Crescendo Columbia 2015

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crescen o Lean Launch Pad – Day 5 Effortlessly create customized, high quality music to enhance your video memories. No musical know-how required. Cohort 4, Team 18: Lawson Anderson Zhedong Chen Ethan Cohen Jon Merkin Drew Silverstein Interviews since last class: 17 Total interviews this week: 84 Total test videos created: 12

Transcript of Crescendo Columbia 2015

Page 1: Crescendo Columbia 2015

crescen

o

Lean Launch Pad – Day 5

Effortlessly create customized, high quality music to enhance your video memories. No musical know-how required.

Cohort 4, Team 18:Lawson Anderson ● Zhedong Chen ● Ethan Cohen ● Jon Merkin ● Drew Silverstein

Interviews since last class: 17Total interviews this week: 84 Total test videos created: 12

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Business Model Canvas – Initial

Key Partners Key Activities Value Proposition Customer Relationships Customer Segments

Key Resources Channels

Cost Structure Revenues Streams

Millennial (Personal) Consumers:

● App store/mobile app

● Website Download

Creative Professionals:

● SaaS Web App

● SaaS Marketplace

Millennial (Personal) Consumers:

● Digital influencers (articles / blogs)

● Customer loyalty features

● User community

● Search advertising

Creative Professionals:

● Salesforce

● Referrals

● Technical support/Account manager

Millennial (Personal) Consumers:

● Create videos mobile devices

● Share with friends and family

● Made for personal use

Creative Professionals:

● Create content for other businesses

● Ad agencies (creatives)

● Freelance producers

Both Segments:

● Worker salaries

● Office space

● Technical services (e.g., AWS)

● IP protection, legal fees

Creative Professionals:

● Advertising

Millennial (Personal) Consumers:

● Free product with 10 songs free

● Then $2.50 for each ten published/exported songs

● Option for $5/month subscription with unlimited access

● Exports mp3 file-type only (mobile use case)

Creative Professionals:

● Offer promotional one-month free trial

● Subscription for $100/month with unlimited access

● Exports WAV file-type only (desktop use case)

Both Segments:

● Promoters (bloggers)

Millennial (Personal) Consumers:

● Tent pole users (e.g., online celebs)

● Sponsored users who promote

Millennial (Personal) Consumers:

● Video content improvement

● Accessible, high quality music

● Ease of use

● Speed / time savings

Creative Professionals:

● Avoidance of copyright issues

● Accessible, high quality music

● Ability to easily iterate song creation

● Cheaper than the current options

Millennial (Personal) Consumers:

● Users must create videos

● Seamless product functionality

● Must view music as a commodity

Creative Professionals:

● Companies must create content

● Must view music as commodity

Both Segments:

● Backend technology

● Programmers/developers

● Music analysts

● Server space (e.g., AWS)

Creative Professionals:

● Salesforce

● Product support professionals

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Business Model Canvas – Final

Key Partners Key Activities Value Proposition Customer Relationships Customer Segments

Key Resources Channels

Cost Structure Revenues Streams

Personal:

● App store/mobile app

● Website Download

Professional:

● SaaS Web App

● SaaS Marketplace

Personal:

● Digital influencers (articles / blogs)

● End credit title card, default social

media credit, no audio branding

● Search advertising

● Referral incentives

Professional:

● Salesforce

● Referrals

● Technical support/account manager

● VidCon (ComiCon for Social Media)

Personal

Initial Customer Segment:

● Mothers with kids ages 0-5

Future Customer Segments

● College students

● Young adult adventurers

● Self-interested travelers

● Socially absorbed teens

● Pet owners

● GoPro Users

Professional:

● Video editors (work for a media co.)

● Video producers (freelance)

● Social Media Managers

Personal:

● Employee salaries

● Office space

● Technical services, licenses, and subscriptions

● Computer hardware and software

● Legal

● Accounting

● Marketing

● Coffee. Lots of coffee.

