Creativity Management

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TABLE OF CONTENTS 1. INTRODUCTION TO CREATIVITY 1.1 CREATIVITY - A SERIES OF PHENOMENA IN ONE WORD 1.2 NEED FOR CREATIVITY IN THE GLOBAL COLLABARTIVE ERA 1.3 CREATIVITY IN TODAY’S BUSINESS WORLD 2. HISTORICAL OVERVIEW 2.1 THE FORD MODEL 2.2 FORD’S VISION – CYCLE OF PROSPERITY 2.3 TOYOTA MODEL 2.4 TOYOTA PRODUCTION METHOD- 4P MODEL 3. A CREATIVE MIND AND ITS FUNCTIONALITY 3.1 PSYCHOLOGICAL INERTIA 3.2 UNDERSTANDING HOW THE BRAIN WORKS 3.3 FACTORS THAT HELP CREATIVITY 4. TOOLS FOR PROBLEM SOLVING AND CRITICAL THINKING 4.1 DEFINE – SELECT – EVALUATE 4.2 PROBLEM IDENTIFICATION AND DEFINITION 4.2.1 TOOLS FOR CREATIVE THINKING 4.2.2 TOOLS FOR PROBLEM IDENTIFICATION 4.3 PROBLEM SOLVING 4.4 EVALUATION OF THE SOLUTION 5. CONCLUSION REFRENCES CREATIVITY

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Creativity, Creativity management, Fish bone analysis, pareto Analysis, Morphological analysis, Toyota model, Ford model, Risk pay off matrix, Quality dependency matrix, suitable for beginners and writers of scientific and term papers1. creativity2. Creativity in today's business world3. Toyota4. Ford5. pareto6. Tools for problem solving7. Tools for creativityLeave comments!!!

Transcript of Creativity Management

Page 1: Creativity Management

TABLE OF CONTENTS

1. INTRODUCTION TO CREATIVITY

1.1 CREATIVITY - A SERIES OF PHENOMENA IN ONE WORD

1.2 NEED FOR CREATIVITY IN THE GLOBAL COLLABARTIVE ERA

1.3 CREATIVITY IN TODAY’S BUSINESS WORLD

2. HISTORICAL OVERVIEW

2.1 THE FORD MODEL

2.2 FORD’S VISION – CYCLE OF PROSPERITY

2.3 TOYOTA MODEL

2.4 TOYOTA PRODUCTION METHOD- 4P MODEL

3. A CREATIVE MIND AND ITS FUNCTIONALITY

3.1 PSYCHOLOGICAL INERTIA

3.2 UNDERSTANDING HOW THE BRAIN WORKS

3.3 FACTORS THAT HELP CREATIVITY

4. TOOLS FOR PROBLEM SOLVING AND CRITICAL THINKING

4.1 DEFINE – SELECT – EVALUATE

4.2 PROBLEM IDENTIFICATION AND DEFINITION

4.2.1 TOOLS FOR CREATIVE THINKING

4.2.2 TOOLS FOR PROBLEM IDENTIFICATION

4.3 PROBLEM SOLVING

4.4 EVALUATION OF THE SOLUTION

5. CONCLUSION

REFRENCES

CREATIVITY

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1. INTRODUCTION:

The following is the definition attributed to Creativity in the Cambridge Dictionary.

Creativity: Producing or using original or unusual ideas.1

Looks quite daunting from the outset! Does it not? For centuries man has toiled with

creativity, shaped and revolutionized his immediate and foreseeable future at most times by sheer

ingenuity and at other times by unusual methods replete with the elements of uncertainty. If there

has been one trait that has continuously marked the evolutionary rise of mankind from the proverbial

hunter-gatherer to the data munching, information crunching multi-faceted organism of the

collaborative internet efficient world today, it has been his creative streak or ingenuity or innovation

or call it what you may.

Having chosen this ubiquitous and all pervasive topic as a choice for a term paper, a task as

daunting as the definition cited previously, the writers of this paper have traversed paths closer to

the unusual than the original to present a short and concise introduction and treatment of Creativity

and its management in the collaborative and business world of today in the following pages.

1.1 CREATIVITY - A SERIES OF PHENOMENA IN ONE WORD:

The millions of creations that enthrall our very senses, both perceivable and non perceivable

to the human senses, are stellar models of creativity and innovation. The various forms of art –

Poetry, Dance, Literature and Music to name a few could only be the works of highly imaginative

and creative minds without denial. One would only have to visit museums in Greece and Egypt or

switch on his window to the world, the internet, to marvel at the results of creativity. Even more

enthralling have been the various discoveries and inventions as byproducts of science. The

classification of light into different spectrum (non perceivable to the senses) and the development of

the airplane which has taken mankind to the skies (perceivable to the senses) are examples of

creative and innovative minds at work.

One would only have to walk the streets of a modern city to marvel at the architectural creativity

evident in its skyline. Alternatively, one could also see the effects of creativity on the different

WebPages of the internet. The modern concepts of file sharing and video uploading though quite

ripe in out times were inconceivable about a hundred years back. Such is the power of creativity and

1 http://dictionary.cambridge.org/define.asp?key=18137&dict=CALD 27’th Apr’09

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it does make one wonder what creativity actually is. Although dictionaries attempt to define it, it is

truly a mammoth task as describing a phenomenon or a series of phenomena is not within the reach

of languages at least yet.

The different meanings and parallels that exist for the word creativity could be viewed from the

perspectives of Technology, Management, Psychological studies, scientific research, Neuroscience,

linguistics, the advertising industry, marketing and sales just to name a few.

1.2 NEED FOR CREATIVITY IN THE GLOBAL COLLABARATIVE ERA:

The business world as we see today is a world of co-operation, shared success and benefits.

We have entered an era where businesses are no more confined to one geographical location. Any

innovation made today in one part of the world is made available to the other parts and this comes

with economic laurels never before imagined. This era has witnessed innovations on scales

unparalleled thanks in part to the strides made in the field of science and technology. This is sharp

contrast with the capitalistic era where businesses could not expand beyond geographical boundaries.

