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U.S. Army Reserve Marksmanship Training and Competitive Program Course of Fire Book Description and procedures of small arms matches and stages for the U.S. Army Reserve Marksmanship Training and Competitive Program FY19 Edition Website: https://www.usar.army.mil/ARM https://ArmyReserveMarksman.info Facebook: https://www.facebook.com/USARCMP 1 of 55

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U.S. Army Reserve Marksmanship Training and Competitive Program

Course of Fire Book

Description and procedures of small arms matches and stages for the U.S. Army Reserve

Marksmanship Training and Competitive Program

FY19 Edition

Website: https://www.usar.army.mil/ARM https://ArmyReserveMarksman.info

Facebook: https://www.facebook.com/USARCMP

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Table of Contents World-wide Chief, Army Reserve Postal Matches 4

Margaret Thompson Murdock Postal Match 5 William James Sutton Postal Match 8 Harry James Mott III Postal Match 11 Excellence In Competition Rifle Postal Match 14 Horace Waymon Bivins Postal Match 16 Cold Steel Challenge: Ground Machine Gun Postal Match 18

National Match Course: Service Rifle 20

National Match Course: Service Pistol 22

Service Conditions/Combat: Pistol 24 SAFS / Zero Day 24 Match 1 Pistol: 24 Match 2 Pistol: 25 Match 3 Pistol: 26 Match 3T Pistol: Pistol Team Match 27 Match 5 Pistol: 28 Match 6T Pistol: 29 Match 221(EIC): Pistol Excellence In Competition 30

Service Conditions/Combat: Rifle 32 Rifle Zero Day 32 Match 1 Rifle: 32 Match 2 Rifle: 33 Match 3 Rifle: 35 Match 4 Rifle: 36 Match 7 Rifle: 37 Match 8 Rifle: 38 Match 321 (EIC): Rifle Excellence in Competition Match 39 Infantry Team Match: 41 Match 3T Battle Rattle: 42

Machine Gun/Automatic Rifle Courses 43 Emma Gees Gunnery Match 43

Action/Practical Multi-Gun Courses 44 Roundabout 44 Fire and Maneuver 44 Varied Roundabout 45 Varied Identification 45 Varied Round Count 45

Targets 47 2 of 55

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Postal Match Targets 50

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World-wide Chief, Army Reserve Postal Matches

Per Army Regulation 140-1, Chapter 7 (Marksmanship Training and Competitive Program), section 7-2 a. (11), the Chief, Army Reserve will conduct the World-wide Chief, Army Reserve Postal Matches. All Army Reserve units are encouraged to participate in this OCAR-supported Postal Match program. Army Reserve Postal Matches are conducted every fiscal year. All Army Reserve units and Soldiers are eligible. To be counted in the current fiscal year event, scores are due by September 30 of the current fiscal year. When submitting results be certain to include Public Affairs information so we can promote your unit and this event to USARC.

POSTING RESULTS Register an event as directed by the U.S. Army Reserve Postal Match. Details are listed at https://www.usar.army.mil/ARM Do NOT submit or email a scan of handwritten scores or score cards. Follow the procedures to record and submit scores as directed by the U.S. Army Reserve Postal Match https://www.usar.army.mil/ARM

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Margaret Thompson Murdock Postal Match Major (ret.) Margaret Thompson Murdock, Army Reserve, attended school for nursing at Washburn University, earned her degree and worked for Kansas University Medical Center. In addition to her work as a medical officer for the Army Reserve, Maj. Thompson is widely known for her success in international shooting competitions, including a silver medal at the 1976 Summer Olympics. Maj. Thompson is the first woman to win a medal in Shooting at the Summer Olympics and the first to win an individual open World Shooting Championship. In international competition, Maj. Murdock set four individual world records and nine team world records. She is a member of five halls of fame, including the USA Shooting Hall of Fame and the Kansas Sports Hall of Fame. Maj. Thompson won the Olympic Spirit award for her sportsmanship in the Olympic Games of 1976 when she took Silver after shooting a tied score with Gold medallist Lanny Bassham who won by technical decision. Because she shot an identical score, Bassham pulled Murdock onto the top podium with him during the awards ceremony.

Competition Highlights:

● Olympic Silver Medalist (1976, Three-Position Rifle)

● Four-time World Champion (1974 Prone Rifle, 1970 300m Three-Position Rifle, 1970 and 1966 Three-Position Rifle)

● World Championship Silver Medalist (1966, Prone Rifle)

● World Championship Bronze Medalist (1974, Three-Position Rifle)

● Two-time Pan American Games Gold Medalist (1967 and 1975, Three-Position Rifle)

The Margaret Thompson Murdock Postal Match is derived from the Primary Rifle qualification as described in TC 3-20.40 and TC 3-22.9. The entire match is shot at 25 meters on the current zero target and can be held in conjunction with grouping and zeroing exercises during routine unit qualification. COURSE OF FIRE Place a zero target (NSN: 6920-01-660-0348, https://www.riteintherain.com/rite-in-the-rain-25-meter-target-m4-m16) at 25 meters from the shooter. A copy is in the Postal Match Targets section at the end of this document. Each shooter needs a barricade facade to shoot over/around for support while shooting kneeling and standing. This can be improvised with common items such as a folding chair and folding table or similar common items.

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After posting targets, have shooters fill three magazines with two rounds each and prepare equipment as needed. Stage 1 Start position: Standing position at low ready (muzzle pointed down at a 45 degree angle) in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with two rounds loaded. The other two-round magazines will be secured in magazine pouches on the shooter's equipment (not on the ground.) At the command to fire, assume a prone unsupported position and engage the zero target with two rounds, reload without command and re-engage the zero target with two more rounds from the barricade supported kneeling position, reload without command and re-engage the zero target with two rounds from the barricade supported standing position. Time limit: 40 seconds. All shots fired after the “Cease Fire” command is given are penalized ten points each. Stage 2: Repeat Stage 1. Allow enough time in between each stage to fill magazines and prepare accordingly. Maximum score possible: 120 points (12 total rounds fired). FIRING POSITIONS No alteration can be made to the firing point which assists a participant in holding the rifle steady. Safety, stability, and reduced visibility to enemy observation are important points to consider in firing positions. Unless specified by the match conditions, positions are unsupported. a. Standing Position: Rifle butt must rest against the shoulder or armpit, both feet on the ground, body erect, and legs uncrossed. No part of the body other than the feet may touch the ground. Only the barricade can be used for support. b. Kneeling Position: Rifle butt must rest against the shoulder or armpit, with no part of the body except one foot and the other leg from the knee downwards touching the ground or any other supporting object. Only the barricade can be used for support. c. Prone Position: Rifle butt must rest against the shoulder or armpit. Participants must lie on the ground in horizontal position, with at least one elbow touching the ground. The body must be generally perpendicular to the firing line not to exceed a 45 degree angle from the target. Magazines may be rested on and/or touching the ground. Bipods, sandbags, slings, barricades, or other additional support are not authorized. d. Low Ready Position: Standing position with the muzzle depressed at an angle of 45 degrees from horizontal

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LOAD/READY STATUS Green: Chamber empty, magazine out, selector on “SAFE.” Amber: Chamber empty, charged magazine seated, selector on “SAFE.” Red: Chamber loaded, charged magazine seated, selector on “SAFE.” UNIFORM AND EQUIPMENT All participants will shoot their issued/borrowed M16-series rifle or M4 carbine. Any Army-issued sight may be used. Indicate which firearm (M16 or M4) and sight was used by the shooter in the scores:

● Iron sight: standard M16/M4 iron sights, Back Up Iron Sight (BUIS) or similar ● CCO:Close Combat Optic such as the M68 Aimpoint, EOTech or similar red dot sight ● ACOG: Advanced Combat Optical Gunsight, M150, or similar magnifying optical sight.

Any load bearing equipment (LBE/LBV, MOLLE, etc.) or similar equipment issued and/or authorized by your unit. Two magazine pouches are needed to hold spare magazines for reloading. Standard issue helmet (PASGT, ACH, MICH, etc.) Standard issue DA-approved uniform and boots. TARGET PREPARATION Each shooter will need a current bullseye-type zero target. Make sure to have extras for refires, extra shooters, etc. This Course of Fire Book includes a sample in the Targets section to copy as well. Participants are responsible for the preparation and proper maintenance of their targets. Participants must ensure targets are completely replaced or repaired, that any bullet holes are pasted, and are not allowed to mark their targets in any manner to gain an advantage. Participants can only document information on their targets when directed by range staff. SCORING The scoring zones on the zero target are scored similar to Conventional bullseye competition. The innermost dashed score ring (4 MOA) is the X ring worth 10 points and to break ties. The 4cm/6MOA dashed ring is 10 points. The first solid ring is 9 points, then 8, with the rest of the black bullseye scoring 7. The next ring (in the white) scores 4 points, then 3, 2, 1 points. These outer rings score less because they are bigger than 16 MOA, thus, bigger than most targets shot during qualification. Misses score zero. Any shots fired after time has expired or from the wrong position are penalized ten points (-10.) When scoring a shot that touches the line between two scoring divisions of the target, the participant is credited with the higher value. A shot on the line goes to the advantage of the shooter. Individual shooters are responsible for verifying the information and score recorded prior to leaving the range. a. Excessive hits: If excess hits are determined to not be from crossfire and were made by the participant, score the lowest value hits until the correct number of hits is reached. b. Crossfire: If crossfire occurs (a shooter fires on someone else's target) the shooter with excessive hits may request a refire or score by taking the low and then high hits off the total alternately, until the correct number of hits is reached. The shooter crossfiring has all insufficient hits scored as misses. c. Refire: The Range OIC may direct a re-fire for any stage or match as necessary to ensure fair conduct. d. Timing: A stopwatch, timer, or similar device is used for the timing of exposures. An audible device or verbal command of “FIRE” is used to signal the fire command and start the exposure time. Cease fire is indicated by a buzzer, horn, whistle blast, or similar audible signal loud enough for all participants to here not more than one second in duration. Shots fired through the sound of the cease fire audible signal are acceptable and not penalized. Shots fired after the cease fire audible signal has ended are penalized ten points each. No verbal indication of time passing is allowed.

