CS4201 Interactive Systems Project Raffles Letters Group.

21
CS4201 Interactive Systems Project Raffles Letters Group

description

Scenarios 3

Transcript of CS4201 Interactive Systems Project Raffles Letters Group.

Page 1: CS4201 Interactive Systems Project Raffles Letters Group.

CS4201 Interactive Systems ProjectRaffles Letters Group

Page 2: CS4201 Interactive Systems Project Raffles Letters Group.

2

What are we doing? Kinect: why

Page 3: CS4201 Interactive Systems Project Raffles Letters Group.

3

Scenarios

Page 4: CS4201 Interactive Systems Project Raffles Letters Group.

4

Scenarios

Page 5: CS4201 Interactive Systems Project Raffles Letters Group.

5

Scenarios

Page 6: CS4201 Interactive Systems Project Raffles Letters Group.

6

Scenarios

Page 7: CS4201 Interactive Systems Project Raffles Letters Group.

7

Scenarios

Page 8: CS4201 Interactive Systems Project Raffles Letters Group.

8

Scenarios

Page 9: CS4201 Interactive Systems Project Raffles Letters Group.

9

Related Works

Page 10: CS4201 Interactive Systems Project Raffles Letters Group.

10

Related Works

Page 11: CS4201 Interactive Systems Project Raffles Letters Group.

11

Project: Interactive Maps Features

Navigating within the selected hand-drawn map

Transition between different hand-drawn maps

Selecting an interesting Location/Area information about that specific location information about related exhibits or library

books

Page 12: CS4201 Interactive Systems Project Raffles Letters Group.

Demonstration

12

Page 13: CS4201 Interactive Systems Project Raffles Letters Group.

13

Limitations Preservation of original map

Requires high quality digital scans in order for clear zooming

Might be difficult for direct comparison (scale and accuracy)

Page 14: CS4201 Interactive Systems Project Raffles Letters Group.

14

Kinect Limitations Limited to basic sets of gestures

Requires an intuitive mapping rather than creative gestures

Detection range Users need to stand at least 2 metres

away from the Kinect Configuration of display and Kinect

positions

Page 15: CS4201 Interactive Systems Project Raffles Letters Group.

15

Interactive Prototype Observation: Swiping not intuitive Cause: Users had different expectations Solution: Adopted touchscreen

standards

Page 16: CS4201 Interactive Systems Project Raffles Letters Group.

16

Interactive Prototype Observation: Cyclic nature assumed Cause: Absence of proper visual clues Solution: Provide thumbnails and

include cyclic behavior

Page 17: CS4201 Interactive Systems Project Raffles Letters Group.

17

Interactive Prototype Observation: Low tolerance for

unresponsiveness Cause: Unresponsiveness translates into

fatigue Solution: Strike balance between

sensitivity and usability

Page 18: CS4201 Interactive Systems Project Raffles Letters Group.

18

Future Directions Map comparison

Allow side-by-side comparison between 2 maps

Fine tuning interface Enhances the overall feel of the

application

Page 19: CS4201 Interactive Systems Project Raffles Letters Group.

19

Insert mockups

Page 20: CS4201 Interactive Systems Project Raffles Letters Group.

20

Future Directions Adding animation

Useful for first time users Attractive and enticing

Page 21: CS4201 Interactive Systems Project Raffles Letters Group.

THE END