Those countries that are involved in global business interests reap economic benefits that liberate

their populations economically and help bring the world closer together. Of huge importance is the

exponential developments made in the computer industry and nothing captures it better than the

famous Moore’s law. Every field has brief formulas or relationships that are useful for back-of-the-

envelope calculations.2 Moore´s law in its simple form states that

2 http://www2.computer.org/portal/web/csdl/doi/10.1109/MAHC.2006.45 May 2’nd 2009

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The complexity of integrated circuits doubles every 24 months. 3 4

This particular development in terms of satisfying technological needs for mankind comes with a lot

of advantages albeit a few disadvantages. The number of industries which have also seen rapid

growth (though not exponential as in the case of the semiconductor industry) by having been in the

software industry’s shadow has been large. Aided industries include medicine, Physics,

Biotechnology, Architecture, Oil drilling and petroleum among those that readily come to mind.5

1.3 CREATIVITY IN TODAY’S BUSINESS WORLD: The DELL direct model is almost ubiquitously one thing that has been retained by DELL

through all the fluctuations that it has seen from the year 2000 until now. It is a model that relies on

the Just in Time model sought after by TOYOTA Japan and has almost nullified the existence of

retailers. The parts are made to order as there is no major warehouse and once the customer has

placed his order the parts are ordered to suit the customers’ needs. Dell has its manufacturing plants

set up in almost 5 countries. Dell leverages the creative workforce around the world through a model

of off shoring and outsourcing. It has plants in Brazil, the U.S, China India and Ireland. It has its call

centers located all over the world for efficient customer service. 6This is a truly global scenario. To

sustain its growth and success DELL has to continuously pursue a policy of honing its creative

workforce and utilizing the right people at the right time in order to reap benefits out of the ‘low cost

& high revenue ‘model.

And for employees that look for a great place to work they need not look beyond Google Inc. which

has been for 2 years in a row until now voted as one of the top 100 places to work.7 8 Google even

has 20% innovation time off for all its employees and claims to have brought out a majority of its

innovative products from this 20% time.9

What this growth has brought forth is the increased number of people who contribute towards

continuous expansion in their respective fields. Obviously, such an expansion cannot be the work of

a few people. This proves that more and more people are entering “the creative and innovative 3 Lecture Microsystems Engineering. Professor Dr. Michael Rüb Fachochshule Jena WS 2008. 4 Lecture Microsystems Engineering. Professor Dr. Michael Rüb Fachochshule Jena WS 2008. 5 http://www.theatlantic.com/issues/2001/01/rauch.htm May 2’nd 2009 6 http://www.crito.uci.edu/git/publications/pdf/dell.pdf , http://www.usatoday.com/money/industries/technology/2003-01-19-dell-cover_x.htm, http://www.dell.com/content/topics/global.aspx/corp/pressoffice/en/2007/2007_03_20_ndi_000?c=us&l=en&s=corp 2/05/09 7 http://money.cnn.com/magazines/fortune/bestcompanies/2007/full_list/ May 02’nd 09 8 http://www.millwardbrown.com/Sites/optimor/Media/Pdfs/en/BrandZ/BrandZ-2008-Report.pdf 9 http://www.google.com/support/jobs/bin/static.py?page=about.html&about=eng May 2’nd 09

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changes that shape the world” ring. This also augurs for cutthroat competition among companies in

different industries. In such a scenario only companies that value creativity and help mould a

creative workforce can sustain success in the long run. Again innovation in terms of products and

sales involves imaginative minds across all departments. The old capitalistic model of “The R & D

coming up with ideas for increased sales and functionality of the marketing department” does not

hold sway in the modern context.

In the world of business today it is all about increased customer satisfaction, increased revenue and

increased cost benefits whilst catering to the tastes of people globally. It is no more a world where

products are patronized only by consumers confined by geographical boundaries. What is available

in one part of the world is available in the other part within a few hours. There is more than one way

to have an entourage of creative and innovative workforce in the ranks for a company. One would

be to recruit highly creative minds at the expense of large salaries and wages. Though it is a highly

beneficial ploy, recruiting highly creative minds does not serve the need of cost cutting for increased

profit ratio. The second strategy is to have the best minds across the world working for you. This is

what is now called a globalized collaborative business model. Precisely what DELL does!

It is thus clear as to what the need of the hour is. Managing creativity for large, medium and small

organizations that want to grow and sustain success is not just about a dedicated R & D anymore. It

is about being able to have the right people at the right job and at the right time to cut costs, improve

revenues and satisfy customers. Companies that are growing and want to grow in the future have to

be able to look beyond stereotypical management techniques and be able to manipulate and manage

the workforce at their disposal better. In a globalized world if a group of English speaking

Americans cost a company more for a customer service job, the company goes to India or

Philippines where they find English speaking people at much reduced costs. In a collaborative world

if the cost of setting up a plant in Europe costs more, the company goes to china to reduce costs.

This improves the demand for the company’s products in new markets as well and improves

visibility. However, to move beyond cultural barricades and mould and employ a creative workforce

in a globalized world calls for a work culture that helps transform regular employees into creative

taskforces.

2. HISTORICAL VIEW:

This section of the paper focuses on 2 business models that have been highly successful and

have been major cornerstones and benchmark models for a lot of businesses all over the world. The

management concepts described in each of the models here have evolved with time and continue to

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evolve. The industries focused on here are the automobile and the computer industries. There a

variety of other successful business models that come from other industries as well but the focus of

this section is to see how creativity and management of creativity has been viewed from the

capitalistic era through to the collaborative era.

2.1 THE FORD MODEL:

Twice in this century [the auto industry] has changed our most fundamental ideas about how we make things. And how we make things dictates not only how we work but what we buy, how we think, and the way we live. - Womack, Jones, and Roos (1990: 11) 10

Henry ford was once a popular symbol of the transformation from an agricultural to an industrial,

mass production, mass consumption economy. Ford was the creative force behind the growth to

preeminence of the automobile industry, still the world's largest manufacturing activity.

The first of these transformations was from craft production to mass production. This helped to

create the market as we know it, based on economies of scale and scope, and gave rise to giant

organizations built upon functional specialization and minute divisions of labor. The hallmark of his

system was standardization. Standardization required nearly perfect interchangeability of parts. To

achieve interchangeability, Ford exploited advances in machine tools and gauging systems. These

innovations made possible the moving, or continuous, assembly line, in which each assembler

performed a single, repetitive task. Machines that were previously arrayed about a central power

source could now be placed on the assembly line, thereby dramatically increasing throughput. The

moving assembly line was first implemented at Ford's Model-T Plant at Highland Park, Michigan, in

1914, increasing labor productivity tenfold and permitting stunning price cuts -- from $780 in 1910

to $360 in 1914. Hence, the term Fordize: "to standardize a product and manufacture it by mass

means at a price so low that the common man can afford to buy it."

