Cortex MCP Mobile Wallet Ecosystem Q2 2014 NL

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Mobile Wallet Ecosystem Overview and Market Analysis Rob Stringer, VP Products, Cortex MCP, Inc ABSTRACT To succeed in creating value in the mobile wallet ecosystem it helps to understand the roles, ambitions, strengths and weaknesses of the marketplace. This eBook tends towards the payment side of wallets, rather than brands.

Transcript of Cortex MCP Mobile Wallet Ecosystem Q2 2014 NL

 Mobile  Wallet  Ecosystem  Overview  and  Market  Analysis  

Rob  Stringer,  VP  Products,  Cortex  MCP,  Inc  

ABSTRACT  To  succeed  in  creating  value  in  the  mobile  wallet  ecosystem  it  helps  to  understand  the  roles,  ambitions,  strengths  and  weaknesses  of  the  marketplace.    This  eBook  tends  towards  the  payment  side  of  wallets,  rather  than  brands.      

Mobile  Wallet  Ecosystem  Overview  

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Table  of  Contents  

INTRODUCTION   3  

CHAPTER  1:  CARD  CONTROLLERS   8  CARD  NETWORKS   8  CARD-­‐ON-­‐FILE  MERCHANTS   11  DIGITAL  ASSET  COMPANIES   14  

CHAPTER  2:  MERCHANTS   19  

CHAPTER  3:  CARRIERS   22  

CHAPTER  4:  DEVICE  MANUFACTURERS   26  

CHAPTER  5:  CONSUMERS   31  

LOOKING  AHEAD   35  

ABOUT  THE  AUTHOR   36          

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Introduction    An   understanding   of   the   key   stakeholders   involved   in   the   effort   to  make  mobile   payment,   loyalty   and   digital  wallets   universal   realities  leads   to   a   better   appreciation   of   the   complexity   of   the  challenge.    Recently,  we  kicked  off  the  discussion  of  mobile  payment,  loyalty  and  digital  wallets  with  a  promise  that  we  would  offer  insights  into  the  state  of  the  market  with  ideas  on  how  the  obstacles  that  have  hampered   development   can   be   overcome.     We   want   to   take   a   step  back  to  provide  some  background  on  the  players  that  make  up  today’s  electronic  payment  ecosystem.    It   is   important   to   note   that   any  mobile  digital   wallet   implementation   has   to  take   each   constituent   into  consideration.     There   are   very  few  players  in   the   world,   if   any,   that   could  try  and  “go   it  alone”  and   force  a  mobile  payments   system   on   the   rest   of   the  world   without   giving   something   up   in  return.    So   with   this   as   the   backdrop,   here’s   a   look   at   the   current   payment  ecosystem.  

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The  Card  Controllers  First,  there  are  those  who  own  the  “card”  or  the  account  data.    There  are  many  types  of  card  controllers,  including  the  incumbent  payment  vehicle   networks:    Visa,  MasterCard,  Discover,  American   Express,   etc.  –   that   are  working  hard   to   remain   relevant   as   acceptance   of  mobile  payments  grows  among  merchants  and  consumers.      These  networks  set   the   rules   for   the   accounts   and   license   issuers   to   distribute   the  accounts   to   the   general   population   so   more   transactions   run   over  their   network.       These   incumbent   players   “control”   their   card  numbers  and  how  they  are  distributed,  and  can  even  set  guidelines  for  what  kind  of  data  is  accessible  for  an  electronic  transaction.          Large   digital   entities   that   have   no   physical   presence   but   have   large  card-­‐on-­‐file  populations  —  Facebook,  Google,  e-­‐Bay/PayPal,  Amazon  and   Yahoo,   to   name   a   few   -­‐-­‐   also   can   be   seen   as   “controlling”   the  account   data,   i.e.   they   have   access   to   this   data   in   a   multichannel  environment,   since   consumers   have   keyed   in   that   data   to   shop   on  their  digital  sites  (or  app  stores).    Also  included  in  this  second  tier  are  entities  with   some  physical   presence  under   their   control   along  with  large   “card-­‐on-­‐file”  populations,   such  as  Apple   and  Microsoft.     These  players  are  also  interested  in  finding  ways  to  retain  customers  as  they  move  to  mobile  payments.    

Merchants  The  merchant  group  includes  physical  retailers,  with  a  large  card-­‐on-­‐file   population   and   owners   of   the   “points   of   acceptance”   of   the  

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electronic   card   account   data   (POS   terminals.     This   group   includes  members  of   the  Merchant  Customer  Exchange  (MCX)   and   companies  like   McDonalds   and   Starbucks  that   must   provide   a   mobile   payment  solution   their   customers  accept  as   secure  so  as   to  avoid   the  damage  suffered  by  Target  last  year.    

Carriers  The   carriers   are   represented   by  ISIS,   a   joint   venture   among  Verizon  Wireless,   AT&T   Mobility,   and   T-­‐Mobile   USA   to   move   the   carriers  deeper   into   the   mobile   payments   arena.     Carriers   can   control   what  hardware   features   the  device  manufacturers  put  on   the  devices   that  are  distributed  to  the  customers  of  these  mobile  network  operators.    

Device  Manufacturers  This   group   includes   the   companies   that   own   the   mobile   device   -­‐-­‐  Apple,   Samsung,   Motorola   and   others   who   need   to   build   in   the  capabilities  and  features  that  will  enable  their  mobile  devices  to  fulfill  the  promise  of  mobile  payments  and  digital  wallets.    This  device  could  be  in  the  form  of  phones  or  other  wearable  technologies,  with  secure  apps  that  make  transacting  easier  than  it  is  today.    

