CSE 573 P: Artificial Intelligence

52
CSE 573 P: Artificial Intelligence Hanna Hajishirzi slides adapted from Dan Klein, Pieter Abbeel ai.berkeley.edu And Dan Weld, Luke Zettlemoyer

Transcript of CSE 573 P: Artificial Intelligence

Page 1: CSE 573 P: Artificial Intelligence

CSE 573 P: Artificial Intelligence

Hanna Hajishirzi

slides adapted from

Dan Klein, Pieter Abbeel ai.berkeley.edu

And Dan Weld, Luke Zettlemoyer

Page 2: CSE 573 P: Artificial Intelligence

Search

o Agents that Plan Ahead

o Search Problems

o Uninformed Search Methods

oDepth-First Search

o Breadth-First Search

oUniform-Cost Search

Page 3: CSE 573 P: Artificial Intelligence

Agents that Plan

Page 4: CSE 573 P: Artificial Intelligence

Reflex Agents

o Reflex agents:o Choose action based on current percept

(and maybe memory)

o May have memory or a model of the world’s current state

o Do not consider the future consequences of their actions

o Consider how the world IS

o Can a reflex agent be rational?

Page 5: CSE 573 P: Artificial Intelligence

Video of Demo Reflex Optimal

Page 6: CSE 573 P: Artificial Intelligence

Video of Demo Reflex Odd

Page 7: CSE 573 P: Artificial Intelligence

Planning Agents

o Planning agents:o Ask “what if”

o Decisions based on (hypothesized) consequences of actions

o Must have a model of how the world evolves in response to actions

o Must formulate a goal (test)

o Consider how the world WOULD BE

o Optimal vs. complete planning

o Planning vs. replanning

Page 8: CSE 573 P: Artificial Intelligence

Video of Demo Replanning

Page 9: CSE 573 P: Artificial Intelligence

Video of Demo Mastermind

Page 10: CSE 573 P: Artificial Intelligence

Search Problems

Page 11: CSE 573 P: Artificial Intelligence

Search Problems

o A search problem consists of:

o A state space

o A successor function

(with actions, costs)

o A start state and a goal test

o A solution is a sequence of actions (a plan) which transforms the start state to a goal state

“N”, 1.0

“E”, 1.0

Page 12: CSE 573 P: Artificial Intelligence

Search: it is not just for agents

Hardware

verification

Search: It’s not just for Agents

11

Hardware verificationPlanning optimal repair

sequences

Search: It’s not just for Agents

11

Hardware verificationPlanning optimal repair

sequences

Planning optimal

repair sequences

Route

Planning

o Search: Modeling the world

Page 13: CSE 573 P: Artificial Intelligence

E xample: Traveling in Romania

o State space:

o Cities

o Successor function:

o Roads: Go to adjacent city with

cost = distance

o Start state:

o Arad

o Goal test:

o Is state == Bucharest?

o Solution?

Page 14: CSE 573 P: Artificial Intelligence

What’s in a S tate Space?

o Problem: Pathing

o S tates: (x,y) location

o Actions: NSE W

o Successor: update location

only

o Goal test: is (x,y)=E ND

o Problem: Eat-All-Dots

o S tates: {(x,y), dot

booleans}

o Actions: NSE W

o Successor: update

location and possibly a dot

boolean

o Goal test: dots all false

The world state includes every last detail of the environment

A search state keeps only the details needed for planning (abstraction)

Page 15: CSE 573 P: Artificial Intelligence

S tate Space S izes?

o World state:

o Agent positions: 120

o Food count: 30

o Ghost positions: 12

o Agent facing: NSE W

o How many

o World states?

120x(230)x(122)x4

o S tates for pathing?

120

o S tates for eat-all-dots?

120x(230)

Page 16: CSE 573 P: Artificial Intelligence

S tate Representation

o Real-world applications:

o Requires approximations and heuristics

oNeed to design state representation so that search is feasible

oOnly focus on important aspects of the state

oE .g., Use features to represent world states

Page 17: CSE 573 P: Artificial Intelligence

Safe Passage

o Problem: eat all dots while keeping the ghosts perma-scared

o What does the state space have to specify?

o (agent position, dot booleans, power pellet booleans, remaining scared time)

Page 18: CSE 573 P: Artificial Intelligence

S tate Space Graphs and Search Trees

Page 19: CSE 573 P: Artificial Intelligence

S tate Space Graphs

o State space graph: A mathematical

representation of a search problem

o Nodes are (abstracted) world configurations

o Arcs represent successors (action results)

o The goal test is a set of goal nodes (maybe only

one)

o In a state space graph, each state occurs

only once!

o We can rarely build this full graph in

memory (it’s too big), but it’s a useful idea

Page 20: CSE 573 P: Artificial Intelligence

Search Trees

o A search tree:

o The start state is the root node

o Children correspond to successors

o Nodes show states, but correspond to PLANS that achieve those states

o For most problems, we can never actually build the whole tree

“E”, 1.0“N”, 1.0

This is now / start

Possible futures

Page 21: CSE 573 P: Artificial Intelligence

S tate Space Graphs vs. Search Trees

S

a

b

d p

a

c

e

p

h

f

r

q

q c G

a

qe

p

h

f

r

q

q c G

a

S

G

d

b

pq

c

e

h

a

f

r

We construct both on demand – and we construct as little as possible.