2.2 FORD’S VISION – THE CYCLE OF PROSPERITY:

10 http://www.willamette.edu/~fthompso/MgmtCon/Fordism_&_Postfordism.html 2’nd May ‘09

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Ford ultimately made everything he needed for his cars from the raw materials on up. Ford vertically

integrated for two reasons. First, he had perfected mass production techniques and could achieve

substantial economies by doing everything himself. Second, given the information processing

capabilities of the time, plus Ford's skepticism about accounting and finance, direct supervision

could more efficiently coordinate the flow of raw materials and components through the production

process than arms-length relationships. .11

Although this was highly celebrated for until the end of the Second World War, a reform was in

vogue and the deskilling of workers down to a level of machines was seen both as inhuman and as a

method that could be refined to reduce costs and improve revenues. IBM was the first company to

implement it, way before Toyota joined the wagon. Eventually the capitalistic Ford model fell out of

reckoning due to the new creative taskforce enabling management policies that were introduced

partly by Toyota and partly by the economic and socio political systems that evolved after Fordism.

11 http://www.willamette.edu/~fthompso/MgmtCon/Fordism_&_Postfordism.html 2’nd May ‘09

CYCLE OF PROSPERITY

More Standardized

parts are needed

Car Industry :Mass production and Standardization

leads to increased car sales

- More oil is used

- More Roads are built

More people with jobs means they can afford

to buy a car

More jobs are created in other

industries like Steel , Glass Rubber and

leather

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2.3 THE TOYOTA MODEL:

The Japanese industrial leader Konosuke Matsushita said:

We are going to win and the industrial West is going to lose out; there's not much you can do about

it because the reasons for your failure are within yourselves .With your bosses doing the thinking

while the workers wield screwdrivers, you're convinced deep down that this is the right way to run a

business. For you, the essence of management is getting ideas out of the heads of managers and into

the hands of labor. We have gone beyond [this] model. We realize that business has become so

complex, the survival of firms so precarious, and our environment increasingly unpredictable,

competitive and dangerous, that firms' continuing existence depends on their day-to-day

mobilization of every ounce of intelligence. 12

Flexible production, the second of the 20th century's great transformations in the organization of

work, was, like mass production, brought to our attention by a revolution in the automobile industry.

In this revolution, mass production and its champion, mighty General Motors, was utterly routed by

the Toyota Production System.

Flexible production rests on the presumption that a competitive edge cannot be gained by treating

workers like machines and that nobody in the manufacturing process, but the assembly worker, adds

value, that the assembly worker can perform most functions better than specialists (lean

manufacturing), and that every step of the fabrication process should be done perfectly (Total

Quality Management), thus reducing the need for buffer stocks (JIT) and producing a higher quality

end-product.

2.4 TOYOTA PRODUCTION METHOD- 4P MODEL: The following illustration depicts the 4P model of the Toyota production method.

Originally called ‘Just In Time Production,’ it builds on the approach created by the founder

of Toyota, Sakichi Toyoda, his son Kiichiro Toyoda, and the engineer Taiichi Ohno. The founders

of Toyota drew heavily on the work of W. Edwards Deming and the writings of Henry Ford.

12 http://www.independent.co.uk/news/business/why-its-all-over-for-them-and-us-1268149.html David Wheeler and Maria Sillanpaa 2’nd May’09

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The 4P method is outlined on the following principles:

1. Long-Term Philosophy:

Base your management decisions on a long-term philosophy, even at the expense of short-term

financial goals.

2. The Right process will produce the right results:

a. Create a continuous process flow to bring problems to the surface.

b. Use “pull” systems to avoid overproduction.

c. Level out the workload (heijunka). (Work like the tortoise, not the hare.)

d. Build a culture of stopping to fix problems, to get quality right the first time.

e. Use visual control so no problems are hidden.

3. Add Value to the Organization by developing your people:

a. Grow leaders who thoroughly understand the work, live the philosophy, and teach it to

others.

b. Develop exceptional people and teams who follow your company’s philosophy.

PHILOSOPHY – LONG TERM THINKING

CHALLENGE

PROCESS – ELIMINATE WASTE, KAIZEN:

PEOPLE AND PARTNERS (Respect, challenge and grow them) KAIZEN

PROBLEM SOLVING- Continuous Improvement & Learning

KAIZEN + GENCHI GENBUTUSU

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c. Respect your extended network of partners and suppliers by challenging them and helping

them improve.

4. Continuously Solving Root Problems Drives Organizational Learning:

a. Go and see for you to thoroughly understand the situation (genchi genbutsu).

b. Make decisions slowly by consensus, thoroughly considering all options; implement

decisions rapidly (nemawashi).

c. Become a learning organization through relentless reflection (hansei) and continuous

improvement (kaizen).13

It is quite clear that the Toyota Production System is a continuous evolving model because it

looks at every aspect of its company as a possible resource. Look at how stages 3 and 4 emphasize

on learning and therefore treat every worker as a possible source of innovation and creativity. Stage

3 also emphasizes on challenging your partners to allow for growth opportunities. Either ways one

looks at it, it is a win – win situation.

The following table illustrates the supremacy of Toyota automobiles in the year 2008, a year that

was plagued by the great real estate driven economic recession. It also brings to mind the

importance of enabling a creative workforce.

The following table from the library of the official website of Toyota shows us why the Toyota

model is exemplary.

Consolidated Vehicle Sales:

Vehicle Sales by Region: Japan 2,364 2,273 2,188 -3.7

Overseas Total 5,610 6,251 6,725 +7.6

North America 2,556 2,942 2,958 +0.5

Europe 1,023 1,224 1,284 +4.9

Asia 880 789 956 +21.2

Central and South America 233 284 320 +12.7

Oceania 251 268 289 +7.8

Africa 253 304 314 +3.3

Middle East 406 433 597 +37.9

Others 8 7 7 0.0

Consolidated Total 7,974 8,524 8,913 +4.6

13 http://www.si.umich.edu/ICOS/Liker04.pdf 3’rd May’09

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14

Obviously the results are there for everyone to see. It goes on to show why molding a creative

workforce and following a policy of continuous learning and growth is paramount for large, medium

and small sized companies in today’s business world.

