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    MANGA ANIME GAMEs ART FASHION FOOD LITERATURE ARCHITECTURE DESIGN TECHNOLOGY

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    C O N T E N T S

    I N T R O D U C T I O N 0 3

    M A N G A , A N I M E a n d G A M E S 0 4

    C O N T E M P O R A R Y A R T 0 8

    F A S H I O N 0 9

    F O O D 1 0

    L I T E R A T U R E 1 1

    A R C H I T E C T U R E 1 2

    D E S I G N 1 4

    T E C H N O L O G Y 1 5

    CONTRIBUTORS

    A General Introduction to Manga, Anime and Games:Megumi Onouchi (Media Content Producer)

    Manga: Tomohiko Murakami (Manga Critic)

    Anime: Mayumi Ekuni-Valler (Editor)

    Games: Daichi Baba (Computer Game Writer)

    Art: Yumi Yamaguchi (Art Producer)

    Fashion: Eriko Minamitani (Fashion Journalist)

    Food: Chieko Hirano (Food Journalist)

    Literature: Hiroharu Ayame (Professor, Japanese Language andLiterature, Notre Dame Seishin University)

    Architecture: Hiroyuki Suzuki (Professor, History of Architecture,University of Tokyo)

    Design: Masafumi Fukagawa (Curator, Kawasaki City Museum)

    Technology: Kazuma Yamane (Non-fiction Writer)

    Adviser to the project: Yasuki Hamano (Professor, GraduateSchool of Frontier Sciences, University of Tokyo)

    Published by the Ministry of Foreign Affairs (MOFA), JapanEdited by the Embassy of Japan in the United Kingdom

    The views expressed in the articles are those of thecontributors, and are not necessarily a reflection of theviews of the Japanese Government.

    MOFA 2007

    Printed in the UK

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    All over the world, people have been focusing their

    attention on contemporary Japanese culture. Since

    the 1990s there has been a burst of creative

    energy in the fields of manga, anime, gaming, art,

    architecture, design, literature, food and fashion.

    This has nowblossomed intoa Japanese contemporary

    culture whose influence reverberates around the

    globe and which fascinates so many people,

    particularly from amongst the younger generation.

    After the collapse of the bubble economy,

    Japan underwent a period of economic recession

    throughout the 1990s. However, in the world ofpopular culture, there was a constant flow of

    enormously varied and striking images and works

    from a group of Japanese creative artists. This

    cultural activity developed a dynamic of its own

    which enveloped not only the creators but also the

    consumers, and now, even at this very moment,

    is being given more overseas exposure. This

    phenomenon of recent years, which is in sharp

    contrast to the former exotic images of Japan as theland of Mt. Fuji, geisha and kabuki, is stimulating

    the formation of a new image of Japanese culture.

    But let us look more closely at the historical

    background that gave rise to the perception among

    young people of contemporary Japanese culture

    as cool. The truth is that subcultures have often

    arisen during the significant periods in Japanese

    history. As they matured, they went on to form a

    complex multi-layered culture. For instance, the

    tea ceremony became fashionable in the Azuchi-

    Momoyama period (1568-1600), while ukiyo-e

    prints were popular in the Edo period (1600-1867).

    These tangible and intangible cultural treasures

    were stored up as assets which, through being

    passed on to subsequent generations, have

    blossomed again in contemporary culture.So what are the elements that constitute

    contemporary Japanese culture? Japan certainly

    absorbed culture from mainland Asia in ancient

    and mediaeval times. In modern times Japan

    absorbed culture from the West, and in the

    post-WWII era particularly from the USA. But

    we see our contemporary culture not only as

    absorbing elements from other cultures but

    also as interpreting them from a uniqueperspective, then re-shaping them into a new

    style and fusing them with something completely

    different. It is a culture in which the old and the

    new co-exist, one that appeals to the general

    population and that anyone can enjoy.

    And what about the character of the people

    who give form to Japanese culture? We were

    brought up surrounded by beautiful natural scenery

    and landscapes and from olden times have honed a

    sharp appreciation of beauty. We approach the

    creation of objects with a love for their beauty and,

    with a long tradition of diligence and dedication, go

    about the task of creation with an uncompromising

    stance: while striving for simplicity and the

    eradication of the superfluous, we do not neglect

    attention to the tiniest detail. At the root of thisapproach lies a spirit of harmony which is evident in

    our philosophy of co-existence with nature.

    It is impossible to fully convey here the magic

    of contemporary Japanese culture, which draws on

    a creative tradition with unbroken links to the past.

    However, we offer this brochure in the hope that

    it will enable people from other parts of the world

    to gain a greater understanding and appreciation of

    Japanese contemporary culture.

    0 3

    Photo credits from left: Hiroshi Ueda JAXA/ISAS Fashion Strategy Forum,

    HISUI 2007 s/s collection LOUIS VUITTON/JIMMY COHRSSEN Photo by Hidetoyo

    Sasaki From right: Kyoto Kitcho LOUIS VUITTON/JIMMY COHRSSEN

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    Nowadays, the term manga is used worldwide to

    refer to Japanese cartoons, as distinct from American

    comics or French bandes dessines. Likewise, the

    term anime refers to Japan-produced animation

    as opposed to Disney cartoons or animation

    produced elsewhere. The 1990s saw the Japanese

    animated films AKIRA and Ghost in the Shell become

    popular among young people in North America,

    Europe and Asia, but it was also a period during

    which children and young people began to perceive

    Japanese pop culture as cool. In 2003, Spirited

    Away, directed by Hayao Miyazaki, won an Academy

    Award for best animated feature film. Moreover,

    Pokmon, the animated TV programme immensely

    popular among children, was shown in over 68countries around the world, further enhancing its

    appeal. In consequence,the Pokmonmarket grew to

    3 trillion yen in size (about US$250 billion), of

    which 2 trillion yen was from overseas sales.

