Crawling and Walking

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    Crawling and Walking Infants See the World Differently

    Kari S. Kretch, John M. Franchak, and Karen E. AdolphNew York University

    How does visual experience change over development? To investigate changes in visual input over the devel-opmental transition from crawling to walking, thirty 13-month-olds crawled or walked down a straight pathwearing a head-mounted eye tracker that recorded gaze direction and head-centered eld of view. Thirteenadditional infants wore a motion tracker that recorded head orientation. Compared to walkers, crawlers eldof view contained less walls and more oor. Walkers directed gaze straight ahead at caregivers, whereascrawlers looked down at the oor. Crawlers obtained visual information about targets at higher elevations caregivers and toysby craning their heads upward and sitting up to bring the room into view. Findingsindicate that visual experiences are intimately tied to infantsposture.

    Much of what infants learn depends on what theysee: Natural vision provides opportunities for learn-ing about the properties and affordances of places,surfaces, objects, and people (Franchak, Kretch,Soska, & Adolph, 2011), and for establishing wordsand concepts that provide cognitive links with thevisible denizens of the environment. For example,infants understanding of causal and self-propelledmotion is related to the frequency with which theyobserve these types of motion in their everydayenvironments (Cicchino, Aslin, & Rakison, 2011).Similarly, toddlers are more likely to learn the nameof an object if the object is large and prominent in

    their eld of view at the moment it is namedvisual input that occurs naturally when infants holdobjects up for visual inspection (Yu & Smith, 2012).

    How do opportunities for learning from visualinput change from moment to moment and overdevelopment? Shifts in body posture may contrib-ute to real-time changes in visual input. This is

    particularly relevant to development because theamount of time infants spend in different activitiessuch as lying prone, sitting, crawling, cruising, andwalking changes with developmental improve-ments in motor skill. In particular, crawling andwalking have unique effects on infants experiencesand cognitive outcomes (e.g., Adolph et al., 2012;Campos et al., 2000; Walle & Campos, in press).Many researchers have speculated that such effectsstem from differences in visual input (Adolph,1997; Gibson & Pick, 2000; Iverson, 2010; Karasik,Tamis-LeMonda, & Adolph, 2011; Newcombe &Learmonth, 1999), but the presence of such differ-

    ences has never been conrmed empirically.Different postures change infants vantage point,

    but these differences could be negated or exagger-ated by infants own head and eye movementswithin a given posture. For example, crawlinginfants might crane their heads upward to compen-sate for being low to the ground. Whether posturehas real, functional effects on what infants see andwhere they choose to look has not been studied.Advances in head-mounted eye-tracking technologyhave made it possible to describe infants visualexperiences while they move around the world,

    and have challenged many of our long-heldassumptions about where infants look duringeveryday activities (Franchak et al., 2011). Here, wetake advantage of this new technology to askwhether and how infants visual experiences differwhile crawling, walking, and sitting.

    The project was supported by Award R37HD033486 from theEunice Kennedy Shriver National Institute of Child Health &Human Development to Karen Adolph and by GraduateResearch Fellowship 0813964 from the National Science Founda-tion to Kari Kretch. The content is solely the responsibility of theauthors and does not necessarily represent the ofcial views ofthe Eunice Kennedy Shriver National Institute of Child Health &Human Development, the National Institutes of Health, or theNational Science Foundation. Portions of this work were pre-sented at the 2012 International Conference on Infant Studies, the2012 meeting of the Vision Sciences Society, and the 2013 meet-ing of the Society for Research in Child Development. We grate-fully acknowledge Julia Brothers and members of the NYUInfant Action Lab for helping to collect and code data. We thankGladys Chan for her beautiful illustration of the experimentalapparatus.

    Correspondence concerning this article should be addressed toKaren E. Adolph, Department of Psychology, New York Univer-sity, 4 Washington Place, Room 415, New York, NY 10003. Elec-tronic mail may be sent to [email protected].

    2013 The Authors

    Child Development 2013 Society for Research in Child Development, Inc.

    All rights reserved. 0009-3920/2014/8504-0015

    DOI: 10.1111/cdev.12206

    Child Development, July/August 2014, Volume 85, Number 4, Pages 15031518

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    Locomotor Development Affects Opportunities forLearning

    The onset of crawling is a major milestone, andcrawling experience facilitates psychologicaladvances. Crawling allows self-initiated access to

    the larger world (Campos et al., 2000; Gibson, 1988;Piaget, 1954), which is linked with improvements incognitive skills such as spatial search (Horobin &Acredolo, 1986; Kermoian & Campos, 1988), posi-tion constancy (Bai & Bertenthal, 1992; Bertenthal,Campos, & Barrett, 1984), optic ow perception(Anderson et al., 2001; Higgins, Campos, & Kermo-ian, 1996; Uchiyama et al., 2008), and memoryretrieval (Herbert, Gross, & Hayne, 2007). Thechanges brought about by independent mobilityalso have implications for social development:Crawlers display more attachment behaviors (Cam-pos, Kermoian, & Zumbahlen, 1992) and are moreadept at following a gaze/pointing gesture (Cam-pos, Kermoian, Witherington, Chen, & Dong, 1997)than precrawlers.

    Opportunities for learning change again with thetransition from crawling to walking. Novice walk-ers take more steps, travel greater distances, andvisit more places than experienced crawlers(Adolph et al., 2012; Cleareld, 2011). Walkers aremore likely to cross the room to engage with distalobjects, to carry objects across the room, and tocross the room to share objects with caregivers(Karasik, Adolph, Tamis-LeMonda, & Zuckerman,

    2012; Karasik et al., 2011). As a consequence, walk-ers receive more verbal feedback from their mothers(Karasik, Tamis-LeMonda, & Adolph, in press).Walkers also engage in more bids for social interac-tion, produce more caregiver-directed vocalizationsand gestures, spend more time interacting withcaregivers, and experience more frequent emotionalinteractions with caregivers (Biringen, Emde, Cam-pos, & Applebaum, 1995; Cleareld, 2011; Clear-eld, Osborne, & Mullen, 2008). And recent studiessuggest that language development is acceleratedwhen infants begin to walk (Ellis-Davies, Sakkalou,

    Fowler, Hilbrink, & Gattis, 2012; Walle & Campos,in press).