The Toyota production system also brings to light the important elements of creativity. It includes

problem identification, problem solving and evaluation of the solution. It allows for a

reconsideration of the problem solving tool if the solution is not satisfactory. Here in, it can be seen

how an effective problem solving and critical thinking model has evolved. In today’s competitive

world businesses that do not learn from their mistakes will eventually find it difficult to survive.

3. A CREATIVE BRAIN AND ITS FUNCTIONALITY:

This section attempts to throw light on factors that limit creative thought and how to get

over them. There is also a part on a few key techniques or ways to draw inspiration for creative

thinking.

Now that the phenomena of creativity have been discussed, it is an interesting question to ponder

over:

Are all humans capable of creativity?

The world is full of people and it is full of different kinds of people. 1. Some of us are naturally

gifted when it comes to creating or innovating. 2. Some of us need only a little motivation or

inspiration to create and innovate. 3. The others among us lie in self abashed ignorance in the inner

recesses of our primordial mindsets and refuse to accept the fact that we are capable of producing or

creating.

There are several works of literature that cater to the needs of the third kind and make great business

and profit out of them. However one need only follow in the footsteps of some established creative

minds to realize that creativity, although a copyright tag ,can be a piece of re engineering or

adaptation to suit individual needs.

3.1 PSYCHOLOGICAL INERTIA:

The average man would rather face death or torture than think. – Bertrand Russell15

14 http://www.toyota.co.jp/en/ir/library/annual/2008/highlights/index.html 2’nd May’09

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The purpose of the brain is to enable us to survive and to cope. The purpose of the brain is not to be

creative. Cutting across established patterns to produce new ideas is not what the brain is designed

to do. 16More often than not, the human brain tries to see patterns across problems. Our perceptions

of problems arise from our past experiences and what our brain perceives of the problem. If the

problem we are trying to see is similar to the one we have solved already, we are likely to attempt to

solve it using what Edward de Bono describes as Vertical or logical thinking.17

The next car tyre to enter the market is almost guaranteed to emerge from a hole labeled “molded

rubber, radial wound reinforcement”. The next driver protection system from a hole named

‘Steering wheel mounted inflating bag’. Each of the products or solutions that emerge will generally

have been obtained by digging the hole a little deeper. The automobile industry right now is the size

of the deepest crater seen on the planet. -Edward De Bono 18

Psychological Inertia takes on different forms, many of which are quite invisible to personal

observation. Different forms of PI, although they are quite subtle during problem-solving, can be

recognized in, and exemplified by, simple problems and ‘brain-teasers.’ The following simple

problems, puzzles and brain-teasers each illustrate a different form of psychological inertia.

The Retarding Power (or Inertia) of a Word:

For years shopping bags used to have strings attached for carrying purposes. When the bag

contents reached a certain weight, the strings caused damage to the carrier’s fingers. The word

‘strings; implied that all shopping bags must have strings (the idea of using strings was attractive

from a cost point of view), and served as a form of psychological inertia to prevent progress in

designing a ‘shopping bag system" that did not have this problem. An entire family of new shopping

bags - based on the inventive principles of ‘Segmentation’ and Merging’ - ultimately emerged. One

is tape-like: ‘many strings (lines) that form a surface.’ Another is a fluid-filled (from one line, to

many molecular fluid particles) carrier that, like the tape solution, also distributed stresses over a

broader area. Words themselves (like ‘strings’) are often enough to halt progress in a given

technology for decades, because "this is the way it has always been understood.’ 15 Hands on System Innovation for Business and Management Darell mann Lazarus press UK 2004 P.No 3 16 Hands on System Innovation for Business and Management Darell mann Lazarus press UK 2004 P.No.41 17 Hands on System Innovation for Business and Management Darell mann Lazarus press UK 2004 P.No.43 18 Hands on System Innovation for Business and Management Darell mann Lazarus press UK 2004 P.No.44

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A Partial Restriction Becomes a Blanket Restriction:

There are two groups of people. Each member of group # 1 weighs exactly 150. Each

member of group two weighs exactly 200. Three people selected from these two groups have a total

weight of 550 - but one of these persons cannot be from group #1! How many people are selected

from each group? It is left to the reader to answer this question; if you cannot, then you may be

operating under one of the laws of psychological inertia.

Words and Their Assumed Properties or Characteristics:

How can a pipe fit through a square hole (the area of the pipe and the whole are just about

equivalent, with the square hole only having slightly less cross-sectional area)? Many persons will

think of ‘pipes’ as being "round." But a pipe need not be round - it could be square. This is yet

another form of psychological inertia.

Inadmissible Range of Data:

Scientists were conducting a test. They had one end of a rope attached to a frying pan, and

the other end of the rope to the pulling-harness of a dog. At what speed should the dog run so that

the frying pan won’t rattle? Some problem-solvers are ‘stuck’ in the psychological inertia of

inadmissible data points. The problem as stated may imply to them that the dog must be moving,

when in fact this is not a constraint. The answer: zero.

As it is observable the human brain tries to shirk innovative norms by reinforcing stereotypical

measures which are successful ENOUGH. It is this enough that the proverbial manager has to ward

against if the organization has to sustain success. It however takes dedicated practice and self

belief.19

3.2 UNDERSTANDING HOW THE BRAIN WORKS:

The need to be right all the time is the biggest bar there is to new ideas. – De Bono20

It is as important to know how the brain works as it is in a quest to identify problems and solve those

using creative models. The human brain is a wonderfully engineered tool and is the most complex

system of any kind in the world. As amazing a tool as it is, the desire to learn from mistakes and rise

out of conventional norms is a hard task for the brain as it is dictated at most times by factors which

are not entirely controllable. These factors might include: 19 http://www.triz-journal.com/archives/1998/08/c/ 3’rd May’09 20 Creativity and problem solving – Phil Lowe P.No 29

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a. Peer pressure

b. Laziness to think beyond conventional norms

c. A primitive adaptation by the human brain – ‘Once a tool for success, always a

tool for success’

d. The overwhelming need to be right all the time.

e. Human adults, as they grow up tend to lose out on curiosity which is a major

factor in continuous learning.

3.3 FACTORS THAT HELP CREATIVITY:

Is creativity actually a level playing field?

The answer to this question lies in considering the different aspects that make creativity at once a

daunting as well as a mountable task. A look at some of the most influential people in the world

and what they have had to say about creativity and the different elements that are ascribed to a

creative mind would balance this lopsided field. We also need to acknowledge and accept that

creative works come from certain intangible yet achievable human traits that are very common.