    The Japanese manufacturer Nintendo became

    a byword for home game machines, while

    shipments of the PlayStation and PS2, made

    by Sony Computer Entertainment, reached

    100 million unitseach. Japanese pop culture,which includes manga, anime and games, and

    the market for them, clearly has the power to

    transcend national borders, languages and

    religious differences.

    The foundations of modern Japanese manga and

    anime were first laid in 1959, with the

    simultaneous publication of such comics for young

    people as Shukan Sh onen Magajin (Boys Weekly)

    and Shukan Shonen Sand e (Boys Sunday Weekly),

    and then in 1963 with the commencement of TV

    broadcasting of productions such as the animated

    series Tetsuwan Atom (Astro Boy)by the cartoonist

    Osamu Tezuka and Tetsujin 28-go (Gigantor),

    which was based on an original script by cartoonist

    Mitsuteru Yokoyama. Since then, the intimate

    relationship between manga and anime has

    continued, and even today over 60% of the

    animated cartoons produced are based on manga,

    with the cartoonists, manga publishers, animationproduction companies and the TV stations all in

    commercial partnership.

    A GENERAL INTRODUCTION TO

    1987AkiraCommittee

    A worldwide movement Manga for everyone

    TEZUKAPRODUCTIONS

    2001Nibariki

    -GNDDTM

    ShirowMasam

    une-ProductionI.G/KODANSHA

    0 4

    Top right, Tetsuwan Atom (Astro Boy); Above, Sen to Chihiro

    no Kamikakushi (Spirited Away)and Ghost in the Shell: Stand

    Alone Complex(TV series). Bottom right, AKIRA

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    In the 1980s, adults started to show an interest

    in manga and anime, which until then had been for

    children, leading to the launch of manga magazines

    for male adults. Similarly, a number of womens

    magazines were also launched in the 1970s and

    1980s, adding to the series of girls comics such asMargaretand Shojo Komikku(Girls Comics). The

    market then underwent further

    subdivision into targeted categories,

    from infants to small children, girls,

    teenagers, businessmen, young

    women and housewives, each of

    them being offered a full line-up of

    magazines and products.

    In the animation market, creations such as Space

    Battleship Yamatoand Mobile Suit Gundam

    appeared in the 1970s and evolved into a variety

    of forms, from TV animation to film, music andcharacter-based products. This then led to the

    establishment of a market for toys given away as

    freebies with candy and plastic versions of

    favourite characters. Then in 1983, with the

    coming to market of the first home game machines,

    games themselves started to generate their own

    manga, anime, card game and character-product

    spin-offs in a kind of media cross-fertilisation.A plastic Pokmon

    character

    Media cross-fertilisation

    Manga-related publishing of various kinds

    currently accounts for roughly 40% of the total

    Japanese publishing market. Manga are frequently

    used as original scripts not only for anime but also

    novels and TV dramas, and they often form the

    nucleus of media content. Since the 19th century,European and American satirical magazines, with

    their simple humour, and action films have been

    among the influences on manga. However, Osamu

    Tezuka, who made his debut in 1946, launched a

    style identifiable as modern Japanese. He drew

    complex stories that hinted at Disney animation,

    Hollywood movies and Russian literature, in which

    the characters suffer and feel anger, and which

    sometimes end in tragedy, thereby transforming

    manga from simple entertainment into a

    thematically and artistically expressive medium.

    From the 60s to the 70s, manga magazines

    saw explosive growth in the market, becoming

    another mass medium, with issue circulations

    running into the millions. The themes they tackled

    tracked the troubles of youth as the postwar

    baby boomers were growing up, and through

    this interaction a varied genre came into being

    to respond to the wide variety of readers tastes,ranging from mysteries, fantasies,

    sports and human drama to history,

    politics and economics.

    The complexity of manga stories

    is further bolstered by the originality

    of the characters. Dragon Ball(by

    Akira Toriyama), which achieved

    global popularity, is a boys story

    of personal growth, as successivegenerations seek to gain strength in

    the world. The key theme is the

    process of growth. Ranma 1/2

    (by Rumiko

    Takahashi), in which

    the protagonist

    changes sex on

    contact with water,

    refers to confusion

    about gender. In the

    cyberpunk science

    fiction AKIRA (by

    Katsuhiro Otomo)

    and in Monster

    (by Naoki Urasawa),

    a psychological-

    suspense series set

    in Germany after the

    collapse of the Berlin Wall, straight entertainmentco-exists with an artistic essence. In fact, there are

    many manga which appeal to a wide audience

    and which rival literature and film in their

    breadth. Avant-garde manga that appeared

    in the 60s, as well as the girls comics of the

    70s that mirrored the inner life of girls going

    through puberty, drew the attention of

    contemporary intellectuals and artists.

    In Japan today, manga is now ageneralised genre with an expressiveness

    that has permeated throughout society.