    Vision Is a Whole Body Process

    To describe how infants acquire visual informa-tion, researchers have spent decades studyinginfants eye movements (Aslin & McMurray, 2004;Haith, 1969; Salapatek & Kessen, 1966; von Hofsten& Rosander, 1997). But vision involves more thaneye movements. It is a whole body process involv-

    ing movements of the eyes, head, and body (Gib-son, 1966, 1979; Land, 2004). To see a targetanupcoming ight of stairs, a toy on a shelf, or a par-ents faceinfants must orient their bodies towardthe target, rotate their heads to bring the target intothe eld of view, and point their eyes to xate thetarget. The geometry of the body can facilitate orhinder this process by constraining where the eyesare in space and where they point. In particular,the projection of the visual eld depends on boththe height of the head relative to the ground (imag-ine raising or lowering a ashlight without chang-ing the angle) and the up-and-down (pitch)rotation of the head relative to parallel (akin to tilt-ing the ashlight toward the ceiling or oor).Although the eyes rotate within the head, they are

    biased to return to the more comfortable centerposition (Fuller, 1996; Pare & Munoz, 2001). There-

    fore, developmental changes in eye height andrange of head motion may inuence what infantssee.

    Height differences alone may be sufcient toalter the visual world. When facing straight ahead,a 174-cm-tall adult loses sight of an obstacle on theoor at a distance of 75 cm, whereas a 128-cm-tallchild does not lose sight of an obstacle until it is55 cm ahead. Accordingly, adults are less likely toxate upcoming obstacles than children and adultsxate objects from farther away (Franchak &Adolph, 2010). Toddlers are even more likely toxate obstacles and sometimes sustain xationthrough the moment of foot contact. In a crawlingposture, infants are still more likely to xateupcoming obstacles and to keep them in their eldof view (Franchak et al., 2011). While crawling,infants eyes are even lower to the ground. Buthow much lower, and possible consequences forvisual input, are not known.

    Differences in the heads range of motion whilecrawling versus walking may also contribute to dif-ferences in access to visual information. Walkerserect spines are perpendicular to the ground,whereas crawlers spines are closer to parallel.

    Thus, with the neck in a neutral position, walkersfaces are pointed straight ahead, but crawlers facesare pointed toward the ground. The total range ofup-down motion of the neck is approximately 150,comprising about 70 of exion to rotate the headdownward and 80 of extension to rotate the headupward (Klinich & Reed, 2013; Lewandowski &Szulc, 2003; Lynch-Caris, Majeske, Brelin-Fornari, &Nashi, 2008; Ohman & Beckung, 2008; Youdaset al., 1992). To point their faces straight ahead(i.e., to bring the absolute pitch angle of the head to

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    parallel), crawlers would need to extend their necksto the outer reaches of the range of motion. Thisght against gravity is not trivial, because infantsheads are large and heavy relative to their bodies(Ounsted & Moar, 1986; Snyder, Spencer, Owings,& Schneider, 1975). How much crawlers activelyextend their necks while they crawl is still an openquestion.

    Possibly, visual input is not different betweencrawling and walking. The height gained with anupright posture may not be enough of a change invantage point to cause functional differences invisual input. Moreover, while crawling, infantsmay be able to compensate for the difference inheight by craning their necks upward and pointingtheir faces toward the ceiling. Conversely, newwalkers might fail to exploit their increase inheight by pointing their heads down to help main-

    tain balance or avoid obstacles (Franchak et al.,2011).

    Current Studies

    The current studies investigated whether thereare differences in visual input between crawlingand walking, and which physical factors contributeto these potential differences. Two existing studiesindicate that visual input may differ between thetwo postures during natural, spontaneous activity:Infants are more likely to have faces in their eld ofview while walking than while crawling (Frank,Simmons, Yurovsky, & Pusiol, 2013) and are morelikely to xate obstacles on the oor while crawlingthan while walking (Franchak et al., 2011). But todetermine whether differences are due directly toreal-time, physical differences in locomotor posture,it is necessary to standardize the testing situationfor both crawlers and walkers, holding everythingconstant (age, task, social information) exceptlocomotor posture.

    In a naturalistic setting, informative visual stim-uli might be at any height relative to infants

    bodies: on the oor, on a shelf or table, or atop

    adult shoulders. Differences in visual access to peo-ple and objects while crawling and walking maydepend on the location of people and objects in theenvironment. Thus, it was important to examinehow crawling and walking infants are affected bydifferent visual target locations. We manipulatedthe height of visual stimuli (caregivers faces andtoys) to examine whether crawlers and walkersgain view of visual targets at different locationsand whether they adapt their eye, head, and bodymovements to do so.

    Experiment 1: What Infants See

    In Experiment 1, we used head-mounted eye track-ing to describe the visual information accessed byinfants while crawling and walking. Infants crawledor walked down a uniform, controlled path so that

    we could use calibrated markings on the oor andwalls to measure how much of the environmentwas in view. We also examined functional conse-quences of different elds of viewhow frequentlypeople and objects were visible for crawlers andwalkersand where in the room crawlers andwalkers directed their gaze.

    Method

    Participants

    Thirty infants participated within a week of their13-month birthday. Infants were recruited fromlocal hospitals and families received small souvenirsfor their participation. Fifteen infants crawled onhands and knees as their primary form of locomo-tion (8 boys, 7 girls; M = 4.6 months of crawlingexperience dating from the rst day infants crawled10 feet continuously, as reported by parents) and 15had begun to walk (7 boys, 8 girls; M = 1.9 monthsof walking experience dating from the rst dayinfants walked 10 feet continuously). Data from anadditional 17 infants were excluded: Six infantsrefused to crawl or walk on the raised walkway

    during the warm-up period, 2 refused to wear thehead-mounted eye tracker, 6 became fussy whilewearing the eye tracker, and 3 infants data werelost due to equipment failure.

