Critical Table v3.1

download Critical Table v3.1

of 63

Transcript of Critical Table v3.1

  • 8/2/2019 Critical Table v3.1

    1/63

    111) Select the type of action:

    2) Select the Type of attack it was:

    3)

    4) 20 (1 to 20)

    5)

    6)

    Select whether the roll was a Success for a Failure:

    (Occassionally it may be in the best interest to keep the details here secret, because the

    above description is used for multiple effects [noted with an *] or because it makes for a

    good story / plot point)

    Add 20 to the check. Your fingers work mechanically and you gain some intuition as to

    the workings of the lock. +10 to future checks. You gain this skill by 1 permanently.

    Announce the additional effects of the Critical Success:

    Skill

    Follow the steps below to add some flavor and fun to a critical roll. Instructions are shown

    in the grey italic text, additional help can be accessed with in the red arrows.

    Thievery

    Party Level

    Success

    Read aloud to the player:

    Roll a d20 to determine the additional effect:

    Cold

    Unless otherwise stated, bonuses are for the current situation, e.g. searching a room, a

    skill challenge, a dungeon crawl as the GM sees fit.

    Critical Roll Result Tool

  • 8/2/2019 Critical Table v3.1

    2/63

  • 8/2/2019 Critical Table v3.1

    3/63

  • 8/2/2019 Critical Table v3.1

    4/63

  • 8/2/2019 Critical Table v3.1

    5/63

  • 8/2/2019 Critical Table v3.1

    6/63

  • 8/2/2019 Critical Table v3.1

    7/63

  • 8/2/2019 Critical Table v3.1

    8/63

  • 8/2/2019 Critical Table v3.1

    9/63

  • 8/2/2019 Critical Table v3.1

    10/63

    1 Your weapon doesnYou strike the targeYour elbow hitches Your strike is directe 1 Your arrow shoots A rainbow streaks a

    2 You hear a nearby fMove to the nearest Your weapon grows A sheet of ice forms 2 You hear a nearby fStrike a random tar

    3 Your weapon make Everyone stops to loYou momentarily loYour weapon soars 2 3 Your arrow makes t Everyone stops to l

    4 You feel light on yoYou gain a bonus to Your terrible attack You spin to the side 4 You feel light on yoYou gain a bonus to

    5 Your follow through You have summoneYour back spasms You are slowed for a 5 Your arrow passes tYou have summone

    6 Your glancing blow The next time you aYour hands begin to You throw you weap 6 Your glancing blow The next time you a

    7 You feel lucky. Roll twice on the criYou miss wildly and 1d12 Zombies climb 7 You feel lucky. Roll twice on the cri

    8 You strike the foes The target lets out Your weapon breakYour weapon breaks. 8 Your attack strikes tThe target lets out

    9 You put a little somYou got the attentioYour mind wanders Lose any actions un i 9 You put a little somYou got the attentio

    10 The impact is satisfDeal an extra 14 poYou misjudge your tCalculate the damag 10 The impact is satisfDeal an extra 14 po

    11 Your weapon tears You are able to movYou seem to encouYour attack severs a 11 Your arrow tears thYou are able to mo

    12 You quickly strike wYou deal two additi You feel weak and You have become m 12 You quickly strike wYou deal two additi

    13 Your swing summo A jet stream of windYou misjudge your tRoll damage as norm 13 Your shot summons A jet stream of wind

    14 You feel a strange tiLightning shoots ouYou attack strikes s The stones make an 14 You feel a strange t Lightning shoots ou

    15 You sneeze violentl Your target is cover The hair on your ar If weapon is metal: 15 Your arrow strikes t The target is weake

    16 You knock out some The target looses thYou stumble mid-at Do you have two left 16 Your arrow drives i The target looses th

    17 You snag their mo The purse contains Your attack feels su The target of the att 17 Your arrow tears thYou deal 14 and spi

    18 You strike them squSmoke pours from t The distractions of You grant Combat A 18 You strike them squSmoke pours from t

    19 You strike the foes The target lets out Your feet seem to s Is that a rock in your 19 The arrow finds its The target lets out

    20 Can you do it again Roll the d20 again, iYour feet slip out frYou take a -2 to you 20 Can you do it again Roll the d20 again, i

    21 The strike lands squYou deal an extra 1 The distractions of You grant Combat A 21 Your arrow flies tru You deal an extra 1

    22 You take a second Make a basic melee Your eyes grow widA Shadow Beast turn 22 Your shot drills thei Make a basic range

    23 You drill the opponeYou deal an extra 1Your weapon ejects Your weapon strikes 23 You drill the opponeYou deal an extra 1

    24 Your follow through You force them to hYour vision turns haAfter striking your o 24 You hit the target dYou force them to h

    25 Your attack crowns You strike comes doA piece of somethinYou grant CA until t 25 You draw a bead o You graze the targe

    26 You adjust your weiYou get your weight Your joints ache anYou are covered in 26 You aim low. You hit the targets

    27 The ground seems tYou drive the target Your attack jams intYou and the target e 27 You feel an extra bi You pin the target t

    28 You feel their body You crush a few ribYou feel dizzy for a A swarm of beetles e 28 You arrow burries itYou pierce the lung,

    29 You hear the sound A riptide erupts fro The ground beneat A spout of flame eru 29 You hear the sound A riptide erupts fro

    30 Your weapon erupt As you strike the ta On your back swing Unfortunately for yo 30 Your weapon erupt As you strike the ta

    31 Your weapon is covAs you strike the taYou feel a slight tin Roll percentile. That 31 Your weapon is covAs you strike the ta

    32 Your weapon smells As you strike the taYou feel a chill in thYou are slowed for 32 Your weapon smells As you strike the ta

    Melee RanSuccess Failure Success

  • 8/2/2019 Critical Table v3.1

    11/63

    33 Your weapon appeaAs you strike the taYou feel a little disoYou are the target tr 33 Your weapon appeaAs you strike the ta

    34 Your weapon turns As you strike the taYour weapon emits You take 14 sonic 34 Your weapon turns As you strike the ta

    35 Your weapon drips As you strike the taYour attention wav You are so distracte 35 Your weapon drips As you strike the ta

    36 Your weapon is envAs you strike the ta Mid-swing you duck In a semi-unconsci 36 Your weapon is envAs you strike the ta

    37 Crackles of light da As you strike the ta In the fury of battle Your wrath is painful 37 Crackles of light da As you strike the ta

    38 A devastating crack As you strike the taYou notice from the Your attack opened 38 A devastating crack As you strike the ta

    39 You smash the fore The target takes 14 You step to the sid You fall prone and t 39 You shot slices acro The target takes 14

    40 You reach to land a You tear off the bot Suddenly your wea Your weapon 40 You shot strikes th Edit for PC u

    41 You land a solid hit The hit stuns them You swing wildly, c You strike as a druk 41 The arrow perches iThe hit stuns them

    42 You have a strange Deal 2x critical dam A butterfly flies into You grant Combat A 42 You have a strange Deal 2x critical dam

    43 A cold wind blows a The target is evelopYou knock loose a pThe potion is a bottl 43 A cold wind blows a The target is evelop

    44 Your strike seems tYou deal an extra 1A surge of power p The attack does da 44 Your strike seems t You deal an extra 1

    45 Your follow through Lava begins to flow Your attack takes y Fall prone and take 1 45 Your arrow passes Lava begins to flow

    46 Your weapon glows The target glows brYou weapon glows Your weapon is on fi 46 Your arrow glows j The target glows bri

    47 Your swing summo A jet stream of win Your swing opens a A second portal ope 47 Your shot summon A jet stream of win

    48 Your weapon glints Your weapon beco You felt something Like your weapon. 48 Your arrow glints wiYour weapon beco

    49 Rain begins to fall oYour allies gain +2 You manage to call You grant Combat A 49 Rain begins to fall Your allies gain +14

    50 You strike the foes The target lets out You manage to stri Split maximum dam 50 Your arrow strikes t The wound leaves t

    51 You weapon catcheA tornado picks you You smell rat. A dire rat joins the b 51 You arrow catches A tornado picks you

    52 The strike lands squYou cause the targ Your frustration is cYou cause everyone 52 Your arrow grazes You cause the targ

    53 You take a second You strike with both You feel something You let out an explo 53 You weren't too surYour arrow splits mi

    54 You drill the oppon You strike breaks thA surge of power p You hit the target fo 54 You drill through thYou strike breaks th

    55 Your follow through Your weapon breakOver come by hungYou regain full HP, b 55 Your arrow pierces If armed deal 14 da

    56 Your attack crowns The attack deals 14 A terrible pain buildYou take 14 damage 56 Your arrow grazes t The attack deals 14

    57 You adjust your weiYou get your weigh The air fills with ele The battle is now u 57 Your arrow seems tYour arrow bursts i

    58 The ground seems You drive the target Your hands tremble You are blinded in 58 Your arrow seems t The arrow stikes th

    59 You feel their body Their armor crumplAs you lift your armYou take 14 poison 59 Your arrow chinks t Their armor crumpl

    60 You hear the sound A giant tide of wateYour attack hits theiYour hands go numb 60 You hear the sound A giant tide of wate

    61 You swing violently You manage to split Above your head y You cower in fear fo 61 You fire quickly, striYou manage to split

    62 You make contact Target is blinded unA bird call is heard iA small crow swoop 62 You make contact Target is blinded un

    63 You bash a piece of Target loses next st On your back swing You nearly swallow 63 Your arrow clicks a Target loses next st

    64 You come down witYou knock their we The hair on your ar A volume of water 64 Your arrow hits theiYou knock their we

    65 You manage to worYou knock the targ Your attack flounde Next time you use 65 Your arrow hits theiYou shift the target

    66 You strike lands on Their armor fails anA small demon app The demon offers a 66 You shot jams in a j Their armor fails an

    67 You swing with sucYour attack deals 1 You hurl your weap Before the characte 67 You fire with such fYour attack deals 1

  • 8/2/2019 Critical Table v3.1

    12/63

    68 You strike the foes The target lets out You swing your we You rip your pants o 68 You strike the foes The target lets out

    69 You attack is massi Switch positions witYour mind wanders That barmaid from t 69 You arrow whistles Until you move agai

    70 Your follow through An earthquake start Strange wisps of bl It is about now that 70 Your arrow passes An earthquake start

    71 You perform a whirlDeal 14 points of d You attention faulte Nothing happens. 71 Your arrow shatters Deal 14 points of d

    72 Your attack knocks You knock the targ Your attack leaves Like damage. Your fr 72 Your attack knocks You knock the targ

    73 The strike lands squYour weapon obliteYour attack is all buYou deal 19 damage 73 The strike lands sq Your weapon obliter

    74 You strike their hip. Your weapon works You tweaked your bYou lose 2 healing s 74 You strike their hip. Your weapon works

    75 You are able to lan You push the target You attention waveYour weapon bobble 75 You are able to lan You push the target

    76 Your follow through The blow shatters tYour weapon seem Three random lava p 76 Your arrow passes The blow shatters t

    77 A series of cracks a The target gains 2 Your attack is ugly, Roll damge per a no 77 A series of cracks a The target gains 14

    78 Your swing summo A jet stream of win You attention waveYou lose your next 78 Your shot summon A jet stream of win

    79 The sky grows dark A strange tempral pYour hands tremble You realize that spic 79 The sky grows dark A strange tempral p