    M A N G A

    Dragon Ball

    Monster

    Neon Genesis Evangelion directed by Hideaki Anno

    1984byBIRDSTUDIO/SHUEISHAInc.

    2002NaokiURASAWA,StudioNuts.FirstpublishedbyShogakukanInc.in

    Japanas"MONSTER".

    GAINAX,khara/ProjectEva.

    NintendoCreaturesGAMEFREAKTVTokyoSh

    oProJRKikakuPokmon

    Ranma 1/2 Rumiko Takahashi/Shogakukan

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    A classic example of this trend would be the Pokmon

    characters painted onto an aircraft fuselage. Visitors

    from all over the world started flocking to Akihabara

    in Tokyo to visit this shrine to the Japanese pop culture

    market. The Tokyo International Anime Fair, which

    is held there every March, sees 100,000 visitors

    annually including overseas business customers.

    Japanese domestic manga account for 28%

    of the total number of magazines published

    domestically, or 18% of sales. Revenues that the

    Japanese anime industry receives from TV, film, DVD

    and Internet media run to about 250 billion yen

    annually. In addition, the retail market for character

    goods based on the characters in manga and anime

    has reached 1.61 trillion yen. The ripple effect it hascaused is enormous: it is said that 60% of animation

    broadcast on TV worldwide is Japanese. Meanwhile,

    the domestic hardware and software home game

    market combined totals 400 billion yen, while about

    1 trillion yen in games are exported.

    The impact of Japanese pop culture on the world is

    not confined just to the economy, the industry or

    the consumer markets. An even greater influence is

    exerted on the culture of its fans, the otaku(geeks

    or nerds, originally a term used to describe young

    people who stayed

    indoors reading comics or

    devoting their time to non-sporting hobbies), the

    comic market organisers and the fans who dress up

    in the costumes of their favourite characters. Fans

    passionate about manga and anime (the otaku)

    who emerged in the 1970s moved on from a

    specialised consumer culture collecting comics,

    animation software, music software and character

    goods to the formation of a fully-fledged

    community. In the manga field, amateur artists

    started to organise enthusiasts buy-and-sell events

    on a nationwide scale. The most representative of

    From bags to buses, Hello Kitty

    is a typical example of a

    kawaii product

    Expanding markets

    It is impossible to discuss Japanese anime

    without mentioning Hayao Miyazaki, Katsuhiro

    Otomo and Mamoru Oshii. These three were head

    and shoulders above their contemporaries in the

    1980s and have been pioneers at the forefront of

    the animation world ever since. Miyazaki, while

    adopting the theme of living in harmony with

    nature, as exemplified by such films as MyNeighbour Totoro(1988) and Princess Mononoke

    (1997), ultimately appeals to all generations

    through his use of expressive techniques which

    are replete with all the thrills of an action movie.

    Otomos AKIRA (1987), well-known for its intricate

    storylines, not only instigated a revolution in the

    contemporary domestic animation world for his

    complex plots and dynamism but also achieved

    massive popularity overseas. And Oshii, whose

    Ghost in the Shell(the cinema version was

    released in 1995) had an influence on the

    Wachowski brothers film The Matrix, is a

    one-of-a-kind animator who brings out the

    pathology and conflict of a human society setin the near future.

    Japanese anime are produced in large

    quantities, just as manga are, and for this reason

    there is plenty of scope for varied content and the

    freedom to decide what goes in them. This

    means that many anime strongly reflect the

    personality of the director. The depth of character

    of the participants, which is on a par with films

    and TV dramas featuring real actors and actresses,the dramatic quality of the stories and the artistic

    heights of the screenplay had already begun to

    sprout shoots in the 1960s, when modern anime

    techniques were evolving. These traits have

    continued unbroken to the present. As

    demonstrated by anime such as Hokuto no Ken

    (Fist of the North Star, TV series 1984-1988),

    the source for many trendy quotable lines, Sailor

    Moon (TV series 1992-1997), the anime about

    a beautiful girl which started the kosupure

    (costume play) dress-up boom, and Neon

    Genesis Evangelion(the first cinema version was

    released in 1997), which had a cult following

    among young people because of its complicatedstorylines and technical jargon, anime frequently

    give rise to social phenomena which resonate in

    harmony with contemporary Japanese society.

    A N I M E

    Ghost in the Shell1995 Shirow Masamune/KODANSHABANDAI VISUALMANGA ENTERTAINMENT

    Neon Genesis EvangelionGAINAXkhara/ProjectEva.

    TAF2006

    1976,2007

    SANRIOCO.,LTD.

    The Tokyo International Anime Fair

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    this trend, the comic market, started such an

    event in 1975 and it is currently held twice a year.

    It is now the biggest indoor pay-to-enter event in

    the world, with an average of 400,000 visitors

    every time.

    Among the worshippers of Japanese pop culture,whose numbers now total in the millions around

    the world, the word kawaii(cute) has become

    common. It is a highly complimentary term to

    describe cuteness as used by young Japanese

    women for such characters as the Hello Kittyseries.

    Young animators in Europe, the USA and Asia aim

    to incorporate Japanese-style animation into their

    work, while in Japan new businesses are

    emerging, such as one based on mobile phone

    mail messages incorporating pictographs, derived

    from keyboard punctuation characters, created by

    Japanese high school girls. Thus, pop culture

    emanating from Japan appears to be changing the

    ways in which humans entertain themselves and

    communicate on a global scale. It is effectively

    becoming a common global culture.