    Head-Mounted Eye Tracker

    We used a Positive Science head-mounted eyetracker to record infants eye gaze and head-cen-tered eld of view (Franchak et al., 2011). The eyetracker consisted of two miniature camerasmounted on a rounded band that attached securely

    to a tted spandex hat with Velcro (Figure 1a). Thescene camera was mounted on the band slightlyabove the infants right eye, and pointed outwardto record the scene in front of the infant (with a54.4 horizontal 9 42.2 vertical eld of view). Theinfrared eye camera was mounted on a exible wireand pointed inward to record the infants right eye,which was illuminated by an infrared emittingdiode (IRED).

    Infants also wore a tted vest with a small(8 9 4 9 2 cm) breakout box attached to the back.

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    Video feeds from the eye tracker were routedthrough the breakout box into a laptop computerseveral feet away. The wires were long enough toallow unconstrained movement on the walkway,and an assistant followed behind infants to holdthe wires out of the way. Videos from both camerafeedsthe scene video and the eye videowere cap-tured on the laptop for later processing.

    After the session, Yarbus software (Positive Sci-ence, New York, NY) was used to calculate infants

    point of gaze within the scene video using estima-tions of the location of the center of the pupil andthe corneal reection. The software constructed agaze video (30 frames/s) with a crosshair overlaidon each frame indicating the point of gaze with aspatial accuracy of ~2 (Figure 1b).

    Walkway and Procedure

    Infants were tested on a raised walkway (65 cmhigh 9 98 cm wide 9 490 cm long; Figure 1c). To

    facilitate precise measurement of locations, thewalkway was covered with high-density foam withstripes of alternating colors spaced 15 cm apart (32stripes in total). Colors repeated every ve stripes,and numbered labels (17) were placed along thelength of the walkway at every fth stripe so thatstripes could be uniquely identied by the combina-tion of number and color. An 82-cm-wide curtainhung from the ceiling 63 cm from the far end of thewalkway and was covered with 14 stripes, identi-

    ed by the same ve colors and the numbers 13.The curtain stretched from the ceiling to the top ofthe walkway so that the lowest stripe was 65 cmhigh (level with the walkway surface) and the high-est stripe was 260 cm high (195 cm above the walk-way surface).

    Caregivers sat on a chair placed between thewalkway and the curtain. To familiarize infantswith the experimental setup, caregivers encouragedinfants to crawl or walk the length of the walkwayseveral times without the eye tracking equipment,

    Highest

    Point Visible

    Closest

    Point Visible

    Look to

    Caregiver

    Scene

    Camera

    Eye

    Camera

    a b

    c

    Figure 1. (a) Infant wearing head-mounted eye tracker. (b) Example gaze video frame exported from Yarbus software. Caregiver is pic-tured in the middle toy height condition. Red crosshairs indicate infants point of gaze; white dotted line indicates gaze locations that werescored as looks to the caregiver. (c) Striped walkway and curtain apparatus. Caregiver is pictured in the low toy height condition. The

    experimenter followed behind infants to ensure their safety on the walkway and an assistant followed to keep the wires out of the way.

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    while an experimenter followed alongside to ensureinfants safety. Then, an assistant distracted infantswith toys while the experimenter placed the eye-tracking equipment on the infant and adjusted theeye camera and IRED until the image of the eyewas centered and brightly illuminated. Once theequipment was in place and infants were comfort-able, calibration data were collected: The assistantcalled infants attention to various locations bysqueaking toys or shaking rattles in windows cutout of a large poster board. Infants sat approxi-mately 4 ft away from the calibration board, andthe experimenter calibrated the scene camera byadjusting its position so that the entire board wasvisible in the scene video. Although we could notguarantee that the angle of the scene camera wasexactly the same for every infant, the small range ofmotion of the scene camera and the constraints on

    the placement of the attached eye camera for gazecalculations ensured that the interinfant differenceswere minimalmost likely within 510. Thesevariations likely added noise to the data but wouldnot be expected to differ between crawlers andwalkers.

    After calibration, infants were again encouragedto crawl or walk several times toward their care-givers. Caregivers enticed infants by calling tothem from the end of the walkway and holdingattractive toys and snacks. To present infants withdifferent visual target locations, we varied theheight of caregivers and toys on alternating

    blocked trials. In the low toy condition, caregiverssat in the chair and held toys on the surface of thewalkway. In the middle toy condition, caregiverssat and held toys up at their own eye height. Andin the high toy condition, caregivers stood up andheld toys at their elevated eye height. Each infantreceived 14 blocks of three trials (M = 8.20 totaltrials) and trial order was counterbalanced acrossinfants. Number of trials did not differ signicantly

    between crawlers (M = 7.27) and walkers(M = 9.13), t(28) = 1.59, p = .12. An assistantwheeled a video camera on a dolly alongside the

    walkway to record infants locomotion; these vid-eos were later synchronized with gaze videos tofacilitate data coding.

    Data Coding

    With a head-mounted eye tracker, infants arefree to locomote and move their heads, so that theeld of view shifts continuously throughout the ses-sion. Thus, automatic data processing methodsdeveloped for remote eye tracking systems are not

    feasible, and data must be scored by hand fromvideo. We used the open source video coding soft-ware Datavyu (http://www.datavyu.org) to scoreinfants locomotor and visual behaviors. A primarycoder scored 100% of the data, and a second coderscored 33% of each infants data to ensure inter-rater reliability.

    Locomotion and posture. Coders rst identiedeach video frame when infants took a forward step:the rst frame when a hand (for crawlers) or a foot(for walkers) contacted the walkway surface. Foreach step, coders scored infants location on thewalkway based on the stripe region in whichinfants placed their hand or foot. Coders alsoscored each time crawlers shifted into a sitting pos-ture (walkers never did this), and identied thestripe region where the farthest forward body partfell (knees or feet). Coders agreed within one stripe

    on 99.2% of steps, and on the exact stripe on 96.5%of steps ( = .96).

    Field of view. For each video frame identied asa step, the coders scored various aspects of thescene video as an approximation of infants eld ofview. Preliminary data indicated that the contentsof the scene video showed little change within theduration of a step, so more detailed frame-by-framecoding was unnecessary. In addition, to obtain sam-ples ofeld of view data when infants were sitting,coders selected the rst and last frames wheninfants were sitting and facing forward, and scoredall outcome measures for those video frames. Intotal, coders scored eld of view measures for 6,313video frames.

