Creativity in Ludoliteracy, Games Development and Games Studies in the UK
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Transcript of Creativity in Ludoliteracy, Games Development and Games Studies in the UK
BERA 2014 Presentation
Creativity in Ludoliteracy, Games Development and Games Studies in the UK
885
Nia Wearn
IntroductionNia Wearn BSc (Hons), MA
Staffordshire University
Senior Lecturer in Computer Games Design Award Leader for BSc Hons / BEng Hons Computer Gameplay Design & Production
@wormellaCurrently working part time on a Phd currently
entitled "Identifying commonalities in the working practices of students during a Global
Games Jam event in line with their education at Staffordshire University.
I’m passionate about encouraging play, creativity and fun in education, especially where games are
concerned.
Ludoliteracy defined
• Having the ability to play games.
• Having the ability to understand meanings with respect to games.
• Having the ability to make games. • (Zagal, 2010, p. 23)
The Landscapes of Games• Modern computers
games are a blend of many things.
• They form a major part of the make up of ‘The Creative Industries
• In recent years they have become a major part of the educational landscape
Design
Code
Art
Creativity
Current state of UK Games Education - FE
• 140 Results for Level 2, 3 & 4 courses on the National Career Services
• Wide Variety – covering Art, Programming & Design – or a combination of all three– Little or no consistency
• Often Courses combined with Multimedia or IT
BTEC National Diploma
• Pearson / Edexcel BTEC National Diploma in Media Production (Games Development) is the most common structure of FE Games Related Courses
• BTEC National Diploma in Media Production (Games Development) has a wide collection of units, some mandatory, others optional
Pearson / Edexcel . (2010). Edexcel BTEC Level 3 Nationals specification in Creative Media Production. Available: http://www.edexcel.com/migrationdocuments/BTEC%20Nationals%20from%202010/Unit_69_Drawing_Concept_Art_for_Computer_Games.pdf. Last accessed 9th Sept 2014.
BTEC National DiplomaVocational slant to learning
Edexcel BTEC Level 3 Certificate – 30 credits
Edexcel BTEC Level 3 Subsidiary Diploma – 60 credits
Edexcel BTEC Level 3 90-credit Diploma – 90 credits
Edexcel BTEC Level 3 Diploma – 120 credits
Edexcel BTEC Level 3 Extended Diploma – 180 credits
Analysis of Module ContentsI looked at the contents and
wording of 12 of the Modules that most pertained to a balanced cross section of Games
Development skills within the BTEC National
Diploma Framework for
any mentions of creativity
Unit 78 Digital Graphics for Computer Games
Unit 66 3D Modelling
Unit 74 Computer Game Story Development
Unit 77 Designing Tests for Computer Games
Unit 72 Computer Game Design
Unit 71 Object-Oriented Design for Computer Games
Unit 75 Human-computer Interfaces for Computer
Games
Unit 20 Computer Game Platforms and Technologies
Unit 70 Computer Game Engines
Unit 13 Understanding the Computer Games Industry
Unit 76 Flash for Computer Games
Unit 69 Drawing Concept Art for Computer Games
Occurrences of Creativity within the units
Creativity shows up as a term in to achieve distinction grades (but no further definition)
No References to creativity on the Unit Description
Unit 76 Flash for Computer Games Unit 77 Designing Tests for Computer Games
Unit 78 Digital Graphics for Computer Games Unit 71 Object-Oriented Design for Computer Games
Unit 74 Computer Game Story Development Unit 20 Computer Game Platforms and Technologies
Unit 72 Computer Game Design Unit 13 Understanding the Computer Games Industry
Unit 75 Human-computer Interfaces for Computer Games Unit 70 Computer Game Engines
Unit 69 Drawing Concept Art for Computer Games Unit 66 3D Modelling
An example: D2 “generate thoroughly thought-throughideas for a gameconcept showing creativityand flair”
Unit 13’s definition of the Games Industry
“The business of computer games depends ultimately on both creativity and finance and some understanding of the economics of the
business is required. It is important that learners gain an appreciation of the costs, turnover and
profits available to each company in the development, publishing and distribution of a title. They should also keep abreast of market
trends affecting the industry.”
