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Introduction to Systems EngineeringPrinciples of Space Systems Design
U N I V E R S I T Y O FMARYLAND
Course Overview/Systems Engineering
• Course Overview– Goals– Web-based Content– Syllabus– Policies– Project Content
• Tools of Systems Engineering– History– Project Organization– Task-based Management
© 2004 David L. Akin - All rights reservedhttp://spacecraft.ssl.umd.edu
Introduction to Systems EngineeringPrinciples of Space Systems Design
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Contact Information
Dr. Dave AkinSpace Systems Laboratory
Neutral Buoyancy Research Facility/Room [email protected]://spacecraft.ssl.umd.edu
Introduction to Systems EngineeringPrinciples of Space Systems Design
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Goals of ENAE 483/484 (and 788D)• Learn the basic tools and techniques of systems
analysis and space vehicle design• Understand the open-ended and iterative nature
of the design process• Simulate the cooperative group engineering
environment of the aerospace profession• Develop experience and skill sets for working in
teams• Perform and document professional-quality
systems design of focused space mission concepts
Introduction to Systems EngineeringPrinciples of Space Systems Design
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Outline of Space Systems
• ENAE 483 (Fall)– Lecture style, problem sets and quizzes– Design as a discipline– Disciplinary subjects not contained in curriculum– Engineering graphics– Engineering ethics
• ENAE 484 (Spring)– Single group design project– Externally imposed matrix organization– Engineering presentations– Group dynamics– Peer evaluations
Introduction to Systems EngineeringPrinciples of Space Systems Design
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Web-based Course Content
• Data web site at http://spacecraft.ssl.umd.edu– Course information– Syllabus– Lecture notes– Problems and solutions– Lecture feedback surveys
• Interactive web site at https://umd.blackboard.com/– Communications for team projects– Lecture videos
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Syllabus Overview
• Fundamentals of Spacecraft Design• Level 1 Design: Vehicle-Level Estimation• Level 2 Design: Systems-Level Estimation• Level 3 Design: Component Detailed Design
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Syllabus 1: Fundamentals of Space Systems
Systems EngineeringSpace EnvironmentOrbital MechanicsEngineering GraphicsEngineering in TeamsEngineering EthicsDesign Case Study: MORPHLAB
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Syllabus 2: Design Levels 1 and 2
• Level 1: System-Level Parametric DesignRocket PerformanceParametric AnalysisCost Analysis
• Level 2: System-Level Parametric DesignMass Estimating Relations and BudgetsAdvanced Costing AnalysisReliability and RedundancyConfidence, Risk, and Resiliancy
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Syllabus 3: Design Level 3• Loads, Structures, and Mechanisms
Loads EstimationStructural AnalysisStructures and Mechanisms Design
• Propulsion, Power, and ThermalPropulsion System DesignPower System DesignThermal Design and Analysis
• Avionics SystemsAttitude Dynamics/Proximity OperationsData Management; GN&CCommunications
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Akin’s Laws of Spacecraft Design - #3
Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.
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Syllabus 4: Design Level 3 (continued)
• Crew SystemsSpace PhysiologyHuman Factors and HabitabilityLife Support Systems Design
• Other TopicsAtmospheric Entry
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Grading Policies
• Grade Distribution– 30% Problems– 15% Midterm Exam– 10% Team Project 1*– 15 % Team Project 2*– 30% Final Exam
• Late Policy– On time: Full credit– Before solutions: 70% credit– After solutions: 20% credit
* Team Grades
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Projects for ENAE 483 - Fall 2002
UMd Exploration Initiative– Minimum cost and time system for resuming human
lunar exploration– “Pathfinder” project to illustrate techniques and
applications this term– “Spiral Development” - build on evolution of
increasingly capable systems for more ambitious goals– Spiral 0: Review of past human spacecraft programs (Team
Project 1)– Spiral 1: Design of ultra-low-cost human access to orbit
(Team Project 2)– Spiral 2: Design of a human lunar return mission (Single-
person project - me!)