Consumers  Last,   and  most   important   of   all,   are   the   consumers.     Consumers  will  only  use  a  mobile  payment  system  they  think  is  secure  and  is  as  easy  as  shopping  today  with  their  current  card  or  with  cash.    The  app  has  

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to   get   on   their  mobile   device   seamlessly,   has   to   be   accessible   at   the  time  of  sale  with  minimal  effort,  and  has  to  provide  the  cross-­‐channel  loyalty   benefits   users   have   come   to   expect.     To  make   the   consumer  use  their  product,  all  of  the  stakeholders  on  the  business  end  have  to  concentrate  on  the  user  experience,  otherwise  the  consumer  will  rate  the  experience  with  their  feet  and  shop  at  another  store.    All  of  these  stakeholders  have  their  own  challenges  and  priorities.    All  (with  the  exception  of  consumers,  of  course)  are  offering  solutions.    A  few  are  even  collaborating.    Yet  there’s  still  widespread  disagreement  on  a  number  of  critical  fronts.    The  one  common  point  they  all  share:  All   of   these   factions   are   fighting   the   mobile   payment   war   with  weapons  that  are  to  date  ineffective.    We  believe  that  what’s  needed  is  a  new  foundation  upon  which  all  of  these  players  can  work  –  a  platform  that  is  hardware  independent  and  integrates  both  a  new  secure  payment  methodology  and  ID/credential  storage   and   verification   capabilities.     This   is   what   Cortex   MCP   is  bringing   to   this   battle:   a   solution   that   will   bring   together   the  controller  of  the  card,  the  POS  and  the  mobile  device.    One  will  have  a  better  sense  of  how  this  solution  will  work  and  how  it  differs  from  the  current  approaches  as  we  analyze  the  game  plans  of  the  groups  involved  in  the  mobile  payment  wars.        

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As   we   move   through   this   analysis,   we   are   assuming   that  mobile  payments  means  not  only  paying   for  goods  and  services  on  a  mobile  phone,  but  paying  with  your  phone  at  a  physical  retail  outlet.        

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Chapter  1:  Card  Controllers    Let’s   turn  our  attention  to  a  group  that   is  heavily   invested   in  mobile  payments:    the  card  controllers.    Card  controllers  are  defined  as  those  that  own  the  card  or  account  data:  the  card  networks  and  their  allies  such   as   Visa,  MasterCard,  Discover,  American   Express   and   the  acquirers);  card-­‐on-­‐file  merchants  like  Target,  Wal-­‐Mart,  ToysRUs  and  Macys;   and   digital   assets   companies   like   Google,   PayPal,   Amazon,  Facebook  and  Apple,  that  sell  physical  assets  on-­‐line  with  little-­‐to-­‐no  physical  POS  presence  (of  note).    While   card   controllers   is   a   diverse   group,   the   ownership   of   card   or  account   data   is   a   common   denominator.     By  owning,   we   mean   that  they   could   legally   own   it   (in   terms   of   the   networks)   or   just   have  enough   control   over   that   data   that   they   can  manipulate   it   for   their  wallet   (card-­‐on-­‐file   retailers   and   digital   asset   companies).     Each   of  these  types  of  card  controllers  have  different  powers,  strategies,  and  abilities  to  influence  the  marketplace.  

Card  Networks  We’ll   begin  with   an   analysis   of   those   card   controllers  with   the  most  power   -­‐-­‐   the   card   networks,   which   set   the   regulations   and   pricing  around   the   use   of   the   primary   account   numbers   (PANs)   associated  with  a  consumer’s  credit  account  balance  (How  powerful?  Visa  threw  off  $1.2  billion  in  net  income  in  Q4  alone  last  year).  

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 Card   networks   have   a   lot   to   lose   as   their   traditional   card   business  becomes   more   and   more   electronic   and   mobile.     The   PAN   was   not  designed  to  be  used  this  way.    To  combat  this  risk,  the  networks  have  formed  an  alliance,  and  together  with  EMVco,  have  created  a  new  set  of  rules   and   regulations  around   tokenization   of   the   PAN   to   ensure   a  more  secure  environment  in  today’s  digital  and  mobile  world  to  help  

keep   transaction   volume  running   on   their  rails.     Questions   still   remain  on   how   these   networks   are  going   to   implement   this  tokenization   standard,   who  else   in   the   ecosystem   has   to  change   in   order   for   this   to  become   a   reality,   and   if   this  alliance  can  stay  strong  in  the  face  of  competitive  pressures.  

 One  can  be  certain   that  each  member  of   the  alliance   is  also  working  with  other  players  to  hedge  their  bets  on  the  outcome.    The  risk  is  just  too   great   for   any   entity   to   put   all   of   their   eggs   in   one  basket.    Regardless,  as  the  entities  that  set  pricing  for  in-­‐store  versus  on-­‐line  commerce  for  the  most  common  electronic  payment  choice  of  consumers,   the   networks  will   play   a   key   role   in  what   technology   is  adopted   by   the   industry.       Merchants   will   not   invest   in   accepting  

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digital   wallets   at   scale   –   not   if   it   means   increasing   their   cost   of  payment  acceptance  for  credit  and  debit.    The   networks   have   powerful   industry   partners   in   the   acquirers   and  issuers  that  can  build  up  walls  to  protect  their  turf  (and  the  top-­‐line)  and   inhibit   the   integration   of   other   mobile   wallets   into   their   POS  systems.     The   networks   have   a   great   opportunity   to   maintain   and  grow  their  “share  of  wallet”  by  partnering  with  other  wallet  “brands”  to  ensure  a  steady  flow  of  credit  and  debit  volume  in  the  new  Omni-­‐channel  digital  world,  protecting  themselves  and  close  allies.    The   biggest   threat   to   this   group   is   that   consumers   will   migrate   to  alternative   payment  methods   that   are  more   convenient   and   readily  available   than   traditional   credit   and   debit   cards.       Alternative  payments  take  volume  out  of  the  system,  but  even  those  mobile  wallet  providers  running  on  the  network’s  rails  are  changing  the  transaction  model  and  have   the  potential   to  hurt  revenue.    LevelUp,   for  example  has  changed   the  game   in   that   they  have  cut  down  on   the  number  of  transactions   (and   thus   reducing   their   fees)   that   flow   through   their  wallet  by  aggregating   the  month’s   transactions  and  processing   them  all   at   once.  LevelUp  still   pays   the  merchant  daily,   but   only  processes  the  customers’  cards  once  a  month,  avoiding  multiple  transaction  fees.    Has  LevelUp  scaled  yet?    No,  and  they  may  be  taking  a  risk  of  default  that   can’t   scale,   but   theirs   remains   a  model   that  has  others   thinking  

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about  changing  the  payments  landscape  to  fit  a  mobile  and  digital  age.  (see  PayPal,  Square  and  others)    The   incumbent   networks  have   the  most   to   lose   in   this   scenario,   not  only  to  each  other,  but   to  alternative  payment  vehicles.    Will   they  be  able   to   see   the   forest   for   the   trees?     That’s   a   question   we   are   all  waiting  to  find  out  the  answer  to.  