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William James Sutton Postal Match  William James Sutton started his military career in his high school's ROTC program. He enlisted in the Texas National Guard in 1926 and attended the basic course of the Firing School at the US School of Arms in 1928. He received a commission as a first lieutenant in the Texas National Guard in 1929 and made Captain in 1931. During his time with the National Guard, Sutton competed with and coached the Texas National Guard Rifle Team for several years before World War II, earning the Distinguished Rifleman badge along with numerous rifle and pistol trophies for shooting. During World War II, then Lt. Col. William Sutton joined a small group of 18 field grade officers who flew into France as reinforcements during the Battle of the Bulge. Sutton took command of a unit that belonged to the 333d Infantry Regiment, 84th Infantry Division on 23 December 1944 and assumed command of the 3d Battalion, 334th Infantry Regiment, 84th Infantry Division a month later. He led the regiment as commander in March 1945. He served in combat with the regiment in France, Belgium, Holland, and Germany until he sustained serious wounds in action on 7 April 1945. At the time he received his wounds, he personally led his troops in an attack upon a built-up position. For his action, Sutton received the Silver Star and Purple Heart. After he returned to the United States in June 1949, the Army appointed Sutton as the chief of the Training Branch, Intelligence Division, US Army General Staff. He left the Regular Army to join the Army Reserve and enter private business in 1949 and was promoted to Colonel that year. In his civilian life, Sutton became the director of field operations for the Armed Forces Mutual Life Insurance Company in San Antonio, Texas. Sutton continued to serve and was eventually promoted to the rank of Major General. Nominated by President Lyndon B. Johnson on 23 April 1968, the 60th anniversary of the Army Reserve, Maj. Gen. William J. Sutton, served as the first "statutory" chief of the Army Reserve based on a new law calling for the Chief of the Army Reserve to function as an advisor on Army Reserve affairs to the Army chief of staff. Through the 1960s the USAR Marksmanship Program consisted only of an ad hoc Service Rifle and Service Pistol Team that would be constituted as the Battalion, Brigade, ARCOM, and Army Area Matches were conducted. The All-USAR Teams would then compete in the National Rifle and Pistol Championships at Camp Perry and then disband. As Chief, Army Reserve MG Sutton gave the program a structure still in use today. Sutton was a Distinguished Rifleman and strongly believed in marksmanship. During World War II he had to deploy cooks, supply personnel, truck drivers, and other support personnel to defend his unit. He learned that it was important for all Soldiers to know how to shoot well, especially those in the Army Reserve. MG Sutton and later Chiefs supported the USAR Marksmanship Program very well into the late 1980s. During Sutton’s tenure as chief, very few women served in the Army or Army Reserve. Sutton directed that Army Reserve recruiters work to increase the number of women in the Army Reserve during the Vietnam War. He helped implement the Junior W.A.C. (Women's Army Corps) Program, allowing female college juniors to enlist in the Army Reserve at the rank of specialist four (E-4). After successful completion of the program, the Army commissioned the women as second lieutenants. Sutton also promoted the increase of minorities in the Army Reserve and pushed for the promotion of senior black officers to the general officer ranks.

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The William James Sutton Postal Match is derived from the Primary Rifle qualification as described in TC 3-20.40 and TC 3-22.9. The entire match is shot at 25 meters on scaled targets and can be held in conjunction with grouping and zeroing exercises during routine unit qualification. COURSE OF FIRE Place targets 25 meters from the shooter. Each shooter needs a barricade facade to shoot over/around for support while shooting kneeling and standing. This can be improvised with common items such as a folding chair and folding table or similar common items.

After posting targets, shooters will be granted a preparation period to fill magazines and prepare equipment as needed. Stage 1 Start position: Standing position at low ready (muzzle pointed down at a 45 degree angle) in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with two rounds loaded with two more magazines of two rounds each secured in magazine pouches on the shooter's equipment (not on the ground.) At the command to fire, assume a prone unsupported position and engage each silhouette with one round each, reload without command .while moving into the barricade supported kneeling position and re-engage each silhouette with one round, reload without command while moving into the barricade supported standing position and re-engage each silhouette with one round each. Time limit: 30 seconds. All shots fired after the “Cease Fire” command is given are penalized ten points each. Stage 2: Repeat Stage 1. Allow enough time in between each stage to fill magazines and prepare accordingly. Maximum score possible: 120 points (12 total rounds fired). 60 points/6 rounds maximum per target. FIRING POSITIONS No alteration can be made to the firing point which assists a participant in holding the rifle steady. Safety, stability, and reduced visibility to enemy observation are important points to consider in firing positions. Unless specified by the match conditions, positions are unsupported.

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a. Standing Position: Rifle butt must rest against the shoulder or armpit, both feet on the ground, body erect, and legs uncrossed. No part of the body other than the feet may touch the ground. Only the barricade can be used for support. b. Kneeling Position: Rifle butt must rest against the shoulder or armpit, with no part of the body except one foot and the other leg from the knee downwards touching the ground or any other supporting object. Only the barricade can be used for support. c. Prone Position: Rifle butt must rest against the shoulder or armpit. Participants must lie on the ground in horizontal position, with at least one elbow touching the ground. The body must be generally perpendicular to the firing line not to exceed a 45 degree angle from the target. Magazines may be rested on and/or touching the ground. Bipods, sandbags, slings, barricades, or other additional support are not authorized. d. Low Ready Position: Standing position with the muzzle depressed at an angle of 45 degrees from horizontal

LOAD/READY STATUS Green: Chamber empty, magazine out, selector on “SAFE.” Amber: Chamber empty, charged magazine seated, selector on “SAFE.” Red: Chamber loaded, charged magazine seated, selector on “SAFE.” UNIFORM AND EQUIPMENT All participants will shoot their issued/borrowed M16-series rifle or M4 carbine. Any Army-issued sight may be used. Indicate which firearm (M16 or M4) and sight was used by the shooter in the scores:

● Iron sight: standard M16/M4 iron sights, Back Up Iron Sight (BUIS) or similar ● CCO:Close Combat Optic such as the M68 Aimpoint, EOTech or similar red dot sight ● ACOG: Advanced Combat Optical Gunsight, M150, or similar magnifying optical sight.

Any load bearing equipment (LBE/LBV, MOLLE, etc.) or similar equipment issued and/or authorized by your unit. Two magazine pouches are needed to hold spare magazines for reloading. Standard issue helmet (PASGT, ACH, MICH, etc.) Standard issue DA-approved uniform and boots. TARGET PREPARATION Each shooter will need a copy of the PQP target page and make sure to have extras for refires, extra shooters, etc. Participants are responsible for the preparation and proper maintenance of their targets. Participants must ensure targets are completely replaced or repaired, that any bullet holes are pasted, and are not allowed to mark their targets in any manner to gain an advantage. Participants can only document information on their targets when directed by range staff. SCORING The scoring zones based on the Primary (switch) and Secondary (timer) lethal zones. Each shot fired within the time limit and from the proper position receives the value of the highest scoring ring it touches (ten or nine points) with the rest of the target worth eight points. Misses score zero. Any shots fired after time has expired or from the wrong position are penalized ten points (-10.) When scoring a shot that touches the line between two scoring divisions of the target, the participant is credited with the higher value. A shot on the line goes to the advantage of the shooter. Individual shooters are responsible for verifying the information and score recorded prior to leaving the range. a. Excessive hits: If excess hits are determined to not be from crossfire and were made by the participant, score the lowest value hits until the correct number of hits is reached. b. Crossfire: If crossfire occurs (a shooter fires on someone else's target) the shooter with excessive hits may request a refire or score by taking the low and then high hits off the total alternately, until the correct number of hits is reached. The shooter crossfiring has all insufficient hits scored as misses. c. Refire: The Range OIC may direct a re-fire for any stage or match as necessary to ensure fair conduct. d. Timing: A stopwatch, timer, or similar device is used for the timing of exposures. An audible device or verbal command of “FIRE” is used to signal the fire command and start the exposure time. Cease fire is indicated by a buzzer, horn, whistle blast, or similar

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audible signal loud enough for all participants to here not more than one second in duration. Shots fired through the sound of the cease fire audible signal are acceptable and not penalized. Shots fired after the cease fire audible signal has ended are penalized ten points each. No verbal indication of time passing is allowed.

Harry James Mott III Postal Match  Harry James Mott III is a retired brigadier general in the United States Army. He is a former acting chief of the United States Army Reserve, a position he held from August 1, 1986 to November 30, 1986. Mott also was Deputy Chief of the Army Reserve from March 13, 1983 to July 31, 1986, and from December 1, 1986 to August 5, 1987. Harry Mott participated in the Boy Scouts as a youth and he earned the rank of Eagle Scout and is a life-long shooter and hunter. He began his military service in the U.S. Navy Reserve and would later enlist in the Army and then apply for Officer Candidate School. After receiving his commission as a second lieutenant, Infantry, 2nd Lt. Mott's first assignment came in July 1952 as a platoon leader in M Company, 3d Battalion, 39th Infantry Regiment, 9th Infantry Division, at Fort Dix. While there, Mott received orders to Korea three days before Christmas. He went to Fort Lewis, then Camp Casey, Yokohama, Japan, enroute to join his new unit in the Kumwha Valley. He went to the 3d Platoon, Heavy Mortar Company, 27th Infantry Regiment, part of the 25th Infantry Division. The unit prepared the Wyoming Line, the United Nations Command's forward defenses near Ch'orwon, Korea. Mott led his platoon across Freedom Bridge to spend 72 days in support of the 3d Battalion, 27th Infantry Regiment, positioned on the left flank of the frontline, located across from Hill 86 where he and his unit often came under Chinese fire while on his fire coordination excursions to Pig Outpost. Through his experiences on the frontlines, Mott learned to respect the Chinese soldiers for their tenacity, innovativeness, and courage. He developed skills in team and morale building among soldiers while his platoon lived in very close quarters in bunkers. Upon his return to the United States in December 1953, Mott went into the U.S. Army Reserve Control Group and continued to serve in various Reserve units and eventually be promoted the Brigadier General while working for the Rueben H. Donnelley Corporation, Dun-Donnelley Publishing Corporation, and Dun and Bradstreet Corporation as his civilian job. General Mott took office as the deputy chief of the Army Reserve in March 1983. When he reported to the Pentagon, he discovered that there were 52 computer-generated pages of overdue suspenses at the Office of the Chief of the Army Reserve. Mott worked to reduce this backlog and managed the Army Reserve budget along with the Comptroller's Office. One of his initiatives, an air gun program designed for Reserve centers throughout the Army Reserve, provided a more cost-effective method of training soldiers to improve marksmanship and predates other small arms training simulators by decades. Mott also encouraged the computerization of operations learned from his civilian employment and brought this modernization into the Office of the Chief of the Army Reserve. During his tenure as Deputy Chief and Chief, Army Reserve, BG Mott distinguished himself as the longest serving member of the National Board for the Promotion of Rifle Practice, a position he held from 1985 to 1995. The Army Reserve honored Mott with an award that is presented annually to the individual who does the most in the year to promote Army Reserve marksmanship - the BG Harry J. Mott, III Shooter's Trophy Award.

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The Harry James Mott Postal Match is derived from the Primary Rifle qualification as described in TC 3-20.40 and TC 3-22.9. The entire match is shot at 25 meters on reactive targets and can be held in conjunction with grouping and zeroing exercises during routine unit qualification. COURSE OF FIRE Place two reactive targets 25 meters from the shooter. Each shooter needs a barricade facade to shoot over/around for support while shooting kneeling and standing. This can be improvised with common items such as a folding chair and folding table or similar common items.

After setting up the targets, shooters will be granted a preparation period to fill magazines and prepare equipment as needed. Stage 1 Start position: Standing position at low ready (muzzle pointed down at a 45 degree angle) in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with two rounds loaded with two more magazines of two rounds each secured in magazine pouches on the shooter's equipment (not on the ground.) At the command to fire, assume a prone unsupported position and engage each reactive target with one round, reload without command .while moving into the barricade supported kneeling position and re-engage each reactive target with one round, reload without command while moving into the barricade supported standing position and re-engage each reactive target with one round. The shooter’s time from command to fire to the last shot fired must be measured as it is assessed into the score. A commercial shot timer (PACT, Competition Electronics, etc.) is ideal but a whistle and stop watch may be used. Stage 2: Repeat Stage 1. Allow enough time in between each stage to fill magazines and prepare accordingly. FIRING POSITIONS No alteration can be made to the firing point which assists a participant in holding the rifle steady. Safety, stability, and reduced visibility to enemy observation are important points to consider in firing positions. Unless specified by the match conditions, positions are unsupported. a. Standing Position: Rifle butt must rest against the shoulder or armpit, both feet on the ground, body erect, and legs uncrossed. No part of the body other than the feet may touch the ground. Only the barricade can be used for support.