    It is sometimes said that the Japanese culture of

    manga, anime and games is simply a continuation

    of a tradition

    beginning

    with religious

    illustrated

    scrolls such asthe Choju

    Jinbutsu Giga

    (Scrolls of

    Frolicking

    Animals and

    Humans) drawn in the 12th century and the ukiyo-e

    (woodblock prints) of the Edo period. However, the

    immediate roots of Japanese pop culture can be

    traced to the importation of overseas comics andanimation after the period of modernisation in the

    late 19th century onwards, and particularly the

    period of the industrialisation of the anime and

    manga industry under the influence of the USA

    after WWII. This fact shows that cultures which

    transcend borders, languages and religions are the

    embodiment of a universal trend born out of

    contact with foreign cultures, much as globally

    influential impressionist art gained great inspirationfrom Japanese ukiyo-e.

    From the 1960s, Japanese pop culture developed

    against the background of a society with mass

    media and mass production and consumption

    markets. Subsequently, it evolved further with the

    second generation of post-war baby boomers and

    beyond, thanks among other things to digital

    communication technology such as the Internet.

    We are now witnessing a transformation ofJapanese pop culture into the next generation of

    global mass culture. The supporters of Japanese

    pop culture will be children and young people

    from all over the world.

    Nintendos launch of the Nintendo Entertainment

    System (NES; known as Family Computer, orFamicon, in Japan) in 1983 planted the seeds of

    success for Japans gaming industry. The consoles

    superior performance and ease of use resulted in

    almost 63 million shipments worldwide. This era

    also laid the foundations for such genres as

    action games (Nintendos Super Mario Bros, for

    the NES) and role-playing games (RPGs, including

    Dragon Questdeveloped by Enix, now Square

    Enix). The 1990 release of the Super Nintendo

    Entertainment System (Super Famicon in Japan)

    sustained the momentum, spurring the creation

    of a wide range of gaming software.

    The generation that grew up with these

    consoles formed the next wave of developers.

    Active in the early 1990s, they created the

    PlayStation with its high-quality graphics and

    enhanced processing power. They also focused on

    new genres such as 3D fighting games and

    rhythm action games. Japanese gaming software

    became popular in other countries because of its

    attractive characters (reflecting the impact of

    manga and

    anime), the

    sweep of its

    virtual worlds and

    its appeal to abroad array of

    gamers, from

    beginners to

    serious players.

    Starting with

    Nintendos Game

    Boy (1989),

    portable gaming

    consoles for

    children represent

    another major

    trend. Nintendos Pokmonsoftware released for

    the Game Boy in 1996 was a huge hit, winning

    childrens hearts because it allowed them to

    raise and swap their own monsters. Together,

    domestic shipments and exports of Japanese

    gaming software exceed a combined 200 million

    titles annually. The release of next-generation

    consoles such as Nintendos Wii and Sony

    Computer Entertainments PlayStation3 in 2006

    buoyed shipments in Japan and overseas.

    Portable consoles

    such as the

    Nintendo DS and

    the PlayStation

    Portable (PSP)also remain

    very popular.

    G A M E S

    Choju Jinbutsu Giga (Scrolls of Frolicking

    Animals and Humans)

    Nintendo's Wii Sports

    Global mass culture

    Kozanji

    CourtesyofSONYCOMPUTERENTERTAINMENTINC.

    2007NINTENDO.TM

    Alpine Racer 3for PlayStation2 (top)and Formula One Championship Edition

    for PlayStation3

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    The foreign view of Japanese art has

    tended to focus on traditional aspects,

    as represented by Japonisme. However,

    exhibits at the Venice Biennale Aperto 1998

    by artists including Tatsuo Miyajima and

    Yasumasa Morimura have spurred interest

    in contemporary Japanese art as well.

    Takashi Murakami has exerted a major

    impact on the USA and European art scenes

    with his concept of Superflat, developed

    from Japans pop culture. He has produced

    exhibitions featuring notonly his own works but also

    those of Japanese artists from

    the late 19th century

    to the present day and

    incorporating manga, anime,

    shokugan(Japanese

    giveaway candy toys) and

    fashion. While stretching the

    boundaries of art in this way,

    he has expanded into

    producing marketable works.

    Japans contemporary art

    scene encompasses a broad range of artists

    working in different media. They include

    pop-culture figures Takashi Murakami and

    Yoshitomo Nara, photographer Hiroshi

    Sugimoto and painter Hiroshi Senju, whose

    works deal with seasonal change in the

    natural world and the artists own

    sensibilities, and Tatsuo Miyajima and

    Yasumasa Morimura, who make

    seemingly casual yet clever use of the

    latest technology.

    Pop artist Yoshitomo Nara has been

    active mainly in Europe. Exploring the

    Japanese concept of kawaii(cute), his

    internationally acclaimed works enjoy

    an established reputation. He is knownfor his idiosyncratic treatments of young

    girls with distinctive facial expressions

    highlighted by slanted eyes.

    Painter Hiroshi Senju uses traditional Japanese techniques

    (blurring, gradation, blending) to portray the changing seasons

    as reflected in Japans natural environment. His Waterfall

    series won the Venice Biennale Award of Excellence in 1995.