    80 Your weapon erupt Your weapon is temYou smell somethinYour weapon is on fi 80 Your weapon erupt Your weapon is tem

    81 Your weapon is covYour weapon is temYou swing for the f You miss by a mile, 81 Your weapon is covYour weapon is tem

    82 Your weapon smell Your weapon is temYou lose your footinYour speed is decrea 82 Your weapon smell Your weapon is tem

    83 Your weapon appeaYour weapon is temMid-attack you burpThe noxious gas bur 83 Your weapon appeaYour weapon is tem

    84 Your weapon turns Your weapon is temA passing butterfly You swing to hit it, 84 Your weapon turns Your weapon is tem

    85 Your weapon drips Your weapon is temYour weapon strike Your weapon is lodg 85 Your weapon drips Your weapon is tem

    86 Your weapon is envYour weapon is temYou stop your attacYour target is stunn 86 Your weapon is envYour weapon is tem

    87 Crackles of light da Your weapon is temYour arms ache as Your muscles tighten 87 Crackles of light da Your weapon is tem

    88 A devastating crack Your weapon is temYou are able to co You manage to strik 88 A devastating crack Your weapon is tem

    89 Your follow through The ground opens A loud bang with thYour target looks to 89 Your arrow passes The ground opens u

    90 You strike the foes The target lets out Your attack is dissaYou swing through 90 You strike the foes The target lets out

    91 A strange golden auWhen you make co You feel a slight tin Roll 1d100, that mu 91 You fire through th You open a massiv

    92 You swing through You open a massiv You attention waveAn ally adjacent to y 92 You fire precisely m Blood pours from th

    93 You manage to cro You cause major or The ground begins 1d4 Skeletons climb 93 Your arrow seems tA shock wave emin

    94 You swing violently Blood pours from thYou blink and realiz Re-Roll the attack 94 That felt weird Your weapon seem

    95 You swing violently Your weapon slides You recall someone You are teleported a 95 Your arrow burries You cause major or

    96 You let out a feroci Your stike is epic, t You are able to spin You also spew vomit 96 Your shot whisltes lYour stike is epic, t

    97 Your weapon seem A shock wave eminYou laugh at your o Then kick the target 97 Your arrow seems tYou loose the arrow

    98 You make an upwarThe target is a proj Your original attack You sneak in a little 98 Your arrow tears thYou deal an additio

    99 You seem to compl The opponent falls You have a ferociouYou knock the head 99 A strange golden a When you make co

    100 That felt weird Your weapon seem Time seems to slow Roll off the Crit Succ 100 You fire precisely mYour shot burries d

  • 8/2/2019 Critical Table v3.1

    13/63

    You feel an odd chaThe string snaps las 1 Your spell explodes You take 14 damagYou begin to tremblYou are torn asunde 1

    Your bow creaks w You are distracted b 2 You feel a tingle in A rainbow shoots o A cold wind begins Snow begins to fall f 2

    Your forturne is exc Roll 3x on this table. 3 You grow extremely Your target is frozeYou felt something Roll on this table thr 3

    The fog of battle cloYou strike the ally ne 4 You feel warm as thYou burst into flam You notice from the Have all party memb 4

    Your back spasms aYou are slowed for a 5 A dark aura surrounYou gain the benefiYou force the spell tA violent tearing sou 5

    Your hands begin to You throw you weap 6 A rainbow shoots o All creatures on the Your hands begin to Fire and brimstone r 6

    You miss wildly and 1d12 Zombies climb 7 Suddenly a flock of The birds shit conti The ground begins 1d12 Zombies climb 7

    Your weapon break Your weapon breaks. 8 The ground becomeThe ground is slippeYou feel light headeYou fall unconscious 8

    Your mind wanders Lose any actions unti 9 You feel like that sp Roll d100, deal that Your spell seems to In 1d4 rounds a mag 9

    You misjudge your tCalculate the damag 10 The spell flies into t Lightning hits your tWith a sickening feeEach party member 10

    You seem to encou Your attack severs a 11 The smell of wine p 2d20 bottles of fine You felt something Roll on this table twi 11

    You feel weak and You have become m 12 The spell seems to You gain a + 2 bonYou struggle to comYou get negative 2 12

    You misjudge your tRoll damage as norm 13 A dark colored dust A single zombie rise With a sickening feeThe spell does full d 13

    You attack strikes s The stones make a t 14 Your tongue aches.A snake (typical forAbove your head yoA small meteor impa 14

    The hair on your ar If weapon is metal: 15 The spell explodes t Lady Luck likes you The hair on your ar Lightning Strikes the 15

    You stumble mid-at Do you have two left 16 You feel lighter and You gain + 2 to spYou struggle to comYour speed is decrea 16

    Your attack feels suYour arrow smacks y 17 The spell pulses thr Roll d100. The targ For a moment your The spell turns into a 17

    The distractions of You grant Combat A 18 A glittery explosion A healing potion ap The distractions of You take maximum d 18

    Your feet seem to s Is that a rock in your 19 The earth grabs at As long as you don' Your vision turns haA fireball grows befo 19

    Your feet slip out frYou take a -14 to yo 20 The ground tremble 1d4 skeletons

  • 8/2/2019 Critical Table v3.1

    14/63

    You feel a little disoYou and the target t 33 You feel like that spYou realize whats bYou feel a little disoYou instantly chang 33

    Your weapon emits You take 14 sonic 34 Strange wisps of ta A potion falls to youYour words seem t You take 14 sonic 34

    Your attention wav Your arrow strikes y 35 A light sprinkling of A random party meYou attention waveYou loose the last p 35

    The string catches You are stunned for 36 For a brief moment An army of small stYou see a picture o A respected noble cl 36

    In the fury of battle Your wrath is painful 37 Time seems to slow Roll an attack againYou notice that you Call for a d20+INT r 37

    You notice from the Your attack opened 38 Strange wisps of ta The magic energies You notice from the Call for a d20+DEX r 38

    You roll your ankle. You fall prone and ta 39 You complete your The potion is 'Drea Somehow you didnYou take 6d6 experi 39

    Suddenly your wea Your weapon 40 You feel a tingle in Before you see a exA stone appears at Call a skill check for 40

    You shot goes off eYour arrow ricochets 41 A white cloud settleA random party me Somehow you didn Spell is not the desir 41

    A butterfly flies into You grant Combat A 42 Strange wisps of re The magic energies You briefly catch a The caster is aware 42

    You knock loose a pThe potion is a bottl 43 You feel a great wi A tornado hits the bYou complete your The potion on the gr 43

    A surge of power p The attack does da 44 The spell seems to The spell repeats it A surge of power p The spell does dama 44

    Your attack takes y Fall prone and take 1 45 Your pupils dilate a Next round you takYou force the spell A violent tearing sou 45

    You weapon glows Your weapon is on fi 46 You notice a halo o A circle of vigor is c Strange wisps of re The magic energies 46

    Your shot opens a pA second portal ope 47 Strange wisps of br The magic energies Your spell seems to Only to immediately 47

    You felt something Like your weapon. 48 You feel a rush of eYou gain a 2 bonuYou felt something Call for a d12 roll. (T 48

    You manage to call You grant Combat A 49 You complete your The potion is 'ViktorYou misspeak and A Weaken spell was 49

    You manage to stri Split maximum dam 50 The spell seems to As you cast you acc The spell completes Calculate the max d 50

    You smell rat. A dire rat joins the b 51 The world seems to For the rest of the You realize that midA monstrous insect 51

    Your frustration is clYou cause everyone 52 You hear a chorus You are immune to As you finish the spYou levitate 10ft up. 52

    You feel something You let out an explo 53 Out of the corner of A random member You briefly catch a A famous witch/warl 53

    A surge of power p You hit the target f 54 Strange wisps of bl The magic energies A surge of power p Spell hits target and 54

    Over come by hungYou regain full HP, 55 The spell pulses thrYour speed increas You force the spell A violent tearing sou 55

    A terrible pain buildYou take 14 damag 56 Your implement expThe enchantment oA terrible pain buildYoure drunk for 1d4 56

    The air fills with ele The battle is now un 57 You notice your hanThe next physical a The air fills with ele The battle is now un 57

    Your hands tremble You are blinded in a . 58 A cloud of silver en For the rest of the Your hands tremble A Cloud of Acid 6 sq 58

    As you lift your armYou take 14 poison 59 You complete your The potion is 'Blend Strange wisps of br The magic energies 59

    Your attack hits theiYour hands go num 60 The spell seems to The spell intensifies The spell completes Calculate the max d 60

    Above your head y You cower in fear fo 61 Your body trembles You permanently g Above your head y Call for a d20+STR r 61

    A bird call is heard iA small crow swoop 62 You notice a mysterA random party meA surge of power p A raven lands on yo 62

    On your back swing You nearly swallow 63 You feel like you ju Gain an action poin As you finish the sp The spell targets the 63

    The hair on your ar A volume of water . 64 The veins in your h You gain a + 2 bo The hair on your ar A volume of water e 64

    Your attack flounde Next time you use a 65 You think you may After the effects of As you feel the ripplThe spell fizzles, but 65

    A small demon app The demon offers a 66 A small demon app You may sacrifice yAs you finish the spA ring appears on y 66

    You hurl your weap Before the characte 67 Elemental forces swAn elemental explo A flash, a puff of s The frog can be kep 67

  • 8/2/2019 Critical Table v3.1

    15/63

    You raise your wea You rip your pants o 68 The spell explodes tA wave of rejuvinatiWith disappointing Nothing happens. 68

    Your mind wanders That barmaid from 69 You complete your The bottle is labele As you finish the spYou become the targ 69

    Strange wisps of bl It is about now that 70 The spell flies into tA burst 3 of lightnin Strange wisps of bl The magic energies 70

    You attention faulte Nothing happens. P 71 The spell dissipates For the rest of the You attention wave Nothing happens. 71

    Your attack leaves Like damage. Your fr 72 Your spell seems enUntil the end of the You complete your The bottle contains 72

    Your attack is all buYou deal damage b 73 A cloud of silver en You notice a necklaYou are able to cas Player takes damag 73

    You tweaked your bYou lose 2 healing s 74 A glittery explosion You get an additionYou felt something The next spell that d 74

    You attention waveYour weapon bobble 75 A cloud of black setYour daily power is You attention waveYou lose an action p 75

    Your weapon seem Three random lava p 76 You blink and realizYou can make an AA flash, a puff of s The frog can be kep 76

    Your attack is ugly, Roll damge per a no 77 Your spell fans out You grant a party Somehow you didnBad Spell, half dama 77

    You attention waveYou lose your next 78 The magic of your The ooze crushes t You attention wave Spell has only half ef 78

    Your hands tremble You realize that spic 79 You complete your The bottle is full of Your hands tremble A Cloud of Smoke 6 79

    You smell somethinYour weapon is on fi 80 The spell pulses thr Spell works perfectl The distractions of Re-roll the attack on 80

    Your arrow shatters You take 19 damage 81 A wave or light pas All allies gain a +2 You complete your The potion on the gr 81

    You lose your footinYour speed is decrea 82 You tremble slightly Make a roll 2d4. Yo With disappointing Your spell is delayed 82

    Mid-attack you burpThe noxious gas bur 83 You think you may After the effects of You complete your The bottle has a fals 83

    A passing butterfly You adjust to hit it, 84 Your hand trembles As the trembling suA passing butterfly The character has a 84

    Your arrow seems tYour arrow falls a ro 85 You feel the spirit o Your critical threat rStrange wisps of ta The magic energies 85

    You stop your attacYour target is stunn 86 The spell seems to Deal max damage aYou attention waveYour implement is k 86

    Your arms ache as Your muscles tighten 87 The spell shoots of The magical energy You are able to cas Spell hits successfull 87

    You are able to co You manage to strik 88 Your spell hits the tA blanket of protectYou are able to cas Spell has twice the e 88

    A loud bang with thYour target looks to 89 A glittery explosion Your target is transA loud bang with thA new roll for Initiati 89

    Your attack is dissaYou manage to hold 90 Target explodes in Any and all wounds With disappointing A doppelganger of y 90