Each NODE in in the search tree is an entire PATH in the state space

graph.

Search TreeState Space Graph

Page 22: CSE 573 P: Artificial Intelligence

State Space Graphs vs. Search Trees

S G

b

a

Consider this 4-state graph: How big is its search tree (from S)?

Page 23: CSE 573 P: Artificial Intelligence

State Space Graphs vs. Search Trees

S G

b

a

Consider this 4-state graph:

Important: Lots of repeated structure in the search tree!

How big is its search tree (from S)?

s

b

b G a

a

G

a G b G

… …

Page 24: CSE 573 P: Artificial Intelligence

Tree Search

Page 25: CSE 573 P: Artificial Intelligence

Search Example: Romania

Page 26: CSE 573 P: Artificial Intelligence

Searching with a Search Tree

o Search:

o Expand out potential plans (tree nodes)

oMaintain a fringe of partial plans under consideration

o Try to expand as few tree nodes as possible

Page 27: CSE 573 P: Artificial Intelligence

General Tree Search

o Important ideas:o Fringe

o Expansion

o Exploration strategy

o Main question: which fringe nodes to explore?

Page 28: CSE 573 P: Artificial Intelligence

Recap: Search

o Search problem:o States (configurations of the world)

o Actions and costs

o Successor function (world dynamics)

o Start state and goal test

o Search tree:o Nodes: represent plans for reaching states

o Search algorithm:o Systematically builds a search tree

o Chooses an ordering of the fringe (unexplored nodes)

Page 29: CSE 573 P: Artificial Intelligence

Search Algorithms

o Uninformed Search Methods

oDepth-First Search

o Breadth-First Search

o Uniform-Cost Search

o Heuristic Search Methods

o Best First / Greedy Search

o A*

Page 30: CSE 573 P: Artificial Intelligence

Depth-First Search

Page 31: CSE 573 P: Artificial Intelligence

Depth-First Search

S

a

b

d p

a

c

e

p

h

f

r

q

q c G

a

qe

p

h

f

r

q

q c G

a

S

G

d

b

pq

c

e

h

a

f

rq

p

h

fd

b

a

c

e

r

Strategy: expand a deepest node first

Implementation: Fringe is a LIFO stack

Page 32: CSE 573 P: Artificial Intelligence

Search Algorithm Properties

Page 33: CSE 573 P: Artificial Intelligence

Search Algorithm Properties

o Complete: Guaranteed to find a solution if one exists?

o Optimal: Guaranteed to find the least cost path?

o Time complexity?

o Space complexity?

o Cartoon of search tree:

o b is the branching factor

o m is the maximum depth

o solutions at various depths

o Number of nodes in entire tree?

o 1 + b + b2 + …. bm = O(bm)

…b

1 node

b nodes

b2 nodes

bm nodes

m tiers

Page 34: CSE 573 P: Artificial Intelligence

Depth-First Search (DFS) Properties

o What nodes DFS expand?

o Some left prefix of the tree.

o Could process the whole tree!

o If m is finite, takes time O(bm)

o How much space does the fringe take?

o Only has siblings on path to root, so O(bm)

o Is it complete?

o m could be infinite, so only if we prevent

cycles (more later)

o Is it optimal?

o No, it finds the “leftmost” solution, regardless

of depth or cost

…b

1 node

b nodes

b2 nodes

bm nodes

m tiers

START

GOALa

b

Page 35: CSE 573 P: Artificial Intelligence

Breadth-First Search

Page 36: CSE 573 P: Artificial Intelligence

Breadth-First Search

S

a

b

d p

a

c

e

p

h

f

r

q

q c G

a

qe

p

h

f

r

q

q c G

a

S

G

d

b

p q

c

e

h

a

f

r

Search

Tiers

Strategy: expand a shallowest node first

Implementation: Fringe is a FIFO queue

Page 37: CSE 573 P: Artificial Intelligence

Breadth-First Search (BFS) Properties

o What nodes does BFS expand?

