

GRAPHICSSOUNDLASTABILITYPLAYAS UAW

••• • • • • • • •63%••• • • • • • • •66%moo •••••62%•••••4••••54%

A good concept that hasI I unfortunately been

badly executed.

OVERALL 6 3 %

You're constantly updated On the progress of battles duringthe wargame.

5 5

Page 56: CUAmiga_039_May_1993.pdf

Cu AMIGA hiC 0 !MIX TIO

WIN AS. .O. -F1F 7 A111R111E .11

WORTH E 0 0 0 !That's right, you're not dreaming, thanks to Softwood Products we've got E1000-worth of word-processing power to give away in this exclusive competition. Thereare five copies of Final Copy II Release 2 up for grabs as well as 10 runner-upprizes of Pen Pal. Just take a look at all these excellent features...

FINAL COPY II RELEASE 2 P109 a n RIFinal Copy- e l A s up e rb p a ck a ge

that's extremelypowerful... yet so w . t a r-,‘,,vsmi. it. the Artug

SiMrlie to use! Although pri-marily a quality wordprocessor for the Amiga userwith 1Mb of free RAM, PenPal boasts a fully integrateddatabase tool

With Pen Pal you canalso include colour andgraphics in your work andprint it out through your nor-mal Preferences printer. Thisexcellent product hasbecome the UK's best-sellingpackage of its type!

M o r e than just a wordprocessor... FinalCopy 2 has been

acclaimed as The Best WordPublishing Program' tor theAmiga. What other program cangive you excellent WordProcessing features (too numer-ous to list), Graphics DrawingTools and Outline FontTechnology in one easy to usepackage?! Final Copy coined thephrase 'Perfect Printing — andthat's lust what you get with ANYgraphics-capable printer, frombudget Dot-Matrix to PostscriptLasers with absolute no !jaggies%

WIN!5 COPIES OF

FINAL COPY II

P at pe e oide s th e to e ts y ou a n d t • s te l a e e f f e c t i v e w r i t te nto m m o tto ti o n - Y o u to o e r r r r r t e o t %miss d i t te e e o t f e a t s . M t . ,S tplieS . o o d t • t o e - l e n t w a y s a ute ns a tic • I tt, ae • eoO P i t t e e e l -eves a s y ou l u p e - S t i t h P ea P a l yam ta n n i x te n t_ o r a ph ie s -p i C t • F V , a n d d a ta o n %revs n o o the r Finons wor d i u or esset ta m d o .

• i i e e r y e os y ti t, o s e •'designed u i t h y ou . t . i n a t . .1 . a n d s c r e e ns pr ov ide a s i n t e r t a r • t h e l s to o d s o u t r a tHylkoa uor d p eeeee sees--

& With erfites u t e r i a mt. i s

Pia.ot C n - O• k a n• • 2

up" e a r . m r nor,r- •

c c . . . , " • reci y d . ' o w too be fr i • e• s o t cbon In t i t Fame _I

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ENTRY FORMSo, how can you win your very own copy of Final Copy II Release 2 and Pea Pan Simple. Allyou have to do is answer the three multiple-choice questions printed on the right by ticking therelevant box or toning your answers down on the back at an envelope or postacrd. Once you'vedone that. send the whole caboodle to: WRITE ON!, Softwood Products Europe. PO Box 19,Altrelon, Derbyshire. DE55 7RW.NAMEADORE

POSTCODE

II you like to know more about any Softwood Products. please tickthis box E

5 6

RULES OF ENTRYl• Employees of MAP Images and Softwood Products Europe cannot enter,2. Multiple entries will end up in the bin.3. The editor's decision is final,4 Closing date for entries is June 1st 1993,5. Illegible scrawl will be sent for analysis and the big men in white coats will come andtake you away.

TIME QUESTILMS1. What is a font?E A. A certain type-style0 B. A thing to stick babies inE3 C. A small Peruvian pony

2. What's a 'jaggy'?El A. A powerful soccer shotEl B. Scooby Doo's friend0 C. A blocky bitmap

3. What's leading?El A. The space between lines of wordsEl B. The stuff people nick off church roofsEl C. What Mr. Major doesn't do

Page 57: CUAmiga_039_May_1993.pdf

„ 1 1 0.1 1 E1 111 1 .

Delphine finally display their latestarcade adventure, while Tony Dillontries to convince all that they based themain character onhim...

What happens if you tor-

row plots from TheRunning Man, The

.iwnmower Man, Total Recall, They-218 and Blade Runner and mix themai together? You create the plot ofFlashback. In Delphine's latest youtake the role of a young scientist who,by inventing a pair of glasses whichcan read molecular density, discoversthat aliens have infiltrated society.Once the aliens realise this, they kid-nap you and drop you on their planetwith a blank mind.

Flashback is an arcade adventuretom the team that brought you

C you like, you can zoom into o f thescreen, and then scroll about with the mouse.Great tor trying to tind objects and switches,but you can't play the game like this.

Mother World, but this is far morebasic, going more for the traditionalplatform adventure. Unfortunately,this means lots of puzzles where youhave to find an object and give it toSomeone else. Yawn. On the upside,though, it leads to loads and loads ofaction! Yes, Flashback is rich with theStuff Amie's films are made of, withmore scraps than Street Fighter 21

WHO AM I?You begin the game with few posses-sions and no idea as to who or whereyou are. Move one screen down and

AMIGASCREEN STAR

you find a holocube which gives yousome idea of what to do. Off you trotand before long you're picking upstones and using them to open doors,or manipulating lilts using an intricateset at foot switches.

The game is played over sevenlevels, and each levelis cleverly brokendown into segments.Not that you'd noticethe segments. Fromthe start, there areonly about eightscreens you canactually get to - the'est of the level isblocked by a bridgethat has to be acti-vated. By somestroke, the last puz-zle of the segmenthappens to be thebridge activator, so

you move to the next segment with-out realising it.

It is the variation in the gameplaythat makes Flashback so groovy. Onlevel two, you race around a spacecity, talking to people and eventuallyworking for a living. From there on

Animations likethese appearwhenever some-thing importanthas been done.Here, you'reabout to lind outdetails of yourpast.

there's a part in a futuristic gameshow and your return to Earth,

ROTO-WHATI1NG?The graphics are fabuious. UsingRotoscaping, Delphine have come upwith the most realistic main characteranimation ever, even better thanPrince Of Persia Every possiblemovement has been covered, and nomatter what you do. the sprite alwaysmoves in a fluid and convincing way.The same goes for all the enemysprites and other animation. 'Film-like'was a phrase that swam through myhead while playing: -t h e b e s t e v e r 'was another.

Sound has been used to minimaleffect, which is strange alongside theobvious effort put into the visuals.Very few spot effects and the occa-sional burst of music make up theaural experience. One very nicetouch, though. is the way that majoreffects, such as a cannon firing, canbe heard faintly it you are on one ofthe screens adjacent to the action.

CONCLUSIONFlashback is one hell of a goodgame. The first few limes I played it, I

PIRATES AHOY!There's no doubting that Flashback is a quality game Unfortunately, it looks like s going tobe a victim al its own success. Already released in Europe. pirate copies of the game begancirculating in the UK before Christmas and an English language version appeared soon after,Why then. you might ask, has its release in this country been delayed lei so long?Apparently, this was because US Gold, the game s publisher over here, decided to coincideits release with the Megadnve version. Sadly. it looks likely that this decision will affect thegame's sales as the playground pirates have already got their mitts on it I would haveexpected a game of this calibre to zoom straight to the top of the charts but now I doubt ifit'll even make the top ten I sincerely hope I'm wrong as Flashback deserves to be a huge MI- well just have to wait and see.

Cu AMIGA

I recognise that chain Are you ready to go fora Total Recall holiday?

hated it. Coming from the wrongangle, I assumed it was a graphicadventure, and with that in mindquite rightly panned it. It was onlywhen I found myself bashing awayon level four at three o'clock in themorning that I realised what a superbgame it is. Its mix of quality anima-tion and all-out blasting make ithighly recommended. e r t d

US GOLD E29.99A500 • AS0 0, s i A 6 0 0 1 11 A l 2 00 •

A1500 111 A2000 , § I 53000 • A4000 •

US GOLD, UNITS 2-3 NOLFORD WAY,HOLFORD TRADING ESTATE. BIRMING•HAM 86 7AX TEL: 021 625 3366RELEASE DATE A P R I LGENRE: A R C A D E ADVENTURETEAM: D E L P H I N ECONTROLS: J O Y S TI CK, JOY PADNUMBER OF DISKS: 4NUMBER OF PLAYERS: 1HARD DISK INSTALLABLE: Y E SMEMORY: 1 M b

GRAPHICS . • • • • • • • • 9 6 %SOUND * 4 4 • . 6 • 4 0 1 %LASTABILITY • • • o w • • 8 6 %PLAYABILITY • • • • 4 • • 8 8 %

Aa Fabul ous graphics, andbags of playability.Very, very playable.

OVERALL 8 7 %57

Page 58: CUAmiga_039_May_1993.pdf

CU AMIGA

EN

58

t_GAME REVIEW

MEET THE GUYSThe first nasty to attack

Siebert is this palaceguard. He's got a hugesword, but fortunately

he's not too bright.

One of theVizier's ele-

mentalDiinnis, This

one repre-sents Earth.

The second ele-mental Olinni is

Water. Watch himgrow before shoot-ing spikes at you

The dragonthat took

Leila awaycan be tack-

led at the endof one of themagic carpet

sections.

Not all people are out to getSinbad. Free this prisonerand hell give you a set ohlockpicks.

This guy looks cute, but he'sa walking time bomb - avoidat all costs.

Another elemental -this one and his part-ner are one of thetoughest guardians tobeat.

The grand oldVizier himself.Apart tram aninflated ego. he'shiding a lot otmagical powersso caution - and abig sword - isneeded before F •taking him on.

Throughout the gams If you look carefully youcan find many hidden rooms. These can con-tain extra currency. power-ups or even extralives! Use this stump to gain access to one.

e,ra1 1 0 1 1 r . . s i e . . v e s

! le f t . f ti o,1641 ,0

So"lit"O•• to

As the only one inthe office with a

penchant for curly-toed sandals, Jon

Sloan was the per-fect choice for

Krisalis' new plat-form puzzler.

Right: At the start Of the game sinbad is lockedup in the Caliph's castle. Fortunately. this lightbulb above his head signifies that he's had an

Idea how to gel out. simply press the spacebarto be illuminated.

D i d your parents ever try tosend you to sleep at night bytelling you stories of a brave

prince beating overwhelming odds torescue a princess? Were they full ofdemons and nasty monsters? Yes? Iknow. I needed years of therapyafterwards too. That aside. if youwant to relive those tales of derring-do, Krisalis are releasing the gamefor you.

Arabian Nights tells the story otSinbad Jnr., Chief Gardener'sAssistant Helper (2nd Class), to theCaliph of some small eastern coun-try. He is secretly in love with theCaliph's daughter, Princess Leila(isn't the hero always?).Unfortunately, he just doesn't havethe necessary amount of 000's at theend of his bank statement to make aserious play for her hand. To cap it

all, the evil Vizier has designs onLeila too, and he has the power toget her. Being a generally nasty sortof bloke the Vizier can't make Leilaan offer directly, so he summons ademon from ane of the moreunpleasant levels of Hell to steal heraway. Sinbad is in the garden whenthe demon apPears and attacksLeila; sensing trouble (boy, this kid isquick!) he starts to scale the palacewalls to reach Leila's balcony. Justas he gets there the demon takes offso Sinbad grabs its foot, but his gripisn't very good and he falls to theground below. When he wakes upSinbad finds himself in the palacedungeon accused of kidnappingLeila and using evil sorcery. Sinbadhas to escape to rescue the princessand clear his name. Which is whereyou come in...

FARE'S FAIRWhat we have here is the usualscrolling platform fare. Guide Sinbadacross the screens, leaping unlea-pable gaps and whacking all sorts ofnasties in the process. On the faceof it there doesn't seem to be muchto distinguish Arabian Nights fromthe 1001 other platform romps.Fortunately, there's more to it thanlest meets the eye. Apart from beat-ing the necessary joystick-twitching

Al 200 VERSIONAs It stands, Arabian Nights is compatiblewith the Al200. And playing it on one ofthese beauties increases the overall

1 amount at graphic detail. So. tor exam-' ple. you'll see loads of leaves falling fromthe trees. bigger dust clouds and moreobjects in the backdrops. Also. Krisalisare planning a super MOO-specific ver-sion which should be available some limelater this year.

dangers, playing Arabian Nightsrequires a little brain power asKrisalis have had the foresight toinclude a puzzle element in thegame. Not only does it make playingand winning harder, it also adds tothe lastability of the whole thing.

The puzzles are not brain strain-ing but serve as a useful diversionfrom the main action. For instance,on level two Sinbad has to find someway to reach a high platform. Lookcarefully and you'll see a flowerwhich looks as though it needswatering. If you check your inventory(he can carry up to 36 items at once)you won't find any liquid. However,earlier in the level he upset a bear

Page 59: CUAmiga_039_May_1993.pdf

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ntoryonce)/er,tar

GAME REVIEW

The variety in thegemeplay between

•ve ls is excellent. Insinler to keep up with

the Vizier, Stribadmust climb aboardthis magic carpetThis presents the

11119041unity for a littleshoot -e m u p a c ti o n.

'which is now weeping: to carry thesater you'll need some kind of con-simer, and a search will reveal an old

granny who gives you her thimble_Put two and two together and Sinbadeld soon be reaching new heights.Dont wo rr y if this seems too obscure

to solve immediately, because when-ever he needs one, Sinbad will be;even an on-screen clue. Thiseapears in the form of a light bulbLov e the character's head and>-essing the space bar brings up a

- -essage. Sometimes this is a clue.

a: others it'll warn you of a hiddenbanger immediately ahead_

SPRINTING ARABS --oad is a nippy little fella and

Zooms around the platforms. He ani-setates at a speedy 50 frames persecond and, if you've got an '030Processor or higher. pressing F10Itiggles him up to 60 fps! Not only isPie fast. he's fairly agile too. He cankeato huge gaps and do a snazzy run-rong slide which, if he ducks at thesame time, is extremely useful inbraiding low hanging spikes. Each ofIhe nine levels is littered with theseKokes, as well as acid pits, largeStorey balls and other objects whichmust be avoided at all costs.

GINTSwesibegeseseit— • --,w w e l e t e l t e ll e i e l i e l k e t w-,e n ' i w k t k u

nue flower looks like it needs a little water. Find granny to ontWar thimble, then go back to the sad bear. II yo u-re q u i c k S i n b a deille be obis to catch a few tears, When you use them on the

It II lift you up to the higher level&

Coupled with the background sluffare a smattering of nasty characterswho seem intent on stopping Sinbadfulfilling his quest Contact with theseobjects and creatures saps our Sin ofhis vital energy. so either dodgethem where possible or whip out yourtrusty sword for aswift bit of slicing.

Speaking ofenergy, Sinbadstarts off with afa irly lim ite damount, denotedby blue rectanglesin the left cornerof the screen.Every contact witha dangerousobject lakes awayat least one ofthese bars.Fortunately, scattered around thelevels are treasure chests which con-tain varying amounts of extra energy.These chests are vital to his healthand must not be squandered. Somehouse special magical amulets whichincrease the total energy unitsSinbad can have. They may alsocontain certain useful power-ups,including keys, speedy boots andweapon boosts — Sinbad starts off

with a fairly weedysword, more of apenknife, really — butthis can be increased onlater levels to a longer,missile throwing slicer.It's absolutely vital tokeep the vanous objectsthat you find as they willalmost certainly be putto good use at somepoint, Tapping the spacebar brings up the inven-tory and you can alterthe objects that Sinbaescarrying in his handsaccording to need.

The lower levels of the Vizier's flying castle arepretty cool. Well, * M e lly they refrozen. Findthe crampons or you'll be sliding around allover the place.

SCREEN STAR

The Vizier has entranced many or the Kingdom's creatures to his cause. This squid looks a lotwe ll* than it is. Chop him every time he gets close then step back to Jump the bubbles he tires,

One of themain pluses of thegame is theamount of varietybetween levels.Not only do thebackdropschange, but alsothe style of game-play. Level one isthe Caliph's dun-geon and. apartfrom the puzzles,is a simple plat-

form game, likewise level two, set inthe forest. But level three has Sinbadon board a flying carpet swoopingacross the skies in a basic shoot 'emup. Later levels consist at an under-water maze, another shoot 'em upand there's even an Indiana Jones-style mine cart race.

GOOD AND BADArabian Nights has a lot going for itBoth the coder. Simeon Pashley. andthe artist, Darren Hebden, have obvi-ously put a lot of thought into it.Every level contains some nicecomic touches, which range fromSinbad's precarious balancing actwhen he's too close to the edge of aplatform to the jumping sheep whichleap up to smash into his flying car-pet (and emit a plaintive 'Baa!' whenthey get shot). The animation is topnotch as is the soundtrack.

However, there's also a lot miss-ing. I would have liked for there tohave been more baddies and a fewmore power-ups. Despite the levelvariance, it all seems repetitive alter

CU AMIGA

a while. Equally. the restart points forwhen Sinbad is killed seem to havebeen chosen with little thought.There's also an odd mix of scrollingand flip-screen movement — whydidn't they settle for one way ofredrawing the screen?

Despite these drawbacks, this isstill one helluva game. I can recom-mend it to anyone with a love forplatform romps who fancies some-thing a little different z)

KRISALIS E25.99A500 • A5 0 0 . I N A6 0 0 • Al 200 •

Al 500 • A2000 • A3000 I 114000

KRISALIS SOFTWARE LTD., TEOUEHOUSE. MASONS YARD, DOWNS ROW,MOORGATE, ROTHERHAM 550 2H0 •TEL: 0709 372290RELEASE DATE: O U T NOWGENRE: P L A T F O R MTEAM: I N HOUSECONTROLS: J . K, PADNUMBER OF DISKS: 2NUMBER OF PLAYERS: 1HARD DISK INSTALLABLE. N OMEMORY- 1Mb

GRAPHICS 5 o 4SOUND • • • •LASTABILI1Y • • • • • •PLAYABILITY

0 1 %•89%

•••78%* 4 5 %

1 An above-average platform

romp, but lacking long- 1term challenge.

OVERALL 8 6 %

5 9

Page 60: CUAmiga_039_May_1993.pdf

Cu AMIGA GAMUEVIEW

One at the funnier sections in the game occurs in the SpookyCastle. This is one of the secret rooms and is a treat to find.The butters on the walls act like giant springs and fling the frogfront pilla r to post - frog pinball!

Faster than aspeeding hedge.

hog, stronger thanumpteen ninjas,

Jon Sloan sees ifTeam 17's amphibi-ous antics are allthey're croaked

up to be.

6 0

NipSCREEN STAR

The floor of the Spooky Castle contains a whole host of sor•prises to delight and astound you. The undulating spikesshown above only stun, but they are a pain liii leave you toguess where) nevertheless_

There have been many cutesy

characters on the Amiga. Thehero of Team 17's latest plat-

form romp, though, has to rank upthere as one of the strangest. Andhe's brought a small, green. elasticblob to keep him company.

Our hero was once a handsomeyoung Prince and in love with abeautiful Princess (aren't theyalways?). Unfortunately, a wickedwitch took exception to love's youngdream and kidnapped the Princessafter turning our hero into his currentslimy self. So, off he leaped to theriverbank to drown his sorrows.Luckily for him a bottle of Lucozadehappened to be floating by and our

intrepid hero plucked it fromthe stream and took a swig.Now, I wasn't aware of this,but Lucozade apparentlyhas a strange effect on

frogs and turned this oneinto a super version of

the mud dwellingleapers.

(Rememberkids don't try

this at homeor I'll have the

fiSPCA onto yousharpish.)

'•• • • ; ••

I t-o ii Pi1 4 1 1 H *

Once you gel to the end of alevel you can choose to gambleall the credits you've earned on

this. it s an unusual way of doingbut quite effective. Apart from

score bonuses there's extra livesand level codes up for grabs.

Endowed with super skillshe jumps off to find thePrincess for a quick snogand a bit of retrogressionbefore kicking some witchbutt. Yes, it is a crap plotbut who cares so long asthe game plays well?

FROG'S AWAYThe game is divided into six worlds,each sub-divided into a number oflevels. The level's are completed bycollecting a set amount of coins, usu-ally 99, explained as being a toll toaccess the next level, Thpse lie scat-tered around the platforms and, incommon with the rest of the genre,there are loads hidden in secretrooms. But it finding the things

Supertrog contains loads of sections like thiswher e y ou hav e to l um p ov er a s p ik y p i t a tthe c or r ec t ang le to g r ab all the coons. On ewrong move means instant death.

111

The M a l world Is covered in ice and snow. This places ouralready slimy friend in a slippy position. ii-s v e r y d i f fi c u l t t o

start running and then it's almost impossible to stop. This ismade extra hard by the use Of tight Jumps and lots of spikes.

I

20

1.011

r-

10

wasn't hard enougn, you•re also upagainst the clock. The time limits setare not too harsh. however, and canbe increased by collecting the vari-ous Lucozade bottles that appear atcertain points. These also act asenergy boosts and come in veryhandy 'cos there's quite a few nas-ties that drain your energy. As wellas the orange liquid there's fresh fruitto collect which gives you a heftybonus at the end of the section.

To add to your woes each level isreplete with its own selection of

— ] 0 313 -M AI N

Page 61: CUAmiga_039_May_1993.pdf

Ult torh iS i s'pikes_

o Lipits setcl canvari-ar at

Os

nos-wellsh fruitfly1.eve' is1

;1i

GAMEL.R VIE W

A DAY IN THE LIFElow that the Prince has turned a little green what lies in store for him? Here's a lew factsbat our once handsome hero should know.

• Frogs belong to the order Anura which is the largest amphibian lamily, accounting forIW% of all living species. They are characterised by the complete absence of a tall, the onlyexception to this being the Tailed Frog which uses its lor Mating.• All frogs have extremely long and muscular hind legs with four articulating Oink, insteadel le normal three. This anatomical difference enables the web-footed wonders to leaptags distances in a single bound, the South American Flying Frogs can even leap from treeItio to tree top.• Frogs are generally semi-water dwellers and are very sensitive to habitat changes. Someas burrow into the mud and go into suspended animation during the dry season. Others.Ilettever, , are killed in great numbers by man's interference with their homes. The balance• being redressed in the U.S. though by the introduction of frog routes which let migrating'reggies Cross the highways without being horribly squished by the passing vehicles,• When their thoughts turn to luurve frogs produce thousands of offspring, or tadpoles. inAs effort to combat the natural depletion in numbers due to predators and habitat changes_

ately most frogs are long lived and thus have the opportunity to breed many timestheir lives compensating for these losses. Let's hope that the hero here changes back

re he gels too amorous, otherwise the Princess may be in for a bit of a shock!

energy draining creatures. Thesertasties come in various formsdepending on the level you're on. Fornstance. in the Forest (World 1) theyappear as wasps, hedgehogs andsnails amongst others, whilst in theAncient level (World 4) you'll meetbats, mummies and snakes. Somecan be killed in the time honouredfashion of jumping on their heads,others are completely invulnerable toyour attacks. Unfortunately, the Onlyway to find out which is which is tojump and see. The only other way tobump them off is to find Spud,Superfrog's elastic blob of a friend.Once he's been picked up he can beMrown, boomerang-like, at enemiesand is especially useful for hitting thetying varieties.

Talking of power-ups, there's afew other useful ones. The wingsenable froggy to stay Suspended forb3nger or glide further. The drawbackis that to make them work you have13 pummel the firelautton 'till you thinkyour thumb's going to fall oft. Theother pick-ups are speed pills (fastand slow), restart pills (return herealter you die) and a nifty invisibilitypoll. This turns the frog invisible,except for his eyes, so that he canrun past and through most nestles(including the swinging spiky balls!).

Once you've found your friend, Destructo-Spud, he can be thrown at airborne enemies.

He's a useful little character as some of theflying meanies are placed at vital points in

Supertrog s flighipath.

BONUS GAMEAt the end of certain sections all thefruit, coins and time you've got aretotted up and credits awarded. Thesecan be converted into points or gam-bled on a fruit machine for morepoints, extra lives or even levelcodes. It's quite accurate. too, as it'sgot holds, nudges and even specialfeatures. (We liked it so much thatwe've struck an exclusive deal to putit on our coverdisk in the next coupleof months!) It's a pretty unusual wayof increasing the score and I'm sureit must have been thought up after a

PLAY TO WINII you want to get a little further in Teamus stunner DI a platformer we've gel the

codes tor you. II you don't want to cheatclose your eyes now and don't open themtill I tell you.

WORLD.'No code

WORLD 2392822

WORLD 3343522

WORLD 4467464

WORLDS452234

WORLD 6

long night in the pub. Still, it's goodfun and makes a change from all thatrunning and jumping.

The main gameplay itself isextremely tough, with a well thoughtout learning curve. The levels startpretty simply in the Forest. platformsare fairly wide and there aren't toomany creatures to avoid. Later levelsget a lot tougher with the introductionof springs to jump on, narrow landingspaces. switches to hit in sequenceand loads of bloody spikes. Theselatter objects are extremely frustrat-ing as even the slightest contactcauses instant death. They're madeeven more hair shredding by the factthat they're often placed near toobjects which stun froggy causinghim to fall on them. Another monitor-smashing trick is the use of dropaway floors. These appear on laterlevels and cause the floor to disap-pear from under Superfrog's feet withno warning. This results in him beingdumped back two or three screensjust before some tricky obstaclecourse which you've just completed.This is an old programming trick and

CU AMIGA

This screen provides you with a useful refer-ence on Superfrog's progress through thegame. It looks good too but serves no otheruseful purpose.

a rather dirty one at that. It simply isa means of artificially prolonginggameplay and is a technique notworthy of coders like Team 17,

SECRET WORLDSSuperfrog is a very polished product,possibly the best that Team 17 haveever produced. Their aim was tomake a classic in its genre. This theyhave done, as it has all the elementsworthy of such a title.

From the Eric Schwartz intro rightthrough every level the graphicsscream workmanship at you — justlook at how Superfrog's expressionchanges to one of grim determinationas he breaks into a run. The soundtoo is apt for the genre and thegameplay never less than gripping.

On a separate point, Team 17claim the game is compatible with allAmigas but I found that there areoccasional problems running it onhigher Spec. machines, such as theA1500 and A4000. Problems vary.but they range from corrupt graphicson the fruit machine option to com-plete crashes. Nevertheless, thisgame gets my vote. SO

TEAM 17 E26.99A500 S I A5 0 0 4,1 1 1 * B O O Era A l 2 01 1 1

A1500 P2 A2000 A a D 0 0 tril A 4 0 0 0i TEAM 17, HARWOOD HOUSE. GARDENSTREET, WAKEFIELD. WEST YORK-SHIRE Val 1DX. Tel: 0924 291867RELEASE DATE:GENRE:TEAM:CONTI:30LS:NUMBER OF DISKS:NUMBER OF PLAYERS:HARD DISK INSTALLABLE'MEMORY:

OUT NOWPLATFORMIN HOUSEJOYSTICK

3

NO1Mb

GRAPHICSSOUNDLASTAIIILITYPLAYABILITY

A soon-to-be milestone inI I t he history of Amiga

platformers.

OVERALL 896/c•

Page 62: CUAmiga_039_May_1993.pdf

iP

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Page 63: CUAmiga_039_May_1993.pdf

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Page 64: CUAmiga_039_May_1993.pdf

GAME REVIEW

11• 11• %• • • • n o

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- A — Meg

This Is where it all starts. From here, you can select the sce-nario you want to play, or try out the tutorial.

Each individual animal has this vartabie panel assigned to Mem. B y choking on option titles, a text window appearswhich shows you how hungry and thirsty they are, and whatever t e l l in g you what that option does. Beats huntingthought happens to be going through their head t h r o u g h a manual'

We've always saidthat Tony Dillon isteh result of cen-

turies ofin-breeding. In

Maxis' new godsim we can

prove it!

64

y ou'd be forgiven for thinkingthat Maxis' latest simulationextravaganza, Sim Life, looks

almost exactly the same as SimEarth. No-one could blame you eitherif, once you've caught a glimpse ofthe manual, you find yourself underthe impression that it's even harderto get to gnps with than its predeces-sor - it such a thing can be imagined!You would, however, be wrong onboth counts.

To be fair. the two - . , .. -games do have a fewcommon denomina-tors. Like Sim Earth,Sim Life has no endpoint - you won't finda Game Over screen

The start of the tutorial.Panels like this appear fre-

quently. and keep you upto date with what you are

doing. E

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e r r e

1 1 3 , 7,E-C f r c

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'kore ' 2 9R•tior Itur lfl'Reim TM Thin ' t I imarimal

THOSE SCENARIOS INSim Life comes with six ready-tolun sce-narios. covering a wide spectrum of topicsand experiments- they are:

0 Desert To ForestYour aim here is to take a barren wastelandand turn Uinta a lush forest. To do so, youneed to place loads of the more hardyplants. and hope they evolve. As plants die,they decompose, creating a more nutritiousbed for some of the weaker plants.

e Battle Of The SexesHow would a species with an 80 per centlemale population exist? Here's yourchance to find Out Remember, most of thebabies will be female also, so alter a fewgenerations, some interesting mutationswill lake place.

e Feast And FamineYou start with a large collection of herbi-

FULLvores and an even larger scattering otyoung plants. II all starts well, but watchwhat happens when the lood runs out. Anexcellent lesson in food chain control

O CamivoriaStepping the previous scenario up a difficultynotch, this scenario adds meat eating preda-tors to the scene. Can you keep a balance?

0 Terrible LizardWhat did happen to the dinosaurs? Thisexperiment might lust give you some idea.Were they all wiped out by a comet, or wasit nothing more than a total breakdown otthe food chain?

0 March at The MutantsCreate some random genes and throw themout to lend for themselves. Weird andwacky mutants battle for supremacy. or atleast survival to the next generation.

in this software. In keeping with theirphilosophy of creating software toysrather than games, Maxis haveaimed to make the package as open-ended as possible - you can literallydo whatever you feel like.

That, however, is as far as thesimilarities go. In Sim Earth you hadto build the world, but the aim was tokeep the planet alive. Sim Life turnsthe whole equation on its head -once the world has been formed, for-

get about it

Mimeos el• S. I f t e m e M 11. e f t w i mM a 1 0 . 1 . 0 • 1 1 6 E M e • • • • • m o r••• - f t * • • • • • •••m••• •

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and con-centrate on•the lifeforms- Bycleverlyevolvingthe beingsyou alreadyhave, andcreatingnew, per-

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C..1* ....ID .00.•

haps more suitable ones, you have totry and reach your chosen goal.

Upon loading, you are greeted bythe main menu screen. Everythinglooks tine and dandy - there are halfa dozen preset challenges, from turn-ing a desert into a forest to keeping aspecies with a limited amount ofmales evolving, together with a tuto-rial and an experimentation mode.Remember, Sim Life has no specificend point - these scenarios aremerely examples of the sort of goalyou can set yourself.

GETTING TRICKYFrom this point, things get a littlecomplex. Two pages isn't a lot ofspace to explain something thattakes a 200-page manual to detail

Below: The evaluation panel lets you knowhow well you're doing. By clicking on the indi-

vidual pictures, you can rind out how M anycreatures you're currently bolting after.

Page 65: CUAmiga_039_May_1993.pdf

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GAME REVIEW

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Thal is where you create the prototypes for your life leans. Thetwerell Way to do things is to copy an existing form, and thenatter it to your needs.

tutorial

High ineltigerce lerhi•oremilkin g . ' I v a Oh OW ra

Long g e a.a.,a J i n n , r w v

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Above! Each 01 the three segments displays adifferent characteristic.

adequately, but I'll give it a go. SimLde is based on an extensive set ofbiological rules concerning evolutionand survival_ Each 'deform is brokendown into dozens of categories, fromMe basic prototype genome, whichdictates things like whether the ani-mal can fly, how much energy istaken up by foraging for food andflow many babies it has in a litter, toindividual breakdowns which coverthe sex of the animal, its various tol-erance levels to hunger and thirstand the sorts of things it likes to eat.

You don't just create animalsother. You are also responsible for

Thera are Iwo different versions at Mspackage being released. The first to hit thestreets will be the A4000,41200 version,which is the one reviewed hero. Due tototed and memory. the largest at the lourtypes at world is unavailable, but that isme only restriction The A50016001500+version will be released around the samehma, and were assured that the drop inspeed will be minimal, and you will onlybe able to create the smaller Iwo worlds_Apart from that, the game should be 'don-heal, so the mark given stands for thatversion Mo.

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Basic yearly cycles can be changed, and though altering theday length might not Seem drastic, you'd be Surprised asplants that thrive on light die In the winter.

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the evolution of plantlife, controllingsuch factors as how their seeds arespread, and the sorts of shrub theyevolve into. Every creature is basedon a prototype gene, but their sur-roundings and habitat dictate howeach successive generation willmutate. It's this toying with the muta-tion that makes it so enjoyable.

Thankfully, you're not just thrownin at the deep end. A full on-screentutorial takes you through the basicsof the game, from building a world tounderstanding the reasons behindcertain animal behaviour_ A box willappear on screen and ask you to dosomething, such as select an optionor create a certain plant. Once youhave done that, the tutorial steps for-ward to the next stage, all the timekeeping you fully informed of whatyou have done and the effects youractions have had. This makes get-ting into the game tar easier.

The game is windows-based, withinformation panels summoned via amenu bar at the top ot the screen.Being ported directly from the AppleMac, the mouse control is highlyintuitive: pop-up menus and helppanels are displayed by clicking onthe appropriate icons, and it looks atreat on the A4000 and 1200. Everycontrol panel and display window isin a completely different box, so the

screen can be rearranged to yourheart's content, which is just as wellas it can get very cluttered at times.There are dozens of information pan-els to work through, and it isn'tadvisable to have more than threeon screen at once, if you can help it.

GOING DOWNIf reading this review has made youThink of a couple of things you wouldlike to do, chances are you can_Designer Ken Karakotsios has madea superb job of the design, giving theuser total freedom.

Sim Life does everything it claimsto do, and although it's extremelytechnical, it never baffles the userwith jargon_ Its only real downfall is,of course, the fact that only a smallpercentage of users will fully appreci-ate what it can do. s t

Cu AMIGA

The easiest way to see how your lite forms are getting along isto look at this chart, which shows you how the species areevolving.

YOIKS, WHAT A PERSONAL DISASTER!Sim Life contains a smattering of disasterswhich can be triggered by the player, orleft tor the computer to throw in at themoments when you could do without them.

0 PlagueA deadly virus is passed from animal toanimal, wiping them out as it goes.

e STDA simple STO.

O Heal WaveThere's nothing like global warming tomess up your plantlite. A quick heal waveincreases global temperature dramatically.

0 Cold WaveLike a heat wave, only colder.

0 FloodA Hood is groat for the sea-dwelling ma-

tures of your world, but a curse tor anyplantlife that lies in your coastal regions.

°With Datelilruoguhglht on, no rain will fall, and

your plantlille will sutler.

° ReThis can onlyhappen it there are plants inyour ecosystem.

°TChl Momeat

The o s i s lavourile. and the easiestway to wipe the slate clean and start again.

O ToloportRandomly re-arranges the plants and ani-mals in your world,

' CivilisationThis places land developers on the globeand lets them run wile.

Lett it might look complicated, but this littlediagram shows you at a glance exactly whirlyour world is comprised of.

MINDSCAPE E29.99A500 110 A5011. A 5 0 0 r A Al2 0 0

A1500 Nril A 200D 0 A 3BOD 1 1 4 0 0 0 r A

MINOSCAPE INTERNATIONAL. PRI-ORITY HOUSE, CHARLES AVENUE,BURGESS HILL, WEST SUSSEX RH159130. TEL: 0444 246333

RELEASE DATEGENRE:TEAM:CONTROLS:NUMBER OF DISKS:HARD DISK INSTALLABLEMEMORY

JUNEBIOLOGY SIMAMBERSOFT

MOUSE2

YES1Mb

GRAPHICS 0 • • • • • • • • • • 6 %SOUND O t t o * *44** • • 5 2%LASTABILITY O H * •••• • **cot) %EASE OF USE ( W . •• •••• • 83 %

4 Superbly designed,flawlessly executed,but a bit limited in

commerciality.

OVERALL 9 3 %

6 5

OPP

Page 66: CUAmiga_039_May_1993.pdf

er than beter Mode to

AV E \T H E N TI PRO AM INtI RY T

S c i a l cOmpa i n g tech c l ues ena e up to3pr ogr ams to fit o • disk. Now saves directly todisk as Amiga D - reloa i n d e p e n fl y of the cartridge - even t f o r to hard drivel Workswith up to 2 Megs q,f R a m - e n 1 M e g S . . ip M em ( F at t er A gn us ) .

1 L T Rallows you SO generate more or even infinitet you past that "i mpossi bl e level. Easy to use.

he full Sprite Editor alio s you to vi / m o d i f y the o l e sprite set including any ••attache "prites. P LUS A RANGE E A T U R E S .

T t

dVmprehensive virus detect' • a n d remov f e a t ur e s to pr c t your software investment. Wor ksw th all presently known virus

Now this super disk copier progr i s built into Action Replay MINUSJus t imagine a superfast,efficient disk copier progatilm at the r oe s of a key - no more waiting.S AV E PIC ' R E S A N D MISS T O D I S KPictures and sound samplek can be s e d to disk. Fi l es are saved directly in IFF format suitablefor use with all the major graphic and s i c packages. Sampl es are displayed as screenwaveform.

P A L or N T S C M O D E S S E L E C T A Useful for for removing ugly borders when usi • NTSC software. (Wor ks only with ne r Agnuschips).

M O T I O N MO D INow you can slow down the action to your own a c e . Easi ly adjustable from full speed to 0 %speed. I deal to help you through the tricky parts

Atmlike RerAme, Relabel, Copy, etc.

, C O M M A N D S -

P R O G R A M !Simply pr ss a key and the program will continue where you left of t

, A T U S R E P O R T I rAt the pr e o f a key now you can v i ew the Ma c hi ne Status, i nc l udi ng Fast Ham , Chi p Ram ,RamOisk, 1bIve Status, etc.

.flFJL picTur, OR

Now you cai mani pul ate and search for screens thr oughout ni mor y. Over 50 commands to editthe picture p us unique on screen status "overlay" shows all th i nfor mati on you could ever needto work on s e e ns . No other product comes close to offering s h dynamic screen handl ing offrozen progra s i l

I A N D L E F fallows the use t o select Joystick instead of Keypresses - very usefu o r many keyboard programs.

With Sound Tracker you can find the complete music in programs, demdisk. Saves in format suitable for most track player programs. Wor ks wi

etc. a nd save the m tol oads of pr ogr am s!!

111_ 4 1 0 0 I L O - - m _ r 3 0 4 3 0 1 1 1 - 1 1 4 = 0

O-OCIP 405 4E7- varcotopt 4CIPIEREPtErt AWAISA;

A% I _ I _ c I-1 C 1 _ 11 M M ,1 1 F" 4=1 -1-,,c6• I_ 0CP Ft r lviAS,. i

coAdial-wmPL m s _i m aa r ot a te g al

G O V A N R O A D , F E N T O N I N D U S T R I A L E S T A T E , F E N-T O N ,

S T O K E - O N - T R E N T , S T 4 2 R S , E N G L A N D _ F A X 0 7 8 2 7 4 4 2 9 2T E C H N I C A L / C U S T O M E R S E R V I C E 0 7 8 2 7 4 4 3 2 4

Page 67: CUAmiga_039_May_1993.pdf

-

i ncl uNg&ti em Watch Points and Trace.I n W I - - -

Either DFO o rb juseful to be able t

MACHINE CODE FREE-- -RE FEATURES INCLUDING 8C _ -

CO AssemblenDisassismbler • Full screen editor •••:', Loact•Sear,ltic address • Show Ram NB le d • Show frozen picture -

edit ell CPU registers and nag • Calculator ••• h i r e lp c o m- - - -

tom Chip Editor allows you to see and modify all chip -Ina - show actual track, Disk Sync_ pattern etc. D y n e -

Inory H E X , ASCII, Assembler, Decimal * Coppe r Assi,--R AT ALL TIMES YOU ARE INTERROG — — —AND REGISTERS INTACT INVALLIAD

• E— 4 1 = 1 1 1 0. E k o n E— '19 1 i i r

A U T O F I R E M A N A G E RFrom the Action Replay III preference screen you can now set up autofire from 0 to 1 °cm, Just

Me continuous fire power! Joysti ck 1 and 2 are set separately for that extra advantage!.- R A M E X P A N S I O N S I - I I PPC- —Now many m n a l Rem Expansions will work with all Action Replay III commands.

D I S K C O D E r tWith the new "Diskcoder" optiothe disk from being loaded by anyone e

"'Nllt.t%............r.....

code. Ver y useful for security.r S E T M. :, -- -

allows you to LoadiSavetEdit a Keymap_',',.-7•SIFEle).'ENCE:--

Actl l a y III now has screen colour preferences with menuto suit you t e . Ver y simple to use.D I S K . ! • . .Invaluable disk mond° -s p l a y s d i s k i n f o r m a ti o n i n e a sy t o u n d er s t a nd f o rm a t.

options.I M P R O V E D P R I N T E R S i : - •••, -, -including compressed/smal l characterD O S C O V _ 7 -1Now you have a selection of DOS commands maniaDEVICE. etc.F I L 7 7-E Q-J _

If you enter a command wi thout a filename, then a file requestor is disD I S K CO E ' ' '.Disk Copy at the press of a button - faster than Dos Copy. No need to load workLail times.

an now 'tag your disks with a unique code that will prevent• e gge d" disks will only reload when you enter the

all times - DIR. FORMAT, COPY.

can be selected as the boot drive when working with Amiga Dos disks. Ver yot from your external drive.

setup. Customi se c r e e n s

Full modi fy/save

- available

5CM/5@e+

kElect les

1

R!!

WITH ALLVE!

W A R N I N G 1 9 6 8 C O P T R I GH T ACT W A R N I N GL W. amOtan t u n . . . ma 0 1 a v o . t . o • u a a O U t prepiklett taa

MMeadtttiOn at to p rvI I I mlawatThe k W . , l o cat . at Itua Enqhx, E n • d o m . , * I n m a t a m t u r a g u t , m t l a nm a m a nn m

Publ ic Dorm1 , ma n n a , tam. mmta man yr. :grams ca. autataam I partmastaM I t M i k ahankupa M t holm etitaaly

t• * g e l to make ropIes ro t,' I t . , t i o, v . o %

l o . rv • s porrni ssan of th• o w n , ex ME IMEncaa Manama

W i r -1 - -• • •• O— =CP LS gat

Page 68: CUAmiga_039_May_1993.pdf

N E % H I - R E S MONITORS N E W1511 17" Et 20" Flat Screen Technology with

Lop-Radiation option. Ideal for AGA Graphics.Phone for latest Prices

Arabian Nights* Arche r Maclean's Pool* Assassin

A-TrainB17 Flying fortressBig Box 2

115,99/15.99115_99£22.99122.99/19-99

* B o d y Blows £16.99

* B u g Bomber£15.99

Catch'Em 115.9

7r CHAOS ENGINE* Ch u ck Rock 2* Civilisation

122.9"

Dalek AttackDesert Strike 119.9"

DONK! 111.9"

* EXODUS 3010FA Premier LeagueFlash Back 117,9

,* Formu la 1 Grand Prix 122.9

* "GREATEST COMP (Lure/Dune/Jimmy White) £1999

Gunship 2000 122.99*

History Line 122.99

Humans Jurassic Levels Standalone /19.9)

* International Rugby Challenge 115.99

* J immy Whites SnookerJohn Madden's Football

114.99115,99

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* Legend of Kyrandia 119.5

* Lemmings 2/19.99

Lionhean 1.19.99

Locomotion 115,99

* Lost Treasures of Infocom 135.99

* N i c k Faido's Golf/22.99

Noddy's PlaytimeNo Second Prize 115.99

Pinball Fantasies 119_99

Ragnarok 123.99Reach For The Skies /1999

Sensible Soccer 19 2 7 9 3 E d i t i o n

115.99

Sleepwalker A500/Al200 115.99

* Street Fighter 2 116,)9

Super Frog £16.99* Sword of Honour 115.99

Superfighter ,1,15.)9Transarctica £19.99Universal Monsters 115.99

Wing Commander * S p e c i a l Offer* £14.WWF Eum Rampage I£19.

* Wa lke rX-Wing

,t19I124

SALES HOTLINE 0989 750260 TECH SUPPORT 0989 750337

New Horizon ComputersThe Hard Drive Specialist

A l200 Et A600 2.5" IDE HARD DRIVESThe ESSENTIAL add on for all SERIOUS Amiga users.

Upgrade your Al200 or A800 with a brand new 2.5" internal IDEHard Drive. Upgrade Kits include fully prepped and formatted drivecomplete with cable and mounting screws and comprehensivefining instructions. Workbench. HDToolBox and Install utilitiesincluded. All drives are100% Compatible with Al200 A 8 0 0 andsourced from Brand Name suppliers eg Seagate. Connor, WD etc.

HARD DRIVES SUPPLIED AS KITS ORPRE-INSTALLED IN A l200 OR A600's

PHONE FOR LATEST LOW LOW PRICES20, 40, 83, 85 ,120 .1378 2 0 9 M e g I n S t o c k N o w

* * * SPECIAL OFFER * * *New Horizon will collect your Amiga, fit the drive of your choiceand deliver it back to you within 48 hours. Full 12 month RTBWarranty on your Computer when we install the drive. Phone ourSales Hotline for further details on this Special Offer.

* * * * * * * * * * * * * * *

BLIZZARD 32 BITN E W MEMO R Y Et FPU N E W

ACCELERATORSZero Wait State, Real Time Clock,

68881 Et 68882 FPU Options.Four Et Eight Meg Memory options.

Fits Al 200 Trapdoor Expansion Slot.

N E W A4000/030 N E WThe New Low Cost Mid Range Amiga

Phone for Prices & Availability

1 © I . By Phone. FREE Delivery on i te ms shown. NestDay derreary on Computers end Monitors add E10•00.

2_ By Port Send a cheque or Postal Order mode payableto New Horizon Computers end poet with your Order to

Nfew Horizon Computers Weil Order)Ht0h Hope. Ise.Roes on Wye. Herefordshire. HR9 7LN

E l: CREDIT CARDS WELCOME VISA

LOOK NO FURTHER!!FOR TH E CHEAPEST AND BEST!!

T Hf LATEST TOP 50 GAMES FOR YOUR AMIGA:

Given the nature o f Jwocts publishers, we cmo out guarAntet t iun on the above wkll he releasedtime this advert appears Please call Ott to C1)0.7k Olattabilitty t o a v o i d d i s a m s o t t m e r a . E a r 0 1

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The above represents only a very smallselection of titles that we stock. if you do not

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re

Page 69: CUAmiga_039_May_1993.pdf

115.99E.15.99115.99122.99122.99119.99116.99115.99115.99115.99115.99£22.99112.9911999111.99119.99115,99117.99/22.99119.99122_99122.99119.99115.99114.99115.99119.99119.99119.99119.99/15.99135.99122.99115,99115.99119.99123.991,19.99115.99115.99116.99116.99115.99115.99419.99115.991,14.99119.99119.99124.99

GRAPHICS 4***6 I%SOUND 444046%LASTABILITY •••74%PLAYABILITY -4-444.465%5%

all) notis a

we,1 l, I I , .FAOF.'

;tore

• OYX

AiAMAMI&

1

Tony Horgan con-siders himself ahigh flyer, so when6-17 came into theoffice he was theobvious person totake a closer look.

Larmation fl ight is harder than It looks - for tunate ly , you can tali your co- pilot to keep an eye ona s Controls. while you put your teet up with a flask ot lea,

T he year: 1943. The place: aUSAF base in SouthernEngland. The Allies are gradu-

ally nosing ahead in the fight againstr e Nazis, but its not over yet.Arnerican B-17 bombers are playinga vital role in the struggle, and you'veJust been assigned the job ofCommander of the local B-17 team. Ittikes a crew of 10 to operate theciane, and it's up to you to make sure•-ieryone does their bit.

AIRBORNE FREEBefore you get airborne, you need toselect your plane. You can eitherUke one 'oft the shelf', or have a

and new, personalised one. Namescour plane, spruce it up with somesnazzy nose artwork, and it's off forthe mission brief. The briefing ses•II3n is made more tolerable with

Cu AMIGA

Customise your drab old bomber with a bit Clfancy ar twork - and why not give it a namewhile you're a t it?

some grainy black and white recon-naissance films and maps. Once youthink you've swallowed that lot, youget a chance to customise the gameto suit your skill level. There's anoverall difficulty level, and all kinds ofother parameters can be indepen-dently tweaked, from the levels offlak, to whether or not the bombs areliable to malfunction.

So far, it's all going fine, but thefirst irritations start when you findyourself at the controls of the beast.Instead of lining you up for take-otf,the computer makes you go throughan exceedingly tedious few minutesas you taxi onto the runway. You canuse the 'time-skip' function to min-imise the boredom, but then you'llprobably miss the take•off itself, whichis about the most exciting part of thegame. until you get to your target

Once airborne, it's best todelegate the flying duties toyour co-pilot, otherwise you runthe risk of colliding with your fel-low airmen in the three-planeformation. This means thatyou're free to admire the beauti-ful green English countryside.which has been completelystnpped of hills, towns, farms,and any other distinguishing

features that may have helped passIhp firne

WE'RE GUNNER DIE!Using the time skip feature again, youcan jump forward to your firstencounter with the enemy. This isusually a gun battle with a small groupof German fighter planes. The B-17would be a sitting duck, were it not forthe various gun turretsthat just about cover allthe angles. You're freeto swap your controlbetween any of the gun-ners at any time.Considering this is oneof the few 'action'stages in the game, irs.fairly low on excitement.Most of the time, thebandits are no morethan single pixels wob-bling around in the sky,out of the range of yourguns. When they docome up close, they usually just shootpast in an instant. The controls are nohelp either - not Only do they reactwith a very noticeable delay, but theguns have an irritating habit of movingin big steps. On lop of that, the gameaccesses the disk intermittentlythroughout the gun battles. Accuratemarksmanship goes out of the win-dow - realism has taken precedenceover gameplay once again.

Its obvious that Microprose haveput a lot of time and effort into.B-17.Some of the pre-flight screens areexcellent, and before you get into the

'Nee ta the most common view of the handits - mere dots on the hori- M a k e sure that you don't end up taking out your Comrades In the heato w Be prepared though, as they launch sudden attacks. of the battle.

main part of the game, there areplenty of details to keep the enthusi-ast interested. What a shame, then,that they've come up with a very slowand uneventful flight sim. All the bellsand whistles will never make up forthe shortfalls in the heart of the game.

Even if a few buildings or hills hadbeen added to the landscapes, itwould only make things slower.Concessions to realism mean thatyou can't even try out a bit of trick fly-ing when you get bored - well, youcan try, but you'll find it's a one-wayticket to death.

Flight sims can be fast, fun, andeven exciting. Unfortunately, B-17 isnone of the above. It's all well andgood going for factual accuracy. butyou've got to remember that you'reactually producing a game. 6Lit

Neglect your duties and ii can all go horr ibly wrong. Rememberlo pack your parachute!

MICROPROSE 134.99A500 U A5 0 e • U A6 0 0 E l Al7110

11500 111 A V M 111 AM U E l MOOS 111

MICROPROSE, UNIT 'I HAMPTON ROADINDUSTRIAL ESTATE, TETBURY. CLOS,

BLD, TEL: 0666 504326RELEASE DATE: A P R I LGENRE: F L I G H T SIMULATIONTEAM: I N HOUSECONTROLS:NUMBER OF DISKS:NUMBER OF PLAYERS:HARD DISK INSTALLABLE:MEMORY:

M J31

YES1Mb

A disappoint ingly unevent-ful fl ight sim, sadlylacking in excitement.

OVERALL 6 8 %

6 9

Page 70: CUAmiga_039_May_1993.pdf

P O I N T

Da

-M m o m “Lo 1 IF 5,C O R E

re m e m NUMMIM M IM r n B a l p oEl IA E l luNmommc 0 A i lM M E I M O M M M OM O D O M D151M121111131 1 M E M O I S P 2 U 3 K O K 2 8 1R,R,O,O M = C i

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121 I T O• 1311r1 1 3 13 1 31 1 11 3

TILLS L L I T I S AAA

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121;11

It's been around in one form or anotherforever it seems, but now everyone'sfavourite word game is set to hit theAmiga, as Tony Dillon discovers.

W hen I first saw a Scrabble computer game (writtenby Leisure Genius for the

Spectrum almost 10 years ago'), Iremember thinking what a totallypointless conversion it was. Backthen, the tools to create the sort ofArtificial Intelligence and the storagecapacity necessary for all the possi-ble words just weren't available, andso you ended up with a very basicversion of the game that was onlyslightly better than playing alone.

Now We reach 1993. The baselevel Amiga has at least 1Mb atmemory and there arechess programs thatcan compete withGrand Masters. USGold have brought for-ward Scrabble oncemore and this time Ican honestly say that itgives me a real run formy money.

Everyone knowshow to play Scrabble:intercrossing words arelaid down on a gndrather like a crossword with a scorecalculated from the letters that makeup the words and any special tilesthe letters might be placed on. Eachplayer has seven letter tiles, andeach time they use one, it is replacedwith a random letter. Play continuesuntil no more words can be madeand there are no more tiles to bedrawn from the bag. Whoever hasthe highest score wins. And that'sabout it.

Right: Words are lonned in the bar at the topof the screen, and then dragged with the

mouse to the position you WOnt them.

7 0

PUZZLE IT OUTThe question is, how do you take agame that is already that simple andeffective on a board and use a com-puter to improve on it? You don't.You merely add lots of options,menus and help and try to keep it asfaithful as possible. Consequently,Amiga Scrabble lets you alter thecolours on the board, play the wholething in black and white with or with-out music. play with up to three otherpeople or a computer opponent with16 different skill levels (the highest ofwhich uses a lot of strategy and tries

The action's really hotting up now, as the bagempties and the number of available spacesreduces dramatically.

to create nine letter words!) and usehelp if you like.

Help? Yes, to aid you in yourquest tor Scrabble superstardom.you can get a little help from thecomputer. This comes in two forms —hints and advice.

Hints can be called before youmake your move, and when selectedthe computer looks at your tile andthe board and comes up with everysingle permutation it can, which youcan then browse through. Advice istar more aggravating, though.

If you find the idea of someonewhispering in your ear things like Ohno, crOU didn't want to do that or 'Ican think of a much better word thanthat' then you most definitely want toturn the advice off. After each moveyou make, the computer checks your

ut•

21.1

EremilkeTirUOS7Nria

M O r!

A M I A 6 m Me g l i t tep

— M A Lr i oRE T H A N 5 0 0

H I CHE R —SCOR I NO M O V E S ' ' E R EFO S S I EWE

N I U E bor-: 1 1 . 1> c /T C 1 .1 1 1 11 1 1 11 11111

OIL

LI

Above; Yes, yes. there's no need to rub it in.After each move, the program can tell you howmany better WCHAS you could have used.

COLOUR

utalliMMEI

I 1 5 006 0 10 _ ST Y Lt

COLOURV E E N , r a i M I N I M O W

• 1 T I L ES L M I l l AAA

Lett: This menu screen lets you choose thetype of board and the type of game you play.

NO CHEATSIn the old days, ii you entered a worddidn't recognise. the Scrabble programwould ask you to confirm it, taking youranswer in good faith. For the sake of look-ing really good on the high score table,tried to play this new version the sameway, only to find that you can no longerenter words the program doesn't know.Mind you, with a vocabulary of over130,000 words, you'd be hard pressed tofind one!

letters and then tells you how manyhigher scoring words you could havemade. This might not sound too bad,but it really gets up your nose whenyou have thought for hours, placed asix letter word scoring you 50 points,and the computer tells you that thereare 72 more profitable words youcould have placed! Aaarghl

All things considered though.Scrabble is a superb conversion ofthe original. If you like the game.then of course you'll want to get it.Otherwise, well, if words are yourthing. then you could find yourselfusing it to sharpen up those skills.Scrabble may not be to everyone'sliking, but this is a perfect version- Sr)

US GOLD E25.99A5013 !Al 55004 g l A6 0 0 112 A l 2 0 0A1500 A Z 0 0 0 111 A3000 !

PAll A 4 0 0 0US GOLD, UNITS 2-3 HOLFORD WAY,BIRMINGHAM B6 7AX, TEL: 021 6253366RELEASE DATE:GENRE:TEAM:CONTROLS:NUMBER OF DISKS:NUMBER OF PLAYERS:HARD DISK INSTALLABLE:MEMORY:

GRAPHICS e + m o t o t %SOUND a * • • • • • 5 3 %LASTABILITY + * * * o r 9%PLAYABILITY • 4 4 4 4 0 7 %

'It you like Scrabble,I I then you'll love this

conversion_

APRILBOARD GAME

ARCMOUSE

3 IYES1Mb

OVERALL 8 3 %

Page 71: CUAmiga_039_May_1993.pdf

1

D I A M O N DBuy With C o n fi d e n c e

Reasons To Be Cheerful, Part 10

1. Diamond shops are strategically based within major cities and not on expensive industrial parks. The majority of ourshops are owned by Diamond so overheads can be kept to a minimum, hence guaranteeing you the best prices.

2. Diamond have over 100 staff, with over 50 trained sales people and dedicated engineers in every shop.

3. Diamond having retail shops allows you to see and evaluate any merchandise before you make your purchase.

4. Diamond are always easy to contact, we have 50 telephone sales lines, 16 fax machines &a separate Direct Mail Order Service number.

5. Diamond have a full Customer Service Dept. at head office in Southampton whichhas been quoted in the press as the envy of the computer retail market.'

6. Diamond ore Northern Europes loading Amiga dealer.

7. Diamond have in excess of 3000 product lines in every store at any one time.

8. Diamond offer technical support six days a week & are regarded GS Amiga experts.

9. Diamond have always offered value for money because that is what the public wants,and that is why we deal with over 150.000 customers a year.

10. Diamond philosophy works. in a recent independent surveyIt was shown that 9 out of 10 customers preferred to buyfrom a local source. Diamond promise that during 1993 wewill continue to expand to bring us even closer to you.

Listed below are Just some of the peoplewho trust Diamond's PhilosophyBBC TV, MOD, British Telecom, GEC.British Aeros pac e, Rolls Royce.Shell (UK), HM Prisons, NationalHealth Serv ice RACAL, G r anada TV,The O pen University, Philips, Plessy,British Steel, Barc lays Bank.The Royal Air Force 8( Royal Navy .Vosper Thornycroft UK, Mobil Nor thSea Oil, The Scottish Offi ce. ScottishNuc lear Fuel, Britsh Coal, British Rail.Thorn EMI. NM Customs & Excise,News Internat ional (The Sun, TheTimes etc .) and not to ment ion 27local c ounty counc ils & manymany many more.

Whybuy an external

floppy drive at E69when you can get a40Mb Hard Disk for

only E99.95?See Page 2 of tills advert

SLOUGH

0 11 1L 11 11 41 :—.

CORPORATE SALES

POOLE, DORSET SO UT HAMPT O N

For Branch Details see Last Page Of This Advert

71473,4 111_411r

•I t

,PORTSMOUTH

A m.CsilinnotTI

C<PRESS

VISA

MANCHESTER

L1/4/(11,,,so1l r e 1

Page 72: CUAmiga_039_May_1993.pdf

NEW VIDEO EDITING SYSTEM FROM V3IV330+ only 2,1291.33

OR COMPLETE VIDEO EDITING SYSTEMV330, Amiga 1200 with 80Mb HDD

Scala, D-Paint IV AGA VersionE1995

ii

1Mb V 1 MORAM P A C K R A M

Basic A600 only£229.95

Captain Diamond's upgraded MOOpocks using the superb 2.5- Q u a n t u mDrives as used in most notebooksA600 with 40Mb Quantum

only £339.95 Inc vatOr with 8833 Mk II Monitor+Turbo Challenge Ii Promotion + lead

ADD £19995 Inc a t12 month on site warranty

Add £44.95 for 1Mb extra RAMA 600 a Hard Disk see opposite

Ha d CO* repuits. 12 month!m• -• t o V N . f . C .1.111,11,

2Mb * a t 2 M bRAM P A C K R A M

AMIGA 1200 only S349•95(Only £274.95 when you PDO

AMIGA 1200 Z001. PACKfeaturing

Zool,Pinball DreamsTranswrite & Strikeronly £369.95 Inc vat

(Only £294.95 when you pm)

12 MONTHS ON SITE WARRANTYOf with 8833 Mk II Monitor

+Turbo Challenge II Promot ion +leadAdd £199.95 Inc vat

We cannot be beatenon price

Workbench 2 - 25MHz2Mb Fast RAM2Mb Chip RAM

3.5 Floppy52Mb Hard Div e

only an IncredibleE869

or with 105Mb only£969

Limited Otter

Ctir)wcr

Al200 Memory Upgrade &Accelerator MBX Board

(Ok Ram F.xpandabio to 8M13)

68881 14MHzOkMb £147.951Mbn £210.132Mb • £266.894Mb • S.309.198Mb • £559.90

68882 25MHzOkMb S.212,951Mb S275.952Mb • £326.894Mb • £374.958Mb Z £619.90

Includes Maths Co-ProcessorHord Disks a o . 12 Moolhsreturn to b u s* warranty

The NEW AMAZING Amiga4000-030, 25MHz, 2Mb ChipRAM & 2Mb Fast RAM with

80Mb Hard Drive,ONLY

E969or with 120Mb only

£1069

The NEW Adventures Of C A P T A I N D I A M O N D

CAPTAIN DIAMOND'S AMAZING HARD DISKS 140Mb HARD DISK FOR

THE A600 & Al200ONLY £99.95

ADD £4.95 FOR AMIGA 1200 CABLEADD £9.95 FOR AMIGA 600 CABLE

For fitting by a Diamond engi-neer please add a furtherS9.95 to the purchase price.

you wish to fit your own HardDisk please be warned, open-ing up your own Amiga mayinvalidate your guarantee.

L 60Mb only £169.95 Inc vat

80Mb only £224.95 Inc vat If1 aomb only £434.95 inc vat170Mb only 5459.95 Inc vat200Mb only £579.95 Inc vat

AN Hord Disks am 12 Months retun to base warrantS,

Lotus 2 Is not compatible. with the Amiga 1200

"Ttir Mice fb..)51-ip4c,-

2 M t-7 ) - \\ Ir 2Mb

RAM P A C K R A M

NEW AMIGA 1200Ultimate Hard Disk pack

with 40Mb HARD DISK • £459.95with 60Mb HARD DISK • £529.95With 80Mb HARD DISK • S584_95With 130Mb HARD DISK • £794.95With 170Mb HARD DISK • £819.95With 200Mb HARD DISK • S939,95

12 Months return to bass warranty

With 8833 Mk II Monitor add £199.95We rec ommend you mas t in a ZY l b - orDisk instead or a 20Mb. Many cpmes are

growing in memory size, Workbench = 2MbMonkey Island II Game =8Mb

That equals 1t 2 your hard disk gone• x+a s size doesn't mat t &

gct

gnr your local Diamond branch details please see last page of

FREECpt.DIAMONDSOFTWARE CLUB

MEMBERSHIP WITHEVERY PURCHASE OVER 6100limited offer until March 10th

is advert

3con

0025MH2 68040 CPU - 328it Architecture

Built in Moths Co-Processor - 2Mb ChipRAM, LIKAb Fast RAM (Expandable to

14Mb)- Amigo DOS V3, New AGAGraphics Chip Set .120Mb H/DLsk

£995.95M000 32b1t Memory It S 1 6 1 . 9 5I 20Mb HD 2 + 10Mb • S2149.95

240Mb HD 2 + 10Mb • £2249.95

Page 73: CUAmiga_039_May_1993.pdf

CAPTAIN'S CHIP SHOP

New 2,04 Official Upgradewith manuals & ROM only £79.95MOO Plus 1Mb Expansion 630.95New A600 1Mb Expansion £43.95Supra KORX 2Mb Expan.(500/5004)

6139.95512K RAM Expansion + Clock (500) 623.95A v e - - o u t clock 629.951.5Mb Mb Expansion (Not Plus) 676.951Mb Expansion with Thru-Pon (500) 649.958Mb RAM Board for A1500 or 2030Aries Board 0Mb £69.95For each 2Mb RAM add 656.00

Supgs-Fax Plus (9600 baud) £128Supru 2400 (external) 668.95Supra Modem (Internal) £151.95

A530 Combo 40Mhz + 213NIzi H/0 6959.95A.530 GVP SMIA a2141,131 60RAM A530 5166.95

4X256KDRAMSFor A590'S etc1X1 ME DRAMS For 8up/SuPro1x9MbSIMMS (NEXUS/GVP/Roc hard)4x9Mb SIMMS For GVP etc

DISK DRIVES

AMIGA InternCCM/ drive•c i l l • Siirnlineno cick & Virus protection- Arnond Amiga Dchee

New floptical Dive21Mb risk

COMPONENT SHOP'QUEST DRI'vL

Removeablecart. 44Mb 28msCONTROLLER for obove oddROM SWITCHEINow Avoilable1.3 • 2.04 ROM Sswitcher1,3 PCM avoilable 02.04 POM available 0

GENERAL ACCESSORIES

wax; 1 1. 1 1 -l e i r ' S

ir4112c6iveCiSc.oUNTkewielairi

13.5023.50

134_996159.95

659.95694.95

175.95649.95

8549.9065740

6299.00549.95

619.956.35.95639.95

iNIERNAL DRIVE KITReplacement A500 Internal 3,5 drive kit. fullycornpotable with 1Mb unformatted capacity.Comes with easy to follow guide 6 4 5 . 9 5MICENew Roboshift. Auto sensingJoystick/Mouse switch box 6 1 4 . 9 5Prima( Mouse 6 1 4 . 9 5Tecnno Mouse(With tree Thunderhawk Of Mystery Game) £10.95Noksha Upgade Mouse 5 . 2 0 . 9 6TRACKBALLOne hand conhol unit, after using this you willnever want a mouse again 1 2 2 _ 9 5LEADS & ADAPTORSNuk Modem CobleAmiga to Amiga Lead £1 6 . 9 9Fot.$ Player Adaptor S 4 . 9 5Amiga to Sony TV Lead 5 1 4 . 9 6CONTROL CENTRETurn your Amiga into the ultimate N-techintergrated workstation environment.

600 £ 2 4 . 9 9 1 200 • £39.99POWER SUPPLYCommodore A.500 A6C0 PSU wtththeswitchmode(6100FF with P/X ) 6 3 1 . 9 5SOUND EXTRASAmigo Sound Enhancer 6 2 9 . 9 9Stereo Speakers 6 2 9 . 9 5EMULATOR:Gorden Gate 386-20 for 1500/2000 6 3 4 9 . 0 0Gorden Gate 4865)(25.1500 /2/3/ 4C00 6749.00GVP 16MHz PC-286 1500/2000 6 1 4 5 . 9 9

DUST COVERS A600/500/1200 S 2 95 each

MEMORY UPGRADESNew Smart Card memory upgrade (A600)2Mb ordy S115.95 4 1 M b only 61 73.95

DIAMOND'S A600/A 1200 MEMORY CARDSSmall Compact Credit Catd Size.

P-SEUDO SRAM Card 0.1 Power Consumption

2Mb Memory Upgrade S99.954Mb Memory Upgrade £169.95

MONITORSPhilips 8833M1c11 +Turbo Challenge II

SALE PRICE ONLY

Philips 14"SVGA monitor, for A3C00or A4000 with stereo speakers 5 2 9 2 . 5 5CBM 1960 Muttisync Monitor 5 4 2 9 . 9 5

VP R D DRIVE A - • lo a • • • s • •AEL

AMIG / 2000 HARD DRIVEImpact Series II HC8+ Control Card only 5 )7 9 9 5GVP HC8 + 42Mb Quantum for 21110 £ 2 8 5 . 9 5GVP HC8 + 80Mb Quantum for 2003 S 3 3 9 . 9 5Impact Series II H03+ & 213Mb Hard drive 5.580.99Impact Series II HC8+ & 420Mb Hard drive 6 9 4 9 9 5GVP Inpact Von 24 Bit Cad/ Full unit inc flicker fixer £1549.95

AMIGA 1600 / 2000 ACCELERATOR CARDSG.-Force 030-25MHz with 1Mb 32-Bit RAMG-Force 030-40MHz with 4Mb 32-Bit RAMG-Force 030-50MHz with 4Mb 32-Bit RAM

FLOPTICAL DRI - 6649 . 90 (21Mb disk 557 80)

£443.956762.95

61081.95

GVP HD8 + 42Mb Quantum 1317.95GVP HD8 + 80Mb Quantum £379.95GVP COMBO ACCELERATOR FOR A500GVP A530 + 80Mb QuantumA530 Combo 40Mhz + 1217.lb H/D

GVP MEMORY RAM MODULESSeries II RAM 8 RAM Card for Amiga1503/2000 with 2Mb £1 4 8 . 9 932 bit 60ns 1Mb SIMM for AcceleratorCards (A530 + G FORCE) £ 6 4 . 9 532 bit 6Ons 4Mb SIMM(A530 + G FORCE)

£759.956649.95

9,178 99

£19995

Add 69.95 for your connecting lead.

1 • M L

For your local Diamond branch details please see last page of this uJvert

• • -• • E k • A M . M I . •

Philips 8833 Midi Monitor with TurboChallenge ll £199.95

+ Free F19 Stealth Fighter for the first 500 customersAdd £9.95 for connecting lead.

Roclite Drive with Anti click! Virus £59.95

SUPRA MODEMSSupro-Fox modem V.32 (14400 baud) 9 . 3 6 3Heavy Duty Prima Power Supply for above5.10 when ordering the above Fax-Modem.

Turn your Amiga into a Fax Machine withGP Fax Software only 641,95 when buyingan o f the above Modems. 684.95 s. •eratel

DIAMOND MODEMSNow with a Fax-modem you con link straight Intobulletin boards for the latest Info or use your Amigoas a fax to send/receive hard copy.Diamond Dynoitrik Pocket M o a nThis Amiga Modem has a 9600 baud in sendreceive mode (Can be a fax using GP SIVI) £149.9External (via serial port) 9600Bps sencl/recelvFax + 14400Bps data modem; CCITT V .21, V,22V 22Bis, V 32 with V.42.V.4281s MNP 2-5 6 2 4 9 . 9 5

GRAPHICS & VIDEONow ICD ricksir f 6 2 0 9GVP I mpact Vision 24 Bit Ca r d(1500/2000/3000) f r o mDCIN/ (Pal Version)RocgenRoc gen +Pend al e 8802Rendale 8806 RGBCommodore 2300 In tG2G2+Video Pilot V330(Video Editing)Philips Editing SystemAviDEO 2424inif ercipNcs for the AOC&16.11mMon meow trams butrw.NEW 24 WI OPAL C 424-bit odour_ 16_8 melon coloort•Fullrnimation Rh di Arnioai 6 7 3 4 . 9 5 ,

615506440.00699.95

£129.956119.95£499.00699.00

6575.006999)00

61291_336399 CO

6569,00

MAIL ORDER HOTLINE: PHONE 0703 334638 : FAX 0703 336277

Page 74: CUAmiga_039_May_1993.pdf

DIAMOND ARE THE No 1DEDICATED GAMES CENTRE IN BASEMENT

WolfChild

ChessPlayer2150£5

BODY BLOWS

ThunderHawk5,5

DrivinFace5,5

T orvak TheWarrior

Live & LetDie£5

OnSought

£5

PipeMania£5

ONLY 619,49-IAOS ENGINE O N I . T % mawWANGS 2 O N L Y S22A9DN HEART O N L Y S20.9917 FLYING FORTRESS O N L Y 126_25LEPWALKER O N L Y 519.49iNSIBLE SOCCER 93 O N L Y 19.49G.B. O N L Y ‘23.25ROWER MANAGER O N L Y S1 9 .49rREETFIGHTER 2 O N L Y £20.99

ZOOL, PINBALL, STRIKER.TRANSWRITE, WORDPRO

S29.95 COMPLETE OR S15.00 EACHctUB MEMBERS PRICE ONLY

(Prices are aiteady discounted)

CLUB MEMBERSPECIAL

Why not ioin Captain Diamonds DiscountClub and save a fortune on all your ga MGM

P0110001 callers onlyNormal saving off RPP25%

Normal Price is SI 0 per yearBUT FOR THE 1st 1000 CUSTOMERS ITSFREE

AS A CELEBRATION OFTHE CAPTAIN'S100,000th

MEMBER JOINING HIS CLUB.AND HIS 2 NEW SHOPS

IN SLOUGH & PORTSMOUTH

51), MOW H5 M A T- J • L t s r O c t . . ]Do M 4 FA NS u•J ilt ir THE e a : rcozwE, N O u ) ! I

THE. Pi2e42AE7v5EAJtkv O k _hre , s k - C o <WO% v iD 1 ,1AL I NAN D t1-4_ ç o iP J l

1 15d eC

FoCtEvv2

RickDanger ous

5,51

CAPTAIN DIAMOND'S CELEBRATIONPARTY PRICES

Rock 'IVRoll

1TrivialPursuit

E-Motion5,5

DungeonQuest5,5

ShuftlepuckCafe£5

Predator5.5

Tower of 1Babel£5

m

CDTV £199. 95A600 S 149. 95A500 S 9 9 . 9 5A1500 S199.95A2000 S199.95

FOR ALL THE TOP GAMESAT OUR TOTTENHAM COURT ROAD BRANCH

1DataStorm

5,5

MontyPythons

£5

PowerPlay£5

KidGloves

5,51

Predator 25,5

1

Carv-Up5,5

'40 F12.0iat_em • I H P 6 x 0 m k tsiorsiic suPtra- rrlsr HrNias e u . „ IP2 o\J EP&L_ 11•4- c z sd A r -t r um Herm ciawEs• 1. .. .i rrv i

CHIP f t.1couCricrst

s i-APPO,42-1•1

'

50V6141

i . i2- tr.,.3• 1,4

Corpora-tion

Cadaver5,5

TeenageTurtles5,5

Back to thcFuture III

5.5

G a a o II5,5

Gunshipf.5

M.ReldsPap Quiz

£5

ANY FIVE BUDGET TITLES FOR ONLY f,20 OR r A '-t-1

CAPTAIN DIAMOND'S PART EXCHANGE CENTREr ' r in n A t

GrandMonster

SlamS5

Why bother with an expensive Hard disk tor your frkOLJU, 1an incredible port exchange deal.For example, if you were considering buying a 42Mb GVP Hard Disk for yourA500 it would cost you CQ99.95, why not think about a part exchange dealinstead. You could P/X your A500 for £75 against the amazing Al200 witha40Mb Hard Disk already built in and then you would only effectively have topay another £155 on top of the £299.95 you were already going to pay,giving you a total of only St154,95 for the very latest in technology fromAmiga. YOU KNOW A PART EXCHANGE MAKES SENSE

Allowanceagainst Al200

CDTV £ 2 5A600 £ 5 0A500 £ 7 5A1500 £ 7 5A2000 S 7 5

To guarantee these prices, systems m ust be lin good working order and boxed with originc31

Allowance on A3000against A4000

A 3 0 0 0 with 5 2Mb H D D £ 2 5 0

A3000 with 105Mb HDD 5,3 5 0

manuals. if not subject to mom:oars discretion a lower price may be offered

CAPTAIN DIAMOND'S SECOND HAND CENTRELooking for a great machine at a great price, but not looking to spendmuch money? Then why not look at a second hand deal?

Great Second A 3 0 0 0 with 52Mb HDD 5 , 3 9 9Hand Deals A 3 0 0 0 with 105Mb HDD £ 4 9 9

Obviously second hand machines are only avail-able from previous trade-ins. Please check with youilocal branch for availability on all the above items.All Machines come with a 3 Month Warranty

THEac s a c ° , 14c, 1,4 8 o t A N f r u,

H r w o c x c 1r - ( 4 X -1 - -

CODEta.ç r w 4 t ! P l U e e . . 5 •

inoni ninmond branch details p i a se see last page of this advert

Page 75: CUAmiga_039_May_1993.pdf

!ESqCH

500 Mono S364.45500 Colour £465.98550 Colour £679.17

ship

aidsQutz5•

1

,nd4.0erm5

1

)urolato

,ur

PIL.;

You Can't Buy PrintersCheaper Than Diamond

OTHER BARGAINS OF THMONTH

HP Laserjet IIIPCitizen Swift 240 ColourPanasonic KXP 2123 Col.Epson LX 400NEC P22Star LC 100 Colour

IstErcr2 cio L a r' , s

NV Net,•-/ P2kce 8usrirsic, iZknc,f t r H c uLrirmAre -T C s r . - 5 c c i pIN o N E C,o VA L E T S 5 e r t S Oti5ccuN1 ! !

For your local

only £739.08only £264.38only £210.32only £109.27only £233.83only £153.31

with 4Mb RAM = £1444.08with 6Mb RAM = £1513.762Mb Upgrade = £116.334Mb Upgrade = £233.83

WEIL, 11-iFrr se t t -isro BE 11-1 PULL ocialciNic,

cr2reQ • 5 0 d e r .6OLINi01F,-404,J 0 f e i2 T I4E Eesr

PQ1C C N r - k g HPI QD015-1r-5 11

. 41

.118a.

