Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar.

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Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar

Transcript of Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar.

Page 1: Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar.

Crazy BubblesMembers: Erick Menke

Carlos ToledoGerman Retamal

Emilia Rubilar

Page 2: Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar.

Scene• The story was developed in the deep

sea, in which bubbles appear on top.• For each scene change the background

in different areas of the sea

Page 3: Crazy Bubbles Members: Erick Menke Carlos Toledo German Retamal Emilia Rubilar.

Difficulty

• The game will change their physical appearance, to spend time. In addition, the bubbles increase their rate of descent and solidity.

• In the last scene is added to a character who must be destroyed this will have special skills

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Comic

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Extra

• There will be two extras in the game that benefits the main character together these are:

1. Cake: increased life after being struck by the main character

2. Clock: delay time for you may burst more bubbles and increase the main character's score

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Construct 2 elements

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Construct 2 elements

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Construct 2 elements

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Construct 2 elements

• Events will also be possible to compare when you add value to global variables, events collide when a dart with different bubbles. etc. Such events, variables, Sprites listed may be modified during the project, due to changes that may arise over time.

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PlanningDate

April, 17 to 18 Propose ideas

April, 18 Deliver idea of the game

April, 18 to May, 30 Create prototype game

April, 25 to May, 2 Creating comics in the game

April 30, to July 3 Create Game

May, 2 Deliver comics game

July, 4 Deliver final game but the final report

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RiskIn the development of this project are distinguished the following risks:

• Do not deliver work on time due to poor organization on the computer

• Give the game with undetected errors before delivery.

• Give the game with less functionality than promised.

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Crazy bubbles business model

• Crazy bubbles of two versions cost a demo and a full version which will be updated till reaching its maturity, these two will be free at first, later you plan to deploy elements of pay that will improve the aesthetics of the game

• Crazy bubbles is intended for a younger audience, in this regard is sought that infants develop their skills in these games.

• Crazy bubble market is available to play google for android device and Facebook to web platform.

• We seek to obtain benefits on donations to the project may arise, then it was sought to obtain revenues from products that are available to improve the aesthetics of the game (as new balloons, new funds, etc).