Card-­‐on-­‐file  Merchants  Visa,  MasterCard,   Discover,   American   Express   and   other   credit   card  networks  wield  mighty  swords  in  the  mobile  payment  wars,  but  there  are   other   card   controller   players   that   play   an   important   role   in   this  battle:  card-­‐on-­‐file  merchants  and  digital  asset  companies.    The  card-­‐on-­‐file  group   includes  merchants   that  have  both  a  physical  POS   infrastructure   in   place   and   a   strong   on-­‐line   card-­‐on-­‐file   and  rewards  population  –  merchants   like  Target,  Wal-­‐Mart,  ToysRUs  and  Macys   (MCX  anyone?).    This  group  of  card  controllers   is   currently  at  the  mercy  of  the  networks,  since  to  date  all  of   the  “cards  on  file”  are  there   as   a   result   of   key   entry   (card   not   present,   or   CNP,   rates   for  transactions   that   run   over   the   incumbent   networks).     While   large  card-­‐on-­‐file  merchants  have  leverage,  in  that  they  “own”  the  customer  and  can  more  easily  provide  a  true  omni-­‐channel  experience,  the  cost  of  accepting  CNP  transactions  in-­‐store  and  at  scale  is  not  tenable.    One  major   benefit   that   the  merchants   have   over   the   networks   is   that   in  their  card-­‐on-­‐file  systems,  consumers  are  already  comfortable  putting  

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more   payment   vehicles   in   their   e-­‐checkouts   than   just   one   issuer   or  network.    These  retailers  need  to  do  one  of  two  things:  • Partner   with   the   networks   to   implement   the   tokenization   plan  and  drive  the  network  to  a  new  pricing  model  based  on  the  true  risks  post-­‐tokenization,  or  

• Leverage   their   customer   relationship   to   create   a   giant   closed-­‐loop  system  that  ultimately  cuts  out  the  networks  entirely  once  at  scale,  using  the  cards-­‐on-­‐file,  private  label  cards,  and  loyalty  as  a  starting  point  to  create  value  for  their  consumers.    

The   merchants   could   do   this   individually   —  having   already   routed   their   private   label  transactions   separately   from   the   rest   of   the  chaff   within   their   own   gateways–   or   they  could   form   a   group   like   the  MCX,   which   was  

formed   with   a   singular   purpose:   to   offer   consumers   “a   customer-­‐focused,   versatile   and   seamlessly   integrated   mobile-­‐commerce  platform.”    MCX  is  the  logical  big  player  in  this  space,  but  they  face  the  same   issues   as   the   networks:   how  do   competitors  work   together   to  form   the   alliance   without   reducing   their   market   share   and  competitive  position?  We’ll  take  a  closer  look  at  MCX  in  our  spotlight  on  merchants  since  MCX  has  a  larger  charter  than  just  addressing  the  limitations  of  having  legacy  CNP  card-­‐on-­‐file  systems.    

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Starbucks   could   be   seen   as   an   example   of   a   card-­‐on-­‐file   player;  however,  their  popular  app  is  really  not  a  full-­‐blown  payment  system  as  much  as  it   is  a  loyalty  program  tied  to  a  prepaid  card  on  a  mobile  device.      Mobile  payments  are  not  Starbucks’  focus,  but  if  they  were  to  try   and   spin   off   their   mobile   payments   service,   they’d   do   well   to  partner  with  one  of  the  prepaid  companies  that  has  relationships  with  multiple  retailers  and  can  support  the  roll-­‐out  of  digital  prepaid.    They  will   still   have   challenges   related   to   removing   the   competitive  advantage   of   sharing   customer   data  with   a   third   party   and   training  clerks   (not  baristas)   to   accept   this  new  payment  method   (similar   to  MCX).    One   of   the   key   benefits   card-­‐on-­‐file   companies   have   over   the  networks   is   that   they   are   not   necessarily   limited   to   offering   only  credit  or  debit  cards  in  their  digital  wallets.    Many  consumers  can  and  do  store  more  than  one  payment  vehicle  to  aid  them  in  fast  and  easy  checkout   on-­‐line.     In   the   new  mobile  wallet  milieu,   all   digital   tender  types  are  an  option  —  from  ACH,  direct  debit,  even  Bitcoin,  or  some  new  tender  type  created  by  MCX  or  other  player.      This  provides  some  leverage   against   the   networks   in   the   threat   of   driving   volume   away  from   the   credit   networks   and   towards   more   alternative  payments.     This   will   be   a   key   component   of   a   future   wallet,   as  consumers  will  want  choice  in  their  payment  vehicle.    What  do  Google,  PayPal,  Amazon.com,  Facebook  and  Apple  all  have  in  common  when   it   comes   to   the  mobile   wallet   wars?     Answer:     these  

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behemoths   of   the   digital   asset  world   have   the   steepest   hill   to   climb  when  it  comes  to  effectively  competing  with  others  that  are  striving  to  shape  the  future  of  mobile  wallets  in  store.  

Digital  Asset  Companies  This   group   of  card   controller  companies   sells   digital   assets,   or   sells  physical   assets   on-­‐line   with   little   to   no   physical   POS   presence.   It   is  true,   Apple   has   successful   retail   outlets,   but   its   strongest  infrastructure  weapon  in  mobile  payments  is  derived  from  iTunes,  not  in-­‐store.    And  while  this  may  shift,  Apple  will  still  have  the  same  issues  as  the  card-­‐on-­‐file  merchants  we  wrote  about  earlier.    The   digital   asset   companies   have   the   steepest   climb   because   they  don’t   have   the   experience   or   the   political   power   to   compete   in   the  physical   POS   space.       These   companies   were   built   in   a   CNP   e-­‐commerce   environment,   and   to   them  m-­‐commerce   is   just   one   letter  different   from   the   world   as   they   know   it.   In   fact,   it’s   a   completely  different  ball  game  in  the  US  and,  even  more  so,  abroad.    To   have   a   true   optimal   omni-­‐channel   experience,   one   must  understand  not  only  eyeballs  but  foot  traffic.    No  merchant  (at  scale)  is  going  to  give  up  their  customer  data  to  one  of  these  players  for  their  m-­‐commerce   checkout,   especially   if   the   result   is   a   CNP  transaction.    One  would  have   to   show  a   very   convincing  ROI   on   any  loyalty   and   advertising   play   to   get   a   retailer   to   partner   with   these  players  when   they   have   so  many   other   options.     Consider   this:   does  the   money   one   spends   on   Google   Adwords   or   other   marketing  

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services   really   lead   to   actual   purchases?     What   about   up-­‐sell   and  cross-­‐sell   opportunities?     What’s   the   velocity?   That’s   data   worth  switching  for.    