    You feel a slight tin Roll 1d100, that mu 91 The target disintegr You grant the entir You feel a slight tinA random weapon (r 91

    You attention waveAn ally adjacent to y 92 The spell bores a h For the rest of the You attention wave Noticing this the ally 92

    The ground begins 1d4 Skeletons climb 93 Mysteriously a thunA lightning strike hi The ground begins 1d4 Skeletons climb 93

    You blink and realiz Re-Roll the attack 94 The spell explodes tYou notice a small You blink and realiz Re-roll the attack. 94

    You see someone sYou are teleported a 95 Your spell doesn't gA pool 3x3 (or a buYou felt something A second person is r 95

    You are able to spin You also spew vomit 96 The spell hits the ta Repeat the spell on You complete your The potion on the gr 96

    You laugh at your o Then kick the target 97 Your body trembles Until the end of the A flash, a puff of s The frog can be kep 97

    Your original attack You sneak in a seco 98 The target is envel The potion is a dar You bite your tongu The attack hits, roll 98

    Your arrow tears thYou hit head off the 99 The spell goes off Angles of protection You are able to con Max damage to the t 99

    Time seems to slow Roll off the Crit Succ 100 You call down a meA giant meteor cras Time seems to slow Roll from the Critical 100

  • 8/2/2019 Critical Table v3.1

    16/63

    Item/Stat Bonus Extra Skill Check

    2 14 85 27

    Massive

    19

    0

    13

  • 8/2/2019 Critical Table v3.1

    17/63

    1 Splash sears flesh and scores ribs. Ongoing 5 Acid Damage (Save ends). 1 Ice forms on foes torso. Foe is Slowed (

    2 Not the face! Not the face! If foe isnt wearing a helmet, hes 1 until he cleans u 2 Icy blast to foes face, If foe isnt wearin

    3 Acid eats into his solar plexis. Foe is at 1 for 1 Round. Ongoing 5 Acid Damage ( 3 Cold freezes foes solar plexis. Foe is at

    4 Acid sears side and a rib gives way. Foe is at 1. Ongoing 5 Acid Damage (Save e 4 Cold sears foes ribs. Foe is at 1. Foe is

    5 Burn to foes groin misses all the important parts. Got to love chaos theory. Foe is 5 Freezing blast to foes groin. Good thing

    6 Acid burns a chunk out of foes neck. Theres a lot of blood. Foe is Stunned for 1 6 Icy blast to foes neck. Foe is Stunned fo

    7 Acid etches collarbone. 1. Ongoing 5 Acid Damage (Save ends). 7 Freezing blast to collarbone. 1. Foe is S

    8 Burn foes chest. Hes Stunned for 1 Round. 1. Ongoing 5 Acid Damage (Save e 8 Chilling blast to foes chest. Foe Stunned

    9 Acid eats into spine. Fails to paralyze him. Lucky. 1 Penalty. Ongoing 5 Acid Da 9 Cold blast to foes spine hurts a lot, but t

    10 Burn Stuns foe for 1 Round. Take a 2 Penalty. Ongoing 5 Acid Damage (Save en 10 Ice Stuns foe for 1 Round. Take a 2 Pe

    11 Thigh strike sears bone. Foe at 2 to all Actions and Stunned for 1 Round. Ongoi 11 Ice numbs foes thigh. Foe at 2 to all A

    12 Acid splashes on foot, eating through the instep but not quite severing it. Foe can 12 Frostbite to foes toes. Foe can no longe

    13 My knee! Dear God, my knee! 4. Stunned 1 Round. Ongoing 5 Acid Damage (Sa 13 Ice frosts over foes knee. 4. Stunned 1

    14 Acid sears shinbone. 3 to all Actions. Foe can no longer Run and Stunned for 1 14 Freezing blast to foes shin forms ice. 3

    15 Foe leaps nimbly over attack, only to land in the Acid. Cannot Run. 2. Stunned f 15 Frostbite on all toes. Cannot Run, 2, St

    16 Acid eats away at the knee. Cant Run, 2, Stunned for 1 Round. Ongoing 5 Acid 16 Cold blast to foes knee freezes joint. Ca

    17 Acid cuts deeply into hip, but the hip barely holds. Cant Run, 3, Stunned for 1 R 17 Cold freezes flesh around foes hip. Can

    18 Acid eats into foes calf, searing tendons. 3 to all Actions and Stunned for 2 Rou 18 Foe freezes calf muscle. 3 to all Actions

    19 You can call him Four Toes. Foe can no longer Run and is at 3. Hes Stunned for 19 Ice forms on foes toes. Foe can no long

    20 Acid maims thigh. 4 to all Actions, Stunned for 3 Rounds. Natural Healing takes 20 Ice forms in foes thigh muscle. 4 to all

    Acid wreaks havoc on finger. 3, Stunned for 2 Rounds. Ongoing 5 Acid Damage 21 Frostbit fingers. 3. Stunned for 2 Roun

    Burn foes shield side. If foe has no shield: 3, Stunned for 2 Rounds. If foe has s 22 Freeze foes shield side. If foe has no shi

    Sear foes elbow. 3. Stunned for 2 Rounds. Ongoing 5 Acid Damage (Save ends) 23 Freeze foes elbow. 3. Stunned for 2 Ro

    Acid eats deeply into the forearm. Penalty starts at 6 and drops 1 a Round until i 24 Freeze foes forearm. Penalty starts at

    25

    foe recovers. Ongoing 5 Acid Damage (Save ends). 26 Ice forms on foes wrist, which breaks fr

    Acid all but destroys wrist. 4 to all Actions, Stunned for 2 Rounds. If not treated 27 Freeze foes shoulder. Foe at 7, and th

    Acid burns foes shoulder. Foe at 7, and that improves 1 every Round until 4, 28 Freeze muscles in foes forearm. Foe dro

    Acid eats through bone in forearm. Foe drops anything hes holding. 4. Stunned 29 Freeze foes elbow, which then breaks. F

    Acid damages foes elbow. Foe drops anything hes holding and is 10 to all Actio 30 Ice coats foes upper arm. Foe is Stunne

    Acid weakens bone in foes upper arm and it snaps as he thrashes in pain. Foe is 31 Ice freezes foes collarbone. All Actions

    Acid eats through foes collarbone. All Actions with that arm are at 10, all other 32 Blast to foes abdomen causes massive

    Success Failure SuccessAcid C

  • 8/2/2019 Critical Table v3.1

    18/63

    Blow to abdomen causes massive soft tissue damage. Stunned for 2 Rounds. 4 33 Ice freezes tissue and two ribs. Lesser d

    Acid eats through two ribs. Damage to organs, muscles, and fascia. Foe is Stunn 34 Freeze foes chest, sternum, and ribs, kil

    Acid scores sternum and separates ribs. Foe is Stunned for 3 Rounds as he looks 35 Ice freezes collarbone and kills surround

    Acid eats through collarbone. Foe grasps the wound, screaming. Stunned for 4 R 36 Ice forms on scalp, making foe think wis

    Acid sears skull. Not bad. 5 Penalty. Ongoing 5 Acid Damage (Save ends). 37 Blast freezes stomach, killing off large a

    Massive surface damage to stomach. Foe receives a 1 Penalty next Round from 38 Ice coats foes side. Stunned for 1 Roun

    Acid severs four ribs. Stunned for 1 Round. 6 Penalty. Ongoing 5 Acid Damage ( 39 Ice freezes foes sternum, the ice crystal

    Acid devastates sternum. Foe falls to the ground, but the thrashing just makes m 40 Ice deeply penetrates foes collar bone.

    Acid eats multiple chunks out of collarbone. Foe drops anything in that hand and i 41 Ice forms thickly on foes scalp, causing

    Massive forehead burn eats into skull. 6. 1 Round of Stun. Ongoing 5 Acid Dama 42 Ice freezes foes stomach and damages

    Deep burns etch paths of agony into foes belly. Foe Dazed (and vomiting) for 3 43 Ice freezes foes torso, cracking ribs fro

    Massive scoring up and down rib cage. Multiple ribs fail. Foe bellows in pain. Stun 44 Icy blast to sternum kills tissue and crac

    Acid mutilates sternum and ribs. Foe Stunned for 2 Rounds, 9 to all Actions requ 45 Ice freezes shoulder. Clavicle snaps. Fo

    Acid mutilates clavicle. Foe is quiet for a moment, then the screaming starts. Stun 46 Ice damages foes ear and ruins hearing

    Burns to ear cause foe to lose hearing. 5 to Listen Checks. Stunned for 4 Round 47 Frozen tissue penetrates foes bowels. S

    Acid eats into foes bowels. Stunned for 4 Rounds. 10. Slow leak of poisons caus 48 Frozen torso causes foe to snap ribs as

    Massive damage to rib cage. Foe can barely move. Stunned for 5 Rounds. 8. On 49 Ice penetrates spine. Legs weaken. Stun

    Acid sears spine. Legs are weak and rubbery. Stunned for 2 Rounds. 12. Ongoin 50 Ice forms so quickly that foes collar bon

    Devastated collarbone reduces foe to spasms. Foe loses use of the arm. Stunned 51 Massive frostbite to face, killing skin and

    Massive facial burns. Foe is Stunned for 9 Rounds. 3. Ongoing 5 Acid Damage ( 52 Traumamatic Damaamaamage

    Traumamatic Damaamaamage 53 Ice blast snaps foes kneecap. Foe crum

    Acid wrecks foes knee. You expect screaming, but he just sits down, Stunned, fo 54

    Acid eats through foes foot, causing foul-smelling vapors to rise from the ground 55 anent 2). After the Stun, foe is Immo

    56 Ice cracks bone and causes massive tiss

    ermanent). Ongoing 10 Acid Damage (Save ends). 57 Frostbite ravages hand and ice cracks b

    Acid maims foes hand. Foe Stunned for 8 Rounds. 10. Hand Permanently 5. 58 Massive freezing to foes arms ices arteri

    Acid burns up and down the arm causing strange vapors to rise. Stunned for 8 R 59 Icy blast snaps foes pelvis. Foes legs gi

    Acid burns deeply into foes pelvis. Foes legs remain attached. Stunned for 8 Rou 60 Ice damages foes spinal cord, paralyzin

    Acid burns eat into foes back, paralyzing him from the waist down. He seems co 61 Ice freezes foes pelvis, killing tissue and

    Acid causes massive damage to pelvis. Foe Permanently paraplegic, Stunned for 62 Ice snaps ribs and damages lungs. Stun

    Acid eats deeply into the ribs and dribbles into lungs. Stunned for 8 Rounds. 20. 63 Ice forms on foes neck. Foe falls, trying

    Acid eats into foes neck. Foe collapses, his mouth working with silent screams. P 64 Ice cracks skull and damages brain. Foe

    Acid eats into skull. Damage to the brain renders victim paralyzed from the neck 65 Massive frostbite causes bones in foot t

    Acid ruins foot. He lifts it off the ground, but he just cant concentrate. Stunned f 66 Ice freezes calf and arteries. Stunned fo

    Acid mutilates lower leg. Stunned for 12 Rounds. 8. 4 Squares to Movement (P 67 Ice causes massive tissue death in hand

  • 8/2/2019 Critical Table v3.1

    19/63

    Wrist and hand mauled by Acid. Foe sucks air like a wind tunnel. Stunned for 13 68 Ice causes massive tissue death in arm

    Arm ruined. It almost looks melted. Stunned for 12 Rounds. 10. Arm is Permane 69 Blast freezes foes eye. Hell need a new

    Acid burns face and ruins eye. Stunned for 13 Rounds. 5. Ongoing 10 Acid Dam 70 Ice forms inside lungs. 5. Death in 10

    Acid eats into chest, burning between ribs. 5. Death in 10 Rounds. 71 Ice shatters arms and sends frozen bloo

    Acid ruins arm and opens arteries. Foe dies in 7 Rounds. 72 Ice damages foes brain. Foe attacks ran

    Acid eats deeply into foes head. Foe attacks randomly for 5 Rounds, then Death. 73 Ice freezes foes neck, sending crystals o

    Acid burns its way through the arteries of the neck. Foe dies after 3 Rounds of St 74 Frost covers body and Death by shock is

    Ever see the end of Raiders of the Lost Ark? Foe dies instantly. 75 Foes heart and lungs freeze. Dead.