Role of Hard work and Preparation:

There is an old English phrase that means hard work translates into success.

Well, it a known fact that Sir Isaac Newton discovered gravity when he saw an apple fall

from a tree in his garden. But he discovering gravity as a result of mere co-incidence has to be

ignored. Newton was preparing for the eventual discovery throughout his life. It was just one event

that triggered the flow of his creative juices. As Louis Pasteur famously puts it ‘Where observation

is concerned chance favors only the prepared mind.’ Mentally Newton was ready to draw an

inference from any occurrence that might favor the object of the research. Also, Newton was able to

see something out of an ordinary event. A lot of people would shrug off an event like the falling of

an apple. But Newton was able to question this event with respect to his research and thus spawned

one of the most important events in human history.

The essence of the creative art is to see the familiar as strange. – Anon21

Indeed it pays to have a fresh perspective towards familiar things and draw inspiration from

the world around us.

21 The Art of Creative Thinking - How to be innovative and develop great ideas. John Adair. London ; Philadelphia : Kogan Page Ltd, 2009 X, 133 S.; Page no. 10

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Thou O god dost sell us all good things at the price of labor. – Leonardo da Vinci

A red clover blossom contains less than 1/8’Th of a grain of sugar. 7,000 grains are required

to make 1 pound of honey. A Bee, flitting here and there for sweetness, must visit 56,000 clover

heads for 1 pound of honey and there are 60 flower tubes to each clover head. When a bee performs

that operation 60 times 56,000 i.e. 3, 36,000 times, it secures enough sweetness for one pound of

honey.22

That underlines the importance of hard work.

The Role of Learning and Questioning:

Daring ideas are like chessmen moved forward, they may be beaten but they may start a winning

game. – Goethe

The first limitations to creativity are self doubt and apprehension. It is important to get rid of

these dark horses by questioning things that exist around us. A child does not hold back from questioning.

It is curiosity combined with lack of apprehension that helps build a creative and an innovative mind. If a

man begins with uncertainties he shall end in doubts, but if he will be content to begin with doubts he will

end with certainties. One of the great geniuses of the 20’Th century asked himself this question before he

arrived on the general theory of relativity.

If I was travelling on the back of a sun beam at the speed of light, what would I be seeing?

– Albert Einstein.

. Learning is like rowing upstream, not to advance is to fall back. Creativity is a process of developing

and expressing novel ideas that are likely to be useful. It is a major task for managers these days to put

together a team where creativity and innovation are appreciated by all team members. The composition of

the team has to be versatile yet in concordance with the goals and targets of the organization or the

department. The key word is contribution through co-operation. In the world of gaming, designing and

development are keys to both short and long term success. Electronic Arts is one of the leaders in the

industry and this is what Mr. R.J Berg, Producer at the games company had to say about creativity.

The complexity of software development and production today is such that even individual

contributions are not enough for success in product. People who are wonderfully skilled at English or Art,

Music, Production itself need to understand how their contribution intersects with those of the other

22 The Art of Creative Thinking - How to be innovative and develop great ideas. John Adair. London ; Philadelphia : Kogan Page Ltd, 2009 X, 133 S.; Page no.95

Page 16: Creativity Management

members in the team. Success in product depends on the ability to see your own expertise for what it is

and the contribution it can make in conjunction with everybody else’s piece.23

A suitable environment is only a part of the task. It is very important to understand and be familiar with

certain tools and methodologies that help nurture creativity. The following section of the term paper will

attempt to throw light on some tools and methods that are used across a lot of organizations for problem

identification and problem solving.

4. TOOLS FOR PROBLEM SOLVING AND CRITICAL THINKING:

4.1DEFINE - SOLVE- EVALUATE:

In most businesses things run along smoothly until a roadblock comes along. Although

most organizations these days are adept at forecasting and planning, today’s world is so prone to changes

that a new instance of technology invented somewhere might change the way the entire supply chain is

being run and only those businesses that adapt to changes have a long run. A problem is defined as

something that which has no known solutions. Such a scenario calls for a set of skills that help an

individual or a team to identify the problem and it’s root cause, select a tool that can help solve the

problem, use tools to solve the problem and evaluate the solution against success and failure. And all

these steps have to have the element of retrospection about them for if a tool fails to deliver, there needs

to be another to recover lost ground.

23 When Sparks Fly- Leonard and Swap, Harvard Press P.No-6

DEFINE

SOLVE

EVALUATE

•PROBLEM SOLVING STEP 1•90% OF THE PROBLEM SOLVING PROCESS NEEDS PROBLEM IDENTIFICATION

• TOOLS FOR PROBLEM SOLVING STEP 2

• STEP 3

Page 17: Creativity Management

24, 25

All of these parts are flexible to a large extent and allow for possible reconsiderations at any point

of time. They are not mutually independent as can be seen, and they have to completely harmonious. In

the event of one part failing there is always visibility and the remedy can be readily supplied. There are a

lot of tools described in many literary works for problem identification and solution. This Term paper will

deal with a few important tools that are easy to use and deliver good results.

4.2 PROBLEM IDENTIFICATION AND DEFINITION:

The definition of a problem helps identification and the subsequent action on it. Hence it is fitting

to say that problem defining is 90 % of the problem itself. Most often, problems appear shrouded in

elements of uncertainty. The more the effort put into identifying and defining the problem, the easier it is

to solve and evaluate. The Toyota Production method deals with problem solving and defining

exclusively and will also be considered in this segment. Lets define what problem identification is. This

word can be interpreted in 2 ways:

i) Tools for creative thinking.

ii) Tools for Problem identification.

4.2.1 TOOLS FOR CREATIVE THINKING:

A.BRAINSTORMING:

Brainstorming can be described as a method of generating a flood of new ideas. It provides

conditions in which a group of open-minded people from as many different spheres of life as possible

bring up, without prejudice, any thoughts that occur to them and thus trigger off new ideas in the minds of

the other participants. Brainstorming relies strongly on stimulation of the memory and on the association

of ideas that have never been considered in the current context or have never been allowed to reach

consciousness. For maximum effect, brainstorming sessions should be run along the following lines:

• Composition of the group

• Leadership of the Group

• Procedure

• Evaluation

24 Hands on System Innovation for Business and Management Darell mann Lazarus press UK 2004 P.No-7 25 http://www.triz-journal.com/archives/what_is_triz/ 3’rd May’09

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Composition of the Group:

The group should have a leader and consist of a minimum of five and a maximum of 15 people. Fewer

than five constitute a spectrum of opinion and experience that is too small, and hence produce too few

stimuli. With more than 15, close collaboration may decline because of individual passivity and

withdrawal. The group must not be confined to experts. It is important that as many fields and activities as

possible are represented, the involvement of nontechnical members adding a rich new dimension. The

group should not be hierarchically structured but, if possible, made up of equals in order to prevent the

censoring of such thoughts as might give offence to superiors or subordinates.