    In 2002 he completed a six-year project to paint 77 sliding

    panels for eight rooms in Daitokuji-Jukoin-Betsuin Temple in

    Shizuoka Prefecture.Tan Tan Bo, 2001 (acrylic on canvas mounted on board, 3600 x 5400 x 67mm)2001 Takashi Murakami/Kaikai Kiki Co., Ltd. All Rights Reserved. Courtesy of Tomio Koyama Gallery.

    Takashi Murakami

    Hiroshi Sugimoto

    Hiroshi Senju

    Yoshitomo Nara

    Falling Colour, 2005, and a fusumapainting at Daitokuji-Jukoin-Betsuin Temple

    The little star dweller, 2006 (acrylic on canvas, 2280 x 1820mm)

    Al. Ringling, Baraboo, 1995 and Hyena-Jackal-Vulture, 1976 (gelatin silver print)Hiroshi Sugimoto / Courtesy of Gallery Koyanagi

    2006YoshitomoNara

    Hiroshi Sugimoto is known for works exploring natural light and

    the passage of time, such as Seascapes(images of sea horizons

    around the world) and Theaters(extremely long-exposure

    images captured by opening the cameras shutter as a moviebegins and closing it as it ends). He has recently produced

    fusions of photography with collections of old fine art.

    Nacasa&Partners

    0 8

    And then, and then and then and then and

    then / Cream, 2006 (acrylic on canvas

    mounted on board, 1000 x 1000 x 50mm)

    Courtesy of Galerie Emmanuel Perrotin, Paris & Miami2006 Takashi Murakami/Kaikai Kiki Co., Ltd. All

    Rights Reserved.

    Takashi Murakami developed the style known as

    Superflat. Characterised by traditional Japanese art s lack

    of depth the works are flat, ignoring Western perspective

    techniques Superflat is two-dimensional and planar,

    drawing on styles common to contemporary anime and

    manga. Superflat works exhibit values and concepts very

    different from those in Western art history. Murakami

    believes childishness, amateurism and the relativelysmall postwar income disparities in Japanese society have

    been sources of creativity in Japans contemporary art scene.

    He is also known for his collaboration with luxury fashion

    house Louis Vuitton.

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    Tokyo fashion is about young people. It isnt a

    luxury business, as it is in the USA and Europe.

    Luxury articles dont give status. It's the young

    people strolling in the streets who decide what

    appeals to them, and this trend then spreads

    among their like-minded peers. This youth-driven

    phenomenon is similar to how Mods and Punks

    created their own fashion in the London of the

    60s and 70s. The difference is that young Tokyo

    trend-setters are not people angry at society, like

    the Punks, or people who use a style of clothing

    as a means of protest. In Tokyo, the girls want

    whats kawaii (cute), and both the boys and the

    girls want clothes that will make them the focus

    of others attention.

    In his LEmpire des Signes(1970), Roland

    Barthes wrote that Tokyo is a city with an empty

    centre of signs without meaning. Likewise, Tokyo

    fashion isnt about meaning. The girls treat Louis

    Vuitton bags as they would a Samantha Thavasa bag

    (an inexpensive domestic brand), because both

    seem very kawaii to them. When they tire of them,

    they move on to a new cute brand.

    This is why Western designers are astonished

    when they visit Tokyo. Wearing fashionable or

    trendy clothes doesnt mean being rich or successful

    in Japan. Its not about prestige but about being

    young, free and sometimes innocent. In this

    market, theres no need to design clothes for

    mature and wealthy tastes. Foreign designers are

    overwhelmed by the freedom. Leading Tokyo

    brands like Undercover, Green, Mintdesigns and A

    Bathing Ape arent about prestige and class: they

    just want to make things young people will go for.

    Rei Kawakubo of Comme des Garons said in

    the early 80s that to create something new is to

    be youthful. Her brand faced barriers in the USA

    and Europe at the time because European critics

    commented that Comme

    would not suit mature

    women. Now the

    brand is coming to

    be acknowledged

    as a statement of

    Tokyo fashion.

    http://www.style-arena.jp/

    1 2 4 53

    Tokyo Street Style1 + 2. Autumn and Winter

    2007/08 Collection

    from UndercoverUNDERCOVER

    3. Tokyo Collection Week

    Spring 2007Fashion Strategy Forum, HISUI 2007

    s/s collection

    4 + 5. Autumn and Winter

    2007/08 Collection

    by MintdesignsMINTDESIGNS

    6. Collections from

    A Bathing ApeJapanFashionAssociation

    6

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    Japanese cuisine is based on the enjoyment of a

    richly varied table offering a nutritional balance

    through a range of seasonal offerings. In doing so

    it reflects the Japanese peoples discriminating

    approach to taste and ingredients and their

    readiness to explore the unfamiliar. While

    continuing to value their national cuisine, Japanese

    households also create local versions of foreign

    dishes: a homemaker will often prepare curry one

    day followed by pasta the next. The Japanese have

    an insatiable interest in food. Cookery experts and

    chefs will introduce recipes in the media, only to

    see suburban kitchens using them on the same day.