    Massive Acid burns to chest damages heart and lungs. Dead. 76 ce freezes all blood in foes torso. He ex

    He now has a sunken chest. Luckily, he is Dead long before the worst of it. 77 Ice forms across body surfaces, but hes

    Massive Acid burns ruin much of foes body. Hes Dead in many ways. 78 Foe falls in a mostly solid state, Dead.

    Acid nearly cuts him in two. Dead. 79 Foe literally frozen solid. Unfortunately,

    The remaining skeleton is clean. And Dead (of course). 80 Foe freezes, and then cracks in half. Dea

    Acid dissolves soft tissue and reduces bones. Dead. 81 Foe freezes and breaks into five pieces.

    There isnt much left. What is left is most definitely Dead. 82 Foe falls over and shatters. Do I have to

    Foe becomes a discolored puddle. A Dead discolored puddle. 83

    84

    85

    86

    87

    88

    89

    90

    91

    92

    93

    94

    95

    96

    97

    98

    99

    100

  • 8/2/2019 Critical Table v3.1

    20/63

  • 8/2/2019 Critical Table v3.1

    21/63

    Save ends). 1 Blisters form on torso. Ongoing 5 Fire Damage (Save ends). 1

    g a helmet, hes 1 from frosted eyes an 2 Fire courses over foes face. If foe isnt wearing a helmet, hes 1 from damage to 2

    2. This Penalty will improve by 1 every 3 Fire sears foes solar plexis. Foe is at 2. This Penalty will improve by 1 every Rou 3

    Slowed (Save ends). 4 Fire roasts foes ribs. Foe is at 1. Ongoing 5 Fire Damage (Save ends). 4

    that area started out pretty warm. Foe is 5 Fire catches foe in the groin and his clothes ignite. Foe is Stunned for 2 Rounds a 5

    r 1 Round as he rubs the wound. After t 6 Flames raise blisters on foes neck. Foe is Stunned for 1 Round. Ongoing 5 Fire D 6

    lowed (Save ends). 7 Flames scorch collarbone. 1. Ongoing 5 Fire Damage (Save ends). 7

    for 1 Round. 1. After the Stun, foe is Sl 8 Fiery blast to foes chest. Foe Stunned for 1 Round. 1. Ongoing 5 Fire Damage ( 8

    hats all. Lucky. 1 Penalty. Foe is Slowe 9 Fire raises blisters along foes spine. Lucky. 1 Penalty. Ongoing 5 Fire Damage ( 9

    nalty. After the Stun, foe is Slowed (Save 10 Flames Stun foe for 1 Round. He takes a 2 Penalty. Ongoing 5 Fire Damage (Sa 10

    tions and Stunned for 1 Round. After the 11 Fire burns flesh on foes thigh. Foe at 2 to all Actions and Stunned for 1 Round. 11

    r Run and is at 1. Stunned for 1 Round. 12 Fire burns flesh from foes toes. Foe can no longer Run and is at 1. Stunned for 12

    Round. After the Stun, foe is Slowed (Sa 13 Fire peels flesh off foes knee. 4. Stunned 1 Round. Ongoing 5 Fire Damage (Sa 13

    to all Actions. Foe can no longer Run an 14 Third-degree burns to foes shin. 3 to all Actions. Foe can no longer Run and is S 14

    unned for 1 Round. After the Stun, foe is 15 Burns to foes toes. Cannot Run, 2, Stunned for 1 Round. Ongoing 5 Fire Damag 15

    nt Run. 2. Stunned for 1 Round. After t 16 Fire sears foes knee. Cant Run, 2, Stunned for 1 Round. Ongoing 5 Fire Damag 16

    Run. 3. Stunned for 1 Round. After the 17 Fire burns flesh from foes hip. Cant Run. 3. Stunned for 1 Round. Ongoing 5 Fi 17

    and Stunned for 2 Rounds. After the Stu 18 Fire burns flesh and damages calf muscle. 3 to all Actions and Stunned for 2 Ro 18

    er Run and is at 3. Hes Stunned for 2 R 19 Flames sear foes toes. Foe can no longer Run and is at 3. Hes Stunned for 2 Ro 19

    Actions, Stunned for 3 Rounds. Natural 20 Fire burns into thigh muscle. 4 to all Actions, Stunned for 3 Rounds. Natural Hea 20

    s. After the Stun, foe is Slowed (Save en 21 Fire burns flesh off fingers. 3. Stunned for 2 Rounds. Ongoing 5 Fire Damage (S 21

    ield, 3, Stunned for 2 Rounds. If foe has 22 Flames blast foes shield side. If foe has ds). 22

    unds. After the Stun, foe is Slowed (Save 23 Sear foes elbow. 3, Stunned for 2 Rounds. Ongoing 5 Fire Damage (Save ends). 23

    6 and drops 1 a Round until it hits 3, wh 24 Sear foes forearm. Penalty starts at 6 and drops 1 a Round until it hits 3, wher 24

    25 Flames bite deeply into foes wrist. 4 t fine de 25

    fin e d 26 26

    t improves 1 every Round until 4, wher 27 Flames burn deeply into foes shoulder. Foe at 7, and that improves 1 every Rou 27

    ps anything hes holding. 4. Stunned for 28 Flames lick up and down the foes forearm. Foe drops anything hes holding. 4. 28

    oe drops anything hes holding and is 1 29 Flames devastate foes elbow. Foe drops anything hes holding and is 10 to all A 29

    d for 1 Round and is at 5 to all Actions. 30 Flames sear foes upper arm. Foe is Stunned for 1 Round and is at 5 to all Actio 30

    ith that arm are at 10, all other Actions 31 Flames burn flesh around collarbone. All Actions with that arm are at 10, all othe 31

    (S ave 32 Flames eat into foes abdomen. Stunned for 2 Rounds. 4 Penalty. Natural Healin 32

    Failure Success Failureld Fire

  • 8/2/2019 Critical Table v3.1

    22/63

    fo e i 33 Flames char flesh around ribs. Burns to 5 Fi re 33

    ling tissue. Foe is Stunned for 3 Rounds a 34 Flames lick around foes sternum and ribs, charring away tissue. Foe is Stunned f 34

    e e nds ) 35 Flames bake collarbone and kill surroun ve en ds) . 35

    tfully of an ice cream headache. 5 Penal 36 Flames burn foes hair, searing scalp. 5 Penalty. Ongoing 5 Fire Damage (Save e 36

    af ter t 37 Flames burn into abdomen, searing org afte r t 37

    . 6 Penalty. After the Stun, foe is Slowe 38 Flames lick up and down foes side. Stunned for 1 Round. 6 Penalty. Ongoing 5 38

    s biting deeply. Foe is at 6 to all Actions 39 Flames char foes sternum. Freaking ouch. Foe is at 6 to all Actions and is Stunn 39

    Foe drops anything in that hand and is St 40 Flames char foes collarbone, killing the ire D ama 40

    massive tissue death. 6. 1 Round of Stu 41 Hair burns away, leaving third-degree burns on the scalp. 6, 1 Round of Stun. O 41

    is Sl 42 Flames burn deeply into abdominal mus overs . O 42

    s). 43 Flames catch on foes torso, sizzling ribs Ongo ing 43

    ks bone. Foe Stunned for 2 Rounds, 9 to 44 Flames char foes chest and eat the flesh away from the sternum. Foe Stunned fo 44

    is quiet for a moment, then the screami 45 Fire sears shoulder. Clavicle roasts. Foe is quiet for a moment, then the screamin 45

    . 5 to Listen Checks. Stunned for 4 Roun 46 Fire shrivels ear and ruins hearing. 5 to). 46

    unned for 4 Rounds. 10. Slow leak of p 47 Flames penetrate foes bowels. Stunned for 4 Rounds. 10. Slow leak of poisons c 47

    e moves. After that, he stops moving. St 48 Flames engulf foes chest. The screaming is horrible. Stunned for 5 Rounds. 8. O 48

    ned for 2 Rounds. 12. After the Stun, fo 49 Flames lick foes spine, damaging spinal cord. Foes legs weaken. Stunned for 2 R 49

    e snaps. Foe loses use of the arm. Stunn 50 Flames cut deeply into collar bone, damaging muscles and nerves. Foe loses use 50

    muscle, damaging bone. Foe is Stunned 51 Flames cause massive, horrific damage to foes face. Foe is Stunned for 9 Rounds 51

    52 Traumamatic Damaamaamage 52

    ples, Stunned, for 8 Rounds. 6. 4 Squa 53 Flames destroy tissue around kneecap. Foe crumples, Stunned, for 6 Rounds. 6. 53

    54 Massive burns to foes foot. Foe Stunned for 8 Rounds. 6. 2 Squares to Movem 54

    ilized (Save ends). 55 55

    ue death in foes foot. Foe Stunned for 7 56 Burns wither foes hand. Foe Stunned for 8 Rounds. 10. Hand Permanently 5. 56

    nes. Foe Stunned for 7 Rounds. 10. Ha 57 Burns to arm damage muscles and arteries. Stunned for 8 Rounds. 10. Arm is P 57

    ies and cracks bones. Stunned for 8 Roun 58 Flames burn into foes pelvis. Foes legs give out. Stunned for 8 Rounds. 10. 4 58

    ve out. Stunned for 8 Rounds. 10. 4 Sq 59 Flames burn foes spinal cord, paralyzin awl. 59

    ave en 60 Flames burn into pelvis, searing muscles and destroying nerves. Foe is a parapleg 60

    damaging nerves. Foe is a paraplegic, St 61 Flames damage tissue and separate ribs. The lungs suffer damage as well. Stunn 61

    ed for 8 Rounds. 20. After the Stun, fo 62 Flames burn tissue and nerves in the ne ends ). 62

    ). Foe i 63 Flames devastate scalp and sear the brae is Hel 63

    e. Foe i 64 Flames shrivel foes foot. He screams ana Pe rma 64

    e w ill 65 Flames whither calf and damage arterie nent 2 65

    Stu n, 66 Flames reduce hands and wrists. Foe hi t 2 Pe 66

    e a Pe 67 Flames devastate arm, rendering and re Ongo ing 67

  • 8/2/2019 Critical Table v3.1

    23/63

    th e S t 68 Flames sear foes eye. Peter Falk eat your heart out. Stunned for 13 Rounds. 5. 68

    one. Stunned for 13 Rounds. 5. After th 69 Foe inhales super-heated gases, searing lungs. 5. Death in 10 Rounds. 69

    ounds. 70 Foes arms catch fire and everything he does makes the flames spread. Foe dies i 70

    crystals into the body. Foe dies in 7 Ro 71 Flames catch tunic, then leap to head, and foe imitates a candle. Was that hair oil 71

    domly for 5 Rounds, then Death. 72 Flames catch on foes neck. Wow. You didnt think hed burn like that. Foe dies af 72

    f frozen blood into the brain. Foe dies aft 73 Flames cover foes entire body. Death is probably instant, but hes still flailing aro 73

    instantaneous. 74 Flames destroy foes heart and lungs. Dead. 74

    75 Flames burn away the soft tissues of the chest. Dead. 75

    ands and collapses at the same time. Th 76 he corpse will burn for quite some time. 76

    too Dead to notice. 77 Foe falls: a giant, blazing torch. Who can say when he died. Someone pull down t 77