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b. Kneeling Position: Rifle butt must rest against the shoulder or armpit, with no part of the body except one foot and the other leg from the knee downwards touching the ground or any other supporting object. Only the barricade can be used for support. c. Prone Position: Rifle butt must rest against the shoulder or armpit. Participants must lie on the ground in horizontal position, with at least one elbow touching the ground. The body must be generally perpendicular to the firing line not to exceed a 45 degree angle from the target. Magazines may be rested on and/or touching the ground. Bipods, sandbags, slings, barricades, or other additional support are not authorized. d. Low Ready Position: Standing position with the muzzle depressed at an angle of 45 degrees from horizontal

LOAD/READY STATUS Green: Chamber empty, magazine out, selector on “SAFE.” Amber: Chamber empty, charged magazine seated, selector on “SAFE.” Red: Chamber loaded, charged magazine seated, selector on “SAFE.” UNIFORM AND EQUIPMENT All participants will shoot their issued/borrowed M16-series rifle or M4 carbine. Any Army-issued sight may be used. Indicate which firearm (M16 or M4) and sight was used by the shooter in the scores:

● Iron sight: standard M16/M4 iron sights, Back Up Iron Sight (BUIS) or similar ● CCO:Close Combat Optic such as the M68 Aimpoint, EOTech or similar red dot sight ● ACOG: Advanced Combat Optical Gunsight, M150, or similar magnifying optical sight.

Any load bearing equipment (LBE/LBV, MOLLE, etc.) or similar equipment issued and/or authorized by your unit. Two magazine pouches are needed to hold spare magazines for reloading. Standard issue helmet (PASGT, ACH, MICH, etc.) Standard issue DA-approved uniform and boots. TARGET PREPARATION Each shooter needs two reactive targets. This course uses two Newbold 3" Round ElastiMax Self-Sealing Rifle Targets https://www.newboldtargets.com/3-Gun-Targets/Rifle-Target/3-Round-ElastiMax-Self-Sealing-Rifle-Target Product Code: 16001 These react like steel but the bullet passes through the target like paper. They can be mounted and tied to exiting target holders/carriers used for zeroing or a small holder. Make sure the securing rope or twine can spin freely around the support without winding up tight. SCORING Each target hit scores 10 points. A miss scores zero. There is no time limit but the shooter is timed with a shot timer or stopwatch from start command to last shot for each of the two strings of fire. The total elapsed time in seconds of both timed strings is subtracted from the point total. This time assessed scoring is called Minus scoring. Shots fired from the wrong position are penalized ten points (-10) each. Moving before the start command is given is a ten point penalty. a. Excessive hits or Crossfire: If it is determined that a shooter’s targets were engaged by someone else, that shooter will be granted a refire. b. Refire: The Range OIC may direct a re-fire for any stage or match as necessary to ensure fair conduct. c. Timing: A stopwatch, timer, or similar device is used for the timing of each string. An audible device, whistle, or verbal command of “FIRE” is used to signal the fire command and to start the exposure time. Time is measured until the last shot is fired. The two elapsed times in seconds from both strings of fire are summed and subtracted from the total earned points to determine the final score.

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Excellence In Competition Rifle Postal Match 

This postal match is derived from Service Conditions (Combat) courses of fire used at events such as All Army and AFSAM (Armed Forces Skill at Arms Meeting), especially Match 321 Excellence In Competition. This entire match is shot at 25 meters on scaled targets and can be held in conjunction with grouping and zeroing exercises during routine unit qualification. COURSE OF FIRE Place all three target pages at 25 meters from the shooter. After posting targets, shooters will be granted a three minute preparation period. Allow enough time between each stage of fire to refill magazines as needed. Stage 1 - 400 Start position: Prone supported position in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with nine rounds loaded. At the command to fire engage each target with three rounds each. Targets may be engaged in any order. A sandbag may be used and/or the magazine may touch the ground and/or sandbag for support. A loop or tactical sling may be used and it can be adjusted and fit during the preparation period before the command to fire is given. Time limit: 60 seconds. All shots fired after the “Cease Fire” command is given are penalized five points each. Maximum score possible: 45 points Stage 2 - 300 Start position: Standing position at low ready (muzzle pointed down at a 45 degree angle) in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with three rounds loaded. An additional six-round magazine will be secured in a magazine pouch on the shooter's equipment (not on the ground.) At the command to fire, assume a prone position and engage each target with three rounds each, reloading as necessary without command. The magazine may touch and/or rest on the ground. A sandbag or other support may not be used. A sling may be used, however it can NOT be looped on or around the arm before the command to fire is given. Time limit: 50 seconds. All shots fired after the “Cease Fire” command is given are penalized five points each. Maximum score possible: 45 points Stage 3 - 200 Start position: Standing position at low ready (muzzle pointed down at a 45 degree angle) in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with three rounds loaded. An additional six-round magazine will be secured in a magazine pouch on the shooter's equipment (not on the ground.) At the command to fire assume a kneeling unsupported position and engage each target with three rounds each, reloading as necessary without command. External support may not be used. A sling may be used, however it can NOT be looped on or around the arm before the command to fire is given. Time limit: 50 seconds. All shots fired after the “Cease Fire” command is given are penalized five points each. Maximum score possible: 45 points Stage 4 - 100 Start position: Standing position at low ready (muzzle pointed down at a 45 degree angle) in condition Red (charged magazine in place, chamber loaded, safety on “SAFE”) with three rounds loaded. An additional three-round magazine will be secured in a magazine pouch on the shooter's equipment (not on the ground.) At the command to fire assume a standing unsupported position and engage each target with three rounds each, reloading as necessary without command. External support may not be used. A sling may be used, however it can NOT be looped on or around the arm before the command to fire is given. Time limit: 30 seconds. All shots fired after the “Cease Fire” command is given are penalized five points each. Maximum score possible: 30 points

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FIRING POSITIONS No alteration can be made to the firing point which assists a participant in holding the rifle steady. Safety, stability, and reduced visibility to enemy observation are important points to consider in firing positions. Unless specified by the match conditions, positions are unsupported. a. Standing Position: Rifle butt must rest against the shoulder or armpit, both feet on the ground, body erect, and legs uncrossed. No part of the body other than the feet may touch the ground or any other supporting object. The rifle must be held with both hands. Bipods, sandbags, slings or other additional support are not authorized except where specifically noted. b. Kneeling Position: Rifle butt must rest against the shoulder or armpit, with no part of the body except one foot and the other leg from the knee downwards touching the ground or any other supporting object. Bipods, sandbags, slings or other additional support are not authorized except where specifically noted c. Prone Position: Rifle butt must rest against the shoulder or armpit. Participants must lie on the ground in horizontal position, with at least one elbow touching the ground. The body must be generally perpendicular to the firing line not to exceed a 45 degree angle from the target. Magazines may be rested on and/or touching the ground. Bipods, sandbags, slings or other additional support are not authorized except where specifically noted (such as Prone 400.) d. Low Ready Position: Standing position with the muzzle depressed at an angle of 45 degrees. LOAD/READY STATUS Green: Chamber empty, magazine out, selector on “SAFE.” Amber: Chamber empty, charged magazine seated, selector on “SAFE.” Red: Chamber loaded, charged magazine seated, selector on “SAFE.” UNIFORM AND EQUIPMENT All participants will shoot their issued/borrowed M16-series rifle or M4 carbine. Any Army-issued sight may be used. Indicate which firearm (M16 or M4) and sight was used by the shooter in the scores:

● Iron sight: standard M16/M4 iron sights, Back Up Iron Sight (BUIS) or similar ● CCO:Close Combat Optic such as the M68 Aimpoint, EOTech or similar red dot sight ● ACOG: Advanced Combat Optical Gunsight, M150, or similar magnifying optical sight.

Any load bearing equipment (LBE/LBV, MOLLE, etc.) or similar equipment issued and/or authorized by your unit. A magazine pouch or pocket is needed to hold a spare magazine for reloading during indicated stages (300, 200, 100.) Standard issue helmet (PASGT, ACH, MICH, etc.) and standard issue DA-approved uniform and boots. TARGET PREPARATION Each shooter will need a copy of each target page (EIC Rifle Targets, three pages total) and make sure to have extras for refires, extra shooters, etc. Participants are responsible for the preparation and proper maintenance of their targets. SCORING Each shot fired within the time limit and from the proper position receives the value of the highest scoring ring it touches (five or four points) with the rest of the target worth two points. Misses score zero. Any shots fired after time has expired or from the wrong position are penalized five points (-5.) When scoring a shot that touches the line between two scoring divisions of the target, the participant is credited with the higher value. A shot on the line goes to the advantage of the shooter. Individual shooters are responsible for verifying the information and score recorded prior to leaving the range. a. Excessive hits: If excess hits are determined to not be from crossfire and were made by the participant, score the lowest value hits until the correct number of hits is reached. b. Crossfire: If crossfire occurs (a shooter fires on someone else's target) the shooter with excessive hits may request a refire or score by taking the low and then high hits off the total alternately, until the correct number of hits is reached. The shooter crossfiring has all insufficient hits scored as misses. c. Refire: The Range OIC may direct a re-fire for any stage or match as necessary to ensure fair conduct. d. Timing: A stopwatch, timer, or similar device is used for the timing of exposures. An audible device or verbal command of “FIRE” is used to signal the fire command and start the exposure time. Cease fire is indicated by a buzzer, horn, whistle blast, or similar

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audible signal loud enough for all participants to hear not more than one second in duration. Shots fired through the sound of the cease fire audible signal are acceptable and not penalized. Shots fired after the cease fire audible signal has ended are penalized five points each. No verbal indication of time passing is allowed.

Horace Waymon Bivins Postal Match  Cpt. Horace Waymon Bivins, Buffalo Soldier, was born on May 8, 1862 in Accomack County, Virginia on an 8-horse farm near Keller Station, Virginia. In 1887, Bivins joined the U.S. Army as a private and was assigned to Troop E, 10th U.S. Cavalry. He took part in the campaign against Geronimo during the final days of the Apache wars in the Southwest. In 1898, Corporal Bivins, now a gunner, went to war in Cuba with the 10th Cavalry. There, Bivins operated a three-man Hotchkiss mountain gun alone and suffered a head wound as his fellow soldiers were pinned down under fire. With all other members of his unit killed or wounded, he single-handedly fired 72 shells from the gun, which recoiled six to eight feet after each shot. His performance was all the more remarkable because early in the battle, he had been knocked out briefly by a slug that passed through an iron-plated hub of a gun carriage and hit him in the temple. President Teddy Roosevelt recalled of the action, “I don’t think it an exaggeration to say that but for the timely aid of the 10th Cavalry, the Rough Riders would have been annihilated.” Commended for his bravery and earning the Silver Star for actions at the Battle of San Juan Hill, Bivins soon became a hero of the Spanish American War as his actions were described in both military and civilian newspapers. In 1899, he wrote of his Cuban experiences which appeared in the book Under the Fire with Tenth Cavalry, one of the earliest and most popular of the Spanish American War accounts. Now a sergeant, Bivins served six months in the Philippines in 1901, often leading patrols against the forces of Emilio Aguinaldo. He left the Philippines in July 1901 and was stationed at a series of military posts in Montana, California, Wyoming, New York, and Vermont. He retired from the U.S. Army on July 19, 1913 and settled in Billings, Montana. In 1917 Bivins proposed organizing a reserve unit of volunteers in Virginia for the U.S. Army as it prepared to embark for France to fight in World War I. The Army turned down his proposal but it did make the 55 year old Soldier a Captain in the Infantry. For six months he was mobilized to active duty at Camp Dix, New Jersey before retiring again and returning to Billings, Montana. Cpt. Bivins had a military career that was so varied and full of adventure that newspapers wrote his life’s account "reads like fiction from the imagination of a pulp magazine writer.” The U.S. Army enacted the Distinguished Marksman program in 1884. In over 133 years of history in the program, with tens of millions of Soldiers eligible to try, as of 2017 a total of 5,102 Army personnel earned either Distinguished Rifleman or Distinguished Pistol Shot. Captain Horace Wayman Bivins was the first person to earn both in 1894; a Corporal at the time. Cpt. Bivins was also the first marksman to win three Army marksmanship gold medals in one year. Cpt. Bivins was a highly skilled marksman, having numerous medals and badges with rifles and pistols in shooting competitions sponsored throughout the War Department, distinguishing himself as a national revolver and carbine marksmanship champion and earning the Distinguished Rifleman badge. After the Distinguished Pistol Shot badge was created in 1903, it was determined that Bivins had already won over three pistol marksmanship championship awards, qualifying him as earning enough Excellence In Competition "Leg" points for the award. He was retroactively awarded the first Distinguished Pistol Shot badge for his multiple championships and became the first Double Distinguished marksman in the United States.