Personal:

● Free product with 1 week free

● Referral = 10 songs free

● Then $4.99 for each ten song creation pack

● Exports mp3 file-type only (mobile use case)

● Option for $5/month subscription with unlimited access

Personal:

● Tent pole users (e.g., online celebs)

● Existing video editing and social

media applications

● Amazon Web Services

● Legal and Accounting

● Early-stage outisde investors

● Startup-friendly bank

● Sponsored users who promote

Personal:

● Ease of use

● Speed / time savings

● Video content improvement

● Accessible music

● Creative tool for young kids

● Create music independent of video

Professional:

● Accessible, high quality music

● Ability to easily iterate song creation

● Cheaper than the current options

● Each track is unique

● Speed / time savings

● Avoidance of copyright issues

Personal:

● Back end software development

● Front end UI/UX development

● Website development

● Server hosting and processing

● Physical and digital marketing

● IP Protection

● Accounting

● Fundraising

Personal:

● Developer(s)/Programmer(s) (1-2)

● Audio sample content creators (2)

● Business management (1)

● Patent(s)

● Capital Investment

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Product-Market Fit

“Compose the soundtrack of your life in seconds”

“No more royalty free music”

Day 1: Initial Hypothesis

Days 2 – 4: Listening to Customers

Day 5: Refined Positioning

“Create professional, customized music in under 1 minute with just a few clicks”

- Ease of use- Speed of results- Enhance content

- Unique music- Time savings- Sound quality

Personal

Professional

Page 5: Crescendo Columbia 2015

Customer Segmentation

Day 1: Broad Groupings

Days 2 – 4: Narrowing the Archetypes

Day 5: Identify Initial Target Archetype

Vs.

-Who are they?

-What are their pains?

-How are they similar? Different?

Personal

College Students

Social Teens

Parents

Pet Owners

Adventurers

Professional

Editors

Producers

Social Media

Managers

Mothers of Young Children Ages 0-5

Name:GretchenAge: 31Children:Asa, 8 mo.Location:UrbanIncome: Middle

• Reads Parenting and Oprah Magazines• Eager to capture memorable moments

on iPhone 6; 5-7 videos per week• Takes and shares recommended

products/services with other young moms at daycare pickup

• Willing to spend disposable income on products/ services related to child

• Always keeps phone nearby when with Asa mornings, evenings and weekends

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“Get – Keep – Grow” Strategy

Get

• Free trial and credits

• WOM, social media

• Blogs & listservs

• Influencers

• Play groups and baby classes

• SEO, Google Ads, Facebook Ads

Keep

• Consistent feedback

• Ensure ease of use

• Improvements and updates

• Referral program

• Predictive recommendations

• User community

Grow

• Referral program

• App updates / new features

• Offer video editing software

• Weekly rec’s for new uses

• Other customer segments!

“Keeping up with the Joneses”

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Channel: App Store

crescen o

Our Company App Stores Consumers

App Stores30% Cut

Crescendo ProfitReferralCredit

Acquisition + R&D + Operating Overhead

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Free Trial, Refer a Friend, Buy

Free Trial

Free Trial

Free Credit

Buy

Buy

Free Trial

Free Trial: 1 weekReferral: 5 songs freeBuy: $4.99 / 10 songs• In-App purchase• 30% App Store Cut

Free Credit

`

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Key Resources, Activities, Partners

Developer(s) /Programmer(s)

Audio Sample Creators

Business Management

Capital Investment

Video Editing

& Social Media Apps

AWSLegal

Counsel

Tent Pole

Users

Angel & Institutional

InvestorsAccountant

Software & UI/UX Dev.

Server Space

IP Protection

Marketing Fundraising Accounting

Patents

Resources PartnersActivities

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What’s Next for Crescendo?

• Continue to refine initial target segment• Prioritize back-end technology development• Refine UI/UX based on usability feedback

• Home in on remaining target segments• Refine business model for other personal users (e.g., GoPro)• Identify similarities/differences among segment preferences

• Better understand cost side of business• Model out overhead allocation per download• Drill down on profit per download

• Plan expansion into professional market• How to establish trust with professional users• Adaptation of back-end technology to differentiated UI/UX

Page 11: Crescendo Columbia 2015

APPENDIX

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CrescendoEffortlessly create customized, high quality music.

No musical know-how required.

Select Video

Consumer Product Mock-Up 1

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Consumer Product Mock-Up 1

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Please select desired musical mood or feeling (up to 5):

Drama Action Comedy Horror

RomanticCool ConfidentMellow

Sparse Chill Tension More…

NextBack

Consumer Product Mock-Up 1

Try Another Option?

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Consumer Product Mock-Up 1

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Ready to Share?