Leadership of the Group:

The leader of the group should only take the initiative when dealing with organizational problems

(invitation, composition, duration and evaluation). Before the actual brainstorming session, the leader

must outline the problem and, during the session, must see that the rules are observed and, in particular,

that the atmosphere remains free and easy. To that end the leader should start the session by expressing a

few absurd ideas, or mentioning an example from another brainstorming session, but should never lead in

the expression of ideas. On the other hand, the flow of new ideas should be encouraged whenever the

productivity of the group slackens. The leader must ensure that no one criticizes the ideas of other

participants, and should appoint one or two members to take minutes.

Procedure:

All participants must try to shed their intellectual inhibitions; that is, they should avoid rejecting as

absurd, false, embarrassing, stupid, well-known or redundant any ideas expressed spontaneously by

themselves or by other members of the group. No participant should criticize any ideas that are brought

up, and everyone must refrain from using such killer phrases as ‘we've heard it all before’, ‘it can't be

done’, ‘it will never work’ and ‘this has nothing to do with the problem’.

New ideas will be taken up by the other participants, who may change and develop them at will. It is also

useful to combine several ideas into new proposals. All ideas should be written down, sketched out, or

recorded. All suggestions should be concrete enough to allow the emergence of specific solution ideas.

The practicability of the suggestions should be ignored at first. A session should not generally last for

more than 30 to 45 minutes. Experience has shown that longer sessions produce nothing new and lead to

unnecessary repetitions. It is better to make a fresh start with new ideas or with other participants later.

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Evaluation:

The results should be reviewed by experts to find potential solution elements. If possible, these should be

classified and graded in order of feasibility and then developed further. The final result should be

reviewed with the entire group to avoid possible misunderstandings or one-sided interpretations on the

part of the experts. New and more advanced ideas may well be expressed or developed during such a

review session. Brainstorming is indicated whenever:

No practical solution principle has been discovered. The physical process underlying a possible solution

has not yet been identified. A radical departure from the conventional approach is required.

Brainstorming is even useful in the solution of sub problems in known or existing systems. Moreover, it

has a beneficial side-effect: all of the participants are supplied with new data, or at least with fresh ideas

on possible procedures, applications, materials, combinations, etc., because the group represents a broad

spectrum of opinion and expertise (for instance, designers, production engineers, sales persons, materials

experts and buyers). It is astonishing as to what a profusion and range of ideas such a group can generate.

The designers will remember the ideas brought up during brainstorming sessions on many future

occasions. Most of the ideas expressed will not be technically or economically feasible, and those that are

will often be familiar to the experts. Brainstorming is meant first of all to trigger off new ideas, but it

cannot be expected to produce ready-made solutions because problems are generally too complex and too

difficult to be solved by spontaneous ideas alone. However, if a session should produce one or two useful

new ideas, or even some hints in what direction to go looking for the solution, it will have achieved a

great deal.26

B.MIND MAPPING:

What is a Mind Map?

Mind maps are tools that help us think and remember better, creatively solve problems and take action.

The mind map encourages creativity and flexibility. Mind maps help think outside the box.

Why Mind Maps work?

They help avoid thinking linearly. They open up creativity and new ways of thinking. They’re more

realistic, because most things aren’t orderly to begin with. They help in getting the big picture. They

naturally hook into the right brain, where creativity and intuition can help.

26 Design of precision devices Lecture WS 2008 – FH Jena – Nils Heidler

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How to do Mind Maps? Mind maps can be done on paper or for those computer users there is also mind map software available.

While doing mind mapping it is important to work without pausing, judging and editing because these

encourage linear thinking and analysis-paralysis and the idea that things have to be perfect before the

beginning. The idea behind the mind map is to think creatively in a non-linear manner. The central idea

should be written down in the middle. New ideas, action points and strategies that relate to it can be used

as branches that radiate out from the central idea. Focus on the key ideas, using own words, and then look

for branches. Using this visual method helps one understand and remember better, be open to possibilities,

and avoid the restrictions of an outline or list format. Later on the information can be modified, but first

just get every possibility into the mind map. The mind map does not require any specific order. There is

also no distinct beginning point. It can be begun anywhere; the point is to get a start. An example of a

mind map is given below.

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27

C.SIX HAT THINKING:

Six hat thinking method is a method invented in the 1980’s by Edward de Bono. It is a framework

for incorporating lateral thinking. The six hats represent six modes of thinking and are directions to think

rather than labels for thinking. That is, the hats are used proactively rather than reactively. The method

promotes fuller input from more people. In de Bono's words it ‘separates ego from performance’.

Everyone is able to contribute to the exploration without denting egos as they are just using the yellow hat

or whatever hat. The six hats system encourages performance rather than ego defense. People can

contribute under any hat even though they initially support the opposite view.The key point is that a hat is

a direction to think rather than a label for thinking.

Here are six metaphorical hats and the thinker can put on or take off one of these hats to indicate the

type of thinking being used. This putting on and taking off is essential. The hats must never be used

to categorize individuals, even though their behavior may seem to invite this. When done in group,

everybody wear the same hat at the same time.

White Hat thinking: This covers facts, figures, information needs and gaps. "I think we need some white hat

thinking at this point..." means lets drop the arguments and proposals, and look at the data base."

Red Hat thinking: This covers intuition, feelings and emotions. The red hat allows the thinker to put forward

an intuition without any need to justify it. "Putting on my red hat, I think this is a terrible proposal."

Usually feelings and intuition can only be introduced into a discussion if they are supported by logic.

Usually the feeling is genuine but the logic is spurious

Black Hat thinking: This is the hat of judgment and caution. It is a most valuable hat. It is not in any sense an

inferior or negative hat. The black hat is used to point out why a suggestion does not fit the facts, the

available experience, the system in use, or the policy that is being followed. The black hat must

always be logical.

