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Transcript of criticalworks
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Critical Analysis of Literary Texts
Using Virtual Worlds
Mary BalkunEnglish Faculty, Seton Hall University
Heidi Trotta and Mary Zedeck Instructional Designers
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“We do not apprehend the world directly at all. Rather we experience it through the signs we construct to represent it.”
~ Driscoll & Lebow, 1992
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Our manipulation of these signs and symbols places them into new relationships with each other, allowing new insights into communication, interpretation, and the construction of meaning.
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We know that how we seek information determines what information we get; however, the information we receive also affects what we already know.
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“John was hungry and decide to order a large meal. He was pleased that the waitress was attentive and prompt. After he finished the meal, he paid his bill and left an extra five dollars under his plate.”
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Mental models for a novel are based on objects or characters representing characters in the narrative.
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People remember ideas about passages rather than the text itself.
This is a “mental model.” Mental models support a better recall of events.~ Bransford and Miller, 1972
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Authors and objects in text
Authors have used objects in texts to either:
• Make commentary about the times
• Enhance character development
• Explore themes
• Create intrigue
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The House of Seven Gables
~ the combined application of text and objects in a virtual world to create a collective vision.
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Activity Directions
• Pictures vs objects
• Try not to follow text literally
• Read passage– Notecard giver or Poster
• Select one picture from each category
• Volunteers
• Be able to explain selection
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Contacts:Mary BalkunFaculty, Seton Hall University(aka Zenobia Paine)[email protected]
Copyright Heidi Trotta, Mary Balkun and Mary Zedeck, 2007. This work is the intellectual property of the authors and all who contributed.
Heidi TrottaInstructional Designer(aka Heidi TeeCee)[email protected]: www.heiditrotta.com
Mary ZedeckInstructional Designer(aka Zaria Voom)[email protected]