In   terms   of   sheer   number   of   existing  partnerships,   PayPal   has  made   the   strongest   in-­‐roads   among   this   group   of   digital   asset  companies   via  their   relationship  with   Discover  

and  by  retail  giants  like  The  Home  Depot.    But  these  PayPal  partners  are  still  not  seeing  the  kind  of  traction  they  envisioned  because  PayPal  is   rightly   seen   as   a   credible   threat   to   the   other   networks   and   their  allies   in   taking   traffic   volume   away   from   them.     Realistically,   PayPal  can   only   expand   its   reach   in   the  merchants   that   have   leverage   over  their  acquirers:  tier  one  merchants  with  their  own  gateways  and  tier  four  and  tier  five  merchants  that  are   looking  for  a  simple  alternative  (like  PayPal  Here).    

In   reality,   no   matter   how   many   cards   are   on   file   in  iTunes,  Amazon  or  Google  Play,  they’ll  never  find  their  way   into   use   at   physical   retail   outlets   without   the  networks  making  major  changes  that  allow  track  data  to   be   used,   priced   and   stored,   and   changing   the  way  merchants  accept   payments.       One   example   is   Google  

Wallet’s   secure   element   play,   which   was   –   by   many   accounts   —   a  debacle.     Verizon  wouldn’t   allow   Google  Wallet’s   secure   element   on  Android   phones   distributed   through   them,   and   they   could   only   be  

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accepted   at   First   Data   clients   that   are   NFC   enabled.   The   new   VP   of  Google   Payments  comes   from   their   AdWords   business   unit,   but  AdWords  does  not  equal  in-­‐store  experience.      True,  Google  has  been  a  proponent  of  HCE,  but  that’s  more  as  a  standard,  and  does  not  mean  that  Google  Wallet  will  win  the  HCE  enabled  mobile  wallet  wars.  

 Amazon.com  has  been   fairly   silent,   but  we  are  also   hearing   that   many   retailers   are   gun   shy  about   letting   the   online   giant   under   their  

kimono   given   Amazon’s   history   of   exploiting   their   operational  efficiency  to  take  over  markets  they  enter.      Rumors  are  rampant  that  Amazon  will  introduce  a  phone  of  their  own  and  have  a  POS  terminal  based   on   the   Kindle   (nice   for   a   closed   loop   payment   system   –   hint,  hint),  but  these  won’t  necessarily  work  for  businesses  other  than  tier  four  and  tier  five  merchants  which  are  already  targeted  by  PayPal  and  Square.    

As   mentioned   earlier,   Apple   is   enigmatic,   with   a   user  base   that   is   drool-­‐worthy,   a   design   considered   top-­‐notch,   and   strength   in   the   market   place   that   is   well  documented.    But  Apple  doesn’t  generally  play  nice  and  share   in   the   profits.     Even  if  Apple   gets   into   mobile  

payments,   it’s   going   to   have   to   find   a   way   to   share   with   the  incumbents  or   there  will  be  all  out  war.      Who  will  be  willing   to  pay  the  premium  Apple  will  demand  for  access  to  their  customer  base?    

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In   10   years,   POS   terminals   as   we   know   them   today   will   be   as  commoditized   as   personal   laptops   and   desktops   have   become.      The  future  of  POS  will  be  in  software  and  security  features.    While  Apple  is  poised   to  succeed  as  a  hardware  and  mobile  wallet   software  service  provider,  it’s  still  too  early  to  tell  how  much  power  they  will  have  over  other  players  in  this  complex  payments  ecosystem.    No  matter  how  this  all  plays  out  for  digital  asset  companies,  there’s  no  question   that   this   group  has  deep  pockets   and  a   strong  desire   to  be  like  Tron’s  Quorra  and  “evolve”  into  the  off-­‐line  world.    How  they’ll  do  it  has  more  to  do  with  politics  than  technology.    One  final  aspect  of  this  card  controller  equation  not  yet  addressed  is  the   difference   between   the   card   data   (which   drives   the   cost   of  payments)   and   the   actual   customer   data   (value   added  services).       Many   customers   own   more   than   one   card,   but   the  networks  only  see  the  cards  that  are  on  their  network,  so  they  never  get  a  complete  picture  of  a  customer’s  habits  —  only   their  habits  on  that  network’s  products.        The  card-­‐on-­‐file  retailers  and  digital  asset  companies  have  a  broader  view  of  the  behavior  of  the  consumer  across  multiple  payment  types  (how   do   they   spend   using   their   Amex   vs.   Visa   debit,   vs.   MC   Credit  Card?).       There   is   definite   value   in   not   only   controlling   the   card,   but  also  in  controlling  the  customer  data,  and  while  the  merchants  “own”  the  customer,  it’s  at  checkout  that  the  behavioral  data  gets  collected.      

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 The   digital   asset   companies   and   on-­‐line   merchants   have   the   most  experience   in   capturing   and   analyzing   this   data   (albeit   in   a   CNP  environment),   so   any  mobile   wallet   would   do   well   to   leverage   that  experience.    This  could  ensure  that   the  data   is  getting  captured   for  a  better   customer   experience,   no  matter   how   a   customer   buys   goods  with   their   mobile   wallet   —   in   store,   via   QR   code   at   the   bus   stop,  searching   and   surfing   while   on   the   bus,   or   while   watching   a  commercial  on  their  TV.    Today,  physical  retail  can  only  capture  customer  data  through  loyalty  programs   or   private   label   cards,   since   they   cannot   store   the   other  identifiable   info   they   have   on   customers   (account   data   from   the  payment  vehicle).    That  said,  merchants  with  a  strong  loyalty  and  on-­‐line   checkout   process/partnerships   have  much   to   add   to   the  mobile  wallet  experience.            