    To measure the orientation of infants eld ofview, coders used the colored stripes to identifywhere the top of the scene camera eld of viewintersected the vertical plane (the curtain), andwhere the bottom of the scene camera eld ofview intersected the horizontal plane (the oor). Ifthe curtain was in view, the coders identied thehighest point visible: the uppermost stripe at the topof the scene video (Figure 1b). Coders agreedwithin one stripe on 97.7% of steps, and on the

    exact stripe on 89.7% of steps ( = .89). If the oorwas in view, the coders identied the lowermoststripe at the bottom of the scene video (Figure 1b);the closest point visible was the distance betweenthat stripe and the stripe at infants hands or feet.Coders agreed within one stripe on 98.1% of steps,and on the exact stripe on 92.8% of steps ( = .93).Frames where infants had their heads turned tothe side such that no stripes were visible wereeliminated from analysis. Finally, coders scoredwhether the caregivers face and the toy held by the

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    caregiver were visible in the scene videocodersagreed on 98.3% of frames, = .96.

    Gaze location. Frame-by-frame coding of the loca-tion of the crosshair is necessary to determine whereinfants direct their gaze within the eld of view.However, because such coding is extremely labori-ous, coders scored only a subset of trials for gazelocation. Four infants did not produce usable gazedata because of poor calibration. For the remaining26 infants, 57/190 trials were not usable because ofpoor eye tracking data quality (due to suboptimalcamera placement, inadequate illumination of theeye, or infants crying or squinting). Coders scoredeye gaze data for the rst usable trial in each condi-tion, and for crawlers, coders also scored each trialthat contained a sit (88 trials in total). Overall,coders scored gaze location in 28,962 video frames.

    For each frame of those trials, coders scored

    whether the gaze crosshair was on the caregiver, theoor, or the wall ahead. We allowed a margin oferror for looks to the caregiver by including anyframes where the crosshair was on the curtain,within two stripes from the top of the caregivershead (Figure 1b); these criteria are similar to auto-mated areas of interest commonly used in remoteeye tracking (e.g., Johnson, Slemmer, & Amso,2004). Coders agreed on 98% of frames. Frameswhere infants were looking off the side of the walk-way or outside the boundaries of the scene videowere excluded from analysis.

    Results and Discussion

    Our primary questions were whether visualinput differs between crawlers and walkers andhow infants are affected by changes in target loca-tion. We tested for effects of posture and targetlocation using generalized estimating equations(GEEs), a type of linear model that accounts forcovariance between repeated measures and allowsfor testing of non-normal distributions. All categori-cal dependent variables (eld of view contents andeye gaze targets) were analyzed using a binomial

    probit model. Entering infants location on thewalkway as a covariate in the models did notchange any of the ndings for posture and targetlocation, so we did not include location in theanalyses reported here. Data from the rst 75 cmand the last 75 cm of the walkway were eliminated

    because few infants contributed data at those loca-tions. We used Sidak-corrected pairwise compari-sons to follow-up on signicant effects. Main effectsand interactions from the GEEs are presented inTable 1.

    Crawling Versus Walking: Scene Camera Field of View

    Portions of the environment in view differed for

    crawlers and walkers. Figure 2 is drawn to scalebased on our data to illustrate the average visualelds of crawlers and walkers in the current study.

    Highest point visible. For us to measure the pointof intersection with the curtain (point A in Fig-ure 2), infants had to hold their heads high enoughthat the curtain was visible in the scene camera. Forwalkers, this was nearly always the case, but crawl-ers repeatedly lost sight of the curtain: On 25.7% ofsteps, crawlers entire scene video contained onlythe oor, indicating that while crawling, infantsmay miss visual input from distal parts of the roomaround them.

    When crawlers did see across the room, they sawmuch less of it than walkers: The highest pointvisible in the scene camera was about twice as highfor walkers (M = 135.17 cm) as for crawlers(M = 65.94 cm; Figure 3a; Table 1, row 1). Bothcrawlers and walkers responded to changes in targetlocation, as indicated by a main effect of toy heightcondition and the absence of a Posture 9 Conditioninteraction: As the location of people and objectsmoved upward, both crawlers and walkers tiltedtheir heads up to compensate. Pairwise compari-sons indicated that the high toy condition (with the

    caregiver standing up) was signicantly differentfrom both other conditions (ps < .01), and thedifference between the other two conditions wasmarginally signicant (p = .08).

    The ndings represent a conservative estimate ofthe differences between crawlers and walkers. Formeasurements of the highest point visible, therange was restricted: The largest possible value wasthe top of the curtain. However, the highest pointvisible, particularly for walkers, was often higherthan the top of the curtain (418 video frames for

    Table 1

    Wald Chi-Square Values for All Generalized Estimating Equations

    Model Effects

    Variable Posture

    Toy height

    condition

    Posture 9

    Condition

    Highest point visible 52.84** 40.19** 0.45

    Closest point visible 112.35** 26.34** 7.56*

    Face in view 46.17** 12.62** 1.75

    Toy in view 77.95** 12.30** 5.99*

    Looking toward oor 5.81* 16.09** 8.18*

    Looking toward caregiver 3.31 10.02** 5.55

    p < .07. *p < .05. **p < .01.

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    walkers and 36 video frames for crawlers werescored as the maximum 195 cm), so that the datasuffered from a literal ceiling effect. If we hadtested infants in a room with an innitely high ceil-ing, the disparity between crawlers and walkerswould have been even larger.

    Although on average, walkers view was higherthan crawlers view, infants in both groups showedsubstantial within-subject variability (Figure 4). Thelarge ranges of values obtained for each infant indi-cate that constraints on crawlers and walkers

    visual elds were not absolute. Crawlers could tilttheir heads up and occasionally did, giving themintermittent glimpses of parts of the environmentthat were typically out of view.

    Closest point visible. Whereas walkers hadgreater visual access to distal and elevated loca-tions, crawlers had a better view of the oor infront of their hands. The closest point visible atthe bottom of the scene camera was closer tocrawlers hands (M = 20.89 cm) than to walkersfeet (M = 83.00 cm; Figure 3b; Table 1, row 2).

