Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

931
Colour Coding Normal Monster Effect Monster Fusion Monster Ritual Monster Spell Card Trap Card Set No Rarity Common Short Print Rare Super Rare Ultra Rare Secret Rare Index Tabs All Captions inc used in conjunct category"). Due so use the "Find It's the set whe it is ommited. ( The card's numbe An "E" before th Lists and the li "Soul of the Due Cards released i Chest" was in th that code) The card's rarit as it looks. A S This category is

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Transcript of Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Page 1: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Colour Coding

Normal Monster

Effect Monster

Fusion Monster

Ritual Monster

Spell Card

Trap Card

Set

No

Rarity

Common

Short Print

Rare

Super Rare

Ultra Rare

Secret Rare

IndexTabs

All Captions include filtres, so you can filter out what you don't want. Multiple Filters can be used in conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "sub-category"). Due to Excel's inherent restrictions, the "Name" filter cannot display all card names, so use the "Find" command to locate a specific card or Card Code.

It's the set where the card first appeared. Thus, when a card is reprinted in a later booster set, it is ommited. (For a full list of sets included in this file look at the end of this page)

The card's number in the booster set. (starting from 000 in sets before "Soul of the Duelist".An "E" before the number indicates a European Edition Card. (this file is based on the European Lists and the lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From "Soul of the Duelist and on, card numbers start with EN001, indicating laguage instead of Region). Cards released in commercially available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Yugi Starter Deck, but it was also released as MRL-E106, so it's listed under that code)

The card's rarity in the set. (Note: The way the card is printed doesn't always mean it's as rare as it looks. A Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician")This category is subdivided in:

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Code #

Card Name

Category Indicates if the card is a Monster, Spell or Trap Card.

Sub-Category Further subdivides the card. Subdivisions include:

Monster Cards

Spell Cards

Trap Cards

LV Monsters Only: The monster's level

ATT Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark)

Type Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.)

ATK Monsters Only: The monster's attack points.

DEF Monsters Only: The monster's defense points.

Effect Type

Block Attack

Burn

Card Bounce

Control Shift

Counters

Defender

Direct Attack

Indicates the identification number printed on almost all cards. A few cards from the first sets lacked an ID number, but they were all assigned one when rereleased in later products. Cards that read "This card cannot be used in a Duel" are obviously illegal for anything other than friendly matches and are basically collection material.

The card's name. A few cards had their names changed after printing. The original name is marked in "Card Text"

An attempt to divide card effects into categories for ease of reference. In some cases monster may have two or more effects. In that case only what I consider to be the most prominent effect is listed.These categories are:

AlternateSummoning

AlternateVictory

ATK/DEF Boost

ATK/DEF Decrease

CardDestruction

CardRetrieval

DamageReduction

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Effect Type

Draw

Drawback

Elemental

Facilitate

Field Control

Force Attack

Hand Control

Heal

Negation

Penalty

Position Shift

Reanimation

RFG

S.S. Searcher

S/T Bounce

EffectImmunity

Fusion Summon

GraveyardControl

HandDestruction

InformationGatherer

ManipulateEquip

MonsterBounce

MonsterDestruction

MonsterProtection

Multiple Attacks

RitualSummon

RulesBreaking

S/TDestruction

S/TProtection

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Effect Type

Searcher

Skip Phase

Target Shift

Targets Deck

Trample

Card Text The text printed on the card. Some card texts have changed. This box includes the corrected version.

Japanese Card Name

FIRE

WIND

WATER

LIGHT

DARK

EARTH

Sea Serpent

Thunder

Dinosaur

Fish

Plant

Beast-Warrior

Reptile

Pyro

Winged Beast

Zombie

Rock

Insect

Aqua

SpecialSummon

SpellImmunity

TrapImmunity

VariableStatistics

The original name printed on the Japanese Cards. These are written in Japanese(Kanji, Hiragana and Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese. I plan to add a Romaji section in the future.

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Beast

Dragon

Fairy

Spellcaster

Machine

Fiend

Warrior

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Current Card Count

2542

Plain looking card.

All Captions include filtres, so you can filter out what you don't want. Multiple Filters can be used in conjunction (e.g. You filter for "Traps" in "category", then for "Counter" in "sub-category"). Due to Excel's inherent restrictions, the "Name" filter cannot display all card names, so use the "Find" command to locate a specific card or Card Code.

It's the set where the card first appeared. Thus, when a card is reprinted in a later booster set, it is ommited. (For a full list of sets included in this file look at the end of this page)

The card's number in the booster set. (starting from 000 in sets before "Soul of the Duelist".An "E" before the number indicates a European Edition Card. (this file is based on the European Lists and the lists differ for "Legend of the Blue-Eyes White Dragon" and "Magic Ruler"). From "Soul of the Duelist and on, card numbers start with EN001, indicating laguage instead of Region). Cards released in commercially available boosters take precedence (e.g. "Man-Eating Treasure Chest" was in the Yugi Starter Deck, but it was also released as MRL-E106, so it's listed under that code)

The card's rarity in the set. (Note: The way the card is printed doesn't always mean it's as rare as it looks. A Starter Deck "Dark Magician" apparently isn't as rare as an LOB "Dark Magician")This category is subdivided in:

1st degree of Rarity.Plain looking card, but not as easy to find as a common in a booster pack. No Short Print Cards exist after "Soul of the Duelist"

2nd degree of Rarity.Silver letters, plain card image

3rd degree of RarityNormal letters, foil image

4th degree of RarityGold letters, foil image

5th and highest degree of RaritySilver letters, foil image. Only 2 exist in each set and KONAMI stopped adding Secret Rares in booster packs after "Soul of the Duelist". Almost all of these where later released as "Limited Edition" in the Special Edition Packs. As of "Strike of Neos" Secret Rare Cards have been reinstated [but are mostly cards scheduled to be released in upcoming Structure Decks (corporate marketing tactics never cease to amaze me)].

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Indicates if the card is a Monster, Spell or Trap Card.

Further subdivides the card. Subdivisions include:

Normal, Quick-Play, Field, Continuous, Ritual, Equip

Normal, Continuous, Counter

Monsters Only: The monster's level

Monsters Only: The monster's Attribute (Earth, Water, Wind, Fire, Light, Dark)

Monsters Only: The monster's Type (e.g. Warrior, Beast, Zombie etc.)

Monsters Only: The monster's attack points.

Monsters Only: The monster's defense points.

Increases the ATK and/or DEF of monsters on the field. (e.g. Star Boy)

Decreases the ATK and/or DEF of monsters on the field. (e.g. Ultimate Insect LV3)

Prevents your opponent's attacks. (e.g. Swords of Revealing Light)

Causes effect damage to you or your opponent. (e.g. Tremendous Fire)

Returns cards from the field to the hand or Deck. (e.g. Byser Shock)

Destroys cards on the field. (e.g. Raigeki Break)

The cards works with counters to give advantage. (e.g. Big Core, Venom Monsters)

Reduces the damage you would receive (usually to 0) (e.g. Hallowed Life Barrier)

This card is basically used to defend yourself. (e.g. Big Shield Gardna)

This card has or grants the effect of attacking your opponent directly. (e.g. Ooguchi)

Indicates the identification number printed on almost all cards. A few cards from the first sets lacked an ID number, but they were all assigned one when rereleased in later products. Cards that read "This card cannot be used in a Duel" are obviously illegal for anything other than friendly matches and are basically collection material.

The card's name. A few cards had their names changed after printing. The original name is marked in "Card

Normal, Effect, Ritual & Fusion (with or without effects), FLIP, Flip-Flop, Gemini, Level Monster, Spirit, Toon (Type A and B), "Can only be" S.S. , "Except by" S.S. (S.S. = Special Summoned), Union

An attempt to divide card effects into categories for ease of reference. In some cases monster may have two or more effects. In that case only what I consider to be the most prominent effect is listed.These categories are:

This monster has more than 1 way of being summoned to the field from your hand.(e.g. Cyber Dragon)

Allows you to win the Duel without reducing your opponent's Life Points to 0.(e.g. Final Countdown)

Returns cards from the field or out of play to the hand or Deck. (e.g. Monster Reincarnation)

Switches monster control from you to your opponent and vice versa. (e.g. Change of Heart)

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Effect that allows you to draw more cards. (e.g. Pot of Avarice)

The effect handicaps the monster. (e.g. Goblin Attack Force)

The card is or grants immunity to Monster Effects (e.g. Chaos Command Magician)

Allows you to control the Field more decisively (e.g. Final Destiny)

Forces your opponent to attack (e.g. Staunch Defender)

Allows you to properly Fusion Summon a Fusion Monster (e.g. Future Fusion)

Gives you control over the Graveyard (e.g. Necrovalley)

Cards that enhance or degrade Hand management. (e.g. Reload)

Effect that destroy cards from your opponent's hand. (e.g. Don Zaloog)

Effects that increase your Life Points (e.g. Dian Keto - The Cure Master)

Allows you to see your opponent's hand or set cards. (e.g. The Eye of Truth)

Returns Monsters to the hand or Deck (e.g. Hane-Hane)

Destroyes Monsters on the field. (e.g. Dark Hole)

Protects your monsters on the field. (e.g. Lord of D.)

The card has (or grants) the ability to attack more than once (e.g. Hayabusa Knight)

Negates card effects (e.g. Jinzo)

Imposes a penalty on certain actions (e.g. Chain Energy)

Changes the battle position of monsters (e.g. Tsukuyomi)

Exclusive for Ritual Spell Cards

Breaks game rules in a fundamental way. (e.g. Makyura the Destructor)

Allows you to search your Deck and Special Summon a monster.

Sends spell and trap cards back to the hand. (e.g. Giant Trunade)

Destroys spell and trap cards on the field (e.g. Heavy Storm)

Protects your S/T cards on the field. (e.g. Timidity)

The card has "Elemental" in its card name or works with elemental monsters (not Elemental Heros)(e.g. Elemental Mistress Doriado)

The card makes strategies easier to accomplish or bends rules (e.g. The Light - Hex-Sealed Fusion)

The Card redirects equipement, brings them back from or sends them to the Graveyard. (e.g Tailor of the Fickle)

The card brings back itself or another monster (mainly) from the Graveyard (e.g. Vampire Lord)

The card removes cards from the game or brings them back from the Different Dimension (e.g. Soul Release)

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Allows you to search your Deck and retrieve a card. (e.g. Sangan, Skreech)

Skips a turn Phase (e.g. Yata Garasu)

Special Summons a monster on the field. (e.g. The Thing in the Crater)

The card is unaffected by Spell Cards (e.g. The Agent of Force - Mars)

Changes the target of a card or an attack (e.g. Fairy's Hand Mirror)

Targets you or your opponent's Deck (e.g. Ancient Telescope)

The card is unaffected by Trap Cards (e.g. Tenkabito Shien)

The text printed on the card. Some card texts have changed. This box includes the corrected version.

124

145

168

251

401

455

1543

11

23

27

28

28

45

46

49

51

54

64

64

74

Inflicts trample damage (difference between ATK and DEF of defensive monster(e.g. Enraged Battle Ox)

The ATK and DEF of this card varies according to the circumstances (e.g. Machine King)

The original name printed on the Japanese Cards. These are written in Japanese(Kanji, Hiragana and Katakana), NOT Romaji, so don't expect to read them in you don't know Japanese. I plan to add a Romaji section in the future.

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90

91

98

142

152

171

235

1543

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ASTCMCCP#CRVCT#DB#DBTDCRDDSDL#DMGDODDOR

DP#

DPKEDSEENEOJEP1FET

FMRFOTBGLASGX#HL#IOCJMPLOBLODLON

SET ABBREVIATIONSin alphabetical order

standard booster packs and starter/structure decks in bold

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MDP2MFCMOVMP1MRDMRLNTRPCJ

PCKPCYPGDPSV

POTDRDSROD

SD#

SDDSDJ

SDKSDP

SDRLSDYSJC

SKESODSOI

SP#STON

SYETAEV

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TFKTLMTP#TSC

YSDJYSDSUE#

WC07WC4WC5WCSYMAYSD

YSDS

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Ancient Sanctuary

Capsule Monster Coliseum

Championship Pack

Cybernetic Revolution

Collector Tins (1=2004, 2=2005)

Dark Beginning (1&2)

Destiny Board Traveller

Dark Crisis

Dark Duel Stories

Duelist League

Duel Master's Guide

Yu-Gi-OH!: The Dawn of Destiny

Duelist of the Roses

Jaiden & Yuki Special Edition

Eternal Duelist Soul

Elemental Energy

Enemy of Justice

Exclusive Movie Pack (The Pyramid of Light)

Flaming Eternity

Forbidden Memories

Force of the Breaker

Gladiator's Assault

Yu-Gi-Oh! GX (PSP)

Hobby League

Invasion of Chaos

Shonen Jump

Legend of the Blue-Eyes White Dragon

Legacy of Darkness

Labyrinth of Nightmare

SET ABBREVIATIONSin alphabetical order

standard booster packs and starter/structure decks in bold

GX Booster Packs 1=Jaiden Yuki 2=Chazz Princeton03=Jaden Yuki 204=Zane Truesdale05=Aster Phoenix

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McDonald's Promos 2

Magician's Force

Yu-Gi-Oh! The Movie (The Pyramid of Light) Promos

McDonald's Promos

Metal Raiders

Magic Ruler (renamed "Spell Ruler")

Nightmare Troubador

Power of Chaos: Joey the Passion (PC Game)

Power of Chaos: Kaiba the Revenge (PC Game)

Power of Chaos: Yugi the Destiny (PC Game)

Pharaonic Guardian

Pharaoh's Servant

Power of the Duelist

Rise of Destiny

Reshef of Destruction

Stairway to the Destined Duel

Starter Deck Joey

Starter Deck Kaiba

Starter Deck Pegasus

Structure Deck "Rise of the Dragon Lords"

Starter Deck Yugi

Shonen Jump Championship

Starter Deck Kaiba Evolution

Soul of the Duelist

Shadow of Infinity

Sneak Preview

Strike of Neos

Starter Deck Yugi Evolution

Tactical Evolution

Structure Deck 1=Dragon's Roar 2=Zombie Madness 3=Blaze of Destruction 4=Fury from the Deep 5=Warrior Triumph 6=Spellcaster's Judgment 7=Invincible Fortress 8=Lord of the Storm09=Dinosaur's Rage10=Machine Re-volt

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The Falsebound Kingdom

The Lost Millennium

Tournament Pack

The Sacred Cards

Jaiden Starter Deck (2007)

Syrus Starter Deck (2007)

Ultimate Edition

World Championship 2007 (Nintendo DS)

World Championship Tournament 2004 (GameBoy)

7 Trials to Glory: World Championship Tournament 2005 (GameBoy)

World Championship (GameBoy)

Yu-Gi-Oh!: The Movie Ani-Manga

Yuki Starter Deck (GX)

Syrus Starter Deck (GX)

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Set No Rarity Code #

Standard Booster PacksLOB E000 Secret Rare 39111158

LOB E001 Ultra Rare 89631139

LOB E002 Common 32274490

LOB E003 Ultra Rare 46986414

LOB E004 Ultra Rare 06367038

LOB E005 Super Rare 91152256

LOB E006 Common 89091579

LOB E007 Common 90357090

LOB E008 Common 09159938

LOB E009 Common 90963488

LOB E010 Common 32274490

LOB E011 Rare 37421579

LOB E012 Common 34460851

LOB E013 Common 36121917

LOB E014 Common 53293545

LOB E015 Rare 17881964

LOB E016 Common 83375573

LOB E017 Common 02863439

LOB E018 Common 37313348

LOB E019 Common 75356564

LOB E020 Common 96851799

LOB E021 Rare 85639257

LOB E022 Common 15401633

LOB E023 Rare 58528964

LOB E024 Common 57305373

LOB E025 Common 40826495

LOB E026 Common 39004808

LOB E027 Common 18710707

LOB E028 Common 22910685

LOB E029 Common 85309439

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LOB E030 Common 84686841

LOB E031 Short Print 61854111

LOB E032 Short Print 46009906

LOB E033 Short Print 15052462

LOB E034 Short Print 91595718

LOB E035 Rare 50045299

LOB E036 Common 87430998

LOB E037 Common 23424603

LOB E038 Common 86318356

LOB E039 Common 22702055

LOB E040 Common 59197169

LOB E041 Super Rare 53129443

LOB E042 Super Rare 12580477

LOB E043 Common 38199696

LOB E044 Common 76103675

LOB E045 Rare 66788016

LOB E046 Super Rare 04206964

LOB E047 Super Rare 24094653

LOB E048 Common 51482758

LOB E049 Rare 83887306

LOB E050 Super Rare 15025844

LOB E051 Common 72842870

LOB E052 Rare 83542267

LOB E053 Super Rare 28279543

LOB E054 Rare 13039848

LOB E055 Common 01784619

LOB E056 Ultra Rare 74677422

LOB E057 Rare 33066139

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LOB E058 Common 36304921

LOB E059 Common 20060230

LOB E060 Common 93553943

LOB E061 Rare 80770678

LOB E062 Common 53153481

LOB E063 Common 63308047

LOB E064 Common 56283725

LOB E065 Common 76211194

LOB E066 Common 75376965

LOB E067 Common 71407486

LOB E068 Short Print 04614116

LOB E069 Short Print 77007920

LOB E070 Short Print 39774685

LOB E071 Short Print 01557499

LOB E072 Short Print 01435851

LOB E073 Common 37820550

LOB E074 Short Print 36607978

LOB E075 Rare 63102017

LOB E076 Short Print 25769732

LOB E077 Short Print 51267887

LOB E078 Short Print 98252586

LOB E079 Rare 11868825

LOB E080 Rare 73134081

LOB E081 Super Rare 72302403

LOB E082 Rare 09293977

LOB E083 Common 85326399

LOB E084 Common 45042329

LOB E085 Common 10202894

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LOB E086 Rare 09076207

LOB E087 Rare 95952802

LOB E088 Super Rare 54652250

LOB E089 Common 33178416

LOB E090 Common 29172562

LOB E091 Common 55444629

LOB E092 Common 43500484

LOB E093 Common 16353198

LOB E094 Common 17535588

LOB E095 Common 55291359

LOB E096 Ultra Rare 83764718

LOB E097 Ultra Rare 08124921

LOB E098 Ultra Rare 44519536

LOB E099 Ultra Rare 70903634

LOB E100 Ultra Rare 07902349

LOB E101 Ultra Rare 33396948

LOB E102 Secret Rare 66889139

MRD E000 Secret Rare 25833572

MRD E001 Common 41392891

MRD E002 Common 87796900

MRD E003 Ultra Rare 70781052

MRD E004 Common 68846917

MRD E005 Common 15480588

MRD E006 Common 88979991

MRD E007 Common 87756343

MRD E008 Common 76812113

MRD E009 Super Rare 12206212

MRD E010 Common 01184620

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MRD E011 Short Print 40240595

MRD E012 Common 67494157

MRD E013 Common 20277860

MRD E014 Rare 28933734

MRD E015 Common 16972957

MRD E016 Rare 15150365

MRD E017 Common 16768387

MRD E018 Ultra Rare 11901678

MRD E019 Rare 10189126

MRD E020 Common 19066538

MRD E021 Common 02483611

MRD E022 Common 58314394

MRD E023 Common 58192742

MRD E024 Rare 90219263

MRD E025 Super Rare 25955164

MRD E026 Super Rare 62340868

MRD E027 Super Rare 98434877

MRD E028 Short Print 98149915

MRD E029 Common 13599884

MRD E030 Common 86088138

MRD E031 Short Print 12472242

MRD E032 Short Print 58861941

MRD E033 Common 10538007

MRD E034 Common 70138455

MRD E035 Short Print 32809211

MRD E036 Rare 31560081

MRD E037 Common 93221206

MRD E038 Common 28593363

MRD E039 Common 81386177

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MRD E040 Common 73481154

MRD E041 Common 09653271

MRD E042 Short Print 21347810

MRD E043 Common 55781832

MRD E044 Common 21817254

MRD E045 Common 69572024

MRD E046 Common 15237615

MRD E047 Common 21263083

MRD E048 Common 55875323

MRD E049 Common 80141480

MRD E050 Common 43230671

MRD E051 Short Print 05901497

MRD E052 Common 78780140

MRD E053 Common 76446915

MRD E054 Common 02118022

MRD E055 Common 64501875

MRD E056 Rare 03027001

MRD E057 Super Rare 79759861

MRD E058 Common 05758500

MRD E059 Common 41142615

MRD E060 Ultra Rare 04031928

MRD E061 Short Print 88819587

MRD E062 Common 87564352

MRD E063 Common 40453765

MRD E064 Common 18246479

MRD E065 Ultra Rare 71625222

MRD E066 Common 66602787

MRD E067 Common 55763552

MRD E068 Common 28546905

MRD E069 Rare 26202165

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MRD E070 Rare 14141448

MRD E071 Super Rare 40640057

MRD E072 Common 14851496

MRD E073 Common 00062121

MRD E074 Common 69455834

MRD E075 Super Rare 95727991

MRD E076 Common 68516705

MRD E077 Common 94905343

MRD E078 Short Print 93889755

MRD E079 Common 29155212

MRD E080 Short Print 13215230

MRD E081 Common 28725004

MRD E082 Common 42431843

MRD E083 Common 89272878

MRD E084 Common 00549481

MRD E085 Common 25109950

MRD E086 Rare 51371017

MRD E087 Common 10071456

MRD E088 Common 46918794

MRD E089 Common 94773007

MRD E090 Rare 30778711

MRD E091 Common 99551425

MRD E092 Common 24611934

MRD E093 Common 25655502

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MRD E094 Common 51828629

MRD E095 Common 87322377

MRD E096 Common 08471389

MRD E097 Short Print 31786629

MRD E098 Common 23771716

MRD E099 Common 84926738

MRD E100 Common 74703140

MRD E101 Common 07019529

MRD E102 Rare 67629977

MRD E103 Common 56907389

MRD E104 Common 29380133

MRD E105 Common 89112729

MRD E106 Rare 11384280

MRD E107 Rare 46657337

MRD E108 Common 71107816

MRD E109 Rare 08201910

MRD E110 Rare 07489323

MRD E111 Common 60862787

MRD E112 Common 07805359

MRD E113 Rare 21417692

MRD E114 Common 93900406

MRD E115 Common 20394040

MRD E116 Rare 78010363

MRD E117 Rare 68658728

MRD E118 Rare 28470714

MRD E119 Common 17358176

MRD E120 Super Rare 54752875

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MRD E121 Rare 80741828

MRD E122 Common 41396436

MRD E123 Common 02504891

MRD E124 Short Print 05818798

MRD E125 Super Rare 79888191

MRD E126 Ultra Rare 81480460

MRD E127 Ultra Rare 41420027

MRD E128 Ultra Rare 77414722

MRD E129 Ultra Rare 03819470

MRD E130 Ultra Rare 98069388

MRD E131 Rare 52097679

MRD E132 Common 98495314

MRD E133 Common 25880422

MRD E134 Short Print 51275027

MRD E135 Rare 88279736

MRD E136 Common 24668830

MRD E137 Common 50152549

MRD E138 Ultra Rare 44095762

MRD E139 Common 20436034

MRD E140 Common 56830749

MRD E141 Short Print 83225447

MRD E142 Super Rare 19617556

MRD E143 Secret Rare 41462083

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MRL E000 Secret Rare 53183100

MRL E001 Common 36039163

MRL E002 Ultra Rare 40619825

MRL E003 Super Rare 95169794

MRL E004 Common 38552107

MRL E005 Common 99597615

MRL E006 Ultra Rare 18807108

MRL E007 Common 55998462

MRL E008 Common 11324436

MRL E009 Common 73081602

MRL E010 Rare 95174353

MRL E011 Common 20624263

MRL E012 Super Rare 93013676

MRL E013 Common 47879985

MRL E014 Common 46534755

MRL E015 Common 32539892

MRL E016 Common 95744531

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MRL E017 Common 56789759

MRL E018 Common 14015067

MRL E019 Common 35565537

MRL E020 Common 72053645

MRL E021 Common 34442949

MRL E022 Common 96981563

MRL E023 Common 93108297

MRL E024 Rare 81863068

MRL E025 Common 54579801

MRL E026 Super Rare 03056267

MRL E027 Common 91996584

MRL E028 Common 03797883

MRL E029 Ultra Rare 63519819

MRL E030 Common 65570596

MRL E031 Common 16762937

MRL E032 Common 12470447

MRL E033 Common 70368879

MRL E034 Common 82003859

MRL E035 Common 18591904

MRL E036 Common 45986603

MRL E037 Common 81380218

MRL E038 Common 17375316

MRL E039 Common 44763025

MRL E040 Common 80168720

MRL E041 Common 17653779

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MRL E042 Common 43641473

MRL E043 Rare 70046172

MRL E044 Common 16430187

MRL E045 Ultra Rare 42829885

MRL E046 Common 79323590

MRL E047 Ultra Rare 05318639

MRL E048 Super Rare 42703248

MRL E049 Super Rare 74191942

MRL E050 Common 0596051

MRL E051 Super Rare 41426869

MRL E052 Common 74637266

MRL E053 Common 07892180

MRL E054 Rare 64047146

MRL E055 Common 67284908

MRL E056 Common 63162310

MRL E057 Common 29692206

MRL E058 Common 15023985

MRL E059 Common 64389297

MRL E060 Common 95051344

MRL E061 Ultra Rare 22046459

MRL E062 Common 43417563

MRL E063 Common 80811661

MRL E064 Common 15083728

MRL E065 Common 42578427

MRL E066 Common 76806714

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MRL E067 Common 04849037

MRL E068 Common 30243636

MRL E069 Common 91782219

MRL E070 Common 02964201

MRL E071 Rare 38369349

MRL E072 Ultra Rare 65458948

MRL E073 Ultra Rare 91842653

MRL E074 Common 90020065

MRL E075 Rare 62397231

MRL E076 Super Rare 15259703

MRL E077 Rare 34124316

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MRL E078 Super Rare 61528025

MRL E079 Rare 97017120

MRL E080 Rare 23401839

MRL E081 Rare 30806437

MRL E082 Common 96890582

MRL E083 Rare 23289281

MRL E084 Common 59784896

MRL E085 Rare 95178994

MRL E086 Rare 22567609

MRL E087 Common 58551308

MRL E088 Rare 95956346

MRL E089 Rare 21340051

MRL E090 Rare 57839750

MRL E091 Rare 84834865

MRL E092 Rare 20228463

MRL E093 Common 05761718

MRL E094 Rare 83011277

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MRL E095 Common 19406822

MRL E096 Common 56594520

MRL E097 Common 82999629

MRL E098 Common 19384334

MRL E099 Common 45778932

MRL E100 Common 81777047

MRL E101 Common 18161786

MRL E102 Common 44656491

MRL E103 Common 32452818

MRL E104 Common 40374923

MRL E105 Common 50930991

MRL E106 Common 13723605

MRL E107 Common 76184692

MRL E108 Common 19523799

MRL E109 Common 21263083

MRL E110 Common 07089711

MRL E111 Common 45231177

MRL E112 Common 77827521

MRL E113 Common 01641882

MRL E114 Common 38142739

MRL E115 Common 83464209

MRL E116 Common 44287299

MRL E117 Common 85705804

MRL E118 Short Print 77027445

MRL E119 Common 50913601

MRL E120 Common 46130346

MRL E121 Short Print 54541900

MRL E122 Common 94675535

MRL E123 Common 20062230

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MRL E124 Common 92731455

MRL E125 Common 98818516

MRL E126 Short Print 70681994

MRL E127 Common 33034347

MRL E128 Common 73051941

MRL E129 Rare 55144522

MRL E130 Secret Rare 66516792

PSV 000 Secret Rare 77585513

PSV 001 Common 90908427

PSV 002 Common 78423643

PSV 003 Super Rare 27911549

PSV 004 Common 86198326

PSV 005 Rare 49587034

PSV 006 Ultra Rare 01248895

PSV 007 Short Print 35316708

PSV 008 Super Rare 61705417

PSV 009 Short Print 98299011

PSV 010 Common 34694160

PSV 011 Super Rare 60082869

PSV 012 Ultra Rare 97077563

PSV 013 Common 23471572

PSV 014 Common 60886627

PSV 015 Common 96355986

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PSV 016 Super Rare 22359980

PSV 017 Common 73079365

PSV 018 Common 00473469

PSV 019 Common 36868108

PSV 020 Common 12253117

PSV 021 Common 49251811

PSV 022 Common 75646520

PSV 023 Short Print 02130625

PSV 024 Rare 48539234

PSV 025 Rare 74923978

PSV 026 Short Print 74701381

PSV 027 Common 00296499

PSV 028 Super Rare 36280194

PSV 029 Short Print 09074849

PSV 030 Ultra Rare 36468556

PSV 031 Short Print 62847251

PSV 032 Common 08951260

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PSV 033 Super Rare 81210420

PSV 034 Super Rare 71044499

PSV 035 Rare 17449108

PSV 036 Rare 43434803

PSV 037 Ultra Rare 70828412

PSV 038 Short Print 16227556

PSV 039 Rare 43711255

PSV 040 Rare 79106360

PSV 041 Common 42599677

PSV 042 Common 78984772

PSV 043 Common 05188481

PSV 044 Common 31477025

PSV 045 Common 78861134

PSV 046 Common 04266839

PSV 047 Common 30655537

PSV 048 Common 03134241

PSV 049 Short Print 30532390

PSV 050 Ultra Rare 78193831

PSV 051 Rare 37580756

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PSV 052 Common 01918087

PSV 053 Common 37313786

PSV 054 Common 63689843

PSV 055 Common 35346968

PSV 056 Rare 98139712

PSV 057 Short Print 06104968

PSV 058 Common 67049542

PSV 059 Common 66927994

PSV 060 Common 02311603

PSV 061 Common 24294108

PSV 062 Common 60682203

PSV 063 Super Rare 97687912

PSV 064 Super Rare 23171610

PSV 065 Common 66719324

PSV 066 Rare 93108433

PSV 067 Rare 59560625

PSV 068 Common 96965364

PSV 069 Rare 22959079

PSV 070 Common 90502999

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PSV 071 Rare 59344077

PSV 072 Common 54109233

PSV 073 Rare 85742772

PSV 074 Common 21237481

PSV 075 Short Print 58621589

PSV 076 Ultra Rare 03643300

PSV 077 Common 51345461

PSV 078 Common 88733579

PSV 079 Common 24128274

PSV 080 Common 50122883

PSV 081 Common 87511987

PSV 082 Common 52675689

PSV 083 Short Print 27125110

PSV 084 Ultra Rare 63519819

PSV 085 Common 84620194

PSV 086 Rare 21015833

PSV 087 Short Print 57409948

PSV 088 Common 83994646

PSV 089 Common 10992251

PSV 090 Rare 56387350

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PSV 091 Rare 79870141

PSV 092 Common 05265750

PSV 093 Common 32269855

PSV 094 Ultra Rare 78658564

PSV 095 Short Print 04042268

PSV 096 Short Print 31447217

PSV 097 Common 67532912

PSV 098 Common 04920010

PSV 099 Common 30325729

PSV 100 Ultra Rare 66362965

PSV 101 Super Rare 00423705

PSV 102 Common 23615409

PSV 103 Ultra Rare 11561845

PSV 104 Secret Rare 61740673

LON 000 Secret Rare 69140098

LON 001 Ultra Rare 49064413

LON 002 Common 03573512

LON 003 Short Print 46821314

LON 004 Common 73216412

LON 005 Short Print 05600127

LON 006 Super Rare 31709826

LON 007 Common 31987274

LON 008 Rare 67371383

LON 009 Common 87303357

LON 010 Common 86281779

LON 011 Common 13676474

LON 012 Common 86569121

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LON 013 Rare 12953226

LON 014 Short Print 21888494

LON 015 Short Print 57882509

LON 016 Short Print 94377247

LON 017 Super Rare 20765752

LON 018 Ultra Rare 26549364

LON 019 Super Rare 56948373

LON 020 Rare 82432018

LON 021 Rare 19827717

LON 022 Common 55226821

LON 023 Short Print 18605135

LON 024 Short Print 21598948

LON 025 Ultra Rare 53582587

LON 026 Rare 21770260

LON 027 Rare 94163677

LON 028 Short Print 21558682

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LON 029 Ultra Rare 57953380

LON 030 Common 38480590

LON 031 Common 65475294

LON 032 Common 91869203

LON 033 Common 28358902

LON 034 Super Rare 64752646

LON 035 Common 90147755

LON 036 Common 27132350

LON 037 Rare 53530069

LON 038 Common 90925163

LON 039 Common 22419772

LON 040 Common 58818411

LON 041 Common 85802526

LON 042 Common 21297224

LON 043 Common 58696829

LON 044 Common 84080938

LON 045 Common 21175632

LON 046 Rare 57579381

LON 047 Super Rare 83968380

LON 048 Common 10352095

LON 049 Ultra Rare 56747793

LON 050 Ultra Rare 83746708

LON 051 Common 19230407

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LON 052 Common 32541773

LON 053 Common 68049471

LON 054 Common 05434080

LON 055 Short Print 67105242

LON 056 Common 66989694

LON 057 Common 98456117

LON 058 Common 12883044

LON 059 Common 52121290

LON 060 Common 27671321

LON 061 Rare 41855169

LON 062 Super Rare 88240808

LON 063 Short Print 14644902

LON 064 Super Rare 40133511

LON 065 Ultra Rare 31829185

LON 066 Common 77527210

LON 067 Common 13522325

LON 068 Common 40916023

LON 069 Common 76305638

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LON 070 Common 12800777

LON 071 Rare 45894482

LON 072 Rare 71283180

LON 073 Common 08687195

LON 074 Short Print 88472456

LON 075 Short Print 44072894

LON 076 Common 71466592

LON 077 Ultra Rare 86099788

LON 078 Short Print 07565547

LON 079 Super Rare 93599951

LON 080 Ultra Rare 33950246

LON 081 Super Rare 70344351

LON 082 Common 06733059

LON 083 Common 33737664

LON 084 Common 69122763

LON 085 Rare 05616412

LON 086 Common 32015116

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LON 087 Common 68400115

LON 088 Ultra Rare 94212438

LON 089 Rare 31893528

LON 090 Rare 67287533

LON 091 Rare 94772232

LON 092 Rare 30170981

LON 093 Common 30606547

LON 094 Rare 15866454

LON 095 Short Print 05494820

LON 096 Common 07165085

LON 097 Super Rare 95286165

LON 098 Short Print 33550694

LON 099 Common 69954399

LON 100 Common 06343408

LON 101 Common 32437102

LON 102 Common 69832741

LON 103 Short Print 95220856

LON 104 Secret Rare 62279055

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LOD 000 Secret Rare 03078576

LOD 001 Ultra Rare 53982768

LOD 002 Super Rare 80071763

LOD 003 Rare 16475472

LOD 004 Common 52860176

LOD 005 Common 89258225

LOD 006 Common 15653824

LOD 007 Common 42647539

LOD 008 Common 88132637

LOD 009 Rare 14531242

LOD 010 Common 41925941

LOD 011 Rare 77910045

LOD 012 Common 14318794

LOD 013 Common 40703393

LOD 014 Common 76297408

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LOD 015 Common 03682106

LOD 016 Ultra Rare 49681811

LOD 017 Common 76075810

LOD 018 Ultra Rare 02460565

LOD 019 Super Rare 49868263

LOD 020 Common 75953262

LOD 021 Common 01347977

LOD 022 Common 38742075

LOD 023 Super Rare 74131780

LOD 024 Common 01525329

LOD 025 Rare 37620434

LOD 026 Common 63018132

LOD 027 Rare 00403847

LOD 028 Super Rare 32807846

LOD 029 Rare 69296555

LOD 030 Rare 95281259

LOD 031 Common 31785398

LOD 032 Common 68170903

LOD 033 Common 53046408

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LOD 034 Ultra Rare 94568601

LOD 035 Super Rare 31553716

LOD 036 Common 67957315

LOD 037 Common 93346024

LOD 038 Common 20831168

LOD 039 Super Rare 66235877

LOD 040 Common 93220472

LOD 041 Common 29618570

LOD 042 Common 55013285

LOD 043 Rare 92408984

LOD 044 Common 28596933

LOD 045 Common 55991637

LOD 046 Common 81385346

LOD 047 Common 27770341

LOD 048 Common 54178030

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LOD 049 Common 80163754

LOD 050 Super Rare 17658803

LOD 051 Common 44203504

LOD 052 Common 56369281

LOD 053 Common 83764996

LOD 054 Common 92421852

LOD 055 Common 38916461

LOD 056 Ultra Rare 78206415

LOD 057 Common 71829750

LOD 058 Common 19153634

LOD 059 Rare 70797118

LOD 060 Common 14291024

LOD 061 Common 06979239

LOD 062 Ultra Rare 18036057

LOD 063 Super Rare 43586926

LOD 064 Short Print 40695128

LOD 065 Short Print 77084837

LOD 066 Rare 40473581

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LOD 067 Ultra Rare 76862289

LOD 068 Short Print 02356994

LOD 069 Short Print 39751093

LOD 070 Ultra Rare 75745607

LOD 071 Super Rare 02134346

LOD 072 Short Print 38538445

LOD 073 Common 75923050

LOD 074 Common 01412158

LOD 075 Common 37406863

LOD 076 Common 94425169

LOD 077 Common 64801562

LOD 078 Common 00295517

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LOD 079 Rare 37684215

LOD 080 Common 63789924

LOD 081 Ultra Rare 31036355

LOD 082 Common 99173029

LOD 083 Rare 36562627

LOD 084 Common 62966332

LOD 085 Common 99351431

LOD 086 Rare 25345186

LOD 087 Rare 61844784

LOD 088 Rare 98239899

LOD 089 Common 24623598

LOD 090 Common 61622107

LOD 091 Rare 93016201

LOD 092 Rare 29401950

LOD 093 Common 40633297

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LOD 094 Common 56995655

LOD 095 Common 92394653

LOD 096 Common 29389368

LOD 097 Super Rare 55773067

LOD 098 Common 81172176

LOD 099 Ultra Rare 28566710

LOD 100 Secret Rare 29575620

EP1 EN001 Ultra Rare 87997872

EP1 EN002 Ultra Rare 15013468

EP1 EN003 Ultra Rare 51402177

EP1 EN004 Common 25236056

EP1 EN005 Common 52624755

EP1 EN006 Common 89731911

EP1 EN007 Common 14391920

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EP1 EN008 Common 27174286

PGD 000 Secret Rare 83555666

PGD 001 Common 17192817

PGD 002 Common 04035199

PGD 003 Common 31242786

PGD 004 Rare 83986578

PGD 005 Common 45547649

PGD 006 Common 82642348

PGD 007 Common 42364374

PGD 008 Short Print 17214465

PGD 009 Rare 05157687

PGD 010 Common 44913552

PGD 011 Short Print 70307656

PGD 012 Common 02792265

PGD 013 Rare 75285069

PGD 014 Rare 80233946

PGD 015 Super Rare 16222645

PGD 016 Common 43716289

PGD 017 Short Print 89111398

PGD 018 Common 16509093

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PGD 019 Rare 42994702

PGD 020 Ultra Rare 88989706

PGD 021 Common 15383415

PGD 022 Common 41872150

PGD 023 Common 78266168

PGD 024 Common 14261867

PGD 025 Ultra Rare 40659562

PGD 026 Rare 77044671

PGD 027 Short Print 03549275

PGD 028 Short Print 40933924

PGD 029 Ultra Rare 26922024

PGD 030 Common 02326738

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PGD 031 Ultra Rare 39711336

PGD 032 Common 75109441

PGD 033 Super Rare 02204140

PGD 034 Short Print 38699854

PGD 035 Rare 14087893

PGD 036 Super Rare 41482598

PGD 037 Common 77876207

PGD 038 Common 04861205

PGD 039 Common 40350910

PGD 040 Common 78754619

PGD 041 Common 03109764

PGD 042 Short Print 39537362

PGD 043 Common 76532077

PGD 044 Rare 02916176

PGD 045 Common 38411870

PGD 046 Super Rare 65810489

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PGD 047 Short Print 01804528

PGD 048 Common 38299233

PGD 049 Common 64697231

PGD 050 Common 01082946

PGD 051 Rare 37576645

PGD 052 Rare 63571750

PGD 053 Common 24530661

PGD 054 Common 51934376

PGD 055 Common 97923414

PGD 056 Rare 90980792

PGD 057 Rare 04335645

PGD 058 Ultra Rare 76052811

PGD 059 Short Print 24317029

PGD 060 Common 50712728

PGD 061 Common 37101832

PGD 062 Short Print 63695531

PGD 063 Common 99690140

PGD 064 Rare 26084285

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PGD 065 Super Rare 62473983

PGD 066 Short Print 99877698

PGD 067 Common 25262697

PGD 068 Common 51351302

PGD 069 Ultra Rare 89745000

PGD 070 Common 24140059

PGD 071 Common 51534754

PGD 072 Rare 87523462

PGD 073 Common 23927567

PGD 074 Common 50412166

PGD 075 Common 86801871

PGD 076 Rare 23205979

PGD 077 Common 59290628

PGD 078 Super Rare 85684223

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PGD 079 Rare 78053598

PGD 080 Common 12183332

PGD 081 Common 58577036

PGD 082 Super Rare 85562745

PGD 083 Common 11961740

PGD 084 Super Rare 47355498

PGD 085 Common 84740193

PGD 086 Common 10248192

PGD 087 Common 47233801

PGD 088 Short Print 73628505

PGD 089 Common 10012614

PGD 090 Common 46411259

PGD 091 Common 72405967

PGD 092 Short Print 05990062

PGD 093 Rare 65830223

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PGD 094 Common 41398771

PGD 095 Super Rare 78783370

PGD 096 Short Print 04178474

PGD 097 Common 40172183

PGD 098 Common 77561728

PGD 099 Super Rare 03055837

PGD 100 Common 30450531

PGD 101 Common 76848240

PGD 102 Common 02833249

PGD 103 Ultra Rare 17597059

PGD 104 Ultra Rare 38723936

PGD 105 Ultra Rare 93382620

PGD 106 Ultra Rare 54704216

PGD 107 Secret Rare 00102380

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MFC 000 Secret Rare 36033121

MFC 001 Common 12143771

MFC 002 Common 58538870

MFC 003 Common 85936485

MFC 004 Super Rare 62651957

MFC 005 Super Rare 65622692

MFC 006 Super Rare 64500000

MFC 007 Rare 11321183

MFC 008 Common 47415292

MFC 009 Common 84814897

MFC 010 Common 10209545

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MFC 011 Common 47693640

MFC 012 Common 73698349

MFC 013 Common 19086954

MFC 014 Common 46571052

MFC 015 Common 12965761

MFC 016 Common 59364406

MFC 017 Common 85359414

MFC 018 Common 11743119

MFC 019 Rare 48148828

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MFC 020 Ultra Rare 84636823

MFC 021 Common 11021521

MFC 022 Rare 47025270

MFC 023 Common 43414375

MFC 024 Rare 10809984

MFC 025 Common 46303688

MFC 026 Ultra Rare 73398797

MFC 027 Common 09786492

MFC 028 Common 46181000

MFC 029 Common 27575145

MFC 030 Rare 08964854

MFC 031 Common 35059553

MFC 032 Common 71453557

MFC 033 Common 08842266

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MFC 034 Rare 34236961

MFC 035 Rare 70231910

MFC 036 Common 07625614

MFC 037 Common 33114323

MFC 038 Common 60519422

MFC 039 Rare 02903036

MFC 040 Common 38992735

MFC 041 Common 65396880

MFC 042 Common 91781589

MFC 043 Super Rare 38275183

MFC 044 Common 64274292

MFC 045 Common 90669991

MFC 046 Common 27053506

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MFC 047 Common 63442604

MFC 048 Common 90846359

MFC 049 Common 26931058

MFC 050 Common 62325062

MFC 051 Ultra Rare 02111707

MFC 052 Ultra Rare 91998119

MFC 053 Super Rare 99724761

MFC 054 Super Rare 25119460

MFC 055 Common 11813953

MFC 056 Common 48202661

MFC 057 Common 84696266

MFC 058 Ultra Rare 11091375

MFC 059 Common 47480070

MFC 060 Common 55821892

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MFC 061 Ultra Rare 94004268

MFC 062 Common 73574678

MFC 063 Rare 10979723

MFC 064 Super Rare 46363422

MFC 065 Super Rare 73752131

MFC 066 Rare 09156135

MFC 067 Common 45141844

MFC 068 Ultra Rare 72630549

MFC 069 Common 08034697

MFC 070 Common 35429292

MFC 071 Ultra Rare 71413901

MFC 072 Common 07802006

MFC 073 Common 34206604

MFC 074 Common 70791313

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MFC 075 Rare 07180418

MFC 076 Super Rare 33184167

MFC 077 Rare 69579761

MFC 078 Common 06967870

MFC 079 Common 32362575

MFC 080 Common 69456283

MFC 081 Rare 95841282

MFC 082 Common 32240937

MFC 083 Common 08634636

MFC 084 Common 81325903

MFC 085 Rare 68057622

MFC 086 Rare 61127349

MFC 087 Common 07512044

MFC 088 Common 34906152

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MFC 089 Common 60391791

MFC 090 Common 06390406

MFC 091 Common 33784505

MFC 092 Short Print 69279219

MFC 093 Common 96677818

MFC 094 Rare 32062913

MFC 095 Common 34029630

MFC 096 Super Rare 67987611

MFC 097 Rare 80193355

MFC 098 Common 95451366

MFC 099 Common 21840375

MFC 100 Common 68334074

MFC 101 Common 94739788

MFC 102 Common 20727787

MFC 103 Common 53112492

MFC 104 Common 99517131

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MFC 105 Ultra Rare 98502113

MFC 106 Ultra Rare 24096228

MFC 107 Secret Rare 87880531

DCR 000 Secret Rare 53839837

DCR 001 Common 48094997

DCR 002 Common 11987744

DCR 003 Common 47372349

DCR 004 Common 85489096

DCR 005 Common 74367458

DCR 006 Ultra Rare 10755153

DCR 007 Ultra Rare 47150851

DCR 008 Rare 73544866

DCR 009 Common 09633505

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DCR 010 Rare 46037213

DCR 011 Common 39978267

DCR 012 Ultra Rare 02851070

DCR 013 Common 90790253

DCR 014 Rare 81985784

DCR 015 Super Rare 50939127

DCR 016 Ultra Rare 86327225

DCR 017 Super Rare 13722870

DCR 018 Super Rare 49217579

DCR 019 Super Rare 85605684

DCR 020 Ultra Rare 12600382

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DCR 021 Common 09817927

DCR 022 Common 35215622

DCR 023 Common 71200730

DCR 024 Common 08794435

DCR 025 Rare 34193084

DCR 026 Common 61587183

DCR 027 Super Rare 07572887

DCR 028 Common 33977496

DCR 029 Common 60365591

DCR 030 Common 06850209

DCR 031 Common 33244944

DCR 032 Super Rare 69243953

DCR 033 Common 95638658

DCR 034 Common 32022366

DCR 035 Rare 68427465

DCR 036 Common 95515060

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DCR 037 Common 21900719

DCR 038 Common 68304813

DCR 039 Common 94793422

DCR 040 Common 20188127

DCR 041 Common 57182235

DCR 042 Common 93671934

DCR 043 Common 20065549

DCR 044 Rare 56460688

DCR 045 Common 52503575

DCR 046 Common 92854392

DCR 047 Common 29843091

DCR 048 Common 55348096

DCR 049 Rare 82732705

DCR 050 Common 28121403

DCR 051 Ultra Rare 52824910

DCR 052 Ultra Rare 36261276

DCR 053 Ultra Rare 23265313

DCR 054 Common 49003308

DCR 055 Common 86498013

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DCR 056 Common 12482652

DCR 057 Rare 49881766

DCR 058 Common 75375465

DCR 059 Common 11760174

DCR 060 Common 48768179

DCR 061 Common 74153887

DCR 062 Common 11548522

DCR 063 Rare 47942531

DCR 064 Common 73431236

DCR 065 Common 00425934

DCR 066 Rare 46820049

DCR 067 Common 73219648

DCR 068 Common 09603356

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DCR 069 Rare 35798491

DCR 070 Common 72192100

DCR 071 Rare 08581705

DCR 072 Super Rare 35975813

DCR 073 Ultra Rare 61370518

DCR 074 Rare 07369217

DCR 075 Rare 34853266

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DCR 076 Super Rare 82108372

DCR 077 Common 80441106

DCR 078 Common 54878498

DCR 079 Common 16268841

DCR 080 Common 16135253

DCR 081 Rare 60258960

DCR 082 Super Rare 97642679

DCR 083 Common 29228529

DCR 084 Common 16435215

DCR 085 Common 33031674

DCR 086 Rare 69035382

DCR 087 Common 96420087

DCR 088 Common 32919136

DCR 089 Common 69313735

DCR 090 Common 28106077

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DCR 091 Common 95308449

DCR 092 Common 22796548

DCR 093 Common 68191243

DCR 094 Common 94585852

DCR 095 Common 21070956

DCR 096 Common 57069605

DCR 097 Common 94463200

DCR 098 Rare 20858318

DCR 099 Common 56245017

DCR 100 Common 83241722

DCR 101 Super Rare 29735721

DCR 102 Common 56120475

DCR 103 Common 82529174

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DCR 104 Ultra Rare 89041555

DCR 105 Secret Rare 55256016

IOC 000 Secret Rare 82301904

IOC 001 Common 42941100

IOC 002 Common 79335209

IOC 003 Common 15734813

IOC 004 Common 42129512

IOC 005 Common 78613627

IOC 006 Common 14618326

IOC 007 Ultra Rare 41006930

IOC 008 Common 77491079

IOC 009 Common 04896788

IOC 010 Common 40884383

IOC 011 Rare 77379481

IOC 012 Super Rare 03773196

IOC 013 Rare 39168895

IOC 014 Super Rare 16556849

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IOC 015 Common 42541548

IOC 016 Common 75946257

IOC 017 Common 01434352

IOC 018 Super Rare 47829960

IOC 019 Common 74823665

IOC 020 Common 00218704

IOC 021 Common 47606319

IOC 022 Common 73001017

IOC 023 Common 09596126

IOC 024 Common 36584821

IOC 025 Ultra Rare 72989439

IOC 026 Rare 99050989

IOC 027 Rare 62543393

IOC 028 Common 40320754

IOC 029 Common 52090844

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IOC 030 Common 13944422

IOC 031 Rare 09373534

IOC 032 Common 35762283

IOC 033 Super Rare 61166988

IOC 034 Common 08251996

IOC 035 Common 34646691

IOC 036 Common 61044390

IOC 037 Common 04542651

IOC 038 Common 97439308

IOC 039 Super Rare 33423043

IOC 040 Common 60912752

IOC 041 Common 96316857

IOC 042 Common 23701465

IOC 043 Common 69196160

IOC 044 Common 95194279

IOC 045 Super Rare 22589918

IOC 046 Common 68073522

IOC 047 Super Rare 95472621

IOC 048 Common 21466326

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IOC 049 Common 58851034

IOC 050 Common 94256039

IOC 051 Common 20644748

IOC 052 Rare 57139487

IOC 053 Common 83133491

IOC 054 Ultra Rare 20522190

IOC 055 Common 56916805

IOC 056 Common 43793530

IOC 057 Rare 79182538

IOC 058 Common 16587243

IOC 059 Common 42071342

IOC 060 Common 78060096

IOC 061 Common 05464695

IOC 062 Common 41859700

IOC 063 Common 78243409

IOC 064 Common 04732017

IOC 065 Ultra Rare 40737112

IOC 066 Common 42868711

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IOC 067 Ultra Rare 77121851

IOC 068 Common 03510565

IOC 069 Common 30914564

IOC 070 Rare 76909279

IOC 071 Common 03493978

IOC 072 Common 39892082

IOC 073 Rare 65287621

IOC 074 Common 02671330

IOC 075 Ultra Rare 38670435

IOC 076 Common 65064143

IOC 077 Common 91559748

IOC 078 Common 26185991

IOC 079 Common 64306248

IOC 080 Ultra Rare 37957847

IOC 081 Common 64342551

IOC 082 Common 90337190

IOC 083 Ultra Rare 37721209

IOC 084 Super Rare 63120904

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IOC 085 Common 95614612

IOC 086 Rare 22609617

IOC 087 Ultra Rare 68007326

IOC 088 Common 95492061

IOC 089 Rare 21887179

IOC 090 Common 57281778

IOC 091 Common 34370473

IOC 092 Rare 60764581

IOC 093 Common 97169186

IOC 094 Ultra Rare 23557835

IOC 095 Super Rare 69542930

IOC 096 Common 96947648

IOC 097 Rare 22431243

IOC 098 Common 22493811

IOC 099 Common 59820352

IOC 100 Common 95214051

IOC 101 Rare 21219755

IOC 102 Common 58607704

IOC 103 Rare 94192409

IOC 104 Common 21597117

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IOC 105 Common 57585212

IOC 106 Rare 84970821

IOC 107 Common 20374520

IOC 108 Common 56769674

IOC 109 Rare 83258273

IOC 110 Super Rare 19252988

IOC 111 Secret Rare 56647036

AST 000 Secret Rare 65403020

AST 001 Common 39674352

AST 002 Common 66073051

AST 003 Rare 02468169

AST 004 Common 39552864

AST 005 Common 65957473

AST 006 Ultra Rare 91345518

AST 007 Rare 38730226

AST 008 Rare 64734921

AST 009 Super Rare 91123920

AST 010 Common 27618634

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AST 011 Rare 63012333

AST 012 Common 90407382

AST 013 Common 26495084

AST 014 Super Rare 31812496

AST 015 Common 53890795

AST 016 Rare 99284890

AST 017 Common 25773409

AST 018 Ultra Rare 30190809

AST 019 Common 52768103

AST 020 Super Rare 98162242

AST 021 Common 84550200

AST 022 Ultra Rare 25551951

AST 023 Super Rare 51945556

AST 024 Common 87340664

AST 025 Common 24435369

AST 026 Common 50823978

AST 027 Common 83228073

AST 028 Common 19612721

AST 029 Common 55001420

AST 030 Common 82005435

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AST 031 Common 18590133

AST 032 Common 45985838

AST 033 Common 81383947

AST 034 Ultra Rare 18378582

AST 035 Common 44762290

AST 036 Common 80161395

AST 037 Ultra Rare 98045062

AST 038 Ultra Rare 17655904

AST 039 Common 43040603

AST 040 Super Rare 00303660

AST 041 Common 10035717

AST 042 Super Rare 56433456

AST 043 Common 82828051

AST 044 Rare 19312169

AST 045 Common 45311864

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AST 046 Common 82705573

AST 047 Common 18190572

AST 048 Common 44595286

AST 049 Rare 71983925

AST 050 Common 17078030

AST 051 Common 44472639

AST 052 Common 70861343

AST 053 Common 16255442

AST 054 Rare 43250041

AST 055 Common 79649195

AST 056 Common 53776525

AST 057 Common 27288416

AST 058 Common 99171160

AST 059 Common 26566878

AST 060 Common 52550973

AST 061 Common 89959682

AST 062 Ultra Rare 25343280

AST 063 Rare 51838385

AST 064 Common 88236094

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AST 065 Common 24221739

AST 066 Common 51616747

AST 067 Super Rare 87010442

AST 068 Common 13409151

AST 069 Common 50593156

AST 070 Common 86988864

AST 071 Ultra Rare 13386503

AST 072 Common 49771608

AST 073 Common 85166216

AST 074 Common 12160911

AST 075 Common 48659020

AST 076 Super Rare 75043725

AST 077 Rare 11448373

AST 078 Rare 44436472

AST 079 Common 70821187

AST 080 Common 16226786

AST 081 Common 43714890

AST 082 Rare 79109599

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AST 083 Common 06103294

AST 084 Rare 53698242

AST 085 Common 78986941

AST 086 Common 05371656

AST 087 Common 31476755

AST 088 Common 78864369

AST 089 Rare 04259068

AST 090 Common 30653113

AST 091 Common 67048711

AST 092 Common 03136426

AST 093 Common 30531525

AST 094 Common 66926224

AST 095 Ultra Rare 02314238

AST 096 Common 39719977

AST 097 Rare 05703682

AST 098 Rare 32298781

AST 099 Common 78697395

AST 100 Common 04081094

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AST 101 Super Rare 31076103

AST 102 Common 67464807

AST 103 Common 04869446

AST 104 Common 30353551

AST 105 Ultra Rare 66742250

AST 106 Common 93747864

AST 107 Super Rare 39131963

AST 108 Common 66526672

AST 109 Rare 92924317

AST 110 Common 39019325

AST 111 Secret Rare 06133894

DB1 EN169 Super Rare 21593977

DB2 EN120 Common 36392472

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DB2 EN122 Common 43509019

SOD EN005 Rare 49441499

SOD EN006 Rare 75830094

SOD EN007 Super Rare 11224103

SOD EN008 Ultra Rare 48229808

SOD EN009 Common 74713514

SOD EN010 Rare 01102515

SOD EN011 Rare 47507260

SOD EN012 Ultra Rare 74591968

SOD EN013 Common 00980973

SOD EN014 Rare 46384672

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SOD EN015 Ultra Rare 73879377