• The Fuse Report – September 2010– Report on Creative, Digital and Information
Technology Industries in the UK– Overview of clusters, partnerships and makes the
case for CDIT Industries to be a priority
• Brighton Fuse Report – October 2013– Localised version of the Fuse Report for the
Brighton area
Fuse & Brighton Fuse
• January 2011 – Report on skills UK Computer Games and Visual Effects industries
“The video games and visual effects industries play to the UK’s twin strengths in creativity and technology”
• Creativity is mentioned as a desirable by product of a cross over from Art and Technology based clubs – but no specific mention of it as a skill in it’s own right
Next Gen Skills
Next Gen Skills
• Next Gen Skills is campaigning for:• The introduction of an industry relevant Computer
Science course within the framework of the National Curriculum
• A review of ICT in its current form and to embed essential ICT skills across the wider curriculum
• The promotion of the vital role that teaching maths, physics, art and computer science will play in ensuring the growth of UK’s digital, creative and hi-tech industries
Current state of UK Games Education - HE
• 180+ Games related courses listed on UCAS
• Wide Variety – covering Art, Programming & Design – or a combination of all three– Little or no consistency• In what is taught• In what area of the university they may sit
– Primarily vocationally based courses• Focus on employability and skills
IGDA Framework• 2008 - International
Games Developers Association Game Education Special Interest Group published a curriculum framework for ‘The Study of Games and Game Development’
– References to creative practices but not creativity
– Primarily Skills Based
Core suggested topics in the IGDA Curriculum http://wiki.igda.org/images/e/ee/Igda2008cf.pdf
Critical Game Studies
Games and Society
Game Design
Game Programming
Visual Design
Audio Design
Interactive Storytelling
Game Production
Business of Gaming
Skill Set• Focus on practice based ‘Games and Interactive’
undergraduate & postgraduate university courses
• Art path: Digital Art for Computer Games, with a focus on either of the following: art, graphics, animation
• Technical Path: Programming for Computer Games, with a focus on either of the following: algorithm development, technology, computer games, tools programming
Skill Set• Focus on practice based ‘Games and Interactive’
undergraduate & postgraduate university courses
• Art path: Digital Art for Computer Games, with a focus on either of the following: art, graphics, animation
• Technical Path: Programming for Computer Games, with a focus on either of the following: algorithm development, technology, computer games, tools programming
• No Mention of the need for ‘Creativity’ to be an address subject – entirely skills based criteria
Why does Creativity matter?
• The UK games industry was worth close to £3.5bn in consumer spend in 2013, up 17% from 2012 (UKIE)
• The UK games development sector contributes approximately £1 billion to UK Gross Domestic Product per annum. (TIGA)
• The UK games sector generates £2bn in global sales each year (TIGA)
• Combined direct and indirect tax revenues generated by the sector for the Treasury increased from £390m to £419m, a 7% increase (Games Investor Consulting)
Economic Focus on CreativityMade in Creative UK is a campaign whose aim
to increase awareness of video game and digital media development in the United Kingdom.
http://madeincreativeuk.com/
Create UK is a series of events and initiatives highlighting the role of the UK creative industries as an economic force and
source of global influence.
http://www.thecreativeindustries.co.uk/
UK Creative Industries – International StrategyDriving global growth for the UK creative industries is a plan to double creative industries services exports by 2020 to £31 billion
https://www.gov.uk/government/publications/uk-creative-industries-international-strategy
Summery of Analysis• All of the focus of the Education relating to
Computer Games in the UK is skills based
• At no point in any level of structured FE or HE is Creativity specified as a distinct skill, or area for development - Nor is it defined
• Yet there are countless papers, reports, studies on creativity in education.
Summery of Analysis• This is in sharp contrast to the focus on
Creativity that the UK Games Industry is traded upon
• There is a disconnect in the education approach – and the desired output – can only widen as education reforms embed in.
• This has the potential to create technically proficient workers, where a creative spark isn’t nurtured.
Thank You - Any Questions?
Feel free to contact me to carry on the conversation
Nia Wearn - Staffordshire [email protected]@wormella
Links to Reports mentioned• Pearson / Edexcel BTEC Nationals in Creative Media Production - http://
www.edexcel.com/quals/nationals10/media/Pages/default.aspx
• Fuse Report - http://www.ncub.co.uk/reports/the-fuse-igniting-high-growth-for-creative-digital-and-information-technology-industries-in-the-uk.html
• Brighton Fuse Report - http://www.brightonfuse.com/the-brighton-fuse-final-report
• Livingstone Hope – Next Gen (Nesta) - http://www.nesta.org.uk/publications/next-gen
• IGDA Curriculum Framework - http://wiki.igda.org/index.php/Game_Education_SIG/Curriculum
• Creative Skillset Accreditation Documents - http://creativeskillset.org/who_we_help/training_educators/tick_course_accreditation/animation_games_screenwriting_accreditation