    Japanese also enjoy a wide range of cuisines

    outside the home. Japanese cuisine alone offers

    many popular alternatives, from high-class ryotei

    (where parties dine in

    private rooms) and

    less-formal kappo

    establishments

    (modern restaurants

    where the chefprepares dishes facing

    his customers across a counter) to specialist

    restaurants offering sushi, soba noodles, yakitori

    (skewered chicken with vegetables) and tempura

    (deep fried batter-dipped seafood and vegetables)

    and casual izakaya(Japanese pubs serving food to

    accompany a range of beverages). In Japan it is not

    unusual for kaiseki-ryori(fine cuisine served mainly

    at ryoteiusing fresh seasonal ingredients cooked tohighlight the original flavours and textures) to feature

    European ingredients and tableware, or for one

    izakayacustomer to order a glass of champagne

    while another drinks shochu (a traditional distilled

    spirit). Combining the pursuit of flavour with health

    considerations and a range of foreign table cultures,

    Japanese cuisine is an increasingly appealing

    palliative for jaded contemporary taste buds.

    Japanese cuisine involves the elegant

    presentation of delicate flavours and

    textures created from a refined

    sense of taste and varied seasonal

    ingredients. Using the maximising of

    awareness of seasonal elements as an

    art form, traditional Japanese cuisine issensitive to even the subtle differences in taste between early and

    late spring. Serving dishes also play an important role. Changing

    with the seasons, they afford the cultured pleasure of choosing, for

    example, a flower pattern to reflect a sense of enjoyment from

    tableware used only in the flowers blooming season.

    These characteristics trace their roots to the honzen-ryori(foods

    served in utensils on a legged tray) developed by the warrior class

    during the Muromachi Period (1333-1568) and the kaiseki-ryo ri

    for the tea ceremony, formalised by tea master Sen no Rikyu in

    the Azuchi-Momoyama Period (1568-1600). Underlying them is theconcept of gratitude to the meals preparer and the living things

    that compose it. Japanese express this by saying Itadakimasu

    (I humbly receive this food) before beginning a meal.

    Kunio TokuokaExecutive chef and proprietor ofthe Arashiyama Kitcho

    restaurant, Kunio Tokuoka is

    Kyotos foremost exponent of

    traditional Japanese cuisine,

    who adds a contemporary twist

    to tradition. He was feted in

    2004 and 2006 at Turins Salone

    Internazionale del Gusto food

    and wine fair in Italy.

    Harumi KuriharaCookery expert Harumi

    Kurihara is extremelypopular with all age groups.

    In 2005 she became the first

    Japanese to win Best

    Cookbook of the Year (for

    Harumi's Japanese Cooking,

    right) at the 2004 Gourmand

    World Cookbook Awards.

    Nobu MatsuhisaNobu Matsuhisa is executive

    chef and proprietor of the Nobu,

    Matsuhisa and Ubon creative

    Japanese restaurants around

    the world. He pioneered the

    globally popular modern

    Japanese cuisine.

    Contemporary Chefs

    Contemporary cuisine

    Beautifully presented chakaiseki meal

    Modern Japanese cuisine

    Kaisekihors doeuvre

    Ryotei

    TraditionalJapanese

    Cuisine

    QuadrillePublishingLtd

    CourtesyofNoburestaurants

    PublishedbyConranOctopus,London

    KyotoShimbun

    KyotoKitcho

    Kodansha

    KyotoKitcho

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    1 1

    Modern Japanese literature used to bedivided into two broad genres: the pure

    art for arts sake; and the popular easily

    accessible works with an emphasis on

    entertainment. Into the pure category

    fell conceptual works dealing with politics

    and ideology or refined aesthetics, such

    as those by Junichiro Tanizaki and Yasunari

    Kawabata. Their globally renowned

    novels often express a Japanese sense ofbeauty based on the notion, from

    mediaeval times, of life as being transient

    and evanescent.

    However, the pure/popular distinction

    started to break down in the latter half of

    the 20th century, and today it is virtually

    impossible to place a novel firmly in one

    genre or another. The classifications of theliterary world seem to mirror the vague

    divisions between high culture and

    sub-culture evident elsewhere in

    contemporary culture. This trend is also

    discernible in novelistic techniques, as

    pure literature adopts devices such as

    fantasy, fable and science fiction that would

    once have been almost inconceivable in

    this genre. In addition, globalisation hascaught up with Japans literary scene,

    giving rise to a large number of novels

    that either do not emphasise or transcend

    the traditional lyric qualities of Japanese

    literature. These developments suggest that

    Japanese literature has for the first time

    taken on a global flavour.

    Globalisation can undermine identity, resulting in a sense

    of emptiness and loss. Haruki Murakamis novels, written in

    a dry style, portray this kind of contemporary society.

    Murakami was at university during the student activism of

    the late 1960s, and so is familiar with the succeeding period

    during which spiritual emptiness was pervasive. His works,

    which sometimes draw on the techniques of fable and science

    fiction, portray the difficulty of finding satisfaction in the

    business of living and the consequent need for kindness.

    Amongst his main works are Norwegian Wood(1987), The

    Wind-up Bird Chronicle(1994) and Kafka on the Shore(2002).

    Natsuo Kirino,

    who won an

    international

    reputation with

    OUT(1997), writes

    in a broad range of

    genre-transcending areas. Recent

    works include Grotesque(2003).

    Natsuo Kirino

    PortraitMakoto Watanabe

    Miyuki Miyabe is

    a popular science

    fiction, mystery

    and period

    novelist. Released

    in 2001, Mohohan

    (The Copycat) is a

    major mystery work with a

    meticulously crafted plot treatingvarious aspects of contemporary life.