SOD EN016 Common 00264485

SOD EN017 Common 36262024

SOD EN018 Common 72657739

SOD EN019 Rare 04041838

SOD EN020 Rare 31440542

SOD EN021 Common 57934141

SOD EN022 Super Rare 04929256

SOD EN023 Common 30314994

SOD EN024 Common 66712593

SOD EN025 Common 93107608

SOD EN026 Common 39191307

SOD EN027 Rare 66690411

SOD EN028 Common 92084010

SOD EN029 Common 38479725

SOD EN030 Common 65878864

SOD EN031 Common 91862578

SOD EN032 Common 28357177

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SOD EN033 Super Rare 64751286

SOD EN034 Rare 90140980

SOD EN035 Rare 27134689

SOD EN036 Common 53539634

SOD EN037 Common 90928333

SOD EN038 Rare 26412047

SOD EN039 Common 52718046

SOD EN040 Common 89801755

SOD EN041 Common 25290459

SOD EN042 Ultra Rare 52684508

SOD EN043 Super Rare 97342942

SOD EN044 Common 88089103

SOD EN045 Common 25578802

SOD EN046 Common 51562916

SOD EN047 Common 27967615

SOD EN048 Common 54351224

SOD EN049 Common 90740329

SOD EN050 Common 27744077

SOD EN051 Rare 53239672

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SOD EN052 Common 89628781

SOD EN053 Rare 26022485

SOD EN054 Common 52417196

SOD EN055 Super Rare 89405199

SOD EN056 Common 15800838

SOD EN057 Super Rare 80863132

SOD EN058 Common 52648157

SOD EN059 Common 51394546

SOD EN060 Super Rare 88789641

RDS EN001 Common 35322812

RDS EN002 Common 62327910

RDS EN003 Common 08715625

RDS EN004 Common 34100324

RDS EN005 Ultra Rare 61505339

RDS EN006 Common 97093037

RDS EN007 Rare 34088136

RDS EN008 Ultra Rare 60482781

RDS EN009 Ultra Rare 01995985

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RDS EN010 Common 81306586

RDS EN011 Common 23265594

RDS EN012 Ultra Rare 18891691

RDS EN013 Common 65260293

RDS EN014 Common 92755808

RDS EN015 Common 28143906

RDS EN016 Rare 64538655

RDS EN017 Common 91932350

RDS EN018 Common 27927359

RDS EN019 Common 54415063

RDS EN020 Common 90810762

RDS EN021 Super Rare 26205777

RDS EN022 Common 53693416

RDS EN023 Common 89698120

RDS EN024 Common 26082229

RDS EN025 Common 52571838

RDS EN026 Common 88975532

RDS EN027 Common 15960641

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RDS EN028 Rare 51355346

RDS EN029 Common 88753985

RDS EN030 Super Rare 14148099

RDS EN031 Rare 51632798

RDS EN032 Rare 87621407

RDS EN033 Rare 13026402

RDS EN034 Common 40410110

RDS EN035 Rare 86805855

RDS EN036 Common 13803864

RDS EN037 Rare 49398568

RDS EN038 Common 75782277

RDS EN039 Super Rare 12181376

RDS EN040 Rare 48576971

RDS EN041 Rare 63995093

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RDS EN042 Rare 75560629

RDS EN043 Common 01965724

RDS EN044 Common 47453433

RDS EN045 Super Rare 74848038

RDS EN046 Common 00242146

RDS EN047 Common 37231841

RDS EN048 Common 13626450

RDS EN049 Super Rare 35686187

RDS EN050 Super Rare 49010598

RDS EN051 Common 76515293

RDS EN052 Rare 12503902

RDS EN053 Common 49998907

RDS EN054 Common 75392615

RDS EN055 Common 01781310

RDS EN056 Rare 48276469

RDS EN057 Super Rare 74270067

RDS EN058 Common 01669772

RDS EN059 Common 37053871

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RDS EN060 Rare 74458486

FET EN001 Common 36119641

FET EN002 Common 62113340

FET EN003 Common 08508055

FET EN004 Common 35052053

FET EN005 Ultra Rare 61441708

FET EN006 Common 98446407

FET EN007 Rare 34830502

FET EN008 Ultra Rare 74388798

FET EN009 Super Rare 60229110

FET EN010 Common 97623219

FET EN011 Common 23118924

FET EN012 Common 60102563

FET EN013 Common 96501677

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FET EN014 Super Rare 22996376

FET EN015 Rare 59380081

FET EN016 Common 95789089

FET EN017 Common 22873798

FET EN018 Common 58268433

FET EN019 Common 94667532

FET EN020 Super Rare 21051146

FET EN021 Rare 16956455

FET EN022 Ultra Rare 57046845

FET EN023 Common 84430950

FET EN024 Rare 20939559

FET EN025 Common 82323207

FET EN026 Common 89718302

FET EN027 Common 15717011

FET EN028 Common 52101615

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FET EN029 Common 88696724

FET EN030 Common 15090429

FET EN031 Common 41089128

FET EN032 Common 87473172

FET EN033 Common 14878871

FET EN034 Rare 40267580

FET EN035 Ultra Rare 87751584

FET EN036 Super Rare 13756293

FET EN037 Super Rare 49140998

FET EN038 Common 76539047

FET EN039 Rare 51487927

FET EN040 Super Rare 69162969

FET EN041 Rare 33767325

FET EN042 Rare 12923641

FET EN043 Rare 49328340

FET EN044 Common 75417459

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FET EN045 Common 01801154

FET EN046 Common 48206762

FET EN047 Common 74694807

FET EN048 Common 01689516

FET EN049 Rare 37083210

FET EN050 Common 73578229

FET EN051 Rare 00967928

FET EN052 Common 36361633

FET EN053 Rare 63356631

FET EN054 Common 09744376

FET EN055 Common 35149085

FET EN056 Rare 62633180

FET EN057 Common 08628798

FET EN058 Super Rare 35027493

FET EN059 Common 61411502

FET EN060 Rare 97806240

TLM EN001 Common 21844576

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TLM EN002 Common 58932615

TLM EN003 Common 84327329

TLM EN004 Common 20721928

TLM EN005 Super Rare 57116033

TLM EN006 Ultra Rare 83104731

TLM EN007 Rare 10509340

TLM EN008 Common 56094445

TLM EN009 Rare 82482194

TLM EN010 Super Rare 19877898

TLM EN011 Common 45871897

TLM EN012 Super Rare 82260502

TLM EN013 Rare 18654201

TLM EN014 Common 45159319

TLM EN015 Super Rare 71544954

TLM EN016 Common 13532663

TLM EN017 Rare 40937767

TLM EN018 Common 76321376

TLM EN019 Common 03810071

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TLM EN020 Super Rare 49814180

TLM EN021 Common 75209824

TLM EN022 Common 02694423

TLM EN023 Rare 18092532

TLM EN024 Rare 75487237

TLM EN025 Common 01571945

TLM EN026 Common 37970940

TLM EN027 Common 74364659

TLM EN028 Common 00759393

TLM EN029 Common 37744402

TLM EN030 Common 63142001

TLM EN031 Common 09637706

TLM EN032 Common 36021814

TLM EN033 Ultra Rare 62420419

TLM EN034 Rare 99414158

TLM EN035 Ultra Rare 35809262

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TLM EN036 Ultra Rare 61204971

TLM EN037 Super Rare 42664939

TLM EN038 Super Rare 87910978

TLM EN039 Common 98792570

TLM EN040 Common 34187685

TLM EN041 Common 61181383

TLM EN042 Common 97570038

TLM EN043 Common 23965037

TLM EN044 Common 60369732

TLM EN045 Rare 96438440

TLM EN046 Rare 23842445

TLM EN047 Common 59237154

TLM EN048 Common 96631852

TLM EN049 Rare 22020907

TLM EN050 Common 58015506

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TLM EN051 Common 85519211

TLM EN052 Rare 21908319

TLM EN053 Common 58392024

TLM EN054 Common 84397023

TLM EN055 Common 20781762

TLM EN056 Common 57270476

TLM EN057 Rare 83675475

TLM EN058 Rare 10069180

TLM EN059 Rare 56058888

TLM EN060 Common 82452993

CRV EN001 Common 45945685

CRV EN002 Common 60246171

CRV EN003 Common 97240270

CRV EN004 Common 23635815

CRV EN005 Ultra Rare 98585345

CRV EN006 Common 71930383

CRV EN007 Common 18325492

CRV EN008 Common 44729197

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CRV EN009 Common 71218746

CRV EN010 Super Rare 07602840

CRV EN011 Common 43697559

CRV EN012 Rare 06480253

CRV EN013 Rare 33875961

CRV EN014 Rare 79979666

CRV EN015 Super Rare 70095154

CRV EN016 Super Rare 59023523

CRV EN017 Common 96428622

CRV EN018 Common 22512237

CRV EN019 Common 59907935

CRV EN020 Super Rare 85306040

CRV EN021 Super Rare 22790789

CRV EN022 Common 58185394

CRV EN023 Common 84173492

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CRV EN024 Common 11678191

CRV EN025 Common 57062206

CRV EN026 Common 84451804

CRV EN027 Common 10456559

CRV EN028 Common 56840658

CRV EN029 Common 83235263

CRV EN030 Common 19733961

CRV EN031 Common 46128076

CRV EN032 Rare 82112775

CRV EN033 Common 05368615

CRV EN034 Ultra Rare 32752319

CRV EN035 Super Rare 74157028

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CRV EN036 Ultra Rare 01546123

CRV EN037 Ultra Rare 37630732

CRV EN038 Common 18511384

CRV EN039 Rare 45906428

CRV EN040 Common 71490127

CRV EN041 Rare 18895832

CRV EN042 Common 44883830

CRV EN043 Common 70278545

CRV EN044 Common 07672244

CRV EN045 Rare 25573054

CRV EN046 Rare 63968753

CRV EN047 Rare 97362768

CRV EN048 Super Rare 63035430

CRV EN049 Rare 43061293

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CRV EN050 Common 70156997

CRV EN051 Common 06540606

CRV EN052 Common 42945701

CRV EN053 Common 79333300

CRV EN054 Common 05728014

CRV EN055 Rare 32723153

CRV EN056 Rare 78211862

CRV EN057 Rare 05606466

CRV EN058 Common 31000575

CRV EN059 Rare 67095270

CRV EN060 Common 04483989

EEN EN001 Common 07459013

EEN EN002 Common 51638941

EEN EN003 Common 97023549

EEN EN004 Rare 25652259

EEN EN005 Rare 90876561

EEN EN006 Rare 64788463

EEN EN007 Super Rare 59793705

EEN EN008 Common 86188410

EEN EN009 Common 23421244

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EEN EN010 Rare 50916353

EEN EN011 Common 96300057

EEN EN012 Common 23309606

EEN EN013 Common 22587018

EEN EN014 Common 58071123

EEN EN015 Super Rare 85066822

EEN EN016 Common 11460577

EEN EN017 Super Rare 44954628

EEN EN018 Common 70948327

EEN EN019 Rare 06337436

EEN EN020 Common 33731070

EEN EN021 Rare 79126789

EEN EN022 Rare 06214884

EEN EN023 Rare 32619583

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EEN EN024 Super Rare 78004197

EEN EN025 Common 05498296

EEN EN026 Common 31887905

EEN EN027 Common 68881649

EEN EN028 Common 04376658

EEN EN029 Common 31764353

EEN EN030 Common 58859575

EEN EN031 Super Rare 84243274

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EEN EN032 Super Rare 10248389

EEN EN033 Ultra Rare 47737087

EEN EN034 Ultra Rare 83121692

EEN EN035 Ultra Rare 10526791

EEN EN036 Ultra Rare 25366484

EEN EN037 Super Rare 67169062

EEN EN038 Common 93554166

EEN EN039 Common 61850482

EEN EN040 Common 24643836

EEN EN041 Common 98259197

EEN EN042 Rare 19394153

EEN EN043 Common 45898858

EEN EN044 Rare 46910446

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EEN EN045 Rare 90374791

EEN EN046 Common 30548775

EEN EN047 Common 66947414

EEN EN048 Common 93431518

EEN EN049 Rare 44676200

EEN EN050 Rare 18271561

EEN EN051 Common 29826127

EEN EN052 Common 65824822

EEN EN053 Common 92219931

EEN EN054 Common 28604635

EEN EN055 Common 55008284

EEN EN056 Common 91597389

EEN EN057 Common 72287557

EEN EN058 Common 71060915

EEN EN059 Common 27581098

EEN EN060 Rare 54976796

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SOI EN001 Ultra Rare 06007213

SOI EN002 Ultra Rare 32491822

SOI EN003 Ultra Rare 69890967

SOI EN004 Common 05285665

SOI EN005 Common 32679370

SOI EN006 Super Rare 68774379

SOI EN007 Ultra Rare 04162088

SOI EN008 Common 31557782

SOI EN009 Common 80045583

SOI EN010 Rare 26439287

SOI EN011 Rare 53828396

SOI EN012 Common 89222931

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SOI EN013 Super Rare 15317640

SOI EN014 Common 52702748

SOI EN015 Common 88190453

SOI EN016 Common 15595052

SOI EN017 Common 41589166

SOI EN018 Common 87978805

SOI EN019 Common 14472500

SOI EN020 Common 40867519

SOI EN021 Rare 77252217

SOI EN022 Common 13250922

SOI EN023 Common 49645921

SOI EN024 Rare 76039636

SOI EN025 Rare 12538374

SOI EN026 Common 49522489

SOI EN027 Rare 75917088

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SOI EN028 Rare 02316186

SOI EN029 Rare 48700891

SOI EN030 Common 14255590

SOI EN031 Common 41249545

SOI EN032 Common 73648243

SOI EN033 Super Rare 10032958

SOI EN034 Super Rare 46427957

SOI EN035 Super Rare 72426662

SOI EN036 Common 09910360

SOI EN037 Common 67951831

SOI EN038 Common 94940436

SOI EN039 Common 30435145

SOI EN040 Common 67829249

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SOI EN041 Rare 93224848

SOI EN042 Rare 29612557

SOI EN043 Common 45305419

SOI EN044 Common 72709014

SOI EN045 Common 66607691

SOI EN046 Common 08198712

SOI EN047 Super Rare 92001300

SOI EN048 Common 44182827

SOI EN049 Common 29590905

SOI EN050 Common 55985014

SOI EN051 Common 91989718

SOI EN052 Super Rare 28378427

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SOI EN053 Rare 71587526

SOI EN054 Common 07076131

SOI EN055 Common 34460239

SOI EN056 Common 70865988

SOI EN057 Common 06859683

SOI EN058 Rare 33248692

SOI EN059 Rare 69632396

SOI EN060 Rare 06137095

DP1 EN013 Ultra Rare 81197327

DP1 EN022 Super Rare 27191436

DP1 EN023 Super Rare 53586134

DP1 EN024 Ultra Rare 80075749

DP1 EN027 Common 14315573

DP1 EN030 Super Rare 22479888

DP2 EN013 Ultra Rare 59464593

DP2 EN024 Super Rare 85852291

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DP2 EN025 Super Rare 12247206

DP2 EN026 Ultra Rare 58641905

DP2 EN030 Super Rare 84136000

DPK ENSE1 Secret Rare 48115277

DPK ENSE2 Secret Rare 54762426

DPK ENSE3 Secret Rare 81167171

EOJ EN001 Common 41613948

EOJ EN002 Common 77608643

EOJ EN003 Rare 13093792

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EOJ EN004 Ultra Rare 40591390

EOJ EN005 Common 49375719

EOJ EN006 Common 76763417

EOJ EN007 Super Rare 02158562

EOJ EN008 Common 76986005

EOJ EN009 Super Rare 03370104

EOJ EN010 Common 67646312

EOJ EN011 Super Rare 93130021

EOJ EN012 Common 81896370

EOJ EN013 Rare 06924874

EOJ EN014 Common 32918479

EOJ EN015 Rare 69303178

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EOJ EN016 Super Rare 95701283

EOJ EN017 Common 68280530

EOJ EN018 Rare 21074344

EOJ EN019 Rare 84689635

EOJ EN020 Common 32296881

EOJ EN021 Common 67468948

EOJ EN022 Rare 94853057

EOJ EN023 Ultra Rare 20951752

EOJ EN024 Common 573446400

EOJ EN025 Common 93730409

EOJ EN026 Common 29139104

EOJ EN027 Common 56524813

EOJ EN028 Common 92518817

EOJ EN029 Common 29013526

EOJ EN030 Common 55401221

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EOJ EN031 Super Rare 20529766

EOJ EN032 Ultra Rare 41436536

EOJ EN033 Ultra Rare 88820235

EOJ EN034 Common 14225239

EOJ EN035 Super Rare 55615891

EOJ EN036 Common 81003500

EOJ EN037 Common 01036974

EOJ EN038 Common 74825788

EOJ EN039 Common 00213326

EOJ EN040 Common 37318031

EOJ EN041 Common 63703130

EOJ EN042 Rare 00191749

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EOJ EN043 Common 54829683

EOJ EN044 Common 28890974

EOJ EN045 Rare 48653261

EOJ EN046 Common 38430673

EOJ EN047 Common 81674782

EOJ EN048 Super Rare 75041269

EOJ EN049 Rare 17178486

EOJ EN050 Common 36586443

EOJ EN051 Rare 62980542

EOJ EN052 Common 35464895

EOJ EN053 Rare 99075257

EOJ EN054 Common 62868900

EOJ EN055 Common 53567095

EOJ EN056 Rare 94253609

EOJ EN057 Common 30241314

EOJ EN058 Rare 80551130

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EOJ EN059 Common 12117532

EOJ EN060 Rare 43340443

POTD EN001 Common 89943723

POTD EN002 Common 37265642

POTD EN003 Super Rare 17955766

POTD EN004 Super Rare 89621922

POTD EN005 Super Rare 43237273

POTD EN006 Common 42682609

POTD EN007 Common 41382147

POTD EN008 Rare 99861526

POTD EN009 Common 36378213

POTD EN010 Common 25034083

POTD EN011 Common 24311595

POTD EN012 Super Rare 28355718

POTD EN013 Common 54749427

POTD EN014 Super Rare 17132130

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POTD EN015 Common 55461064

POTD EN016 Common 80744121

POTD EN017 Rare 81866673

POTD EN018 Common 90655436

POTD EN019 Common 79409334

POTD EN020 Super Rare 15894048

POTD EN021 Common 63259351

POTD EN022 Common 36042004

POTD EN023 Common 44702857

POTD EN024 Common 62437709

POTD EN025 Common 259220413

POTD EN026 Common 62315111

POTD EN027 Rare 98719226

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POTD EN028 Rare 24104865

POTD EN029 Rare 51192573

POTD EN030 Common 97697678

POTD EN031 Ultra Rare 55171412

POTD EN032 Ultra Rare 81566151

POTD EN033 Ultra Rare 28677304

POTD EN034 Ultra Rare

POTD EN035 Common 98927491

POTD EN036

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POTD EN037 Common 16616620

POTD EN038 Common 78387742

POTD EN039 Rare

POTD EN040 Common 23299957

POTD EN041 Common 89899996

POTD EN042 Rare 03659803

POTD EN043 Rare 22147147

POTD EN044 Rare

POTD EN045 Common 14772491

POTD EN046 Rare 23299957

POTD EN047 Common 80921533

POTD EN048 Rare 53527835

POTD EN049 Common 15294090

POTD EN050 Rare

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POTD EN051 Common 24082387

POTD EN052 Common 50470982

POTD EN053 Common 96875080

POTD EN054 Common 86742443

POTD EN055 Common 50684552

POTD EN056 Rare 97705809

POTD EN057 Rare 63477921

POTD EN058 Common 23869735

POTD EN059 Common 16946849

POTD EN060 Common 59258334

CDIP EN001 Super Rare 41230939

CDIP EN002 Super Rare 77625948

CDIP EN003 Super Rare 03019642

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CDIP EN004 Common 64248668

CDIP EN005 Super Rare 91663373

CDIP EN006 Common 87257460

CDIP EN007 Rare 23756165

CDIP EN008 Ultra Rare 50140163

CDIP EN009 Common 85313220

CDIP EN010 Rare 12817939

CDIP EN011 Ultra Rare 58206034

CDIP EN012 Common 86209650

CDIP EN013 Common 12694768

CDIP EN014 Common 58098303

CDIP EN015 Common 84290642

CDIP EN016 Common 11685347

CDIP EN017 Rare 47084486

CDIP EN018 Common 84478195

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CDIP EN019 Common 10963799

CDIP EN020 Common 47961808

CDIP EN021 Common 73356503

CDIP EN022 Common 19740112

CDIP EN023 Common 46145256

CDIP EN024 Rare 72634965

CDIP EN025 Rare 09628664

CDIP EN026 Rare 45023678

CDIP EN027 Common 71411377

CDIP EN028 Common 08806072

CDIP EN029 Rare 44800181

CDIP EN030 Common 71395725

CDIP EN031 Rare 03784434

CDIP EN032 Super Rare

CDIP EN033 Common 76573247

CDIP EN034 Common 99532708

CDIP EN035 Ultra Rare 40418351

CDIP EN036 Ultra Rare

CDIP EN037 Common 02561846

CDIP EN038 Rare 39956951

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CDIP EN039 Common 65450690

CDIP EN040 Common 01845204

CDIP EN041 Common 38834303

CDIP EN042 Common 64238008

CDIP EN043 Common 91623717

CDIP EN044 Rare 37011715

CDIP EN045 Common 63516460

CDIP EN046 Common 90500169

CDIP EN047 Rare 36995273

CDIP EN048 Common 63394872

CDIP EN049 Rare 99788587

CDIP EN050 Common 25173686

CDIP EN051 Common 62271284

CDIP EN052 Rare 98666339

CDIP EN053 Common 25050038

CDIP EN054 Common 51449743

CDIP EN055 Common 36935434

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CDIP EN056 Super Rare 63323539

CDIP EN057 Common 98444741

CDIP EN058 Super Rare 80440725

CDIP EN059 Common 24838456

CDIP EN060 Rare 50323155

STON EN000 Secret Rare 83039729

STON EN001 Super Rare 69247929

STON EN002 Rare 06631034

STON EN003 Rare 32626733

STON EN004 Super Rare 54959865

STON EN005 Rare 80344569

STON EN006 Common 17732278

STON EN007 Common 64398890

STON EN008 Common 90397998

STON EN009 Common 69025477

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STON EN010 Common 31904181

STON EN011 Common 95519486

STON EN012 Common 27782503

STON EN013 Super Rare 63176202

STON EN014 Common 99675356

STON EN015 Rare 26669055

STON EN016 Common 62054060

STON EN017 Ultra Rare 99458769

STON EN018 Common 25847467

STON EN019 Common 51232472

STON EN020 Rare 98336111

STON EN021 Common 24725825

STON EN022 Common 51119924

STON EN023 Common 87514539

STON EN024 Common 24508238

STON EN025 Common 86442081

STON EN026 Common 13846680

STON EN027 Common 50957346

STON EN028 Common 59235795

STON EN029 Common 12624008

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STON EN030 Common 86229493

STON EN031 Common 58012107

STON EN032 Common 10789972

STON EN033 Common 84385264

STON EN034 Ultra Rare 11502550

STON EN035 Ultra Rare 48996569

STON EN036 Ultra Rare 85507811

STON EN037 Rare 10667321

STON EN038 Super Rare 74117290

STON EN039 Rare 47274072

STON EN040 Common 12324546

STON EN041 Common 73262676

STON EN042 Common 45939841

STON EN043 Common 72446038

STON EN044 Common 09845733

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STON EN045 Common 46052429

STON EN046 Super Rare 48712195

STON EN047 Common 11102908

STON EN048 Super Rare 47596607

STON EN049 Common 74095602

STON EN050 Common 10489311

STON EN051 Common 46874015

STON EN052 Rare 73822164

STON EN053 Common 09267769

STON EN054 Rare 46652477

STON EN055 Common 72150572

STON EN056 Common 09145181

STON EN057 Super Rare 35539880

STON EN058 Common 71934924

STON EN059 Rare 08323633

STON EN060 Rare 34717238

STON EN061 Secret Rare 12510878

STON EN062 Secret Rare 49905576

STON EN063 Secret Rare 85399281

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STON EN064 Secret Rare 12398280

STON EN065 Secret Rare 48783998

STON EN066 Secret Rare 84177693

STON EN067 Secret Rare 11662742

STON EN068 Secret Rare 47060347

STON ENSE2 Super Rare 55713623

DP03 EN009 Ultra Rare 85087012

DP03 EN025 Super Rare 11471117

DP03 EN026 Ultra Rare 48976825

DP03 EN029 Super Rare 84361420

DP03 EN030 Super Rare 10759529

DP04 EN011 Ultra Rare 4754278

DP04 EN024 Super Rare 73148972

DP04 EN028 Super Rare 10537981

DP04 EN029 Super Rare 46031686

DP04 EN030 Super Rare 73026394

DP05 EN011 Ultra Rare 09411399

DP05 EN020 Ultra Rare 45809008

DP05 EN021 Super Rare 72204747

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DP05 EN029 Super Rare 08698851

DP05 EN030 Super Rare 35787450

FOTB EN000 Secret Rare 76459806

FOTB EN001 Common 32710364

FOTB EN002 Common 32933942

FOTB EN003 Common 68215963

FOTB EN004 Rare 95600067

FOTB EN005 Common 69937550

FOTB EN006 Common 21698716

FOTB EN007 Ultra Rare 07093411

FOTB EN008 Ultra Rare 32543380

FOTB EN009 Rare 33365932

FOTB EN010 Common 69750546

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FOTB EN006 Common 81020140

FOTB EN012 Rare 17415895

FOTB EN013 Common 54514594

FOTB EN014 Ultra Rare 80908502

FOTB EN015 Rare 17393207

FOTB EN016 Rare 43797906

FOTB EN017 Rare 80186010

FOTB EN018 Rare 12171659

FOTB EN019 Rare 48675364

FOTB EN020 Rare 75064463

FOTB EN021 Super Rare 11458071

FOTB EN022 Super Rare 48453776

FOTB EN023 Super Rare 74841885

FOTB EN024 Rare 10236520

FOTB EN025 Common 47731128

FOTB EN026 Super Rare 73125233

FOTB EN027 Common 00114932

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FOTB EN028 Common 46508640

FOTB EN029 Common 72903645

FOTB EN030 Common 09391354

FOTB EN031 Super Rare 95026693

FOTB EN032 Common 95326659

FOTB EN033 Ultra Rare 60876124

FOTB EN034 Common 35486099

FOTB EN035 Common 72881007

FOTB EN036 Common 08275702

FOTB EN037 Rare 34664411

FOTB EN038 Common 61068510

FOTB EN039 Common 68815401

FOTB EN040 Common 69537999

FOTB EN041 Super Rare 21420702

FOTB EN042 Common 07153114

FOTB EN043 Common 34541863

FOTB EN044 Common 60946968

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FOTB EN045 Rare 34487429

FOTB EN046 Rare 96148285

FOTB EN047 Common 97970833

FOTB EN048 Common 96331676

FOTB EN049 Common 33725271

FOTB EN050 Common 69724380

FOTB EN051 Common 92218085

FOTB EN052 Common 32603633

FOTB EN053 Common 69091732

FOTB EN054 Common 95096437

FOTB EN055 Super Rare 21481146

FOTB EN056 Common 68875140

FOTB EN057 Common 94374859

FOTB EN058 Common 21768554

FOTB EN059 Common 57753602

FOTB EN060 Rare 94804055

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FOTB EN061 Secret Rare 29424328

FOTB EN062 Secret Rare 55818463

FOTB EN063 Secret Rare 82213171

FOTB EN064 Secret Rare 28601770

FOTB EN065 Secret Rare 55696885

FOTB EN066 Secret Rare 81191584

FOTB EN067 Secret Rare 17589298

FOTB EN068 Secret Rare 54974237

FOTB ENSE1 Super Rare 70969517

TAEV EN000 Secret Rare 19041767

TAEV EN001 Common 97127906

TAEV EN002 Common 33112041

TAEV EN003 Common 60606759

TAEV EN004 Rare 96005454

TAEV EN005 Common 22499463

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TAEV EN006 Secret Rare 79856792

TAEV EN007 Common 43751755

TAEV EN008 Common 17363041

TAEV EN009 Common 29246354

TAEV EN010 Common 16241441

TAEV EN011 Common 42239546

TAEV EN012 Rare 04906301

TAEV EN013 Secret Rare 08062132

TAEV EN014 Ultra Rare 72677437

TAEV EN015 Common 73899015

TAEV EN016 Common 09284723

TAEV EN017 Common 36278828

TAEV EN018 Common 69884162

TAEV EN019 Ultra Rare 95888876

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TAEV EN020 Super Rare 22377815

TAEV EN021 Super Rare 68762510

TAEV EN022 Rare 95166228

TAEV EN023 Common 21155323

TAEV EN024 Common 57549932

TAEV EN025 Super Rare 94944637

TAEV EN026 Common 20438745

TAEV EN027 Common 57827484

TAEV EN028 Common 83812099

TAEV EN029 Common 29216198

TAEV EN030 Common 56605802

TAEV EN031 Ultra Rare 82099401

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TAEV EN032 Rare 19594506

TAEV EN033 Secret Rare 55589254

TAEV EN034 Ultra Rare 81977953

TAEV EN035 Common 34334692

TAEV EN036 Common 18372968

TAEV EN037 Common 54766667

TAEV EN038 Common 81755371

TAEV EN039 Super Rare 17259470

TAEV EN040 Common 78734254

TAEV EN041 Rare 05128859

TAEV EN042 Ultra Rare 41517968

TAEV EN043 Secret Rare 78512663

TAEV EN044 Common 40391316

TAEV EN045 Super Rare 55428811

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TAEV EN046 Common 18302224

TAEV EN047 Common 82639107

TAEV EN048 Common 80368942

TAEV EN049 Common 81913510

TAEV EN050 Common 43644025

TAEV EN051 Common 54306223

TAEV EN052 Rare 17189677

TAEV EN053 Common 60728397

TAEV EN054 Secret Rare 80033124

TAEV EN055 Common 16437822

TAEV EN056 Rare 45422537

TAEV EN057 Rare 79816536

TAEV EN058 Common 15305240

TAEV EN059 Rare 42709949

TAEV EN060 Rare 78794994

TAEV EN061 Common 05183693

TAEV EN062 Common 41587307

TAEV EN063 Super Rare 43452193

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TAEV EN064 Common 19024706

TAEV EN065 Common 56641453

TAEV EN066 Common 81791932

TAEV EN067 Rare 44584775

TAEV EN068 Rare 80678380

TAEV EN069 Common 16067089

TAEV EN070 Common 77972406

TAEV EN071 Common 04466015

TAEV EN072 Rare 40465719

TAEV EN073 Common 77859858

TAEV EN074 Common 03244563

TAEV EN075 Common 30643162

TAEV EN076 Rare 76137276

TAEV EN077 Common 02122975

TAEV EN078 Common 39526584

TAEV EN079 Common 05915629

TAEV EN080 Common 42309337

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TAEV EN081 Rare 45043884

TAEV EN082 Rare 81434471

TAEV EN083 Secret Rare 18828179

TAEV EN084 Secret Rare 44223284

TAEV EN085 Secret Rare 71712923

TAEV EN086 Rare 17706537

TAEV EN087 Rare 43191636

TAEV EN088 Secret Rare 70595331

TAEV EN089 Secret Rare 16984449

TAEV ENSE1 Super Rare 48948935

TAEV ENSE2 Super Rare 22610082

GLAS EN000 Secret Rare 29590752

GLAS EN001 Common 44430454

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GLAS EN002 Common 80825553

GLAS EN003 Super Rare 58554959

GLAS EN004 Rare 95943058

GLAS EN005 Super Rare 57610714

GLAS EN006 Common 83604828

GLAS EN007 Common 20003527

GLAS EN008 Super Rare 56597272

GLAS EN009 Common 83982270

GLAS EN010 Rare 17810268

GLAS EN011 Rare 43318266

GLAS EN012 Rare 79703905

GLAS EN013 Common 16197610

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GLAS EN014 Common 61538782

GLAS EN015 Common 98049038

GLAS EN016 Rare 00984114

GLAS EN017 Ultra Rare 42592719

GLAS EN018 Rare 79580323

GLAS EN019 Rare 05975022

GLAS EN020 Common 41470137

GLAS EN021 Rare 78868776

GLAS EN022 Common 04253484

GLAS EN023 Common 31247589

GLAS EN024 Common 77642288

GLAS EN025 Common 03030892

GLAS EN026 Common 30525991

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GLAS EN027 Common 76520646

GLAS EN028 Common 03918345

GLAS EN029 Common 39303359

GLAS EN030 Rare 66707058

GLAS EN031 Common 02196767

GLAS EN032 Ultra Rare 38280762

GLAS EN033 Common 65685470

GLAS EN034 Rare 91070115

GLAS EN035 Common 38468214

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GLAS EN036 Secret Rare 17032740

GLAS EN037 Secret Rare 60493189

GLAS EN038 Ultra Rare 22160245

GLAS EN039 Ultra Rare 21947653

GLAS EN037 Rare 58332301

GLAS EN041 Secret Rare 03897065

GLAS EN042 Common 64463828

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GLAS EN043 Rare 90957527

GLAS EN044 Secret Rare 27346636

GLAS EN045 Common 69270537

GLAS EN046 Common 96765646

GLAS EN047 Rare 94820406

GLAS EN048 Rare 19980975

GLAS EN049 Common 55375684

GLAS EN050 Common 82760689

GLAS EN051 Common 63741331

GLAS EN052 Common 90135989

GLAS EN053 Common 26120084

GLAS EN054 Rare 52518793

GLAS EN055 Common 99013397

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GLAS EN056 Common 25407406

GLAS EN057 Rare 52496105

GLAS EN058 Rare 98891840

GLAS EN059 Common 24285858

GLAS EN060 Common 51670553

GLAS EN061 Super Rare 27178262

GLAS EN062 Common 64163367

GLAS EN063 Common 23282832

GLAS EN064 Common 60306104

GLAS EN065 Common 18158397

GLAS EN066 Common 45653036

GLAS EN067

GLAS EN068 Common 26956670

GLAS EN069 Common 53341729

GLAS EN070 Common 99735427

GLAS EN071 Common 26834022

GLAS EN072 Common 52228131

GLAS EN073 Common 84613836

GLAS EN074 Common 21007444

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GLAS EN075 Super Rare 57006589

GLAS EN076 Rare 84491298

GLAS EN077 Common 20985997

GLAS EN078 Common 57384901

GLAS EN079 Common 83778600

GLAS EN080 Common 19763315

GLAS EN081 Super Rare 65984457

GLAS EN082 Ultra Rare 93273006

GLAS EN083 Super Rare 28877100

GLAS EN084 Secret Rare 64262809

GLAS EN085 Secret Rare 91250514

GLAS EN086 Secret Rare 27655513

GLAS EN087 Secret Rare 54040221

GLAS EN088 Secret Rare 90434926

GLAS EN089 Ultra Rare 26533075

GLAS EN090 Secret Rare 28297833

GLAS EN091 Secret Rare 38445524

GLAS EN092 Secret Rare 81510157

GLAS EN093 Secret Rare 67227834

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GLAS EN094 Secret Rare 42534368

GLAS ENSE1 Super Rare 30312361

GLAS ENSE2 Super Rare 07736719

Starter DecksSDY 011 Common 13429800

SDY 014 Common 66672569

SDY 016 Common 48365709

SDY 018 Common 41218256

SDY 019 Common 47060154

SDY 020 Common 37120512

SDY 023 Common 84257639

SDY 025 Common 46474915

SDY 031 Common 17814387

SDY 033 Common 87557188

SDY 034 Common 13945283

SDY 036 Common 86325596

SDY 038 Common 49218300

SDY 039 Common 85602018

SDY 040 Common 12607053

SDY 041 Super Rare 68005187

SDY 042 Super Rare 72892473

SDY 043 Common 46461247

SDY 047 Common 77622396

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SDY 049 Common 44209392

SDY 050 Common 80604091

SDK 003 Common 15303296

SDK 004 Common 06285791

SDK 005 Common 05053103

SDK 006 Common 67724379

SDK 007 Common 30113682

SDK 008 Common 91939608

SDK 011 Common 31122090

SDK 014 Common 89494469

SDK 015 Common 41949033

SDK 016 Common 75499502

SDK 017 Common 97360116

SDK 019 Common 45121025

SDK 021 Common 98374133

SDK 025 Common 50005633

SDK 026 Common 97590747

SDK 027 Common 26378150

SDK 030 Common 81057959

SDK 034 Common 19159413

SDK 037 Common 81820689

SDK 039 Common 17092836

SDK 040 Common 24068492

SDK 041 Super Rare 17985575

SDK 042 Super Rare 43973174

SDK 043 Common 54098121

SYE 024 Ultra Rare 05405694

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SYE 025 Super Rare 55761792

SKE 015 Ultra Rare 17444133

SKE 041 Super Rare 29267084

SDJ 022 Super Rare 93920745

SDJ 041 Super Rare 73915051

SDP 009 Common 59383041

SDP 040 Super Rare 79571449

SDP 050 Super Rare 55608151

YSD EN011 Common 60694662

YSDJ EN000 Ultra Rare 89252153

YSDJ EN001 Common 48766543

Structure DecksSD1 EN001 Ultra Rare 96561011

SD2 EN001 Ultra Rare 22056710

SD3 EN001 Ultra Rare 19847532

SD4 EN001 Ultra Rare 10485110

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SD5 EN001 Ultra Rare 69933858

SD5 EN002 Common 05438492

SD5 EN018 Common 31423101

SD6 EN001 Ultra Rare 29436665

SD6 EN002 Common 55424270

SD6 EN017 Common 91819979

SD6 EN029 Common 28553439

SD6 EN030 Common 25774450

SD6 EN031 Common 58775978

SD7 001 Ultra Rare 55737443

SD7 002 Common 92736188

SD7 016 Common 28120197

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SD8 001 Ultra Rare 14989021

SD8 002 Common 40384720

SD8 027 Common 77778835

SD09 ENSS1 Ultra Rare 99267150

SD09 EN001 Secret Rare 85520851

SD09 EN017 Common 84808313

SD09 EN018 Common 83682725

SD09 EN019 Common 10080320

SD09 EN028 Common 11925569

SD09 EN029 Common 58419204

SD09 EN030 Common 42175079

SD09 EN031 Common 79569173

SD10 EN001 Ultra Rare 50933533

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SD10 EN002 Common 86321248

SD10 EN003 Common 01953925

SD10 EN004 Common 13316346

SD10 EN005 Common 41172955

SD10 EN005 Common 80304132

SD10 EN006 Common 80304133

SD10 EN017 Common 59811955

SD10 EN018 Common 37457534

SD10 EN019 Common 04446672

SD10 EN020 Common 40830387

SD10 EN031 Common 13955608

SDRL EN001 Ultra Rare 03954901

SDRL EN002 Common 39343610

SDRL EN003 Common 66337215

SDRL EN004 Common 02732323

SD10 EN019 Common 38120068

SD10 EN020 Common 81439173

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SD10 EN032 Common 01224927

Tins, Promos etc.CMC EN001 Super Rare 18318842

CMC EN002 Super Rare 17185260

CMC EN003 Super Rare 16469012

CP01 EN001 Ultra Rare 50400231

CP01 EN012 Common 15510988

CP02 EN001 Ultra Rare 98494543

CP02 EN002 Common 99030164

CP03 EN001 Ultra Rare 36045450

CP03 EN012 Common 20315854

CT1 EN001 Secret Rare 75372290

CT1 EN002 Secret Rare 39507162

CT1 EN003 Secret Rare 10375182

CT1 EN004 Secret Rare 16589042

CT1 EN005 Secret Rare 91512835

CT1 EN006 Secret Rare 52077741

CT2 EN001 Secret Rare 36354007

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CT2 EN002 Secret Rare 63749102

CT2 EN003 Secret Rare 14898066

CT2 EN004 Secret Rare 38033121

CT2 EN005 Secret Rare 30860696

CT2 EN006 Secret Rare 42035044

DBT EN001 Super Rare 43580269

DBT EN002 Super Rare 70074904

DBT EN003 Super Rare 82035781

DDS 004 Secret Rare 06740720

DDS 005 Secret Rare 41356845

DDS 006 Secret Rare 32268901

DL4 001 Super Rare 46700124

DL5 EN001 Super Rare 99518961

DL6 EN001 Super Rare 42386471

DL7 EN001 Super Rare 15270883

DL8 EN001 Super Rare 21323861

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DMG 001 Secret Rare 98502113

DOD 002 Secret Rare 92377303

DOD 003 Secret Rare 77754944

DOD EN001 Super Rare 48642904

DOR 001 Secret Rare 99785935

DOR 002 Secret Rare 39256679

DOR 003 Secret Rare 11549357

EDS 001 Secret Rare 05556668

EDS 002 Secret Rare 74137509

EDS 003 Secret Rare 00126218

FMR 001 Secret Rare 64335804

FMR 002 Secret Rare 52040216

FMR 003 Secret Rare 68540058

GX02 EN001 Super Rare 71181155

GX02 EN002 Super Rare 07576264

GX02 EN003 Super Rare 34961968

GX1 EN001 Super Rare 89252153

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GX2 EN003 Super Rare 26647858

HL1 EN001 Common 99510761

HL2 EN002 Super Rare 51831093

JMP EN003 Ultra Rare 50287060

JMP EN005 Ultra Rare 23995346

JUMP EN007 Ultra Rare 81332143

JUMP EN006 Ultra Rare 14731817

JUMP EN008 Ultra Rare 55948544

JUMP EN009 Ultra Rare 80304127

JUMP EN010 Ultra Rare 90960358

JUMP EN011 Secret Rare 44910027

JUMP EN012 Ultra Rare 40044918

Page 160: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

MDP2 EN001 Rare 29343734

MDP2 EN002 Rare 52031567

MDP2 EN004 Rare 20065322

MDP2 EN005 Rare 47529357

MDP2 EN006 Rare 73891874

MDP2 EN008 Rare 64271667

MDP2 EN009 Rare 15367030

MDP2 EN010 Rare 68339286

MDP2 EN011 Common 94566432

MDP2 EN012 Common 40173854

MDP2 EN013 Common 86164529

MDP2 EN014 Common 33691040

MDP2 EN015 Common 86100785

MDP2 EN016 Common 02830619

MDP2 EN017 Common 42348802

MDP2 EN018 Common 51228280

MDP2 EN019 Common 45909477

MDP2 EN020 Common 68171737

MOV EN001 Super Rare 53347303

MOV EN002 Common 88619463

MOV EN003 Common 87774234

MOV EN004 Common 53569894

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MP1 001 Ultra Rare 32012841

MP1 002 Ultra Rare 38999506

MP1 003 Super Rare 67950180

MP1 004 Common 68638985

MP1 005 Common 71280811

MP1 006 Super Rare 44073668

MP1 007 Common 71068263

MP1 008 Common 07562372

MP1 009 Common 70345785

MP1 010 Common 33734439

MP1 011 Common 05628232

MP1 012 Common 68401546

MP1 013 Common 48649353

MP1 014 Common 72929454

MP1 015 Super Rare 45895206

NTR EN001 Super Rare 73665146

NTR EN002 Super Rare 72443568

NTR EN003 Super Rare 00050755

PCJ 002 Secret Rare 22537443

PCJ 003 Secret Rare 61405855

PCK 002 Secret Rare 95132338

PCK 003 Secret Rare 97809599

PCY E001 Secret Rare 59744639

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PCY E002 Secret Rare 58921041

PCY E003 Secret Rare 63391643

ROD 001 Secret Rare 50725996

ROD 002 Secret Rare 87210505

ROD 003 Secret Rare 13604200

SDD 001 Secret Rare 75347539

SDD 002 Secret Rare 08131171

SDD 003 Secret Rare 18144506

SJC EN002 Ultra Rare 81059254

SJC EN001 Ultra Rare 69015963

SOD EN001 Rare 13179332

SOD EN002 Common 49563947

SOD EN003 Common 86652646

SOD EN004 Common 12057781

SP02 EN003 Ultra Rare 02047519

SP1 EN001 Ultra Rare 80316585

SP1 EN002 Ultra Rare 29654737

SP1 EN003 Ultra Rare 28649820

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SP1 EN004 Ultra Rare 17484499

SP2 EN001 Ultra Rare 54912977

TFK 001 Common 24311372

TFK 002 Secret Rare 50705071

TFK 003 Secret Rare 04149689

TFK EN001 Super Rare 45425051

TFK EN002 Super Rare 79853073

TFK EN003 Super Rare 78636495

Tournament PacksTP1 001 Ultra Rare 07359741

TP1 002 Super Rare 48305365

TP1 003 Super Rare 95144193

TP1 004 Super Rare 76775123

TP1 005 Super Rare 41487744

TP1 006 Rare 39897277

TP1 007 Rare 02370081

TP1 008 Rare 20871004

TP1 009 Rare 56260110

TP1 010 Rare 28937875

TP1 011 Rare 55321970

TP1 012 Rare 49791927

TP1 013 Rare 53493204

TP1 014 Rare 99426834

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TP1 015 Rare 50259460

TP1 016 Common 27324113

TP1 017 Common 41762634

TP1 018 Common 84990173

TP1 019 Common 30262695

TP1 020 Common 34290067

TP1 021 Common 69750536

TP1 022 Common 57495307

TP1 023 Common 82065276

TP1 024 Common 82065619

TP1 025 Common 52584282

TP1 026 Common 28003512

TP1 027 Common 42853278

TP1 028 Common 75559356

TP1 029 Common 33415658

TP1 030 Common 60501233

TP2 001 Ultra Rare 33508719

TP2 002 Super Rare 28563545

TP2 003 Super Rare 58831685

TP2 004 Super Rare 26725158

TP2 005 Super Rare 26970158

TP2 006 Super Rare 38277918

TP2 007 Super Rare 03627449

TP2 008 Rare 43694075

TP2 009 Rare 99721536

TP2 010 Rare 31066283

TP2 011 Rare 16899564

TP2 012 Rare 38942059

TP2 013 Rare 30451366

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TP2 014 Rare 55413937

TP2 015 Rare 47852924

TP2 016 Common 59983499

TP2 017 Common 59053232

TP2 018 Common 96967123

TP2 020 Common 14037717

TP2 021 Common 75582395

TP2 022 Common 03170832

TP2 023 Common 79629370

TP2 024 Common 04179849

TP2 025 Common 94119974

TP2 026 Common 14977074

TP2 027 Common 38289717

TP2 028 Common 62762898

TP2 029 Common 95288024

TP2 030 Common 93343894

TP3 001 Ultra Rare 81843628

TP3 002 Super Rare 42364257

TP4 001 Ultra Rare 51452091

TP5 001 Ultra Rare 57282479

TP5 002 Super Rare 65240384

TP5 003 Super Rare 53119267

TP6 EN001 Ultra Rare 79875176

TP6 EN002 Super Rare 89997728

TP6 EN003 Super Rare 26902560

TP6 EN016 Common 75889523

TP6 EN017 Common 40200834

TP6 EN018 Common 01761063

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TP6 EN019 Common 06297941

TP6 EN020 Common 92667214

TP7 EN001 Ultra Rare 37043180

TP7 EN002 Super Rare 90672992

TP7 EN003 Super Rare 62337487

TP7 EN011 Common 77454922

TP7 EN016 Common 84285623

TP7 EN017 Common 80234301

TP7 EN018 Common 47986555

TP7 EN019 Common 29948642

TP7 EN020 Common 43352213

TP8 EN001 Ultra Rare 96008713

TP8 EN004 Common 29948642

TP8 EN005 Common 90844184

TP8 EN010 Common 78577570

TP8 EN013 Common 19737320

TP8 EN014 Common 94022093

TP8 EN015 Common 94042337

TP8 EN016 Common 00732302

TP8 EN017 Common 34743446

TP8 EN018 Common 17238333

TP8 EN019 Common 15507080

TP8 EN020 Common 61454890

Illegal Cards

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DOD 001 Secret Rare

JMP EN004 Secret Rare

YMA EN001 Secret Rare

Secret Rare

WCS EN501 Ultra Rare

WCS EN602 Ultra Rare

WCS EN401 Secret Rare

WCS EN402 Secret Rare

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

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WCS EN505 Secret Rare

WCS EN506 Secret Rare

WCS 001 Common 12829151

WCS AE503 Common No Code

This card cannot be used

in a Duel.

This card cannot be used

in a Duel.