    Toy Height Condition

    Cmf

    romH

    ands/Feet

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    a

    dc

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    Highest Point Visible Closest Point Visible

    Caregiver Face in View Toy in View

    Figure 3. Outcome measures by posture and toy height condition. (a) Highest point visible in the scene camera (in centimeters from theoor). (b) Closest point visible from the scene camera (in centimeters from the infant). (c) Proportion of steps where the caregivers face wasvisible in the scene camera. (d) Proportion of steps where the toy was visible in the scene camera. Error bars denote standard errors.

    A

    A

    B B

    Figure 2. Scale drawings of the boundaries of the scene camera eld of view for crawlers and walkers. (A) Highest point visible. (B)Closest point visible. Dimensions were calculated using group means for the middle toy height condition.

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    The GEE revealed a main effect of condition anda Posture 9 Condition interaction: As walkerstilted their heads up in the high toy condition, thelower boundary of the eld of view was pushed

    farther forward than in the low condition(p < .01); the conditions did not differ for crawlers(ps > .10).

    Crawling Versus Walking: Caregivers and Toys in theField of View

    Differences in the eld of view for crawlers andwalkers had important functional consequences.Walkers had caregivers and toysthe goals at theend of the walkwayin their eld of view, butcrawlers frequently did not.

    Caregiver. Walkers had their caregivers face inview twice as often as crawlers (M = 89.3% vs.43.7%; Figure 3c; Table 1, row 3). The analysisrevealed only a main effect of condition, but noPosture 9 Condition interaction: Both crawlersand walkers were less likely to have their caregiv-ers in view in the high toy condition, when theystood up, than in the low toy condition, whenthey were sitting and closer to infants eye level,p < .01.

    Toy. Crawlers had toys in view less frequentlythan walkers (M = 92.2% vs. 52.5%), and onlycrawlers were affected by toy location: For crawlers,

    all three conditions differed from each other(ps < .02), but none differed for walkers (Figure 3d;Table 1, row 4). This nding suggests that crawlershave adequate visual access to objects on the oor,

    but objects placed on furniture or afxed to wallsare unlikely to be seen while crawling.

    Crawling Versus Walking: Gaze Location

    The availability of information in the eld ofview inuenced where crawlers and walkers

    directed their gaze (Figure 5; Table 1, rows 5 and6). Crawlers spent more time than walkersin fact,a majority of video frameslooking down at theoor (M = 54.4% of frames overall vs. M = 28.5%of frames), and less time than walkers lookingahead at the caregiver (M = 36.6% of frames vs.M = 54.1% of frames; the remaining 9% of framesfor crawlers and 17.4% of frames for walkers werespent looking at the wall behind the caregiver). Thisnding is particularly striking because the experi-mental procedure biased infants to look at theircaregivers, who called to their infants throughoutthe trial and waved toys for them to retrieve. TheGEE conrmed a main effect of toy height condi-tion: Infants looked less frequently at the oor andmore frequently at the caregiver in the high toycondition than the other two conditions (ps < .05),when their attention was pulled upward. Signi-cant (looking toward oor) and marginallysignicant (looking toward caregiver) Posture 9Condition interactions and pairwise comparisonssuggest that the condition effects were only reliablefor walkers,ps < .01. The eld of view data indicateshifts in the availability of visual information; thecrawlerwalker differences in gaze behavior are

    notable because they indicate shifts in infantsactive visual attention.

    Sitting

    Nine of the 15 crawlers switched from all foursto a sitting posture mid-trial. Eight infants sat onceor twice, 1 sat four times, and 1 sat seven times.What prompted infants to sit up? Possibly, it wasthe lack of visual information obtained in a crawl-ing posture: Of the 22 sits in the data set, 8

    Highe

    stPointVisible(cm)

    0

    50

    100

    150

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    WalkersCrawlers

    Figure 4. Individual ranges for the highest point visible. Eachline represents one infant. Open circles denote minimum andmaximum values, and lled circles denote mean values.

    Low Mid High Low Mid High

    Pp

    nofFrames

    0.00

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    0.75

    1.00

    Wall Caregiver Floor

    Crawlers Walkers

    Figure 5. Proportion of video frames where eye gaze was direc-ted toward the wall behind the caregiver (light gray), the care-giver (white), and the oor (dark gray), by posture and toyheight condition.

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    occurred in the high toy condition and 12 in themiddle toy condition, but only 2 occurred in thelow toy condition. A GEE with a Poisson link func-tion conrmed a signicant effect of condition onthe rate of infants spontaneous sits: Infants weresignicantly more likely to sit in the middle condi-tion than the low condition, OR = 6.33, p = .01, andmarginally more likely to sit in the high conditionthan the low condition, OR = 4.50, p = .07.Although infants may have intentionally sat up tosee the toys (sit-to-see), it is also possible thatinfants sat up for other reasons (e.g., discomfort ofcrawling) and then took advantage of the moreupright posture to obtain a different view (sit-and-see). Regardless of their intentions, the data fromthe head-mounted eye tracker illustrate an impor-tant consequence of this phenomenon.

    When infants sat up, their visual world changed

    dramatically. For two infants (and three trials fromtwo other infants), eld of view data were not avail-able because infants faced away from the curtainwhen they sat up. The seven infants for whom dataare available had more of the curtain in view whilesitting (M = 160.22 cm) than while crawling(M = 72.21 cm), t(6) = 4.86, p < .01. While sitting,infants were also more likely to have their care-givers face (M = 90.8% of frames) and the toy inview (M = 92.8%) than while crawling (Ms = 51.1%and 58.2%, for face and toy, respectively),ts(6) > 3.24, ps .02. The six infants for whom eyetracking data were available were less likely to lookat the oor while sitting (M = 12.0% of frames) thanwhile crawling (M = 48.4%), t(5) = 2.72, p = .04.They were also more likely to look at the caregiverwhile sitting (M = 62.6%) than while crawling(M = 40.0%), but this effect did not reach signi-cance in the small subsample, t(5) = 1.65,p = .16.