Oki 410 1Mb only £703.83

ooP.

mond brar d e t a i l s please see last page of this advert

H.P. DESK JETS

Best UKPrices

DOT MATRIX PRINTERSSTAR LC20STAR LC100 ColourSTAR LC 200 ColourSTAR LC 24/100STAR LC 24/20 IISTAR XB 24 200 COLSTAR XB 24 250 COL

128.3S153 31S188 195177.645219.776421 125551.40

IIMMP111•11:1H tit&HP DESKJETHP DESKJET COLHP DESKJE 550CCANON Eu10EXCANON EU2130CANON BJ300CANON 11330NEW STATE OF THE ARTCANON 11110SX

5364.455465,98£679.17520924S348.745399•00£459.00

S243_23

OLNEW CITIZEN SWIFT 200CITIZEN SWIFT 240 COLCITIZEN SWIFT 24XCITIZEN SWIFT 24X COLSE1KOSHA SP 1900+SEIKOSHA 24C0SEIKOSHA SL90SE1KOSHA 5L95

158.63SI86 &35264 38S327 83£35133511632£14453£16333519858

COMING SOON, DIAMOND 24 PINCOLOUR PRINTER WITH DISK i1 9 9 95

PRINTERSOki 400eNEW Oki 01410 1MbInc, HP IIIP Emulation £703.83OKI LASER 810 £ 9 3 8 8 . 3OKI LASER 830Postscript 2Mb S 9 3 8 8 3NEW OKI OL 850. (Featureenhanced 01.840) S•14111843

S527 57

2 way Switch Box £ 1 9 . 9 54 way SwrIch Box 5 2 9 9 5Centronics / Centronics Cable £14.95PAPER503 shts 100 gsm 5 7 . 9 5IMO silts g s m 5 9 . 9 51000 shts 90 gsm £ 1 4 . 9 52030 shts 60gsm £ 1 4 . 9 5Printer starter kit : Includes paper, ribbon. Printer stand & cablePrinter Driver Disk 5 5 . 0 0 D u s t coverPrinter Stand 5 7 . 9 5 P r i n t e r s Inside Out Amiga Book

PRINTERSEIKOSHA 5 (1 9 0 1 1,2 4 0 0SDK OSHA 31.90CANNON 1_110E1(HP DESCH.'PANASONIC 2180OC 400/410/810/830/840CITIZEN9 1 4 4,2 / 2 2 4 . ' 24 0

TYPEBLKBLKBIK

BIK/COLBCK/C0t.

BIXBLK/COL

BLK X2 BLK X6EQ, 15E32,3501875El 34.95£43 15E134 95E32 35

1 Mt £ 9 . 9 61.8 MI S14_962 Mt £ 1 6 . 9 53 rsAt S 1 9 _ 9 55 Mt 5 2 4 _ 9 510 Mt 5 2 9 . 9 5

COt X2 COt x6E15 98Ell 98SA3 98£49 98El5 98SA9 98S11 98

N/AN/AN/A

E49•989.98

£29 98

N/AN/AN/A

S134 95E80 95

N/Ac80 95

529.95£4.95

£19.77

PRINTER PERIPHERALS PARALLEL LEADS

wa l l P o w IFILLAKE T H I S I T H rNAK

CAN sc.,QPIP 4 i 2 i C e P LE-D s C

-11-1E 015CO INT (al NC,

GLOWS M I EoFi c

MAIL ORDER HOTLINE: PHONE 0703 334638 : FAX 0703 336277

Page 76: CUAmiga_039_May_1993.pdf

ALL PRICES INCLUDE VAT

APPLICATION SOFTWARE-;raphics & Digitising

Wordprocessing & DTPDeluxe Paint IV £ 5 7 . 9 5Digi view Media Station £151.95E4 D e l l D r a w 1 4 8 . 9 9Expect 4D Jnr 1 . 3 6 . 9 9FlexiOump Printer Utility £ 3 0 . 9 9Intro CAD Plus S 6 4 _ 9 9X CAD 2030 £ 8 7 . 9 5X CAD 3000 £ 2 1 8 . 9 5imago Master £ 8 6 . 9 5Image Finder £ 3 6 . 9 5Vista £ 1 8 . 9 9Pro Vista V3 (2Mb RequiredS5 1.95Make Path for Vista £ 2 7 . 9 9VIDI Arniga Col,Solution £ 8 2 . 9 5Pix Mate £ 6 8 . 9 9Pro Draw 3 £ 7 5 . 9 5Turbo Prin Studiot £ 3 7 . 9 5

'Ausic, Midi & SoundAudio Engineer +2 £ 1 5 6 . 9 9Audiomoster 4 £ 4 1 . 9 9Bars & Pipes Pro £ 2 1 1 . 9 5Clarity 16 Sampler £ 1 0 6 . 9 5Deluxe M. Construction £ 4 9 9 9Digital Sound Studio GVP £44.99Dr T Copiest Apprentice s4 9 . 9 5Dr I KCS Level II V3.5 g 1 9 0 , 9 5Music X 1.1 S 2 0 . 9 5Music X Jitilor £ 1 1.99Stereo Master £ 2 4 . 9 5Pro Midi 2 Interface S 2 0 • 9 5Super Jam £ 8 2 . 9 5Techno Sound Turbo £ 2 7 . 9 5

Video TitlingAdorage £ 5 6 . 9 5Amiga V o n £ 1 6 9 9Big Alternative SCT0119( V2 £56.95Broadcast Title( 2Font Podderncnced to oboveFont Pock 2 enhanced to oboyePro Video PostTV Show V2TV Show ProTV Text ProVideo DirectorVideo MasterCan Do V2Show MakerScala 500Scala Pro

Animation & Rendering3D ImogesArt ExpressionArt Dept.Art Dept Pro 2.2Director V2Imagine 2Map Master for ImagineMorph PlusPresentation MasterSurface Master/ImagineReal 3D BeginnersReal 3D ProSculpt Animate 4DTake 2

120195£86.95£86.95

£165.951,49.95f-50.99143.95£99.001.48.95£68.95

£141.00£70.95

6173.95

£35.99;140.95£44.99

£138.95£51.99

£126.95£38.95

£138.95£161.95£19.95£84.99

5229.955298.95

£35.99

TronswriteKindwords 3Final Copy V2Wordsworth V2Excellence 3Home Office KitHot LinksPagesetter 2Pogesetter 3Page Stream 2.2+Pagestreom Bus/FormsPen Pal 1 4Saxon PublisherPropage 3Protext V4.3 W/PProtext V5.5 W/P

£19.9963199£68.95£71.95£79.95£49.95£47.99£38.99

POA£154.99£20.99£35.99

5159.95£98.95£38.99£73.99

Development & UtilitiesA-Talk 3 £ 3 1 . 9 9AM Back 5 . 3 9 . 9 9Amigo Upgrade 2 £ 7 6 . 9 9AMOS Starter Pack 5 3 8 . 9 5Easy AtvIOS £ 1 9 . 9 9AMOS 3D £ 1 9 . 9 9AMOS Compiler £ 1 6 . 9 9Cross Dos V5 1 3 1 . 9 9Dos 2 Dos 5 2 3 . 9 9Disk Master 2 £ 3 5 . 9 9Dev Pock 3 £ 4 9 . 9 6Directory Opus 5 4 9 . 9 9Lattice C 6.2 S 2 2 2 95Quote; Back V5 £ 3 8 . 9 9Quote( Bock Tools £ 4 4 . 9 9NEW Superbase £ 1 7 6 . 9 5X Copy Pro 5.2 £ 3 1 . 9 6Hi Speed Pascal £ 7 0 . 9 5Hyper Book 0 9 99

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PITFIGHTERNIT SQUAD OUT NOW E7.99Probably the best thingabout Pdfighter is the digi-tised screens at the start ofthe game shoWing the threeplayer characters training.They're actually quite closeto the original ones found onthe coin-op — in fact, this isa fairly decent conversion ofTengen's arcade machine,Unfortunately, that praiseisn't as high as it sounds;the arcade game was onlypretty average to begin with.

As beat 'em ups go, theplot for this one is dirtier than usual, The basic premise is that you're involvedin some illegal backstreet prizefighting. There are no rules, no rounds and thelast one left standing wins, You get to choose from three characters, Ty. Katoand Buzz who come from different fighting backgrounds — pro-wrestling, mar-tial arts and kickboxing. Each of them has his own set of moves which includea special one that's applicable to their 'sport', such as jumping spinning kicksor body slams.

The arcade action is fast and furious, with lots of wicked objects to pick upand throw at your opponents, including knives, shurikens and even motor-bikes! The winning fighter gets paid a purse which contains a bonus for howbrutally he fought, so it's no-holds-barred action all the way.

As I said, the conversion has been carried Out pretty well and the digitisedcharacters look quite realistic. Unfortunately, too much attention has been paidto the way they look when stationary, as they break down completely whenthings move. Too few frames of animation have been used for them and, as aresult, everyone tends to jump around the screen in a most unconvincing man-ner. This, coupled with the tact that you can actually fight on top of some ofthe background audience, makes the whole thing very unconvincing. As a full-mice game I would have panned the whole thing, but as a budgettitle, it's probably got enough to deserve a serious look if not anactual purchase.

TERMINATOR 2HIT SQUAD OUT NOW E7.99If you've seen the film by now (and who hasn't?) then you'll have a prettygood idea what this game is all about. It mirrors many of the main scenes inArnie's smash blockbuster, but inevitably fails to live up to the promise of itscinematic namesake.

The player controls Arnie's character, the 1-800, sent back in time to pro-tect John Connor, a soon-to-be rebel leader, from the murderous attentionsof a more advanced terminator robot, the T-1000. This new breed of assas-sin has a nifty shape-changing ability, which means he can turn into liquidmetal whenever he's in trouble.

The first level sees the T-800 facing up to his enemy in an arcade that theyoung John Connor frequents. It's basically a horizontally scrolling beat 'emup between the two characters. The available moves on this screen are fairlylimited and the joystick controls are pretty unresponsive. If you manage tosurvive this you're plonked on the back of a Harley along with John and haveto outrun the T-1000 in a vertically scrolling race.

Later come various puzzle sub-games, such as the piece-Arnie's-face-back-together using sliding blocks, more vertically scrolling chases and.finally, the scene in the metal works which is an exact repetition of the first

s c r e e n . I t 'sa verymixed bag whichfails to gel in anyway whatsoever.The animation is ofvery poor quality,the sound effectsare minimal andthe playability isatrocious. Youshould avoid this

game at Eir D

all costs.

BUDGET GAMES

MOOt 1STONE

CU AMIGA

41\Money too tight to mention?Forgotten what a crisp newtenner actually looks like? Oreven an old one come tothat? Then fear no more -your worries are over as theCU Amiga team of experts are here toselect the best budget buys from thecurrent crop of cut-price contenders.Budding Scrooges read on...

BUDGET

MINDSCAPE OUT NOW E14 .99This game is prefaced by one of the most stirring animated intros I've seen. Itmay not be the best animation or sound ever, but their combination into onecohesive whole makes for a blood-curdling intro.

Set in ancienttimes when men weremen and women -were._ well, women, ittells the tale of 'TheQuest for theMoonstones'. Youand up to threefriends play knightson this quest, travel-ling the lands andtesting themselvesand each other inmortal combat withbands of hairy monsters. This is played out over a detailed map containingious cities to explore and monster's lairs to attack.

Movement is controlled on this main map and you can travel as far as theterrain that you're on allows. If you stop at one of the cities you can visit a tav-ern to gamble for more cash to buy better equipment, visit a Mystic to behealed or have your slats increased. All very derivative stuff you might say,and I would agree. But that's where Moonstone begins to depart from thenorm. When you attack a lair, or if you're attacked by one of the other knights,the viewpoint switches to a horizontally scrolling beat 'em up. It's here that thegame shows its true colours, for it's one of the bloodiest games on the Amiga —literally. Every blow is depicted in full-colour gore (mainly red) with decapita-tions accompanied by suitable squelching sound effects. (Don't worry if you'rea bit squeamish as you can turn the gore oft but, frankly, doing so takes awaythe game's appeal.) The animation in these sequences is absolutely superband the backdrops over which you light are equally detailed.

It's so gripping to try and find tactics to beat the other knights and monsters,as each requires subtly different attacking sequences. For instance, the mud-men rise up out the ground and try to drag you down with them. All it takes isone good blow and you're history, so you have to move quickly around thescreen and use your longest range of sword thrust to keep them at bay. Withother knights it's best to start at a distance and throw a load of knives toweaken them and then get in close for a bit of good old fashioned hacking,Fortunately, there aren't that many types of monsters to beat.

This combination of strategy and joystick flailing action makesMoonstone a winner. It may lack long-term appeal, but it's great funwhile it lasts.

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BUDGET GAMES

SMASH TVHIT SQUAD OUT NOW E7.99If you like your games coated in an extremely violent veneer, then SmashTV should be right up your street. Mix shoot 'em up action with a team ofbaseball-wielding thugs and you've got a good idea about what to expecthere. An excellent conversion of the Williams' coin-op, the action comesthick and fast as you take control of a contestant in an ultra-violent futuristicgame show. The aim is to collect as many different prizes as possible (suchas videos, toasters and microwaves) while avoiding an army of mutant psy-chos who are after the greatest prize of y o u r life!

The graphics aren't really up to much — you'll be disappointed if you'reexpecting the same quality as those of the coin-op — and the in-game soundeffects are decidedly tinny, but for a mindless blast this really can't bebeaten. Each room is packed full of prizes, mortars, explosives, laseremplacements and hidden bombs, and before you know it the screen isflooded with the aforementioned thugs who won't rest until they've batteredyou into a mushy pulp. Get boxed in by this lot and you'll be hammered untilyou fall to the ground unconscious. Armed with a paltry machine gun tobegin with, there are various power-ups scattered around each room whichcan transform your weapon into a s l i c e ' n-d i c e d e a t h m a c h i n e . B e c a r e f u l ,

though, as there are also explosives scattered around each level and if yourun into one of these your brains get splattered all over the screen. Onceyou've completed a number of such screens it's onto a confrontation withone of the game's big bosses. Hours of fun for all the family(especially if they're psychotic killers).

4:2

PIRATES!KIXX XL OUT NOW E12 .99Pirates? was the first game that I had nightmares about. When it first came outI spent hours glued to it, only to find the sounds of lapping waves and whoosh-ing winds dominating my sleep. too, This game is seriously addictive.

You play the part of a young apprentice captain sailing the Spanish Main inthe 17th century. The aim of the game is fairly simply — make enough moneyto die a rich man and rise through the ranks of social and nautical class. Whilstthis may sound easy, in practice it's bloody difficult. Fortunately, there are vari-ous ways to achieve these goals, including visiting a ports Governor to beassigned various tasks or to take a Letter of Marque, whilst surreptitiously try-ing to chat up his daughter! As any good pirate knows, fame and fortunedoesn't come easy.

The main action takes place on a map depicting your ship and the islandsof the Main. It'shere that thesailing is doneand the battlesfought. Whenyou encounteranother vesseland attack ity ou-re g iven a

closc-up top-down view of thetwo ships. It'sthen a matter ofwho has the bet-ter ship andsailing skills toget in the rightposition to launch a broadside before the enemy can respond. These battlesare not controlled by any stats and require you to master the mouse and readthe winds if you want to come out the victor.

The mental strategy is fairly demanding too, as you have to juggle loads offactors if you want to keep your crew happy. These include the number of bat-tles you've won. how much gold there is in the hold and the amount of foodavailable- Remember. a happy crew is not a mutinous one'

If I had any idea what life on the Spanish Main was like. I might be in aposition to say that Pirates! is an excellent simulation. As I don't. all I can sayis that it's an extellent strategy game. My only grumble is that some of the ani-mations are looking a little dated now, but that by no means detractsfrom the gameplay. If you buy it, you should be prepared for somelong nights.

LEGENDPAINDSCAPE OUT NOW E '14.99There are few decent RPGS which use an isometric viewpoint to depictthe action. The only other one that I can think of is Gremlin's HeroquestThe main reason for this is that it usually detracts from the more strat-egy-based elements of the game. Fortunately. Legend doesn't fall intothat trap.

The player takes control of four characters who are on a quest (aren'tthey always?) to rid the land of Trazere from the hordes of chaos.People are being transformed into hideous creatures and are attackingthe rest of the population. and it's up to you to find a cure for this evil.What this boils down to is the usual dungeon bash, combined with somestrategy elements as you decide where to place the cash that you'vewon to pay for the country's defences.

The tour party members that you've got to do this lob are a variedbunch — there's the Fighter, the Bard, the Assassin and, best of all, the Runemaster. It's this last character that transforms Legend from just another RPG intosomething really special. The magic system involves mixing various runes and elements into spells. The manual is deliberately vague on what combinationsto use and invites the player to try various options out for himself. This is quite exciting as you sometimes don't know what the spell does until you use it incombat (though you are given some good clues when it's mixed). And when you get into battle, either in the dungeon or on one of the roads leading to thetowns. Legend really begins to shine. Each character, although tiny, is well animated and the action is graphically portrayed. This is quite a bonus as anyonewho's played Heroquest can tell you. When your Runemaster casts a spell you actually see it fizz across the screen arid explode on the chest of an enemy.This action takes place in real time, so some magical preparation is needed before you enter into battle, Fortunately, the fighters tend to look after themselves

Dotted around the dungeons are various magical items which will increase your party's strength. There's also pots of money that can be used to buy morewhile you're left to control the Runemaster's spellcasting.

weapons and spells or help fortify the towns against evil. The cash comes at a price though — exploration is tough as there are many puzzles to solve.( r ipT he combination of realistic combat, exciting e x p l o r a t i o n a n d s t r a t e g i c t h i n k i n g m a k e L e g e n d e x c e l l e nt t u n . I t ' s o n e o f t h o se g a me s t ha t y ou

start playing at six o'clock and then find yourself at two o'clock in the morning wondering where the time went. Buy it now.

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WWIFHIT SQUAD OUT NOW E9.99

ROMOCOP 2HIT SQUAD OUT NOW .17.99Oi t inhead returns in another orgy of ultra-violence in future Detroit.Following on from the incredibly successful first game (which stayed in thecharts for more than a year after its release), Robocop 2 is a fast and franticPlatf o rm shoot 'em up. Developed by Special FX, the game boasts seven*vets: three platform shoot 'em ups, two puzzle games and a couple ofrbastage shoot-outs. The shoot 'em up sections typically involve the player incollecting canisters of the addictive drug, Nuke, before they fall into thePlandS of criminals, and freeing a number of hostages. Blocking yourProgress is an a n-n y o f h e a v i l y a r m ed v i l la i n s as w el l as a n um be r of plat-

form obstacles. Power-ups are in plentiful supply and include rapid fire,ecatter shot and three-way tire amongst others. There's also a time limit, sod you fail to reach the end of the stage in time, you're placed back at thestart of the level. Puzzle sections involve Robocop in a race against time toregain his memory. This is done by collecting Robe's memory chips on agraphic representation of a circuit board. Rogue chips block a player'sprogress and you can't double back Or pass through the same locationtime_ There are four such sections to get through, each one harder than thelast. It works well but can be a little repetitive. The shooting gallery stagese volve calibrating Robo's gunsights by shooting criminals as they appear atwindows. It's very similar to sequences in the first game, although it's hardla distinguish the shapes at windows and the controls are sluggish. Themore targets you hit, the less shots you'll need to polish off the bad guys insubsequent levels.

It $ all entertaining stuff, although the Robocop sprite is dreadful and hasdeveloped a mincing walk which makes him look more like John Inman thanTe ultimate law enforcer. The final confrontation with the new, improvedCain is a bit of an anti-climax, too. as there's no great difficulty involved inbasting him to pieces — it just takes an inordinately long time! But Robocop2 is still an addictive blast and there's certainly a lot going on. Themishmash of gaming styles can be a little off-pulling, but if you 4 rcan live with that you'll find this is a lot of fun.

mow wWrestling's come a long way since the days of World of Sport and Saturday afternoon tagmatches televised live from Doncaster town hall or Ilkley swimming baths, The beer bellies andswimming trunks of our home grown wonders (and I often 'wondered' about Big Daddy!) havebeen replaced by the rippling muscles and Elvis-style showmanship of the USA's WorldWrestling Federation. The action's still as crap as ever, but it's entertaining crap.

Unfortunately, the same cannot be said about the computer game. Able to choose from HulkHogan, British Bulldog or The Ultimate Warrior, opponents include the likes of Mr, Perfect, Sgt.Slaughter, the Mounty. Warlord and Million Dollar Man. During a series of five-minute bouts, theaim is to simply reduce an opponent's energy bar by knocking them about the ring. Sooner orlater, you end up in a clinch (of the non-romantic, fist-in-your-face variety), a stand-off where theonly way out is to waggle your joystick faster than your opponent. Do this successfully andyou'll be able to pick him up and hurl him across the nng. And there's action outside the ropes,too — there's always a handy chair to pick up and smack over someone's head_

Sadly, that's about all the gameplay there is. Billed as a two-player game, this is only possi-

ble in practice mode and even then your opponent will always be Mr. Perfect. Not ic ro;

bad fun while it lasts, but you'll soon tire of this drab and unimaginative license.

BUDGET GAMES

11BI BASEBA!L 2

HIT SQUAD OUT NOW / 7 . 9 9

Cu AMIGA

;WI ER M E W,PTP951

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.7..EPLIM! 1 6

All the thnlls and spills of Major League baseball can be yours with this fun butflawed bat'n'ball game. Featuring all 26 teams from the Majors, most of therules of the real game have been included and each player has their own par-ticular strengths and weaknesses based on actual pro stats.

It's not merely a question of standing on the home plate and spraying theball in all directions, though, You have to carefully examine the strengths andweaknesses of all your players and make timely substitutions. This is particu-larly important in the case of pitchers. Starting pitchers have more staminathan relief pitchers, but a careful eye must be kept on the speed at which theythrow the ball. As soon as they slow up. call on the subs

The game offers a choice of playing in the minor or major leagues. It's beststarting off in the minors to get some much needed batting practice. It's quitehard to judge pitches at first and the majors will hit you with so many lastballs,you won't know what day of the week it is. The pitcher has a number of throwsavailable such as a slowball, fastball, curveball or normal speed pitch and canbe made to jig from side to side to accentuate the ball's angle. Batting ismerely a question of positioning your player within the batter's box and timingthe swing of the bat to meet the incoming balls. It's a bit of a hit-and-miss affairto begin with and things don't improve much, even after a couple of hours ofpractice! There's little indication where the ball will go, or when, so it's reallypot luck if you manage to hit the ball for a home run,

The animation and graphics in RBI are excellent. It's also very fast. The firsttime you manage to collect a ball, throw it to a baseman and tag someone outas they attempt to slide into base gives a real sense of achievement.Unfortunately, there's no league system so matches are only on a friendlybasis. Some of the excitement of the real thing is lost as a result — a series offriendlies becomes mildly irritating when you could be marching up the leaguein pursuit of a pennant, the play-offs and a place in the World Series. Anotherquibble is the deceptive angle of the ball once its been hit into the air. It'salmost impossible to second guess the direction it's going to travel in until itstarts to drop and by then the opposing team are halfway round the bases.

Originally released on the NES, the Amiga version of RBI Baseball is just as

good as its console cousin, but that's not saying a great deal. It's tl a l tfun, exciting, but ultimately frustrating. > >

7 9

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CU AMIGA

>>I i i i M i E E M . . 1111111111STOallt, LASTER

BUDGET GAMES

GAMES WORTH PLAYING OUT NOW E12 .99If you're a fan of strategy sims, this game shouldn't be missed. If you're notthen it may turn you into a lifetime convert to the genre. Storm Master com-bines an unusual scenario, some excellent graphics and an easy•o-leamcontrol system into an absorbing game.

The player is cast as the new ruler of the wind-swept realm of Eolia, whichis in the middle of a war with its neighbour Sharkaania. You rule with the aid ofnine councillors who must be kept happy it they're to remain co-operative.Each has a different role, some more important than others. The Ecclesiast,for instance, can predict and sometimes control the fierce winds and thuscommands much power and respect, whilst the Advisor simply records thestate ot the Kingdom.

The main aim is to destroy Sharkaania's seven cities, whilst preventingthem from destroying yours. To achieve this goal you'll need loads of flyingships and lots of men. It's about now that you realise the size of the task thatlies ahead and the attention to detail that has gone into the game.

To build one of the tour types of air ships you'll need raw materials. Thesecome from the mills, which have to be constructed in specific sites to producethe relevant materials. If the mills are near the forests then you'll get a lot ofplanks and if they're near the plains you'll get wool to weave the sails with.Every decision that's made in Storm Master has a long-term strategic conse-quence, so you'll have to think carefully before clicking.

One of the best sequences comes with the construction of the air ships.You not only have to choose a ship type, from the sleek and fast lkaar to thebulky Noowe, but also how to arm and propel them. This bit is quite tricky.because if you don't get the lilting weight right, when it's tested it'll crash spec-tacularly with complete loss of life (and all the cash that went into building it).

Once battle commences you can choose to take control of the ships in a3D combat sequence using crossbows and catapults. Normally this part of astrategy game is very weak. but here the action is thick and fast.

The attention to detail and overall playability are superb. The

game looks good and demands a lot of deep thinking if you're to C Msucceed. This one deserves a firm recommendation.

METAL MUTANT

80

1111111ANIAREMINDSCAPE OUT NOW E114.99

This one takes its name from the tea-time T.V. show which features a bunchof hapless kids transported into a computer generated dungeon. They areguided on their vanous quests by Treguard, the Dungeon Master.Essentially the whole thing is like some cross between a game of LaserQuest and a Virtual Reality trip - only not so good. But if you're hoping for adirect conversion of that show then you're in for some disappointment, whichis good news for those of us who hate the thing!

The game superficially resembles the old Dungeon Master-style ofRPGs, with you taking control of four disparate characters and viewing the3D world from the first-person perspective. Here their aim is to complete fou,quests (as usual read 'dungeons' for 'quests') in the search for lour magicalobjects which are needed to do battle with the evil Lord Fear. However, thisresemblance is purely superficial as the game plays much more like TonyCrowther's earlier venture, Captive.

As in that game, all four characters' slats can be viewed individually or ina group; a feature that's extremely useful when one of them is injured orweighed down. The graphics too are very similar with some nice individualtouches, like the plant pots strewn around. Unfortunately, this is one areawhere the game could have been improved as the limited colours tend tomake some text very difficult to read, especially on T.V.S.

The quests drop you straight into the action so there's no time to getused to your team before they have to start fighting the various monsters.Speaking of which, these villains are, for once, semi-intelligent and will notforget about you if you close a door on them. The monsters are more likelyto nip round the nearest comer and wait to pounce once you come out of theroom. Also, the puzzles are quite bizarre, perhaps reflecting Tony's strangesense of humour.

Having said all that. I quite liked Knightmare It's very difficult but that'sone of its credits. II you fork Out the cash it's nice to know that

you'll not only enjoy playing it but will still be doing so weeks t a I tlater_ Good fun!

GAMES WORTH PLAYING OUT NOW E9.99Far into the future, when humanity gets tired of doing all that boring paperwork A RO N is invented to takecare of it. Unfortunately, it's a learning computer and soon decides that it's humanity that's causing all theproblems. So. using a revolutionary bio-mechanical hit squad it begins to decimate the human population.Before it's too late a rebel alliance is born and in a last•ditch attempt to save us all the leader pops his brain

into a transformer-type robot and seeks out AROD7. Yes, it'sanother excuse for a horizontally scrolling beat 'em up.

You take control of the rebel robot, which can transformitself into three different beasts - an android, a dinosaur and atank - each of which has completely different abilities. Thismeans that you get to choose from a fearsome array of combatthey're all complete rubbish.

This game is a misjudged mix of shootbeat 'em up action and strategy. The strategy comes in the form ofchoosing what robot to use to destroy the current screen's nasties. For instance, only the dinosaur's fierybreath can destroy the swarms of alien bees, whilst the tank's guns are the best weapon for some beasts.

The main sprite is fairly big and reasonably well drawn but, the price you pay for this is losing all speed

and playability. The joystick response is incredibly slow and requires pixel perfect placement to E mexecute one of the moves. Altogether, this is a game to miss.

6411IMAI%t

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and shooting moves. The only trouble is,

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Page 82: CUAmiga_039_May_1993.pdf

9am-10Pm Mon-Sat10am-6pm Sun

1

HARDWAREMOO + Joystick + mouse mat. E 2 5 9 . 0 0A500 Plus & Software E 2 2 9 . 0 0Al 200 1 3 1 3 9 . 0 010845 Monitor 0 9 5 . 0 0GVP series 2, Hard drive 40 Meg E 2 9 9 . 0 0GVP series 9, Hard drive 80 Meg E 3 6 9 . 0 0

Phone for 2000 & 300 prices,

ACCESSORIESAmiga Int dnveA500 Power SupplyA500 ModulatorZydec Ext dnve5121( upgrade with dock512K upgrade no clock1.5 Meg upgrade with clock1 Meg Amiga plus upgrade1 Meg Amiga 600 upgrade ...... . . . . . . . . . . EA4 008 Meg fast rain, 4 Meg populated . . E . 1 6 9 . 0 0

£49.00£29.95El9 95E51.00C23 50El9 00E7900E37 00

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JOYSTICKSOuickshot IIPython micro Switched5peecIon9 AutofireCompetition Pro 5000 Rackpmverick Autof ireZipstick AutofireintruderAviatot Flight SimJet Fishter

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Prices include VATPostage please add £3.30

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Page 83: CUAmiga_039_May_1993.pdf

A600 & Al200Hard Drive

SPECIAL OFFER80 meg 15" internal IDE

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Page 84: CUAmiga_039_May_1993.pdf

fast

Ouantity Description ( E n g l i s h or Scottish) • Lind Cost TotalProfessional Football Masters 512K (ST Only) • 19.95Professional Football Masters 1MB • 24.95P_F.M. Editor (Not For 512K Amiga) • 12.00Wrestling Masters (Amiga I MB) 19.95Stable Masters (Amiga 1MB or Any 5T) 19.95Punirla 512K RAM Expansion • 27. 00POSTAGE (Non UK Only) 1.00

I you he wa c . . . . . . . e n t e t . s i. •-z- -

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Amiga RepairsU p gr a de s + En gi ne er in g requ irment s

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Door to door pick up +delivery anywherein the ILK 4 5.00 E/FY inc. insurance

Low Cost memory upgradingA500/ A5004- t o 1mb £17. 50A500+ t o 2mb £29.99A600(w.clock)to 2mb £34.99

HCS ENGINEERING144, Tanner St. Tower Bridge

London SE1 2HG

Tel. 071-252 3553

IF ANADVERT IS WRONG,

"WHO PUTS IT RIGHT?We do. The Advert is ing Standards Authority ensures

advertisements meet with the strict Code of Advertising Practice.So i f you question an advertiser, they have to

answer to us.lb find out more about the ASA. please write to

Advertising Standards Authority.Department X. Brook House,

lbrrington Place. London WC1E 7HN ASAThis space is (bowed is the interests or high standard's la athertiseatents.

Multi Manager game for I to 4 Players Three levels 0: difficulty.(slicose six from fifteen Tactics. The player Formation routine is the moo versatile ever created.Yen can impact nearly all Opponents Statistics and you can We all Plich Sizes.Match highlights minute by minute. make substitutions or team changes at any time. Live injuries.yellow/red cards and named goahcorers. Match Report with possession. number of shots etcFull UK and European Cup itinerary. Includes FA 1 -,A a q ie Z e n i t h D a t a . A u t o g l a s s , E u r o p e a n . C u p

'Winners and UEFA Cups All cup match mies have been made as accurate as possible. Two leg ties,Lava time. Away goal rule. Seeded draws. European Mini Leagues, etc. You can physioiparticipate in any Penalty Shootout. fatly animated graphics, COntroiled by joystic k and/or mouse.All 4 league divisions (includes Premier) wich play-offs and league expulsion.Real initial. surname, league career records, height and age entered for all players as at the stan olthe 02/93 Season. Sewn skill ratings per player. separate ones for goalkeepers. Pius 15 othespecial attributes like Captain. Super Subs & Mobility. Players Preferred Foot.A lively arid realitime transfer market, with an approach facility, negotiate wages and contractsiacluilin Foreign Transactions. Plus loans, free transfers and trainees Unique and simple trainingsystem to improve player skills. ST 512K version excludes penalty sequence.High quality printer facilities to list all the vital information. Masses 04 historical statistics on pasgames. players and manager. Realistic Gate Capacities and Ground Improvements.Quick game data load and saw. Al sicreeris updated quickly and displayed in a pleasant hmnat. whetis easy to use and comfortable to read. Fully mouse operated. Printed instruction booklet with plent)of diagrams. An Editor is available Las an extra) to add flexibility to the new or saved games.An options screen allows some of the above to be switched off if so desired Others not rnentionetabove include Show All Goli5COTen (when possible) and Show Transfer News.

NEW ENHANCED 92/93 VERSION

Football Masters is the yen., l a t e s t M u h l -M a n a g e r F o o t b al l S i m u la t o r f or 16 be

computers. After 5 years of dewlopment tw are proud to announce the release ofthe tnost comprehensive football management game ever. This is the fourth andfinal revision I t 's waiting to test your skills right now! Features Include:-

I 48 H our Dispatch Availab

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B o ld text h i. hi' .his new k a l i I I t S c o t t i s h vers ion atia etaThere ate Indira nati-a• t h at m ak e t hi s g a rl i c a le i 1 1 . .. . st a d di c ti v e and a cc ur at

interpretation of a Football Managers season. It would be impossible to list all the features ithis advert but we assure you that this is the best. We have thousands of satisfied custornetfrom our previous edition of this game. many are still playing it 2 years after purchase Sethe order form below for details on how to order this incredible game Available for all AlaSTS arid Amiga's. PC WINDOWS version coming soon. C 1992

miLICAJTm- w ag

An amaz ing graphic al s trategicsimulator that's fun and easy to playfor all the family. 0, 1 or 2 players onkeyboarti, mouse or joystick. Pick yourmoves from the selection availableand watch your animated warrior battleit out. Watch the energy bar indicatorsand plan your next move. Edit Wrestlersplus many other features.Amiga 1MB RAM. Only €19.95

Four years of development by a racing expert has leto the release of this great strategy 1-1 0 1 5 e R a d i isimulation. You can participate as the Owner. Trainsand or Betting Punter in this remarkable game. As tl-trainer you must try to discover the horses ideal meinconditions (mainly distance & going). Animated ratdisplay. formbook. 200 horses with independerpersonal profiles. tipsters, simple mouse and iccmenu selection. Many other items are included.Amiga 1MB or any Atari ST. Only E19.95

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Page 85: CUAmiga_039_May_1993.pdf

HINTS AND CHEATS

ROMEWe've already provided you withsome general hints on playingMillennium's isometric puzzler. Ifyou still can't figure it out andwould like some specific action totake place, including winning thegame, try these codes out for size.Hold down the ALT key and type inthe numbers, when you release itthe effect described will begin:

HERCULANEUM764 St ar t thunder and lightning826 St art volcano exploding293 Giv e host some money119 Giv e host toga275 Forc e ship to dock472 W i n level

ROME 1682 W i n level792 A d d to Hector's cash092 Pretend Hector's just come suc-

cessfully from here442 Evening443 Night624 St art a dice game635 St art a play426 St art a slave auction857 Emperor's speech608 B u y a slave girl719 B u y a slave702 St ar t games299 P u t Hector inside Palace

BRITAIN232 Hainfall233 Fi n e234 Night235 Da y868 Monit or Sentinels strategies490 W i n level

ROME 2362 W i n level102 St ar t registration ol candidates103 Auto-register Hector as a candidate114 B u y a slave305 St art games436 St ar t election (Hector is candid -437 St ar t election (Hector isn't candi-•,

date)410 Pretend you've borrowed money •792 A d d to Hector's cash442 Evening443 Night551 O wn a slave girl

EGYPT591 Enable map blips for Sentinels661 Monit or Sentinels strategies809 W i n level

ROME 3624 W i n level403 Nigh t434 B u y a slave305 St art games210 St ar t games792 A d d le Hector's cash

For tips that are hotter than a double strength vindaloo lookno further than CU Amiga. Handle this page with care!!

DALEK ATTACKMay must be the month for levelcodes. Type one of these in whilstplaying (include spaces) to time warpthe Doctor to the next level:

From London to ParisDay Of Reckoning

From Pans to New YorkThe Slyther

From New York to TokyoTricolour Coffee Shop

From Tokyo to SkaroD5 Gamma Z Alpha

HARLEQUINMany thanks to Tom Worrier fromGalway for this ace cheat to anexcellent platform romp. As far aswe're aware this is the first time thatanyone's spotted this one.

Guide the Harlequin to the jig-saw puzzle section whilst carryingthe space hopper. When you fallfrom the kite select the space hop-

1 11 111 11

per and jump up to the lower of thetwo platforms above you.Disengage the space hopper qndjump across to the other platform,then leap over the low wall. Whenyou land, keep on firing to seewhere the ground is and move

CU AMIGA

1HISTORYLINE 1 9 1 4 - 1 9 1 8Here's all the level codes for single a l l the artillery in front of the door,player mode: S u r r o u n d them with your other units

and place all spare ones inside thebuild-ing. Onyourmove-mentturnwait forthecom-puter toselectattack

targets, once they've been hit movethem inside for repair. On your attackphase only use the artillery andshoot enemy units that are nearest toyour perimeter units. Generally,shoot down his aircraft first as theypose the biggest threat. The com-puter rarely puts damaged planes infor repair. so they'll soon be reduced.Once the aircraft are put out of actionattack the artillery, then go in to finishhim ott. Thanks to Paul Kirby fromLeeds. He wins a game.

1. Pulse2. Goose3. Sport4. Bimbo5. Tempo6_ Baron7. holm8. Level9. Toxin10. Princ11. Clean12. Xenon13. Signs14. House15. Sigma16. Seven17. Zombi18. Moves19, Blade20. Zorn)21. Stone22_ Mosel23. Order24. Sodom

et.

• ISONeo C• rf,. a

To win most scenarios position yourforces in the following manner.Retreat to your buildings then place

across to the point where you'rewalking on air. Run left until you cango no further then jump up andyou'll hit an invisible warp. You'll beprompted to insert disk one andnow you can sit back and watch theend sequence.

FLASHBACKFor those of you who've made itthis tar, here's the solution forthe final level of Flashback

At the start climb onto theledge, operate the lift up, takegun out, kill alien, go up. right,operate rat up, go right, operateswitch, go left to replenishenergy if needed. Go back toscreen with alien on and goright, operate lift down, kill alien,pick up key and use on lock,operate lift up, then up again,save game. Take one step backfrom the save game point thenroll right three times to get past the slime. Next, godown, use the key on the lock, stand on the edge of thelift then operate it up. use the receiver so it goes downthe hole, then use the transmitter. Then kill the alienand get the receiver back, shoot the eye thing andwatch out for laser beams, go to the far left in the sameroom and use the receiver again, then use the transmit-ter. Get the receiver, go right, drop the receiver byholding it and pressing DOWN and ENTER together.Now go left till you find a save point and save the game.

Go left as tar as possible toreplenish your energy if needthen go down. Next go right,climb on ledge and shoot thething in the middle of the room,then go to the opposite side andrepeal the same. Repeat till oneof the things on it stops beatingand no aliens come out. Goright, operate the 'iwitch, oper-ate the lift up, go right, operatethe Fitt up, place the mouse onthe beeping object and an alienwill appear_ Shoot the alien, pickup the key he dropped and useit on the lock. Operate the lift

down, go right, kill all the aliens, then roll right past theslime, Go to the far right and when you are commandeddrop the atomic bomb. operate the switch and use thetransmitter. If the screen hasn't started shaking, thenuse the object Called '75' and go to the lift which isapproximately in the middle of the screen. Finally, standon the lift and operate it up and you will be greeted witha superb end sequence.

Many thanks go to Gavin Kay of Sheerness, Kentwho wins a game for his solution.

85

Page 86: CUAmiga_039_May_1993.pdf

CU AMIGA

8 6

PLAY TO WIN

Stand by your joy-sticks! Team 17are here with a

fistful of hints andcheats for the

meanest, moodiestbeat 'em up in

town.

Listen. you bunch of lily-livered

wimps - if you're still strugglingto get in the same ring as Max,

then we're here to transform you intoa champion prize-fighter. No matter ityou're a weedy six-and-a half stonewet lettuce, the following player'sguide is guaranteed to make you kingof the ring. In order to keep things assimple as possible, we've based ourplayers guide around Nik, althoughmost of the techniques that we'reabout to divulge should work equallywell with the other one-player charac-ters in the game.Nr 7So here's Nik. Being the leader of alocal gang, Nik's had plenty of prac-tice when it comes to inserting hishand in other people's faces. Deckedout in ripped jeans and baseball cap.Nik likes to think of himself as theultimate street warrior, Such is hishatred for his elder brother Dan thathe can channel his rage into a bolt ofpure energy with devastating conse-quences. Yep, he's one mean mutha

- just be thankful that in thisplayer's guide he's on your

side.

VS. YIT-UFirst up for a ham-merin' is the BillyWhiz of his gener-ation. Vit-U mayboast about his'special technique', buthe's not as fast as he'd like tothink. He's fairly easy to beat if youtight defensively, i.e., block hispunches and only attack when heuses his power speed. Use a combi-nation of Mid-Kick and Sliding Kickwhile he's charging down on you.

VS. DUGThis lump oflard is about fas tough asa soggypiece oftoast. Start offwith a couple of flyingkicks to back him into a corner, thenfollow up with a combination of Midand Low Kicks. Once you've toppledhim to the ground. jump back andwait for him to rise to his feet. Assoon as he's standing again, jumpforward with a flying kick and then hithim with another combination until hefalls over again. Repeat this methoduntil he's beaten. Dug can only reallycause any trouble if you give himenough time to perform an 'EarthTremor'. If it looks like he's about topull one off, jump into the air just ashe's about to slam into the groundand then hit him with a Low Kick.That'll leave him winded so you canthen wade in with some more MidKicks to finish him off.

VS. MARIAOur LatinLa ss h a s 4b . • - • „ _._

a specialmove called thefl emenco Fury' wherebyshe spins around until shehits you with a devastat-ing force. If she tries thiswhen she's at the oppo-site end of the screen, hold downyour fire button and unleash your'Inner Energy Bolt' which will put anend to her dancing career once andfor all. Apart from this tip, use thesame methods as those that youused to beat Dug.

611)VS. NIPLIAAerial attacks arethe best way ofknocking the stuffingout of Ninja. Afteryou've successfullychopped him up,follow this up with acombination ofMid and LowKicks. When Ninja uses his 'DeathRoll', block and counter with a MidKick followed instantly with aRoundhouse Kick. This technique willbe a success three times out ot tour.

VS. KOSSAKSo far your opponents have been aparticularly weedy bunch, but thingsstart to hot up when Kossak entersthe fray. He possesses awesomestrength, although he moves like aslug walking through Golden Syrup.Wait for Kossak to come to you and,when he gets close, fire off multiplecombinations of last attackingmoves. If he manages to get in C1OSEand starts his 'Driller Killer' move,immediately counter this with a MidPunch followed by acombination of Midand Low Kicks.

-

VS. DANBe wary of Dan as he hasexactly the same strengthsand weaknesses as Nik.The only exception is thathis power up is slightlyfaster than yours. WhenDan is close and jumpsup or over you, counterwith an uppercut. This is aparticularly effective move andwill knock him off his feet andgive you time to think Out your nextmove. The best way to finish him offis to jump in and take the tight to hirrattacking as much as possible.

Page 87: CUAmiga_039_May_1993.pdf

PLAY TO WIN

VS. LORAYs guy possesses

an awesome weaponr the form of theBuddha Flame'. The:e4y way ofneabng him isa Sliding Kick

a Flying Kick over The-,.rodha Flame attack, followed by a

oombination of two to three moves in4.ack succession and then a hasty

eat. Repeat this method until he'sP•onched out of the ring. This methodmd take some time to master, so

I give up after a few defeats.

VS. JUNIOR-!• ooxing champion,-Inior is about asbough as theycome. The . .e rsecret tobeating him is to mount anae-out attack and neverrelent for one second. Jump in andruck ass. A word of warning though:watch out for his special move - TheBlitz - or else you'll end up flat onyour back seeing stars.

Aps-_, VS. MIKEownothliwo-- M i k e m ay l oo k

like the gentlemanof the pack, but hesure doesn't fight likeone. Treat him inmuch the sameway as you wouldhandle Junior, butwith a little morecaution as he'sslightly taster. Jump in and unleash acombination of moves, block until heattempts a 'Whirlwind Punch' or'Whirlwind Kick', then let him haveanother fearsome combination ofshots.

:

VS. M I L X /1111 7

This guy is as fast as Yit-U andnearly as strong as Kossak. It's alsoimpossible to throw or kick him to theground. so he's always ready toattack. Keep things simple: block,attack, block. And remember, onceyou've defeated Max you've got to gothrough it all again as his skin peelsaway to reveal the steel-like muscleof the T17 man-machine. Just astough as Max, the T17 charactershould be treated in much the sameway - i.e. with extreme caution. Don'tget boxed into a corner, otherwiseyou'll take a pasting. Kick low andfast to keep the android off balanceand then follow up with a quick suc-cession of chest-high body blows. Ifthis doesn't work, roll out the prayermat and pray!

CU AMIGA

If yCHin aone I i n t othe lett and ioystickfor about six seconds.by magic (or rather devil'gramming) a cheat screewhich lets you take part inplayer Max vs. Max slugfeether hand. you might think ththis gives your opponent tooof an advantage and opt to bewhile he/she has to make doone el the less powedul charsThe best bit, though. is the innerability option which magicatransiorms your character intosuper•sponge so that he can sup an unlimited number el blowithout losing any energy.

• ng kickn Pearl,

se out of all comers Ftther loystick

Ilyscreen and plug

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'Thought so. Thanks le ' v e gel 100 8you've got to do to win one' e s which was theand. Once you've pilled that down with your name and aBlows Campo, Cu AMIGA. Priory Court, 30-32 Farringdonto arrive no later than May 2001, 1993. First out el the hat

nat. No correspondence will be entered into, as Dan s far t o paye and no employees of EM AP Imag t a m 17 are all e n t e r

87

Page 88: CUAmiga_039_May_1993.pdf

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Page 89: CUAmiga_039_May_1993.pdf

I

Character Cost Weapon Damage nosedwith no power-ups

Damage causedwith lull power-ups

Brigand 2750 Mlle 35Mercenary 2750 Getting 6 36Gentleman 2500 Flamer 5 30Navvie 3000 Cannon 8 44Thug 3000 Shotgun 8 49Preacher 2500 Lightning 6 27

Character Max no.ol bullets

Does shot travelthrough monsters?

Specials

Brigand 4 Depends on power-tip level Shot burst, Molotov.Attract

Mercenary 6 Never Bomb, Mines, First AidGentleman 2 Always Mae.dew:t. Reptlard Paly PokerNavvie 4 Depends on power-up level Dynamite. Shot burstThug 7 Never Molotov, Air burstPreacher 1 Always Festal& Map, Shield Freezeld

What do you get if you mix shoot 'em up I ]action with some brain-straining strategy? a

A bloody hard game, that's what. So here 1to help out with Renegade's The Chaos

Engine are the Bitmaps themselves. I :„ .4 1„ 1 _ 4\ 0 b - -

PARTNER UPBefore you start to play you must choosethe team to take on The Engine. Here's aquick chart to give you a hand. Remember -the more you spend on the characters theless you'll have to improve their stats with.

NOTES1. The maximum damage caused is a 'actor of the number of bullets shot So thePreacher causes 27 damage with 1 shot, whereas the Thug lines 1 bullets which do 1damage each.

2 When you're still getting used to play. choose the Brigand or the Mercenary as thehuman controlled character (HCP) as they're last and versatile. As tor the computer con-trolled character (CCP), choose either the Gentleman for his speed and map, or thePreacher for his first aid kil,

si*410.

GENERAL PLAY GUIDEWhen you set out, use the map asoften as possible as it may revealsecret rooms. It's also useful for find-ing out what a set of keys does Us eit before you pick them up and thenafterwards,

Try to collect all the silver keysthat you cao as they open up the exitroute and can make other vitalobjects appear. Gold keys open upsecret rooms or bonus areas. Theyalso have a habit of disappearing itleft alone for too long. If you pick upone set they may make the othersdisappear, so don't worry if you can'tfind them. Bonus rooms often con-tain tough monsters, so don't tacklethem until you're more experienced.

If a level has more than one exittry to make your way to the one withthe higher letter. The higher the let-ter, the better your starting positionwill be on the next level.

You'll need cash to power theplayers up. Pick it up as soon as themonsters drop it, as it quickly disap-pears. When you get to theequipment stage buy weapon power-ups and extra lives for yourself andintelligence for the CCP. Extra livesare awarded for every 7,000 points.

Finally, not everything is as itseems. Bonusisecret areas may beconcealed behind walls/hedges andcan be accessed Simply by shootingthe obstruction. Also, some monster

CU AMIGA

generators are actually warps tosecret areas - if you kill all the mon-sters and the generator remains, trylumping into it

WORLD 1 LEVEL I -M E BEGINNING1_ Shoot this node.2. Silver keys appear here whenthe node is shot Pick them up.3. The silver keys open up thishedge.4. Collect the gold keys here.5. The gold keys open this hedgeto reveal a bonus room.6. Shoot these nodes to open theexit between them.

1111111111111111GII seems that the Bilmaps game is extremely popular indeed. wenn Its meteoric rise tothe lop of the game charts. Also, we've been inundated with codes this month.Unfortunately, most of them are not worthy at publication. This is because the codes arevery specific to the characters that you're playing, the score they've amassed. how manypower-ups they've got. etc. Fortunately. one or two of you spotted some very useful codeswhich give you loads of cash enabling you to gel 30 lives, full power-ups. etc. The downsideof this is that they obviouslly limit you to the characters that they create - still, you can coraete the game with them so here goes.

- Thug and Preacher. World 1. approx. 50000 cash.- Thug and Preacher. World 2, approx. 40000 cash.- Thug and Preacher, World 3, approx. 30000 cash.- Thug and Preacher, World 4. approx. 30000 cash.

- Navvie and Brigand. World 1. approx. 10000 cash.- Brigand and Mercenary, World 4, approx. 20000 cash.- Gentleman and Navvie. World 1, approx. 30000 cash.- Thug and Gentleman, World 1, approx. 20000 cash.- Brigand and Mercenary, World 1, approx. 30000 cash.

- Mercenary and Gentleman. World 1, approx. 45000 cash.

Many thanks go to all those who sent codes in. but especially to James Shirley fromCowbridge. He was the first one to tell us about the code that gives you loads of cash. It hewrites in we'll send him a Jame (sorry we didn't take your address).

89

))

Page 90: CUAmiga_039_May_1993.pdf

CU AMIGA dEb.

Silver keys here. Collect them to create a bridge to the west.

,en go north to the node.

Take this route south to the node instead of the route described in point 7a.

a. If you take this route you'll have to battle hard 'cos it's the hardest way Out ofe level. Collect the gold keys at the end and retrace your steps to point 6 and

Collect these gold keys to create the series of bridges that lead to 4.• • Collect the gold keys here to create another set at 5.

• Shoot this node to open the exit. If you can't reach it collect the keys from• Shoot this node first.

• These silver keys will appear once the node has been shot. A bridge will

• These gold keys are used to create the bridge to the east, thus giving accessa bonus area.

int 8 or drop a special weapon into the pit to activate it.

pear directly below them.

ORLD 1 LEVEL 2 - MLI

, Collect these gold keys to create steps down into the node pit.

The on ly way 10 get to th is node atthe end ot the Rings world is to runstraight tot II once yOu're on theplateau.

WORLD 1LEVEL 3 -R I N G 1. At this point takethe hazardous south-ern route to point 2.2. Collect these goldkeys and a set ofsteps will appear atpoint 3. There areloads of goodies tocollect there.3. Climb the stairs tocollect the gold keysat the end of thepromontory. They willthen create steps atpoint 4.4. Go up the steps tocollect more goodies.5_ Shoot the pillar onthe right here (theone with the face onit) to get to the silverkeys inside the circle.Pick them up and thepassage to the northwill open up.6. These gold keysshut down the mon-ster generator next to them.7. Collect the silver keys here to open the way to8. The silver keys that are here cannot be pickedreveal silver keys at point 9.9. Collect the keys here to open the next section and reveal the gold keys atpoint 10,10. Collect the gold keys here to open a bonus area to the west.

11. Pick up these gold keys and on the way back north shoot the pillar on i lthe left with the face on it to open a secret area to its right.12. Collect the gold ring from here to warp the silver keys next to you. Pickthem up and they'll open the passage north.13. Shoot this node and then follow the series of gold rings to the silver keysat point 14.14. Pick the silver keys up to create steps to the north. Go up these and

r i' mediately run east to get the gold keys at point 15.

5. The gold keys here can only be collected if you run straight here first.. cking them up will reveal a node which, when shot, opens exit B.

the node at point 8.up. Shoot the node to

90

WOALD 1 LEVEL 4 - ME ROCKIESla. If you followed the instructions for the Ring level correctly you'll starthere. If so, collect all the goodies and then go up the stairs to collect the sil-ver keys and shoot the node at point 2.lb. If you exited the Ring level from exit A you'll start here. Go east and upthe steps to collect the silver keys and shoot the node at point 2.2. The silver keys at point 2 will open this passage up. Go through it andhead east to the warp hole in the hedge. Jump in to be transported to asecret goodie room. Once you've cleared the room out you'll be transportedback here.3, Collect the silver keys from here to create the ones at point 4.4, Collect these silver keys and they'll create the steps up to point 5.5. Once here shoot the node to the east and a set of silver keys will appear.Collect the keys to create the steps at point 6.6. Climb the stairs and proceed along the ledge collecting the bomb to shutdown the beetle generator.7. Pick up these silver keys and another set will appear just to the north.This will happen four times: be careful collecting them though as thethumpers above you fire directly at the places they appear. The final set willcreate steps to the north,a Activate tha node at the bottom of the pit using a special weapon.Alternatively collect the activation token to the south, but be warned that thiscreates loads of thumpers which all fire at you. The exit is now open.9. Your progress here is blocked by two rocks. You can only shoot one ofthem; make sure its the one on the right as it hides some gold keys. Pickthe keys up and a set of steps will appear south to a bonus room. Afterclearing this out head for the exit.

These mutantstake a !a l at shotsto d ispose o l H id earound the cometand shoot and run.

Page 91: CUAmiga_039_May_1993.pdf

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Page 92: CUAmiga_039_May_1993.pdf

[auxuoiG200 FIGHTING WARRIORS - PD Clone of Street Fighter.G205 TOP OF THE LEAGUE Footy management game.0230 ROACH MOTEL - Platform game with a difference.0226 MORIA 5.4 - New and improved version of this RPG.G222 GNU CHESS - The best PD Chess game around. Manylevels of play.6197 THE TEXAS CHAINSAW MASSACRE - A very sick butbut popular hack-em-up.02.2 I BOW & ARROW - Archery game.0224 OBLIVION Fast moving updated version of Defender.0229 GIGER TETRIS - New Tens for the AGA chipset_ Al200 only.G21.18 NEIGHBOURS ADVENTURE (2 DISKS) - Graphic Adventurebased on the popular Aussie soap.0198 THR ALLBOUND - Viking adventure.G199 FRAC - instead of playing them, make your own adventures.G188 AIRPORT - Addictive Air Traffic control game.0193 HELLZONE - Hot shoot-em-up. Looks like R-T Y P E .

0214 DR MARIO • Covened from the consoles.0025 BULI.RUN • American civil war, wargame.610114 AT1C ATAC - Conversion of the Spectrum classic.

0030 MEGABALL - One of the all time greats in PD.613 i DIPLOMACY V2.0 - Computer version of RISK,0139 CROAK • The best Rogge( clone around.6142 BATTLEMENTS - Remember Hunchback on the CM.0145 PLIGGLES O-Bert.6150 LEGEND OF LOTHIAN - Fabulous Ultima style RPG.

151 METRO • Sim City on a smaller scale!0I56 MISSION X - SV;1V look-a-like.6169 DONKEY KONG - The first game ever to feature Mario. (NOTAl200).6170 AMOS CRICKET - Cricket simulation_0176 NEBULA - :ID laser wars_6I80 WAR - Space age Chess?6182 TREASURE SEARCH • Game for youngsters.0180 ACT OF WAR - Similar to Laser Squad wargame. Awesome.0202 NIGHT A l THE TOP - Intriguing text advenure game.6206 OLEMPIAD (2 disks) - Sports simulation starring theLemmings.0216 ICE RUNNER • Updated Lode Runner clone. (NOT Al2.(10).0125 LAME ST PORTS - Space invaders.0I22 DUEL - 2 Player split screen 31) tanks battle simulation.0121 BIPLANES - One or Iwo player dog fighting.Ci 1 la MINE CLEARER - Clever puzzle game.0 I I 3 THE LOST °CREST - One player Gauntlet.0107 WASTELANDS - 31) Vector Adventure.0098 EMPROS Strategy trading game.6093 PARACHUTE JOUST - Fight to survive.6089 HOLLYWOOD TRIVIA - Brilliant trivia game.G088 21 GAMES - That's right. 21 games on one single disk. WOW.0086 CASTLE OF DOOM • Good graphic adventure.0085 BALLOONACY Bomb the city.6078 BATTLE CARS -1D vector hauling cars blaster Superb.6068 AMIGOIDS - Polished version of Asteroids, many options_0065 TRAIN SET - Chu Chu.0049 POM POM GUNNER - Digitised shoot-cm-up.6045 RETURN TO EARTH - Classic space trading game in the samegenre as Elite.0037 SEALANCE Brilliant Submarine wargame.0035 JUMP AND RUN • Remember Crystal Castles in the Arcades!G008 BILLI ARDS - Entertaining little Pool Game. (NOT A 1200).0138 WORLD - Science fiction text adventure.G1713 ISHID-O•MATIC - Oriental puule game. Tough.0192. KLAKTRIS Tetris spin off.GI 95 ROULETTE - Roulette gambling gameG204 SOCODR CARDS - Footy game.0210 TALISMAN (2 DISKS) - Huge graphic adventure. Needs twomegabyte,. o f m e mo r y .ALL DISKS ARE COMPATIBLE

WITH ALL AMIGA'S UNLESSSTATED OTHERWISE.

EmmoiD i l l FRACTAL FRENZY - Fast Mandlebrots.1)105 SUBSTANCE - Vectors. vector and more vectors.1)046 PHENOMENA ENIGMA - The classic demo thata standard. Still brilliant.1)072 PLASMUTEX - Loads of great plasmas. (NOTAl200i.1)073 GLOBAL THRASH • Impressive stuff from Silents.(NOT A I DUO).1)074 MENTAL HANGOVER - Vectors galore. (NOTAl200).1)080 NEVER WHERE - Superb mu lt i-part d e m o . ( A 5 0 0

ONLYDI40 RSI TIME ZONE (2 DISKS) - Amazing demo.D145 PIECE OF MIND - Star Trek spoof.D147 SONIC THE HEDGEHOG GAME DEMO - Couldthis for r e a r,"1)I48 STATE OF THE ART - The hottest demo of 931. N o tto be missed. A l-2 0 0 u s e r s s h o u ld d i s ab l e CPU C ac he , .

L1301](g DIM001MI27 JESUS ON Es - Probably the best music demo ever.27 minutes long and rated at 97% by CU Amiga. Requires 2disk drives.MI22 GOSPEL KARAOKE - The first sing-a-long disk.M l23 KAOS THEORY - ilardcore musk.M045 DEPECHE MODE - Loads of tunes.M051 PET SHOP BOYS - hour of their hits.M053 DIGITAL CONCERT 5 - Excellent.M119 'TI CI NO WARRIORS - Rave for 27 minutes_

For 5 0 pence y ou c an hav e t h e ro sde t a i_c c a t a l o g u e e v e r p roduc ed. Noot her d i s k bas ed c a t a lo g u e has e v e r ,m a t ch e d t h e G r o u n d Z e r o c a t a l o g u e .F in d e x a c t l y w h a t y o u a r e l o o k i n g f o rEvery week we g e t l e t t e r s f r o ms a t i s fi e d c us tomers who t e l l u s e t h e yw o n ' t u s e a n y n 7 .h e r P O l i b t a r y c .t .:;ro u n d Z e r o .

M113 MUSIC FROM URANUS • From is man with a senseof humour.M US IC M109 R E V OL V E R ix house mixes.

M084 GATE OF PAGAN - Class music disk_M081 THE FOUR SEASONS ( 2 DISKS) - Classical MusicM(175 I (X )NY TUNES • Some well known runes

mommooniA 127 DOLPHIN DREAMS - Beautiful animations.A133 BONDS LAST STAND- Mick take of the BondMovies.Al28 BUBBLEMAN 11 - Marilyn Monroe_Al II CLASSY ANIMATIONS 5 - Introducing Chuck.A109 SOOT - A chap discovers an amazing gadget.A099 AFT,AGILITY - Funny Eric Schwartz animation,A097 THE CHIPS ARE LIP - liatriautis cmmon.A093 5 WAYS TO KILL A MOLE • Ten really.A082 I r r AND 1CM'S - Impressive ray-traced an im.

MIMEO COSTS

[UNITED KINGDOM £0.75

EUROPE (OUTSIDE UK) £ 3 . 6 5REST OF THE WORLD f 4 65

[BMOMIE0011LI254 THE MONEY PROGRAM - Regarded as the test Pt)personal money manangement program.

,et U253 PAY ADVICE ANALYSER - Database for payslips,

U243 LI TI LE OFHCE - Intergrated Word processor. SpreadSheet, Graph and chart creator, and more_1)242 LAST WILL AND TESTAMENT - Write your own.U209 FORMS UNLIMITED • Invoice & form maker/printer.U198 AM1GADEX Computerised phone/address book.1)143 BUSINESS CARD MAKER- Produce your own.U135 600 BUSINESS LErrERs - Letters for all ocassions.1)252 QED - Brilliant text editor,U212 TEXT ENGINE 3.4 - Great for wooing letters

E044 MATHS ADVENTURE Maths intergrated into andadventure.E043 SECOND WORLD WAR HISTORY BOOK- LargeInteractive history WA_E042 GAS TURBINE ENGINES - Animated jet engines.E041 FRACTIONS - Test and teaching program,ENO FAMILY HISTORY DATABASE - Family tree plotter.E039 COLOUR THE ALPHABET - Help infants learn.E033 ELEMENTS - Periodic table.EOM) GCSE MATHS MODULE I - Help for those exams,E024 TOTAL CONCEPTS DINASAURS - All you wanted toknow about Dinasaurs.

pnwErgooki

molnarigi11215 EREF(X)PY 1.8 - Rernmes password protection fromcommercial games_U142 LABEL MAKER - Print you own colour of mono disklabels.112.08 CYCLOPS - Plasma picture generator.U187 MOBED 2 - Sprite designer.U003 M-CAD - Computer Aided Design program (CAD).U(09 C-LIGHT - Level entry ray-tracing package.1_1255 KICKSTART 1.3 - Downgrade your A500+„ A600 orthe new Al200 to help make many A500 only programs workon your Amiga. (Our catalogue disk lists many of these).11246 MORC t2 DISKS) - Fortune teller_11216 BON APPETIT - Recipe database.1)206 RACE RATER - Horse race predictor.11201 PC-TASK 1_04 - PC emulator which supports CGA,

• U197 SUPER KILLERS - Loads of virus killers.U191 TYPING TESTER - Evaluate your typing speed.U176 SUPER DUPER - Disk copier. Very good.U163 CM EMULATOR (2 DISKS) - Emulates the old C64U158 OPTIMIZER - Makes Dos disks run faster.U146 AMIGA SYSTEMS TOOL KIT - 12 performance andchip checkers, right down to the keyboard and joystick.11150 A5410 PLUS EMULATOR - Upgrades the 1.3 Amiga to2.0. No need fm the 2.1) Rom and Rom switcher.11106 TURBO IMPLODER - File cruncher.1)094 MRBACKUE - Hard drive backup system.11240 AMOS LESSON I - Extra help for Easy Amos users,U178 COMPOSER - Popular music creation package. Usestradional staves and notes etc..111112 AMICAEOX - Entry level desk top publishing.11196 WORDPOWER - Combined spell checker and anagramM I NCE , an d m o r e _

U266 AMOS PRO DEMO - Walk ire demo of this amazingprogramming lanuage,

LI235 CLIPART - Beano & Dandy cartoon characters.U230 CLIPART Food, food and more food...1)22I CLIPART • Anatomy. Buildings. etc...1.3218 CLIPART - School, weddings, religion11220 CLIPART Animals . people, places.13131 CLIPART - Viz comic characters1)144 CLIPART Garfi eld the cat clipart.12114 CLIPART - Walt Disney' characters.11100 CLIPART - Teddy Bears and dolls_1)097 CL1PART - Halloween, Valentines, birthday etc...

GROUND ZERO4 CHANDOS RDRED LANDBRISTOL B SO OPE

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ADVENTURE HELPLINE

RULES OF ME INN

1 No stealing - t he management doesn't likecompetition!2, In God we trust. Everyone else pays cash.3. You don't have to be mad to work here - butyou do to eat the food_By Order of The Innkeeper.

LURE OF THE TEMPTRESSWales is. according to tradition, a land of dragons.dark mountains, and mighty wizards who can solvealmost any problem you care to mention.Unfortunately, Andrew Sharp, who also lives there,is not quite so clever. Having successfully left thecaves in The Lore of the Temptress, Andrew isSupposed to get into the castle and defeat thehated Skorls, but instead he finds himself wander-ing around the town unable to find a way in.

Being a Peeping Tom does have his compensations, Pay spe-cial attention to the actions of the Skorl guard when he visitsthe local shop, and then you'll survive in The Lure of theTemptress.

The Shone replie5: Have you had much experi-ence peeping through other people's windows?sincerely hope not, but now's the time to try. Beforeyou can make any more progress I suggest you fol-baw the wandering Skori guard and peep throught ie window of the local shop when he goes inside.Instead of getting the usual cheeky sign from theshopkeeper you'll now find out something to youradvantage_

WE SINCE

Have you been trouncedby trolls or mangled bymonsters? Does yourhead hurt from constantconundrum cracking? It'stime you took a breakfrom all that aggravationand rested for a spell inthe Troll's Head Inn.

OF KNOWLEDGEDraw near and ask your quesCon• Don't be embarrassed, even the most noble adventurer Issomet imes stuck for a clue. Behind the velvet curtain is the Shrine of Knowledge, where allsecrets are revealed and hearts are laid bare.

MONKEY ISLAND IIAdrian Nye of Bath is so desperately short ofunderclothes that he is even prepared to wearold pirates' pants - at least he would if he couldfind some. Despite the fact that CU Amiga hasalready attempted to give a blow•by•blow solu-tion to Monkey Island II, I continue to receivepleas for help with this mega-adventure. To com-plete the list of ingredients for a voodoo spell, werequire a piece of Largo's clothing, but Adriancan't figure out how to get some.

The Shrine replies: It's going to be very diffi-cult to get any of Largo's clothes, as it is awell-known fact that pirates only change once ayear - whether they need it or not! Before Largo •will remove anything, it will need to be 'really'dirty. Pay a visit to the men of low moral fibre sit-ting next to the laundry and ask them for thebucket which is hanging from the ship's stern,(that's the blunt end.) You'll need to ask themvery prettily, but they'll give it to you in the end.Take the bucket to the swamp and fill it with mud,Nip back to Largo's room and place the bucket

Cu AMIGA

above the door. Hide behind the screen and you'llbe treated to the sight of Largo having a mudbath. If you now follow our muddy pirate you'llsee that he takes his shirt to the laundry and col-lects a ticket. Largo will now return to the shipand hide the ticket behind the door in his cabin.

INDIANA JONES AND M ELAST CRUSADESome adventures are really dangerous andinstant death awaits us around every corner,Happily I have arrived 'just in' t ime to help'Justin' Aldcroft who is 'just about' to shoot him-self with frustration. Justin is finding that it'spretty damp beneath the streets of Venice andunless he can find a way to drain the lake thiswill definitely be Indiana Jones* Last Crusade. Ina lower corridor there is a wooden plug in theroof of the cave. Justin is pretty sure that hissolution centres around this object, but he hasn'ta clue bow to remove it.

The Shrine replies: Retrace your steps andfind the skeleton which is tied to the wall. If you a )

OPERATION STEALTHMore than one adventurer is drowning ina sea of troubles beneath the waves ofOperation Stealth. Satakyu Lee ofTolworth finds himself trying to imitateHoudini while roped to a beautiful younggirl - and failing miserably!

T,,v Shrine reph.es: Are you wearing a

bracelet? I'm not trying to cast doubts onyour manhood, it's just that you have nochance of escaping from a watery graveunless you have previously bought aninflatable bracelet from the pedlar on thebeach. When you first arrived in thecountry you went to the bank toexchange your money for the local cur-rency, didn't you? Well, you must carry out thataction twice to change all of your dollars intopesos. Once you've done that you'll have enoughmoney to buy a bracelet. If you're wearing yourbracelet when you are captured (and very fetch-ing you'll look!), you can operate it briefly, justbefore you are thrown overboard. Once you arein the sea, wait until you reach the bottom, thenoperate the bracelet again_ This action will break

In Operation Stealth you-I I h a v e t o t a k e a f e w d i v es I n t he ° C ae n , SO It

would be a wise precaution to buy an inflatable bracelet belore you oatout of your depth.

your bonds and let you swim free. Head for thegirl and Operate Girl.

A word here to Innes MacDonald fromScotland, who complains that he can't swim outof the underground cave before he drowns, Thetrick is not to do the trip in one go. If you examinethe overhanging rocks carefully you'll find a fewplaces where you can pop your head above waterand take a breath.

93

Page 94: CUAmiga_039_May_1993.pdf

CU AMIGA ADVENTURE HELPLINE

0 ex amine the poor wretch you'll find that he has ahook where his hand once was. (I believe hedied as a result of picking his nose.) Take thishook and use it on the wooden plug. Now, withone mighty lash of your bullwhip, you can pull theplug from the roof and drain the lake.

EYE OF ME BEHOLDER IIStanding in the dim light of a flickering torch is anadventurer called Tony Wilson. He is locatedsomewhere on the first floor within the Temple ofDarkmoon; he's in a strange room which can befound by smashing the black statues in thealcoves until you discover the secret button whichis hidden behind one of them. Press the buttonand you will find the way in. Within the room,each of the tour walls contains a niche whichholds a precious gem, and in the centre is a circleof soft ground. The light of the torch reflects offthe glittering gems and off the glazed eyes ofTony Wilson. 'What do I do now?' he asks.

The Shrine replies: There are many strangetasks which you must engage in within the darkconfines of Temple Darkmoon, and gardening isone of them. The room you are in is easy to getinto, but difficult to get out of. First collect all ofthe gems and place them in one niche — this willreveal a passageway. Repeat this trick for allfour walls. Having been down the passagewaysand collected all the goodies, return to the cen-tral room. The soft ground you speak of is justthe place to plant a seed — a 'tropelet seed'. Yourclever brain should have worked out that -t r o -pelef is an anagram for teleport and that's howyou'll get out.

SIERRA CHEATSThe early graphic adventures from Sierra werereally great games and they came with a hiddensecret which one reader has written to tell you allabout. Richard Parris from down under inNeighbours Land says that if you press Alt and Dat the same time during a Sierra game you willbe able to enter the Sierra Test Screen. At thistime you can type I P for transport, or GET

OBJECT. In response to the prompt New Room-or Get Object you can type a number and thegame will either transport you to that screen orgive you the object you ask for.

The Shrine replies: I knew that! I just didn't liketo say. Of course the real problem with this cheatis that it only works for the old Sierra games.

MONKEY ISLANDIf you were only 11 years old you'd think you'dhave enough troublejust trying to get yourhomework ready forhanding in on aMonday morning, butJoe Long from Oxonhas far greater wor-ries. Havingcompleted the threetrials in MonkeyIsland, he now findsthat he doesn't haveenough money tobuy a boat and hire acrew of pirates.

DUNGEON MASTERI have had a worrying letter fromPeter Bower of Oldham who doesn'tseem to be aware of the trouble heis getting himself into. Peter writesthat he is on Level 6 of DungeonMaster, and having successfullysolved the Riddle Room he hasmade his way to a large open areawhere he is being bothered by someslightly odd-looking oranges! Havingsearched the room for keys he isnow at a loss for what to do next.

The S n ,,y r e r e f ;e z : An a pp le a

day keeps the doctor away, but ifyou mess with funny-looking orangesyou're going to need an army of sur-geons to fix you up. The dodgy fruityou refer to are Wizard's Eyes and they are very dangerous. You will find to your cost that they are ableto open closed doors, so before you snuggle down to sleep behind a shut door, make sure you aren't'kissed' awake by one of these beauties. In the room you speak of are two wall buttons, one at the NEcorner and one in the SE. Each of the buttons opens the wall near the site of the opposite button, Theclicking floor slab you mentioned opens another secret wall compartment. but you can't get to it before itcloses again. The trick is to get some skeletons to stand on the slab for you, Use a magic box to freezethem on the spot while you collect the goodies.

On Level 6 of Dungeon Master is a pretty puzzle. To get the key, simp ly switchof the transporter, put a heavy object where it was, then stench the beam onagain.

*

WRITE 1ACKIf you have a problem, a notice for the Board, or perhaps you have a piece of scandal which you wish to whisper in the inn, write

to Tony Gill at: The Troll's Head inn, Cu Amiga, Priory Court, 30-32 Farringdon Lane, London EC1A 3AU.

9 4

LEISURE SUIT LARRY IIICan there be anything more frustrating thanarriving at the beach only to find that you'veleft one part of your bikini at home? Miss E.Roberts from Clwyd has been to the barbersand had her hair dyed blonde, she has gotthe knife from the restaurant, the soap andmatches from the guest room, the flowerfrom the jungle, but no bikini top to hide herear__ blushes!

Stmne repl,,eL-; : T h e r e i s o ne o th er

essential thing which I hope you have — aSave Game back onboard ship. The bikinitop is lying on the bottom of the swimmingpool of the cruise ship. Next time you findyourself at the beach without a full bikini Isuggest you send us a photograph for theInn's Adventurer of the Month board. Incidentally. lot those adventurers who can't even board the shipbecause they can't find their passport, I suggest you examine the trashcan outside your home.

a

l i t Lil" at !'

•• f .

There is lo ts of p ink flesh on the nudist beach, but Larry won't find abikini lo p here. Have you kept a ll your Save Game posit ions? You'regoing to need one I i you have to retrace your steps.

,r he S t n-i n c i z e p i. v .,; : You don' t need money to

get a crew, you simply have to find the right men.You can rescue one from the prison by using lotsof mugs to carry grog to the cells where you canuse the foul liquid to melt the lock. You canrecruit the Sword Master if you simply ask her.Go to the house at the top of the island and usethe rubber chicken on the wire, Talk to Meathookand get him to come also. Buying a boat is a littlebit more complicated. Tell Stan that you don't

Lost in the 't ing le looking for a clue? Try putt ing ye llow flow-ers in you r cassero le and yo u 'll find that whoever eats It w illtall asleep.

have much money and he'll show you the SeaMonkey. Go back to the old shopkeeper and askfor a credit note, Lie about having a full-time job,then watch how the shopkeeper opens the safe,Ask about the Sword Master again, and when theshopkeeper leaves, you can open the safe andsteal the credit note. Return to Stan's boatyardand ask for the Sea Monkey. Keep refusing hisoffer until you beat him down to a price you canafford.

Now that we've solved that problem I think Ishould urge you to get back to your maths home-work. It's no good being a pirate captain if youcan't count properly. Who are you going to trustto split up the gold treasure fairly if you can'tcount?

With these final words of wisdom the magicalglow from the Shrine fades and dies. We trustyour visit has not been in vain and the light ofknowledge has lit up one of the dark corners ofyour mind. Should your journey bring you thisway again I trust we'll have the pleasure of yourcompany.

Page 95: CUAmiga_039_May_1993.pdf

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Before you decide when to buy your new pfirder, we suggest you Mir* very careivily about WHERE youbuy A. Consider what it will be We a low months alter you have made your purchase, when you mayrequire aclittilional penpherals and accessories Cr help and advoce. And. yell the company you buy Prow,contact you writ details e l new producer At Seta Systems. we ensure that you wit have nothing toworry about. We have been estabWeed tor almost 14 years and, with our unrivalled experience andexpertise, we can now clam, I l l m a t t O u r c u s t o m e rs ' r e q u i r em e n t s w it h en u n d e rs t a n di n g w hi ch is

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FREE Merature end begin to 0•I/OritNIC• the 'Silica Systems Service"

'---M A I L ORDER HOTLINE=." 081-309 1111 SILICA

SYSTEMS

MAIL ORDER: 1 - 4 rile Mews. Hatherley Rd, SlOcup. ken:, DAI4 413Xoeicr Lee. ocre ttre-cdo secee,ecode No bee Nye fAvenLONDON SHOP: 952 Tottenham Court Road, Londco, WIP USA

Opening 45• • • U t e • S e l 9 1I101•40)• • N ., I n • 5 40, 1 0P .2. 2

LONDON SHOP: S e l f r i d g e s ionniereololl. Oxford Street, London, W1A lABc,,..—g lopol t i o r,F r i 9 _ 1 1 1 4 0 2 7 D E l t en N I o t ne 2 W pm , WO Nqt, I hm ei n, Born

SIOCUP SHOP: I • 4 The Mews, Hatherley Rd, Sideop, Kent DAI4 1DXOp• • .N 14,0,. 1 1 1 5 • 0 0S I 9 ,arn -S S D,

ESSEX SHOP: K e dd i e s ,:an r w i . H i g h S t r e e t . S o o tu ' uh r i d"f o n - Sr ned ' ' ' s

a.. Erax, SSI ILAopiwin tww,.. • • • • • ID 0 :• • • • 3 0 s. teal 2401,•404021 L A U M I K n • xtO tt • 1911

Tel e81-309 1111Fro No oen,yeTel: 071-680 4100No No 0,1 3 2 3 4,P •

1st 071421 1231& U rn .- :4 1 14

I t 081-312 1111Pop P40 2 *1 30S DI 17

Tel: 0702 468030•No 0702 4,NA:

r—To: Silica Systems, CMUSP-0593-55, 1-4 The Mews, Hatherley Rd. Siiku0 Kent, 0914 41370-'

PLEASE SEND A BROCHURE ON THE CITIZEN RANGEPiutASIMS W e a l s ....... S i r-e r n e o at s

Campary Name lit aooked.):

Addreat

Tel (Herne):

Postcode'

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comptiler(s), it wry_ do you M OELOE A d v t,• • • • p . m w e w w-J • na n s MIN dung, . Ram. Mum 1N9 mom i51 to 412 Momation

55L/

Page 96: CUAmiga_039_May_1993.pdf

UNIVERSAL COMPUTER SYSTEMS

GVP 42Mb HD & Ram card f,289.9GVP 80Mb HD & Ram card 049.9GVP120MbHD & Ram card E424.9GVP controller & Ram card ii19•9

DIRECT MAIL ORDER47 Oxford St.WhitstableKent CT5 l DBOPENING HOURS mon/fri.9 00-830 sat 9.00-5.30

FREE HOTEL ACCOMMODATION for two, with any standard AMIGA purchased

The Best Value & Service Direct To Your Home

I I

CALL OUR HOTLINESTel: 0227 773177Fax: 0227 771076

AMIGA CDTVAM'IGA A l 200,.The Amiga Al200 is the 90's AMIGA68020 Processor operating at 14MHz,AGA Graphics Chip set gives you apalette of 16.8 MILLION Colours, so256,000 colours on screen at any onetime. The Al200 comes with 2Mb ofChip RAM as standard,and a 1 Yearon site maintenance w a r r16 9 6 F R E E .

