Cre-am-games_community_march_2014

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This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 612451 CRe-AM: a bridge between ICT and Creative Industries Lucia Pannese, imaginary Games Community

Transcript of Cre-am-games_community_march_2014

This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 612451

CRe-AM: a bridge between ICT and Creative Industries

Lucia Pannese, imaginary

Games Community

CRe-AM aims to bridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence & roadmappingeffort to streamline, coordinate and amplify collaborative work towards developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries (videogames, art, e-publishing, design, music, architecture, new media).

Aims of the CRe-AMcommunity

www.cre-am.eu / [email protected] March 2014

Activities

www.cre-am.eu / [email protected]

• Online discussions

• Interactive workshops at local level

• Interactive workshops at international events

• FOCAS Summer School, Crete, 23-27.06.14 http://focas.eu/summer-school-2014/

• PERGAMES conference, Rome, 27-28.10.14

March 2014

Mapping the future: Visions and Scenarios for the Future of Games

www.cre-am.eu / [email protected]

What barriers might hinder their implementation? What could be in your view the main enablers to this scenario(s)?

How would this technology enhance your creativity and practice?

What new technologies will have an impact in the gaming sector in the future?

March 2014

Project goal

What trends can be identified for creative practice?

Outlining Technology Trends and Signals

www.cre-am.eu / [email protected]

What is the main force driving the use of ICT technology in the gaming sector?

Do you think there is a lack of reward when pioneering technologies in the gaming sector?

March 2014

These and other questions will be debated in the discussion space of the CRe-AM community

community platform: http://cre-am.dat.demokritos.gr/

https://twitter.com/creamFP7

https://www.facebook.com/projectCReAM

http://www.linkedin.com/groups?gid=7415368

www.cre-am.eu / [email protected]

Join our discussionsabout games!

March 2014

Lucia Panneseimaginary srl

Via Mauro Macchi, 50 - 20124 MilanoPH. +39 02 89458.576www.i-maginary.it

Contacts

www.cre-am.eu / [email protected] March 2014

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@imaginary_italy@lpannese