Creating Scalable and Dynamic Graphics for World in conflict
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Transcript of Creating Scalable and Dynamic Graphics for World in conflict
Creating Scalable and Dynamic Graphics for World in conflict
Creating Scalable and Dynamic Graphics for World in conflict
Rodrigo CortesRodrigo Cortes
• Lead Artist for World in Conflict• 9 years experience in the games
industry• Worked as 3D artist, level designer,
animator, concept artist • Previous titles
Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)
• Works mainly on new concepts
• Lead Artist for World in Conflict• 9 years experience in the games
industry• Worked as 3D artist, level designer,
animator, concept artist • Previous titles
Deathrow (Xbox), XIII (Xbox), Ground Control II (PC)
• Works mainly on new concepts
Design challengesDesign challenges• FPS-like quality units up close• FPS-like quality units up close
WicEDWicED
• Terrain tech• Texturing 8-16k textures• Proping• Scripting
• Terrain tech• Texturing 8-16k textures• Proping• Scripting
ShowboxShowbox
• Working with props, characters, particles, etc.
• Extensive pipeline• Built around Lightwave/modo
format
• Working with props, characters, particles, etc.
• Extensive pipeline• Built around Lightwave/modo
format
Showbox – HousesShowbox – Houses
Movie will be here!2.5 min duration
Movie will be here!2.5 min duration
TeamTeam• Art team grew from 8 to 24
during the project• 75% of the art team had never
worked professionally before• Outsourcing – or lack of
• Art team grew from 8 to 24 during the project
• 75% of the art team had never worked professionally before
• Outsourcing – or lack of
TeamTeam• Responsibility over your own
tasks• No ordered overtime• Trust on inexperienced people –
you will be surprised!• Can only be successful with
Senior staff
• Responsibility over your own tasks
• No ordered overtime• Trust on inexperienced people –
you will be surprised!• Can only be successful with
Senior staff
ProjectProject
• Iterative process• Implement fast
• Test extensively • Evaluate• Keep what works • Don’t be afraid throw stuff out• And Polish, polish, polish
• Iterative process• Implement fast
• Test extensively • Evaluate• Keep what works • Don’t be afraid throw stuff out• And Polish, polish, polish
ProjectProject• Living workspace• Singleplayer scope changed• Last minute features
• Destructible terrain• DX 10• Phone Calls/Preludes
• Living workspace• Singleplayer scope changed• Last minute features
• Destructible terrain• DX 10• Phone Calls/Preludes
ConclusionsConclusions
• Iteration• Outsourcing• Responsibility• New team• Be ready for change!
• Iteration• Outsourcing• Responsibility• New team• Be ready for change!
Q&AQ&A
• Thank you for listening!
• Thank you for listening!