A 32B1r HOME COMPU.C.S. PRICE £369.95

AMIGA Al200 COMIC RELIEF PackThis Al200 comes to you with a freecopy of Sleepwalker software worth:E25.99. E10.00 will be given to comicrelief for every pack sold.U.C.S. PRICE E374.95

,\MIGA A600The Amiga A600 Standard Pack

Amiga A600 with single drive, 1MbChip RAM,Built in TV Modulator,Mouse 8t Manuals. Workbench 2.41 Year on site warranty.U.C.S. PRICE E245.99

A600 WILD, WEIRD & WICKEDAmiga A600 as above With fourexcellent Titles: Deluxe Paint III,Formula one Grand Prix. Putty &Pushover.

A600 With Software packAmiga A600 standard pack withDpaint III & Lemmings.U.C.S. PRICE £284.99

A600HD Epic Hard Drive PackAmiga A600 standard pack ,With fourSoftware Titles: Dpaint III, Trivial-Pursuit. Epic & Rome. + An Int.FittedHARD DRIVE.With 20MB Hard Drive 0 8 9 . 9 9With 40MB Hard Drive £439 .99

A500 plus Stand AloneLimited number please phone

A500+ 1Mb RAM, TV Mod, Work-bench 2.4, Mouse & Manuals. E194.99Above with Cartoon ClassicSoftware pack E 2 2 9 . 9 9

A600/1200 H/DrivesA/B5000 ACCELERATOR cards

PLEASE PHONE

AMIGA 1500+A1500 plus (v2.04) IMb RAM

Full UK Spec. with 1Mb RAM,including Workbench14, expansion asA2000, Twin floppy,Mouse 8E ManualsThe Works Platinum ad,, Dpaint 111,Elf, Toki & Puzznic.U.C.S.PRICE 479.99

ATtE P CThis amazing offer available with anyamiga purchased, includes: Zool,Striker, Pinball Drearns Transwritenormal retail price E.127.92U.C.,S price £8.99

AMIGA 3000The superb AMIGA 3000

52 Mb Hard Drive, 68030 Processor25MHz, 3.5 880K FD, spare drive bay512K 32Bit ROM, 4 Zorro III slots52 Mb Hard Drive.1N1b Chip, 1Mb Fast RAM.U.C.S. PRICE E985.99Above with 105MBHD £ 1 0 4 8 . 9 9

The ULTIMATE AMIGA68040 blistering Processor 25Mhz, AGA chip set,256,00) colours from 16.8 million, fl icker freedisplay, 1511.76 MB 3.5"drive Cro ss Dos. WB, 3n t h Chip Ram (32Bit) 4MbFast Ram (32Bit),120Mb HID. I year on site Warranty..

U.C.S. PRICE £1985.99

AMIGA 4000-03068030 Processor-25MHz AGA Chip set as above,4 Mb of RAM (32Bit) 80MBHD. WB.31 year on site Warranty U . C . S . PRICE E919.99

CDTV Multi-Media PackCDTV Computer with keyboard, 88Disk Drive, mouse & manuals. and asuperb software package : Fred Fish-CDPD Collection, plus Sim City cdtdisk.U.C.S. PRICE £479.99

CDTV Stand Alone PlayerRemote control operation. upgradeabto a full amiga, plays normal music-CDs, 68000 processor, comes with :Lemmings. Hutchinsons encyclopedi& Sim City..U.C.S. PRICE £385.95

MONITORS070,99

Commodore 1084 S £ 1 9 8 . 9 9E219.00

1960 multi-sync

Phillips 8833-coliinc,Lotus Turbo Challenge FREE

ALL U.C.S.Monitors come with a FREE cab

HARD DRIVESCommodore A590 20Mb

20Mb Hard Drive with sockets for upto 2Mb Fast RAM. extSCSI interfaceautoboots with Workbench 1.3+, buillin Fan, E174.9!

GVP. Series II HD8+ Hard DrivesThe A500-HD8+ provides the ultimalin hard disk performance for the Ami:5004 simply the best..GVP A500-HD8+ 42Mb.... L289.9GVP A500-HD8+ 80Mb.... E369.9GVP A500-HD8+ 120Mb.... E449.9GVP A500-HD controller £ 1 7 9 . 9LAT IMPACT SERIES It hard drives, with gameswitch. SCSI port Int.RAM expansion up to gMbFAAASTROM SCSI Driver and a full 2 year Guarante4

GVP Series II 1500/2000

ALL UCS PRICES INC. VATFAST UK DELIVERY.

SAME DAY DESPATCH.

Page 97: CUAmiga_039_May_1993.pdf

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PERIPHERALS & SOFTWARE

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attg by mail ord. a n be frought t h pmbleili m a i lit choicemail order company i s essential. Wc at UNI VERSAL arc oursck es devotedla users, and are therfore able to of f er you the customer our f ul l support.

,n offer you a fast and efficient delivery service with the minimum of fuss.

Prices are inclusive ot V A T.

111 are looking to buy an item not listed in our current advertisement.

phone and ask. we w il l undoubtebly have it available.-offers are subject to availability. All prices are subject to change

di are correct a t time of 'oing to prees.

RDERN.1, •I CRE D

We of f er sanic day despatchcheques, hankers draf t , postalSYSTEMS 47 Oxford st. Whit

ler over ' 00.00

I ledit card orders placed belore

tiers To UNI VERSAL COMPUTE! .de. Kent . CT5 IDES. Please al low 7 work ing

, .r s e l k l

days for personal/business cheques to clear. Send your Nane & address, alongwith your dayt ime Telephone number i f possible) and your order requirements.BY PHONE, phone our order helplines wi t h y our credit card number, address&. order requirements I i t ) iHL. lz.1-'1 0POST & PACKAGI NG Please add f : I.00 per it em o f software & smallperiph. Add E.5.00 per i t em f or large Peripherals & Hardware

PLEASE COMPARE OURPRI

CS.Will SayALL WARRA

temain Intact Despite ourLOW LOW PRICES

A500/500+GVP A530 Combo

)40Mhz/42Mb HardDrive)40Mhzi1i0Mb HardDrive.__

4 0Mh Zi 12 0Mb

)40Mhz/213Mb H/ Dr i v e68882 Co-processor

Bit Simms 1MBan Simms 4MB

_1649.99

_1829.99_1909.99

1218,991 64.99f175.99

1500(2000ACCELERATORS

0311-25niht + 1Mb - 1 4 5 4 . 9 9030-40mhz + 4Mb . . 1 7 3 9 . 9 9030-50mhz + 4Mb 1 9 9 9 . 9 9

e 040-33mhz + 4Mb . 1 1 , 3 9 9 . 9 9c 040-28mhz tA3000) . 11 , 399 . 99

A500/500+WER Ram Exp.UNITSpop to 2Mb . 1 1 2 5 . 9 9pop to 4Mb _ 1 1 8 9 . 9 9pop to 8Mb - 1 2 8 9 . 9 9PDOOR EXPANSIONS

A500512K with clock . 1 2 5 . 9 55I2K w.ithoin clock - 1 2 1 . 9 5A500 plusimb . . . . 1 3 2 . 9 9

MOOIMb with clock 1 4 4 . 9 5

PCMCIA1200 PCMCIA card 2Mb _1115.95

ii/1200 PCMCIA card 4Mb„ _1184.95

Al200 TrwDriot Exp.POWER

32Bit PCl204 4MB Exp.Microbotics

Bare Board no FPLIX B/B 14MHz-68881

13/I3 25MHz-68881B/B 541MHz-6888/32Bit)for above328it)for above

EMULATORS PLEASE PHONE

1163.99

1118.99-1133.99-1190.99_1281.995 9 . 9 9-1147.99

CANONCANON Si 10SX Portable 1 2 9 9 . 9 5CANONI3.1 200 Desk Top - 1 3 4 5 . 9 9CANON 13.1300DIR80coEumn1 ....L374.99CANON 13.1330DT/130 ) - 1 4 7 9 . 9 9curzalCITIZEN Swift 200 colour . 1 2 1 4 _ 9 5CITIZEN Swift 200 mono . 1 1 8 6 . 9 9CITIZEN Swift 240 colour . 1 . 2 6 2 . 9 9CITIZEN Swift 240 mono . 1 2 4 9 . 9 9

SEIKOSHASEIKOSHA SL95 colour J 2 0 9 . 9 5SEIKOSHA FP 1900PLUS mon ...1109.99

STARSTAR 1.0 100 colour „ 1 1 6 4 , 9 9

PIN ci.,1.1.1 with paper parking, 8 Innisand DIP swilidicsSTAR LC24-100 _ 1 1 8 4 . 9 924 PFN P RINTE R with eompressod data-motte. 10 foots_ 10k bufferSTAR LC 20STAR LC 200 colourSTAR I.C.24-200 colourSTAR LC24-2(X) monoSTAR XB24-200 colourSTAR 5.148 bubble jet

A5004 Replacement INT.drive.CUMANA CAX 354 EXT.ROCTEC EXT.floppyPOWER DUAL DRIVFZappo ext. Drive

CDTV.ROM DRIVEC O MM . A 57 t1 CD mim drive

M ( I • ‘ C K B A I , I

Roctoc MousePower MouseAlpha Data (Opücal Mouse)

GOLDEN IMAGEMega MouseAllaOptic Optical MouseInfrared-Cordless MouseOptical Pen MouseCrystal! Trackball61-600NEW 400 Dpi Mark 2

Cheetah Bug.Competition Pro 5000Cruiser (Black)QuickJoy JetfighterQuickJoy 137 F PythonQuicidoy 155 AviatorQuickJoy FootPecialQuickJoy TopStarQuickJoy Turbo Touch 360Freewheel.

GYPGVP 0-Lock Genlock

ROCGENROCGEN PlusROCGEN Rockey

LI '29.99..f 194.99..L269.99C214.99

.1379.99

..L209.99

-154.59....L56,99-163.95.1122.95..,L56.99

.E149.99

_113.99_117.99_133.99

-112.99_131.99

139.991.35,99

_114_50.P0A

.JOYSTICKS£12.99LI3_99

E P O AL I 1_991 9 . 9 9£ 2 5 . 9 9L-20_99

£ 2 0 . 9 9£ 2 0 . 9 9£ 2 5 . 9 9

GENLOCK

meniatioGOLDEN IMAGE

Alfa Scan !land scannerAlfa Scan Plus H/ScannerAlfa Scan OCR (inc. ocr.S/W,).

POWERPower Scanner Mon.v 3 A500/4- _1107.99Power Scanner Col. A500/ + _1224. 99Power Scanner Col. A1500 - 1 2 2 4 . 9 9

FLAT-BEDEpson Flatbed 65(X) _ 1 7 4 9 . 9 5

E119.991139.99

-1269.99

ROM SHARERSA600 Rom SharerRom Sharer Kickoff2.0 Rom1.3 Rom

-.128.50116.95

POAPOA

AC1 I ,SORILSLEADS & CABLES

Amiga 8833 Mk.2Amiga Multisync.Amiga Scan. •Disk Drive ExtensionloyStick Long ExtensionMidi Midi 2MMidi Midi 4M_Modulator ExtensionMouse & Joystick ExtMouse & Joystick SplitterPrinter 1.814.Printer 3.0M

Bits & Things14" Monitor Dust Cover _ 1 5 . 9 914" Till & Swivel Stand E 1 5 . 9 5A500 Dust Cover. £ 3 . 9 9AUX) Dust Cover, £ 3 . 9 9Anti Glare Screen Filter 1 I 4 99Control Centre A500/4- . 1 3 8 . 9 9Control Centre A600 _ 1 3 5 . 9 5Lockable Disk Box 100cap . . . 1 8 . 9 9Lockable Disk Box 80cap 1 7 99Lockable Disk Box 40cap £ 5 . 9 9Mouse Mat. £ 3 . 4 9Stereo Speakers. 1 I 4 99

DISKSBranded Box of 10 1 9 . 9 5Unbranded Box of 50

MUSICGVP Digital Sound Studio 1 4 4 . 9 5Stereo Sampler. . . 1 2 9 . 9 9

I ART-UP PACKS

Amiga 1200 kick AAmiga 1200 2Mh Conmuter.Cumana Ext. Floppy Dnye,Mouse Mat. Joystick. 80cap-D/Box. with 10 disks,Zool SiNV Pack

£8.99..L1POA

£8.99£9.99£5.99f.3_99£5.99£9.99£5.99

.L18.99£4.99L'7.99

....E26.99

RRPf6:21i.93

UCS PriceE 4 7 1 . 8 6

Amiga 1200 Pack BAs Pack A with the Additionof a Philips 14" colour stereoMonitor, taints Turbo Chal1.2And monitor Cable

i a MOO Pack.

UCS PriceE696.85

itRPAmiga A600 2Mb Computer.£331.95 CUMULI Ext. Floppy Drive.

Mouse Mat, Dust Cover, Neap- UCS Price£144.99 Di s k Box with 10 Disks,1.279.99 Zo o l S/W Pack f 4 1 3 1 . 9 5

Above 600 pack with Mil f 6 1 1 . 2 4

091.92

SOFTWAREGAME ZONE

Street Fighter LI _ 1 1 7 . 9 9Alien Breed Special ED £ 8 . 4 9ZOOL 1 1 6 . 4 9ZOO!. 1200 Ver 1 1 9 . 4 9WWF 2. 1 1 6 . 4 9Indiana Jones, Fate of Atlan 1 2 2 . 4 9Silly Putty. 1 1 6 . 4 9Premier Manager. 1 1 6 . 4 9A.Macleans Pool. 1 1 6 . 4 9Wing Commander 1 2 2 . 9 9AV8B Harrier. _ 1 2 2 . 9 9Sensible Soccer 92/93. 1 1 6 . 4 9Lotus Fin. Challenge. 1 1 6 . 4 9Leathal Weapon. _ 1 1 6 . 4 9Sim Earth_ - 1 2 2 . 9 9Pit-Fighter. l a 6 . 4 9Bubble Dizzy. 1 6 . 4 9Robocop II. 1 6 . 4 9Prince of Persia. t 6 . 4 9Lemmings Double Pack, 1 1 8 . 9 9FL Grand Prix 1 2 1 . 9 9Road Rash, 1 1 5 . 9 9PGA Tour Golf Plus, - 1 1 8 . 9 9Raving Mad. 1 1 5 . 9 9Civilisation 1 2 1 . 9 9Legend of Kyrandia. 1 2 1 . 9 9Assasin. 1 1 5 . 9 9Trolls 1 1 5 . 9 9Dark seed, 1 2 1 . 9 9Smash TN. E 6 , 4 9Jaguar XJ220. _ 1 1 5 . 9 9J_Whites W/Wind Snooker. 1 1 8 . 9 9Nigel Mansell World Champ, _ 1 1 8 . 9 9Le Chucks Revenge. 1 2 2 . 4 9BC.Kid. 1 1 5 . 9 9Humans. 1 1 8 . 4 9Super Cars II. 1 6 . 9 9Battle Hawks. 1 9 . 4 9Campaign. 1 2 1 . 9 9Batman 1 2 1 . 9 9Nick Paid° Golf, 1 2 1 . 9 9Shadoworlds.Fire & Ice. 1 1 5 . 9 9New Zealand Story. 1 6 . 4 9Falcon. E 9 , 9 9J.Madden Football. 1 1 5 . 9 9Superfighter, _ 1 1 5 . 9 93D Pool_ 1 6 . 9 9Lombard RAC Rally. 1 6 _ 4 9James Pond. 1 6 . 9 9Swie. 1 7 . 9 9Superfrog „ 1 2 0 . 9 9

APPLICATION SIVI.Wordsworth.' _ 18 7.9 9

Excellence 3 1 5 4 . 9 9PenPal, 1 3 5 . 9 9Final Copy 2. 1 6 9 . 9 9The Publisher. . . 1 3 6 , 9 9Home Accounts 2. 1 3 7 _ 9 9Mini (Mice Pro. _ 1 3 7 . 9 9Hyper Book. . . 1 4 9 , 9 9CanDo V2. _ 1 9 9 . 9 9Amos . . 1 3 6 . 9 9Amos Pro. £ 4 4 . 9 9Amos Compiler. . . . . 1 1 9 . 4 9Directory Opus IV. 1 4 9 . 9 9Quarterback. £ 4 2 . 9 9Quarterback Tools V5. 1 5 9 _ 9 9Cross Dos + V.5. 1 2 1 . 9 9Pro-Midi Inierface, £ 1 7 . 9 9VideoMaster. . . 1 4 4 . 9 9D.Paint IV AGA.MANY MANY MOPE TITLESIN STOCK PLEASE PHONE

Page 98: CUAmiga_039_May_1993.pdf

Cu AMIGA COMPETITION

50 MIL'WIN THE LOTIn a magnanimous gesture of unsur-passed generosity, those charitablefolk at KIXX and KIXX XL havestumped up the readies for one luckyreader to win 50 classic Amigagames. Just imagine your postiepuffing and wheezing his way up thegarden path, legs buckling under theweight of 50 of the best Amigagames ever published. Sounds toogood to be t rue9 W e l l , r e a d o n a s

were going to tell you exactly howyou can get your mitts on this moun-tain of Amiga games.

Scattered around this page you'llsee a goodly selection of some ofthe games we've got on offer.Whether its the platform tomfooleryof Rick Dangerous, the shoot *ern upaction of SWIV and Z-O u t , t h e

adventuring malarkey of ZakMcKracken or Indiana Jones, there'sbound to be something here to keepyou playing into the wee small hours!

To be in with a chance of carryingoff this heavyweight prize, all youhave to do is correctly identify the sixin-game shots we've printed on theentry coupon on this page. Each oneis taken from a classic Amiga gamewhich is included in the bundle ofgames we're giving away.

When you think you've got itsussed, write the names of all sixgames in the space provided on theentry form and post it to: The CUAMIGA4CXX Great Amiga GamesGiveaway, 30-32 Farringdon Lane,Farringdon, London. EC1R 3AU.Entries to arrive no later than June20th, 1993.

/ • a-sp woim.

PONIMALL AM O K'. ; ( K l i 9 2SWEINEMI g q )

g Alu tioNt Imigogggq.)

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oti1 g r ) t a m mom3. 3 • : . !

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O L O g l i g n i K, - ,C A $ 1 . W m . M AO

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g3t.g%gga S i g l A D O W _ P A k t q l r . . . . )

r K 94411141;

THE 1,INEKlat caurrioN

HERE'S THE CON -- 1 1 U S T O F G A M ES U P F OR 7

1943 • 30 Pool • Axel's Magic Hammer • Battlebawks • Barbarian-Ultimate Warrior •Barbarian 2 • California Games • Carrier Command • Crackdown • Fire and Brimstone •Flimbo's Guest • Forgotten Worlds • Future Weise Ghouls 'n' Ghosts • Gauntlet II. Heroesof the Lance • Impossible Mission 2. Indiana Jones and Me Last Crusade - GraphicAdventure • Italy 1990 • Last Ninia 3. LED Storm • Lineker Collection • Microprose Soccer •Midwinter • Murder • Ninia Remix • Out Run • Out Run Europa • Panza kick Boxing • PinballMagic • Rick Dangerous • Rick Dangerous 2 • AVF Honda • Shadow Dancer • SuperScramble Simulator • SI Dragon • Strider • Strider 2 • Stunt Car Racer • Street Fighter •Switchblade • SWPil • Super Monaco GP • torrican • Tunrican 2 *Turbo Out Run • WorldClass L'Board • X-Out • tOut • Zak McKracken

98

Page 99: CUAmiga_039_May_1993.pdf

r ottivins COMPERTION

SO WHO ARE TIC X GC 5 , 1 r ?For those of us on a restricted budget (and let's face it that means most of us!),budget soltware otters a cheap alternative to full-price games. And just becausethey're cheap doesn't mean they're poor quality, as the Kin and Kin XL labelsably demonstrates_ Starting out with just a few titles. Kin has grown into one ofthe country's premier software publishers with more than 70 Amiga games onalter and many more in the pipeline_ II you want a cheap way la pick up on someal the Amiga's classic games then Kin must be one ol your lifSi ports of call.

II you'd like further inlormation about Kin or kin XL. write to them at: Units2/3. Wilford Way, Hollord. Birmingham, 87 6AX or ring the Kin hotline numberon 021 625 3311.

ENTRY FORMCut out this coupon and send ii to: CU Amiga/Kixx Great Amiga GamesGiveaway, Priory Court, 30-32 Farringdon Lane, Farringdon, London,EC1 3AU.HOW TO ENTERHere are six screenshots that have been taken at random tram the 50 gamesthat we're giving away. Once you think you've managed to correctly identifyeach one, simply jot down your answer in the space provided above eachscreenshot. You must make sure that you provide an answer for each one tobe in with a chance of winning the software.

Screenshot oneAnswer

Screenshot lourAnswer

Screenshol two S c r e e n s h o t fiveAnswer A n s w e r

Screenshot threeAnswer

Tick box if you'd like to know more about kin budget titles_ I I

Cu AMIGA

Screenshot sixAnswer

Name:Address:

RULES*, R UL ES AND MORE RULES...

1. This competition is not open to employees of EMAP Images/MX.2. The Editor's decision is final and no correspondence will be entered into.3. Results will be published in a More issue el CLI Amiga.4. Anyone earning more than £25,000 a year caught entering this competitan will be pub-licly ridiculed tor being a cheapskate. (That means you, Craig!)

9 9

Page 100: CUAmiga_039_May_1993.pdf

CU AMIGA

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frame's Jlea i t

kit lit le Olean Jlett Sinew to filet1st k i ln areitsiws k ri l t r ee k d k i t e

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SERIOUS

It's time once more to getdown to some serioustalking as we feast oureyes on another batch ofhi-tech wonders.

102 SUPERJAM105 WORDWORTH 2 AGA106 BARS AND PIPES108 O N E STOP MUSIC SHOP111 ORDER114 C A N DO 2117 DIRECTORY OPUS 4118 P I P VIEW121 PC1 2 0 4122 BUYER'S GUIDE -

EXTERNAL FLOPPYDRIVES

125 BUYER'S GUIDE-BUSINESS SOFTWARE

128 A R T GALLERY131 AM I G A PROFILES -

ANDREW GOULDMULTIMEDIA DENTIST

134 P D SCENE137 P D UTILITIES141 SURVEY144 READER'S OFFERS

The CU Amiga lop ratedescalade toi non-gamesemends scoriae overeV., They will defi-nitely tie worth theMoney and are likely toact as a benchmark lotWere releases

100

I i

1

TYPESMITHNick Witch has the final word on the font designer previewedtwo issues ago.

T h e ability to useCompugraphic fonts in vari-ous DTP and graphic

packages is an obvious bonus.Because they are re-scaleablethey can be used at the highestpossible resolution by any outputdevice, be it screen, printer orgraphics tile.

The usefulness of packagessuch as ProDraw, ADPro and ArtExpression is enhanced, alongwith the obvious specialist DTPpackages. Even Workbench canuse Compugraphic fonts.

This leaves one problem —where to get all the fonts from, Alot of Postscript fonts are floatingaround various public domainlibraries, but the trouble is thatAdobe fonts are not directly com-patible with the Compugraphicsystem used by the Amiga.Some programs, such asProfessional Page. come withtheir own conversion routines, but these are usu-ally only good for one type of font, and only convertto the font type used by that specific program.

TypeSmith solves a range of problems byrecognising all types of Compugraphic font. as wellas Adobe Type 1 and Type 3 fonts. It is possible tofreely convert between formats (so you can nowuse your Gold Disk fonts through Workbench andvice-versa) and read in outlines and metric filesseparately.

That is only a small bonus though. TypeSmithhas not been made simply to convert fonts, butalso to create them Each character can be built upby a combination of Bezier curves — the samedrawing tools that are found in many structured art 'packages. The outlines follow Adobe proceduresfor path filling, so there should be no problems withcharacters coming out inverted or completelymessed up when they are sent to a Postscript out-put device.

This is the only type designing package avail-able for the Amiga, which usually means thesoftware is a half-hearted effort which the program-mers hope to Sell before any competition amves onthe scene. This is not the case with TypeSmith; itshows all the features and professionalism exhib-ited in similar packages on the Mac. If you knowMac software then basically this is Fontographer

'typtente irt4 - I 1151 Nish

wird. I n a in t .-l id , 1 1 .

Scree% (e t j ttoeu.rial I

lgeoSs ith vi.1 - S 1993 Itelog,- I : I (4,3 S i ) tem Istitled

Crealkng your own outline tont is a simple matter of being able to place a le w points onscreen. The controls should be familiar to anyone who has used an outline art program.

r • i: I dri iS il bee Thies

for the Amiga (unless of course any copyrightlawyers are reading this).

The only disadvantages are that the drawingmethod will be somewhat unfamiliar to users ofeither of the main structured art packages. Some otthe fonts that are output in Adobe formats seem totake up rather an excessive amount of disk space— even when you are converting Compugraphicfonts, which were originally Adobe fonts, back intoAdobe fonts.

There is also a bit of manual manipulationrequired when making Workbench compatiblefonts. The files are made by Typesmith. but no fontdirectory is constructed for the bitmapped versions.This must be done instead through the CU and youmust run Fountain or Intellifont (which one you usedepends. of course, on the version of Workbenchthat you have) to complete the installation beforethe font will be available for use. It would havebeen nice it the otherwise excellent manual hadexplained this.

On the whole this really is a must buy for any•one who is involved in or seriously interested indesktop publishing or video work.

Contact : Silica Systems, 1-4 The Mews,

Hatherly Rd, Sidcup, Kent DA14 4DX ( Zip

Tel; 081 309 1111 Price: El 29.99

TypoSmOtts is infinitely Conflgurable and a line example of Workbench inendly programming. An interlaced screen is useful forviewing the font in the correct aspect ratio, but It is not compulsory.

1

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GET SERIOUS

THE C ENCYCLOPEDIA V3The best things in life are almost free, as JohnKennedy discovers when he looks through areference book with a difference.

When you are learning to program the Amiga with C, you have two

very distinct problems. The first is learning C itself, and the secondis learning to program the Amiga_

Things have progressed a long way from the days of C64 and ZXSpectrumcoding. The Amiga is a multitasking computer, providing each and every taskrunning on it with a virtual 680x0 machine. In other words, every programthinks it has its very own Amiga to run on.

Clearly this isn't so - but if every program follows the strict rules laid downby the operating system, everything will work together in perfect harmony.The operating system also goes to extraordinary lengths to provide a good,multitasking graphical user interface called Intuition.

There is a cost to using the most advanced operating system available.and if you visit a bookshop and flick through the official Amiga programmingguides you'll soon see what it is: there's so much to know!

Programming the Amiga can seem such an awesome task that somewould-be coders never get further than their first visit to the bookshop. This isa great shame, as although it can't be denied that Amiga programming is atime-consuming task, the finished programs make the effort worthwhile.

Where else can you get access to some really powerful computer hard-ware, and make it do what YOU want? When you use Intuition your programswill be robust, transportable and best of all they will offer a familiar interface tothe user.

Getting hold of the information needed to program the Amiga should intheory require nothing more than that short visit to the computer section ofthat mythical bookshop. There you will be provided with a fantastic array ofreading material on the subject. with shelves upon shelves of books featuringencouraging titles, friendly covers, pages of information and one big disad-vantage - they are all printed on paper.

Certainly, some books will offer you a disk of typed-in listings it you send alarge sum of money, but it's rarely worth the 28-day delivery time. Far better ifthe entire thing came in both Human and Amiga readable form as standard,complete with ready-to-run examples.

And that is exactly what The C Encyclopedia does. It has been written byAnders Bjerin, who over the last four years has updated his life's work to ver-sion three, and it now fills a whopping 12 floppy disks with text, programs and

examples. He has created an incredible guide to using C on the Amiga, and ina very user-friendly way too.

Having long been acquainted with version 2 of the Encyclopedia, I hadthought that my four-disk set would have sufficed, for I have used it as a refer-ence work many times over without complaint. Version three happily provesme wrong, arid quadrupling the number of disks now provides more code andexamples than a very large stick could be shaken at.

Now the C code present also includes a complete 3D library, a copperfisteditor, advice on using BOBs and sprites and a whole host of useful pro-grams, all ready for you to integrate into your own code No matter if you wantto write a spreadsheet or a program that scrolls messages along the bottomof the screen, whilst a 3D logo rotates on the screen in time to music.

Needless to say, as all the code follows Commodore's guidelines to theletter, the examples should run on just about every Amiga ever made o revery Amiga that will be made. Any question that you might have had onAmiga programming has now been answered. 'How do n o w becomes-On what disk

Although all but two disks from the sel can be freely distributed and cantherefore be picked up from most PD libraries for the price of the disk (in the-ory), there has always been a registration fee associated with theEncyclopedia. This lee has nsen from previous versions to reflect the extracontent, and it now costs E30 to become a registered user.

Your E30 also gets you membership of Anders' C programming club,which not orUy gets you the missing disks sent by airmail, but will also provideyou with some very useful updates and services. For a start, you have theability to pick some of the best Amiga C programming minds in the world, soyou will never be left to struggle with a problem alone. Furthermore, as a reg-istered user you have Anders' blessing to use his code in your own programs,even if they are to be commercial products.

To get your copy of The C Encyclopedia ask your favourite PD library ifthey have it in stock. AmigaNuts is one library that definitely does have it.Failing that you can order the complete work, and register at the same time,by sending £45 to the address below. II you wish to register a copy youobtained from a library, you should send E30.

Sending money abroad is always a tricky business, and to Sweden espe-cially. If you were to send a cheque, it would actually cost Anders more thanits value to cash it. Probably the best way to get the money to him is to sendbank notes, after evaluating the Post Office's insurance schemes.

Address your money to Ami ga C Club, Anders Eljerin,Tulevagen 22, 181 41 Lit: lingo, Sweden

CU AMIGA

HE ACENeed more control over yourgames? Tony Horgan tests anew analogue joy-stick interface.

H1

ave you ever found your-self in the middle of playinga flight simulator and

becoming increasingly frustratedby the lack of realistic control thatyou have over your actions?Joystick response is usually eithertoo sensitive, in which case you'llbe rolling and tripping the plane atevery opportunity, or else the con-trols will be so sluggish, it'll feellike you're flying through a cloudOf treacle.

The answer is to invest in ananalogue joystick. Analogue sticksdiffer from their digital equivalents,in that instead of simply conveyingthe direction of movement, theycan sense the amount of forceand speed with which they'removed, Let's say you were play-

ing a Formula 1 simulation. With a digital stick, toavoid skidding around the bends, you'd have tosteer in bits and pieces, holding and releasing thestick. If you did this in real life, you'd probably rollthe car! An analogue stick would lei you enter thebend gradually, and then cut across the apex.

before,sliding smoothly Out again.There aren't many Amiga-compatible analogue

joysticks, but the PC market is full of them. This iswhere the Phoenix adaptor comes in.

The Phoenix is a little gadget that consists of apostage stamp-sized piece of circuit board, with a

joystick plug at each end. One isa normal 9-pin D plug, arid theother is a 15-pin D plug.

The small circuit simply re-patches the connections fromthe analogue PC standard, sothat they're compatible with theAmiga. Now you can take yourpick from the analogue joysticksavailable for the PC.

If you're into fright sims, it willalso allow you to use those yokecontrollers, elevating the realismto even greater heights. If you'refed up with erratic digital stickcontrols. get hold of the Ace andgive your simulations a newdimension.

Contact: PhoenixMicrotechnologies, 18Hampton Road, Keswick,South Australia, 5035.Tel: 010 618 2938752

101

Page 102: CUAmiga_039_May_1993.pdf

CU AMIGA

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PRODUCT TEST

Thanks to SuperJAM! any.one can create superbtunes in seconds. MatBroomfield checks out thelatest update.

Whether you're a professional musician or a

first time dabbler, SuperJAAC will have youcreating music in moments. We looked at ver-

sion 1.0 of the program back in February 1992 whenit scored a massive 91 per cent. Now version 1.1 ishere with a host of new features which are designedto make the composition process easier than ever,whilst adding even more variety to your music.

SuperJAM! is basically a composition tool whoseprimary purpose is to help you to create themedmusic as quickly and painlessly as possible. You canuse it purely for its own sake, as I do. or you can useits output as the basis for further composition in othermusic packages.

The basic package is supplied with 32 musicalstyles ranging from reggae to waltz and hip hop tocountry. There are numerous additional musicalstyles available as optional extras.Su er ani!

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Is where you can recordsongs for future peda l,mance Or alteration. Allsix band members canbe altered Individually

and you can insert a widerange Of musical Instruc-

tions al any point.

1 0 2

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A QUESTION OF STYLEAlthough you can Use Stiper.JAM! to create your own musicalstyles, for most of us, the whole value of the program is itspredefined styles. Eventually you're going to get sick at listen-ing to the same old styles time and time again, and when thathappens you'll be delighted to learn thal there are three addi-tional style disks available, each of which contains 10 greatnew styles.

The first at these is caned Dance Mix and, as its name indi-cates, contains a selection of styles lilted straight from thenightclub scene. From the cool strains of Chill to the throbbingbass lineal Powerdance, these are the very thing for com-posers looking tor some dance•Invited motivahon.

It the Eurovision song contest is more your speed, thenWorld Music is what you're looking lot. It contains the follow-ing styles: Appalachia, Argentina, Caribbean, China, E Europe.

The program can be used on two levels, one ofwhich is ideal for experimenting whilst the other issuited to recording compositions for future perfor-mance or modification.

JAMMIN' WITH THE BOYSIn keyboard mode, simply choose the play style youwant. click 'Play', and the program will immediatelycommence, playing a repeating four or eight-bar loopin the chosen style. This loop is very much like thetype of music produced by the auto-rhythm feature ofmost modem keyboards. It's played by up to six

Left Although it sounds likea 50s coffee maker, BlueRibbon's Eas-O•klatic sys•tern is actually an ingeniousway of letting you specifycomplex chord and keychanges at the click of a but-ton or press of a key.

MO .

Left You can use thekeyboard to 'Jam'along with the pro-gram as II playsmusic in your chosenstyle. Notice the StyleEmbellishment but-tons !Intro, Break, Filland End' can now beaccessed from thiswindow.

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= = • • • • = 0 . 1 1 . 1 = I M E . = = = l i n M M .mu m u low = P I M M i = 1 • •

Gypsy, India. Italy, Mexico and S Africa. Each of the styles rod-resents the musical style of a different nation or racial group.and it you-re u s i ng a GS c om pa t ib l e MIDI i ns tr um en t, they'll

even be played using appropriate instruments.The last ot the style disks is called Movie Soundtrack and I

contains a selection of styles which epitomise different cine-matic genres. From The slapstick of Hijinks to the etherealIntricacy at Otherworld, these styles are by tar the cleverest ofthe batch, managing to capture their chosen themes withuncanny accuracy. Some of the grooves included in this collec.tion were distinctly dubious, representing not so much subtlevariations on a theme, as totally different themes altogether.

As you might expect, there are the odd dull styles amongthe disks but overall, I found all three to be very exciting touse. Used in conjunction with version 1.1 of SuperJAM! theextra grooves included with each style make them even bet-ter yet.

'band members'. Each member of the band plays adifferent instrument, and the complete ensemblecompnses drums. strings, keyboards, horns, bassand guitars. However, apart from the drummer thest,titles are more representative of the musical roleeach band member performs, rather than a literaldescription of the instrument he plays. Thereforethere are times when the horn player may play tim-pani, whilst the keyboard player may be called uponto play xylophone for example. In fact you candecide what instrument each band member plays atany time in any case.

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Above, When It comes to changing the key ot a piece Of music.you must first select the required pitch, before going on tospecify Its scale, Once you've done that, the entire tune willplay in the new key.

Page 103: CUAmiga_039_May_1993.pdf

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At the bottom of the screen, there's a miniaturePiano keyboard, and by clicking on its keys, thepitch and key of the loop can be altered. Justabove the keyboard, four buttons labelled Intro,Break, Fill and End are collectively known as theStyle Embellishment buttons. It you click on one ofthese whilst a loop is playing, the selected actionwill be performed in the current musical style.Although the original SuperJAMisupported thisfeature, it was not available from the keyboard win-dow and could only be applied to tunes recorded inthe Section window.

Beside the Embellishment buttons are fourentirely new buttons labelled A, B, C and D. BlueRibbon describe these as 'Groove buttons'. butVariation buttons' would be more appropriatebecause each one activates a variation on the cur-rent musical style. For example, if you start playinga piece whilst button A is depressed, you may findthat the chosen style is only played using a pianoor guitar. Click button B arid a second or third bandmember may loin in, and subtle changes mayoccur to the rhythm of the loop. Generally speak-ing, the higher the button number, the moreinstruments and the greater the musical activity.

These buttons represent the greatest enhance-ment to the program over its predecessor becausebetween them they mean that the number of musi-cal permutations for any given style are increasedfourfold,

SOUNDING OFFThe program uses either a MIDI instrument or internalsamples to produce sound The interesting thing isthat by using special samples known asTurboSamples, the program is able to play up to 16notes at a time despite the tact that the Amiga only

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Above, II the provided styles become a bit stale,YOU can elways try to define your own'

c 01.12W1 * 4 1 1

- AN NM •

— — - • - • • • • • • 1 1 1 M d i o n • M m L —

has four sound channels!The thing about TurtioSamples is the more pow-

erful your Amiga, the better their quality. When I firstreviewed the program, the TurboSamples wererather poor in quality, but as I was only using a bet'torn-of-the-line Amiga. I expected that. I'm nowrunning the program on an Amiga with 10Mb of 32-bit RAM, a fairly fast 68030 processor and a 68882maths co-processor, and yet the TurboSamples arestill nothing to write home about. They sound verytinny and electronic, a bit like the cheaper hand-heldgames. The fact that their stereo position can bealtered helps to improve their clarity, but for a lesshigh powered user, I wonder whether they'll beworth using at all?

FOR POSTERITYWhen you're ready to create something a bit morepermanent you'll need to go to the Section Editor,Here the piece of music you're working on is repre-sented by a strip of blocks which extend horizontallyacross the screen. The strip is divided into six partsvertically, each of which represents different bandmembers, enabling you to turn them on and off atwill throughout a performance. At the start of eachof these horizontal blocks you can add a musicalinstruction such as a key or groove chadge.

The functions of all of the Keyboard Window but-tons can be duplicated at any point in the sectioneditor, so you can choose between four variations ofthe main style, as well as inserting intros, break, fillsand endings. Once you've created a section it is inturn represented in the Song window as a block,and its by arranging these blocks according to yourpreference that a song is constructed.

When you're happy with your song. it can besaved in SuperJAMI, SMUS or MIDI format. SMUS

Lett: The new Volume Pangrid lets you sel up a MIDIInstrument easily, Thehigher the icon the louderits volume, the further tellor right the greater the pan.

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lowirlar Pro,, • 1.11••• I N h m i t e t

Whaleseas it aleIthr im k nn•etogh k m 11.1 2.111,INN* IRO krit• • LPI te l . k . I I kme ad tie

Above: The preferencesrequester lots you cus-tomise the program touse Workbench 2,0requesters.

Lett A tune is always played using oneof the lour grooves, you can changethis Groove a tune uses at any lime •Each Groove Is a variation on the basicmusical style selected.

tretow; Because SuperJAM! now sup-ports the GS standard. if you have aGS compatible synth you can assignband members by name rather than byprogram number.

-) Volocity 1 il! ! ! i _Left The more musi-

cally minded usermay wish to alter thechord structure. Theprogram now sup-ports two octaveChords which ta coisle 13th and WithChords,

Above: Using TurboSound technology,SuperJAM! can play up to 16 notes at alime - through the Amiga's Internal soundchannels! Their quality is dependant uponthe power of your computer though.

Cu AMIGA

JARGON BUSTERS• KEY - A key defines which notes will sound right andcreate a specific 'leer when played together in a piece ofmusic. There are times when particular notes will soundwrong for discordant( if played with certain other notes,this is because they are 'out ol key'.• LOOP - A repeating piece of music which may last any-where between a tow seconds and hall a minute.• MI01- Musical Instrument Digital Interlace - An elec-tronic standard for connecting computers and instrumentsso that they can communicate with each other.• PANNING - Panning is a term used to reler lo the stereoposition of a sound. A sound may appear to be projectedfrom any position in a 180- a r c _ M a n y M I D I i n s t r u me n t s

allow you to specify exactly where in that arc an instrumentallows you to recreate the physical location oh members ofa band or orchestra.• OCTAVE - The smallest unit al pitch on a piano keyboard

the distance between one key (black or whitel and thenone beside it i s called a semi-lone. Twelve sequentialseml-tones are called an octave..

format saves can be loaded into programs. such asSortix. whilst MIDI files can be loaded into Bars &Popes. Dr Ts. Sequencer One and a host of others.

CONCLUSIONSuperJAMI version 1.0 was superb: version 1.1 issimply awesome. The real beauty of it is that itsmain features are really easy to use so that non-professionals can dabble happily for hour uponhour making wonderful music at the click of a but-ton. Yet at the same time, hidden beneath itscolourful exterior there are dozens of powerful cus-tomising options so that more demanding userscan create completely original tunes with equallylittle effort. D i '

ME RI DI AN DIS TRIBUTION E 9 1 0 . 9 5

A500 IS A 50 0+ • MO • Al200 •

A1500 rA A2000 rA A3000 rAl A4000 INMERI DI AN DI STRI BUTI ON, EAST

HOUSE, EAST ROAD I NDUSTRI ALESTATE, LONDON 5W19 l AR. TEL: 0131543 3500.

EASE OF USE • • • • • • • • • • 9 0 %basic stuff is easy to use, but the advanced features

_ t w o * take a while to learn and understandVALUE FOR MONEY • • • • • 4 4 • • • 7 5 %A great program, but considering its slightly limitedz..ope to the average user perhaps a tad overpricedEFFECTIVENESS • • • • • • • • • • 9 0 %

amazing . , . w effective and versatile these simpleslytes can btFLEXIBILITY • • • • • • • • • 0 7 5 %Awkward to Compose original music with this program,but good mileage in the 'variations on a theme concept'INNOVATION • • • • • • • • • • 9 5 %&molar ideas have existed for years, but Blue &t onhave really expanded the concept beyond all recognttoon

g A n awesome compositionpackage, packed with fea-tures to appeal to hobbyistand professional alike.

OVERALL 8 9°/•

103

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Yeab;lhatThe loudest Heavy metal nin the stratospherel-RAW

goes behind the myth andMetal!From GUNS N' ROSES to GRUN-TRUCK. BON JOVI to BOLT-

THROWER, and NIRVANA toNAPALM DEATH, RAW serves upthe mightiest dose of mega-Metal on the planet every fort-night! In-depth news abuse!Full-on live action! Sweatyalbum lowdowns! Heavyweightfeatures! All-drinkin' mayhem

from Hell! It's all right here,right now and live without anet in RAW!

RAW 121 on sale April 14comes complete with an exclu-sive set of rather spitting IRONMAIDEN, GUNS N' ROSES,MEGADETH and PANTERA beer

mat,drin, R

. 22 on sale April 28

packs an even meatier punchwith a set of gigantic GUNS NROSES and METALLICA tourposters! Talk about value formayhem, squire!

Page 105: CUAmiga_039_May_1993.pdf

41111111111111111111,

\J\inkElllortli]One of the best page processors is now available indazzling 256 colours. John Kennedy takes a look.

0 Do c u me n t : Unt it led 1

IC

Life...

"Life is a funny thing" mused Green, s it t ing down at his computer keyboard-I remember when Life was

simple." He sighedwhist fully. "Now", hecant inued. "I have tocontend wi t h this . " Helooked down at histrousers. still badlyscorc had.A cat, sitt ing about s ix feetaway. perched on the topof a armchair suddenlysneered, almost as thoughit was sniggering. It at illhadn't totally forgivenGreen for being v iolent ly sick on top of It I he last t ime he had beenSometimes Green wondered if it w as the cat whic h had somehow managed t oset fi re to his undergarments.

Creating full-colour fishy stories with WordWorth is now ever easier. with up to 256 different colours on•screen at 011C4.

Much has been written in these pages about

Word Worth, which is widely considered tobe one of the best page processor pack-

ages currently available for the Amiga. For theunenlightened. a page processor lies in that greyarea somewhere between a word processor and adesktop publisher, stealing ideas from both inorder to make producing reports, fliers, advertsand in tact anything which involves graphics andtext - as easy to create as possible.

Of course, with the release of the new Amigasand the new AGA chip set, software companiesnave a perfect excuse to produce a whole newrange of updates, because the Amiga has had itscolour caoabilities improved markedly.

MODERN ADVANTAGEThe so-called 'serious programs available for theAmiga all use high-resolution screens, which offera horizontal resolution of 640 pixels - any less andthe screen becomes too 'chunky' to show suffi-cient detail.

JARGON BUSTERS• BITPLANE -an area oh memory set aside for a screendisplay, organised as one bit per pixel. Multiple bitplanesallow more colours.• GIF - A standard image tile formal. popularised byCompuserre and said to be the most used standard in theworld.

INICKX11,1

The drawback to a hi-res screen is the lack ofcolours that it allows you: only 16 in pre-AGAdays. Now The Next Generation machines canoiler up to 256 colours in this hi-res mode, whichmeans programs such as Word Worth can start tohave real fun.

COLOUR PROBLEMSThe problem used to be that when loading graph-ics into your page the colours that were used todisplayed them could only ever be approxima-tions. With more than one image. there justweren't enough palette entries to go around, andthe results that you got on-screen could beextremely confusing.

WordWodh AGA allows up to 256 colours on-screen at once, which means that not only will a256-colour image appear with total accuracy, butseveral 32 colour screens can also appear, eachwith their own palettes intact.

Of course, having all this memory set aside forgraphics does have its drawbacks. For starters,when an 8-bitplane screen is used there is anoticeable decrease in speed when menus appearand text is shifted about. In fact, I was very sur-prised that things hardly slowed down at all.Perhaps with larger protects things would getslower, but I didn't get to create really big docu-ments because of the second drawback: memory.

The cheapest AGA machine - and a bargain atthat - is the Al200, which comes with 2Mb ofRAM as standard. This might seem a gargantuan

CU AMIGA

v1711141\

amount, but running Word Worth will soon dispelthat myth Us ing a 256-colour display, you will findthe number of images you can load will be limited- it won't be long before the 'Not Enough Memory'rex:Nestor begins to pop up. This isn't a problemwith Word Worth. rather a consequence of usingbetter graphics.

GET HIPWord Worth ensures that all Amigas can make useof a Workbench 2 environment, by creating itsown. This is one of the points with which I'm nottotally happy - I would have preferred a com-pletely Intuition friendly approach if at all possible.

If this had been done, the special Workbench 2file filters (as used by Multiview) might have beenincorporated, which would have meant that GIFand TIFF images could also have been supported,

Probably the only other niggle I have is thatimages lose detail whenever they are scaled downand then scaled up again. If you don't place yourpictures right first time, you'll need to re-load them.

CONCLUSIONThe supplied Agta scalable fonts and thepostscript output mean that you'll need to be intosome seriously heavy home printing before yououtgrow Word Worth.

Bear in mind that you don't need to own anAGA machine to use this program - but if youdon't you won't see the extra colours. However,you'll still benefit from the ability to load all the newIFF formats (and PCX) and also enjoy the slightlyimproved printing speed, This makes Word Worthv2 AGA an ideal upgrade no matter what type ofAmiga you own. e l l )

DIGITA INTERNATIONAL E 1 3 0

A500 I rA l A 50 0+ VA ABOO OrA Al200 Ira

A1500 VA A2000 rA A 3 0 0 0 Ir A A 4 0 00 " A

DI GI TA I NTERNATI ONAL, BLACKHORSE HOUSE, EXMOUTH, DEVON EX81J L TEL: 0395 270273

EASE OF USE • • • • • • • • • • 7 9 %Apart from the floppy disk install procedure, Worcill'i'

very easy to useVALUE FOR MONEY • • • • • • • • • • 7 5 %Me upgrade tor onstmg owners is a paltry DOEFFECTIVENESS 8 8 8 8 8 8 8 8 8 8 8 2 %Screen modes now oxhide options for 32. 64. 126' ,256 colour displaySFLEXIBILITY 8 8 8 8 8 8 8 8 8 8 8 0 %Al! iFF formals - including HAMS - are supportedINNOVATION * O H O . . . 4 . 4 4 5 %

s good to see software companies supporting the AGAmodes - it proves the Amiga's future is bright

g Mo re colours means using pit-. ' tures is easier than ever

before - memory permitting 1

OVERALL 8 1 %

105

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CU AMIGA PRODUTIT !NIT

ears and Pipes Pro 2 uses the increasingly popular tree-form windowsinterface. Even II you've got a 1,3 machine, you st ill get the 2_0 look.

n

F inon-i !

P ANNE -o-

1 0• ••• ••

i r omm o- 01'

” s l o s- i t' ! 1• 11 11 10-

Even I t your windows get compielely out of order, you can st ill lust Popone to the tront, and sweep all the others under the carpet. Such Is theCase here, with the track screen neatly concealing a mess of smaller win-dows_ It' s actually a good idea to keep things neat, closing down unusedwindows to save memory.

r i 0004 C O C I00 ' 00 0-" 3,

You can get to the tape-style transport cew.trolls from a few windows, but it the re-aroom, l i e best to use the dedicated trans-port window, wh ich comes complete withInfo on the measure and t iming.

To speed thingsup, and savememory, youCan titter outparts o l the ketradata that youdon't need torecord, likeattertouch on adrum track forexample-

Bars and PProtessiuneThe race to get ahead inthe world of professionalAmiga sequencers neverseems to come to an end.Tony Horgan investigatesthe latest tipsters'favourite.

106

it you're looking for a professional Amiga

sequencer, there are two choices: Dr T ' s.K C Sand Blue Ribbon's Bars and Pipes. KCS

reached version 3.57 last year and included animpressive range of features, such as automatedmixing, score onnting and graphic and numericediting, with a clever interface holding it alltogether. Now, with its new 2.0 upgrade, Bars aridPipes is nosing ahead.

Despite the claim on the box that Bars andPipes needs 1Mb to run, it actually needs morethan that. With a bit of CU trickery, I managed tomake up a copy that woutd just about load onto a1Mb machine, but even then there's not enoughmemory to open any windows, so it's still UrILIS-

THE GRAPHIC EDITORAfter you've recorded a track, you can go into the graphiceditor to tidy it up. Bars and Pipes can display the music in anumber ol ways. The sequencer-standard piano roll systemshows notes as horizontal bars on a simplilied stave.There's traditional sheet music notation too, or you can have

Tbe graphic itchier caters for traditional composers, withleave nOtallion, and the r Ss IC l u s w i t h a p l a n o -r o l l d i s p l ay -

AI M&

•••- -

Step edit ing is easily carried out in the graphic editor. With abit ot practice it can be a lot qu icker than using quantisation,

a hybrid of both styles. Note velocities are shown at the bot-tom ol the display. along with any other MIDI controllers youneed to edit.

Step-time editing, especially usetul tor programmingdrum patterns, is also carried out Irom here. If you've gotenough memory lo keep the colour display, its a lot easierto make out than the Tiger editor in CS,

able. Forget it unless you've got at least 2Mb.Before you can get it to run, you're forced to

endure an extremely long-winded unarchiving ses-sion. There are three disks in the package, andafter decompressing them you're left with four.What is the point of this? Why on earth couldn'tthe software have come ready to use on fourdisks? We don't need this hassle!

POWER HUNGRYBars and Pipes is designed tor the musician with alot of kit. It would work just as well with a modestMIDI setup, but large efforts have been made tosupport just about any bit of sound hardware youcan imagine, including direct compatibility withThe One Stop Music Shop, General MIDI mod-ules, Blue Ribbon's three-way MIDI interlace, theRoland Sound Canvas, and the Sunrize AD1012and A01016 hard disk recordingisampling boards(allowing you to synchronise set-rate samplesfrom the hard disk with your MIDI sequences).

The package also caters for audio-visual pro-duction, with support for Scala and the VideoToaster, and can even control an externalSyncPro SMPTE generator.

The new version has been written for use withWorkbench versions 2 and above, although it stillworks fine on a 1.3 system. The main advantageyou get on a version 2+ Workbench is the biggerscreen. Bars and Pipes is all based around win-dows — each section of the program has its ownwindow, and when you've got a lot of things on thego, it can get rather cluttered. Using a double-sizescrolling backdrop, there's room to lay out andopen up all the windows you need.

RECORDINGDespite the massive range at features, onceyou've got to know your way around the basic

Page 107: CUAmiga_039_May_1993.pdf

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PRODUCT TEST

Above; Once you've recorded yourtracks, you can place them anywhere Inthe sequence. TO see how the wholething's progressing, lump to the songconstruction screen.

Right:layou're intO

synchroniSedvideo and

music. theMedia

Madnessmodule will letyou play Scalaanimations OfSPSATE video

in harmonywith your

sounds.

ler 11111•:11011 Teel 1 3

•VACS

•—•

6esev• te n t tieLeft: If there's not a tool that meets your specificrequirements, and you can get your head around a fewflow charts, you can have a go at creating your own.

i i

Right: A metronome is essential when you're recording.Bars and Pipes gives you the option to assign the

metronome to any MIDI channel, an Amiga sample. or aflashing screen.

1101 Re p: C S

(Seem 1 1 1 1 M 'repot a n i ii„.ort towLeal le :

If you canunderstand

traditionalmusic

notation,you'll fundBars and

Pipes isthe only

AmigaSequencer

to otter itas an

Option inthe main

editormode

TOOLSOne of the unique fea-tures ot Hors ono Pipes isthe tools system. Thetools are shown as littleicons, and are placed ateither the input or outputends of the tracks. Toolscan do a number of dif-ferent things, likedefining the input or out-put path for a track IM101channel, One Stop MusicShop, Sunrize boardetc.), and they can also affect the note data on the track.Arpeggialors, harmony and echo generators can be used tobeef up your original performances. Other operations suchas quantising and transposition are also dealt with by thetools, There are around 70 tools, and you can even createyour own for specialised functions.

Each tool has Its own icon, butto save memory, you only seethose you've selected.

controls, recording is quite a simple affair. There'sa handy loop record function, which makes layingdown bass lines and rhythms a lot easier. By set-ting up a loop on the required track, you canrecord a number of continuous takes. The com-puter remembers them all, so you can decidewhich you prefer and then copy it into the proceed-ing bars.

Quantisation levels are user definable. If youput the quantise tool at the front of the track, yourperformance will be corrected and then written tothe track. If you put it at the end of t h e•t r a c k , t h eactual note data on the track remains un-quan-tised. but the notes are corrected on the way out.The results sound the same, but the secondmethod leaves you with a recording of your origi-nal performance, which you can then tryquantising in different ways

The number of tracks that are available to youis only limited by your interfaces. It's quite possible

to simultaneously sequence 1 ne OneStop Music Shop and a Sunrize sampler(bypassing MIDI altogether), and up to 80MIDI channels with Blue Ribbon's TriplePlay Plus MIDI interface. Of course, it'salso compatible with a standard 16-chan-nel MIDI interface.

SAMPLE SUPPORTMost producers of big sequencers seem to thinkthat 8-bit samples sound awful and aren't worthbothering with. Amiga samples have been usedwith great success in commercial records, sothat's that theory down the drain.

Even so, Blue Ribbon have followed the others'lead, ignoring the massive potential of Amiga sam-ples. A token sample replay tool is included, butits hopeless. It demands IFF samples, but won'trecognise loops and can't even play them at differ-ent pitches, so there's no chance of playing anytunes with them. While they continue to look downtheir noses at 8-bit samples, Blue Ribbon plan toadd support for the forthcoming 16-bit DSP, whenit eventually arrives.

CONCLUSIONThere's no doubt about it, Bars and PipesProfessional is a very powerful piece of software.but to get the most Out of it. you're also going toneed a lot of powerful hardware, If you're workingwith a basic MIDI setup, made up of maybe one,two or three sound sources, you'll never use evenhalf of the features on offer. It's in its elementwhen it's at the heart of a big MIDI system. Solong as you've got a beefy Amiga to run it on, withabout 3-4Mb and an accelerator, Bars and Pipescan handle just about anything that you throw at it.Add a three-way MIDI interface, and you've got 48MIDI channels to play with. Definitely not for thebeginner, but if it's power and features you want,this is the baby, p. )

MIX MAESTRO 1 11Automated mixing is another area where computers are taking over from •mechanical machines, The Mix Maestro won't do away with the need let •a real mixer (at the end of the day you've still got to combine all yoursound sources into a single stereo signal), but it can give you a lot morecontrol over the final mixdown.

Every track can have its own channel on the mixer. and you canassign any MI01 controller to the faders, whether it's volume level.modulation, pan or whatever_ The idea is that you sel the sequenceplaying and move the faders with the mouse. All the movements arerecorded, and if youmade a hash of a par-ticular part, next timeyou play thesequence, you canre-record the mixing,just as you would ifyou were recordingpedormances fromyour keyboard.

'kith Mix Maestronow there's no

excuse tor a dodgy,filde-Out at the end of

Me track.

BLUE RIBBON .E 179 .994500 i s A500+ A 6 0 0 rA 41200 1112A1500 • 42000 • 43000 1

0 4 4 0 0 0W I , UNI T 3, POYLE 14, COLNBROOK,SLOUGH, S13 ODY. TEL: 0753 686000

EASE OF USE • • • • • 8 0 %Prot,ialy Me most user-trei3.'y . 5 e q u e n c e rVALUE FOR MONEY 4 • 4 • • • • • • • 8 1 %

•'F tor a professional seduencer,

EFFECTIVENESS • • • • • • • • • • A S %-,'.i,ricqes the biggest setups with ease, with video

support lo boorFLEXIBILITY • O . . * * * **OAS%Modular program design lets you tailor it tO ypur needsINNOVATION • • • • • • • • • • 9 0 %Does everything the rest do, and pientiMore besidesrho most advanced Amiga sequencer available'

The new number one sequencerfor professional hi-tech musi-clans everywhere

OVERALL 9 06/4 )

107

Page 108: CUAmiga_039_May_1993.pdf

I IF Cu AMIGA PRODUCT TEST

How do you fancy aprofessional synth on a

card? Tony Horgan makessome noise.

Idon't know about you, but I've had enough of all

these useless 16-bit sampling boards. They alllook the business it you glance at the specifica-

tions, but try using them to make music and you'llsoon realise how hopelessly inadequate they are.

Well. now Blue Ribbon have released a soundboard that really works! Yes, you can use it as aGeneral MIDI sound module. Yes, you can use it tomake multi-voice soundtracks. Best of all, you canuse it with any MIDI sequencer, from MED to KCSor Bars and Ades. The catch? At the moment it'sonly available on a Zorro board, which means it'snot compatible with the 500, 500+, 600 or 1200.

WHAT'S rr ALL ABOUT?Don't let the name deceive you. The One StopMusic Shop is really a Proteus 1 synth module, putonto a board that slots into yourAmiga. It has its own MIDI in and out Esconnections and, in most situations, E Lit acts just like a normal synth mod-

. ule. except that it's neatly tuckedaway inside your Amiga.

The Proteus I is a full-featuredprofessional synth, but as the OneStop is on a board, there's no key-board. To get the most from it, youshould really use it in conjunction with a separateMIDI keyboard that can send velocity, aftertouch,pitchbendand modulation data. Even so, its quitefeasible to use it just with MED or OctaMED, play-ing the sounds from the Amiga keyboard. I knowwhat you're thinking: how can you possibly get anyworthwhile results from MED? Some will laugh atthe idea - but let them laugh. The tact is you don'tneed a top-notch MIDI keyboard if you're writingcertain types of music, and if you're au fail with theworkings of MED, then why waste valuable limeand money on extra kit, when you could be bang-ing out the next worldwide floor-filler?

Even so, anyone who likes to record live. ratherthan program, will be far better off controlling themodule with a professional sequencing packageand a MIDI keyboard.

You may be wondering, if it's plugged into aZorro slot inside the Amiga, how does it get to talkto your sequencer? The answer lies with its built-inMIDI connections. With a standard MIDI interfaceconnected to your serial port, you can plug the OneStop's MIDI out to the interface's MIDI in and viceversa_ If you use it with Bars and PipesProfessional 2.0, you can ditch the MIDI leads alto-gether. and address it via the Zorro slot.

PANEL BEATINGWith the board out of reach in the Amiga's case,there's no control panel for you to select and editthe sounds with. Instead, it comes with patch edit-ing software, which is a lot easier to use than a

JARGON BUSTERS1• MODULE a sound source without a keyboard.: • ZORRO SLOT - the bit Amigos (1500, 2000. 3000 &4000 use these for various expansions.• Lai - low Frequency Oscilialors are employed by syn-thesisers to make complex sounds from simple waves.• GENERAL MIDI - A revision at the Miel standard, designedtor treater compatibility between different equipment.

108

e One 3 t flrJrty:oisi!! ST110:fi

cluster of pokey buttons. It multitasks, so you canrun it in the background along with your sequencer.

Sounds are constructed with either one or two ofthe source wave samples. From the patch editor,you can pick your wave samples, set their relativevolumes, set the amplitude envelope, add somephasing or chorus, and pick your LFO.

If you're like me, you'll whittle the sounds in eachsection down to one or Iwo instruments that youlike, so before long, your range of 128 presets willhave been reduced to about 20. Then you'll be backto lusting after new sounds again. If you hope to beable to create sounds from scratch, and contort theonboard presets, you'll be left wanting.

You may well feel differently though, in whichcase there's no problem. The presets. and thewaves they're built from, are very clear 16-bit sam-ples. and the General MIDI spec ensures thatthere's a full range of sounds, making it a feasibleall-in-one music machine.

However. the General MIDI compatibility doeshave a drawback - the standard says that certainsounds must be included, and the result is that somuch ROM is used up with these sounds, thatthere's not much room left for anything a bit specialor individual.

CONCLUSIONThe One Stop Music Shop is a 050 16-bit synthmodule, a good 2150 cheaper than it is in its studio•orientated rackmount version. It's the first board thatactually works as a sound source in a normalsequencing environment Not only does it work, butit works extremely well.

J.?

• - - ' T h e Ono Slop Music Shop is actually a Proleus I synth.Blue Ribbon have ripped out the innards, and put them on

a board that fits s r-n ig g ly i n s i d e y o u r A m i ga .

BLUE RIBBON E 350A500 Fri A500+ FrA r A A l 2 00 r l

A1500 VA A2000 r A A3000 r A A4000 r A

DMI , UNI T 3, POYLE 14, COLNIBROOK,SLOUGH, 513 ODY- TEL: 0753 686000.

EASE OF USE 4,• • • • • •• • • 9 1 1%

No messy leads, General MO compatible, and an ;clic'proof patch editor.VALUE FOR MONEY • * * • • • • • • • 1 1 1 7 %

'?per than the rackmount module, and a lot moreoVenlent to boot

EFFECTIVENESS • • • • • • • • • • 1 1 2 %A complete range of bread and butter sounds, with 32channelsFLEXIBILITY • • • • • • • • • 0 7 4 %Plenty of sounds, compatible with any sequencer, butminimal synthesis abilitiesINNOVATION 4 • • • • • • • • • 7 1 %HD) sequencing made cheaper and simpler.

An impressive low-cost GeneralMIDI sound source - not tobe overlooked.

OVERALL 8 1 %

Page 109: CUAmiga_039_May_1993.pdf

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Page 110: CUAmiga_039_May_1993.pdf

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Page 111: CUAmiga_039_May_1993.pdf

PRODUCT TEST

The latest programfrom South HamsSoftware should helpyou get your life inorder, as John Kennedyfound out.

Until multimedia really takes off, its a sad fact

that the Amiga needs 'serious' programs inorder for it to survive in a PC-dominated

world. The ability to animate graphics in real timeaccompanied by a four-channel soundtrack maybe very impressive, but what do you do when youneed to catalogue your record collection or lookafter your club's records?

The Amiga is well served when it comes to get-ting words onto paper, but spreadsheets anddatabases are pretty thin on the ground. So a newone deserves more than a mention, especiallywhen it costs less than E20.

Order is a fully-fledged relational database pro-gram from South Hams Software As it is writtenin-house, users' comments and suggestions canbe swiftly incorporated.

Now into version 2.05, Order is capable of stor-ing and retrieving enough information to run asmall company_ If your experiences with databaseshave been limited to various public domain ver-sions of telephone directories, you are about toenter a whole new world,

FIELD OPERATORA database consists of many records, each ofwhich can contain several fields of information. Forexample, on a computer system somewhere there

With your database safely on disk, getting the !acts you needmeans mastering the use of the query Maids and the variousconditions and wild cards.

-1 I I V 11/1 PG Clit ORIN RS

CATE61ff

RIDER LIMNM K ,mws riif

SUM VERY MEN F

L 1 U M W = r a t t l i t ifi t l i t a

is probably a huge database, with a record setaside for me. One field in this record would containmy name, another my social security number andanother my preferences towards certain brands ofcat food.

Each field contains a specific type at informa-tion, be it text or numbers. Order recognises fivetypes - text (for names and so on). number&dates, times and formulas. The latter is one of thenewer additions and offers plenty of scope forsome interesting pseudo-spreadsheet applications.

When using Order, you must decide on thenumber of fields and their type right at the start of aproject, so good planning is essential. Of course, ifyou do make an error of judgement all is not lostand mistakes can be corrected.

FILL IN THE FORMEntering information is logically the next step increating your database, but before this can be •achieved you must design a 'form'. Rather like anapplication form, this contains various boxes intowhich the information is input_ You select how theinformation is requested by dragging the fieldsabout on the form design screen, The screen canconsist of nothing more than a simple name andaddress request. or can be expanded to become awhopping 30-page document.

The term is then 'run', and the required informa-tion is input - unless you already have thenecessary information saved on a disk some-where, in which case Order can import the factsdirectly into the database.

Once the information has been entered (verifi-cation is automatic to catch typing blunders) andsaved the database is ready for use.

ON REPORTA 'report is Inc opposite of a form - It'sused to get information out of thedatabase. For a form to be of any realuse, you need to be able to specify vari-ous conditions - for example, acommercial database may be requiredto reveal only those people who arebelow a certain age limit, with a goodcredit rating and with no strange prefer-ences for cat food.

Order includes many conditions(equal to, greater than, between and soon) which may be applied to any or allfields to narrow the database search.The finished report can be displayedon-screen, printed or spooled to a textfile for further processing - perhapsbeing incorporated into a word process-ing document_

DO 'SI

CU AMIGA

uall trIul lilIPKINCi10101t [Stith. R ' rPRINT Fr I ttEi rl di XRYI

falfESCREENNF

OrOlt$SCREDi PINOT

; 5 E 9SitECT

• CIIRRE/41

— -The detau its menu controls not only the litile ihings (likecolours). but rather coolusingly the name of the current projectas well.

FATAL FLAWFor possibly the first time ever, Order presented mewith documentation which was too detailed. Splitinto two parts, a tutorial and a reference, every fea-ture of Order is examined in excruciating detail. Itsimpossible to read more than a few pages in onego as the microscopic detail quickly tires both eyesand mind simultaneously.

It's the manual that uncovers Order's major flaw- it's too difficult. No matter how detailed the man-ual, if the software is hostile the user will find thetask of getting to understand the program a realchore.

Order was based on a PC program and itshows. Even the requesters manage to make theAmiga look like a PC. If I had to summarise whatwas missing from it in one word, it would be'Intuition' - both in the sense of user-friendlinessand as the Amiga's graphical user interface.

Order certainly offers the kind of relational styledatabase which the Amiga has been short of. If youwant a reliable system for storing text-only informa-tion then it's certainly worth a try.

SOUTH HAMS SOFTWARE E I 9 .9 5

A500 A 5 0 0 + 1 A 6 0 0 1 1 Al 200 N

A1500 N A2000 A 3 0 0 0 El A4000 N

South Hams Softwar e, 2 Ford Road,Tor re, Yeal moton, Pl ymouth, PIL8 2NA.Tel : 0752 880906.

EASE OF USE e e • • • • • • • • 3 2 %Not helped by the irritating manual.VALUE FOR MONEY • • • • • • - **MI%

better Supported than more expensive programsEFFECTIVENESS • • • • • • • • • • 6 3 %

dchieves simple tasks very well.FLEXIBILITY • • • • • • • • • • 5 1 %

ARexx and simple importlexport. Text information onlyINNOVATION • • • • • • • • • • 5 3 %No high marks for converting an ageing PC program

A powerful program, let down bypoor user interface and anunfriendly manual.

OVERALL 5 7%

111

Page 112: CUAmiga_039_May_1993.pdf

F X S T A R B U Y S

SUPERBASEPERSONAL II RAP £99.99THE DATABASE THAT'SAS EASY TO USE AS A VCR

FX PRICEEla"WHILESTOCKSLAST

INCLUDES:BACK TO

THE FUTUREill. THE REAL

GHOSTBUSTERSR-TYPE, SINBAD

AND THE THRONEOF FALCON., ARmALYTE.

DEFENDERS OF THEEARTH, SHANGHAI,

BOMBLIZAL, 1K TVSPORT FOOTBALL

BIG BOX 2RRP £29.99

FX PRICE02"WHILE STOCKS LAST

DIRECT

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THE GREATESTRRP E32.99

INCLUDES: JIMMY WHITE'S SNOOKER.DUNE AND LURE OF THE TEMPTRESS

FX PRICE

9 .991WHILESTOCKSLAST

THELOST

TREASURESOF INFOCOM

ARP E45_99INCLUDES: ZORK RANETFALLDEADLINE,INFIDERKINGHORROR SUSPECT BALLYH00FILICHIKERS SUSPENDED

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STATIONFALJ, Et!C SORCERERSPELLBREMAI • AND CI ERS IN ALL20 MYSTERY FANTASY AND SCIENCEFICMON TUT ADVENTURES. FOR ONLY

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Unit 10, Beaumont Business Centre, Beaumont Close, Banbury, Oxon 0X16 7TNORDERS & GENERAL ENQUIRIES, please call: 0295 252422. FAX: 0295 263991

A M I G A G A M E SFX Direct Price RRP Title FX Direct Price FiRP T i t l e FX Direct Price ARP

Aliens 3 1 9 . 9 9 2 9 . 9 9Another World 1 6 . 9 9 2 5 . 9 9Aquatic Games 1 6 . 9 9 2 5 . 9 9Archer McCleans Pool 1 6 . 9 9 2 5 . 9 9Arsenal FC 1 6 . 9 9 2 5 . 9 9A-Train 2 4 , 9 9 3 9 . 9 9Bat 2 2 2 . 9 9 3 4 . 9 9Battle Toads 1 6 . 9 9 2 5 . 9 9BC Kid 1 6 . 9 9 2 5 . 9 9Birds of Prey 1 9 . 9 9 3 0 . 9 9Board Genius 1 8 . 9 9 2 9 . 9 9Body Blows 1 7 . 9 9 2 5 . 9 91317 Flying Fortress 2 2 . 9 9 3 4 . 9 9Campaign 2 2 . 9 9 3 4 . 9 9Chaos Engine 1 6 . 9 9 2 5 . 9 9Chuck Rock II 1 6 . 9 9 2 5 , 9 9Civilisation 2 2 . 9 9 3 4 . 9 9Cool Croc Twins 1 6 . 9 9 2 5 _ 9 9Covert Action 2 2 . 9 9 3 4 . 9 9Curse of Enchantia 2 2 . 9 9 3 4 . 9 9Daemonsgate 2 2 . 9 9 3 4 . 9 9Dark Mere 1 6 . 9 9 2 5 . 9 9Dark Seed 2 2 , 9 9 3 4 . 9 9Dizzy Collection 1 6 . 9 9 2 5 . 9 9Dune II 1 9 . 9 9 2 9 _ 9 9Dungeon Mastr/Chaos 1 9 99 2 9 . 9 9Dynablaster 1 9 . 9 9 3 0 , 9 9Elite II 2 2 . 9 9 3 4 . 9 9Epic 1 9 , 9 9 3 0 . 9 9Eye of the Beholder II 2 3 , 9 9 3 5 . 9 9FA Premier league 1 6 , 9 9 2 5 . 9 9Fantastic Worlds 2 2 . 9 9 3 4 , 9 9Fire Force 1 6 . 9 9 2 5 . 9 9Fire & Ice 1 6 , 9 9 2 5 , 9 9First Samurai/Meglomania .19.99 3 0 . 9 9Floor 13 1 9 . 9 9 3 0 . 9 9Formula One Grand Prix 22.99 3 4 . 9 9Graham Gooch 1 9 . 9 9 2 9 , 9 9Gunship 2000 2 2 . 9 9 3 4 . 9 9Harpoon V1.2.1 2 2 . 9 9 3 4 . 9 9Harrier Assault 2 2 . 9 9 3 4 , 9 91-larn O a t I I . . . . . . . . 1 7 9 9 2 9 . 9 9

History LineHookHumans

34.9925.99

2 9 . 9 9

22,9916.9919.99

Indiana Jones AtlantisAdventure 2 2 . 9 9 3 7 . 9 9

Indiana Jones AtlantisAction 1 9 . 9 9 3 0 . 9 9

John Maddens 1 9 . 9 9 3 0 . 9 9KGB 1 9 . 9 9 3 0 . 9 9Kick Off 3 1 6 . 9 9 2 5 . 9 9Knights of the Sky 2 2 . 9 9 3 4 , 9 9Knightmare 1 9 . 9 9 ' 29.99Krusty's Funhouse 1 9 , 9 9 2 9 . 9 9Legend 1 9 . 9 9 3 0 . 9 9Legend of Kyrandia 2 2 . 9 9 3 4 . 9 9Legend ot Valour 2 7 . 9 9 3 9 . 9 9Lemmings II 2 0 , 9 9 3 0 , 9 9Lemmings Double Pack..,..19.99 2 9 . 9 9Lethal Weapon 1 6 . 9 9 2 5 . 9 9Liberation (Captive 2) 1 9 , 9 9 3 0 . 9 9Links 3 2 . 9 9 4 4 . 9 9Lion Heart 1 6 . 9 9 2 5 . 9 9Lost Treasures of Infocom .27.99 3 9 _ 9 9Lotus III 1 6 . 9 9 2 5 . 9 9Mega Fortress 1 9 . 9 9 3 0 . 9 9Microprose Golf 2 2 , 9 9 3 4 . 9 9Moonstone 1 9 9 9 . 2 9 . 9 9Nick Faldo Golf 2 2 . 9 9 3 4 . 9 9.Nigel Mansells

Championship 1 9 . 9 9 2 9 , 9 9No Second Prize 1 6 . 9 9 2 5 . 9 9Oh No Not More

Lemmings (add on) 1 3 .9 9 1 9 . 9 9Oh No Not More

Lemmings (stand alone)16.99 2 5 , 9 9Ork 1 6 . 9 9 2 5 . 9 9Pacific Islands 1 9 . 9 9 2 9 . 9 9Perfect General 2 2 . 9 9 3 4 , 9 9Pinball Dreams 1 6 . 9 9 2 5 . 9 9PGA Plus 1 9 . 9 9 2 9 . 9 9Pinball Fantasies 1 9 . 9 9 2 9 , 9 9Player Manager II 1 6 . 9 9 2 5 . 9 9

Populus II 1 9 . 9 9 a , u , 9 9Premiere 1 9 . 9 9 2 9 . 9 9Premier Manager 1 6 . 9 9 2 5 . 9 9Project X 1 6 . 9 9 2 5 . 9 9Pushover 1 6 . 9 9 2 5 . 9 9Putty 1 6 . 9 9 2 5 . 9 9Ragnarok 1 9 . 9 9 3 0 , 9 9Railroad Tycoon 2 2 . 9 9 3 4 . 9 9Raving Mad 1 6 . 9 9 2 5 . 9 9Reach For The Skies 2 2 . 9 9 3 5 , 9 9Road Rash 1 9 . 9 9 3 0 . 9 9Robocop III 1 6.9 9 25_99

Robosport 1 9 , 9 9 2 9 . 9 9Scrabble Deluxe 2 2 . 9 9 3 4 . 9 9Secret of Monkey Island II .23.99 3 7 . 9 9

'Sensible Soccer 92193 1 6 . 9 9 2 5 . 9 9Shadow Lands 1 9 . 9 9 3 0 . 9 9Shadow Worlds 1 6 . 9 9 2 5 . 9 9Shuttle 2 3 . 9 9 3 5 . 9 9Silent Service II 2 2 , 9 9 3 4 . 9 9Sim Ant 1 9 . 9 9 3 0 . 9 9Sim Earth 2 2 . 9 9 3 4 _ 9 9Sleepwalker 2 0 . 9 9 2 5 . 9 9Special Forces 2 2 . 9 9 3 4 . 9 9Storm Master 1 9 . 9 9 3 0 . 9 9Street Fighter II 1 9 . 9 9 2 9 . 9 9Striker 1 6 . 9 9 2 5 . 9 9Super Hero 1 9 . 9 9 3 0 , 9 9Super Tetris 1 9 . 9 9 2 9 . 9 9Terminator II 1 6 . 9 9 2 5 . 9 9The Addams Family 1 6 . 9 9 2 5 . 9 9The Manager 1 9 . 9 9 3 0 . 9 9Troddlers 1 6 . 9 9 2 5 . 9 9Trolls 1 6 . 9 9 2 5 , 9 9Ultima VI 1 9 . 9 9 3 0 . 9 9Utopia & Data Disc 1 9 . 9 9 3 0 . 9 9Vroom 1 6 _ 9 9 2 5 . 9 9Walker 1 9 . 9 9 2 9 . 9 9Waxworks 2 2 , 9 9 3 4 . 9 9Wing Commander 1 2 2 . 9 9 3 4 . 9 9Wizkid 1 7 , 9 9 2 5 . 9 9WWF II 1 6 . 9 9 2 5 . 9 9X-Wing 3 2 . 9 9 4 5 . 9 9Zook 1 6 _ 9 9 2 5 , 9 9

Page 113: CUAmiga_039_May_1993.pdf

PROFESSIONAL SOFTWARE FOR YOUR AMIGA

LCI Range:Micro English (8 -G C S E )Micro Maths (8 GCSE) .Micro French (8 - GCSE)

, P r c

18.951 8 . 9 5

18.95Micro German iB - GCSE) ......NEW Micro Science (8 - GCSE) .... 1

18819955

Mega Maths (A-Level Course) 18.95Primary Maths Course (3-12) 18.95Reading/Writing Course (3-8) 18.95Miscellaneous Software:

29.99

Compendium Six (4-12) 29.99Better Maths (12-16) 1499Noddy's Playtime 17.99

, Magic Maths (4-8)1 4 . 9 9 ,

Art Department V21Director 2Expert Draw • ,

FX Deici Price ti l ip

Amos The Creator 30.99 49.99Amos 3D 21.99 34.99Amos Compiler 18.99 29.99Easy Amos 24 99 34.99Amos Professional 39.99 69.99Devpac 3 44.99 69.99Lattice C V6.0 199,99 299 99

Art Department V21Director 2Expert Draw • ,

FX Dein Price129.9969 9948.99

RAP219.99102.9969 99

Expert 4D Junior 36 99 49.99NEW Deluxe Paint ABA V4...... 64 99 99.99Turbo Print Protessional, 39.99 49 99Vidi Amiga 12 74.99 99.99Broadcast Titter 2 159.99 249.99

, Scala 500 69.99 99999

ACCOUNTSFr Deeci Price M P

Arena Accounts 8 3 . 9 9 117.99Cashbook Combo 4 5 . 9 9 79,99Home Accounts 2 3 5 99 54.99Personal Finance Manager Plus 2 9 . 9 9 39.99System 3 3 8 . 9 9 59•99

Superbase Personal 2FX tereci Pnce R A P

1 9 . 9 9 102.99

FX Detcl Arne A PAmes 2 6 4 99 99.99Audiomasler 4 4 3 . 9 9 59.99Audio Engineer Plus 1 5 9 . 9 9 204.99Bars & Pipes Professional 1 7 9 . 9 9 299.99Dr. Ts Copy Apprentice• 6 9 . 9 9 99.99Dr. Ts KC5 Level 2 V3,5 1 8 4 . 9 9 279 99Deluxe Music Construction Set 4 9 . 9 9 6 9 99Stereamaster . 2 9 . 9 9 3 9 99NEW VERSION Technosound Turbo 2 9 . 9 9 3 9 99

DESKTOP PUBLISHINGPX re Ct Pro ,

The Publisher 3 2 . 9 9 49.99Pagestream V2.2 1 4 3 . 9 9 204.99

ED U C A T I O N A L

Funschool 4 under 5.Funschool 4 between 5-7 .....Funschool 4 between 7-11Finschool Specials:

Direct Price1 6 . 9 9_16.99_16.99

Merlin Maths (7-11) ...„. ........ . 1 6 , 9 9Spelling Fair (7-13) 1 6 . 9 9Paint & Create (over 5 yrs) 1 6 . 9 9MI Range:Atli Maths 11-12yr - 12-13yr .. ......... •••..,.. 1 6 99Adi Maths 13-14yr - 14-15yr 1 6 . 9 9Adi English 11-12yr - 12-13yr 1 6 . 9 9Adi English 13-14yr - 14•15yr 1 6 . 9 9Adi French 11-12yr - 12-13yr 1 6 . 9 9

, Ad I French 13-14yr - 14-15yr 1 6 . 9 9

HARDWARE/UTILITIESAmiga 500 UpgradeAmiga 500 Plus Work CentreAmiga 600 1 Meg UpgradeAmiga 600 Work CentreAmiga 12(10 Work CentreCan Do V2Cumana External DriveDirectory Opus V4G. B. Route PlusKickstart Rom V1-3Kickstart Rom V2-4Pyramid ScannerRom Sy/richerRocgen Plus GenlockScreen Beat SpeakersQuarterback V5X Copy V9.2Protessional Midi Interface

Fr Dno23.99

3 7 . 9 937.9937.9944.9989.9952,9949.9939.9927.9934.9989.9918.99

119.9919.99

4 2 . 9 9_33.99.24.99

fX Nett Peet, R H PAdvantage ....... ............. _69.99 102 99Maxiplan 4 3 2 . 9 9 4 9 99

ASSEMBLERS/COMPILERS

EDUCATIONALFX Eyed PriCe

Kosmos Range:Answer Back Senior (12-Adult) ...................14.99Answer Back Junior IS-11yr) 1 4 . 9 9Fact He 500s (Require Answer Back Junior to Senior to Work)Fact File 500 Arithmetic (6-11yr) .........................8.50Fact File 500 Spelling (6-11yr) • 8 . 5 0Fact File 500 World Geography (12-Adult) 8 . 5 0Fact File SOO General Science (12-Adult) 8 . 5 0Maths Adventure 1 6 . 9 9Kosmos Languages-.French Mistress 1,All ages). 1 4 . 5 0German Master (All ages) . 1 4 . 5 0Spanish Tutor (All ages),..•„........... 1 4 . 5 0

, Italian Tutor (All ages) 1 4 . 5 0

A N IMA TION /GR A PH IC S/EFFECTS

WORDPROCESSORSDC Deed Frce A R P

Interword 1 9 . 9 9 49.99Mini Office 4 2 99 59.99NEW ENGLISH VERSION Pengal V1.4 ..... 34 99 49.99Kindwo Kis 3 3 2 . 9 9 49.99NEW F, n a l C op y 2 64,99 99.99

NEW VERSION Wordsworth V2 . . . . . . . 74.99 129.99

r u x = g u i t z m i L t a i a u g zia . 110 Blank Bulk Disks25 Blank Disks .....50 Blank Disks.100 Blank Diste33.5 100 Capacity Disk Box ••...Amiga Mouse MatAmiga Dustcover (SOO).Amiga Dustcover (600)Amiga Replacement MouseCruiser Multicoloured Joystick

Liyhter Joystick

Fr Direct Price4 . 9 91 1 . 9 92 0 . 9 93 9 . 9 95 . 9 92 . 5 03 , 9 93 . 9 99 . 9 95 . 9 9

4 99, 4i

EDUCATIONAL SOFTWARE

EDUCATIONAL

PLEASE Charge my AccessArisa'Switch No E x p i r y Date' S w i t c h Issue No:DATENAMEADDRESS

ORDER FORM =PLEASE SUPPLY ME WITH THE FOLLOWINGTITLE

P&P

IL

TOTAL ENCLOSED

HOW TO ORDER

PRICE

POSTCODE

TEL•

PLEASE MAKE CHEQUES AND POSTALORDERS PAYABLE TO FX DIRECTAND SEND TO THE ADDRESS ON

OPPOSITE PAGE.PLEASE ALLOW CHEQUES TO CLEAR.