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Projects for ENAE 483 - Fall 2002
• Team Project 1 (2-3 person teams)– Research a spacecraft from history (real or
planned)– Prepare an engineering overview presentation– Emphasis on research and graphics skills
• Team Project 2 (4-5 person teams)– Perform preliminary design of a space vehicle– Should follow along with lecture syllabus– Presentations at end of term– Lead-in to ENAE 484
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ENAE 483 Roster
Alexander, Evan Thomas Bacon, Charles Elbert Badeaux, Michael David Butani, Shawn D Choi, Pyungkuk Gruntz, David Wayne Hartsough, Christopher Mic Kim, Dan Heum Knorr, Laurie Christine Koszyk, Michael James Krishnamoorthy, Shivkumar Livingston, Ryan Scott Mallare, Jason Paul McCulley, Daren James Medley, Rahkiya Elizabeth
Moser, Amanda Lynn Mularski, John Richard Myers, Ralph Winchester Sarma, Nalina R Schreiber, Samuel Eli Shabazz, Aaron Rashod Sloan, Michael Anthony Smith, Reuel Calvin Ulrich, Evan Robert Walthour, Scott Joshua Wasserman, Timothy Andrew West, Bryan Jason Zelman, Daniel Adam Zsak, Michelle Ann-Marie
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ENAE 788D RosterArancibia, Antonio Brechbiel, David James Brown, Shaun Preston* Buchholz, Brooke Teresa Fishman, Spencer Manin Jacobs, Shane Earl Otero, Veronica Ransan, Maxime Franck Sabelli, Enrico Santos, Michel A Scher, Michael David* Shidner, Jeremy David* Simmons, Cynthia Willis Thomas, Paige Diane* Zemmour, Arnaud
*Remote enrollment at NASA LaRC
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Team Project 1
• Intended to give you a start at systems engineering and group dynamics– Picking and operating in small teams– How to perform research– Engineering graphics– Technical presentation preparation
• Prepare a viewgraph presentation describing a space vehicle - Could be past, present, or planned for future, flown or unflown - but not science fiction! (Note: vehicles, not missions: e.g., “Apollo lunar module”, not “Apollo 17”)
• Details linked to course syllabus
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Assigned Groups for Team Project 1Team 1
Smith, Reuel Calvin Sarma, Nalina R
Team 2Wasserman, Timothy Andrew Bacon, Charles Elbert
Team 3Zelman, Daniel Adam Medley, Rahkiya Elizabeth
Team 4Walthour, Scott Joshua Zsak, Michelle Ann-Marie
Team 5Gruntz, David Wayne Alexander, Evan Thomas
Team 6Badeaux, Michael David Hartsough, Christopher Mic
Team 7McCulley, Daren James Moser, Amanda Lynn
Team 8Myers, Ralph Winchester Knorr, Laurie Christine
Team 9Livingston, Ryan Scott Ulrich, Evan Robert
Team 10Mallare, Jason Paul Kim, Dan Heum
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Assigned Groups for Team Project 1Team 11
Sloan, Michael Anthony Butani, Shawn D
Team 12Koszyk, Michael James Choi, Pyungkuk
Team 13West, Bryan Jason Krishnamoorthy, Shivkumar
Team 14Shabazz, Aaron Rashod Schreiber, Samuel Eli
Team 15Mularski, John Richard Buchholz, Brooke
Team 16Teresa Brechbiel, David James Zemmour, Arnaud
Team 17Otero, Veronica Santos, Michel A
Team 18Simmons, Cynthia Willis Sabelli, Enrico
Team 19Arancibia, Antonio Ransan, Maxime Franck
Team 20Fishman, Spencer Manin Jacobs, Shane Earl
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Assigned Groups for Team Project 1
Team 21 (LaRC)Brown, Shaun Preston Scher, Michael David
Team 22 (LaRC)Shidner, Jeremy David Thomas, Paige Diane
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Team Project 2
• Low-Cost Human Access to Low Earth Orbit– Launch on SpaceX Falcon V – Suitable for rotating portions of crew to/from
International Space Station– Useable on ISS for emergency “bail-out”– Cost-effective for initial space tourism
• Design process should proceed throughout the term
• Formal design presentations at end of term
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Overview of Systems Engineering
• Developed to handle large, complex systems– Geographically disparate– Cutting-edge technologies– Significant time/cost constraints– Failure-critical
• First wide-spread applications in aerospace programs of the 1950’s (e.g., ICBMs)
• Rigorous, systematic approach to organization and record-keeping
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NASA Lifecycle Overview
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The Space System Development Process
Pre-Phase A Conceptual Design PhaseDevelopment of performance goals and requirementsEstablishment of Science Working Group (science missions)Trade studies of mission conceptsFeasibility and preliminary cost analysesRequest for Phase A proposals
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The Space System Development Process
Pre-Phase A
Phase A
Preliminary Analysis PhaseProof of concept analysesMission operations concepts“Build vs. buy” decisionsPayload definitionSelection of experimentersDetailed trajectory analysisTarget program scheduleRFP for Phase B studies
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The Space System Development Process
Pre-Phase A
Phase B
Phase A
Definition PhaseDefine baseline technical solutionsCreate requirements documentSignificant reviews:
Systems Requirements ReviewSystems Design ReviewNon-Advocate Review
Request for Phase C/D proposals