Page 169: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Card Name Category

Standard Booster PacksTri-Horned Dragon Monster

Blue-Eyes White Dragon Monster

Skull Servant Monster

Dark Magician Monster

Gaia The Fierce Knight Monster

Celtic Guardian Monster

Basic Insect Monster

Silver Fang Monster

Dark Gray Monster

Nemuriko Monster

The 13th Grave Monster

Charubin the Fire Knight Monster

Flame Manipulator Monster

Monster Egg Monster

Firegrass Monster

Darkfire Dragon Monster

Dark King of the Abyss Monster

Fiend Reflection #2 Monster

Turtle Tiger Monster

Petit Dragon Monster

Hinotama Soul Monster

Aqua Madoor Monster

Kagemusha of the Blue Flame Monster

Flame Ghost Monster

Two-Mouth Darkruler Monster

Dissolverock Monster

Root Water Monster

The Furious Sea King Monster

Green Phantom King Monster

Ray & Temperature Monster

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King Fog Monster

Legendary Sword Spell

Beast Fangs Spell

Violet Crystal Spell

Book of Secret Arts Spell

Dragon Capture Jar Trap

Forest Spell

Wasteland Spell

Sogen Spell

Umi Spell

Yami Spell

Dark Hole Spell

Raigeki Spell

Red Medicine Spell

Sparks Spell

Fissure Spell

Trap Hole Trap

Polymerization Spell

Remove Trap Spell

Two-Pronged Attack Trap

Mystical Elf Monster

Tyhone Monster

Gravedigger Ghoul Spell

Curse of Dragon Monster

Giant Soldier of Stone Monster

Uraby Monster

Red-Eyes B. Dragon Monster

Reaper of the Cards Monster

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Witty Phantom Monster

Hard Armor Monster

Man Eater Monster

Spirit of the Harp Monster

Armaill Monster

Terra the Terrible Monster

Kumootoko Monster

Meda Bat Monster

Enchanting Mermaid Monster

Fireyarou Monster

Dark Energy Spell

Laser Cannon Armor Spell

Vile Germs Spell

Silver Bow and Arrow Spell

Dragon Treasure Spell

Electro-Whip Spell

Mystical Moon Spell

Stop Defense Spell

Machine Conversion Factory Spell

Raise Body Heat Spell

Follow Wind Spell

Goblin's Secret Remedy Spell

Final Flame Spell

Swords of Revealing Light Spell

Metal Dragon Monster

Spike Seadra Monster

Tripwire Beast Monster

Skull Red Bird Monster

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Armed Ninja Monster

Flower Wolf Monster

Man-Eater Bug Monster

Misairuzame Monster

Steel Ogre Grotto #1 Monster

Lesser Dragon Monster

Darkworld Thorns Monster

Drooling Lizard Monster

Armored Starfish Monster

Succubus Knight Monster

Monster Reborn Spell

Right Leg of the Forbidden One Monster

Left Leg of the Forbidden One Monster

Right Arm of the Forbidden One Monster

Left Arm of the Forbidden One Monster

Exodia the Forbidden One Monster

Gaia the Dragon Champion Monster

Gate Guardian Monster

Feral Imp Monster

Winged Dragon, Guardian of the Fortress #1 Monster

Summoned Skull Monster

Rock Ogre Grotto #1 Monster

Armored Lizard Monster

Killer Needle Monster

Larvae Moth Monster

Harpie Lady Monster

Harpie Lady Sisters Monster

Kojikocy Monster

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Cocoon of Evolution Monster

Crawling Dragon Monster

Armored Zombie Monster

Mask of Darkness Monster

Doma The Angel of Silence Monster

White Magical Hat Monster

Big Eye Monster

B. Skull Dragon Monster

Masked Sorcerer Monster

Roaring Ocean Snake Monster

Water Omotics Monster

Ground Attacker Bugroth Monster

Petit Moth Monster

Elegant Egotist Spell

Sanga of the Thunder Monster

Kazejin Monster

Suijin Monster

Mystic Lamp Monster

Steel Scorpion Monster

Ocubeam Monster

Leghul Monster

Ooguchi Monster

Leogun Monster

Blast Juggler Monster

Jinzo #7 Monster

Magician of Faith Monster

Ancient Elf Monster

Deepsea Shark Monster

Bottom Dweller Monster

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Destroyer Golem Monster

Kaminari Attack Monster

Rainbow Flower Monster

Morinphen Monster

Mega Thunderball Monster

Tongyo Monster

Empress Judge Monster

Pale Beast Monster

Electric Lizard Monster

Hunter Spider Monster

Ancient Lizard Warrior Monster

Queen's Double Monster

Trent Monster

Disk Magician Monster

Hyosube Monster

Hibikime Monster

Fake Trap Trap

Tribute to The Doomed Spell

Soul Release Spell

The Cheerful Coffin Spell

Change of Heart Spell

Baby Dragon Monster

Blackland Fire Dragon Monster

Swamp Battleguard Monster

Battle Steer Monster

Time Wizard Monster

Saggi the Dark Clown Monster

Dragon Piper Monster

Illusionist Faceless Mage Monster

Sangan Monster

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Great Moth Monster

Kuriboh Monster

Jellyfish Monster

Castle of Dark Illusions Monster

King of Yamimakai Monster

Catapult Turtle Monster

Mystic Horseman Monster

Rabid Horseman Monster

Crass Clown Monster

Pumpking the King of Ghosts Monster

Dream Clown Monster

Tainted Wisdom Monster

Ancient Brain Monster

Guardian of the Labyrinth Monster

Prevent Rat Monster

The Little Swordsman of Aile Monster

Princess of Tsurugi Monster

Protector of the Throne Monster

Tremendous Fire Spell

Jirai Gumo Monster

Shadow Ghoul Monster

Labyrinth Tank Monster

Ryu-Kishin Powered Monster

Bickuribox Monster

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Giltia the D. Knight Monster

Launcher Spider Monster

Giga-Tech Wolf Monster

Thunder Dragon Monster

7 Colored Fish Monster

The Immortal of Thunder Monster

Punished Eagle Monster

Insect Soldiers of the Sky Monster

Hoshiningen Monster

Musician King Monster

Yado Karu Monster

Cyber Saurus Monster

Cannon Soldier Monster

Muka Muka Monster

The Bistro Butcher Monster

Star Boy Monster

Milus Radiant Monster

Flame Cerebrus Monster

Niwatori Monster

Dark Elf Monster

Mushroom Man #2 Monster

Lava Battleguard Monster

Witch of the Black Forest Monster

Little Chimera Monster

Bladefly Monster

Lady of Faith Monster

Twin-Headed Thunder Dragon Monster

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Witch's Apprentice Monster

Blue-Winged Crown Monster

Skull Knight Monster

Gazelle the King of Mythical Beasts Monster

Garnecia Elefantis Monster

Barrel Dragon Monster

Solemn Judgment Trap

Magic Jammer Trap

Seven Tools of the Bandit Trap

Horn of Heaven Trap

Shield & Sword Spell

Sword of Deep-Seated Spell

Block Attack Spell

The Unhappy Maiden Monster

Robbin' Goblin Trap

Germ Infection Spell

Paralyzing Potion Spell

Mirror Force Trap

Ring of Magnetism Spell

Share the Pain Spell

Stim-Pack Spell

Heavy Storm Spell

Thousand Dragon Monster

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Blue Eyes Toon Dragon Monster

Penguin Knight Monster

Axe of Despair Spell

Black Pendant Spell

Horn of Light Spell

Malevolent Nuzzler Spell

Spellbinding Circle Trap

Metal Fish Monster

Electric Snake Monster

Queen Bird Monster

Ameba Monster

Peacock Monster

Maha Vailo Monster

Guardian of the Throne Room Monster

Fire Kraken Monster

Minar Monster

Griggle Monster

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Tyhone #2 Monster

Ancient One of the Deep Forest Monster

Dark Witch Monster

Weather Report Monster

Mechanical Snail Monster

Giant Turtle Who Feeds On Flames Monster

Liquid Beast Monster

Hiro's Shadow Scout Monster

High Tide Gyojin Monster

Invader of the Throne Monster

Whiptail Crow Monster

Slot Machine Monster

Relinquished Monster

Red Archery Girl Monster

Gravekeeper's Servant Spell

Curse of Fiend Spell

Upstart Goblin Spell

Toll Spell

Final Destiny Spell

Snatch Steal Spell

Chorus of Sanctuary Spell

Confiscation Spell

Delinquent Duo Spell

Darkness Approaches Spell

Fairy's Hand Mirror Trap

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Tailor of the Fickle Spell

Rush Recklessly Spell

The Reliable Guardian Spell

The Forceful Sentry Spell

Chain Energy Spell

Mystical Space Typhoon Spell

Giant Trunade Spell

Painful Choice Spell

Snake Fang Trap

Black Illusion Ritual Spell

Octoberser Monster

Psychic Kappa Monster

Horn of the Unicorn Spell

Labyrinth Wall Monster

Wall Shadow Monster

Twin Long Rods #2 Monster

Stone Ogre Grotto Monster

Magical Labyrinth Spell

Eternal Rest Spell

Megamorph Spell

Commencement Dance Spell

Hamburger Recipe Spell

House of Adhesive Tape Trap

Eatgaboon Trap

Turtle Oath Spell

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Performance of Sword Monster

Hungry Burger Monster

Crab Turtle Monster

Ryu-Ran Monster

Manga Ryu-Ran Monster

Toon Mermaid Monster

Toon Summoned Skull Monster

Jigen Bakudan Monster

Hyozanryu Monster

Toon World Spell

Cyber Jar Monster

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Banisher of the Light Monster

Giant Rat Monster

Senju of the Thousand Hands Monster

UFO Turtle Monster

Flash Assailant Monster

Karate Man Monster

Dark Zebra Monster

Giant Germ Monster

Nimble Momonga Monster

Spear Cretin Monster

Shining Angel Monster

Boar Soldier Monster

Mother Grizzly Monster

Flying Kamakiri #1 Monster

Ceremonial Bell Monster

Sonic Bird Monster

Mystic Tomato Monster

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Kotodama Monster

Gaia Power Spell

Umiiruka Spell

Molten Destruction Spell

Rising Air Current Spell

Luminous Spark Spell

Mystic Plasma Zone Spell

Messenger of Peace Spell

Beaver Warrior Monster

Mammoth Graveyard Monster

Neo the Magic Swordsman Monster

Man-Eating Treasure Chest Monster

Hitotsu-Me Giant Monster

Ookazi Spell

Monster

Hane-Hane Monster

Flame Swordsman Monster

Trial of Nightmare Monster

Fusionist Monster

Petit Angel Monster

Mystical Sheep #2 Monster

Masaki the Legendary Swordsman Monster

Kurama Monster

Power of Kaishin Spell

Mountain Spell

Hinotama Spell

Karbonala Warrior Monster

Larvas Monster

M-Warrior #1 Monster

Pale Beast 

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M-Warrior #2 Monster

Frenzied Panda Monster

Dragoness the Wicked Knight Monster

One-Eyed Shield Dragon Monster

Sand Stone Monster

Pot of Greed Spell

Serpent Night Dragon Monster

Jinzo Monster

Steel Ogre Grotto #2 Monster

Three-Headed Geedo Monster

Parasite Paracide Monster

7 Completed Spell

Lightforce Sword Trap

Chain Destruction Trap

Time Seal Trap

Graverobber Trap

Gift of The Mystical Elf Trap

The Eye of Truth Trap

Dust Tornado Trap

Call Of The Haunted Trap

Solomon's Lawbook Trap

Earthshaker Trap

Enchanted Javelin Trap

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Mirror Wall Trap

Gust Trap

Driving Snow Trap

Armored Glass Trap

World Suppression Trap

Mystic Probe Trap

Metal Detector Trap

Numinous Healer Trap

Appropriate Trap

Forced Requisition Trap

DNA Surgery Trap

The Regulation of Tribe Trap

Backup Soldier Trap

Major Riot Trap

Ceasefire Trap

Light of Intervention Trap

Respect Play Trap

Page 186: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Magical Hats Trap

Nobleman of Crossout Spell

Nobleman of Extermination Spell

The Shallow Grave Spell

Premature Burial Spell

Inspection Spell

Prohibition Spell

Morphing Jar #2 Monster

Flame Champion Monster

Twin-Headed Fire Dragon Monster

Darkfire Soldier #1 Monster

Mr. Volcano Monster

Darkfire Soldier #2 Monster

Kiseitai Monster

Cyber Falcon Monster

Flying Kamakiri #2 Monster

Harpie's Brother Monster

Buster Blader Monster

Michizure Trap

Page 187: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Minor Goblin Official Trap

Gamble Trap

Attack and Receive Trap

Solemn Wishes Trap

Skull Invitation Trap

Bubonic Vermin Monster

Dark Bat Monster

Oni Tank T-34 Monster

Overdrive Monster

Burning Land Spell

Cold Wave Spell

Fairy Meteor Crush Spell

Limiter Removal Spell

Rain of Mercy Spell

Monster Recovery Spell

Shift Trap

Insect Imitation Spell

Dimensionhole Spell

Ground Collapse Spell

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Magic Drain Trap

Infinite Dismissal Trap

Gravity Bind Trap

Type Zero Magic Crusher Trap

Shadow of Eyes Trap

The Legendary Fisherman Monster

Sword Hunter Monster

Drill Bug Monster

Deepsea Warrior Monster

Bite Shoes Monster

Spikebot Monster

Invitation to a Dark Sleep Monster

Thousand-Eyes Idol Monster

Thousand-Eyes Restrict Monster

Girochin Kuwagata Monster

Hayabusa Knight Monster

Bombardment Beetle Monster

4-Starred Ladybug of Doom Monster

Gradius Monster

Red-Moon Baby Monster

Page 189: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Mad Sword Beast Monster

Skull Mariner Monster

The All-Seeing White Tiger Monster

Goblin Attack Force Monster

Island Turtle Monster

Wingweaver Monster

Science Soldier Monster

Souls of the Forgotten Monster

Dokuroyaiba Monster

The Fiend Megacyber Monster

Gearfried the Iron Knight Monster

Insect Barrier Spell

Beast of Talwar Monster

Imperial Order Trap

Gemini Elf Monster

The Masked Beast Monster

Swordsman of Landstar Monster

Humanoid Slime Monster

Worm Drake Monster

Humanoid Worm Drake Monster

Revival Jam Monster

Flying Fish Monster

Amphibian Beast Monster

Shining Abyss Monster

Gadget Soldier Monster

Grand Tiki Elder Monster

Melchid the Four-Face Beast Monster

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Nuvia the Wicked Monster

Chosen One Spell

Mask of Weakness Trap

Curse of the Masked Beast Spell

Mask of Dispel Spell

Mask of Restrict Trap

Mask of the Accursed Spell

Mask of Brutality Spell

Return of the Doomed Spell

Lightning Blade Spell

Tornado Wall Trap

Fairy Box Trap

Torrential Tribute Trap

Jam Breeding Machine Spell

Infinite Cards Spell

Jam Defender Trap

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Card of Safe Return Spell

Lady Panther Monster

The Unfriendly Amazon Monster

Amazon Archer Monster

Crimson Sentry Monster

Fire Princess Monster

Lady Assailant of Flames Monster

Fire Sorcerer Monster

Spirit of the Breeze Monster

Dancing Fairy Monster

Fairy Guardian Monster

Empress Mantis Monster

Cure Mermaid Monster

Hysteric Fairy Monster

Bio-Mage Monster

The Forgiving Maiden Monster

St. Joan Monster

Marie the Fallen One Monster

Jar of Greed Trap

Scroll of Bewitchment Spell

United We Stand Spell

Mage Power Spell

Offerings to the Doomed Spell

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The Portrait's Secret Monster

The Gross Ghost of Fled Dreams Monster

Headless Knight Monster

Earthbound Spirit Monster

The Earl of Demise Monster

Boneheimer Monster

Flame Dancer Monster

Spherous Lady Monster

Lightning Conger Monster

Jowgen the Spiritualist Monster

Kycoo the Ghost Destroyer Monster

Summoner of Illusions Monster

Bazoo the Soul-Eater Monster

Dark Necrofear Monster

Soul of Purity and Light Monster

Spirit of Flames Monster

Aqua Spirit Monster

The Rock Spirit Monster

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Garuda the Wind Spirit Monster

Gilasaurus Monster

Tornado Bird Monster

Dreamsprite Monster

Zombyra the Dark Monster

Supply Monster

Maryokutai Monster

The Last Warrior from Another Planet Monster

Collected Power Trap

Dark Spirit of the Silent Trap

Royal Command Trap

Riryoku Field Trap

Skull Lair Trap

Graverobber's Retribution Trap

Deal of Phantom Trap

Destruction Punch Trap

Blind Destruction Trap

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The Emperor's Holiday Trap

Destiny Board Trap

Spirit Message 'I' Spell

Spirit Message 'N' Spell

Spirit Message 'A' Spell

Spirit Message 'L' Spell

The Dark Door Spell

Spiritualism Spell

Cyclon Laser Spell

Bait Doll Spell

De-Fusion Spell

Fusion Gate Spell

Ekibyo Drakmord Spell

Miracle Dig Spell

Dragonic Attack Spell

Spirit Elimination Spell

Vengeful Bog Spirit Spell

Magic Cylinder Trap

Page 195: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Yata-Garasu Monster

Dark Ruler Ha Des Monster

Dark Balter the Terrible Monster

Lesser Fiend Monster

Possessed Dark Soul Monster

Winged Minion Monster

Skull Knight #2 Monster

Ryu-Kishin Clown Monster

Twin-Headed Wolf Monster

Opticlops Monster

Bark of Dark Ruler Trap

Fatal Abacus Trap

Life Absorbing Machine Trap

The Puppet Magic of Dark Ruler Spell

Soul Demolition Trap

Page 196: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Double Snare Spell

Freed the Matchless General Monster

Throwstone Unit Monster

Marauding Captain Monster

Ryu Senshi Monster

Warrior Dai Grepher Monster

Mysterious Guard Monster

Frontier Wiseman Monster

Exiled Force Monster

The Hunter with 7 Weapons Monster

Shadow Tamer Monster

Dragon Manipulator Monster

The A. Forces Spell

Reinforcement of the Army Spell

Array of Revealing Light Spell

The Warrior Returning Alive Spell

Ready for Intercepting Trap

A Feint Plan Trap

Emergency Provisions Spell

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Tyrant Dragon Monster

Spear Dragon Monster

Spirit Ryu Monster

The Dragon Dwelling in the Cave Monster

Lizard Soldier Monster

Fiend Skull Dragon Monster

Cave Dragon Monster

Gray Wing Monster

Troop Dragon Monster

The Dragon's Bead Trap

A Wingbeat of Giant Dragon Spell

Dragon's Gunfire Spell

Stamping Destruction Spell

Super Rejuvenation Spell

Dragon's Rage Trap

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Burst Breath Trap

Luster Dragon #2 Monster

Robotic Knight Monster

Wolf Axwielder Monster

The Illusory Gentleman Monster

Robolady Monster

Roboyarou Monster

Fiber Jar Monster

Serpentine Princess Monster

Patrician of Darkness Monster

Thunder Nyan Nyan Monster

Gradius' Option Monster

Woodland Sprite Monster

Airknight Parshath Monster

Twin-Headed Behemoth Monster

Maharaghi Monster

Inaba White Rabbit Monster

Susa Soldier Monster

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Yamata Dragon Monster

Great Long Nose Monster

Otohime Monster

Hino-Kagu-Tsuchi Monster

Asura Priest Monster

Fushi No Tori Monster

Super Robolady Monster

Super Roboyarou Monster

Fengsheng Mirror Spell

Spring of Rebirth Spell

Heart of Clear Water Spell

A Legendary Ocean Spell

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Fusion Sword Murasame Blade Spell

Smoke Grenade of the Thief Spell

Creature Swap Spell

Spiritual Energy Settle Machine Spell

Second Coin Toss Spell

Convulsion of Nature Spell

The Secret of the Bandit Spell

After the Struggle Spell

Magic Reflector Spell

Blast with Chain Trap

Disappear Trap

Bubble Crash Trap

Royal Oppression Trap

Bottomless Trap Hole Trap

Bad Reaction to Simochi Trap

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Ominous Fortunetelling Trap

Spirit's Invitation Trap

Nutrient Z Trap

Drop Off Trap

Fiend Comedian Trap

Last Turn Trap

Injection Fairy Lily Monster

Theinen the Great Sphinx Monster

Andro Sphinx Monster

Sphinx Teleia Monster

Rare Metal Dragon Monster

Peten the Dark Clown Monster

Familiar Knight Monster

Inferno Tempest Spell

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Return from the Different Dimension Trap

Ring of Destruction Trap

Molten Behemoth Monster

Shapesnatch Monster

Souleater Monster

King Tiger Wanghu Monster

Birdface Monster

Kryuel Monster

Arsenal Bug Monster

Maiden of the Aqua Monster

Jowls of Dark Demise Monster

Timeater Monster

Mucus Yolk Monster

Servant of Catabolism Monster

Moisture Creature Monster

Gora Turtle Monster

Sasuke Samurai Monster

Poison Mummy Monster

Dark Dust Spirit Monster

Royal Keeper Monster

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Wandering Mummy Monster

Great Dezard Monster

Swarm of Scarabs Monster

Swarm of Locusts Monster

Giant Axe Mummy Monster

8-Claws Scorpion Monster

Guardian Sphinx Monster

Pyramid Turtle Monster

Dice Jar Monster

Dark Scorpion Burglars Monster

Don Zaloog Monster

Des Lacooda Monster

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Fushioh Richie Monster

Cobraman Sakuzy Monster

Book of Life Spell

Book of Taiyou Spell

Book of Moon Spell

Mirage of Nightmare Spell

Secret Pass to the Treasures Spell

Call of the Mummy Spell

Timidity Spell

Pyramid Energy Spell

Tutan Mask Trap

Ordeal of a Traveler Trap

Bottomless Shifting Sand Trap

Curse of Royal Trap

Needle Ceiling Trap

Statue of the Wicked Trap

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Dark Coffin Trap

Needle Wall Trap

Trap Dustshoot Trap

Pyro Clock of Destiny Trap

Reckless Greed Trap

Pharaoh's Treasure Trap

Master Kyonshee Monster

Kabazauls Monster

Inpachi Monster

Dark Jeroid Monster

Newdoria Monster

Helpoemer Monster

Gravekeeper's Spy Monster

Gravekeeper's Curse Monster

Gravekeeper's Guard Monster

Gravekeeper's Spear Soldier Monster

Gravekeeper's Vassal Monster

Gravekeeper's Watcher Monster

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Gravekeeper's Chief Monster

Garvekeeper's Cannonholder Monster

Gravekeeper's Assailant Monster

A Man with Wdjat Monster

Mystical Knight of Jackal Monster

A Cat of Ill Omen Monster

Yomi Ship Monster

Winged Sage Falcos Monster

An Owl of Luck Monster

Charm of Shabti Monster

Cobra Jar Monster

Spirit Reaper Monster

Nightmare Horse Monster

Reaper on the Nightmare Monster

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Dark Designator Spell

Card Shuffle Spell

Reasoning Spell

Dark Room of Nightmare Spell

Different Dimension Capsule Spell

Necrovalley Spell

Buster Rancher Spell

Hieroglyph Lithograph Spell

Dark Snake Syndrome Spell

Terraforming Spell

Banner of Courage Spell

Metamorphosis Spell

Royal Tribute Spell

Reversal Quiz Spell

Coffin Seller Trap

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Curse of Aging Trap

Barrel Behind the Door Trap

Raigeki Break Trap

Narrow Pass Trap

Disturbance Strategy Trap

Trap of Board Eraser Trap

Rite of Spirit Trap

Non Aggression Area Trap

D. Tribe Trap

Byser Shock Monster

Question Spell

Rope of Life Trap

Nightmare Wheel Trap

Lava Golem Monster

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Dark Magician Girl Monster

People Running About Monster

Oppressed People Monster

United Resistance Monster

X-Head Cannon Monster

Y-Dragon Head Monster

Z-Metal Tank Monster

Dark Blade Monster

Pitch-Dark Dragon Monster

Kiryu Monster

Decayed Commander Monster

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Zombie Tiger Monster

Giant Orc Monster

Second Goblin Monster

Vampire Orchis Monster

Des Dendle Monster

Burning Beast Monster

Freezing Beast Monster

Union Rider Monster

D. D. Crazy Beast Monster

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Spell Canceller Monster

Neko Mane King Monster

Helping Robo For Combat Monster

Dimension Jar Monster

Great Phantom Thief Monster

Roulette Barrel Monster

Paladin of White Dragon Monster

White Dragon Ritual Spell

Frontline Base Spell

Demotion Spell

Combination Attack Spell

Kaiser Colosseum Spell

Autonomous Action Unit Spell

Poison of the Old Man Spell

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Ante Spell

Dark Core Spell

Raregold Armor Spell

Metalsilver Armor Spell

Kishido Spirit Spell

Tribute Doll Spell

Wave-Motion Cannon Spell

Huge Revolution Trap

Thunder of Ruler Trap

Spell Shield Type-8 Trap

Meteorain Trap

Pineapple Blast Trap

Secret Barrel Trap

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Physical Double Trap

Rivalry of Warlords Trap

Formation Union Trap

Adhesion Trap Hole Trap

XY-Dragon Cannon Monster

XYZ-Dragon Cannon Monster

XZ-Tank Cannon Monster

YZ-Tank Dragon Monster

Great Angus Monster

Aitsu Monster

Sonic Duck Monster

Luster Dragon Monster

Amazoness Paladin Monster

Amazoness Fighter Monster

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Amazoness Swords Woman Monster

Amazoness Blowpiper Monster

Amazoness Tiger Monster

Skilled White Magician Monster

Skilled Dark Magician Monster

Apprentice Magician Monster

Old Vindictive Magician Monster

Chaos Command Magician Monster

Magical Marionette Monster

Pixie Knight Monster

Breaker the Magical Warrior Monster

Magical Plant Mandragola Monster

Magical Scientist Monster

Royal Magical Library Monster

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Armor Exe Monster

Tribe-Infecting Virus Monster

Des Koala Monster

Cliff the Trap Remover Monster

Magical Merchant Monster

Koitsu Monster

Cat's Ear Tribe Monster

Ultimate Obedient Fiend Monster

Dark Cat with White Tail Monster

Amazoness Spellcaster Spell

Continuous Destruction Punch Spell

Big Bang Shot Spell

Gather Your Mind Spell

Mass Driver Spell

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Senri Eye Spell

Emblem of Dragon Destroyer Spell

Jar Robber Spell

My Body as a Shield Spell

Pigeonholing Books of Spell Spell

Mega Ton Magical Cannon Spell

Pitch-Black Power Stone Trap

Amazoness Archers Trap

Dramatic Rescue Trap

Exhausting Spell Trap

Hidden Book of Spell Trap

Miracle Restoring Trap

Remove Brainwashing Trap

Disarmament Trap

Anti-Spell Trap

The Spell Absorbing Life Trap

Page 217: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Dark Paladin Monster

Double Spell Spell

Diffusion Wave-Motion Spell

Vampire Lord Monster

Battle Footballer Monster

Nin-Ken Dog Monster

Acrobat Monkey Monster

Arsenal Summoner Monster

Guardian Elma Monster

Guardian Ceal Monster

Guardian Grarl Monster

Guardian Baou Monster

Guardian Kay'est Monster

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Guardian Tryce Monster

Cyber Raider Monster

Reflect Bounder Monster

Little-Winguard Monster

Des Feral Imp Monster

Different Dimension Dragon Monster

Shinato, King of a Higher Plane Monster

Dark Flare Knight Monster

Mirage Knight Monster

Berserk Dragon Monster

Exodia Necross Monster

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Gyaku-Gire Panda Monster

Blindly Loyal Goblin Monster

Despair from the Dark Monster

Maju Garzett Monster

Fear from the Dark Monster

Dark Scorpion - Chick the Yellow Monster

D. D. Warrior Lady Monster

Thousand Needles Monster

Shinato's Ark Spell

A Deal with Dark Ruler Spell

Contract with Exodia Spell

Butterfly Dagger - Elma Spell

Shooting Star Bow - Ceal Spell

Gravity Axe - Grarl Spell

Wicked-Breaking Flamberge - Baou Spell

Rod of Silence - Kay'est Spell

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Twin Swords of Flashing Light - Tryce Spell

Precious Cards from Beyond Spell

Rod of the Mind's Eye Spell

Fairy of the Spring Spell

Token Thanksgiving Spell

Morale Boost Spell

Non-Spellcasting Area Spell

Different Dimension Gate Spell

Final Attack Orders Trap

Staunch Defender Trap

Ojama Trio Trap

Arsenal Robber Trap

Skill Drain Trap

Really Eternal Rest Trap

Kaiser Glider Monster

Interdimensional Matter Transporter Trap

Cost Down Spell

Gagagigo Monster

D. D. Trainer Monster

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Ojama Green Monster

Archfiend Soldier Monster

Pandemonium Watchbear Monster

Sasuke Samurai #2 Monster

Dark Scorpion - Gorg the Strong Monster

Dark Scorpion - Meanae the Thorn Monster

Outstanding Dog Marron Monster

Great Maju Garzett Monster

Iron Blacksmith Kotetsu Monster

Goblin of Greed Monster

Mefist the Infernal General Monster

Vilepawn Archfiend Monster

Shadowknight Archfiend Monster

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Darkbishop Archfiend Monster

Desrook Archfiend Monster

Infernalqueen Archfiend Monster

Terrorking Archfiend Monster

Skull Archfiend of Lightning Monster

Metallizing Parasite - Lunatite Monster

Tsukuyomi Monster

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Mudora Monster

Keldo Monster

Kelbek Monster

Zolga Monster

Agido Monster

Legendary Flame Lord Monster

Dark Master - Zorc Monster

Spell Reproduction Spell

Dragged Down into the Grave Spell

Incandescent Ordeal Spell

Contract with the Abyss Spell

Contract with the Dark Master Spell

Falling Down Spell

Checkmate Spell

Cestus of Dagla Spell

Page 224: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Final Countdown Spell

Archfiend's Oath Spell

Mustering of the Dark Scorpions Spell

Pandemonium Spell

Altar for Tribute Trap

Frozen Soul Trap

Battle-Scarred Trap

Dark Scorpion Combination Trap

Archfiend's Roar Trap

Dice Re-Roll Trap

Spell Vanishing Trap

Sakuretsu Armor Trap

Ray of Hope Trap

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Blast Held By a Tribute Trap

Judgment of Anubis Trap

Chaos Emperor Dragon - Envoy of the End Monster

Ojama Yellow Monster

Ojama Black Monster

Soul Tiger Monster

Big Koala Monster

Des Kangaroo Monster

Crimson Ninja Monster

Strike Ninja Monster

Gale Lizard Monster

Spirit of the Pot of Greed Monster

Chopman the Desperate Outlaw Monster

Sasuke Samurai #3 Monster

D. D. Scout Plane Monster

Berserk Gorilla Monster

Freed the Brave Wanderer Monster

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Coach Goblin Monster

Witch Doctor of Chaos Monster

Chaos Necromancer Monster

Chaosrider Gustaph Monster

Inferno Monster

Fenrir Monster

Gigantes Monster

Silpheed Monster

Chaos Sorcerer Monster

Gren Maju Da Eiza Monster

Black Luster Soldier - Envoy of the Beginning Monster

Drillago Monster

Lekunga Monster

Lord Poison Monster

Bowganian Monster

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Granadora Monster

Fuhma Shuriken Spell

Heart of the Underdog Spell

Wild Nature's Release Spell

Ojama Delta Hurricane!! Spell

Stumbling Spell

Chaos End Spell

Yellow Luster Shield Spell

Chaos Greed Spell

D. D. Designator Spell

D. D. Borderline Spell

Recycle Spell

Primal Seed Spell

Thunder Crash Spell

Dimension Distortion Spell

Reload Spell

Soul Absorption Spell

Big Burn Trap

Blasting the Ruins Trap

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Cursed Seal of the Forbidden Spell Trap

Tower of Babel Trap

Spatial Collapse Trap

Chain Disappearance Trap

Zero Gravity Trap

Dark Mirror Force Trap

Energy Drain Trap

Giga Gagagigo Monster

Mad Dog of Darkness Monster

Neo Bug Monster

Sea Serpent Warrior of Darkness Monster

Terrorking Salmon Monster

Blazing Inpachi Monster

Burning Algae Monster

The Thing in the Crater Monster

Molten Zombie Monster

Dark Magician of Chaos Monster

Gora Turtle of Illusion Monster

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Manticore of Darkness Monster

Stealth Bird Monster

Sacred Crane Monster

Enraged Battle Ox Monster

Don Turtle Monster

Balloon Lizard Monster

Dark Driceratops Monster

Hyper Hammerhead Monster

Black Tyranno Monster

Anti-Aircraft Flower Monster

Prickle Fairy Monster

Pinch Hopper Monster

Skull-Mark Ladybug Monster

Insect Princess Monster

Amphibious Bugroth MK-3 Monster

Torpedo Fish Monster

Levia-Dragon - Daedalus Monster

Orca Mega-Fortress of Darkness Monster

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Cannonball Spear Shellfish Monster

Mataza the Zapper Monster

Guardian Angel Joan Monster

Manju of the Ten Thousand Hands Monster

Getsu Fuhma Monster

Ryu Kokki Monster

Gryphon's Feather Duster Spell

Stray Lambs Spell

Smashing Ground Spell

Dimension Fusion Spell

Dedication through Light and Darkness Spell

Salvage Spell

Ultra Evolution Pill Spell

Multiplication of Ants Spell

Earth Chant Spell

Jade Insect Whistle Spell

Destruction Ring Trap

Fiend's Hand Mirror Trap

Compulsory Evacuation Device Trap

A Hero Emerges Trap

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Self-Destruct Button Trap

Curse of Darkness Trap

Begone, Knave! Trap

DNA Transplant Trap

Robbin' Zombie Trap

Trap Jammer Trap

Invader of Darkness Monster

End of Anubis Monster

Gogiga Gagagigo Monster

Warrior of Zera Monster

Sealmaster Meisei Monster

Mystical Shine Ball Monster

Metal Armored Bug Monster

The Agent of Judgment - Saturn Monster

The Agent of Wisdom - Mercury Monster

The Agent of Creation - Venus Monster

The Agent of Force - Mars Monster

The Unhappy Girl Monster

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Soul-Absorbing Bone Tower Monster

The Kick Man Monster

Vampire Lady Monster

Stone Statue of the Aztecs Monster

Rocket Jumper Monster

Avatar of The Pot Monster

Legendary Jujitsu Master Monster

Gear Golem the Moving Fortress Monster

KA-2 Des Scissors Monster

Needle Burrower Monster

Sonic Jammer Monster

Blowback Dragon Monster

Zaborg the Thunder Monarch Monster

Atomic Firefly Monster

Mermaid Knight Monster

Piranha Army Monster

Two Thousand Needles Monster

Disc Fighter Monster

Arcane Archer of the Forest Monster

Lady Ninja Yae Monster

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Goblin King Monster

Solar Flare Dragon Monster

White Magician Pikeru Monster

Archlord Zerato Monster

Opti-Camouflage Armor Spell

Mystik Wok Spell

Enemy Controller Spell

Burst Stream of Destruction Spell

Monster Gate Spell

Amplifier Spell

Weapon Change Spell

The Sanctuary in the Sky Spell

Earthquake Spell

Talisman of Trap Sealing Spell

Goblin Thief Spell

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Backfire Trap

Micro Ray Trap

Light of Judgment Trap

Talisman of Spell Sealing Trap

Wall of Revealing Light Trap

Solar Ray Trap

Ninjitsu Art of Transformation Trap

Beckoning Light Trap

Draining Shield Trap

Armor Break Trap

Gigobyte Monster

Mokey Mokey Monster

Kozaky Monster

Fiend Scorpion Monster

Pharaoh's Servant Monster

Pharaonic Protector Monster

Spirit of the Pharaoh Monster

Theban Nightmare Monster

Aswan Apparition Monster

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Protector of the Sanctuary Monster

Nubian Guard Monster

Legacy Hunter Monster

Desertapir Monster

Sand Gambler Monster

3-Hump Lacooda Monster

Ghost Knight of Jackal Monster

Absorbing Kid from the Sky Monster

Elephant Statue of Blessing Monster

Elephant Statue of Disaster Monster

Spirit Caller Monster

Emissary of the Afterlife Monster

Grave Protector Monster

Double Coston Monster

Regenerating Mummy Monster

Night Assailant Monster

Man-Thro' Tro' Monster

King of the Swamp Monster

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Emissary of the Oasis Monster

Special Hurricane Spell

Order to Charge Spell

Sword of the Soul-Eater Spell

Dust Barrier Spell

Soul Reversal Spell

Spell Economics Spell

Blessings of the Nile Spell

7 Spell

Level Limit - Area B Spell

Enchanting Fitting Room Spell

The Law of the Normal Spell

Dark Magic Attack Spell

Delta Attacker Spell

Thousand Energy Spell

Triangle Power Spell

The Third Sarcophagus Spell

The Second Sarcophagus Spell

Page 237: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

The First Sarcophagus Trap

Dora of Fate Trap

Judgment of the Desert Trap

Human-Wave Tactics Trap

Curse of Anubis Trap

Desert Sunlight Trap

Des Counterblow Trap

Labyrinth of Nightmare Trap

Soul Resurrection Trap

Order to Smash Trap

Mazera DeVille Monster

Makyura the Destructor Monster

Toon Masked Sorcerer Monster

Page 238: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Toon Defense Trap

Ultimate Insect LV1 Monster

Horus the Black Flame Dragon LV4 Monster

Horus the Black Flame Dragon LV6 Monster

Horus the Black Flame Dragon LV8 Monster

Dark Mimic LV1 Monster

Dark Mimic LV3 Monster

Mystic Swordsman LV2 Monster

Mystic Swordsman LV4 Monster

Armed Dragon LV3 Monster

Armed Dragon LV5 Monster

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Armed Dragon LV7 Monster

Horus' Servant Monster

Red-Eyes B. Chick Monster

Malice Doll of Demise Monster

Ninja Grandmaster Sasuke Monster

Rafflesia Seduction Monster

Ultimate Baseball Kid Monster

Mobius the Frost Monarch Monster

Element Dragon Monster

Element Soldier Monster

Howling Insect Monster

Masked Dragon Monster

Mind on Air Monster

Unshaven Angler Monster

The Trojan Horse Monster

Nobleman-Eater Bug Monster

Enraged Muka Muka Monster

Hade-Hane Monster

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Penumbral Soldier Lady Monster

Ojama King Monster

Master of Oz Monster

Sanwitch Monster

Dark Factory of Mass Production Spell

Hammer Shot Spell

Mind Wipe Spell

Abyssal Designator Spell

Level Up! Spell

Inferno Fire Blast Spell

Ectoplasmer Spell

The Graveyard in the Fourth Dimension Spell

Two-Man Cell Battle Spell

Big Wave Small Wave Spell

Fusion Weapon Spell

Ritual Weapon Spell

Taunt Trap

Absolute End Trap

Spirit Barrier Trap

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Ninjitsu Art of Decoy Trap

Enervating Mist Trap

Heavy Slump Trap

Greed Trap

Mind Crush Trap

Null and Void Trap

Gorgon's Eye Trap

Cemetery Bomb Trap

Hallowed Life Barrier Trap

Woodborg Inpachi Monster

Mighty Guard Monster

Bokoichi the Freightening Car Monster

Harpie Girl Monster

The Creator Monster

The Creator Incarnate Monster

Ultimate Insect LV3 Monster

Mystic Swordsman LV6 Monster

Silent Swordsman LV3 Monster

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Nightmare Penguin Monster

Heavy Mech Support Platform Monster

Perfect Machine King Monster

Element Magician Monster

Element Saurus Monster

Roc from the Valley of Haze Monster

Sasuke Samurai #4 Monster

Harpie Lady 1 Monster

Harpie Lady 2 Monster

Harpie Lady 3 Monster

Raging Flame Sprite Monster

Thestalos the Firestorm Monarch Monster

Eagle Eye Monster

Tactical Espionage Expert Monster

Invasion of Flames Monster

Creeping Doom Manta Monster

Pitch-Black Warwolf Monster

Mirage Dragon Monster

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Gaia Soul the Combustible Collective Monster

Fox Fire Monster

Big Core Monster

Fusilier Dragon, the Dual-Mode Beast Monster

Dekoichi the Battlechanted Locomotive Monster

A-Team: Trap Disposal Unit Monster

Homunculus the Alchemic Being Monster

Dark Blade the Dragon Knight Monster

Mokey Mokey King Monster

Serial Spell Spell

Harpies' Hunting Ground Spell

Triangle Ecstasy Spark Spell

Necklace of Command Spell

Machine Duplication Spell

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Flint Spell

Mokey Mokey Smackdown Spell

Back to Square One Spell

Monster Reincarnation Spell

Ballista of Rampart Smashing Spell

Lighten the Load Spell

Malice Dispersion Spell

Tragedy Spell

Divine Wrath Trap

Xing Zhen Hu Trap

Rare Metalmorph Trap

Fruits of Kozaky's Studies Trap

Mind Haxorz Trap

Fuh-Rin-Ka-Zan Trap

Chain Burst Trap

Pikeru's Circle of Enchantment Trap

Spell Purification Trap

Astral Barrier Trap

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Covering Fire Trap

Space Mambo Monster

Divine Dragon Ragnarok Monster

Chu-Ske The Mouse Fighter Monster

Insect Knight Monster

Sacred Phoenix of Nephthys Monster

Hand of Nephthys Monster

Ultimate Insect LV5 Monster

Silent Swordsman LV5 Monster

Granmarg the Rock Monarch Monster

Element Valkyrie Monster

Element Doom Monster

Maji-Gire Panda Monster

Catnipped Kitty Monster

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Behemoth the King of All Animals Monster

Big-Tusked Mammoth Monster

Kangaroo Champ Monster

Hyena Monster

Blade Rabbit Monster

Mecha-Dog Marron Monster

Blast Magician Monster

Chiron the Mage Monster

Gearfried the Swordmaster Monster

Armed Samurai - Ben Kei Monster

Shadowslayer Monster

Golem Sentry Monster

Abare Ushioni Monster

The Light - Hex-Sealed Fusion Monster

The Dark - Hex-Sealed Fusion Monster

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The Earth - Hex-Sealed Fusion Monster

Whirlwind Prodigy Monster

Flame Ruler Monster

Firebird Monster

Rescue Cat Monster

Brain Jacker Monster

Gatling Dragon Monster

King Dragun Monster

A Feather of the Phoenix Spell

Poison Fangs Spell

Spell Absorption Spell

Lightning Vortex Spell

Meteor of Destruction Spell

Swords of Concealing Light Spell

Spiral Spear Strike Spell

Release Restraint Spell

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Centrifugal Field Spell

Fulfillment of the Contract Spell

Re-Fusion Spell

The Big March of Animals Spell

Cross Counter Trap

Pole Position Trap

Penalty Game! Trap

Threatening Roar Trap

Phoenix Wing Wind Blast Trap

Good Goblin Housekeeping Trap

Beast Soul Swap Trap

Assault on GHQ Trap

D. D. Dynamite Trap

Deck Devastation Virus Trap

Elemental Burst Trap

Forced Ceasefire Trap

Elemental Hero Avian Monster

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Elemental Hero Burstinatrix Monster

Elemental Hero Clayman Monster

Elemental Hero Sparkman Monster

Winged Kuriboh Monster

Ancient Gear Golem Monster

Ancient Gear Beast Monster

Ancient Gear Soldier Monster

Millennium Scorpion Monster

Ultimate Insect LV7 Monster

Lost Guardian Monster

Hieracosphinx Monster

Criosphinx Monster

Moai Interceptor Cannons Monster

Megarock Dragon Monster

Dummy Golem Monster

Grave Ohja Monster

Mine Golem Monster

Monk Fighter Monster

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Master Monk Monster

Guardian Statue Monster

Medusa Worm Monster

D.D. Survivor Monster

Mid Shield Gardna Monster

White Ninja Monster

Aussa the Earth Charmer Monster

Eria the Water Charmer Monster

Hiita the Fire Charmer Monster

Wynn the Wind Charmer Monster

Batteryman AA Monster

Des Wombat Monster

King of the Skull Servants Monster

Reshef the Dark Being Monster

Elemental Mistress Doriado Monster

Elemental Hero Flame Wingman Monster

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Elemental Hero Thunder Giant Monster

Card of Sanctity Spell

Brain Control Spell

Gift of the Martyr Spell

Double Attack Spell

Battery Charger Spell

Kaminote Blow Spell

Doriado's Blessing Spell

Final Ritual of the Ancients Spell

Legendary Black Belt Spell

Nitro Unit Spell

Shifting Shadows Spell

Impenetrable Formation Spell

Hero Signal Trap

Pikeru's Second Sight Trap

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Minefield Eruption Trap

Kozaky's Self-Destruct Button Trap

Mispolymerization Trap

Level Conversion Lab Trap

Rock Bombardment Trap

Grave Lure Trap

Token Feastevil Trap

Spell-Stopping Statute Trap

Royal Surrender Trap

Lone Wolf Trap

Cycroid Monster

Soitsu Monster

Mad Lobster Monster

Jerry Beans Man Monster

Winged Kuriboh LV10 Monster

Patroid Monster

Gyroid Monster

Steamroid Monster

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Drillroid Monster

UFOroid Monster

Jetroid Monster

Wroughtweiler Monster

Dark Catapulter Monster

Elemental Hero Bubbleman Monster

Cyber Dragon Monster

Cybernetic Magician Monster

Cybernetic Cyclopean Monster

Mechanical Hound Monster

Cyber Archfiend Monster

Goblin Elite Attack Force Monster

B.E.S. Crystal Core Monster

Giant Kozaky Monster

Indomitable Fighter Lei Lei Monster

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Protective Soul Ailin Monster

Doitsu Monster

Des Frog Monster

T.A.D.P.O.L.E. Monster

Poison Draw Frog Monster

Tyranno Infinity Monster

Batteryman C Monster

Ebon Magician Curran Monster

D.D.M. - Different Dimension Master Monster

Steam Gyroid Monster

UFOroid Fighter Monster

Cyber Twin Dragon Monster

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Cyber End Dragon Monster

Power Bond Spell

Fusion Recovery Spell

Miracle Fusion Spell

Dragon's Mirror Spell

System Down Spell

Des Croaking Spell

Pot of Generosity Spell

Shien's Spy Spell

Transcendent Wings Spell

Bubble Shuffle Spell

Spark Blaster Spell

Skyscraper Spell

Fire Darts Trap

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Spiritual Earth Art - Kurogane Trap

Spiritual Water Art - Aoi Trap

Spiritual Fire Art - Kurenai Trap

Spiritual Wind Art - Miyabi Trap

A Rival Appears! Trap

Magical Explosion Trap

Rising Energy Trap

D.D. Trap Hole Trap

Conscription Trap

Dimension Wall Trap

Prepare to Strike Back Trap

Zure, Knight of Dark World Monster

V-Tiger Jet Monster

Blade Skater Monster

Queen's Knight Monster

Jack's Knight Monster

King's Knight Monster

Elemental Hero Bladedge Monster

Elemental Hero Wildheart Monster

Reborn Zombie Monster

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Chthonian Soldier Monster

W-Wing Catapult Monster

Infernal Incinerator Monster

Hydrogeddon Monster

Oxygeddon Monster

Water Dragon Monster

Etoile Cyber Monster

B.E.S. Tetran Monster

Nanobreaker Monster

Rapid-Fire Magician Monster

Beiige, Vanguard of Dark World Monster

Broww, Huntsman of Dark World Monster

Brron, Mad King of Dark World Monster

Sillva, Warlord of Dark World Monster

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Goldd, Wu-Lord of Dark World Monster

Scarr, Scout of Dark World Monster

Familiar-Possessed - Aussa Monster

Familiar-Possessed - Eria Monster

Familiar-Possessed - Hiita Monster

Familiar-Possessed - Wynn Monster

VW-Tiger Catapult Monster

VWXYZ-Dragon Catapult Cannon Monster

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Cyber Blader Monster

Elemental Hero Rampart Blaster Monster

Elemental Hero Tempest Monster

Elemental Hero Wildedge Monster

Elemental Hero Shining Flare Wingman Monster

Pot of Avarice Spell

Dark World Lightning Spell

Level Modulation Spell

Ojamagic Spell

Ojamuscle Spell

Feather Shot Spell

Bonding - H2O Spell

Chthonian Alliance Spell

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Armed Changer Spell

Branch! Spell

Boss Rush Spell

Gateway to Dark World Spell

Hero Barrier Trap

Chthonian Blast Trap

The Forces of Darkness Trap

Dark Deal Trap

Simultaneous Loss Trap

Weed Out Trap

The League of Uniform Nomenclature Trap

Roll Out! Trap

Chthonian Polymer Trap

Feather Wind Trap

Non-Fusion Area Trap

Level Limit - Area A Trap

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Uria, Lord of Searing Flames Monster

Hamon, Lord of Striking Thunder Monster

Raviel, Lord of Phantasms Monster

Elemental Hero Neo Bubbleman Monster

Hero Kid Monster

Cyber Barrier Dragon Monster

Cyber Laser Dragon Monster

Ancient Gear Monster

Ancient Gear Cannon Monster

Proto-Cyber Dragon Monster

Adhesive Explosive Monster

Machine King Prototype Monster

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B.E.S. Covered Core Monster

D. D. Guide Monster

Chain Thrasher Monster

Disciple of the Forbidden Spell Monster

Tenkabito Shien Monster

Parasitic Ticky Monster

Gokipon Monster

Silent Insect Monster

Chainsaw Insect Monster

Anteatereatingant Monster

Saber Beetle Monster

Doom Dozer Monster

Treeborn Frog Monster

Beelze Frog Monster

Princess Pikeru Monster

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Princess Curran Monster

Memory Crusher Monster

Malice Ascendant Monster

Grass Phantom Monster

Sand Moth Monster

Divine Dragon - Excelion Monster

Ruin, Queen of Oblivion Monster

Demise, King of Armageddon Monster

D.3.S. Frog Monster

Hero Heart Spell

Magnet Circle LV2 Spell

Ancient Gear Factory Spell

Ancient Gear Drill Spell

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Phantasmal Martyrs Spell

Cyclone Boomerang Spell

Symbol of Heritage Spell

Trial of the Princess Spell

Photon Generator Unit Spell

End of the World Spell

Ancient Gear Castle Spell

Samsara Spell

Super Junior Confrontation Trap

Miracle Kids Trap

Attack Reflector Unit Trap

Damage Condenser Trap

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Karma Cut Trap

Next To Be Lost Trap

Generation Shift Trap

Full Salvo Trap

Success Probabilty 0% Trap

Option Hunter Trap

Goblin Out of the Frying Pan Trap

Malfunction Trap

Elemental Hero Steam Healer Monster

Burst Return Spell

Bubble Blaster Spell

Bubble Illusion Spell

Negate Attack Trap

Clay Charge Trap

Armed Dragon LV10 Monster

Magical Mallet Spell

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Inferno Reckless Summon Spell

Ring of Defense Spell

The Grave of Enkindling Trap

Blockman Monster

Treasure Map Trap

Hero Spirit Trap

Destiny Hero - Doom Lord Monster

Destiny Hero - Captain Tenacious Monster

Destiny Hero - Diamond Dude Monster

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Destiny Hero - Dreadmaster Monster

Cyber Tutu Monster

Cyber Gymnast Monster

Cyber Prima Monster

Cyber Kirin Monster

Cyber Phoenix Monster

Searchlightman Monster

Victory Viper XX03 Monster

Siwft Birdman Joe Monster

Harpie's Pet Baby Dragon Monster

Majestic Mech - Senku Monster

Majestic Mech - Ohka Monster

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Majestic Mech - Goryu Monster

Royal Knight Monster

Herald of Green Light Monster

Herald of Purple Light Monster

Bountiful Artemis Monster

Layard the Liberator Monster

Banisher of the Radiance Monster

Voltanis the Adjudicator Monster

Guard Dog Monster

Whirlwind Weasel Monster

Avalanching Aussa Monster

Raging Eria Monster

Blazing Hiita Monster

Storming Wynn Monster

Batteryman D Monster

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Super-Electromagnetic Voltech Dragon Monster

Elemental Hero Phoenix Enforcer Monster

Elemental Hero Shining Phoenix Enforcer Monster

Elemental Hero Mariner Monster

Elemental Hero Wild Wingman Monster

Elemental Hero Necroid Shaman Monster

Misfortune Spell

H - Heated Heart Spell

E - Emergency Call Spell

R - Righteous Justice Spell

O - Oversoul Spell

HERO Flash!! Spell

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Power Capsule Spell

Celestial Transformation Spell

Guard Penalty Spell

Grand Convergence Spell

Dimensional Fissure Spell

Clock Tower Prison Spell

Life Equalizer Trap

Elemental Recharge Trap

Destruction of Destiny Trap

Destiny Signal Trap

D-Time Trap

D-Shield Trap

Icarus Attack Trap

Elemental Absorber Trap

Macro Cosmos Trap

Miraculous Descent Trap

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Shattered Axe Trap

Forced Back Trap

Elemental Hero Neos Monster

Sabersaurus Monster

Neo-Spacian Aqua Dolphin Monster

Neo-Spacian Flare Scarab Monster

Neo-Spacian Dark Panther Monster

Chrysalis Dolphin Monster

Rallis the Star Bird Monster

Submarineroid Monster

Ambulanceroid Monster

Decoyroid Monster

Rescueroid Monster

Destiny Hero - Double Dude Monster

Destiny Hero - Defender Monster

Destiny Hero - Dogma Monster

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Destiny Hero - Blade Master Monster

