Crowdfunding: Strategies for Startups, Businesses, & Cause Activists

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description

Speaker: Pirate Epstein What does it take to raise money through crowd funding? What can you do to increase the chances that you will successfully reach your funding goal? Come learn the answers to these questions and more as Elliot Pirate Epstein, CEO of SqueePlay, guides you through his experience raising money and and navigating the complex world of crowdfunding. Takeaways: Getting your project up on a crowdfunding site is just the beginning You have to bring the crowd to your crowdfunding project Once you reach critical mass (~ 30%-50% funded), the rest of your goal becomes much easier to achieve

Transcript of Crowdfunding: Strategies for Startups, Businesses, & Cause Activists

Page 1: Crowdfunding: Strategies for Startups, Businesses, & Cause Activists
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● CEO/Art Director/Art Manager/Creative Director/Lead Designer/Fund Raiser/Level Designer/World Builder/UI Designer/Scripter/Game Tester● Age: 29● Years of Gaming Experience: 20

Pirate Epstein

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● Next-Gen Casual Games for Facebook and Tablets● First Game- SqueeDogs● One of the First 3D Casual Games

What is SqueePlay?

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● Most Casual Games Involve Customization● Usually Very Simple With Cookie Cutter Elements

Current Games

Confidential

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● In-depth Customization Using the Squee Editor● Watch Your Character Morph in Real-Time

● Provisional Patent Filed

SqueeDogs

Confidential

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● Gameplay is Limited by Simple, 2D Graphics● Exploration is Limited

Current Games

Confidential

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● 3D Graphics for New Immersive Gameplay Experience● Full 360 Degree Movement to Explore Quirky Worlds● Not Possible in 2D Games

SqueeDogs

Confidential

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● All or Nothing● Most Popular● Kickstarter takes 5%● Amazon payments takes 3%-5%

Crowdfunding Sites

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● Keep what you raise● All or Nothing is an option● IndieGoGo takes 4% if you make your goal, 9% if you don't● PayPal takes 2%-3%

Crowdfunding Sites

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● Option to offer equity to accredited investors● $99/month

Crowdfunding Sites

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Crowdfunding Sites● Invest in the individual, not the project● Raise money for a share of your income for 5 or 10 years● School matters!!

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● What is your product/service?● Who is your audience?● Crowd funding audience wants pre-orders, early access, exclusives and deals

Your Project and Audience

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● Product: Free-to-Play Facebook game with virtual goods● Product Problem: It's free...● Audience: Women 35+● Audience Problem: How many women 35+ do you know that have heard of Kickstarter or go to crowd funding sites?

SqueePlay Project/Audience

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● People are not waiting around to give money● Advertising, flyers, social media

You Bring The Crowd

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The Video

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Video- Who are you?

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Video- What are you doing?

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Video- How will you do it?

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Video- Why do you need $?

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Video- Project Status?

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● Beware of Reward Fulfillment Problems● Cost And Time To Produce Rewards

Rewards

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● Set A Reasonable Goal (Especially On Kickstarter)

Goal

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Stretch Goals

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● Make Sure The Quality Matches Your Story

Video, Rewards and Goal

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● Be Clear And Concise

Video, Rewards and Goal

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● 50% funded!! Time to relax!

Critical Mass

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● Posting Your Project Is Just The Beginning

Another Full Time Job

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● Partnerships

● Grants

More Ways To Raise Money

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Partnerships for Credibility

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Partnerships for Goods

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Partnerships for Money

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Grants

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