    Summary

    Even in an identical physical and social context,the visual experiences of 13-month-old crawlers andwalkers were very different. Crawlers visual world

    was dominated by the oor, whereas walkers hadcontinuous visual access to distal and elevated peo-ple and objects. Crawlers got a better view of theroom when they interrupted locomotion to sit upand take a look around.

    Although the primary comparisons in this exper-iment were between subjects, the effects should beattributed to the real-time physical constraints ofdifferent postures rather than group differences

    between crawlers and walkers. The transition tositting immediately transformed the visual world of

    crawlers; while sitting up, those same crawlers hada similar view of the room, people, and objects asdid walkers. In fact, crawlers spontaneously stopcrawling to sit up after only a few seconds ofcrawling in both standard crawling tasks and freeplay situations (Soska, Robinson, & Adolph, 2013),indicating that crawlers oor-centered view of theworld is intermittent. Moreover, in everyday life,crawlers have additional postures availablestand-ing or cruising uprightand they can view theworld from a higher vantage point while being car-ried. Similarly, we were able to entice three of thecrawlers and three of the walkers to perform a trialor two in the opposite posture (one crawler was

    just barely able to string several independent stepstogether across the walkway; the others happilywalked holding the experimenters hands). Theseinfants data resembled the crawler group while

    crawling and the walker group while walking.Thus, the visual effects of the transition from crawl-ing to walking appear to be instantaneous.

    Experiment 2: Body Constraints on VisualExperience

    Differences in visual experience between crawlersand walkers could, in theory, stem from two sepa-rate body constraints: eye height and head angle.However, the relative contributions of these two fac-tors have not been examined. Eye height is clearlyhighest in walking, lowest in crawling, and some-where in between in sitting, but how different arethe three postures and to what extent are differencesin visual input driven by height differences alone?Is crawlers height disadvantage compounded byincomplete neck extension so that their faces pointtoward the ground, or do they strain their necks tocompensate? Where do infants point their heads inthe upright postures of walking and sitting?

    To examine the contributions of height and headangle on the different visual experiences illustratedin Experiment 1, we ran a small sample of infants

    in the same crawling/walking protocol and mea-sured the position and orientation of the headthroughout each trial.

    Method

    Participants

    Thirteen 13-month-old infants were recruited andcompensated in the same manner as Experiment 1.Nine infants were crawlers (M = 3.38 months

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    crawling experience) and four infants were walkers(M = 1.81 months walking experience). Data fromfour additional infants were excluded for refusal tocrawl on the raised walkway (n = 3) or equipmentfailure (n = 1).

    Motion Capture System and Procedure

    The walkway and task were identical to Experi-ment 1: Infants crawled or walked to their caregiv-ers several times over the striped platform. Weused an electromagnetic motion tracking system(trakSTAR, Ascension Technology, Shelburne, VT)to track the position and orientation of infantsheads while crawling and walking. The system col-lects 6 dfmeasurementsthree dimensions of posi-tion (x, y, z) and three axes of orientation (pitch,yaw, and roll)of small sensors with reference to a

    xed magnetic eld transmitter. Measurementswere collected at 240 Hz using custom software.

    Because sensor accuracy is a function of proxim-ity to the transmitter, the transmitter was placednext to the raised platform and elevated 43 cmfrom the ground on a plastic stand. The most accu-rate measurements were obtained within a 150-cmportion of the walkway (approximately 378 cmfrom the curtain to 228 cm from the curtain) andonly data within this portion were analyzed.

    After infants crawled or walked a few times onthe platform to become comfortable with the task,the experimenter placed the equipment. Infantswore the same hat and vest used with the head-mounted eye tracker (see Figure 1a), and a sensorwas secured to the right side of the hat with Vel-cro. The sensor was oriented parallel to an imagi-nary line running from the junction of the ear andthe head to the corner of the eye. This is approxi-mately parallel to the standard anatomical Frank-fort plane, thus ensuring that when the sensor wasparallel to the ground, the head was in the ana-tomically neutral position. The sensor was con-nected to the computer via a long cable that wassecured with Velcro to the infants backs to allow

    enough slack for head movements; the cable washeld out of the way by an assistant who followed

    behind infants during the trials.Measurements from only one sensor provide

    data only about the orientation of the sensor rela-tive to the ground surface. Because it was alsoimportant for us to know how much infantsextended their necks, that is, the orientation ofcrawlers heads relative to their trunks, four crawl-ers were also outtted with a second sensorattached to the back of the Velcro vest.

    Data Reduction

    As in Experiment 1, coders scored the timingand location of infants steps from video. Readingsfrom the motion capture sensors were averagedover the duration of each step for analysis, so that

    the data resolution was the same as in Experiment1. Coders also identied periods of time whencrawling infants spontaneously sat up (there were14 spontaneous sits produced by ve crawlers);these data were analyzed separately.

    Results and Discussion

    Height

    To our knowledge, this is the rst study to quan-tify infants functional height during crawling andwalking. We found that walkers were twice as tallwhile walking (M sensor height = 68.78 cm) thancrawlers were while crawling (M = 33.94 cm).When they sat up, crawlers height was larger thanwhile crawling but still relatively low, ranging from35.77 to 55.26 cm depending on whether infantsknelt with their bottoms resting on their heels orsat with their bottoms on the platform surface.

    Head Pitch Angle

    Figures 6a and 6b show the distributions of headpitch angles for crawlers and walkers, with 0 rep-

    resenting a head orientation parallel to the ground.Head pitch angles for walkers were centeredaround 0, as would be expected from a neutralhead position in an upright posture. Crawlersheadpitch angles were lower than walkers on average,

    but there was a great deal of overlap and the differ-ence did not reach statistical signicance in thissample (p = .12)surprisingly, most crawlers man-aged to bring their heads to parallel at some point.Crawlers did not point their heads toward the ceil-ing to compensate for being half as tall in a crawl-ing posture. However, they nearly always did so

    while sitting (Figure 6c).Crawlers displayed more variability in head posi-tion than did the walkers (Figure 6a). Crawlers hadlarger within-trial standard deviations in head pitchangle, Ms = 6.90 for crawlers and 4.33 for walkers,Wald v2 = 7.57, p < .01. Crawlers also displayedlarger deviations in head pitch angle betweenconsecutive steps, Ms = 4.87 for crawlers and 3.47for crawlers, Wald v2 = 18.34, p < .01. This indicatesthat crawlers exed and extended their necks repeat-edly, but walkers kept their heads more stable.