Destiny Hero - Fear Monger Monster

Destiny Hero - Dasher Monster

Black Ptera Monster

Black Stego Monster

Ultimate Tyranno Monster

Miracle Jurassic Egg Monster

Babycerasaurus Monster

Bitelon Monster

Alien Gray Monster

Alien Skull Monster

Alien Hunter Monster

Alien Warrior Monster

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Alien Mother Monster

Cosmic Horror Gangi'el Monster

Flying Saucer Muusik'i Monster

Elemental Hero Aqua Neos Monster

Elemental Hero Flare Neos Monster

Elemental Hero Dark Neos Monster

Chimeratech Overdragon Monster

Ambulance Rescuroid Monster

Super Vehicroid Jumbo Drill Monster

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Contact Spell

Fake Hero Spell

Spell Calling Spell

Vehicroid Connection Zone Spell

D-Spirit Spell

Overload Fusion Spell

Cyclone Blade Spell

Future Fusion Spell

Common Soul Spell

Neo Space Spell

Mausoleum of the Empreror Spell

Dark City Spell

Destiny Mirage Trap

Destiny Chain Trap

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Crop Circles Trap

The Paths of Destiny Trap

Orbital Bombardment Trap

Royal Writ of Taxation Trap

Wonder Garage Trap

Supercharge Trap

Cyber Summon Blaster Trap

Fossil Excavation Trap

Synthetic Seraphim Trap

Brainwashing Beam Trap

Cyberdark Horn Monster

Cyberdark Edge Monster

Cyberdark Keel Monster

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Cyber Ogre Monster

Cyber Esper Monster

Allure Queen LV3 Monster

Allure Queen LV5 Monster

Allure Queen LV7 Monster

Dark Lucius LV4 Monster

Dark Lucius LV6 Monster

Dark Lucius LV8 Monster

Stray Asmodian Monster

Abaki Monster

Flame Ogre Monster

Snipe Hunter Monster

Blast Asmodian Monster

Vanity's Fiend Monster

Barrier Statue of the Abyss Monster

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Barrier Statue of the Torrent Monster

Barrier Statue of the Inferno Monster

Barrier Statue of the Stormwinds Monster

Barrier Statue of the Drought Monster

Barrier Statue of the Heavens Monster

Vanity's Ruler Monster

Iris, the Earth Mother Monster

Lightning Punisher Monster

Queen's Bodyguard Monster

Combo Fighter Monster

Combo Master Monster

Man Beast of Ares Monster

Rampaging Rhynos Monster

Storm Shooter Monster

Alien Infiltrator Monster

Alien Mars Monster

Cyberdark Dragon Monster

Cyber Ogre 2 Monster

Corruption Cell "A" Spell

Flash of the Forbidden Spell Spell

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Ritual Foregone Spell

Instant Fusion Spell

Counter Cleaner Spell

Linear Accelerator Cannon Spell

Chain Strike Spell

Miraculous Rebirth Spell

Mystical Wind Typhoon Spell

Level Down!? Spell

Degenerate Circuit Spell

Senet Switch Spell

Blasting Fuse Trap

Straight Flush Trap

Justi-Break Trap

Dimensional Inversion Trap

Chain Healing Trap

Chain Detonation Trap

Byroad Sacrifice Trap

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Trojan Blast Trap

Accumulated Fortune Trap

Cyber Shadow Gardna Trap

Vanity's Call Trap

Black Horn of Heaven Trap

Grand Master of the Six Samurai Monster

Gene-Warped Warwold Monster

Frostosaurus Monster

Spiral Serpent Monster

Neo-Spacian Air Hummingbird Monster

Neo-Spacian Grand Mole Monster

Neo-Spacian Glow Moss Monster

The Six Samurai - Yaichi Monster

The Six Samurai - Kamon Monster

The Six Samurai - Yariza Monster

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The Six Samurai - Nisashi Monster

The Six Samurai - Nisashi Monster

The Six Samurai - Irou Monster

Great Shogun Shien Monster

Shien's Footsoldier Monster

Sage of Silence Monster

Sage of Stillness Monster

Reign-Beaux, Overlord of Dark World Monster

Kahkki, Guerilla of Dark World Monster

Gren, Tactician of Dark World Monster

Fusion Devourer Monster

Electric Virus Monster

Puppet Plant Monster

Marionette Mite Monster

D.D. Crow Monster

Silent Abyss Monster

Firestorm Prominence Monster

Raging Earth Monster

Destruction Cyclone Monster

Radiant Spirit Monster

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Umbral Soul Monster

Alien Psychic Monster

Cú Chulainn the Awakened Monster

Lycanthrope Monster

Elemental Hero Air Neos Monster

Elemental Hero Grand Neos Monster

Elemental Hero Glow Neos Monster

Ancient Rules Spell

Dark World Dealings Spell

Neos Force Spell

Legendary Ebon Steed Spell

"A" Cell Scatter Burst Spell

Twister Spell

Synthesis Spell Spell

Emblem of the Awakening Spell

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Advanced Ritual Art Spell

Card Trader Spell

Shien's Castle of Mist Spell

Skyscraper 2 - Hero City Spell

Change of Hero - Reflector Ray Trap

Hero Medal Trap

Return of the Six Samurai Trap

Eliminating the League Trap

Flashbang Trap

The Transmigration Prophecy Trap

Anti-Fusion Device Trap

Ritual Sealing Trap

Birthright Trap

Swift Samurai Storm! Trap

Cloak and Dagger Trap

Pulling the Rug Trap

Neo-Parshath, the Sky Paladin Monster

Meltiel, Sage of the Sky Monster

Harvest, Angel of Wisdom Monster

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Freya, Spirit of Victory Monster

Nova Summoner Monster

Radiant Jeral Monster

Gellenduo Monster

Aegis of Gaia Trap

Shrink Spell

Card Trooper Monster

Light Laser Spell

Burial from a Different Dimension Spell

Edge Hammer Trap

Kid Guard Trap

Infernal Dragon Monster

Ruthless Denial Spell

Return Soul Trap

Damage Polarizer Trap

Fusion Guard Trap

Destiny Hero - Malicious Monster

Destiny Draw Spell

Over Destiny Spell

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D-Counter Trap

Eternal Dread Trap

Volcanic Rocket Monster

Crystal Beast Ruby Carbuncle Monster

Crystal Beast Amethyst Cat Monster

Crystal Beast Emerald Tortoise Monster

Crystal Beast Topaz Tiger Monster

Crystal Beast Amber Mammoth Monster

Crystal Beast Cobalt Eagle Monster

Crystal Beast Sapphire Pegasus Monster

Volcanic Doomfire Monster

Volcanic Shell Monster

Volcanic Scattershot Monster

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Volcanic Blaster Monster

Volcanic Slicer Monster

Volcanic Hammerer Monster

Elemental Hero Captain Gold Monster

Gravekeeper's Commandant Monster

Warrior of Atlantis Monster

Destroyersaurus Monster

Zeradias, Herald of Heaven Monster

Archfiend General Monster

Harpie Queen Monster

Sky Scourge Enrise Monster

Sky Scourge Norleras Monster

Sky Scourge Invicil Monster

Goe Goe the Gallant Ninja Monster

Mei-Kou, Master of Barriers Monster

Raiza the Storm Monarch Monster

Seismic Crusher Monster

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Dweller in the Depths Monster

Magna-Slash Dragon Monster

Gravi-Crush Dragon Monster

Soul of Fire Spell

Crystal Beacon Spell

Rare Value Spell

Crystal Blessing Spell

Crystal Abundance Spell

Crystal Promise Spell

Lucky Iron Axe Spell

Tornado Spell

Wild Fire Spell

Blaze Accelerator Spell

Tri-Blaze Accelerator Spell

Field Barrier Spell

"A" Cell Breeding Device Spell

Otherworld - The "A" Zone Spell

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Ancient City - Rainbow Ruins Spell

Triggered Summon Trap

Last Resort Trap

Crystal Raigeki Trap

Volcanic Recharge Trap

Terrible Deal Trap

Breakthrough! Trap

Backs to the Wall Trap

Introduction to Gallantry Trap

Secrets of the Gallant Trap

Radiant Mirror Force Trap

Hard-Sellin' Goblin Trap

Hard-Sellin' Zombie Trap

Mass Hypnosis Trap

Gem Flash Energy Trap

Firewall Trap

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Diabolos, King of the Abyss Monster

Lich Lord, King of the Underworld Monster

Prometheus, King of the Shadows Monster

Mist Archfiend Monster

Plague Wolf Monster

Recurring Nightmare Spell

Sword of Dark Rites Spell

Eradicator Epidemic Virus Trap

Phantom Beast Rock-Lizard Monster

Gemini Summoner Monster

Alien Shocktrooper Monster

Volcanic Rat Monster

Renge, Gatekeeper of Dark World Monster

Hunter Dragon Monster

Venom Cobra Monster

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Rainbow Dragon Monster

Chrysalis Pantail Monster

Chrysalis Chicky Monster

Chrysalis Pinny Monster

Chrysalis Larva Monster

Chrysalis Mole Monster

Necro Gardna Monster

Vennominaga the Deity of Poisonous Snakes Monster

Vennominon the King of Poisonous Snakes Monster

Venom Snake Monster

Venom Boa Monster

Venom Serpent Monster

Elemental Hero Neos Alius Monster

Chthonian Emperor Dragon Monster

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Aquarian Alessa Monster

Lucky Pied Piper Monster

Grasschopper Monster

Goggle Golem Monster

Dawnbreak Gardna Monster

Doom Shaman Monster

King Pyron Monster

Shadow Delver Monster

Flint Lock Monster

Gravitic Orb Monster

Phantom Cricket Monster

Crystal Seer Monster

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Neo-Spacian Pathfinder Monster

Frost and Flame Dragon Monster

Desert Twister Monster

Ritual Raven Monster

Razor Lizard Monster

Light Effigy Monster

Dark Effigy Monster

Zombie Master Monster

Neo-Spacian Marine Dolphin Monster

Elemental Hero Marine Neos Monster

Elemental Hero Darkbright Monster

Elemental Hero Magma Neos Monster

Ojama Knight Monster

Fifth Hope Spell

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Reverse of Neos Spell

Convert Contact Spell

Cocoon Party Spell

NEX Spell

Cocoon Rebirth Spell

Venom Swamp Spell

Snake Rain Spell

Venom Shot Spell

Cyberdark Impact! Spell

Flint Missile Spell

Double Summon Spell

Summoner's Art Spell

Creature Seizure Spell

Phalanx Pike Spell

Symbols of Duty Spell

Amulet of Ambition Spell

Broken Bamboo Sword Spell

Mirror Gate Trap

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Hero Counterattack Trap

Cocoon Veil Trap

Snake Whistle Trap

Damage = Reptile Trap

Snake Deity's Command Trap

Rise of the Snake Deity Trap

Ambush Fangs Trap

Venom Burn Trap

Common Charity Trap

Destructive Draw Trap

Shield Spear Trap

Strike Slash Trap

Spell Reclamation Trap

Trap Reclamation Trap

Gift Card Trap

The Gift of Greed Trap

Counter Counter Trap

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Ocean's Keeper Monster

Thousand-Eyes Jellyfish Monster

Cranium Fish Monster

Abyssal Kingshark Monster

Mormolith Monster

Fossil Tusker Monster

Phantom Dragonray Bronto Monster

Il Blud Monster

Blazewing Butterfly Monster

Masked Beast Des Gardius Monster

The Mask of Remnants Spell

Gladiator Beast Octavius Monster

Chamberlain of the Six Samurai Monster

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Cloudian - Smoke Ball Monster

Evil Hero Malicious Edge Monster

Evil Hero Infernal Gainer Monster

Cloudian - Eye of the Typhoon Monster

Cloudian - Ghost Fog Monster

Cloudian - Nimbusman Monster

Cloudian - Sheep Cloud Monster

Cloudian - Poison Cloud Monster

Cloudian - Acid Cloud Monster

Cloudian - Cirrostratus Monster

Cloudian - Altus Monster

Cloudian - Turbulence Monster

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Truckroid Monster

Stealthroid Monster

Expressroid Monster

Gladiator Beast Alexander Monster

Gladiator Beast Spartacus Monster

Gladiator Beast Murmillo Monster

Gladiator Beast Bestiari Monster

Gladiator Beast Laquari Monster

Gladiator Beast Hoplomus Monster

Gladiator Beast Dimacari Monster

Gladiator Beast Secutor Monster

Test Ape Monster

Witch Doctor of Sparta Monster

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Infinity Dark Monster

Magical Reflect Slime Monster

Ancient Gear Knight Monster

Goblin Black Ops Monster

Gambler of Legend Monster

Enishi, Shien's Chancellor Monster

Spirit of the Six Samurai Monster

Alien Telepath Monster

Alien Hypno Monster

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Elemental Hero Chaos Neos Monster

Elemental Hero Plasma Vice Monster

Evil Hero Inferno Wing Monster

Evil Hero Lightning Golem Monster

Evil Hero Dark Gaia Monster

Super Vehicroid - Stealth Union Monster

Superalloy Beast Raptinus Monster

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Gladiator Beast Gaiodiaz Monster

Gladiator Beast Heraklinos Monster

Contact Out Spell

Swing of Memories Spell

Dark Fusion Spell

Diamond-Dust Cyclone Spell

Summon Cloud Spell

Lucky Cloud Spell

Fog Control Spell

Cloudian Squall Spell

Super Double Summon Spell

Colosseum - Cage of the Gladiator Beasts Spell

Gladiator Beast's Battle Halberd Spell

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Gladiator Beast's Battle Gladius Spell

Gladiator Beast's Battle Manica Spell

Gladiator Beast's Respite Spell

Gladiator's Return Spell

Soul Devouring Bamboo Sword Spell

Cunning of the Six Samurai Spell

"A" Cell Incubator Spell

Over Limit Trap

No Entry!! Trap

Natural Disaster Trap

Rain Storm Trap

Updraft

Release from Stone Trap

Light-Imprisoning Mirror Trap

Shadow-Imprisoning Mirror Trap

Disarm Trap

Parry Trap

Swiftstrike Armor Trap

Double-Edged Sword Technique Trap

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Energy-Absorbing Monolith Trap

Cell Explosion Virus Trap

Detonator Circle "A" Trap

Interdimensional Warp Trap

Foolish Revival Trap

An Unfortunate Report Trap

Gladiator Beast Torax Monster

Test Tiger Monster

Defensive Tactics Trap

Dragon Ice Monster

Tongue Twister Monster

Skreech Monster

Royal Firestorm Guards Monster

Veil of Darkness Spell

Security Orb Trap

Necroface Monster

Gil Garth Monster

Soul Taker Spell

Magic Formula Spell

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Silent Doom Spell

Phantom of Chaos Monster

Vortex Trooper Monster

Starter DecksGreat White Monster

Dragon Zombie Monster

Ansatsu Monster

Claw Reacher Monster

Mystic Clown Monster

Dark Sword of Destruction Spell

Dian Keto the Cure Master Spell

Magical Ghost Monster

Reinforcements Trap

The Stern Mystic Monster

Wall of Illusion Monster

Baron of the Fiend Sword Monster

Sorcerer of the Doomed Monster

Last Will Spell

Waboku Trap

Soul Exchange Spell

Card Destruction Spell

Trap Master Monster

Reverse Trap Trap

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Castle Walls Trap

Ultimate Offering Trap

Ryu-Kishin Monster

The Wicked Worm Beast Monster

Battle Ox Monster

Koumori Dragon Monster

Judge Man Monster

Rogue Doll Monster

Gyakutenno Megami Monster

Dark Titan of Terror Monster

Dark Assailant Monster

Master & Expert Monster

Unknown Warrior Fiend Monster

Ogre of the Black Shadow Monster

Invigoration Spell

Swordstalker Monster

La Jin Mystic Genie of the Lamp Monster

Rude Kaiser Monster

D. Human Monster

De-Spell Spell

Inexperienced Spy Spell

Ancient Telescope Spell

Just Desserts Trap

Lord of D. Monster

The Flute of Summoning Dragon Spell

Mysterious Puppeteer Monster

Black Luster Soldier Monster

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Black Luster Ritual Spell

Kaiser Sea Horse Monster

Shadow Spell Trap

Penguin Soldier Monster

Scapegoat Spell

Toon Alligator Monster

Graceful Charity Spell

Gryphon Wing Trap

Skelengel Monster

Elemental Hero Necroshade Monster

Cyber-Tech Alligator Monster

Structure DecksRed-Eyes Darkness Dragon Monster

Vampire Genesis Monster

Infernal Flame Lord Monster

Ocean Dragon Lord - Neo-Daedalus Monster

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Gilford the Legend Monster

Warrior Lady of the Wasteland Monster

Divine Sword - Phoenix Blade Spell

Dark Eradicator Warlock Monster

Mythical Beast Cerberus Monster

Magical Blast Spell

Magical Dimension Spell

Mystic Box Spell

Nightmare Steel Cage Spell

Exxod, Master of the Guard Monster

Great Spirit Monster

Canyon Spell

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Simorgh, Bird of Divinity Monster

Sonic Shooter Monster

Hysteric Party Trap

Five-Headed Dragon Monster

Super Conductor Tyranno Monster

Big Evolution Pill Spell

Tail Swipe Spell

Jurassic World Spell

Hunting Instinct Trap

Survival Instinct Trap

Volcanic Eruption Trap

Seismic Shockwave Trap

Ancient Gear Gadjiltron Dragon Monster

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Ancient Gear Gadjiltron Chimera Monster

Ancient Gear Engineer Monster

Boot-Up Soldier - Dread Dynamo Monster

Green Gadget Monster

Red Gadget Monster

Yellow Gadget Monster

Ancient Gear Workshop Spell

Ancient Gear Tank Spell

Ancient Gear Explosive Spell

Ancient Gear Fist Spell

Stronghold the Moving Fortress Trap

Felgrand Dragon Monster

Darkblaze Dragon Monster

Herald of Creation Monster

Decoy Dragon Monster

Trade-In Spell

Foolish Burial Spell

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Malevolent Catastrophe Trap

Tins, Promos etc.Abyss Soldier Monster

Inferno Hammer Monster

Teva Monster

Satellite Cannon Monster

Thunder Kid Monster

Magical Stone Excavation Spell

Happy Lover Monster

Magicians Unite Spell

Fairy Dragon Monster

Total Defense Shogun Monster

Blade Knight Monster

Command Knight Monster

Swift Gaia the Fierce Knight Monster

Insect Queen Monster

Obnoxious Celtic Guard Monster

Gilford the Lightning Monster

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Exarion Universe Monster

Vorse Raider Monster

Dark Magician Girl Monster

Rocket Warrior Monster

Panther Warrior Monster

Emes the Infinity Monster

D. D. Assailant Monster

Twinheaded Beast Monster

Seiyaryu Monster

Acid Trap Hole Trap

Salamandra Spell

Machine King Monster

Restructer Revolution Spell

Toon Gemini Elf Monster

Toon Goblin Attack Force Monster

Acid Rain Spell

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Dark Paladin Monster

Dark Sage Monster

Widespread Ruin Trap

Mesmeric Control Spell

Alpha, the Magnet Warrior Monster

Beta, the Magnet Warrior Monster

Gamma, the Magnet Warrior Monster

Exchange Trap

Graceful Dice Spell

Skull Dice Trap

Red Eyes Black Metal Dragon Monster

Harpies Pet Dragon Monster

MetalMorph Trap

Phantom Beast Cross-Wing Monster

Phantom Beast Wild-Horn Monster

Phantom Beast Thunder-Pegasus Monster

Elemental Hero Necroshade Monster

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Hero Ring Trap

Lord of the Lamp Monster

Greenkappa Monster

Archfiend of Gilfer Monster

Blue-Eyes Ultimate Dragon Monster

Yu-Jo Friendship Spell

Unity Spell

Judgment of the Pharaoh Trap

Magician's Valkyria Monster

Toon Dark Magician Girl Monster

Victory Dragon Monster

Elemental Hero Stratos Monster

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Elemental Hero Electrum Monster

Elemental Hero Mudballman Monster

The Flute of Summoning Kuriboh Spell

Mist Body Spell

White-Horned Dragon Monster

Meteor Dragon Monster

Gokibore Monster

Metal Guardian Monster

Kaiser Dragon Monster

Amphibious Bugroth Monster

Aqua Dragon Monster

Pragtical Monster

Zone Eater Monster

Flame Viper Monster

Trakodon Monster

Dungeon Worm Monster

Moon Envoy Monster

Stone Dragon Monster

Blue-Eyes Shining Dragon Monster

Sorcerer of Dark Magic Monster

Watapon Monster

Pyramid of Light Trap

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Millennium Shield Monster

Cosmo Queen Monster

Goddess of Whim Monster

Frog the Jam Monster

Yaranzo Monster

Takriminos Monster

Stuffed Animal Monster

Megasonic Eye Monster

Yamadron Monster

Three-Legged Zombies Monster

Flying Penguin Monster

Fairy's Gift Monster

Ushi Oni Monster

Turtle Bird Monster

Dark-Piercing Light Spell

Silent Magician LV4 Monster

Silent Magician LV8 Monster

Magician’s Circle Trap

Sebek's Blessing Spell

Sword of Dragon's Soul Spell

Aqua Chorus Trap

Seal of the Ancients Spell

Windstorm of Etaqua Trap

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Anti-Spell Fragrance Trap

Thousand Knives Spell

Dark Magician Knight Monster

Knight's Title Spell

Sage's Stone Spell

Valkyrion the Magna Warrior Monster

Sinister Serpent Monster

Harpie's Feather Duster Spell

Des Volstgalph Monster

Cyber-Stein Monster

Charcoal Inpachi Monster

Neo Aqua Madoor Monster

Skull Dog Marron Monster

Goblin Calligrapher Monster

Hidden Soldiers Trap

Cyber Harpie Lady Monster

Amazoness Chain Master Monster

Embodiment of Apophis Trap

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Exchange of the Spirit Trap

Ancient Lamp Monster

Zoa Monster

Metalzoa Monster

Goblin Fan Trap

Fairy King Truesdale Monster

Kinetic Soldier Monster

Slate Warrior Monster

Tournament PacksMechanical Chaser Monster

Axe Raider Monster

Kwagar Hercules Monster

Patrol Robo Monster

White Hole Trap

Elf's Light Spell

Steel Shell Spell

Blue Medicine Spell

Raimei Spell

Burning Spear Spell

Gust Fan Spell

Tiger Axe Monster

Goddess with the Third Eye Monster

Beastking of the Swaps Monster

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Versago the Destroyer Monster

Oscillo Hero #2 Monster

Giant Flea Monster

Bean Soldier Monster

The Statue of Easter Island Monster

Corroding Shark Monster

Wow Warrior Monster

Winged Dragon, Guardian of the Fortress #2 Monster

Oscillo Hero Monster

Shining Friendship Monster

Hercules Beetle Monster

The Judgement Hand Monster

Wodan the Resident of the Forest Monster

Cyber Soldier of Darkworld Monster

Cockroach Knight Monster

Kuwagata Monster

Morphing Jar Monster

Dragon Seeker Monster

Giant Red Seasnake Monster

Exile of the Wicked Spell

Call of the Grave Trap

Mikazukinoyaiba Monster

Skull Guardian Monster

Novox's Prayer Spell

Dokurorider Monster

Revival of Dokurorider Spell

Beautiful Headhuntress Monster

Sonic Maid Monster

Mystical Sheep #1 Monster

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Warrior of Tradition Monster

Soul of the Pure Spell

Dancing Elf Monster

Turu-Purun Monster

Dharma Cannon Monster

Spirit of the Books Monster

Faith Bird Monster

Takuhee Monster

Maiden of Moonlight Monster

Queen of Autumn Leaves Monster

Monster

Garoozis Monster

Crawling Dragon #2 Monster

Parrot Dragon Monster

Sky Dragon Monster

Water Magician Monster

Needle Worm Monster

Anti Raigeki Trap

Royal Decree Trap

Luminous Soldier Monster

Big Shield Gardna Monster

Magical Thorn Trap

Toon Cannon Soldier Monster

Toon Table of Contents Spell

Fusion Sage Spell

Archfiend Marmot of Nefariousness Monster

Sleeping Lion Monster

Nekogal #1 Monster

Two-Headed  King Rex

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Burglar Monster

Clown Zombie Monster

D. D. Warrior Monster

Warrior Elimination Spell

Fortress Whale Monster

Fortress Whale's Oath Spell

Haniwa Monster

Prisman Monster

Millennium Golem Monster

Dig Beak Monster

Nekogal #2 Monster

Magical Arm Shield Trap

Dunames Dark Witch Monster

Garma Sword Monster

Garma Sword Oath Spell

Gatekeeper Monster

Behegon Monster

Violent Rain Monster

Temple of Skulls Monster

Blocker Monster

Wretched Ghost of the Attic Monster

Sectarian of Secrets Monster

Necrolancer the Timelord Monster

Illegal Cards

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Winged Dragon of Ra Monster

Obelisk the Tormentor Monster

Slifer the Sky Dragon Monster

The Creator God of Light, Horakhti Monster

King of Destruction, Xexex Monster

Armament of the Lethal Lords Monster

Ulevo Monster

Meteo the Matchless Monster

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Queen of Fate - Eternia Monster

Testament of the Arcane Lords Monster

Kanan the Swordmistress Monster

Firewing Pegasus Monster

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Sub-Category LV ATT Type ATK

Normal 8 DARK Dragon 2850

Normal 8 LIGHT Dragon 3000

Normal 1 DARK Zombie 300

Normal 7 DARK Spellcaster 2500

Normal 7 EARTH Warrior 2300

Normal 4 EARTH Warrior 1400

Normal 2 EARTH Insect 500

Normal 3 EARTH Beast 1200

Normal 3 EARTH Beast 800

Normal 3 DARK Spellcaster 800

Normal 3 DARK Zombie 1200

Fusion 3 FIRE Pyro 1100

Normal 3 FIRE Spellcaster 900

Normal 3 EARTH Warrior 600

Normal 2 EARTH Plant 700

Fusion 4 DARK Dragon 1500

Normal 3 DARK Fiend 1200

Normal 4 LIGHT Winged Beast 1100

Normal 4 WATER Aqua 900

Normal 2 WIND Dragon 600

Normal 2 FIRE Pyro 600

Normal 4 WATER Spellcaster 1200

Normal 2 EARTH Warrior 800

Fusion 3 DARK Zombie 1000

Normal 3 EARTH Dragon 900

Normal 3 EARTH Rock 900

Normal 3 WATER Fish 900

Normal 3 WATER Aqua 800

Normal 3 EARTH Plant 500

Normal 3 LIGHT Fairy 1000

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Normal 3 DARK Fiend 1000

Equip

Equip

Equip

Equip

Continuous

Field

Field

Field

Field

Field

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal 4 LIGHT Spellcaster 800

Normal 4 WIND Winged Beast 1200

Normal

Normal 5 DARK Dragon 2000

Normal 3 EARTH Rock 1300

Normal 4 EARTH Dinosaur 1500

Normal 7 DARK Dragon 2400

FLIP 5 DARK Fiend 1380

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Normal 4 DARK Fiend 1400

Normal 3 EARTH Warrior 300

Normal 2 EARTH Plant 800

Normal 4 LIGHT Fairy 800

Normal 3 EARTH Warrior 700

Normal 4 DARK Fiend 1200

Normal 3 EARTH Insect 700

Normal 2 DARK Fiend 800

Normal 3 WATER Fish 1200

Normal 4 FIRE Pyro 1300

Equip

Equip

Equip

Equip

Equip

Equip

Equip

Normal

Equip

Equip

Equip

Normal

Normal

Normal

Fusion 6 WIND Machine 1850

Normal 5 WATER Sea Serpent 1600

Normal 4 EARTH Thunder 1200

Normal 4 WIND Winged Beast 1550

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FLIP 1 EARTH Warrior 300

Fusion 5 EARTH Beast 1800

FLIP 2 EARTH Insect 450

Normal 5 WATER Fish 1400

Normal 5 EARTH Machine 1400

Normal 4 WIND Dragon 1200

Normal 4 EARTH Plant 1200

Normal 3 EARTH Reptile 900

Normal 4 WATER Aqua 850

Normal 5 DARK Warrior 1650

Normal

Normal 1 DARK Spellcaster 200

Normal 1 DARK Spellcaster 200

Normal 1 DARK Spellcaster 200

Normal 1 DARK Spellcaster 200

Effect 3 DARK Spellcaster 1000

Fusion 7 WIND Dragon 2600

"Can only be" S.S. 11 DARK Warrior 3750

Normal 4 DARK Fiend 1300

Normal 4 WIND Dragon 1400

Normal 6 DARK Fiend 2500

Normal 3 EARTH Rock 800

Normal 4 EARTH Reptile 1500

Normal 4 WIND Insect 1200

"Can only be" S.S. 2 EARTH Insect 300

Normal 4 WIND Winged Beast 1300

"Can only be" S.S. 6 WIND Winged Beast 1950

Normal 4 EARTH Warrior 1500

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Effect 3 EARTH Insect 0

Normal 5 EARTH Dragon 1600

Normal 3 DARK Zombie 1500

FLIP 2 DARK Fiend 900

Normal 5 DARK Fairy 1600

Effect 3 LIGHT Spellcaster 1000

FLIP 4 DARK Fiend 1200

Fusion DARK Dragon 3200

Effect 4 DARK Spellcaster 900

Fusion 6 WATER Aqua 2100

Normal 4 WATER Aqua 1400

Normal 4 EARTH Machine 1500

Normal 1 EARTH Insect 300

Normal

Effect 7 LIGHT Thunder 2600

Effect 7 WIND Spellcaster 2400

Effect 7 WATER Aqua 2500

Effect 1 DARK Spellcaster 400

Effect 1 EARTH Machine 250

Normal 5 LIGHT Fairy 1550

Effect 1 EARTH Insect 300

Effect 1 WATER Aqua 300

Normal 5 EARTH Beast 1750

Effect 3 FIRE Machine 800

Effect 2 DARK Machine 500

FLIP 1 LIGHT Spellcaster 400

Normal 4 LIGHT Spellcaster 1450

Fusion 5 WATER Fish 1900

Normal 5 WATER Fish 1650

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Normal 4 EARTH Rock 1500

Fusion 5 WIND Thunder 1900

Effect 2 EARTH Plant 400

Normal 5 DARK Fiend 1550

Normal 3 WIND Thunder 750

Normal 4 WATER Fish 1350

Fusion 6 EARTH Warrior 2100

Normal 4 EARTH Beast 1500

Effect 3 EARTH Thunder 850

Normal 5 EARTH Insect 1600

Normal 4 EARTH Reptile 1400

Effect 1 EARTH Warrior 350

Normal 5 EARTH Plant 1500

Normal 4 DARK Machine 1350

Normal 4 WATER Aqua 1500

Normal 4 EARTH Warrior 1450

Normal

Normal

Normal

Normal

Normal

Normal 3 WIND Dragon 1200

Normal 4 DARK Dragon 1500

Effect 5 EARTH Warrior 1800

Normal 5 EARTH Beast-Warrior 1800

Effect 2 LIGHT Spellcaster 500

Normal 3 DARK Spellcaster 600

FLIP 3 FIRE Pyro 200

Normal 5 DARK Spellcaster 1200

Effect 4 DARK Fiend 1000

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"Can only be" S.S. 8 EARTH Insect 2600

Effect 1 DARK Fiend 300

Normal 4 WATER Aqua 1200

FLIP 4 DARK Fiend

Normal 5 DARK Fiend 2000

Effect 5 WATER Aqua 1000

Normal 4 EARTH Beast 1300

Fusion 6 EARTH Beast-Warrior 2000

Effect 4 DARK Fiend 1350

Effect 6 DARK Zombie 1800

Effect 3 EARTH Warrior 1200

Effect 3 DARK Fiend 1250

Normal 3 DARK Fiend 1000

Normal 4 EARTH Warrior 1000

Normal 4 EARTH Beast 500

Effect 3 WATER Warrior 800

FLIP 3 WIND Warrior 900

Normal 4 EARTH Warrior 800

Normal

Effect 4 EARTH Insect 2200

Effect 5 DARK Zombie 1600

Fusion 7 DARK Machine 2400

Normal 4 DARK Fiend 1600

Fusion 7 DARK Fiend 2300

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Fusion 5 LIGHT Warrior 1850

Normal 7 FIRE Machine 2200

Normal 4 FIRE Machine 1200

Effect 5 LIGHT Dragon 1600

Normal 4 WATER Fish 1800

FLIP 4 LIGHT Thunder 1500

Fusion 6 WIND Winged Beast 2100

Effect 3 WIND Insect 1000

Effect 2 LIGHT Fairy 500

Fusion 5 LIGHT Spellcaster 1750

Effect 4 WATER Aqua 900

Fusion 5 EARTH Machine 1800

Effect 4 DARK Machine

Effect 2 EARTH Rock 600

Effect 4 DARK Fiend 1800

Effect 2 WATER Aqua 550

Effect 1 EARTH Beast 300

Normal 6 FIRE Pyro 2100

Normal EARTH Winged Beast 900

Effect 4 DARK Spellcaster 2000

Effect 3 EARTH Plant 1250

Effect 5 EARTH Warrior 1550

Effect 4 DARK Spellcaster 1100

Effect 2 FIRE Beast 600

Effect 2 WIND Insect 600

Normal 3 LIGHT Spellcaster 1100

Fusion 7 LIGHT Dragon

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Effect 2 DARK Spellcaster 550

Normal 4 WIND Winged Beast 1600

Fusion 7 DARK Spellcaster 2650

Normal 4 EARTH Beast 1500

Normal 7 EARTH Beast-Warrior 2400

Effect 7 DARK Machine 2600

Counter

Counter

Counter

Counter

Normal

Equip

Normal

Effect 1 LIGHT Spellcaster 0

Continuous

Equip

Equip

Normal

Equip

Normal

Equip

Normal

Fusion 7 WIND Dragon 2400

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Toon - Type A 8 LIGHT Dragon 3000

Effect 3 WATER Aqua 900

Equip

Equip

Equip

Equip

Continuous

Normal 5 WATER Machine 1600

Effect 3 LIGHT Thunder 800

Normal 5 WIND Winged Beast 1200

Effect 1 WATER Aqua 300

Normal 5 WIND Winged Beast 1700

Effect 4 LIGHT Spellcaster 1550

Normal 4 LIGHT Machine 1650

Normal 4 FIRE Aqua 1600

Effect 3 EARTH Insect 850

Effect 1 EARTH Plant 350

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Normal 6 FIRE Dragon 1700

Normal 6 EARTH Beast 1800

Normal 5 LIGHT Fairy 1800

FLIP 4 WATER Aqua 850

Normal 3 DARK Machine 800

Normal 5 WATER Aqua 1400

Normal 3 WATER Aqua 950

FLIP 2 DARK Fiend 650

Normal 4 WATER Aqua 1650

FLIP 4 EARTH Warrior 1350

Normal 4 DARK Fiend 1650

Normal 7 DARK Machine 2000

Ritual 1 DARK Spellcaster 0

Normal 4 WATER Aqua 1400

Continuous

Normal

Normal

Continuous

Normal

Equip

Field

Normal

Normal

Normal

Normal

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Quick-Play

Quick-Play

Quick-Play

Normal

Continuous

Quick-Play

Normal

Normal

Normal

Ritual

Normal 5 WATER Aqua 1600

Normal 3 WATER Aqua 400

Equip

Normal 5 EARTH Rock 0

"Can only be" S.S. 7 DARK Warrior

Normal 3 WATER Aqua 850

Normal 5 EARTH Rock 1600

Equip

Normal

Equip

Ritual

Ritual

Normal

Normal

Ritual

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Ritual 6 EARTH Warrior 1950

Ritual 6 DARK Warrior 2000

Ritual 8 WATER Aqua 2550

Normal 7 FIRE Dragon 2200

Toon - Type A 7 FIRE Dragon 2200

Toon - Type A 4 WATER Aqua 1400

Toon - Type A 6 DARK Fiend 2500

Effect 2 FIRE Pyro

Normal 7 LIGHT Dragon 2100

Continuous

FLIP 3 DARK Rock 900

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Effect 3 LIGHT Fairy 100

Effect 4 EARTH Beast 1400

Effect 4 LIGHT Fairy 1400

Effect 4 FIRE Machine 1400

Effect 4 DARK Fiend 2000

Effect 4 EARTH Warrior 1000

Effect 4 EARTH Beast 1800

Effect 2 DARK Fiend 1000

Effect 2 EARTH Beast 1000

FLIP 2 DARK Fiend

Effect 4 LIGHT Fairy 1400

Effect 4 EARTH Beast-Warrior 2000

Effect 4 WATER Beast-Warrior 1400

Effect 4 WIND Insect 1400

Effect 3 LIGHT Spellcaster 0

Effect 4 WIND Winged Beast 1400

Effect 4 DARK Plant 1400

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Effect 3 EARTH Fairy 0

Field

Field

Field

Field

Field

Field

Continuous

Normal 4 EARTH Beast-Warrior 1200

Normal 3 EARTH Dinosaur 1200

Normal 4 LIGHT Spellcaster 1700

Normal 4 DARK Fiend 1600

Normal 4 EARTH Beast-Warrior 1200

Normal

Normal 4 EARTH Beast 1500

FLIP 2 EARTH Beast 450

Fusion 5 FIRE Warrior 1800

Normal 4 DARK Fiend 1300

Fusion 3 EARTH Beast 900

Normal 3 LIGHT Fairy 600

Normal 3 EARTH Beast 800

Normal 4 EARTH Warrior 1100

Normal 3 WIND Winged Beast 800

Equip

Field

Normal

Fusion 4 EARTH Warrior 1500

Normal 3 EARTH Beast 800

Normal 3 EARTH Warrior 1000

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Normal 3 EARTH Warrior 500

Normal 4 EARTH Beast 1200

Fusion 3 WIND Warrior 1200

Normal 3 WIND Dragon 700

Normal 5 EARTH Rock 1300

Normal

Normal 7 DARK Dragon 2350

Effect 6 DARK Machine 2400

Normal 6 EARTH Machine 1900

Normal 4 DARK Fiend 1200

FLIP 2 EARTH Insect 500

Equip

Normal

Normal

Normal

Normal

Normal

Continuous

Normal

Continuous

Normal

Normal

Normal

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Continuous

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Continuous

Continuous

Continuous

Normal

Normal

Normal

Continuous

Continuous

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Normal

Normal

Normal

Normal

Equip

Continuous

Continuous

FLIP 3 EARTH Rock 800

Normal 5 FIRE Pyro 1900

Normal 6 FIRE Pyro 2200

Normal 4 FIRE Pyro 1700

Normal 5 FIRE Pyro 2100

Normal 4 FIRE Pyro 1700

Effect 2 DARK Fiend 300

Normal 4 WIND Machine 1400

Normal 4 WIND Insect 1500

Normal 4 WIND Winged Beast 1800

Effect 7 EARTH Warrior 2600

Normal

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Continuous

Normal

Normal

Continuous

Continuous

FLIP 3 EARTH Beast 900

Normal 3 WIND Winged Beast 1000

Normal 4 EARTH Machine 1400

Normal 4 EARTH Machine 1600

Continuous

Normal

Equip

Quick-Play

Normal

Quick-Play

Normal

Normal

Normal

Continuous

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Counter

Continuous

Continuous

Continuous

Normal

Effect 5 WATER Warrior 1850

Effect 7 EARTH Warrior 2450

Effect 2 EARTH Insect 1100

Effect 5 WATER Warrior 1600

FLIP 2 DARK Fiend 500

Normal 5 DARK Machine 1800

Effect 5 DARK Spellcaster 1500

Normal 1 DARK Spellcaster 0

Fusion 1 DARK Spellcaster 0

Normal 4 WIND Insect 1700

Effect 3 EARTH Warrior 1000

FLIP 2 WIND Insect 400

FLIP 3 WIND Insect 800

Normal 4 LIGHT Machine 1200

Effect 3 DARK Zombie 700

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Effect 4 EARTH Dinosaur 1400

Normal 4 WATER Warrior 1600

Normal 3 WIND Beast 1300

Effect 4 EARTH Warrior 2300

Normal 4 WATER Aqua 1100

Normal 7 LIGHT Fairy 2750

Normal 3 DARK Warrior 800

Normal 2 DARK Fiend 900

Normal 3 FIRE Fiend 1000

Effect 6 DARK Warrior 2200

Effect 4 EARTH Warrior 1800

Continuous

Normal 6 DARK Fiend 2400

Continuous

Normal 4 EARTH Spellcaster 1900

Ritual 8 DARK Fiend 3200

Normal 3 EARTH Warrior 500

Normal 4 WATER Aqua 800

Normal 4 EARTH Reptile 1400

Fusion 7 WATER Aqua 2200

Effect 4 WATER Aqua 1500

Normal 4 WIND Fish 800

Normal 6 WATER Fish 2400

Normal 4 LIGHT Fairy 1600

Normal 6 FIRE Machine 1800

Normal 4 DARK Fiend 1500

Normal 4 DARK Fiend 1500

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Effect 4 DARK Fiend 2000

Normal

Normal

Ritual

Continuous

Continuous

Equip

Equip

Normal

Equip

Continuous

Continuous

Normal

Continuous

Continuous

Continuous

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Continuous

Effect 4 EARTH Beast-Warrior 1400

Effect 4 EARTH Warrior 2000

Effect 4 EARTH Warrior 1400

Effect 4 FIRE Warrior 1500

Effect 4 FIRE Pyro 1300

FLIP 4 FIRE Pyro 1500

FLIP 4 FIRE Spellcaster 1000

Effect 3 WIND Fairy 0

Effect 4 WIND Fairy 1700

Effect 3 WIND Fairy 1000

Normal 6 WIND Insect 2200

Effect 4 WATER Fish 1500

Effect 4 LIGHT Fairy 1800

Normal 3 LIGHT Fairy 1150

Effect 4 LIGHT Fairy 850

Fusion 7 LIGHT Fairy 2800

Effect 5 DARK Fiend 1700

Normal

Equip

Equip

Equip

Quick-Play

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Normal 4 EARTH Fiend 1200

Normal 4 DARK Fiend 1300

Normal 4 EARTH Fiend 1450

Normal 4 EARTH Fiend 500

Normal 5 DARK Fiend 2000

Normal 3 WATER Aqua 850

Normal 2 FIRE Pyro 550

Normal 3 EARTH Rock 400

Normal 3 WATER Thunder 350

Effect 3 LIGHT Spellcaster 200

Effect 4 DARK Spellcaster 1800

FLIP 3 LIGHT Spellcaster 800

Effect 4 EARTH Beast 1600

Effect 8 DARK Fiend 2200

"Can only be" S.S. 6 LIGHT Fairy 2000

"Can only be" S.S. 4 FIRE Pyro 1700

"Can only be" S.S. 4 WATER Aqua 1600

"Can only be" S.S. 4 EARTH Rock 1700

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"Can only be" S.S. 4 WIND Winged Beast 1600

Effect 3 EARTH Dinosaur 1400

FLIP 4 WIND Winged Beast 1100

Effect 2 LIGHT Plant 300

Effect 4 DARK Warrior 2100

FLIP 4 EARTH Warrior 1300

Effect 3 WATER Aqua 900

Fusion 7 EARTH Warrior 2350

Normal

Normal

Continuous

Counter

Continuous

Continuous

Normal

Normal

Continuous

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Continuous

Continuous

Continuous

Continuous

Continuous

Continuous

Continuous

Normal

Equip

Normal

Quick-Play

Field

Equip

Normal

Equip

Continuous

Continuous

Normal

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Spirit 2 WIND Fiend 200

Effect 6 DARK Fiend 2450

Fusion 5 DARK Fiend 2000

Effect 5 DARK Fiend 2100

Effect 3 DARK Fiend 1200

Effect 2 DARK Fiend 700

Effect 3 DARK Fiend 1000

Effect 2 DARK Fiend 800

Effect 4 DARK Fiend 1500

Normal 4 DARK Fiend 1800

Normal

Continuous

Continuous

Normal

Continuous

Page 348: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Effect 5 EARTH Warrior 2300

Effect 4 EARTH Warrior 900

Effect 3 EARTH Warrior 1200

Fusion 6 EARTH Warrior 2000

Normal 4 EARTH Warrior 1700

FLIP 3 EARTH Spellcaster 800

Effect 3 EARTH Spellcaster 1600

Effect 4 EARTH Warrior 1000

Effect 3 EARTH Warrior 1000

FLIP 3 EARTH Warrior 800

FLIP 3 EARTH Warrior 700

Continuous

Normal

Equip

Normal

Normal

Normal

Quick-Play

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Effect 8 FIRE Dragon 2900

Effect 4 WIND Dragon 1900

Effect 4 WIND Dragon 1000

Normal 4 WIND Dragon 1300

Normal 3 WIND Dragon 1100

Fusion 5 WIND Dragon 2000

Effect 4 WIND Dragon 2000

Effect 3 WIND Dragon 1300

Effect 2 WIND Dragon 700

Continuous

Normal

Normal

Normal

Quick-Play

Continuous

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Normal

Normal 6 WIND Dragon 2400

Normal 4 FIRE Machine 1600

Normal 4 EARTH Beast-Warrior 1650

Normal 4 DARK Spellcaster 1500

Normal 3 EARTH Machine 450

Normal 3 EARTH Machine 900

FLIP 3 EARTH Plant 500

Effect 4 WATER Reptile 1400

Effect 5 DARK Zombie 2000

Effect 4 LIGHT Thunder 1900

"Can only be" S.S. 1 LIGHT Machine ?

Effect 3 EARTH Plant 900

Effect 5 LIGHT Fairy 1900

Effect 3 WIND Dragon 1500

Spirit 4 EARTH Rock 1200

Spirit 3 EARTH Beast 700

Spirit 4 EARTH Thunder 2000

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Spirit 7 FIRE Dragon 2600

Spirit 5 DARK Beast-Warrior 1900

Spirit 3 LIGHT Spellcaster 0

Spirit 8 FIRE Pyro 2800

Spirit 4 LIGHT Fairy 1700

Spirit 4 FIRE Winged Beast 1200

Fusion 6 EARTH Machine 1200

Fusion 6 EARTH Machine 1200

Normal

Continuous

Equip

Field

Page 352: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Equip

Equip

Normal

Continuous

Continuous

Continuous

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Normal

Continuous

Page 353: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Continuous

Continuous

Normal

Normal

Normal

Normal

Effect 3 EARTH Spellcaster 400

"Except by" S.S. 10 LIGHT Beast 3500

Effect 10 LIGHT Beast 3000

Effect 10 LIGHT Beast 2500

Effect 4 DARK Dragon 2400

Effect 3 DARK Spellcaster 500

Effect 3 DARK Warrior 1200

Quick-Play

Page 354: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Normal

Normal 5 FIRE Pyro 1000

Normal 5 DARK Machine 1200

Normal 4 EARTH Fish 1200

Effect 4 EARTH Beast 1700

Effect 4 WIND Winged Beast 1600

Effect 4 DARK Fiend 1000

Effect 3 EARTH Insect 2000

Effect 4 WATER Aqua 700

FLIP 2 WATER Fiend 200

Effect 6 DARK Machine 1900

Effect 3 DARK Aqua 0

Effect 3 LIGHT Aqua 700

Effect 9 LIGHT Fairy 2800

Effect 3 WATER Aqua 1100

Effect 2 WIND Warrior 500

FLIP 4 EARTH Zombie 1000

Spirit 6 EARTH Zombie 2200

Flip-Flop 4 EARTH Zombie 1600

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Flip-Flop 4 EARTH Zombie 1500

Effect 6 DARK Spellcaster 1900

Flip-Flop 3 DARK Insect 500

Flip-Flop 3 DARK Insect 1000

Flip-Flop 5 EARTH Zombie 1700

Flip-Flop 2 DARK Insect 300

Flip-Flop 5 EARTH Rock 1700

Effect 4 EARTH Zombie 1200

FLIP 3 LIGHT Rock 200

Effect 4 DARK Warrior 1000

Effect 4 DARK Warrior 1400

Flip-Flop 3 EARTH Zombie 500

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Flip-Flop 7 DARK Zombie 2600

Flip-Flop 3 EARTH Reptile 800

Normal

Normal

Quick-Play

Continuous

Normal

Continuous

Normal

Quick-Play

Counter

Continuous

Continuous

Counter

Normal

Normal

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Normal

Continuous

Normal

Normal

Normal

Normal

Normal 4 EARTH Zombie 1750

Normal 4 WATER Dinosaur 1700

Normal 4 EARTH Machine 1600

Effect 4 DARK Fiend 1200

Effect 4 DARK Fiend 1200

Effect 5 DARK Fiend 2000

FLIP 4 DARK Spellcaster 1200

Effect 3 DARK Spellcaster 800

FLIP 4 DARK Spellcaster 1000

Effect 4 DARK Spellcaster 1500

Effect 3 DARK Spellcaster 700

Effect 4 DARK Spellcaster 1000

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Effect 5 DARK Spellcaster 1900

Effect 4 DARK Spellcaster 1400

Effect 4 DARK Spellcaster 1500

Effect 4 DARK Spellcaster 1600

Effect 7 LIGHT Beast-Warrior 2700

FLIP 2 DARK Beast 500

Effect 3 WATER Aqua 800

Effect 4 WIND Winged Beast 1700

FLIP 2 WIND Winged Beast 300

Effect 1 EARTH Rock 100

FLIP 2 EARTH Reptile 600

Effect 3 DARK Zombie 300

Effect 2 DARK Zombie 500

Fusion 5 DARK Zombie 800

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Normal

Continuous

Normal

Continuous

Normal

Field

Equip

Normal

Continuous

Normal

Continuous

Normal

Normal

Normal

Continuous

Page 360: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Counter

Normal

Continuous

Normal

Counter

Normal

Normal

Normal

Effect 5 DARK Fiend 800

Normal

Normal

Continuous

Effect 8 FIRE Fiend 3000

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Effect 6 DARK Spellcaster 2000

Normal 2 FIRE Pyro 600

Normal 1 WATER Aqua 400

Normal 3 WIND Thunder 1000

Normal 4 LIGHT Machine 1800

Union 4 LIGHT Machine 1500

Union 4 LIGHT Machine 1500

Normal 4 DARK Warrior 1800

Union 3 DARK Dragon 900

Union 5 DARK Dragon 2000

Effect 4 EARTH Zombie 1000

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Union 3 EARTH Zombie 1400

Effect 4 DARK Fiend 2200

Union 1 DARK Fiend 100

Effect 4 EARTH Plant 1700

Union 4 EARTH Plant 300

Union 4 FIRE Pyro 1500

Union 4 WATER Aqua 1500

Effect 2 WIND Machine 1000

Effect 3 EARTH Beast 1400

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Effect 5 WIND Machine 1800

Effect 1 EARTH Beast 0

Effect 4 LIGHT Machine 1600

FLIP 2 DARK Machine 200

Effect 3 EARTH Spellcaster 1000

Effect 4 LIGHT Machine 1000

Ritual 4 LIGHT Dragon 1900

Ritual

Continuous

Equip

Quick-Play

Continuous

Equip

Quick-Play

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Normal

Normal

Equip

Equip

Continuous

Normal

Continuous

Normal

Normal

Counter

Normal

Normal

Normal

Page 365: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Continuous

Normal

Normal

Fusion 6 LIGHT Machine 2200

Fusion 8 LIGHT Machine 2800

Fusion 6 LIGHT Machine 2400

Fusion 6 LIGHT Machine 2100

Normal 4 FIRE Beast 1800

Normal 5 FIRE Fairy 100

Normal 3 WIND Winged Beast 1700

Normal 4 WIND Dragon 1900

Effect 4 EARTH Warrior 1700

Effect 4 EARTH Warrior 1500

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Effect 4 EARTH Warrior 1500

Effect 3 EARTH Warrior 1800

Effect 4 EARTH Beast 1100

Effect 4 LIGHT Spellcaster 1700

Effect 4 DARK Spellcaster 1900

Effect 2 DARK Spellcaster 400

FLIP 2 DARK Spellcaster 450

Effect 6 LIGHT Spellcaster 2400

Effect 5 DARK Spellcaster 2000

Effect 2 LIGHT Spellcaster 1300

Effect 4 DARK Spellcaster 1600

FLIP 2 DARK Spellcaster 500

Effect 1 DARK Spellcaster 300

Effect 4 LIGHT Spellcaster 0

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Effect 4 LIGHT Rock 2400

Effect 4 WATER Aqua 1600

FLIP 3 DARK Beast 1100

Effect 3 DARK Warrior 1200

FLIP 1 LIGHT Insect 200

Union 10 WATER Fairy 200

Effect 1 EARTH Beast-Warrior 200

Effect 10 FIRE Fiend 3500

FLIP 2 EARTH Beast 800

Normal

Continuous

Equip

Normal

Continuous

Page 368: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Continuous

Normal

Quick-Play

Quick-Play

Quick-Play

Normal

Continuous

Normal

Normal

Normal

Normal

Normal

Continuous

Normal

Counter

Normal

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Fusion 8 DARK Spellcaster 2900

Normal

Normal

Effect 5 DARK Zombie 2000

Normal 4 FIRE Machine 1000

Normal 4 WIND Beast-Warrior 1800

Normal 3 EARTH Machine 1000

FLIP 4 WIND Spellcaster 1600

Effect 3 WIND Fairy 1300

Effect 4 FIRE Pyro 1700

Effect 5 EARTH Dinosaur 2500

Effect 4 DARK Fiend 800

Effect 4 WATER Sea Serpent 1000

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Effect 5 LIGHT Thunder 1900

Effect 4 DARK Machine 1400

Effect 4 LIGHT Machine 1700

Effect 4 WIND Warrior 1400

FLIP 4 DARK Reptile 1600

Effect 5 LIGHT Dragon 1200

Ritual 8 LIGHT Fairy 3300

Fusion 6 DARK Warrior 2200

"Except by" S.S. 8 LIGHT Warrior 2800

"Except by" S.S. 8 DARK Zombie 3500

"Except by" S.S. 4 DARK Spellcaster 1800

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Effect 3 EARTH Beast 800

Effect 4 EARTH Warrior 1800

Effect 8 DARK Zombie 2800

Effect 7 DARK Fiend ?