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Historical Implications of Study Phases
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The Space System Development Process
Pre-Phase A
Phase C/D
Phase B
Phase A
Development PhaseDetailed design process“Cutting metal”Test and analysisSignificant reviews:
Preliminary Design Review (PDR)Critical Design Review (CDR)Test Acceptance ReviewFlight Readiness Review
Ends at launch of vehicle
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The Space System Development Process
Pre-Phase A
Phase E/F
Phase C/D
Phase B
Phase A
Operations and End-of-LifeLaunchOn-orbit Check-outMission OperationsMaintenance and TroubleshootingFailure monitoringEnd-of-life disposal
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Requirements Document
• The “bible” of the design and development process
• Lists (clearly, unambiguously, numerically) what is required to successfully complete the program
• Requirements “flow-down” results in successively finer levels of detail
• May be subject to change as state of knowledge grows
• Critical tool for maintaining program budgets
Space Systems Laboratory – University of Maryland
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eUMdEI Mission StatementPresidential address at NASA Headquarters -
January 14, 2004:“Our second goal is to develop and test a new spacecraft, the crew exploration vehicle, by 2008, and to conduct the first manned mission no later than 2014. The crew exploration vehicle will be capable of ferrying astronauts and scientists to the space station after the shuttle is retired. But the main purpose of this spacecraft will be to carry astronauts beyond our orbit to other worlds. This will be the first spacecraft of its kind since the Apollo command module.
“Our third goal is to return to the moon by 2020, as the launching point for missions beyond. Beginning no later than 2008, we will send a series of robotic missions to the lunar surface to research and prepare for future human exploration. Using the crew exploration vehicle, we will undertake extended human missions to the moon as early as 2015, with the goal of living and working there for increasingly extended periods of time.”
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eLevel 1 Requirements1) Perform a mission equivalent to a NASA J-
class Apollo mission before January 1, 2015
• No programmatic resources may be used for launch vehicle development
• Any single mission shall have a 90% chance of mission success
• Any single mission shall have a 99.9% chance of crew survival
• The program will maximize the opportunities to engage and involve the U.S. and world public, especially K-12
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eLevel 2 Requirements1.1) At least two astronauts will form the
lunar landing crew1.2) Lunar surface stay time will be at least
72 hours1.3) Lunar surface activities will be
comparable to Apollo J missions
Space Systems Laboratory – University of Maryland
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eLevel 3 Requirements1.3.1) Landed lunar equipment mass will be
TBD kg1.3.2) Returned lunar sample mass will be
TBD kg1.3.3) Surface activities will include 3 EVAs of
7 hours duration each
Introduction to Systems EngineeringPrinciples of Space Systems Design
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Design is based on requirements. There's no justification for designing something one bit "better" than the requirements dictate.
Akin’s Laws of Spacecraft Design - #13
Introduction to Systems EngineeringPrinciples of Space Systems Design
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Work Breakdown Structures
• Detailed “outline” of all tasks required to develop and operate the system
• Successively finer levels of detail– Program (e.g., Space Transportation System)– Project (Space Shuttle Project)– Mission (Earth-LEO Transportation)– System (Shuttle Orbiter)– Subsystem (Main Propulsion)– Assembly (High Pressure LOX Turbopumps)– Subassembly, Component, Part, ...
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Akin’s Laws of Spacecraft Design - #24
It's called a "Work Breakdown Structure" because the Work remaining will grow until you have a Breakdown, unless you enforce some Structure on it.
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PERT Charts
Task Title
Slack Time
TaskDuration
Earliest Starting Date
Earliest Completion Date
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The Critical Path and Slack Time
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The Critical Path and Slack Time
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Cascading Slack Time
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Gantt Charts
I D Task Name Durat i on S t a r t F i n i s h P r edeces so r s1 Design Robot 4 w Tue 9/3/02 Mon 9/30/022 Build Head 6 w Tue 10/1/02 Mon 11/11/02 13 Build Body 4 w Tue 10/1/02 Mon 10/28/02 14 Build Legs 3 w Tue 10/1/02 Mon 10/21/02 15 Assemble 2 w Tue 11/12/02 Mon 11/25/02 2,3,4
9/1 9/8 9/15 9/22 9/29 10/6 10/13 10/20 10/27 11/3 11/10 11/17 11/24 12/1 12/8September October November December
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Akin’s Laws of Spacecraft Design - #23
The schedule you develop will seem like a complete work of fiction up until the time your customer fires you for not meeting it.