Creating educational games in Notebook Software and PowerPoint Presented by Laura Bogush .
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Transcript of Creating educational games in Notebook Software and PowerPoint Presented by Laura Bogush .
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Playing Around with a Smart Board
Creating educational games in Notebook Software and PowerPoint
Presented by Laura Bogush
www.SmarterTechTeaching.com
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Games with a purpose are useful tools for instruction.
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Ten of the Very Best Reasons
for Using Classroom Games
(and justifying their use in your organization)
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From the website
The Game Group
http://www.thegamegroup.com/article1.htm
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Reason # 1
Games are Fun with a Purpose
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Reason # 2
Games Provide Feedback
to the Learner
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Reason # 3
Games Provide Feedback
to the Trainer
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Reason # 4
Games are Experiential
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Reason # 5
Games Motivate Learners
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Reason # 6
Games Improve Team Work
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Reason # 7
Games Provide a Less Threatening
Learning Environment
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Reason # 8
Games Bring Real-World Relevance
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Reason # 9
Games Accelerate Learning
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Reason # 10Games Give You Choices
for Your Classroom
• Vary the level of learner involvement • Vary the level of skill level and knowledge • Customize to any size of audience, even one-on-
one • Vary the type and level of activity • Vary the level of classroom control • Introduce or review topics, or both • Vary the mix of theoretical and practical
information
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Using Games to Enhance Student Achievement
By Robert Marzano
Educational Leadership, vol 67, #5, pgs. 71-72
http://www.ascd.org/publications/educational-leadership/feb10/vol67/num05/Using-Games-to-Enhance-Student-Achievement.aspx
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Games are a regular part of students’ lives at all ages.
Most teachers don’t regularly use games in the classroom.
Teachers who do use games may not be using them to potential.
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Marzano examined the use of games in the classroom for 5 years.
He was involved in more than 60 studies conducted by teachers on the effects of games on student
achievement.
On average, using academic games in the classroom = 20
percentile point gain in student achievement!
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Teachers can adapt a variety of games to suit academic content.
Games used in Marzano’s studies were from popular TV game showsAnd more!
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Research showed that how teachers use games makes a
difference in achievment.
In classrooms with the greatest gains,
teachers did specific things.
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Use inconsequential competition
Students like to compete as long as the stakes aren’t high.
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Target essential academic content
Games not focused on content will have little effect on achievement.
Helpful to organize games around important terms and phrases.
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Debrief the game
Avoid just adding up the points and moving on
Stimulate analysis of important terms and phrases
Which questions were difficult to answer?
Why?
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Have studentsrevise their notes
After game has ended and class has discussed difficult terms and concepts, encourage students to
look over notes and add new information or make corrections.
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In summary Marzano says . . .
Games are a powerful and useful instructional tool.
Games help address even the most difficult content in a
lighthearted, engaging way.
Games can have a significant effect on student achievement
when used purposefully.
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Tips for game delivery
Click above to watch video on youtube
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Plan for Game Delivery• Whole class, groups, or partners
• Organizing teams and groups
• Who facilitates the game?
• Read the questions? Timed or not?
• Take turns to answer or whole group?
• Prizes? Grades?
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Let’s Play!