Save to Library Facebook YouTube Vine

SnapChat Instagram Text Email

Consumer Product Mock-Up 1

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CrescendoEffortlessly create customized, high quality music.

No musical know-how required.

Select Video

Consumer Product Mock-Up 2

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Consumer Product Mock-Up 2

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Please select desired musical mood or feeling (up to 5):

Drama Action Comedy Horror

Romantic Inspirational Reflective Mellow

Sparse Happy Tension More…

NextBack

Consumer Product Mock-Up 2

Try Another Option?

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Consumer Product Mock-Up 2

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Ready to Share?

Save to Library Facebook YouTube Vine

SnapChat Instagram Text Email

Consumer Product Mock-Up 2

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Business Model Canvas – Day 2

Key Partners Key Activities Value Proposition Customer Relationships Customer Segments

Key Resources Channels

Cost Structure Revenues Streams

Millennial (Personal) Consumers:

● App store/mobile app

● Website Download

Creative Professionals:

● SaaS Web App

● SaaS Marketplace

Millennial (Personal) Consumers:

● Digital influencers (articles / blogs)

● Customer loyalty features

● User community

● Search advertising

Creative Professionals:

● Salesforce

● Referrals

● Technical support/Account manager

● VidCon (ComiCon for Social Media)

Millennial (Personal) Consumers:

Parents (especially w/ young kids)

- Ages 28-40, mostly female

College students (viral)

- Ages 18-22

Adventurers

- Ages 22-35, mostly male

Self-interested traveler

Socially absorbed teen

- Ages 12-18, mostly female

● Create videos on mobile devices

● Share with friends and family

● Made for personal use

Creative Professionals:

Video editors (work for a media co.)

Video producers (freelance)

Social Media Managers

● Create content on desktops

● Businesses are clients

● Made for professional use

Both Segments:

● Employee salaries

● Office space

● Technical services (e.g., AWS)

● Legal services (e.g. IP protection)

Creative Professionals:

● Advertising

Millennial (Personal) Consumers:

● Free product with 10 songs free

● Then $2.50-$5.00 for each ten published/exported songs

● Option for $5/month subscription with unlimited access* (validated, but are people just being

nice?)

● Exports mp3 file-type only (mobile use case) - validated, file size more important than audio

quality

Creative Professionals:

● Offer promotional one-month free trial

● Subscription for $100 $50-$100/month with unlimited access

● $20-40 per track

● Exports WAV file-type only (desktop use case) - validated, audio quality more important than file

size

Both Segments:

● Promoters (e.g. bloggers)

Millennial (Personal) Consumers:

● Tent pole users (e.g., online celebs)

● Sponsored users who promote

● Existing video editing apps and

programs

Millennial (Personal) Consumers:

● Ease of use

● Speed / time savings

● Video content improvement

● Accessible, high quality music

● Creative tool for young kids

Creative Professionals:

● Accessible, high quality music

● Ability to easily iterate song creation

● Cheaper than the current options

● Speed / time savings

● Avoidance of copyright issues

Millennial (Personal) Consumers:

● Users must create videos or pictures

(to create slide shows)

● Seamless product functionality

● Must view music as a commodity

Creative Professionals:

● Companies must create content

● Must view music as commodity

Both Segments:

● Backend technology

● Programmers/developers

● Music analysts

● Server space (e.g., AWS)

Creative Professionals:

● Salesforce

● Product support professionals

Page 23: Crescendo Columbia 2015

Business Model Canvas – Day 3

Key Partners Key Activities Value Proposition Customer Relationships Customer Segments

Key Resources Channels

Cost Structure Revenues Streams

Personal:

● App store/mobile app

● Website Download

Professional:

● SaaS Web App

● SaaS Marketplace

Personal:

● Digital influencers (articles / blogs)

● Customer loyalty features

● User community

● Search advertising

Professional:

● Salesforce

● Referrals

● Technical support/account manager

● VidCon (ComiCon for Social Media)

Parents (especially w/ young kids)

● Ages 28-40, mostly female

College students (viral)

● Ages 18-22

Adventurers

● Ages 22-35, mostly male

Self-interested traveler

Socially absorbed teen

● Ages 12-18, mostly female

● Create videos on mobile devices

● Share with friends and family

● Made for personal use

● Pet owners

Video editors (work for a media co.)