Effect 4 DARK Zombie 1700

Effect 3 DARK Warrior 1000

Effect 4 LIGHT Warrior 1500

Effect 4 EARTH Beast 1000

Ritual

Quick-Play

Normal

Equip

Equip

Equip

Equip

Equip

Page 372: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Equip

Continuous

Equip

Normal

Normal

Continuous

Continuous

Continuous

Continuous

Normal

Normal

Normal

Continuous

Normal

Effect 6 LIGHT Dragon 2400

Normal

Normal

Normal 4 WATER Reptile 1850

Normal 1 DARK Fiend 100

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Normal 2 LIGHT Beast 0

Normal 4 DARK Fiend 1900

Effect 4 DARK Beast 1300

Effect 1 WIND Warrior 200

Effect 5 DARK Warrior 1800

Effect 4 DARK Warrior 1000

Effect 1 LIGHT Beast 100

Effect 6 DARK Fiend 0

FLIP 2 FIRE Beast-Warrior 500

Effect 4 EARTH Fiend 1000

Effect 5 DARK Fiend 1800

Effect 2 EARTH Fiend 1200

Effect 4 WIND Fiend 2000

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Effect 3 WATER Fiend 300

Effect 3 LIGHT Fiend 1100

Effect 4 FIRE Fiend 900

Effect 4 DARK Fiend 2000

Effect 6 DARK Fiend 2500

Union 7 WATER Aqua 1000

Spirit 4 DARK Spellcaster 1100

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Effect 4 EARTH Fairy 1500

Effect 4 EARTH Fairy 1200

Effect 4 EARTH Fairy 1500

Effect 4 EARTH Fairy 1700

Effect 4 EARTH Fairy 1500

Ritual 7 FIRE Spellcaster 2400

Ritual 8 DARK Fiend 2700

Normal

Normal

Ritual

Ritual

Ritual

Equip

Normal

Equip

Page 376: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Continuous

Normal

Field

Normal

Normal

Continuous

Normal

Normal

Normal

Counter

Normal

Normal

Page 377: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Counter

"Can only be" S.S. 8 DARK Dragon 3000

Normal 2 LIGHT Beast 0

Normal 2 LIGHT Beast 0

Normal 4 EARTH Beast 0

Normal 7 EARTH Beast 2700

Effect 4 DARK Beast 1500

FLIP 1 EARTH Warrior 300

Effect 4 DARK Warrior 1700

FLIP 4 WATER Reptile 1400

Effect 1 LIGHT Fairy 100

Effect 3 DARK Zombie 1100

Effect 3 LIGHT Warrior 1000

Effect 2 DARK Machine 800

Effect 4 EARTH Beast 2000

Effect 4 LIGHT Warrior 1700

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Effect 4 EARTH Fiend 1200

FLIP 2 DARK Spellcaster 500

Effect 1 DARK Fiend 0

Effect 4 WIND Warrior 1400

"Can only be" S.S. 4 FIRE Pyro 1100

"Can only be" S.S. 4 WATER Beast 1400

"Can only be" S.S. 4 EARTH Rock 1900

"Can only be" S.S. 4 WIND Fairy 1700

"Can only be" S.S. 6 DARK Spellcaster 2300

Effect 3 FIRE Fiend ?

"Can only be" S.S. 8 LIGHT Warrior 3000

Effect 4 DARK Machine 1600

Effect 4 WATER Plant 1700

Effect 4 WATER Plant 1500

Effect 3 DARK Machine 1300

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Effect 4 WATER Reptile 1900

Equip

Continuous

Normal

Normal

Continuous

Normal

Continuous

Normal

Normal

Continuous

Continuous

Normal

Normal

Normal

Quick-Play

Continuous

Normal

Normal

Page 380: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Counter

Continuous

Continuous

Normal

Normal

Normal

Normal

Normal 5 WATER Reptile 2450

Normal 4 DARK Beast 1900

Normal 4 EARTH Insect 1800

Normal 4 WATER Sea Serpent 1800

Normal 5 WATER Fish 2400

Normal 4 FIRE Pyro 1850

Effect 3 FIRE Pyro 500

Effect 4 FIRE Pyro 1000

Effect 4 FIRE Pyro 1600

Effect 8 DARK Spellcaster 2800

Effect 4 WATER Aqua 1200

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Effect 6 FIRE Beast-Warrior 2300

Flip-Flop 3 DARK Winged Beast 700

Effect 4 LIGHT Winged Beast 1600

Effect 4 EARTH Beast-Warrior 1700

Effect 3 WATER Reptile 1100

Effect 4 EARTH Reptile 900

Effect 6 EARTH Dinosaur 2400

Effect 4 EARTH Dinosaur 1500

Effect 7 EARTH Dinosaur 2600

Effect 3 EARTH Plant 0

Effect 4 EARTH Plant 300

Effect 4 EARTH Insect 1000

Effect 4 EARTH Insect 500

Effect 6 WIND Insect 1900

Effect 4 WATER Machine 1500

Effect 3 WATER Fish 1000

Effect 7 WATER Sea Serpent 2600

Effect 5 WATER Sea Serpent 2100

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Effect 2 WATER Aqua 1000

Effect 3 DARK Warrior 1300

Effect 7 LIGHT Fairy 2800

Effect 4 LIGHT Fairy 1400

Effect 4 DARK Warrior 1700

Effect 6 DARK Zombie 2400

Normal

Normal

Normal

Normal

Quick-Play

Normal

Normal

Normal

Ritual

Normal

Normal

Normal

Normal

Normal

Page 383: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Continuous

Continuous

Continuous

Continuous

Counter

Effect 8 DARK Fiend 2900

Effect 6 DARK Fiend 2500

Normal 8 WATER Reptile 2950

Normal 4 EARTH Warrior 1600

Normal 3 DARK Spellcaster 1100

Normal 4 LIGHT Fairy 500

Normal 8 EARTH Insect 2800

Effect 6 LIGHT Fairy 2400

Effect 4 LIGHT Fairy 0

Effect 3 LIGHT Fairy 1600

Effect 3 LIGHT Fairy 0

Effect 2 LIGHT Spellcaster 400

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Effect 3 DARK Zombie 400

Effect 3 DARK Zombie 1300

Effect 4 DARK Zombie 1550

Effect 4 EARTH Rock 300

Effect 3 EARTH Rock 1000

Effect 3 EARTH Rock 1200

Effect 3 EARTH Rock 1300

Effect 4 EARTH Machine 800

Effect 4 DARK Machine 1000

Effect 5 DARK Machine 1700

FLIP 2 WIND Machine 350

Effect 6 DARK Machine 2300

Effect 5 LIGHT Thunder 2400

Effect 1 LIGHT Insect 100

Effect 4 WATER Aqua 1500

Effect 2 WATER Fish 800

Effect 5 EARTH Beast 2000

Effect 4 EARTH Warrior 1000

Effect 3 EARTH Warrior 900

Effect 3 WIND Warrior 1100

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Effect 1 DARK Fiend 0

Effect 4 FIRE Pyro 1500

Effect 2 LIGHT Spellcaster 1200

"Except by" S.S. 8 LIGHT Fairy 2800

Equip

Quick-Play

Quick-Play

Normal

Normal

Equip

Continuous

Field

Normal

Continuous

Normal

Page 386: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Continuous

Normal

Normal

Continuous

Continuous

Normal

Continuous

Normal

Normal

Counter

Normal 1 WATER Reptile 350

Normal 1 LIGHT Fairy 300

Normal 1 DARK Fiend 400

Normal 2 EARTH Insect 900

Normal 2 DARK Zombie 900

Normal 2 EARTH Zombie 900

"Except by" S.S. 6 LIGHT Zombie 2500

Effect 4 LIGHT Fiend 1500

Effect 3 DARK Fiend 500

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Effect 4 EARTH Fiend 1100

Effect 2 FIRE Warrior 500

Effect 4 EARTH Warrior 1000

FLIP 3 EARTH Beast 900

Effect 3 LIGHT Spellcaster 300

Effect 3 EARTH Beast 500

Effect 5 EARTH Beast-Warrior 1700

Effect 4 LIGHT Fairy 1300

Effect 3 EARTH Rock 1500

Effect 3 EARTH Rock 1500

FLIP 3 LIGHT Spellcaster 1000

Effect 4 DARK Fiend 1600

Effect 4 DARK Fiend 0

Effect 4 DARK Zombie 1700

Effect 4 DARK Zombie 1800

FLIP 3 DARK Fiend 200

Effect 4 EARTH Beast-Warrior 1000

Effect 3 WATER Aqua 500

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Effect 3 LIGHT Spellcaster 600

Normal

Quick-Play

Equip

Continuous

Quick-Play

Continuous

Continuous

Continuous

Continuous

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Continuous

Page 389: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Continuous

Normal

Continuous

Continuous

Normal

Normal

Continuous

Continuous

Continuous

Normal

"Except by" S.S. 8 DARK Fiend 2800

Effect 4 DARK Warrior 1600

Toon - Type B 4 DARK Spellcaster 900

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Continuous

Level Monster 1 WIND Insect 0

Level Monster 4 FIRE Dragon 1600

Level Monster 6 FIRE Dragon 2300

Level Monster 8 FIRE Dragon 3000

Level Monster 1 DARK Fiend 100

Level Monster 3 DARK Fiend 1000

Level Monster 2 EARTH Warrior 900

Level Monster 4 EARTH Warrior 1900

Level Monster 3 WIND Dragon 1200

Level Monster 5 WIND Dragon 2400

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Level Monster 7 WIND Dragon 2800

Effect 1 FIRE Beast-Warrior 100

Effect 1 DARK Dragon 800

Effect 4 DARK Fiend 1600

Effect 4 LIGHT Warrior 1800

FLIP 2 EARTH Plant 300

Effect 3 FIRE Warrior 500

Effect 6 WATER Aqua 2400

Effect 4 LIGHT Dragon 1500

Effect 4 DARK Fiend 1500

Effect 3 EARTH Insect 1200

Effect 3 FIRE Dragon 1400

Effect 6 DARK Spellcaster 1000

Effect 4 WATER Fish 1500

Effect 4 EARTH Beast 1600

FLIP 5 EARTH Insect 900

Effect 5 EARTH Rock 1200

FLIP 5 EARTH Beast 900

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Effect 6 DARK Warrior 2100

Fusion 6 LIGHT Beast 0

Fusion 9 EARTH Beast 4200

Fusion 6 DARK Spellcaster 2100

Normal

Normal

Quick-Play

Normal

Normal

Normal

Continuous

Normal

Continuous

Continuous

Equip

Equip

Normal

Normal

Continuous

Page 393: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Continuous

Continuous

Continuous

Continuous

Normal

Normal

Normal

Normal

Normal

Normal FIRE Machine 500

Normal EARTH Machine 500

Normal DARK Machine 500

Normal WIND Winged Beast 500

Effect LIGHT Thunder 2300

Effect LIGHT Warrior 1600

Level Monster WIND Insect 1400

Level Monster EARTH Warrior 2300

Level Monster EARTH Warrior 1000

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Effect WATER Aqua 900

Union DARK Machine 500

Effect EARTH Machine 2700

Effect LIGHT Spellcaster 1500

Effect DARK Dinosaur 1500

Effect WIND Winged Beast 2400

Effect WIND Warrior 1200

Effect WIND Winged Beast 1300

Effect WIND Winged Beast 1300

Effect WIND Winged Beast 1300

Effect FIRE Pyro 100

Effect FIRE Pyro 2400

Effect WIND Winged Beast 1300

Effect EARTH Warrior 1300

Effect FIRE Pyro 1300

Effect WATER Fish 1300

Effect DARK Beast-Warrior 1600

Effect LIGHT Dragon 1600

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Effect FIRE Pyro 2000

Effect FIRE Pyro 300

Effect DARK Machine 2300

Effect DARK Machine 2800

FLIP DARK Machine 1400

Effect FIRE Machine 300

Effect LIGHT Plant 1800

Fusion DARK Warrior 2200

Fusion LIGHT Fairy 300

Quick-Play

Field

Normal

Equip

Normal

Page 396: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Equip

Continuous

Normal

Normal

Equip

Continuous

Quick-Play

Normal

Counter

Continuous

Continuous

Normal

Normal

Normal

Continuous

Normal

Normal

Continuous

Page 397: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Normal 4 WATER Fish 1700

Normal 4 LIGHT Dragon 1500

Normal 3 EARTH Beast 1200

Normal 4 EARTH Insect 1900

Effect 8 FIRE Winged Beast 2400

Effect 2 WIND Spellcaster 600

Level Monster 5 WIND Insect 2300

Level Monster 5 LIGHT Warrior 2300

Effect 6 EARTH Rock 2400

Effect 4 LIGHT Fairy 1500

Effect 4 DARK Fiend 1500

Effect 4 EARTH Beast 1000

Effect 2 EARTH Beast 0

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Effect 7 EARTH Beast 2700

Effect 5 EARTH Beast 2000

Effect 4 EARTH Beast 800

Effect 3 EARTH Beast 1000

Effect 2 EARTH Beast 400

Effect 4 LIGHT Machine 1000

Effect 4 FIRE Spellcaster 1400

Effect 4 EARTH Beast-Warrior 1800

"Except by" S.S. 7 LIGHT Warrior 2600

Effect 4 DARK Warrior 500

Effect 4 DARK Fiend 1400

Flip-Flop 4 EARTH Rock 800

Effect 4 EARTH Beast-Warrior 1200

Effect 3 LIGHT Rock 1000

Effect 3 DARK Rock 1000

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Effect 3 EARTH Rock 1000

Effect 4 WIND Fairy 1500

Effect 4 FIRE Pyro 1500

Effect 4 FIRE Winged Beast 1000

Effect 4 EARTH Beast 300

Effect 3 DARK Fiend 200

Fusion 8 DARK Machine 2600

Fusion 7 DARK Dragon 2400

Normal

Continuous

Continuous

Normal

Continuous

Continuous

Continuous

Normal

Page 400: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Field

Equip

Equip

Quick-Play

Normal

Continuous

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal 3 WIND Warrior 1000

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Normal 3 FIRE Warrior 1200

Normal 4 EARTH Warrior 800

Normal 4 LIGHT Warrior 1600

Effect 1 LIGHT Fairy 300

Effect 8 EARTH Machine 3000

Effect 6 EARTH Machine 2000

Effect 4 EARTH Machine 1300

Effect 5 EARTH Insect 2000

Level Monster 7 WIND Insect 2600

Effect 4 EARTH Rock 100

Effect 6 EARTH Rock 2400

Effect 6 EARTH Rock 1200

Flip-Flop 4 EARTH Rock 1100

"Except by" S.S. 7 EARTH Rock ?

FLIP 2 EARTH Rock 800

Effect 4 EARTH Rock 1600

Effect 3 EARTH Rock 1000

Effect 3 EARTH Rock 1300

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Effect 5 EARTH Rock 1900

Flip-Flop 4 EARTH Rock 800

Flip-Flop 2 EARTH Rock 500

Effect 4 DARK Warrior 1800

Effect 4 EARTH Warrior 100

FLIP 4 LIGHT Warrior 1500

FLIP 3 EARTH Spellcaster 500

FLIP 3 WATER Spellcaster 500

FLIP 3 FIRE Spellcaster 500

FLIP 3 WIND Spellcaster 500

Effect 3 LIGHT Thunder 0

Effect 3 EARTH Beast 1600

Effect 1 DARK Zombie ?

Ritual 8 LIGHT Fiend 2500

Ritual 3 LIGHT Spellcaster 1200

Fusion 6 WIND Warrior 2100

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Fusion 6 LIGHT Warrior 2400

Normal

Normal

Normal

Normal

Normal

Normal

Ritual

Ritual

Equip

Equip

Continuous

Continuous

Normal

Normal

Page 404: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Counter

Counter

Continuous

Normal 3 EARTH Machine 800

Normal 3 WIND Fairy 0

Normal 3 WATER Aqua 1700

Normal 3 EARTH Plant 1750

Level Monster 10 LIGHT Fairy 300

Effect 4 EARTH Machine 1200

Effect 3 EARTH Machine 1000

Effect 4 EARTH Machine 1800

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Effect 4 EARTH Machine 1600

Effect 6 LIGHT Machine 1200

Effect 4 WIND Machine 1200

Effect 3 EARTH Machine 800

Effect 4 EARTH Machine 1000

Effect 4 WATER Warrior 800

Effect 5 LIGHT Machine 2100

Effect 6 LIGHT Spellcaster 2400

Effect 4 EARTH Beast-Warrior 1400

Effect 7 EARTH Machine 2800

Effect 4 DARK Fiend 1000

Effect 4 EARTH Fiend 2200

Effect 5 WATER Machine 2100

Effect 4 DARK Fiend 2500

Effect 4 EARTH Beast-Warrior 2300

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Effect 1 LIGHT Fairy 0

Effect 4 EARTH Fairy 100

Effect 5 WATER Aqua 1900

Effect 1 WATER Aqua 0

Effect 2 WATER Aqua 100

Effect 4 EARTH Dinosaur ?

Effect 2 LIGHT Thunder 0

Effect 2 DARK Spellcaster 1200

Effect 5 LIGHT Spellcaster 1700

Fusion 6 EARTH Machine 2200

Fusion 10 LIGHT Machine ?

Fusion 8 LIGHT Machine 2800

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Fusion 10 LIGHT Machine 4000

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Quick-Play

Quick-Play

Equip

Field

Normal

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Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Normal 4 DARK Fiend 1800

Normal 4 LIGHT Machine 1600

Normal 4 EARTH Warrior 1400

Normal 4 LIGHT Warrior 1500

Normal 5 LIGHT Warrior 1900

Effect 4 LIGHT Warrior 1600

Effect 7 EARTH Warrior 2600

Effect 4 EARTH Warrior 1500

Effect 4 DARK Zombie 1000

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Effect 4 DARK Warrior 1200

Union 4 LIGHT Machine 1300

Effect 6 FIRE Fiend 2800

Effect 4 WATER Dinosaur 1600

Effect 4 WIND Dinosaur 1800

"Except by" S.S. 8 WATER Sea Serpent 2800

Effect 4 EARTH Warrior 1200

Effect 6 WIND Machine 1800

Effect 4 EARTH Machine 1600

Effect 4 DARK Spellcaster 1600

Effect 4 DARK Fiend 1600

Effect 3 DARK Fiend 1400

Effect 4 DARK Fiend 1800

Effect 5 DARK Fiend 2300

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Effect 5 DARK Fiend 2300

Effect 2 DARK Fiend 500

Effect 4 EARTH Spellcaster 1850

Effect 4 WATER Spellcaster 1850

Effect 4 FIRE Spellcaster 1850

Effect 4 WIND Spellcaster 1850

Fusion 6 LIGHT Machine 2000

Fusion 8 LIGHT Machine 3000

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Fusion 7 EARTH Warrior 2100

Fusion 6 EARTH Warrior 2000

Fusion 8 WIND Warrior 2800

Fusion 8 EARTH Warrior 2600

Fusion 8 LIGHT Warrior 2500

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Equip

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Equip

Continuous

Continuous

Quick-Play

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Counter

Continuous

Continuous

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"Except by" S.S. 10 FIRE Pyro 0

"Except by" S.S. 10 LIGHT Thunder 4000

"Except by" S.S. 10 DARK Fiend 4000

"Except by" S.S. 4 WATER Warrior 800

Effect 2 EARTH Warrior 300

Effect 6 LIGHT Machine 800

Effect 7 LIGHT Machine 2400

Effect 2 EARTH Machine 100

Effect 2 EARTH Machine 500

Effect 3 LIGHT Machine 1100

Effect 3 WIND Machine 1000

Effect 3 EARTH Machine 1600

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Effect 7 EARTH Machine 2500

Effect 4 DARK Warrior 1400

Effect 4 WIND Warrior 1000

Effect 4 LIGHT Warrior 1700

Effect 4 FIRE Pyro 1500

Effect 1 EARTH Insect ?

Effect 2 EARTH Insect 800

Effect 2 EARTH Insect 200

Effect 4 EARTH Insect 2400

"Except by" S.S. 5 EARTH Insect 2000

Effect 6 EARTH Insect 2400

Effect 8 EARTH Insect 2800

Effect 1 WATER Aqua 100

Effect 3 WATER Aqua 1200

"Except by" S.S. 4 LIGHT Spellcaster 2000

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"Except by" S.S. 4 DARK Spellcaster 2000

Effect 3 DARK Fiend 1000

Effect 4 DARK Zombie 700

Effect 3 WATER Plant 1000

Effect 4 EARTH Rock 1000

Effect 5 LIGHT Dragon 1500

Ritual 8 LIGHT Fairy 2300

Ritual 8 DARK Fiend 2400

Fusion 8 WATER Aqua 2500

Normal

Normal

Normal

Normal

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Normal

Equip

Equip

Equip

Quick-Play

Ritual

Continuous

Continuous

Normal

Normal

Normal

Normal

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Normal

Normal

Normal

Normal

Normal

Normal

Counter

Counter

Fusion 5 WATER Warrior 1800

Normal

Equip

Quick-Play

Counter

Normal

Level Monster 10 WIND Dragon 3000

Normal

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Quick-Play

Quick-Play

Normal

Effect 4 EARTH Rock 1000

Normal

Normal

Effect 3 DARK Warrior 600

Effect 3 DARK Warrior 800

Effect 4 DARK Warrior 1400

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Effect 8 DARK Warrior ?

Effect 3 EARTH Warrior 1000

Effect 4 EARTH Warrior 800

Effect 6 LIGHT Warrior 2300

Effect 3 LIGHT Machine 300

Effect 4 FIRE Machine 1200

FLIP 3 LIGHT Machine 1000

Effect 4 LIGHT Machine 1200

Effect 6 WIND Winged Beast 2300

Effect 4 WIND Dragon 1200

Effect 4 LIGHT Fairy 1000

Effect 6 LIGHT Fairy 2400

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Effect 8 LIGHT Fairy 2900

Effect 3 LIGHT Fairy 1300

Effect 2 LIGHT Fairy 300

Effect 2 LIGHT Fairy 300

Effect 4 LIGHT Fairy 1600

Effect 4 LIGHT Fairy 1400

Effect 3 LIGHT Fairy 1600

Effect 8 LIGHT Fairy 2800

FLIP 3 EARTH Beast 1500

FLIP 3 EARTH Beast 500

Effect 4 EARTH Spellcaster 800

Effect 4 WATER Spellcaster 800

Effect 4 FIRE Spellcaster 800

Effect 4 WIND Spellcaster 800

Effect 1 LIGHT Thunder 0

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Effect 5 LIGHT Thunder 2400

Fusion 6 FIRE Warrior 2100

Fusion 8 FIRE Warrior 2500

Fusion 5 WATER Warrior 1400

Fusion 8 EARTH Warrior 1900

Fusion 6 DARK Warrior 1900

Normal

Normal

Normal

Normal

Normal

Normal

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Normal

Quick-Play

Quick-Play

Quick-Play

Continuous

Field

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Continuous

Continuous

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Continuous

Counter

Normal 7 LIGHT Warrior 2500

Normal 4 EARTH Dinosaur 1900

Effect 3 WATER Warrior 600

Effect 3 FIRE Insect 500

Effect 3 DARK Beast 1000

Effect 2 WATER Fish 400

Effect 3 WIND Winged Beast 800

Effect 4 WATER Machine 800

Effect 3 EARTH Machine 800

Effect 2 WIND Machine 300

Effect 6 FIRE Machine 1600

Effect 6 DARK Warrior 1000

Effect 4 DARK Warrior 100

"Except by" S.S. 8 DARK Warrior 3400

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Effect 3 DARK Warrior 300

Effect 4 DARK Warrior 1000

Effect 6 DARK Warrior 2100

Effect 3 WIND Dinosaur 1000

Effect 4 EARTH Dinosaur 1200

Effect 8 EARTH Dinosaur 3000

Effect 4 EARTH Dinosaur 0

Effect 2 EARTH Dinosaur 500

Effect 6 WATER Reptile 2400

FLIP 2 LIGHT Reptile 300

Effect 4 WIND Reptile 1600

Effect 4 WATER Reptile 1600

Effect 4 EARTH Reptile 1800

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Effect 6 DARK Reptile 2300

Effect 7 LIGHT Reptile 2600

Effect 5 LIGHT Machine 1000

Fusion 7 WATER Warrior 2500

Fusion 7 FIRE Warrior 2500

Fusion 7 DARK Warrior 2500

Fusion 9 DARK Machine ?

Fusion 6 FIRE Machine 2300

Fusion 8 EARTH Machine 3000

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Normal

Normal

Normal

Normal

Normal

Normal

Equip

Continuous

Continuous

Field

Field

Field

Normal

Normal

Page 427: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Continuous

Continuous

Continuous

Effect 4 DARK Machine 800

Effect 4 DARK Machine 800

Effect 4 DARK Machine 800

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Effect 5 EARTH Machine 1900

Effect 4 FIRE Machine 1200

Level Monster 3 DARK Spellcaster 500

Level Monster 5 DARK Spellcaster 1000

Level Monster 7 DARK Spellcaster 1500

Level Monster 4 EARTH Fiend 1000

Level Monster 6 EARTH Fiend 1700

Level Monster 8 EARTH Fiend 2800

Effect 3 FIRE Fiend 1300

Effect 4 FIRE Fiend 1700

Effect 7 FIRE Fiend 2400

Effect 4 DARK Fiend 1500

Effect 3 FIRE Fiend 1000

Effect 6 DARK Fiend 2400

Effect 4 DARK Fiend 1000

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Effect 4 WATER Aqua 1000

Effect 4 FIRE Pyro 1000

Effect 4 WIND Winged Beast 1000

Effect 4 EARTH Rock 1000

Effect 4 LIGHT Fairy 1000

Effect 8 LIGHT Fairy 2500

Effect 6 LIGHT Fairy 2400

Effect 7 DARK Thunder 2600

Effect 4 EARTH Warrior 1700

Effect 4 WIND Warrior 1600

Effect 5 WIND Warrior 2200

Effect 3 EARTH Beast-Warrior 500

Effect 3 EARTH Beast-Warrior 1500

Effect 7 WIND Winged Beast 2300

Effect 2 EARTH Reptile 800

Effect 3 FIRE Reptile 1000

Fusion 8 DARK Machine 1000

Fusion 7 EARTH Machine 2600

Normal

Normal

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Normal

Normal

Normal

Normal

Quick-Play

Quick-Play

Quick-Play

Quick-Play

Continuous

Continuous

Normal

Normal

Normal

Normal

Normal

Normal

Normal

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Normal

Normal

Continuous

Counter

Counter

Effect 5 EARTH Warrior 2100

Normal 4 EARTH Beast-Warrior 2000

Normal 6 WATER Dinosaur 2600

Normal 8 WATER Sea Serpent 2900

Effect 3 WIND Winged Beast 800

Effect 3 EARTH Rock 900

Effect 3 LIGHT Plant 300

Effect 3 WATER Warrior 1300

Effect 3 FIRE Warrior 1500

Effect 3 EARTH Warrior 1000

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Effect 4 WIND Warrior 1400

Effect 4 LIGHT Warrior 1800

Effect 4 DARK Warrior 1700

Effect 7 FIRE Warrior 2500

Effect 2 EARTH Warrior 700

Effect 4 LIGHT Spellcaster 1400

Effect 4 LIGHT Spellcaster 1400

Effect 7 DARK Fiend 2500

Effect 2 DARK Fiend 300

Effect 2 DARK Fiend 300

Effect 4 DARK Fiend 1400

Effect 3 LIGHT Thunder 1000

Effect 3 EARTH Plant 1000

Effect 3 DARK Insect 1000

Effect 1 DARK Winged Beast 100

Effect 7 WATER Reptile 2000

Effect 7 FIRE Reptile 2000

Effect 7 EARTH Reptile 2000

Effect 7 WIND Reptile 2000

Effect 7 LIGHT Reptile 2000

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Effect 7 DARK Reptile 2000

Effect 1 DARK Reptile 200

Ritual 4 LIGHT Warrior 500

Effect 6 EARTH Beast-Warrior 2400

Fusion 7 WIND Warrior 2500

Fusion 7 EARTH Warrior 2500

Fusion 7 LIGHT Warrior 2500

Normal

Normal

Equip

Quick-Play

Quick-Play

Ritual

Ritual

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Ritual

Continuous

Field

Field

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Continuous

Continuous

Counter

Effect 7 LIGHT Fairy 2300

Effect 4 LIGHT Fairy 1600

Effect 4 LIGHT Fairy 1800

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Effect 1 LIGHT Fairy 100

Effect 4 LIGHT Fairy 1400

Effect 4 LIGHT Fairy 1000

Effect 4 LIGHT Fairy 1700

Continuous

Quick-Play

Effect 3 EARTH Machine 400

Quick-Play

Quick-Play

Normal

Normal

Effect 4 DARK Dragon 2000

Normal

Normal

Counter

Counter

Effect 6 DARK Warrior 800

Normal

Normal

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Normal

Normal

Effect 4 FIRE Pyro 1900

Effect 3 LIGHT Fairy 300

Effect 3 EARTH Beast 1200

Effect 3 WATER Aqua 600

Effect 4 EARTH Beast 1600

Effect 4 EARTH Beast 1700

Effect 4 WIND Winged Beast 1400

Effect 4 WIND Beast 1800

Effect 8 FIRE Pyro 3000

Effect 1 FIRE Pyro 100

Effect 2 FIRE Pyro 500

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Effect 3 FIRE Pyro 1200

Effect 4 FIRE Pyro 1800

Effect 5 FIRE Pyro 2400

Effect 4 LIGHT Warrior 2100

Effect 4 EARTH Spellcaster 1600

Effect 4 WATER Aqua 1900

Effect 4 FIRE Pyro 1800

Effect 4 LIGHT Fairy 2100

Effect 4 DARK Fiend 2100

Effect 4 WIND Winged Beast 1900

"Except by" S.S. 8 LIGHT Fairy 2400

"Except by" S.S. 8 DARK Fiend 2400

Effect 6 EARTH Fairy 2200

Effect 4 WIND Warrior 1500

Effect 4 LIGHT Spellcaster 1700

Effect 6 WIND Winged Beast 2400

Effect 3 EARTH Rock 1400

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Effect 3 EARTH Dragon 1500

Effect 6 LIGHT Dragon 2400

Effect 6 DARK Dragon 2400

Normal

Normal

Normal

Normal

Normal

Normal

Equip

Quick-Play

Quick-Play

Continuous

Continuous

Continuous

Continuous

Field

Page 439: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Field

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Normal

Continuous

Continuous

Continuous

Continuous

Continuous

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Effect 7 DARK Dragon 2800

Effect 6 DARK Zombie 2400

Effect 4 DARK Fiend 1200

Effect 5 DARK Fiend 2400

Effect 3 DARK Zombie 1000

Normal

Equip

Normal

Effect 7 DARK Beast-Warrior 2200

Effect 4 WATER Spellcaster 1500

Normal 4 EARTH Reptile 1900

Normal 1 FIRE Pyro 500

Normal 4 DARK Fiend 100

Normal 3 DARK Dragon 1700

Normal 4 EARTH Reptile 100

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"Except by" S.S. 10 LIGHT Dragon 4000

Effect 2 DARK Beast 800

Effect 2 WIND Winged Beast 600

Effect 2 LIGHT Plant 100

Effect 2 FIRE Insect 300

Effect 2 EARTH Rock 700

Effect 3 DARK Warrior 600

Effect 10 DARK Reptile 0

Effect 8 DARK Reptile 0

Effect 3 EARTH Reptile 1200

Effect 5 EARTH Reptile 1600

Effect 4 DARK Reptile 1000

Gemini 4 LIGHT Warrior 1900

Gemini 6 DARK Dragon 2400

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Gemini 4 WATER Aqua 1500

Gemini 4 WIND Fairy 1500

Gemini 5 EARTH Insect 2350

Gemini 4 EARTH Rock 1500

Gemini 3 LIGHT Warrior 1500

Gemini 6 DARK Spellcaster 2400

Gemini 5 FIRE Pyro 1500

Gemini 4 DARK Fiend 1500

Effect 4 LIGHT Machine 1500

Effect 3 DARK Fiend 1100

Effect 2 EARTH Insect 300

Effect 1 WATER Spellcaster 100

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Effect 4 LIGHT Warrior 1800

"Except by" S.S. 6 WATER Dragon 2300

"Except by" S.S. 6 WIND Fiend 2300

Effect 1 DARK Fiend 300

Effect 3 EARTH Reptile 1500

Effect 4 LIGHT Fairy 1500

Effect 4 DARK Fiend 1500

Effect 4 DARK Zombie 1800

Fusion 4 WATER Warrior 900

Fusion 8 WATER Warrior 2800

Fusion 6 DARK Warrior 2000

Fusion 9 FIRE Warrior 3000

Fusion 5 LIGHT Beast 0

Normal

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Quick-Play

Normal

Normal

Normal

Continuous

Field

Normal

Normal

Normal

Quick-Play

Normal

Normal

Normal

Equip

Equip

Equip

Equip

Normal

Page 445: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Normal

Normal

Continuous

Counter

Normal

Normal

Normal

Normal

Continuous

Normal

Normal

Normal

Normal

Normal

Normal

Counter

Page 446: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Effect 3 WATER Fish 1500

Effect 5 WATER Fish 300

Effect 6 WATER Fish 2400

Effect 4 WATER Fish 1700

Effect 4 EARTH Rock 1000

Effect 4 EARTH Rock 1800

Gemini 4 WATER Fish 1500

Gemini 6 DARK Zombie 2100

Gemini 4 FIRE Insect 1500

"Except by" S.S. 8 DARK Beast 3300

Normal

Effect 7 LIGHT Winged Beast 2500

Normal 3 EARTH Warrior 200

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Normal 1 WATER Fairy 200

Effect 7 EARTH Fiend 2600

Effect 4 EARTH Fiend 1600

Effect 8 WIND Aqua 3000

Effect 1 WATER Fiend 0

Effect 5 WATER Fairy 1000

Effect 1 WATER Fairy 0

Effect 3 WATER Fiend 0

Effect 4 WATER Fairy 500

Effect 4 WATER Fairy 900

Effect 4 WATER Fairy 1300

Effect 4 WATER Fairy 800

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Effect 4 EARTH Machine 1000

Effect 4 DARK Machine 1200

Effect 4 EARTH Machine 400

"Except by" S.S. 6 LIGHT Beast 2400

"Except by" S.S. 5 EARTH Dinosaur 2200

Effect 3 WATER Fish 800

Effect 4 WIND Winged Beast 1500

Effect 4 FIRE Beast-Warrior 1800

Effect 4 EARTH Rock 700

Effect 4 EARTH Beast 1600

Effect 4 WIND Reptile 400

Effect 2 EARTH Beast 700

Effect 4 EARTH Spellcaster 400

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Gemini 4 DARK Fiend 1500

Gemini 3 WATER Aqua 700

Effect 4 EARTH Machine 1800

Effect 4 DARK Beast-Warrior 1300

Effect 4 DARK Spellcaster 500

"Except by" S.S. 6 LIGHT Warrior 2200

Union 3 EARTH Warrior 500

Effect 4 FIRE Reptile 1600

Gemini 4 WATER Reptile 1600

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Fusion 9 DARK Warrior 3000

Fusion 8 EARTH Warrior 2600

Fusion 6 FIRE Fiend 2100

Fusion 6 LIGHT Fiend 2400

Fusion 8 EARTH Fiend ?

Fusion 9 EARTH Machine 3600

Fusion 8 LIGHT Dragon 2200

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Fusion 7 DARK Dinosaur 2600

Fusion 8 FIRE Beast-Warrior 3000

Quick-Play

Normal

Normal

Quick-Play

Continuous

Normal

Quick-Play

Continuous

Quick-Play

Field

Equip

Page 452: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Equip

Equip

Equip

Normal

Continuous

Quick-Play

Continuous

Normal

Normal

Continuous

Normal

Continuous

Continuous

Continuous

Counter

Counter

Continuous

Normal

Page 453: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Normal

Normal

Normal

Normal

Normal

Effect 3 WATER Fish 1400

Effect 3 EARTH Beast 600

Normal

Effect 5 WATER Dragon 1800

Effect 6 DARK Fiend 400

Effect 4 WATER Reptile 1500

Effect 4 FIRE Pyro 1700

Continuous

Normal

Effect 4 DARK Zombie 1200

Normal 4 DARK Fiend 1800

Normal

Equip

Page 454: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Effect 4 DARK Fiend 0

Effect 3 WIND Aqua 0

Normal 4 WATER Fish 1600

Normal 3 DARK Zombie 1600

Normal 5 EARTH Warrior 1700

Normal 3 DARK Fiend 1000

Normal 4 DARK Fiend 1500

Equip

Normal

Normal 4 DARK Zombie 1300

Normal

FLIP 4 LIGHT Spellcaster 1500

Effect 4 DARK Fiend 1000

Normal 4 DARK Fiend 1550

Normal 4 DARK Spellcaster 1450

Normal

Normal

Normal

Normal

FLIP 3 EARTH Warrior 500

Normal

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Normal

Continuous

Normal 3 DARK Fiend 1000

Effect 3 EARTH Beast 1400

Normal 4 EARTH Beast-Warrior 1700

Normal 4 DARK Dragon 1500

Normal 6 EARTH Warrior 2200

Normal 4 LIGHT Spellcaster 1600

Normal 6 LIGHT Fairy 1800

Normal 4 DARK Fiend 1300

Normal 4 DARK Zombie 1200

Normal 4 EARTH Beast 1200

Normal 3 DARK Warrior 1000

Normal 4 EARTH Beast-Warrior 1200

Equip

Normal 6 DARK Warrior 2000

Normal 4 DARK Fiend 1800

Normal 5 EARTH Beast-Warrior 1800

Normal 4 EARTH Warrior 1300

Normal

Normal

Normal

Normal

Effect 4 DARK Spellcaster 1200

Normal

Effect 4 EARTH Warrior 1000

Ritual 8 EARTH Warrior 3000

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Ritual

Effect 4 LIGHT Sea Serpent 1700

Continuous

FLIP 2 WATER Aqua 750

Quick-Play

Normal 4 WATER Reptile 800

Normal

Normal

FLIP 2 LIGHT Fairy 900

Effect 5 DARK Warrior 1600

Normal 5 WIND Machine 2500

"Except by" S.S. 7 DARK Dragon 2400

"Except by" S.S. 8 DARK Zombie 3000

Effect 9 FIRE Pyro 2700

"Except by" S.S. 8 WATER Sea Serpent 2900

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Effect 8 EARTH Warrior 2600

Effect 4 EARTH Warrior 1100

Equip

"Except by" S.S. 7 DARK Spellcaster 2500

Effect 4 DARK Spellcaster 1400

Normal

Quick-Play

Normal

Normal

"Except by" S.S. 8 EARTH Rock 0

Flip-Flop 4 EARTH Rock 500

Field

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Effect 7 WIND Winged Beast 2700

Effect 4 WIND Winged Beast 1300

Continuous

Fusion 12 DARK Dragon 5000

Effect 8 LIGHT Dinosaur 3300

Normal

Normal

Field

Normal

Normal

Normal

Continuous

Effect 8 EARTH Machine 3000

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Effect 6 EARTH Machine 2300

Effect 5 EARTH Machine 1500

Effect 4 EARTH Machine 0

Effect 4 EARTH Machine 1400

Effect 4 EARTH Machine 1300

Effect 4 EARTH Machine 1200

Normal

Equip

Normal

Equip

Continuous

Effect 8 LIGHT Dragon 2800

Effect 7 FIRE Dragon 1200

Effect 4 LIGHT Fairy 1800

Effect 2 FIRE Dragon 300

Normal

Normal

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Normal

Effect 4 WATER Aqua 1800

Effect 6 DARK Fiend 2400

Effect 5 LIGHT Warrior 2000

Effect 5 LIGHT Machine 0

Normal 2 WIND Thunder 700

Normal

Normal 2 LIGHT Fairy 800

Normal

Normal 4 WIND Dragon 1100

Effect 6 DARK Warrior 1550

Effect 4 LIGHT Warrior 1600

Effect 4 FIRE Warrior 1200

Effect 7 DARK Warrior 2300

Effect 7 EARTH Insect 2200

Effect 4 EARTH Warrior 1400

Effect 8 LIGHT Warrior 2800

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Effect 4 DARK Beast-Warrior 1800

Normal 4 DARK Beast-Warrior 1900

Effect 6 DARK Spellcaster 2000

Effect 4 LIGHT Warrior 1500

Effect 4 EARTH Beast-Warrior 2000

Effect 7 LIGHT Machine 2500

Effect 4 EARTH Warrior 1700

Effect 6 FIRE Beast 1700

Normal 7 LIGHT Dragon 2500

Normal

Equip

Effect 6 EARTH Machine 2200

Normal

Toon - Type B 4 EARTH Spellcaster 1900

Toon - Type B 4 EARTH Warrior 2300

Normal

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Fusion 8 DARK Spellcaster 2900

Effect 9 DARK Spellcaster 2800

Normal

Normal

Normal 4 EARTH Rock 1400

Normal 4 EARTH Rock 1700

Normal 4 EARTH Rock 1500

Normal

Quick-Play

Normal

"Can only be" S.S. 8 DARK Dragon 2800

Effect 7 WIND Dragon 2000

Normal

Effect 4 LIGHT Beast-Warrior 1300

Effect 4 EARTH Beast-Warrior 1700

Effect 4 LIGHT Beast-Warrior 700

Effect 5 DARK Warrior 1600

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Normal

Normal 4 DARK Fiend 1400

FLIP 3 DARK Warrior 650

Effect 6 DARK Fiend 2200

Fusion 12 LIGHT Dragon 4500

Normal

Quick-Play

Normal

Effect 5 LIGHT Spellcaster 1601

Toon - Type C 6 DARK Spellcaster 2000

Effect 8 DARK Dragon 2400

Effect 4 WIND Warrior 1800

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Fusion 10 LIGHT Warrior 2900

Fusion 6 EARTH Warrior 1900

Quick-Play

Equip

Effect 6 DARK Dragon 2200

Normal 6 EARTH Dragon 1800

Normal 4 EARTH Insect 1200

Normal 5 DARK Fiend 1150

Fusion 6 LIGHT Dragon 2300

Fusion 5 WATER Aqua 1850

Fusion 6 WATER Sea Serpent 2250

Fusion 5 EARTH Dinosaur 1900

Effect 1 WATER Aqua 250

Normal 2 EARTH Pyro 400

Normal 3 EARTH Dinosaur 1300

Normal 5 EARTH Insect 1800

Normal 4 LIGHT Warrior 1100

Normal 7 EARTH Rock 2000

"Except by" S.S. 10 LIGHT Dragon 3000

"Except by" S.S. 9 DARK Spellcaster 3200

Effect 1 LIGHT Fairy 200

Continuous

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Normal 5 EARTH Warrior 0

Normal 8 DARK Spellcaster 2900

Effect 3 LIGHT Fairy 950

Normal 2 WATER Aqua 700

Normal 4 DARK Zombie 1300

Normal 4 WATER Sea Serpent 1500

Normal 3 EARTH Warrior 1200

Normal 5 DARK Machine 1500

Normal 5 FIRE Dragon 1600

Normal 3 DARK Zombie 1100

Normal 4 WATER Aqua 1200

Normal 4 LIGHT Spellcaster 1400

Normal 6 DARK Fiend 2150

Normal 6 WATER Aqua 1900

Normal

Level Monster 4 LIGHT Spellcaster 1000

Level Monster 8 LIGHT Spellcaster 3500

Normal

Quick-Play

Equip

Continuous

Normal

Normal

Page 466: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Continuous

Normal

"Except by" S.S. 7 DARK Warrior 2500

Normal

Normal

"Can only be" S.S. 8 EARTH Rock 3500

Effect 1 WATER Reptile 300

Normal

Effect 6 EARTH Dragon 2200

Effect 2 DARK Machine 700

Normal 1 FIRE Pyro 100

Normal 6 WATER Spellcaster 1200

Normal 4 EARTH Beast 1350

Normal 1 DARK Fiend 400

Normal

Effect 4 WIND Winged Beast 1800

Effect 4 EARTH Warrior 1500

Continuous

Page 467: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal

Effect 3 WIND Spellcaster 900

Normal 7 DARK Fiend 2600

"Can only be" S.S. DARK Machine 3000

Continuous

Effect 6 WATER Plant 2200

Effect 3 EARTH Machine 1350

FLIP 4 WIND Fiend 1900

Normal 4 DARK Machine 1850

Normal 4 EARTH Warrior 1700

Fusion 6 EARTH Insect 1900

Effect 3 EARTH Machine 1100

Normal

Equip

Equip

Normal

Normal

Equip

Equip

Normal 4 EARTH Beast-Warrior 1300

Effect 4 LIGHT Fairy 1200

Effect 4 WATER Aqua 1000

Page 468: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Effect 3 DARK Fiend 1100

Normal 3 LIGHT Thunder 1000

Normal 4 EARTH Insect 1500

Normal 4 EARTH Plant 1400

Normal 4 EARTH Rock 1100

Normal 3 DARK Zombie 1100

Normal 4 WATER Fish 1250

Normal 4 WIND Winged Beast 1200

Normal 3 EARTH Warrior 1250

Normal 4 LIGHT Fairy 1300

Normal 5 EARTH Insect 1500

Normal 3 EARTH Warrior 1400

Effect 3 EARTH Warrior 900

Normal 4 DARK Machine 1400

Effect 3 EARTH Insect 800

Normal 4 EARTH Insect 1250

FLIP 2 EARTH Rock 700

Effect 6 DARK Fiend 2000

Normal 4 WATER Aqua 1800

Normal

Normal

Normal 7 DARK Dragon 2200

Ritual 7 LIGHT Warrior 2050

Ritual

Ritual 6 DARK Zombie 1900

Ritual

Normal 4 EARTH Warrior 1600

Normal 3 EARTH Warrior 1200

Effect 3 EARTH Beast 1150

Page 469: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Fusion 6 EARTH Warrior 1900

Normal

Normal 1 WIND Fairy 300

Normal 2 WATER Aqua 450

Normal 2 DARK Machine 900

Normal 4 WIND Winged Beast 1400

Normal 4 WIND Winged Beast 1500

Normal 4 WIND Winged Beast 1450

Normal 4 LIGHT Spellcaster 1500

Normal 5 EARTH Plant 1800

Normal 4 EARTH Dinosaur 1600

Normal 5 FIRE Beast-Warrior 1800

Normal 4 EARTH Dinosaur 1600

Normal 5 WIND Dragon 2000

Normal 6 WIND Dragon 1900

Normal 4 WATER Aqua 1400

FLIP 2 EARTH Insect 750

Normal

Continuous

Effect 4 LIGHT Warrior 2100

Effect 4 EARTH Warrior 100

Continuous

Toon - Type B 4 DARK Machine 1400

Normal

Normal

Normal 2 EARTH Beast 400

Normal 4 EARTH Beast 700

Normal 3 EARTH Beast 1100

Page 470: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Normal 3 EARTH Beast 850

Normal 2 DARK Zombie 1350

Effect 4 EARTH Warrior 1200

Normal

Ritual 7 WATER Fish 2350

Ritual

Normal 2 EARTH Rock 500

Normal 3 LIGHT Rock 800

Normal 6 EARTH Rock 2000

Normal 2 EARTH Beast 500

Normal 6 EARTH Beast-Warrior 1900

Normal

Normal 4 LIGHT Fairy 1800

Ritual 7 DARK Warrior 2550

Ritual

Normal 5 DARK Machine 1500

Normal 4 WATER Aqua 1350

Normal 4 WATER Aqua 1550

Normal 4 DARK Zombie 900

Normal 4 DARK Machine 850

Normal 2 DARK Fiend 550

Normal 2 DARK Spellcaster 700

Normal 3 DARK Spellcaster 800

Page 471: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Egyptian God Card 10 DIVINE Divine Beast ????