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    Trunk Orientation and Neck Extension

    Crawlers shoulders were propped up slightlyhigher than their bottoms, resulting in averagetrunk angles ranging from 15.56 to 18.63 fromparallel for the four infants tested with the extramarker on their backs. To obtain a rough measureof neck extension, we compared infants trunkangle to the complement of their head pitch angle.While crawling, infants craned their necks at aboutthe maximum extension (6090) reported in theliterature for children and adults in a stationary

    standing or sitting position (Klinich & Reed, 2013;Lewandowski & Szulc, 2003; Lynch-Caris et al.,2008; Ohman & Beckung, 2008; Youdas et al.,1992): Average extension for the four infants ran-ged from 49.19 to 81.65. This indicates thatinfants failed to point their heads up while crawl-ing because they had reached their physical limits.Note that the infants in this study were mature,experienced crawlers. Earlier in development, asyounger, weaker, less coordinated crawlers, liftingthe head may be even more difcult; it may beespecially difcult for infants who crawl on their

    bellies.

    Calculated Head Rotation for Experiment 1 Infants

    Once we had a measure of average height (hhead)for crawlers and walkers, we were able to use the

    eld of view data to estimate head pitch angles (h)for infants in Experiment 1. For each step, we usedmeasurements of the highest point visible (hvisible)and the distance from the curtain (d) at each step tocreate a triangle that could be solved using thefollowing equation:

    h tan1hvisible hhead

    d 21

    The rst part of this equation yields the pitch angleof the upper boundary of the scene camera eld ofview; to estimate the pitch angle of the center ofthe scene camera, the constant of 21 (half the verti-cal eld of view of the scene camera) was sub-tracted.

    Walkers (M = 9.13) in Experiment 1 pointedtheir heads signicantly higher than did crawlers(M = 21.76), t(28) = 5.29, p < .01. Although reli-able, the difference between crawlers and walkerswas far smaller than would have been expected ifcrawlers had kept their heads in an effortless,neutral posture.

    General Discussion

    Using head-mounted eye tracking and motiontracking, we documented differences in visualinput during crawling and walking. While crawl-ing, infants mostly see the ground in front oftheir hands; while walking, they see the wholeroom and its inhabitants. These differences invisual input result directly from the different con-straints of infants bodies while crawling andwalking.

    Head Pitch Angle (degrees)

    -60 -40 -20 0 20 40 60

    Numbe

    rofSteps

    0

    30

    60

    90

    120

    Head Pitch Angle (degrees)

    -60 -40 -20 0 20 40 60

    -60 -40 -20 0 20 40 60

    Numbe

    rofSteps

    0

    30

    60

    90

    Head Pitch Angle (degrees)

    Numb

    erofSits

    0

    1

    2

    3

    4

    5

    a

    b

    Walkers

    c

    Sits

    Crawlers

    Figure 6. Distribution of head pitch angle measurements pooledover infants and trials for (a) crawlers, (b) walkers, and (c) crawl-ers while sitting.

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    Human bodies are not well built for quadrupe-dal locomotion. The evolution of upright walkingproduced modications in the anatomy of thehuman spine (Tobias, 1992). The spine attaches tothe base of the skull in humans. In contrast, thespine attaches to the back of the skull in horses,cats, nonhuman primates, and other mammals. Ouranatomy is optimal for the bipedal walking andother upright postures, but restricts visual access tothe environment while crawling. Crawlers struggleto exploit the full range of motion of their necks straining against gravity to do sobut still see theworld differently than walkers do; that is, unlessthey sit up and tilt their heads toward the ceiling.

    Visual Input in Everyday Situations

    Should we expect the results from this controlled

    laboratory experiment to generalize to infants

    actual everyday experiences? We tested infants in ahighly controlled setting for two reasons: to isolatepostural contributions to infants visual experience,and to facilitate measurement of infants visualelds. Spontaneous locomotion differs dramatically

    between 12- and 13-month-old crawlers and walk-ers: Walkers spend more time in motion, travelthree times the distance, explore more areas of theenvironment, and interact differently with theircaregivers (Adolph et al., 2012; Cleareld, 2011;Karasik et al., in press). So in the current study, weheld number of trips, path, and the caregiversinteraction constant. We also covered the walkwaywith colored stripes to make it easier for coders toscore infants eld of view from video. But couldour particular experimental setup have biased theresults?

    One possibility is that the colored stripes on thewalkway encouraged crawlers to look down morethan they otherwise would have. However, walkerstraveled down the same walkway with the samecolored stripes and looked at the oor signicantlyless frequently than crawlers. If the stripes didindeed draw crawlers attention down, this would

    suggest that salient objects on the oor are morelikely to attract the attention of crawlers than walk-ers, another potential consequence of their differentviews of the world.

    Another articial aspect of the design was thatthe caregiver sat or stood on a lower surface thanthe infants. This means that our experimental setupactually made it easier for crawlers to see the care-givers face than if they were on the same surface.In the low and middle conditions, caregivers faceswere closer to infants eye level than if they sat on

    the oor with their infants. Despite contriving thesituation so that caregivers faces were maximallyavailable to crawling infants, crawlers only hadtheir caregivers face in view 43.7% of the time andonly xated the caregiver 36.6% of the time. In anatural environment, the height of caregivers rela-tive to infants changes as the caregivers themselveschange posture; we manipulated caregiver height tosimulate these changes. An intriguing possibilitycurrently being investigated in our laboratory isthat caregivers are sensitive to infants point ofview and adapt their posture to impose themselvesin infants visual elds. In this way, the transitionfrom crawling to walking might reorganize parents

    behavior.We tested infants moving down an uncluttered,

    uniform path. Would the differences we docu-mented between crawlers and walkers generalize to

    a more complex natural environment? Fortunately,our ndings converge with recent data from natu-ralistic studies. During spontaneous play in a labo-ratory playroom, toddlers are more likely to look atthe oor while crawling than while walking (Fran-chak et al., 2011), and walkers are more likely tohave faces in their eld of view than are crawlers(Frank et al., 2013). Our kinematic data suggest thatthe differences between crawlers and walkers are aproduct of the shape of their bodies in motion,rather than the specic experimental context.