E&OE.SOME OF THE ITEMS FEATURED MAY NOT

BE RELEASED AT TIME OF GOING TOPRINT, BUT WILL BE DESPATCHED ASSOON AS THEY BECOME AVAILABLE.

UK ONLY PLEASE ADD E1.25 FOR THE FIRSTITEM AND AN EXTRA SOP FOR EACH

ADDITIONAL ITEM NEXT DAY DELIVERYAVAILABLE AT E4 99 PER ORDER

(OVERSEAS ORDERS WELCOME P&PDEPENDENT ON DESTINATION).

Page 114: CUAmiga_039_May_1993.pdf

CU AMIGA

Editing a Button1

Horiz 1.571i-j

Vert W-I

Scripts...1 Name Kew-E n t r y

Sty le Border Options Drag 1Orta SHIM Selected •

JText xi Highlight Disabled _J!nage ,J CfliPLTMENT I Toggle _J Doubte(I ickl

114

SouvenirSymbols s115rrin

to azTimes

Ok

PRODUCT TEST

11121314

d5Cacti I

on e x clues er

Tewtoit

hid

.r.il..11sisad J Out lined1777E

CanDo is not a programming language, it is a

'software authoring system'. There is a differ-ence. With a programming language — like

BASIC or AMOS or C or whatever — the personwho is writing the program has to 'invent' line afterline of programming code, often many hundreds oflines to achieve a very simple job_

Just about every person who buys a computerhas a secret dream of themselves, or the siblingfor whom the computer was bought, becoming aprogrammer. The projected image is that once youknow how to program you can make a computerdo anything. And, once you can do that, people willpay you lots of money to make their computer dowhat they want it to do.

You can And they will.But what they don't tell you in the shop when

you buy a computer is that learning to program itin any language, means a lot of hard work. Andthat's why -s o f t w a re a u t ho r i ng s y st e ms ' were

invented.

CanDo s document' system mike s it easy to reed and Manipulate data.

Shadowed

Field objects mayuse only the topaz8

or topaz0 1°1115,wh i c h IS an awf u lrestriction it youare d e S i g n i n an

application to runon an interlaced

screen

deN ineE LL

1

Using a Document Uniect

iC o n a wa r i n i sdocument for an exampleom getting infornat ionfrom a document object.You can use this infoto cre te a Powertist(similar to a PerPanel). Instead ofclicking on a button,you click on a tinein the tist to launcha program.

You can create a hyper-text application in thesame way. You can usethese oariables withother commands (like

The system variables used by this documenthave the following values:

ObjectIime:Documenttiale:Ingliaracter:

Itheitorg:N I inn:

That inegumber:Ingo turinNunher:

Langt hOfi nes InDocunent:SizeefDocument:

(harilogegOf I inn(harsIoEridOrline:

IhellordDet iittors

"Doc ObJec ter"Exempt eDoc"• a'"c flat("to create a Fovea ist"

113363fito create a Povertist-,0011111%1*-gt\10?/-

; • •

Above: All CanDo progrenin, .9 c o l , i i i r o m this si-n a lp , , C o c h b u t t o n b r i n g s u p a

requester enabling you to add or edit the cards (windows) and obpects (buttons, menus, etc.) ofyour application.I m m i g o L r 1 1 1 1 7 0 1

i 343 P E s i t i o n & S i r e3 2 3 3. .2 3 61 X 3. i_j1

dr3 2 3 _ 1 3 j3211 U 1 2 : !

M E M ' P I c t u r •1 4 ,0 0 .P k c _

u s

M i d t h

l e t h • r l t d j1

OkI C • n c Int

l fr us k _ lM e r tz fl o o r-1

THE WRITE STUFFThe idea behind software authoring systems is thatthe 'author of the software (that's you) doesn'thave to know very much at all to start with aboutfunctions, commands. expressions. sub-routines,syntax and a whole dictionary of other jargonwords, in order to 'write' a program. instead of typ-ing in lines of code, you use buttons and gadgetsand requesters to tell the authoring system what itis you want the software to do. and the authoringsystem writes the necessary code for you.

In a way you are sort of writing the softwarebackwards You design the interface — the win-

dows, buttons, fields,menus and so on a n dthen one by one youdecide what action will beperformed by your soft- •ware when the personusing your software clickson one of those buttonsor types a value into oneof these fields or selectsone of those menu items.

All this designing isdone with the mouse. Forinstance, after instructingCanDo that you want tocreate a button you arefirst requested to drag outthe approximate size andposition of your button.Then a requester

1ao f C o l o r s 32 I2 I 1 6_ 1E C E .Wi d t h 16,4

.321-

He (Mat 0 5 'r2- - I 411.41 _ _ I

T o o l 4 1in t 1

M o r d e rF M RO S S F D

Jo t t t t t c a t t l en 2 1 P OS 011 . 1 4 I

C om d• I

Above: Windows may be any size you me up to 10240 by 10240 pixel* , but the new Workbench 3screen modes are not yet supported.Lett Selecting the Text style or button enables you io specify the !cunt° be used and the style andcOlour Of the text_ 11111

,

s c r i p t s . . .S o t o c t iMONTI

, !!!, --s i%!,4a ;!!! !6c6- !fli -J ia .

If you've always wanted to create your own programs on the Amiga with theminimum of fuss, Jeff Walker's here to tell you how it's done.

-

appears that enables you to enter the details of, everything to do with that button — the type of but-

ton, its position and dimensions, its normalappearance, its appearance when selected, andwhat action should be performed.

This is where CanDo gets more like actual pro-gramming. because the action that will beperformed is described in a 'script, which is one ormore lines of BASIC-like code. However the scripteditor has many features that enable scripts to bewritten by selecting more options from morerequesters. For instance, if your software is sup-posed to show a picture when the button is clicked.then in the script editor you can click on the ShowPicture button, which brings up a file requester toenable you to select the picture. After selectingand pressing OK, the necessary code to load anddisplay that picture is inserted into your script

Cricking OK buttons a few more times to getback to the main CanDo display, what you have

JARGON BUSTERS, • HAM: Hold And Modily mode -- a cunning swiz whichallows 4096 colours on the screen in low res mode ( or inany mode on AGA machines_• An Library: A libarary ol code supplied with newer ver-sions of Workbench, which includes much more advanced

•requester routines.• Mimi A macro scripting language, supplied withWorkbench 2.0 and up, which enables interprocess com-munication.

Page 115: CUAmiga_039_May_1993.pdf

PRODUCT TEST

Editing a Button

Nane liew Entry NQrIZg i n!Elqd Vert N-1- -1

1-

Sty le R o e d e r O p t insbrea j S I M S e lected _IText 311 N i g h I ight D i sab ted IImage __I CONPLOIDIT I I o n i c _.1

Ilt !Cancel Button'. N i (atm (vent: 'Release- I l e t p 11 5W-Yili t Next Toh.

girl& it hDocunent TODOTILEPosit ionOnt me (URRENTTODOSTORT

, lope PROM1 Sol ittineI NoveCursor UPip I ittine 1

, Do "bet Current Toth'

alter literally 60 seconds of 'programming' is astandard Amiga window with a standard Amigabutton in it, and when you click that button a pic-ture is loaded and displayed.

CanDo applications are designed from theuser-interlace backwards - first you gel your but-tons and menus and whatever in place, then youdecide what each 'object' (as they are known inCanDo) is going to do when activated by the user.

This breaks down the task of writing a piece ofsoftware that does many things into manageablechunks that not only can you hold in your head, butyou can actually see on the screen - you can con-centrate on getting one object working properlybefore passing on to the next. It also enables youto easily add a feature to any application you havedeveloped as and when that feature is needed.

YOU CANDO ITWhen you open the CanDo package and discoverthe 400-page manual you'll immediately realisethat it can't be 'as simple as that', otherwise all thatdocumentation wouldn't be needed. One quick flickthrough the manual is enough to scare the pantsoff the 'non-techie', which is why it starts with acouple of step-by-step tutorials, But after complet-ing these, which will take you about a couple ofhours, you'll realise how quickly and easily applica-tions can be created in CanDo that would takemaybe days, weeks or months in a traditional pro-gramming language.

The second tutorial, for example, is a simpledatabase that has buttons to add and deleteentries, plus search, sort, load and save functions.After about an hour you have created a fully func-tional and useful piece of software that looks goodand even has special features like keyboard short-cuts tor menu items.

CanDo is able to load and play IFF-ILBMbrushanims and IFF-8SVX sounds, and noises canbe quite easily coordinated with motion - so if youhad an anim of a grandfather clock you could, forexample, add lick' and lock' noises at each end ofthe swing, and even a 'swoosh' in the middle if youwanted.

SUPPORTMany of the Workbench 2-style features are sup-ported and can be incorporated into yourapplications even if you are still using 1.3. Alas,some of the most useful Workbench 2 features arenot present. Recognition of default system fonts.for example. Although CanDo enables you to loadand use any font for use in rendering buttons andmenus. fields (the gadgets you type things into)can use only topaz8 or topaza depending onwhether you selected an 80-column or 60-column

Scripts...

Drag I

I e4.y

hub it( I ichl

L p sb o sfi o d

Ar • r

:

t 2

Mask*

display in Preferences. Amigaowners who have never seenWorkbench before version2.04 won't know what on earththis means, because the 60/80column display feature wasone of the Workbench 1.3Preferences options that wasthrown out with the bath water.

Being restricted to usingtopaz8 in fields may be impor-tant if your application isdesigned to run in interlacemode because that font is hor-ribly small in that screen mode

SCREEN SCENETalking of screen modes,these aren't supported prop-erly either. In fact, the wholequestion of screen modes isonly indirectly supported in as much as you specifythe window dimensions and number of colours,and CanDo automatically creates a screen in thenecessary mode, or it opens on the Workbench ifyou want. Window sizes can be anything up to10,240 by 10,240 pixels, although this is the theo-retical maximum of course - in practice you'll berestricted by how much graphics or Chip memoryyou have available.

The new Workbench 3 features are not yet sup-ported. The maximum number of colours you mayspecify tor a window is 4096 (HAM), There are no256 or 128 colour options, and although there is a64 colour option this is actually Extra Half Britemode (32 real colours plus another 32 at halfbrightness) not 64 real colours_

Selecting a window width of greater than 320pixels means you will be opening a High Resscreen and will be confined to a maximum of 16colours, even on an Amiga 1200 or 4000, whichdon't have this restriction.

CanDo has a built-in tile requester that you mayuse in your applications, but access to the stan-dard Amiga file requester via the ASL library is notsupported.

CanDo can listen and talk to any ARexx portenabling advanced users to write a program thatcan control any ARexx compatible application, orto have any ARexx compatible application controlthe CanDo application you have created. As themanual points out, you don't have to use thesefeatures, they are there if you need them and knowhow to use them.

With a hard drive and a couple of megs, this isthe most fun you can have without Lemmings onthe screen.

M u n e D u e l I n .

D a u b,.

S t y l eTac it p e l S l o b ' R e i t

Nov S tolottom a _ I . , . . . . p SOPIPLEPIDIT1 S h o r t C m t N o v F

Ch 4 p c0 .b o al i D a O o v e l

P _ I e lM g t :en.I

1 . 2 = 1 . 1 P O L e D o l t °

M I M S

S c r i p t . . •

Above: Cana" supporta the new laterkbanch 2 style oi buttons. even when It la running on I - i,achinelt.

111111111M11111Optimism

Cliceimparc _ j° p a c k e d

0 Lamb le d _ J

c o m i c a l j

Above: Keyboard short-cuts lot menu items are easily created.Lett: This script inlorms Cana) what should be done when the lett mouse button is pressed andthen released while over the button labelled New. This part Of creating an application is more liketraditional programming. eithough the icons on the right of the script will help beginnerS.

c CI: 1331tb4

1 !more Statitent230 Sold 3 1 4 5 . 0 04 Pr ice 2 5 , 9 556 t ales8 Cost of Sales9 Cost/Unit

11 Naterial 5 , 2 1Labor . 1 1

12 Overhead . 4 01314 6 . 5 015 Setting I X

Adnin . 3 21211 Tot Var1921 Total Cost= =••=•.. _

8.1125157.55

OM of the example applications supplied wiuth Canno is a rudimentary spreadsheet

INOVATRONICS / 1 2 9A500 a A500+ • A 6 0 0 • Al 200 •

.A1500 • A2000 A 3 0 0 0 • A4000 •SILICA SYSTEMS, 1-4 THE MEWS,HATHERLY ROAD, SIOCUP, KENT, DA144DX. TEL: 081 309 1111.

EASE OF USE 4 • • • • 4 0 • 8 6 %the more complex the i. ram you want IL

-ire, the more difficult will be the yob

VALUE FOR MONEY C C CCC. . 0 . . 112%There's a tot to 11. and the dish swapping may dr.,crazy if you don't have a hard doveEFFECTIVENESS 4 i , • • • • • • • • 7 7 %

inc CanDu program and applications written withDo run fairly slowly on a 68000-based Amiga b'uta taster processor it's hne

FLEXIBILITY • • • • • • • • • • 9 5 %Is its name suggests, there's not a lot you can't doINNOVATIONTbee'S nothing else quote like fo r the Afinga

This package comes highlyrecommended if you want tolearn about programmingapplications for the Amiga. a i r

OVERALL 8 71 1 5

Page 116: CUAmiga_039_May_1993.pdf

Bring out the beast in your car. Max Power/ a g r e a tnew mag for car enthusiasts, shows you how. Its packedwith all you need to know about modifying your car.What you can do. The kit you'll need, Where to buy it.What to pay. It's the most power churning, stomachturning, rubber burning car mag ever. So, tear alongto your newsagents now for Max Power.

And unleash the beast in your car.

Page 117: CUAmiga_039_May_1993.pdf

PRODUCT TEST

Fur

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L ong ago when Workbench 1.3 was consideredthe height of user-friendliness, along came ashareware program called SID to revolutionise

our lives. For many users SID's ability to instantlyview files using their name, copy and move thembetween directories and then launch other pro-grams with a single click made up for most ofWorkbench's shortcomings.

However, shortly after the subtle blues andgreys of Workbench 2 started appearing, I foundthat I had slopped using SID, simply because thenew and improved Amiga environment was sopowerful that I rarely, d ever, needed to load it.

1Lei owl ba Enka- bank water to gap this bad with.

, E t a y I C o i s e iOro Emir

Nant book 1t h o balk Copy bmik ICOP titrittal I Sop button' OH. beton I O m I

ii.21311Encrypt

name buF

Dolph boil

One of the many configuration screens — you can alter absolutely everythingabout Opus that you could possib ly need to.

B R A>A >t•ati :

ea1 Edit1 ShouMANN •

W a nRun

CommentDatest amProtect

FAST:1956K TOTAL:2789K 30-Mar-93 17:58:29 7

2 •901

PC owners who have used XTree will recognise th is torm of rile d irectory. Opus usually works with a sligh t ly taster single d irectorydisplay, but th is method is ideal to r examining large hard d isks

Has John Kennedy found a way to do away with hisWorkbench? Sssh - don't tell Sid.

I was sceptical of finding another utility thatwould be as useful to Workbench 2 users, as SIDwas to Workbench 1.3 — and I remained so untilDirectory Opus came along_

The authors may deny it, but Opus' s S I Dreborn. What has changed is the huge number of

options, the utilities provided, the ARexx supportand the improved general feel — not to mention theexcellent manual which a shareware programcouldn't begin to compete with.

Everything about Opus is simple and fast.Buttons are crisp and use 3D shading. directoriesare quickly scanned and cached and the feel is

rt rel iable and solid.

FIRST MOVEMENTOne of the most basic ways of usingOpus is as a file organiser. Once youstart using your Amiga for anythingother than games, you'll soon collect alarge number of files. If you are wellorganised. you'll have made drawers toput these files in. If you're more like me,you will have files stored on every avail-able floppy disk arid several hard drivepartitions full of data you can't evenremember creating.

Although the new Workbench envi-Commll r o n m e n t allows files to be dragged from

directory to directory, it's not particularlyfast_ This method is also prone to the

dreaded 'file drop' — when you accidentally let go ofthe mouse too soon and your file vanishes into anunseen drawer.

Opus simplifies the copying process, as it dis-plays the source directory on one side of thescreen, and the destination directory on the other.To copy them, you highlight them with the mouseor enter a wild card definition such as *.BAK andthen click on the 'COPY button at the bottom of thescreen. Files can be treated singly or in large num-bers, and other buttons are available to provideoptions for renaming, moving and deleting files.

SECOND MOVEMENTThe second way of using Opus is for running pro-grams such as text and picture viewers. When atilename is double-clicked, it will look at a file andwork Out what sort of information it contains. It thenapplies a piece of cunning — for example, if the fileis a text file, Opus will use its text viewer to let youread its contents. If it's a picture, AGA modes orotherwise. Opus will display it.

THIRD MOVEMENTOpus also works as a quick-and-easy general utilityprogram. Without leaving the main screen you canformat disks, archive and un•archive files, checkhow much memory and processor capability you'reusing and even give files secret passwords.

But probably the best feature is its remarkablelevel of configuration. You can change just abouteverything, from the colour of the buttons to whatJPEG viewer is triggered when you click on a 24-bitimage. Every button, every menu and every singlepossible colour combination can be altered untilyou have Opus exactly the way you want it.

FINALEOpus is user-friendliness taken to the extreme.Paradoxically, it also offers real power to the user,so both novice and expert can be sure of using itdaily. If you Only buy one piece of non-games soft-ware in your life you could do far worse SY)

MERIDIAN . E6 9 . 9 5

OVERALL 8 8 • / •

ASOO A 5 0 0 + n A 6 0 0 1121 A l 2 0 0 W A

A1500 r A A2000 VA A3000 r A M O O IF AMERI DI AN, EAST HOUSE, EAST ROAD

I NDUSTRI AL ESTATE, LONDON SW191AR. Tel : Dal 543 3500

EASE OF USE • • • • • • • • • • 8 7 %Clicking on buttons is a lot easier than wrestling wlv-,CU warier&VALUE FOR MONEY • • • • • • • • • • SS%You get severe,' 01,1, ,es i n o n e p i e ce o f s o f tw a r e, dS 6 61 •'

as an excellent manual and alter sales supoollEFFECTIVENESS • • • • • • • • • • 9 0 %General file management is child's play.FLEXIBILITY • • • • • • • • • • 9 9 %how could it be more flexible? Perhaps it could maketoast.INNOVATION • • • • • • • • • • 50%This SID clone has been brought banally) to date irt!.ARexx and AGA support.

With Opus 4, you need neveruse Workbench again

117

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CU AMIGA PRODUCT TEST

118

Roctec have justlaunched a new piece

of video gadgetry that'llturn your Amiga into a

mini editing suite.Stephen McGill focuses

on the action.

Roctec are responsible for several highly innova-

tive, low-cost Amiga peripherals. The bestexample yet of this innovation is the RocKey

chroma-keying device which earned a CU Amiga TopRated award of 91Q/0 when we reviewed it in October.Can they repeat their success with PIP View?

Housed in a solid, well-shielded black metal box.PiP View is a self-contained 100-channel remote con-trol television tuner, videoraudio switcher andpicture-in-picture device. Although Roctec have tar-geted it at the Amiga market. ills generic so you don'tnecessarily need an Amiga to use it, although you willneed a composite monitor like the 1084.

The TV tuner by itself isn't very special. Philipsmake arid market their own model, as have Amstradin the past and Microline who added a teletext facilityto boot. No, what really stands out about this particu-lar device is the picture-in-picture facility.

The rear panel houses an array of phono sockets.This set-up lets you connect the unit to three indepen-dent video sources. There is only one output, which isintended to feed a monitor or video recorder. Theinput sources could be any device capable of out-putting a composite video signal. such as a videorecorder, computer, camcorder. laserdisc. etc.

On the right-hand side of the front panel, a set oflights indicate what is going in and out from PiP View,'Main', indicated by a red LED, lets you know whichsource is going to be displayed as the main picture onyour monitor. 'Sub., r e p r e s e nt e d b y a g r ee n L ED , is

the sub-picture or picture-in-picture display.The sub-picture is just like a miniature television

superimposed over the main display. The sound ofthe sub-picture can be monitored through a 3.5mmheadphone jack on the rear of the unit. Volume con-trol on the sub-picture is limited to three settings — Lo,Med and High.

LOSING CONTROLSwapping the sub and main pictures is as easy aspressing the swap button on the supplied remote con-trol. However, the first gripe about the unit starts here.Other than the remote there is no alternative methodof controlling the unit. Some manual buttons on thefront panel at least would have been appreciated.

Unlike the old picture-in-picture video recorders,versatility is the name of the game with PIP View. YouThe Roctec PIP device shows the quality crallmanship thatwe've cornet to expect.

can select the TV tuner or any of the three videoinputs as the main display or sub-display. giving 16possible combinations ol picture-In-picture output. It'sworth mentioning that each of the video inputs alsohave corresponding linear stereo audio inputs, thesound being switched with the picture. If you're intoDesktop Video, PIP View's ability to effortlessly switchbetween video sources could be of immense value.

Advanced video editors use a method known asAB roll editing. This basically means that you havetwo video sources, or in PiP View's case three, cuedup at pre-selected scenes. Rather than continuallystopping and starting recorders and source machines.'edits are performed two to three scenes at a time byswitching between the sources.

Video purists may point out that to achieve glitch-free switches in the above manner require all videosources to be house synced and time base corrected.

Nevertheless. if you have a video source fromsimilar machines with similar signal strengths. pictureroll and consequent stabilisation of image and synccan occur so quickly with PiP View that the glitch isbarely noticeable (it is present though and willinevitably get worse with every generation of videotape copy thereafter).

Professionalism and conjecture aside, other rele-vant criticism of PIP View is the positioning of thesub-picture. It can be placed in any of the four corners

of the monitor screen, which is f a r•t o olimiting. Amiga software control of thedevice could give the user the powerto place the sub picture anywhere on-screen. The potential is definitelythere for Roctec to create a powerfulDesktop Video accessory, but it hasbeen unrealised

CONCLUSIONRoctec have suffered from myopiawith PIP View. Rather than supply theAmiga market with an awesomeaudio/visual switcher mixer, theyhave given us a plaything of limitedconvenience and novelty value.

Vuw

If nothing else. the PIP makes a reliable TV tuner - just a shamsthat II only works by remote control.

JARGON BUSTERS• Composite - A video signal where colour and brightness.inlormation is coded into a single signal.• Glitch - A momentary break in a video signal which cancause on-screen interference and picture break-up.• Sync - Short for synchronisation. Part of the video sig-nal which indicates where the frame starts.

DMI £ 9 9 . 9 5A5001Id 4500+ V A 6 0 0 V 41200 V

A1500 • A2000V A3000 V 44000 111

DMI , Uni t 3, Poyle 14, Col nbr ook,Slough, SL3 ODY. Tel : 0753 606000

EASE OF USE , • 0 4 • 4 4 4 4 4 9 0 %Just pug )n and goVALUE FOR MONEY • • • • • • • • • • 7 2 %4 ;ow price, with low performance 10 match.EFFECTIVENESS • • • • • • • • • • 7 0 %

%.*.tiag is not glitch free and is of no use for Seri/ins'

FLEXIBILITY • • • • • • • • • • 6 5 %r•he remote control only operation Is a serious flaw

INNOVATION • • • • • • • • • • 7 5 %-1 t o n e r with some unique features,

t A good idea poorly executed,leaving it with nothing morethan a novelty value.

OVERALL 706/1)

Page 119: CUAmiga_039_May_1993.pdf

- ACTUAL PRINTOUT - ACTUAL PRINTOUT- A C T U A L P R I N T O U T - A C T U A L P R I N T O UT -- ACTUAL PRINTOUT - ACTUAL PRINTOUT- ACTUAL PRINTOUT - ACTUAL PRINTOUT -

Don't you thinkthese images speakfor themselves

J a s 7 M I N I P I M tn e c t i r r m u e . .

y_ONLY•

1"

bc

MaJan i s s u e .

"Vidi 12 gives unequalledresults for anything within1200 of its price....Forgetthe competition. I f youcan afford Vidi 12, buy it.I f you can 't afford i t ,borrow i t from someonewho can .1"If you want the ultimate qualityimages at a price you can affordthen t h e r e i s o n l y o n echoice...Vidi A m i g a 1 2 . T h eVideo Digitiser that a l l othersfollow !

Now supports a l l n e w Al200modes u p t o a maximumresolution o f 704 x 566, hasimproved animation featureswith enhanced user interface.

"Vidi Amigal2 T h e besta value digitiser on the market !"

MI I

Cargos'!

_Memo7 _Aidr—n _Woe

r—.NNW t

Jan i s s u e ."..1 compared Rombo andDigiview d i g i t i s e r sextensively. To summarizethem...1 judged the Romboresults t o b e m o r econsistent andh a v e theedge on quality !"

New Ver. 2.00software w0h

AGA c hips e ti lsin

SUPPOtt•

!'!.2,12!_gp I

4 • e4 g =- -

41463 • 1 4 6 3 4n t iRombo Productions Ltd. Kirkton Campus, Livingston, SCOTLAND, (UK), EH54 7

Page 120: CUAmiga_039_May_1993.pdf

•IT'S SONIC IT'S WHI , IT' RERUNROLLED 1 0 0 , ,At o r t I K ' s B I G G E S T P O S T E R,P A C K E D R AP

ONE • IT'S 4 'WRESTLING 1BIG SHOTS,THE NEW,POSTER•PACKEMAG THATBRINGSYOU THEBEST OFBOTHWORLDS!PLUS

LARES)

AT

770qa

LATEST RESULTS AND 117ATINGS9 QUESTION AND ANSWER TIME, HOT PRIZES TO1 1 • k

Page 121: CUAmiga_039_May_1993.pdf

PRODUCT TEST

r

h

If you've just upgraded to an Al200. you're proba-

bly still reeling from the shock. The speed. thepower, the compact design, the operating system,

the shiny little Commodore logo- it can all be over-whelming at first However, most Al200 owners soonregain that insatiable appetite for even more speedand power. If you can feel your techno-lust creepingup on you again, you'd better take a look at theupgrades on the market.

A few months ago there was nothing but rumourand speculation, but since then the options havebeen opened right up. Now there are at least threemajor upgrades available, the latest of which isPower Computing's Al204.

The Al204 comes in a number of variations, buteach model is based around a 4Mb Fast RAMexpansion and a battery-backed clock, in the torm of

JARGON BUSTERS• FPU - Floating Point Unit. A type of co-processor whichaccelerates programs by reducing the main processor'sworkload.• CHIP RAM - Essential for graphics and sound. but pro-grams generally run slower in Chip RAM.• FAST RAM - The custom chips cannot access Fast RAMdirectly, but software routines prefer it.• AGA - The new set of graphics chips that allow 256colour displays. plus the HAM-8 mode.

a board that fits into the Al200's trapdoor slot, Thebasic model (E185.95) has just the RAM fitted. Nextup the ladder is the same board, but with an addi-tional 20MHz 68881 FPU (E259.95), Then there arethree models fitted with 60882 FPUs instead The25MHz option retails at £279.95. the 33MHz board at£269.95. and the top of the range 40MHz model sellsfor E299.95

SOUNDS GOODIn a normal environment, sound can only be playeddirectly from Chip RAM, and graphics displays areSimilarly limited to Chip memory. Commodore sensi-bly designed the Al200 with 2Mb of Chip RAM,without which the new AGA graphics would havebeen useless. However, a completely Chip RAM-ori-entated setup can make programs run a little slow, asmaths operations are made to wait in fine, while thecustom sound and graphics chips get priority overeverything else.

Although there's no accelerated processor on theAl204 expansion, it will speed up your Al200 in justabout every area The processor can now exchangeinformation freely with its own batch of Fast RAM. soeverything works a little bit smoother, In tact the addi-tional RAM more than doubles the original processorspeed. This isn't quite as good as it sounds - it won'tmake all your applications run twice as fast, but it willgive them quite a boost.

Then there are the FPUs. These are Floating

CU AIDIGA

TonyHorgan investigatesone new powerful attach-

eritment for the Al200.

Point Units, or co-processors. and assist the mainprocessor in maths operations. Spreading the workbetween two chips means the job gets done quicker.and so the program runs faster. It you decide to gofor the Al204 without an FRU, you can always addone later if you feel the need.

CONCLUSIONThe difference in potential between a machine with2Mb and 6Mb is pretty large. All kinds of newavenues start to appear before you, and then there'sthe bonus of added speed. Throw in an FRI andyou're in Amiga heaven. A good buy. erJ)

ALTERNATIVE BUYSMICROBOTICS MBX 1200 (E139-E619)The MBX 1200 comes in a wider range of configurations,although an EN is compulsory on all models. If you justwant a RAM expansion. the MBX can work out a bit pricey.In fact, an Al204 with 4 Mb at Fast RAM and a 25 MHzRN, will set you back E279.95, while the equivalent MBXcomes in at E416.19.

GVP Al230 (E399-E599)The Al230 also adds speed and RAM. but does it in aslightly different way. All models come with a 68030 pro.cessor. which accelerates the machine by about live times.The basic model has 1Mb at Fast RAM and sells for 099.For 099, you get an FPU, 4Mb of RAM and the '030 pro-cessor. The '030 makes the Al230 the best option if speedis your main concern.

POWER COMPUTING ' I 85- 2 0 9

A500 E l A500+ r l A 6 0 0 FA Al200 gA1500 E l A2000 E l A3000 EI A4000 g

POWER COMPUTI NG, UNI T 8 RAI LTONROAD, WOBURN ROAD I NDUSTRI ALEST. , KEMPSTON, BEDS, MK42 7PN.TEL: 0234 843388.

EASE OF USE • • • • • • • • • • 8 8 %4 b4 fiddly to mstall but no worries alter thatVALUE FOR MONEY • • • • • • • • • • 8 9 %One of the cheapest upgrade options for the 41200EFFECTIVENESS • # • • • • • • • • 8 . 5 %Varies depending on the model, but the Fast RAM aloneis a GodsendFLEXIBILITY • • • • • • • • • • 1 1 9 %101 uses for 4 Includes a disable swdoir tor me FPUINNOVATION 4 4 0 . . 1 4 . . 1 0 MNot the first, but arguably the best

ai A very handy piece of kit at a

low price. One of the better 1choices of expansions.

OVERALL 8 8 %

121

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CU AMIGA BUYER'S GUIDE 1 = 1 1 • 1 • 1 1

An external floppy drive can boost productivity and make life a loteasier - Tony Horgan checks out a few.

Commodore CON Floppy DriveINDI D I R E C I1M A I L 1 4 9 . 99

Anyone who owned AC64 will doubtless remember the official CBM diskdrive, a hulking great thing which barely improved on the speed of the tapedeck The original Amiga drive wasn't much smaller, but now Commodorehave brought Out a new. slightly slimmed down version, designed primarilytor use with the COTV. although it's fully compatible with any Amiga.

Apart from the colour, it's the size that makes the CDTV dnve stand outfrom the rest. Measuring 13cm across and .5cm high. it's the disk drive mar-ket's equivalent of a P-reg Volvo. Big and bulky it may be. but it looks andfeels more sturdy than a lot of other drives. Then again, with its plastic case,it's bound to be more vulnerable than its steel-enclosed rivals.

Surprisingly there's no through port. so f you ve got any other externaldrives. this will have to sit at the end of the chain This is also the only drivearound that lacks a disable switch. The dreaded 'empty drive click' is still inevidence, although it's been reduced from the intrusive level of the earlydrives As far as leatures go. the CDTV drive is way behind the rest. It'salso the largest. andunlike Commodore'sold Amiga dnve,won't sit up on itsside. so lack ofspace could be aproblem. 6 9

0 /. ,

Available f rom IndiDirect Mai l 1

Ringway IndustrialEst, Eastern

Avenue, Lichfield.Staffs. Tel: 0606

43860

Roclite DriveDMI 1 4 9 . 9 9In contrast to the Commodore drive. Roctec's offering is the leanest drive youcould hope to find. Measuring just 2.5 cm in height, this one has more in com-mon with a Lotus Esprit than a P-reg Volvo.

The metal case is the best of any that we looked at, with no sharp cornersor protruding screw heads. As for noise, there's a very discrete click whenthere's no disk in the drive, but not loud enough to irritate in most environ-ments. Disk access is also pretty smooth, with a barely audible mechanism. Adisable switch is included, which can be used to reclaim extra memory thatthe system has set aside for buffers. A through port is also included.

If you just want a no-frills external drive to cut down on disk swapping. thisis definitely one of the best units around. Compact, discrete, and pretty tough.It's as cheap as any of its competitors too, and is so slim that it would fit neatlyinto any setup,whether you're usingan A2000, an A600.or anything inbetween. The CU

favourite. ( 1 2 1 1)

Available from: DMI,Unit 3, Poyle 14,Newlands Drive,

Colnbrook, BerksSL3 ODX. Tel: 0753

686000

122

11111-11-1 311117 ITIV

P h otw gxE il k in

Rough and rugged, the Phoenix drive is housed in atough metal case. It comes second only to the Rodec = 1 : 5drive in terms of size, measuring 3cm tall. The usual dis-able switch and through ports are included on the rear panel.

Noise-wise, the Phoenix is pretty impressive, making hardly any, eitherduring access or when it's empty. Just the most inconspicuous flutter is all eol.can hear. It's one of the toughest drives that you are ever likely to find any-where, and it looks like it could probably take quite a knock without sustainingany terminal damage.

Tough as it is, the casing is not quite up to the professionally-finished stari.dards of the Rookiedrive. A pretty impres-sive all-rounder really.Considering that itsthe same price asPower's EconomyDrive. this looks

like quite a k i l a g tbargain.

Available from:Phoenix, Unit 2. York

Towers, 383 YorkRoad, Leeds LS9

6TA. Tel: 0532350091

The name says it all really Powers Economy Drive doesn't try to win youover with buckets of flashy features. The plastic casing isn't the strongestaround, and looks as if it could give way If you were clumsy enough to dropa monitor on top of it The elect button is slightly recessed into the frontpanel. which makes it a little awkward when removing disks It 's quite easyfor your linger to slip off the button, which can cause the disk to stickhalfway, or be sucked back into the drive. in which case it will be accessedagain I f you whip it Out when it s being read, you could damage the diskThe risk is only slight, but it shouldn't be there at all

Power have their own anti click mechanism, and it's been incorporated inthe Economy Drive. The drive is silent when it's empty. and there's only min-imal noise when it's accessing a disk, There's a through port and disableswitch on the back On the surface, it might look as it it's best to go for thecheapest drive around After all, what can go wrong with a disk drive?During our tests nothing did actually go wrong with the Economy Drive, butif you want peace ot mind, you might do better to take one of the otheroptions Even so, the drive got through quite a session of disk activityunscathed. and that should be enough for most users.

The Economy tagis questionable. asthere are superiordrives around for thesame price. 7 5

• / ..Available from:

Power Computing.Unit 8. MuttonRoad. Woburn

Industrial Estate.Kempston. Bedford

MK42 7PN. Tel.

-SEN.

••••••

'•••••,. t o o t I g e t • N a k ,

N4111b .4111111b 4•6106. Nilo&

Page 123: CUAmiga_039_May_1993.pdf

Bliaifiaima

DRIVE COTV ROCTEC PC880E111111mal Power 1111111p no MODisable ev..teh no yes yes1 .1 1.1 1 (um

SNIP 2.5 I I M E M E MWidth icmi 13 10.

510.5

Through pod no vesPrice E49 99 E49 99 E49.99

PC8ROBPOWER COMPUTING E59-99One step up from the PC880E is the PC8808. It looks identical to the EconomyDrive, except for an extra switch at the back, and the more sturdy eject button.Atith the switch in the central position. the dnves acts normally. Switched to 'A'nough, it goes in to anti-virus mode. Now its impossible to write to the boot-dlock of a disk. Boolblocks hold the immediate startup instructions onauto-booting disks, but they're also a favourite hiding place for viruses. If thedrive won't write to the bootblock, its impossible to spread a virus onto anyother disks. This won't stop file viruses. however.

Put the switch to the opposite setting, and you activate the Blitz hardwarethat's tucked away inside the case. This is intended to be used with the Blitzbackup software that comes tree with the drive. The software reads the disk inDK: , and does its best to copy it to all other available drives, which is handy ifyou need to make multiple copies. The menu has options for copying ST andPC disks too, as well as an option for copy protected software, although it'ssome way behind the protection of most current games

Available from: Power Comput ing, Unit 8, RaiI ton Road, WoburnIndustrial Estate, Kempston, Bedford MK42 7PNTel: 0234 843388

PC880B with CyclonePOWER COMPUTING E75Currently the best drive if you want to backup protected disks, this is verysimilar to the standard PC880B. Instead of the Blitz hardware, there'ssomething called Cyclone. Like Blitz, Cyclone allows a lower-level copythan usual, but it also backs up a lot of current games. When used with theappropriate Software. which is part of X Copy Professional, it can take up to15 minutes to duplicate a disk.

Unless you are already a registered owner of X Copy Pro, you'll have tobuy the software separately. If you are registered. Power need proof of pur-chase of X Copy Pro belore they can sell you the drive. The developershave been very good at updating the software in the past, and should con-tinue to do so for the foreseeable future. This is an excellent software andhardware combination, that should come in particularly handy for anyonewho needs a powerful copier on a regular basis Remember though, thatprotected software is copyrighted, and piracy is illegal

Available from: Power Computing, Unit 8, RaiRon Road, WoburnIndustrial Estate, Kempston. Bedford MK42 7PN. 9 1 %Tel: 0234 843388

'IJA r—i

r

Dual DrivePOWER COMPUTING E 1 25One drive not enough for you? The Dual Drive gives you two in one. Both actindependently, but the main advantage is that they're all contained in one neatunit. The drives are actually PC880Bs, with their own independent disableswitches, and they also come with the Blitz hardware and software. If you needto make multiple copies of disks, or you're currently being driven up the wall byconstant disk swapping, the Dual Drive will make your day a lot easier to face.

Strangely enough. it would be cheaper to buy two PCS80Bs separately.Surely if you're buying two, there should be some saving? Do it this way andyou'll end up spending an extra fiver. Whether it's worth paying extra to havethe drives permanently locked together is up to you. The disadvantage youhave with the two-in-one unit is that if one goes wrong, it's odds on that theother will be put out of action until you've put the thing back together, or got itback from the repair centre. Even so, if you can sort out a deal, the Dual Drivewill serve you well, and should put a little neatness into your computer set-up.

Available from: Power Computing. Unit 8, Raton Road, WoburnIndustrial Estate, Kempston, Bedford, MK42 7PN. Tel 0234 843388

PC8BOBNOyes3.510.5tireS£60

PCB13013 +CYCLONE

__Yes111111k5

10.5I M M O

E65

DUAL DRIVEyesyes

N E M 6.510.5

E125

Cu AMIGA

(310

PHOENIXOM-yes3 . 11 1110.5

A I M M I NE49.99

123

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1

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Each Disk is graced az £2 14. tiny In for L19.95. the Compete Collection for E49.95. le addition.. Sample/0.11ETS_CIA He ow Olgitally Mastered Chrome. Metal. or DAT sample Cassettes which contain most of theabove samples' C001 WORLD MISIC COLLECTION (173)('002 PERCUSSION COLLECTION 1.228) P & P f 1 tam potter) Cheques Se Pa s So:CCO3 GUITARS AND BASSES 1.10 ) W A L K A B O U T MUSIC 4Dcpr• cD) •Each Omnoc. (995. Metal. f I 1.95, DAT: £16.95. ' I R EN OVI SSI C I C FARM.THE MOUNT. PAR,The Three colletAiOn Package is pricted at: ( ' O R N WALL P1,.24 2DAf21_95 Chrome), £2.5 95 tMetall,131135 (DAT) T e l : t0726) 813ND

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from Bruce Smith BooksEveryone loves games and Amiga games area serious matter, always setting new playingchallenges while introducing over more gasp-producing graphics and sounds.Written by CU Amiga editor Dan Slingsby, thehighly illus irated Amiga Gamer's Guidecontains a wealth of background informationfor the most popular Amiga games, including:Another World, Chaos Strikes Back; DungeonMaster; Elv ira 2; Epic: Formula One GrandPrix: Goblins: Indiana Jones 2; Ishtar; JohnMadden Arnencan Football; Kickoff 2; Lure ofthe Temptress: Monkey Island 2; Populous 2,Projec t X: Put ty ; Roboc od 2 ; Sens ibleSoccer: Shadow of the Beast 1, 2 and 3.Speedball 2 ; S t reef fi ghter 2 : S t r ik e rSupremacy and Zak Mckracken and the AlienMindbenders.From sports Sims to arcade adventures.

Amiga Gamer's Guide gives you all the hints and tips, hidden screens and puzzlesolutions which you are looking for to get you that little bit further on to the nextlevel. Topped off with the most complete A lo Z of tips and tricks to over 300 of thegreatest games. its sure to become your essential guide. Give yourself a break.'Amiga Glamor's GuideDan Slingsby, 368 pages, E14.95, ISBN: 1-673308-16-7

A vital step by step guide to using Workbench3_0, utilities, Preferences and Ami9aDOS3 onthe A l2 0 0 wit h 55 unique Ins ider Guideillustrations. It covers everything horn setting upand running programs such as MuttiView andED to us ing the Shell, AmigaDOS scripts ,icons, printer graphics, viruses, Commoditiesand new features such as the colour wheel,Intellifonts, MSDOS disks with CrossDos andconfi guring sound. A mus t for the forst t imeuser!Amiga Al200 Insider GuideBruce Smith, 256 pages, E14.95,ISBN: 1-873308-15-8,

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A totally prac tical guide to the Workbenc,Preferences, ut ilit ies and AmigaDOS,beginner's guide helps you get to grips with theA600 and A600HD. By following the 55 InsiderGuide illustrations you will quickly team how tocontrol the Amiga by example. We explainprograms such as MEmacs and ED and providein-depth explanahons of CrossDOS and muchmore besides. This, is the perfect book for DIDA600 beginner, explaining how to set up yourcomputer, how to copy fi les, configure for yourprinter and run programs- Your Amiga A6C1comes with a wealth of software. Learn howuse it to it 's full potent ial with this easy toundersiand guide. It's sure to sell DUI 500r1, 50order your copy today?Amiga A600 insider GuideBruce Smith, 256 pages, E14,95,ISBN: 1.873308-14-0

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Page 125: CUAmiga_039_May_1993.pdf

BUYER'S GUIDE CU AMIGA

There was an American President who once got elected chiefly

through the use of the s logan: ' The business of America is busi-ness'. Well, the business of the Amiga certainly is not business. It

wasn't originally designed as a business tool, but then again many of itsdesign features lend themselves quite well to the demands of those whowear suits.

Personal Finance Manager+MKRODEAL E I 4.95microdeal s PPM+ does not really enter into the corporate arena As itsname suggests, it's intended primarily for personal use — managingcheque accounts, keeping on top of standing orders and so on Althoughthere are more than a few chequebook style programs available, mostlyin the public domain, there are few which come anywhere near the easeof use of PFM

Essentially the program acts like a duplicate of your bank statement.Credits and debits are added on to your balance to give you a rolling totalso you are always up to date with your balance, Or are you? How manytimes have you gone to a cashpoint machine and discovered to your sur-prise that you had more money than you thought you had? This is usuallynot due to a bank error in your favour, but more likely someone has beentoo lazy to cash the cheque you gave them last month, so if you do takesome money out a couple ol days later you get a phone call from the bank manager. PFM has a spectal mode to save you from this sort of hassle. By feedingthe software your balance according to the bank, the program will attempt a cheque reconciliation, which has a fair chance of identifying precisely whichcheques you have written which have not been cashed

- O t t o n s N o t .0 ' ,1 00 41 ,

11 7 ,9 3 /7 3 f o l o o t o C r1703 ,1111 t r 0 0 0 t1 2 /1 1 3 /S1 f r o t e t t t o o M o o f f1 4 /0 3 /9 2 w o o s . ,1 6 1 8 2 /O f T p 0 0 0 t C o o lI S / 0 2 , 0 2 N e e i • n r D o t f o o t o eZ • , 8 1 / 0 3 f o n t2 1 / 0 3 / 9 3 O u o o t i o o

O r b . r r I r a n

7 1 ..0 1I W . I S

O e ffm l

7 ; 1 2 4 6 4

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Contact: Microdeal PO Box 68, St. Austell, Cornwall, P125 ATM Tel: 0726 68020 9 0 %

Arena AccountsAPPLIED SYSTEMS GROUP E89 .95This is a full accounts handling package, for use in a small or medium busi-ness. Accounts are built up in a system of ledgers, which is the way mostbusinesses keep track of their money.

The accounts are basically split into three ledgers, one each for sales andpurchases and a further one called the nominal ledger. Each of these can beprobed for account status and individual invoices or groups can be separatedoff for close inspection.

Arena Accounts has every feature that you would find in a similar PC-based package, but that is part of the problem. The Amiga is not utilised to itsfull capabilities by this software, which is rather badly programmed. There isvery little use of the menu, the pdnt facilities are lust a straight dump to theprinter — which may be all right for a brainless PC user, but is alien to theAmiga way of doing things.

Aside from that the manual is not much use. There are plenty of examples,but it gives the impression that it was written by people who don't really under-stand the Amiga. The result is that it goes through painstaking detail on howto use menus and move the mouse, but rather skips over the detail of whatthe program is actually doing. If you have an MSc_ in business managementyou might be able to work out how to use this package.

Contact: AppliedSystems Group,The Flarepath,Elsham Wold,Brigg, SouthHumbers ideDN20 OSP. Tel:0652688330.

L Thin on theground theymay be, butsome Amigabusiness pack-

ages defi nitelydeserve a second look, asNick Veitch discovered.

BUYER'S GUIDE

The t rouble is that because of the market percept ion of the Amiga asa games leisure machine, not a lot of people are aware of the potentialthat it has in the realms of business applicat ions. Nevertheless, thereare a number of financial and other business packages available for theAmiga these days, and some of them are pretty damn good, so let's takea look at a selection.

ProCalcSILICA SYSTEMS E I 29.95T• vs is Gold

sue-cessor to theiraward-win-ningAdvantagespreadsheet.The realpower of theprogramremains unchanged — it's still lightning fast with a very impressive array ofpre-programmed functions. As well as almost every financial calculation youcould possibly think of. there is also a wide range of statistics operators.

The main improvements in the software have been made to the userinterface: it now supports ARexx macros, which are not only incredibly use-ful for performing calculations within the program but can also be used veryeffectively for outputting graphs. Individual cells can be assigned ARexxscripts, which they will run when they are double-clicked — you can effec-tively create a control panel built into your spreadsheet.

The graphics functions are some of the best available — virtually any typeof graph can be drawn, and if you really want a three-dimensional scatterpie bar-chart you can probably manage it. Instead of opting for a half-hearted display designed for the screen, these graphics routines are quitecapable of producing presentation quality artwork. The graphs can even beexported in Professional Draw clip format for use in a DTP package.

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Contact: Silica Systems, 1-4 The Mews, Hatherly Road, 8 2 %Sidcup, Kent. Tel: 081 309 1111.

))

Page 126: CUAmiga_039_May_1993.pdf

CU AMIGA

ARM SUPPORTLOUIS COMPATIBLERUNS AS WORKBENCH WINDOW

PFmNoN,AYes

ARENA ACCOUNTSNoWANo

PRO CALCYesYesYes

MAXIPLANM c Y e s

Yes

HOME ACCOUNTS 2NaNAYes

EFFECTIVENESSEASE OF USE

83%85%

76%55%

89':91%

9O'r,w o rk 81',86%

VALUE FOR MONEY 95% 60'. 78'0 72'nRATING WW

1-83% 82% REPI% 89%

PRICE 214.95 C89.95 029.95 £49.99 E54,99

)>

BUYER'S GUIDE

MaxiplanM E DISC COMPANY E49 .99Maxiplan is another finance package which has drawn on the world of PCspreadsheets I t has the usual tables of columns and rows for inputting textand formulae. The screen is scrolled in the normal way using sliders andarrows and the mouse can be used to select cells or construct complex for-mulae which take values from other parts of the worksheet.

But Maxi!) Ian has hidden power. As well as the normal spreadsheet func-tions it can also act as a database, storing data such as names andaddresses in specially allocated cells.

Its charting ability exceeds even ProCates. It doesn't produce smooth3D high-quality results, but it can handle even more different types of charts,including Gantt charts (used by project managers), HI-Lo (used in the oily totrack share prices) and even a straight X-Y plot which can draw shapesfrom co-ordinate data.

Maxopian will also load and save files in Lotus 1-2-3 format, which couldbe extremely useful for people who want to take their work home with them.

There are anumber of prac-tical features,like the talkbackspeech option,which reads thenumbers backto you as youtype them in.

The only flawis the complexity of the software — it would take a novice a while to get togrips with it.

Contact: The Disc Company, B.P.40, 92101, Boulogne-Biliancourt Cedex, France. Tel: 010 331 4910 9995 8 1 %

Home Acc unts 2DIGITA INTERNATIONAL E54.99The original Home Accounts was released over tour years ago to almostinstant success. It was by no means perfect though. There were severe limita-tions to the number of transactions and different types of expenditure thalcould be calculated. On top of that the user interface was a bit cumbersome.

All these drawbacks have been solved with Home Accounts 2. The inter-face in particular underwent a major overhaul. In the end it has turned out

looking ratherlike Wordworth(which isn't thatsurprising sinceit comes fromthe same com-pany).

LikePersonalFinance

Manager it can handle multiple accounts, standing orders, and has a very sim-ilar cheque reconciliation feature. It can also handle budgets in the same way,except that it has a facility for income budgets as well as expenditure budgets.This means that you can not only keep track of where your money is going,but also where it is coming from.

In comparison with FFM it is perhaps a little more cumbersome, althoughultimately more flexible. It is the ideal package for anyone running clubs, soci-eties or anything that requires just a little more than a simple up-to-datebalance statement.

: 1 1 1 1 L VIJ

* A n . SR1 W N W N I

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lin e lml• 4 1 . 0 6 • I re d . l • A IOn, . t e rn a • i i •

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Contact: Digita International. Black Horse House, Exmouth EX81,11_ Tel:0395 270273

f J

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Mailshot Plus

iUs]i t \-T 1 \ r i I

N o r m INTERNATIONAL E39.99This program is not exactly a financial package, but it could save you a pile ofdosh. It is, as you may have guessed, a mailing list handler. It is easy to over-look this aspect of a business, but mailing lists can be expensive things to setup and run. Evenwith a short list of100 names andaddresses, it wouldbe very time-con-suming to write outall the envelopesby hand. A comput-erised list savestime, but can itselflead to extra expense if not properly managed.

Mat/shot has excellent search facilities which scan each field of theaddress so you can find anyone, even if all you can remember is a bit of theirpostcode. There is also an automatic anti-duplication function which removesany duplicates of labels in your list — saving money and the goodwill of yourcustomers. The software is showing its age. There are no proper requestorsand everything looks rather PCish, but it is still a useful addition to your busi•ness armoury.

Contact: Digita International, Black Horse House. ExmouthEX8 1JL. Tel: 0395 270273

Gold Disk Office 2SILICA SYSTEMS E49 .99 (SPECIAL OFFER)E129 .99

t / t x mu. • • I p r_

Apo*N I M I C . I • I F

• • t a k v I n o i ra t n a m t •o • . 'I . ,t Cum 1 .1 eh W is ki v

O C a t c e t W O * 1 0 ‘ 0 4,S t a c k - 1 0 1 1 1 . 0,1 0 . 0 W l3

162

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a E ' ' '- - - e t •••••• Moo .61 - si. az ... / All„oli, 114-, 1 fi , !

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1

This comprises a word processor, database, spreadsheet. DTP and graph-ics package. The aim is obviously that you will need no other software and itis one which is almost fulfilled. All of the component parts are altered ver-sions of Gold Disk's other exemplary software masquerading as modules.

The spreadsheet is basically ProCatc with a few minor differences. Themost significant of these is that the graph drawing section has been sepa-rated into a completely different module, which makes drawing chartsslightly more cumbersome with only the minor benefit of a slightly lowermemory overhead,

The DTP package is, more or less, Pagesetter, complete with fonts andall This means that the word processor doesn't need to have loads of for-matting and graphics potential The one supplied is a version of Transwrotea no-frills text cruncher. The combination works quite well, as you can rattleoff the text first and then load it into the DTP module to tart it up a bit.

The database is more than adequate for looking after stock or mailinglists, although it doesn't seem to have had a great deal of time spent on it

The biggest bonus of these packages is the ability to multi-task them allon a Workbench screen and use their ARexx facilities

Contact: Silica Systems, 1-4 The Mews, Hatherly Road,Sidcup, Kent. Tel: 081 309 1111

87%

MAILSHOT PLUSNoNANo

78"089%

71%E39 99

GOLD DISK OFFICEYesYesYes

84%92',087%

E49.99

Page 127: CUAmiga_039_May_1993.pdf

REP

to ts Laser Prinfer Compehtors eEPSCRFeLoco

HP WE TIIIP

" MANTRAYhyro,

IBM 43eiMole 0 ' C•

+VATE 7 9 9 -..- E938.83

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Standard CAN I l i ta i ta l i t INS 2117S '

45 sectF M d o t graoact set Vended PAM

.45 WO .60 lam 60 s e c t-3 6

wasWarm lie leoFirst P e or Ten Chef* .20 tots .40 PCS 34 secs 20 sits,emote* Osecdplion Language needed YEMath ROMUpgradate P./aware - - YESIG Cad Slot YES • YES YESSeabee Medea Fortis • in CPU ill Ammon • 0 0 0 IAlsom ed-iewpd Rats 11 I I IS 16 14AGFA trident Scalabla NM Taramolow - YES • YES

-11-1-

HP Lassolit III Emaann irsoded • YES YES % • .YESp$ON la (molten aoudad YES YES '

IBM PluPrater Entilabea .octuditt YES . YES100Slo.,dait T14i CIpeyg

Prelacitte coter on standard e t _100 70 ICC 203YES - YES YES YES

Coo per copy• • 1160 2. 1 lip 1 1E6SWAN. Ns/ Mod 0 strn 60-157 105 60-120 60431 00-157Awe lo pret mow/ vie AS YES YESable to tit-h t o n c a nt ( 1S 7p M • Manua l Neon

ITS - 'ISSoma, Wria• Lail •40d0 31•726

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.15413 38 dB .3165,484

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+VAT699,As spa) =E821.33

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LAS 1201. LA, 1 2 6 2

+VATE 7 9 9 -..- E938.83

PCL5 LASER PRINTER

4 0 0 D P IMbRAM PPM

Al TOMAS GRAPHICS • 400dsi • Al GRAPHICS • 3004Ip1. A 2ftilb RAM UPGRADE IS REOWRED TO PRINT A RILL M PAGE OF GRAPHICS AT 400Spi

HP LASERJET III' COMPATIBLE • FLASH ROM UPGRADEABLERicoh, the workrs second largest manufacturer 04 grew printer engines, have used their expertise to produce a 'first' in laserprinters tor the world market, the LPT200 with PLASH ROM. HP LaserJet a r" compatible, the LI.1200 employs rodustry provenlaser technology. Unlike LED ponters, which use light emitting diodes, the LP1200's laser tight soured is able to produce theroost accurate and intense printed images. I t has a fast efficient processor and engine together with a straight paper pathdesign which allows prmang at a full 6 pages per minute and, it can address a range of print resolutions up to 400 dpi. The2•• RAM version can print a full A4 page of graphics at 300 dpi and a furl A4 page of text, or A5 page of graphics, usingstartdard resident internist fonts and the alternate controller firmware supplied, at 440 del. A free Windows driversupplied enables the 2me Ricoh iP1200 to print a typical o a r of text at 400 olpi from Windows 3,1, usingthe alternate controller firmware supplied on the Windows Dover Disk andstandard internal' resident fonts. The 4e, RAM version has the addedadvantage of being able to print a ful A 4 page of graphics at 400 dpiand makes NM use of the LP1200's 400 Opt pnnting capabitities.such as using Microsoft Windows fonts;Unique addibonal standard features include FLASH ROMfuture proof technology a nd LAYOUT - a powerfuldocument description language. The LP1200's unieueinternal FLASH ROM. which holds the wrote( controller firmware,can nastily be updated as new developments in technology CSCEUr. Thisprotects the investment you make in buymg a Ricctli LPT200. Othermanufacturers would require you to buy a new printer,Internal FLASH ROM a nd industry standard FLASHROM /C cards can also be used to eermanentlYstore fonts, macros, graphics and extra emulations.Again, unlike the Competition, the LP1200 includesLAYOUT a powerful document description languageas standard, which offers unique opportunities tooleyeiop custom ma de pooling systems. Forms a n ddocument temp fates can be designed and stored electron/catty inthe LP1200's FLASH RCM, &revering the need for pre•printed forms!The LP/ 200 comes complete with a 100 sheet Al paper tray and thefacility to feed single sheets of paper and card up to 157gsm. An optional extra universal feeder providesthe facility to automatically feed up to 150 sheets, from saes of 98mm x 148mm to 216mm r 3561rtm insize, a t weights of up to 158gsm. I t can also feed op to 15 envelopes overhead traASOerericles andlabels auromahCalty.

1

ME 1,1200 IS A GENUINE LASER PRINTER AND NOT AN LED PRINTERMAKE SURE YOU CHECK THE COMPETITION!

See how the Ricoh LP1200 compares

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Page 128: CUAmiga_039_May_1993.pdf

CU AMIGA ART GALLERY

1

UH OH!Mark Lockett tells us this is his first attempt at painting with DPaintAGA! 'Oh Oh!' shows off the Amiga's new 256-colour mode.

' %7< .. 5'.7f4f

)7 , 7 ' C ati r:fr• -

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The wallpaper patterns were worked out Inin-res, mirrored, and then shunted togetherto form a fu ll screen background.

Moving Into hi-res. Mark made 32 colourranges for the paper and pattern. The high-light was achieved with the gradient circle t ill.

The same technique was used to get thegraduated highlight effect for the pattern

Finally, the gremlin. which had been drawn separately b y Mark, was positioned over the lop ot thebackground. We think that the end result Is pretty impressive t o r . fi rst attempt - and we're surethat you 'll agree!

The pattern brush was loaded and stampeddown repeatedly to M ike the wallpaper.

The background was loaded to a sparescreen. then merged with the main picture.

CLAUDIA SCHIFFERCopied from a photo in amagazine, this picture of

Claudia Schiffer was con-verted to the Amiga by

Andy Nicholas, using DPaintIV in medium resolution,with 16 colours.

Not exactly knownfor his taste inmusic, we decidedto see if TonyHorgan could doany better withart. Here he is withthis month's ArtGallery.

Andy Marled with a simple black on white outline, which wouldlater deline the various co lour and shade borders.

wourrE BACKIf you have a picture you want to includein Ad Gallery. please observe theseguidelines when sending material in-• include a selection of IFF tiles showingyour drawing at several stages.• Include a description of how you pro-duced the elitists displayed in each shot.Please ensure that the description is writ-ten on a sheet of paper, even it it hasbeen included as a tile on the disk.• II your drawing is based on the work ofanother artist or photographer, pleaseinclude details of their name, the title atthe original picture, and where you sawthe copy you were working tram.• II you would like your disk returnedplease include an SAE 'taking into accountboth the weight and fragility ol disks).Send your disk to: Art Gallery, Cti Amiga,Priory Cod, 30-32 Farringdon Lane,London Mi l 3Ati.

SHIPThe artist behind'Ship' simply signshimself Hugh. Theimage was drawn inlow resolution witha 16-colour palette,copied from a pho-tograph of WhitbyHarbour.

The palette was set up with a graduationfrom beige to dark brown and the silhou-ettes were laid down.

The ship was then dropped into the space andacme shading was added to the lighthouse.

Then it was time to put In &Dow shading on the face. Andy saysthat if the face is well drawn any other mistakes aren't $o obvious

Page 129: CUAmiga_039_May_1993.pdf

Hares the finished article. Hugh started to soften the rigging with DPeints Smooth option, butthe definition suffered, so the shading was done by hand. Subite reflections were added to thewater, and the lighthouse was given greater depth with the ne in-h is a n d s o m e e x t r a s h a d i n g .

-added to the she), which was

soma shading on the bow.

Andy added a little more shading, and then the body wasnearly complete.

The rigging was next and thit lanschis onMe side at the ship was shaded.

The hair was drawn with the dotted brush to create streaks and A l l that is needed now is a light backdrop and the picture isthen glossed over with the Smooth option. c o m p l e t e - here's Claudia In a ll her glory.

CU AMIGA

LOBSTERThis started out as a pencil drawing and wasadapted for the computer screen by Yannis Ballis.

A rough outline sketch was used withsome elementary detail on the lett_

Graduated t ills were used to colour the lel)•sta rs scales,

_Extra detail was then added to the right sideand the left was tidied up.

The sky was changed to an inky black. withthe lobster given a bold ma ne .

Not conteM with a st a r-fi n e d s k y , Y a n n i s l i n a l ly d e c id e d On a b a ck d ro p of t ox ic c lo ud s.

BATMAN byClive Marshall,Coventry.

Page 130: CUAmiga_039_May_1993.pdf

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Page 131: CUAmiga_039_May_1993.pdf

LIA9r,r131\JI soeL-1,=1MULTIMEIIIA

Open wide!How do youteach a den-tist to fillteeth? I mean,you can't justpoke a drill in and hope.Jon Sloan takes his teethin his hands in the searchfor an answer.

t Irmot Masa

lissileni .

taassixH-

Iklastat•hP.Ikaansadolleartt Sawn

MO INE

EaNational Trost Regions

IPROFILES

234567

Na,lapran Ws=

Pa h l to Woe)Saadi VIM toSuaidisharSham Sanas

What do you get if you cross a dentist with

a multimedia expert? For the answeryou'd have to ask Andrew Gould as he's

the riddle personified. Apart from mixing in a little den-tistry for King's College and running an Amiga coursefor the London College of Printing, Andrew's a bit of awhiz when it comes to multimedia He's currentlyinvolved in two projects designing multimediadatabase/reference sources for professional use.

How does he manage to combine all those activi-ties into one life? Andrew is modest in his reply, 'Well,I only get a couple of days a week to work on the mul-timedia projects. The rest of the time is taken up bylocum work at King's and other teaching duties.-VALUABLE LESSONSAndrew first got involved with the Amiga when King'sCollege decided to modernise one of its teachingpackages, used to teach the treatment of children'steeth. He started to work in his own time to expandthe existing package to include more visual material -stills, moving film and voice-overs. It now combinestext, diagrams, clinical photographs, a voice over andvideo into one integrated multimedia tool.

'Probably the biggest advantage in using theAmiga in this way is that the student controls the rateat which he learns. Also, the way that the studentdigests the material needn't be linear as they canchoose to review information from any part of thepackage and there's a handy tracing facility whichmaps the route they've taken so that they can goback and reread if necessary.'

Andrew chose the Amiga because of its low costand availability and its ability to truly multitask. Afterchoosing the hardware, he then had to decide on thesoftware. Not being a trained programmer he neededsomething that was easy to use yet flexible enough tohandle all the different elements. He chose CanDo.• CanDo was just what I needed. I looked at Scala, ofwhich I'm a great fan, but decided that CanDo was

.-111;32

The National Trust Arch ive starts with a map Of the U K. Theresearcher then clicks On a asiattaas area and is given anexpanded map of that Wid e n .

Top; The dentistry package containslots of love ly shots, like th is electromi-

crogreph Of a tooth. The b lack area Inthe top right indicates decay.

Right: The beauty of a multimedialearning tool is that 24-bill p ictures like

this can be included.

CU AMIGA

more appropriate in these circumstancesLater the Dept. of Children's Dentistry, where

Andrew works, was awarded funding from the Dept.of Health to convert and evaluate the software for useby practising dentists_ 'This was a big break for me.Both I and my colleagues were extremely pleasedwith the response from the dentists,' In order to over-come the usual But the Amiga isn't a businessmachine' objection Andrew's planning a pilot launchon the CDTV this summer. Also the package hasbeen shortlisted for the Apple Computer Prize, part ofThe Partnership Trust Awards, which is a scheme toencourage new teaching methods.

AMIGA GARDENINGAs a result of Andrew's work with the dental project,when the National Trust needed someone to mod-ernise their picture archives they chose him. 'I teachsome multimedia Amiga courses at the LondonCollege of Printing and the course Director, TimStephens, has very close links with the NT. So, Iguess I was the natural choice.'

The Trust wanted some way of archiving picturesfor use in reference work and in conservation pro-jects. They needed a means of storing andcomparing pictures of Trust properties to see howthey have changed over the years.

Work commenced over a year ago on the pilotscheme. An Amiga 3000 with an IV24 board waschosen because of the need to display 24-bit fullscreen images. The screen design and user interlacewere considered vital because the system will beoperated by Trust stall who may have little or no ideahow to use a computer. In the end he used a mix ofSuperbase and CanDoto design a map of the U.Kwhich could be zoomed in to specific properties.

'The first stage was to set up a pilot scheme to col-late information on one particular Trust property.Stowe Gardens in Buckinghamshire was chosen. Itwas an unqualified SUCCess, so much so that a fullscheme has been implemented with seven times thefunctionality of the original. Also, plans are beingmade to convert the original Stowe scheme to betouch screen sensitive so that it can be used by visi-tors. Commodore in turn are arranging to supplyA4000s to various key NT properties for further evalu-ation of the scheme.

It's thanks to guys like Andrew that the Amiga willcontinue to thnve as something other than a gamesmachine. With his help the Amiga is becoming estab-lished within two major institutions as a seriousbusiness toot et t ;

Page 132: CUAmiga_039_May_1993.pdf

(

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PATO ) DESERT DO O G l i n e s roe cre am van dr Oe de ll• YPATO SATURN ORBIT t r a c e d !Igen around SolutrHYPA119.13 T HE S OR CE R Sonswo Turns into dregOr44) •

PA11417 SORCENDR 2 MOM dragons but 211.9 141 •P4,116 3 SCHWARTZ Skye...Solt lancing & banlawl ...VPAT 19 STEAM ANIMATION V2 0 Noe m i l sound. •YPAI2b TWO STROKE PETROL ENGINE Super anim+YP4,121,10 10 disk se, Steve Pecker anon's. 1200 ONLY)

AGATRONAN At On A 128014,0,601 RED LOTUS Spinning down Ma rnael Fa r-na dir r -A0A03 STAR TREK S urM e Sty past Gr a dAGMS STAR WARS Fishier ey by m e m os .ACATO STAR TREK E n k e-w o e o r c a y d a r k I n a e d i b le .

A0A23 FLEET MANGEY/1E Shooing anirroion. 1,11 •A6A24 KUll PEN 811,1509004 Png 9349 Greer 1110AGA25 THE RUN a sLperb car chose inn •AGM' PORSCHE anim r e m en 01 table 1 mg •AGA3,3 PROBE Bird ot prey aornallim & KlingonNEAGA35 SPACE PROSE greet error' nt pram rooming M I.AGMS e lm OF PREY loop the loop aornation I rn •A0A37 TOBIAS GOES KNACKERS - Check the out I 1 ro, •AGA3A TOTALLY WICKED !Shull& A Enterprise 12 MEG)]60639.53 AGATITON SPECIAL' Yee a 15 disk arkinv•YAOA.54,62 A GA TR ON S PE -C IA LI a 9 dek arum. tare only•Y

POWERANIMSP001.1 ANTI LEMMINGS (2) This is Brillast1 2 MP003 AT THE MOVIES CIAO Mum cif Amoy Winne! I 5M+YPC08.10 BUZZED RI GRIT arena of wasp crashing' 2kiP 011,12 D AT IN G GAME 121 Vary may,. Gel it 3.9011

P016 GULF WAR Another ES production, G o o d 2 9 . 1 ' YP02114 LANDING rei Tobias Rohner powerahm 41611.

P02517 STATION AT KHARN 13' totoecirtee 21.1 dem° YPO4043 AT THE I V I E S II (4., H a nds , 1519.3119PO4445 AMY V WALKER II (2) Analhaf anty ES demo 31•1PO45 SWEET REVENGE Coyole Roadrunner I 1.501sg•YP050 UNSPORTING Wicked s k e w, b y S c h w a r t z . 2 1 8 V

P0512 CHARLY CAT Soper Skroartzlhe cartoon, 2 1 5 8 YPlo053i4 CHARD' CAT AT THE BEACH 2nd lab amm 2mgreP055,6 APC MISSION &verb wallop. & lank bathe 31591

PP05710 CHARLY CAT CATCHES A CANARY Fab! 3MG.P0E93 CHARLY CAT NOUSTEISAND Greet! 3 5143

PP084 DUNCAN DUNG BEETLE Unatial. 2Tng ennwliOnl YPP0856 CHARI Y CAT smove,poKE Laleet anim 2ing.• YPP0679 SPEED LIMIT 3mg rnoioncycle ravel • Y1))PP0791 LEMMINGS REVENGE Very amusing etym. 2rog Yep0723 TALES OF A TIME TRAVELLER Super male 30191P9074.8. G I SPY 3rrg eren horn mar& rat airiterr .31IIV0P7,114 THE HAUNTED ' fr a m e-dote a r e r n M o n 3 m 2 1 8)

PP0857 THE AD Starge moorisoke arensrlon, 3 r n g ( 3 )0P0869 SPORTING 0 0 0 DOO Noe new anomalies. 2erig0

DEMOS00005 AMOS 30 DEMO Shown some great effects,. YPDOTS CHAOS ROCK Fab '1St( Blo(5* we, trades'.PD0913 PHENOMENA ENIGMA Ateclutely Witmer, YP0067 SILENTS GLOBAL TRASH Ireredible .•PD13104 ALCATRAZ ODDESSY Awesome, 0 1 ; o n S C O • IPD142 ANAL CONFESSION Mute° & Plasma YP0159 ANARCHY IN THE KrromEN Sony good EX Fabl.P0164 DESIRE MENACE 0000PSyeto3 Roe demo • YP01135 DARK DEMON Mega Tee clarn° g e n II. YP olio PIECE OF MIND Geed 3D wee . effects •PD1 711 SILENTS EXPOSE(21Snoodbe Col II .• VPD1 75 REFLECT SOUND VISION Soper ertede A M uftiPD1 76 CHAMELEON DEMO Vey nice vector demo'. VPD1 77,13 71151 TIME ZONE New. some good erlierisi•VPERU' CINCIAORPH Fab moiphong of 4 &cow I rrOcholoYPDT 82 SPACEBAU- Abooktley tordineeds Imeg cl..01•YP0183 DIGITAL LETHAL EXIT Good vectors demo, • YP0164 ANDROMEDA MINDRIOT Very good vector demo' Y

MUSIC DISKSMAN. 100 GREATEST EA TUNES 100 lab 64 Tunes'.P6801 0 AMEGA PARTY WINNERS k m WICKED epees. YP51012 AMIGADEUS CLASSICAL Eine Kleiner ete. • YP5102213 CLASSICAL MUSIC Beck Handel etc •YP99027 D-0•406 MUSIC 3 HOuee 050811 rem.. gond..P99031314 DIGITAL CONCERTs 2 5 Excallere hoastodermePMONS DIGITAL DEBUSSY Fab Rob Bader ronyerecosItYP5.4036 DIGITAL DEBUSSY11 dame Debueay muse+ Y099068 MAG FIELDS CHIP FESTIVAL Foil CI a l ) tnAttriel•YPIA059 MANIACS OF NOISE INS be llanP •PM082a1920 VIVALDI • FOUR SEASONS 121 V Good I . Y

P68390.SIMIOZAAT HORN CONCERTO 4 by HPIA302 PIANO TUNES Nee piano songs- good • vP5013116 STAIRWAY TO HEAVEN Rendhkon ot thePM11941) CHROME Bekaa rover disks IVPAID 21 NIGHTBREED MUSIC oEmoe Roe meleePIAl22.4 PlAYSIO 2 (31 You moat gel Mis II... •YP41 25 PLAYSID int.R0014.1b0810 MariscoOdecemP1199137 KEFRENS 14EGAMIX II Vary good danceP14141 HARDLINE 'MUSIC 7 wood). syrith-stylePM, SO DESKTOP HARPSICEMO RECITAL CPM1 52 PARADISE; NO BRAIN NO PAIN COM sePIA1 53 BIZE KILL DA BABE 8 track!, o r r e v ePIA154 PULSE Yee Wears] rave mope mann •PAH 55 VINE GRAVE 5 woe good rave track.111 87e1 HEATBEAT UPDATE 9 gred songsPIA1 50 DECIBEL OVERLOAD 5r&amen1 tunes*. IPell 60 FUSION MATRIX 5 rave type tracks,- VP18161 CYBERNETIX 19 songs peeked I M k,P111 62 MORE MED TUNES Fab knes by AM*crett g0 OCTASTUFF Some good 8 track tunes, • vPIA 1E4 OCTAROCK 3D Nam 8 track & 3d grKAI M g NUTCRACKER SUITE Super leodllonl.PlIA1671 JESUS ON ES CRP, woe moon demeSLIDESHOWSP5002 ADVANCE HAM Ronny shirring .• YP5000 ASTRONOMY SLIDE yen repressive I•YP8313 BORN TO BE FREE sold animals +YP5033 GERMAN RAY TRACE Superb See themP9015 KELL Y SS Scene quairly IUM pickerel •YP5056 NEWTEK DYNAMIC HAM 840a512 4096P5062 NW DYNAMIC HAM Nell Willarna &teasP5067 RICK PARKS ART Deere hree post • YP5072 SUPER HAM CARS This is a most &loge,P5086 SONIC 5 SupArt DR A M 4 0 9 9 1 c o o t s d e l .

