Crtical Music Listening Sonic Faults Moodle

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    Sonic Faults

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    Sonic Faults: RationaleLO3 Understand sonic problems that may have a negative effect upon

    music performance or production

    3.1 identify musical shortcomings

    Musical: accuracy e.g. incorrect notes, sharp, flat, keeping time, variations

    in tempo and pitch

    3.2 explain balance and timbre problems

    Balance and timbre: characteristics e.g. audio spectrum, acoustic

    environments, blend, intelligibility, volume and compression

    considerations, reverb issues, EQ, effect of the listening environment,

    stereophony anomalies, normalisation

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    Sonic Faults: Rationale3.3 explain extraneous problems that detract from musical or sonic

    effectiveness

    Extraneous problems: errors e.g. pops and clicks, clips, signal-to-noise

    ratio, excessive low frequency content, hums, balance, editing, phase

    problems, cross-talk, microphone and headphone spill, feedback and

    howl-round, slapback and echo problems, drop-outs, analogue and digital

    distortion, sibilance, loudness, reverse image, polarity reversal

    Look at task sheet and grading criteria

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    Sonic Faults: Musical Accuracy

    (performers influence)Incorrect notes: e.g. out of musical key / dissonant / sharp / flat / tuning

    and pitch

    Timing: keeping time with other instruments / musical phrasing

    Dynamics: notes that are too loud or quiet etc

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    Sonic Faults: Balance and Timbre

    (acoustic influences)Balance and Timbre: e.g. a mix or recording that has been created in a

    space that is not a ‘critical listening environment’ can be influenced by…….

    Effect of the listening environment e.g. poor acoustics in the mixing space

    mean that frequency and amplitude balance are different when played in

    new environments

    Acoustic environment e.g. poor acoustics in the recording space can lead

    to inaccuracies in timbral reproduction and problems with monoreproduction (stereo mic pairings cause significant phase problems)

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    Sonic Faults: Balance and Timbre

    (acoustic influences)Frequency spectrum e.g. frequency re-production may be affectedbecause the original mixing recording environment emphasised / de-

    emphasised certain frequencies (standing waves / comb filtering / flutter

    echoes)

    As the original mixing space did not have a ‘controlled’ or flat frequency

    response and accurate reverb time (0.2 to 0.5 sec max with consistency in

    the mids and highs – lows can be longer but ideally the same), the

    reproduction in other spaces is unpredictable

    A control room is typically designed to reproduce the reverb

    characteristics of a living room (e.g. consumer listening environment)

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    Sonic Faults: Balance and Timbre

    (acoustic influences)

    Acoustic treatment of recording and mixing spaces can never compensate

    for all the possible places a recording may be heard

    However, the greater the control, the greater the possibility that re-

    production will be accurate enough in order to showcase the recordingsympathetically

    Typically, it is good practice to listen to a mix on various playback devices

    and in different spaces

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    Sonic Faults: Balance and Timbre

    (acoustic influences)

    Acoustic problems include: standing waves which is cancellation andaddition of frequency in the low end leading to inaccuracies in bass levels.

    This is down to room shape and size

    Plus 100hz Minus 100hz

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    Sonic Faults: Balance and Timbre

    (acoustic influences)

    Comb filtering: changes ininstrument timbre caused by

    phase problems in the mids

    and highs. The same

    frequencies arrive at the ear /

    mic at different times causingphase addition and

    cancellation. As the sound

    reflects this can evolve and

    cause changes over time. This

    is down to poor acoustic

    treatment or mic positioning

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    Sonic Faults: Balance and Timbre

    (acoustic influences)

    Flutter echoes: frequencies that bounce between two parallel surfaces

    slightly out of time with each other causing a ringing sound. This is due to

    poor acoustic treatment

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    Sonic Faults: Balance and Timbre

    (acoustic influences)

    Amplitude levels and instrumental balance will all be affected by acoustic

    conditions

    For example, if there is a prominent standing wave that causes certain

    bass frequencies to be emphasised or lowered, this may affect the

    decision making process in terms of adding or subtracting EQ. It would also

    influence volume and compression considerations.

    A control room with the incorrect reverb response may influence howreverb is applied and stereo imaging is likely to be inaccurate in a room

    that is acoustically poor

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    Sonic Faults: Extraneous Problems

    (errors in the recording process)Pops and clicks may be caused by a variety of processes but typically may

    be associated with mic technique, poor drop-ins (in the analogue world)

    and poor edits (without crossfades in digital editing)

    It can also be associated with low buffer sizes so the computer struggles

    with the workload causing drop-outs which result in pops and clicks,

    Clipping is caused by gain levels that are too high for the system to cope

    with and ultimately lead to distortion

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    Sonic Faults: Extraneous Problems

    (errors in the recording process)A poor signal-to-noise ratio will mean that the noise inherent in all

    recording systems will be audible in the recording

    In analogue systems this resulted in audible ‘tape hiss’ whereas in digital

    systems noise is caused by quantisation error e.g. the system cannot fullyrepresent the analogue data because a signal falls between two

    quantisation levels (or steps). Higher bit rates create more ‘steps’ and

    higher sample rates increase the amount of discreet chunks measured in

    the waveform

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    Sonic Faults: Extraneous Problems

    (errors in the recording process)Excessive low frequency content could arise from poor mixing levels (e.g.

    listening at too low a level will mean that the ear does not accurately

    measure the bass content), room acoustics and poor speaker selection. As

    the low end is the foundation of the mix it is crucial to get this correct

    Hums occur because of electrical wiring. The voltage in our cables is at a

    specific frequency (in Europe = 50hz) and this can be picked up by

    electrical equipment. Balanced systems remove hum whereas unbalanced

    systems do not

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    Sonic Faults: Extraneous Problems

    (errors in the recording process)Balance problems occur with poor mixing and poor recording. It could be

    influenced by not using compression e.g. an instrument level constantly

    changes therefore its level in the mix is not consistent

    Editing problems are caused by poor attention to detail when editing or

    dropping in

    Microphone and headphone spill are caused by poor sound isolation (for

    example, not noticing the vocalist has the headphone on one ear only!)

    Analogue and digital distortion is caused by poor gain staging and mix

    levels

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    Sonic Faults: Extraneous Problems

    (errors in the recording process)

    Sibilance is caused by the human voice’s pronunciation of certain

    consonants typically S which sounds like ‘hissing’. This is typically rectified

    with a de-esser which is a specialised compressor that operates in a

    frequency band (typically upper mids and highs e.g. 2khz to 8khz) where

    these artefacts occur

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    Sonic Faults: Example 1 – Christina

    Aguilera ‘Beautiful’ (3 min 54 secs in

    original track)

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    Sonic Faults: Example 2 – Police

    ‘Roxanne’ (6 secs in original track)

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    Sonic Faults: Example 3 – Dixie Chicks

    ‘The Long Way Around’ (21 secs in

    original track)

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    Sonic Faults: Example 4 – Eric Clapton

    ‘Blues Power’ (1 min 28 secs in original

    track)

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    Sonic Faults: Example 5 – Jackson 5 ‘I

    Want You Back’ (1 min 8 secs in original

    track)

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    Any Questions?