Csikszentmihalyis FLOW is Good Business the ultimate leadership simulation game and blended learning...
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Transcript of Csikszentmihalyis FLOW is Good Business the ultimate leadership simulation game and blended learning...
Csikszentmihalyi’sFLOW is Good Business™the ultimate leadership simulation game and blended learning solution
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Who is playing? (1.)
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• You are the key to success – Computer games have to be the most Empowering activities around.• Mistakes are necessary on the path to success – Trial and error.• Things are connected –
Games are complex and intertwined systems.• How to learn• Computer literacy –
People who spend time playing with computers become very comfortable with computers.
What we can learn from Computer Games
Clark Aldrich
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Developing the 21st-Century Leader
Major business challenges driving the need for effective 21st-century leadership
Attracting talent
Changing buying patterns Changing methods of distribution
Controlling healthcare costs
Corporate social responsibility
Cost pressures
Current competitors
Diversity in the workforce
Driving sales growth
Employee productivity
Enabling business growthEnvironmental responsibility
Ethical leadershipExpanding into new markets Gaining access to capital
Insufficient number of leaders
Improving customer satisfaction
Insufficient talent overall
Integrating new technologiesLack of trust among leaders and employees
New competitors
Operational excellence
Regulatory environmentRetaining talent
Succeeding with mergers and acquisitions Technology challenges
Virtual workplace structures
Source: AchieveglobalA multi-level analysis of global trends in leadership challenges and practices2010
FLOW is Good Business
Lead
ers
hi
p
Csíkszentmihályi
Online simulation
Skill development
Blended Learning
Serious gaming
Inn
ovati
on
Calif
orn
ia
Creativity
Interactive learning
Sonoma Valley
Pers
onal
feedb
ack
Multimedia
Being in the zone
Balance between challenges and skills
Incr
ease
d p
erf
orm
ance
Positive psychology
Making of meaning
Strategic thinking
Moti
vati
ng
oth
ers
Clear goals
Leading change
Leading teams
Entrepreneurship
En
han
cin
g s
elf
este
em
Competences
©2012 ALEAS Simulations, Inc. California
Why FLIGBY®?
Learning by Doing – For anyone who understands that “being fully engaged” is a key ingredient of the future of business, games are the definitive model. People learn better when they don't know they are learning. “Flow” Makes Your Business Stronger – Flow is one of the most crucial conditions for good leadership and sustainable business today. When Flow is achieved by its stakeholders, company will generate more profit.
FLIGBY Saves You Money – 120-days complex leadership development experience just for $200 with great blended learning possibilities.
©2013 ALEAS Simulations, Inc. California
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Narrative Context – The Turul Winery
Good Games haveGood Backstories
The player takes on the role of the General Manager of the well-established and well-known Turul Winery, in California and faces the challenging task of having to achieve a state of harmony and co-operation in a team significantly weakened by internal conflicts. Will it be possible to win the international "Spirit of Wine Award" as a direct result of leadership skills and efforts?
Check out Turul’s website (www.turulwinery.com)
©2013 ALEAS Simulations, Inc. California
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FLIGBY’s Screen Structure (Main User Interface)
“Magic FLIGBY Button”
“Full Screen” Button
Control Panel
Next Button
Flow Gauge Button
FLIGBY Media Library
Subtitle Field
Virtual Time in
the Story
Link to Turul
Winery’s external website
Flow Trophies
©2013 ALEAS Simulations, Inc. California
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FLIGBY’s Screen Structure (Flow Gauge - 1)
ThePROFITABILITY INDEX shows how a player's decision impacts Turul Winery's revenue generating ability.
“Flow Status / Personal Profile” Switch
FLOW Meter of the Winery
Quick Links to Personal Profiles
Changes in the Flow State
"Flow Meter" is the CORPORATE ATMOSPHERE METER of the Turul Winery which shows the average mood inside the organization.
Profitability Index of the Winery
©2013 ALEAS Simulations, Inc. California
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Flow✗ is one of the most crucial conditions for good leadership and sustainable business.When Flow is achieved by the stakeholders (employees, managers, customers), the
company generates
more profit.
Flow and Business (1.)
✗Flow is the mental
state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity.