P5090 FRACTALGEN Incredible /rectore elo • VP5093 VANISH 30 Aweetele 303 ray 'M ed •VP5094 INVISIBLE AV M 0 II V.A. Bernxigs AndP5131 ANALOGUE SLIDE Ray eerie sena pre •PSI 02 ACCESS DESIGN RAy tracad space act •PS1 03 DYNAMIC HIRES 2. • f3•1 1 2 0 1 E ,PSI 97 ALCATRAZ MUSEUM 1811550 wallyP51I1 IMAGINE SLIDE %me green hood drawnMUSIC UTILSP1001 ALGORYTHMS Croat* wood midi tunesPT002 ART OF MED Enclose' I. YPT035 CASIO CZ EDITOR 250 SaldeePT009 KI WV SAMPLES Fabubus urnplee •P I-011 KARA; di mgtr tot pate chastpaar

PT012 KARR K4 raltior as atom,PT013 M ED 3 2 EsCallant 111JWC Sag. • YPT014 MED MUSIC DISK P. it says i• YP1'015 MIDI DISK Varout rnd Mull •PIO20 STQI - ST•10 Samples-Rog isr M a kPIC121 SOUNDTRACKER 2.8 Excellent ohPT022 SOUNDTRACKER COMPAATONpi0255'7,13 S T - 90 - 9 3 S AM PL ES Stud° wally*

P7029 YAMAHA 0X7 VOICE FILER tar DX7PT030 YMIAIIA DX? VOICE SORTER fee thePT031,13 ST87 • 60 3 deka boA oYP IOUS ST-97 & 98 MOM bampite I+YP1037 PROTRACKER 3 I THE LATESTPT038 YAMAHA DX100 Deal Z, DX27,DXI I &FIEND OCTAMED V ia chamois' MEDPT041 NOISEPLAYER 4 0 Multeasking made*PT042 START 'FE SAMPLES Supoieb I Get ThePT1343S HOUSE SAMPLES 3 does NH ot homePIP% AUDIO MAGIC) Super deckers disk croPTE47 AUDIO 1480114 Moos SLperb dupe

AMOS PDAPD036 AMOS UPATER LATEST VERSONAPD, I S BALLOONACY Bomb the noldegs v

A n n :, S HA PE S Ex ce ll en t Sots pone I•Y

APD2S7 CASSETTE LABELLER • MIXEDAPD271 WIZARDS DOMAIN graphicalAPD329 FRUIT MACHINE Good ie theAPD34, N OT EB OO K & SHOPPING LIS Eme

APD363 FAMILY HISTORY DATABASE Latml4PD373 COMPILER 1.36 UPDATE, LATESTAP0382 AMOS HANGMAN Good veneer, o t I N IAPD385 CHASERRATTLESNAKE A RAZAPD428 NAUTILUS Collect pots in a staAPO445 WEEDIG KO' ail Ow weals gamer, • VAPD451 NOODYS PLAYTIME EduratonalAPD458 TCP OF THE LEAGUE 80061911APD466 AMOS PRO UPDATER VI I Jug a

NEW!P11283 CYCLING MILEAGE RECORDER Uwe*P112134 DART MACHINE Dan soom recede. •P IM A WORKBENCH 3 BACKGROUNDS. 1P0232 ASI 46 Amiga 0, Ceti/Checkers OwnP0233 ASI 47 Elevation. Furmyre,CrevaAreneP0 2 3 4 AS' 48 Point To pO rrlPsyclio san t, MOP0235 ASI 49 Deathlannger III Span, Sie 1.2P0236 ASI SO Euphonco,Roach IMIN,BeldenP0237 ASI 51 Lamers Fighting WarriorP0238 ASI 52 Rodusicle. troulloman. WI •P0239 ASI 53 Venus Ireaders.Maeleerond M rP0240 ASI 54 Serve,Serone II A Cat Ware • vP0241 KASTL E KUPADUAT Coil.' Out orP0242 1AR I P S Groat partiorm adveetureP0243 NIRVANA Cute imeory type PattersP0244 NUMERIX Very Moe puzzle type germp0246 CLLTRIS 3 PACATAC 2 r odP6247 PICTURE TILES Nee picture modeP624SINILLY IN CASTLE OF DREAMS FMP0249. LEEDINGS 5 level demo sharewareP0250 FRUIT SALAD Very 0100 pladorrn gamP025, A SI 55 Ca -i nn , Feeder & ASbasta:W • •

50252 651 59 Storrneage, Extreme VolereeP01856 ANDROMEDA MIRROR Fab MuseFI1189 BRAINSTORM MUSICLAND NeePM1701 LUNATICS INFINITE DREAMS GommP1.4173 CDTV MUSIC Sugar graptare A smellPAI 21 BOAT ANSI Colourful aninlast or 1PAl221 THUNDERBIRDS ARM Noe aP AIN ANSI COMP 10 51005 animaatnaP51121 SEALIFE PICS 5.pe10 unerseaPSI14 (3RAFIX VOL I NOR hand dram

O R D E R I N G M A D E E A S YBY POST: send your Name. Address & Order details with a Cheque / PO I IMO to any of the companies listedBY PHONE: Call us with your card number and details for a 1 si class service. All major cards acceptedPD PRICES. 1 • 5 disks E2.00 per disk • 6 - 25 disks E.1.25 per disk • 26 or more disk are still only 99p per disk IPOST & PACKING: UK • 50p • UK 'Recorded Delivery' fl 00 • Europe +25p per disk • Rest of World -1-50p per diskREMEMBER: We stock Fish I-810, Tbog 144, Amos. Scope, Snag, Amicus, Amigos & lots more superb PD

PIE asi S t u 'SU ri l ,k, t h e Nth . , .bould u tak on tto %mom 1.2 1.9

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Page 133: CUAmiga_039_May_1993.pdf

NIGHTSKY

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garnes, all 5001• 603 compatible. must tor the kids! only 34.95!oche made to your request! Weise we oh on Amiga 120011SM1S G A M E S i towe . coliection, all the best CO games are here. lierally hundreds or Ii e . ! 1.54 5 2 1 5 1 1 - 3 0 . 29 95 1 4 0 . 38.95 M oir ok 500. 600.

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UMBERS OF THE PROFESSMONAL STANDARDS OF DTSTRASUDON

Most CLR titlesok o n Al 2001 The Central Licenseware Register

Commercial Quality pro•roms at a PD priceMost CLR titlesok o n Al 2001

, CLE01 TOTAL CONCEPTS DINOSAURS Hans yourchildren ever wanted lo know about the ancient * oldot the dreteour t i so. then this e for you • anInteract'.. encyclopiesa covering eirassic. Ir.assc &creetaceous primes complete with pictures and

v a t we:emotion This orogen, is plus compatible andcomes on 2 Disks. E4.50

CL 602 TOTAL CONCEPTS GEOLOGY TIM leis is thesecond in the semien of crudity pregame by Chris NI.Lang &I& GoidDist• Hyperbook system. 0 will gladeyou and your Cnildreo On an interactive guided tOurthrough the ncredibla world of noicarioa, rocks aridminerals the program a very simple to use !Gootogy is on 2 D r s . E4.50 •

CLE03 TOTAL CONCEPTS SOLAR SYSTEM Nowour most popular tilleI This one noe s you to learnall o u t the solar system. with information on all ofthe panels a systems yeah pictures supphed by NeseMs is a superb educational package 10, children &adults This Moe is so big I t Supplied on Three disksand is pieced at only Ealga. •

CLED5 A•CNORD So you were become Otte neat EnoCalpten thee the it lust what you need I This programmil teach you nearly entry single ga tor chordincluding lingering lechreques, d wit men pray thechomts using Me amigos built in soUnd chip A !nue.,for even angle gutter gayer beginner and expee,alike Price 6-3 .5 0 •CLE08 NIGHT S K Y A superb nirogiclien to truiconsitellabone• t h i s p e o gr a m l e a ti e ue a over 15Ci•

stars, a nd the sun moon stars & planeO can to -displayed as ereen front any part or The Earth! Larg*scooting screen, mouse o• keyboard controlled, dic-er, any depraved object tor information Thug Peen,

title Conroe o n • dish & i s priced a t 3 .5 0,,CLED9 WORDS & LADDE RS An evelient spollmgprogram tor I or 2 players each player herr a teeseconds to epee a word correctly, the player whoreaches the top or the ladder a the winner. ThePrOgrarn ha t 10.003 words so some wOrdt, C a n C oquite long. however you Can soled the level! N il alsoprovide ported outout lo a connected onMer. 3 50,CLEW BASICALLY AMIGA This is a 3 die sat tor thenem user, M e i te n ew e g ui de t hr cogh the use of

Amigados Covering Hardenee. SOfterant, Graphics.Sound. the Workbench. Viruses and ITIOCII muchenoreyou will mon wonder how you did without theusalui LOW p a ! For young and old users alloy3 disk eat paced at 4.99!

CLR TITLES ALSO AVAILABLE:LOUR NO PAD Cotourino book for young children. I dish 3.50 •ESHWATER FISHING leam ail about toning! 2 disks 4 5D •iE0 TITLER Create smooth sooting video MOS, 1 d i s k 3 5 0 1 •

INDEXER Great database tor the Fred Fish libreryl I deli 350. •RAPH Good program tor producing Bra & P e chwts teci 3.50 •

MENU MAKER Usehm tor Me creation of menus. I disk 3 5 0 . AM I. Su pe r maths calculetor preview I disk 3.50!

LO A swipe to use de le te . SySIIPIII I ask 350 •FINDER crotaieted & anagram Seiner & diotiOnery! 2 disks 45 0 & RAriE2 Music medusa linker. create your own limes! 2 disks 4.504

R AccouNrs Generale account statements. income etc! 350. •C V i 3 Very useful spreadsheet program, 1 d i s k 3 5 0 •

AL WINDOWS Notebook address book diary owl 'die . 3.513. •'OS A powerhel N W 10 use database many leaturee 1 Chthi. 3.50. •DC14 CONTROLLER Keep track of your stocks 1 1 dent 3.50. •

el VI easel powerful calendar tor Ansigia, I 22% yr charyl I disk 3.$0.•IS A m a de . romp atroat marry tenets! very addictive I disk 3.50 •

bARK THINGS Anomer wrolly run & rump pladcrim garnet I disk 3 SO *ANIASE II The le a Sideways Wroling shoot em up. 1 gait 3.50 •A SYSTEM Multilane shoot up, blast end ol tweet monetersr I dies 2.50*. .!4UCKIN ON A truck driving & management simonise°. 2 Make 4.50

ITERATION Fest acton shoot en up game I Not do12 of 3 II)N TILES Superb women and very addichve I t disk 3.50 •

TO D DUEL A great 3d car mono chasing ehooling game I Oak 3.50.JTURE SHOCK Guide the ball through the Maze! 1 disk 3.50 •

GUNS BLAZING 2 player car game overhead new I disk 3.50 •DOZER el013 Cksar elireen of coloured troche! I disk 3 5 0 .•DOX Another good puzzle game! d i s k 3.50 •

SMARTIEHEAD M aker, garne tor 8 yams & creer t dick 3.50 •OCGE THE ESCAPE Good pa r e solving plattomer I disk 3 50•WM DAY OF RECKONING Esellent graphic edverrturell dish 350*

ELLAR ESCAPE Super vertical screlling shoot err upt 3 disks 499 •OWER POWER Grow flowery before the bugS eat them, I d i e t t 3 5 0 . IN THE MARTIAN A mace type gene collect keys ecl 1 Walt 3.50••

Y MONEY A superb Mat maohine eimulatcri Nor me 2 or 3) 3.50. •

II8CDET6111.1kIttOPIIILSIAMIXYZ

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11.1 CLE I I LETS LEARN V• I For children cir about 5 to ,

years of age. r t i ec Port progresses through nrs wowot cifficuity. when a level is salisfactoly completedthen a pc-toe at a larnward es displayed & a new

, a n i m a l M odem.' tr y Sums Tunes. Codes.1 a x e n ta e * . 001adeites A Squares! The program also, -las a pont Dolan! 1 ow 3.50 •

CLE12 ALPHABET TE ACH A N oe educallonalproerarn tor rho young_ a very smote It, undarsiendspelling program which shows the child a picture &asks tor the completion ot the app.:doge voOrid Theprogram also tea buil in speech and wet run a seriesol pictures at the same lens speaking the name cf tineoOlect cespeayed Cornea ant disk and et picot 3 5C •

L 1 3 HOME BREW This a a superb program torcreation al home made o n . I I covers all lee

leementation. bottling A worral or the wineA election of recipes tor marry cwYerere ones can behound on the ask the r e a an option tor pining P erecipes out 10 a connected printer! The programcorn. on I chsk and is priced at 3.50 •

CLE 14 TOTA L CONCE P TS E COLOGY Tota lCOnCeper E0Oriegy mil give you and your Oblige. an

I enthralling overview of the M CI woolen! -W o w- r

our trees This Wernerva way o f learring ;that.-Ecougy enables you to cap ( N oa h pegel et te nclick onto word, to gel more reernarion and containssuperb graphics Supolted On 3 disk, priced 4 99 •

CLE15 FAST FRET By Keith Klantorthy. Me programis a guitar wok . tutor, the very thing tor the buildinglead guitanstl We play die wales through the Amiga*takind chp sedn filushment or speed to every level ofshil required! There a nt many aspectsn in marryscales no you too can become the nest mak *Dena!Supplied on one disk priced 3.50. r

OLEIC KINGS & QUEENS A 1-11PIPP, leeton on all Clthe Kings & a m e ns or England since recordedhistory, A l lo ws you to read A esamne the royal twilit,

tree & is compete wth many Wanks!End o u t nave m e t tined a nd died e od othercontributions they made to soosely & thee country-.Supplied cc 2 disks priced 4 Sal •

01. E 17 T HINGAM AJIG T h e Pro t/tam 4 an OlaCtriNto,XIS* WW1 early Or hard levels! There are 24 pictureson the dek and you hens to place the paces in thecorrect plaza on the screen! There a also a helptwig/ on the Oak a very good educahccal programIrem Len T o o .,Comes on 1 disk and .s priced 3.03 •

t 1-45.Sit C LIP 'II I(Okay on Al200 A4 0 0 0 )TIN clean in siur retains. a nry Aura amen.holgy Nsmapi, awry greater reope es twee henfar ee, le Domini or D t ftp o r k o r e s . m o r e a l e e a a m en

S. • saelneoe olieeley yaw ho hew re. ram/ *Cow,ei renting A. amisel re it., per IPA:,AR101 WEDDINGS Superb 'ne in& clipan• 2 thsks!..45101 Ht/USES 2 disks elcierm rit. m a r t i n . d o ',

A ROO RELIGHtUS 3 disks NB rinek? dioorr•41511)1 WW1 AIRCRAFT I disk a .-111 maul p l a t o n i i ! .AR 1115 M EN I cliciks Wh i r =OH p o r k ! .AR to6 WrlAtEN 2 disks rue of v o n . dice!.AR K I D S 2 disks torcatalntl kids apart!.

BU51NESS Disk rue of ofert dim s !,R I D S O E F I C E An o t h e r leITRy I , p e &T A! .

ST I IDENIN Loh • ro d ro t 1 ,p r p t . ! .A K I I I S A L E T I M L % M y a w f u l l ow s . M C! .A P i l l XM AS 3 disks of '1/4 mai misle d p as!.ART LI PUNCH 3 disks of cartoon ptcs! •ARI D! ANIM AL S Lombok,. pooh!, 11111p/esti.▪ PT IS CAT S O M, 12 pies huO.uptoART'S 11I1_14041.111.5 III super iltheueses:•ART I? 5t110011, leisks of whoa pictures!.A RI ill BABIES Clean on shall, iherow••Aerie SNERT 2 dirk. rail a agmri eirtunni•A15120 ilLYMFIC Aosehre igen hp. Matt+ARI21 MEINUAL leeks toll al nbed1.1 dearth1,151115EriLIFIE Ivictur. free the oreen!••1,RT2.3 DECORATIVE MONTHS Pir for every month'.015121 WACKY Sonny comic Inpe rtipareoAR125 p i . L o r t i d o

15126 IIANNEIRS 2 e ke * roll o f honorre •

AG1200Ves.

wriorgsoca curdsmore endeari,then vierlailore! A asae demo thy

Wa ite

1111.;.,t CD ROM COMPACT DISCS!

perh r u n t s fi ir sour I I I IS or A3T11 add diO1 dr it r!

1)111 I f ta lus en I- r e d F i s h I -W I • l a t od r e dn ;a d ro i t

irk, A mulch much most!

to DEM O DISk s r MIR estgatro Ivo d e m o ,pies alanset., clisserE & IWSI moduh,

S ! It0 ,9 5PII 2 •1 bk co e L sid , I ryd 1.1,11561-70AL S h i t S t o w

I-2210. 1 lit 3112111erdlilts, much newt! 19.95

ART17 ART M it F L O W E R S Florid an!.ARTM S LAllitaLIE S !Ow ploures!•ARTM FOOD 1 disks ea a food-hutch.. theme!.ARTA/ COLOURING BOOK Celour it, Dealer!,ART11 BORDERS 2 die , mire toed Puri n T r .ART32 M M CLIP 2 BM* kieh reale, oszcnr.I•ART43 HORISBACk Nin ionic dour !.ARTM TEDDY BEARS Teaks of Inlay bears!.ARTM VANEIN FARE 2 disks Whim clipare•ART14 HALLOWEEN CLIPS RT Yikord dipert1+ANT :r s t i o w r i m r Doming, kimaing rte .ART le VIA.GIES *worker rherrtI-ART39 STORM. I I ..yr • Owle t pk•tureat•ARTA, W ai ts My th ic al leaps

ARTA DOG mmomcurs Super 300.4 pin!.SATO CAT wool:WITS GM& eadretART AI w o o m a i r t s Afrirp o ap lo mb !.ARTAA AmEalwAN wouiautts anirn•an:, ,ART45 AR I IL WOODCUTS Norther% enereolt!•ARTas FARM WOODCUTS Enron eninsak•.A15141 MINED ANIMAL WOOIXTTS NO, pant.W e l l BIRDS WOOIWITS INS meter, Ned pie !,

• A R T . MORE ANIMALS More earth pictures!.ARTS0 ANIMAL LINEART Vaned witc h. p k s !*Arum BOTANICAL ART Very deleted Awe sire.ARTS! FAMILY' RENTS dis k . nt ermeidir

I ARTS., G OL E H IA NK TI 2 Emma,f cAdrialon dkkkl•

40(1 sP ACE A TILANSPlak I On a spike &WNW:.40(155 5 0 f ISCENE1 25 rival we ne rtt PachtrItsi.ART56 SPORTSI M on ern on a sports theme?..ARTS? RAIN I eat ea na.TI ty pA R T. TRAVEL 2 dia , un sr rood throw!.AXI5 9 AL P HAI L I Bo rd e r, & Waikato , clipt!• 1 2 )A M U , ACCENT S & C O W S burst stars & mo p !.

(-Leta WORK 5 PLAY Thole ere three educationalgames orr, 1 l . S d i sk , C LI CK CLOCK IT a clock pue ri le,'

to help chicken learn the time, FUNIM E TABLES isa program tor learning the multiplication table, andfinely LETS 0 0 SHOPPING mech. children Simpleniuthoication & divesionr Very colourful and a tta c h.••.ica0onal diem cdfnes on 1 deli priced 3.50. •

E•9 PLAY IT SAFE The program teaches safely in• hom e or outdoors! Help Teddy make your home-.Yin as It he. WWI Invaded ty miechrevOus Meshes

There are 5 derogate en each troaboo & 9 locatioralWhen you make something sate you are rewardedwith pan of the picture ot the Neste! Very good foraids of 3 • 10 years! Conies or I dolt wood 3.50 •

CLE20 BID TOP ELM Four good programs on thisdie. there e a speech option which may be wows onor oft! WORD BALANCE is a childs reading ad, InMATCHPLAY y ou must match parrs O f OROSBALLOON BURST 4 a word redogroon program &SEAL A GRAMS is a spelling program! This programc .c .s on I disk 4 e p r u d 3 50 •

CLE21 JIONIANIA by Len Tucker. There are twoprograms or, t h i s d i s k. J g rn a ni a is a gum so lv ing

program and will keep you & the Nos ermined torage! There is aiso a jigsaw construction net lo aloeyou ro create your own loot Thera are several easel.prorated CC the disk and there are croldrens and adult000pest covere's on I dud. pleed 3 50 *

CLGI S SKAN 29 This is a hen Preform game '0 whichyou must grade Sal through 220 screens and detestPie log drOlde al the end or each level, the guise oil

c. run faster d you are rocky enough to have an Amiga12031 The game should kaeo you occupeo ICf a longtime, Comes on t disk primal 350 •

CIG 20 JUNGLE BUNGLE rey Len tucker This gamela essenbellyt an Om driven adventure written maireryfor the younger person in mind but anyone can pay!You mmel catch the raindrops but ( "awe,. GI thebanana taming mookeye' Very addictive War,coouriut graphics. Cones on I disk 3.50 •

C1UD3 TYPING r o o R A program here &Ohs 10t CIyou buddieg Deice dodos. learning lo type can be areal pain, lessons oast a lortune, but not Wheel youhave an anode I This P OW.. wtil Nee you BHP bYstep through a full typing course. shooing where toPlace your lingers and tots mop. Before tong you'l beable to hoe as rani as I . n IP rniadIS tI •

II a ;RA SI ? m o searn a good prentriiin. le I I

.1..edecatiormal progrolnLome tA Ii a wl wa d II iti tinyamities? I t ill really, weal.

‘osei 100 kNouki brring mummy!!!

\ALLY PDCU0.4. P O BOX 15. PETERLEEC O D U R H A M S R 8 1 N ZT E L : 0 9 1 5 8 7 1 1 9 5F A X : 0 9 1 5 8 7 1 1 9 5

BUTTERCHIPSCU041, CLIFFE HOUSE. PRIMROSESTREET , KEIGHLEY B D 2 1TEL: 0 5 3 5 6 6 7 4 6 9FAX: 0 5 3 5 6 6 7 4 6 9

NBSCU0 4 , 1CHAIN LANE NEWPORTI.W P 0 3 0 5Q ATEL: 0 9 8 3 5 2 9 5 9 4F A X - 0 9 8 3 8 2 1 5 9 9

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CYNOST1C AGA SLIDEslicleshowThis is for all you Al 200/A4000owners who want to see what'spossible with the new AGA 256colour graphics. Cynostic have putthe disk together using a selectionof fractal landscapes (realisticones at that!) and ray-tracedimages. If your dabblings with 256colours have gone no further thangraduated fills in OPaird, you'd bet-ter get a copy of this, the best AGAshowcase around at the moment

. 4

.11111.11w. --

SHOW

Available from: Cynost ic PD, 85 Wyken CroftRoad, Coventry, CV2 3AD. Tel: 0203 613817.Disk no. P0008. Price: E.2.00 (including P+13).Compat ibility : Only works with Al200 andA4000.

CRAZYgameIt's prettyrare that youget a reallyimpressivePD game.Even thebest onesare usuallyre-hashes ofancient coin-Ups. Crazy Sue was a bit different from the rest,because it actually looked and felt like a commercialplatform game - for the first 10 seconds at least.

Unfortunately, the sequel is a bit disappointing.It's been programmed very neatly for a PD offering,and the graphics are pleasant enough, but thegameplay seems to have been forgotten. Don'texpect any weird and wonderful enemies to shootor squash - all you've got to do is work your waythrough some tedious levels of platforms, makingpixel-perfect jumps across gaps and spikes. Thisranks alongside early Vic 20 releases.Available f rom: Wack PD, New ExchangeBuildings, Queen's Square, Middlesbrough,Cleveland, TS2 'IAA. Tel: 0642 246584.Disk no. G071. Price: £1.90 (inc lud-ing 1413) .134

PUBLIC DOMAIN

Demos, animations, games, music...it's all here in the Public Domain, and it's allvirtually free! Tony Horgan takes a peek at the thin end of the wedge.

SUE 2 LAST REFUGEgameWhat do you reckon this is then? An RPG? Anadventure game? A Gaunt let clone? Try SpaceInvaders. Swap the aliens for soldiers, replacethe space backdrop with a castle, ditch your shipfor a man with a gun, and you've got LastRefuge. It would be OK if the controls weren't sounresponsive, and there was a bit more going on,but as it is there's little to keep you interested.Try it only it it's the last game on earth and you'vegot nothing better to do

- "U 1 1:1 1 : Lit lir n er a ll t r it t

NIIM INN a m m ,t k l k a i rA VUM WE nm M P4.1111111F- r

"IP.' • MA' 'IN'

& I O

1.41?' A g A M M E M M E W , a M M I N A M B A C I Z-

D U R U M . . , % W

U M M E M M OM M ba l im m oS E M M I IM A M M S E M .P 44

mksommommanomsammismommamorrIM M • M M E M M E M

= I M O

1111101111• 1111.1.111010 = W O M E N ' I M O - -M N = M I N . JIMMIE e i l a o m ,

Available from: Roberta Smith DTP. 190 FallodenWay, Hampstead Garden Suburb, London,

NW11 WE_ Tel: 081 455 1626.Disk no. EIM

SCA162, Price: 0. 40 (including 134 - 13) .

ETHAL EXITI. You can't beat a good tunnel effect - one that pullsyou into the screen and takes you on a trip throughtime and space. Tip: blag the biggest TV you canfind, turn off the lights, crank up the stereo with

some mad techno, and boot up a happening demo- preferably one with a good tunnel effect on it.

So. you guessed it, Lethal Exit features a tunneleffect and a pretty good one it is too. The troubleis, it's only on screen for about 30 seconds. It's fol-lowed by a spinning floor logo and a light-sourcedpolygon, which gives way to a stream of vector-bobs th at spiral Out of the screen. It's rounded offby a full-screen Glenz and a bit of fantasy artwork.The soundtrack starts off well, but it fades into therealms of supermarket music towards the end. Nota stormer, but it has its moments.Available from: Cynost ic PD, 85 Wyken Croft

Road, Coventry, CV2 3AD. Tel: 0203 10 / 2 / 0613817. Disk No. D0041. Price: £2.00 •(inc luding 134 - 13) .

1

NIGNISREED 12music compilationThis is a strange collection of tunes, all from thesame musician. Some are pretty morbid, withunintelligible voices and scratchy drones. Othersarelighter,but thesoundquality ispoorthrough-out.'Experi-mental' isa politeway of describing them - complete rubbishwould be another.Available f rom: Roberta Smith DTP, 190Falloden Way, Hampstead Garden Suburb,London, NW11 6JF. Tel: 081 455

1626. Disk no. SM229. Price: E1.40 Z t l f 3(inc luding 1412).

Page 135: CUAmiga_039_May_1993.pdf

IlleenRiNs-roArra-w

PUBLIC DOMAIN

PLANEdemoHere's one of those mellow demosthat doesn't try to blow your mind.Instead, it's happy just making youthink lHmmrn, that's quite nice'. It'steen coded by Funky Buddhas, and

appropriately enough. the soundtrackis laid back jazz/funk, with some excel-lent rhythm guitar and slapped basssamples, veering towards early Level412 at times.

Some of the visual effects areimpressive, although the tunnel isspoilt by the text that appears over thetop. It's certainly well worth a go if youlike this kind of music.Available f rom: Cynost ic PD, 85 Wyken Crof t Road, Coventry, CV2 3AD. Tel: 0203613817. Disk no. D0050. Price: E2.00 (inc luding 13+ 19) .

suzi l l ydS 15 1L AN D

There's a lot of this sort of music on t hePD cir-cuit. You wouldn't expect to hear it anywhere else,and to be honest, I wouldn't really want to. Whatsounds fine as a backing to a demo or a disk mag,can often sound rather twee on its own. This is aneatly compiled demo from Brainstorm thatmajors on the music, offering a choice of fivetunes. Technically they're all excellent, with somepristine piano and guitar samples. Musically,they're best described as typical demo tunes Onefor the traditionalist.Available f rom: Cynos t ic PD. 85

Wyken Crof t Road, Coventry , CV2 3AD. Tel: 0203 613817. Disk no. S0039. Price: crkE2.00 (Inc luding P+P).

POP QUIZgameIt's OK,this is aMikeRead-freezone, Thishasn'treally gotanything todo with theTV gameshow, orthe old tie-in game from Elite. I ts along the lines of a pubquiz machine, but the main difference is that youget the same questions in the same order everytime you play_

You start with no points, and get 10 for everycorrect answer. Each time you get a questionwrong, you lose 10. The game's over once youlose all your points. It's fun for two or threegames, but after that you've got to go through allthose questions again, just to get to where youwere before. The questions are a bit easier thanOn most coin-op quizzes, so it's more a matter ofskill than the lottery that it usually turns out tobe. Even so, the linear format lets it down, soyou probably won't want to play it more than afew times.Available from: 17 Bit, 1st Floor Offices, 213Market Street, Wakefield, West Yorks, WF11DH. Tel: 0924 366982. Disk no. 2426.Price. El .75 (including P+P).

oDEMONDOWNLOADdemoNormally atwo-diskerwould classas amegademo.but this onefrom theSilentsdoesn't quitewarrant thattag. despitesome impres-sive stuff. Itstarts with anexquisitelydetailed hi-reslogo. Staying in hi-res. it puts up a picture of a com-puter running Global Trash, one of the Silents' betterdemos of last year. Next up is a spooky mugshot of anasty goblin type-thing, which snaps into a close-up,before a brief session of morphing dots and sinuswaves starts to mellow things out Just when it wasgetting good, it ends with a gory little animation. Thisis a bit short. but still quite entertaining.Available from: Wack PD, New ExchangeBuildings, Queen's Square, Middlesbrough,Cleveland, TS1 I AA. Tel: 0642 24 6584.Disk no. D014 1 +2. Price: £2.50(including P+P).

MINDRIOT

Cu AMIGA

demoThis one's from Andromeda, and kicks off with atrendy kind of cinematic countdown intro. As isoften the case, it's the intro that's the best part — it'snot particularly stunning in itself, but it suggeststhat there's something special just around the cor-ner. After this, most of the effects are displayed in aquarter-screen window, with a scrolltext beneath.Some are nice enough, like the vector cuboid witha mirrored surface, but others are just plain boring,like the 'six realtime calculated circles' that thecoders seem so proud of.Available from: 17 Bit. 1st Floor Offices, 218Market Street, Wakefield, W. Yorks,

VVF1 113H. 0 9 2 4 366982. Disk no. C D2438. Price: 0 . 75 (inc luding P&P).

SNOW JOKEanimationHere's the best ani-mation to come outfor a couple otmonths. The plot is afamiliar one, withCharley the Cat tryingto get his girl, ham-pered in his quest bya foul-playing rival. Needless to say, after plentyof snow-related slapstick (skiing into trees,falling through thin ice, etc,), Charley hits it offwith his love.

Don't bother if you've only got one drive,unless you enjoy continually swapping disks for10 minutes, On the other hand, if you've got anextra drive, and fancy a bit of a giggle. SnowJoke should bring a smile to your face.Animation fans should get their copy as soon asthey can.Available from: Cynostic PD. 85 Wyken CroftRoad, Coventry, CV2 3A0. Tel: 0203 613817.Disk no. A0025 a+13. Price: E3.00 (including

13+13). Compatibility: Requires at croDi

least 2Mb to run,

1 3 3

Page 136: CUAmiga_039_May_1993.pdf

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DIRECTUTILITIES

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£12.00POO 410 IMPERS01/90 11 101418114 LICINOMMEVERMIN NOW MaLARD AS PD B E M SAM AR▪ P IPOWER IM P L O DE S .° EEC COMPRISMEGELEINPCME I l l M E W DMVE EWAPOE 413 PICOSMONAL ISCOPT• 1_0 o 1E013E.1N11POKE . 4 S I D Erl 0 0 M N ARGO N OE T M PESTINMOICEEY LIE Iii7l El I SEMI/MAKPERI 114 M I M E O S ' S ° VERVICIVERFEAPAAMEFTIR DOA COPIER ISM S LD NOUN I NA ECE1D DOESPEW 419 DAMAMLISIS I i - REST VIRUS MEIER PiPOLE M I a m m o ASCE, FULL M O ANER IHEClIANNIE MUSIC MOORIOU 4111 I NUN I O N° CONSTENCTION C R EATE CUSTOM BOOT LOIDI10 P o w LiNciPin 402 MEO S UMATERPOLE 427 EINNTEJE DOWERS - SEAR ICIO. EEP U M W& PAPIER I M A N , El MIS 11/1M O N I N O EAMES NILE CO NSIT I MEI EMIRSEASCIE ON Hal l OEMS PE

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PUBLIC DOMAI

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BLUL ROSE FONTS •VIDEO FONTSWith all the enthusiasm and excitement that scal-able fonts have caused in design circles recently,it's easy to forget how useful and attractiveunscalable screen fonts can be, especially forvideo work,

Blue Rose Fonts is as good a reminder asyou're likely to get — it brings together 51 suchtoms, and it's a long time since I've seen so manyoriginal examples in one go.

Each font is drawn in full colour and occupiesa single low-resolution screen, the idea being thatyou can cut and paste the letters individually asyou need them. One use that you might like toconsider. and that is certainly a good way ofshowing oft these marvellous fonts, is video gen-look work where high-quality fonts such as theseare invaluable and worth quite a bit more moneythan the measly £1.50 per disk that the author ischarging for them!

It you have even the faintest interest in art.graphics or video work you simply must buy thisdisk. Even if you don't make any use of the fonts,some of the art is inspiring'Available From: Blue Rose PD. 33 GlenmoreWalk, Hilden, Lisburn, N.Ireland, 8127 4IRY_Disk ID: BRFonts_ Price: E1.50 (Including P&P)Cheques payable to Eddie Barry.Compatibility: All Amigas. Memory:512K_

FINALDISK PAAG

FRONTIER

'Space — the final frontier.' So began the world'smost popular and enduring science fiction series.Since then, Star Trek has appeared in dozens oflanguages and has gained millions of loyal fansthroughout the world. It has generated thousandsof pounds in memorabilia, and new generationsare growing to admire Kirk and Spock, thanks tothe Beeb's fondness for repeats. Books, videosand plastic models of the characters have allbecome popular gifts for the Trekkies among us. -

One group of dedicated fans have put togetherFinal Frontier, the Amiga's only Star Trek diskmag. Issue four has just been released and with asupporting cast of Amiga personalities such asTobias Richter and Bjorn Lynne. it's looking betterthan ever.

It comes on four disks, each of which bootsindependently. Each disk contains a mixture ofarticles, discussions, fiction stories, news. digitisedphotographs and music.

Its written by some of the IIK's most knowl-edgeable Star Trek tans, and even has

ISSUE 4

Mat Broomfield opens up another box of tricks as he takes a peek at the latestand greatest PD utilities to come his way this month.

contributions from the shows production crew.Needless to say, the magazine is a veritable trea-sure trove of interesting Trek trivia_

A lot of its content is absolutely unique. such asthe unused Next Generation script for an episodein which Beverly Crusher's husband comes backfrom the gravel

The mag also contains a few Tobias Richteroriginals — superb ray traced screens depictingvarious fictitious scenes from the show.

Lively reader debates, an adverts section andspecial readers' offers complete this superb disk-based fanzine. Anyone with more than a passinginterest in the goings-on on board the SlarshipEnterprise should get themselves a copy of this

[Yes Mat, but what has this to do with PD -Dan]Available from: Infinite Frontiers, 14 RousedenGrove. Great Barr, Birmingham, 843 5HN. Tel: 021358 1213, Disk ID: Issue 4. Price: £5.00 for all fourdisks (including P&P). Cheques payable toSimon Plumbe. Compatibility; AllAmigas. Memory: 1 Mb. art ))

1 3 7

Page 138: CUAmiga_039_May_1993.pdf

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CP111111 Thacftall 1 3 7 . 9 9lororoo-cormoss-mouso 147. 09(Rechargeable top selling innovation.)001108l Pen mouse . 1 3 9 . 9 9High Quanta amm mouse mats 1 3 . 9 9Auto Mouse/Jousncli Switch 1 1 5 . 9 9Don't damage your Amiga s ports1This devicesaves 'wear and tear makes switc hover FAST, anddoes NOT require power unlike many others.

Powerful image processing tools forthe office or the home environment.

P O W E R - W e n I I i I i I . 100.400 dor • 64-Grayscales Thruport to printer • FREE Editing softwarePour S HAW 113.0..fx; 2 1 0 9 . 9 9Includes MEE upg laded edit,ng software.POMP Scanner Color 1 2 3 4 . 9 9GOLDEN IMAGE-111130111r SeriesFeatures: 400 dpiMerge it software1111SCHAlliScan PlusAllaScan OCR

• 255- Gr ey s c als • T o i c h u p and

1 1 2 4 . 9 9E 1 4 9 . 9 9c,==ix 1149.99

technesoung-turgo c m r p 129.99Pro-Midi 2 Interim' 1 2 4 . 9 9This fully featureo professienel quality midi interlace isvery flexible giong semi-patch bay tacitness. It ha$ five[torts in, out, dint end two swechable ouVtruu, line. FREErr, leacti

OUP Digital SoundSt u d io High quality sci,c1sampler for all Amiga Compute.Amiga Music Made Easy-Only from Phoenix!

moultS39.99

C01111101 C e nt r e 134.99

Heavy duty construction,rubber edging,perfect colour match, makes an idealworkstation for the A500/A500+ A 600control centre now available.Plmienim stereo metiers.. hvcpi/ 137.90S,Ipe'Ll sound and excellent dynamics. These two•way siereo Einli speakers are an Amiga standard-Excellent companions on any gaming soiree!Analogue JOyStIck &Motor_ cm £9.99Grauls JOUStiCk r r i m /22.99Oravls game DOD r r i m 114.99ZIOSIICK Pro ..................Fool Pedal M E W 224.99DATA SWITCHES-125 pin 0 typal tail include cable'2 cam..........3 . . . . .4 1011 . 1 1 9 . 9 9

AMIGA CUSTOM CHIPSIticatlert teie . 2 3 4 • 1 1Sicastert 1.3 ese...S27.119 te lle r a isle offe1....234.11.1era Mine nests....121.119 leSSIL.._......,_.1111.11111

AMIGA CUSTOM CHIPSa Nu o m e I a (-en as_121.191 en • (-Ill 5ien...E21.19 am a a (-en oa_121.111reel' I I (-MI Sinn_512.69 1 MCI 1

-ma was twer en NNE

These chips cover practically every popular memoryexpansion or Hard Drive system on the market for theAmiga is GVP, SUPRA, MICROBOTICS. COMMODORE

The popular upgrade hi for1.2 /1.3 owners from CAmerwriont isin sli.k and setting hirer! .83

Don't confuse these quality disks with otherscurrently available_ 3_5" 100% certified errorfree c l i p . All disks include FREE highquality Phoenix labels.

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All drives feature super slim design, enable-disable switch, thru port and come with a I yearreplacement guaranteeiPlisoM0 Re1001ROCMC ROC1110 .......Ten, la ir Lius or re nes now been upgraded to mCininAnt,clicit and Virus checker

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Page 140: CUAmiga_039_May_1993.pdf

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Page 141: CUAmiga_039_May_1993.pdf

READERS SURVEY 1993

R E A " ) l i t S611CIVEY I 993

Every 12 months

we like to askyou, our valued

readers, to pick upyour pens and let us

know your thoughts andopinions about CU Amiga_ This is your chance totell us what you think of the magazine (go on. wecan take it!). It's been another hectic year ofchange on CU Amiga and we want YOU to tellus what we're doing right and what we're doingwrong.

You might think that questionnaires are awaste of time and that no-one's going to be inter-ested in what you have to say. Well, you couldn'tbe more wrong! Each questionnaire we receive iscarefully scrutinised and each comment has adirect bearing on the future development of themagazine. Last year, we received a staggering5,000 replies to our questionnaire and, as a directresult, we introduced Bookshelf, Club Call, ArtGallery, Amiga Profiles, Buyer's Guides, Step-by-Step tutorials and Readers' Offers amongst manyother new features and columns. We also rejiggedour score boxes, simplified the mag's design, andbought up full-price commercial programs for ourcoverdisks. So you see, we really do listen towhat you have to say. SO SAY IT!

Of course, no questionnaire would be com-plete without some form of financial inducement,so we're also giving away more than E3,000worth of top-rated software in a special prizedraw. The sender of the first survey out of thebag will win E500-worth of software of theirchoice, with the next 25 runners-up receivingE100 worth of top quality utilities and games fortheir Amiga. If you want to vent your spleen,now's your chance.

HOW TO ENTERPlease try and answer every question. you're stuck lor ananswer to any particular question simply miss il out and goon to the next one. Most questions simply require a tick ina box, but some require more extensive answers - pleaseby and complete as much of the questionnaire as possible_You can either tear out this form and send it in. or a photo-copy is lust as acceptable. You can also mite out youranswers on the bad( of a two pound noie or a matchbox ifyou want we're not picky! Once you've tilled everything insend it to: CU AMIGA SURVEY 1993, EMAP IMAGES, PRI-ORY COURT. 30-32 FARRINGDON LANE, LONDON, EC1R3AU. Entries to arrive no later than Juno 1st, 1993lalMough the comp° stays open lor our overseas readersuntil September 1st. 1993, as we appreciate that some ofyou get your copies some time after the mag has gone onsale in the UK).

IMPORTANT: Where appropriate, please lick the relevantboxes to indicate your answer. All information given in thisquestionnaire will be treated in the strictest confidence andno details will be givenisold to any other organisation.

1. About YouNameAddress

AgeSex Male E l Fe ma l e 0

2. What do you do for a liv ing?At schoolFurther EducationUniversity/Poly EFull-time work E lPart-time work E lUnemployed E l

3. What's your annual Income?E2,000 or less L . . C 2 . 0 0 1 - E 6 , 0 0 0 E lE6,001 -El 0,000 E l C 1 0 . 0 0 1 - E 1 5 . 0 0 0 0E15,001-E20,000 E l E 2 0 . 0 0 1 - E 2 5 . 0 0 0E25,001-E30,000 7 E 3 0 . 0 0 1 plus 7

4. What do you use your Amiga for? (Tick morethan one box if necessary)

Regularly Sometimes NeverGames L I E 1 _ :Music E l 0 0Graphics E l 0 E lProgramming E l 0 0DTP E E E lWord Processing 0 L i ] 1 7 ]Education 0 0 0Comms E l E l E lBusiness 0 E l 0Video E E 0Multimedia P I 7 1 7 1

5. What type of Amiga do you own?A500 (512K) 0 A 5 0 0 (1Mb)L3A500 Plus E l A 6 0 0 0A1000 0 A l 2 0 0 0A1500 E l A 2 0 0 0 0A3000 E A 4 0 0 0 E lAmiga CD'TVOther (please specify)

6. In the next 12 months, are you interested inpurchasing any of the following machines:A600 A l 2 0 0A4000 E l A 5 7 O C DR Q M & t y .E J7. Do you own a memory expansion for yourmachine?Yes _ I N o __I

8. Which of the following peripherals do youown?

MonitorDisk DriveHard DiskPrinter

OwnEl0ElEl

Intend to buy this yeart__IEl0El

Action ReplayGenlockSound SamplerModemMIDI InterlaceScannerVideo DigitiserPC EmulatorAccelerator Card24-Bil Graphics CardCD-ROM Dnve

ElElElEl00ElEl

El

9. How much time per week do you spendusing your Amiga?Less than 2 hours L I 2 - 5 hours E l6-10 hours 0 1 1 - 1 5 hours E l16-20 hours E l O v e r 20 hours 0

10. How much have you spent on Amiga hard-ware during the last year? How much do youIntend to spend during the next 12 months?

Last Year This YearLess than E20Between E20-E50 L i E lE51-E100 1 3 E lEl 01 -E200 E l 0E201-E300E301-E400E401-E600 0 E lE601 - E•7 0 0 0 El

E701 -E1000 0 E lMore than E1000 E l t

How much have you spent on games soft-ware last year? How much do you think you'llSpend this year?

Less than E25E25-E50E51 -E100El 00•E1 50El 51 -E200E200-E250E251-E300More than £300

Last Year This YearEl E lEl E lE3ElEl E lEl E l7 E l

12. How much have you spent on non-gamessoftware during the last year? How much doyou think you'll spend this year?Less than E25 I E 2 5 - E 5 0 DE51-E100 LI E 1 0 1-E 1 5 0 El

E151-E200 E l E 2 0 1 - E 2 5 0 0E251-E300 E l M o r e than E3000

13. What other computer magazines do youregularly buy? (Tick more than one if neces-sary)Amiga Action L I A m i g a FormatL_IAmiga Shopper E 1 T h e One E lAmiga Computing 1 3 A m i g a WorldAmiga Power E l A m i g a Force 0

Cu AMIGA

141

Page 142: CUAmiga_039_May_1993.pdf

14. How important is the content of a maga-zine's coverdisk in infl uenc ing you to buy CUAmiga?Not important E lOccasional influence 0Major influence E l

15. On a scale o i l - I D, how much does a coverdisk influence your decision to buy CU Amiga?1 Not at all234 E l5 E l6 E )7

LI9 010 Absolutely important Li]

16. Do you prefer a magazine to come with twodisks at C3_95, or have just one disk at acheaper price?2 disks.13.95

diskdReduced price 7

17. Where did you buy this copy of CU Amiga?Local Newsagent nSubscriptionChain StoreComputer StoreOther (please specify)

18. How many other people will read this copyof CU Amiga?0 _ I 1 E2 E 3 04 5 E

19. If there s one thing you could change aboutCU Amiga to make it a better read, what wouldit be? (Please use a separate sheet of paper ifthere isn't enough space for your answer.)

20. How many copies of CU Amiga have youbought in the last year?1-3 E l 4 - 6 07-9 L I 1 0 - 1 2 0

21. Is CU Amiga your favourite Amiga magazine?Yes E N o

22. If you answered no to question 21, which isyour favourite Amiga mag? (Tick one onlyplease)Amiga Force OAmiga PowerAmiga WorldAmiga ActionAmiga Computing E lThe OneAmiga Format E lAmiga Shopper E l

23, How do you rate the following sections inthis months issue?

GoodContents

142

EADERS SURVEY 1993

Average P o o r

NewsCoverdiSk PagesLead FeatureFirst ImpressionsGame ReviewsBudget ReviewsSmall TipsPlay-To-WinCompetitionsGet SeriousProductivity ReviewsBuyer's Guide: Ext. Drives

El E lBuyer's Guide: Business Software

L i L iArt GalleryAmiga Profiles E lPD ScenePD UtilitiesReaders Offers EBook Shelf0-Paint DIYWorkbench Guide EDIY GuideAMOS GuideCl&ABackchat E lClub Call E lPoinls of View E l

El

24. Have •.,L wot t h e r i g h t b a l an c e b e tw e en our

technical and games coverage?Yes L i N o L i

25. If you answered no to quest ion 24, howshould we change our coverage?More technical coverageMore games coverage

26. Does CU Amiga give you enough informa-t ion to make a buying decis ion?Yes LE N o(If 'No', what could be done to improve our-reviews?)

27. Do you buy Public Domain software?NeverOccasionallyRegularly

28. Which sort of PD are you most In t e r e s t e dIn? (Tick more than one if necessary)DemosMusicSlideshows E lGamesAnimationsUtilitiesVirus Checkers E

29. The Amiga CD console will probably have aprice tag of £199. Would you be interested inbuying such a machine?Definitely L I I P o s s i b l y E lOnly if it's cheaper L I N o E l

30. Which of the following Buyer's Guideswould you like to see appear in the magazineover the next six months? (Number in order ofpreference - '1' indicat ing first choice, '2' yoursecond preference, etc)Hard DrivesMemory ExpansionsWord ProcessorsPrintersGenlocks

ElL iLIElLI

ModemsDigitisersBusiness Software 0Camcorders E lDatabases E l

Accelerator Cards EEmulatorsGamesProgramming Languages 0

Animation packages24-bit graphicsDTPEducation

31. Where do you buy your games?High Street store (Dixons. Smith's, etc) EVirgin L i H M V EOur Price E C o m p u t e r Store 0Mail Order E O t h e r

32. Where do you buy your productivity soft-ware?High Street Store (Dixons, Smith's, etc)Virgin E l C o m p u t e r Store: .Mail Order L I O t h e r

33. How long have you had your Amiga?Less than one year ETwo years EThree years EFour years EOver five years 0

34. Are you planning to buy an Al200?Yes. within the next six monthsYes, within the next 12 months EYes, but I don't know whenNo

35. Would you like to see the free AmigaGuides become a regular part of CU Amiga?YesLili N o E l

37. Which member of the CU Amiga staffshould be given the order of the boot?Dan 'No. Not Me' ShngsbyJon 'Keep on Reading' SloanHeather 'Good Girl' TurleyNick 'Next VeitchTony 'Nope' HorganSteve 'Only One More' JamesGarry -Y e s T h is is the One, Put Your Tick Here' Williams

39. Finally, before you nodplease tell us where you livScotland LLondon = ISW EnglandNW England 0Northern Ireland C 3Australasia

Phew! And that's it.Thanks for taking thetime to fill out this ques-tionnaire.

,1••••

36. If you answered yes to question 35, whatwould you like to see them cover?Graphics 7 A n i m a t i o nVideo E : M u s i cDIY Projects E l B u y e r ' s Guide EBeginner's Guide E A l 2 0 0 EA600 0 P u b l i c Domain L •Programming D O P a i n t E :Other suggestion

ElLi

38. CU Amiga has regular reader panels wherewe discuss various points about the magazine.Apart f rom copious amounts of beer and fags(or orange juice and Mars bars if it 's theyounger reader groups!), the idea is to slag offthe CU team as much as possible (not hard!)and tear the magazine to pieces. Would youlike to attend such a session?Yes E l N o

off completely,e.

Wales L ISE England EMidlandsNE England E lEuropeRest of the World n

EMODOODOLOODDECI

DOODEDOODOO

Page 143: CUAmiga_039_May_1993.pdf

STANHOUSE ENTERTAINMENT

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Full rules available with SAE to above SEND 1.50 TO COVER COSTSPRODATA 72.99SUPERBASE PERS 2 .30.00 address. THIS CATALOGUE WILL BESUPERBASE PRO 4149.99 SENT FREE WITH ALL ORDERS.

A600 WILD, WEIRD &WICKED 130.00A60011D FPICPACK 459.99Al200 1STANDALONE) .377.99A2000 999.99A3000 1 3 1 0 . 0 0A40011 2150.00

POWER DUAL DRIVE 250.00PC880B 65.00PCSSOB & CYCLONE 87.00PC880E - 50.00ROCLITE 67.00

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AMAS 2 6 8 . 9 9BOOM BOX 2 9 . 9 9BARS & PIPES PRO 1 9 5 . 0 0COPYIST APPRENTICE 7 2 . 9 9CLARITY 16 1 0 4 . 9 9DEL MUSIC CON KI1' . . ._ ------------4 8 .0 0GVP DIGI SOUND STKCS LEVEL II 3.5RAVE SAMPLERSUPERJAMX•OR V1 1

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Page 144: CUAmiga_039_May_1993.pdf

CU AMIGA

NI1NLORW UP-4

Want to boost the powerof your Amiga? Then look

no further, as we've puttogether a sensationaldeal with a leading dis-

tributor to offer you aseries of memory

upgrades at unbeatableprices. And, if you're look-

ing to upgrade yourmouse, check out our

own replacement mouseat a super low price.

/ O rMEMORY!1 1 1 1 nleash the hidden power of your machine

with a memory upgrade. With more andmore applications requiring a minimum of

1Mb of RAM. can you afford NOT to upgrade yourmachine's memory? Just take a look at the pricesbelow, and then decide!

We've negotiated a series of cut-price deals ona range of lop quality memory upgrades to ensureyou get the best possible value for your money.For A500 owners there's a 512K expansion boardto boost your machine up to the magic Megabyte.A500+ owners can get their hands on a I /2M bupgrade to expand their machine to 11/2M b , o r o p t

for a 1Mb board to give them a 2Mb wondermachine. For the A600, there's a 1Mb RAMupgrade complete with clock, so you'll be able tocatalogue your files by date. All the boards arepopulated and are fitted via the tradpdoor, so youwon't invalidate your warranty. It that's not enoughthey even come with a full 12 months' guarantee.

So what's it going to cost? Not as much as youmight think! Take a look at these prices...

• A500 upgrade costs only el 4.50• The 1.2Mb A500+ upgrade works out at only et 7.99• The 1Mb A500+ board costs a miniscule e22.99• A600 upgrade costs just E34.99

The best thing about the offer is that all of theabove prices INCLUDE POSTAGE AND PACK-ING! So what are you wailing for? For less thanthe cost of a full-price game you can transformyour Amiga into a super machine. Don't delay, fillin the form opposite NOW!!

144

AMIGA OFFERS

IMPORTANT!SP°E CUL HOTLINNNVMBEiR

II you don't receive your goods within the allotted 28days, then something's gone terribly wrong.Obviously we value your custom, so we've set up aspecial HOTLINE number to help sort out any prob-lems or to answer any queries you might have.

Please ring 0480 891171 for all your enquiries.Don't ring the CU Amiga offices as we'll only passyou on to this number and you'll have wasted aphone call.

Sony but this oiler is only open to UK residents,Fulfillment by: Go Direct. 7 Vinegar Hill.

Alconbury Weston, Huntingdon, Cambs, PE17 5JA.

MOUSE O RA mn d wh il e we're in such a generous mood.

here's your chance to upgrade yourouse. It your mouse is feeling the strain,

isn't it about time you retired it to the local stud Ifarm? This high-quality replacement mouse costs amere E9.99 and comes with durablemicroswitches, a 280 dots-per-inch resolution andis switchable between the Amiga and ST. The CUAmiga mouse is much more sensitive than theCommodore one that came with your originalmachine, so an immediate bonus is its increasedaccuracy and control. The microswitches alsomean it's easier to click and double click than everbefore. Even the most robust mouse can turn upits wheels and stop working, so here's the ideallow-cost replacement. Send for yours today!

Page 145: CUAmiga_039_May_1993.pdf

1ADE OFFIRS.

a

AMIGA OFFERS CU AMIGA

11

1

11111111

ORDER BYTELEPHONEVISA AND MASTERCARD

TELEPHONE ORDERS

0480 891171ORDER BY

POSTPAYING BY

CHEQUE ANDPOSTAL ORDERS

If you pay by cheque or Postal Order,make all orders payable to GO DIRECTand mark cheques with your chequeguarantee number on the reverse.

All prices quoted are inclusive ofVAT and include free after-sales techni-cal helpline on all memory upgrades.

Please allow up to 28 days for deliv-ery. Send your completed forms to: CUAMIGA READER OFFERS, 30-32 FAR-RINGDON LANE, LONDON, EC1R 3AU.

1 A500 1Mb upgrade E 1 4 . 5 0- ' A500+ 112WD upgrade £ 1 7 . 9 9

A500+ 1Mb upgrade E 2 2 . 9 9, A 6 0 0 1Mb upgrade with clock. E 3 4 . 9 9Li Ne w Mouse E 9 . 9 9

TotalMethod of payment:

ChequePostal OrderVisa Mastercard

Name

Address

Postcode

Telephone (day)

Visa!Mastercard

Expiry Date

Signature

145

Page 146: CUAmiga_039_May_1993.pdf

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Page 147: CUAmiga_039_May_1993.pdf

Amiga Workshop is here to help you get themost from your Amiga. It's packed to the spinewith tutorials, step-by-step guides, questionsand, more importantly, ,answers. For the abso-lute best in Amiga info, look no further than

„these very pages.

BOOK OIELF

MAY 1993

A

149 BOOKSHELFA plethora of purple prose is examined by the CU book-worm team. Save yourself hours in the bookshop bygetting genned up now.

154 GRAPHICS DIYThis month Peter Lee takes a tour through DPamtscolour facilities. Mastering a limited palette is one of thehardest things to do — make that learning curve so muchsmoother with Pete's guide.

158 WORKBENCHJoin Mat Broomfield as he once more delves deeply intoWorkbench to see how it interacts with and is used byother programs.

160 DO IT YOURSELFGrab your soldering irons 'cos DIY is back! In the returnof this much-praised (well, we thought it was good) col-umn. John Kennedy guides you through the intricacies ofmaking your own sampler.

164 AMOS COLUMNIn the second part of our guide to AMOS games pro.grammirvg, Dave Smithson starts his version of PacManby taking a look at screens, icons and maps.

169 QUESTIONS 81 ANSWERSMat Broomfield sorts through another packed mailbag ofreaders questions. Got a problem with your Amiga?Don't worry, Uncle Mats here to help_

174 BACKCHATWearing the gag that Dan put on him after his last ven-ture in letter answering_ Jon Sloan tries his best to bepolite. Also_ back by popular demand, the Team Profilesection returns with more scurrilous rumours about thedirty dealings of your favourite editorial staff.

177 CLUB CALLAmiga clubs from as far apart as Torquay and Germanyare profiled in this issue. If you're desperate to get intouch with like-minded individuals, then this is the placeto look.

178 POINTS OF VIEWI Our resident Tech-Ed spouts a few syllables in thedefence of progress. How fast should technologyadvance? Nick Veitch has an answer.

Page 148: CUAmiga_039_May_1993.pdf

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Page 149: CUAmiga_039_May_1993.pdf

A M I G A W O R K S H O

Fi

aye'

Our resident bookworm, Mat Broomfield,takes another bite out of the latestofferings in his local bookshop.THE MIDI MANUALSAtitbi 2 2 • VOver the past few years anincreasing number of ordinaryusers have started usingadvanced MIDI equipment in con-junction with the Amiga to produceprofessional music. The MIDIManual aims to inform the readerabout all of the latest industrialadvances whilst thoroughlyexplaining the basics of MIDItechnology.

This book doesn't give anyinformation aimed specifically atAmiga MIDI users, and the infor-mation is basically directed ateveryone involved in the produc-tion of music, from newcomer toprofessional. It contains tons ofinteresting and enlightening infor-mation about every aspect of MIDIin a musical environment.

Although some subject areascovered in the book seem quitecomplex, it is very well written andmakes interesting reading. It

, comes complete with a bibliogra-phy and an extensive glossary tohelp newcomers to understandthe considerable amount of jargonand technical terminology.

The book moves at a leisurelypace which is reassuring consid-

-ng the nature and complexity of

the subject matter. There aremany detailed illustrations andphotographs of MIDI hardwareranging from cables and switcherboxes to synthesisers.sequencers and drum machines.These help to clarify things con-siderably, to say nothing ofbreaking up large bodies of poten-tially baffl ing text!

Although short, the introductioncontains a lot of informationincluding the history of MIDI andits possible uses in every type ofmusical environment.

Preliminaries Out of the way,David Huber, the author, thengoes into great detail explainingexactly what MIDI is and how itworks. Subjects such as sequenc-ing, synchronisation and MIDIbased sampling are explained ingreat depth. A number of MIDIinstruments, such as synthesisersand drum machines, aredescribed in great detail.Accompanying each instrumelisted there's a picture and adetailed description. Even suchcurios as the MIDI Grand Pianoand MIDI Guitar are covered,

The MIDI manual includes a lotof valuable information on everyaspect of the MIDI industry. If youwant a serious book about MIDIand the Amiga then I suggest you

look elsewhere. If youare interested from apurely musical or tech-nical standpoint thebook makes for interest-ing reading.Available from:Computer BookshopsLimited, 50 JamesRoad, Tyseley,Birmingham, WestMidlands, 011 2014.Tel: 021 706 1188

1PROGRAM DESIGNi, TECHNIQUES FORTHE AMIGAKLIMA E I 6.95No matter what language a programis written in, its structure and designis very important. This book aims toteach the basic techniques of goodprogram design to both experiencedusers and enthusiastic beginners. Noprevious knowledge of programdesign techniques is needed.Indeed, such knowledge would prob-ably be counter-productive because

P R O G R A MD E S I G N-Irolicsitrulocapiupw•m

Paul Overaa

AMIGA A600INSIDER GUIDE

I S U SSM .19 5

Although the A600 is a greatmachine its not very user-friendly forthe beginner. This book is intendedas an alternative to the manual thal'sSupplied with the computer. Althoughthe original A600 manual is informa-tive and provides all the necessaryinformation you need to get to gripswith the basics, it doesn't go intovery much detail. Furthermore, you'llneed to read through a lot of irrele-vant stuff to find the information thatyou really need.

This book, on the other hand,was written with the first time user inmind. It starts off by taking you on aguided tour through the Workbench.windows and menus, not only tellingyou how to use them, but alsoexplaining why you should want io.Naturally a lot of time is spentexplaining the basics, but the book iswritten in such a way that thisdoesn't become tiresome for moreexperienced users, and is actuallyquite amusing in places.

The book progresses from theWorkbench to cover subjects suchas the uses of disks, manipulation offiles, how to use Amiga Shell, scriptfiles, icons, printers and a lot more, Iteven devotes entire chapters tomulti-tasking and viruses.

There are parts of the bookwhere too much time is spent simplyrehashing the Workbench manual.The book includes many tutorials

B O O K R E V I E W S

this book aims to mould your designtechniques from scratch.

The book is split into six parts,each consisting of several chapters.In the first part Paul explains howWarnier diagrams can be used as anaid to the logical construction of aprogram. He also discusses simplemathematical logic and the basics ofStructured programming.

He then moves on to describecomputer languages. illustrating therequirements and differences ofeach language.

The book gives specific examplesof the three most popular Amiga lan-guages (Basic, C and Assembler), italso gives individual hints, adviceand full tutorials with detailed expla-nations for each language. Thismakes it much easier for the readerto modify the ideas in the book to hisown programming environment.

As the book progresses, a goodunderstanding of your chosen pro-gramming language is essentialbecause Paul's tutorials assume ahigh level of competence. The bookdoes contain some really invaluableinformation and tips and will defi-nitely be a great aid to programmersof all levels.Available from: Kuma Books, 12Horseshoe Park, Pangbourne,Berkshire, RG8 7JW. Tel:0734644335

describing both the very simple andmore complex procedures. I have nodoubt that someone who has neverused an A600 before will be per-fectly comfortable with this book. Irecommend the Amiga 600 Insider'sGuide to anyone who wants tounderstand their computer andfound the manual that came with it alittle hard to follow.

If you already have a basic knowl-edge of the Amiga, you might bebetter off with one of BSB'sMastering Amiga range of books,which are more detailed andadvanced in their coverage.Available from: Bruce SmithBooks Limited, P.O. Box 382, StAlbans. Herts, AL2 3,ID, Tel:(0923) 694355.

As f a t r . . 1 i . to Wodrioboach AndAnAteistiOS . tb4 AbOO • ali Agooptn

1 4 9

)›

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Combat ClassicsConan The Cimmerian •Covert Action 11 Meg/Crazy Cars 3Curse of EnchatiaDais Thompson ChalDark SeedDark Sun: ShatteredDark Queen of KrynnDeluxe Paint 4Deluxe Paint AG ADesert Strike*Dizzy CollectionDizzy's Excellent

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28

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SAND

NITERS,114.05 5• Many of us regard the followers ofchaos theory with the same sort ofdisregard as your average trainspotter. Although the subject mattermay be somewhat different (havingsaid that. British Rail timetables car-

_tainly follow no logic I can think oil),the stereotypical images are thesame — bespectacled, spotty andabout as socially inept as Mr. Bean,your average Mandelbrot fan hashad it pretty rough.

As this latest book release fromSigma Press tries to prove, though,chaos theory is actually a veryImportant aspect of all our fives thatIs still used extensively by scientists

• to accurately study such diversesubjects as population dynamicsand even weather forecasting. Bydropping in that little extra pinch ofcomputed chaos, scientists are ableto emulate the workings of nature.

Of course to most of us, chaostheory means one thing — prettycomputer-generated pictures — andyou'll be pleased to learn that thisserves as the backbone of the book.Through nine very readable chap-

ters, author Conrad Bessantexplains the foundations of chaostheory, its applications and its manydiverse forms. All of this is backedup by some very well documentedlistings written in Amiga BASIC.

This is perhaps one failing of thebook — although Conrad does men-tion the more popular dialects ofBASIC available for the Amiga. bothAMOS and the excellent Blitz Basicare dismissed in the first chapter!Amiga BASIC wouldn't have beensuch a bad choice if it weren't forthe fact that Commodore stoppedbundling it with Amigas over twoyears ago' Oh well, at least he didn'tplump for something totally ridicu-lous like Modula-2!

Bessant's book starts with a lookat that most basic of fractal graph-ics, the Sierpinski Triangle.Discovered in the early 1900s, thisis one of the oldest fractals in thebook but, due to its simplicity (earlymathematicians used to draw themby hand!), it serves as a perfectexample of the techniques requiredto generate fractal graphics. As yourtractal foundations become moresolid, the book then moves ontomore complex fractal types such asKoch curves, the butterfly effect andthe Rossler and Lorenz attractors.

,4• 1' 1' 11 )4 .4

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COMPUTERSAND CHAOSFOR ALL AMIGA

COMPUTERS

Conrad Bessant

1111 1 1 1 41 , * . . i i i• Ak4•11

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B O O K R E V I E W S

SPREADSHEETSMADE SIMPLE •fi ltiol°()Ks

Spreadsheets may not inspire thesame sort of enthusiasm as youraverage 24-bit ray-tracing program,but no-one could possibly doubt theirusefulness. Even if you're not theaccountant of a multi-national con-gloraorate, a spreadsheet can proveto be one of the most valuable andcertainly one of the most genuinelyuseful pieces of software you couldever buy for your Amiga.

If you've got even the slightestInterest in spreadsheets, then thisbook may be of interest. Although it'snot based around native Amigaspreadsheets such as Gold Disk'sLotus-beating Professional Cato,most of the theory discussed gener-ally applies to just about anyspreadsheet program includingProCaic, Advantage, Plan-It and therest of the Amiga spreadsheet crew.

The book is actually basedaround a shareware PC spreadsheetcalled AsEasyAs which could theo-retically be run on the Amiga using aPC emulator program. Amigaspreadsheets tend to operate some-what differently from the classicLotus 1-2-3, so be prepared to diveInto your manual every so often if

you wish to translate the Lotus-likekeystrokes discussed within the bookto your own spreadsheet.

The book starts with the usualforay into spreadsheet theory withsome fairly readable basic explana-tions of what a spreadsheet is, howthey work and what they can do foryou. It then goes down hill a bit byexplaining how to install AsEasyAsonto your PC, which is hardly appli-cable to a book that claims to beuseful to users of other spreadsheetprograms. Although this is dispensedwith fairly quickly, it has to be saidthat the book's AsEasyAs bias is abit too overwhelming - at times, Ithought I was reading an AsEasyAsmanual!

Obviously the book's main aim isto teach the average spreadsheetuser the many applications that thespreadsheet can be applied to andthis it does very well indeed. Startingfrom a simple sheet that adds a listof numbers together, the theory getsprogressively more advanced untilyou're finally ready to handle ancomplete financial model containingmacros, data entry screens and soon.

No-one could possibly doubt theauthor's knowledge of his chosensubject, but the book reads more likean AsEasyAs users manual than astudy of general spreadsheet use.Although anyone with a basic under-

1 51

Page 152: CUAmiga_039_May_1993.pdf

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Page 154: CUAmiga_039_May_1993.pdf

G R A P H I C S D I Y ' ' A M I G A W O R K S H O P

1124111(11

Given that the most-used mode in

DeluxePaint is low resolution, its a mira-cle what can be achieved with just 32

Colours. It may sound a lot - until you try to createsomething using shades and shadows when thepalette disappears faster than gatecrashers at aMike Tyson party.

But colour is what visual impact is all about: itcreates moods and realism, so being able to con-trol it in DPaint is one of the essential steppingstones to getting the most out of the program. Itmay seem obvious, but pinning down just how tomanage the palette is another big step towardsmaking your work more professional.

IN LIVING COLOURLow resolution mode is a feature of the Amiga, notof DeluxePaint Memory and display limitationsmean that the maximum number of colours youcan have on screen is 32. A special exception tothis is haltbrite mode, where your original paletteof 32 is doubled by some clever display dodges.Clever yes - but don't be fooled into thinking youhave 64 colours to change andedit as you like, because thesecond half of the palette ismerely a dimmer reflection ofthe first 32 colours. So if youedit one of the original colours inthe palette, its dull twin in thesecond bank of 32 colours willchange too. It may sound like agood idea gone wrong, but half-brite really comes into its ownwhen you need realistic shad-ows in your work By usinghalfbrite as the fill option it'spossible to create terrific fightingeffects in your work. And theprogram takes care of every-thing for you; when hallbrite filloption is active, it will replacethe existing palette with the hall-brite values of the colourunderneath to give a realisticdisplay of light and shade.

TIP: To un-hallbrite an area,use a fill tool in haltbrite till modewith the right mouse buttonclicked. This won't affect thestandard 32 colours on screen,so your work keeps its integrity.

1 5 4

1111111111111111111111111111111111111.11111111111r

PART

E 4 1Peter Lee gets ready to paint the town red this monthas he takes us through DeluxePaint's confoundingcolour capabilities. 111

TIP (I)Paint IV only): If you have a HAM imagewhich you want to convert to a more standard for-mat, then by changing the screen format to 64colours rather than the standard 32. DPaint wilthave a wider range to work with, and make amuch better stab at interpreting the HAM palette.

HIGHER AND NIGHERThe higher the resolution, the fewer colours thereare available in °Paint. This is not a problem attimes when colour isn't important. For instance, ityou are designing video titles you want thecrispest display possible, and will probably needonly half a dozen colours. You can either set thescreen mode and number of colours at the start-up screen, or do it once the program is running byaccessing the Screen Format pull-down menu. Ifyou have a drawing already on screen and youchange to another mode, the program will re-com-pute the palette, and even try to fit the currentimage into the new screen size if you agree. Butyou will lose any custom brush or animation inmemory once the mode has changed.

Using en ides from last month's tutorial on perspective, end Just. lew colours, you cancreate a city scope which ET would be proud to cycle over. The city lights were createdwith colour cycling enabled on half a dozen different colours, the grid function turnedon, and the line control set at one dot per eight pixe ls. Once a grid had been drawn, itwas cut out as a brush, then tilted backwards using perspective to give it a receding teed.Mountains were roughly sketched with the tilled treehand tool, and the graduated skyused a range of blues to give the feel of twilight approaching.

4 t

Thou* o r e r a t t n ,work i n • w a o I I vthe s a to. i i as. a%those OPp a l e t t e r ev i l e . . . tee .

Us i ng the % eae•no% gi v e %access t o a l l2sir,an • q v *

I1 H, l.I I I II II It

I • 11 1 1I 1 I l e

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Defining ranges of colours is simplified In OPaini /V throughthis palette arranger_ Up to 256 colours can be defined, kepi,selected and saved using this requester. The sets are indepen-dent of the mode you're working in, so that while you may onlyhave 32 colours In the plicate, you can still pick which ones arepail of that 32_ Getting just the right colour Is made easy by thetools on the le tt

Great tun, colour cycling - especially for Oar% nights. Here aPickering candle flame splutters in the breeze (OK, It's only a

• picture - so use your imagination!). Six colours are defined asa range, four in shades of red, and two as the backgroundcolour. This way. when the range is cycled there will be timeswhen parts of the flame will disappear and thus seem to flicker.The flame itself Is drawn using all colours In the range so thateach portion will have a spell at being invisible .

MINT ITEditing colours is simplicity itself in DPaint M, butit's a little more complicated in DPaint IV where aspecial colour requester appears, based on aHAM palette. This has the advantage of givingaccess to all the HAM mode's 4096 colours formixing. but is slow at times and a little disconcert-ing to anyone familiar with the DPaint M requester.To call up the colour control, either press 'P onthe keyboard, or right-click the right mouse buttonin the area on the tool palette which shows thecurrent pen and background colours.

Taking °Paint /it first, colour can be selected inone of two ways; either click on the colour in therequester or on an existing colour on•screen. Now.by altering the slider controls under the headingROB, you can increase or decrease the amount ofRed, Blue or Green in the selected colour.Similarly, altering sliders under HSV controls Hue.Saturation and Value settings. And whereas RGBediting is intuitive for the most part, HSV can be alittle more difficult to understand. Hue changes thecolour, ranging through the available palette;Saturation decreases the strength of colour -from, say, dark green to pale lime, and Valuealters the luminosity - effectively, the brightness -of the colour.

Page 155: CUAmiga_039_May_1993.pdf

G R A P H I C S D I Y

W h oos ' a' pr et ty

----- boy then

DPaints haltbrite mode allows for some amazing effects_ Take this flitilTOt Mingo forInstance. It looks as though the parrot is seeing himself reflected in glass thanks to thepalette's own mirror - 32 colours which are dimmer then the original palette. To create shad-ows on objects simply select Halibrile from the lilt requester, then draw out an t i l l e dshape over the desired area.

Hallbrile mode isa neat pleCe etAmiga trickerywhich has Itsuses for givingimages a greatfeeling of depththrough shadowand highlight. TheCU logo archdec-tuns looks as It itIS well behind thetort. thanks tosome strikingshadows.

HOME ON THE RANGEPerhaps the most useful control on the paletterequester is Range, since a sequence of similarcolours is of terrific benefit for almost all applica-tions. Take something simple like a leaf: torealistically represent one you will need at leastfour versions of green — for shadows, highlightsand detail. And the way to get just the right shadesis to define the lightest highlight, and four cellsaway on the palette box, the darkest greenshadow. In DPaint III, here's what to do next: witheither colour of the currently active cell, click onRange; when the pointer changes to the word 'to',click on the other extreme of green. In °Paint IVcolour ranges have been separated from thecolour requester, and can be accessed via thecolour menu, Colour selection is handled differ-ently and you can create ranges much moreintuitively by clicking on a palette colour, then posi-tioning the bead of colour you 'pick up' somewhereon the range bar (the top dotted row). Up to eight

C o l o u rc y c l i n gon t h ewa t e rg i v e s

aim-Nig the

i l l u s i o n that i ti s f a l l i n g .

W i d e P-s p a c e dn e a r t h eb o t t o m ,i t a l s og i v e s af e e l i n go fmomentum.

When cycling is activated in this Image, the water plummets into the pool. This is achieved bydrawing the water in colour cycle mode (key F7) using a water-shaped brush (I). The effect, ofgravity are simulated by having brush strokes further apart near the bottom of the tall, where thewater has lost some of its liveliness. The place where the water hits the pool was created usingthe same cycled colours as the fall, but with a simple round brush, afterwards Smoothing createdthe misty appearance, which billows when cycling is turned on.

ranges can be created in this way and they arenumbered by a sliding counter at the top left of therequester.

TIP: To save time, you can select colours fromDPaint IV's palette by pressing the square bracketkeys when a bead of colour is active on thepointer. This cycles through all available colours.Shift and a square bracket toggles the backgroundcolour too.

TIP: to quickly define a range of shadows aridhighlights: from the palette requesterdefine thelightest or darkest value of your main colour, thenuse the palette requester's Copy command to -place a duplicate in a cell some distance away.Now by editing the Value slider you can darken qr.lighten the colour without having to go all the waythrough the colour definition process again.

BELLS AND WHISTLESIn DPaint IV the ability to save and load individualpalettes is very useful, but users of the older ver-sion can easily mimic this function. I find the oi r

7t1

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it__ AThis shows how colour c yclinig can simulate movement WhenCycling is active, a single drop of blood falls down the screen; inreality four drops are drawn, using a range oil colour which includesthree to match the background and one for the blood. As theObiOura COO i t appear* as lithe red drop Is moving downwards

U s i n gt h i ss h a p eIts a

et ip I a t eAnd w i t hc y c I i n g > c 2t u r n e d o n , a d o w n w a r d

4 b r u s h s t r o k e g i v e s ' t h ew a t e r e f f e c t , a s s e e ne n l a r g e d t o p r i gh t .

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t h e c y c 1 e c : o I

13 b l u e sI Ft r a n g e

A step-by-step guide to how the waterfall scene Was created, showing the brush, cycled coloursand Me palette range of blues.