Video producers (freelance)

Social Media Managers

● Create content on desktops

● Businesses are clients

● Made for professional use

● Schools, universities, small

businesses (who create their own

content)

Both Segments:

● Employee salaries

● Office space

● Technical services (e.g., AWS)

● Legal services (e.g. IP protection)

Professional:

● Advertising

Personal:

● Free product with 10 songs free

● Then $2.50-$5.00 for each ten published/exported songs

● Option for $5/month subscription with unlimited access

● Exports mp3 file-type only (mobile use case)

Professional:

● Offer promotional one-month free trial

● Subscription for $50-$100/month with unlimited access OR $20-40 per track for freelancer

● Two different models for freelancers vs. media co. employees (who only want unlimited

subscriptions)

● Exports WAV file-type only (desktop use case)

Both Segments:

● Promoters (e.g. bloggers)

● Video editing software

(e.g. iMovie, GoPro Studio,

Animoto, Ocho)

Personal:

● Tent pole users (e.g., online celebs)

● Sponsored users who promote

● Existing video editing applications

Personal:

● Ease of use

● Speed / time savings

● Video content improvement

● Accessible, high quality music

● Creative tool for young kids

Professional:

● Accessible, high quality music

● Ability to easily iterate song creation

● Cheaper than the current options

● Each track is unique

● Speed / time savings

● Avoidance of copyright issues

Personal:

● Must create videos or slide shows

● Seamless product functionality

● Must view music as a commodity

Professional:

● Companies must create content

● Must view music as commodity

● Create software (mobile)

Both Segments:

● Backend technology

● Programmers/developers

● Music analysts

● Server space (e.g., AWS)

Professional:

● Salesforce

● Product support professionals

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Business Model Canvas – Day 4

Key Partners Key Activities Value Proposition Customer Relationships Customer Segments

Key Resources Channels

Cost Structure Revenues Streams

Personal:

● App store/mobile app

● Website Download

Professional:

● SaaS Web App

● SaaS Marketplace

Personal:

● Digital influencers (articles / blogs)

● End credit title card, default social

media credit, no audio branding

● User community

● Search advertising

● Referral incentives

Professional:

● Salesforce

● Referrals

● Technical support/account manager

● VidCon (ComiCon for Social Media)

Personal:

● Parents (especially w/ young kids)

● College students

● Young adult adventurers

● Self-interested travelers

● Socially absorbed teens

● Pet owners

● What is the common thread btw.

these Personal user segments (i.e..

what is the real segment)?

Professional:

● Video editors (work for a media co.)

● Video producers (freelance)

● Social Media Managers

Both Segments:

● Employee salaries

● Office space

● Technical services (e.g., AWS)

● Legal services (e.g. IP protection)

Professional:

● Advertising

● Use case verification

Personal:

● Free product with 10 songs free

● Then $2.50-$5.00 for each ten published/exported songs

● Option for $5/month subscription with unlimited access

● Exports mp3 file-type only (mobile use case)

Professional:

● Offer promotional one-month free trial, then monthly subscription or per track cost

● Price based on use case (TV, online, etc.)

● Two different models for freelancers vs. media co. employees (who only want unlimited

subscriptions)

● Exports WAV file-type only (desktop use case)

Both Segments:

● Promoters (e.g. bloggers)

● Video editing software (e.g. iMovie,

GoPro Studio, Animoto, Ocho)

Personal:

● Tent pole users (e.g., online celebs)

● Sponsored users who promote

● Existing video editing applications

Personal:

● Ease of use

● Speed / time savings

● Video content improvement

● Accessible music

● Creative tool for young kids

● Create music independent of video

Professional:

● Accessible, high quality music

● Ability to easily iterate song creation

● Cheaper than the current options

● Each track is unique

● Speed / time savings

● Avoidance of copyright issues

Personal:

● Social media sharing/integration

● Seamless product functionality

● UI/UX design

Professional:

● UI/UX design, integration

● Competitive pricing

Both Segments:

● Backend technology

● Programmers/developers

● Music analysts

● Server space (e.g., AWS)

Professional:

● Salesforce

● Product support professionals

Page 25: Crescendo Columbia 2015

Channels and Revenue – Professional

crescen o

Our Company

ProfitSG&A + R&D

SalesForce

Production Company

Ad Agency

Sales C

om

missio

n

Mark-Up to Agency