Flow is characterized by intense concentration, loss of self-awareness, a feeling of being perfectly challenged and a sense that "time is flying”.
Flow is an intrinsically rewarding experience and it can also help one achieve a goal or improve skills. Anyone can experience Flow in many different regards, such as play, creativity and work.
To experience Flow, one needs to have the relevant level of challenges for their particular skillset.
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Flow and Business (2.)
Flow is one of the most crucial conditions ofFlow is one of the most crucial conditions ofgood leadership and sustainable business.good leadership and sustainable business.
The „Flow is Good Business™” simulation teaches managers how to become leaders who effectively create an environment in which Flow can flourish.
Flow-based Flow-based organization organization promotes employee promotes employee engagement and engagement and positive attitudes in positive attitudes in the workplace.the workplace.Done well, it helps to Done well, it helps to reduce costs, reduce costs, employee employee complaints and complaints and makes the company makes the company a place that people a place that people enjoy being a part enjoy being a part of. of.
Good BusinessGood Business
Good Good LeadershipLeadership
Flow state of the company’s stakeholdersFlow state of the company’s stakeholders(employees, managers, costumers…) generates more (employees, managers, costumers…) generates more
profit.profit.
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Leadership Skills Tested by FLIGBY® The extensive research which was part of the development of FLIGBY®, partly on the basis of the Professor Csikszentmihalyi’s book titled “Good Business”, identified the leadership skills contributing to create and maintain the Flow-state. These 29 skills were named “FLIGBY Leadership Skillset”.
The course and the decision points of the game were built up to test these leadership skills.
1.Active
Listening 2.
Analyzing Skill
3. Assertive
-ness4.
Balancing Skill
5. Building Engage-
ment
6. Business-oriented Thinking
7. Commu-nication
Skill
8. Conflict-mana-
gement
9. Delegating
10. Diploma-tic Skills
11. Emotional
Intelli-gence
12. Empower-
ment
13. Enterpre-nuership
14. Execution Skills
15. Feedbac
k Skill
16. Future-focused Thinking
17. Information Gathering
18. Intuitive Thinking
19.Involvemen
t
20. Motivati-
onal Skills
21. Organi-
zing Skills
22. Prioriza-tion Skill
23. Quick
Decision-making
24. Realizing Personal Strenghts
25. Social
System Thinking
26. Social Responsi-
bility
27. Strategic Thinking
28. Teamwork
Mana-gement
29. Time Manage-
ment Skills
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The Basic Components of FLIGBY®
FLIGBY Game Engine
(Rules and Feedback System)
FLIGBY Interactive
User Interface
(Story Videos, Decision
Points, Media Library)
FLIGBY Data Base
(Storage of End-user’s Data)
FLIGBY Leadership
Skills Engine(Evaluation
System)
FLIGBY Reporting
Module User
Interface(Report
Generation)
System elements used during the gameplay by the End-user
FLIGBY® Online Simulation
FLIGBY® Online Reporting Module
System elements used during the evaluation by the Solution Provider
The FLIGBY online system has been developed to be suitable for the summarization and evaluation of the users’ results on individual and on group level beside the game itself.
Directs the story and operates the evaluation
according to user’s decisions
FLIGBY is hosted through the Amazon Cloud Services
The comparison of the decision alternatives chosen
by the user and the leadership skill values belonging to them.
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Reporting - What the Player Cannot SeeThis part of FLIGBY®’s feedback system is for professional use: Several Leadership Skills are tested at the same time at the Strategic Decision Points of the game. If the player makes a right decision the system raises the values of the skills belonging to that certain decision point on the player’s assessment sheet. This means that the „relative strength” of the certain skills in the players’ leadership styles can be concluded from the decisions they make.
The strategic decision points test several relevant leadership skills at the same time.
The game tests each skill on the basis of several decisions. This multiple testing ensures the reliability of the feedback.
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Contacts
For more information, please contact our FLIGBY BLS® management!
Zsadany „ZAD” VecseyManaging DirectorMail: [email protected]
ALEAS Simulations, Inc., California12121 Wilshire Blvd, Los Angeles, CA 90025
www.aleasgroup.com
www.fligby.com