155

Page 156: CUAmiga_039_May_1993.pdf

G R A P H I C S D I

s i r quickes t way to 'save' palette information in DPaint!His to cut out and save a small brush from thescreen whose palette you want to keep. Thenwhen you want to revert to that palette any time,you can simply re-load the brush (which takes upvery little disk space) and use the Picture/ChangeColour/I lse Brush palette menu option. OPaint /Vscolour sourcing is more sophisticated than this,because of the Arrange Palette function. This isaccessed through the Colour/Palette/Arrangemenu, and allows you to create rows of alternativepalettes (again through HAM trickery - you can stillonly have 32 colours for drawing in a low resolu-tion palette). There are 256 colours in a colour set,and you can define ranges here, and swap ordelete colours. This is particularly useful in HAM,and can help you gel the right shade in more lim•ited palette environments. In effect you canorganise colours into several ranges to hit on theright colour, then copy that colour into the currentworking palette. An alternative in DPaint IV is touse the colour mixer, which is the wide grey areato the right of the palette requester. Painting in thisarea with one colour then adding another producesinteresting mixes and blends, areas of which canbe chosen as a current colour. You may find thisvery haphazard, but it does duplicate a functionfound on very expensive computer graphic work-stations, and it is a pretty clever way of giving youinstant access to all 4096 colours at once_

TIP: Some other IFF paint and display pro-grams hit problems with OPaont IV images which

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More sophisticated than its DPaInt iN counterpart. the DPalot IVpalette requester also sports a mixing area to the right, whereCOlOtare from the palette can be blended. This area Is notrestricted to displaying the maximum colours of the modeyou're In - the whole gamut of dispiayable colours is evallabiefor you to choose trom, then place In the real palette, which Isshown a long the top line.

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Very slight alterations to your palette colours can result in sub-tle changes in a single colour. Simply by altering Me Value orSaturation levels, you can achieve many delicate colours, with-out having to gel involved in the more complicated Red, Green,Blue options .

1 5 6

A M I G A W O R K S H O P

have Colour Set informationsaved along with them_ The onlysolution, until third-party pro-grammers upgrade theirsoftware, is to ensure that if youare using other art packageswith your DPaint IV images, thecolour sets are not defined.

ON YER BIKE!Colour cycling is a cheap andcheerful way to give some sem-blance of movement tootherwise static single screens.DPaint achieves this by allowingyou to define a range of colours - from two to thewhole palette if necessary - which it will then cyclethrough at whatever speed you choose. Cyclingsimply means replacing one colour with the nextone in the palette: if, for example, you had just twocolours in a range, say black and white, and hadanything drawn on screen in black, with colourcycling enabled the object would alternatebetween black and white.

Not only is colour cycling cute, its an absolutedoddle to set up and gives some terrific single-screen effects. From bouncing balls to runningwater, colour cycling can bring an added touch ofrealism to your work. In an earlier article on fills,we covered the range requester, which allows youto define any number of colours as a range as

tricColour cycling in both °Paint Ill and IV is acti-vated by pressing the TAB key. Once running, theprogram will cycle through any colours that arealready defined as a range. Although each ver-sion of the program handles range definitions in adifferent way, as far as cycling goes things areidentical. The speed of colour cycling is vital torealistic motion, though you may find some com-promises have to be made because there is alimit to how fast OPaint can shunt colours around.

One often neglected aspect of cycling is theability to make a colour 'invisible'. By making acolour (or several for that matter) in the palettethe same colour as the background, the objectwhich uses that colour will disappear from thescreen for part of the cycle. This is important forobjects with dynamic movement: take a fallingball for instance_ Use black as the backgroundcolour, and define a range of six colours. Makethe first the colour of your ball and the remaininglive black. Using the largest in-built round brush,and starting with the first of the six colours in therange, paint one brush stroke on screen.

Paint the next ball some way below the first,using the second colour in the range. As it'sblack, you won't be able to see anything - but itIS there, as you'll find out; continue until you havea vertical line of balls, ending with the final colourof the range. Pressing TAB will now set the ballon its downward path: it's pretty basic as Amigaart goes, but it can be the building block to somewonderfully inventive cycling effects. Imaginedefining a range of 12 colours and having the ballbounce back up again, in-between the downward-cycling brushes.

T1P: more often than not you will find that thewhole palette starts to cycle like a mad hatterwhen all you want is your range of colours to dothe business. In this case you have to definedummy ranges, each of just one colour, so onlythe colours you want are cycled. Simply definethe extra unwanted ranges in the same way as

the real one, but use the same colour (outsideyour range) as both the To and From colour.

Not content with the wonders of DPaint titscycling effects, OPaint IV has its own super ver-sion, which allows you to cycle any one colour inthe palette. If this were the Middle Ages the pro-grammers would probably be burnt as witches,because this feature is a piece of artistic wizardrysecond to none, To get the single colour cycle towork, first of all open up the Ranges requesterand choose a colour from your current palette asthe starting point, placing it on the left of therange definition bar. Select another colour andplace it to the right, then activate Show to createthe familiar spread of colours which we cameacross in our Fill tutorial.

Although the Shown range doesn't reflect thecurrent palette - it is a 'best option' gradientshowing all available colours in the palette - itdoes allow us to pick a displayed colour which isNOT in the current palette. This may all soundconfusing, but the palette window which opens upin DPaint IV gives you what amounts to a windowonto all the Amiga's colours, regardless of yourscreen resolution, arid the constraints that putson the available palette. Pressing the comma keyon the keyboard changes the cursor to the eye-dropper cursor, which picks any colour on screenand makes that the current colour. By picking upa colour in the gradient display (which shows ALLavailable Amiga colours, remember), and placingit over the second colour you put on the rangedefinition bar, you have defined a range which witcycle on just one colour, leaving your originalpalette unaffected. And if any part of the newrange is the same colour as the background, thenthe single colour will be invisible liar a portion ofthe cycle. This lends itself to some excellentneon/stroboscopic effects,

TIP: You can tell which colours on the rangebar are currently in the palette, because theyhove a black dot under them.

Range - - - . S , . r . i . 5 bs I

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DolutePaInt IV ha . the impressiveability to cycle Just one colour,sound like a contradic tion? Wellsort of, until you understand thatthe cycle range of the one colour isbased on one slot In the Weide,plus any other colour the Amigacan display - regardless of whichmode you're In. Here you can se a srange of colours defined which willact only on one colour slot in thepalette a t 32, but which cycles thatsingle colour from scarlet to pinkwhen Cycling is enabled,

well as being the fill range, they also automaticallybecome a colour-cycle range too.

You can use colour cycling in two ways - fordynamic movement, such as a ball falling, or sub-tle suggestions of animation, like watershimmering. Take a look at the panel for a fewhints on getting the most out of cycling. S r

NEXT MONTHIn port five of this tutorial, Peter Lee takes a look atanother much neglected subiett, text Most artists lake it lotgranted, but by using techniques we've covered so far youcon create great title screens, as well as menus and printouts of ads or handbills,

Page 157: CUAmiga_039_May_1993.pdf

SOMETHING FORWEEKENP CUR?

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Pakeifferalliti

NAMEADDRESS

POSTCODE &ITEMITEMITEM'111.1"

Switch issue NO:IVTIMC"Frrir Numbe':

MOTOR READMYTHNICK FALDO'SGOLE

MANSELLS WORLD CRAMPNODDY'S PLAYTIMENORTH AND SOUTHNO SECOND PRIZEOPERATION STEALTHPANGPARASOL STARSPGA +PGA COURSESPINBALL DREAMSPINBALL FANTASIESPIRATESPOPULOUS 2+POPULOUS 2 DATA DISKPOPLOUS'PROMISED LANDSPREMIEREPREMIER MANAGERPRINCE OF PERSIAPROJECT X (I MEG)PRO TENNIS TOUR 2PRO TENNIS TOURPUSHOVERPUTTYPUZZNICRAILROAD TYCOONREACH FOR THE SKIES11RED ZONEROAD RASHROBOCOP 3ROBOSPORTSROME AD 92SABRE TEAMSCRABBLESECRET OF MONKEY ISLAND-SENSIBLE SOCCERSHADOW DANCERSHADOWORLDSSHOOT ELI UP CONS KITSHUTTLESILENT SERVICE 2SiM CITYPOPULOUSSIMPSONS

9.119.9S

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COMF1LA11ONSADDICTED TO FUNAIR SEA SUPREMACYAWARD WINNERSBIG BOX 2BITMAP BROS VOL ICOMBAT CLASSICSDOUBLE CONFRONTATIONDREAM TEAMFANTASTIC WORLDS5 INTELLIGENT STRATEGY GAMESLOS'TE#SURESOFINFOLCf5PMAGIC WORLDSPOWER H ITSPOWERPACK 2PSYCHDS SOCCER COLLECTSOCCER STARSSPORTS MASTERSTRATEGY MASTERTHE ADVENTURERSTHE OR

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RA PIM ILIKO.BILE KEELLIIEW ZEANID FOY1011111/0211113(111101C11(101119fPOPULOUSX.0.2/PIPEMANIASPACE ACENO 'OFFS 110t 9551054TIENERIEt VOIRXENOWCADAVERISPEEDBALL2TEAM YANKEE88 SUB/ Fl 5 STRIKE EAGLEFIRST SAM URAINEGA-LO-MANIAT2NN/F/SIMPSONSPRAI SFI RI CI LFEA, 16,10CI AL001/ 1601101BACKGMAMOILGOICHESSMRIDGEITHOUGHTSNFIDEL'SUSPECT.'BkLYHCO3 16 OTHERSNos Naval kesTERCRYSTALS Of MOBnoma91101ZZYNR1 CALL10rElGtat1001101081161101112191LATTAKE POMP;MINT SCC8:',KILLYIORLE CHANB SCOWAILIK010 WORM OXER'911.17111160Z02PGGtekcv 5)0tl.F0 NOP ILE kolkIlliJi TIMISCONTOSMISS HAY TOPIRLOOSRRIT ELEALNIF.CORPORATION,SUPREMACY.'F14JI YESSOfi1l PTESSOUPl

TITLESLEEPWALKERSLIDERSSPACE CRUSADE MO1ME EIFYCACSPACE QUEST IVSPECIAL FORCESSTUB MASTERSTREETFIGHTER 2STRIKE FLEETSTRIKERSUPER FROGSUPER HANG ONSUPER HEROSUPER OFF ROADSUPER TETRISSWAPEAM YANKEE 2

TEARAWAY THOMASI ECHNOSOUND TURBOTERMINATOR 2TETR1STHE CHAOS ENGINETHE GAMES 92THE MANAGERTHE PERFECT GENERALTITUS THE FOXTOTAL RECALLTRANSARCTICATRIVIAL PURSUITTRODDLERSTV SPORTS BASEBALLTWILIGHT 2000UNIVERSAL MONSTERSVIKINGSVOODOO NIGHTMAREVROOMVROOM DATA DISKWALKERWAXWORKSWC LEADER BOARDWE ENWING COMMANDERWIZ KIDWWI 2 RAMPAGEZOOLZOOL Al 200

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Page 158: CUAmiga_039_May_1993.pdf

W O R K B E N C H T U T O R I A L • A M I G A W O R K S H O P

Mat Broomfielddelves a little deeperinto the workings ofWorkbench to dis-cover how itinteracts with otherprograms.

So far, we've only looked at the physical con-

struction of the Workbench: icons, windows,menus and so on. Obviously understanding

these is very important in order to use it fully, butnow were going to take a look at the way that itcan be used by other programs.

When you load Workbench and open the mainwindow, you'll see a collection of drawers. Openthese and you'll find lots of individual tool iconssuch as Printer, Fountain, Shell, etc. It probablyseems that the Workbench disk has a lot on it, andthis is true - but for every file you can see, thereare at least three that you can't, and these InVi6i-ble• files are rust as important as the visible ones,

if not more so.You may well ask 'If the invisible files are so

important, why are they hidden in the first place?'.In order for a file to be 'visible' - that is, for 4 tohave an icon which can be seen on theWorkbench screen - it needs to be accompaniedby a Anti) file (pronounced dot info). A .info filebasically contains information about the icon'sphysical appearance, and also certain loadinginformation about the file it relates to. The troubleis, .info files occupy around 450 bytes of diskspace each, and because space on theWorkbench disk is so precious it would be waste-ful to give one to every single file on the disk,especially as many of them are never directlyaccessed by the ordinary user.

The majority of the files on the Workbench diskcan't be loaded individually and used as stan-dalone programs in the same way as, say, DPaintcan, They generally have to be used in conjunc-tion with other programs. Therefore, there wouldbe no point in giving these files icons when theycouldn't be used in their 'raw' state anyway.

SYSTEM CONFIGURATIONOne of the most important of these files is calledsystem-configuration and it can be found in theDevs directory. This file contains lots of crucialinformation about your Workbench environment,such as the screen colours, what printer driveryou're using, the shape and colour of the pointer,etc. Under version 1.3 of the Workbench and ear-lier, the system•configuration file is the computer'ssole means of determining this information. Whenyou load Workbench, the system-configuration fileis also loaded to see how things should be set up.

Workbench 2 and above allow you to specify a

158

number of additional things such as ttgraphic pattern of the Workbenchscreen and the input map (for specify-ing which language the keyboard isconfigured to accept). For this reason,additional configuration tiles areneeded, and these are stored in theP r e f s,E n v -A r c h iv e i Sy s d ra we r of the

Workbench disk.If you open the Pref's drawer, you

will see a number of programs, all of which areconnected with setting these preferences_ Forexample, if you load the Printer program, the set-tings are taken from the system-configuration fileYou can then choose to modify those settings inany way you like. Whenever you change the pref.erences via any of the programs in the Prefsdrawer, the system-configuration file is alsoupdated (as are the files in the PrefstEnv-Archive/Sys drawer if appropriate).

Now here's the really handy bit; if you loadanother program via the Workbench, the new program will use all of the preferences that you've SEfor the Workbench. This means that if, say, youload a word processor or graphics package, theywill automatically use the Workbench printer set-tings that you specified.

Another useful feature of the system-configuralion file, is that you can copy it directly to the Devldirectory of another bootabie disk and that disk wautomatically use the preferences specified.

The other main group of 'invisible' files on theWorkbench disk are the commands in the C directory, These commands are used by all AmigaDOIprograms and can only be accessed using theCommand Line Interface (CL1) or a script (such athe startup-sequence) which is processed in thesame way as CLI commands are. On Workbench2 and later, there is a further way of getting tothese commands_ By selecting the 'Execute com-mand' option from the 'Workbench' menu, you mienter a command into a small text gadget. This isin effect, a miniature version of the CLI. If there isany output from the command a window will beopened on screen to let you see the result.

Commands and the way in which they worktends to be where most people get stuck, so it's asubject we'll be coming back to_ S

NEXT MONTHMat returns next month, t •unravel some more of themysteries of Workbench,paying particular attentionto the arcane mysteries ofthe CLI.

WORKBENCHT

T-

rfittifitirrific I s, r 1 1 1jNindows a . N•"Test I

(tear 1

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Pry I KN OW 4

mit mar: i jP r ,I . ri :

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WBPattem lets you change the appearance ofthe background against which windows are

• displayed, and the windows themselves. You

Ican use this requester to create plain or pat-

terned backgrounds and windows. The numberand range of colours available for your back-. ground are specified in the Palette and

I S c r e e n m o d e editors_• R e m e m b e r to choose fairly neutral colours.otherwise it will become difficult to read theicon text on the Workbench screen,

Later versions of Workbench allow you tochoose an IFF image as a backdrop, butalthough fun, there are very few images which

II a r e easy enough on the eye, although it wouldbe possible to create more extensive patterns.

ikft

A

Um I

The last editor is called IControl and chancesare you'll never need to alter any of the miscel-laneous assortment of technical preferencesthat it contains. They include options tochange the way that the screen is refreshed(redrawn) in productivity mode using a multi-scan monitor, and the facility to change someof the keyboard shortcuts,

It is sometimes very useful to be able toalter the hotkeys for screen flipping andrequestor operations, particularly when theywould clash with any hotkeys that you areusing in an application.

If you select a drag key it is possible tomove the Workbench window up and downwithout having to click on the drag bar at thetop of the screen_ Again, you will find that thisis occasionally useful.

Page 159: CUAmiga_039_May_1993.pdf

ER a lle- •0

Reset Colors

Palette Preferences

E11

1II I11 I 1

,S i c , I W m 1 Cancel'I

1--I. Four programs affect the appear-

ance of the screen. Palette lets youchange the screen colours.

• Workbench 2 lets you use up to 16

'Colours on screen. The more you

select, the more memory you'll need.

(11)1.-4tiwis

Input Palette

!Control Mattern

;

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Screen mode and Overscan are usedWorkbench to the physical limitationsand hardware setup. If youhave a display enhancerboard you can use the twosuperhi-res screen modes,otherwise you'll be restrictedto the standard hi-res display.It your monitor or TV doesn'tallow you to stretch andshrink the visible display inboth axes, you'll find that theOverscan editor will allow youto adjust the size of thescreen display until it occu-pies as much or as little of the

,screen as you require.

1innton Itantwattd a t I

f re t *

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Pointer

. I t'l l come as no great surprise tolearn that Font allows you to spec-

: ify the tent that should be used for

lett Workbench text output, ranging

from the labels beneath icons, tothe text used in menus and

1 requesters. Pointer is the last, andleast significant, of this group ofeditors. It changes the appearanceof the standard arrow pointer.

paSoptgri s t e t tkittelm

Ito 1p56 L I t

i I

to configure theof your monitor

A M I G A W O R K S H O

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pol,monitor

Unless you're using a deviceattached to the serial port, such asa printer, modem or MIDI instru-ment, you won't need to touch theIcon labelled Serial as this is foryou to set the data transmissionrates and protocols.If you do have any of thesedevices the controlling softwareusually overrides any settingsentered here anyway, so it is notterribly worthwhile bothering with.

Font ScreenMode Serial PrinterSfx

t'it °version Preferences

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Edit Standard ()version... I648 x 256648 x 256640 x 256724 x 283

Use I Cancel]Both the standard overscan and taxi overscan size .can be altered. The on-screen preview lets you checkthat any iona9s will still be visible ori your monitor.

• • • • • • . .

W O R K B E N C H T U T O R I A L

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The Time editor lets you specifythe system time and date. The

, A5004- and above feature a Pat-' tery-backed clock which retainsthe time and date even when the

—I power is switched oft, so in theoryyou should only have to set themonce. In practice, there are manyways that the battery-backed clock

' can be unset so you'll probablyfind yourself using this quite often.

,

22=11461021141

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—i Printer and PrinterGfx are proba-bly the most important editors forprinter owners. Printer allows youto specify the printer that you willbe using and lets you define thebasic physical parameters of theprinter's operation_ You can usethis to tell the computer the paperSize you'll use and the size andprint quality that you require. Ofcrucial importance is the choice ofprinter driver used, this is neededto interpret the Amiga's output intoInformation that the printer willunderstand. A selection of driversare on the Extras disk, and theappropriate one should be copiedto your Workbench disk. If youplan to print graphics (or evenscalable text from a program such

, as Won:Worth or Final Copy) you'll- need to set the PhnterGtx prefer-ences.

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152

Page 160: CUAmiga_039_May_1993.pdf

fr ib••

••

-

Dust off the solderingiron, the DIY series is

back! This month JohnKennedy gives you a com-

plete guide to buildingyour own sound sampler.Save pounds and get bet.ter results with only one

or two little burns toshow for it.

• • • , • • . . . . . . . . • . . . . . •• 7 I

• • • • • • • • • • , ;•• • • • • • • • • • • • • •

016 • • • • •• • • • •

• • • , •

• : , * • • • • • • • • • • • r „ ,• • ,•

I ts nest, I ts cheap end I ts easy to customise to your regain,.enacts. Note the orientation ol the IC.

D I Y S A M P L E R

A WORD OF WARNINGWe wom you to enjoy building your project, so please take the time to read these warnings

Although the prolect described here has been built and tested neither the author nor (it Amigacan be held responsible for any damage which may be caused to either yourself or your computer asa result of using it As no mains voltages ore required in this circuit, it is extremely unlikely that youcould electrocute yourself, but you should still lake care. If your computer does not behave normallywhen the project is connected. switch off immediately' (heck the circuit carefully for short circuits andwiring deficiencies. Always add or remove the parallel port connector with the computer switched off. Never leave the soldering iron unattended, and okays switch it off when it's not in use. li is all tooeasy to forget about it and then pick it up by the wrong end several hours later, if possible, wear prowive eye-gear when soldering and use a vice or ckimp to hold the circuit in place. Never splash hotsolder around

100

I D A W O R K S H O P

• • •

• O O O O O • • • a •* • • a • •• • a v i 0

• • •

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Page 161: CUAmiga_039_May_1993.pdf

OWN

S ound sampling is a growing business. If youwant to capture your own sounds for use inmusic programs, such as MEa or to add

sampled speech to your games, you'll need someway of digitising them. You don't have to worryabout playing them back, as the Amiga has asample replay system built in as standard, butdigitising is another problem altogether.

Of course, you could buy a ready-made unitfrom a mail order company, but the more adven-turous might like to try building your own. This willsave you money, teach you a thing or two aboutmicro-electronics, and it might even be fun.

HOW IT WORKSIn order for the Amiga to capture a sound it mustbe converted from its usual ana-logue state into an 8-bit digital form.This process isn't nearly as painfulas you might expect it to be. as aspecial Analogue to Digital IC isavailable quite cheaply to do all thehard work.

If you take a look at the circuitdiagram on the nght, you can seethe digital output from pins 11 to 18of the AID IC. These outputs are ina form which the Amiga's parallelport is able to use directly. so thereis no extra interlace hardwareneeded.

The various resistors, capacitorsand diodes scattered around the cir-cuit can be divided into threecategories:1. Those needed to process theinput sound signal (04,1R5,F16). Thecapacitor filters any DC componentsout of the AC input audio signal, andthe two resistors cause the wave-form to be equally balanced within

2.5 volts.2; Those needed by the IC for general operation(Al ,C1 ,C2). Al and Cl are required to enable theIC to work properly. C2 is the capacitor whichdetermines the rate at which the sampling processtakes place. This can be altered if desired.3. Those that are needed to produce the negativevoltage required by the IC for the sampling pro-cess (A2. R3, C3, DI_ D2) The IC requires a -5volt supply in order to operate, but the Amiga'sparallel port only supplies v o l t s . These compo-

ONO

THINGS TO COML..In the not too distant future we'll be looking at how we canexpand the sampler degribed here to work in stereo, withonly minimal alterations. We'll also be looking at how thesampler can be adapted to interface with a whole host ofother gadgets, from light meters to electronic weighingsales Don't touch that Stoll

SAMPLER PROJECTVEFIO LAYOUT

DI

GAWLES PlIOJECT CIPC.UrT DIAGRAM

IN

3410 — 4 2

rICIMMEMIRIEllet I I I I I /

RI

II

P5

Here's the circuit diagram for the sample. 'Me iMpOrten pa nsare the AD chip (the ZN448), the link to the wa lle t port andthe sound input.

nents form what is known as a 'diode pump', andproduce pulses of .5 volts just when the chipneeds it.

Operation is controlled by a signal from theAmiga connected to pin 4 of IC1. When this is'received, the sampling process begins and thedata is passed to the digital outputs. With theZN448 an 8-brt sample can be made every ninemicro-seconds with an accuracy of 112 LSB (LeastSignificant Bit).

For higher quality samples a ZN447 can beused (producing samples with an accuracy of 1/4LSB, and to save money a budget ZN449 could beused (1 LSB). It's open to question whether thechips will produce samples which sound different;all I can say is that one budget sampler I haveseen uses a ZN449, and I used a ZN448; My sampier sounded better,

D I Y S A M P L E R

AUDIO INPUT

TO P RALLEL PORT

GND

Above: if using the suggested method of soldering the compo-nents onto Veroboard, you should follow this layout. I did, andmy sampler works.

USING THE SAMPLERFirst you'll need some sampling softwve from a PO library.Several poricages are available and all should work per-fectly if different sanlers are supported, select generic'.Some programs work better than others, even to the extentof producing better quality samples, so shop around

After giving the circuit a final check, switch the Amiga offand connect the parallel plug connedot Swikh on, and if thecomputer doesn't boot as normal switch off at once. Checkthe pm numbering carefully, especially the five volts andground pm Any short circuits could cause the Amigo to con-tinually reset, and possibly cause dunnage

When everything is working normaliy, load the samplingsoftware and connect the sound source. Remember that thisproiect was designed to connect directly to the headphoneout socket of a small battery powered cassette deck — youmay need to make alterations to the circuit if you are con-necting it to something different Ott no account connect thecircuit to the loudspeaker terminal of a moms hi-lit Thepower of the hi-fi will instantly dispatch the IVD chip toSilicon Heaven and possibly damage the hi as well Useonly the headphone socket of cassette decks, amplifiers andED players If you with to use the audio out Phone conneclots, you will probably need to alter the value of the resistorsR4,R5 See later for suitable values

II your chosen sampling software has a monitoringoption, use it to determine when the input volume setting iscorrect. If it is set perfectly, the signal will fill the display,without overkKKling and so possibly distorting

How set the sampling frequency to about BKHz forstarters, and sample' Experiment with different volumes andsampling rates for best results.

161

))

Page 162: CUAmiga_039_May_1993.pdf

D I Y S A M P L E R M I G A W O R K S H O P

>>

Above: In this diagram an analogue waveform has been sam-pled and converted into a 3 bit number Mom 0 to 71. Oursampler *MOM in a similar way, but as i ll s a C c u r a t e t o 8 b n s .256 different levels are allowed.

TABLE OF PARTSZN448E AA) (at ZN449E or 7N447E see text)

RI 3 9 0 OhmR2 4 1 KR3 4 K 7R4,R5 15KC I 1 0-C2,0 470nE

100uf01,02 1N914

181in I( Socket Ribbon cable (14 way)Audio socket (depending on your system, typically 3.25mmlack socket) 25-way male plug and casingVero board (3) tracks by 22 hales)Solder connecting wireTypical cost: i10-20 depending on choke of AJD chip andbox

An example of a 7-level (3-bit) sampling process

Sampled waveform

Analogue waveform

I I adjust:

Os S P 21/ :

3ticvIl R t l l S t I r 1 I ( J u r Imo te tZrtslebi lovelorn Ploy lisp Play tango Plov Sol tie Sto

1140 Mo lito r S i r p 4 : i t ch / I A : 1 MRLI L L4I1 II I

WHAT DO YOU THINK?Could you follow this article? Were the text and diagramsdear enough, or far too simple? Would you be interested inbuying a ready-made Printed Circuit Boord to simpttly con-struction? Or a complete kit of parts? Or even a ready-buihsampler? And if we ran a pled on building a 16 bit sawOer and player would you be interested? not otherhardwore do you want to see? Write to DIY at the usual

tress with your comments.

162

1 1CONSTRUCTIONPreparing the veroboard is the first step on the-long road towards custom hardware creation. Youcan cut it to size if necessary, using a junior hack-saw or a craft knife. Try to resist the temptation ofsnapping the board, as it has a tendency to breakthe wrong way.

Veroboard consists of a heat-resistant insulat-ing board covered in copper strips. Componentsare placed on the non-strip side, their legs pushedthrough the holes and soldered to the copperstrips. You'll need a board with exactly 29 strips byabout 21 holes_ If you keep to these dimensions,the diagrams will make more sense, and theexpansion circuits will also fit on the board directly.

Nine holes must be made in the copper tracksas shown in the diagram on page 160. Theseholes should be located underneath the IC, andmust break the tracks totally, with no swarf bridg-ing the gap between tracks. Check with amultimeter if possible.

Now the components can be placed on theboard and soldered. Start with the IC socket, asthis will help you to position the other components_Solder the resistors, capacitors and diodes intoplace, noting the orientation of capacitors Cl,C4and the diodes D1,02. The diodes are heat sensi-tive, so be as quick as you can when solderingthem. A trick is to attach a crocodile clip to thediode's leg to act as a heat sink, Be careful withthe resistors, as the colour codes for 4K7 and 47Kwill be very similar.

Solder the wire links in place (all nine of them)and wire up the ribbon cable. If you use 14-waynObon cable, the remaining wires will come in use-ful later on. In the meantime, we need +5 volts,ground, eight data lines and one control line. Theyare connected to the 25-way parallel plug as

Below Here the sampling program Audition 4 is being used lcgrab a sample. The oscilloscope mode shows whether the vceume is too low or too high.

ALTERATIONSThe best thing about building your MITI sampler is that youcan tailor it exactly to your needs For example, the chokeof R4,R5 was mode to suit the output of my personal stereoheadphone socket You might find that the signal from yoursource is too loud or too soh By altering the value of theresistors - perhaps by using variable resistors — you canensure your samples will be of optimum gadfly. The sug-gested values of R4,R5 are I 5K, but try 13K or Ivoor if yoursource is too quiet Always use resistors of the same value,or the signal will not be balanced and quality will suffer. The choke of (2 was made by experimenting with dif-ferent frequencies available from the sampling softwareFor frequencies higher than about 30KHz, you may obtainbetter results with smaller value capacitors. Try using a variable capacitor to allow fine tuning

I can guarantee that by Ousting R4, R5 and C2 youwill obtain results Audi will be a lot biretta than most burlget samplers casting up to i50, so not only will you savemoney, but you'll sound better tool

shown in the diagram. If you look very closely atthe plug, you'll see tiny numbers beside the pins_Match them with the diagram and solder them inplace. Try to use as short a length of cable as pos-sible 3 0 centimetres seems to be a good length,but even shorter would be better.

LAST BUT NOT LEASTFinally the audio input wires and connector need tobe soldered up. The type of connector that youchoose will depend on your specific needs, Again,keep the wires as short as possible i f they'remore than a few centimetres long, you'd be wise touse screened cable to cut down on interferenceand attenuation.

- C h e c k all the wiring and place the IC in thesocket. Try not to touch the pins of the IC, anddon't do it while wearing rubber soles on a nyloncarpet or the static will zap rt. The IC will have anotch out of one end, and possibly a dot too. Thedot indicates pin number 1. Check the notch withthe diagram. S t

NEXT MONTHc u s own mad scientist will be looking at waysto expand this month's project You might thinkit's just a sound sampler, but as you'll find out itis in fact a very versatile transducer interlaceWell. that's what he tells us anyway

Page 163: CUAmiga_039_May_1993.pdf

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Page 164: CUAmiga_039_May_1993.pdf

A M O S C O L U M N

A INCAAMOS 1.35

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This month,Dave

Smithsongets you

started onour very own AMOS ver-sion of the one and only

PacMan. To get the showon the road he takes alook at screens, icons

and maps.

Attar this months Instalment. you should be able to get adisplay 'knits! to fl i t

I I I1 last months Clutch of programming

tips hasn't already blown a fuse, thenyou're probably ready and willing to

get started in the fascinating world ofAMOS games programming.

The game that well be attempting towrite over the next few months is noneother than that housewives favourite,Packlan. OK it can hardly be describedas leading edge stuff, but as we said lastmonth, it's always best to start withsomething simple - and let's face it,there's nothing simpler than PacMan1 So where do we start? Well, the firstthing that you should do is to switch oftyour Amiga, pop the kettle on, and settleinto your favourite armchair with pen andpaper in hand.

Most of you are probably raring to getsomething to appear on your screen, butit's vitally important to plan a game (andindeed any programming project) beforeyou start committing yourself to code. Ifyou just sit down and bash out code offthe top of your head, I can guarantee thatyou'll create more problems than youcould ever imagine.

STARTING POINTSStart by thinking about everything that'sinvolved in your game. The best way togo about this is to think of it in terms ofthe main game loop that we discussed

last

164

* met • . . te tt-,• • • • L C V ,

-AMIGA WORKSHOP

\ I V I "

17"

month.In thecase of PacMan,we know that weneed a routine tohandle the draw-ing of the gamescreen, anotherto handle theplayer's control ofPacMan aroundthat screen andanother to stopour favouritearcade characterfrom walkingthrough walls(even the ghoststhat chase himwon't be allowedto do this).Straight away youshould have

AMOS

realised that simply holding the gamescreen in a memory bank as an IFF pic-ture is going to create problems. Theamount of memory that such a screentakes up is a minor consideration - 30Kis hardly going to cause us major prob-lems - but how do we keep track ofPacMan's movement around the maze?We could use collision detectionbetween the PacMan sprite and thebackground, but 11 would be simpler tojust use a game map Not only does this

TABLE 1

Da L 2Data 2Data 2Data 2Data 2Dat a 2Dat a 3Dat a 2Dat a 2Data 2Dat a 2Data 2Dat a 2

Dim MAPDATA (13, 19)For A=0 To 12For BwO To 18Read MAPDATA (A, B)Next 13Next A

, 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2, 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3,2, 3 , 2 , 2 , 2 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 2 , 2 , 2 , 3 , 2

, 2 , 3 , 3 , 3 , 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 2 , 3 , 3 , 3 , 2 , 2, 2 , 2 , 2 , 2 , 2 , 3 , 2 , 2 , 1 , 2 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 2

, 2 , 2 , 2 , 2 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 3 , 2 , 2 , 2 , 2 , 2 , 2, 2 , 3 , 3 , 3 , 2 , 3 , 2 , 3 , 3 , 3 , 2 , 3 , 2 , 3 , 3 , 3, 2, 2, 4 , 3 , 2 , 3 , 3 , 3 , 2 , 3, 2 , 3 , 2 , 3 , 3 , 3 , 2 , 3 , 4 , 2, 3 , 2 , 2 , 2 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 3 , 2 , 2 , 2 , 2 , 3 , 2, 3, 3 , 3 , 3 , 3 , 3 , 3 , 3, 2 , 3 , 3 , 3 , 3 , 3 , 3 , 3 , 3,2

, 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 41 1save valuable memory (the game screen can be

generated using this map data), but we also have away of contining both PacMan and the ghost'smovements around the maze. First, though, let'stake a look at the code that sets up the game map.

THE NUMBERS GAMEAs you can see from the code above (Table 1), themap data is held in memory as a two-dimensionalarray that is 19x13 'array elements' in size.Because each element represents a single blockon the screen, we have to carefully calculate howmany of these blocks we will be able to squeezeonto the screen.

Because well be using a 320x256 screen andeach block will be 16x16 pixels in size, some sim-ple mathematics are all that is needed to calculatethat we can squeeze a maximum of 20 blocksacross the screen and 16 down. We don't need allof these blocks: for starters, the game map within

Page 165: CUAmiga_039_May_1993.pdf

PacMan games is never an even number ofblocks down and across, so we can start byknocking one off the horizontal, leaving us with 19blocks across. On top of that, we need somespace to put the status bar in (the bar that holdsthe player's score and lives etc), so we can alsolose three blocks from the vertical.

MOVING ONNow that we know how large our game map mustbe, the next step is to fill the map array with thenumbers that will define which blocks are wallsand which are floors.

The easiest way to do this is to tie the numbersthat you use to designate the scenery type in withthe icon bank that well use to store the blockimage data (or -i c o n s ' , a s A M OS c a ll s t h em ) . In

this particular case, let's use a '1' for a totallyblank floor, a '2' for the walls, a '3 for the normalfloors and '4' for floors with power-ups.

Using this key information, you should be ableto decode the game map yourself to produce afamiliar PacMan-like maze. However, if you wouldprefer to create your own, feel tree to change thedata yourself.

TABLE 11Screen Open 0 , 3 2 0 , 2 2 411 6 , L o w r e sFlas h O f f : Cu r s O f f : C i s 0Get I c o n P a l e t t eScreen Di s p l a y 0 „ 7 0 „Screen Hi d e 0ICON?-8For A -0 To 12ICONX-8For B - 0 To 18Pas te I c o n ICONX,ICONY,MAPDATA(A,B)Add ICONX,16Next B AddTOONY,16Next ADouble B u f f e r : Aut obac k 0 : S p r i t eOf fScreen Show 0

Update

Next we need some code that will draw thegame screen using this data. Before we go anyfurther, we'll need to load up the AMOS ObjectEditor and draw some icon blocks that the screendrawing routine can use. For more information onthis, check out the box on page 166. Once you'vecreated a bank of icons, load them into AMOSusing the Load tankname.abk' command andyou're ready to rock. Table 2 (above) shows thescreen drawing routine.

JARGON BUSTERS• ICON I n AMOS terms, an icon is a rectangular graphicthat can be used as a building block for constructing screendisplays. The same icon can be pasted down again andagain to produce some quite complex screen displaysusing a minimal amount of memory.• SPHITE Throughout these articles, we'll be describingthe animated objects that you see moving about a game'sscreen as 'sprites'. You should note that sprite is used as ageneric term to describe both blitter objects and 'real'hardware sprites. Wherever necessary, a distinction willbe made.• BOB - Short for Utter Object. Bobs are graphic objectsthat can be moved around the screen and even animatedusing the Amiga's Miller. Unlike the Amiga's own hardwaresprites (which aren't part al the screen bitmap), blitterobjects are not restricted by size or the number of coloursthat they can contain.

Our screendrawing routine

isn't justrestricted to

Peceien pernes- here's an

Uffirmegkivwergame that I

wrote aineralmoMhtiride.

A M I G A W O R K S H O P

Very little code Is required to pet the screen drawing routin• up and running.

curr olio NOMEIf you study the code in Table 2 carefully,you'll see that it's actually a very simpleroutine indeed, It starts by opening a 16-colour screen that will be used to holdthe game map display. Note that the ver-tical size of the screen is restricted to just224 pixels — we could have opened it toa full 256 pixels, but there's little point asthe status display would obscure the

extra lines. We can save ourselves a few kilobytesby knocking the extra few lines off the bottom ofthe screen. Next, the code turns off AMOS's auto-matic colour cycling facility (annoying at the bestof times!), the text cursor is switched off and thescreen is then cleared using colour zero. We then

A M O S C O L U M N

ocedure UPDATESCOREScreen IText 64,10,StrS(SCORE)Text 2110,10,Str$MIVEDd hoc

41ilidow1 I L—l i

n Open 1,320,16,24Flash Off Curs Off : Cls 0Palette $F00,SFF0 : Pen 1Text 16,10,1CORE:"Text 248 11,"LIVES:"_UPDATEStORIScreen 0ICONY:8For A:8 To 12

ICONX:8For D:8 To 18

Paste Icon ICONX,ICONY,NAPDATA(A,B)Add ICONX,16Next B

Add ICONY,16Next ADouble BufferAutoback 8 : Sprite Update OffScreen Show @

d Proc

set the screen to the same palette as our icons bygrabbing the icon bank's palette using the GetIcon Palette command. The screen is then posi-tioned using Screen Display so that we can opena small screen at the top of the display that willeventually hold the player's score and lives etc.

Now we can start drawing the screen using thedata held in the mapdata() array that we definedearlier. Two loops are used to handle the task ofdrawing the icon blocks onto screen. The first con-trols how many lines of blocks are drawn (in thiscase. 13) and embedded into this loop is a secondloop that controls how many blocks are drawnacross the screen (19). The routine uses the twoloop counters 'A' and 'B' to interrogate the dataheld within the mapdata0 array. So, if A equalled'2' and B equalled '3', the screen drawing routine ) )

165

Page 166: CUAmiga_039_May_1993.pdf

>)

A M O S C O L U M N

DE F- -N I G KO r

Designing a set of background icons isn't just a matter ofbanging out some pretty pictures in Point or the AMOSSpate Designer_ Before you start punching pixels, the firstthing you must establish is how many colours each gamescreen uses, how many are available for the backgroundblocks and which colours are to be used.

Although it is generally true that the more colours youuse on screen, the more attractive the gome, using coloursunnecessoriy will not only look messy, but it will oho slowyour game &sc. Don't tolget that the more colours youuse, the more bitplanes the Amiga's poor old brttler has toshift around when redrawing. any biter ohiects (the Pochionand ghost sprites, for exart0e). Our PacMan game doesn'treally need a lot of colours, so I've restricted the display:tolust 16. We could have got away with eight, but it wouldhave looked rather dull.

Next, we need to decide how many of these 16 coloursore actually available for the bakround icons. Don't forgetthat well oho need some colours for the blittet obiects, sowe need to carefully takulate what colours should beassigned to our icons, sprites etc.

Because both our sprites and our icons will share thesome colour palette, it's worth defining a 'global' palettethat holds the colours of all our sprites and icons in oneplace. In this particular case, well be designing our iconblocks before we design our sprites, so well make the icons'colour palette our global p a l e t t e ( h e n ce t h e G et I co n P a le t te

command in the screen drawing routine). Once this isdecided, draw your blocks in 16-colour mode, rememberingto use the some colour palette when you come to designyour sprites. If you're using DPoint to design your icons, they

have to be cut out and insetted into an AMOS Icon bankusing the AMOS Object Editor. * •

would read the value held in mapdata(2,3) which,using the data we created above, would give avalue of '2' (don't forget that the first element withinan array is 0 and not II).

Note the use of the ICONX and !CONY vari-ables. These have nothing whatsoever to do withShell commands t hey ' re actually used to keeptrack of the screen co-ordinates where each newicon block should be positioned on the screen.Both are initially set to a value of 8 and as the twoloops progress, a value of 16 is added to them tooffset the position at which the Paste Icon com-mand pastes down our icon blocks. A value of 16is used because this is the size of our icon blocks.If we were to use a value that was greater or less

A M I G A W O R K S H O P

The enlirePanikin screenIs built up from

just lour 16 x 16pixel icons,

Once you'vedecided upon

your colourpalette, you conVert designing

your lcons usingthe AIAOS Object

Editor.

•, r '6;11 -1

EMEE111111111111111111111011

. * * * C R O P R R E R 46-1441

Allocating colours before you commit yourself will make the task of designing sprites and iconsconsiderably less troublesome

1 6 6

Wa l l Icon11 • Normal Floor Icon

'Power Up' IconClear Floor

** CROP AREA **

4ZQ

than 16, the icon blocks would either overlap orspaces would appear between them.

It's worth noting the use of the Screen Hide andScreen Show commands. These aren't really nec-essary, but they are worthwhile and give thefinished product a bit of polish. Because thescreen must be drawn a block at a time, displayingthe entire game screen is slightly slower than sim-

ply unpacking a picturestored in an AMOSmemory bank. It alsolooks rather unprofes-sional for the gamescreen to appear blockby block in front of theuser's eyes we ' r e notprogramming for theSpectrum after all. Wetherefore use the ScreenHide command to blankthe screen until thegame screen has beendrawn, Finally, once thescreen has beenredrawn, the routine setsup the double bufferingsystem required forflicker free animationand turns off AMOS'sautomatic screen flippingand bit er object update(we'll be handling thisourselves within themain game loop).

IM] 4V, I 4 E !' l

SPR1TELY CHARACTERWe now have a routine that stores the map data ina compressed format and then draws that dataonto the screen using icon blocks, If you wanted,you could add a routine to your game that allowedadditional screens to be loaded from disk. All youwould have to do is to store the map data on diskin the same format as the data statements printedabove and then read them into the map data ()array. This method of storing game maps evenlends itself well to game designers, giving theplayer the option to create their own screens.

Maps can contain all sorts of data, includingbonus information, extra life awards and so on. It isvery rare for any maze game or shoot 'em up to bemade without a map.

- If you find the thought of all the calculation forhandling the blocks a little too much you canalways get hold of the TOME extension system,reviewed in CU's January issue. It takes some ofthe fun out of designing your own games though,and it is still useful to get you used to thinking ofthe game screen as a grid of blocks. , e )

NEXT 'MONTHNext month we'll be taking our first steps into the octualmechanics of the game by placing a PocMon sprite onto thescreen and allowing the player to move him around thescreen using the loystick. In the meantime, see if you conwriie the first part of the game using the code that has beencoveted this month.

Page 167: CUAmiga_039_May_1993.pdf

I

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Total number of wordsPost to: Ad Dept, CU Amiga, Priory Court,Fonringdon Lane, London EC I R 3ALI.linage- 30p per word to private indduals - 20 words min. 40 words maximum, 40p perward to trade, 20 words min • 40 words 1710)0 MUM Semi-dispiay • t15 for 5.C.C. Ring 071972 6700Al classified Semi-display advertising is pre-payable. All classified ads are sub*, to spaceawailobilisy. WARNING - It is illegal to sell pirated copies of computer games The OnlYSdiWUre thee can be sold legifirnosely 4rrough our classified sechon Ore genume topes, disks orcamidges booght From shops or by rm.' order from saki/Axe houses

3.5" 100 capaclockable E7.50 brandnew, Tel: 091 2132187 please call after6pm Steve.

We require:Computer Artists;Animators, Music &ComputerProgrammers(Amiga/PC), Pleasesend your details andSAE to:Mr R.Jose, 687 HighRoad, Seven Kings,Ilford, Essex,IG3 8RQ. London.

Pyramid PD,hundreds of games,demos, utils, reviewedon our lab diskcatalogue. Only 50p!Plus we have squeezedon some games foryou to try. Write to:Pyramid PD, 262Alexandra Road,Ash ington,Northumberland,NE63 9RJ

Tartan AmigaScotland's Nol PD+Tartan covers, Moneymaking software +studio leads from£3.99 send SAE LowerClint Head LangholmDG13 UN.

Amiga ContactsWanted send lists ordisks to Shaun, 7,Sixth Ave, ForestTown,Mansfield, N919OBL. All lettersanswered for quickand reliable serviceguaranteed.

Pools Tools 2.Pools predictionprogram for any 1MBAmiga. For a freecopy please a disk plustwo first class stampsto: Paul Morley, 103Micklefield Road, HighWycombe, Bucks.HP13 7EX.

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If your Amiga's giving youOp, don't toast its innardswith a flame thrower.Merely put your comput-ing problems to MatBroomfield who'll seek towipe your fevered brow.

• BEFORE LEE EXCEPT AFTER C• is I own an A600 and a

Commodore 8023P pdnter• apparent ly sporting an IEEE• connection. Is there any way of

connecting it to my computer?Ifs a manly brute gust like methen — Dan] and built to last, so

I'd like to hook it up.I'm an electronics hobbyist with CaiG qualifica-

tions so constructing an interface would not be aproblem it I knew where to get a circuit diagram_J. Revell, Maidon, Essex

Until your letter, I'd never even heard of IEEEconnections, but after a bit of research, I'vediscovered that the abbreviation refers to theInstitute of Electrical and Electronic Engineers,and Is synonymous with a special way of con-necting printers as direct output devices toscientific and measuring instruments, etc.

Depending on the exact specification num-ber of the Interlace, you may find that it iscompatible with a standard Centronics port,but I don't have pin assignments. Unless aknowledgeable reader knows differently, I sus-pect that you're not going to be able to useyour printer with the Amiga.

MORE MEMORYI decided to buy an Amiga after

• • r e a d i n g your magazine, but hav-• ing bought it can you tell me if• it s worth adding more than 1Mb

memory to it? I only use it toplay games. demos and musicwith samples.

If I fitted 4Mb to the Amiga. would it still becompatible with all disks? Are all RAM expansionsabove 1Mb fast RAM?

Considering what I use it for, is it worth upgrad-ing from a Kickstart 1.3 to a 2.04 set-up?Abdul-Aziz Jaber, Riyadh, Saudi Arabia

As games become increasingly sophisticated,they make better use of available memory, and

st

A M I G A W O R K S H O P :

the amount of memory that they require isslowly increasing. There are already a fewgames that need more than 1Mb to run fully,and you can expect this situation to becomeincreasingly common in the future. Therefore,whilst it 's not essential for you to add morethan half a meg, you will probably benefit.

There are rumoured to be a few programsthat don't like too much memory, but I've neverencountered any of them. in any case, addi-t ional RAM can usually be switched oft usingeither software or a physical switch on theexpansion board.

A 2.04 Amiga will give you 1Mb of chip RAMwhich can somet imes be useful for sound andgraphics purposes. Other than that, you're bet-ter off st icking with a 1.3 machine which iscapable of loading virtually all Amiga games,unlike its newer cousin,

DODGY DATABASEI run a small company and I

ea need a program which will give

me the facility to enter and store•large amounts of publishing

k information, which l'hen needs• t o be sorted into alphabetical

order and printed.I inherited a copy of Pro write with the computer

and, having loaded it, I proceeded to type in theinformation I needed line by line. When I came toprint the details to a list suitable for mailing, onlyone page printed and a picture of a disk and amessage subsequentty appeared under the RamDisk and Workbench saying DFOINDOS. Is it pos-sible that the disk is faulty, or does il1ust needsome minor adjustment?

In a further attempt to get my lists printed Ibought a PD disk called Amibase but, although itprints lists, they are five or six lines long in eachfield and are therefore useless for my purposes,EM.Fowler, Whitchurch, Cardiff

Prowrite is a word processor and although youcan use it to print lists of informat ion In theway that you're doing, it 's primarily designedfor writ ing letters, essays, reports and so on.When you need to create alphabetical lists ofInformation, a database is almost certainly amore appropriate program because it enablesyou to alter the way in which the information isstored much more easily. Let's suppose thatyou want your lists arranged in reverse order.With a word processor this is a tiresome taskrequiring you to change every single item indi-vidually. Using a database, a single commandIs all it takes.

As for your printing problems, I must admitto being a little baffled. In the first place, youare describing two distinctly different prob-lems. The fact that a disk and the wordsDFO:NDOS appear indicates that you'verecently inserted a disk in the internal drivewhich doesn't conform to AmigaDOS(DOS.Disk Operating System) specifications.There are numerous reasons why this could beso: perhaps the disk is new and hasn't beenformatted yet, or maybe it contains a commer-cial program (such as a game). Alternatively, itmay have at one stage been an AmigaDOSdisk, but has now become damaged. In anycase, the fact that you've managed to print onepage of informat ion makes it clear thatProwrite already has all the fi les it needsregardless of the status of the disk in DR: .Perhaps your printer preferences are setwrongly. Are you sure that the number of lines(page length) is appropriate for the size of thepaper you're using?

A S K T H E E X P E R T S

Anyway, I think that you'll discover thatABase 2 will be more suitable for your require-ments. You can get it f rom any PD company fora couple of pounds — check out the ads in thisissue of CU Amiga.

MODEM MANIAI write in the hope that you willshare your modem knowledge

• with me. I would love a modemto tinker with, but I need to knowthe running costs so I can per-suade my parents to buy one.

rir probably have to pay myown phone charges and as my pocket money isn'ttoo hot, I need to know the weekly charges, andhow much line time that gives me. Since I live inSouthern Ireland and there are no bulletin boardsin this area to my knowledge. I suppose I'd have tocontact British boards. Do I have to pay extra as aforeign user?Mark Basquille, Castlebar, County Mayo

Once you've bought the modem, you can run itfor no more than the cost of your phone bills ifyou're selective about the services you access.There Is a global network of free bulletinboards known as Fidonet which has more than10,000 nodes (indiv idual boards). Althoughthere may not be a node in your home town.there's almost certainly one close to you.

Of course, if you want access to a widerrange of services or conferencing facilit ies,you may need to Join a subscript ion boardsuch as CIX or Compulink. These usually startat a couple of pounds per hour and go up incost. As these boards are nothing to do withthe telephone companies, their charges are inaddit ion to your phone bill.

5 0

A l 200 MONITORAs soon as I heard about theAl200's 256 colours, I traded in

4 my A600 and bought one. Whato I want to know is. would a• Philips CM8833 Mk2 or a" Commodore 1084 be able to

display all 256 colours?At the moment I'm using a Toshiba TV with a

Scan RGB input and the picture is good, Wouldeither of the monitors that I mentioned be betterthan my current set-up?

I only use the Al200 for games. and I haven'thad any problems loading them so tar.

Cawser, Birmingham

Either of the monitors you mentioned can dis-play the Al 200's 256-colour display; they'vebeen coping with the A500's 4096 colour HAMmode for years! In tact, they can cope with lull24-bit output. As you only use the computer forgames. these monitors will greatly improve theclarity and colour defi nit ion of your display. Iprefer the Commodore 1084 as I find that thePhilips tends to have some minor colour focusproblems which can cause t iny but not iceable'shadows' around areas of great contrast.

RUN BEFORE YOU WALKI have an A500+ with no addi-

l i e Aio tional memory and I'm

•considering buying a 32-bit

• accelerator. I'd like to know if Ican still run 500+ games, andalso if I could run Al200 gameswith such an accelerator.Steven Watts, Cardiff, Wales fi r

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170

-AMIGA WORKSHOP

A S K T H E E X P E R T S

0 - • Mos t games will run even with an accelerator.For those that don't, the accelerator canalways be switched off. However, the fact thatthe Al200 features a 68020 accelerator asstandard is just the tip of the iceberg_ Thereare far more differences between the twomachines than that, and there's absolutely nochance at all that 1200-specific games willwork on your 500+ just because you've fittedan accelerator.

An accelerator will enhance your computergreatly if you use it for more than just games,but if that's all you use it for. I would suggestthat you'll get far more benefit from extramemory, or perhaps even a cheap hard drive ifyou play a lot of strategy games.

SETMAP SUFFERINGI have been tearing my hair outnow for many weeks trying tomake use of the Setkey andSetmap commands without anyjoy. I already have a commandto display my pictures but Iwould like to have a few options

from there on, i.e.. to load different utilities, etc.How do you make a keymap? What drawer do

you put it in? How do you execute the setmapcommand for your keymap?Matthew Morgan, Neath, South Wales

It sounds as if you're trying to put together acompilation disk containing a title or menuscreen which is displayed as an IFF screen,and a selection of options which can be exe-cuted with simple keypresses.

To do this successfully there are a numberof stages which you have to go through. Firstyou need to work out what programs you wanton your compilation disk and put them ontoyour freshly formatted (and installed) disk.Test that they all load by typing the appropri-ate launch commands from CU. Most of thetime this will simply mean typing their namesuch as 'Powerpacker' or 'SID', but occasion-ally you'll need to give additional parameterssuch as 'Modplayer music.mod'.

When you're sure that the programs allwork well and you know the appropriatelaunch commands, you're ready to create anew keymap. I use a program called Setkey,but there are other programs available in thePublic Domain. The keymap that you definewill be the one that loads each of the individualprograms when certain keys are pressed.Generally it's safe to define the F keys, but becareful that you don't define a key that's usedby one of the programs to be loaded.

A temptation when defining a keymap is todefine one which specifically loads the pro-grams on your compilation, so that key Flo f o rinstance, produces the command'Powerpackercreturn>. w h e n p r e s s e d .Although this works, it's far better if you definethe keys so that they execute a script file onthe disk. For example, key Fl can be redefinedso that it produces the following commandwhen pressed: 'Execute l•creturn>'. You wouldthen create a text file (saved under the name'1*) on the disk that contains the necessaryPowerpacker loading commands.

There are two advantages to this: firstly thesame keymap can be used for unlimited num-bers of compilations — simply change thecontents of file 1 — and secondly it's far easierto alter a text file than it is to alter a keymap.

When you're happy with your keymap, saveIt with a unique name. Avoid using the namesof existing keymaps; this can cause great con-

fusion later. The keymap should be placed Inthe Devs.'Keymaps directory of your compila-tion disk.

To activate your keymap, all you need to doIs type the command •Setmap mymap', replac-ing the name of your redefined keymap whereI've written *mymap'.

WHAT USE SCANNERS?c I ' v e just read your very interest-

,. i n g review of the Datascan Pro3.01 in the January issue. Iknow nothing about scannersexcept that they scan pictures.Therefore I'd like to know if it'spossible to load a Datascanned

image into Deiuxe Paint 4 so that I can colourthem in and print them?S. May, Southend, Essex

Yes, you can load scanned images Into yourfavourite art package. If you save a scan asgrey scale, then it will be stored as an IFFscreen in one of the standard screen sizes. Ifyou subsequently decide to recolour it, youcan simply substitute your chosen colours forthe 16 shades of grey on the screen.

If you save a scan as a monochrome (blackand while) bitmap, it's likely to be considerablylarger than a standard Amiga screen (espe-cially if you took the scan at one of the higherresolutions of 300-400 dots per inch). Thesescans can still be loaded into DPaint. but youmay find that you run out of memory, espe-cially if you change the screen format to onewith lots of colours (16 or 32).

A l 200 INCOMPATIBILITY?I was looking through the DIY.feature in your September issueand I was wondering it I coulduse the pause switch as a slow • •motion device on my Al200?

I'm hoping that I could use itto make the processor speed

the same as the A500's, thereby making it com-patible with games that don't currently work.Ian Macdonald, Eastfield, Cumbernauld

I'm afraid that slowing the processor down Inthis way is not enough to make the twomachines compatible. In any case, the DIYpause switch that you're referring to plugs intothe expansion slot at the side of the A500. The1200 doesn't have such a slot so the switchwould be useless to you.

There is one simple way that you can makethe machine compatible with a lot of software;If you hold down both mouse buttons whenyou turn your computer on, a screen ofoptions will appear. Select 'Advanced Options'then select 'Cache Ott'. Apparently this canmake a big difference when trying to load pre-viously incompatible software.

MUSIC X INCOMPATIBILITYI bought Music X when I owned

0 a 1,3 Amiga and it alwaysworked perfectly, but now that•I've got an A500+ it doesn't

k seem to work. Is there any way* t hat I can get it to work, or must

I wait for the new version?Paul Poilett, Sheffi eld

There is a fairly simple solution to your prob-lem, and it comes to you f rom Craig and Mark

at Gordon Harwood Computers. Using a copyof your main program disk, load it until theWorkbench screen appears_ Open the Music Xwindow and click once on the Music X icon,then go to the Workbench menu at the top ofthe screen and select Info. This will call up theinformation requester. Click on the ADD buttonat the right of the tool types box. This willplace a cursor in the box ready for you to type,so enter BUFFO:1.200K then press return. Nowall that remains is to click SAVE and load theprogram as usual: it will now work on your5004.! Of course, you'll have to use this newprogram disk to boot f rom in future, but youdon't have to go through all this messingabout each time. From now on, just load theprogram in the normal way.

CANON PRINT MANAGERP it t C o u l d you please tell me where

i• I can get a print manager for my•• Canon BJ10ex? Is there one• which is compatible with

Pagestrearn9 A t t h e m o me n t

when I use Pagestream 2.21can only use my printer at

360x180 dpi, rather than its maximum of 360x360,Ian Beattie, East Molesey, Surrey

I'm not quite sure what you mean when yourefer to a 'print manager'. There is a freeprinter driver available directly from Canon.Write to them at Canon House, Manor Road,Wallington, Surrey, SM6 OAJ. Tel: 081 7733173. The driver should work with all versionsof Pagestream to give you the maximum360)(360 dpi resolution.

For printing IFF screens (including 24-bitimages and Imagine files) there is an excellentprogram called Canon Studio. It costs £15.00and it's distributed in the UK by JAM, 75Greatfields Drive, Uxbridge, Middlesex, UB830N. Tel: 0895 274449. You can find a com-plete review of this great program in theDecember issue of CU.

UPGRADE OR BE DAMNED!I want to know if I should get ridP A i t t

o o f my A500 and buy a betterAmiga such as the 3000, or

• should I simply expand myexisting machine? I'm using myAmiga for games, WP and otherprofessional applications.

H. Zor, Rotterdam, Holland

To answer your question I really need to knowwhy you're considering changing your currentset-up, If you simply need to add a bit of mem-ory or an extra drive, then of course youshould stick with your current kit. However, ifIt looks as if you're going to constantly expandyour set-up, adding hard drives, megabytes ofmemory, accelerators and so on, then it 'sprobably safer to start of f with a bettermachine in the first place.

Considering the recent launch of the 68030A4000 at under a thousand pounds, it certainlylooks like a very tempt ing proposit ion. Thegreat advantage to such a machine (apart f romthe enhanced graphics) is that it allows you toadd future expansions such as hard drivesInternally, and for a cheaper price than theirA500 external counterparts.

Addit ionally, there are many expansionsavailable for 'big box' machines such as theA3000 and 4000 that are s imply not availableon the A500.

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ROUTE PLANNERI nee-d a good powerful route

ea planner and I've heard of GB

• Route, but that's too expensiveP for me. I'm looking for a PD pro-it gram (which I realise is▪ unlikely), or a program for about

E20 to £30.I live in Rugby but none of my friends' route

planners (they own PCs) cover this town so I needsomething I can add things to.M. Al Modaris, Rugby

Sorry, but it's GB Route or nothing! If you'dpurchased the June 1992 edition of CU Amiga,you would have received it for free. However,as you obviously didn't get that issue, you'llJust have to buy GB Route Plus. I agree that at£49.95 it sounds expensive, but it's at least halfthe price of comparable products on othercomputers, AND it knows where Rugby is!

You can buy GB Route Plus from ComplexComputers, 2 The Arcade, Waterfoot,Rossendale, Lancashire, BB4 9AF. Tel: 0706224531. Of course, you could always use a mapand a bit of string to work out your route!

AUTOMATIC ANIMSI own Deluxe Paint ill and I wantto make my own demo diskswhich automatically play an ani-mation when the disk boots up.Can I use DPaint to help or will Ihave to learn Basic?Darren Whitehead, Lancs

No you don't have to learn Basic (not that thatwould help anyway!). Obviously you must useDPaint to create and save the animat ions in thefirst place, but once you've done that you'llprobably find it easier to use a dedicated ani-mat ion player such as PPAnim or RTAP(Real-time Animation Player), both of which areavailable in the public domain.

RTAP lets you specify the replay rate ofyour animations and can even play themstraight off disk. You'll find it on disk number517 available from PD Solt, 1 Bryant Avenue,Southend-on-Sea, Essex, SS1 2YD. Tel: 0702466933.

PPAnim is part icularly useful because youcan use Powerpacker to compress your anima-t ions (to get more of them onto a disk) thenPPAnim will replay these compressed files.

If you buy the full commerc ial version of theprogram. you'll also receive PPAnim, PPMoreand PPType (for replaying compressed textfi les) and PPShow (for displaying compressedscreens). You' ll also find that the programcompresses fi les far more efficiently than thePD version.

You can buy your copy for E14.95 fromDatabase Direct, Freepost, Ellesmere Port,South Wirral, L65 3ES. Tel: 051 357 2961.

FLASHY CAPS LOCKI've read several letters in CUAmiga from people whose CapsLock light keeps flashing. I havethe same problem, so I took mycomputer back to the shop Ibought it from as it was stillunder warranty. They checked it

and said that since it only occurs when it isswitched off and on again in less than 10 Secondsthere's nothing wrong with it. I doubt this becausefrom the letters I've read, I gather my machine hasa faulty keyboard processor chip. The light flashes

A M I G A W O R K S H O P

continuously at about 38 times a minute. Is myA500+ faulty or not?Jamie Peters, Coalville, Leicestershire

I suspect that your computer is fine. Becauseof the construction of the Amiga's RAM chips,the information in them Is not completelydestroyed the instant you turn the power off. Ifyou turn the power back on within a short time,the residual informat ion in the chips is usuallyincomplete. When the computer tries to actupon that informat ion, it gets 'confused' by thedamaged data and crashes, flashing the CapsLock light as it goes.

To avoid this turn the computer off forlonger than 10 seconds. This wilt also destroyany viruses that may be in its memory, sothere's a double benefit to following this sim-ple procedure.

WHICH RAM EXPANSION?I'd like to start by saying that I

ee know absolutely nothing about

$ computers. However, my son• has an Amiga 500 and all the

games he now wants seem torequire 1Mb of RAM. I'm toldthat the A500 only comes with

half a megabyte so he wants to upgrade to 1Mb.Looking through the pages of your magazine,

there are so many different products to achievethis, but I find it all very confusing.

Can you advise on which product is the sim-plest to install and cheapest to buy?Arthur Rice, Drumaness, Co Down

The various half meg expansion boards are allequally easy to install as they plug into thesame slot in the same way. Although there canbe slight quality differences between the con-struction and raw components of the differentunits, these don't make a big enough differ-ence to influence your buying decision.Therefore, the only real difference between theunits is whether or not they include a battery-backed clock.

Such a clock can be useful in identifying thecreation time and date of files if the computeris being used for anything other than games,but otherwise it's not worth considering. Aclock will add E5 to 0 0 to the price of your AMexpansion.

I have no particular recommendations — justlook for the cheapest price you can find. I'veseen units for under E25 without a clock.

COLOUR PRINTERMy writing isn't brilliant so I am

P l o o k i n g for a printer for school•• work. Can you advise me which• printer would be most suitable? I

also want to be able to use it forcolour work.Graham Dawson, Stirling

There are a couple of 24-pin colour printersthat are currently proving very popular, namelythe Star LC-200 colour and the Citizen Swift-24.Both cost in the region of E MI If your budgetwon't quite stretch to these, Star have justreleased a new nine-pin printer for about E150called the LC-100.

It you have a bit more money to spend, theHewlett Packard Deskjet 500C uses bubble jettechnology and although it has an RRP ofapproximately E700, the results are consider-ably better than those of the dot matrix printersmentioned above.

A S K T H E E X P E R T S

FRETFUL FONTSI'm keen to learn more about

0e des k t op publishing. I'll be look-, i ng to produce posters and the• occasional magazinelanzine.

However, I'm unsure about therange of fonts available. What'sthe difference between bitmap

and structured fonts? Which are better and how doI obtain these fonts?Michael Ramsay. Forfar

As you've correct ly identified, there are twobasic types of fonts: bitmapped and struc-tured. The characters of a bitmappeci font aredefined pixel by pixel. For example, a capitalletter 'T' may be defined as four pixels in a ver-tical line with a row of three horizontal pixelson top of them. You may think of this definitionas a 'map' to the shape of the character.

However, this map only refers to the letter ata particular size; treble the size of the font andyou either need exponentially more pixels todescribe the same character accurately, or yousimply use the available number of pixels toapproximate the character's shape, thus lower-ing its quality.

There are two types of bitmapped fontsavailable: ordinary monochrome ones, andcolour fonts which are usually more elaborate,and In multi-colour. The monochrome fonts areoften to be found on PD disks, and can be usedIn many word processing, graphics and DTPpackages. Colour fonts, on the other hand, arerarely (if ever) found in the public domain, andeven commerc ial ones are few and farbetween, They require special software consid-erat ions to use them, and virtually no packagessupport them.

A structured font is represented in the com-puter in an ent irely different way. Instead ofusing pixel maps, characters are representedby scaleless mathemat ical definit ions.Therefore, our letter 'T• is now described as aseries of lines, angles and trajectories whichdefine every part of the letter relative to everyother part. This method is very memory inten-sive when dealing with small font sizes, but thelarger the font, the more economical structuredtypefaces become as they still only require thesame amount of memory regardless of theirsize. Furthermore, because they're definedmathematically, they don't suffer any qualityproblems when their scale is changed.

There are a number of dif ferent types ofstructured fonts available. Workbench andpackages such as DPaint and Wordworth useIntellifonts, whils t Professional Page usesAmiga Agfa Compugraphic fonts. Its biggestrival, Pagestream, uses Adobe typefaces.

Thanks to the font manager supplied freewith Pro Page. Adobe typefaces can be con-verted into Compugraphic ones. Similarly, theFountain program supplied with Workbench 2and above can be used to convert Amiga andstandard Compugraphics into Intellifonts.Unfortunately, only commerc ial software canconvert either of the latter back into Adobetypefaces. There are literally hundreds avail-able from public domain libraries.

ANY PROBLEMS?If you've got a problem with your Amiga and want a sensi-ble, no-nonsense answer, write to Mai Broomfield, (IBA, CUAmiga, Priori/ (Dud, 30-31 Farringdon lane, London, FOR3AU Please don't include a stamped addressed envelope aswe keep Mat for too busy to make individual replies_

171

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THE AMAZING ZOOL PACK!Complete with the best selling;

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only L29.99only t I 9.99 with any AMIGA!

GUIST COMPUTER CENTRE (LEEDS) Tel:0532 319444IGA 1200 t369.99T

The New Amiga 4000/030Replacing the Anhica 2000.1000 acq.:.. the new 4000030 is based o n th e 68030 pr .... c .v .. . I t t or v d, ECM,ohne with 110Plb hard drive & 4M 1nit RAM i2M1i M . hip& 2M b of Fast) & W E ]

o n l y E 9 I 9 . 9 9 for 80Mb versiono r t 10 3 9 .9 9 f or 1 2.0 Mb v er si on

Complete with • oK e y b o a r d. M o udisc drive Fred " V V o r k b e n c h 1.3

only £469 .99

• 6l3 Mb Hard Drive for die CDCD re' keyboar d

PRIMA Mouse/joystick •Tra nsform your C D T V into a st

with this simple plug in pc

only £32.99

39.99149 99

cemiga

PHILIPS CM8833 MK2stereo colour monitor

Colour stereo monitor . 6 0 0 2 8 5 line r e s o lu t i o n . vscreen Lucky, one years on site maintenance.

now with Lotus Turbo Esprit!!only £224.99 UK Spec.

PHILIPS TV Tuner for the 8833.164.99

Commodore I 084STStereo Colour monitor

k . ato r boa in tilt S. swivi•I stand this new m000r from

Cved011OdtWe is dlitStanetlievg vatue-

only £199.99PRIMA SVGA Colour

• monitor with overscan.incinnor has a Pugh quality Super VGA

overscan facility„21 dot pitchAnd

only E269.99

PHILLIPS BRILLIANCE7CM37.09toar SVGA Colour monitor

only £309.99COMMODORE 1960 multisyrie

only £409.99

Allows you to send and retaine fax messages. This;4. modem from Supra has full 14400 baud capabil

*. Spec includes V .12bis, V .31, V .22bis, V 22, V2 I M NV A2, V 42bis. Class I & 2 commands, 9600014400

Group 3 Fax. Includes free co m n , c, M r w a r e a n d m o d e rn

• rabic

S P E CIAL OFFE RS ON ACCE S S ORIE S with monitorsT I L T & S W I V E L S T A N D S I t 1.9914" M O N I T O R C O V E R S f . S.99

The Supra-Fax moV.32 bis (14400 baud

only L269.99!!!OR L2 79.99 with

Heavy duty Prima power supply,recommended

Supra Fax Plus! With the ability to send faces! (eels taster than theatandard 24001Frocci Supra with autodial & auto receive.Mayers comp. V2.2b, V 42 Etas. M NP 2.5 & auto adjust tomaxi ... . transmission speech liscludes free modem

5 cable & commis siwL, now only L 139.99•

GP FAX SOFTWARE only 09.99if bought with modem

Supra 2400Ge t on line using this great value fast modern with autodial & receive. 2400 baud Hayes comp, V 22 BIS , Incmockmi cable & coarsens sivo!!

only £79.99All Supra Modems come with a 5 yeamarran

'MicroLin-MicroLink V32b FAX

£ 4 4 9 . 9 9ar warranty and FULLY MOT Approved

CDTV MULTI MEDIA PACK

C D Ro m Amig a 4 5 7 0Toe m i y our A m i g a SOO WHO a C D T V

a t a n o rrio rin g lo w p r ice 'n o w only LI 49.99!

PRINTERSAll our printers are UK spec.

CanonFUJITSU

Eha HEWLETT "aii..„„.•

E a PACKARD

CITIZEN

All our printers come with ribbon/toner,printer drivers(if available). paper & cables!!

C A N O NNEW! Canon BJ I Osx £ 2 4 9 . 9 9

oser qua lity output L a rg e r buffe r tha n theSt arSHI8Canots'Star bubbleiet cartridges E l 7 99

NEW! Canon B17.00 £ 3 4 7 . 9 9I pa ge a m ut speed. 160 dpi, small footpr int & s o

page sheetfeeder

Canon E1)300 1 4 0 9 . 9 9Desktop bobble pet with laser qualityCanon BJ330 ( 4 6 4 . 9 9Wide carriage version of the SHOO

I3J10 Autosheetfeeder-LS 2.99C I T I Z E N NEW LOW PRICES!

Citizen printers have a 2 year guaranteeNEW! Citizen Swift 90 Col. LI 69.99Excellent VaAbe 9pin colour. Nighty recommended

NEW Swift 240 Colour....L269.9924 pm, 240cps draft. 10 fonts, quiet mode, 140cpsNEW! Swift 200 Colour.L 224.99Same out put as the 240 but with less FacilitiesAutomatic Sheet feeder...L.79.99

F U I I T S UI 2 month onsite included except

DL-1 SO (12 month B T Base)Fujitsu CIL- 1150 Colount 274.99l i p . . ' , 10 heotv. ZOO CPS

Fujitsu Breeze 100 £ 2 1 9 . 9 9pet, draft & LQ mode. BDOE X b

Fujitsu Breeze 200 inkjet-1309.99H E W L E T T PA C K A R D

HP Deskjet Portable..only L369.99H PS00 mono n o w L339.99HP SOO Colour n o w £419.99HP SSO Colour n o w t . 5 4 9 . 9 9

4 times faster than the HPSOOC!!H P S O 0m o n o ca r t r i dg e s . .. . . . .. . . . .. . . .£14 .99

Double life SOO cartridgesAll HP printers come with a 3 year warranty

S T A RStar LC20 £ 1 3 7 . 9 9

HO cps dr a ft, 45 cps N a i l quie t m ode and n i t * iint,. push button operation.

Star IC200 colour ( 1 9 5 . 9 9S pin colour. 8 fonts. 225 cps dra ft. 45 cps INLQ. A4indsrape pr inting

NEW!Star LC24-20 MKII £229.9924 pin quality 2 1 0 cps draft, 61 cps E Q. 39K buffer

rpandible to 481t f o n t s and quiet mode.Star LC24-200 colour.L269.99Colour version with 30K buffer expandable to 62KStar XE124-200 colour-079.99Professional quality with Orpsite maintenance. voryquiet,Star SJ48 Bubble jet £ 2 1 4 . 9 9Lis a quality, ultra quiet. Epson compatible & portableStar Sj48Autosheetteeder...L49.99

La s e r P r in t e r son- ute warranty standard

Fujitsu VM800 Laser £ 6 7 9 . 9 9Ilpages per minute. HP emula tion.multi Font. 300DpiPanasonic KXP-44 10 L 489 . 995 page laser. mutt font, 5 I 2k memory, HP emulation2 vi ae on-site warranty.300DpiRicoh PCLS £ 8 0 9 . 9 9400 Dpi, 2Mb RAM. SPage per minuteadd just L I 1 4.99 for 2 Mb of extra RAMStar Laserjet 4 MKS £ 5 9 9 . 9 95 page laser. HP emulation, multi font, 100Dpi

FIRST EXTRAS PACail the essentials required for the sru time buyer &at as at gain pr i t r !!Cor ts pr is ev

• Top quality microswitchedPowerplay Cruiser joystick

• Mouse Mat• Dust Cover o n l y £ 2 9 . 9 9• 10 high quality Blank Disks• 111:01 w, -3 maxi. wiry im mit

MONITORSAll our monitors are UK spec.

All monitors come complete witha free Amiga lead

WARNING, Sefnre you purchase a monitor make tonit has a lull UK specilitation You ringlito be buying whatyou think os a similar monitor at a lower price but it islikely to be a -G R E Y " i m p o rt . T h es e m o ni t or s do not

comply with British safety standards inn o v e r v dby all canal warranty

SUPRA MODEMS

PACE MODEMS

Page 173: CUAmiga_039_May_1993.pdf

A500 PLUS & A600 RAM

ACCELERATORS

EMPLANT

GVP PRODU T

ROMBO

GVP Genlock only 1349.99features professional SVMS output

•Rocgen Plus only t I 34.99

Includes dual control (or overlay and keyhole effects.extra RGB pass thrti

Rendale 8802 FMC.1.169.9

For crea ting specia l e ffects in videoproductionwith genlocks

only £269.99

VIDI 12 AGA £74.99!

MICRO BO TICS

BEWARE of cheaper RAM expansions., Some dubious companies use second hand

chips. We only use new chips of the finestquality and reliability!!

3 YEAR(A:AR R AN T 91.) A S O O P A 6 0 0

Unpopulated.- onlyL16.99..123.99Populated to 51 2K only £29.99.136.99Populated to I Mb only L37.99146,991 Mb 4600 OR 41200 RAM card-1119.994 Mb 4600 OR Al200 RAM card.1179.99

AMIGA A500 512K RAM by PRIMA'for the original 11113 AMIGA..only 117.99

PRIMA ROM SHARERS

Simply the best! Fits onto the side expansion portAuto configures with no software patching.

When 114•1 ZIPS are toed the Supra RAM can Indy bepopulated opts 2 Mb without replacing with I Mb by 4 ZIPS8Mb pop to IMb L I 19.998Mb pop to 2 Mb (2;6.4.40....L 1 4 4 . 9 98Mb pop to 2 Mb (I Mh-4 cips) 1 159.998Mb pop t o 4 M b L 2 14.998Mb pop to 8 Mb L 3 I 9.99

8Mb pop to 2 Mb for2000/1500 range t I 49.99

MI CROBOTI CSVXL30 2.5Mhz £ 2 1 9 . 9 9VXL30 40 Mhz £ 3 4 9 . 9 968881 C o pro for above £ 7 9 . 9 9I 68882 Co pro for above.. .L119.9932 bit M b ram for above... L 189.9932 bit 8 Mb RAM for above.C399.99

EMPLANT SYSTEMMulti-System emulation. Shipped withM A C 11/11011(x. MAC I IsilciiQuadra. PC

386/486, Mega ST, Falcon. C64, Sega.Ninte ndo to follow.

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MIGA AS00 HARD DRIVESW M Series H D O + 4 2Mb.... ...... on ly t 2 9 9 .9 9GYP Series 11H08+80Mb ..... - - o n ly £ 3 7 4 .9 9ONIP Series II HMI+ I 20m..........onlyL469.99A500 GVP CombosAS30 Combo 40M Meld 2Mb MD-only £669.99A530 Combo 4 0 M Hz.1 0 0 M bliD.only £ 7 5 9 .9 9A.530 Combo 40MI-11/ I 2Ohlb HO-only £849.99A530 Combo 40M H it2 I M b H o.•only £ 9 3 9 .9 98111882 Co-Processor Kit f or / M O-O nl y £ 21 4 . 9 9

11bit60ns IMbSIMMForAccelerator..only E0 4.99nbit6Ons4Mtp5IMMforAcreicrator-Only 1.179.991500/2000 Hard Drives

.impact Series 11 hiC84 with 42Mb HO..on1y1.289.99Impact Series 11HCO4 with 00Mb HII .0n1y1339.99impact Seric,11HCOwith 12oribmo..only 4409.99150012000G-FORCE ACCELERATORSG-Force0301SMHz with I Mb 31 bit RAM.Oilly 1459,99G-Forte 03040Mhz troth illeb 31 bit RAM.oniy 4729.99

G-Forte 040-211Mtift with 2Mb 12 bit RAM for A3000only L I 379.99

All Gyp products tome with a full 2 year warranty

POWER SCANNER VWith the latest e e iiim 3 s o f w a r e f o r b r i g ht & s h ar p g re y

scale performance- Flexible scanned image displaymanipulation options, plus Clean up, ernboaden,resit e t lip.

ctL)ovn only 114.99 cinder.°

colour ve rsio n o n ly 1 .229•99EPSON GS6500 COLOUR FLATBEDo n l y 1 . 7 9 9 . 9 9 plionefordewitide-rm

MICE &TRACKERBALLS

D IS K D R I V E SPRIMA 3.5" o n l y 1.56.99

i meg high quality external drive at a greatlow price. •

Roclite 3.5" only £66.99super slim Roc l ice. B e s t r e v i ew f o r d i sk d r iv e s

in Amiga Format. Now with built in viruschecker and anti click device!!