27 http://www.mind-mapping.org/mindmapping-and-you/basic-introduction-to-mindmapping.html 5’th May’09

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Yellow Hat thinking: This is the logical positive. Why something will work and why it will offer benefits. It can

be used in looking forward to the results of some proposed action.

Green Hat thinking: This is the hat of creativity, alternatives, proposals, what is interesting, provocations and

changes.

Blue Hat thinking: This is the overview or process control hat. It looks not at the subject itself but at the

'thinking' about the subject. "Putting on my blue hat, I feel we should do some greener hat thinking

at this point." In technical terms, the blue hat is concerned with meta-cognition.28

4.2.2 TOOLS FOR PROBLEM IDENTIFICATION:

The following tools can be used during a firefighting situation.

a. Fishbone Analysis or Cause and effect analysis b. Pareto Analysis. Note that these methods again are interchangeable and do not fall into a specific order.

A.FISH BONE ANALYSIS:

Description: The fishbone diagram identifies many possible causes for an effect or problem. It can be

used to structure a brainstorming session. It immediately sorts ideas into useful categories.

When to Use a Fishbone Diagram: a) When identifying possible causes for a problem b) Especially when a team’s thinking tends to fall

into ruts

Fishbone Diagram Procedure: Materials needed: flipchart or whiteboard, marking pens.

The problem statement is agreed upon. This can be arrived upon after doing an analysis

either by Pareto or the 5 why method. The fishbone analysis could also be used to check against data

analysis.Brainstorm the major categories of causes of the problem. If this is difficult use generic

headings. These generic headings are of help most of the time.

28 http://www.members.optusnet.com.au/~charles57/Creative/Techniques/sixhats.htm 5’th May’09

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SERVICES INDUSTRY ( 4

P’s)

MANUFACTURING INDUSTRY ( 6 M’s)

Policies Machines

Procedures Methods

People Materials

Plant ( Technology) Measurements

Mother Nature ( Environment)

Manpower ( People )

These generic headings could be used most of the time. When dealing with undefined situations, the headings can be changed as per se.

1. Write the categories of causes as branches from the main arrow.

2. Brainstorm all the possible causes of the problem. Ask: ‘Why does this happen?’ As each idea is given, the facilitator writes it as a branch from the appropriate category. Causes can be written in several places if they relate to several categories.

3. Again ask ‘why does this happen?’ about each cause. Write sub-causes branching off the causes. Continue to ask ‘Why?’ and generate deeper levels of causes. Layers of branches indicate causal relationships.

4. When the group runs out of ideas, focus attention to places on the chart where ideas are few.

Fishbone Diagram Example:

This fishbone diagram was drawn by a manufacturing team to try to understand the source

of periodic iron contamination. The team used the six generic headings to prompt ideas. Layers of

branches show thorough thinking about the causes of the problem.

For example, under the heading ‘Machines,’ the idea ‘materials of construction’ shows four

kinds of equipment and then several specific machine numbers. Note that some ideas appear in two

different places. ‘Calibration’ shows up under ‘Methods’ as a factor in the analytical procedure, and

also under ‘Measurement’ as a cause of lab error. ‘Iron tools’ can be considered a ‘Methods’

problem when taking samples or a “Manpower” problem with maintenance personnel.

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29

B. PARETO ANALYSIS:

Pareto Analysis is a statistical technique in decision making that is used for the selection of

a limited number of tasks that produce significant overall effect. It uses the Pareto Principle (also known as the 80/20 rule) the idea that by doing 20% of the work can generate 80% of the benefit of

doing the whole job. The 80/20 rule can be applied to almost anything:

80% of customer complaints arise from 20% of products or services.

80% of delays in schedule arise from 20% of the possible causes of the delays.

20% of products or services account for 80% of profit.

20% of sales-force produces 80% of company revenues.

20% of a system’s defects cause 80% of its problems.

The Pareto Principle has many applications in quality control. It is the basis for the Pareto diagram, one of the key tools used in total quality control and Six Sigma.

Seven steps to identifying the important causes using Pareto Analysis [1]:

29 http://www.asq.org/learn-about-quality/cause-analysis-tools/overview/fishbone.html 5’th May’09

Page 25: Creativity Management

1. Form a table listing the causes and their frequency as a percentage.

2. Arrange the rows in the decreasing order of importance of the causes, i.e. the most important cause first.

3. Add a cumulative percentage column to the table.

4. Plot with causes on x-axis and cumulative percentage on y-axis.

5. Join the above points to form a curve.

6. Plot (on the same graph) a bar graph with causes on x-axis and percent frequency on y-axis.

7. Draw a line at 80% on y-axis parallel to x-axis. Then drop the line at the point of intersection with the curve on x-axis. This point on the x-axis separates the important causes on the left and less important causes on the right.

This is a simple example of a Pareto diagram using sample data showing the relative frequency of

causes for errors on websites. It enables one to see what 20% of cases are causing 80% of the

problems and where efforts should be focused to achieve the greatest improvement. 30

4.3 PROBLEM SOLVING:

After having identified the problem and defined it using one of the techniques above, it is

time to solve the problem. There are a lot of tools available for problem solving. We are going to

look at 2 techniques which are easy to use and produce good results.

a) Options – Criteria Matrix b) Risk Payoff Matrix

30 http://www.projectsmart.co.uk/pareto-analysis-step-by-step.html 5’th May’09

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A. OPTIONS CRITERIA MATRIX:

Also called weighted Matrix or Decision matrix, this tool is ideally used as a non

quantifying method. It is a matrix that pits criteria against options based on weighted scores awarded

to each after brainstorming with the team. It is useful in a situation when there are multiple problems

that have been identified and possible solutions have been discussed by the team. It helps lower the

scope of the actual number of issues. Criteria might include Cost, time, benefit, access etc.

a. Identify the criteria that will impact the implementation of the options. (Criteria)

b. Estimate the relative importance of the criteria. (Weights)

c. Estimate the difficulty of applying each criterion to the option. (Rating)

d. Calculate a value for the option by multiplying the option’s rating by the weight of its

criteria. (Score)

OPTIONS TO CONSIDER

LIBRARY WEBSITE

CRITERIA WEIGHT RATE SCORE RATE SCORE

RELIABILITY OF

INFORMATION 4 4 16 2 8

TIME TO GATHER

INFORMATION 3 2 6 5 15

COST OF ACQUIRING

INFORMATION 2 2 4 5 10

ABLE TO REUSE

INFORMATION 1 1 1 5 5

TOTAL SCORE 27 38

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e. The total score gives the value for that particular option and the option with the highest

total score can be chosen.31

B.RISK PAYOFF MATRIX:

The risk / payoff matrix is a simple method that can be employed at the final stages of the problem

solving method. It is where, some solutions or ideas that have been arrived at and have been deemed

worthy of consideration, are individually fitted on a 2*2 Matrix where the risks and the payoffs

connected with the solution are weighed against each other and an action plan is drafted.