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COURSE OF FIRE The Horace Waymon Bivins Postal Match is derived from the Pistol Validation exercise as described in TC 3-20.40 and TC 3-23.35.. The entire match is shot at 10 meters on five current zero targets and can be held in conjunction with the TC-prescribed Pistol Validation. In fact, the Validation is also the match. After determining if the Soldier is a Go/No Go for validation, score the same targets for points to determine the match score By adding additional information to the current validation conducted to standard during routine unit qualification, this match does not require a separate course or ammunition. SCORING The scoring zones on the zero targets are scored similar to Conventional bullseye competition on a current zero target (NSN: 6920-01-660-0348, https://www.riteintherain.com/rite-in-the-rain-25-meter-target-m4-m16). A copy is in the Postal Match Targets section at the end of this document. The innermost dashed score ring surrounding the white diamond is the X ring worth 10 points and used to break ties. Disregard the 4cm dashed ring. The first solid ring is 10 points, then 9, with the rest of the black bullseye scoring 8. The next ring (in the white) scores 7 points, then 6, 5, and 4 points. Misses score zero. When scoring a shot that touches the line between two scoring divisions of the target, the participant is credited with the higher value. A shot on the line goes to the advantage of the shooter. Individual shooters are responsible for verifying the information and score recorded prior to leaving the range. a. Excessive hits: If excess hits are determined to not be from crossfire and were made by the participant, score the lowest value hits until the correct number of hits is reached. b. Crossfire: If crossfire occurs (a shooter fires on someone else's target) the shooter with excessive hits may request a refire or score by taking the low and then high hits off the total alternately, until the correct number of hits is reached. The shooter crossfiring has all insufficient hits scored as misses. c. Refire: The Range OIC may direct a re-fire for any stage or match as necessary to ensure fair conduct.

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Cold Steel Challenge: Ground Machine Gun Postal Match 

This Postal Match is derived from the current U.S. Army Light/Medium Machine Gun qualification shot at 10 meters and on a transition range from 400-800 meters. The match is scored by adding additional information to the current qualification conducted to standard during routine unit qualification and does not require a separate course or ammunition.

COURSE OF FIRE Shoot the current machine gun qualification as directed by TC 3-22.249 and TC 3-22.240 for the M249 and M240, respectively. For Postal Match purposes, have a scorer monitor each crew during their qualification/match attempt for record, keeping their own stop watch to time Match 1. BURST: A burst is defined as any press-release of the trigger regardless of the number of rounds fired. A burst can be any number of rounds, from one to the entire loaded belt. U.S. Army machine gun doctrine is to fire a 5-7 round burst per target/paster with a 7-round burst considered optimum.

MATCH 1: 10 METER Match 1 of the Machine Gun Postal Match is conducted by shooting the standard 10 Meter machine gun qualification to standard. SCORING MATCH 1 Fire the 10 Meter qualification (Task 5 and 6) for record as directed. Task 5 is to engage Target 7-8 (8 target areas/pasters) in 45 seconds with eight bursts. Task 6 is to engage Target 6-5 (5 target areas/pasters) in 30 seconds with five bursts. Time begins on the “FIRE” given after crews indicate ready (thumbs up) when receiving a Fire Command to engage. Count the total number bursts fired at the target area and any bursts fired after time elapses (45 or 30 seconds.) Score as normally done for qualification. Each target/paster scores one point per hit (any shot in the paster or touching the line) with a maximum value of 7 points. Any shot touching a line shared by two pasters can be scored in either target to the shooter's benefit. Target area 7-8 has a maximum value of 56 points (8x7 points) and 5-6 has a maximum value of 35 points (5x7 points). Fire Distribution Bonus. Apply a single bonus of 5 points if every paster in a given Target Area has at least one scoring hit. Both Target Area 7-8 and 5-6 can receive this bonus. Excessive Burst Penalty. Apply a penalty of -5 points for each burst fired in excess of the prescribed amount: Eight bursts for Target Area 7-8 and five bursts for Target Area 5-6. This penalty applies regardless if the excessive burst is fired within the time limit or not. Over Time Pentalty. Apply a penalty of -5 points for each burst fired after time has elapsed. This penalty is in addition to any Excessive Burst Penalty. Each excessive burst (8 or 5, respectively) fired after time has elapsed is penalized -10 (-5 and -5) points. Only the shooter's first record attempt counts for score in the Postal Match. Refire: The Range OIC may direct a re-fire for any record attempt as necessary to ensure fair conduct. Refires will be granted only due to range equipment failure and not due to Soldier error or weapon malfunction. No alibis allowed. Individual shooters are responsible for verifying the information and score recorded prior to leaving the range.

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MATCH 2: TRANSITION Match 2 of the Machine Gun Postal Match is conducted by shooting the standard Transition machine gun qualification (“pop up” targets at 400-800 meters) to standard. SCORING MATCH 2 Fire the Transition qualification for record as directed. Award 10 points for each target successfully hit as normal. A scorer for each shooter counts the number of bursts fired at each target. Each target is allowed a maximum of two bursts. First Burst Bonus. Apply a bonus of 10 points for every target hit with the first burst. Excessive Burst Penalty. Apply a penalty of -10 points for each burst fired at a target in excess of two. Only the shooter's first record attempt counts for score in the Postal Match. Refire: The Range OIC may direct a re-fire for any record attempt as necessary to ensure fair conduct. Refires will be granted only due to range equipment failure and not due to Soldier error or weapon malfunction. No alibis allowed. Individual shooters are responsible for verifying the information and score recorded prior to leaving the range. Record and submit scores as directed by the U.S. Army Reserve Postal Match https://www.usar.army.mil/ARM

UNIFORM AND EQUIPMENT All participants will shoot their issued/borrowed M249-series or M240-series machine gun. Any Army-issued sight may be used. Indicate which weapon, sight, and support was used by the shooter in the scores: Weapon: M249 or M240 Sight:

● Iron sight: standard M249/M240 iron sights ● Optic: M145 MGO (Machine Gun Optic) or similar magnifying optical sight.

Support:

● Bipod ● M192 tripod ● M122 tripod

Load bearing equipment (LBE/LBV, MOLLE, etc.) or similar as issued or authorized by your unit. Standard issue helmet (PASGT, ACH, MICH, etc.) Standard issue DA-approved uniform and boots.

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National Match Course: Service Rifle Service Rifle competition consists of four stages shot at 200, 300, and 500/600 yards.

1) Stage 1 – Slow Fire a) Range: 200 yards b) Position: Standing c) Shots: 10 shots for record d) Target: NRA SR National Targets will be pulled, marked, and scored after each shot. e) Timing: 10 minutes for record f) Scoring: Maximum points 100-10X g) Competitors will be Squadded one per target. h) Upon completion of stage 1 the shooters will make the rifle safe, remove the magazine and await further

instructions.

2) Stage 2 – Rapid Fire

a) Range: 200 yards b) Position: Sitting/Kneeling from Standing

c) Shots: 10 for record that includes a magazine change; magazines will be loaded with 2 and 8 rounds. 2 Round magazine will be fired first.

d) Target: NRA SR National Targets will be pulled, and marked at the end of string e) Timing: 60 seconds f) Scoring: Maximum points 100-10X g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 200 yard line. h) Upon completion of stage 2 the shooters will make the rifle safe, remove the magazine and await further instructions.

3) Stage 3 –Rapid Fire a) Range: 300 yards

b) Position: Prone from Standing; magazines may be rested on the ground for support during this stage. c) Shots: 10 for record that includes a magazine change; magazines will be loaded with 2 and 8 rounds. 2 Round

magazine will be fired first. d) Target: NRA SR-3 National Targets will be pulled, and marked at the end of string e) Timing: 70 seconds f) Scoring: Maximum points 100-10X g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 300 yard line. h) Upon completion of stage 3 the shooters will make the rifle safe, remove the magazine and await further instructions

4) Stage 4 –Slow Fire a) Range: 500 yards (MR target) or 600 yards (MR-1 target) b) Position: Prone; magazines may be rested on the ground during this stage c) Shots: 20 for record

d) Target: NRA National Targets will be pulled, and marked at the end of string e) Timing: 20 minutes f) Scoring: Maximum points 200-20X g) Competitors will begin the stage by performing Condition Red in the prone position at the 500 yard line. i) Upon completion of stage 4 the shooters will make the rifle safe, remove the magazine and await further

instructions.

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NOTE: The match director may authorize the fourth stage to be fired at 500 yards for EIC matches other than the National Trophy

Matches.

5) NMC Rifle course variations

a) National Match Course: 50 rounds for record Stage 1 once, 10 rounds Stage 2 once, 10 rounds Stage 3 once, 10 rounds Stage 4 once, 20 rounds

b) Regional Course: 80 rounds for record Stage 1 twice, 20 rounds Stage 2 twice, 20 rounds Stage 3 twice, 20 rounds Stage 4 once, 20 rounds

c) Review the National Rifle America Precision Pistol and Civilian Marksmanship Program rulebooks

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National Match Course: Service Pistol Service Pistol competition consists of three stages. All firing will be done from the 50 and 25 yard lines. All competitors will fire from the standing unsupported, one-handed position. Consisting of 30 rounds, for a total of 300-30X points. Each stage will require: 2 magazines loaded with 5 rounds each. Competitors are authorized to fire the first shots of each magazine in single action. When held as an Excellence In Competition course, competitors must declare if they are shooting as a non-Distinguished Pistol competitor shooting an EIC event or as a Distinguished Pistol competitor shooting the Director’s Match, or as a non-Distinguished Pistol competitor but it will not be counted for the competitor as an EIC match for the year (competitor in scenarios 2 & 3 should have a Director’s Match scorecard).National Match EIC is conducted in accordance with the NRA/CMP Conventional Pistol Rule Book and Army Regulation 350-66. 1) Stage 1

a) Range: 50 yards b) Position: Standing unsupported, one-handed slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: NRA National Match B-6 Target e) Timing: 10 minutes f) Scoring: Maximum points 100-10X