Cumana 3.5"only £57.99mug external drive. The best name in disc

drives now at a grea t price ,

24 bit graphics card a video system for the I SOO2 0 0 0 1 3 0 0 0,4 0 0 0 . I n c l u de s s o f tw a re b un dl e

OPAL VISION

only E635.99G E N LOCKS

ROCG EN R O C K EY

E M I L ; L A . T C D R SVortex Golden Gate 386

£389.99306-255X111iiiigehoard running at 15 1111x Golden Gate 486

£699.99PC 4116.25SX andgeboard roaming at 15 M iltortex ATOnce+ 286

£214.99286 emulator now with 16Mhz clock speed

ROCHARD DRIVESROCTEC ASOO CONTROLLER CARDV.7ry similar in style to the GYP MOS., b u t w i t h o u t ahard drove so you can fit your own Expands ite

of RAM using SIMMS t I 6 4 . 9 9ROCTEC 40Mb £ 2ROCTEC 80Mb £ 3 3 9 . 9 9ROCTEC 1 20Mb £ 3 9 9 . 9 9ROCTEC ROCMATE £ 9 9 . 9 9

No late, , o r I tG8 s ol i tt ew ' t ui ed Co ow tinage,

sc captured in iess than a second, mono images are[tabbed in real lime Compaible with any video source.Int. mut titasktng software . ca t & paste withmasking. multifrarne store with animated playback..,niposite ot ••stitteo input. 4096 HAM siippnrt•

Sound &Vision E98.99!!Vidi 12 with built in Megamix Master!!

TAKE 2 E37.99!!Feattwes i d e load and save from D. Paimand OFF f - .pports RAM graphics

Megamix Master f29.99..11nigh spc.. S p e c sal effects include echo

be added 7 vie, fully mulorasiong I easy too,.

The new MBX 1200CO-PROCESSOR &

RAM BOARDfor the AMIGA 1200

Realise t he ful l potenti a l o f yourAl 200 with this trapdoor expansion68881 I 4 MHZ L I 33.0068882 2 5 MHZ £ 1 9 9 . 0 068882 50MHZ £ 3 9 9 . 0 0I mb 32 bit fast RAM ....t49.992mb 32 bit fast RAM -L97.994mb 32 bit fast RAM E 167.99

RAM & CUSTOM CHIPSI nib by 819 SI M M S (3 chI p)..L3 1 .9 9 pe r M b4Mbb19SIMMS 1 1 1 4 . 9 9 p e r 4 M bI Mb by 4 DRAMS 1 . 4 2 . 9 9 per I MbI Mb by 4 ZIPS ...............only 139.99 per Mb256 by 4 DRAM (DILs)ideal for A590 and others4+ (512K) n o w only E3,998+ (1P1b) n o w only 13.9416+ (2Mb) n o w only (3.89Kickscart 1.3 L P O AKickstart 2.04 L P O AFatter AgnesSuper Denise L P O A6571.0326 Keyboard control ler . . ---LPOAC IA 85 20A I/0 c ontroller 1 . 1 P 0 A

A C C E S S O R I E SRita! Time Al200 internale tor k I 4.99Mosisertoystick port switclwr o n l y / 1 2 . 9 9Computer Video Scam o n l y / A . 5 _ 9 92 way Parallel port sharer box tot cable-oody /17.99Amiga Sound Eidu herr Plus by Omega Nelms Hear the Amiga's,usind like you've newr heard it before! __only / 1 6 .9 9QUALITY MOUSE M ATS 1 3 . 9 920 CAPACI TY DISK BO X 1 2 _ 9 940 CAP LOCKABLE DISK BOX / 4 _ 9 9100 CAP LOCKABLE DISK BOX / 6 . 9 9•90 C AP STACKABLE BAN X BOX._ 1 9 _ 9 9

I SO C AP STACKABLE POSSO so x t 16.99add (I X &Seery it purchong wit one Poke or loot boa. Free delivery

when purchased with other product or ohm buy Wg 1 w rex,AM IGA A500 DUST COVER. / 3 _ 9 9AM M A 600 COVER14- MONITOR DUSTCOVER- /6.99

12- MONITOR OUSTCOVER 15-99

AMIGA TO SCART C ABL E S . - ...........STD 1.1 METRE AM I GA PRINTER LEAD-J(4 .99MODEM AN D NULL MODEM CABLES / 9 . 9 9

AMIGA CONTROL STATIONSA SOO VERSION 1 3 9 91

Al200 VERSION - 1 3 9 9 9PRINTERSTATION 1 2 9 9 9

E:b IAll 3 .5- d i sk s are GUARANTEED FOR A

LIFETIME & are CERTIFIED 100% ERROR FREEOur DSOD disks are high quality magnetic media& are Crttql,iVPly used by duplicating houses

CITY 3.5•B u l k OR FUJI

BRANDED10 L 5 2 9 t i t . 9 930 E I 5 . 2 9 L I 7.9 9SO £ 2 2 . 9 9 £ 2 8 . 9 9100 . . . .L41 .99 £ 5 4 . 9 92 0 0 . . . .L7 4 .9 9 £ 9 9 . 9 9500 £ 1 7 2 . 9 9 ‘ P O AI 000 . (3 4 3.9 9 L P O ABranded disks come complete with labelsDisk Labels...MO...now only £6.99Disk Labels..1000....now only £9.99

ISO F T WA RBUSINESS

Disk Office U K.spet L 4 5 . 9 9

ini Office 1 3 8 _ 9 9PERSONAL FINANCE MANAGER Plus

only £29.99PLATI NUM WORKS--only 1.39.99U

Excellent integrated businesWollice pack, with powerkil123 cawnp spreadsheet word processor & database

ED U C A T IO N A L6 Packcompendium F i O W only L2.5.99int. Kids Type, Weather Watcher.Calender Quiz. Words& Numbers, Game Set & Match+ What is it!Where is it'Childs Play talking word processor...E24.99Gallery Multi4ledia Dbase ..........

MISCELLANEO USA Talk comms Software L 9 . 9 9Distant Suns new version!!.. ..1.49.99GB Route Plus L45.99GP FAX Software

MUSIC /SO UND 09.99Audio Engine e r Plu sClarity 16 sampler L 105.99pekoe Music Construction Set-- ...... ........E49.99Stereo Master 1 2 9 . 9 9SUPER JAM E 7 9.99Techno Sound Turbo 2 8 . 9 9

PRO G RAMMINGAmos Creator - 0 4 99

....... . 9 9Amos CompilerAmos 30 L 2 5 . 9 9

DEVPAC 3. 1 5 0 . 9 9

SASC LanguageVerskm6-. . -----.1219.99UT IL IT IES

AM1BAC K. . L 3 9 . 9 9AM1BACK TOOLS NEW' 1 4 6 . 9 9AM1BACK PLUS TOOLSBUNDLE NFW!..174,99AMIGA RELEASE 2 UPGRADE KIT

Complete with, Kicksta rt 1.04 CHI P. Workbench2-04, Install. Fonts FS Extra ; disks full manual set

only £77.99Cross Dos VS 1 1 9 . 9 9Directory Opus 3 £ 2 6 . 9 9Directory Opus 4 4 4 9 . 9 9Gigs Mem 4 4 9 . 9 9QUARTERBACK V5 NEW!.now only i3 1.99Lama version aims Fast Famous hard disk backup utility.QuarterlbackTools__,_____nowonly143.99Xt opy Pro inc. h a r d w a r e - - .............

VIDEO A N D G RAPHICSDIGI-VIEW GOLD MEDIA SYSTEM

Comptete graphics presentation package_ Completewith Glagi-View Gott/ ft .-Pa int 3 &Elan Performer

n o w o n ly El 1 9 .9 92.1 CoMpuraphic fonts Vol I,?, or 3 by GI.only 19.99

Adorage (creates spKia lvide oe 1 le cts).--_ L6 1.99Art Department L I 29.99ART EXPRESSIONS a , 601 C1 4 5 . 9 9BRILLIANCE NEW! er,, 1 4 4 . 9 9CALIGARI 24 NEW! Sto Ornn finonaticw 1239.99Deluxe Paint 4 AGA NE W1 -- - - - - - - - -L6 9 . 9 9.EXPERT DRAW ........'EXPERT 4D)R.... ........ L 3 7 . 9 9Flea idump printer 1 . 9 9ImagineV2. . . . . . i 1 1 9 . 9 9Make Path for Vista £ 2 8 . 9 9

Personal Pa int N EAP- ......

T RUE PRINT/24 ....... . ...... - ...... ......--L41.99

VIDEODIRECTOR 1 1 2 4 . 9 9VI D EOVista 1.2 while stocks /cirri- 1 / 2 . 9 9Vista Pro 3 (2 Mb required) NEW ' L 5 4 . 9 9WORD PROCESSING/DTPFI NAL COPY UK version 21 o n l y L 6 S . 9 9

mien, f on ts , l ul l rapiers import OFF and HAM UK

thmasirm.spearig checker la much more,KI NDWO RDS V3 o n l y 1.36.99PENPAL 1.4 o n l y L 38.99Best waling feature packed word pubksher with databasePAGESTREAM 2.2 U.K. version only L59.99Special price m u t e d period OnlyPACESETTER 3 NEW' 1 4 2 . 9 9Personal Write NEWt_Posiscrietcompaook. t I 7.99Hot Links ( . 4 8 . 9 9PRO PAGE PROFESSIONAL V4 NEW . t 144.99Pro Page professional V3 DTP -now L99 99Protext 4.3W(P.. ..... 9 9Prowrite 3,3 NEW!THE PUBLISHER DTP NEW PRICE! 1.3 1.99I T PESPI IT H, FONT EDITOR NEVO-199.99WO RDWO RTH 2 AG A- £ 8 9 . 9 9

requires 1.5 Mb RAM and 2 drives or HD

Secant.- some olde r software will not run 0 , ,Kickstart 2 First Computers launched the PRIMA(as supplied to Phoenix) ROM sharer. This highquality R OM sharer features a flexible ribbonconnection so that it can be positioned anywherewithin your ASOO Plus o r A6 0 0 . F u l l 2 ye a rreplacement warranty

now only £19.99 or £27.99for keyboard switchable version

S U P R A R A M

KSHA MOUSE OnlyOperation Ste r . , a t hold

year warranty. 290 DPIGolden Image Mega Mouse

only t I 2.99Alpha Data Optical Pen M

only £37.99Axelen Optical Mouse (300DPI)£26.99Golden Image optical mouse

£29.99Zydec Trackerball

£29.99Golden Image CrystalTrackbal

Page 174: CUAmiga_039_May_1993.pdf

L E T T E R S

BACKCHATNormally a calm and placid man, some strange demon seems to take over our

deputy editor when he answers our readers' letters. So, here's Jonny...NAME CHANGEWhen I was looking through the March '93 issue ofyour mag I was surprised to see my name (ormost of it) on one of the screenshots in the BardsTale Construction Set review. Even though Iwasn't interested in the game, I always read areview just to know what your opinion of it is.

In the review there are two pictures of the mainscreen and down at the bottom where the charac-ter names are, characters four and five have thenames Paul' and 'Elton' respectively - most of myname! Now this feels too much of a coincidenceas the name Elton isn't common, just check a'phone directory. I've never seen anyone else'sname with an 'a' instead of an 'o'.

My Dad, who used to live in Malta, had the sur-name of Tanti. When he moved to England hechanged his name to a more English-soundingsurname. He added the first letters of his surnamebefore placing an 'e on the front. He then tookpart of his mother's name and made Elton double-barrelled. He said that he has checked to see ifthere are any other Eltans about and there weren'tany_ It seems really weird for the reviewer, TonyGill, to have two characters from the Bard's Talewith my name!

Right, with that out of the way I was wonderingif you know whether there will be an Action Replaycartridge for the Al200? I want a better computer,but I don't want to lose this trusty piece of hard-ware. Even though the current cartridge won'twork on a 32-bit machine I (eel it was stupid ofCommodore to abandon the expansion port. Look

at all that space on the left-hand side of theAl200. You could easily have placed the expan-sion port where the PCMCIA slot is and then havethe PCMCIA slot where the disk drive is - only onthe opposite side.

In my opinion Commodore have stepped rightin it since last year. It made me sick to read abouta spokesman saying that the A500 was yester-day's machine when the A600 appeared. Then theAl200 appeared, which seemed to be the com-puter that I and many others were waiting for. But Ihad a lot of sympathy for all those people who hadjust bought an A600. People rushed out to buy theAl200 but found that it had a lot of essential com-ponents missing, like the aforementionedexpansion slot, a DSP, hard drive, etc. Its embar-rassing to realise that the Atari Falcon is in realitya lot better, when we've all been slagging it oft(Vic Lennard made me see this in your Points ofView section, also in the March issue).

Commodore are going to rectify the DSP prob-lem, but yet again this slabs even Al200 ownersin the back. It seems that Commodore just can'twait to release new technology on the publicbefore they gel hold of new extras. I don't want aPC or an Atari or a console. I want an Amiga withthe potential of a good PC so you know you havethe best, but Commodore have made loads ofmistakes, which cause people to defect to theother side. Maybe Commodore should ask thepublic what they want, giving a set of guidelineswith a request to each mag for a questionnairethat readers could send in. Are Commodore both-

ered about the public or are they just going to'take the money and run'?Paul Eitan-Shaw, Crowborough, East Sussex

I've spoken to Tony Gill about the names In theBard's Tale and he says that those are theones supplied with the game. If I were you I'dput it down to coincidence. After all, I play a lotof adventure games and if there is anyone outthere called Thragg from Slandaar, I'd just liketo assure him that I made the name up! As forthe Action Replay cartridge, Datel say that theAl200 version is currently at the developmentstage and will be available soon.

INSIDE INFORMATIONIt seems that top games publishers, Virgin, ore rapidlyexpanding on all fronts. Not only have they taken an loadsof new coders a nd d es ig n s ta ff , t hey 've also poached ace PR

person Danielle Woodycot from US Gold. They are Med!,ireOrkiag on masses of new games, most of which are topsecret. As soon as they let their guard drop and spill thebeans we'll get you more detaik on the upcoming products.

On a slightly different note, they've just done a dealwith top record producers, Polygram, to put the musk fromthe Sega version of Mega- to- hbnia onto a compilationalbum. Apparently the record will contain various clues tothe game and the first person who manages to spot themwill win a holiday to sunnier dimes.

VA SA TMFThere have been afew changes sincelast month. So tokeep you up todate with what'shappening at CUTowers, here's thelatest libel column.

f a t ica 0 DI A RS EI

Now that Dan's got stuck into hisphysical fitness kick, he's or some-thing of a moralcrusade, extollingthe virtues of coldbaths (yet again),40 press-upsbefore breakfastand other acts ofself-abuse. Wewouldn't mind, butDan's the culpritwho got smoking banned at CUTowers, so we're all a bit worried thathe'll persuade 'The Management'into forcing us to do aerobics beforewe start work in the morning. Godforbid, and we all look so crap in leo-tards as well. Other than huffing andpuffing his way to fitness (and stillmanaging to be out of breath whenhe's reached the top of the stairs!),Dan's new Amiga hints'n'tips bookshould be in the shops as you readthese very words. Anyone wanting acopy of this fine literary tome andoutstanding games guide, ring BSBon 0923 894355. (Plug, plug).

E M E L I E V E D 'Jon's been given a new lease of lifewith the addition to the team of aProduction EditorNo longer is he tobe seen slavingover hot pageproofs late at night- these days he'smore likely to befound at someindustry bash get-ting legless in thename of work! As his wedding rapidlyapproaches (it's on the 24th of May)he has become more and moredomesticated - Which is certainly astep in the right direction as he's noteven house trained yet. There's noth-ing he likes more now than to standaround in the kitchen at work care-fully cleaning the worktops andmoaning about the other sods whonever bother to. By the time you'rereading this he is probably on hishoneymoon sitting on a Caribbeanbeach drinking cocktails, lucky sod.We'd just like to say that we hope hegets sunstroke.

v a l o r 'RULER'Our new Production Editor has cer-tainly taken to her job with relish Notonly is she ruthlesswith a ruler whenrecalcitrant writersdon't get their copyin on time, but wethink that she'staken her jobdescription a littletoo literally. Shehas decided to pro-duce another creation - a little baby,000h! Despite the fact that she'spreggers she hasn't been seen doingany of the usual pregnant woman-type things, like going down toMothercare in her lunch hour andgetting all misty-eyed. It's been sug-gested that this pregnancy thing is alla ruse to elicit sympathy from thefreelance team so that they sendtheir stuff in on time. KnowingHeather as we do, we reckon thatthe bulge that's starting to formunder her jumper is more likely to bea concealed weapon than a newsproglet.

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A M I G A W O R K S H O P

The points you make are valid. I know howthose customers feel, as I bought an A600merely weeks before we were told about theAl200. Now, I'm locked in to a machine that israpidly becoming out of date. But that's theprice we pay for the march of technology. Ofcourse, Commodore could have handled thetransition better, as people normally havemachines for some time before upgrades arereleased. Not so in the Amiga market, wheremachines now seem to have a lifespan mea-sured in months. Maybe Commodore are tootechnically excellent for their own good.Perhaps you should have taken Vic Lennard'scomments with a pinch of salt as it seems hehas inflamed a few readers...

IS VIC (ALL) THERE?After reading Vic Lennard's opinions on the relativemerits of the Al200 and the Falcon, I simplycouldn't contain my frustration. Although he madesome valid points regarding the missing DSP Chipand SCSI ports in the Al200, the rest of his argu-ment was simply misleading. The Al200 has adock speed of just over 14MHz. the Falcon is hardlyleaving it for dead at 16.16MHz. He also casuallyforgot to mention that the Falcon comes with only1Mb of RAM, isn't really multi-tasking, isn't asexpandable as the Al200 and, most importantly,isn't as cheap. In an ideal world the Al200 couldhave been a touch faster and have had a DSPChip, but cost simply wouldn't have allowed that.High density drives will be obsolete when CD takesover as the new medium. I found Vic's commentsdestructive and rather childish to be honest — a caseof 'my computer (that isn't even out yet) is betterthan yours syndrome. If you must let editors frominferior computer magazines have their say on theAl200 vs Falcon debate, please ensure that theytell the whole truth regarding specifications, riot sim-ply slag a company and its customers off purely outof prejudice. Commodore have made mistakes, butthey will be around in five to 10 years. Mr Lennardand his invisible Falcon probably won't.Pat McGrath, Luton

This is just one example of the many letterswe have received on this subject since we

It seems hard to believe that we usedto moan about the constant boom-chaka-chaka tunesspewing out all dayfrom Tone's Amiga— these days we'vegot to put up with abarrage of obscureGerman headbang-ing techno fromdawn till dusk. Wehave come to theconclusion that he's actually hiding apair of mating gerbils in that computerof his, but he is adamant that itsmusic. He's even gone as far assticking some self-composed tuneson his Amiga, then using its multi-tasking to hide MED under anotherscreen- He's been trying to claim thatit's a brand new soundtrack for a newgame — but fortunately we're all a lit-tle toe intelligent to fail for that one.The only respite that we get is thesacred lunch hour, when he's toobusy tucking into his daily kebab andchips to even think about making anynoise.

printed Vic's comments. For the most succinctriposte see the Letter of the Month from ananonymous Amiga developer. Not all our read-ers, however, disagreed with the sentimentsexpressed by Vic. Take this one for example...

1 1 11 6H r tni i

Unable to shake off the attention ofthe law, our Nick's been in troubleagain. After inno-cently making a callfrom a public boxon London'sEmbankment hestepped outside tofind himself sur-rounded by acouple of menacingrozzers. Theystopped and searched him, sayingthat they were looking for a phonebox vandal and he fitted the descrip-tion. Of course, Nick is innocent butwas very worried that there might bea dangerous criminal, who looks likehim, roaming London. When heasked the apologetic cops whatdescription they had, they said thatthe perpetrator is tall and wears aleather jacket_ Unfortunately for Nick(and about 200,000 other blokes inLondon), he fitted the description per-fectly. The police will be very busy ifthey have to search everyone whomatches that detailed photliti

MUSIC COCK-UPHaving been a prolessional musician and eagerAmiga user for about six years now, I cannot helpfeeling frustrated about how the Amiga is ignoredand ridiculed in the serious music society.

OK, so the Amiga Modules format has becomea standard even on PCs and Atari computers, anda lot of superb music has emerged from the thou-sands of underground musicians who use theAmiga's four channels of 8-bit digital sound to cre-ate some really stunning music (considering thehardware limitations).

But in the 'real world' of the serious musicindustry, where musicians work with CD-qualitysound, MIDI and synth equipment, composing filmscores, jingles and other professional qualitysound and music, the Amiga is as good as dead. Ifyou tell someone in the industry that you are usingan Amiga for music production, chances are theywill literally laugh at you! In my opinion, there isone company who is responsible for this:Commodore, They are the sole reason for the dis-astrous status the Amiga has in the musicindustry.

I recently received a new issue of PolandInside, a magazine exclusively aimed at Rolandusers. On the letters page. a reader had written inand asked if the Amiga was OK for music andMIDI use. The magazine's editor replied that theAmiga was just a games machine and couldn't beused to produce music. Upon reading this, I nearlychoked! Not only because it was written in what Ihad considered to be a well-informed magazine,but because this is obviously the general impres-sion throughout the industry. Why?!!

II was a major mistake of Commodore not toinclude a MIDI port on the very first Amiga model,the MOM. This interface only cost a few measly.pounds to inslall! When Atari released the ST itcame equipped with a built-in MIDI interface andwas immediately seen as a 'computer with musicalabilities'. Sadly the Amiga wasn't.

One should thinkthat Commodorewould have learnt fromthis cock-up and atleast installed a MIDIport on the A3000.Sadly, they didn'tbother installing aMIDI port this timearound either. Haven'tCommodore .HEARDof the MIDI standard?It makes you wonder,doesn't it?!

And now we havetwo more new modelsfrom Commodore. theAl200 and A4000• •with some great newgraphics features anda faster processor toboot. But have com-modore included aMIDI interface?Hahahaha, Fatchance! But surelythey must haveincluded a DigitalSignals Processor(DSP). Don't make melaugh. This devicewould have enabled

THE FAR SIDE By GARY LARSON

Knowing how it chouid change the lives ofcanines evetywhere, the dog scientists struggleddiligently to unclench:Ind the Doorknob Principle.

the new Amigas to carry out professional levelsampling, but Commodore must have had theircollective head in the sand yet again.

The way I see it, Commodore have now chosento ignore the music field completely and pretend itdoesn't exist. If you aren't into digitising a millioncolours or playing leafy sims, then Commodoredon't want to know.

Well I for one have had enough. I 'm going tobuy a Falcon or maybe even an IBM clone.Thanks for everything Commodore, but I'm notgoing to hang around waiting for you to get youract togetherBjorn A. Lynne. Oslo, Norway

I LIKE MATI am not a woman normally given to hyperbole; infact. I am more likely to criticise the excessive useof superlatives (especialty in most computer maga-zines). However. I cannot find adjectives superlativeenough to express my praise of your O&A writer,Mat Broomfield. He is wonderful, marvellous, excel-lent, splendid, magic, superb... need I go on?

And before you ask no. he's not paying me towrite this!

Seriously though, I really would like to expressmy admiration and gratitude for the service heoffers_ We bought an Amiga 1200 for our children atChristmas, and although I have some experiencewith a PC (on which this letter was written), I felt atotal ignoramus when it came to the Amiga and,presumably because the Al200 was so new, foundit extremely difficult to get the information neededfrom the books.

So, I wrote to Mat thinking that I might, if I waslucky, see an answer to the questions in three orfour months' time. But he, realising that I neededanswers more quickly than that, took the time out toring me after work. This really is service over andbeyond anything I'd normally expect, but even thatwasn't the end of it_ Mat gave me his home phonenumber and when I had another urgent problem, hesolved that for me in around five minutes.

Compared with the trouble I've had trying to getinformation from the laughably and most inappropri-ately named Commodore helpline (but that'sanother story), the service freely and cheerfullyoffered by Mat is incredible (to use yet anothersuperlative). I could start rabbiting on about the •

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L E T T E R S

LETTER OF THE MONTHVIC'S A DI [Snip - Ed]I am writing to complain about Vic Lennard'spiece which appeared in the March issue of CUAmiga. When I spend money on an Amiga maga-zine. I do not expect to be patronised bysomeone who knows even less of the non-Amigaplatform he is advocating than I do.

Mr Lennard begins by saying that the Falcon'sspecs are 'frightening' with respect to the Al200,which has an 'appalling' spec sheet. He thengoes on to single out those features of the Falconthat are not present in the Al200. Firstly, there isnothing in the Falcon's specs that 'scare' me. Thevarious features in Atari's machine that are notpresent in the Al200 are implemented in a lessthan perfect fashion. I too could ask, where is thecopper, where is the dual playfield grafix support,where is the HAWS, where are the hardwaresprites, where is the industry standard PCMCIAslot, etc.?

Mr Lennard claims that the industry hasadopted the 68030 as the bare minimum for acomputer ol any real power. Which industry doeshe have in mind? The differences between an030 and an '020 narrow down significantly if youput the '030 on a 16-bit bus (like the Falcondoes), or share the CPU bus with the graphicsbus (like the Falcon) or do not support the burstmode (like the Falcon). Atari have crippled theFalcon's performance by using these shortcuts.

When Atari PR says that the Falcon is a 32-bitcomputer, what they actually mean is that it is a16-bit design with a 32-bit CPU. This is the kindof deliberate cost-cutting exercise that also crip-ples Apple's 68030-based Macs. The Al200 hasa 32-bit CPU and a full 32-bit architecture, bycomparison.

Next, we are patronisingly informed about theDSP. Motor°la's 56000 is an integer only devicewith no bus-mastering capability. Commodore'spublicly announced choice, the AT&T 3210, is afull floating point unit with both bus mastering andits own pre-emptive multi-tasking, multi-process-ing operating system. Result, one or more 3210scan be running multiple tasks at the same time asthe main CPU and have access to the samememory that the CPU does.

In the Falcon implementation. the CPU has tostop and feed data to the DSP, which does nothave its own operating system, let alone a pre-emptive one. Commodore are putting DSPsupport into the system software first, which iswhere it belongs.

Similarly for the MIDI ports, Commodore nowhave the CAMD.library for the Amiga. which pro-vides a clean high-level system-friendly interfaceto all applications which require MIDI timing. Thiswill allow multiple MIDI applications to multi-taskand share data at the same time. Even the Mac(which has better MIDI software than any Atarimachine) cannot do that in real time. Contrast thiswith Atari's lake over the machine' approach toMIDI.

We are told that the Falcon can emulate thePC and Mac platforms more easily than theAl200. Maybe Mr Lennard has not heard ofEMPLANT. It currently emulates a Mac in colour(an Al200 PCMCIA version is in the works) and

is capable of multiple simultaneous emulations,one of which is to be a Falcon emulation module.You will be able to emulate a Mac, a 486 PC anda Falcon with the Amiga at the same time! In arelated act of misconception, Mr Lennard saysthat the Falcon has a dedicated internal busexpansion slot designed to accept a different pro-cessor. What he doesn't seem to know is that sodoes the Al200.

Furthermore, the Al200 local bus is a full 32-bit slot (the Falcon has a 24-bit design), and alsoallows for a pass-through connector at the back.You can also gel at the slot without opening themachine up and voiding your warranty (theFalcon's is internal).

Also oddly missing from his article is the factthat the Al200 can deinterlaCe screens in soft-ware (unlike the Falcon). The video Support is farsuperior in the Al200 (256 24-bit colour registers,each with its own genlock bit).

You can simultaneously and independentlyprogram the horizontal and vertical overscans inthe Al200 t h e Falcon lets you do only one orthe other at a time. There's more - the Falconbhlter lacks the three-source input of the Amigabfitter (it can only take two inputs at a time). Nordoes it perform blits in parallel with the CPU overdedicated Amiga channels.

Finally, may I suggest that in the best spirit ofreciprocity, the editor of CU Amiga be allowed aguest page in Atari ST Review to highlight theabove-mentioned defects in the Falcon's design?With people like Mr Len nard in charge of editingAtari magazines, we need to make a sincereeffort to speak the truth for a change.An Amiga developer, London

We stirred up a right hornet's nest when weran Vic's piece, didn't we?!. Obviously we •agree that the Al200 is a superior machine Inmost respects and is much more likely to sur-vive to breed a new generation. In fact, we'veput together a detailed comparison of the twomachines at the front of the magazine thismonth and we hope that it will finally dispelany remaining doubts about the relative fea-tures of the two beasts- it would be not onlypointless, but far too lengthy to cover thesame ground here.

What I think you are missing, though, isthe whole reason that Points of View exists inthe first place. It is exactly what its title sug-gests it to be - opinion. All that we ask of thewriters who contribute to the page is that theyare reasonably lucid arid well-informed whenpresenting their verdict on a particular issue.Beyond that, it is entirely up to the writer topresent the argument in a way that he or shewishes to-

ll a fact Is glossed over to justify an argu-ment, then you must take that with a pinch ofsalt. After all, that's what politicians do all thetime! You were given sufficient warning aboutVic's occupation, and we felt that we ought togive the other side, as it were, a chance topresent its argument. However, I have to saythat I'm glad that you didn't agree with it andhope that you find our feature balances outVic's presentation of the debate.

Send your letters to: BACKCHAT, Cu AMIPRIORY COURT, 30-32 FARRINGDON LANE

176

standard of service generally these days, but thatwould just give away my age so I won't bother.

I'm impressed by your magazine generally andwill certainly continue to buy it and recommend it toeveryone I meet. The world of computers is mysteri-ous to most of us who where born before 1960 (ohdear, I nearly gave away my age again!) and anyonewho can demystify it deserves real praise.Gill Callen, Worcester

I'm glad that Mat took the trouble to help youout - he often replies to readers on a personalbasis and even offers to take enquiries if he'snot too busy. However, it seems that not every-one is as happy with Mat's service as Gill.

AND MEN AGAIN...I would like to explain to Mat Broomfield (and hisinflated head) and Dylan Jones (Ask the Experts,March '93 issue), who has been rather misled,what 'mega' means. Contrary to what Mat (and hispunctured head) seems to think, mega means mil-lion, not thousand, which as Mat (and his deflatedhead) correctly pointed out, actually means 1024.Therefore, a megabyte is actually 1024 kilobytes,or 1.048.576 bytes. Don't take it personally, justsort your lives out. all right!Adam Cadman, Portsmouth

WHO'S RACIST?Having just sat down to read, on St David's Day,the latest edition of what I once considered thebest Amiga mag, I was cheesed off to read the fol-lowing: R i c h a r d Griffiths from Wales (whereelse?).' Why not write 'I bet he's black. Jewish. dis-abled, etc.' Perhaps we can look forward to

INSIDE INFORMATIONThe World Cup has come around again — the Sensible SoccerWorld (up. iNFROS and industry types ore going to descendon the Semi boys Cambridgeshire home to relive the gloriesand disappointments of the 1990 World Cup.. Your favouritemagazine is being represented by Jon (Argentina) and TonyH (Malta). You can tell who drew the shod straw lithe teamselection, but don't worty about the apparent disparity inteam abilities as the slats wit be fixed so thai everyone hasa fighting chance. We'll let you know the full results soon(Link% we get souncIfy thrashed!).

suitable permutations in future editions! I thoughtthat the stock stereotype for thick was the Irish.

In general such comments have been shruggedoff by the Welsh nation thanks to our acknowl-edged sense of humour and recognition of theEnglish inability to accept an alternative point ofview even if it is by a majority - witness theMaastricht debate and our (?!) Government's resis-tance to adopt protection for the lower paid asembraced by the other EC countries.• I buy your magazine for relaxation and informa-

tion, not to be motivated to respond to some smug,faceless prat. Therefore publish an apology a laBBC's recent Top Gear guff and cut the racist crap.Ian Williams, Mid-Glamorgan

I'm sure that Tony did not mean to suggest thatall Welsh people are thick. In tact, reading hiscomment again I have no idea how you man-aged to get that interpretation from it. I think

GA, EMAP IMAGES,LONDON ECiR 3AU.

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that Tony was, in fac t saying that the nameGriffi ths is Welsh in origin and that's wherehe'd expect a Griffi ths to live.

Now, with that over, how dare you goaround accusing people of being rhetoric whenyou fi ll your own letter with racist remarks! Incase you weren't aware, making a sweepinggeneralisat ion about all English people notaccepting another's point of v iew is itself aracist remark.

QUESTIONS, QUESTIONS...I have a few queries about the March issue:1) First, I would like to say that the Flashbackdemo was excellent. I recently bought an Al200but found that I had to disable the CPU cache forthe demo to run OK, but as I said it was tab,2) Relokick would be of great use to me, but whenI ran it it came up with the following message:'C:ASSIGN failed returncode 20.* Why?3) Superfrog was quite good fun but either I'mslowing down or it ran just a little bit too fast on mylovely 1200 Turbo.4) KidPix had a few rather amusing features, but Iwas horrified by the review. I cannot believe yougave it 90%. I've seen °Paint 4.5 advertised forabout E70 and KidPix is E300. I've used DPaintfor years and it's far better than KidPix. So, howmuch did Electronic Arts pay you for praisingKidPix so highly?Matthew Eividge, Plymouth

The problems you noted are due to one or twogremlins in the works. ReloKick does work per-fectly well despite that error message you aregetting. To get around it follow this procedure:1) After unpacking the program, do a soft reset(using the CONTROL and two AMIGA keys simul-taneously) and insert the disk in your computer.2) Some copyright messages will appear, afterwhich you'll see the phrase 'Kicking in Now'.3) When the screen flashes, remove the disk anddo a soft reset. You'll now get the 1.3 Kickstartscreen as promised. Sorry, this wasn't clearenough in our original instructions.

The other point about KidPix is, again, errorrelated. The actual price is E26.99, not £299 aswe stated (a slight typographical error and myfault I'm afraid). So the score is definitely valid.

WHERE ARE ALL ME GAMES?I've Aist bought an Al200, but I'm a bit worried thatI might have bought a machine that's on the wayout. Already such established names as Sierra andInfogrames have stopped producing games for theAmiga and I've heard that US Gold have dramati-cally cut back the number of Amiga games theyintend to publish over the course of the next year.This is also true of other software houses, such asOcean and Microprose, who seem to be devotingmost of their time to PC or console games. Whyare so many companies abandoning the Amiga?Paul Eddy, Chester

Don't panic! As you can see f rom this month'sFirst Impressions feature there are more gamesthan ever being developed for the Amiga.Admittedly, it is worry ing when companiessuch as US Gold stop publishing Amigagames. In the case of US Gold, you mustunderstand that they are actually a glorifi edimporte•dis t ributor. As much of their productcomes from the States, it 's understandable thatthey should be cutt ing back - the Amiga isn't apopular games plat form in the U.S. and is usedfor more specialist purposes such as videoproduct ion. But as I said, the Amiga has ahealthy future as a games machine.

APAI-INFO CLUBHomeside, Higher Warberry Road, Torquay,Devon Tial 1SF.This west of England-based club is currently look-ing to expand. The club only boasts 33 membersat present but would welcome applications frominterested readers. A year's membership costs£10 but Ami-into has a lot to offer.• Three newsletters per year, containing news,members' letters, questions and answers, reviewsof Amiga products, a special beginners' sectionexplaining the Workbench [Sounds familiar - Ed),virus checkers, a classifieds section, etc.• One disk accompanying each issue, packedwith useful programs and info.• Regular competitions with prizes of up to E50.• An introductory disk when you first join.• A small PD library will soon be available.• Membership introduction incentives, le. prizesfor those who bring in the most members over agiven period.• Discounts on selected games and productivitymaterials, e.g. Formula One Grand Prix E9_99,Sensible Soccer E6.99 (plus E2.50 P & P per - •game ordered).

That's a fair amount of sluff for a reasonablefee. If you're interested send an S.A.E. to PaulCaparn at the above address and he'll send youan application form. Alternatively, bung £2.50 inthe envelope and he'll send you a sample newslet-ter so you can try before you buy.

g l e llE DW I DE PD /SHARE -

Postfach 3231, 4030 Ratingen 1, Germany.Run by Dave White, an old Amiga hand, thisGermany-based club has been up and running forabout a year now and has already accumulatedover 100 members. It's run specifically for BritishForces abroad, but also welcomes applicationsfrom any UK ex-pats. The membership fee isDM60 per year or DM6 per month. Apart from theusual Amiga advice and help, it currently has over2,500 PD disks in stock.

If you want to get in touch, drop Dave a line atthe above address or call him on (Germany)021021499729 Monday - Sunday 24 hrs. He's alsothinking of putting a disk-based magazine togetherand would appreciate any help that you can offer.

M I L E S I MU l i t l i g am

14 imrie Place, Hillyiand. Perth PH1 2QNThis Amiga club covers a wide range of comput-ers, not lust the Amiga. At its monthly meetingtalks are given on a plethora of subjects. includingthe relative merits of the CDTV. MIDI set-ups, pro-gramming and animation, etc. They also provide

A M I G A W O R K S H O P

CLU::CALL

Delving deeply into this month's mailbag, CU Amigapresents another rolicking round-up of Amiga clubs.

hardware demonstrations and give advice to mem-bers with problems. Also, members can make useof the clubs extensive PD library. Membershipcosts E6 per year and further details can beobtained from the address above (don't forget toinclude a S.A.E.).

AMIGA CHRISTCHURCHPO Box 35107, Christchurch, New Zealand.Thanks must go to Neville Humphries for sendingus a copy of the Amiga Christchurch newsletter.It's a well-produced A4 magazine which is actuallyput together using and A2500 with 7Mb RAM. a52Mb hard drive and a flicker free video card, It alllooks highly professional and reads quite well too.Amongst its 18 pages, you'll find a report on theirrecently organised Amiga Expo which attractedmore than 400 people and unveiled the Al200 andA4000 to the waiting masses.

There's also all the usual features you mightexpect in a publication of this nature - forinstance, there's a lively letters column, a NoticeBoard where all sorts of kit can be exchanged orbought, a review of the Al200, a tutorial in assem-bly programming, some game hints and cheatsand lots and lots of ads.

• Oh, and they've even got a review of CU Amigain there, too, of which they were most complimen-tary - thanks very much! Amiga Christchurch is areal grass roots organisation and it's nice to seethat Commodore actively support them by lendingthem bits of kit - it's a pity that Commodore UKdon't lake a leaf out of their book! If you live inNew Zealand, I'd recommend you get in touch.Annual membership is $30 and there are regularmonthly meetings.

TOTAL IRRELEVANCE6 Glevum Road, Stratton St. Margaret,Swindon, Wiltshire, SN3 4AF.In the March issue of CU Amiga, we gave detailsof a new club that was starting up especially forOctaMED users. Well, we're pleased to say thatthe club is now up and running. Total Irrelevance(as that's what the club's called!) aims to tackle allmembers' problems and provide information on allnew OctaMED-related products and develop-ments. A disk magazine is produced on abi-monthly basis and includes competitions.demos, modules, samples, a small PD section,news, reviews and morel As a special offer to CUreaders, the club's organiser will even send youthe first magazine free of charge (provided yousend an SAE arid a blank dish). Members areinvited to submit their own modules, samples anddemos etc., for inclusion in the club's PD library.Let's make this worthwhile club a great success -drop them a line today.

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P O I N T S O F V I E W

1 7 8

As yet another Amigaappears on the shelves,

Nick Veitch wonderswhere it will all end.

Nick VeItchwould like

to point outto the

kiletropollien Police

thet he isnot respon-

elble for therecent spot.

of phonebox rob-

beries end,by the way.

have youfound hisbike yet?

OEFENCEPROGRESSA M I G A W O R K S H O P

T here has been a lot of talk recently aboutCommodore and their marketing strategy, orlack of it, even in these hallowed pages. As

we see yet another new machine begin to waddleoff the production lines in Scotland, many peopleare starting to ask serious questions about thepace of technology.

Nobody complains when the car industryreleases a new model, or the old ones areredesigned for the Autumn shows. Nobody com-plains when The Clothes Show tells everyone thatwhat they are wearing is 10 years out of date andurges people to buy some strangely colouredpiece of fabric which looks good on NaomiCampbell's body, but nobody else's.

Even closer to home, nobody complains whenthe hi-fi manufacturers come out with a new typeof CD player virtually every month. You must buythis one - it's got 32-bit oversampling, auto recordshuffling. multistack parking, not to mention fullinterstellar overboggle.

Why then do people complain aboutCommodore when they release a new machine?Well, it's understandable in a way. If you have lustbought a computer, believing it to be state of theart, and a new model is released the next day, -it'sonly natural to feel cheated. Would you feel thesame way if a new CD player is launched the dayafter you make a purchase? Probably not, but thenagain it probably doesn't make much difference -who needs optical turbo-rewind anyway?

WHAT'S ME DIFFERENCE?You buy a CD player to play compact disks.Likewise, you buy a computer to run software. Sowhy feel cheated when a new model appears?You can still run exactly the same software as youcould when you first bought the machine. It stillhas all the specifications it had when you bought it.Or does it? Has it been somehow robbed of someimportant feature, the shimmering gleam of truecutting edge technology?

There is perhaps slightly more cause for con-cern when your computer is superseded by a newmodel. There is always the worry that the softwareand peripherals of the future will no longer beobliged to be compatible to yesterday's model. Toa certain extent that is true, but looking at theAmiga, it is perhaps less true than with othermachines. The Amiga 500 and 500+ have beenout of production for almost a year now. Sincethen there have been no new Amigas launchedwhich have a DMA side expansion port. Has thisstopped development of peripherals for this port?

Maybe there aren't a great deal of companiesactively developing for the 500's expansion slot,but it is still very much supported, Take a lookback through the pages of this magazine andcount how many hard drives and RAM expansionsfor the ASCIO you can find. It is not an inconsider-able number.

A computer doesn't die simply because it is nolonger manufactured, especially when it is stillmore or less compatible with its successors. Even

if the entire Amiga range were to be discontinued.the third party dealers would Still be producing newperipherals for years to come.

MERE1L BE TEARSWithout a doubt the Amiga community has nowbecome a two-tier society - those with AGA andthose without. It is a gap which is impossible tobreach. There is no way that an A500. or MOO forthat matter, can be upgraded to the AGA chipsetThis is really the first division to appear in theAmiga community. The differences in Kickstart andWorkbench revisions do not really count as amajor obstacle to Amiga harmony - upgradeswere made available by Commodore themselves

Even the AGA chipset will not really create anAmiga apartheid. Software may be written to takeadvantage of the AGA chipset if it is present, butmay still work on older machines, and probably willif developers have any sense. Obviously softwarewhich is written particularly to take advantage ofAGA architecture may be somewhat redundantthough t h e r e is little to be gained by buying0Paint IV AGA for your MOO...

There is no point in trying to hold back the tideof technology. Commodore would be guilty of farworse crimes if they decided not to release newmachines. As long as it is done responsibly, ofcourse. there is no denying that the release andsubsequent discontinuation of the A500+ was a bitof a black eye for Commodore. It was not meant tohappen. but then what real harm was done? Thereis rio great difference between the A600 andA500+ - the 600 has an IDE interface, the 500+has a DMA port. Big deal.

A SPORTING CHANCE?There is a sport that has steadily grown in popular-ity since about 1982 - a sport which hasdeveloped into a tradition in some circles. Thename of the game is whingeing at Commodore.Basically they can do no right. If they don't releasenew machines they are lagging behind, not show-ing the proper commitment etc. When they do theyare accused of selling the public down the river.

Whatever the relative merits of Commodore'sstrategy and however high or low in the rankingspf the 'all-round good guys' top 100 they are, theAmiga is a very special machine. Not only has itheld the imagination of the computer-buying publicfor seven years, it has developed along with itsowners. No other home computer has gonethrough as many variations - not just pointlessreconfigurations, but actual developments.

The march of progress goes on. New machinesare, technology-wise, old hat often before they areeven launched. Anyone who buys a new machineand expects it to be state of the art in two years'time is either intellectually disenfranchised or just amajor league pessimist. You know the risks, youknow what you are buying - a brief snatch of thefuture which won't last forever.

As for me, I'm holding out for the '060 basedmachine.,.

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7;%k'N( 1

clock, no FPU Processorclock, 20MHz 68881 FPUclock, 25MHz 68882 FPUclock, 33MHz 68882 FPUclock, 40MHz 68882 FPUclock, 50MHz 68882 FPU

£185.95£259.95£279.95£289.95£299.95£339.95

The PC1204 4MB Memory Expansionfor the Commodore Amiga 1200.

Power Computing's innovative 4MB 32-bit memory expan-sion for the Amiga 1200 is now available. The PC1204includes these many features:Zero Wait State- Unlike some other expansions the PC1204never leaves the processor waiting around for data, whichmeans that your Al 200 can run at its maximum speed.Ultra Fast FPU- An optional maths co-processor speeds upintensive calculations. A 50MHz chip will speed up opera-tions by up to fifty times.Real-Time Battery Backed Clock- Allows files to be dote.stamped with the correct time and date so that you knowexactly when they were created_Low Power- High density RAMs means low power consumption.Easy To Fit- Fitted in minutes without the need to remove thecomputer's case.Optional FPU Disable Switch- Disable the FPU instantly forsoftware that will not run with a moths co-processor installed.

Power Computing Ltd Unit 8 Railton Rood Woburn Road Industrial EstateKempston Bedford MK42 7PN Tel 0234 843388 Fox 0234 840234

All price3 include VAT

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THE (RAIL) ROADTO RICHESMASSES O F I DL I NG . P O L L UT I NG , H O N K I N G CARS .WE NEED MASS TRANSIT - BUT LOCAL AND NATIONALGOVERNMENTS JUST CAN'T GET IT RIGHT. I F YOUCAN CREATE A SUCCESSFUL MASS TRANSITOPERATION YOU'LL BE DOING THE WORLD A SERVICEAND REAP HUGE FINANCIAL REWARDS - BUT THAT'SONLY THE BEGINNING.. .FIRST, MANAGE YOUR RAILROAD - TRANSPORTPASSENGERS AND FREIGHT, EXTEND YOUR LINES,AND DEVELOP THE MOST EFFICIENT AND PROFITABLEROUTES AND SCHEDULES. THE N, BORROW FROM r HEBANK, BUY AND DEVELOP LAND. EXPAND YOURHOLDINGS INTO HOTELS, FACTORIES, RESORTS ANDDEPARTMENT STORES. PLAY THE STOCK MARKET, ANDBUILD A FINANCIAL EMPIRE.

AVAILABLY "lW ON AMIN%

"A-TRAIN may be the best game we have ever played.It is so good that within an hour of opening the box wewere hooked. A-TRAIN is easy to learn, and its play isinfinitely varied. It rates an A +." LOS ANGELES TIMES

: A l b

CITIES ALL OVERTHE WORLD ARE

• • • • • •

AmOnel11111•111.• ,

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Choose your motive power: 19 differentengines from 3 continents.

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Start with a small open space and a bank loan_ ...and build yourself an empire.

Build railroads and business empires voith easymenu choices. SurNey your realm and check thestatus of all your trains with the satellite view.

P U B L I S H E D B Y

M A X I S

C I R E A T O l t . O F 5 1 1 F C , • •

C R E A T ED

RTOINK

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PART FIVE M A Y 1 9 9 3

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2 AMIGA GUIDE CONTENTS

CONTENTSNo doubt you've already been experimenting withlast month's fabulous coverdisk giveaway, AMOS.

In this supplement, we show you exactly whatthe program is capable of and how to get the

• b e s t out it.

$(1)7.11

5=rseISCAMONC,—,-P lease s e l e c t y n u r ' i T e r W ; ;W A M S ' i Te n ( 2 ) , " ia t r r p r e to r .

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The AMOS system is very sim ila r to mostother Worabench•triendly ut ilit ies, $o youshould have no trout:14e at a ll getting togrips with

With a minimum of toss and a lit t le plan-ning, you could be writ ing games as goodas th is. Honest!

41 . OLD K E W D M 2 0 LE A C C ITE ll $ 12I . M I ILCIORP13.. • I I C OU C H PR v 11 T3 . 164 . r pIX C i • 0 2 . M P TIM UCH1135NI. 3- 1653 C . 5 i U • iCt1110 ILLSS _ 13411EL 1 5 L WS P E R M T 51111EC• . ELISTON M OM 5 5 . 0 Kr 0• 0 $ TREE't _ •1161eDill ILLE • 1 1 • 0 6 1 0 3 M t ( I3 _ OSILL M ILL L I 01IPPOOL S t3 E L C C 6116 eiC A l 646 1 6 • 1 L A W

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ODD 13 ruEE 1 0 4 1 6 1 6 1 1 . 3

EditorialWelcome to the fifth in the series of CU Amig,supplements. As you have already noticed,this one is dedicated to the superb Amiga programming utility AMOS, given away on lastmonths coverdisk (if you don't have it, contactthe back issues department immediately on0858 410510) and aims to show you how toget the most from it

Everyone has wanted to write their owngames and utilities at some point. Perhapsyou remember playing Le Mans on your oldCommodore 64 and would love to play itagain, only can't find a version of it anywhereon PD. Or you might want an addressbook/database but can never find one to suityour needs. Until now, the only options havebeen to wait for the right package to appear orget the next best thing. With AMOS, howeveryou'll be able to create the package you wan!to your specifications and with all the extrasand bonuses you need. Sounds too good tobe true? Not at all.

One thing to bear in mind is that AMOScan't do everything. Because ifs a high levelprogramming language (see pages 4-5 formore information), programs written in AMOSwill never run as fast as machine code pro.grams. Being the thoughtful bunch that weare, though, we were kind enough to includethe AMOS compiler on last month's disk too,which helps speed up the running of your self-written software no end. Page 24 explains inmore detail how the compiler works and whatit can do for you.

It you're a beginner to programming, or theAmiga in general, don't break into a sweat atthe sight of all the listings and technical termsused in this guide. AMOS is the perfect tool forthe beginner, giving you enough power to cre-ate some seriously impressive stuff, while atthe same time keeping things simple enoughfor you to understand what you're doing.

In this guide, we'll take you through thebasics of good game design, including achecklist of things to do before you start pro-gramming, We'll look at program constructionand some of the data handling commandsneeded by every program, Once you'veworked through those two, we can start doingsome really interesting stuff, including AMOS'spowerful graphic and sound commands.

You'll learn how to add control routines toyour programs, and how to achieve a wholehost of unusual effects. And if all that isn'tenough, we'll even show you how to turn yourprograms into standalone files. ready to bereleased onto the PD market, or even onto aCu coverdisk it they're good enough.

Programming is no longer purely thedomain of the highly qualified expert. It's anexciting hobby that can often throw more chal-lenges your way than Monkey isfand 2. Nocloubt you can't wait to start, so let's go!

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CONTENTS

ArAIS

i t Ulm Mostt-

•• • • • • • - • • • • • • • • • • • • - • - . . . , • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

AMOS is a very expandable package. and there's a lot

111111111111111111111111111111111111111111111111111111111 11111111111111111 MENEM

I L t C - t F r o - I n t l fast-251241 kit.PINK

25 WHERE NOW?it Ulm Mostt-

•• • • • • • - • • • • • • • • • • • • - • - . . . , • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • •

AMOS is a very expandable package. and there's a lot t,"• • , • • e t F r = I • • • • • & tr . 3olp pwwto tilt, •- el ea a . I t a . & i t sori I . mi.,. i I ohm s Frolic

• • • to p m t 11, am Jima el In ind•••••1•• le i I o • r l . tr s low ••• •••••• tk• 1 .1,1 • 11S 1 , 0 • • • . f )r f L i d o t h i a' i • •• • • •

more to it than meets the eye. If you want to know more,or fancy upgrading, then here's a look at the next step.

4 INTRODUCTION TO AMOSWhat's AMOS all about? How does it work? What does itdo? How do I use it? All is revealed on these pages.

6 THE MENU BARSThe menu bars hold 40 different options. Do you reallyneed that many'? We show you what they all do.

8 DESIGNBefore you start programming anything, you've got to fig-ure out what you want to program. CU's checklist showsyou how to create a game design.

10 YOUR FIRST STEPWithin 10 minutes you too can be writing some fairlyimpressive stuff. using AMOS BASIC commands.

12 THE WRITING ON THE WALLCorrect text handling is the first step to professionalism.Lettering in a variety of colours and styles is in yourgrasp, thanks to AMOS.

14 INTERACTIONMouse, joystick and keyboard control can all be incorpo-rated in your programs with the minimum of fuss, thanksto some very simple instructions.

16 REMEMBER YOUR UNESLines, boxes, windows and circles can all be used togreat effect if you want to create an Intuition style inter-face. You won't believe how easy it all is.

18 SPRITESOne of the best things about the Amiga is its sprite han-dling capabilities. AMOS makes full use of them.

20 SCREENSYou can have your own eight-way scrolling backdrop,using a handful of commands - find out how here.

22 SOUNDWhat your program needs is a really jazzy soundtrack, orSome effective spot effects. We show you how to stopyour programs being aurally challenged.

24 COMPILERSo you've finished your program, and you want to releaseit into the public domain. This page shows you how.

27 TOTALLY AMOSWe take a look at one husband and wife team who haveturned their interest in AMOS into a much-needed service.

28 GOING PUBUCAMOS has been put to good use in an amazing variety ofPD games. Just to show you what the package really iscapable of, we take a look at the best of the bunch.

30 AMOS USER GROUPSWant IQ get in touch with other AMOS users? Here's arundown of groups worldwide - and your chance to win apile of software.

An the important instructions can be found in the menu bars at the lop ofthe screen. See page 6 tor more details.

TOTALLY AMOSIt IC NEC

AMIGA GUIDE 3

ImpCD

EDITORTony Dillon

COMPUTERGRAPHICSPaul Fleet

WRITTEN BYTony Dillon

PUBLISHERGany Williams

AMIGA GUIDECU AMIGAEMAP IMAGES30-32 FARRINGDONLANELONDON EC1R 3AU

This issue of the AmigaGuide is free with theMay 1993 issue of CUAmiga and must not besold separately.

1993 EMAP Images.All rights reserved. Nopart of this publicationmay be reproduced inany form without priorpermission from thepublisher.

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4 AMIGA GUIDE

Now that you've got AMOS loaded, you're proba-bly wondering exactly what it is and what it'scapable of. Here's the place to find out...

% V W • • • •• O M I M • I M,

I L - 1 fext-38398 Chip-3880311 fast-263824 I d i t : Versions.anOS

b a Other N i t Other

" MOS Valises lisplaverFrancois Lionet

AMOS (c) Eoropress Software 1950-1591' - - - - - -" Ib is small p r eio r a n w i l l e x p l or e a l ] t he A MO S fil es

ad look for t ie versus number within then.

in FS(11111)Set l i r SRScreen Open •,641,2110,2,11ires : Colour 1,STIT : Curs Offentre A t (11 ) * * ( A N OS V e rs i on s )-

, in tS : F s e l $ (-4 1 0 1 1 e ." • ,-P l e a s e s e le c t p ou r " -l e n S (3 ) 4-A M O S-4 P e nS ( 2 ) ,-i n t e rp r e t or .

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The AMOS editor screen. Get used to il. because you'll beseeing a lot ot it in the luture!

I. TABLE 1

PRINT "What is your name?"INPUT Answer$IF AnswerS="Dan Slingsby" THEN PRINT "Hello Dan, Fancy meeting you here."IF AnswerS<>"Dan Slingsby” THEN PRINT "Have you seen Dan anywhere?"•mg g i o n i

ODUCTION TO AMOS

NTRODUCT

AMOS is intended first and foremost as agame creation package. but it can be used forfar more, Stepping around the usual problemsassociated with coding (tedious routine writing,masses of indecipherable codes and figures)AMOS uses an English-based parser to givenovices the tool to create anything they want.A gateway to your Amiga's power, if you like.

In the past, game creators have generallybeen extremely limiting. You can spot a game

THE FILESELECTOR

A l M a nM E D

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The file selector can look a little daunting at f f1but don't worry, it's easier than It looks.

It's probably worth your while getting to knowthe file selector, as its something you•Il be seeing8 lot of. It works in much the same way as anyother, with the slider bar on the len sliding throughthe list of tiles, and the standard 'OK' 'Sort' and'Buil' buttons on the right. But how do you actuallyuse it?

First, click on the 'Load' button on the mainmenu bar. The tile selector appears, and alter amoment the list of files appears. If the tile that youwant is listed, fine, just double-click on its name toload it.

II, however, the tile you want is in a directory,then you need to single•click on the directory nameto open it, and then double-click on the name of therequired tile.

II your tile is on a completely different disk,then remove the disk in the drive and insert thedisk with your file on. Click on the small buttonabove Me slider arrows with the right mouse buttonto get a list of devices, and then click on the nameof the newly inserted disk.

ONwritten in The Quill and 30 Construction Kit amile off. Some say you can spot a game writ-ten in AMOS a mile otf, but this is untrue. WithAMOS, you can write anything you want, withonly your imagination and experience shapingany barriers. To begin with, you probably won'tbe able to make Midwinter 4, or Elite 3, butdon't let that stop you from trying_

PH RASE BOOKAMOS itself is a compilation of two program-ming languages, the AMOS BASIC interpreterand the AMAL command language. The inter-preter handles almost all of your code, turningyour English commands into machine lan-guage for the processor to run. AMAL is thesprite animation suite that handles all thesprite and Bob (Blitter Object) routines.Together, they are capable of some fairlyamazing things. But before you can use them.you need to understand how they work.

The interpreter is a derivative of BASIC(Beginners All-purpose Symbolic InstructionCode), the age-old language favoured by bothschools and novices. Rather than try and workthe processor directly. the interpreter providesyou with a suite of over 500 English com-mands. which make for readable listings and agood understanding of what things do right

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TO AMOSfrom the start. The listing shown in Table 1 is a

1 g o o d example. You can probably already tellwhat that program will do when you run it.

THE EDIT SCREENLoad up AMOS as shown last month (page14). and take a good look at the main screen,known as the Edit Screen. This is where allthe hard work happens. The strip at the top isthe menu bar, and we'll be looking at that injust a moment. Below that is the informationline, which tells you various things about yoursystem at a glance:

I (Or 0): Whether the editor is in Insert orOverwrite mode.L=1: Current lineC=1: Current columnText=: The amount of memory assigned to theeditorChip. : The amount of chip memory freeFast=: The amount of fast memory freeEdit=: The name at the current program

Along the side and bottom of the screen arethe scroll bars, which allow you to movequickly and easily around your listing. Theseare used in exactly the same way asWorkbench scroll bars. If you find them too fid-dly, you can also move around using thecursor keys. so don't fret.

DIRECT MODEIf you press the escape key, a completely newwork screen will appear. This is called DirectMode, and it acts on each command as youtype it, rather than waiting for you to run theprogram. If you typed PRINT 12/17 in Editmode, nothing would happen until you ran theprogram. If. however, you type it here, thecommand is executed immediately withoutaffecting the listing in Edit mode.

Direct mode allows you to try Out com-mands before they form part of your program,as well as carry Out various house-keepingduties without disturbing the flow of your pro-gramming. If you wanted to see how manysprites or samples you had in memory. checkhow much disk space was available or seehow two colours went together, this is theplace to do it.

RUNNING A PROGRAMTo load a program, you need to click on thetoad' option in the menu bar. and thenchoose the file using the selector (see panel).Once it has loaded you'll be presented withthe complete listing. Now, to run it, all youneed to do is press F I , or click on 'Run' in themenu bar.

To stop a program in its tracks, without wait-ing for the logical end, you need to hold downthe Control key and press the C key at thesame time. This aborts the current programand returns you to the edit screen. To seewhat I mean, load the 'Scrolling Text Demo'from your AMOS program disk, run it and thenabort it.

ild-4-M1-1Avi

AMOS is capable of some fairly nifty spriteand sample handling, but like any otherprogram the data for these need to be inmemory at all times, and saved with thebasic program.

This is done by using the AMOSMemory banks, 15 blocks of RAM usedspecifically for resource data, Once some-thing is loaded into a memory block, it isautomatically saved with the program, sothere's no need to reload any of it the nexttime you load To see how it all works, goto Direct mode, and load the sprite file onthis month's coverdisk by typing.

LOAD "Itittens•Abk"

BANKS

Once the file has loaded, jump back to editmode. Notice how there's no listing? Sohow do you check if AMOS has loadedanything? Simple. Go back to direct modeand type:

LIST BANK

A list of the currently used memory banksappears, and there you should see bank 1contains five sprites. To see them inaction, enter.

Sprite 1, 200, 200, 1

We'll deal with sprites in more detail lateron in this booklet (page 18).

r i s m i l a t -F r e0 1 • 1 4-wi r1 1 1 1,1 1 ad L I I

S M .

A M OS di r ec t m o d e a l lows y ou to tr y o u t c om m ands anddo a l i tt l e hous ek eep ing w i th o u t d i s tu r b ing y our p r o,grarns

AMIGA GUIDE 5

WII4V1-:".6;14

1:11111.14

VARIABLESOne of the most important things to know aboutwhen using AMOS is variables, A variable is anamed area of memory used tor storing inlorma-lion, such as a dame, a number or any string ofcharacters. In the case of the listing on Itlis page,AnswerS is the name of the variable. Think ol it asa pigeon hole called AnswerS. The INPUT com-mand tells the computer to put whatever you typeinto the pigeon hole marked AnswerS, and when-ever the computer looks back at that hole, It will beable to read your answer. A variable can be calledalmost anything you like, as long as you followthese rules.

• A name by itsell means an integer variable )nodecimal places). A. Answer and Total can all beused as integer variable names• A name with a *alter it is a real number vari-able, The command A.10i4 would mean that it4.A0=10/4 would give the result 2.5• A name with a S alter ills a string variable, mean-ing that the variable will Only have characters• A variable can't have the same name as anAMOS command PRINT, NEXT and DIM can't bevariable names, but PRT, MKT and 0 can.• Variables are reset every lime the program isstarted, so don't expect to see the same data thenext lime you load your lite.• A variable will only wort in the part ol the pro-gram It belongs to. To make a variable availabletor the entire program, including procedures. youneed to make it Global At the start of your pro-gram. include the command GLOBAL, and then thenames of all the variables you want to use, sepa-rated by commas. For example:

GLOBAL AnswerS, A, Heller

1r

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6 AMIGA GUIDE

Do you really know what 'Block Hide' and 'CloseAll' do? If you're still a little confused by the mys-

tic menu bars, then read on.

Those 10 words that you can see at the topof the screen constitute the menu bar, andthat lit t le box is going to make your pro-gramming life much easier, once you'vegot the hang of it. It contains 40 usefulcommands that let you do all sorts of sys-tem management tasks without touching akey. To use each one, all you need to do ismove the mouse pointer so that it high-lights the opt ion you want to select, andthen s ingle-c lick on it with the left mousebutton. Alternatively, you could just pressone of the funct ion keys. The top fiveopt ions are selected using the keys Fl toFS, and the bot tom row are selected usingthe keys FS to F10.

MENU BARS 1

THE DEFAULT MENU

NU BARS

1-1 CA haq-101,0 Caly-Yrn fet-1.1l8a Itar

This menu deals d irect ly with the AMOS editor, and is onscreen by default.

This is the menu that is on screen when thepackage loads, and when no keys are beingpressed. It gives you access to two othermenus, as well as giving you complete controlover the editor. The commands are as follows:

Fl : RUN: An obvious one really, this optionruns the program currently displayed onscreen. Before it runs it, it will test it for typingerrors and similar bugs. If it finds any, it willalert you and abort the running.

F2: TEST: Like the Run option, this onechecks the program for errors. alerting youit finds them As soon as it finds one, it stopsthe test and places the cursor next to the error.

F3: INDENT: To make your programs morereadable, you might want to indent loops andprocedures, making them easier to spot whenscanning over the listing. Choosing this optionautomatically indents the program in memory.

F4: BLOCKS MENU: This option calls up theblocks menu, which we'll look at later.

F5: SEARCH MENU: Another menu that canbe called from the default one. Again, read allabout it later.

F6: RUN OTHER: AMOS allows you to holdtwo programs in memory at the same time. Torun the other one, for example a sprite editor,use this option.

F7: EDIT OTHER: This option simply switchesover between the currently displayed listingand any others that you might have stored inmemory.

Flit: OVERWRITE: This switches between thetwo editing modes. 'Insert' automaticallymakes room in the listing for anything youtype. whereas 'Overwrite- w r i t e s o v e r t h e c u r -

rent listing, replacing existing text with the newcharacters.

F9: FOLD/UNFOLD: This is used to hide pro-cedures. If you have a particularly lengthyprocedure which you find is slowing down yourediting of the program, placing the cursorwithin it and pressing this key 'folds' it intomemory, leaving only the title line of the proce-dure on display. To get your procedure backagain, all you need to do is select this optionagain.

F10: LINE INSERT: This option creates ablank horizontal line at the current cursor posi-tion, making space for new lines.

THE SYSTEM MENU

I I L C 4 1 ) e - Ltie l F A m t - 2-J 4,1 . 1 4 A t • A r o : • • I

Mm,

The S ystem m e nu gives you access to the flOOPY, as wellas use of any accessory programs you may have loaded.

The System menu gives you access to thedisk drive, and is displayed by holding downthe shift key. With the shift key held, the func-tion keys work as before.

Fl : LOAD: Again, this one is self-explanatory:it loads a file from disk. You can then selectthe file using the file selector.

F2: SAVE: The opposite of load Saves thecurrent file to disk.

F3: SAVE AS: Lets you save the current fileunder a different name.

F4: MERGE: Inserts a program at the currentcursor position without erasing the previouslisting. With this, programs can be written inmodules and then added together at the end.

Page 187: CUAmiga_039_May_1993.pdf

F5: MERGE ASCII: If you like, you can writeyour AMOS listings using your favourite wowprocessor, remembering to keep the line for-mat the same. Save your document as anASCII file, and then use this option to load itinto the interpreter.

FS: ACC NEW/LOAD: Clears all the currentaccessories from memory, and loads all filesoff disk that have the ',ACC' extension.

F7: LOAD OTHER: This loads another pro-gram from disk and puts it in memory withoutdisplaying the listing. This is particularly usefulfor accessories such as the sprite designer,which it is always handy to have stored inmemory.

F8: NEW OTHERS: Clears all accessoriesfrom memory. For accessories, read'Programs not displayed in the edit window'.

F9: NEW: Clears the current program frommemory. If the program isn't saved, the inter-preter will ask you if you want to save it. Type'Y or 'N' to answer.

F10: QUIT: Exits AMOS and returns to theCLI. You will be prompted to save your pro-gram before the system exits.

ALTERNATIVE KEYSHORTCUTS

The AMOS edit window features a number of otherkeyboard shortcuts for menu selection Here's thelull list

Amiga+LAmiga+S:Shitt+Amiga+SControl+B:CoMrol+E:Control+CrCoMrol+P:CoMrol+M:Control+S:CoMrell+11:CoMrol+F:CoMral+N:Controll+R•CoMrol+TAB:

Load a programSave a programSave AsBlock StartBlock EndBlock CutBlock PasteBlock MoveBlock StoreBlock HideFindFind NextReplaceSet Tab

THE BLOCKS MENU11111100 tionkaisig

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The Blocks menu le is you manipulate large chunks olyour program with ease. which is useful for tidying thingsup afterwards.

If you've ever used a word processor, you'llalready be familiar with the principle behind'Cut and Paste'. The Blocks menu lets you WIlarge sections from your listings and movethem around using only a couple of mouseclicks. To show the blocks menu, hold downthe Control key.

Fl : BLOCK START: Marks the start of theblock you want to highlight. Move the cursor infront of the first character and select thisoption.

F2: BLOCK CUT: Removes the highlightedblock from the listing and stores it in memory.

F3 BLOCK MOVE: Moves the highlightedblock to the new cursor position and deletes itfrom the old position.

F4: BLOCK HIDE: Deselects a selectedblock

Once a block of text has been highlighted, it can be liftedor removed at the touch of a button.

F5: SAVE ASCII: Saves the selected block asan ASCII file, which can then be loaded intoany standard word processor.

F6: BLOCK END: Marks the end of the block.Move the cursor to the end of the block thatyou want to highlight and then select this.

F7: BLOCK PASTE: Places a block stored inmemory at the current cursor position,

Fri: BLOCK STORE: Copies the block intomemory but doesn't affect the listing.

F9: BLOCK SAVE: Saves the currentlyselected block to disk as an AMOS programfile. The block can then be merged intoanother program.

THE SEARCH MENU

MENU BARS AMIGA GUIDE 7

Arm = - == - =

= = IAM I N

1•1. F t 7 LW w e d ,

When you select the Find option from the search menu.this prompt asks you for the siring to search tor.

Mdikd11101111

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I I 1-'1 C - I =1 :3T ria - it t a C k t r a m F a s t -Z i A l l E d it h i .i g 4

Where is that lest you need, T h e s e a r c h m e n u w i l l l o o k

for it for you.

The search menu does exactly what youwould expect it to do. It hunts through your list-ing for a pre-set string of characters, such as avariable name, and then does one of a num-ber of things. To display the Search menu,hold down the Alt key.

Ft: FIND: This option prompts you for a stringof characters, and then searches down fromthe current cursor position until it finds a per-fect match.

F2: FIND NEXT: The Find option stops when itfind S the first match. This option prompts it tolook for another match further along.

F3: FIND TOP: This is exactly the same as theFind option, only this one searches from thetop of the listing regardless of the current cur-sor position. •

F4: REPLACE: Searches through your listingfor a match, and then replaces it with a secondstring input at the start of the search. If youhave a variable name that you want tochange, using this option is the easiest way ofdoing it. You will be asked to confirm eachreplacement.

FS: REPLACE ALL: Changes all copies of aword in your listing.

FS; LOW<›LIP: Represents case sensitivity.In this mode, the search routine differentiatesbetween upper and lower case characters.Clicking on this changes the mode toL O W,U P , i n wh ic h upper and lower case let-

ters are treated as identical.

F7: OPEN ALL: Opens all closed proceduresin yo u r p ro g ra m .

Fe: CLOSE ALL: Closes all open proceduresin your program.

F9: SET TEXT B: Lets you change the size ofmemory available for your listings. The morememory you have, the larger the programsyou can fit into memory.

Fie: SET TAB: This allows you to set thenumber of character spaces between eachtabulation marker.

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054

8 AMIGA GUIDE

GAMDesign is the backboneof any program. With agood design, the wholeprogramming experbence becomes mucheasier to handle. Here'swhat to look for.

Before any programmer can put his or herfingers to the keyboard. they must put pen

to paper. A solid game design is the key tosuccessful programming, as anyone whohas tried to work without one will no doubttell you. By figuring out right at the begin-ning how your program will work, what itwill do and what it will look like, you'll saveyourself all sorts of hassle later on in theproject.

But, you might be asking, how exactly do Imake a design? The first thing you need to dois work out exactly what you want to create.and then sketch a couple of notes. If, forexample, you wanted to create a shoot 'ernup, Men you might wnte something like:

'Big Guns will scroll both ways over a dozenlevels, each one set on a different planet. Theaim will be to shoot a certain number of alieneggs before they spawn alien ships. There willbe four different weapon upgrades. rangingfrom a simple laser to homing missiles. At theend of each level, you'll be able to buy theweapons with your points - the higher yourscore, the better the weapons you can buy.'-

ON YOUR OWN TERMSOK, so that's your brief. Now you need to thinkabout that in programming terms_ How will youmake the game scroll both ways? How canyou tell when the eggs are ready to gestate?How are the different weapons going to berepresented? All these decisions must bemade early on. just for the sake of practicality.Some things might not be possible without aloss of speed or playability, and correct plan-

ning will ensure that you spot these thingsearly on.

RUNNING ORDERNow comes the tricky part. You have to workout a running order for the program listingitself and begin to formulate the routines andpatterns involved in making your programwork the way you want it to. How are yougoing to get the ship and the backdropscrolling? How many times a second shouldyou read the joystick? That sort of thing. Itmight seem daunting, o let's break it downinto smaller programs.

Figure Out the various components of yourgame, and work on each separately. In thecase of the scrolling, your notes would looksomething like this:

(Variable 0=Scrolling direction (1=left, 2=right)display screencheck Dadjust screen position accordinglydisplay screen again

This may not sound much like a guideline for agame. but it's only preparation for a flowchart.

FLOWING NICELYAs a rule, flowcharts are impossibly dull to cre-ate. However, they are also invaluable whenwriting a game. If you are creating an espe-cially long listing, it's handy to have a list torefer to in order to stop you from getting lost

A flowchart breaks a program down intosingle steps, making the entire challengemuch easier to cope with. In a game like theone that we have referred to above, writing anengine that moved the backdrop and kepttrack of all the sprites on screen at once fromscratch would be too much for the beginner.Working from a well-written flowchart makes itsimple enough for even a Megadrive owner toget to grips with.

To design your flowchart, you need to breakyour program down again, into the smallestlumps you can Remember, the more you •break it down now, the less you have to figureout later on.

OTHER POINTS TO CONSIDERThe listing itself isn't the only thing that needsa lot of thought put into it. You should also

spend some time working out how the gamewill look and sound. Can you draw well? Areyou able to compose a suitable soundtrack forthe game?

It's best to be honest with yourself - if youdon't think you're up to a certain task, then findsomeone who is. It makes all the difference inthe end.

FLOWCHART SYMBOLSSTNIATIP

101.11/LWAIr1111((11111Mind

Although you don't have to billow the old-schoolflowchart style, it can make things a lot easier foryou on the long run. Here are the live main symbolsyou will find yourself welting with.

I) ACTIONThis represents anything done within the computer,such as calculating variables, reading data or set•ting up a screen.

2) INPUT/OUTPUTThis represents any form of input or output, fromdisplaying something to reading the joystick

3) START/STOPThis one is obvious - I don't really need to tell youwhat it 16 for.

4) DECISIONFor those moments when the program can go one ofIwo or more ways, a decision box shows the possi-ble routes. Write the question in the box, and labelthe exit arrows where possible

5) ARROWSThe direction arrows show the flow of the program,and it's vitally important that you mark the directionon them, without them. routines such as proceduresbecome impossible to understand.1

GN

Page 189: CUAmiga_039_May_1993.pdf

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[11

10 AMIGA GUIDE

YOUR FNow that you under-stand how to transferyour design into a pro-gram fl owchart you'reready to program.Here we go...

Before you can really piece together anAMOS program, you need to spend a litt let ime familiaris ing yourself with the funda-mental components of the language and itsconstruction. I know it sounds like youneed to do a degree course, but believe meit isn't that bad. These pages out line thebasics of AMOS construct ion, which yout Ineed if you're to turn your fl owchart into afully funct ioning program.

VARIABLESAny piece of information which is stored andused again (a player's name, the number ofships left in a shoot 'em up etc.) is stored inmemory and labelled. This is known as a vari-able, so called because the information canvary but the name remains the same. Toassign information to a variable, we use thecommand Let, like this:

Let MACS " C U Amiga'

MagS is the name of our vanable in this case,and we are filling it with the name 'CU Amiga'.Now we have that information stored, anytimewe want to use that name, we can call MagS.Here's an example:

Let MAGS:•"Cli Amiga"Print "My favourite magazine is ";MagS

See how it works? You can change the infor-mation in a vanable to almost anything youlike - try it. Change the information, and runthe program again. Now add these lines to thestart of the program, before all the others.

Let MAGS="Homes And Gardens"1

OUR FIRST STEP

Let MAG$="MCN"Let MAG$."Creative Cricket"

RST STEPWhat will happen if you run the program now?Run it and see. The contents of a variable canbe altered as many times as you like, but theprogram will always replace the old informa-tion with the new.

When naming a variable, a couple of rulesneed to be followed Firstly, no two variablescan have the same name. Secondly. a vari-able can't contain the same letters as aprogram instruction (Print, Run, Draw). Thirdly,some variables need an extender on the endof the name, Mag$, for example, is a Stringvariable, denoted by the dollar sign ($) at theend of the name. You can put anything youlike in a string variable, but bear in mind thatany numbers you store here are stored ascharacters rather than mathematical symbols- you won't be able to use them in mathemati-cal terms. All strings are enclosed in quotemarks (-'); without them you'll get an errormessage.

There are two other kinds of variable recog-nised by the system. The first are Integers(Whole numbers). These have no extenderafter the name, and only numbers can bestored in these. If you try to store a string ofcharacters, you'll get an error message. Theother kind are Real numbers, which allow dec-imal places, unlike Integers. A real number isrecognisable as having a hash (lt) after thename. With that in mind, can you tell which of.these are legal and which aren't? Try themand find out

Ed5="Dan Slingsby"Age----"21•Time.1 2.50TimeS.1 2Run.50Pr ecisel4.14159

CONTROL ROUTINESAMOS contains a variety of different corn.mends for controlling the flow of your program,which range from simple directions to condi-tion testing and directing a program dependingon the outcome of a vanable. These will prob-ably seem a little complicated at first, but trythem out a few times, and you'll find them a lot

simpler to use than an equivalent program thatdoesn't use them!

FOR-.NEXTIf you have a segment of program that needsto be repeated a certain number of times, asimple loop is the easiest way to do it, ratherthan write Out the same piece of code overand over again. If you wanted to print yourname 20 times, you could write_

Print "My Name"Print "My Name"Print "My Name"

and so on, but surely it would be far easier touse something like:

For A.1 to 20Print "My Name"

Next A

'A' is a vanable, and can be anything you like.See how it works?

DO...LOOPIf you have a (piece of program that you wantrepeated indefinitely, looping forever, then aDo.. Loop loop is all you need. Do marks thestart of the loop, and the Loop command tellsthe program to go back to the Do instruction.

Ar0DoPrint A

- alk,A+1Loop

REPEAT...UNTILLet s assume with the program above that youwant it to count to a present random number.There are two ways to do this - one is to do aFor Next loop with a random number in theFor instruction. The other is to do aRepeat... Until, where the program will breakthe loop once a condition has been met. Trythis:

ZAInd(30000)A=1Repea t

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YOUR FIRST ST'

Print AA•A+1

Until A 4Print 'Found It At Last"

IF...THEN...ELSECondition testing is the heart of programming,An If. .Then instruction is the hear/ of decisionmaking — we do it every day. IF its warm •THEN don't wear a coat, that sort of thing. Inthe programming sense, it works in exactly thesame way. Try this:

101 BsRnc119)+1RepeatPrint uGiwo ma a number between 1 and 10"Input AIf As A then print "Cor r ec tr as iIf A<>13 then print 'No, sorry"

Until 2•1Direct

The three condition testing symbols are:

intt•cti>v'C).•

Equal toLess ThanGreater thanNot equal to

v v v v v t t h i ase e me at t h e. . t m a s h e r a t

Combinations of these can be used (providedthat they don't contradict each other — some-thing can't be equal and not equal!) in any ofthe condition tests.