    Other works include Crossfire(1998)

    and Shadow Family(2001).

    Yoko Ogawas

    novels typically deal

    with everyday life.

    However, she struck

    out in her own

    direction with her

    2004 masterpiece

    The Professors

    Favourite Formula(translation of

    Japanese title; to be published in

    English by the end of 2007), Japans

    first literary work fusing literature with

    mathematics.

    Yoko Ogawa

    Miyuki Miyabe

    HarukiMurakami

    Examples of Murakamis

    books translated into

    foreign languages

    Courtesy of The Japan Foundation

    Portrait Marion Ettlinger

    La Formule prfre du

    professeurActes Sud 2005

    Portrait

    Masaaki Toyoura

    PublishedbyKodanshaInternational

    PublishedbyActesSud

    PublishedbyKod

    anshaInternational

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    1 2

    Traditional Japanese architecture is characterised

    by wooden single-storey structures. Lacking a

    tradition of cave dwellings and stone walls, it was

    natural for the nation to develop this style. The

    traditional structure has not changed during

    recorded history, remaining intact after Buddhist

    architecture entered Japan from China and the

    Korean Peninsula in the mid-6th century. Even

    shrine architecture widely regarded as having

    been stimulated by Buddhist architecture retains

    the typical wooden single-storey structure.

    Wooden construction basically combines posts

    and beams. If a large building is involved, the

    structure spreads on its horizontal axis by joining

    single-storey rooms. Although a massive structure

    is typically dark inside and is thus not always suitedto some human activities, Japanese architectural

    methods cleverly allow light and breeze to

    penetrate: by opening to the outside, they link a

    buildings interior with its garden.

    Japanese architecture is also characterised by

    large, imposing roofs. This is because a Japanese

    buildings horizontal axis and low profile make the

    roof the only indicator of its presence. Although

    crowning imposing buildings with suitablyimpressive roofs is widespread across Asia, the trend

    developed in Japan not because of climate (high

    temperatures and humidity) but to represent a

    buildings existence symbolically.

    Japanese dwellings were basically single-storey

    until the mid-19th century, when the influence

    of Western architecture saw Japanese start to live

    in two-storey and taller houses. This change also

    spurred architects to emphasize faades. The

    modern architectural movement in early-20th

    century Europe turned a new spotlight on Japanese

    architecture and its horizontal focus. European

    architecture had traditionally stressed the verticalaxis through faades, but modernism marked the

    beginning of a twin vertical/horizontal

    development. Japans horizontal axis was an

    awakening for the West.

    The world thus rediscovered traditional Japanese

    architecture and its horizontal axis. One of the

    20th centurys most significant architects, Kenzo

    Tange (1913-2005), combined traditional Japanese

    architecture with modernism, using a traditional

    composition of columns and beams as i f creating

    an abstract painting. His designs brought Japanese

    architectures aversion to room divisions directly into

    modern architecture. Successors such as Fumihiko

    Maki, Arata Isozaki, Kisho Kurokawa and Yoshio

    Taniguchi designed buildings using horizontal and

    vertical axes as simple geometrical structural

    elements, thus fusing traditional Japanese withmodern architecture. Today the succeeding

    generation of Toyo Ito and Tadao Ando continues

    to take Japanese architecture in new directions.

    Having worked for Kikutake

    Architects (the firm of Kiyonori

    Kikutake, a key figure in Japans

    avant-garde Metabolist

    movement), Toyo Ito then

    established his own office (Toyo

    Ito & Associates). Pursuing soft, translucentdesigns, his vision is best expressed in the Sendai

    Mdiathque (Miyagi, Japan), the TODs

    OMOTESANDO Building (Tokyo) and the Cognac-Jay

    Hospital (Paris). Combining the column-and-

    crossbeam structure that is part of the Japanese

    tradition and the basis of modernist architecture

    with floating tube-steel lattice columns, his

    structures have won critical acclaim.

    Itsukushima Shrine, Miyajima, Hiroshima

    Sendai Mdiathque, Miyagi, 2001, by Toyo Ito

    ContemporaryJapanese Architects

    Toyo Ito

    TOD'S OMOTESANDO Building, Tokyo, 1997 Nacasa & Partners

    ToyoIto&Associates,Architects

    JNTO

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    1 3

    Tadao Ando is an indomitable figure. Lacking formal

    training, he began making designs while working as a

    boxer. He went on to establish a successful practice and

    to teach architecture at the University of Tokyo. Fusing

    walls and the concrete that is modern architectures basic element with

    Japanese architecture, his structures can be seen in many countries. In Japan,

    his Naoshima Contemporary Art Museum complex (Naoshima Island, Kagawa,

    Japan) and Omotesando Hills (Tokyo) attract many visitors. Invoking traditional

    Japanese architectural methods in contemporary guise, Tadao Ando is now

    one of Japans leading

    architects, succeeding

    Kenzo Tange.

    Jun Aoki is the leading exponent of the practical fusion of

    avant-garde with commercial architecture. Although his

    predecessors (Toyo Ito, Tadao Ando) created wonderful

    commercial structures, Jun Aokis designs brought

    modernist expression into commercial architecture from the outset. His LouisVuitton stores in New York and Tokyos Omotesando district showed

    contemporary Japanese architecture can design structures in all genres. His

    Aomori Museum of Art

    (Aomori, Japan) offers

    a vision of how the

    architecture of the

    future should be

    expressed in public

    structures.

