CS 490.006/582.001 Behavioral Animation Page 113

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CS 490.006/582.001 BEHAVIORAL ANIMATION FLOCKING BEHAVIOR NEIGHBORHOOD SEPARATION COHESION ALIGNMENT LEADER FOLLOWING

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Flocking Behavior. Neighborhood. Cohesion. Separation. Alignment. Leader Following. CS 490.006/582.001 Behavioral Animation Page 113. Steering Behavior. Pursuit and Evasion. Offset Pursuit. Seek and Flee. Arrival. Wander. Obstacle Avoidance. CS 490.006/582.001 - PowerPoint PPT Presentation

Transcript of CS 490.006/582.001 Behavioral Animation Page 113

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FLOCKING BEHAVIOR

NEIGHBORHOOD SEPARATION COHESION

ALIGNMENT LEADER FOLLOWING

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STEERING BEHAVIOR

SEEK AND FLEE

ARRIVAL

PURSUIT AND EVASION OFFSET PURSUIT

OBSTACLE AVOIDANCE WANDER

PATH FOLLOWING WALL FOLLOWING & CONTAINMENT

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DEMOSCAPTURE THE FLAG• GOAL SEEKING• EVASION• OBSTACLE

AVOIDANCEPEDESTRIANS• PATH

FOLLOWING• OBSTACLE

AVOIDANCEBOIDS• FLOCKING• OBSTACLE

AVOIDANCEMULTIPLE PURSUIT• QUARRY

LOW SPEED TURN• BACKWARD-

POINTING STEERINGONE TURNING

AWAY• BACKWARD-

POINTING STEERING

MAP-BASED OBSTACLES• FOLLOW ROUTE• AVOID

OBSTACLES• MAXIMUM

SPEEDSIMPLE SOCCER• BOUNDING BOX• BOUNCE

PHYSICS

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EXAMPLES

“THE LION KING” STAMPEDE SCENE

“MULAN” MONGOL INVASION SCENE

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MODELING GESTURES

“Gesture Modeling and Animation Based on a Probabilistic Re-Creation of Speaker Style” by Michael Neff, Michael Kipp, Irene Albrecht, and Hans-Peter Seidel; ACM Transactions on Graphics; Vol. 27, No. 1; Article 5; March 2008.

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FIVE-FACTOR PERSONALITY MODEL

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UNILATERAL INCOMPRESSIBILITY

CONSTRAINT

“Aggregate Dynamics for Dense Crowd Simulation” by Rahul Narain, Abhinav Golas, Sean Curtis, and Ming C. Lin; ACM Transactions on Graphics; Vol. 28, No. 5; Article 122; December 2009.