o Processes all nodes above shallowest

solution

o Let depth of shallowest solution be s

o Search takes time O(bs)

o How much space does the fringe

take?

o Has roughly the last tier, so O(bs)

o Is it complete?

o s must be finite if a solution exists, so yes!

o Is it optimal?

o Only if costs are all 1 (more on costs later)

…b

1 node

b nodes

b2 nodes

bm nodes

s tiers

bs nodes

Page 38: CSE 573 P: Artificial Intelligence

BFS

Algorithm Complete Optimal Time Space

DFS w/ Path

Checking

BFS

Y N O(bm) O(bm)

Y Y* O(bs) O(bs)

…b

1 node

b nodes

b2 nodes

bm nodes

d tiers

bs nodes

Page 39: CSE 573 P: Artificial Intelligence

Quiz: DFS vs BFS

o When will BFS outperform DFS?

o When will DFS outperform BFS?

Page 40: CSE 573 P: Artificial Intelligence

Iterative Deepening

o Idea: get DFS’s space advantage with

BFS’s time / shallow-solution

advantages

o Run a DFS with depth limit 1. If no

solution…

o Run a DFS with depth limit 2. If no

solution…

o Run a DFS with depth limit 3. …..

o Isn’t that wastefully redundant?

o Generally most work happens in the lowest

level searched, so not so bad!

…b

Page 41: CSE 573 P: Artificial Intelligence

Cost-Sensitive Search

BFS finds the shortest path in terms of number of actions.It does not find the least-cost path. We will now covera similar algorithm which does find the least-cost path.

START

GOAL

d

b

pq

c

e

h

a

f

r

2

9 2

81

8

2

3

2

4

4

15

1

32

2

How?

Page 42: CSE 573 P: Artificial Intelligence

Uniform Cost Search

Page 43: CSE 573 P: Artificial Intelligence

Uniform Cost Search

S

a

b

d p

a

c

e

p

h

f

r

q

q c G

a

qe

p

h

f

r

q

q c G

a

Strategy: expand a

cheapest node first:

Fringe is a priority queue

(priority: cumulative cost)S

G

d

b

pq

c

e

h

a

f

r

3 9 1

16411

5

713

8

1011

17 11

0

6

39

1

1

2

8

82

15

1

2

Cost

contours

2

Page 44: CSE 573 P: Artificial Intelligence

Uniform Cost Search (UCS) Properties

o What nodes does UCS expand?

o Processes all nodes with cost less than cheapest

solution!

o If that solution costs C* and arcs cost at least , then the

“effective depth” is roughly C*/

o Takes time O(bC*/) (exponential in effective depth)

o How much space does the fringe take?

o Has roughly the last tier, so O(bC*/)

o Is it complete?

o Assuming best solution has a finite cost and minimum

arc cost is positive, yes!

o Is it optimal?

o Yes!

b

C*/ “tiers”c 3

c 2

c 1

Page 45: CSE 573 P: Artificial Intelligence

Uniform Cost Issues

o Remember: UCS explores increasing cost contours

o The good: UCS is complete and optimal!

o The bad:o Explores options in every “direction”

o No information about goal location

o We’ll fix that soon!

Start Goal

c 3

c 2

c 1

Page 46: CSE 573 P: Artificial Intelligence

Video of Demo Empty UCS

Page 47: CSE 573 P: Artificial Intelligence

Video of Demo Maze with Deep/Shallow Water --- DFS, BFS, or UCS? (part

1)

Page 48: CSE 573 P: Artificial Intelligence

Video of Demo Maze with Deep/Shallow Water --- DFS, BFS, or UCS? (part

2)

Page 49: CSE 573 P: Artificial Intelligence

Video of Demo Maze with Deep/Shallow Water --- DFS, BFS, or UCS? (part

3)

Page 50: CSE 573 P: Artificial Intelligence

The One Queue

o All these search algorithms are

the same except for fringe

strategies

o Conceptually, all fringes are priority

queues (i.e. collections of nodes

with attached priorities)

o Practically, for DFS and BFS, you

can avoid the log(n) overhead from

an actual priority queue, by using

stacks and queues

o Can even code one implementation

that takes a variable queuing object

Page 51: CSE 573 P: Artificial Intelligence

Search and Models

o Search operates over

models of the world

o The agent doesn’t

actually try all the plans

out in the real world!

o Planning is all “in

simulation”

o Your search is only as

good as your models…

Page 52: CSE 573 P: Artificial Intelligence

To Do:

o Try python practice (PS0)

oWon’t be graded

o PS1 on the website

o Start ASAP

o Submission: Canvas

o Website:

oDo readings for search algorithms

o Try this search visualization tool

ohttp://qiao.github.io/PathFinding.js/visual/