The tower will give the range commands: 10 SHOTS SLOW FIRE, 10 SHOTS IN 10 MINUTES LOAD, IS THE LINE READY? THE LINE IS READY, READY ON THE RIGHT, READY ON THE LEFT, READY ON THE FIRING LINE, COMMENCE FIRE! The next Command: CEASE FIRE, UNLOAD, SLIDES BACK, MAGAZINES OUT, EMPTY CHAMBER INDICATORS IN PLACE, GUNS ON THE TABLE, MAKE THE LINE SAFE. 2) Stage 2

a) Range: 25 yards b) Position: Standing un-supported, one-handed timed fire c) Shots: 2 magazines of 5 rounds each d) Targets: NRA National Match B-8 Target e) Timing: String # 1 – 20 seconds per 5 round magazine, String # 2 – 20 seconds per 5 round magazine f) Scoring: Maximum points 100-10X

The tower will give the range commands: THIS IS YOUR TIMED FIRE MATCH, FIRED IN TWO STRINGS, 5 ROUNDS PER STRING, 20 SECONDS PER STRING. FOR YOUR FIRST STRING OF TIMED FIRE, WITH 5 ROUNDS LOAD, IS THE LINE READY? THE LINE IS READY, READY ON THE RIGHT, READY ON THE LEFT, READY ON THE FIRING LINE. In approximately 3 seconds the targets will face, Competitors will engage their target with 5 rounds in the time limit of 20 seconds. Once the 20 seconds expires the targets will edge away and the next command will be: CEASE FIRE, UNLOAD, FOR YOUR SECOND STRING OF TIMED FIRE WITH 5 ROUNDS LOAD, IS THE LINE READY? THE LINE IS READY, READY ON THE RIGHT, READY ON THE LEFT, READY ON THE FIRING LINE. In approximately 3 seconds the targets will face, Competitors will: engage their target with 5 rounds in the time limit of 20 seconds. Once the 20 seconds expires, the targets will edge away. The next Command: CEASE FIRE, UNLOAD, SLIDES BACK, MAGAZINES OUT, EMPTY CHAMBER INDICATORS IN PLACE, GUNS ON THE TABLE, MAKE THE LINE SAFE. 3) Stage 3

a) Range: 25 yards b) Position: Standing unsupported, one-handed rapid fire c) Shots: 2 magazines of 5 rounds each d) Targets: NRA National Match B-8 Target

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e) Timing: String # 1 – 10 seconds per 5 round magazine, String # 2 – 10 seconds per 5 round magazine f) Scoring: Maximum points 100-10X

The tower will give the range commands: THIS IS YOUR TIMED FIRE MATCH, FIRED IN TWO STRINGS, 5 ROUNDS PER STRING, 10 SECONDS PER STRING. FOR YOUR FIRST STRING OF TIMED FIRE, WITH 5 ROUNDS LOAD, IS THE LINE READY? THE LINE IS READY, READY ON THE RIGHT, READY ON THE LEFT, READY ON THE FIRING LINE. In approximately 3 seconds the targets will face, Competitors will engage their target with 5 rounds in the time limit of 10 seconds. Once the 10 seconds expires the targets will edge away and the next command will be: CEASE FIRE, UNLOAD, FOR YOUR SECOND STRING OF TIMED FIRE WITH 5 ROUNDS LOAD, IS THE LINE READY? THE LINE IS READY, READY ON THE RIGHT, READY ON THE LEFT, READY ON THE FIRING LINE. In approximately 3 seconds the targets will face, competitors will: engage their target with 5 rounds in the time limit of 10 seconds. Once the 10 seconds expires, the targets will edge away. The next Command: CEASE FIRE, UNLOAD, SLIDES BACK, MAGAZINES OUT, EMPTY CHAMBER INDICATORS IN PLACE, GUNS ON THE TABLE, MAKE THE LINE SAFE. 4) Service Pistol course variations

a) 2700: 270 rounds for record, 90 rounds each of .22, Center Fire, and .45 Slow Fire: Stage 1 twice, 20 rounds National Match Course: Stage 1, 2, and 3 Timed Fire: Stage 2 twice, 20 rounds Rapid Fire: Stage 3 twice, 20 rounds

b) 1800: 180 rounds for record, 60 rounds each of .22, Center Fire, and .45 Slow Fire: Stage 1 twice, 20 rounds Timed Fire: Stage 2 twice, 20 rounds Rapid Fire: Stage 3 twice, 20 rounds

c) Camp Perry course, 30 rounds NMC Pistol as above, Stage 1 uses B-8 at 25 yards instead of the B-6 at 50 yards

d) Review the National Rifle America Precision Pistol and Civilian Marksmanship Program rulebooks

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Service Conditions/Combat: Pistol

● Each stage will require two magazines 5 rounds each, or as specified in event conditions. ● A reload will be required for all events and will be the responsibility of the competitor to do it safely and timely. ● The course of fire will be fired on the modified M9 alternate qualification target. ● All events will incorporate shooting times that enable the shooter to accurately and effectively engage the target. ● The shooter is required to perform immediate action in the event of a malfunction. (this is a non-alibi match).

SAFS / Zero Day 

Conditions: Pistol Zeroing will occur in one AM and one PM group consisting of ½ competitors each. All Firing will be done from various yard lines with relays of 20 minutes each. Competitors will have 50 rounds each.

SAFS Class: 1 hour 1) Range: 10 yards Shots: 10 rounds 2) Range: 15 yards Shots: 10 rounds 3) Range: 20 yards Shots: 10 rounds 4) Range: 25 yards Shots: 10 rounds 5) Range: 35 yards Shots: 10 rounds

Match 1 Pistol:  

1) Stage 1 A.1.a) Range: 15 yards A.1.b) Position: Standing A.1.c) Shots: 2 magazines of 5 each A.1.d) Targets: Target #1 A.1.e) Timing: 45 seconds A.1.f) Scoring: Maximum 50 points

2) Stage 2

A.1.a) Range: 15 yards A.1.b) Position: Standing A.1.c) Shots: 2 magazines of 5 each A.1.d) Targets: Target #2 A.1.e) Timing: 30 seconds A.1.f) Scoring: Maximum 50 points

3) Stage 3 A.1.a) Range: 25 yard A.1.b) Position: Standing A.1.c) Shots: 2 magazines of 5 each A.1.d) Targets: Target #1 A.1.e) Timing: 60 seconds A.1.f) Scoring: Maximum 50 points

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4) Stage 4

A.1.g) Range: 25 yards A.1.h) Position: Kneeling to prone A.1.i) Shots: 2 magazines of 5 each A.1.j) Targets: Target #2 A.1.k) Timing: 45 seconds A.1.l) Scoring: Maximum 50 points

Match 2 Pistol:   

Conditions: This event consists of four stages. This event will be fired at 10 yards standing unsupported, 15 yards standing unsupported, 25 yards standing unsupported, and 30 yards standing unsupported. It will consist of 40 rounds for a total of 200 points. Each stage will require 2 magazines loaded with 5 rounds each and with all four targets posted up.

1) Stage 1 a) Range: 30 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: Target #1 e) Timing: 60 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: Draw pistol, engage target #1, immediately reload and re-engage same target. All firing will be done two handed from the standing position.

2) Stage 2 a) Range: 25 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: Target #2 e) Timing: 45 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: Draw pistol, engage target #2, immediately reload and re-engage same target. All firing will be done two handed from the standing position.

3) Stage 3 a) Range: 15 yards b) Position: Standing unsupported, rapid Fire c) Shots: 2 magazines of 5 each d) Targets: Target #1 e) Timing: 30 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: draw pistol, engage target #1, immediately reload, and re-engage same target. All firing will be done two handed from the standing position

4) Stage 4 a) Range: 10 yards b) Position: Standing unsupported, rapid fire

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c) Shots: 2 magazines of 5 each d) Targets: Target #2 e) Timing: 20 seconds f) Scoring: Maximum points 50

Match 3 Pistol:   

Conditions: This match consists of four stages. All Firing will be done from the 25 yard line. All firers will start from the standing position. It will consist of 40 rounds for a total of 200-40X points. Each stage will require 2 magazines loaded with 5 rounds each. 1) Stage 1

a) Range: 25 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: 1, modified M9 alternate e) Timing: 60 seconds f) Scoring: Maximum points 50-10X

On the command FIRE shooter will: draw pistol, engage target #1, immediately reload, and re-engage target. All firing will be done two handed from the standing position. 2) Stage 2

a) Range: 25 yards b) Position: Kneeling then prone c) Shots: 2 magazines of 5 rounds each d) Targets: #2, modified M9 alternate e) Timing: 45 seconds f) Scoring: Maximum points 50-10X

On the command FIRE shooter will: draw pistol, engage target #2 utilizing the kneeling position, immediately reload, transition to the prone position, and re-engage target. All firing will be done two handed. 3) Stage 3

a) Range: 25 yards b) Position: Standing unsupported, timed fire c) Shots: 2 magazines of 5 rounds each d) Targets: #3, modified M9 alternate e) Timing: 25 seconds f) Scoring: Maximum points 50-10X

On the command FIRE shooter will: draw pistol, engage target #3, immediately reload, and re-engage target. All firing will be done two handed from the standing position.

4) Stage 4

a) Range: 25 yards b) Position: Standing unsupported, rapid fire

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c) Shots: 2 magazines of 5 rounds each d) Targets: #4, modified M9 alternate e) Timing: 15 seconds f) Scoring: Maximum points 50-10X

On the command FIRE shooter will: draw pistol, engage target #4, immediately reload, and re-engage target. All firing will be done two handed from the standing position.

Match 3T Pistol: Pistol Team Match  

Conditions: Combat Pistol Match 3T consists of four stages. All Firing will be done from the 25 yard line. All team firers will start from the standing position side by side on their firing point. It will consist of 40 rounds for a total of 200 points per team member. Each stage will require 2 magazines loaded with 5 rounds each. All firing will begin with the pistol holstered. The course of fire will start with two modified M9 targets.

1) Stage 1 a) Range: 25 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 each d) Targets: 1 e) Timing: 60 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: draw pistol, engage target #1, immediately reload, and engage target #1. All firing will be done two handed from the standing position

2) Stage 2 a) Range: 25 yards b) Position: Kneeling then prone c) Shots: 2 magazines of 5 each d) Targets: 2 e) Timing: 45 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: draw pistol, engage target #2 with 5 rounds utilizing the kneeling position, immediately reload, transition to the prone position, and engage target #2. All firing will be done two handed.

--------------Score Target ----------------

3) Stage 3 a) Range: 25 yards b) Position: Standing unsupported c) Shots: 2 magazines of 5 each d) Targets: 1 e) Timing: 30 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: draw pistol, engage target #1 with 5 rounds, immediately reload, and engage #1 target. All firing will be done two handed from the standing position

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4) Stage 4

a) Range: 25 yards b) Position: Standing unsupported c) Shots: 2 magazines of 5 each d) Targets: 2 e) Timing: 20 seconds f) Scoring: Maximum points 50

On the command FIRE shooter will: draw pistol, engage target #2 with 5 rounds, immediately reload, and engage target #2. All firing will be done two handed from the standing position.

