Crafting the Discovery Phase -...
Transcript of Crafting the Discovery Phase -...
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Crafting the Discovery PhaseFirst Steps in Effective UX Projects
UXDC 2015 Washington, DC
Dan Brown EightShapes
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SCOPE QUANTITY
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How should this button be
styled?
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We should prioritize this
content…
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What we need to be focusing
on is…
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What we need to be focusing
on is…
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What we’re trying to
accomplish is…
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What we’re trying to
accomplish is…
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Symptoms1. Lack of alignment
2. Lack of definition
3. Lack of participation
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A set of activitiesthat yield shared knowledgeto structure and informdesign decisionsabout a particular product.
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Goals1. How to structure a
Discovery Phase.
2. Understand what we mean by Discovery.
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What you get
Hypotheses Assertions Model
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Hypothesis 1
SettingDirection+Framing
Problem
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Framing Problem
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Problem Solution
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Inputs and Relationships
Product Design
Interpretation and Methods
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Inputs and Relationships
Product Design
Desired Impact
Actual Impact
Interpretation and Methods
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Inputs and Relationships
Product Design
Desired Impact
Actual Impact
Interpretation and Methods
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Assertions1. Problems or Objectives 2. Context
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Problems1.User + Need + Insight
2. News Story
3. Five Whys
http://www.slideshare.net/marknb00/hitd-201-design-thinking-lecture-3-framing-problems
http://www.dummies.com/how-to/content/how-to-write-a-problem-statement-for-six-sigma.html
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Healthcare Products Inc (HPI) creates software tools for
hospitals and clinics. The Affordable Care Act of 2010
introduced legislation that changes the way providers
and insurance companies provide care and monitor
patients. HPI wants to release a software product to
help their customers deal with these new expectations.
Nurses, doctors, and administrators are all affected by
these changes, which address how they work together,
how they interact with patients, and how they
communicate with insurance carriers.
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Passionate healthcare providers need to meet the obligations of the new law while maintaining standard of care because they aren't entirely sure how the new law affects their day-to-day work.
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Objectives• What to accomplish
• For Whom
• Why they need it
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Design a mobile app
for architecture interns
to track their internship progress
Objectives• What
• For
• Why
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Context• Business
• Technical
• User
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Business Technology Users• Added value • Cost savings • Success metrics • Brand • Operations • Budget, Resources
• Infrastructure • Architecture • Policies • Expertise
• Needs • Goals • Priorities • Impact
Context
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Hypothesis 1
SettingDirection+Framing
Problem
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SettingDirection
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Interpretation and Methods
Inputs and Relationships
Product Design
Desired Impact
Actual Impact
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Inputs and Relationships
Desired Impact
Actual Impact
Interpretation and Methods
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Assertions1. Principles or Implications 2. Concepts 3. Models
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PrinciplesWhat the product should do. What makes it unique. What makes it better.
Eliminate unnecessary obstacles to publishing.
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ImplicationsDownstream consequences of the findings.
Use fewer steps to publish draft content.
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ConceptsWhat’s the big idea.
Twitter meets healthcare.
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ModelsHow the product looks and behaves.
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ModelsHow the product looks and behaves.
site mapflow chart
storyboardwireframesmock-ups
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SettingDirection+Framing
Problem
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SettingDirection
FramingProblem
Card sortUser interviews
Stakeholder interviews
Baseline testingTechnical analysis
Content auditBrand analysis
Survey
Expert reviewComparative review
Requirements gathering
Data analysisStory writing
Persona writing
Task analysis
Journey mapping
Storyboarding
Mood boards
SketchingPrototyping
WireframingDesign studio
Site mapping
Concept modeling
Prioritizing
Planning
Batching
Brainstorming
SchedulingRoadmapping
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SettingDirection
Requirements Direction
Open
Clos
ed
FramingProblem
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Requirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
Focusing
SettingDirection
FramingProblem
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Envisioning a Solution
Framing a Problem
Requirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
Focusing
Card sort
User interviewsStakeholder interviews
Content audit
Comparative review
Requirements gathering
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Envisioning a Solution
Framing a Problem
Requirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
FocusingData analysis
Story writing
Persona writing
Task analysisJourney mapping
Mood boards
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Envisioning a Solution
Framing a Problem
Requirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
Focusing
Sketching
Design studio
Site mapping
Concept modeling
Brainstorming
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Envisioning a Solution
Framing a Problem
Requirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
Focusing
Prototyping
Prioritizing
Planning Batching
Roadmapping
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Requirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
Focusing
SettingDirection
FramingProblem
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The Noun Project • Andrew Jones, Dmitry Baranovskiy, Edward Boatman
How integrate?
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At the gate1 2 3 4 5 6
Kick-off Interviews
User Interviews Analysis & Profiles
Sketching Wireframing
Content Audit Architecture
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1 2 3 4 5 6 7 8
Wireframing
On the runway
Mock-Ups Wireframing Mock-Ups
Treejack User Feedback
User Feedback
NAVIGATION and SHELL ARTICLE PAGE
Strategy & PlanningAnalysis
Knowledge Gaps
Principles & Priorities
Modeling
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In flight
previous activities ongoing design activities
User Feedback Analysis
Sketching
Interviews
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Hypothesis 2
The Noun Project • Max Hancock
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Hypothesis 2“We have to do Discovery before we can do Design.”
“When we finish theDiscovery phase...
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Hypothesis 2“I have enough information to solve the problem.” vs
“I have gaps in my knowledge that prevent me from making good decisions.”
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The Noun Project • Max Hancock
?Lean UX
Agile
Continuous Deployment
Perpetual BetaDesign Thinking
Sprint Zero
Strategy
Scrum
Product Discovery User-CenteredData-Driven
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Hypothesis 1
Inputs and Relationships
Product Design
Desired Impact
Actual Impact
Interpretation and Methods
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AssertionsStating the Problem Envisioning the Solution
• Problem Statements • Objectives • Context
• Principles or Implications • Concepts • Models
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Hypothesis 2
The Noun Project • Max Hancock
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The MatrixRequirements Direction
Open
Clos
ed
Gathering
Processing
Exploring
Focusing
SettingDirection
FramingProblem
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Take-Aways1. Stating problem, setting direction
2. Mindset, not set of activities
3. Enter as needed, not a phase
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THANK YOUThat was fun!
Want to learn more about the book?
Dan Brown EightShapes
http://j.mp/designdiscoverybook