    Cosmopolitan Shigeru Banstudied his art in New

    York. Using environment-

    friendly recycled

    cardboard paper tubes,

    his innovative designs for relief housing for victims of the

    1995 Great Hanshin Earthquake and for

    the UNHCR (the UN Refugee Agency)

    were acclaimed for harmonising with 21st-century concerns.

    He has since enhanced his reputation with structuressuch as the Centre Pompidou-Metz (France) and the Nomadic Museum (New

    York). His work shows the path Japanese architecture needs to take as it

    reaches out to the world.

    Tadao Ando

    Shigeru Ban

    Jun Aoki

    Kazuyo Se jima + Ryue Nishizawa / SANAA

    Langen Foundation, Raketenstation Hombroich, Neuss, Germany, 2004Courtesy of Langen Foundation photo: Tomas Riehle/artur, 2004

    Formerly with Toyo Ito & Associates, SANAA principal

    Kazuyo Sejima combines traditional and modern

    aspects of Japanese architecture. Her recent designs

    such as the 21st Century Museum of ContemporaryArt (Kanazawa, Japan), Onishi Hall (Gunma, Japan) and Bairin no Ie

    (Plum Grove House, Tokyo) achieve the limits of freedom and

    translucency for which architecture strives.

    Kazuyo Sejima and her young colleague Ryue

    Nishizawa are seen as important figures in the

    future of Japanese architecture.

    21st Century Museum of

    Contemporary Art,

    Ishikawa, 2004SANAA

    Japan Pavillion,

    EXPO 2000,

    Hanover, GermanyHIROYUKI HIRAI

    Louis Vuitton OMOTESANDO,

    Tokyo, 2004 (left) and

    Aomori Museum of Art, 2006LOUIS VUITTON/DAICI ANO

    Aomori Museumof Art

    YoshiakiTsutsui

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    Japans product design has always closely

    mirrored current issues. An example is the nationsincreasing environmental awareness and ageing

    population, factors that have to be taken into

    consideration in any account of contemporary

    Japanese society. This broad social backdrop to

    the field of design has given rise to the

    paradigms of universal design, which seeks to

    make products as widely usable as possible, and

    ecological design incorporating environmental

    concerns. Japanese design is also characterisedby whether products are kawaii (cute),

    emphasising their softness and gentleness.

    This trend can be seen in a wide range of

    products in recent years, from notepads to cars.

    These products owe their existence to a

    combination of technological revolution progress

    in digital technology and the fusion of this with

    traditional analogue technology and the

    distinctive Japanese approach to craft, involving

    attention to detail, discrimination in selection of

    materials, the pursuit of functionality and

    efficiency, and conceptual flexibility. These factors

    have combined to produce refined designs that

    consider both the people using them and the

    natural environment.

    One influence on modern Japanese design was

    the Mingei(Folk Crafts) Movement as espoused

    by philosopher Muneyoshi Yanagi in the 1920s.

    The movement emphasised the pursuit of

    practical beauty as well as the universal appeal

    of everyday craftwork design. Moreover, its

    impact was not confined to Japan. For example,

    British potter Bernard Leach was greatly

    influenced by the movement. After studyingunder pottery master Shigekichi Urano, he set

    up the Leach Pottery in 1920 in St. Ives, Cornwall,

    UK, with Japanese potter Shoji Hamada. The Leach

    Pottery is currently being restored.

    Beauty and universality-Mingei

    1 4

    From left, Humidifier (PLUS MINUS ZERO CO., LTD.) by Naoto Fukasawa

    (Photo by Hidetoyo Sasaki) ; Lamp (ToFU) by Tokujin Yoshioka; tea set (Boga) by

    Kana Tsukamoto and Doughnut Table by Naoko Hirota

    Naoto

    Fukasawa

    Tokujin

    YoshiokaDiscovering new sides

    to an objects function,

    while taking into account

    both cost and ease of

    manufacture, are the

    essence of Naoko Hirotas product

    design. Her empathic sensibilities

    are ever present across a widerange of objects, from fashion

    accessories to furniture.

    Naoko

    Hirota

    Kana Tsukamoto is

    highly acclaimed for her

    Bitowalacquerware, which

    combines traditional

    Japanese lacquer

    skills with novel

    design techniques. Her work

    reveals an original approach

    to materials.

    Kana

    TsukamotoNaoto Fukasawa is

    known for his simple,

    easy-to-use designs

    that cleverly anticipate the users needs and

    integrate with the living space. They include the

    0 (plusminuszero) brand of household electrical

    appliances and a

    wall-mounted CD player

    for Muji.

    Enjoying an international

    reputation for originality,

    Tokujin

    Yoshioka has

    released a number of

    experimental designs, including

    the Media Skin mobile phone

    using soft materials toassimilate the phone to the

    human body, as well as the

    Boing and ToFU interior collections.

    Media Skin, left, and PANE chair, above

    Naoca Double Zip, left, and

    Laptop Table, above

    Containers (Bitowa), above,

    and Chazutsu (tea-leaf containers)

    treated with urushi (Japanese

    lacquer), left, manufactured by

    Wajima Kirimoto

    HIROSHI SUMATA

    Electronic Calculator, above,

    and headphones for

    Portable MD Player (PLUS

    MINUS ZERO CO., LTD.), right

    Photo by Hidetoyo Sasaki (both)

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