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Chapter  2:  Merchants    Merchants  are  a  “necessary  evil”  to  payments  professionals,  or  at  least  that  seems  like  the  attitude  many  take  when  they  talk  about  merchant  processing.     In   reality,   it   is   a   symbiotic   relationship,   with   each   side  unable   to   exist   without   the   other.     Physical   retail   merchants   can’t  realistically   go   back   to   a   cash-­‐based   system   of   exchange,   and  payments  processors  can’t  only  deal  with  B2B  transfers.    What  makes  it  interesting  is  that  there  are  inherent  tensions  built  into  the  system.    A  merchant’s  main  focus  is  selling   more   products  faster   and   cheaper.    Payments   companies   are  trying   to   make   a   living  processing   credit,   debit  and   alternative   payments.    In   order   to   have   any  innovation   in   how   to  process   payments,  payments   companies  have  to   convince   the   merchant  that  the  change  is  worth  it,  since  the  merchant  has  the  ultimate  trump  card:  they’re  the  one  that  “owns”  the  customer  and  the  checkout  experience.  

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 Retail  merchants  have  long  railed  against  the  charges  foisted  on  them  by  the  networks  and  their  acquirers  in  an  attempt  to  lower  their  cost  of  doing  business.    This  is  not  a  cooperative  situation.    Major  retailers  like  Wal-­‐Mart,   CVS,   Sears   and   Publix   have   joined   forces   to   create   a  mobile   alternative   to   the   incumbent   card   networks,  MCX.     MCX   has  not  yet  come  out  with  a  product,  however,  it  might  behoove  the  group  to  create  an  alternative  payment  network  association  in  a  similar  way  that   Visa   and   MasterCard   were   created.     First,   get   set   up   as   an  independent  association,  and  then  create   the  operational  network  to  match  or  exceed  the  existing  networks  in  terms  of  speed,  security  and  accuracy.      Of  all  of   the  competitive  mobile  wallets   in  discussions   today,  MCX   is  far   and   away   the   most   interesting,   even   without   any   product   to  discuss.    MCX  members  own  the  customer,  so  there  is  a  wealth  of  data  MCX  has  access  to  in  order  to  share/monetize/mine  for  the  benefit  of  the  customer  (and  MCX  associate  members.)    As  an  association,  MCX  has  a  better  political   chance  of   convincing   its  member   companies   to  invest   in   technology   infrastructure   and   training   than   competitive  mobile  wallet  providers.    MCX  also  is  not  tied  to  one  payment  type  in  its  wallet.    MCX  retailers  understand  the  POS  experience  in  ways  that  other   operators   in   the   space   do   not,   and   if   they   can   bring   that  knowledge  along  with  their  marketing  and  e-­‐commerce  brethren,  they  have  the  power  to  make  a  truly  compelling  mobile  wallet  product  that  runs  across  payment  to  loyalty  in  a  truly  cross-­‐channel  experience.  

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 Their  hurdles  are  also  not  to  be  dismissed.    Regulators  are  sure  to  be  watching  MCX  closely.    Does  MCX  really  understand  all  it  will  take  to  supplant  the  existing  networks  in  terms  of  operational  efficiency?    As  Kyoshi  Mori  from  DoCoMo  is  quoted  in  a  New  York  Times  article,  “A  mistake   made   by   many   companies   offering   mobile   payments  technology   is   that   they   think   primarily   about   how   to   make   money  instead   of   driving   adoption   of   the   technology   first.”     MCX   will  ultimately  make  money  for  its  member  companies,  but  it’s  a  great  first  step  to  identifying  what  technology  stack  their  members  will  adopt  as  a   replacement   for  mag   stripe  and  EMV  cards,   as  well   as   a   launching  point  for  new  payment  types  MCX  merchant’s  customers  want  to  use  (EBT,   PayPal,   BitCoin).     MCX   has   no   reason,   beside   technical  feasibility,  not  to  support  alternative  methods  of  payment  if  it  makes  their  member  merchants  sell  more  of  their  products  faster,  cheaper.          

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Chapter  3:  Carriers    When  one  considers  all   the  carriers  bring   to   the  mobile  wallet  wars,  this  group  of  mobile  payments  stakeholders  should  be  a  major  force.    But   that   carrier   advantage   isn’t   all   that   certain   because   of   the  differences  in  market  dynamics  for  US  carriers  versus  the  rest  of  the  world.    Wireless  carriers  could  have   one  major  advantage  over  other  mobile  wallet  pretenders  providers,  in  that  they  have   an   existing   fiduciary   relationship   with   both   consumers   and  merchants.     And   in  many   countries,   the   carriers   often   control   what  software  (and  hardware)  goes  on  the  mobile  devices   that  connect   to  their   network.           Additionally,   as   iOS   and   Android   mPOS   devices  become  more  and  more  prevalent  as  a   replacement   for  existing  POS  hardware,   this   distribution   network   of   carrier-­‐led   cash-­‐in,   cash-­‐out  points  could  become  the  defacto  default  solution.        In  some  non-­‐US  locations,  this  is  indeed  how  the  system  is  playing  out.    mPesa   is  owned  by  Safaricom  and  Vodacom  (both  owned   in  part  by  

