CREATIVITY + TECH

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    ADVANCING CREATIVITYAND INSTRUCTIONAL STRATEGIES WITH

    TECHNOLOGY

    bit.ly/

    alvin2013

    BRIAN HOUSAND, PHD

    brianhousand.com

    http://bit.ly/alvin2013http://bit.ly/alvin2013http://bit.ly/alvin2013http://bit.ly/alvin2013http://bit.ly/alvin2013http://bit.ly/alvin2013http://bit.ly/alvin2013http://bit.ly/alvin2013
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    alvin2013

    brianhousand.com

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    2013

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    FEBRUARY 15

    2005

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    72HOURS

    666666666666666666666666666666666666666666666666666666666666666

    666666666

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    4,000,000,000HOURS PER MONTH

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    DID

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    whatever

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    whenever

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    wherever

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    If your students can GOOGLE the answer...

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    You may be asking the WRONG questions!

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    RECALL

    UNDERSTANDING

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    Rather than running the risk of

    having our students becomeW A L K I N G

    ENCYCLOPEDIASwe need to TEACH them how to

    THINK CREATIVELY.(Sternberg,2006)

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    TECH

    STUDENTSTEACHERS

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    WHOARE

    YOU?

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    A BRIEF HISTORY OF CREATIVITY

    CREATIVITY + TECHNOLOGY

    ESSENTIAL TOOLS FOR YOUR TOOLBOXBREAK 10:15-10:30

    4 STAGE MODEL OF CREATIVITY

    LUNCH 12:00 - 1:00

    ILLUMINATION AND VERIFICATION

    ASSESSING CREATIVITY

    5STEP

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    1. IDENTIFY A TECH TOOL

    5. EVALUATE

    4. WATCH IT GROW

    3. GIVE IT TIME

    2. PROVIDE A PURPOSE

    5STEPTECHNOLOGYINTEGRATION

    PLAN

    (Besnoy, Housand, & Clark, 2008)

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    Benjamin

    Bloom

    Critical

    Thinking

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    Julian

    Stanley

    advanced

    content

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    E. Paul

    Torrance

    Creativity

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    F L U E N C Y

    F L E X I B I L I T Y

    ORIGINALITY

    ELABORATION

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    1. Don't be afraid to fall in love with something and pursue it

    with intensity.

    2. Know, understand, take pride in, practice, develop, exploit

    and enjoy your greatest strengths.

    3. Learn to free yourself from the expectations of others and

    to walk away from the games they impose on you.

    Free yourself to play your own game.

    4. Find a great teacher or mentor who will help you.5. Don't waste energy trying to be well rounded.

    6. Do what you love and can do well.

    7. Learn the skills of INTERDEPENDENCE.

    MANIFESTO:A Guide for Developing a Creative Career

    (Torrance, 2002)

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    EVIL GENIUS

    TEACHER PLEASER

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    SCHOOLHOUSEABILITY

    CREATIVEPRODUCTIVITY

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    ABOVE AVERAGE

    ABILITYMOTIVATION

    CREATIVITY (Renzulli, 1978)

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    TYPE IIIINDEPENDENT OR SMALL GROUP INVESTIGATIONS

    PRODUCTS AND/OR PERFORMANCES

    TYPE IGENERAL

    EXPLORATORY

    ACTIVITIES

    TYPE IIMETHODOLOGICAL

    TRAINING /

    HOW-TO ACTIVITIES

    (Renzulli, 1977)

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    CONSUMERS

    PRODUCERS

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    We are educatingpeople out of theircreativity.

    Creativity is as

    important in educationas literacy.

    Sir Ken Robinson

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    Dont tell someone to BE CREATIVE.Get moving.

    Take a break.

    Reduce screen time.

    Explore other cultures.

    Follow a passion.

    Ditch the suggestion box.

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    www.p21.org

    Learning and Innovation Skills

    Creativity and Innovation

    Critical Thinking and Problem Solving

    Communication and Collaboration

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    ?Differentiated Curriculum. Adaptation ofcontent, process, and concepts to meet a higherlevel of expectation appropriate for advancedlearners. Curriculum can be differentiated through

    acceleration, complexity, depth, challenge, and

    CREATIVITY (VanTassel-Baska & Wood, 2008).

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    55/127bit ly/nets profiles

    1. Creativity and Innovation

    2. Communication and Collaboration

    3. Research and Information Fluency

    4. Critical Thinking, Problem Solving, and

    Decision Making

    5. Digital Citizenship6. Technology Operations and Concepts

    http://bit.ly/nets-profileshttp://bit.ly/nets-profileshttp://bit.ly/nets-profiles
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    creativityand innovation

    Apply existing knowledge to generate newideas, products, or processes

    Create original works as a means ofpersonal or group expression

    Use models and simulations to explorecomplex systems and issues

    Identify trends and forecast possibilities

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    CREATIVITY+TECHNOLOGY

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    CREATIVITY+TECHNOLOGY

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    TECH

    TEACHER

    S STUDENTS

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    DEWD

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    DIRECTINSTRUCTION

    LEFT

    2 THEIROWN

    DEVICESPLAY

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    GRAHAM WALLAS

    PREPARATION

    INCUBATION

    ILLUMINATIONVERIFICATION

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    http://bit.ly/pagifted-binder
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    bit.ly/

    creative-outlets-

    binder

    http://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binderhttp://bit.ly/pagifted-binder
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    INCUBATION

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    10,000

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    Jackson, L. A., Witt, E. A ., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.Computers in Human Behavior, 28(2), 370-376.

    CREATIVITY

    COMPUTER

    USE

    INTERNET

    USE

    CELL

    PHONE

    USE

    VIDEO

    GAME

    PLAY

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    Jackson, L. A., Witt, E. A ., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project.Computers in Human Behavior, 28(2), 370-376.

    CREATIVITYVIDEO

    GAME

    PLAY

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    gamestarmechanic.com/

    http://gamestarmechanic.com/http://gamestarmechanic.com/http://gamestarmechanic.com/
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    ILLUMINATION

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    ILLUMINATION

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    http://www.flickr.com/groups/visualstory/

    five frames

    flickr five frames

    http://www.flickr.com/groups/visualstory/http://www.flickr.com/groups/visualstory/http://www.flickr.com/groups/visualstory/
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    flickr five frames

    1st photo:establish

    characters and location

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    flickr five frames

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    flickr five frames

    2nd photo:

    create a situation

    with possibilities ofwhat might happen

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    flickr five frames

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    flickr five frames

    3rd photo:involve the characters

    in the situation

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    flickr five frames

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    flickr five frames

    4th photo:build to

    probable outcomes

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    flickr five frames

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    flickr five frames

    5th photo:have a logical

    but surprising end

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    Googleable

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    Are You APPy?

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    Are You APPy?

    bit.ly/alvinapps

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    ASSESSMENT

    bit.ly/alvin-assess

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    a=_=b

    20%

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    20%

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    10x

    CURIOSITY

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    CURIOSITY

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    IMAGINATION

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    CREATIVITY

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    CREATIVITY

    PER PE TIVE

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    PER PE TIVE

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    STOP

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    GO

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    TO INFINITYAND BEYOND

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    t y v m