    78 ittle more than a skeleton hits the ground. A Dead skeleton. Wait . . . thats redun 78

    ot cryogenically. Hes Dead, Jim. 79 Flames cut foe into two smoldering pieces. Dead smoldering pieces. 79

    d. 80 Fire burns so hot foes body cant hold its integrity. Dead. 80

    I hope he was Dead before that. Hes cer 81 Dust in the wind. Ashes to ashes. Insert your pun here. 81

    say hes Dead? Better sweep him up bef 82 82

    83 83

    84 84

    85 85

    86 86

    87 87

    88 88

    89 89

    90 90

    91 91

    92 92

    93 93

    94 94

    95 95

    96 96

    97 97

    98 98

    99 99

    100 100

  • 8/2/2019 Critical Table v3.1

    24/63

  • 8/2/2019 Critical Table v3.1

    25/63

    Blast catches him in the chest. He grasps the wound like Red Foxx. 1 Shock foes torso. He is Dazed (Save en

    You snap his head back and tear his scalp. Foe is at 1 until he recovers or dons 2 Current arcs over foes face. If foe isnt

    Strike to solar plexis. The wind just whooshes right out of him. Foe is at 3. This 3 Blast to foes solar plexis. Foe is at 2. T

    Thats what the ribs are for. Foe is at 1. 4 Electricity arcs over foes ribs. Foe is at

    That just missed the crotch. He gives you a very hurt look. 5 Shock to foes groin. Foe is Stunned for

    Blast bounces off foes neck. Huh. That should have done more than scare him. 6 Shock foes neck. Foe is Stunned for 1 R

    Blast ricochets off foes collarbone and up into the air. 2. 7 Current blasts collarbone. 1. He is Daze

    You rattle his sternum. He gasps in pain. 8 Clear! Shock to foes chest. Foe Stunned

    You reorder his spine a bit. 2. Without treatment with a Healing Keyword Power, 9 Shock to foes spine. Static arcs betwee

    Blow to chest Stuns foe for 2 Rounds. 2 Penalty. 10 Shock to foes body Stuns foe for 1 Rou

    Blast to thigh makes foe scream. 2 and Stunned for 2 Rounds. Walk it off. 11 Shock foes thigh. Foe at 2 to all Action

    Break a toe. Nasty. Foe can no longer Run and is at 2. Stunned for 1 Round. 12 Blast curls foes toes, and not in the goo

    Blast wrenches foes knee. No Running for 5 Rounds. 13 Lightning sears flesh off foes knee. 4.

    Snap foes shin. 3 to all Actions. Foe can no longer Run and Stunned for 2 Roun 14 Deep electrical burns to foes shin. 3 to

    Blast turns foes ankle. He yelps. Cannot Run, 2, Stunned for 2 Rounds. 15 Current fuses foes toes to their shoe-lea

    Knees shouldnt bend like that. Cant Run, 2, Stunned for 2 Rounds. 16 Lightning sears foes knee. Cant Run,

    Spell hits foes hip. Bone pops out of socket. Cannot Run, 3, Stunned for 2 Roun 17 Lightning burns deeply into the flesh of t

    Spell hits foes calf. The result makes a charlie horse feel like a kiss. 3 to all Acti 18 Electricity burns foes calf muscle. 3 to

    Crushed toes. Foe can no longer Run and is at 3. Stunned for 3 Rounds. 19 Lightning sears foes toes into a sizzling

    Blast to thigh causes slight tear in the artery. 4 to all Actions, Stunned for 4 Rou 20 Lightning shocks thigh muscle. 4 to all

    Bend finger back. Foe drops anything in that hand. 3, Stunned for 3 Rounds. 21 Lightning kills flesh on the fingers, causi

    Blast wracks foes shield arm. If foe has no shield, 3, Stunned for 3 Rounds. If f 22 Current blasts foes shield side. If foe ha

    Elbows dont make that noise. Unless youre ninety. 3, Stunned for 3 Rounds. 23 Shock foes elbow. 3, Stunned for 2 Ro

    Crack wrenches the bones in foes forearm. Penalty starts at 7 and drops 1 a Ro 24

    Crack several fingers. Wow. Thats gottaent 1 to Actions requiring fine dexterit 25 Shock foes forearm. Penalty starts at 6

    Pop foes shoulder out of socket. Foe at 8, and that improves 1 every Round unt 26 Current separates the bones in foes wri

    Break bones in forearm. Foe drops anything hes holding. 4. Stunned for 2 Roun 27 Shock foes shoulder. Foe at 7, and tha

    28 Current blasts foes forearm. Foe drops

    Fracture foes elbow. Foe drops anything hes holding and is 10 to all Actions wit 29 Shock tears foes elbow. Foe drops anyt

    Fracture upper arm. Foe is Stunned for 1 Round and is at 6 to all Actions. 30 Blast to foes upper arm. Foe is Stunned

    Snap! Ouch. Collarbone. All Actions with that arm are at 10, all other Actions at 31 Electrocute flesh around collarbone. All

    Blow to abdomen causes massive soft tissue damage. Stunned for 3 Rounds. 4 32 Current digs deeply into foes abdomen.

    Success Failure SuccessForce Ligh

  • 8/2/2019 Critical Table v3.1

    26/63

    Blast cracks two ribs. His organs arent movement, 6 to those that do. 33 Current chars flesh around ribs. Electric

    Crack sternum down the middle. Foe is Stunned for 4 Rounds as he looks at you i 34 Electrocute sternum and ribs. Tissue slo

    Snap collarbone. Everyone nearby winces. Foe Stunned for 5 Rounds. 4 to all Ac 35 Lighting shocks collarbone and sears sur

    You crack his skull. Not bad. 6 Penalty. For 24 hours, all range Penalties are dou 36 Blast to foes scalp sears tissue and cau

    Blast foe in stomach. Foe receives a 1 after that. 37 Shock foes abdomen, searing organs. F

    Snap four ribs. Stunned for 2 Rounds. 6 Penalty. 38 Current arcs up and down foes side. Stu

    Break foes sternum. He makes a high-pitched squeal of pain. Foe is at 6 to all A 39 Blast to foes sternum. His heart stops f

    Blast breaks foes collarbone in three places. Foe drops anything in that hand and 40 Current sears foes collarbone. Foe drop

    Forehead blast fractures skull. 6. Stun kle, come over here! 41 Hair smolders as current chars scalp. 6.

    Punishing blow to stomach. Foe Dazed ( umatic Damage. 42 Current cuts through abdominal muscle

    Ribs crackle like a warm fire. The pain is an inferno. Foe is Stunned for 4 Rounds. 43 Blast to foes torso. Current burns ribs a

    Sternum completely detaches from ribs. Foe Stunned for 3 Rounds, 9 to all Actio 44 Current burns flesh away from foes ster

    Shattered clavicle. Foe makes little hooting noises of pain. Stunned for 6 Rounds. 45 Current sears shoulder. Foe cries out an

    Crack upside the head causes an ear to go deaf. 5 to Listen Checks. Stunned for 46 Lightning sears ear and ruins hearing.

    Blast to torso tears foes bowels. Stunned for 5 Rounds. 10. Slow leak of poison 47 Current sears through foes bowels. Stu

    Shattered ribs. Foe is afraid to move. Stunned for 6 Rounds. 8. 48 Blast to foes chest. Foe collapses in a p

    Crackling blow to spine. Legs dont work quite right now. Stunned for 3 Rounds. 49 Shock foes spine, damaging spinal cord.

    Shattered collar bone causes foe to weep soundlessly. Foe loses use of the arm. 50 Shock foes collar bone, damaging muscl

    Break foes nose and facial bones. What does the other guy look like? Foe is Stun 51 Current arcs across foes face, leaving t

    Traumamatic Damaamaamage 52 Traumamatic Damaamaamage

    Spell shatters foes kneecap. He stares 2). 53 Current burns away tissue from around

    Blast shatters foes foot, making him ho uares to Movement (1 Permanent). 54 Current chars foes foot. Foe Stunned fo

    Blast shatters foes hand. Foe Stunned for 10 Rounds. 10. Hand Permanently 55

    Blast shatters a multitude of bones in th 7. 56 Current fries tissue in foes hand. Foe St

    Spell cracks foes pelvis. Legs try to Run in opposite directions and foe crumples. 57 Current damages and destroys arm mus

    Spell breaks foes back, paralyzing him fFoe can only Crawl. 58 Blast current into foes pelvis. Foes legs

    Pelvis shatters and foe collapses with a scream that only rises in volume. Foe Per 59 Current kills off sections of foes spinal c

    60 Current courses through pelvis, searing

    plegic), Stunned for 7 Rounds. 5. Foe can now only Crawl. 61 Current blasts into chest and through rib

    Spell shatters ribs and sends shards through lung. Foe falls over, wheezing as he 62 Current fries tissue and nerves in the ne

    Spell snaps foes neck. For a moment, you think hes Dead. Paralyzed from the n 63 Current chars scalp and electrocutes the

    Spell cracks violently against foes skull. Paralyzed from the neck down. What so 64 Current kills massive amounts of tissue i

    Blow shatters foot. Foe roars in anger b t). Foot needs to be removed or foe will 65 Current to calf kills off tissue and arterie

    Blast shatters bones from the knee dow removed above the knee or foe will have 66 Blast kills off tissue in foes wrist. Foe h

    Wrist and hand shatter. Nasty. Foe Stun ty as well. 67 Lightning burns through arm muscles, l

  • 8/2/2019 Critical Table v3.1

    27/63

    Arm shattered. It makes an unnatural ranent 2 Penalty as well. 68 Blast to foes face destroys foes eye. St

    Blast to eye make it squi What? Theres a decency clause on this license? Okay. 69 Current arcs through chest, killing lung t

    pell snaps off xyphoid process. Foe is uncomfortable. 1 Penalty, increasing 1 a R 70 Current arcs through the foes body, killi

    Shattered arm sends bone splinters through artery. Foe dies in 7 Rounds. 71 Blast lights foe up with deadly current. F

    Blow between eyes cracks skull. Foe attacks randomly for 5 Rounds, then Death. 72 Blast through foes neck. Wow. His head

    Spine shatters, severing the carotid. Foe dies after 3 Rounds of Stun. 73 Current seizes every tissue in body. Dea

    Skull becomes somewhat more fluid. Squidman is Dead. 74 Current kills off foes heart and lungs. D

    02 Blast shatters rib cage and sternum. Bones bounce around quite a bit, thro 75 Current turns all soft tissue in foes torso

    05 Chest more or less implodes. Death was mercifully quick. 76 The corpse is still spasming, but theres

    10 Foe now has consistency of a rag doll. Dead. 77 Foes Dead body still discharges static in

    20 He shouldnt bend so neatly in half. Dead. 78 Foe is Dead and all his metal equipment

    40 Skeleton broken in uncountable ways. Dead. 79 Arcing current cuts foe in two. Dead.

    80 Blast resonates through skeleton, shattering it. Neat. And Dead. Neat and D 80 Skin sloughs into ash and even the bone

    60 His skin wasnt strong enough to contain all the pieces. Messy. And Dead. 81 All thats left is charged ash. I dont hav

    They say Nebraska is flatter than a pancake. Your foe is flatter than Nebraska. 82

    83

    84

    85

    86

    87

    88

    89

    90

    91

    92

    93

    94

    95

    96

    97

    98

    99

    100

  • 8/2/2019 Critical Table v3.1

    28/63

  • 8/2/2019 Critical Table v3.1

    29/63

    s). 1 Bleach foes torso. 2 (Save ends). 1

    earing a helmet, hes 1 from damage t 2 Blast saps all pigmentation from foes face, leaving him ghostlike. If foe isnt wear 2

    his Penalty will improve by 1 every Roun 3 Blast to solar plexis. Foe is at 5. This Penalty will improve by 1 every Round as li 3