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Vodafone,   the   world’s   3rd   largest   carrier),   and   has   proven   to   be   a  successful   microfinancing   and   money   transfer   service.     DoCoMo   in  Japan   is   also   a   smash   hit,   but   getting   adoption   outside   of   its  geographic  region  of   influence   is  hard  to  see.     In   the  US,   the  carriers  attempted  to  repeat  the  success  NTT  DoCoMo  had  in  Japan,  but  since  they  had  already  lost  their  first  mover  advantage,  the  carriers  had  to  be  reactive   instead  of  proactive.     In  addition,  carriers  put  all  of   their  eggs   in   the   secure   element   (SE)   hardware   basket,   choosing   to   not  collaborate   with   other   pre-­‐existing  mobile   payment   systems,   but   to  compete  with  them.    This  strategy  has  left  the  US  carriers,  through  Isis,  with  little  leverage  to  drive  adoption  of  their  mobile  wallet.    Instead  of  using  their  billing  systems   to   drive   payments   and   add   other   mobile   wallet   data,   as  DoCoMo  did  in  Japan,  that  will  make  the  consumer  experience  better,  the   carriers   chose   to   set   up   roadblocks   and   tariffs   for   using   their  distribution  network  for  other’s  products.      Carriers  should  be  powerhouses  in  the  mobile  wallet  wars.    They  have  the   distribution   network,   a   huge   card-­‐on-­‐file   and   billing   system   in  place   that   ties   not   only   to   the   credit   network  but   directly   into   bank  accounts  as  well,  and  they  already  have  a  customer  base  that  is  used  to  “topping  up”  their  mobile  phone  minutes  (huge  demographic).    So  why   do   they   have   so   little   leverage   in   this   land   grab?     It’s   not   only  regulation.     When   Verizon   and   others   blocked   Google   Wallet   from  installing  its  secure  element  chip  on  Samsung  Galaxy  phones  running  

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on   its   network,   the   tone  was   set.     Instead   of   trying   to   partner  with  Google  and  other  wallet  providers,   the  carriers   in   the  US  overplayed  their  hand  to  protect  Isis,  their  own  mobile  wallet  offering,  to  compete  in  the  nascent  mobile  wallet  space.    Isis  focused  exclusively  on  the  one  piece  of  the  puzzle  the  carriers’  control:  the  consumer  handset  and  the  SE.    They  looked  for  a  hardware  solution,  and  have  invested  millions  of  dollars  to  pilot  and  roll  out  this  solution  nationwide.    It  might  have  worked  except  for  three  things:  • The  SE  is  really  relatively  expensive  as  hardware  to  distribute  at  scale,  

• Merchants  don’t  have  any  incentives  to  invest  NFC  technology  by  turning  on  their  NFC  antennae  or  buying  new  hardware,  and  

• The   business   model   requires   that   Isis   partner   with   existing  electronic  payment  providers  and  individual  issuers  to  provision  the  secure  element,  or  risk  eating  the  difference  between  CP  and  CNP  rates.  

 In  the  US,  Isis  seems  to  be  sticking  to  their  guns  on  the  secure  element,  even   though  a)  chances  are  really  good  that   it  won’t  ever  work  with  iPhones  and  b)  Google  has  indicated  support  for  HCE  by  changing  its  Android  operating  system  to  support  different  modes  for  NFC  control,  not  just  routing  through  the  on-­‐device  SE.    This  puts  the  control  more  in  the  hands  of  app  developers  and  handset  manufacturers,  and  takes  away  control  from  the  carriers.    

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As  a  whole,  carriers  have  the   infrastructure,  consumer  relationships,  and   payment   type   agnosticism   to   provide   a   top-­‐of-­‐the-­‐line   mobile  wallet,   but   in   developed   countries   they   have   to   learn   to   play   with  existing  merchant   infrastructures   to   gain   adoption  or   their   offerings  will  fall  behind.    

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Chapter  4:  Device  Manufacturers    Device  manufacturers:  the  only  ones  that  can  really  get  consumers  to  pick  their  mobile  device  over  their  leather  wallet.    Nobody  can  match  the   manufacturers’   closeness   to   the   consumer   as   the   maker   of   the  devices  consumers  have  with  them  all  the  time  can.  Why  do  you  think  Facebook  tried  to  come  out  with  its  own  phone  or  why  Amazon  wants  to  come  out  with  one  as  well?          Mobile   devices   (let’s   just   stop   calling   them  phones   since   voice   calls   are   only   a   small  percentage  of  what  we  actually  do  on  them  -­‐-­‐  and  we  are  referring  to  not  just  mobile  “phones”,  but  wearables,   and   other   internet   ready   “smart  devices  as  well)  are  an  umbilical  cord  that  feeds  our  never-­‐ending  appetite  for  digital  content  and  interaction.   Device   manufacturers   and   OS  drivers   must   be   included   in   the   discussion   to  make   the   leather   wallet   disappear.     Device  manufacturers   and   those   that   control   the   user  experience   on   those   devices   are   some   of   the  biggest  names   in   industry  today.    Apple,  Google,  Samsung,  Microsoft,  HTC,  even  BlackBerry  all  are  trying  to  win  consumers  over  with  the  best  user  

Mobile  Wallet  Ecosystem  Overview  

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experience   for   what   is   becoming   less   and   less   a   mobile   phone   and  more   and  more   a  mobile   computing   device.   But   as   of   yet,   payments  are  still  not  the  main  focus  of  the  mobile  “phone.”    These  multinational   players,   some   of   which   have   tentacles   in   other  parts  of   the  mobile  payments  ecosystem,   control   the  most  basic  and  most  distributed  part  of  the  mobile  payments  landscape;  one  that  app  developers   (AKA   everyone   else)   is   trying   to   get   around   -­‐-­‐   the  consumer’s   immediacy   of   interaction  with   the   device.     If   one   of   the  most  significant   tenets  about  mobile  wallet  adoption   is   that   it  has   to  be  just  as  easy  if  not  easier  than  whipping  out  a  wallet  and  swiping  a  card,  the  device  folks  have  to  play  a  role.    We  all  know  that  more  clicks  or  actions  you  ask  a  shopper  to  complete,  the  more  likely  it  is  that  the  shopper   will   abandon   the   cart.     Device   manufacturers   can   help   (or  hinder)   other   applications   from   being   in   what   is   referred   to   as   the  sphere  of   intimacy:   those  precious   few  apps   that   get   front-­‐page   real  estate   and   aren’t   lost   somewhere   in   the   myriad   of   apps,   virtually  indistinguishable  from  one  another.    For  any  digital  wallet  to  be  successful  it  has  to  be  so  easy  to  use  that  the  payment  part  should  be  close  to  invisible  and  payment  should  just  happen  with  as   little   friction  and  steps  as  possible  (unless  otherwise  required  by  the  consumer).    Don  Kingsborough  of  PayPal  has  repeated  it   many   times.     For   some   consumers,   that   makes   sense,   and   for  retailers   it  definitely  does.    But  there   is  also  a  market   for  consumers  that  are  watching  every  penny.    Device  manufacturers  and  OS  drivers  