Egyptian God Card 10 DIVINE Divine Beast 4000

Egyptian God Card 10 DIVINE Divine Beast X000

Fusion 12 LIGHT Divine Beast ∞

Effect 8 DARK Fiend 3000

Effect 11 DARK Warrior 2500

Effect 8 EARTH Winged Beast 3000

Effect 8 DARK Beast-Warrior 2400

Page 472: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Effect 8 LIGHT Fairy 2400

Effect 10 LIGHT Spellcaster 3000

Normal 4 EARTH Warrior 1400

Normal 6 FIRE Beast 2250

Page 473: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

DEF Effect Type

2350

2500

200

2100

2100

1200

700

800

900

700

900

800

1000

900

600

1250

800

1400

700

700

500

2000

400

800

700

1000

800

700

1600

1000

Page 474: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

900

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

Position Shift

Monster Destruction

Monster Destruction

Heal

Burn

Monster Destruction

Monster Destruction

Fusion Summon

S/T Destruction

Monster Destruction

2000

1400

RFG

1500

2000

800

2000

1930 S/T Destruction

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1300

1200

600

2000

1300

1300

1400

400

900

1000

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

Position Shift

ATK/DEF Boost

ATK/DEF Boost

ATK/DEF Boost

Heal

Burn

Block Attack

1700

1300

1300

1200

Page 476: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

300 S/T Destruction

1400

600 Monster Destruction

1600

1800

1000

900

800

1400

1300

Reanimation

300

300

300

300

1000 Alternate Victory

2100

3400

1400

1200

1200

1200

1200

1000

400

1400

2100

1200

Page 477: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2000 ATK/DEF Boost

1400

0

400 Card Retrieval

1400

700 Hand Destruction

1000 Targets Deck

2500

1400 Draw

1800

1200

1000

200

Special Summon

2200 ATK/DEF Decrease

2200 ATK/DEF Decrease

2400 ATK/DEF Decrease

300 Direct Attack

300 Monster Destruction

1650

350 Direct Attack

250 Direct Attack

1550

900 Monster Destruction

400 Direct Attack

300 Card Retrieval

1200

1600

1700

Page 478: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000

1400

500 Direct Attack

1300

600

800

1700

1200

800 Block Attack

1400

1100

300 Direct Attack

1800

1000

900

1000

S/T Protection

Monster Destruction

RFG

Hand Destruction

Control Shift

700

800

1500 Variable Statistics

1300

400 Monster Destruction

1500

1800 S/T Destruction

2200

600 Searcher

Page 479: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2400

200 Damage Reduction

1500

ATK/DEF Boost

1530

2000 Burn

1550

1700

1400 Monster Bounce

Variable Statistics

900 Monster Destruction

800 Targets Deck

700

1200

2000

1300 Variable Statistics

700 Burn

1500

Burn

100 Drawback

1300 Variable Statistics

2400

1200

2000

Page 480: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500

2500

1400

1500 Searcher

800

1300 Heal

1800

800 Variable Statistics

700 ATK/DEF Boost

1500

1700 Targets Deck

1400

Burn

300 Variable Statistics

1000 Draw

500 ATK/DEF Boost

250 ATK/DEF Boost

1800

800

800 Drawback

600 Burn

1800 Variable Statistics

1200 Searcher

700 ATK/DEF Boost

700 ATK/DEF Boost

800

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500 ATK/DEF Boost

1200

2250

1200

2000

2200 Monster Destruction

Negation

Negation

Negation

Negation

ATK/DEF Boost

ATK/DEF Boost

Position Shift

100 Block Attack

Hand Destruction

ATK/DEF Decrease

Block Attack

Monster Destruction

Force Attack

Monster Destruction

ATK/DEF Boost

S/T Destruction

2000

Page 482: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2500 Direct Attack

800 Targets Deck

ATK/DEF Boost

Burn

ATK/DEF Boost

ATK/DEF Boost

Block Attack

1900

900 Draw

2000

350 Burn

1500

1400 Variable Statistics

1600

1500

750 Heal

300 Heal

Page 483: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1900

1900

1700

1500 S/T Destruction

1000

1800

800

500 Targets Deck

1300

1500 Control Shift

1600

2300

0 Control Shift

1500

Penalty

Position Shift

Draw

Penalty

Field Control

Control Shift

Hand Destruction

Hand Destruction

Position Shift

Target Shift

Page 484: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Manipulate Equip

ATK/DEF Boost

ATK/DEF Boost

Hand Destruction

Penalty

S/T Destruction

S/T Bounce

Facilitate

ATK/DEF Decrease

1400

1000

ATK/DEF Boost

3000

700

1500

Special Summon

Monster Destruction

ATK/DEF Boost

Ritual Summon

Ritual Summon

Monster Destruction

Monster Destruction

Ritual Summon

Page 485: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1850

1850

2500

2600

2600 Direct Attack

1500 Direct Attack

1200 Direct Attack

Burn

2800

900 Special Summon

Page 486: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2000 RFG

1450 S.S. Searcher

1000 Searcher

1200 S.S. Searcher

2000 Drawback

1000 Variable Statistics

400 Drawback

100 Burn

100 Heal

Reanimation

800 S.S. Searcher

500 Drawback

1000 S.S. Searcher

900 S.S. Searcher

1850 Information Gatherer

1000 Searcher

1100 S.S. Searcher

Page 487: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Destruction

Block Attack

1500

800

1000

1000

1000

Burn

1200

500 Monster Bounce

1600

900

700

900

1000

1100

800

ATK/DEF Boost

Burn

1200

1000

500

Page 488: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000

1000

900

1300

1600

Draw

2400

1500 Negation

2200

1400

300 Burn

ATK/DEF Boost

Hand Control

Targets Deck

Skip Phase

Card Retrieval

Heal

Information Gatherer

S/T Destruction

Reanimation

Skip Phase

Monster Destruction

Heal

Page 489: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Decrease

S/T Destruction

S/T Destruction

Negation

Negation

Negation

Negation

Heal

Draw

Hand Destruction

Field Control

Block Attack

Card Retrieval

Monster Bounce

Burn

Field Control

Information Gatherer

Page 490: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Protection

RFG

RFG

Reanimation

Reanimation

Information Gatherer

Field Control

700 Special Summon

1300

1700

1150

1300

1100

800 Heal

1200

800

600

2300 Variable Statistics

Monster Destruction

Page 491: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Burn

Draw

Burn

Heal

Burn

600 S.S. Searcher

1000

1700

1500

Burn

Field Control

Trample

ATK/DEF Boost

Heal

Hand Control

Target Shift

Special Summon

RFG

Field Control

Page 492: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Negation

Monster Destruction

Block Attack

Burn

Position Shift

1600 Spell Immunity

1700 Variable Statistics

200 Searcher

1800 Spell Immunity

300 Position Shift

1700

1800 Block Attack

0

0 Control Shift

1000

700 Multiple Attacks

900 Monster Destruction

1200 Monster Destruction

800

1000 Reanimation

Page 493: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1200 Trample

900

500

0 Drawback

2000

2400

800

200

400

1200 Special Summon

1600 Manipulate Equip

Block Attack

2150

Negation

900

1800

1200

2000

1500

2000

500 Reanimation

500

2000

1800

2000

800

1200

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800 Drawback

Special Summon

ATK/DEF Decrease

Ritual Summon

Burn

Rules Breaking

Burn

ATK/DEF Boost

Card Retrieval

ATK/DEF Boost

Damage Reduction

ATK/DEF Decrease

Monster Destruction

Special Summon

Hand Control

Monster Protection

Page 495: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Draw

1300 Card Retrieval

1000 Drawback

1000 Burn

1200 Card Retrieval

1500 Burn

1000 Burn

1500 Burn

1800 Heal

1000 Heal

1000 Card Retrieval

1400

800 Heal

500 Heal

1000

2000 Card Retrieval

2000

1200 Heal

Draw

ATK/DEF Boost

ATK/DEF Boost

Monster Destruction

Page 496: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500

1800

1700

2000

700

400

450

1400

750

1300 Monster Destruction

700 RFG

900 Special Summon

900 ATK/DEF Boost

2800 Control Shift

1800 ATK/DEF Decrease

1000 Variable Statistics

1200 Position Shift

1000 Variable Statistics

Page 497: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1200 Position Shift

400 Alternate Summoning

1000 S/T Bounce

200 Target Shift

500 Drawback

800 Card Retrieval

900 Negation

2300 Field Control

Manipulate Equip

Force Attack

Negation

Negation

Monster Destruction

Burn

ATK/DEF Boost

Monster Destruction

Monster Destruction

Page 498: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Negation

Alternate Victory

Alternate Victory

Alternate Victory

Alternate Victory

Alternate Victory

Block Attack

S/T Bounce

ATK/DEF Boost

S/T Destruction

Monster Bounce

Special Summon

Monster Destruction

RFG

ATK/DEF Boost

RFG

Block Attack

Burn

Page 499: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

100 Skip Phase

1600 Negation

1200 Negation

1000 RFG

800 Control Shift

700 ATK/DEF Boost

1200 Searcher

500 Position Shift

1000 Negation

1700

ATK/DEF Decrease

Burn

Heal

Special Summon

RFG

Page 500: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Card Destruction

1700 Searcher

2000 Monster Destruction

400 Special Summon

1200 Negation

1600

1200 Monster Bounce

800 Negation

1000 Monster Destruction

600 Variable Statistics

700 Control Shift

800 Control Shift

ATK/DEF Boost

Searcher

Block Attack

Card Retrieval

Position Shift

Block Attack

Heal

Page 501: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2500 Multiple Attacks

0 Trample

1000 Variable Statistics

2000

800

1200 Negation

100 Drawback

700 Multiple Attacks

800 S.S. Searcher

Negation

S/T Destruction

Burn

S/T Destruction

Draw

Trample

Page 502: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Destruction

1400

1800

1000

1600

900

450

500 Field Control

2000 S.S. Searcher

1400 Target Shift

800 Drawback

? Variable Statistics

400 Burn

1400 Trample

1200 Reanimation

1700 Draw

500 Direct Attack

1600 Drawback

Page 503: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

3100 Draw

1700 Skip Phase

100 Position Shift

2900 Hand Destruction

1200 Multiple Attacks

0 Heal

500 Variable Statistics

500 Variable Statistics

Hand Destruction

Heal

Monster Protection

Facilitate

Page 504: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Boost

Hand Destruction

Control Shift

Negation

Negation

Field Control

Hand Destruction

Monster Destruction

S/T Protection

ATK/DEF Boost

RFG

Field Control

Negation

RFG

Burn

Page 505: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Burn

Monster Bounce

Heal

Hand Destruction

RFG

Alternate Victory

1500 Variable Statistics

3000 Variable Statistics

2500 Burn

3000 Burn

1200 Drawback

1200 Special Summon

1400 Special Summon

RFG

Page 506: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

RFG

Burn

2200

1700

0

1000 Field Control

1600 Searcher

1700 Monster Destruction

2000 Variable Statistics

2000 Field Control

100 Control Shift

1700 Skip Phase

100 Direct Attack

500 Direct Attack

2900 S/T Destruction

1100 Block Attack

800 Monster Destruction

1800 Burn

1800 Monster Destruction

1700 Variable Statistics

Page 507: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Field Control

2300 Spell Immunity

1000 Monster Destruction

500 S/T Destruction

2000 Monster Destruction

200 Variable Statistics

2400 Monster Bounce

1400 S.S. Searcher

300 Burn

1000 Targets Deck

1500 Hand Destruction

600 Draw

Page 508: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2900 Reanimation

1400 Information Gatherer

Reanimation

Position Shift

Position Shift

Draw

Direct Attack

Special Summon

S/T Protection

ATK/DEF Boost

Negation

Monster Bounce

Monster Destruction

Negation

Monster Destruction

Special Summon

Page 509: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Field Control

Monster Destruction

Hand Destruction

Skip Phase

Draw

Card Retrieval

1000

1500

1900

1500 ATK/DEF Decrease

800 Monster Destruction

1400 Hand Destruction

2000 Searcher

800 Burn

1900 Monster Bounce

1000 Trample

500 Burn

1000 Negation

Page 510: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1200 Field Control

1200 Burn

1500 Position Shift

1600 Information Gatherer

1200 Targets Deck

300 Searcher

1400 Monster Destruction

1200 Targets Deck

500 Searcher

100 Damage Reduction

300 Special Summon

200 Hand Destruction

400 Direct Attack

600 Direct Attack

Page 511: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Targets Deck

Targets Deck

Special Summon

Burn

Searcher

Graveyard Control

ATK/DEF Boost

Hand Control

Burn

Searcher

ATK/DEF Boost

Special Summon

Hand Destruction

Burn

Burn

Page 512: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Decrease

Burn

Card Destruction

Field Control

Hand Control

Hand Destruction

Reanimation

Field Control

Field Control

600 Card Bounce

Special Summon

Reanimation

Burn

2500 Burn

Page 513: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1700 ATK/DEF Boost

600

2000

400

1500

1600 ATK/DEF Boost

1300 ATK/DEF Boost

1500

600 Trample

1500 Direct Attack

1500 Hand Destruction

Page 514: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1600 Hand Destruction

0 Drawback

100 Position Shift

1000 Special Summon

2000 Special Summon

1000 S/T Destruction

1000 S/T Destruction

1000 Control Shift

1400 RFG

Page 515: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1600 Negation

0 Skip Phase

0 Draw

200 RFG

1000 Hand Destruction

2000 Monster Destruction

1200 Searcher

Ritual Summon

Special Summon

Variable Statistics

Multiple Attacks

Field Control

Reanimation

Burn

Page 516: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Burn

RFG

Target Shift

Target Shift

Monster Protection

Special Summon

Burn

Field Control

Block Attack

Negation

Trample

Monster Destruction

Burn

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Block Attack

Field Control

Manipulate Equip

ATK/DEF Decrease

1900 S/T Destruction

2600 Card Destruction

2100 S/T Destruction

2200 Monster Destruction

600

100

700

1600

300 Variable Statistics

1300 Damage Reduction

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1600 Damage Reduction

1500 ATK/DEF Decrease

1500 Target Shift

1900 S.S. Searcher

1700 S.S. Searcher

800 S.S. Searcher

600 Monster Destruction

1900 Effect Immunity

1000 Monster Destruction

200 Card Retrieval

1000 S/T Destruction

200 Counters

300 Special Summon

2000 Draw

Page 519: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1400 Drawback

1000 Monster Destruction

1800 Burn

1000 S/T Destruction

700 Targets Deck

100 Trample

100 ATK/DEF Decrease

3000 Drawback

500 Monster Bounce

ATK/DEF Decrease

Monster Destruction

ATK/DEF Boost

Searcher

Burn

Page 520: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Information Gatherer

Searcher

Draw

Negation

Targets Deck

Field Control

Counters

Force Attack

Monster Protection

Counters

Card Retrieval

Reanimation

Control Shift

Manipulate Equip

Negation

Heal

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2400 Variable Statistics

Card Retrieval

Multiple Attacks

1500 Reanimation

2100

1000

1800

1600 Searcher

1200 Manipulate Equip

1400 Monster Destruction

1000 Alternate Summoning

400 Negation

1800 Spell Immunity

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1700 Special Summon

1000 Manipulate Equip

1000 Burn

1800 Position Shift

1800 Card Retrieval

1500 Spell Immunity

3000 Burn

800 S.S. Searcher

2000 Variable Statistics

0 Multiple Attacks

0 Variable Statistics

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1600 Trample

1500 Control Shift

3000 Reanimation

0 Variable Statistics

1500 Reanimation

1000 Card Bounce

1600 RFG

1800 Monster Destruction

Ritual Summon

Special Summon

Special Summon

Card Retrieval

Direct Attack

Position Shift

Negation

Spell Immunity

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Multiple Attacks

Draw

ATK/DEF Boost

Searcher

Heal

Heal

Negation

RFG

Position Shift

Force Attack

Field Control

Targets Deck

Negation

Manipulate Equip

2200 Monster Bounce

RFG

Facilitate

1000

2000

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1000

1500

1800 S/T Protection

300 Field Control

1500 Monster Bounce

1800 Searcher

100 Card Retrieval

0 Variable Statistics

500 Searcher

1800 Hand Control

1700 Trample

200 Target Shift

1600 Drawback

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1400 Monster Protection

1800 Reanimation

1500 ATK/DEF Boost

1500 Negation

1200 Negation

500 Spell Immunity

1400 Position Shift

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1800 Variable Statistics

1600 Graveyard Control

1800 Monster Bounce

1200 Heal

1300 Reanimation

2000 Monster Destruction

1500 Monster Destruction

Card Retrieval

Draw

Ritual Summon

Ritual Summon

Ritual Summon

Control Shift

Direct Attack

Heal

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Alternate Victory

Draw

Special Summon

Searcher

ATK/DEF Boost

Skip Phase

Burn

Direct Attack

Reanimation

Negation

Negation

Monster Destruction

Card Retrieval

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Monster Destruction

Negation

2500 Burn

1000

1000

2100

2000

1700 Monster Destruction

300 S/T Destruction

1200 Monster Protection

700 Monster Bounce

100 Draw

500 Manipulate Equip

1000 Draw

1200 RFG

1000 Drawback

1200 Monster Destruction

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1500 Draw

500 RFG

0 Variable Statistics

1500 Variable Statistics

1900 Burn

1200 Skip Phase

1300 S/T Destruction

700 Hand Destruction

2000 RFG

? Variable Statistics

2500 Multiple Attacks

1100 Direct Attack

500 Special Summon

1000 Reanimation

1000 Burn

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700 Heal

ATK/DEF Boost

Draw

ATK/DEF Boost

Field Control

Field Control

Monster Destruction

ATK/DEF Boost

Draw

RFG

Block Attack

Card Retrieval

Card Retrieval

Burn

RFG

Hand Control

Heal

RFG

Burn

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Negation

Burn

Field Control

RFG

Position Shift

RFG

ATK/DEF Boost

1500

1400

1700

1500

1000

0

1500 Heal

1200 Special Summon

400 Draw

2600 Searcher

1400 Negation

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1000 Reanimation

1700 Burn

400 Draw

1000 Trample

1200 Special Summon

1900 Burn

1500 Trample

1200 Monster Bounce

1800 Direct Attack

1600 Burn

2000 Position Shift

1200 Special Summon

1500 Heal

1200 Position Shift

1300 Direct Attack

1000 Spell Immunity

1500 Field Control

1200 Card Destruction

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1000 Spell Immunity

800 Multiple Attacks

2000 Heal

1000 Searcher

1200 Monster Destruction

2000 Monster Destruction

Heal

Special Summon

Monster Destruction

RFG

Special Summon

Card Retrieval

Special Summon

Special Summon

Ritual Summon

Targets Deck

Burn

Target Shift

Monster Bounce

Special Summon

Page 535: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Alternate Victory

Burn

Monster Bounce

Variable Statistics

Targets Deck

Negation

2500 Negation

0 Graveyard Control

2800

1600

900

500

1500

0 Burn

1700 Draw

0 S.S. Searcher

0 Spell Immunity

300 Block Attack

Page 536: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Targets Deck

300 Manipulate Equip

1550 Targets Deck

2000 Defender

800 Direct Attack

1300 Draw

1800 Monster Bounce

2200 Direct Attack

1000 Burn

1700 Burn

650 Negation

1200 Card Destruction

1000 Monster Destruction

200 Burn

700 Multiple Attacks

200 Variable Statistics

1800 Monster Destruction

1000 Monster Destruction

1400 S/T Destruction

200 S/T Bounce

Page 537: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

0 Variable Statistics

1000 Burn

0 Heal

2300 Monster Destruction

Direct Attack

Heal

Control Shift

Monster Destruction

Special Summon

Facilitate

ATK/DEF Boost

Damage Reduction

Position Shift

Negation

Heal

Page 538: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Burn

ATK/DEF Decrease

Card Destruction

Negation

Block Attack

Burn

S.S. Searcher

Card Retrieval

Block Attack

Negation

300

100

400

200

0

0

2000 Reanimation

500 Variable Statistics

500 Card Retrieval

Page 539: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1900 Negation

500 Card Retrieval

1500 Hand Destruction

300 Position Shift

1600 Monster Destruction

1500 Draw

1600 Reanimation

1000 Heal

0 Heal

0 Burn

1000 Reanimation

600 Searcher

2000 Card Retrieval

1650 Facilitate

1500 Card Retrieval

500 Monster Destruction

1000 Burn

1100 Searcher

Page 540: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

400 Damage Reduction

Monster Destruction

Monster Destruction

ATK/DEF Boost

Spell Immunity

Card Retrieval

Facilitate

Heal

Draw

Position Shift

Special Summon

Field Control

S/T Destruction

Direct Attack

ATK/DEF Boost

ATK/DEF Boost

Special Summon

Special Summon

Page 541: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

S.S. Searcher

Burn

Position Shift

S.S. Searcher

Position Shift

Position Shift

Monster Destruction

Position Shift

Reanimation

S/T Destruction

2300 Hand Destruction

1200 Rules Breaking

1400 Draw

Page 542: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Protection

0 Spell Immunity

1000 Control Shift

1600 Spell Immunity

1800 Negation

1000 Draw

1000 Draw

0 Monster Destruction

1600 Monster Destruction

900 S.S. Searcher

1700 Monster Destruction

Page 543: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000 Monster Destruction

100 Monster Protection

500 Special Summon

1700 Reanimation

1000 Monster Destruction

900 Control Shift

1000 Variable Statistics

1000 S/T Destruction

1200 Elemental

1200 Elemental

1300 S.S. Searcher

1100 S.S. Searcher

1600 Information Gatherer

1600 Facilitate

1200 Facilitate

1200 Monster Destruction

600 Variable Statistics

1000 Monster Bounce

Page 544: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1400 Variable Statistics

3000 Field Control

3700

1800

Card Retrieval

Monster Destruction

Hand Destruction

Targets Deck

Special Summon

Burn

Burn

Card Retrieval

Special Summon

Special Summon

ATK/DEF Boost

ATK/DEF Boost

Force Attack

Monster Protection

Damage Reduction

Page 545: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Protection

Hand Destruction

Hand Destruction

Burn

Hand Destruction

Hand Destruction

Negation

Burn

Damage Reduction

2500

1200

500

500

3000 Reanimation

1500 Special Summon

900 ATK/DEF Decrease

1700 Monster Destruction

1000 Spell Immunity

Page 546: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1800 Card Bounce

500 Monster Protection

1500 Variable Statistics

1200 Elemental

1200 Elemental

1400 Card Retrieval

1200 Monster Destruction

1400 ATK/DEF Boost

1400 Negation

1400 Block Attack

200 Direct Attack

1000 Hand Destruction

1200 Negation

1200 Negation

1200 Negation

1200 Negation

600 Negation

600 Negation

Page 547: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

0 Trample

200 Reanimation

1100 Counters

2000 Alternate Summoning

1000 Draw

400 Negation

1600 Elemental

1500 RFG

100 Reanimation

Rules Breaking

S/T Destruction

Negation

Draw

S.S. Searcher

Page 548: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Block Attack

ATK/DEF Boost

Monster Bounce

Card Retrieval

Variable Statistics

Hand Control

S/T Destruction

Monster Destruction

Negation

Negation

ATK/DEF Boost

Targets Deck

Information Gatherer

Card Destruction

Burn

Damage Reduction

S/T Destruction

Monster Protection

Page 549: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Boost

1000

1000

0

1500

1600 Reanimation

600 S.S. Searcher

900 ATK/DEF Decrease

1000 Spell Immunity

1000 Card Destruction

1200 Elemental

1200 Elemental

800 Variable Statistics

500 ATK/DEF Decrease

Page 550: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Card Retrieval

1000 Block Attack

700 Position Shift

300 S.S. Searcher

300 Monster Destruction

1000 Burn

1700 Monster Destruction

1000 S/T Destruction

2200 Monster Destruction

800 Multiple Attacks

200 Direct Attack

1800 Monster Bounce

1200 Burn

1600 Facilitate

1600 Facilitate

Page 551: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1600 Facilitate

1600 Facilitate

1600 Facilitate

800 Variable Statistics

100 S.S. Searcher

900 Control Shift

1200 Monster Destruction

1100 Monster Protection

Card Retrieval

Burn

Heal

Monster Destruction

Burn

Position Shift

Trample

S.S. Searcher

Page 552: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Reanimation

Reanimation

Reanimation

ATK/DEF Boost

Burn

Spell Immunity

Skip Phase

Block Attack

Card Bounce

Draw

Special Summon

Targets Deck

Burn

Monster Destruction

Field Control

Negation

1000

Page 553: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

800

2000

1400

200 Damage Reduction

3000 Trample

2000 Negation

1300 Negation

1800 Variable Statistics

1200 ATK/DEF Decrease

? Variable Statistics

1200 Monster Protection

2400 Hand Destruction

2000

? Variable Statistics

800 Control Shift

1500 Burn

1900 Burn

1000 Damage Reduction

Page 554: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000 Multiple Attacks

1400 Monster Bounce

600 Monster Destruction

200 Reanimation

1800 Defender

800 Monster Destruction

1500 Control Shift

1500 Control Shift

1500 Control Shift

1500 Control Shift

0 Variable Statistics

300 Damage Reduction

0 Variable Statistics

1500 Control Shift

1400 Elemental

1200 Burn

Page 555: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Monster Destruction

Draw

Control Shift

ATK/DEF Boost

Multiple Attacks

Reanimation

Monster Destruction

Ritual Summon

Ritual Summon

Burn

Burn

Rules Breaking

ATK/DEF Boost

S.S. Searcher

Information Gatherer

Page 556: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Burn

Burn

Monster Bounce

Facilitate

Burn

Card Destruction

Burn

Negation

Negation

Monster Protection

1000

0

1000

0

200 Burn

1200 Information Gatherer

1000 Defender

1800 Variable Statistics

Page 557: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1600 Monster Destruction

1200 S.S. Searcher

1800 Rules Breaking

1200 Card Retrieval

1500 S/T Destruction

1200 Draw

1600 Alternate Summoning

1000 ATK/DEF Boost

200 Variable Statistics

1500 Negation

2000 Draw

1500 Drawback

1000 Counters

2400 Drawback

0 Drawback

Page 558: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

0 Position Shift

200 ATK/DEF Boost

0 S.S. Searcher

0 Searcher

100 Draw

0 Variable Statistics

0 Variable Statistics

0 Burn

1500 Special Summon

1600

? Variable Statistics

2100 Multiple Attacks

Page 559: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2800 Trample

Fusion Summon

Searcher

Fusion Summon

Fusion Summon

RFG

Field Control

Hand Control

Control Shift

S.S. Searcher

Special Summon

Position Shift

ATK/DEF Boost

Burn

Page 560: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Reanimation

Hand Destruction

Burn

Card Bounce

Special Summon

Burn

ATK/DEF Boost

RFG

Targets Deck

Damage Reduction

Position Shift

1500

1800

1500

1600

1000

1400 S.S. Searcher

1800 Trample

1600 Trap Immunity

1600 Defender

Page 561: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1400 Burn

1500 ATK/DEF Boost

1800 Variable Statistics

1000 S.S. Searcher

800 Burn

2600 ATK/DEF Decrease

1600 Variable Statistics

2300 Counters

1800 Monster Destruction

1200 Burn

1300 Reanimation

800 Draw

400 Hand Control

1400 Reanimation

Page 562: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1400 Reanimation

500 Searcher

1500 Trample

1500 Trample

1500 Trample

1500 Trample

2100 Position Shift

2800 RFG

Page 563: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

800 Spell Immunity

2500 Direct Attack

2800 Monster Protection

2300 Multiple Attacks

2100 Burn

Draw

Card Destruction

Reanimation

Searcher

ATK/DEF Boost

Multiple Attacks

S.S. Searcher

ATK/DEF Boost

Page 564: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Card Retrieval

Reanimation

S.S. Searcher

Reanimation

Block Attack

Monster Destruction

Card Retrieval

Negation

Targets Deck

Monster Destruction

S.S. Searcher

Reanimation

Control Shift

Negation

Field Control

Position Shift

Page 565: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

0 S/T Destruction

4000 Burn

4000 Special Summon

1200 Monster Destruction

600 S.S. Searcher

2800 Defender

1800 Monster Destruction

800 Alternate Summoning

500 Negation

600 Facilitate

1000 Monster Destruction

1500 Variable Statistics

Page 566: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

800 Counters

1000 RFG

600 Multiple Attacks

800 Monster Destruction

1000 Trap Immunity

? Variable Statistics

800 Searcher

300 Negation

0 Drawback

500 S/T Destruction

600 Trample

2600 Targets Deck

100 Reanimation

800 Variable Statistics

0 Heal

Page 567: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

0 Burn

600 Burn

1000 Targets Deck

1000 Variable Statistics

2000 Reanimation

900 Multiple Attacks

2000 Multiple Attacks

2000 Field Control

2000 Variable Statistics

Multiple Attacks

Special Summon

Facilitate

Searcher

Page 568: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Special Summon

S/T Destruction

Reanimation

ATK/DEF Boost

S.S. Searcher

Ritual Summon

Facilitate

Card Retrieval

Force Attack

ATK/DEF Decrease

S.S. Searcher

S.S. Searcher

Page 569: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

RFG

Targets Deck

Searcher

Burn

Targets Deck

Heal

Negation

Negation

1000 Heal

Monster Bounce

ATK/DEF Boost

Rules Breaking

Skip Phase

Burn

2000 Monster Destruction

Hand Control

Page 570: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Special Summon

Damage Reduction

Reanimation

1500 Special Summon

Draw

Damage Reduction

800 RFG

800 Reanimation

1600 Rules Breaking

Page 571: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

? Monster Protection

800 Direct Attack

1800 Monster Destruction

1600 S/T Destruction

800 Damage Reduction

1600 Monster Protection

1000 Field Control

1000 Special Summon

1400 S/T Bounce

600 Monster Protection

500 Draw

1400 Alternate Summoning

Page 572: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1800 Alternate Summoning

800 Heal

500 Negation

500 Negation

1700 Draw

1500 Card Retrieval

0 RFG

1400 Alternate Summoning

500 Field Control

1500 Field Control

1500 Special Summon

1500 Special Summon

1500 Special Summon

1500 Special Summon

1900 Monster Protection

Page 573: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000 Spell Immunity

1200 Defender

2100 Variable Statistics

1000 Direct Attack

2300 S/T Destruction

1800 Monster Destruction

Burn

Trample

Searcher

S/T Destruction

Reanimation

Direct Attack

Page 574: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Facilitate

Special Summon

Draw

Monster Destruction

RFG

Damage Reduction

Burn

Heal

Targets Deck

S.S. Searcher

Searcher

Monster Protection

Card Destruction

Block Attack

RFG

Special Summon

Page 575: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Decrease

Negation

2000

500

800 Burn

500 ATK/DEF Boost

500 Rules Breaking

600 S.S. Searcher

800 Variable Statistics

1800 Direct Attack

1200 Special Summon

500 Monster Protection

1800 Card Retrieval

1000 Multiple Attacks

2700 Drawback

2400 Burn

Page 576: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

600 ATK/DEF Boost

1000 Reanimation

1000 Special Summon

500 Card Retrieval

2000 Defender

2200 Multiple Attacks

2000 S.S. Searcher

500 S.S. Searcher

1000 Trample

800 Draw

1800 Special Summon

800

1000 Counters

Page 577: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Reanimation

2000 Facilitate

2000 Searcher

2000 Hand Destruction

2000 Variable Statistics

2000 Field Control

? Multiple Attacks

1800 Reanimation

2000 Trample

Page 578: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

S.S. Searcher

Special Summon

Searcher

S/T Immunity

Special Summon

Fusion Summon

S/T Destruction

Fusion Summon

Special Summon

Facilitate

Facilitate

ATK/DEF Boost

Reanimation

Burn

Page 579: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

S.S. Searcher

Burn

S/T Destruction

Burn

Special Summon

Draw

Burn

Reanimation

Special Summon

Control Shift

800 Trample

800 Direct Attack

800 Burn

Page 580: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1200 ATK/DEF Boost

1800 Information Gatherer

500 Control Shift

1000 Control Shift

1500 Control Shift

300 Negation

600 Negation

900 RFG

1700 Heal

1100 Burn

1700 Draw

600 Card Destruction

300 Burn

1200 Field Control

1000 Field Control

Page 581: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000 Field Control

1000 Field Control

1000 Field Control

1000 Field Control

1000 Field Control

1600 Field Control

1200 Draw

1600 Card Destruction

1200 Monster Protection

800 Multiple Attacks

1500 Multiple Attacks

500 ATK/DEF Boost

1500 ATK/DEF Boost

500 Card Bounce

500 Direct Attack

1000 Negation

1000 Variable Statistics

1900 Variable Statistics

Counters

Monster Destruction

Page 582: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Special Summon

Fusion Summon

Counters

Burn

Burn

Reanimation

S/T Destruction

Reanimation

RFG

Rules Breaking

Card Destruction

S/T Destruction

Monster Destruction

RFG

Heal

Burn

Special Summon

Page 583: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Burn

Draw

Defender

Negation

Negation

800 Card Retrieval

100

1700

2900

600 Heal

300 Bounce

300 Field Control

800 S/T Destruction

1000 S/T Destruction

500 Direct Attack

Page 584: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

700 Multiple Attacks

1300 Monster Destruction

1200 Monster Destruction

2400 Field Control

300 S.S. Searcher

1000 Field Control

1000 Field Control

1800 Field Control

500 Monster Destruction

300 S/T Destruction

1200 ATK/DEF Decrease

1000 Control Shift

1000 Control Shift

1000 Control Shift

100 RFG

1500 Field Control

1500 Field Control

1500 Field Control

1500 Field Control

1500 Field Control

Page 585: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Field Control

100 Block Attack

1000 Variable Statistics

1800 Burn

2500 ATK/DEF Boost

2500 Bounce

2000 Card Destruction

Special Summon

Draw

Burn

Counters

S/T Destruction

Ritual Summon

Ritual Summon

Page 586: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Ritual Summon

Draw

ATK/DEF Decrease

Reanimation

Burn

Draw

Reanimation

Monster Destruction

Block Attack

Card Retrieval

Monster Destruction

Monster Destruction

Reanimation

ATK/DEF Boost

RFG

Negation

2000 Trample

1200 Heal

1000 Card Retrieval

Page 587: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

100 ATK/DEF Boost

800 S.S. Searcher

2000 Heal

0 Facilitate

Heal

ATK/DEF Decrease

400 Draw

RFG

RFG

Monster Destruction

Searcher

0 Reanimation

Hand Destruction

Card Retrieval

Draw

Card Retrieval

800 S.S. Searcher

Draw

Reanimation

Page 588: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Destruction

Counters

1400 Card Retrieval

300 Special Summon

400 Direct Attack

2000 Position Shift

1000 Variable Statistics

1600 Monster Protection

800 Bounce

1200 Card Retrieval

1800 Field Control

0 Searcher

0 Burn

Page 589: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

600 Searcher

1200 Burn

1500 Burn

800 Searcher

1500 Searcher

1200 Searcher

1100 Searcher

800 Searcher

800 Searcher

1200 Searcher

1500 RFG

1500 Field Control

1600 Negation

1000 Hand Destruction

600 S/T Destruction

1000 Card Bounce

300 Burn

Page 590: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

700 Variable Statistics

1200 S/T Destruction

1200 Monster Destruction

Burn

S.S. Searcher

Draw

Card Retrieval

Field Control

Special Summon

Draw

S/T Destruction

Field Control

Monster Destruction

Monster Destruction

S/T Protection

Counters

ATK/DEF Decrease

Page 591: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Field Control

Special Summon

Searcher

Card Destruction

Card Retrieval

Hand Destruction

Direct Attack

Reanimation

Hand Destruction

Hand Destruction

Monster Destruction

Bounce

Targets Deck

Control Shift

Burn

Negation

Page 592: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000 Targets Deck

1200 Card Retrieval

800 Variable Statistics

0 Alternate Summoning

1000 Variable Statistics

Card Retrieval

Card Retrieval

S/T Destruction

2000 Burn

0 Facilitate

800

500

2100

100

2000

Page 593: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

0 Field Control

300 S.S. Searcher

400 S.S. Searcher

700 S.S. Searcher

300 S.S. Searcher

100 S.S. Searcher

1300 Negation

0 Alternate Victory

0 Reanimation

600 Counters

1200 Counters

800 Counters

1300 Facilitate

1500 Multiple Attacks

Page 594: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

500 Hand Destruction

500 Draw

1000 Multiple Attacks

500 ATK/DEF Boost

500 ATK/DEF Boost

2000 Reanimation

500 Burn

500 Direct Attack

800 Manipulate Equip

700 Position Shift

1000

100 Draw

Page 595: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

800 Searcher

2000 Monster Destruction

2000 S/T Destruction

300 Facilitate

300 Monster Destruction

0 Facilitate

0 Facilitate

0 Reanimation

1100 Hand Destruction

2300 Hand Destruction

1000 Monster Destruction

2500 Bounce

2500 Field Control

Draw

Page 596: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

S.S. Searcher

Draw

S.S. Searcher

Special Summon

Reanimation

Monster Destruction

Facilitate

Counters

Fusion Summon

Monster Destruction

Searcher

ATK/DEF Boost

Reanimation

ATK/DEF Boost

ATK/DEF Boost

Control Shift

Page 597: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Monster Destruction

Special Summon

S.S. Searcher

S.S. Searcher

Negation

S.S. Searcher

Skip Phase

Burn

Draw

Draw

ATK/DEF Boost

Trample

Card Retrieval

Card Retrieval

Heal

Draw

Negation

Page 598: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1200 Trample

2100 Information Gatherer

1200 Card Destruction

600 Effect Immunity

900 Monster Destruction

0 Burn

1000 Drawback

800 Reanimation

1500 Facilitate

2500 Searcher

Control Shift

1200 S/T Destruction

2000

Page 599: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

600

1800 Trample

0 Multiple Attacks

1000 Position Shift

0 Counters

1000 Variable Statistics

0 Special Summon

1000 Monster Destruction

0 S/T Destruction

0 Monster Destruction

0 Hand Destruction

0 Special Summon

Page 600: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2000 Variable Statistics

0 S/T Destruction

1600 Card Retrieval

600 Spell Immunity

1600 Searcher

400 Monster Destruction

800 S/T Destruction

400 Variable Statistics

2100 Variable Statistics

1200 Multiple Attacks

300 S.S. Searcher

300 S.S. Searcher

2000

Page 601: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1200 Position Shift

1200 Damage Reduction

500 Negation

0 Direct Attack

1400 Monster Destruction

1200 Monster Destruction

500 Draw

1000 Control Shift

700 Control Shift

Page 602: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2500 Field Control

2300 Monster Destruction

1200 Trample

1500 Monster Destruction

0 Position Shift

3000 Multiple Attacks

2200 Facilitate

Page 603: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1500 Burn

2800 Negation

Reanimation

Fusion Summon

Monster Destruction

Reanimate

Draw

Counters

Counters

Facilitate

ATK/DEF Boost

S/T Destruction

Page 604: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Boost

Monster Protection

Draw

Draw

Skip Phase

Reanimation

Facilitate

Reanimation

Position Shift

Burn

S/T Destruction

RFG

Negation

Negation

Negation

Negation

Special Summon

Reanimation

Page 605: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Heal

Monster Destruction

Monster Destruction

Control Shift

Reanimation

Aid Opponent

400 Draw

300 Facilitate

Damage Reduction

2200 Reanimate

300 Draw

400 Searcher

1200 Draw

Draw

Monster Destruction

1800 RFG

1200

Monster Destruction

ATK/DEF Boost

Page 606: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Reanimate

0 Rules Breaking

600 Draw

800

0

1200

800

1000

ATK/DEF Boost

Heal

1400

ATK/DEF Boost

1200 Information Gatherer

1850 Monster Bounce

800

1200

S.S. Searcher

Damage Reduction

Facilitate

Hand Destruction

1100 S/T Destruction

ATK/DEF Boost

Page 607: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ATK/DEF Boost

Rules Breaking

500

700 Drawback

1000

1200

1500

1000

2000

1100

1200

1000

500

1400

ATK/DEF Boost

1600

1000

1600

110

S/T Destruction

Information Gatherer

Targets Deck

Burn

1100 Monster Protection

Special Summon

1500 Heal

2500

Page 608: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Ritual Summon

1650 Facilitate

Block Attack

500 Monster Bounce

Defender

1600

Draw

S/T Protection

400 Draw

1800 Facilitate

1600

2000 Variable Statistics

2100 Reanimation

1600 S/T Destruction

1600 Field Control

Page 609: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

2000 Manipulate Equip

1200 S.S. Searcher

Card Retrieval

2100 Burn

1400 Variable Statistics

Burn

Special Summon

Monster Destruction

Block Attack

4000 Burn

1500 Variable Statistics

Burn

Page 610: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1000 Burn

600 Direct Attack

Reanimation

5000 Damage Reduction

1400 Burn

Facilitate

Bounce

ATK/DEF Boost

Special Summon

RFG

Field Control

Field Control

2000 Trample

Page 611: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

1300 Burn

1500 Trap Immunity

2000 Variable Statistics

600 Searcher

1500 Searcher

1200 Searcher

Card Retrieval

ATK/DEF Boost

Burn

Monster Destruction

Special Summon

2800 Variable Statistics

1000 Burn

600 Card Retrieval

200 Reanimation

Draw

Monster Destruction

Page 612: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

S/T Destruction

1300 Card Bounce

0 Position Shift

1500 Block Attack

0 Variable Statistics

600

Card Retrieval

500

ATK/DEF Boost

1200

2500 Defender

1000 Negation

1900 ATK/DEF Boost

1200 Alternate Summoning

2400 Variable Statistics

1200 Defender

1400 Monster Destruction

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1900 Trample

1200

1700 ATK/DEF Boost

1300 ATK/DEF Decrease

1600 Drawback

2000 Variable Statistics

1600 RFG

1900 Multiple Attacks

2300

Monster Destruction

ATK/DEF Boost

2000 Variable Statistics

Burn

900 Hand Destruction

0 Drawback

Monster Destruction

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2400 Variable Statistics

3200 Searcher

Monster Destruction

Field Control

1700

1600

1800

Hand Control

ATK/DEF Boost

ATK/DEF Decrease

2400

2500 Variable Statistics

ATK/DEF Decrease

1300 ATK/DEF Boost

0 Trample

2000 Monster Protection

1800 Reanimation

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Monster Protection

1200

900 S/T Destruction

2500 ATK/DEF Decrease

3800

Heal

ATK/DEF Boost

Negation

1801 Monster Protection

1700 Variable Statistics

3000 Alternate Victory

300 S/T Destruction

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2600 RFG

3000 Drawback

Special Summon

Monster Protection

1400 RFG

2000

1400

2150

2000

1300

1900

1500

200 Monster Destruction

450

800

1500

1000

2300

2500 Variable Statistics

2800 Negation

300 Alternate Summoning

RFG

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3000

2450

700 Variable Statistics

500

1500

1200

900

1800

1800

800

1000

1000

1950

1700

Position Shift

1000 Variable Statistics

1000 Spell Immunity

S.S. Searcher

Heal

ATK/DEF Boost

ATK/DEF Boost

Information Gatherer

Position Shift

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Rules Breaking

Monster Destruction

2100 Card Destruction

S.S. Searcher

S.S. Searcher

3850 Special Summon

250 Card Retrieval

S/T Destruction

1700 Burn

500 Special Summon

2100

3000

2000

400

Special Summon

1300 Facilitate

1300 Hand Destruction

Special Summon

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Rules Breaking

1400 Defender

1900

2300

Monster Destruction

1500 ATK/DEF Boost

1800 Variable Statistics

400 Variable Statistics

800

1150

1700

900 Information Gatherer

Monster Protection

ATK/DEF Boost

ATK/DEF Boost

Heal

Burn

ATK/DEF Boost

ATK/DEF Boost

1100

1000 Facilitate

1100 Facilitate

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900 Facilitate

500

1200

1300

1400

700

900

1000

700

1100

2000

700

1200 Variable Statistics

1200

900 Card Retrieval

1000

600 Draw

2100 Monster Destruction

800

Monster Destruction

Negation

2350

2500

Ritual Summon

1850

Ritual Summon

800

900

900 Facilitate

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1700

Heal

200

500

500

1200

1100

1000

1300

1500

1200

1500

1200

1300

1800

1000

600 Targets Deck

Monster Destruction

Negation

1400 Variable Statistics

2600 Defender

Burn

1300 Burn

Searcher

Searcher

600

1700

900

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800

0

1000 RFG

Monster Destruction

2150

Ritual Summon

500

1000

2200

800

2000

Defender

1050

2150

Ritual Summon

1800

1000

800

1300

1800

400

500

900

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????

4000

X000

2500 Alternate Victory

2500 Alternate Victory

2500 Alternate Victory

2000 Alternate Victory

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2000 Alternate Victory

3000 Alternate Victory

1400

1800

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Card Text

An unworthy dragon with three sharp horns sprouting from its head.

A skeletal ghost that isnt strong but can mean trouble in large numbers.

The ultimate wizard in terms of attack and defense.

An elf who learned to wield a sword he baffles enemies with lighting-swift attacks.

Usually found traveling in swarms this creatures ideal environment is the forest.

A snow wolf thats beautiful to the eye but absolutely vicious in battle.

Entirely gray this beast has rarely been seen by mortal eyes.

A child-like creature that controls a sleep fiend to beckon enemies into eternal slumber.

A zombie that suddenly appeared from plot #13 - an empty grave.

Monster Egg + Hinotama Soul

A warrior hidden within an egg that attacks enemies by flinging eggshells.

A fire-breathing plant found growing near volcanoes.

Firegrass + Petit Dragon

Its said that this King of the Netherworld once had the power to rule over the dark.

A bird-beast that summons reinforcements with a hand mirror.

A tiger encased in a protective shell that attacks with razor sharp fangs.

A very small dragon known for its vicious attacks.

An intensely hot flame creature that rams anything standing in its way.

A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him.

Skull Servant + Dissolverock

A Monster born in the lava pits it generates intense heat that can melt away its enemies.

This youthful king of the forests lives in a green world abundant with trees and wildlife.

This legendary dragon is a powerful engine of destruction. Virtually invincible very few have faced this awesome creature and lived to tell the tale.

A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with.

This Spellcaster attacks enemies with fire-related spells such as Sea of Flames and Wall of Fire.

Serving as a double for the Ruler of the Blue Flame hes a master swordsman that wields a fine blade.

A dinosaur with two deadly jaws it stores electricity in its horn and releases high voltage bolts from the mouth on its back.

An amphibian capable of calling up a massive tidal wave from the dark seas to wipe out enemy Monsters.

Grand King of the Seven Seas he's able to summon massive tidal waves to drown the enemy.

The Sun and the North Wind join hands to deliver a devastating combination of heat and gale-force winds.

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A fiend that dwells in a blinding curtain of smoke.

A Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Zombie-Type Monster equipped with this card increases its ATK and DEF by 300 points.

Increases the ATK and DEF of all Dinosaur Zombie and Rock-Type Monsters by 200 points.

Increases the ATK and DEF of all Beast-Warrior and Warrior-Type Monsters by 200 points.

Destroys all Monsters on the field.

Destroys all of your opponents Monsters on the field.

Increases your Life Points by 500 points.

Inflicts 200 points of Direct Damage to your opponents Life Points.

Destroys 1 opponent's face-up Monster with the lowest ATK.

Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.

Destroys 1 face-up Trap Card on the field.

Select and destroy 2 of your Monsters and 1 of your opponents Monsters.

A delicate elf that lacks offense but has a terrific defense backed by mystical power

A wicked dragon that taps into dark forces to execute a powerful attack.

A giant warrior made of stone. A punch from this creature has earth-shaking results

Fast on its feet this dinosaur rips enemies to shreds with its sharp claws.

A ferocious dragon with a deadly attack.

A Spellcaster-Type Monster equipped with this card increases its ATK and DEF by 300 points.

All Dragon-Type Monsters on the field are switched to Defense Position and remain in this position as long as this card is active.

Increases the ATK and DEF of all Insect Beast Plant and Beast-Warrior-Type Monsters by 200 points.

Increases the ATK and DEF of all Fish Sea Serpent Thunder and Aqua-Type Monsters by 200 points. Also decreases the ATK and DEF of all Machine and Pyro-Type Monsters by 200 points.

Increases the ATK and DEF of all Fiend and Spellcaster-Type Monsters by 200 points. Also decreases the ATK and DEF of all Fairy-Type Monsters by 200 points.

If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 1000 points or more the Monster is destroyed.

Capable of firing cannonballs from its mouth for long-range attacks this creature is particularly effective in mountain battles.

Select 2 Monster Cards from your opponent's Graveyard. These Monster Cards are removed from play for the remainder of the Duel.

FLIP: Destroys 1 Trap Card on the field. If this cards target is face-down flip it face-up. If the card is a Trap Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated.

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Dressed in a night-black tuxedo this creature presides over the darkness.

A living suit of armor that attacks enemies with a bone-jarring tackle.

Man-eating plant with poison feelers for attacking enemies

A spirit that soothes the soul with the music of its heavenly harp.

A strange warrior who manipulates three deadly blades with both hands and his tail

Known as a swamp dweller this creature is a minion of the dark forces.

A massive intelligent spider that traps enemies with webbing.

A beautiful mermaid that lures voyagers to a watery grave.

A malevolent creature wrapped in flames that attacks enemies with intense fire.

A Fiend-Type Monster equipped with this card increases its ATK and DEF by 300 points.

An Insect-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Plnat-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Fairy-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Dragon-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Thunder-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Machine-Type Monster equipped with this card increases its ATK and DEF by 300 points.

A Dinosaur-Type Monster equipped with this card increases its ATK and DEF by 300 points.

Increase your Life Points by 600 points.

Inflicts 600 points of Direct Damage to your opponents Life Points.

Steel Ogre Grotto #1 + Lesser Dragon

This creature attacks with electromagnetic waves.

This Monster swoops down and attacks with a rain of knives stored in its wings

An eyeball fiend created by a servant of the wicked it uses Dark Blasts to blow away its enemies.

A Beast-Warrior-Type Monster equipped with this card increases its ATK and DEF by 300 points.

Select 1 of your opponents Monsters and switch it to Attack Position. If the card is face-down flip it face-up. If the card has a flip effect it is activated immediately.

A Winged Beast-Type Monster equipped with this card increases its ATK and DEF by 300 points.

Counting from your opponents turn none of your opponents Monsters can attack for 3 turns of his/her own. When this card is activated opponents face-down Monsters at that time are turned face-up

Using the spikes sprouting from its body this creature stabs its opponents and floods them with electricity.

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Silver Fang + Darkworld Thorns

FLIP: Destroys 1 Monster on the field

A missile-launching fish protected by deadly spikes.

A steel idol worshipped in the Land of Machines

A minor dragon incapable of breathing fire

A thorny plant found in the darklands that wraps itself around any unwary traveler.

A blood-sucking snake in human form that attacks any living being that passes nearby.

A bluish starfish with a solid hide capable of fending off attacks

A warrior wizard adept in casting bone-chilling spells.

A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

Gaia the Fierce Knight + Curse of Dragon

A playful little fiend that lurks in the dark waiting to attack an unwary enemy.

Protected by a solid body of rock this Monster throws a bone-shattering punch.

A lizard with a very tough hide and a vicious bite

A huge bee with exceptional strength thats particularly dangerous in a swarm

This human-shaped animal with wings is beautiful to watch but deadly in battle.

This Monster can only be Special Summoned with the Magic Card Elegant Egotist.

A man-hunter with powerful arms that can crush boulders

FLIP: Destroys 1 Spell Card on the field. If this cards target is face-down flip it face-up. If the card is a Spell Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated.

Select 1 Monster Card from either your opponents or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.

When you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

This card can only be Special Summoned by offering Sanga of the Thunder Kazejin and Suijin on your side of the field as a Tribute.

A dragon commonly found guarding mountain fortresses. Its signature attack is a sweeping dive from out of the blue

Archfiend CardA fiend with dark powers for confusing the enemy. Among the Fiend-Type Monsters this Monster boasts considerable force

This Monster can only be Special Summoned by offering Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution

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This weakened dragon can no longer fly but is still a deadly force to be reckoned with.

This warrior blindly swings a deadly blade with devastating force.

FLIP: Select 1 Trap Card from your Graveyard and return it to your hand.

This fairy rules over the end of existence.

Mystic Lamp + Hyosube

Transforms the water overflowing from a jar into attacking dragons.

A surface battle robot that was once used for sea warfare.

This small but deadly creature is better off avoided.

This Monster may attack your opponents Life Points directly.

This Monster may attack your opponents Life Points directly.

This Monster may attack your opponents Life Points directly.

Huge Monster with a lions mane similar to the King of Beasts.

This Monster may attack your opponents Life Points directly.

FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.

Bottom Dweller + Tongyo

This is one sea creature whose wrath id something Monsters fear to face.

You may treat this card as an Equip Magic Card on a face-up Petit Moth on the field. When equipped the ATK and DEF of Petit Moth becomes the same as Cocoon of Evolution

When this card inflicts damage to your opponents Life Points 1 card must be discarded randomly from your opponents hand to the Graveyard.

FLIP: See the 5 cards from the top of your Deck arrange them in any order desired and replace them on top of the Deck.

Archfiend Card Summoned Skull + Red-Eyes B. Dragon

When you inflict damage to your opponents Life Points with this card draw 1 card from your Deck.

When there are 1 or more Harpie Lady cards on the field you can Special Summon 1 Harpie Lady or Harpie Lady Sisters from your hand or your Deck.

Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect.

Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect.

Reduce the ATK of an opponents Monster attacking this card to 0. This effect can be used only once. The cards owner chooses when to activate this effect.

A non Machine-Type Monster attacking Steel Scorpion will be destroyed at the End Phase of your opponents 3rd turn after the attack.

Frightening in appearance this creature uses its large eyes and ears to keep track of any movement.

Offer this card as a Tribute during your Standby Phase if face-up to destroy 2 face-up Monsters with an ATK of 1000 or less.

This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies.

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A golem with a massive right hand for crushing its victims.

Ocubeam + Mega Thunderball

This Monster may attack your opponents Life Points directly.

A strange fiend with long arms and razor-sharp talons

Rolls along the ground releasing bolts of electricity to attack its enemies

This Monster captures other fish with its long tongue and sucks the energy out of them.

Queens Double + Hibikime

With skin tinged a bluish-white this strange creature is a fearsome sight to behold.

A non Zombie-Type Monster attacking Electric Lizard cannot attack on its following turn

This Monster feeds on whatever it catches in its web.

Before the dawn of man this lizard warrior ruled supreme

This Monster may attack your opponents Life Points directly.

A guardian of the woods this massive tree is believed to be immortal.

This Monster hides in a saucer and only appears when executing an attack

This amphibian is strong on the attack but leaves much to be desired when defending.

Confuses enemy Monsters with a noise that is harsh to the ears.

You can discard up to 3 Monster Cards from your hand to the Graveyard.

Much more than just a child this dragon is gifted with untapped power.

A dragon that dwells in the depths of darkness its vulnerability lies in its poor eyesight.

This clown appears from nowhere and executes very strange moves to avoid enemy attacks

Manipulates enemy attacks with the power of illusion.

When your opponent uses a Magic Trap or Effect Monster Card to destroy your Trap Card(s) this card can be destroyed as a substitute for your Trap Card(s).

Discard 1 card from your hand to the Graveyard to destroy 1 Monster Card on the field (regardless of its position).

Select up to 5 cards from either you or your opponents Graveyard and remove them from the current Duel.

Select and control 1 opposing Monster (regardless of position) on the field until the end of your turn.

Increase the ATK of this Monster by 500 points for every face-up Lava Battleguard on your side of the field.

A bull Monster often found in the woods it charges enemy Monsters with a pair of deadly horns.

Toss a coin and call Heads or Tails. If you call it right your opponents Monsters on the field are destroyed. If you call it wrong your own Monsters on the field are destroyed and you lose Life Points equal to their combined ATK

FLIP: Destroys Dragon Capture Jar and turns all face-up Dragon-Type Monsters to Attack Position.

When this card is sent from the field to the Graveyard move 1 Monster with an ATK of 1500 or less from your Deck to your hand. Your Deck is then shuffled

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An almost invisible semi-transparent jellyfish that drifts in the sea.

Wields the power of darkness to destroy its enemies

Half man and half horse this Monster is known for its extreme speed.

Battle Ox + Mystic Horseman

When this card is changed from Attack Position to Defense Position shuffle your own Deck.

A fallen fairy that is powerful in the dark

A Monster that guards the entrance to the Netherworld.

This creature is shielded with a tough hide of hair and is excellent a defending itself.

While the king is away this queen protects his throne with a mighty defense

Increase the ATK of this Monster by 100 points for each Monster in your own Graveyard.

Giga-Tech Wolf + Cannon Soldier

Crass Clown + Dream Clown

This card can only be Special Summoned by offering Petit Moth as a Tribute on the 4th of your turns after Petit Moth has been equipped with Cocoon of Evolution

Discard this card from your hand to the Graveyard to make the damage inflicted to your Life Points by 1 opponents Monster 0. This effect must be activated during your opponents Battle Phase.

FLIP: Increases the ATK and DEF of all Zombie-Type Monsters by 200 points. As long as this card remains face-up on the field the ATK and DEF of Zombie-Type Monsters continues to increase by 200 during each of your Standby Phases.

Offer 1 Monster on your side of the field as Tribute to inflict Direct Damage equal to half of the Tribute Monsters ATK to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes by other cards' effects are excluded

When this card is changed from Defense Position to Attack Position return 1 Monster on your opponents side of the field to the owners hand.

If "Castle of Dark Illusions" is face-up on the field increase the ATK and DEF of this card by 100 points. As long as this "Castle of Dark Illusions" remains face-up on the field the ATK and DEF of this card continues to increase by 100 points during each of your Standby Phases. This effect continues until your 4th turn after the card is activated.

When this card is changed from Attack Position to Defense Position select and destroy 1 Monster on your opponents side of the field.

Offer 1 Monster on your side of the field as a Tribute to increase this Monsters ATK by 700 points until the end of the turn

FLIP: Inflicts 500 points of direct damage to your opponents life points for each magic and trap card your opponent has on the field.

Inflicts 1000 points of Direct Damage to your opponents Life Points and 500 points of Direct Damage to your Life Points.

When you attack with this card toss a coin and call it. If you call it right attack normally. If you call it wrong reduce your Life Points by half before attacking.