Let’s consider using computer notepads instead of traditional handheld notebooks in classrooms.

PAYOFF

SOLUTION:

Computer Notepads

The risk involved here is most students might not be versatile with entering mathematical, biological

and chemical symbols on computerized notepads. The Payoff is class notes can be saved as

electronic data. The risk involved here is high because there might be situations when students have

to write and use a lot of symbols fast. Such important information can’t be missed out on. The

Payoff is storage although it is not great.

So the situation here is High Risk – Low Payoff. So it can be left alone.32

4.4 EVALUATION OF THE SOLUTION:

31 http://iwsp.human.cornell.edu/pubs/pdf/TOOLKIT2.PDF 10’th May’09 32 Creativity and Problem Solving Lowe Phil 1995 New York, NY: McGraw-Hill, 1995

HIGH LOW

RIS

KS

HIGH DO WITH INSURANCE LEAVE ALONE

LOW DO IMMEDIATELY

WHY BOTHER?

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To evaluate the given solution there exist quantifiable and non quantifiable methods. This

section of the paper will attempt to use one tool (non quantifiable method). Quantifiable tools are

those that can be used after software simulation. For these purposes there exist a lot of software

tools. One quantifiable method is the uses of cost benefit analysis.Non quantifiable tools include

general tools like the Quality – acceptance matrix.

A.COST BENEFIT ANALYSIS:

This method of evaluation pits the costs involved in implementing a decision or a solution

against the benefits in the long and the short run. Some pointers to remember are:

There are direct costs and indirect costs. Direct costs are those that can be directly attributed to

purchasing machinery and labor. Indirect costs could include overheads and other factors including

time and life. When evaluating the costs and benefits it is important to have a common unit of

measurement for both the direct and indirect costs. Also important to remember is that there might

not be a return on investment (R.O.I) soon after implementation and one might have to wait for

returns and benefits depending on the scale of the project and its effectiveness. All these factors

have to be calculated on a common unit of measurement.

B. QUALITY ACCEPTANCE MATRIX:

This method of evaluation compares and evaluates the quality of the decision or solution

being employed against the acceptance ratio. This evaluation method incorporates a human factor

into the equation. This could be used in places where an agreement has to be reached with the

people who are to be involved in the decision making and the implementing processes. The

following example considers the four results in different conditions.

1. High Quality / High Acceptance: A move to a new office involves satisfying specific

technical requirements and needs to be accepted by virtually everyone if it is to succeed.

2. High Quality / Low Acceptance: The purchase of a new computer will need to meet a

high quality threshold but not great acceptance from employees in general.

3. Low Quality / Low Acceptance: Solutions or decisions like hours of work (such as when

to set the lunch break) are of low quality but cause resentment among staff if not set right.

4. Low Quality / Low Acceptance: A simple solution or decision like changing the color of

the office wall is of low quality and does not need acceptance from everybody concerned.

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Te following graph has the quality of the solution on the y axis and the acceptance on the x

axis. Four evaluations are possible in this method and therefore four results.

QUALITY

ACCEPTANCE

33

5. CONCLUSION:

You have an apple, I have an apple. We share it and each of us ends with one. You have an idea, I have an idea. We share it and each of us ends with two.

– Unknown.

This term paper has attempted to address the management of creativity in today’s context from the perspectives of problem solving and critical thinking. The management of creativity gains importance when it comes to successful leadership, innovative products and the eventual sustainability of success for any company. Some of the tools that have been recommended here have been proved to be highly successful and have been used and still continue to be used in a lot of organizations for successful results. There are few techniques, methodologies, tools, software and ideas that have found a mention in this analysis while many others have not owing to the scope and

33 Creativity and Problem Solving Lowe Phil 1995 New York, NY: McGraw-Hill, 1995

HIGH

LOW

HIGH

MOVE TO NEW OFFICE

PURCHASE NEW EQUIPMENT

LOW

BREAK TIME

CHANGE COLOR OF OFFICE WALL

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volume of this term paper. This term paper attempts to be a catalyst for further exploration and understanding of the management of creativity and its importance for its readers.

REFERENCES:

1. http://dictionary.cambridge.org/define.asp?key=18137&dict=CALD

2. http://www2.computer.org/portal/web/csdl/doi/10.1109/MAHC.2006.45

3. Lecture Microsystems Engineering. Professor Dr. Michael Rüb FachochshuleJena WS‘08

4. http://www.willamette.edu/~fthompso/MgmtCon/Fordism_&_Postfordism.html

5. http://www.independent.co.uk/news/business/why-its-all-over-for-them-and-us-1268149.html David Wheeler and Maria Sillanpaa

6. http://www.toyota.co.jp/en/ir/library/annual/2008/highlights/index.html

7. Hands on System Innovation for Business and Management Darrell Mann Lazarus press UK 2004

8. http://www.triz-journal.com/archives/1998/08/c/

9. The Art of Creative Thinking - How to be innovative and develop great ideas. Adair John. London ; Philadelphia : Kogan Page Ltd, 2009 X, 133 S

10. When sparks fly: Igniting creativity in groups, Leonard Dorothy and Walter Swap, Harvard business School 1999.

11. Design of precision devices Lecture WS 2008 – FH Jena – Nils Heidler

12. http://www.mind-mapping.org/mindmapping-and-you/basic-introduction-to-mindmapping.html

13. http://www.members.optusnet.com.au/~charles57/Creative/Techniques/sixhats.htm

14. http://www.asq.org/learn-about-quality/cause-analysis-tools/overview/fishbone.html

15. http://www.projectsmart.co.uk/pareto-analysis-step-by-step.html

16. http://iwsp.human.cornell.edu/pubs/pdf/TOOLKIT2.PDF

17. Creativity and Problem Solving Lowe Phil 1995 New York, NY: McGraw-Hill,