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can  make   the   leather  wallet  disappear,  but  only   if   they  make   the  OS  accommodating  to  the  consumer  so  that  the  information  they  need  is  literally   at   their   fingertips.     And   that   means   not   just   payment   but  coupons,  offers,  receipts,  membership  cards,   loyalty  cards,  and  other  forms  of  identification.    This  doesn’t  mean  foisting  only  one  payment  method  on  the  consumer  either.    They  want  choice  and  multiple  ways  to  pay.    This  cross-­‐functional   “wallet”  has   to  be  useful  and  available,  and  making  that  happen  will  be  up  to  the  device  manufacturers  (and  app  developers).    Google   has   the   Google  Wallet   tied   to   not   only   the   Play   store,  which  makes  sense,  but  also  to  Google  checkout  on-­‐line.    This  gives  Google  a  leg   up   in   being   able   to   drive   an   Omni-­‐channel   experience   for   the  brands   that   buy   into   Google   as   their   payment   provider   (and   take  advantage   of   Google   Adwords   to   drive   consumer   in-­‐store).     On   the  device,   however,   Google’s   Android   OS   is   open   source,   so   the   actual  manufacturers   can   create   alternatives.     For   example,   Samsung   has  created  its  own  version  of  app  store  and  is  trying  to  drive  its  users  to  load   their   payment   information   on   its   own  wallet   to   compete  more  directly   with   Apple’s   Passbook,   but   that   still   leave   how   it   will   be  accepted  as  a  question  mark.    Speaking  of  Apple,  it  all  seems  like  a  black  box.    Apple  has  more  cards  on   file   than  Amazon  and   that’s   a  powerful   tool,   but   it   remains   to  be  seen   if   Apple   can   turn   that   asset   into   a   lever   to   open   up   in-­‐store  payments  anywhere  but  its  own  retail  outlets.    On-­‐line  and  on-­‐device?    

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Sure,   it   makes   sense.     Peer   to   peer?     Even   more   so.     But   trying   to  convince  The  Home  Depot  or  Yum  Brands  to  accept  Apple’s  Passbook  in-­‐store?    It’s  going  to  take  more  than  iBeacon  for  that  integration  to  happen.    Apple  <could>  be  a  huge  enabler  of  mobile  payments  in-­‐store  in  general   if   they  choose  to  use  technologies  that  existing  merchants  use   and   let   app   developers   have   access   to   those   controllers.     Apple  could   (and   would)   monetize   that   in   their   MFI   program,   getting  revenue   for   using   the  NFC   controller,   or   iBeacon,   but   until   then,  we  just  have  to  wait  and  see.    Microsoft   and   BlackBerry   are   both   relatively   fringe   players   in   this  market  now,  but  could  still  drive  innovation.    Many  POS  systems  today  (and  many   ATMs)   run   on   a  Windows   platform.     Is   there   some  way  Microsoft   could   leverage   that   fact   into   a   cleaner   integration   than  competitors?    Maybe.    One  other  benefit  the  device  manufacturers  have  is  that  they  are  not  tied  to  one  payment  type  or  vehicle.    That’s  not  their  bread  and  butter,  so  they  could  provide  a  solution  that’s  just  as  easy  for  the  consumer  to  use  their  credit  card,  as  debit,  as  bank  draft  or  BitCoin.        Will  device  manufacturers  win  the  wallet  wars?    Not  alone.    They  are  heavy  influencers  of  those  that  own  their  devices,  the  consumers,  and  can  make  or  break  a  wallet  with  built  in  features  or  create  roadblocks.    They   are   platforms   and   standard   bearers,   giving   all   of   their   app  developers  a  common  platform  to  create  the  user  experience,  but  they  

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too   have   to   make   money.       As   with   all   of   the   other   players   in   the  ecosystem,   the   device   guys   are   looking   for   a   way   to   add   value   and  monetize  their  hardware  and  operating  systems  as  they  become  more  and  more  vital  to  a  consumer’s  daily  life.    The  handheld  computer  we  walk  around  with  is  no  longer  just  a  phone  and  we  don’t  just  talk  on  it.    Talk,  text,  converse,  transact,  search,  learn,  share,  capture.    The  device  that   allows   consumers   to   get  what   they  want  better   than   the  others  will  win,  and  the  wallet  that  wins  will  be  on  that  device.        

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Chapter  5:  Consumers    

Consumers   are   a   fickle   bunch.     One   of  the   first   things   one   learns   in   business  school  is  “don’t  sell  to  consumers,  they  don’t   understand   business   and   cannot  be   trusted   to  make  a   rational  business  decision.”     Oh   how   true   it   is   -­‐-­‐   yet   in  order   for  mobile  payments   to   take  off,  it’s  all  about  the  consumer  and  making  the   consumer   happy.     So   much   for   b-­‐school.    As  was  mentioned   in   the   introduction,  while   all   other   players   have   their  trump   cards,   strengths   and  

weaknesses,  the  ultimate  arbiter  of  if  a  mobile  wallet  will  work  or  not  is  the  consumer.      No  matter  how  cool  the  technology  might  be,  or  how  collaborative  players  might  be  to  come  up  with  a  solution,  if  it  doesn’t  resonate  with  consumers  and  isn’t  ready  to  gain  widespread  adoption  it  will  go  the  way  of  the  Sony  Betamax.    For  a  consumer  to  switch   from  their  current  behaviors,   they  have  to  have  a  very  compelling  reason.    So  far,  none  of  the  mobile  wallets  have  