A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent

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Guardian of the Labyrinth + Protector of the Throne

A mechanical spider with rocket launchers capable of random fire.

An iron wolf with razor-sharp fangs that can penetrate any armor.

A rare rainbow fish that has never been caught by mortal man

Blue-Winged Crown + Niwatori

The ATK of this card increases by 1000 points whenever it attacks a WIND Monster.

Witch of the Black Forest + Lady of Faith

Blast Juggler + Twin-Headed King Rex

Increase the ATK and DEF of this card by 300 points for every card in your hand.

Swallows enemies whole and uses their essence as energy

This card requires a cost of 1000 of your own Life Points to attack.

Soothes the souls of others by chanting a mysterious spell.

Discard this card from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your Deck to your hand. Your Deck is then shuffled. This effect is activated only during a Main Phase.

FLIP: You gain 3000 Life Points. After this card is flipped you lose 5000 Life Points when it is sent from the field to the Graveyard

As long as this card remains face-up on the field increase ATK of all LIGHT Monsters by 500 points and decrease the ATK of all DARK Monsters by 400 points.

When this card is changed from Defense Position to Attack Position you can place any number of cards from your hand at the bottom of your Deck in any order you desire

Offer 1 Monster on your side of the field as a Tribute to inflict 500 points of Direct Damage to your opponents Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

When this card inflicts damage to your opponent your opponent must draw 2 cards from his/her Deck.

As long as this card remains face-up on the field increase the ATK of all WATER Monsters by 500 points and decrease the ATK of all FIRE Monsters by 400 points

As long as this card remains face-up on the field increase the ATK of all EARTH Monsters by 500 points and decrease the ATK of all WIND Monsters by 400 points

Known to many as the Burning Executioner this Monster is capable of burning enemies to cinders

A player controlling this Monster loses 300 Life Points during each of his/her Standby Phases when this card is face-up on the field. Control of this card is shifted to your opponent by paying 500 Life Points at your own End Phase.

Increase the ATK of this card by 500 points for each face-up Swamp Battleguard on your side of the field.

When this card is sent from the field to the Graveyard move 1 Monster with a DEF of 1500 or less from your Deck to your hand. Your Deck is then shuffled.

As long as this card remains face-up on the field increase ATK of all FIRE Monsters by 500 points and decrease the ATK of all WATER Monsters by 400 points.

As long as this card remains face-up on the field increase ATK of all WIND Monsters by 500 points and decrease the ATK of all EARTH Monsters by 400 points.

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Tainted Wisdom + Ancient Brain

This Monster moves so fast that it looks like an illusion to mortal eyes.

A Monster so heavy that each step rocks the earth.

Pay 1000 of your Life Points to negate the activation of a Trap Card and destroy it.

Select 1 of your opponents Monsters and shift it to Defense Position.

A non Machine-Type Monster equipped with this card cannot attack.

Destroys all Magic and Trap Cards on the field.

Time Wizard + Baby Dragon

As long as this card remains face-up on the field increase ATK of all DARK Monsters by 500 points and decrease the ATK of all LIGHT Monsters by 400 points.

With hair shaped like a crown and a body encased in bluish white flames this bird is a formidable sight.

Toss a coin 3 times. If 2 out of 3 results are Heads destroy 1 Monster on your opponents side of the field. This cards effect can only be used during your own turn once per turn.

Pay half of your Life Points when your opponent either activates a Magic or Trap Card or summons a Monster including Special Summon to negate the action and destroy the Magic Card Trap Card or summoned Monster.

Discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it.

Offer 1 of your Monsters on the field as a Tribute to negate the summon (including Special Summon) of a Monster and destroy it.

For 1 turn each face-up Monsters original ATK becomes their original DEF and vice-versa. Any additions or subtractions to ATK and/or DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card are unaffected.

A Monster card equipped with this card increases its ATK and DEF by 500 points. When this card is sent to the Graveyard place it on top of your Deck.

When this card is sent to the Graveyard as a result of battle the Battle Phase for that turn ends immediately.

Each time 1 of your Monsters inflicts damage to your opponents Life Points 1 card is randomly selected from your opponents hand and discarded to the Graveyard.

The ATK of a non Machine-Type Monster equipped with this card is decreased by 300 points at each of its Standby Phases.

When your opponents Monster attacks negate the attack and destroy all opponents Monsters in Attack Position.

A Monster equipped with this card decreases its ATK and DEF by 500 points. All your opponents Monsters must attack the Monster equipped with this card.

Offer 1 Monster on your side of the field as a Tribute. Your opponent must select 1 Monster on his/her side of the field and offer it as a Tribute.

A Monster equipped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its Standby Phases.

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A metal fish with a razor-sharp caudal fin.

This Monster attacks enemies using its huge beak.

A large peacock that launches its feathers in a lethal attack.

A robot guard built to protect throne rooms it is armed with homing missiles.

A squid that thrives on fire and heat.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

When this card is sent directly from your Deck to the Graveyard by an opponents card effect combine your Graveyard cards with your own Deck shuffle them and form a new Deck.

Archfiend CardA Monster equipped with this card increases its ATK by 1000 points. When this card is sent from the field to the Graveyard you can offer 1 Monster from the field as a Tribute to place it on top of your Deck.

A Monster equipped with this card increases its ATK by 500 points. When this card is sent from the field to the Graveyard inflict 500 points of Direct Damage to your opponents Life Points.

A Monster equipped with this card increases its DEF by 800 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck.

A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard you can pay 500 Life Points to place it on top of your Deck.

Select 1 Monster. As long as this card remains face-up on the field the selected Monster cannot attack of change its battle position except by the effect of a Magic Trap or Effect Monster Card. When the selected Monster is destroyed, this card is destroyed as well.

When this card is sent directly from your hand to the Graveyard by your opponents card effect you can draw 2 cards from your Deck.

When this card is face-up on the field and control shifts to your opponent inflict 2000 points of Direct Damage to your opponents Life Points. This effect can only be used once as long as this card remains face-up on the field.

In addition to the effects of Equip Cards the ATK of this Monster is increased by 500 points for each card equipped to this Monster.

When this card is sent directly from your hand to the Graveyard by your opponents card effect inflict 1000 points of Direct Damage to your opponents Life Points.

When this card is face-up on the field and control shifts to your opponent you gain 3000 Life Points. This effect can only be used once as long as this card remains face-up on the field.

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A crimson dragon that spits fireballs to create a blazing sea of fire.

A popular creature in mythology that delivers fatal attacks with a sharp spear.

A cyborg snail that travels at a slow pace

A crimson-shelled tortoise that feeds on flames.

A liquid life form that thrives on wate

A very agile half-fish warrior known for its relentless attacks.

Attacks from the skies with a whip-like tail.

The machines ability is said to vary according to its slot results.

A mermaid archer that hides in a protective shell waiting for the right moment to strike.

Draw 1 card from your Deck. Your opponent gains 1000 Life Points.

Discard 5 cards from your hand to destroy all the cards on the field.

Increases the DEF of all Defense Position Monsters by 500 points.

his creature adopts the form of a white goat living in the forest but is actually a Forest Elder.

FLIP: Destroys all opponents face-up Swords of Revealing Light on the field. If Swords of Revealing Light is destroyed you can perform your Battle Phase twice this turn (or next turn if it was activated during your opponent's turn)

FLIP: Your opponent draws 3 cards. Both players check the cards and any Magic Cards among them must be immediately discarded to the Graveyard.

FLIP: Select 1 opponents Monster and switch control of it with this card. This effect cannot be activated during the Battle Phase.

Select 1 Monster on your opponent's side of the field and equip it to this card (this effect can only be used once per turn and you can equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. If this card is destroyed as a result of battle, the equipped Monster is destroyed instead, and any battle damage your received from the battle is also inflicted to your opponent's Life Points.

Each time your opponent attacks with a Monster the opponent must send 1 card from the top of his/her Deck to the Graveyard.

Changes the battle position of all Attack Position Monsters on the field to Defense Position and vice-versa. These positions cannot be changed during the turn this card is activated except by the effect of a Magic Trap or Effect Monster Car

As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per Monster to attack.

Take control of 1 of your opponents face-up Monsters. Your opponent gains 1000 Life Points at each of his/her Standby Phases.

Pay 1000 Life Points to look at your opponents hand. Select one card and discard it to the Graveyard.

Pay 1000 Life Points. Randomly select and discard 1 card from your opponents hand. Your opponent then selects and discards another card from his/her hand.

Discard 2 cards from your hand. Select 1 face-up Monster and flip it face-down but do not change its battle position.

Switch the opponents Magic Card effect that specifically designates 1 Monster as a target to another correctly targeted Monster.

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Select 1 equipped Equip Card and switch it to another correct target.

Increase 1 Monsters ATK by 700 points during the turn this card is activated.

Increases 1 Monsters DEF by 700 points during the turn this card is activated.

Destroy 1 Magic or Trap Card on the field.

Returns all Magic and Trap cards on the field to the respective owners hands.

Decrease 1 selected Monsters DEF by 500 points during the turn this card is activated.

An amphibian with a myriad of powers to shield it from enemy attacks.

These walls form a labyrinth with no exit for enemies.

An amphibious creature with two whip-like tails

A behemoth shaped by giant boulders.

Destroys all Monsters equipped with Equip Cards.

Look at your opponents hand then select a card and return it to his/her Deck. The Deck is then shuffled.

As long as this card remains face-up on the field both you and your opponent must pay 500 Life Points per card to play or Set cards from your respective hands.

Select 5 cards from your Deck and show them to your opponent. Your opponent must select 1 card that will be added to your hand. Discard the remaining cards to the Graveyard.

This card is used to Ritual Summon Relinquished. You must also offer Monsters whose total Level Stars equal 1 or more as a Tribute from the field or your hand.

With the head of a fish and the legs of an octopus this strange creature attacks enemies by flinging spears.

A Monster equipped with this card increases its ATK and DEF by 700 points. When this card is sent from the field to the Graveyard it returns to the top of your Deck.

You cannot Normal Summon this Monster. This card can only be Special Summoned by offering Labyrinth Wall equipped with Magical Labyrinth as a Tribute. No other Tribute Monsters are required

Equip Labyrinth Wall with this card. If you offer Labyrinth Wall equipped with this card as a Tribute you can Special Summon Wall Shadow from your Deck.

If your Life Points are lower than your opponents the original ATK of a Monster equipped with this card is doubled. If your Life Points are higher the original ATK is halved.

This card is used to Ritual Summon Performance of Sword. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

This card is used to Ritual Summon Hungry Burger. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

If the DEF of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed.

If the ATK of a Monster summoned by your opponent (excluding Special Summon) is 500 points or less the Monster is destroyed.

This card is used to Ritual Summon Crab Turtle. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

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A vicious little dragon sheltered in an egg that looks deceptively harmless.

A dragon created from a massive diamond that sparkles with blinding light.

This card is activated by paying 1000 of your Life Points.

This Monster can only be Ritual Summoned with the Ritual Magic Card Commencement Dance. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

This Monster can only be Ritual Summoned with the Ritual Magic Card Hamburger Recipe. You must also offer Monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

This Monster can only be Ritual Summoned with the Ritual Magic Card Turtle Oath. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

Archfiend CardThis card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this Monster from your hand, but Tributes are required for Monsters Level 5 or more. This card cannot attack in the turn that it is summoned. Unless you pay 500 Life Points, this Monster cannot attack. When Toon World on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target.

FLIP: After this card is flipped offer it as a Tribute during your Standby Phase to destroy all Monsters on your side of the field and inflict Direct Damage equal to half of the total ATK of the destroyed cards (excluding this Monster)

FLIP: Destroys all Monster on the field (including this Monster). Both players pick up (not Draw) 5 cards from the top of their respective Decks and show the cards to each other. Immediately Special Summon any Monster Cards of Level 4 or lower in face-up Attack Position or Face-down Defence Position. All the other cards picked are placed in the players' hands

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Decrease the ATK and DEF of this card by 400 points for every card in your hand.

As long as this card remains face-up on the field any card sent to the Graveyard is removed from play.

When this card is sent to the Graveyard as a result of battle you may select 1 EARTH Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)

When this card is summoned to the field (excluding Special Summon) you may move 1 Ritual Monster Card from your Deck to your hand. The Deck is then shuffled.

When this card is sent to the Graveyard as a result of battle you may select 1 FIRE Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)

Once per turn the original ATK of this card can be doubled. When this effect is applied the card is immediately destroyed at the end of the turn.

If this is the only card in your control during your Standby Phase it is automatically placed in Defense Position. You cannot change the position of this card during the same turn.

When this card is sent to the Graveyard as a result of battle inflict 500 points of Direct Damage to your opponents Life Points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-up attack position. The Deck is then shiffled.

When this card is sent to the Graveyard as a result of battle increase your Life Points by 1000 points. You can also take cards of the same name from your Deck and Special Summon them to the field in face-down Defense Position. The Deck is then shuffled.

FLIP: After this card is flipped when it is sent to the Graveyard both you and your opponent select 1 Monster from your respective Graveyards and Special Summon it on the field in face-up Attack Position or face-down Defense Position

When this card is sent to the Graveyard as a result of battle you may select 1 LIGHT Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)

This card can only be summoned by a Flip Summon. If summoned by a Normal Summon the card is destroyed. If your opponent has 1 or more Monsters under his/her control the ATK of this card is decreased by 1000 points.

When this card is sent to the Graveyard as a result of battle you may select 1 WATER Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)

When this card is sent to the Graveyard as a result of battle you may select 1 WIND Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)

As long as this card remains face-up on the field you and your opponent must show your respective hands to each other.

When this card is summoned (excluding Special Summon) you may move 1 Ritual Magic Card from your Deck to your hand. The Deck is then shuffled

When this card is sent to the Graveyard as a result of battle you may select 1 DARK Monster with an ATK of 1500 or less from your Deck and Special Summon it to the field in face-up Attack Position (no Tribute is required for Monsters level 5 or higher)

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Increases the ATK of all FIRE Monsters by 500 points and decreases their DEF by 400 points.

What this creature lacks in size it makes up for in defense when battling in the prairie.

A Monster disguised as a treasure chest that is known to attack the unwary adventurer.

A one-eyed behemoth with thick powerful arms made for delivering punishing blows.

Inflicts 800 points of Direct Damage to your opponents Life Points.

With skin tinged a bluish-white this strange creature is a fearsome sight to behold.

Flame Manipulator + Masaki the Legendary Swordsman

his fiend passes judgement on enemies that are locked in coffins

Petit Angel + Mystical Sheep #2

A quick-moving and tiny fairy thats very difficult to hit.

A monstrous sheep with a long tail for hypnotizing enemies.

Legendary swordmaster Masaki is a veteran of over 100 battles.

A vicious bird that attacks from the skies with its whip-like tail.

An Aqua-Type Monster equipped with this card increases its ATK and DEF by 300 points.

Inflicts 500 points of Direct Damage to your opponents Life Points.

M-Warrior #1 + M-Warrior #2

A fast-moving bird-like creature that strangles opposing Monsters with its long thin arms.

As long this card remains face-up on the field Monsters of the same name cannot exist on the field at the same time (face-down cards not included). If a card of the same name is summoned in a later turn that card is destroyed.

Increases the ATK of all EARTH Monsters by 500 points and decreases their DEF by 400 points.

Increases the ATK of all WATER Monsters by 500 points and decreases their DEF by 400 points.

Increases the ATK of all WIND Monsters by 500 points and decreases their DEF by 400 points.

Increases the ATK of all LIGHT Monsters by 500 points and decreases their DEF by 400 points.

Increases the ATK of all DARK Monsters by 500 points and decreases their DEF by 400 points.

You must pay 100 Life Points at each of your Standby Phases. If you cannot pay this card is destroyed. All Monsters with an ATK of 1500 points or more cannot attack.

A mammoth that protects the graves of its pack and is absolutely merciless when facing grave-robbers.

A dimensional drifter who not only practices sorcery, but is also a sword and martial arts master.

FLIP: Select 1 Monster Card on the field (regardless of position) and return it to its owners hand.

Increases the ATK and DEF of all Dragon Winged Beast and Thunder-Type Monsters by 200 points

Specializing in combination attacks this warrior uses magnetism to block an enemys escape.

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A savage beast that carries a big bamboo stick for beating down its enemies

Armaill + One-Eyed Shield Dragon

This dragon wears a shield not only for its own protection but also for ramming its enemies.

Appears from underground and attacks with long snake-like tentacles.

Draw 2 cards from your Deck

A dragon created from the soul of a wicked knight.

A mechanized iron doll with tremendous strength.

A three-headed nocturnal Monster that is absolutely ruthless when fighting.

Your opponent skips the Draw Phase of his/her next turn.

Increase your Life Points by 300 points for each Monster on the field, regardless of position.

Skip your next Standby Phase.

Increase your Life points by the ATK of 1 attacking Monster.

Specializing in combination attacks this warrior is equipped with a tough magnetically coated armor.

As long as this card remains face-up on the field, all Trap Cards cannot be activated. The effects of all face-up Trap Cards are also negated.

FLIP: Put this card face-up in your opponent's Deck and shuffle it. When your opponent draws this card, it is Special Summoned on your opponent's side of the field in face-up Defense position and inflicts 1000 points of damage to your opponent's Life Points. Then all face-up Monsters on your opponent's side of the field become Insect-Type as long as this card remains face-up on the field.

A Machine-Type Monster equipped with this card increases either its ATK or DEF by 700 points. You cannot change your choice as long as this card remains face-up on the field.

Select 1 card randomly from your opponent's hand and remove it from play face-down. Keep it out of play for 3 of your opponent's turns. During your opponent's Standby Phase of the 4th turn, the card is returned to his/her hand.

You can activate this card when a Monster with an ATK 2000 or less is Normal Summoned, Flip Summoned or Special Summoned. Destroy all Monsters with the same name in the summoning player's hand and Deck. The Deck is then shuffled.

Select 1 Spell Card from your opponent's Graveyard. You can use it as your hand until the end of the turn. If you use it, you take 2000 points of damage.

As long as this card remains face-up on the field, your opponent must show his/her hand. Your opponent increases his/her Life Points by 1000 points at each of his/her Standby Phases if he/she has a Magic Card in his/her hand.

Destroy 1 Magic or Trap Card on your opponent's side of the field. You can then Set a Card from your hand.

Select 1 Monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is destroyed or removed from the field, the summoned Monster is destroyed. If the summoned Monster is destroyed, this card is also destroyed.

Select 2 Monster Card AtTributes. Your opponent then selects 1 of the 2 AtTributes and destroys all face-up Monsters with that AtTribute on the field.

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During their respective turns, each player must show their opponent their hand.

Halve the ATK of all your opponent's attacking Monsters. You must pay 2000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

You can activate this card when 1 or more of your Magic Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

You can activate this card when 1 or more of your Trap Cards are destroyed and sent from the field to the Graveyard by a card effect your opponent controls. Destroy 1 Magic or Trap Card on the field.

You can only activate this card when a Monster is equipped with an Equip Card. Negate the effects of all Equip Cards on the field during the turn this card is activated.

You can activate this card when a Field Magic Card is activated. Negate the Field Magic Card during the turn this card is activated.

You can activate this card when a Continuous Magic Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.

You can activate this card when a Continuous Trap Card is activated. Negate all Continuous Magic Cards during the turn this card is activated.

You can activate this card when you take damage to your Life Points. Increase your Life Points by 1000 points. In addition, increase your Life Points by 500 points per card if there are additional "Numinous Healer" cards in your Graveyard.

You can activate this card when your opponent draws a card outside his/her Draw Phase. Each time your opponent draws cards outside his/her Draw Phase, you draw 2 cards.

You can activate this card when you discard from your hand. After that, each time your discard from your hand, your opponent must also discard the same number of cards from his/her hand.

When you activate this card, declare 1 Type of Monster. As long as this card remains face-up on the field, all face-up Monsters become the Type you declared.

Declare 1 Type of Monster. Monsters of the declared Type cannot attack. Tribute 1 Monster from your side of the field during each of your Standby Phase. If you do not, this card is destroyed.

You can activate this card when there are 5 or more Monster Cards in your Graveyard. Take up to 3 Monster cards (except Monsters with effect) with an ATK of 1500 points or less from your Graveyard and add them to your hand.

You can activate this card when 1 or more of your Monsters are returned from the field to your hand by your opponent's card effect. Return all Monster Cards on the field to your respective hands. Both you and your opponent then Special Summon from your hand the same number of Monster Cards on the field in face-down Defense Position.

Flip all face-down Defense Position Monsters on the field face-up Flip Effects are not activated at this time. Inflict 500 points of Direct Damage to your opponent's Life Points for each Effect Monster on the field.

Monster Cards cannot be Set face-down. Monsters Set in Defense Position are Normal Summon in face-up Defense Position.

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A warrior protected by a flaming shield that nullifies any attack.

Two dragons fused as one from the effects of the Big Bang.

An explosive expert from a special elite force.

This seemingly mild-mannered creature has an extremely volatile temper.

A warrior who gained immeasurable power from the heart of a volcano.

A jet-powered hawk that travels at the speed of sound.

A flying mantis that feeds primarily on insects.

Select 2 non-Monster Cards from your Deck and 1 of your Monster Cards on the field, then shuffle your Deck. Shuffle the 3 selected cards and Set them on the field in face-down Defense Position. The 2 cards selected from your Deck are treated as Monsters (ATK 0/DEF 0) and are destroyed at the end of the Battle Phase. You can only use this effect during your opponent's Battle Phase.

Destroy 1 face-down Monster Card and remove it from play. If the Monster is a Flip Effect Monster, both players must check their respective Decks and remove all Monsters of the same name from play. Then shuffle the Decks.

Destroy 1 face-down Spell or Trap Card and remove it from play. If the card is a Trap Card, both players check their respective Decks and remove all cards of the same name from play. Then shuffle the Decks.

Each player takes 1 Monster Card from his/her respective Graveyards and Special Summons them on the field in face-down Defense Position.

Pay 800 Life Points. Select 1 Monster Card from your Graveyard, Special Summon it to the field in face-up Attack Position, and equip it with this card. When this card is destroyed, the Monster is also destroyed.

During your opponent's Standby Phase, you can pay 500 Life Points to randomly select 1 card in your opponent's hand and look at it.

When you play this card, declare the name of 1 card. As long as this card remains on the field, the declared card cannot be played. The cards which are already on the field before the card's activation are excluded.

FLIP: Return all Monster Cards on the field to their respective Decks and shuffle them. You and your opponent then pick up cards until you both have the same number of Monster Cards that were returned to each Deck. Special Summon the Level 4 or lower Monsters to the field in face-down Defense Position. The rest f the cards picked up are discarded to the Graveyard.

When your opponent's Monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card equipped to the attacking Monster (no damage calculation is conducted). During each of your opponent's Standby Phases, increase your Life points by half of the ATK of the Monster equipped with this card. 

With eyes like a hawk and a flying speed exceeding Mach 5, this Monster is a master of the sky.

Increase the ATK of this card by 500 points for each Dragon-Type Monster on your opponent's side of the field and in your opponent's Graveyard.

You can activate this card when a Monster is sent from the field to your Graveyard. Destroy 1 Monster on the field.

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You gain 500 Life Points when you draw a card (or cards).

Bats from the nether world that use their hyper senses to detect their enemies.

An armored tank possessed by a fiend that will pursue enemies until they're crushed.

An all-terrain armored vehicle armed with a heavy-duty machine gun.

Increases the Life Points of both players by 1000 points.

You can activate this card when your opponent's Life Points are 3000 or less. Inflict 500 points of Direct Damage to your opponent's Life Points during each of his/her Standby Phases.

You can activate this card when your opponent's hand has 6 or more cards and your hand contains 2 or less. Toss a coin and call it. If you call it right, draw until your hand has 5 cards. If you call it wrong, skip your next turn.

You can only activate this card when you take damage to your Life Points. Inflict 700 points of Direct Damage to your opponent's Life Points. Also, inflict 300 points of Direct Damage to your opponent's Life Points for each "Attack and Receive" card in your Graveyard.

Every time a card is sent to the Graveyard, inflict 300 points of Direct Damage to its owner's Life Points per card.

FLIP: You can take 1 "Bubonic Vermin" card from your Deck and Special Summon it on the field in face-down Defense Position. The Deck is then shuffled.

Destroy all Field Magic Cards on the field. Inflict 500 points of Direct Damage to each player's Life Points during his/her Standby Phase.

This card can only be activated at the start of your Main Phase 1. Until your next turn, neither you nor your opponent can play or Set any Magic or Trap Cards.

When a Monster equipped with this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

Double the ATK of all face-up Machine-Type Monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.

Unite 1 of your own Monsters on your side of the field and your hand with your Deck and then shuffle it. Draw the same number of cards that were in your hand from the Deck. (You cannot activate this card if you have your opponent's card in your hand.)

You can activate this card when your opponent designates a Monster on your side of the field as the target of a Magic, Trap, or battle attack. Change the target to a different Monster on your side of the field.

Offer 1 Monster on your side of the field as a Tribute. Select 1 Insect-Type Monster from your Deck that is 1 Level higher that the Tribute Monster and Special Summon it on the field in face-up Attack Position or face-down Defense Position. The Deck is then shuffled.

Remove 1 Monster on your side of the field from play until your next Standby Phase. The card still counts towards the 5-card Monster Zone limit.

Select 2 Monster Card Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.

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All Level 4 or higher Monsters on the field cannot attack.

As long as "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

FLIP: Change the battle position of 1 face-up Monster on the field.

Despite its small size, this Monster has powerful jaws that can rip metal to shreds.

This Monster can attack twice during the same Battle Phase.

FLIP: Destroys all face-up Level 4 Monsters on your opponent's side of the field.

A high-performance jet fighter with power capsules for variable attack capabilities.

You can activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card fro his/her hand to negate the effect of this card. if your opponent does not, negate the activate o the Spell Card of your opponent and destroy it.

Level 3 or lower Monsters are destroyed during the End Phase of the turn that they are Normal Summoned or Flip Summoned.

Discard 1 Spell Card from your hand to inflict 500 points of damage to your opponent's Life Points.

You can only activate this card when your opponent Sets a Monster Card in Defense Position. Change it to face-up Attack position. If the Monster Card has a Flip Effect, it is not activated.

As long as "Umi" is face-up on the field, this card is unaffected by Spell Cards. Monsters on your opponent's side of the field cannot select this card as an attack target.

A Monster destroyed by this card as a result of battle becomes an Equip Card at the end of the Battle Phase that increases the ATK of this card by 200 points.

When this card inflicts damage to your opponent's Life Points, you may take 1 "Parasite Paracide" card from your Deck, shuffle the Deck, and place the "Paracite Paracide" face-down on top of the Deck.

A mechanized soldier created by a wicked sorcerer, it attacks with the two steel balls attached to its arms.

When this Monster is summoned (excluding Special Summon), select 1 of your opponent's Monsters. As long as this card remains face-up on the field, the selected Monster cannot attack.

A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

Relinquished + Thousand-Eyes Idol As long as this card remains face-up on the field, other Monsters cannot change their battle positions or attack. Select 1 Monster on your opponent's side of the field and equip it to this card this effect can only be used once per turn and you can only equip 1 Monster at a time to this card). The ATK and DEF of this card become the same amounts as the Monster equipped to this card. if this cards is destroyed as a result of battle, the equipped Monster is destroyed instead.

FLIP: Pick up and see 1 face-down Defense Position Monster Card on your opponent's side of the field. If it is an Effect Monster, destroy it (its Flip Effect is not activated), and if the card is not, return it to its original position.

You can Special Summon to your side of the field a Monster destroyed and sent to the Graveyard as a result of battle by this card at the end of the Battle Phase. 

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A pirate ship that appears out of the mist and sinks any seagoing vessels.

A proud ruler of the jungle that some fear and others respect.

A huge turtle that is often mistaken for an island.

A six-winged fairy who prays for peace and hope.

Soldiers equipped with state-of-the-art weaponry to face unknown creatures.

A boomerang with brains that will pursue a target to the ends of the earth.

When an Equip Spell Card is equipped to this card, destroy he Equip Spell Card.

Elf twins that alternate their attacks.

An amateur with a sword this fairy warrior relies on its mysterious powers.

This slime apparently has some human genes in its genetic makeup.

Once this Monster wraps itself around a victim there is no escape.

Humaniod Slime + Worm Drake

Three wishes are granted to those fortunate enough to see this Monster in flight.

On land or in the sea the speed of this Monster is unmatchable.

This Monster employs the powers of both Light and Darkness.

A rust-free machine warrior born to battle.

A masked Monster that wields the most deadly of curses.

This Monster has four different masks for four different attacks.

When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed during your next turn.

A wicked spirit created by the hateful souls of those who fell in battle. It grows by assimilating the souls of its enemies.

You can Special Summon this card from your hand if your opponent has at least 2 more Monsters on the field than you do.

Your opponent's Insect-Type Monsters cannot attack as long as this card remains face-up on the field.

Archfiend CardOnly the master of the sword among the Fiend-Type Monsters is permitted to hold the Talwar.

As long as this card remains face-up on the field, negate the effects of all Spell Cards on the field. Pay 700 Life Points during each of your Standby Phases. If you do not, this card is destroyed.

This Monster can only be Ritual Summoned with the Ritual Magic Card, Curse of the Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

When this card is sent to the Graveyard as a result of battle, you can Special Summon this card in face-up Defense Position at your next Standby Phase by paying 1000 Life Points. This must be declared when Monster is destroyed. You cannot change its position during the same turn it is Special Summoned in this way.

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No matter what the situation, neither player can offer any Monster as a Tribute

If this Monster is Summoned by a Normal Summon, it is destroyed. The ATK of this card is decreased by 200 points for each Monster on your opponent's side of the field.

Select 1 Monster Card and 2 non-Monster Cards from your hand. Your opponent randomly selects 1 of the 3 cards. If it is the Monster Card, it is immediately Special Summoned in face-up Attack or Defense Position and the remaining 2 cards are sent to the Graveyard. If it is not a Monster Card, all 3 cards are sent to the Graveyard

This card can only be activated in the Battle Phase. Select 1 attacking Monster and decrease the selected Monster's ATK by 700 points during the turn this card is activated.

This card is used to Ritual Summon The Masked Beast. You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

Select 1 face-up Magic Card on the field. The controller of the Magic Card must take damage of 500 Life Points during each of his/her Standby Phases. When the selected card is destroyed or removed from the field, this card is also destroyed

The Monster equipped with this card cannot attack. In addition, the player controlling the equipped Monster must take damage of 500 Life Points during each of your Standby Phases

A Monster equipped with this card increases its ATK by 1000 points and decreases its DEF by 1000 points. Pay 1000 Life Points during each of your Standby Phases. If you cannot, this card is destroyed

Discard 1 Monster Card from your hand to the Graveyard. Return 1 of your Monsters that is sent to your Graveyard during this turn as a result of battle to your hand at the end of this turn.

This card can only be equipped to Warrior-Type Monsters. Increases the ATK of the equipped Monster by 800 points and decreases the ATK of all WATER Monsters on the field by 500 points

This card can only be activated when Umi is active on the field. As long as Umi remains face-up on the field, any damage to your Life Points becomes 0. When Umi is destroyed or removed from the field, this card is also destroyed.

Each time a Monster on your opponent's side of the field attacks, toss a coin and call Heads or Tails. If you call it right, the attacking Monster's ATK become 0 only during the Battle Phase. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

You can activate this card when a Monster is Summoned (including Flip Summon and Special Summon). Destroy all Monsters on the field

During each of your Standby Phases, Special Summon 1 Slime Token (face-up Attack Position/Aqua-Type/WATER/LEVEL 1/ATK 500/DEF 500) to your side of the field. As long as this card remains face-up on the field, you cannot Summon (including Flip Summon and Special Summon) any other Monster

As long as this card remains face-up on the field, there is no limit to the number of cards in both player's hands

Each time a Monster on your opponent's side of the field attacks a Monster on your side of the field and you have Revival Jam face-up on the field, you can change the attack target to Revival Jam

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Queen of an army of giant mantises whose command moves legions.

A mysterious priest created as a result of the latest advances in biotechnology.

The Forgiving Maiden + Marie the Fallen One

Draw 1 Card from your Deck

Destroys 1 face-up Monster. Skip your next Draw Phase

When a Monster is Special Summoned to the field from your Graveyard, you can draw 1 card from your Deck

Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the top of your Deck

Offer 1 of your Monsters on the field as a Tribute (excluding this Monster) during each of your Standby Phases. If you cannot, this card is destroyed. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded

Offer 2 Monsters on your side of the field as a Tribute to inflict 1200 points of Direct Damage to your opponent's Life Points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded

Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to the bottom of your Deck

Inflict 500 points of Direct Damage to your opponent's Life Points each time you increase your own Life Points

FLIP: Remove 3 cards from the top of your Deck from play to inflict 800 points of Direct Damage to your opponent's Life Points

FLIP: Randomly select 2 cards from your hand and remove them from play to inflict 800 points of Direct Damage to your opponent's Life Points.

As long as this card remains on your side of field in face-up Attack Position, increase your Life Points by 1000 points during each of your Standby Phases

As long as this card remains on your side of the field in face-up Defense Position, increase your Life Points by 1000 points during each of your Standby Phases

Offer this face-up card as a Tribute to return 1 Magic Card sent to your Graveyard by your opponent during this turn to the bottom of your Deck

As long as this card remains face-up on your side of the field, increase your Life Points by 800 points during each of your Standby Phases

Offer 2 Monsters on your side of the field as a Tribute to increase your Life Points by 1000 points. Monsters used for a Tribute Summon or that are offered as Tributes due to other cards' effects are excluded.

Offer this face-up card as a Tribute to return 1 of your Monsters destroyed in battle during this turn to your hand.

As long as this card exists in your Graveyard, increase your Life Points by 200 points during each of your Standby Phases

Select 1 AtTribute when you activate this card. Change the AtTribute of the equipped Monster to the one you select

For every face-up Monster you control, increase the ATK and DEF of the equipped Monster by 800 points

For every Magic and Trap Card on your side of the field, increase the ATK and DEF of the equipped Monster by 500 points

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A portrait cursed by the artist it is said to bring ill fortune to anyone who owns it.

A haunted spirit of a falsely accused knight who wanders in search of truth and justice.

This gentlemanly creature is extremely wicked feared by man and fiend alike.

This Monster wanders the seas sucking dry any creatures it may encounter.

This Monster moves while swinging its burning rope.

Many have been deceived by the beauty of this vampire.

This massive eel generates huge charges of electricity and unleashes them as thunderbolts.

This Monster feeds on the dreams of an unwary sleeper dragging the victim into eternal slumber.

A vengeful creature formed by the spirits of fallen warriors it drags any who dare approach it into the deepest bowels of the earth.

Randomly discard 1 card from your hand to the Graveyard to destroy all Special Summoned Monsters on the field. In addition, as long as this card remains face-up on the field, no Monsters can be Special Summoned

Each time this card inflicts battle damage to your opponent's Life Points, you can remove up to 2 cards in your opponent's Graveyard from play. In addition, as long as this card remains face-up on the field, your opponent cannot remove any cards in either Graveyard from play

FLIP: Offer 1 Monster on your side of the field as a Tribute (excluding this Monster). Special Summon 1 Fusion Monster Card from your Fusion Deck. The Fusion Monster is destroyed at the end of the turn this card is activated.

You can remove up to 3 cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used only once during your turn.

This card can only be Special Summoned by removing 3 Fiend-Type Monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Magic Card at the end of the turn. Equip 1 of your opponent's Monsters with this card. As long as it is equipped with this card, you control the equipped Monster.

This card can only be Special Summoned by removing 2 LIGHT Monsters in your Graveyard from play. As long as this card remains face-up on the field, decrease the ATK of all Monsters on your opponent's side of the field by 300 points during his/her Battle Phase

This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your Battle Phase

This card can only be Special Summoned by removing 1 WATER Monster in your Graveyard from play. As long as this Monster remains face-up on the field, during each of your opponent's Standby Phases, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the Monster must remain in this position for the rest of the turn

This Monster can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. Increase the ATK of this Monster by 300 points during your opponent's Battle Phase

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FLIP: Return 2 Magic or Trap Cards on the field to the hands of their owner.

Negates the activation and effects of all Flip Effect Monsters.

This Monster can only only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. As long as this Monster remains face up on the field, you may change the battle position of 1 of your opponent's face-up Monster Cards at each End Phase of your opponent's turn.

You may treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent may select a Monster Card from his/her Graveyard and Special Summon the Monster to the field

When attacked by your opponent's Monster, select another 1 of your Monster Cards and designate it as the attack's target, then calculate damage

This card cannot attack a player directly. Each time this card destroys a Monster in battle, decrease the ATK of this card by 200 points

FLIP: Return 2 Fusion-Material Monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand

The effect of this card can only be applied during your opponent's turn. When your opponent activates a Magic Card, offer this face-up card as a Tribute to negate the activation of the Magic Card and destroy it.

Zombyra the Dark + Maryokutai. When this card is Special Summoned, destroy all Monsters on your side of the field except this card. As long as this card remains face-up on the field, both player cannot Summon (including Flip Summon or Special Summon) any Monster

Select 1 face-up Monster on the field. Equip this Monster with all face-up Equip Magic Cards on the field. If the target of the Equip Magic Card is not correct, destroy the Equip Magic Card.

This card can only be activated during your opponent's Battle Step. Negate the attack of 1 Monster and select another 1 of your opponent's face-up Monsters and have it attack. If the new targeted attacking Monster is in face-up Defense Position, change it to Attack Position

Negates the activation of a Magic Card that designates 1 Monster as a target and destroys the Magic Card

Remove any number of cards in your Graveyard from play. Destroy 1 face-up Monster on the field whose Level Stars are equal to the number of the cards you removed from play

During each of your Standby Phases, inflict 100 points of Direct Damage to your opponent's Life Points for each of your opponent's Monster Cards that have been removed from play

Select 1 Monster face-up on the field. Increase the selected Monster's ATK by 100 points for each Monster in your Graveyard during the turn this card is activated. The number of Monster is applied when this card is activated

When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally

During your Standby Phase, roll 1 six-sided die once. Destroy any Monsters whose Level Stars are equal to the number rolled. If the number is 6, destroy all face-up Level 6 or higher Monsters on the field

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Negate the effects of all Equip Magic Cards.

This card can only be placed on the field when Destiny Board is active

This card can only be placed on the field when Destiny Board is active

This card can only be placed on the field when Destiny Board is active

This card can only be placed on the field when Destiny Board is active

Both players can only attack with 1 Monster during their respective Battle Phases

At the end of each of your opponent's turns, place 1 Spirit Message card from your hand or your Deck face-up to the field. If it is from your Deck, then shuffle your Deck. If Spirit Message cards I, N, A and L are all on the field in their proper order, you are declared the winner. If any of the cards are destroyed or removed from the field while constructing the message, they are all sent to your Graveyard immediately

Return 1 Magic or Trap Card on your opponent's side of the field to his/her hand. This card's activation and effect cannot be negated by any other card.

This card can only be used to equip Gradius. Increases the ATK of Gradius by 300 points. When Gradius attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points

Force the activation of 1 face-down Trap Card. If the timing of the activation of the Trap Card is incorrect, negate the effect and destroy it. If it is not a Trap Card, it is returned to its original position. After this card is activated, it is placed into the Deck (not the Graveyard). The Deck is then shuffled

Return 1 Fusion Monster Card on the field to the Fusion Deck. In addition, if all the Fusion-Material Monsters for the returned Fusion Monster Card are in your Graveyard, you can Special Summon them all to the field in face-up Attack or Defense Position

As long as this card remains face-up on the field, a Fusion Monster can be Special Summoned without using Polymerization. The Fusion-Material Monsters used in the Fusion are not sent to the Graveyard, but are removed from play

A Monster equipped with this card cannot attack. Destroys the equipped Monster at the end of the 2nd turn of the player controlling the Monster. At that time, this card is returned to the owner's hand

If there are 5 or more of your Monsters that have been removed from play in the current Duel, return 3 of them to the Graveyard

This card can only be used to equip Warrior-Type Monsters. The equipped Monster is treated as Dragon-Type and increases the ATK and DEF of the equipped Monster by 500 points

When Monsters in the Graveyard are removed from play, remove Monsters on your side of the field from play as substitutes. This card remains active until the end of the turn that it is activated. The substitutes remain removed from play

All Monsters on the field cannot attack in the same turn that they are summoned (includes Flip Summon and Special Summon).

Negate the attack of 1 of your opponent's Monsters and inflict Direct Damage equal to the attacking Monster's ATK to your opponent's Life Points.

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase.

As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type Monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard.

Possessed Dark Soul + Frontier Wiseman This Monster can only be Fusion Summoned by the above Fusion Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also, negate the effect of an Effect Monster that is destroyed by this Monster in battle.

Archfiend CardAs long as this Monster remains face-up on the field, Monsters destroyed by this Monster in battle are removed from play instead of being sent to the Graveyard.

Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower Monsters on your opponent's side of the field until they are destroyed or removed from the field.

Tribute this face-up card. Select 1 face-up Fiend-Type Monster on the field. Increase the ATK and DEF of the Monster by 700 points as long as it remains face-up on the field.

If you Tribute Summon a Fiend-Type Monster by offering this Monster as a Tribute, Special Summon 1 "Skull Knight #2" from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled.

When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up Monster on the field and change its battle position.

When there is another face-up Fiend-Type Monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card.

A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces.

You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type Monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's Monster's ATK and DEF by the same amount of points until the End Phase of that turn.

As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owner's Life Points.

As long as this card remains face-up on the field, during your Standby Phase increase your Life Points by an amount equal to half of the total Life Points you have paid in your last turn.

Select 1 Fiend-Type Monster from your Graveyard. Remove Monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type Monster. Then Special Summon the selected Monster from your Graveyard.

You can activate this card's effect when you have a Fiend-Type Monster on your side of the field. You must pay 500 Life Points to use this effect. Both player's select 1 Monster Card from their opponent's Graveyard and remove them from play.

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The warrior who can manipulate dragons. Nobody knows his mysterious past.

Tribute this face-up card. Destroy 1 Monster on the field.

Select 1 Warrior-Type Monster in your Graveyard and return it to your hand.

A player cannot attack face-down Monsters during this turn.

Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it.

Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type Monster from your Deck to your hand per turn instead of drawing 1 card during you Draw Phase. Your Deck is then shuffled.

Tribute 1 Warrior-Type Monster on your side of the field to destroy 1 face-up Monster on the field whose DEF is equal to or less than the ATK of "Throwstone Unit".

As long as this Monster remains face-up on the field, your opponent cannot select another face-up Warrior-Type Monster on your side of the field as an attack target. When this Monster is Normal Summoned, you can Special Summon 1 Level 4 or lower Monster from your hand.

"Warrior Dai Grepher" + "Spirit Ryu"A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. Negate the effect of a Normal Trap Card by paying 1000 Life Points. Also negate the effects of a Spell Card that targets and destroy it.

FLIP: Return 1 face-up Monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type Monster on the field, you can return another face-up Monster to its owner's hand.

As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type Monsters on your side of the field as targets and destroys the Magic Card.

When this card is Normal Summoned, declare 1 Type of Monster. When battling that Type of Monster, increase the ATK of this card by 1000 points during Damage Calculations.

Archfiend CardFLIP: Take control of 1 face-up Fiend-Type Monster on your opponent's side of the field until the end of the turn.

FLIP: Take control of 1 face-up Dragon-Type Monster on your opponent's side of the field until the end of the turn.

For every face-up Warrior-Type and Spellcaster-Type Monster on your side of the field, increase the ATK of all Warrior-Type Monsters on your side of the field by 200 points.

Move 1 Level 4 or lower Warrior-Type Monster from your Deck to your hand. Your Deck is then shuffled.

Declare 1 Type of Monster. Any Monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon).

Flip 1 face-up Warrior or Spellcaster-Type Monster on the field into face-down Defense Position.

Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded.

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When there is a Monster on your opponent's side of the field after the first attack of your Battle Phase, this Monster can attack once again during the same Battle Phase. In addition, negate the effects of a Trap Card that specifically designated this card as a target and destroy it. If this Monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type Monster on your side of the field as a Tribute.

If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step.

You can only activate this effect during your Battle Step if this card battles during your turn. Discard 1 Dragon-Type Monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.

A huge dragon dwelling in a cave. It is horrible when it gets angry, although it is equally quiet. It is said to preserve certain treasures.

A beast soldier derived from dragons, it is small for a Dragon-Type. Moving very quickly, this Monster is an excellent strategist.

Archfiend CardCave Dragon + Lesser Fiend This Monster can only be Fusion Summoned by the above Fusion Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monster effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it.

If there is a Monster on your side of the field, you cannot Normal Summon this Monster. In addition, if there are no Dragon-Type Monsters except this card on your side of the field, this Monster cannot attack.

Discard 1 card from your hand during Main Phase 1. This Monster can attack twice during the Battle Phase of any turn this effect is used.

When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon "Troop Dragon" from your Deck to the field. Then shuffle your Deck.

Discard 1 card from your hand to negate the effects of a Trap Card that specifically designates 1 face-up Dragon-Type Monster as a target and destroy it.

Return 1 face-up Level 5 or higher Dragon-Type Monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field.

You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Select and activate 1 of the following effects: -Inflict 800 points of Direct Damage to your opponent's Life Points-Destroy 1 face-up Monster with DEF of 800 or less.

You can activate this card only when you have a face-up Dragon-Type Monster on your side of the field. Destroy one Magic or Trap Card on the field to inflict 500 points of Direct Damage to the card's controller.

During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type Monster discarded from your hand and/or offered as a Tribute during this turn.

As long as this card remains face-up on the field, when Dragon-Type Monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

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Once it has started battle, this Monster attacks fiercely and cannot stop.

A warrior fully covered with metal. It upgrades by fusing with "Roboyarou".

A warrior fully covered with metal. It upgrades by fusing with "Robolady".

Offer 1 Dragon-Type Monster on your side of the field as a Tribute to destroy all face-up Monsters on the field whose DEF is equal to or lower than the ATK of the Tribute Monster.

This dragon feeds on emerald. Enchanted by this Monster even when attacked, few people live to tell of its beauty.

The Commander of the Machine-Types, he serves the Machine King. He is famous for the way he controls his troops.

Wearing odd fashions, this gentleman is very fickle. He sometimes saves people and at other times commits crimes.

FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks.

If this face-up card is returned directly from the field to your Deck, Special Summon 1 Level 3 or lower Monster from your Deck.

As long as this Monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks.

If there is a non-LIGHT Monster on your side of the field, this face-up card is immediately destroyed.

This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this Monster is becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card.

Send an Equip Card equipped to this Monster to the Graveyard to inflict 500 points of damage per Equip Card to your opponent's Life Points.

When this card attacks with an ATK higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

If this Monster is destroyed and sent to the Graveyard, this Monster is Special Summoned with an ATK and DEF of 1000 points during the End Phase of the turn. This effect can be used only once during the current Duel.

This card cannot be Special Summoned. This card returns to the owner's hand during the End phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw and return the card to the top or bottom of your Deck.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This Monster attacks your opponent's Life Points directly.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved.

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This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw card from your Deck until you have 5 cards in your hand.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is Normal Summoned, Flip Summoned, or flipped face-up, you can change the battle position of 1 Monster on your opponent's side of the field.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. This card can attack all Monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any Monster first.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.

Robolady + Roboyarou You can Special Summon "Super Roboyarou" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster inflicts Direct Damage to your opponent's Life Points.

(Editied) Roboyarou + Robolady You can Special Summon "Super Robolady" by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this Monster is Special Summoned. In addition, increase the ATK of this Monster by 1000 points during your Damage Step when this Monster battles with a Monster.

Look at your opponent's hand. Select and discard 1 Spirit Monster to the Graveyard if Spirit Monsters exist in his/her hand.

Increase your Life Points by 500 points every time Monsters return from the field to the owner's hand.

If the equipped Monster's ATK is 1300 or higher, this card is automatically destroyed. The Monster equipped with this card is not destroyed in battle or by the effects of a card that specifically designates a target. Battle Damage is calculated normally.

This card's name is treated as "Umi". Downgrade all Water Monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER Monsters by 200 points.

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Select 1 card from your opponent's Graveyard and remove it from play.

This card can only be equipped to Warrior-Type Monsters. A Monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards.

When this Equip Magic Card is active and destroyed due to a card effect, look at your opponent' hand. Select 1 card from his/her hand and discard it to the Graveyard.

Both players select 1 Monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated.

As long as this card remains face-up on the field, all Spirit Monsters remain face-up on the field and do not return to their owner's hand during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand to the Graveyard during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit Monsters must return to the owner's hand immediately.

As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.

As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel.

This card can only be activated during Main Phases 1. Select 1 Monster on the field. Each time the selected Monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated.

Original Name: After GenocideThis card can only be activated during Main Phase 1. All Monsters on both sides of the field that have been involved in damage calculations are destroyed during the End Step of the turn.

Select 1 Magic Card that remains face-up on your side of the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed.

After activation, this card is treated as an Equip Card. Select 1 Monster you control and equip it with this card to increase the ATK of the selected Monster by 500 points. When this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it.

This card can only be activated when any player has more that 6 cards on the field and/or in their hand. The player(s) must then select and send to their respective Graveyards until the amounts remaining on the field and in their hand is 5.

Pay 800 Life Points to negate the Special Summon of a Monster and the effect of a card that Special Summons a Monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field.

When your opponent Normal Summons, Flip Summons, or Special Summons a Monster with an ATK of 1500 or more, the Monster is destroyed and removed from play.

As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points of Direct Damage to your opponent's Life Points.

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This card cannot be Normal Summoned or Set

During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of the card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can only use this effect once per turn.

Each time your Spirit Monster returns to your hand, select 1 Monster on your opponent' side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed.

This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points.

This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately.

Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 Monster on your side of the field and send all other cards on the field and in their respective owner's hands to their respective Graveyards.

This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this Monster by 3000 points only during the Damage Step.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by paying 500 Life Points when both Andro Sphinx and Sphinx Teleia on your side of the field are destroyed at the same time; then you can Special Summon this card from your hand or Deck. When this card is Special Summoned successfully, pay 500 Life Points to increase the ATK of this card by 3000 Points until the end of the End Phase.

You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the ATK of the destroyed Monster.

You can pay 500 Life Points to Special Summon this card when Pyramid of Light is on the field. This card cannot attack during the turn that is Normal or Special Summoned. This card cannot be Special Summoned from the Graveyard. If this card destroys a Defence Position Monster as a result of battle, inflict damage to your opponent's Life Points equal to half of the DEF of the destroyed Monster.

When this card is sent to the Graveyard, you can remove this card from the Graveyard to Special Summon 1 "Peten the Dark Clown" from your hand or Deck.

When this card is destroyed and sent to the Graveyard as a result of battle, each player can Special Summon 1 level 4 Monster from their hand.

When you take 3000 or more Battle Damage from 1 attack, you can activate this card. Remove all Monsters in each players Deck and Graveyard from play.

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A giant born from magma, it attacks with a magma punch.

A bow tie with horrible power, it attacks an opponent by controlling others.

A living wonder of mystery.

This Monster may attack your opponent's Life Points directly.

FLIP: Inflict 500 points of Direct Damage to your opponent's Life Points.

Pay half of your Life Points. Special Summon as many of your Monsters as possible that have been removed from play from your side of the field. During the End Phase, remove from play all Monsters that were Special Summoned by this effect.

Destroy 1 face-up Monster Card and inflict Direct Damage equal to the destroyed card's ATK to the Life Points of both you and your opponent.

As long as this card remains face-up on the field, all Monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned (excluding Flip Summon) are automatically destroyed.

When this card is sent the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand.

When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 Monster on your opponent's side of the field.

If there are no face-up Insect-Type Monsters (except this Monster) on your side of the field, both the ATK and DEF of this Monster become 1000 points.

As long as this card remains face-up on the field, the field is treated as "Umi". However, there is no increasing or decreasing the ATK/DEF due to "Umi"'s effect. If there is an active Field Magic Card on the field, this effect is not applied.

FLIP: Take control of 1 Monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled Monster attacks, it may attack your opponent's Life Points directly.

If this Monster destroys a Monster on your opponent's side of the field in battle, your opponent skips his/her next Main Phase 1.

This card may attack your opponent's Life Points directly. Each time this card inflicts damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field.

If you Tribute Summon this Monster by offering 3 Monsters on the field as a Tribute, destroy all Magic and Trap Cards on your opponent's side of the field.

As long as this card remains face-up on the field, Monsters with an ATK equal to 1900 or more cannot attack.

When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculations.

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, destroy all Monsters except this Monster on the field.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up.

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You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, shuffle all face-down Defense Position Monsters on your side of the field and return them in face-down Defense Position to your side of the field.

When this Monster destroys the following number of Monsters in battle, the following effects are activated in order: ● 1: As long as this card remains face-up on the field, negate the activation and effects of all Magic and Trap Cards that specifically designated this card as a target and destroy them● 2: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by offering this card as a Tribute during your Main Phase.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Monster on your opponent's side of the field.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, destroy 1 Magic or Trap Card on your opponent's side of the field.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When the ATK of a Monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this Monster, the attacking Monster is destroyed.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card targets a face-down Defense Position Monster on your opponent's side of the field in battle, the ATK of this card becomes 2400 during that damage calculation only.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, return all Monsters on your opponent's side of the field to the owner's hand.

