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Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)
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Transcript of Crowdsourcing Through Gaming – FME and Minecraft (Pushing the Boundaries)
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CONNECT. TRANSFORM. AUTOMATE.
Pushing the Boundaries: Crowdsourcing Through Gaming
Ulf MånssonPartner Manager Safe Software at SWECO
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Estimated: 30.000 h of gaming !
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Data
Systems
Ideas
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Steve Johnson notes in "Where Good Ideas Come From"
that even the most amazing innovations or projects
largely involves combining what we already know
- in a new way!
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For a 14 Y old son:- close to impossible!
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2012 Experiments
-Is there a better way?
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Datastreaming JSONGame server
Game client
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Contacted insummer 2013 by
theSwedish Centre forArchitecture and
Design
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Vision:
-Exact replica of Stockholm as a canvas for new buildings
-Topography, hydrography, roads, bridges, districts, property lines, parks, and squares : 1 block = 1 meter
-Properties assigned to players
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Datastreaming JSONGame server Game client
Stockholm DEM + Map DataTo PointCloud and then JSON
MapData to 3D
Property Borders
Building permit system
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Building permit system
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No building permit system
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Exhibition opening March
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ViborgHi-Res Sketchup
Indoors andoutdoors
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Project C.U.L.L.D.Boulder, Colorado
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Thank You!
Questions?
For more information: Ulf Månsson, [email protected] SWECO Position
http://sweco-fme.com, Twitter:@ulfme
CONNECT. TRANSFORM. AUTOMATE.