Match 5 Pistol:   

Conditions: This match consists of four stages. This match will be fired at 10 yards standing unsupported, 15 yards standing unsupported, 25 yards standing unsupported, and 35 yards standing unsupported. It will consist of 40 rounds for a total of 200-40X points. Each stage will require 2 magazines loaded with 5 rounds each and with all four targets posted up. 1) Stage 1

a) Range: 35 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: Target #1 e) Timing: 25 seconds f) Scoring: Maximum points 50-10X On the command FIRE shooter will: Draw pistol, engage target #1, immediately reload and re-engage same target. All firing will be done two handed from the standing position. 2) Stage 2 a) Range: 25 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: Target #2 e) Timing: 20 seconds f) Scoring: Maximum points 50-10X On the command FIRE shooter will: Draw pistol, engage target #2, immediately reload and re-engage same target. All firing will be done two handed from the standing position. 3) Stage 3

a) Range: 15 yards b) Position: Standing unsupported, rapid Fire c) Shots: 2 magazines of 5 rounds each d) Targets: Target #3 e) Timing: 15 seconds f) Scoring: Maximum points 50-10X

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On the command FIRE shooter will: draw pistol, engage target #3, immediately reload, and re-engage same target. All firing will be done two handed from the standing position. 4) Stage 4 a) Range: 10 yards b) Position: Standing unsupported, rapid fire c) Shots: 2 magazines of 5 rounds each d) Targets: Target #4 e) Timing: 10 seconds f) Scoring: Maximum points 50-10X

Match 6T Pistol:  Conditions: This match will consist of four stages, with three strings each stage. Competitors will start from the “Ready Position”

for all stages and strings. At the conclusion of each string of fire, competitors will safely de-cock, holster, and return to the “Ready Position.” Firing will be done from the various 10-35 yard lines. All Firing at the 10-15 yard line will be done two handed from the standing unsupported. All firing at the 25-35 yard lines, the competitors have the choice between, standing, kneeling, and prone positions. It will consist of 48 rounds for a total of 240-48X points. Each stage will require 1 magazine loaded with 12 rounds each.

1) Stage 1 – Fired in 3 Strings Team Firing (4 competitors together)

a) Range: 10 yards

b) Position: Standing unsupported c) Shots: 1 magazine of 12 rounds d) Targets: 2 each, modified M9 alternate e) Timing: String # 1 – 3 seconds, String # 2 – 4 seconds, String # 3 – 5 seconds

f) Scoring: Maximum points 60-12X On the command FIRE competitors will: String #1, draw pistol, engage target #1 and target #2 with 1 round each, de-cock and holster. String # 2, draw pistol, engage target #1 and target #2 with 2 rounds each, de-cock and holster. String # 3, draw pistol, engage target #1 and target #2 with 3 rounds each, unload and show clear. 2) Stage 2 – Fired in 3 Strings Team Firing (4 competitors together) a) Range: 15 yards b) Position: Standing unsupported c) Shots: 1 magazine of 12 rounds d) Targets: 2 each, modified M9 alternate e) Timing: String # 1 – 4 seconds, String # 2 – 5 seconds, String # 3 – 6 seconds

f) Scoring: Maximum points 60-12X On the command FIRE competitors will: String # 1, draw pistol, engage target # 1 and target # 2 with 1 round each, de-cock and holster. String # 2, draw pistol, engage target # 1 and target # 2 with 2 rounds each, de-cock and holster. String # 3, draw pistol, engage target # 1 and target # 2 with 3 rounds each, unload and show clear. 3) Stage 3 – Fired in 3 Strings Team Firing (4 competitors together) a) Range: 25 yards b) Position: Competitors Choice, Standing, Kneeling, Prone, support or unsupported

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c) Shots: 1 magazines of 12 rounds d) Targets: 2 each, modified M9 alternate e) Timing: String # 1 – 5 seconds, String # 2 – 6 seconds, String # 3 – 7 seconds

f) Scoring: Maximum points 60-12X On the command FIRE competitors will: String # 1, draw pistol, engage target #3 and target #4 with 1 round each, de-cock and holster. String # 2, draw pistol, engage target #3 and target #4 with 2 rounds each, de-cock and holster. String # 3, draw pistol, engage target #3 and target #4 with 3 rounds each, unload and show clear. 4) Stage 4 – Fired in 3 Strings Team Firing (4 shooters together) a) Range: 35 yards b) Position: Competitors Choice, Standing, Kneeling, Prone, support or unsupported c) Shots: 1 magazines of 12 rounds d) Targets: 2 each, modified M9 alternate e) Timing: String # 1 – 7 seconds, String # 2 – 10 seconds, String # 3 – 15 seconds f) Scoring: Maximum points 60-12X On the command FIRE competitors will: String # 1, draw pistol, engage target #3 and target #4 with 1 round each, de-cock and holster. String # 2, draw pistol, engage target #3 and target #4 with 2 rounds each, de-cock and holster. String # 3, draw pistol, engage target #3 and target #4 with 3 rounds each, unload and show clear.

Match 221(EIC): Pistol Excellence In Competition   Conditions: Combat pistol EIC consists of four stages. All Firing will be done from various yard lines. All firers will start from the standing position. It will consist of 40 rounds for a total of 200-40X points. Each stage will require 2 magazines loaded with 5 rounds each. All firing will begin with the pistol holstered. The course of fire will start with four modified M9 targets. 1) Stage 1 a) Range: 30 yards b) Position: Standing unsupported, slow fire c) Shots: 2 magazines of 5 rounds each d) Targets: 1 and 2 e) Timing: 60 seconds f) Scoring: Maximum points 50-10X On the command FIRE shooter will: draw pistol, engage target #1, immediately reload, and engage target #2. All firing will be done two handed from the standing position. 2) Stage 2 a) Range: 25 yards b) Position: Kneeling then prone c) Shots: 2 magazines of 5 rounds each d) Targets: 3 and 4 e) Timing: 45 seconds f) Scoring: Maximum points 50-10X On the command FIRE shooter will: draw pistol, engage target #3 with 5 rounds utilizing the kneeling position, immediately reload, transition to the prone position, and engage target #4. All firing will be done two handed.

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3) Stage 3 a) Range: 20 yards b) Position: Standing unsupported c) Shots: 2 magazines of 5 rounds each d) Targets: 1 and 2 e) Timing: 20 seconds f) Scoring: Maximum points 50-10X On the command FIRE shooter will: draw pistol, engage target #1 with 5 rounds, immediately reload, and engage #2 target. All firing will be done two handed from the standing position. 4) Stage 4 a) Range: 15 yards b) Position: Standing unsupported c) Shots: 2 magazines of 5 rounds each d) Targets: 3 and 4 e) Timing: 15 seconds f) Scoring: Maximum points 50-10X On the command FIRE shooter will: draw pistol, engage target # 3 with 5 rounds, immediately reload, and engage target #4. All firing will be done two handed from the standing position.

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Service Conditions/Combat: Rifle

RIFLE SCORING: When scores are not maintained in the pits, individuals are responsible for verifying the score entered on their scorecard before turning in the card and leaving the range. Scorecards will not be issued on the range to replace lost scorecards. Competitors who lose their scorecards must go to the STAT office and receive replacement scorecards. Scorer must have a scope or binoculars.

Rifle Zero Day 

Conditions: Rifle Zeroing will occur in one AM and one PM group consisting of ½ competitors each. All Firing will be done from 100-500 yard lines with 10 minutes per yard line. Competitors will have 50 rounds each. 1) Range: 100 yards Shots: 10 rounds 2) Range: 200 yards Shots: 10 rounds 3) Range: 300 yards Shots: 10 rounds 4) Range: 400 yards Shots: 10 rounds 5) Range: 500 yards Shots: 10 rounds

Match 1 Rifle:  

Conditions:

1) Stage 1 – 200 yard Prone a) Range: 200 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 60 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 200 yard line.

When the targets are raised, competitors will assume the Prone firing position, chamber a round, and engage with 10 rounds. A.1.a) Upon completion of stage 1 the shooters will make the rifle safe, remove the magazine and await further

instructions.

2) Stage 2 –200 Yard Kneeling a) Range: 200 yards b) Position: Standing Alert to Kneeling c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage e) Timing: 60 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 200 yard line.

When the targets are raised, competitors will assume the kneeling firing position, chamber a round, and engage with 10 rounds. h) Upon completion of stage 2 the shooters will make the rifle safe, remove the magazine and await further instructions.

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4) Stage 3 – 300 Yard Prone a) Range: 300 yards b) Position: Standing Alert to Prone. c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 60 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 300 yard line.

When the targets are raised, competitors will assume the prone position, chamber a round, and engage their target with 10 rounds. h) Upon completion of stage 3 the shooters will make the rifle safe, remove the magazine and await further instructions.

5) Stage 4 – 400 Yard Prone a) Range: 400 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored in the pits at the completion of each stage. e) Timing: 60 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 400 yard line.

When the targets are raised, competitors will assume the prone firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 4 the shooters will make the rifle safe, remove the magazine,insert the ECI and await further instructions.

Match 2 Rifle:  

Conditions:

1) Stage 1 – 400 yard Assault a) Range: 400 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 500 yard line.

When the targets are raised, competitors will advance to the 400 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

A.1.b) Upon completion of stage 1 the shooters will make the rifle safe, remove the magazine and await further

instructions.

2) Stage 2 –300 Yard Assault a) Range: 300 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine

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d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has expired. Targets will be scored at the completion of each stage

e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 400 yard line.

When the targets are raised, competitors will advance to the 300 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 2 the shooters will make the rifle safe, remove the magazine and await further instructions.

4) Stage 3 – 200 Yard Assault a) Range: 200 yards b) Position: Standing Alert to Kneeling or Squatting. c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 300 yard line.

When the targets are raised, competitors will advance to the 200 yard firing line, assume the kneeling or squatting position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 3 the shooters will make the rifle safe, remove the magazine and await further instructions.

5) Stage 4 – 100 Yard Assault a) Range: 100 yards b) Position: Standing Alert to Kneeling c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored in the pits at the completion of each stage. e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 200 yard line.

When the targets are raised, competitors will advance to the 100 yard firing line, assume the kneeling firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 4 the shooters will make the rifle safe, remove the magazine and await further instructions. 5) Stage 5 – 50 Yard Close Quarter Battle a) Range: 50 yards b) Position: Low Ready c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage. Targets will be scored in the pits

at the completion of each stage. e) Timing: 30 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by going to Condition Red in the Standing Alert position at the 50 yard line. When

instructed; competitors will assume a low ready position. At sound of horn, competitors will engage target with 10 rounds. h) Upon completion of stage 5 the shooters will make the rifle safe, remove the magazine, insert the ECI and await

further instructions.

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Match 3 Rifle:   

Conditions: Competitors will fire 40 rounds in four stages.

A.2) Stage 1 A.2.a) Range: 100 yards A.2.b) Position: Standing to kneeling A.2.c) Shots: 10 for record (1 magazine of 5, 1 magazine of 5) A.2.d) Timing: 40 seconds A.2.e) Scoring: Maximum points 50-10X A.2.f) Competitors will be squadded one per target. A.2.g) Competitors will begin the stage by going to Condition Amber on the 100 yard line. Upon appearance of the

target, they will chamber a round, and engage one target with 5 rounds. They will then assume a kneeling position, perform a magazine change, and engage the other target with 5 rounds.

A.3) Stage 2

A.3.a) Range: 75 yards A.3.b) Position: Standing A.3.c) Shots: 10 for record (1 magazine of 10) A.3.d) Timing: 30 seconds A.3.e) Scoring: Maximum points 50-10X A.3.f) Competitors will be squadded one per target A.3.g) Competitors will begin the stage by going to Condition Amber on the 75 yard line. Upon appearance of the

target, they will chamber a round, and engage one target with 5 rounds. They will then engage the other target with 5 rounds.

A.4) Stage 3

A.4.a) Range: 50 yards A.4.b) Position: Standing A.4.c) Shots: 10 for record (1 magazine of 10) A.4.d) Timing: 25 seconds A.4.e) Scoring: Maximum points 50-10X A.4.f) Competitors will be squadded one per target A.4.g) Competitors will begin the stage by going to Condition Amber on the 50 yard line. Upon appearance of the

target, they will chamber a round, and engage one target with 5 rounds. They will then engage the other target with 5 rounds.