If you like, you can extend the instruction toinclude 'Else'. This tells the machine what todo if the condition isn't true. With this, our newprogram would look something like:

rs0: BsRnd(9)+1RepeatPrint 'Give ma a number between 1 and 10"Input AIt A. 0 Then z=1 Else Print "Sorry, try again."

Until 2=1Print "Well done!"Direct

WHILE...WENDA While...Wend loop is similar in principle to aRepeat.Until loop in that it waits for a condi-

TABLE 1 1 . 1 . 1 1DoCisPrint "1) Option 1"Print "2) Option 2"Print "3) Option 3"Print "4) Goto Editor"Print "5) Goto Direct"Input AOn A OP1,0P2,0P3,Edit,Direct

LoopProcedure OP1

CisPrint "You chose Option 1"Wait Key

End procProcedure 0P2

CisPrint "You chose Option 2"Wait Key

End procProcedure 0P3

CisPrint "You chose Option 3"Wait Key

End proc •tion to be met before it breaks the loop. Theinstruction While is followed by the condition,and Wend signals the end of the loop. Forexample:

X=0While x<20locate x,0print "•"X•X4,1wendDirect

END/EDIT/DIRECTThese are used to end the program. The first,End, just stops things in their tracks, and asksyou which mode to go to. Edit ends the pro-gram and goes straight back to Edit mode,and Direct ends the program and goes straightto Direct mode. To see how they work, replacethe 'Direct' command at the end of the lastprogram with 'End' or 'Edit'.

ON...PROC/GOTOOn._ is a very powerful command indeed, itworks with an integer variable to determinewhere the program should branch to, Anexample of this is a menu screen. If youwanted, you could just put:

If a=1 than PROC1It a22 then PROC2

and so on. Or, you Could use a command like:

On A PROC1, PROC2, PROC3, PROCA...

Try the listing in Table I t o see how it works.

" 1 11 1 Kee ,. vvvvvv tee

8 1 1 / 1 1 t h i s l e e e m o t .• c o m e t t t e e h e sbe e n n o t .

AMIGA GUIDE 11

Three diagrams to showhow the different con-trol structures work.The Do-Loop routinewill run forever, but theFor-Nest and theRepeal-Until loops willrun until a specifiedcondition has been met,such as a score reach-ing a certain level

1111 ARRAYS

An • m a t t p t e o f 4 3 0 a r r a s,. T h i sw o u l d h o d e l t h e d w i t h t h e c o n n o n d :Di n ns(s,$)

Variables can be clustered together in Arrays likethis one.

Let's say you are dealing with a large set of variablesin the same lormat - as in a database. You couldname each variable separately. IX1, X2, X3, XA. X5),but that wastes a lot ol memory and makes the pro-gram hard to tallow. What you need is an array aCollection ot shoe boxes stuck together. An array hasa single name. and the contents are called using aco-ordinates system. Arrays can be in as manydimensions as you want. tram two to 10 dimensions.

DIMDim creates a new array ready for lilting. DIM CU(10)creates an array with 10 spaces. DIM CU (10.10) cre-ates an array with 10 main spaces broken into 10more, giving 100 spaces.

READ, DATAFilling an array by hand can be time-consuming.you use Lel array(1)=XXX. Let array (214XX etc, Thesimplest way to do il is to set up a Read statementand a collection of data. Read reads the next item 01data and puts it in a preset position, as shown here:

Dim STAFFS(7,2)For namos1 to 7

For places1 to 2Read Sta110(name, place]

Next placeNext NameData "Dan","Editor","John", 'DepEd","Nick","TechEd","Gordon",'Design".•Mat","TechAdvice","Tony H","Star Fighter","Tony0","Freelance"

Run the program, and nothing will happen.What you need to do now is check that thearray has been filled. Add the following linesto the program:

For Namosi to 7Print staff$Iname,1botaffSiname(2)

Rost Name

Handy, isn't it?

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054.

12 AMIGA GUIDE

WORKING WITH TEXT

To begin with, most ofyour programs willprobably involve a lot oftext manipulation, andthere are few packagesthan can handle thisbetter than AMOS.

Practically every program you ever writewill include some text, whether it's justyour name scrawled on the tit le page or acomplex parser for an adventure game.Working with text is one of the easiestthings that you can do with AMOS, whichIs why most people's first programinvolves writing their name in randomcolours all over the screen. Here are themain text commands used by AMOS andsome examples of how to get the best outof them.

PRINTThe first command you need is Print, whichobviously prints something to the screen. Italways prints at the current cursor location,and works in two ways. If the command is fol-lowed by a string of characters enclosed inquote marks ( ) , it will print the contents of thequote marks only. For example

Print 'Hi Dan" will print Hi Dan,Print " 1 2.7 " w i l l p r in t 1 2' 7.

WORKING WITH TEXT

If you take away the speech marks, however,something totally different happens. Instead ofprinting the entered characters, the programwill look for a variable in that name, or if youhave entered a mathematical operation, it willprint the answer. In our examples, the pro-gram would look for a variable called 'Hi Dan',and would also print 84.

LOCATESo far, whenever you have used a print state-ment, it has always printed in the top left-handcorner of the screen or'down the left side. Sowhat happens when you want to print in themiddle of the screen? I'll give you a clue: thetext always prints at the current cursor posi-tion. Give up? You move the cursor. There aretwo main ways to do this, the easiest being touse the Locate command.

To use the Locate command, all you needto do is specify where you want the cursor tomove to, using two co-ordinates, the first tospecify the X (across) position, and the sec-ond to specify the Y (down) position. Forexample:

LOCATE 17, 10: PRINT "HI DAN",

will print a message to the Ed. s l a P-I p a n g i n t h emiddle of the screen.

CMOVECMOVE is short for Cursor Movement and lAthe other main way of shifting the cursor posi-tion. Instead of nominating an absoluteposition via co-ordinates, CMOVE works bymoving the cursor relative to its current posi-tion. Again it uses a set of co-ordinates, whichare added to the current cursor co-ordinates.Positive numbers move the cursor to the rightand down, and negative numbers move thecursor left and up. Try this example:

Locate 17,10Print "Hi DAN"Cmove -6,-2: Print 'Above"Cmove .6, 4: Print "Below"

See how it works? Experiment with differentco-ordinates in the Locate command to seethe benefits of the Cmove command.

PENThe Pen command changes the colour indexof the text printed on screen. Depending onyour screen mode the index numbers can runfrom 0 to 63. All subsequent text will beprinted in the selected colour until another Pencommand is used. Try this example:

For P.0 to 15Pen PPrint 'This is Pen"

Next P

PAPERThe Paper instruction works inthe same way as the Pen com-mand, only this time it changesthe background colour beneaththe text. If you imagine that each character isa letter on a typewriter, then you'll know thatthere is a square of metal around each letter.It's this area that the Paper instructionchanges. Try this program to see what I mean

For P .0 to 15Pa pe r PPrint "This is Pap•r" ;P

Next P

INVERSE, SHADE, UNDERInverse mode is when the Pen and Papercolours are reversed, creating a negative ofthe text. This type would be white ink on blackpaper when inverted. Shade mode darkensthe text slightly to highlight it. Underline modedraws a line underneath your text. All threemodes are switched on using XXX On, andswitched off with XXX Off (replace XXX withthe appropriate command). Try this program tosee how it works.

For V . 0 to 13Paper P: Ink P+2Print "Text in normal mode."Inverse OnPrint "Text In Inverse mode"Inverse Oil

Next P

Replace the Inverse command with the Shadecommand, and then try it together with theUnder command.

MOVING ONYou now know enough to start writing yourown programs. Try to write a program thatasks you for your name, and then prints it allover the screen in a variety of styles andcolours. Once you can do that, you're ready totackle the next stage.

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054

14 AMIGA GUIDE

1INTERACTION

NTERACTA game often stands or falls on its controlmethod. On these pages we show you how toensure that yours is a winner.

3232762772792802812822832962g7504 I n k e y S tests the keyboard to see if a key is307 b e i n g pressed. and enters it directly into a311 v a r i a b l e . Whereas input requires a 'return',513520 I n k e y S works immediately. If no key is

pressed, the instruction leaves the variableblank and carries On. See Table I .

You already know one method of enteringdata f rom the keyboard - the Input com-mand - but there are a variety of otherswhich can be used to far greater effect.

!NUYS

TABLE 1DoXS=Inkey$Print x$:

Loop

But what if you want the program to wait untilyou have pressed a key? One way to do this isto stick a small If...Then line in the program.See Table 2.

SCANCODEScancode is used to check the internal num-ber for any of the keys on the Amigakeyboard, including the ones with no visibleeffect, such as 'Help' or the function keys. Seethe example in Table 3.

Once you have your Scancodes, you canuse them in conjunction with the Key Statecommand, which tests whether a key is cur-rently being pressed. If the Key State test istrue, it will return a result of True. To see whatI mean, have a look at Table 4.

INPUTSInputS is a different command to Input, so readthis carefully. Input$ asks for a set number ofcharacters, and places them in a nominatedvariable, See Table 5 for an example.

TABLE 2 d }Doz-.11RepeatxS-Inkey$If x$<>"" then z0Until Z$Print x$:

loop

TABLE 3DoWhile K S,-" "KS.Inkey$WendIf Asc(k$)=0 Then Print "You "1 11

Pressed A Key With No ASCII Code!"Print "The Scancode is ";Scancode

1/I LoopTABLE 4Do

40If Key State (69)=True Then Print

"You've Escaped!"If Key State (95).=True Then Print

"No I won't help you!"Loop

WAIT KEYThis instruction pauses the program until anykey has been pressed.

STICK AROUNDReading the joystick in AMOS is somethingthat you will inevitably be using a great deal,so you'll be happy to know that there are a fewsimple commands that make this just as easyas printing your name. The commands are asfollows:

JLEFT, BIGHT, JUP, DOWN, FIREThese five commands check it the variousdirections (counting the fire button as a direc-tion) are being used, returning a value of 1 ifthe test is true. The number in brackets whichfollows the instruction is the number of the portunder test. See Table 6.

1ON

TABLEClear Key: Rem Clears keyboardbufferPrint "Please type 10 letters"cUlnput$(10): Print "You typed ";cS

S.

TABLE 6DoIf Jup(1) Then Print "Up"If Jdown(1) Then Print "Down"If Fire(1) Then Print "Fire"Loop

MOUSEY MOUSEYThe Amiga is perfectly suited to mouse-con-trolled games, and AMOS is more thancapable of creating those games.

HIDE/SHOWThese two commands are used to hide andredisplay the mouse pointer, for joystick con-trolled games such as shoot 'em ups. Use thecommand Hide On to remove the pointer. andShow On to redisplay it.

ON

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INTERACTION

The five loyst ich direct ions and the commands used toread them. Remember, the number in brackets is the joy-Slick port_

CHANGE MOUSEThis instruction lets you change the graphicused for the mouse pointer. There are threepointers in memory at all times, so the corn-mend Change Mouse 1, 2 or 3 changes thepointer to an arrow, a crosshair or a clock. Anynumber higher takes a graphic from the spritebank. Your only limit is that the graphic can'tbe any more than 16 pixels wide or have morethan tour colours.

MOUSE KEYThis checks the status of the mouse buttons,and returns a bit-pattern. To see the bit pat-terns available, try the program in Table 7.

TABLE 7DoLocate 0,0M=Mouse Key: Print "Bit Pattern

Number ":MLoop

To do a one shot test of the mouse buttons, tosee if a button has been 'clicked', use theMouse Click command instead.

X MOUSE, Y MOUSEThese two commands fill double functions.depending on the way they are used. In theformat 'Variable=X Mouse', the current X hard-ware co-ordinate (which isn't always the sameas the screen co-ordinate) of the mouse isstored in a named variable. This is useful fortesting where the mouse is.

By inverting the command, and using it in adifferent way ('X Mouse - 1001 you can setthe X hardware co-ordinate, thereby movingthe mouse to a new position. See in Table 8.

LIMIT MOUSENormally trio mouse has the run of the screen,but you can limit its movements to a rectangu-lar portion by defining the top left and bottomright comers of the box of hardware co-ordi-nates Try this program]Limit Move* 50,50 to 300,200Wait Key

TABLE 8DoX=X Mouse: Y=Y MouseLocale 0,0: Print " VA-16. ' 1

11 Mouse Click then X Mouse4m(320):Y Movse=findl200)Loop

AMIGA GUIDE 15

11111111111mmoMenu bars are something we all take forgranted - anyone who has had more than aweek with an Amiga knows that holdingdown the right mouse button makes a line ofmenu options appear. With that in mind, oneof AMOS's strongest points is its ability tobuild large and complex menus with mini-mum fuss,

MENU ONTurns on the menu bar. Don't bother doing itat the moment, because you haven't defineda menu yet. To do so, you need to use theMenu$0 instruction. This works in two ways.The first is to have a single figure within thebrackets. which defines a title for the menubar. Therefore:

Menu$11)="About"MonuS(2)g"Options"Menu On6

Creates an active menu bar, but with nooptions. You need to create the options withthe second use of the MenuS() instruction.This time you use two or more figuresbetween the bracket, separated by commasThe first figure shows which menu headingthe menu option appears under, the secondis the order the item appears in, the third i tthere is one) puts the option on a sidebranch menu. Add the lines shown in Table9 to the program. Now run the program andsee how it works.

CHOICEThe Choice() instruction is used to seewhich menu option you have chosen. Theinstruction 'head-Choice' will read the menuheading number into the variable 'Head'. Toread the menu option chosen, you need tonumber the Choice command. Add the linesin Table 10 to your listing to see what Imean.

TABLE 9Menu$(1,1)="About Menus''Menu$(1,2)="About Cu,,Menu$(2,1)="New Game"Menu$(2,2)="Old Game"Menu$(2,3)="Ouit"

ON MENU PROC 411Instead of writing out a whole string of com-mands every time you want to read themenu, you can assign a procedure to eachof the menu titles using the On Menu Procinstruction in conjunction with the On MenuOn command. This system checks the menubar 50 times a second without any pro-grammed checks by you. so your programcan continue as normal. Try the listing inTable 11.

Note: Once On Menu Proc' has been used,the On Menu On system stops, so rememberto put an 'On Menu On' at the end of eachprocedure.

Hardware co -o rdmites refer to Meentire screen. notlust what 's visib le, asthis diagram shows.

TABLE 11Menu$(1)="Mouse":Menu$(2)="Ouit"Menu$(1,1)=”Arrow":Menu$(1,2)="C r o s s-: M e n u$ ( 1 . 3) = " C lo c k "

Menu$(2,1)="Editor":Menu$(2,2)="Direct"Menu OnOn Menu Proc MSE, OWITRem: Do somethingDoFor x=1 to 100print X;Next XLoopProcedure MSEIt Choice(2) then Change Mouse

Choice(2)On Menu On

End procProcedure OWITIf Choice(2)=1 then EditIt Choice(2)=2 Then DirectOn Menu, OnEnd Proc

TABLE 10DoIf Choice and Choice(1)=1 and Choice(2)=1 Then Print "This is a menu option"It Choice and choice(1) =1 and choice(2)=2 Then Print "What do you want to know?"

Loop

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16 AMIGA GUIDE

BAS

Bars and boxes like these can be used for all soda ofapplications. web as prompt windows or selector boxes,

AMOS has a large collection of tools fordefining open and closed polygons andother geometric shapes. All are based on asimple co-ordinate system, with the firstfigure marking the position across from left(0) to right (320) and the second figuremarking the position from the top (0) to thebottom (200 INITSC, 256 PAL),

RAINBOW BRIMBefore you draw anything you need to chooseyour colours. AMOS has a few simple, buteffective instructions for palette selection. Onething to note here is the colour index syntax.This is the name given to the settings of theindividual colours.

A colour index is a Three-figure hexadecimalfigure which tells the processor how much red,green and blue should be mixed to create thecolour j u s t like using the colour mixer on aprogram such as Deluxe Paint. Take a look atthe quick decimal/hex conversion table below.

INKThe Ink command is used to set the colour forsubsequent drawing operations, and works inexactly the same way as the Pen command.See Table 1.

DECIMAL/HEX CONVERSION TABLEDecimal: 1 2 3 4 5 6 7 8 9 1 0 11 12 13 14 15Hex: 1 2 3 4 5 6 . 7 8 9 A B C D E FTo enter hex numbers in AMOS. you need In add the prefix S. For example, to enter the number 15 in hex. youwould type $F. In the colour index, the three digits correspond directly with the red, green and blue settings.Therefore absolute red Is SFOO. a medium grey is $777 and white is WT. Got that?

1116

BASIC GRAPHICS

GRAP

FIABLE1.4For A =10 to 100 Step 10For B 1 to 10Ink IDraw 10, A+B to 180, A+B

0 Next B

Next A

COLOURThis instruction sets a colour in t ie palette to aspecified colour index. Add these lines to thestart of the previous listing, and see jt you canguess what colours will appear:Colour 4, SOF0Colour 5, $ i l lColour 6, M DColour 7, $123Colour 8, W OColour 9 5002

PALETTEObviously, keying in all those Colour com-mands every time you want to change thepalette is going to get very tiresome; with thePalette command you can change all the

11111111111111111

A

CsBefore you dive headlong into the slightly cliff&cult world of sprite and bunter objects, why notplay around with AMOS's more fundamentalgraphic tools?

colours at once by typing a string of colourindexes separated by a comma. If you don'twant to change a particular colour, then justleave a space between that pair of commas.

PLOTPlot colours a single pixel on screen using thecurrent Ink colour. For example:Ink 10Plot 100,100

DRAW/POLYLINE/POLYGONTrio Draw command draws a straight linebetween two points. Both points can be set, oryou can leave it to draw from the current cur-sor position. To see what I mean. go to directmode. clear the screen using CLS and typethe following line:Draw 100,100 to 200,100Bingo, a line appears. Now try the next line:Draw to 50,50See how the line has automatically beendrawn from the end of the last one?Incidentally, with irregular multiple line shapes.such as polygons, the Polyline commandworks like an extended Draw instruction, inthat you can stick as many 'to X,Y's as youlike on the end. To draw a tilled polygon, usethe Polygon command. For example:Polyline 20,20 to 100, 100, to 80, 150 to20,140 to 20,20draws an empty polygon:Polygon 20,20 to 100, 100, to 80, 150 to20,140 to 20,20draws a filled one. Easy!

BOX/BARIt you want to draw a hollow box on screen,the easiest way to do it is to use the Boxinstruction. Like the Draw command, two setsof co-ordinates are used — these ones specifyopposing corners of the box.

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ASTEINER‘IIGA COMPUTE

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18 AMIGA GUIDE

SRWhen was the last time

you looked at thegraphics in a game andthought, w i s h I could

do that'? With AMOSyou can!

Attention has to be paid to the backdrop. Aher a ll. thesespiders wouldn't look quite the same rt placed..

—on a racetrack! See what 1 mean?

The Amiga Is capable of display ing eighthardware sprites on screen at once. AMOSis capable of display ing up to 64 computersprites. all kept alive and healthy by theinterpreter.You might think that such a complicated busi-ness would require a complicated set ofcommands, but nothing could be further fromthe truth. AMOS Basic uses only seven com-mands to create and use spntes. and thenhands over to AMAL to do the rest.

AMAL is the AMOS Animation Language, andis used to create smoothly animating and mov-ing sprites which, once set, can be left to goabout their business. To show you how easy itis, were going to load a sprite and animate it.First, load up a sprite bank - either your ownor the 'Spidy.Abk' file on the cove rdisk. (Go todirect mode to do this).

Now return to the Editor window, and type thecommands:

SPRITE 8, 200,100,1DIRECT

SPRITES1TES

aS."Anim 8,(1,8)I2,8);"a$=a8+"Loop:klove 320,0,100; Hove •320,0.100; Jump Loop"AN AL 8 , a $ A N A L On

Now run it, That was easy, and getting it mov-ing is just as simple. Enter these lines: •

Can you guess what the mysterious AMALcommands are? You'll have to wait until laterto see if you're right.

SPRITE CONTROLHere are all the AMOS Sprite commands,complete with syntax and examples.

SPRITEThis command simply creates a sprite and dis-plays it on screen. The instruction is lollowedby four variables, namely the index number ofthe sprite, which can be anything between 0

and 63. tne X and Y co-ordinates of the spriteand the sprite image which is to be taken fromthe sprite bank.

GET SPRITE PALETTEIt always happens. You have everything set,you load your sprites and when you displaythem...they look awful. The sprite bank holdsthe correct colours for the sprites, but unlessstated otherwise the sprites take the palettefrom the current screen, which generallyspeaking is wrong. So, by sticking this com-mand at the start of your program, you cancorrect this little problem.

SPRITE OFFThe Sprite Off command can be used in twoways. On its own. it turns off all sprite activityand removes all sprites from the screen.However, by adding a number to the end ofthe instruction you can specify a sprite to dis-able. Try the example in Table 1 (with a spritebank in memory).

When design.ing yoursprites, ahandy hint isto draw a boxIwo pixelslarger tha nthe spr itesize (a 34x34box around32x32sprites). Thismakes tile fareasier whengrabbing.

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SPRITES

TABLE 1For art to 8sprite m*25.10041aext alocate 0.0: Print -E n t e r n u m b er o i s p r it e t o d i sa b le "

Input asprite off adirect

SPRITE UPDATESprite Update is an automatic process thattries to move all sprites during a vertical blank,creating smooth movement. However, if youhave a lot of sprites on screen at once, it can'thandle them and you end up with somenoticeably jerky movements. Use the instruc-tion Sprite Update Off to turn off the automaticprocess in situations like this, and SpriteUpdate On to switch it back on.

X SPRITE, Y SPRITEX Sprite and Y Sprite are used to find the Xand se co-ordinates of a nominated sprite —useful when using AMAL Movement com-mands which don't tell a sprite to stop movingwhen it reaches the edge. The X Sprite and YSprite commands allow you to keep a checkon all sprites using the syntax:

variableeX Sprite (Sprite number)

Get Sprite 1,200,100 to 232,132Get Sprite 2,150,100 to 200,150

GET SPRITEThe Get Sprite instruction does the same jobas the sprite grabber in the Sprite Editor pro-gram, and allows you to take sprites directlyfrom a screen image. If you know the co-ordi-nates of the images you want to grab, this ismuch faster. Load an IFF image to the currentscreen. and try these commands

Now display the sprites using the Sprite com-mand, and see which areas you've grabbed.

KEEP ON MOVINGAMAL has been developed for those peoplewho really don't want to be bogged down withanimating and moving sprites by hand, whowould rather go without than track every singleattack wave in a shoot em up. Basically,AMAL has been developed for everyone! Itallows you to set movement and animationinstructions to a sprite, and then go off and doother things. Load in the 'Spidy.Abks spritebank, and try the program in Table 2.

ItralTABLE 2 O O P k g /Sprite 8,100,100,1aWAnim 0,(1.8)(2,8);"aS=4+"Loop:Move 150,0,10; Move-150,0,10; Jump Loop"Amal A m a l on 8doPrint "Enter a word"Input zSPrintloop

AMAL SYNTAXAMAL works using string variables — sets ofinstructions enclosed in quotation marks.Unlike standard AMOS commands, the pro-gram doesn't correct case or spacing, so youhave to be very careful when entering your •AMAL strings. If you entered the programabove and got the error message 'Error in ani-mation string', check that all the commandsstart with a capital letter, and that the semi-colons (:) are in the correct spaces.

Once you have created your AMAL string, ithas to be assigned to an available sprite withthe command AMAL (sprite number),(Stringvariable name), and then switched on with thecommand AMAL On.

MOVEThe most basic of all AMAL commands is theMove instruction. As you might guess, it simplymoves a sprite in a certain direction relative toits current position, at a set speed. Note: Theco-ordinates you specify in the instruction tellthe sprite how far to go, not which co-ordinateto move to. Co-ordinates of 100, 100 will movethe sprite 100 pixels to the right and 100 pixelsdown from its present position. The third vari-able denotes the number of movement stepsallocated. An instruction that moves the sprite100 pixels using 50 steps will move the spritetwo pixels at a time, giving quite smooth move-ment. Load the sprite bank from the disk andtry the example in Table 3.

TABLE 3Sprite 8,100,50,1a S .-M ov e 100 ,0 ,50 ;Move 0,100,50;Move -100,0,50;Move 0.-100,50;"

Amal 8,4:Amal on

ANIMAntm animates a sprite at a set speed througha pre-determined series of frames_ To tell theprogram how to animate, pairs of numbersneed to be entered into your stnng to tell the a i r ;program which frames to display and for howlong. Load the 'Spidy,Abk' sprite bank and trythe example in Table 4.

AMIGA GUIDE 19

TABLE 4Sprite 8,100,100,1aS="Anim 0, (1,8)(2.8)(3,8)(4,8);"Amal 8,4:Amal on

Experiment with different speeds and orders tosee how it works.

PLAYThe Play instruction tells the program to playan animation path defined in the AMAL editor.The command is followed by a number, whichtells the interpreter which animation path fromthe AMAL memory bank to use. On thecoverdisk is an AMAL bank called 'FIy.Abk',Load this from direct mode, and view the vari-ous flight patterns using the Play instruction.

AMAL ON, OFF, FREEZEThese three instructions cause all AMAL pathsto start, stop, or pause until started againunless a specific sprite number is included.Enter the program in Table 5 and use the keys1 to 4 to pause and restart the spiders.

TABLE 5 1 1 1Global al,a2.21a4.4. a$Sprite 8,100,50,1Sprite 9,140,50,1Sprite 10180,50.1Sprite 11,240.50.1a$="Anim 0, (1,8)(2,8);"4=aS-f"Loop: Move 0100,50: Move D. -10050: Jump Loop:Amal 8. a$Amal 9, a$Amal 10, aSAmal 11, a$al=0:a2=0:a3=0:a4=0amal ondox=04=inkey$it d o— T he n PSE

LoopProcedure PSEit 4=1- a nd a l= 0 then Anal Freeze 8: al=

Goto RTURNif xl=“1" and al=1 then Anal On 8: al.°if 4="2" and a2=0 then Anal Freeze 9: a2=1:Goto RTURNif 4="2" and a2=1 then Anal On 9: a2=0if xl="3" and a3=0 then Amal Freeze 10:a3=1: Goto RTURNif x$="3' and a3=1 then Anal On 10: a3=0it d="4" and a4=0 then Amal Freeze 11:a4=1: Goto RTURNif d 4 " and a4=1 then Anal On 11: a4=0RTURN:End Proc

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20 AMIGA GUIDE

SCREENSLoad th is screen into screen 1

Load th is screen into screen 2

Now use the dual playtield instruct ion to get somethingthat looks like this! By scro lling screen 1 sligh t ly tasterthan screen 2, you get a parallax effect.

SCREENS 1111111111•11111111111111111111111

The Amiga's multiple screen modes make it avery versatile machine. However, Intuition - thesoftware that controls the Workbench interface -is a pain to work with. AMOS screen control, onthe other hand, makes light work of scrolling,flipping, animating, windows and a whole host oother functions.

Before you can display any graphics, textor other images, a screen has to be defi nedand displayed, When you first run it, AMOShas already done this for you, opening a320x200 low-resolut ion screen, but whathappens when you want more, such as aPAL display, HAM colours or high resolu-t ion? Simple y o u create a new screen!

SCREEN OPEN, CLOSEThe Screen Open command defines a newscreen and brings it to the tront of the stack,making it the one currently displayed and writ-ten to. To open a screen, use the format.Screen Open (Screen Number), (Width),(Height), (Colours), (Resolution)

So, to open a PAL, low•resolution screen with64 colours, you would use the instruction:

Screen Open 1, 320, 256, 64, Lowres

To Open the same size screen in high resolu-tion mode with 16 colours, you would enter:

Screen Open 1, 320, 256,16, Hires

To close any screen, use the Screen Closeinstruction. This can be followed by a number,which denotes the screen to close, or closesthe current window it left without.

SCREEN DISPLAYWith the Screen Display instruction, you canposition your screen wherever you like on themonitor display, letting you create interesting

'bouncing screen' demos. The command is fol-lowed by five variables, which mark the screennumber, the x position, the y position, thewidth of screen shown and height of screenshown respectively. See Table 1.

TABLE 1Screen Open 1, 320,200,32,LowresFor WI to 100xl.rncl(300):yUrnd(200):Ink rod(32)Bar xl,y1 to x1+50.y1+50Next cFor c=90 to 150Screen display 1, C„„Wait VIANext c

SCREEN OFFSETThe Screen Offset instruction lets you do allsorts of clever scrolling. It works by displayingthe current screen from a specific point b u tnot necessarily the top left corner. Thisinstruction works best it you have an extralarge screen, and can be used to great effect.Try the routine in Table 2.

See how easy it is to smoothly scroll ascreen? In case you aren't sure, the programis displaying the screen from X-posibon -X ' ,and reads the joystick in an endless loop. Asthe joystick is moved, 'X' is increased ordecreased_ and the screen is redisplayed.

Once you've got your screens up and run-ning, there's a lot you Can do with themwithout actually doing much at all. Thesescreen effects contain most of the featuresand functions used in commercial games, butwith none of the fuss.

DUAL PLAY FIELDParallax scrolling can really add something toyour games, and the easiest way to create it isto use the Dual Playfield (screen one), (screen

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SCREENS

For A=1 to 501 Step 50Bar a,0 to a+25, 200 TABLE 4Next A Screen open 1, 320,256, 32,LowresScreen 2 Load IFF "(Your screen)",1For a=1 to 601 Step 25 Screen open 2, 320,256,32.LowresInk Rnd(16) Load IFF "(Your Screen)",2Bar a,0 to a+10,20: Bar a,180 to

a+10,200Appear 2 to 1,81920Wait 200

Next A DirectDual Mayfield 2,1

•TABLE 2Screen Open 1, 960,200,16,LowresFor c=1 to 200X1=rnd(960)41.rnd(200):Ink rnd (15)Bar xl,y1 to xl+rnd(50)+1,

yhrnd(50)+1Next Cx=0DoScreen offset 1,x,0It Jleft(1) and x>1 then x4-1

Jright(1) and x<640 then x=x+1It Fire(1) then DirectWait VW

Loop

I.

two) instruction. This takes two previouslydefined screens of the same resolution andoverlays them, using the transparent colour(generally 0) to see through the top screen.The first screen is usually the one on top, butyou can switch them around using the DualPriority instruction. See the example given inTable 3.

TABLE 3Screen Open 1, 540,200,16. LowresScreen Open 2, 640,200,16, LowresScreen 1

x1=0:x2=0DoScreen Offset 1,x1,0Screen Offset 2,x2,0If Jright(1) and xl<250 and x2<500

then xl=x1+1:x2=x2+2If Jlett(1) and OA and x2A1 then

xl=x1-1:x2=x2-2If fire(1) then DirectWait 1/131

Loop

SCREEN COPYThe Screen Copy command is the easiest wayto duplicate an area of a screen and transfer itto another screen, or another area of the samescreen. The format used is:

Screen Copy (Screen Number), X1,Y1,X2,Y2To (Screen Number), o3,y3

X1,Y1,X2,Y2 describe the rectangular area ofthe screen to be copied, and X3,Y3 mark theposition where the top, left corner of the blockwill be pasted. Load the 'Copydemo fi le fromthe coverdisk, go to direct mode, and try theseexamples.

Screen Copy 1,0.0,160,100 to 1,161,0Screen Copy 1,0,0,320,100 to 1,0,101

APPEARThis instruction lets you move smoothly

't b e t we e n two pictures in a variety of ways —perfect for clearing the intro screen of a game!The instruction works by first identifying thesource and destination screens, and then theeffect, which can vary from one to the totalnumber of pixels in your screen. Try the exam-ple in Table 4

FADEThe Fade command can be used in a varietyof ways. In its most basic use. it fades all thecolour registers to 0 (black) at a set speed, asin:

Fad. 15

Or you can use it to change the colour regis-ters to a new palette, as in:

Fad. 15, $1,$2,$3,54

Finally you can Fade the colours to a palettetaken from another screen_ Load two IFF files,and enter:

Fad. 15 to 1

If you have screen 2 displayed, this willchange the palette to that of screen 1.

SHIFT UP, DOWNColour cycling can be used to great effect, asanyone who has ever messed about withDeluxe Paint will tell you. Shift Up moves thecolours in a certain range up a step at a limethrough that range, and Shift Down does theopposite. The last number in the instructiontells the interpreter what to do with the endcolour in the range. Try this program:

Load Iff 'Waterfall",1Shift Up 10,5.10,1Direct

AMIGA GUIDE 21

Using the Shif t Upinstruction.. animatethis waterfall. Why nottry some of your own!

See how impressive it can be?

PAINT THE WHOLE WORLD...Copper rainbows are commonly used to cre-ate complex colour backdrops to games,allowing you to have far more colours onscreen than you have in your palette. Theinstruction is laid out like this:

Set Rainbow number, colour, length, red.green, blue

The number of your rainbow can be between 0and 4. Colour is the colour index the rainbowwill be based oh. The length is the size of thetable used to store your colour, rangingbetween 16 and 65500. The Red, Green andBlue indexes tell the program how to alter thebasic colour index. The information for these isheld in brackets, using the format (Number OfLines, Amount to be added in a single step,Number of times to repeat the operation).See table 5.

TABLE 5Set Rainbow0.1,64,"(8.2,8)","(8,1,8)",""Rainbow 0,56.1,255Wait Key ami

Notice how the Rainbow instruction is neededto display your set Rainbow_ The syntax forthis instruction is:

RAINBOW Number, first colour, vertical posi-tion, height.

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22 AMIGA GUIDE

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SOUNDHow good would your favourite game be withoutsound effects or music? Think about it - thesound really sets the atmosphere so you'd bestget familiar with AMOS's set of sonic commands.

There are essentially two forms of sound inAMOS - samples and music. Each of theseare held in their own designated memorybanks and can be played across any soundchannel. Samples are exactly that - rawsound that can be played at a requestedrate. Music, however, is AMOS's version ofa tracker module. All sounds and patternsare saved as one block, and accessedusing a single command- Unfortunately.AMOS can only read AMOS music files, soyou can't play your favourite tracker mod-ules directly, but you can covert them toAMOS music files using a handy utility (seepanel).

BELL, BOOM, SHOOTAMOS has three sounds in memory at alltimes - a bell, a gunshot and an explosioneffect. These are played using the commandsBell. Shoot and Boom respectively. Try theexample in Table 1.

TABLE 1For A-.1 to 5Bell: Wait 5

Next AFor /61 to 50Shoot: Wait 5

Next ABoom: Wait 5: Boom

OK, so they may not be the most incredibleeffects that you have ever heard, but they'llcertainly do until you start bringing in your ownsounds.

SAM PLAYProvided you have a sample bank in memory.you can play any of the sounds within it withthe Sam Play command. The command is fol-lowed by three variables, the first is thenumber of the sample to play, the second isthe sound channel it is to be played through (0to 3), and the third is the playback rate.

SAM BANKIt's possible to hold more than one samplebank in memory at a time, and this commandswitches between them. To use it. simply typethe command, followed by the number of thebank you want to switch to. It you aren't sureof the bank numbers, go to direct mode bypressing escape and type Listbank_

SMA LOOPThis command turns all samples into loopingones. To enable it, type SAM LOOP ON. Todisable it again, type SAM LOOP OFF.

MUSICTo play AMOS music files, you merely need totype the word Music followed by the number ofthe piece you want to hear. A music file cancontain numerous pieces of music - one foreach level of your game if you want - soincluding the number is vital. Without it, thecommand will play the first piece of music itcomes across.

MUSIC OFFStops all music pronto. If you have more thanone piece playing. and you only want to stopone track, then use the Music Stop command.

TEMPOThe Tempo command is used to alter thespeed of any piece of AMOS music. The com-

COUND

1HOW TO MAKE A

SAMPLE BANKTo make a sample bank, you need to load the'Sample Bank Maker program on your AMOSProgram disk and run it. You'll be shown a blackscreen with a menu bar. Using the right mouse but-ton, select the 'Load Sample' option, and a filerequester appears.

Insert your disk ot samples, and select the firstone you want to include in the bank. The programwill ask you lot the sampling rate and then store itin memory. The sample will now be loaded andlisted at the lop of the screen. Repeal the processas many times as memory allows (watch the'Memory Spare' indicator). Mow just select the'Save Bank' option from the menu, and the program

Ike rest.

mand is followed by a number which dictatesthe new tempo - the higher the number, thefaster the music is played.

MOLINEmvolume is short for Music Volume, and that'sprecisely what it is used to set. Ranging from 0to 63, the command changes the volume ofthe entire piece, not just single tracks, butused with a loop can create some usefulmusic and sound effects. Load the demo tune(spidy.abk) on this month's coverdisk and trythe listing in Table 2.

1

TABLE 2Load Itt "Tille",1MusicWait KeyFade 15For a=63 to 0 step -2Mvolume Await 5next a 11111111111111

Professional looking, isn't it? That is exactlyhow easy it is to combine sound and graphicsfor stunning looking presentations, openingyour AMOS world to more than lust games.

HOW TO USE A TRACKERMODULEBefore AMOS can play a tracker module(Noisetracker. Soundtracker etc). il needs to beconverted to a tomiat which AMOS understands -AMOS Music This couldn't be easier if it was donefor you On your AMOS Program disk. you'll find aMe called Soundtracker 2.1'.

Load this and run it, and a lile requester willask you for your tracker module. Insert the disk withthe module on it. and select it. The rest is done lotyou - all you have to do is specify a file name Toload the new tile, go to direct mode and type load"IFilenamel Abk". and the file will automaticallybe loaded into memory.

Page 203: CUAmiga_039_May_1993.pdf

AMOS AND AMOS COMPILERDOCUMENTATION SET

Get the most from your free AMOSand Compiler with the official userdocumentation.You've marvelled at the power and speed of AMOS and AMOSCompiler. You've tinkered with the demo programs. and maybe evencreated a few little roulines of your own, but what now? If you reallywant lo gel the best from this stunning package, there's no substitutefor the official instruction manuals.

For starters, the AMOS manual explains in simple terms how thesystem works, As well as this, every command is listed in detail, withclear examples and descriptions of each to get you up and runningwithin minutes. Extensive technical appendices are also included fordetailed information on the more obscure points.

Once you've got to grips with the basic AMOS language, you'llprobably want to get things running even faster with the Compiler.The Compiler is available fully packaged, giving you a home for yourdisks and full instructions in one hit!

To complete your AMOS set, fill in the coupon below (Or telephoneyour order on 0625 859333 quoting reference CU Amiga), indicatingwhether you require the AMOS manual, the Compiler manual andbox, or both. The AMOS manual and Compiler set are each priced atE14.99. Cheques should be made payable to Europress Software Ltd.Alternatively, quote your AccessNisa card number, and the amountwill be debited from your account.

rmg Eno um Imo

NAMEI ADDRESS

POSTCODE

I PLEASE SEND ME:

I L I 1 AMOS manual @ E14.991 AMOS Compiler manual with box @ E14.99

U 1 each of AMOS manual and Compiler man-ual with box

@ E24.99

Li I enclose a cheque for E , madepayable to

Europress Software Ltd.AccessNisa cardnoExpiryDate'

Please supply credit card holder's address it dif-ferent from address above.

Signature.Send to: Europress Software, Europa House, Adlington Park,

Macclesfield, SK10 afilP. Please allow 14 days for delivery,

Page 204: CUAmiga_039_May_1993.pdf

1265126612671268126912701271127212731274127513021303131613091319AMU

1323127612771279128012811282128312961297130413071311131313201324 2128412851259

ogMiranAnwthOliamCitutelCommEfKonEPson I

FEPsoftNECPanasoPSIULSOP

054

24 AMIGA GUIDE

For your Amiga to run an AMOS program, ithas to run it first through the AMOS inter-preter. which converts it into machine code,and then into the processor. This procedure'takes time, which is where pure machine codeprograms have the edge. Or do they?

The AMOS Compiler is a handy accessorythat takes your (sometimes) plodding AMOSfiles and converts them into pure machinecode. The practical upshots of this are (a) itruns directly from disk, with no need to loadthe AMOS program and (b) with all conversionalready done, the programs are vastly acceler-ated. Typically, compiled programs run attwice the speed of their BASIC counterparts.

How do you take advantage of this fabulousaid in your quest to get a game onto theshelves? The simplest way is to load theCompiler program from your main AMOS diskand compile from there. but there are otherways_ The easiest is to compile from directmode. Press escape to enter direct mode, andenter the compile command using this syntax:

Compile "(Program name) -ldisks) -(tyoe)"

The (disks) and (type) refer to the way the pro-gram is compiled and the type of file created.The complete list of settings is:

DISKS• DOO: Compiles from Ram Disk to Ram Disk.The fastest way to compile.• D01: Compiles from Ram Disk to floppy disk.

TABLE 1It Screen Open 0,320.250,64,Lowres

For CA) To 100Ink

lind(64):X1And(320):X2Anti(320):YlAnd(200):Y2-And(200) Bat (x141) to (x2,y2)Next CAMOS To FrontWait Key

wawa.

AMOS COMPILER____

AMOS COMPYou know already that you're fortunate enough tohave the AMOS Compiler thrown in with your freecopy of AMOS, but do you know how to get thebest out of it?

• D10: Compiles from disk to RAM. It's fast.but it uses a lot of memory.• D11: Compiles from floppy to floppy. Veryslow, but only holds 70K ot memory,

TYPES• TO, Creates a Workbench friendly, stand-alone file complete with icon.• I t : Creates a CLI-friendly program, exe-cutable from the CLI.• T2: Not the film. a CLI program that can runin the background using Amiga multi-tasking.• Ta Creates a compiled AMOS program thathas to be run from within AMOS.

So, to compile a program completely inRAM that can run as a CLI multitasking pro-gram. you would enter:

Compile '(Program name) -000 -T2"

After that, just follow the on-screen prompts.

OTHER OPTIONSThere are a couple of other lines you can addto your Compile command, which give youmore control over how the program will runwhen loaded independently. The first sets thedefault opening screen.

You'll find that AMOS compiled programsautomatically open Screen 0 on loading,before running your program, which can causea nasty flash. To get rid of this, use the exten-der -SO in your instruction.

You can also choose to keep theWorkbench or CLI screen intact while yourAMOS program sets itself up if you wish to,which will have the effect of making everythinglook far more professional.

To keep the Workbench screen up, use theextender -W1 Remember to put the line'AMOS To Front when your program is readyto display itself. Try the example in Table 1 onthe left, compiling it as:

Compile 'Test.AMOS -DOI . 12 -SO -WI"

LERHOW TO COMPILEFor those who don't really feel like messing aboutwith extenders and CLI-style commands. theCompiler.AMOS program on your AMOS programdisk provides a useful alternative Without any pro-gramming knowledge. you can compile yourprograms into lull machine code files faster than ittakes lo read this box! Here, in three easy stages,is the hassle-lme compiling experience.

Load ihe compiler horn the AMOS Program diskusing the Load Others option from the menu bar,and then click on 'Run Others' Se le ct the Compilerfrom the file selector and youll be greeted with thismenu screen. Here you select how the file is com-piled. and whM hardware is used Along the top oilthe screen youll see three icons, These representthe From, To and Type selectors. Click on each acouple ol times to see how you can change thefrom and to between Ram and Ropey disk. The Typeicon a llows you to choose a W8 compatible file, aCLI multitasking compatible file or an AMOS file .Choose the sal-up that suits you, and click on the'Compile' button.

C.•;01--- s r- 1—E R

The first of two hie selectors appears. Select theAMOS file you want to compile. click on 'OK', andtype the name you want the compiled file to besaved under. This tile doesn't need to hays anAMOS extender.

HoveAnsedom a

can do is welt. as lb . yellow bar tills upseconds, you'll be informed that a ll is

u can then load your compiled tile andspeed.

Page 205: CUAmiga_039_May_1993.pdf

WHERE TO NOW?

WH

AMOS 1.35 is far different from the original version.Europress have made a point ol sporadically releas-ing update disks tor the system. comprising at newcommands. Wenner accessories and more pro-gramming power than Francois Lionel everimagined. The best thing about them, though. isthat they are tree! When one is available, it isinstantly released to all PD libraries. not just theAMOS PR, as well as an bulletin boards and avail-able direct tram Europress. At the moment, were upto 11135 — Al200 compatibility, but already we'veseen improvements such as sprite flipping, lull con-trol over multi-tasking and an AMOS assembler!Roll on version 1.36'

These update d isks can be found in any PC) library, making your copy of AMOS more and more powerful.

You think you've seen all thatAMOS has to offer? You ain'tseen nothing yet! This is just thebeginning - your first steps intoan exciting new world. Justcheck out what AMOS has tooffer you!

TO NOW?

I 11111MIIMILI , 08 1 1 1 1 . 1 1 •1 1 1 1 1,

' N A T I Oi t kinks. flatOol

beinerb W e e r

ani

moo

Ilkitettua ber Mike, I Ram iv, 'ratites / ta w

I t i e l a t i rtiou p. .. ti

tu t M e l

ert out raw PIO

AM OS P ro Is the big brother to AM OS . giv ing you over750 commands and a whole host of new features We llworth looking into.

AMOS PROIt the regular updates aren't enough for you. thenwhy not fork out lot a copy of AMOS Pro this is notso much a game creator, more at a product develop-ment kit. With over 750 commands, a lull debuggingsuite, innovative WIMP driven user interface, andwith a new update disk. which is compatible withAMOS 30 and the AMOS Compiler, you can't go tarwrong.

Price: E59.99 From: Europress Software. Tel: 0625859333

AMIGA GUIDE 25

AMOS 30 lets you create anything from a businessdemonstration to a night sim, using 30 new commands.

AMOS 3DAny programmer will tell you that working with 30polygon graphics can be a nightmare. Any program-mer who hasn't used AMOS 30, that is. Thisextension to your AMOS interpreter lets you createand manipulate 30 objects as simply as moving asprite, and that isn't all. The 30 Object Modeller qlets you build objects In a way that 30 ConstructionKit could only dream al, allowing you to lertuie mapsurface detail onto the polygons, and then load theminto AMOS and shift them around any way you likeusing 30 new commands. In BASIC. the graphics arelast enough, but compile them, and you've gatspeeds to rival commercial software!

Price: E34.99, From: Europress Software. Tell 0625850333.

MAKE SOME MONEY!Europress used to have a mile that any commercialsoftware written in AMOS had to credit it, as well asdisplay the AMOS logo within the game and on thepackaging. As a result a lot of commercial publish-ers simply wouldn't take software written in AMOS.Nat any more. Now, no mention need be made ofyour back-door into quality software writing. AllEuropress ask is that you notify them of the releasebeforehand and send them a copy at the finishedgame when it's released. Europress Softwarereserve the right to release the inlormation after twomonths sheillite.

Page 206: CUAmiga_039_May_1993.pdf

12671268126912701 2711272

12731 274127513021303131613091319AS11;

t 323127612771279128012811282128312961297130413071311131313201324 2I 28,•i128i1299

Genii

I IAMP-Amstr,CiMenC iott iCommEpsonEpsonEpson FEpsonNEC FPelusoPanama

054

ASI I r a n k Rolerpecte Avairts •ASI 2 Four classic games Gel I tASP 3 Motional! ano Drip SwoerbASi 4 Frogges and more gamesASI 5 R a id Go LOoly and Retaliator •ASI 6 Pactiaan and four moreASI 7 Moonbase. Trur and ksightworksASI 8 Afiace2 . sta ll and more -ASI 9 Balllepong and EllizzaroASI 10 Escape, Pipeline and Pickout *ASI 11 Dad. Connex Reverw. TrippinASI 12 ilampror. Car. Powerloon9ASI 13 Twintns ma ny more gamesASI 14 ChrnaChallen2e2 & Arnga co/unms •ASI 15 Battlecars Lettex and MarnbamoveASP 16 Wastelands, Missiort X and PleoMenASI 1? Tomcat, Detwida, Jelman Bisoblaster •ASI 18 Henry in Pano Skyllyer Omega raceASI 19 Growth. FranticFrectly Bret noose'A51 24 Revenge Doseroak 3d maze..ASI 25 Mother mega collection - Buy itASI 26 SiperPacMan 92 Smash TV AshidoASI 27 Addiarve card games - Very good!,ASP 28 Dooatrprklatto1naadar52Alactramiarar2ASI 29 COGIlomeNovaiS-BalAtaxsOulactni -ASI 30 Source and Blast. Total Fire No*ENT 1 K'ondyke, SIGN and more •ENT • 2 Zero BounceNbob Frogger •ENT, 3 SpaoeWars, Souarnble and more •ENT • 4 ion Hano Yelo and more 4

NOW ALSOAVAILABLEFROMHAFtGWARE

, 11 YORK PLACE, NR BRANDON HILL, HOTWELLS, BRISTOL BS1 SUI IN AUSTRALIA118

Strictly pdNEW GAMES

CLIP ART• The dip en :n tois collodior a vlsgh %deb• Hoge Daynaps, many grealw than aim AmigaHires screen.• For cse in DpaintOTP paduiges• Each des autobOots as a Mideshow allowmg yosID view the ernne tortrnap by nosing the mouse

ARTO1 Vieddrgs clip an 12 disks) •ART02 Houses - pictures ot mansions (2 disks(.ART03 Religious - lull ol holy clip a l (3 disks: •ART04 WWI Aircraft It Was)ARTS'S Men 2 disks full oi men at va s* .ART06 Wornen 2 disks full Of women!.ART07 Sids Op an (2 disks'ARTOSI Business - office clp e l (2 disksl .A11109 Deice - more of the sameARTI 0 Sluoents dip art •A11111 Satelorne - usetul ssall nc logss •ART12 Xmas - a tot at Xmas chew 13 disks) •An t s Punch - cartoons etc (3 dislistA11114 Animate - w high quality picsART 15 Ga ls- 12 lehne pics •A11116 Silhouettes - 18 plos *A11T17 Schools 12 disks' •ART18 Babies.A R119 Sports ( 2 dies') +A11120 Olyrnpic - more sporting stuff (2 ekSkalART21 Medical Op art (2 disks!. .ART22 Seakle d e e p clip art +AR1'23 Decorate months - SoC For every monthsART24 Wacky corned? DIP offA 11125 HolidaysA11126 Barners (2 disks) 4.ART27 Art Nouveau - Oval artART28 BubeelesA11129 Food - culinary chin (2 disks'ART30 Colouring Book - Colour in Dewitt •MI731 Borders - tor us* in DIP 12 disks) •A RT32 Mac C l ip -q u a l i t y m a c a r t 1 2 O a s is ) +

AR133 Hornbeck - SeeniC dip art •411134 Teddy Bears (2 disks)411735 vanity Fair - fasNon cies 12 dalls1 •ART36 Halloween dip an *A11137 Soowbrne - dasong.seiging etc •ART36 Vegetanan cap artA RT39 Floral - 14 pcsART40 Mythical - stars and zodiacsA11141 Dog woodcuts •AnT42 Cat woodcutsA11143 Aircan woodcuts - more animate*A RT44 American woodcutsAR T45 Arslic woodcuts *A RT46 Farm woodcuts.A11147 Mixed animal woodcutsA11748 Birds woodcutsA11149 More animalsARTS° Animal linearl •A11151 Botanical line art •ARTS2 Family Scenes 12 disks).ART53 Goff humour 12 died)*A11154 Space and transport •ART55 Soltscene2 - rural dip a rt.A11156 Sports 3 IsA11157 Navy - lots of navy type pca +411158 Travel 12 disks:A11T59 Bober arid alphabet clips *ARTS° Acoenis and Sashes.

We now haveFRED FISH 1-750

guaranteed to make you merry this Christmas!LATEST UTILITIES

U307 T h e Final Eronber Vol 3 14 tasks: latestedition OF Ibis brilliant Star Trek mag •

UUO27 Edda. - reminds you ofimportant appointments *

U0029 Bioko (4 disks) The completeKing James Bible

Ult0211 Tarot II read your own stars1.11364 Cyclops vi 0 - art creation

package - create pasmas Into •U52? ProleAsinnal 0-Copy v3.0 - as

good as most commercial copiersU524 IntroMakers Kit - make own intro

screens With iFF pica. digitised samples,and scrolled messages

U528 MultiOlayer - cLairns lobe the momPower-tut, v e rs a ti l e mus ic plates tor the

Amiga •U517 Ke ire ns Font EdapraBool Menu MakerU325 La be l Maker - mare yaw own laDetsULP030 Understanding Amos - tulorialU508 1 7 5 Utlites toe most on one clokU533 Torallbound - contains speochech v1.3

and Examiner y1.0 wsich help you tolearn arid tests you on foreign words.Aiso =Mains good text adventure game.

U534 I he main event -calendar & alarm Coos.11531 Powerbase v3 2 - powerris and user-

frie ndly d atab aseU535 Wordposeer v1.3 - spell checlung.

crossivords. anagram SolvingU514 P C Emulates - runs most pc business

soltwareU385 Pkisl (13 disks) - 13 casks creMeled with

programs in4o WIC Entirety for A50DA600users 4

UUO32 I OH Vol I - Amos users magazine,U306 5 Ine lly PD essential collection (4 disks:

packed with Writes, gairnef..realOrre WO ;ulnas. utrites -

USEFUL UTILITIESUU001 A-GRAPH - Very easy ID cue - mane WI

line v i a n d • pie ch art&1111002 LlTUT0RIA1_LeamallabOjltheCLl,

Given 70% rating in this magazine. •1.11)303 MESSYS1D V2 - Reels and wnles P.C.

dais Gwen magas ne rating of 95%.*1111004 POOLS PREDICTOR - Increase your

chances at becoping a millonere •1JU005 OSK OPTIMISER - itSandy knot&

Any disk loads up to 15 Woes faster. Nagrating of 93%.

1111005 A 500 PLUS EMULATOR - EmotateAmiga Plus or your 1.3 Amiga (RAG Reg:

1 .1111007 FREECOPY VI I - Removes password

protection to allow ccoyng •1111008 CURSOR VI 0 - Complier tor Amiga

Basic proge nline e •UL11009 eROWSE1 I I - An atlernahve so SID

Some may and it ewes and Setter. •UU010 PC TASK V I Po w e d u l multi Dismiss

P Cemulainr supports CGA graphics. SAS)is6 poppies and even yens hale dirse -1/1-1011 NIB V2.0 - Removes pro:Section and

copies. Very powerksUU01 2 GATORS GRAPHIC GALLERY -Examples and step by steptutorials On how to createprolessional logos Ike criesfound in demos

114.1013 FISH TANK SIN - Simulates aracoarium. •

UU014 ANALTICALE SPREAD i'2 DISKS) -rims is the best spreadsheet program loSale on the Amiga -

1111015 AMIGA PUNT PROGRAM - Predict ivhicthorse will van Dom past Sown • .

U0016 JR COMM VI 02 - Latest version DI thisuseful modem program

1111017 BEATRIX POTTER CLIPART - Antrycelent colle t-1On o r c l p e n F o r a ny D IP

program or D-Pernt1111010 PLOTTING AND GRAPHICS 12 DISKS: -

Centaine a full Natured plotting pros. arid acorroLter aided orating pros •UU019 D B- A Olatabase wet up to 50 fields, mas

ot about 1.2 million resords. •11111020 HOME MANAGER - A greal all in ore

address book Wet an inventory database -to do 1st -

UUO21 ASTRO PRO ASTROLOGY - The bestastrology program on Me Amiga by tar •UU322 MULTI DOS V1.12 - Me, innailatiO41 yourAmiga Ocoee can read 1MB class -

U0024 TEXT PLUS V4.0IEI - Latest update ot Thisexceient word peccessor program. NowCOmpabbleeith lax the prolessional type-s : a wogs Found in lie Rah Collector, -

U0025 L E S S O N I - First out how to gel Memost ora ot MitOS. Had good review •

U0026 EDWORD 22 - Best teal Maw around. •110027 SAEGACOLOUll Yin - A program M u'

transiorms a be screen into ILO coda

We now haveT-BAG

NO14NOI

NO16

0396

G397

G3903

0399

04000380

0381

GAMES & EDUCATIONN001 TOTAL CONCEPTS 12 DISKS( Story

000ks about astronomy and dr.:maws •54002 AMERICAN FOOTBALL COACH - Play

trerole of an Amenowt Football ouch •N003 BATTLEMENTS - Sissies to

Hunchback On the Spectrum and 0 6 4 ,N M OTHELLO - The best PO

,arson al this classic Opera gone8005 CRAZY $UE - The best PO 'saloon

MOOS SUPERLEAGUE MANAGER - Foolbalmanagement game.

11037 METRO -Mini sirn coy •54008 SM ASH TV THE RIP OFF - Greta54039 HENRY IN PANIC -Jel sal Wily done •NOI N I S T E R • NISSIS - Artheeng and cute

platforrnercatle adventure •MD11 DUNGEONS OF AVALON - Compares 'to

Skis ot Dungeon Malls, Stunninggraphics and alrnosoneric sOund elteS16. s

54012 CALORIEBASE - Received Se% in CUAmiga. Keep a daily tkaiabase or you cakmeintake Utah-Oar Meters •• 4013 BAC K TALK - Diseases common loserback ()rodents, the causes and trealmellSgiven Uses detailed poi-awns •TRAINING LOG - its hInoss trainntl •SPANISH.FRENCHGERMAN,SPANISHTUTORS -4 great Mors -A VISIT TO THE RED PLANET - Gudedtots ot Mare lasonahnSFORMULA ONE CHALLENGE - 4 peoplecan (Say in ths escellent strategy makoh •TANK ATTACK - Attempt to storm HOavoiding enemy tanks - good shoot ern Lip -4TO P SECRET -g re at a r t i t e n l a r e an ticute graphics, given 100% el mug reineeTOMCAT- I t y y o ur E l 5 a ga in st enemy

planes, ships and gun lowersFIGHTER PILOT - superb WW1 gideCARD BOARD & ARCADE GAME - 13great games on one disk -PO PUZZLES - mc. pozzle • puzzle maser

DEMOS & MUSIC0480 FRACTALE - excellent hatery at fractal*0483 SLACSTRAZ ODYSSEY 1,4 dretsl-

pobabty the year s best demo0487 WWF Pics - Vie clewed hires prcs I've seenC499 RAUNCHY SLIDES -pies ot wiry girls0507 SCHWARZTOONS de list - toadied wit C

superb cartoon derive by Ens Scrnears0130 SAM FOX SLIDESHOW01211 M AR A WHITTAKER tLIDESHOW13479 KATHY LLOYD SLIDESSPOW0315 M ARI A wfirrrakEe ANIMATON0170 GI RLS CP SPORTS ILLUSTRATEDONTO DIGITAL DAMSELS15374 HAROCORE 111 -sowing rave muck and

graphies15376 TECHNOMANIA 91 - este this into youlouden!

N3713 N EW WAVE - sip on your shp errs andbooze then

04445 EXPRESSIONS 3 -3 Packs aratl 27*0*7101 twiliare housarave muse

11365 ALCATRAZ - more than music,homy °egret music and demos U 3 2 115352 CKART TECHNO i - 25 mirdes U 0 7 9

ot altem+13 remixes L 1 0 7 81d356 BANGING RAVES - the 2nd corning 1 1 3 3 1

II ba lhe gne a treniluM3513suPEStSYNTSIS VOL I &2 -

great graphic& and IngeoIrcr.4021.-•

DEPT (1.1, 11 YORK PLACE,NR BRANDON HILL,

HOTWELLS, BRISTOL BSI 511T

VIDEO PRODUCTIONDESK TOP VIDEO PACK - Collector Forvideo producers, induthro Rollos Credits.Sideshow. Video Backgrounds. SpecialEffects. Pattern Generator and more!!!SAISOVIE - Smooth soroling video bees%Master - Add subtmes to your ridece. •TV & VIDEO GRAPHICS 18 DISKS:, -Packed wet background screens for you

V005 V'd e Q1 D EOP* 6 - 'PR O'Dt m niJC'T I ON (2 DISKS) - Packed

mat video & Glerloca AimeeV006 VI D EO SCREENS 1 - Badoground pictures

or video psoduclion. •V007 VI D EO & ANIM: VIDEO DU - Keeps track Of

your video tape collection RTAP lets yourat large AtlirnS on small MEM rrechnes •

VD08 I M AGE LAB- Lid mirs an [Not Tools onlap sloes laOns, odour bars & grey bars

V009 VI D EO. STILSTORE - Used to create Owe'the shoulder Grapitic inserts Ike MEI 9CY Clock news. -

V0010 SHADES & FADES ANIMFADER - A utilityto lade screens in and out •

V0011 ANDRODS BACK VIDEO GROUNDS -Sitsecton at Es0 pictures. s

V0012 HARLsousi VIDEO ART & FONT DISKS(3 DISKS) - Alter as reviews in Cu Amigashot to No I in sales chart Excellent -

V001

V002V0031/004

CREATIVE UTILITIESCR001 AMICAVENTURE A ADVSYS - Moe your

own led games wish these Frogs -CROOS PRWIT STUDIO - EscePent tor prireng

Oirltire S01033 ANIMATION STUDIO - A Whoa Arwil

creator los you to make your Oilamrnalons •

CR004 VERTEX PADDELLING - Aloes you tocreate 3D °Swots welout uamg Dos X Y 52views Loads sculpt 3040 & Turbo Sivw •

CR005 PAOOELLING OBJECTS - Contains over 20vestry objects n image format Perfect foruse with OR004. •

CR006 MAGNETIC PAGES V I )3 . - Create yourown disc magazine Reverted 10:113 inreyiew by Amos shopper meg. •

11007 STRATA VI 0 - Landscape generator wadiallows printing at them torn any angle anypettier' A any magrihcation •

11008 AISOSBROT V1.1 I A:- The update haseven more facial types which includeLogistic Equation Coast LimnTrees received Stood reviewsGRAPHIC PRODUCTION -coledor inc scenery V1.0. Landscape,Larsiburd V3 2. Cloud 9 Genesis demo..

U24I TONISILOGOS 'For use with CI Pent •11237 PROFESSIONAL DEMO MAKER- creme

your own demo masterpieces..11296 SLIDESHOW MAKER - Shows how to

present sideshows in drawers ways •U1164 SPEECH TOY - Gel your Amiga talking •11082 VOI CES Add speech so your nonce arc.U3I 2 SAANDLEBROTS - The Sest Mandlebrot

generator woundU315 ULTIMATE ICONS - Includes loon Lab 104111

Master & Icon Moister- spendd OakSIPA FONTS- For use with 0-Paint etc •ELECTROCAD - Impressren package -WAD - Great 30 Desks, P a t s s O i sLAND BUILD 3.2 - Generate landscapesand view from any angle. Arhasng' •

ussa lukTRAPAJNI - Feb pant package. I .)U364 SCREEN MOD - Customise su way

programa and screens appear -SHADOW DEMO MAKET -3 Brilliantmaims Ladies •DEMO CREATOR PACK (6 DISKS) -G a lthe most octal your Amiga -Get crests.*DKR TRACE - Evaristo Ray Trace ;nog

CR009

• C hag uesAO's payable to STRICTLY PD

• Buy 30 or more disks for just 75p each• Over 21 disks ONLY 85p EACH• Only 99p per disk when you order 11 or more• Orders of I 0 or less pay E1.25 per disk• Please add et to all UK orders tor first classpostageOrders from Europe please add 25p perdisk and Rest of World add 50p per disk for extrapostage costs.• Catalogue disk available only El RSION3W5 ohover 1000 disks + loads more

•The complete Strictly P.D. library is now avaiih Australia. To order a catalogue please send acheque or postal order tor $2.00 ID HargW8113.AO, 29 Woralu St Woramanga. ACT 2611. A

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1

TOTALLY AMOS

TOTALLY AMOSWhen you start using AMOS, you're doing morethan just using a programming language.Before you know it, you could find yourselfwith a new circle of friends!

The Tataay AMOS main menu_ Options can be selectedwith the keyboard or by clicking on the numbers with themouse.

Tutorials like this one are all well and good,but what happens when you come across aproblem that you just can't solve? Thisbooklet doesn't cover everything AMOShas to offer, and unfortunately neither doesthe manual. Basically, beginners can get areally hard time of it, but where can theyturn for help?

To the husband and wife team of Len andAnne Tucker, that's where. These two haveoffered strong support for AMOS right from thevery start, with Anne heading up the AMOSPD Library and Len offering technical support,as well as writing educational software suchas Europress's Spelltng Fair and JumpingBeans Noddy's Playtime, Eighteen monthsago, they put together the first issue of TotallyAMOS, the disk magazine for the beginner.

We saw a need for some sort of set-up to helpthe complete novice.' Len explains. 'Welooked around at the time, and couldn't findanything that was subject specific. Everything

seemed to assume that people knew what aFor Next loop was, or what a While Wendwas. We set up Totally AMOS to help peoplewho needed it. Write to us, and well do a tuto-rial on it, that sort of thing. Another aim behindTotally AMOS was to set up connectionsbetween programmers and artists, artists andmusicians and so on. Both things were whatwe saw was needed, and we tned to createthis environment - something like a beginners'club. What we really want is for members tofeed oft each other's knowledge.'

For the record, the entire thing was Anne'sidea, and consequently she does most of thework in terms of putting the magazinetogether. Len is mainly responsible for themagazine driver, which is being continuallyenhanced. But before I go any further, let'stake a look at the product itself.

Totally AMOS works from an interactive menuand displays text pages and illustrations atyour command - a cross between Mult imediaand teletext in that sense. Everything is con-trolled from the mouse or numeric keys, sothere's no confusion from the start. But thatisn't going to sell it.

What will, though, is the editorial content.Broken into 10 main sections, each brokendown further, the disk contains reviews ofAMOS PD and AMOS support titles, compre-hensive news and letters pages, a debatingcorner - where readers can slag each otherand the editorial team off as much as theywant - and, of course, the help pages.

Help comes in two different ways. The first isfrom a Question and Answer session, wherethe smallest and simplest problems aresolved. Other help comes in the form of com-

plete tutorials, covering all aspects of a prob-lem. Subjects covered in tutorials in pastissues include AMOS 3D. How To Get TheMost Out Of The AMOS Compiler, AMAL anda guide to the AMOS commands not men-tioned in the manual.

One other feature is a spotlight on leadingAMOS programmers - those who have cre-ated the most impressive public domainsoftware and routines. If there's no other rea-son to work hard at your coding. the promiseof an interview feature must be enough toentice most to submit work.

At the moment, Totally AMOS sells around150 copies, but that looks set to changethanks to a new distribution deal that will seethe magazine on sale in Canada and theUSA, and then Australia.

Totally AMOS costs E2.50 per issue, and backissues cost E3.00 each. If you subscribe, youbecome eligible for a 10 per cent discount onall disks from the AMOS PDL. If you want totry it out, there is a PD issue available fromthe AMOS PDL for E2.00. Whatever space onthe disk isn't taken up with the magazine isfilled with useful routines and programs, mak-ing it A serious bargain. For more information,contact Len or Anne on 10792) 588156.

AMOS IN ACTIONAs well as running theAMOS PDL. writing rurallyAMOS and various educa-tional packages, Len andAnne are also responsibletor a new AMOS booksimply titled AMOS InAction. The book isessentially a guide onhow to write an arcadegame in AMOS Basic, takingyou from the sort of sel-up you really need towrite a game, right up to completing the project. Adisk is included, containing a complete version ofthe demonstration game in question — Marvin TheMartian - and costs a mere E-1 2 . 9 5 . I t y o u b u y i t

from the AMOS PO Library. it costs an even merer

i ll

E10.35. For more information. nab Leo or Anne on(0792) 588156.

AMIGA GUIDE 27

• • • • • •

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Just one of the many Help pages. to get you out of thosest icky situations_

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28 AMIGA GUIDE AMOS PUBLIC DOMAIN

AMOS PUBLIC DOMAINSo what exactly can be done with AMOS? Oneplace to start looking is in the various publicdomain libraries, where dozens of disks contain.ing AMOS programs and routines can be found.

CARD GAMES 2g a l m e pEveryone has those moments when you wantto do nothing other than sit down with a packof cards, and deal a quick hand of Patience,Or at least David Lorner Seems to think so, orhe wouldn't have come up with Card Games2, a collection of nine different Patience vari-ants. Being on your own needn't be a choreany more!

In case you're not the kind of person whoenjoys spending long evenings alone,Patience is a card game for one. Generally itinvolves a number of card stacks, which haveto be rearranged using a series of set rules toreach a certain position - four rows of ascend-ing cards of individual suits, for example.

On the whole the game isn't particularly tax-ing - it depends on the luck of the deal morethan anything else - but it does while away thetime.

All nine games are accessed from a singlemenu screen, and to be honest there isn't agreat deal of difference between them. Eachgame is displayed on the same blank back-drop with the same set of cards and anidentical control method involving two clickswith the left mouse button - one to pick up a

card and another to put it down again. Thepresentation isn't much, but it's such a greatversion that I haven't any time left to write thisarticle!

Disk No: APO448. From: AMOS POL., 1Penmynydd Road, Swansea. SA5 7EH. Tel:0792 588156. Price: £2.00. Compat ibility :All machines. Memory! 512K

For those moments when you have nothing to do - AMOS I t might look ,i,c• isizklian, but that's whfr,Patience' b l a n c e ends with SpeedyReedy.

I S T A L L / S P E E D Tg e l ElieFootball is possibly the most pointless man-agement game around, and that's what's sogreat about it, Take something like TracksuitManager, remove all traces of management sothat all you have left is the results screen, andyou've got Football. It sounds like a strangeidea, but you do find yourself clicking through

the screens just to see who wins the league.No playability or gameplay, but fun.

Speedy Reedy, however, is playable.Playable and a lot of fun. In this PacMan-stymaze game, the aim is to eat the power pillsas they appear while staying out of theclutches of the evil ghost. It's all rather unfailas the ghost can float through walls and youcan't, but help is at hand. Collect a speed-urand you can race all over the shop withoutfear of being caught. Superb samples andmusic really make the game stand out - thejust have to be heard to be believed.

Disk No: APD462. From: AMOS PM, 1Penmynydd Road. Swansea, SA5 7E11. Ti0792 588156. Price: £2.00. Compat ibility :All machines. Memory: 512K

tIZU-TILITIESu t i l i t i e s

Disk no: APD454. From: AMOS Pin, 1Penmynydd Road, Penlan. Swansea, SA57E1-1. Tel: 0792 588156 Price: E2.00.Compatibility: All machines. Memory: 5121

U-Zone is a godsend tor peoplewho like using buttons, but don't

like making them!

Just to show that AMOS isn't solely for rriak1games, Tony Swanwick's dynamic duo ofapplications far outclass a lot of the more com-mercial PD utilities arovid. The first prograrLI-File, is a fully comprehensive file editor,allowing you to load individual files from didand tailor them to your own desires. If youwould rather have your name than MikeSingleton's on the title screen of Midwinter

, then this is the gizmo to do it with. To be usedcarefully.

The other program, U-Zone, is an AMOShelp application that lets you define screenzones for an IFF graphic. Anyone who hascreated a menu screen. and then spent hourstrying to get the positioning of the buttons pixelperfect will know how much of a struggle it canbe. This package is dedicated to you. Thanksto a few icons and some very well-wnttencode, you'll be able to define every screenzone as easily as drawing a box onDeluxePaint. A must for all AMOS owners.

S t e i n . 1 / D • r a u l •

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09

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AMOS PUBLIC DOMAIN

A bit late for Valera ioe s Day. but fast nonetheless. A shotfrom W O ", O r g as m ,DIGITAL ORGASMd e m o

Despite the somewhat dubious title this demo,which comes from coders Cubic, is suitable forall the family and serves to prove that AMOSIs just as good at creating light sourced vectorobjects and dot flags as most other program-ming utilities are.

The nicest thing about it is that it's the lat-est in a long line of demos flying back andforth in a friendly competition between Cubicand coding rivals Fanatix, and they just getbetter and better. Every time one team comesup with something new, the other has to replyby doing the same thing, only bigger, betterand faster.

If you are a collector of megademos. thenyou probably won't find much to impress youhere. After all, machine code routines willalways be faster than AMOS, but if you takeinto account that these routines are written inti version of BASIC, you can't help but beimpressed.

All in all, though, this isn't a very entertain-ing demo. I would have liked to have seen alot more visual effects and a lot less text onthe screen, or even some more entertainingtext. Still, it shows what AMOS is capable ofso far.

Disk no: APD456. From: AMOS POI_ 1Penmynydd Road, PenIan. Swansea. SA57BH. Tel: 0792 588156 Price: E2.00.Compatibility: All machines.Memory: 512K.

Jo t11 P a l m s

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Turbo Text is an excellent word processor - e nd a snip atE2.00!

TURBO TEXTt e wt. e d i t o rThe mysteriously named Harbinder Ghag isresponsible for this handy AMOS word proces-sor. The screen layout is more or less thesame as most others (ruler bar at the top ofthe screen, most options selected from amenu bar) but that's where most of the similar-ity ends.

All the usual options are included, such asloading and saving ASCII files (which makesthis perfect for writing your AMOS routineson). and various formatting controls — whichare, incidentally, perfectly arranged. They doexactly what you would expect, unlike manyPD word processors. which seem to havemore than a few unpredictable results. On topof these are a few options not normally seen.For a start, you can set the word processor toread your text as you type. Unfortunately ituses the Amiga speech synthesis whicheveryone knows is about as decipherable asthe old Spectrum Currah Speech unit, but itworks well in allowing you to keep your eyesoff the screen if you should so desire. You canalso get the program to read the entire docu-ment back to you, which gives you anexcellent way of looking over what you've writ-ten if you don't like reading your own work.

Disk no: GP0145. From: AMOS PIN_ 1Penmynydd Road, Penlan, Swansea, SA57EH. Tel: 0792 588156 Price: E2,00.Compat ibility : A500, A500+, A600.Memory: 512K.

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reSE$9119:3,P I S S S P • t .

MIES isratie I S P I S

3nig EL. L IA must fo r any guitar player. Tab Master w ill SOlve thoseTabulature blues and let you get back to playing theminsiced

I T I M S E O E C T I Cm laced iconoogasThere are three cool programs written by oneDavid Meager included on this disk. He maybe only 14 years of age, but he's already cre-ating professional looking software! TabMaster is a must for any guitar owner, allowingyou to enter musical notation on a stave,which is then converted into guitar tabulatureinstantly and, if you want, is marked out on afretboard. No more messing around with mne-nomics for me. Next time I want to transcribeMendelssohn. I'll just use this.

Alongside it on the disk is Hectic 2, an inter-esting tile-based puzzle game which involvespicking up numbered tiles to gel the highestscore possible. Some tiles take points off yourscore, and some add to IL

This might seem a little on the easy side,but when you add to that the fact that the firstplayer can only move the cursor horizontallyon the board and the second player can onlymove it vertically, you realise that you've actu-ally got yourself a real challenge.

The diary program, which is simply titledDear Diary, is really nothing to write homeabout I'm afraid, but when put on a disk withtwo great programs like these, you can't reallycomplain.

Disk no; GPD180. From: AMOS PDL, 1Penmynydd Road. Penlan, Swansea, SA57E11. Tel: 0792 588156 Price: E2.00,Compat ibility ; All machined. Memory: 512K

(42t,LiCD

AMIGA GUIDE 29

1

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30 AMIGA GUIDE

AMOS USER GROUPSBeing an AMOS user can boost your social life! This is the claim wemake based on the sheer number of AMOS User groups there are inEurope alone. Here's a complete list of who to write to.

AMOS User Club UKAaron Fdthergill1 Lower MoorWhiddon ValleyBarnstapleNorth DevonEX32 8NW

AMOS Programmer'sExchange.7 Majestic RoadHatch WarrenBasingstokeHampshireRG22 4XD

Klub AMOS FranceBP 13318003 Bourges Cedex,France

Tom PoulsonDanish AMOS GroupStenmollen 282640 HedehuseneDenmark

AMOS Club NederlandKerkeind 8a5293 AB Gemonde (NB)Holland

Belgium ClubJohan FrancoisWilgenpark 79900 EEKLOBelgium

!II I R O U P S

AMOS Club USAMark H. Budziszewski & Mark A.ShultzPO Box 11434Milw.WIS 53211,USA

AMOS NTSC ClubDavid Lazarek516 E 11 th StreetMichigan CityIN 46360,USA

Aaron Wald201-19 TOrInele AvenueJersey CityNJ 07306,USA

DeutscheCarsten BernhardAsternweg 46229 WallutGermany

PortugalEduardo DavidRua Nina Marques Pereira N 9 2 - Esq1500 LisboaPortugal

WIN A STACK OF DISKSHow do you lancy putting your new found knowl-edge to the test? How would you like to win 30 —yes THIRTY disks of your choice trom the AMOSPD Library? Like the sound of that? Here's whatyou have to do. On the coverdisk is a programcalled 'Spidy.AMOS'. This is a very basic pro-gram based on a Mac program called Neko. Atthe moment. all that you do is tease a spiderwith the mouse pointer, trying to keep it oul of itsgrasp while at the same time keeping it inter-ested enough to chase. What we want you to dois soup it up.

Yes, you have the basic program. now seewhat you can do with it! Maybe the Spider shouldcarry a rocket launcher? Maybe the screenshould scroll? What do you think? You have com-plete freedom to do whatever you like. The bestentry wins. it's as simple as that. So what areyou waiting for! Get it together. and stick yourentry on a disk and pop it oil to us at CU with acovering letter explaining the changes made.Remember to mark your envelope 'MagneticMedia —Do Not )(ray'. Send your disks to:I WANT ALL THAT LOVELY PD. CU Amiga. PrioryCourt, 30-32 Farringdon Lane, London EC1R3ALI. Closing date is 30th June. The editor'sdecision is final and no correspondence will beentered into. Employees of EMAP Images or theAMOS PO Library are not allowed to enter.although we can't figure out who from the AMOSPD Library would want to. Alter all, they'vealready got the disks, haven't they?

Page 211: CUAmiga_039_May_1993.pdf

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HAVE YOU HAD YOUR SAY ABOUT CU AMIGA?Elsewhere in this issue we've printed a CC] AMIGA questionnaire. This is a survey to fin

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