    Advantages of WalkersViewpoint

    Our ndings indicate that while walking, infantssee distal and elevated objects and people. Visualaccess to these particular parts of the environmentduring locomotion may contribute to previouslydocumented psychological advances that accom-pany the onset of walking.

    Visual access to distal parts of the environmentmight increase engagement with distal objects andpeople. Previous research revealed that walkerstravel across the room to retrieve objects and sharethem with caregivers, whereas crawlers interact

    with proximal objects and caregivers (Karasik et al.,2011). As a result, walkers receive more verbal feed-

    back from caregivers (Karasik et al., in press). Thismay in turn be related to recent ndings that theonset of walking accelerates language development(Ellis-Davies et al., 2012; Iverson, 2010; Walle &Campos, in press).

    Increased visual access to distal objects may alsofacilitate the development of spatial cognition. Placelearning (the coding of locations relative to distallandmarks) is not evident until about 21 months of

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    age (Newcombe, Huttenlocher, Drummey, & Wiley,1998). Possibly, the ability to see more of the envi-ronment while walking increases infants attentionto the relations between distal objects and land-marks necessary for place learning (Newcombe &Learmonth, 1999).

    Differences in eye level have previously beenimplicated in toddlers surprisingly low rates ofvisual attention to their mothers faces (Franchaket al., 2011). The current study and previous work(Frank et al., 2013) suggest that crawlers experienceeven less frequent visual access to faces than walkers.The transition from crawling to walking may there-fore increase opportunities for some types of sociallearning such as joint attention or social referencing.

    Although crawlers can access some of the samevisual information as walkers, doing so incurs agreater cost and is organized differently in time:

    Crawlers must repeatedly crane their necks up anddown or stop moving and sit up to sample visualinformation that can be accessed continuously andlargely for free while walking. This distinction isimportant, because some learning experiences maydepend on viewing objects or events at specictimes or viewing a continuously changing display.For example, learning the mapping between anobject and its name presumably depends on seeingthe object within a certain time frame of the namingevent (Yu & Smith, 2012). Walking infants may bemore likely to have objects in view at just the rightmoment, which may make these mappings easier.In addition, processes that rely on continuousvisual tracking of objects, such as spatial reorienta-tion following body movement (Acredolo, Adams,& Goodwyn, 1984), may be improved in walkerscompared to crawlers.

    Our ndings also help to explain an enduringquestion in motor development: Why do expertcrawlers forsake a skill they have mastered for anew, initially difcult mode of locomotion? Prewalk-ing infants have plenty of access to the visual worldwhile sitting, cruising, and being carried. However,the promise of enhanced visual access the wider envi-

    ronment during locomotion may motivate infants tostand up and begin to walk. The ability to see moreof the room while moving may contribute to the factthat novice walkers take more steps, travel father dis-tances, and spend twice as much time in motion thanexperienced crawlers (Adolph et al., 2012).

    Advantages of CrawlersViewpoint

    Crawlersview of the world has its own benets.We found that while crawling, infants had effortless

    visual access to the oor in front of their hands;while walking, they lost sight of the oor close totheir feet. This represents a signicant advantagefor crawlers for visual guidance of locomotion.Upcoming obstacles or changes in the groundsurface can be easily detected if they remain in theeld of view throughout the approach, andappropriate locomotor responses may be more eas-ily planned if visual contact is maintained duringthe action (Adolph, 1997). Accordingly, infants dis-play different visual strategies for guiding locomo-tion over obstacles depending on their posture:They are more likely to xate obstacles in advancewhile crawling than while walking (Franchak et al.,2011).

    Different views of the ground ahead may con-tribute to posture-specic learning in visuallyguided locomotion. Whereas experienced crawlers

    accurately perceive affordances for locomotion overslopes and cliffs, novice walkers make large errorsin their new upright posture (Adolph, 1997; Kretch& Adolph, 2013). The current study suggests thatan important challenge of the transition from crawl-ing to walking is learning to interpret substantiallydifferent visual information for guiding locomotion.Different viewing angles create different correla-tions among visual, proprioceptive, and vestibularinformation; different viewing angles also generatedifferent patterns of optic ow to specify the layoutof objects and surfaces and infants movementthrough the environment (Gibson, 1950, 1979). Inaddition, timing of locomotor planning might needto be adjusted because obstacles or edges exit the

    bottom of the eld of view earlier while walkingthan while crawling, similar to the earlier exit ofobstacles from the visual eld of adults comparedto shorter children (Franchak & Adolph, 2010).Indeed, the timing of obstacle xations is different

    between adults and children to take the ow ofavailable information into account. Newly walkinginfants may need weeks of practice to successfullyuse visual information about the surface layoutfrom their new upright posture.

    In some ways, a limited view of the wider envi-ronment while crawling may also be an advantagefor learning about the world. Fewer objects andsurfaces in view at a time also means fewer distrac-tions, and may serve as a kind of spotlight on theimmediate surrounds and the current task. More-over, not being able to see objects during locomo-tion may encourage infants to hold them inmemory; repeated practice may contribute toimprovements in memory following crawling onset(Herbert et al., 2007).

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    Conclusion

    Many researchers have argued that travel broad-ens the mind(Bertenthal et al., 1984; Campos et al.,2000; Gibson, 1988). Our ndings demonstrate thatdifferent forms of travel are not on equal footing.

    Different views of the world may lead infants tohave divergent experiences and different opportuni-ties for learning while crawling or walking.

    Infants experience a variety of postures at everypoint in development: lying supine or prone, beingcarried, sitting, crawling, cruising, and walkingupright. Motor development changes the frequencywith which infants experience different postures; inparticular, the onset of independent walkingincreases the amount of time infants spend upright.This leads to different experiences that facilitate avariety of developmental outcomes. Our data sug-gest that differences in visual experience may be apart of the suite of changes that accompany thetransition from crawling to walking.

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