A.5) Stage 4

A.5.a) Range: 25 yards A.5.b) Position: Standing A.5.c) Shots: 10 for record (1 magazine of 10) A.5.d) Timing: 25 seconds A.5.e) Scoring: Maximum points 50-10X A.5.f) Competitors will be squadded one per target A.5.g) Competitors will begin the stage by going to Condition Amber on the 25 yard line. Upon appearance of the

target, they will chamber a round, and engage one target with 5 rounds. They will then engage the other target with 5 rounds.

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Match 4 Rifle:   

Conditions: Competitors will fire 40 rounds in four stages.

A.6) Stage 1 A.6.a) Range: 200 yards A.6.b) Position: Standing A.6.c) Shots: 10 for record (1 magazine of 10) A.6.d) Timing: 60 seconds A.6.e) Scoring: Maximum points 50-10X A.6.f) Competitors will be squadded one per target.

A.6.g) Competitors will begin the stage by going to Condition Amber in the Standing Alert position at the 200 yard

line. When the targets are raised, competitors will assume the standing Supported firing position, chamber a round, and engage their target with 10 rounds.

A.7) Stage 2

A.7.a) Range: 200 yards A.7.b) Position: Kneeling A.7.c) Shots: 10 for record (1 magazine of 10) A.7.d) Timing: 60 seconds A.7.e) Scoring: Maximum points 50-10X A.7.f) Competitors will be squadded one per target. A.7.g) Competitors will begin the stage by going to Condition Amber in the prone position at the 200 yard line. When

the targets are raised, competitors will assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

A.8) Stage 3

A.8.a) Range: 200 yards A.8.b) Position: Sitting A.8.c) Shots: 10 for record (1 magazine of 10) A.8.d) Timing: 60 seconds A.8.e) Scoring: Maximum points 50-10X A.8.f) Competitors will be squadded one per target. A.8.g) Competitors will begin the stage by going to Condition Amber in the Standing Alert position at the 200 yard

line. When the targets are raised, competitors will assume the Sitting firing position, chamber a round, and engage their target with 10 rounds.

A.9) Stage 4

A.9.a) Range: 200 yards A.9.b) Position: Prone A.9.c) Shots: 10 for record (1 magazine of 10) A.9.d) Timing: 60 seconds A.9.e) Scoring: Maximum points 50-10X A.9.f) Competitors will be squadded one per target. A.9.g) Competitors will begin the stage by going to Condition Amber in the Standing Alert position at the 200 yard

line. When the targets are raised, competitors will assume the Kneeling firing position, chamber a round, and engage their target with 10 rounds.

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Match 7 Rifle:   Conditions:

1) Stage 1 - Precision Slow Fire

a) Range: 500 yards b) Position: Prone c) Shots: 2 sighters and 10 for record, single load only. d) Target: M9 Modified, Targets will be pulled, marked, and scored after each shot. e) Timing: 3 minute prep and 12 minutes for record f) Scoring: Maximum points 50-10X g) Competitors will be squadded one per target. Spotting Scopes may be used for Stage 1 only. h) Upon completion of stage 1 the shooters will make the rifle safe, remove the magazine and await further

instructions. Spotting Scopes do not have to be carried down range.

2) Stage 2 – 400 yard Assault a) Range: 400 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine

d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has expired. Targets will be scored at the completion of each stage.

e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 500 yard line.

When the targets are raised, competitors will advance to the 400 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 1 the shooters will make the rifle safe, remove the magazine and await further instructions. 3) Stage 3 –300 Yard Assault

a) Range: 300 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 400 yard line.

When the targets are raised, competitors will advance to the 300 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 3 the shooters will make the rifle safe, remove the magazine and await further instructions. 4) Stage 4 – 200 Yard Assault

a) Range: 200 yards b) Position: Standing Alert to Kneeling or Squatting. c) Shots: 10 for record in one magazine

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d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has expired. Targets will be scored at the completion of each stage.

e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 300 yard line.

When the targets are raised, competitors will advance to the 200 yard firing line, assume the kneeling or squatting position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 4 the shooters will make the rifle safe, remove the magazine and await further instructions. 5) Stage 5 – 100 Yard Assault

a) Range: 100 yards b) Position: Standing Alert to Kneeling c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored in the pits at the completion of each stage. e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 200 yard line.

When the targets are raised, competitors will advance to the 100 yard firing line, assume the kneeling firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 5 the shooters will make the rifle safe, remove the magazine, insert the ECI and await further instructions.

Match 8 Rifle:   Conditions: Stage 1 – 400 yard Assault: a) Range: 400 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine

d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has expired. Targets will be scored at the completion of each stage.

e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 500 yard line.

When the targets are raised, competitors will advance to the 400 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 2 the shooters will make the rifle safe, remove the magazine and await further instructions. Stage 2 – 300 Yard Assault

a) Range: 300 yards b) Position: Standing Alert to Prone c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter

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g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 400 yard line. When the targets are raised, competitors will advance to the 300 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 3 the shooters will make the rifle safe, remove the magazine and await further instructions. 4) Stage 3 – 200 Yard Assault

a) Range: 200 yards b) Position: Standing Alert to Kneeling or Squatting. c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 300 yard line.

When the targets are raised, competitors will advance to the 200 yard firing line, assume the kneeling or squatting position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 4 the shooters will make the rifle safe, remove the magazine and await further instructions. 5) Stage 4 – 100 Yard Assault

a) Range: 100 yards b) Position: Standing Alert to Kneeling c) Shots: 10 for record in one magazine d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored in the pits at the completion of each stage. e) Timing: 90 Seconds f) Scoring: Maximum points 50-10X per shooter g) Competitors will begin the stage by performing Condition Amber in the Standing Alert position at the 200 yard line.

When the targets are raised, competitors will advance to the 100 yard firing line, assume the kneeling firing position, chamber a round, and engage their target with 10 rounds.

h) Upon completion of stage 5 the shooters will make the rifle safe, remove the magazine and await further instructions.

Match 321 (EIC): Rifle Excellence in Competition Match  Conditions: Competitors will fire 50 rounds in four stages. 1) Stage 1 - 400 Yard Sustained Fire Prone

a) Range: 400 yards b) Position: Prone c) Shots: 10 for record (1 magazine of 10). d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage e) Timing: 2 minutes f) Scoring: Maximum points 50-10X g) Competitors will be squadded one per target.

h) Competitors will begin the stage by performing Condition Amber (magazine inserted, no round in chamber) approximately 25 yards behind the 400 yard line. Upon appearance of the targets, they will move to the 400 yard line, chamber a round and engage their target.

2) Stage 2 – 300 Yard Rapid Fire Prone a) Range: 300 yards

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b) Position: Prone c) Shots: 10 for record (2 magazines of 5 rounds each). d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage e) Timing: 60 Seconds f) Scoring: Maximum points 50-10X g) Competitors will be squadded one per target. h) Competitors will begin the stage by performing Condition Amber (magazine inserted, no round in chamber)

approximately 25 yards behind the 300 yard line. Upon appearance of the targets, they will move to the 300 yard line, chamber a round and engage their target. 3) Stage 3 – Rapid Fire Kneeling

a) Range: 200 yards b) Position: Kneeling c) Shots: 10 for record (2 magazines of 5 rounds each). d) Target: M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 50 Seconds f) Scoring: Maximum points 50-10X g) Competitors will be squadded one per target. h) Competitors will begin the stage by performing Condition Amber (magazine inserted, no round in chamber)

approximately 25 yards behind the 200 yard line. Upon appearance of the targets, they will move to the 200 yard line, chamber a round and engage their target.

4) Stage 4 – 100 Yard Standing to Kneeling a) Range: 100 yards b) Position: Standing and Keeling. c) Shots: 10 for record, (2 magazines of 5 rounds each). d) Target: 2, M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. e) Timing: 40 Seconds. f) Scoring: Maximum points 50-10X. g) Competitors will be squadded one per target.

h) Competitors will begin the stage by performing Condition Amber (magazine inserted, no round in chamber)

approximately 25 yards behind the 100 yard line. Upon appearance of the target, they will move to the 100 yard line, chamber a round, and engage one target with 5 rounds. They will then assume a kneeling position, perform a magazine change, and engage the other target with 5 rounds. 5) Stage 5 – 75 Yards to 25 Yards Close Quarter Engagement

a) Range: 75 yards to 25 yards. b) Position: Alert position/Low ready. c) Shots: 10 for record, (1 magazine of 10). d) Target: 2, M9 Modified. Targets will be raised in the air at the beginning of the stage and withdrawn when time has

expired. Targets will be scored at the completion of each stage. Each target must have 5 hits at the completion of the stage. e) Timing: 4 Seconds at 75 Yards, 3 Seconds at 50 Yards, 2 Seconds at 25 Yards. f) Scoring: Maximum points 50-10X. g) Competitors will be squadded one per target. h) Competitors will begin the stage by performing Condition Red (with a round in the chamber) at the 75 yard line.

At the sound of the horn, competitors will have 4 seconds to fire as many rounds as desired at either target. Competitors will then move to the 50 yard line. At the sound of the horn, competitors will have 3 seconds to fire as many rounds as desired at either target. Competitors will then move to the 25 yard line. At the sound of the horn, competitors will have 2 seconds to fire as many rounds as desired at either target. Competitors must fire 5 rounds at each target. Excessive hits will be treated as misses.

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Infantry Team Match:  Conditions:

1) Stage 1 – 400 yard Assault a) Range: 400 yards b) Position: Standing Alert to Prone c) Shots: One bandolier of 120 rounds

d) Target: Five, M9 Modified targets per team. Targets will be raised in the air at the beginning of the stage and withdrawn when time has expired. Targets will be scored at the completion of each stage.

e) Timing: 150 Seconds f) Scoring: Hits on the silhouette will be scored as 5 points per target at 400 yards. Bonus points will be awarded

according to the following criteria:

1. 500 point bonus: 5 targets receive 15 or more hits. 2. 400 point bonus: 4 targets receive 15 or more hits. 3. 300 point bonus: 3 targets receive 15 or more hits. 4. 200 point bonus: 2 targets receive 15 or more hits. 5. 100 point bonus: 1 target receives 15 or more hits.

g) Competitors will begin in the Standing Alert position at the 500 yard line. When the targets are raised, competitors

will advance to the 400 yard firing line, recover and distribute the ammunition on their firing point, assume the Prone Supported firing position, chamber a round, and engage their targets. Magazines may only be loaded by hand, or with through the use of a speed loader (both issued speed loader and commercial models are acceptable). Only one speed loader is authorized per team. There is no limit to the number of rounds any one competitor may fire in the time allowed.

h) Upon completion of stage 1 the shooters will make the rifle safe, remove the magazine and await further instructions. Teams may redistribute ammunition and load magazines before the next stage.