    1. He is Dazed (Save ends). 4 Necrotic energies lick over foes ribs. Foe is at 3. A Save will reduce the Penalty t 4

    2 Rounds as he tries to stop weeping. Aft 5 Necrotic energies deal distilled death to foes groin. Foe is Stunned for 1 Round, s 5

    ound. After the Stun, he is Dazed (Save e 6 Death sears foes neck. Foe is at 3. A Save will reduce the Penalty to 1, where i 6

    d (Save ends). 7 Undeath flows over foes collarbone. 4. A Save will reduce the Penalty to 2, wh 7

    for 1 Round. 1. After the Stun, he is Da 8 Blast catches foe full in the chest. Foe Stunned for 1 Round as his life passes befo 8

    his toes. 1 Penalty. After the Stun, he i 9 Necrotic energy sears foes spine. The nerves survive. 4 Penalty. A Save will red 9

    d. He takes a 2 Penalty. After the Stun, 10 Death energies cause a 4 Penalty. A Save will reduce the Penalty to 2, where it 10

    s and Stunned for 1 Round. After the Stu 11 Blast kills tissue in foes thigh. Foe is at 4 to all Actions. A Save will reduce the P 11

    d way. Foe can no longer Run and is at 12 Necrotic energies kill tissue in foes toes. Foe can no longer Run. 3. A Save will r 12

    tunned 1 Round. After the Stun, he is D 13 Tissue dies off in foes knee. 6. A Save will reduce the Penalty to 4, where it st 13

    all Actions. Foe can no longer Run and S 14 Blast kills flesh around foes shin. 5. Foe can no longer Run. A Save will reduce t 14

    ther. Cannot Run, 2, Stunned for 1 Rou 15 Blast to foes toes. Cannot Run. 4. A Save will reduce the Penalty to 2, where it 15

    , Stunned for 1 Round. After the Stun, h 16 Undeath flows through foes knee. Cant Run. 4. A Save will reduce the Penalty t 16

    he foes hip. Cant Run, 3, Stunned for 17 Flesh in foes hip dies. Cant Run. 5. A Save will reduce the Penalty to 3, where 17

    all Actions and Stunned for 2 Rounds. Aft 18 Blast deadens foes calf muscle. 5. Stunned for 1 Round. After the Stun, a Save 18

    . After the Stun, he is Daze 19 Death to foes toes. Hmm. Thats a strange sentence. Foe can no longer Run and 19

    ctions, Stunned for 3 Rounds. Natural H 20 Concentrated death to thigh muscle. 6. Stunned for 2 Rounds. Natural Healing 20

    g it to slough off. 3. Stunned for 2 Rou 21 Flesh of foes fingers dies. 5, Stunned for 1 Round. After the Stun, a Save will re 21

    not hav e one at all. After th 22 Death blasts foes shield side. If foe has no shield, 5, Stunned for 1 Round. After 22

    unds. After the Stun, he is Dazed (Save e 23 Death to foes elbow. 5. Stunned for 1 Round. After the Stun, a Save will reduce 23

    24 Kill flesh in foes forearm. Penalty starts at 9 and drops 1 a Round until it hits 3 24

    and drops 1 a Round until it hits 3, wh 25 Death eats into foes wrist. 6. Stunned for 1 Round. After the Stun, a Save will r 25

    e dexter ity (such as picking l 26 26

    t improves 1 every Round until 4, where 27 ays. If not treated properly (DC15 Heal Check), foe will have a Permanent 1 to 27

    nything hes holding. 4. Stunned for 1 28 Blast kills flesh in foes shoulder. Foe at 10, and that improves 1 every Round un 28

    ing hes holding and is 10 to all Actions 29 Necrotic energies hit foe near wrist, then slowly eat their way up foes forearm, ki 29

    for 1 Round and is at 5 to all Actions. A 30 Undeath seeps into foes elbow. Foe drops anything hes holding. 12 to all Action 30

    ctions with that arm are at 10, all other 31 Ghostly white flames sear foes upper arm. 7. A Save will reduce the Penalty to 31

    ends). 32 Death seeps into flesh of foes shoulder. All Actions with that arm are 12, all oth 32

    Failure Success Failurening Necrotic

  • 8/2/2019 Critical Table v3.1

    30/63

    the Stu n, he is Dazed (Save 33 Necrotic energies blast foes abdomen. Stunned for 1 Round. 6. After the Stun, 33

    ghs off. Foe is Stunned for 3 Rounds as 34 Necrotic damage to foes ribs. Organ tissue dies. Foe is Stunned for 2 Rounds an 34

    nds). 35 Necrotic energies blast foe in sternum a e it st ays. 35

    es hair to stand on end. 5. He is Dazed 36 Death energies kill off the tissue in the freduce both Penalties by 2. 36

    is Dazed (Save ends). 37 Energies flow over foes head, bleaching hair white and charging hair with dark, c 37

    nned for 1 Round. 6 Penalty. After the 38 Death energies hit abdomen, worm thei ter tha t, a Save will reduce 38

    r 2 Rounds, during which hes Stunned. 39 Fell energies crackle along foes side. 8 Penalty. A Save will reduce the Penalty t 39

    anything in that hand and is Stunned fo 40 Blast seeps the life and strength from the foes sternum. Good thing that was the 40

    . Stunned for 1 Round. After the Stun, he 41 Blast eats into collarbone, sucking the life out of the spongy material inside. Foe 41

    the Stun , he is Dazed (Save 42 Hair turns white and Necrotic energies bleach the scalp. 8. A Save will reduce th 42

    . 43 Necrotic energies eat their way deeply i reduce the Penalty to 5. 43

    num. Foe Stunned for 2 Rounds, 9 to all 44 Necrotic blast catches foe in torso. The flesh there dies and begins sloughing off i 44

    d shouts everything for 5 minutes until hi 45 Death blasts into foes chest. The sternuPenalty to 9. 45

    ). 46 Necrotic energies eat into shoulder and pieces of foes clavicle turn to dust. Bone 46

    ned for 4 Rounds. 10. Slow leak of pois 47 Necrotic blast withers foes ear and ruin o silen t and the Necrotic e 47

    ddle. Stunned for 5 Rounds. 8. After th 48 Necrotic energies cause foes bowels to ty to 10 48

    Foes legs become clumsy. Stunned for 49 Foes chest begins to succumb to deaths embrace. Foe screams hysterically as h 49

    les and nerves. Foe loses use of the arm. 50 Necrotic energies damage spinal cord. Foes legs weaken. Stunned for 1 Round. 50

    rrible burns. Foe is Stunned for 9 Rounds 51 Necrotic energies cause massive death to tissue and nerves in foes shoulder. Foe 51

    52 Blast turns foes face into a death mask. Foe is Stunned for 8 Rounds. 5. After t 52

    neecap. Foe crumples, Stunned, for 7 R 53 Traumamatic Damaamaamage 53

    r 9 Rounds. 6. 2 Squares to Movement 54 Blast catches foe in kneecap, killing tissue and nerves. Foe crumples, Stunned, fo 54

    55 Foes foot withers under the onslaught. Foe Stunned for 8 Rounds. 8. 2 Square 55

    unned for 9 Rounds. 10. Hand Permane 56 Death withers foes hand. Foe Stunned for 8 Rounds. 12. Hand Permanently 5 56

    cles. Stunned for 9 Rounds. 10. Arm is P 57 57

    collapse. Stunned for 9 Rounds. 10. 4 58 Necrotic energies cause a wildfire death 10. 58

    can now only Crawl. 59 Blast to foes pelvis manages to kill off n reduce the Penalty to Action 59

    uscles and destroying nerves. Foe is a p 60 Necrotic energies kill off all the nerves in foes spinal cord. He slides to the groun 60

    s. Lungs seared. Stunned for 9 Rounds. 61 Necrotic energies blast into pelvis, destroying the nerve bundles to the legs. Foe 61

    is Help less. 62 Blast to foes chest. The bone where the rib connects to the sternum turns to dus 62

    elpless. 63 Necrotic blast hits foe in throat. Foe collapses, wheezing. His spinal cord is dead. 63

    foe wil l have a Permanent 64 Death causes foes hair to fall out as it kills scalp and damages brain. Victim is pa 64

    2 as w ell. After the Stun, h 65 Death energies reduce foes foot to a m a Save will reduce the temp 65

    ter the Stun, he is Dazed (S 66 White, necromantic flames devour foes s as we ll. After the Stun, a 66

    nalty as well. After the Stun, 67 Necrotic attack withers wrist and hand b Save w ill reduce the tempor 67

  • 8/2/2019 Critical Table v3.1

    31/63

    nned for 14 Rounds. 5. After the Stun, 68 The Necrotic energy catches arm. Foe wremoved or foe will have a Pe 68

    issue. 5. Death in 10 Rounds. 69 Blast catches foe in eye, which explodes into dust. I think youll need a new minia 69

    ng off nerves and organs. Foe dies in 7 R 70 Blast seems to have no effect on foe, leaving a dark cloud in the air around him. 70

    oe attacks random creatures for 5 Round 71 With a sparkling of black energy, foes little finger begins to wither. The effect the 71

    almost came off. Foe dies after 3 Round 72 Necrotic energy alights foes hands. For Rounds , then Death. In the 72

    h is probably instant, but hes still twitchi 73 Blast to foes neck. Wow. The decapitation takes three Rounds and aside from th 73

    ad. 74 Necrotic energy overtakes his body. He dies instantly, but it takes his body 3 Rou 74

    to char. Dead. 75 Foes heart and lungs turn to grave dust. Dead. 75

    no way hes still alive. 76 The soft tissues of foes torso turn to dust and trickle out of his rib cage. Hes Dea 76

    to the ground. 77 Might want to behead him before he gets back up. Dead. 77

    is magnetized. 78 Foe falls in a halo of Necrotic energy. All within a close burst 2 are 2 for 10 Rou 78

    79 He falls over, and when he hits the ground, all soft tissue explodes into dust, leav 79

    s begin to crumble. I think you killed him. 80 ecrotic energies begin eating foe outward from the middle. When the two pieces 80

    to tell you hes Dead, do I? I do? Fine, h 81 Corpse slowly turns to dust over the next ten minutes. 81

    82 Corpse explodes instantly into a column of grave dust. If you want to raise him la 82

    83 83

    84 84

    85 85

    86 86

    87 87

    88 88

    89 89

    90 90

    91 91

    92 92

    93 93

    94 94

    95 95

    96 96

    97 97

    98 98

    99 99

    100 100

  • 8/2/2019 Critical Table v3.1

    32/63

  • 8/2/2019 Critical Table v3.1

    33/63

    Sink venom into foes torso. He twitches. Ongoing 5 Poison D 1 Foes mind reels. Dazed (Save ends).

    Venom in the eyes. If foe isnt wearing a helmet, hes 1 as t 2 Foes vision blurs. 1. Dazed (Save ends

    Strike to his solar plexus. Ongoing 5 Poison Damage (Save e 3 Blast rings in foes mind. Foe is at 3. T

    oxin: Foes entire abdomen spasms painfully and his breathin 4 Foe feels his chest tighten as nerves mis

    toxin: Foe has trouble breathing as his diaphragm pauses in i 5 Foe feels his legs go weak. Stunned for

    Strike to foes ribs. Ongoing 5 Poison Damage (Save ends). 6 Foes throat constricts. Foe is Dazed (Sa

    oxin: Foe winces as the Poisons kill the tissue and course thr 7 Phantom pains wrack foes shoulder. 1.

    toxin: Foe wonders why the flesh is tingling like that. 1. 8 Foes heart skips a beat. Or five. Dazed

    Shot to foes groin. Stunned for 1 Round. Ongoing 5 Poison D 9 Psychic damage sends misfiring sensatio

    oxin: Am I all right?! Am I all right? He will be. 10 Psychic damage causes massive muscle

    toxin: The feeling better come back! It does. 11 Phantom pains shoot down foes thigh.