Mobile  Wallet  Ecosystem  Overview  

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really  nailed   that   “killer   app”   that   sweeps   the  nation   (and  world)   to  really  effect  change.    The  Starbucks  app  is  the  closest,  but  it’s  limited  to  one  brand,  one  loyalty  play.  Google  hasn’t  done  it  (yet),  Apple  has  taken   their   sweet   time   to   enter   the   market,   Square   is   losing   their  shirts,   and   others   that   might   have   the   inside   track   are   too   worried  about   market   share   and   competition   to   really   think   about   the  customer.        What  will   be   the   killer   app?    We   don’t   know,   but  we   do   know   that  without   continuous   investment   in   pilots,   trials   and   experiments   on  not  only  the  user  experience,  but  the  underlying  technology  that  app  won’t   be   found.     The   “holy   grail”   of   wallet   technology   is   something  that  goes  across  mobile  operating  systems  and  form  factors,  works  on  multiple   merchant   configurations,   leverages   omni-­‐channel  experiences  and  has  more  than  just  payments.    We  may   think   so,   but   payments   just   aren’t   that   sexy   to   the   average  consumer.     Marketing   and   loyalty   programs   are.    We   need   to   learn  what  it  will  take  for  a  critical  mass  of  people  to  leave  their  leather  at  home   and   invest   in   making   that   a   reality   because   if   the   consumer  doesn’t  bite,  it’s  back  to  the  drawing  board.    One   of   the   key   complaints   about   any   mobile   wallet   is   that   it’s   a  technology   in  search  of  a  problem.    We  would  disagree.    The   iPhone  was  not  “needed.”    There  was  no  problem  it  solved,  but  once  it  came  to   market,   a   whole   new   world   of   possibility   was   opened   up.    

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Integrating  on-­‐line,  mobile  and  in-­‐store  experiences  has  not  happened  yet  at   scale   so  we  don’t  know  all  of   the  wonderful   things  we  can  do  with   it,   but   some   in   the   industry   can   see   how   that   experience   can  excite  the  imagination  and  drive  consumer  behavior.      Who  will  be   the  visionary  who  will  break   through  all  of   the  existing  clutter  and  create  something  consumers  will  love?    What  if  there  isn’t  that   visionary   with   deep   enough   pockets,   strong   enough   will,   and  politically   savvy   to   get   their   product   out   in   the   marketplace   so   the  general   population   notices?     If   the   industry   as   a   whole   takes   a  reactive,   cautionary   approach,   consumers   and   merchants   won’t   be  able   to   really   take   advantage   of   the   infrastructure,   already   built,   to  improve  the  commercial  experience.          It’s   not   about   payments.     It’s   the   whole   thing:   The   entire   purchase  funnel.     From   awareness,   consideration,   trial,   purchase   loyalty   and  repurchase.     All   can   be   improved   with   the   data   and   experiences  available  via  having  an  omni-­‐channel  strategy  that  takes  mobile  as  an  integral   part   of   bringing   the   on-­‐line   world   into   the   physical.    Consumer  interactions  on-­‐line  or  on-­‐mobile  should  translate  directly  in  the  in-­‐store  experience.    Click  or  tap  an  ad  or  offer  and  that  activity  should   be   tracked   and   accounted   for   when   that   consumer   enters   a  store   and   completes   the   purchase   funnel.     Consumers   deserve   this  experience  no  matter  what  device  their  carrying,  or   if   it   is  on-­‐line  or  not.     Tokenization   is   one   way   to   bring   PAN   based   payments   to   the  mobile  world,  but  the  wallet  is  so  much  more  than  just  a  placeholder  

Mobile  Wallet  Ecosystem  Overview  

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for  debit  and  credit  cards.    Consumers  will  demand  a  choice  for  their  payment  types,  from  the  traditional,  to  alternative,  and  a  wallet  must  have   the   architecture   to   adapt   and   adopt.     Merchants   shouldn’t   be  penalized  for  arbitrary  risk  designations  that  are  no  longer  relevant  in  today’s  mobile  world.    Everyone  can  still  get  paid  for  the  services  they  perform,   but   the   value   of   those   services  may   change   with   this   new  milieu.    Consumers   are   the   top   of   the   food   chain   who   rule   the   ecosystem.    They  decide  which  players   live,  which  will  die.    But  consumers  are  a  fickle  bunch,  and  having  the  best  technology  won’t  necessarily  win  the  war   without   also   having   sound   strategy   and   knowing  where   to   put  your  resources   for   the  biggest  bang   for   the  buck.    The  mobile  wallet  wars  are  still   in  the  early  skirmish  days.    Alliances  have  yet  to  really  form,  and  sides  taken.    Consumers  don’t  yet  know  what  is  available  to  them,   but   once   they   start   demanding   certain   omni-­‐channel  experiences,  only  those  companies  that  are  primed  and  ready  to  take  advantage   of   those   demands  will  win,   the   rest  will   be   a   footnote   to  history  like  the  Betamax.        

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Looking  Ahead    We   welcome   your   feedback   and   opinions   on   the   mobile   wallet  ecosystem  we’ve   presented   here.     And   we   encourage   you   to   follow  developments   in   this   space,   as   there   will   be   many   –   and   these  developments  will  be  significant.    In  fact,  we  believe  the  mobile  wallet  developments  over  the  next  3  years  will  determine  the  next  30.    As   stated   earlier,   the   players   in   the   mobile   wallet   ecosystem   are  becoming  increasing  aware  that  as  we  move  forward,  new  approaches  to   these   consumer   challenges   are   needed   –   approaches   that   at   the  same  time  address  the  concerns  and  questions  facing  merchants,  card  controllers,  device  manufacturers  and  carries.    Only  then,  will  we  realize  the  full  potential  of  mobile  wallets.    To   hear  more   about   these   developments   and   to   learn  more   about   a  mobile  wallet  technology  that  promises  to  address  these  challenges  –  and  unlock  this  potential  –  please  visit  www.cortexmcp.com.  

   

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About  the  Author  ROB  STRINGER,  VP  MARKETING  &  PRODUCT  DEVELOPMENT  

Rob thrives on bringing new business models into existing infrastructures. With over 11 years of experience identifying, developing, and executing innovative corporate growth strategies, Rob has a proven track record of bringing disruptive products to market successfully. Prior to Cortex, Rob headed up Marketing, Product, and Client Services for ROAM Data. He was responsible for all product roadmaps, marketing initiatives and client engagements for ROAM, helping them secure their series A and B rounds of funding. After graduating from Babson’s MBA program in 2002, Rob built a national direct sales channel for an existing catalog wine company growing it from $0 to over $10 million in 3 years. Rob is a Red Sox fan, and still cannot believe that Dave Roberts stole the bag.