2) Stage 2 – 300 yard Assault a) Range: 300 yards b) Position: Standing Alert to Prone c) Shots: Remainder of the 120 rounds from stage 1 bandolier

d) Target: Five, M9 Modified targets per team. Targets will be raised in the air at the beginning of the stage and withdrawn when time has expired. Targets will be scored at the completion of each stage.

e) Timing: 60 Seconds f) Scoring: Hits on the silhouette will be scored as 4 points per target at 300 yards. Bonus points will be awarded

according to the following criteria:

1. 250 point bonus: 5 targets receive 15 or more hits. 2. 200 point bonus: 4 targets receive 15 or more hits. 3. 150 point bonus: 3 targets receive 15 or more hits. 4. 100 point bonus: 2 targets receive 15 or more hits. 5. 50 point bonus: 1 target receives 15 or more hits.

g) Competitors will begin in the Standing Alert position at the 400 yard line. When the targets are raised, competitors

will advance to the 300 yard firing line, recover and distribute the ammunition on their firing point, assume the Prone Supported firing position, chamber a round, and engage their targets. Magazines may only be loaded by hand, or with the issued speed loader provided in the bandolier. There is no limit to the number of rounds any one competitor may fire in the time allowed.

h) Upon completion of stage 2 the shooters will make the rifle safe, remove the magazine and await further instructions.

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Match 3T Battle Rattle:   

Conditions: Competitors will fire 20 rounds in one stage.

A.10) Stage 1 A.10.a) Range: 300 yards A.10.b) Position: Prone A.10.c) Shots: 20 for record (1 magazine of 20) A.10.d) Timing: 90 seconds A.10.e) Scoring: Hits will be scored at a value of 5 points per hit with a maximum score of 100 points per shooter. 400

maximum team points. A.10.f) Competitors will be squadded one per target. A.10.g) Competitors will begin the stage by going to Condition Amber in the Standing Alert position at the 400 yard

line. When the targets are raised, competitors will advance to the 300 yard firing line, assume the Prone Supported firing position, chamber a round, and engage their target with 20 rounds. Team members will occupy the center of the numbered firing point spaced approximately one meter apart.

A.11) Stage 2

A.11.a) Range: 300 yards A.11.b) Position: Prone A.11.c) Shots: 20 for record (1 magazine of 20) A.11.d) Timing: 60 seconds A.11.e) Scoring: Hits will be scored at a value of 2 points per hit with a maximum score of 40 points per shooter. 160

maximum team points. A.11.f) Competitors will be squadded one per target.

Competitors will begin the stage by going to Condition Amber in the Prone position at the 300 yard line. When the targets are raised, competitors will chamber a round, and engage their target with 20 rounds. Team members will occupy the center of the numbered firing point spaced approximately one meter apart.

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Machine Gun/Automatic Rifle Courses

Emma Gees Gunnery Match  Targets: RETS pop-up targets as found on military qualification ranges. Alternatively, iron maiden steel with optical observation. Match Set up: Begin by having crews emplace tripod and machine gun on their firing point. Raise all targets to be shot (or ID iron

maidens) in each lane. Crews have a fixed time (about five minutes or so) to complete a Range Card (such as DA Form 5517-R). After time is up, cover the gunner’s field of view to completely obscure their ability to see past their gun and T&E. For example, use a suspended bed sheet draped over the machine gun. Ensure the sheet isn’t in contact with the hot barrel or gets caught in the ammo belt. Issue an ammo belt based on the number of targets, no more than 25 rounds per target engaged.

Procedure: Have a range/block officer behind each gun crew with a shot timer or stopwatch. Initiate the match by raising a randomly selected pop-up target or designating which iron maiden to engage first. The range/block officer starts the timer on the command to fire and counts the total number of bursts fired at the target. A burst is any press-release of the trigger regardless of the number of rounds fired. The assistant gunner can observe down range and provide any verbal assistance to the gunner that can’t observe downrange and can only see the T&E setting and Range Card data. Time ends when the target is hit or after the fifth (5) burst is fired, resulting in a miss. This elapsed time is recorded along with how many bursts were fired. The event continues with the next target raised or called using the same procedure. Repeat for the total number of targets. Scoring: Time Minus (see PART VIII: ACTION/PRACTICAL GENERAL INFORMATION, U.S. Army Reserve Marksmanship Training and Competitive Program Rulebook) one point per second. Points: 50 first burst hit, 40 second burst hit, 15 third burst, 10 fourth burst, 5 fifth burst, 0 anything else). One point bonus for each remaining unfired round at the completion of the match. Using Time Minus, subtract one point for each elapsed second.

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Action/Practical Multi-Gun Courses Action/Practical shooting adds additional skills challenges to events. Compared to the previous courses described above, primary

differences include: i. Total elapsed time is assessed and taken into account to compute the score.

ii. Scenarios/Stages usually vary between events. iii. A given stage can use a single timed phase or mandate several timed phases (strings of fire) to find a total elapsed time. iv. It is encouraged to design stages to require movement and varying shooting positions, engagement of multiple targets,

surprise courses, and target identification exercises. Reactive, steel, as well as paper/cardboard targets are authorized and can vary. Describe the types of targets to be used in the Event Program and on the Event Website Page.

Stage Surprise and Variability Control: Surprise and variability provides a degree of real-world simulation by requiring participants to

evaluate a scenario/situation, target/threat identification, decision making, and other information at speed and under stress in real time. Random variability MUST be controlled so that the challenge remains equal and fair to all participants.

i. Define a set of performance tasks that all participants will accomplish within a given stage but randomize the order in which they are done. If all shooters perform the exact same number and type of functions and they are randomized for everyone, the challenge is the fair to all.

ii. Define a set of performance tasks that all participants will accomplish within a given stage and spread them over a predetermined number of strings that randomizes the order and amount in each string. Total number of shots fired and targets engaged per string can vary as long as the total number is the same for the stage.

iii. Purposely and randomly deload participant magazines so they will go empty in the middle of a string or stage at an unpredetermined point. Ensure this happens in the middle of a string (not after the last needed shot is fired) and that everyone goes empty at a random time the same total number of times.

iv. Target identification can be done with markings or photo-realistic weapons, etc. Targets can have more than one symbol or mark to identify them.

v. Describe the stage particulars to be used in the Event Program and on the Event Website Page vi. More to follow…

Roundabout Targets: Reactive, self-resetting steel or similar is ideal. Paper/cardboard targets can also be used. Scoring: Factored, Plus, or Minus Strings: 1-6 Start Position: Any, vary between multiple strings Procedure: Guidelines for a basic speed shoot. Paper/cardboard targets work fine provided the distance is not great. Self-resetting

targets increase throughput by not requiring scoring and pasting after each shooter.

Fire and Maneuver Targets: Reactive, self-resetting steel or similar mixed with paper/cardboard targets. Scoring: Factored, Plus, or Minus Strings: 1-6 Start Position: Any, vary between multiple strings

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Procedure: Guidelines for a basic field course. Emphasize multiple shooting positions and obstacles to shoot and maneuver around. Designated shooting points/boxes are acceptable and easier to arrange and set up but actual barriers are preferred as it allows for “shoot the targets as you see them.” Paper/cardboard targets work fine provided the distance is not great. Self-resetting targets increase throughput by not requiring scoring and pasting after each shooter.

Varied Roundabout Targets: 4-6 targets. Reactive, self-resetting steel or similar is ideal. Paper/cardboard targets can also be used. Scoring: Limited Factored, Limited Plus, or Limited Minus Strings: 1 per target Start Position: Any, do not vary between multiple strings Procedure: Create a set of cards equal to the number of targets numbered sequentially (five targets needs five cards numbered 1-5).

Shuffle the cards. At the beginning of each string, hand the shooter a random card face down. At the start signal, shooter flips card and the number is the Stop Target that must be shot last. The remaining targets can be shot in any order but the number on the card is the target (numbered from left to right) that must be engaged last. This stage can also force surprise reloads. Ensure the randomly selected round count per magazine is a number not evenly divisible by the number of targets shot per string.

Varied Identification Targets: 4-6 targets. Reactive, self-resetting steel or similar is ideal. Paper/cardboard targets can also be used. Scoring: Limited Factored, Limited Plus, or Limited Minus Strings: 4-6 Start Position: Any, do not vary between multiple strings Procedure: Mark the targets with several symbols, numbers, or letters that place groups of targets in a series of batches. For example,

with a six target array, A, B, C can mark three separate pairs of targets, L and R can mark two groupings of four targets. Create a set of cards with at one or more cards for each symbol plus an “ALL” card. Shuffle the cards. At the beginning of each string, hand the shooter a random card face down. At the start signal, shooter flips card and the symbol is the group of targets to be engaged. This stage can also force surprise reloads. Ensure the randomly selected round count per magazine is a number not evenly divisible by the number of targets shot per string. For example, if every string requires an even number of shots, insure the randomly filled magazines have an odd number of rounds.

Varied Round Count Targets: 4-6 paper or cardboard targets Scoring: Limited Factored, Limited Plus, or Limited Minus Strings: 4-6 Start Position: Any, do not vary between multiple strings Procedure: Mark the targets with several symbols, numbers, letters, etc. Decide on a total stage round count. Create a set of cards with

one card for each symbol. Shuffle the cards and draw one card for each string. Next to the symbol, write a randomly-selected number. Ensure these numbers add up to the total stage round count. At the beginning of each string, hand the shooter a random

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card face down. At the start signal, shooter flips card and engages the target with the symbol with the prescribed number of shots. This stage can also force surprise reloads. Ensure the randomly selected round count per magazine is a number not evenly divisible by the number of targets shot per string. For example, if every string requires an even number of shots, ensure the randomly filled magazines have an odd number of rounds.

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Targets

EIC Target Dimensions: X-Ring: 4”x2” 5-Ring: 6”x4” 4-Ring: 12”x8” 3-Ring: 18”x12” 2-Ring (Aiming Black): 34”x19.5”

Figure 11 Pistol Target Dimensions:

5-Ring: 4” 4-Ring: 6” 3-Ring: 8” 2 (Target): 18” wide

Figure 11 Rifle Target Dimensions: V-Ring: 6” 5-Ring: 10” 4-Ring: 14” 3-Ring (Target): 18” wide NOTE: U.S. score rings are circular. Other countries use differing shapes.

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Figure 12 Rifle Target Dimensions: V-Ring: 6” 5-Ring: 10” 4-Ring: 14” 3-Ring (Target): 18” wide

Figure 12 Screen Target Dimensions:

V-Ring: 10” 5-Ring: 14” 4-Ring: 20” 3-Ring: 40” 2-Ring: 60”

Figure 14 Target Dimensions: 5-Ring: 4” Head/Helmet 4 points

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NRA/CMP Targets: See organization’s Rulebook Pistol: B-6, B-8 (NRA Precision Pistol), D-1 (NRA Action Pistol and ICORE)

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Rifle: SR, SR-3, MR-1

USPSA, IDPA, PRS/NRL, SensibleShooter (https://sensibleshooter.org), American Service Condition (https://militarymarksman.org): See organization’s Rulebook Any other targets will be described in the Course of Fire or in the Event Program

Postal Match Targets

The following targets are intended to be printed off for local Postal Match use. Any standard 8.5x11 size paper will work, however, heavier, matte paper about 67 pounds in an off white or light, dull yellow color is more like commercial target stock and superior to standard 20 or 24 pound copier or printer paper. The current issue Zero target (Short Range and Pistol Marksmanship Target) is preferred, however, we’ve provided a printable facsimile if local Range Operations have not yet procured the current target which has been official since FY2016.

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William James Sutton Postal Match

10

9

2

8

10

9

2

8

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5 4

2

5 4

2

5 4

2

300

5 4

2

5 4

2

5 4

2

400

john
Typewriter
Stage 1
john
Typewriter
Stage 2
John
Typewriter
EIC Postal Match
John
Typewriter
EIC Postal Match
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5 4

2

5 4

2

5 4

2

200

john
Typewriter
Stage 3
John
Typewriter
EIC Postal Match
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5 4

22

5 4

22

100

john
Typewriter
Stage 4
John
Typewriter
EIC Postal Match