    Strike misses foes jugular. Foe is Stunned for 1 Round on ge 12 Foe can no longer feel his feet. Cannot

    See, the collarbone might not have been the way to go there. 13 Foes knee stops responding to his mind

    Strike to foes chest. Ongoing 5 Poison Damage (Save ends). 14 A thousand unseen blades carve into foe

    oxin: . . . he realizes the pain isnt coming from his heart. 15 Blast rewires foes perceptions, giving hi

    toxin: . . . he slaps the skin there and realizes that the feeling 16 Foes knee spasms uncontrollably. Cant

    Inject Poison near spine. 1. Youre surprised that didnt drop 17 Foes left leg goes completely numb. Ca

    Poison courses through foe and he is Stunned for 1 Round as 18 Phantom pains explode in foes calf. 3 t

    oxin: . . . pain burns through his body. 1. Ongoing 5 Poison 19 Nerves in foes foot turn against him, m

    toxin: . . . the numbness spreads. 1. Ongoing 5 Poison Dam 20 Psychic energies cause foes thigh to sei

    Strike to foes thigh.nd as . . . 21

    oxin: . . . he feels the deep pain of tissue death. 22 Rounds. After the Stun, foe is Dazed (Sa

    toxin: . . . the leg spasms uncontrollably. 23 After the initial blast of pain, foes finger

    Got his toes. Does ave end s) . 24 Foe grasps his side as waves of pain roll

    Shot to foes knee. 3. Ongoing 5 Poison Damage (Save ends 25 Foe sees imaginary horrors. After a poin

    oxin: . . . the pain flows outward. 26 Every Action foe takes is amplified. Pena

    toxin: . . . the muscles in the calf stop responding. 27 Blast makes foes eyes difficult to focus.

    28 Foe gains shooting pains which start in t

    Strike to foes shin. iders t he 29 Mental shock causes foe to drop anythin

    Foes toes. Huh. Co Damage ( 30 Foe feels like hes moving through boilin

    Foes knee takes the shot. Ongoing 5 Poison Damage (Save e 31 A thousand children begin screaming in

    oxin: . . . tissue dies by the ounce. 32 Foe is wracked by alternating sensations

    Success Failure SuccessPoison Psy

  • 8/2/2019 Critical Table v3.1

    34/63

    toxin: . . . the nerves controlling the lower leg go dead. 33 Foe feels like something is trying to eat i

    Shot to foes hip. Ongoing 5 Poison Damage (Save ends). Ca 34 Psychic blast sends erratic signals to foe

    oxin: . . . the tissues around the joint begin to sink inward an 35 Foe has terrible chest pains. He is Stunn

    toxin: . . . the numbness spreads down the leg and his back 36 Foe gains shooting pains through the ch

    Poison courses through foes calf muscle. Ongoing 5 Poison D 37 Foe grasps his head, convinced his skull

    oxin: . . . he hops on the other leg in pain. 38 Foe becomes convinced his stomach is s

    toxin: . . . the leg turns club and he tries to keep his balance. 39 Foes father appears and stabs him in th

    Poison foes toes. Feet of clay, huh? Foe can no longer Run a 40 Foe looks at you and sees the first pers

    Nice dose to thigh (Save en 41 Foe watches his arm worm loose and flo

    His fingers take far too large a dose. Ongoing 5 Poison Dama 42 Massive migraine wracks foes head. 5.

    oxin: . . . he watches them blacken and die. 43 Foe feels strange, churning sensations i

    toxin: . . . his hand turns into a useless claw. 44 Foe sees a horde of small daggers, bou

    Poison foes shield s still l os 45 Foe believes blisters are forming on his

    Funny bone aint so funny now, is it? 3, Stunned for 1 Roun 46 Foe watches imaginary black veins of ag

    Venomise foes fore going 5 P 47 Foe grabs his head in pain, his ears see

    Poison enters throu ent 1 t 48 Foe thinks hes been disemboweled. Stu

    oxin: . . . flesh there dies. Ongoing 5 Poison Damage (Save e 49 Foe sees a cascade of rock that seems t

    toxin: . . . nerves die. Ongoing 5 Poison Damage (Save ends) 50 Foe feels shocks of pain shooting up and

    Strike to foes shoulder. Ongoing 5 Poison Damage (Save end 51

    oxin: . . . blackens and twitches in pain. 52 fere with commands up and down his sp

    toxin: . . . alternates between hot and cold pain. 53 Foe watches in horror as his arm appear

    Hit foes wrist. The Poison slowly works its way up the arm. 54 Foe reaches up and claws at his own fac

    Venom to foes elboor 1 Ro un 55 Traumamatic Damaamaamage

    oxin: . . . fiery pain creeps up and down the limb. 56 Foe watches as his kneecap grows legs

    toxin: . . . the arm goes numb and stops responding to the fo 57 Foe sees a nightmare where his foot twi

    Strike hits foes arm. Ongoing 5 Poison Damage (Save ends). 58 Foes hand spasms and rigors into a cla

    oxin: . . . the Poison begins devouring the tissue in the arm. 59 Foe sees his arm dissolve into mist. Stun

    toxin: . . . the arm goes numb and foes entire body begins to 60 Foe feels his pelvis crack. His legs collap

    Venom infiltrates fo for 1 Ro 61 Psychic damage flashes through foes ne

    oxin: . . .painful spasms rock the arm. 62 Foe sees his legs fall off. Hes now a par

    toxin: . . . the arm works in fits and spurts. 63 Foe feels his lungs filling with fluid, drow

    Necrotic energies blast foes abdomen. Stunned for 1 Round. 64 Blast roars through foes nervous system

    Poison eats its way Action s t 65 Foe sees a giant blade strike him in the

    Strike hits foe in breOngoin g 66 Foe sees a swarm of beetles come and d

    oxin: . . . the pain roars through his body. 67 Foe sees his lower leg turn into a cloud

  • 8/2/2019 Critical Table v3.1

    35/63

    toxin: . . . his heart skips several beats. 68 Foe watches his arm explode into eerie,

    Strike to foes shoul ctions, 69 Foe feels his arm turn inside out. Stunne

    oxin: . . . the pain wracks the arm. 70 Foe feels his eye wither in the socket. H

    toxin: . . . the arm stops responding and foe becomes short o 71 Foe feels a hand clamp on his heart. It s

    Strike to foes head injects Poison directly into scalp. Ongoing 72 Foe sees his greatest fear crawl up out

    73 Foe loses the ability to distinguish friend

    oxin: . . . foes skin crawls with the Poison. Is his hair falling 74 Foe begins to spasm and swallows his to

    toxin: . . . foes vision darkens. 75 Blast fries foes brain. Hes most likely D

    Poison to the gut, F und unt il i 76 Foe has an instant heart attack. Dead.

    oxin: . . . the Poisons painfully devour the tissues. 77 Foes brain suffers a major neural collap

    toxin: . . . foes bowels stop functioning properly and the ma 78 The body falls to the ground, still twitchi

    Poison strike to foes side. Stunned for 1 Round. 5 Penalty. 79 Foe hits the ground, completely lifeless.

    Strike to foes stern 1 Roun d. 80 Foe is Dead. His last commands to his b

    Poisons enter foes t arm, 5 81 Death is so instant his muscles stay froz

    oxin: . . . the pain shudders it way down the limb. 82 Foes brain completely shorts out.

    toxin: . . . as the arm goes dead but phantom sensations ma 83 Its a good thing a brain isnt necessary

    Blast to the head. (Save e nd 84

    Poison eats its way recove rs 85

    Strike to chest. Foe st to p as 86

    Strike to foes chest. Ongoing 5 Poison Damage (Save ends). 87

    oxin: . . . the pain causes foe to fal l Prone and writhe. 88

    toxin: . . . as foes torso goes deathly numb. 89

    Strike to foes shoul ounds. 7 . 90

    oxin: . . . the fiery pain works its way toward his heart. 91

    toxin: . . . the numbness works its way into his chest. 92

    Strike to the side of foes head. 5 to Listen Checks. Stunned 93

    oxin: . . .the Poison begins dissolving flesh in the ear canal. 94

    toxin: . . . the terrifying numbness spreads into the ear and f 95

    Poison penetrates foes bowels. Stunned for 3 Rounds. 10. 96

    oxin: . . . all the crucial linings in the foes stomach dissolve p 97

    toxin: . . . the gurgling and the churning starts. This is going 98

    Strike to foes chest. The panicked gasping starts. Stunned fo 99

    oxin: . . . foe feels the fiery pain working inward. 100. . . .Poison works its way into foes spinal cord. Foes legs weaken. Stunned for 1 Round. 12. Ongoing 5 Poison

    oxin: . . . the pain shoots in alternating blasts down the sciatic nerves.toxin: . . . foe loses feeling in his toes. Ominous.Shot to foes shoulder. Foe loses use of the arm. Stunned for 4 Rounds. 8. Ongoing 5 Poison Damage (Save

  • 8/2/2019 Critical Table v3.1

    36/63

    Strike to foes face. Foe is Stunned for 9 Rounds. 3. Ongoing 5 Poison Damage (Save ends) as . . .

    oxin: . . . his features swell horrifically.toxin: . . . his features begin to sag and the horror dawns in his eyes.Traumamatic DamaamaamageStrike to foes kneecs) as . . .oxin: . . . the venom burns its way up and down the leg.toxin: . . . the leg goes colder and colder and colder.Strike to foes foot. Foe Stunned for 8 Rounds. 6. 2 Squares to Movement (1 Permanent). Ongoing 10 Poxin: . . . the burning pain creeps up the leg.

    toxin: . . . the leg begins to twitch and spasm.Strike to foes hand. Foe Stunned for 8 Rounds. 10. Hand Permanently 5. Ongoing 10 Poison Damage (Sa

    oxin: . . . the hand begins to blacken and crack.toxin: . . . the hand spasms uncontrollably.Strike to arm. Stunned for 8 Rounds. 10. Arm is Permanently 7. Ongoing 10 Poison Damage (Save ends).

    Strike to foes pelvis uares t o g 10 Poison Damage (Save ends).

    Strike to foes spine ends). F only Crawl.Strike to foes pelvis Damage ( ends).Strike to foes torso. Poison works its way into foes chest. Stunned for 8 Rounds. 20. Ongoing 10 Poison Da

    oxin: . . . foes lungs seem to set aflame.

    toxin: . . . foe has a harder and harder time drawing a breath.Strike to foes neck. as . . .oxin: . . . the pain moves toward foes brain.

    toxin: . . . the numbness grows and grows.

    Poison works its wa s.Strike to foes foot. nt 2 Pe n Damage (Save ends) as . . .oxin: . . . the agony works its way up the limb.toxin: . . . the cold numbness of tissue death works its way up the limb.Strike to foes calf. have a Pe oison Damage (Save ends) as . . .oxin: . . . the muscle bundles die one by one.toxin: . . . extensive nerve damage spreads.Strike to foes wrist. ll have a 10 Poison Damage (Save ends) as . . .oxin: . . . he watches the flesh die and begin to fester.toxin: . . . one by one, in agony, the nerves die.Strike to foes arm. well. On ge (Save ends) as . . .oxin: . . . the muscles spasm and die.toxin: . . . the numbness spreads toward the spine.Strike to foes eye. It barely even matters that theres Poison involved. Stunned for 13 Rounds. 5. The eye i

    Strike to foes chest. The Poison works its way into the lungs. 5. Death in 10 Rounds.

    Strike to foes arm hits a major vein. The Poison works its way to the heart. Foe dies in 7 Rounds.Strike to foes neck. Poison works its way to the brain. Foe attacks randomly for 5 Rounds, then Death.

    Strike to foes throat. Poison slowly constricts throat, lungs, and finally the brain. Foe dies after 3 Rounds of S

    Strike pierces foes heart. Death is oh so instant.

    02 Poison courses through heart and lungs. Thats all, folks.

    05 Poisons flow freely though foes organs. Hes Dead before he hits the ground.

    10 Foe falls to the ground, twitching. You nudge him with your foot. Nope. Still Dead.

    20 Poisons instantly stop heart and begin to work their evils on the surrounding tissue.

    40 Foe falls to the ground. Hes certainly Dead but then the spasms hit. Hmmm. You didnt know a corpse

    80 Poison kills instantly. Then . . .

    oxin: . . . the body begins to reduce as the Poison predigests foe.toxin: . . . the real nerve death comes.60 Foe dies instantly.

    oxin: The body begins to dissolve immediately.toxin: There isnt enough nerve tissue left to work up an itch.

    Dead. There isnt a snake-bite kit big enough. . . .

  • 8/2/2019 Critical Table v3.1

    37/63

    1 Blast to foes torso. Foe is Blind (Save ends). 1

    ). 2 Blinded by the light (Save ends). 2

    is Penalty will improve by 1 every Round. 3 Sear foes solar plexus. Foe is at 2. This Penalty will improve by 1 every Round. 3

    fire.1. Dazed (Save ends). 4 Brilliant blast to foes ribs. Foe is Blinded (Save ends). 4

    2 Rounds. When the Stun wears off: Daz 5 Shot to foes groin lights up entire region. Really, best not to look. Foe is Stunned 5

    e ends). 6 Blast to foes neck. Foe is Blinded (Save ends). 6

    Dazed (Save ends). 7 Sear foes collarbone. 1. Foe is Blinded (Save ends). 7

    Save ends). 1. 8 Blast to foes chest. Huh. Is that his heart glowing? 1. Foe is Blinded (Save ends) 8

    ns up and down foes spine. 2 Penalty. 9 Foes spine glows in sympathy. 1 Penalty. Foe is Blinded (Save ends). 9

    spasms and Stuns foe for 1 Round. Take 10 Body blow. Except its not with a solid object. And its really more of a burn. But it 10

    2. Stunned for 1 Round. After the Stun, f 11 Blazing blast to foes thigh. Foe at 2 to all Actions and Stunned for 1 Round. Foe 11

    un. 2. Dazed (Save ends). 12 Sear foes toes. His boots are glowing. Foe can no longer Run and is at 2. Foe is 12

    s commands. 4. Stunned 1 Round. Afte 13 Burn tissue away from knee. 4. Stunned for 1 Round. Foe is Blinded (Save ends) 13

    s shin. 3 to all Actions. Foe can no long 14 Burn flesh over foes shin. 3 to all Actions. Foe can no longer Run. Stunned for 1 14

    m two left feet. Cannot Run, 2, Stunne 15 Foes toes are fried. Cannot Run, 2, Stunned for 1 Round. Foe is Blinded (Save e 15

    Run, 2, Stunned for 1 Round. After the 16 Blazing damage to foes knee. Cant Run, 2, Stunned for 1 Round. Foe is Blinded 16

    t Run, 3, Stunned for 1 Round. After th 17 Burn foes hip. Foe doubles over. Cant Run, 3, Stunned for 1 Round. Foe is Blind 17

    o all Actions and Stunned for 2 Rounds. 18 Sear foes calf muscle. 3.Stunned for 2 Rounds. Foe is Blinded (Save ends). 18

    king every touch agony. Foe can no long 19 Blast fuses the skin of foes toes togethe Foe is 19

    e painfully into a solid lump of muscle. 20 Blast foes thigh muscle. 4 to all Actions, Stunned for 3 Rounds. Natural Healing 20

    21 Blast burns flesh off foes fingers. 3, Stunned for 2 Rounds. Foe is Blinded (Save 21

    ve ends). 22 Searing light blasts foes side. If foe has ve en ds ) 22

    s begin to take actions against foes com 23 Sear deeply into foes elbow. 3. Stunned for 2 Rounds. Foe is Blinded (Save end 23

    through his body. 3. Stunned for 2 Rou 24 Blast burns deeply into foes forearm. Penalty starts at 7 and drops 1 a Round u 24

    , he can see past them, but they dont g 25 Blast burns deeply into foes wrist. 4 to terit y 25

    lty starts at 7 and drops 1 a Round until 26 Light burns deeply into foes shoulder. Foe at 8, and that improves 1 every Roun 26

    4 to all Actions, Stunned for 2 Rounds. 27 27

    ). 28 Sear foes forearm. Foe drops anything hes holding. 4. Stunned for 1 Round as 28

    s). 29 Blast renders tissue around foes elbow. Foe drops anything hes holding and is 29

    water. 4. Stunned for 1 Round. After t 30 Burn foes upper arm. Foe is Stunned for 1 Round and is at 5 to all Actions. Foe 30

    oes ears. Foe is Stunned for 1 Round an 31 Burn flesh away from collarbone, which ). 31

    of pain and pleasure. 4. Stunned for 1 32 Deep burns into foes abdomen. Stunned for 2 Rounds. 4 Penalty. Natural Healin 32

    Success FailureFailurehic Radiant

  • 8/2/2019 Critical Table v3.1

    38/63

    ts way out of his guts. Stunned for 3 Rou 33 Light burns into and between foes ribs, that d 33

    s organs. Foe is Stunned for 4 Rounds a 34 Sear into foes sternum and between ribs. Foe is Stunned for 3 Rounds as he gas 34

    ed for 4 Rounds as he tries to figure out i 35 Sear foes collarbone and the muscles and tissues around it. Foe yelps. Stunned f 35

    ends ). 36 Searing light burns its way into foes scalp. 5 Penalty. Foe is Blinded (Save ends) 36

    bones are shifting and rearranging. 7 P 37 Light burns its way into the organs of fo Foe is 37

    dro ps 1 a 38 Light burns deeply into foes side. Stunned for 1 Round. 6 Penalty. Foe is Blinde 38

    e side with a jagged blade. Stunned for 1 39 Light burns deeply into foes sternum. You can see his heart spasming for the 2 R 39

    all Action 40 Blast to foes collarbone. Foe drops anything in that hand and is Stunned for 3 Ro 40

    ed ( Save en 41 Blast to foes head sears scalp and sun-bleaches hair. 6. 2 Rounds of Stun. 41

    Stunned for 1 Round. After the Stun, foe 42 Light burns through abdominal muscles m the T 42

    ons) until 43 Blazing light to foes torso silhouettes ribs and chars muscles. Foe drops his weap 43

    and is Stu 44 Light is so brilliant you can see through Foe is 44

    ve e nds). 45 Light burns its way through shoulder. Stunned for 5 Rounds. 7. Foe is Blinded (S 45

    ony work their way outward from his sho 46 Light shrivels ear. 5 to Listen Checks. Stunned for 4 Rounds. 6 to all Actions. T 46

    (Sa ve ends ) 47 Blast to foes bowels. Stunned for 4 Rounds. 10. Slow leak of Poisons causes Na 47

    nned for 4 Rounds. 10. After the Stun, f 48 Brilliant blast to foes chest. Foe collapses, gasping. Stunned for 5 Rounds. 8. Fo 48

    shatter his torso. Stunned for 5 Rounds. 49 Light is so brilliant it shines through foes spine, damaging spinal cord. Foes legs 49

    down his back. His legs become clumsy 50 Blazing blast through foes collar bone, damaging muscles and nerves. Foe loses 50

    51 Severe burns to foes face. Thats a sunburn. Foe is Stunned for 9 Rounds. 3. Fo 51

    inal cord. Stunned for 2 Rounds. 12. Aft 52 Traumamatic Damaamaamage 52

    s to shrivel and blacken. Foe loses use of 53 Blazing light burns flesh away from kne ends ). 53

    e. He is Stunned for 9 Rounds. 3. After 54 Foes foot is now glowing. And crippled. Foe is Stunned for 9 Rounds. 6. 2 Squ 54

    55 Burn deeply into the tissue of the hand, which is now glowing (Save ends). Foe S 55

    ions if not t 56 Burn deeply into arm muscles. The bones glow eerily through the remaining tissu 56

    sts into a club. Foe Stunned for 9 Rounds 57 Brilliant blast to foes pelvis, shining through like an x-ray. Foes legs collapse. Stu 57

    . Foe Stunned for 9 Rounds. 10. Hand 58 58

    ned for 10 Rounds. 10. Arm is Permane 59 4 Squares to Movement (3 Permanent). Foe is Blinded (Save ends). 59

    se. Stunned for 9 Rounds. 10. 4 Squar 60 Burn into spine and damage spinal cord, rawl. 60

    r th e Stun, 61 Blast to foes pelvis sears away the nerves leading down both legs. Foe is a parap 61

    aplegic, Stunned for 6 Rounds. 5. After t 62 Light shines straight through torso, burning tissue, searing lungs. Stunned for 9 R 62

    ning him where he stands. Stunned for 9 63 Blast sears through for 1 Round from the searing pain. Foe i ck 63

    Afte r the S t 64 Light blazes through skull. That cant be good. Foe is paralyzed from the neck do 64

    him before t 65 Light sears foes fooell. Foe is Blinded ( nent 65

    evour his foot. Stunned for 11 Rounds. 66 Light shrivels the calf muscle, leaving th have a Permanentne 66

    f dispersing flies. 8. 4 Squares to Mov 67 Light shines through foes wrist, glowing foe will have a Per o 67

  • 8/2/2019 Critical Table v3.1

    39/63

    d (S ave end 68 Radiant beam reduces arm muscles like nds). B l 68

    d for 13 Rounds. 10. Arm is Permanentl 69 Sear foes face, turning eyes a blind, milky white. Stunned for 15 Rounds. 5. A S 69

    can no longer see though it. Stunned fo 70 Searing light blazes through chest, destroying lung tissue. 5. Death in 10 Round 70

    queezes. 5. Death in 10 Rounds. 71 Light shines through body, making foe appear, for just a moment, like a skeleton. 71

    f the ground in front of him. He is struck 72 Foes skull in now glowing. That looks . . . disorienting. Foe attacks random creat 72

    from foe as his brain shuts down neuron 73 Searing blast to foes neck. His head lolls like a rag doll. Foe dies after 4 Rounds o 73

    ngue. Death after 3 Rounds of Stun. 74 Blast burns a hole into foes brain. Dead. And Blinded (Save ends), but thats reall 74

    ad, but he attacks random nearby creat 75 Blazing light causes heart to glow through surrounding tissue. E.T. fall Dead. 75

    76 Light burns away the tissues of foes torso. He falls over, Dead. His center of bala 76

    se. Dead. 77 Look, even the corpse is glowing (Save ends). 77

    ng as the nerves continue to misfire and 78 The corpse glows brightly (Save ends). It will continue to glow faintly for 24 hour 78

    79 Dead. The remains only weigh half as much as before the attack. It glows brightl 79

    dy twisted him into a rigid mess. 80 Dead. Theres only a glowing skeleton left. The bones glow brightly (Save ends) a 80

    n in his last pose. 81 Dead. Broken, charred bones will glow dimly for a year. 81

    82 Dead. The ash looks radioactive. Your characters dont know not to play with glo 82

    o raise the Dead. 83 83

    84 84

    85 85

    86 86

    87 87

    88 88

    89 89

    90 90

    91 91

    92 92

    93 93

    94 94

    95 95

    96 96

    97 97

    98 98

    99 99

    100 100

    amage (Save ends) as . . .