When this card is sent to the Graveyard as the result of battle, you may select 1 Zombie-Type Monster with a DEF of 2000 or less from your Deck and Special Summon it to the field in face-up Attack or Defense Position (no Tribute is required for Monster of Level 5 or more). The Deck is then shuffled.

FLIP: Both players roll a six-sided die once. The player with the lowest result takes Direct Damage equal to his/her opponent's result X 500 Life Points. However, if the winner's result is 6, the loser takes 6000 points of Direct Damage. If the results are the same, both players roll again.

When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Magic Card from his/her Deck and sends it to the Graveyard. The Deck is then shuffled.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:-Select 1 card from your opponent's hand randomly and discard it to the Graveyard-Send 2 cards from the top of your opponent's Deck to the Graveyard.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, you draw 1 card from you Deck.

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Flip 1 face-down Monster on the field into face-up Attack Position.

This card can only be Special Summoned from your hand or your Deck by offering 1 "Great Dezard" that has fulfilled the condition as a Tribute. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this Monster remains face-up on the field, negate the activation and effects of all Magic or Trap Cards that specifically designate this card as a target and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, look at all Set Magic and Trap Cards on your opponent's side of the field and then return them to their original position.

Special Summon 1 Zombie-Type Monster from your Graveyard in face-up Attack or Defense Position and remove 1 Monster in your opponent's Graveyard from play.

Flip 1 face-up Monster on the field into face-down Defense Position. 

During your opponent's Standby Phase, draw cards until your hand has 4 cards. During your Standby Phase, randomly discard the same number of cards you drew with this card's effect to the Graveyard.

Select 1 face-up Monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected Monster can attack your opponent's Life Points directly.

If there is no Monster on your side of the field, you can Special Summon 1 Zombie-Type Monster from your hand. You can use this card's effect once per turn.

Both players cannot destroy Set Magic and/or Trap Cards on the field until your opponent's next End Phase.

You can select and activate 1 of the following effects: -Increase the ATK of all face-up Monsters on your side of the field by 200 points until the End Phase of the turn this card is activated; -Increase the DEF of all face-up Monsters on your side of the field by 500 points until the End Phase of the turn this card is activated.

Negate the activation and effect of a Magic or Trap Card that specifically designates 1 face-up Zombie-Type Monster as a target and destroy it.

You can activate this card's effect when your opponent attacks. Your opponent randomly selects 1 card in your hand and calls the type of the card (Monster, Magic, or Trap). If your opponent calls it wrong, the attacking Monster is returned to its owner's hand.

At the end of your opponent's turn, destroy the face-up Monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed.

Negate the activation of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it.

You can activate this card only when there are 4 or more Monsters on the field. Destroy all face-up Monsters on the field.

When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) in Attack or Defense Position of your side of the field.

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Draw 2 cards from your Deck and skip your next 2 Draw Phases.

When this card is destroyed and sent to the Graveyard, your opponent must select and execute 1 of the following effects: ● Discard 1 card in his/her hand at random● Select 1 Monster on his/her side of the field and destroy it.

During your Standby Phase, roll a six-sided die once. Treat your opponent's Monster Card Zone as #'s 1-5, counting from your right. Destroy the Monster that is in the same Monster Card Zone as the die result. If the result is 6, roll again.

You can activate this card only when your opponent has 4 or more cards in his/her hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. The Deck is then shuffled.

Move the turn count forward by 1 turn. The turn in which this card is activated continues as normal.

After activation, put this card face-up in your Deck and shuffle it. When your draw this card, it is immediately sent to the Graveyard. Then add 1 card in your Graveyard (except this card) to your hand.

A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

A huge Monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane.

A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit.

When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, select 1 face-up Monster on the field and decrease its ATK by 800 points. The effect lasts until the selected card is destroyed or removed from the field.

When this card is sent to the Graveyard as a result of battle, select 1 Monster on the field and destroy it.

When this card has been sent to the Graveyard as a result of battle, this card's effect is activated. As long as this card exists in the Graveyard, your opponent discards 1 card randomly from his/her hand at the end of his/her Battle Phase. Neither player can Special Summon this card from the Graveyard.

FLIP: Select 1 Monster that includes "Gravekeeper's" in its card name with an ATK of 1500 or less from your Deck and Special Summon it in face-up Attack or Defense Position. The Deck is then shuffled.

When this Monster is Normal Summoned, Flip Summoned, or Special Summoned, inflict 500 points of Direct Damage to your opponent's Life Points.

FLIP: Select 1 Monster Card on your opponent's side of the field (regardless of position) and return it to its owner's hand.

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage of this card.

When your opponent activates a card that includes the effect of making your opponent discard from his/her hand (this does not include the cost of discarding cards), you can activate this card by discarding this card from your hand to the Graveyard. Negate the activation on the card and destroy it.

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You can only have 1 face-up "Gravekeeper's Chief" on your side of the field at any time. As long as this card remains face-up on the field, your Graveyard is not affected by "Necrovalley". When you Tribute Summon this Monster, you can Special Summon 1 Monster that includes "Gravekeeper's" in its name from your Graveyard.

Offer 1 Monster that includes "Gravekeeper's" in its card name on your side of the field as a Tribute to inflict 700 points of Direct Damage to your opponent's Life Points. However, you cannot offer this card or another "Gravekeeper's Cannonholder" with this card's effect. Monsters used from Tribute Summon or that are offered as Tributes due to other cards effects are excluded.

You can activate this card's effect only when "Necrovalley" is activate on the field. When this card attacks, you can change the battle position of 1 face-up Monster on your opponent's side of the field.

When you Normal Summon this Monster and during each of your following Standby Phases as long as this card remains face-up on the field, select 1 Set card on your opponent's side of the field and see it. Return the card to its original position.

When this card destroys 1 Monster on your opponent's side of the field and sends it to your opponent's Graveyard as a result of battle, you can then return the card to the top of your opponent's Deck.

FLIP: Select 1 Trap Card from your Deck and place it on top of your Deck. If "Necrovalley" is active, you can add the selected card to your hand.

When this card is sent to the Graveyard as a result of battle, destroy the Monster that destroyed this Monster.

You can return your opponent's own Monster that is sent to the Graveyard by this Monster as a result of battle to the top of his/her Deck.

FLIP: Select 1 Field Magic Card from your Deck and place it on top of your Deck. If "Necrovalley" is active on the field, you can add the selected card to your hand.

Discard this card from your hand. Until the End Phase, make the Battle Damage to Monsters that include "Gravekeeper's" in their card name 0.

FLIP: Special Summon 1 "Poisonous Snake Token" (Reptile-Type/EARTH/3 Stars/ATK 1200/DEF 1200). When the "Poisonous Snake Token" is destroyed as a result of battle, inflict 500 points of damage to your opponent's Life Points.

This Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field.

Spirit Reaper + Nightmare HorseThis Monster is not destroyed as a result of battle at any time, although damage calculation is applied normally. When this card is specifically designated as a target of the effect of a Magic, Trap, or Effect Monster Card, this card is immediately destroyed. This Monster can attack your opponent's Life Points directly even if there is a Monster on your opponent's side of the field. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

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Add 1 Field Magic Card from your Deck to your hand. Then shuffle your Deck.

Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.

Pay 300 Life Points to shuffle either you or your opponent's Deck. You can use this effect during your turn, once per turn.

Your opponent calls a Monster Card Level. You then pick up (not draw) cards from the top of your Deck until a Monster is picked up. If that Monster is the same Level as the one called by your opponent, all picked up cards are sent to the Graveyard. If not, Special Summon the Monster that was picked up in face-up Attack or Defense Position and send the remaining cards that were picked up to the Graveyard.

Each time damage, except Battle Damage, in inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card's effect is not applied to the effect of "Dark Room of Nightmare".

After this card is activated, it remains face-up on the field until your 2nd Standby Phase. Select 1 card from your Deck, then shuffle your Deck. Remove it from play and place face face-down. During your 2nd Standby Phase, destroy this card and add the removed card to your hand.

As long as this card remains face-up on the field, negate the effects of Spell, Trap, and Monster Cards that affect card(s) in the Graveyard, and neither player can remove cards in the Graveyards from play. Also, as long as this card remains on the field increase the ATK and DEF of all Monsters that include "Gravekeeper's" in their card name by 500 points.

Only a Monster with an ATK equal to 1000 or less can be equipped with this card. During damage calculations, increase the ATK of the Monster equipped with this card by 2500 points only when the opponent's Monster that battle is in Attack Position and its ATK if equal to 2500 or more OR when the opponent's Monster that battle is in Defense Position and its DEF is equal to 2500 or more.

Pay 1000 of your own Life Points. During the current Duel, the limit of your hand at your End Phase becomes 7 cards.

Inflict Direct Damage to you and your opponent's Life Points during each of your Standby Phases. The first damage begins at 200 points and is doubled following each of your Standby Phases.

During your Battle Phase only, increase the ATK of all Monsters on your side of the field by 200 points.

Offer 1 Monster on your side of the field as a Tribute to Special Summon 1 Fusion Monster of the Same Level in face-up Attack or Defense Position from your Fusion Deck. Monsters used for a Tribute Summon or that are offered as Tribute due to offer card's effect are excluded.

This card can only be activated when your "Necrovalley" is active on the field. Both players must discard all Monster cards in their hand to the Graveyard.

Send all cards in your hand and on your side of the field to the Graveyard. Call the Type of card (Monster, Magic, or Trap) on top of your Deck. If you call it right, exchange your current Life Points with your opponent's ones.

Each time Monster Card(s) are sent to the your opponent's Graveyard, inflict 300 points of damage to your opponent's Life Points.

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Discard 1 card from your hand to the Graveyard to destroy 1 card on the field.

Discard 1 card from your hand. Decrease the ATK and DEF of all Monsters on your opponent's side of the field by 500 points until the end of the turn this card is activated.

You can only activate this card when an effect that inflicts damage to your Life Points is activated (except Battle Damage). Switch the Effect Damage you receive to your opponent's Life Points.

This card can only be activated when both players have 2 Monsters or less on their respective sides of the field. Both players can only Normal Summon up to 2 additional Monsters on their side of the field.

Your opponent puts all cards in his/her hand back into his/her Deck. The Deck is then shuffled. You opponent then draws the same number of cards that he/she just put on top of his/her Deck.

When an effect that inflicts damage to Life Points is activated (except Battle Damage), negate the damage to your Life Points. Your opponent than selects 1 card from his/her hand and discards it to his/her Graveyard.

Select 1 Monster Card that includes "Gravekeeper's" in its card name from your Graveyard and Special Summon it in face-up Attack or Defense Position. This card's activation and effect is not affected by "Necrovalley".

You can only activated this card during your Standby Phase. Discard 1 card from your hand to the Graveyard. Your opponent cannot Normal Summon, Set, and/or Special Summon during the next turn.

All Monsters on your side of the field are treated as Dragon-Type Monsters until the end of the turn this card is activated.

When this card is Normal Summoned, Flip Summoned, or Special Summoned, return all Set cards on the field to their owner's respective hands.

When activating this card, your opponent cannot check cards in the Graveyard. Your opponent calls the name of the first Monster found at the bottom of your Graveyard. If he/she calls it right, the Monster is removed from play. If he/she call it wrong, the Monster is Special Summoned on your side of the field in face-up Attack or Defense Position.

When 1 of your Monsters is sent to the Graveyard as a result of battle, discard your entire hand to activate this card. Special Summon the Monster to the field, increasing the ATK of the Monster by 800 points.

Select 1 Monster on your opponent's side of the field. As long as this card remains face-up on the field, the selected Monster cannot attack or change its battle position. During each of your Standby Phases, this card inflicts 500 points of damage to your opponent's Life Points. When the selected Monster is removed from the field, destroy this card.

This card cannot be Normal Summoned or Set. This Monster can only be Special Summoned by Tributing 2 Monsters on your opponent's side of the field, and is Special Summoned to your opponent's side of the field. This card inflicts 1000 points of damage to the Life Points of this card's controller during each of his/her Standby Phases. If you Special Summon this Monster, you cannot Normal Summon or Set a Monster during the same turn.

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Although they always suffer in silence, they swear an oath to inevitable revolt.

They are oppressed, but believe they will have their freedom someday.

The people that gather to swear to fight their oppressors. A revolution is coming.

Increase the ATK of this Monster by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

A Monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combing and separating with other Monsters.

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF the the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "X-Head Cannon" or "Y-Dragon Head" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 600 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the  ATK/DEF of the equipped Monster by 400 points. When it attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Dark Blade" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 900 points, and you can Tribute this card to allow the equipped Monster to attack your opponent's Life Points directly this turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

When this Monster is Normal Summoned successfully, you can Special Summon 1 "Zombie Tiger" from your hand. When this card attacks your opponent's Life Points directly, 1 card is randomly selected from your opponent's hand and discarded to the Graveyard.

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A Monster destroyed by this card in battle is removed from play.

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Decayed Commander" as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK/DEF of the equipped Monster by 500 points, and each time it destroys 1 of your opponent's Monsters, your opponent discards 1 card randomly from his/her hand. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This position cannot be changed until the end of your next turn.

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Giant Orc" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

When this Monster is Normal Summoned Successfully, you can Special Summon 1 "Des Dendle" from your hand.

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Vampire Orchis" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster destroys 1 of your opponent's Monsters, Special Summon 1 "Wicked Plant Token" (Plant-Type/EARTH/1 Star/ATK 800/DEF 800).rf (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Freezing Beast" as an Equip Card OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time that Monster inflicts Battle Damage to your opponent, destroy 1 face-up Spell or Trap Card on the field. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn during your Main Phase, if you control this card on the field, you can equip it to your "Burning Beast" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, each time the equipped Monster inflicts Battle Damage to your opponent, destroy 1 face-down Spell or Trap Card on the field.. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

You can take a Union Monster that is currently a Monster on your opponent's side of the field, and equip it to this card. This Monster can only be equipped with 1 Union Monster at a time. The Union Monster that is equipped to this card cannot be changed back to a Monster by its own effect.

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FLIP: Both players can remove from play up to 3 Monsters from their opponent's Graveyard.

Downgrade the Monster equipped with this card by 2 Levels.

As long as this card remains face-up on the field, all Spell Cards cannot be activated. The effects of all face-up Spell Cards are also negated.

During you opponent's turn, when this card is sent to the Graveyard by the effect of your opponent's Spell, Trap, or Monster Card, your opponent's turn ends.

Each time this Monster destroys 1 of your opponent's Monsters in battle, you draw 1 card and then select and return 1 card from your hand to the bottom of your Deck.

Each time this card inflicts Battle Damage to your opponent's Life Points, declare the name of 1 card. Then see your opponent's hand and discard all copies of the declared card in his/her hand to the Graveyard.

Once per turn, during your Main Phase, you can roll a six-sided die twice. Select one result and destroy 1 face-up Monster on the field whose Level Stars equal to the result.

This Monster can only be Ritual Summoned with the Ritual Spell Card "White Dragon Ritual". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand. When this Monster attacks a face-down Defense Position Monster, destroy the face-down Monster immediately with this card's effect without flipping it face-up or damage calculation. You can Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck by offering this face-up card as a Tribute during your Main Phase. (Blue-Eyes White Dragon cannot attack during that turn.)

This card is used to Ritual Summon "Paladin of the White Dragon". You must also offer Monsters whose total Level Stars equal 4 or more as a Tribute from the field or your hand.

Once per turn, during your Main Phase, you can Special Summon 1 Union Monster of Level 4 or lower from your hand.

During a Battle Phase, you can use this effect on 1 Monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a Monster in face-up Attack or Defense Position. Also, the Monster that was equipped with the Union Monster may attack again this turn.

When there is 1 or more Monsters on the field of the controller of this card, his/her opponent cannot place a Monster on the field if the opponent would then have more Monsters on the field than the controller of this card.

Pay 1500 Life Points. Select 1 Monster Card from your opponent's Graveyard. Special Summon it on your side of the field in face-up Attack Position, and equip it with this card. When this card is destroyed or removed from the field, the equipped Monster is destroyed.

Select and activate 1 of the following effects: ● Increase your Life Points by 1200 points● Inflict 800 points of Direct Damage to your opponents Life Points.

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Each Player selects 1 card from his/her hand, then sees the Level Stars of the selected cards. The card with more Level Stars then the other returns to the hand of the player who selected it. The player who selected the card with fewer Level Stars takes 1000 Life Points damage and sends the card he/she selected to the Graveyard. Selected cards that are not Monster Cards are treated as Level 0. If both players chose cards with equal Level Stars, return both cards to the hands of the player who selected them.

Discard 1 card from your hand to the Graveyard to remove 1 face-up Monster Card on the field from play.

As long as you control the Monster equipped with this card, your opponent cannot attack other Monsters other than the equipped Monster.

As long as you control the Monster equipped with this card, your opponent cannot use the effects of a Spell, Trap, or Monster Card in the Graveyard, other than the equipped Monster as a target.

Monsters on your side of the field cannot be destroyed in a battle if the Monster's ATK are equal.

Tribute 1 Monster on your side of the field to activate this card. Special Summon 1 Level 7 Monster that can be Normal Summoned from your hand. That Monster cannot attack this turn.

Send this card on the field to the Graveyard during your Main Phase. Inflict Direct Damage to your opponent's Life Points equal to the number of your Standby Phases that have passed after this card was played X 1000 points.

This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.

You can only activate this card during your opponent's Standby Phase. During the turn this card is activated, your opponent cannot perform his/her Battle Phase.

Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that designates 1 Monster on the field as a target and destroy the Spell Card; ● Discard 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it.

During this turn, when your Monsters attack with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

You can only activate this card when you Normal Summon a Monster successfully. If there are more Monsters on your opponent's side of the field than your side, destroy your opponent's Monsters so that your opponent controls the same number of Monsters as you. Your opponent selects which Monsters are destroyed.

Inflict Direct Damage to your opponent's Life Points equal to the total number of cards on your opponent's side of the field and in your opponent's hand X 200 points.

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A very violent beast, it is always berserk. People say that they have never seen it silent.

He seems to be very unreliable, but he might have incredible potential.

You can only activate this card during your opponent's turn. Select 1 Monster on your opponent's side of the field and Special Summon 1 "Mirage Token" in face-up Attack or Defense Position on your side of the field. The "Mirage Token" has the same Level, Type, AtTribute, ATK, and DEF as the selected Monster. Destroy the "Mirage Token" at the end of the turn.

Each player sends Monsters from his/her side of the field to the Graveyard so that he/she only controls 1 Type of Monster. As long as this card remains on the field, each player can only have 1 Type of Monster on the field.

Select and activate 1 of the following effects: ● Equip 1 Union Monster on your side of the field to an appropriate Monster on your side of the field as a Equip Spell Card● Change 1 equipped Union Monster on your side of the field back into a Monster in face-up Attack Position.

You can only activate this card when your opponent successfully Normal Summons, Flip Summons, or Special Summons a Monster. As long as that Monster remains face-up on the field, the original ATK of that Monster is halved.

"X-Head Cannon" + "Y-Dragon Head" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-up Spell Card or Trap Card on your opponent's side of the field.

"X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. By discarding 1 card from your hand, destroy 1 card on your opponent's side of the field.

"X-Head Cannon" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Spell Card or Trap Card on your opponent's side of the field.

"Y-Dragon Head" + "Z-Metal Tank" This card can only be Special Summoned from your Fusion Deck by removing from play the above Monsters on your side field. (You do not use "Polymerization".) This card cannot be Special Summoned from the Graveyard. Discard 1 card from your hand to destroy 1 face-down Monster Card on your opponent's side of the field.

A duck which can walk at a sonic speed. Sometime, he cannot deal with his incredible speed and loses control.

A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

Increase the ATK of the Monster by 100 points for each Monster on your side of the field that includes "Amazoness" in its card name or is named "Amazon Archer".

All Battle Damage to this card's controller that he/she takes from a battle involving this Monster become 0.

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FLIP: Destroy 1 Monster on your opponent's side of the field.

Negate the effects of a Monster that specifically designates this 1 card as a target.

The opponent takes all Battle Damage to this card's controller that he/she takes from a battle involving this Monster.

Select 1 face-up Monster on your opponent's side of the field during each of your Standby Phases. Decrease the ATK of the selected Monster by 500 points until the end of this turn.

Only 1 "Amazoness Tiger" can exist on your side of the field at a time. Increase the ATK of this Monster by 400 points for each Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer". As long as this card remains face-up on the field, your opponent cannot select another Monster on your side of the field that includes "Amazoness" in its name, or is named "Amazon Archer", as an attack target.

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (Max. 3). You can Special Summon 1 "Buster Blader" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase.

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can Special Summon 1 "Dark Magician" From your hand, Deck, or Graveyard in face-up Attack or Defense Position by offering this Monster with 3 Spell Counters as a Tribute during your Main Phase.

When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Spellcaster-Type Monster Level 2 or lower from your Deck and Special Summon it on the field in face-down Defense Position.

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this Monster by 200 points for each Spell Counter on this card. Also, you can remove 2 Spell Counters from this card to destroy 1 Monster on the field.

When this card is sent to the Graveyard as a result of battle, your opponent selects 1 Spell Card from your Graveyard, and that card is put on top of your Deck.

When this card is successfully Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this Monster by 300 points for each Spell Counter on this card. Also, you can remove 1 Spell Counter from this card to destroy 1 Spell or Trap Card on the field.

FLIP: Put 1 Spell Counter on each face-up card on the field that you can put a Spell Counter on.

Pay 1000 Life Points to Special Summon 1 Level 6 or lower Fusion Monster from your Fusion Deck in face-up Attack or Defense Position. That Fusion Monster cannot attack your opponent's Life Points directly, and is returned to your Fusion Deck at the end of the turn.

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). You can remove 3 Spell Counters from this card to draw 1 card from your Deck.

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This card cannot attack in the same turn it is Normal Summoned, Flip Summoned, or Special Summoned. During each of you and your opponent's Standby Phases, remove 1 Spell Counter on your side of the field. If you do not do so, this card is destroyed.

Discard 1 card from your hand and declare 1 Type of Monster to destroy all face-up Monsters of the declared Type on both sides of the field.

FLIP: Inflict 400 points of Direct Damage to your opponent's Life Points for each card in your opponent's hand.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activated 1 of the following effects: ● Destroy 1 Spell or Trap Card on the field● Send 2 cards from the top of your opponent's Deck to his/her Graveyard.

FLIP: Pick up (not Draw) cards from the top of your Deck until a Spell or Trap Card is picked up. Add that card your hand. Any other cards picked up are sent to the Graveyard.

Once per turn during your Main Phase, if you control this Monster on the field, you can equip it to your "Aitsu" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 3000 points. When it attacks with an ATK that is higher than the DEF of your a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

During the Damage Step of your opponent's turn, the original ATK of his/her Monster(s) that attack this Monster becomes 200 points.

This card can only attack when there are no other cards on your side of the field, and you also have no hand. Negate the effects of Effect Monsters destroyed by this card.

FLIP: Select 2 Monster Cards on your opponent's side of the field and 1 Monster Card on your side of the field and return them to their owners' hands.

Until the end of this turn, switch the original ATK of 1 face-up Monster on your side of the field that includes "Amazoness" in its card name, or is called "Amazon Archer", with the original ATK of 1 face-up Monster on your opponent's side of the field.

When the ATK of an attacking Monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position Monster on your side of the field, destroy the attacking Monster. Damage calculation is applied normally.

Increase the ATK of a Monster equipped with this card by 400 points. When the equipped Monster attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card is removed from the field, remove the equipped Monster from play.

Add 1 "Gather Your Mind" card from your Deck to your hand. Your Deck is then shuffled. You can only use 1 "Gather Your Mind" per turn.

Offer 1 Monster on your side of the field as a Tribute to inflict 400 points of Direct Damage to your opponent's Life Points.

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Add 1 "Buster Blader" from your Deck or your Graveyard to your hand.

Remove all Spell Counters on both sides of the field.

Destroy all Equip Cards on the field.

During each of your Standby Phases, you can see 1 card on the top of your opponent's Deck and return it to its original position by paying 100 Life Points. Your opponent cannot see the card.

You can activate this card when "Pot of Greed" is activated. Negate the effect of the "Pot of Greed". You draw 1 card from your Deck.

When your opponent activates a card that has the effect that destroys 1 or more Monsters on the field, pay 1500 Life Points to negate the activation of the card and destroy it.

Pick up the top 3 cards of your Deck and return those cards to the top of the Deck. Your opponent cannot look at the cards.

Remove 10 Spell Counter on your side of the field. Destroy all cards on your opponent's side of the field.

After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed.

This card can only be activated when your opponent attacks and you control a Monster on your side of the field that includes "Amazoness" in its card name, or is names "Amazon Archer". All Monster on your opponent's side of the field become face-up Attack Position (Flip Effects are not activated) and as long as they remain face-up on the field, decrease their ATK by 500 points. Your opponent must attack with all of these Monsters this turn.

You can only activate this card when a Monster on your side of the field that includes "Amazoness" in its card name, or is named "Amazon Archer", is specifically designated as a target by a card. Return the target Monster Card to its owner's hand and Special Summon another Monster from your hand in face-up Attack or Defense Position.

You can only activate this card during your turn. Select 2 Spell Cards from your Graveyard and add them to your Deck. Your Deck is then shuffled.

Remove 2 Spell Counters on your side of the field. Special Summon 1 "Dark Magician" or "Buster Blader" from your Graveyard in face-up Attack or Defense Position.

As long as this card remains face-up on the field, the control of all Monsters returns to the original owners.

Remove 2 Spell Counters on your side of the field. Negate the activation of a Spell Card and destroy it.

Flip all face-down Defense Position Monster Cards on the field face-up. Flip Effects are activated at this time. Increase your Life Points by 400 points for each Effect Monster Card on the field.

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A cyborg with high defense power. Originally it was invented for a football machine.

Dark Magician + Buster Blader This Monster can only be Special Summoned by a Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increase by 500 points for every Dragon-Type Monster on the field and in either player's Graveyard.

Discard 1 Spell Card from your hand. Select 1 Spell Card from your opponent's Graveyard and activate it from the Graveyard as your Spell Card.

Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type Monster on your side of the field. During this turn, only the selected Monster can attack and it attacks all Monsters on your opponent's die of the field. The effects of Effect Monsters destroyed by the selected Monster in battle cannot be activated.

Each time this card inflicts Battle Damage to your opponent, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard. Also, when this card is destroyed and sent to your Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase.

A Ninja dog who has learned extreme Ninjitsu. Through hard training, it learned the technique to metamorphose into a human being.

An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically.

FLIP: Select 1 card that includes "Guardian" in its card name from your Deck and add it to your hand. You cannot select "Celtic Guardian", "Winged Dragon, Guardian of the Fortress #1", "Winged Dragon, Guardian of the Fortress #2", "Guardian of the Labyrinth", or "The Reliable Guardian".

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Butterfly Dagger - Elma" on your side of the field. When this card is Normal Summoned or Special Summoned successfully, you can select 1 appropriate Equip Spell Card in your Graveyard and equip it to this card.

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Shooting Star Bow - Ceal" on your side of the field. Send an Equip Card on your side of the field equipped to this card to the Graveyard to destroy 1 Monster on your opponent's side of the field.

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Gravity Axe - Grarl" on your side of the field. If this is the only card in your hand, you can Special Summon it without offering Tribute.

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Wicked Breaking Flamberge - Baou" on your side of the field. Each time 1 of your opponent's Monsters is destroyed and sent to the Graveyard in battle by this Monster, increase the ATK of this card by 1000 points. Also, negate the effect of an Effect Monster that is destroyed by this Monster.

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Rod of Silence - Kay'est" on your side of the field. This card is unaffected by any Spell(s) and cannot be attacked by your opponent's Monsters.

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Once during each of your End Phases, you can change the battle position of this card.

FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.

This card can only be Normal Summoned, Flip Summoned, or Special Summoned when there is a "Twin Swords of Flashing Light - Tryce" on your side of the field. When this card is destroyed and sent to the Graveyard, Special Summon the Monster that was offered as a Tribute for this card.

When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, select and activate 1 of the following effects: ● Select 1 equipped Equip Spell Card and destroy it● Select 1 equipped Equip Spell Card and equip it to this card.

When this face-up Attack Position card is attacked by a Monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal  to the ATK of the attacking Monster. Then, after damage calculation is resolved, this card is destroyed.

The effect of a Spell or Trap Card cannot destroy this card unless the Spell or Trap Card specifically designates a target. This card is not destroyed as a result of battle when this card battle with a Monster with an ATK of 1900 or less.

This card can only be Ritual Summoned with the Ritual Spell Card "Shinato's Ark". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand. When a Defense Position Monster on your opponent's side of the field is destroyed and sent to the Graveyard by this card as a result of battle, inflict damage to your opponent's Life Points equal to the original ATK of the destroyed Monster.

Dark Magician + Flame Swordsman Any damage to the controller of this card from battle involving this Monster becomes 0. When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 "Mirage Knight" from your hand or Deck.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Dark Flare Knight". When this card battles another Monster, during damage calculation increase the ATK of this card by the original ATK of the opponent's Monster. During the End Phase after this card was involved in battle, remove this card from play.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "A Deal with the Dark Ruler". This card can attack all Monsters on your opponent's side of the field once each. Decrease the ATK of this card by 500 points during each of your Standby Phases.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Contract with Exodia". This card is not destroyed as a result of battle or by the effects of Spell or Trap Cards, and during each of your Standby Phases, increase the ATK of this card by 500 points. This card is destroyed when any of "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", "Left Leg of the Forbidden One" is not in your Graveyard.

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As long as this card remains face-up on the field, control of this card cannot switch.

The ATK of this card increases by 500 points for every Monster on your opponent's side of the field. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.

The ATK of this card becomes equal to the combined original ATK of the 2 Monsters you offered as a Tribute to Tribute Summon this card.

When this card is sent directly from your hand or Deck to your Graveyard by your opponent's card effect, Special Summon this card to your side of the field.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:● Return 1 card on the field to its owner's hand● See 1 card on the top of your opponent's Deck. Your opponent does not see the card. Then return it to the top or the bottom of your opponent's Deck.

When this card battles another Monster, after Damage Calculation you can remove the opponent's Monster and this card from play.

When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster.

This card is used to Ritual Summon "Shinato, King of a Higher Plane". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

You can only activate this card during a turn in which a Monster with 8 or more Level Stars on your side of the field was sent to the Graveyard. Special Summon 1 "Bersek Dragon" from your hand or Deck.

You can only activate this card when you have "Exodia the Forbidden one", "Right Arm of the Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden One", and "Left Leg of the Forbidden One" in your Graveyard. Special Summon 1 "Exodia Necross" from your hand.

A Monster equipped with this card increases its ATK by 300 points. When this card is destroyed and sent to the Graveyard while equipped to a Monster, this card can be returned to the owner's hand.

A Monster equipped with this card decreases its ATK by 1000 points. A Monster equipped with this card can attack your opponent's Life Points directly.

A Monster equipped with this card increases its ATK by 500 points. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their battle position.

You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. When a Monster equipped with this card destroys a Monster with an effect on your opponent's side of the field in battle, negate the effect of that Monster.

A Monster equipped with this card increases its DEF by 500 points. Negate the effect of a Spell Card (excluding this card) that specifically designates a Monster equipped with this card as a target and destroy it.

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Your opponent selects 1 Equip Card from his/her Deck and sends it to the Graveyard.

Destroy all Monsters equipped with Equip Spell Cards.

You must send 1 card from your hand to your Graveyard when you activate this card. A Monster equipped with this card decreases its ATK by 500 points. A Monster equipped with this card can attack twice during the same Battle Phase.

When you successfully Tribute Summon or Set a Monster that required 2 or more Tributes, draw 2 cards from your Deck.

When a Monster equipped with this card inflicts Battle Damage to your opponent, the damage becomes 1000 points.

Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.

Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed X 800 points.

Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.

All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).

Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those Monsters to the field in the same battle position as when they were removed from play.

As long as this card remains face-up on the field, all face-up Monsters on the field are changed to Attack Position and their battle position cannot be changed.

You can only activate this card when your opponent declares an attack. Select 1 face-up Monster on your side of the field. During the turn this card is activated, your opponent can only attack the Monster your selected. Your opponent must attack the selected Monster with all face-up Monsters on his/her side of the field.

Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/DEF 1000) in Defense Position on your opponent's side of the field. These tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points.

Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.

This card is not destroyed as a result of battle when this card battles with a Monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 Monster on the field to its owner's hand.

Select 1 face-up Monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.

Discard 1 card from your hand . Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.

This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.

A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.

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FLIP: Select 1 Equip Spell Card from your Deck and add it to your hand.

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

Archfiend CardAn expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.

As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effect.

Once per turn during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects:● Return 1 Monster Card on your opponent's side of the field to the top of its owner's Deck● Send 1 card from the top of your opponent's Deck to the Graveyard.

When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Deck and add it to your hand● Select 1 card that includes "Dark Scorpion" in its card name, or is named "Cliff the Trap Remover", from your Graveyard and add it to your hand.

When this card is sent to your Graveyard, it is returned to your Deck. You Deck is then shuffled.

The ATK of this card becomes twice the original ATK of the Tribute Monster you used to Tribute Summon this card.

As long as this card remains face-up on your side of the field, neither player can discard from his/her hand as a cost.

When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, select 1 card from your opponent's hand randomly and discard it.

Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, your opponent cannot attack any Archfiend Monster Card on your side of the field except "Vilepawn Archfiend".

Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. The Battle Damage this card inflicts to your opponent's Life Points is halved.

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Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When an Archfiend Monster Card on your side of the field is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1,3, or 6, negate the effect and destroy the opponent's card.

Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 3, negate the effect and destroy the opponent's card. When a "Terrorking Archfiend" on your side of the field is destroyed and sent to the Graveyard, you can send this card from your hand to the Graveyard to Special Summon the "Terrorking Archfiend".

Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains face-up on the field, during each Standby Phase increase the ATK of 1 Archfiend Monster by 1000 points until the End Phase.

Archfiend CardYou cannot Normal Summon or Flip Summon this card unless you have an Archfiend Monster Card on your side of the field. The controller of this card pays 800 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. Also negate the effect of an Effect Monster that is destroyed by this Monster in battle.

Archfiend CardThe controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is specifically designated as a target of the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 1, 3, or 6, negate the effect and destroy the opponent's card.

Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, that Monster will not be affected by the effects of Spell Cards controlled by your opponent. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card is Normal Summoned, Flip Summoned or flipped face-up, flip 1 face-up Monster on the field into face-down Defense Position.

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The ATK of this card increases by 200 points for every Fairy-Type Monster in your Graveyard.

When this card is destroyed and sent to the Graveyard as a result of battle, select 2 cards from your opponent's Graveyard and return them to your opponent's Deck. Your opponent then shuffles his/her Deck.

Any Monster that attacks this card is returned to its owner's hand. Damage calculation is applied normally.

The controller of this card increases his/her Life Points by 2000 points when this Monster is offered as a Tribute for a successfully Tribute Summon or Set.

When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type Monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher Monster.

This card can only be Ritual Summoned with the Ritual Spell Card "Incandescent Ordeal". You must also offer Monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all Monsters on the field except this card.

This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer Monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all Monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 Monster on your opponent's side of the field. If the result is 6, destroy all Monsters on your side of the field.

Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.

You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.

This card is used to Ritual Summon "Legendary Flame Lord". You must also offer Monster whose total Level Stars equal 7 or more as a Tribute from the field or your hand.

This card is used to Ritual Summon any DARK Ritual Monster. You must also offer Tribute Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are Ritual Summoning.

This card is used to Ritual Summon "Dark Master - Zorc". You must also offer Monster whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

Destroy this card if there is no Archfiend card on your side of the field. Take control of 1 of your opponent's Monsters that is equipped with this card. You take 800 points of damage to your Life Points during each of your opponent's Standby Phases.

Offer 1 Archfiend Monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponent's Life Points directly.

This card can only be equipped to a Fairy-Type Monster. A Monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.

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Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.

Archfiend CardOnce per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.

You can only activate this card when you have "Don Zaloog", face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" in their card name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card.

Neither player has to pay Life Points during the Standby phase for Archfiend Monsters. Each time a player's Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.

Select 1 Monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the Monster.

You can only activate this card when your opponent 's Life Points are at least 2000 points higher than yours. Your opponent skips his/her next Battle Phase.

Select 1 Archfiend Monster on your side of the field when you activate this card. When the Monster's controller pays Life Points during the Standby Phase for the selected Monster, that player's opponent must also pay equal Life Points. If this card is destroyed or removed from play, destroy the selected Monster. When the selected Monster is destroyed or removed from play, this card is also destroyed.

You can only activate this card when you have "Don Zaloog", "Cliff the Trap Remover", "Dark Scorpion - Chick the Yellow", "Dark Scorpion - Gorg the Strong", and "Dark Scorpion - Meanae the Thorn" face-up on your side of the field. During the turn this card is activated, any of these 5 cards can attack your opponent's Life Points directly. In that case, the Battle Damage inflicted by each of those cards (that attack your opponent's Life Points directly) becomes 400 points.

Archfiend CardPay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster Card from your Graveyard. This Monster cannot be offered as a Tribute under any condition and is destroyed during the End Phase of this turn.

After this card is activated, for the rest of the turn you can negate 1 six-sided die roll and re-roll it.

Discard 2 cards from your hand to negate the activation of a Spell Card and destroy it. Also, check your opponent's hand and Deck and if your find any Spell Cards of the same name as the destroyed Spell Card, send all of them to the Graveyard.

You can only activate this card when your opponent declares an attack. Destroy the attacking Monster.

Select 2 LIGHT Monsters from your Graveyard and add them to your Deck. Then shuffle your Deck.

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You can only activate this card when your opponent declares an attack with a Monster on his/her side of the field that has been Tribute Summoned or Set. Destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict 1000 points of damage to your opponent's Life Points.

Discard 1 card from your hand to negate the activation and the effect of a Spell Card controlled by your opponent that includes the effect of destroying Spell and/or Trap Card(s) on the field and destroy it. Then, you can destroy 1 face-up Monster on your opponent's side of the field and inflict damage to your opponent equal to the ATK of the destroyed Monster.

This card can only be Special Summoned by removing one LIGHT and one DARK Monster from your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players hands and in play to the Graveyard. Inflict 300 points of Direct Damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

The soul of a tiger that is said to devour human souls. He is a famous soul that you wouldn't want to run into in a dark alley.

A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful.

When the ATK of a Monster that attacks this Monster is lower that the DEF of this Monster, destroy the attacking Monster. Damage calculation is applied normally.

FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick it up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.

You can remove this card from play until the End Phase of this turn by removing 2 DARK Monsters in your Graveyard from play. You can use this effect during either player's turn. You can only use this effect once per turn.

FLIP: Select 1 Monster Card on your opponent's side of the field and return it to its owner's hand.

When this card is in face-up Attack Position on the field, if a player activates "Pot of Greed", he/she can draw 1 more card.

When this card if Flip Summoned successfully, you can equip 1 Equip Sell Card in your Graveyard to this card.

When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws cards until his/her hand has 7 cards.

If this card is removed from play, Special Summon this card in face-up Attack Position on your side of the field during the End Phase of this turn.

If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card when possible.

Remove 2 LIGHT Monsters in your Graveyard from play to destroy 1 face-up Monster on the field with higher ATK than this card. You can only use this effect once per turn.

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FLIP: Select 1 Monster Card from you or your opponent's Graveyard. Remove it from play.

The ATK of this card becomes the number of Monster Cards in your Graveyard X 300 points.

The ATK and DEF of this card become the number of cards removed from play X 400 points.

As long as this card remains face-up on the field, you can return 1 Normal Monster Card in your hand to the bottom of your Deck during your End Phase to draw 1 card from your Deck. You can only use this effect once per turn.

You can remove 2 Spell Cards in your Graveyard from play to increase the ATK of this Monster by 300 points for each card removed from play until the end of your opponent's next turn. This effect can only be used once during your turn.

This card can only be Special Summoned by removing 1 FIRE Monster in your Graveyard from play. When this card destroys an opponent's Monster and sends it to the Graveyard as the result of battle, inflict 1500 points of damage to your opponent's Life Points.

This card can only be Special Summoned by removing 2 WATER Monsters in your Graveyard from play. When this card destroys an opponent's Monster as a result of battle, your opponent skips his/her next Draw Phase.

This card can only be Special Summoned by removing 1 EARTH Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, destroy all Spell and Trap Cards on the field.

This card can only be Special Summoned by removing 1 WIND Monster in your Graveyard from play. When this card is destroyed and sent to the Graveyard as a result of battle, your opponent discards 1 card randomly from his/her hand.

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can remove 1 face-up Monster on the field from play. If you activate this effect, this card cannot attack during this turn.

This card can only be Special Summoned by removing 1 LIGHT and 1 DARK Monster in your Graveyard from play. Once during each of your turns, you can select and activate 1 of the following effects: ● Remove 1 Monster on the field from play. If you activate this effect, this card cannot attack during this turn● If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.

When there are only face-up Monsters with ATK 1600 or more on your opponent's side of the field, this Monster can attack your opponent's Life Points directly.

Remove 2 WATER Monsters in your Graveyard from play to Special Summon 1 "Lekunga Token" (Plant-Type/WATER/2 Stars/ATK 700/DEF 700) in Attack Position on your side of the field.

When this card is destroyed and sent to the Graveyard as a result of battle, Special Summon 1 Plant-Type Monster in your Graveyard except "Lord Poison" on your side of the field.

During each of your Standby Phases, inflict 600 points of damage to your opponent's Life Points.

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Increase the DEF of all Monsters on your side of the field by 300 points.

When this Monster is Normal Summoned, Flip Summoned or Special Summoned successfully, increase your Life Points by 1000 points. When this card is destroyed and sent to the Graveyard, you take 2000 points of damage.

This card can only be used to equip a Monster that includes "Ninja" in its card name. A Monster equipped with this card increases its ATK by 700 points. When this card is sent from the field to the Graveyard, inflict 700 points of damage to your opponent's Life Points.

During your Draw Phase, when you draw a Normal Monster Card(s), you can draw 1 more card by showing it to your opponent.

Increase the ATK of 1 face-up Beast-Type or Beast-Warrior-Type Monster on the field by an amount equal to its DEF. Destroy the Monster during the End Phase.

You can only activate this card when "Ojama Green", "Ojama Yellow" and "Ojama Black" are face-up on your side of the field. Destroy all cards on your opponent's side of the field.

As long as this card remains face-up on the field, any Monster that is Normal Summoned, Flip Summoned or Special Summoned successfully is changed to Defense Position.

You can only activate this card when 7 or more of your cards are removed from play. Destroy all Monster Cards on the field.

You can only activate this card when 4 or more of your cards are removed from play and there are no cards in your Graveyard. Draw 2 cards from your Deck.

Declare 1 card name. Look at your opponent's hand, and if he/she has the declared card in his/her hand, remove that 1 card from play. If he/she doesn't have the declared card in his/her hand, remove 1 random card in your hand from play.

When there are no Spell Cards in your Graveyard, neither player can conduct a Battle Phase.

During your Standby Phase, pay 300 Life Points to select 1 non-Monster Card in your Graveyard and return it to the bottom of your Deck.

You can only activate this card when there is a "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy to the End" on the field. Add 2 of your cards that are removed from play to your hand.

Destroy all Monsters on your side of the field. Inflict damage to your opponent's Life Points equal to the number of Monsters destroyed X 300 points.

You can only activate this card when there are no cards in your Graveyard. Select 1 Monster that is removed from play and Special Summon it on your side of the field.

Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

Each time a card is removed from play, the controller of this card increase his/her Life Points by 500 points.

You can only activate this card when your opponent activates a card that specifically designates a Monster in the Graveyard as a target. Remove all Monsters in both player's Graveyards from play.

You can only activate this card if there are 30 or more cards in your Graveyard. Inflict 3000 points of damage to your opponent's Life Points.

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A huge bug-like Monster said to come from another planet. It gathers in swarms.

When this card is sent to the Graveyard, increase your Life Points by 1000 points.

Discard 1 Spell Card from your hand to negate the activation and the effect of a Spell Card and destroy it. Your opponent cannot activate Spell Cards of the same name (including the Spell Card that is destroyed by this card's effect) during the rest of this Duel.

Each time you or your opponent activates a Spell Card, put 1 Spell Counter on this card. When the 4th Spell Counter it put on this card, destroy this card and inflict 3000 points of damage to the player that activated the Spell Card at that time.

You can only activate this card when both you and your opponent each have 5 or less cards on the field. As long as this card remains face-up on the field, the total number of cards that each player can have on the field is 5.

You can activate this card when a Monster with an ATK 1000 or less is Normal Summoned, Flip Summoned or Special Summoned. Remove the Monster from play and your opponent removes all Monsters of the same name in his/her hand and Deck from play. His/her Deck is then shuffled.

Change the battle positions of all face-up Monsters on you and your opponent's side of the field.

You can only activate this card when your opponent's Monster declares an attack. Remove all Monsters in Defense Position on your opponent's side of the field from play.

Select 1 face-up Monster on your side of the field. Increase the ATK and DEF of the Monster by an amount equal to the number of cards in your opponent's hand x 200 points until the End Phase.

In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption.

He used to be a normal dog who played around in a park, but was corrupted by the powers of darkness.

A warrior who defends the world of the Sea of Darkness. He prides himself on his fighting prowess both on the ground and, of course, in the water.

A fearer salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.

A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes.

When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 Pyro-Type Monster from your hand.

When this card is Special Summoned from the Graveyard, the controller of this card draws 1 card.

When this card is Normal Summoned or Special Summoned successfully, you can add 1 Spell card from your hand from your Graveyard to your hand. A Monster that is destroyed by this Monster as the result of a battle is removed from play instead of going to the Graveyard. When this Monster is destroyed or removed from the field, it is removed from play.

Negate the effect of Spell and Trap Cards controlled by your opponent that specifically designates this face-up card on the field as a target.

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When this card is Special Summoned, the controller of this card draws 1 card.

When this card is sent to the Graveyard, increase your Life Points by 1000 points.

As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.

During the End Phase of the turn this card is sent to the Graveyard, send 1 Beast, Beast-Warrior or Winged Beast-Type Monster Card from your hand or your side of the field to the Graveyard to Special Summon this card from the Graveyard.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, inflict 1000 points of damage to your opponent's Life Points.

As long as this card remains face-up on your side of the field, when Beast, Beast-Warrior and Winged Beast-Type Monsters on your side of the field attacks with an ATK that is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

When this card is Normal Summoned or Flip Summoned successfully, you can Special Summon any number of "Don Turtle's" from your hand.

Put 1 counter on this card during each of your Standby Phases. When this card is destroyed, inflict damage equal to the number of counters X 400 points to the controller of the card that destroyed this card.

When this card attacks with an ATK that is higher that the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points.

When this Monster battles an opponent's Monster, if the opponent's Monster is not destroyed as a result of the battle, the opponent's Monster is returned to its owner's hand at the end of the Damage Step.

If the only cards on your opponent's side of the field are Defense Position Monster Cards, this card can attack your opponent's Life Points directly.

Offer 1 Insect-Type Monster on your side of the field as a Tribute to inflict 800 points of Direct Damage to your opponent's Life Points.

Your opponent cannot attack Insect-Type Monsters unless he/she destroys this card first. The Battle Position of a Monster that battle with this card is changed to Defense Position at the end of the Damage Step.

When this card on your side of the field is sent to the Graveyard, you can Special Summon 1 Insect-Type Monster from your hand.

As long as this card remains face-up on the field, battle positions of all face-up Insect-Type Monsters on your opponent's side of the field are changed into Attack Position. Each time this card destroys an Insect-Type Monster in battle, increase the ATK of this card by 500 points.

As long as "Umi" remains face-up on the field, this card can attack your opponent's Life Points directly.

Send "Umi" on your side of the field to the Graveyard to destroy all cards on the field except this card.

Offer 1 "Torpedo Fish" on your side of the field as a Tribute to destroy 1 Monster on the field. Offer 1 "Cannonball Spear Shellfish" on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.

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As long as "Umi" remains face-up on the field, this card is unaffected by any Spell Cards.

Destroy 1 Monster with the highest DEF on your opponent's side of the field.

Add 2 WATER Monsters with an ATK of 1500 or less each in your Graveyard to your hand.

Return 1 Monster on the field to its owner's hand.

This Monster can attack twice during the same Battle Phase. As long as this card remains face-up on the field, control of this card cannot switch.

When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by an amount equal to the original ATK of the destroyed Monster.

When this card is Normal Summoned or Flip Summoned, you can select 1 Ritual Monster Card or 1 Ritual Spell Card from your Deck and add it to your hand.

If a Monster that battles with this Monster is a Fiend or Zombie-Type Monster, destroy that Monster at the end of the Damage Step.

If a Monster that battles with this Monster is a Warrior or Spellcaster-Type Monster, destroy that Monster at the end of the Damage Step.

Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards X 500 points.

When you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during this turn. Special Summon 2 "Lamb Tokens" (Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defense Position on your side of the field.

Pay 2000 Life Points. Both players Special Summon as many of their Monsters as possible that have been removed from play.

You can only activate this card by offering "Dark Magician" on your side of the field as a Tribute. Select 1 "Dark Magician of Chaos" from your hand, your Graveyard or your Deck and Special Summon it.

Offer 1 Reptile-Type Monster on your side of the field as a Tribute. Special Summon 1 Dinosaur-Type Monster from your hand.

Offer 1 Insect-Type Monster on your side of the field as a Tribute. Special Summon 2 "Army Ant Tokens" (Insect-Type/EARTH/4 Stars/ATK 500/DEF 1200) on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

This card is used to Ritual Summon any EARTH Monster. You must also offer Monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.

Your opponent selects 1 Insect-Type Monster from his/her Deck. After shuffling the Deck, place the card on top of the Deck.

Destroy 1 face-up Monster on your side of the field to inflict 1000 points of damage to both player's Life Points.

Switch the opponent's Spell Card effect that specifically designates 1 Spell or Trap Card as a target to another correct target.

When your opponent declares an attack, he/she randomly selects 1 card from your hand. If it is a Monster Card, Special Summon it on your side of the field. If not, send it to the Graveyard.

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When a Monster inflicts Battle Damage to a player, return the Monster to its owner's hand.

One of the few people who have a good command of Talismans. His history is a mystery.

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.

You can only activate this card when your Life Points are lower than your opponent's Life Points and the difference is 7000 points or more. Both player's Life Points become 0.

Each time a Spell Card is activated, the controller of that Spell Card takes 1000 points of damage.

Declare 1 AtTribute when you activate this card. As long as this card remains face-up on the field, the AtTribute of all face-up Monsters on the field becomes the one you declared.

Each time 1 Monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent sends 1 card from the top of his/her Deck to the Graveyard.

You can only activate this card when your opponent activates a Trap Card during the Battle Phase. Negate the activation of the Trap Card and destroy it.

As long as this card remains face-up on the field, your opponent cannot activate Quick-Play Magic cards.

While this card is face-up on the Field, all Spell, Trap, and Monster Effects that target cards in the Graveyard or activate in the Graveyard are negated.

His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self…

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.

A soul of light covered by mystical shine. When you see its beautiful shape, your dreams will come true.

If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between you and your opponent's Life Points. If "The Sanctuary in the Sky" in not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase this turn.

When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your next Standby Phase.

Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck and Special Summon it to your side of the field.

This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.

As long as this card remains face-up on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A Monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.

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Any Battle Damage your opponent takes when he/she attacks this Monster is doubled.

Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your Deck.

When this card is Tribute Summoned successfully, destroy 1 Monster on the field.

This card cannot be attacked if there is another Zombie-Type Monster on your side of the field. Each time a Zombie-Type Monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.

When this card is Special Summoned successfully, you can equip 1 appropriate Equip Spell Card from your Graveyard to this card.

Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from his/her Deck and sends it to the Graveyard.

If the only cards on your opponent's side of the field are Defense Position Monsters, this card can attack your opponent's Life Points directly.

A Monster that battle with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.

Pay 800 Life Points. During this turn, this card can attack your opponent's Life Points directly.

When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points.

When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed Monster X 500 points.

FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.

When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.

As long as "Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.

When this card attacks directly, the battle damage inflicted to your opponent's Life Points is doubled.

When this Defense Position card is attacked and the ATK of the attacking Monster is lower than the DEF of this card, after Damage Calculation destroy the attacking Monster.

If this card attacks a Defense Position Monster with DEF 2000 or more, destroy the Monster with this card's effect without applying Damage Calculation.

This card cannot be attacked if there is a Plant-Type Monster on your side of the field. Offer 1 Plant-Type Monster on your side of the field as a Tribute to destroy 1 Spell or Trap Card on the field.

Discard 1 WIND Monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.

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All face-up Monsters on the field are changed to Defense Position.

This card cannot be attacked if there is another Fiend-Type Monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type Monsters on the field (excluding this card) X 1000 points.

This card cannot be attacked if there is another Pyro-Type Monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.

During your Standby Phase, increase your Life Points by 400 points for each Monster on your side of the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zerra" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all Monsters on your opponent's side of the field.

This card can only be equipped to a Level 1 Monster. A Monster equipped with this card can attack your opponent's Life Points directly.

Offer 1 Monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed Monster, and increase your Life Points by the same amount.

Select and activate 1 of the following effects:-Change the Battle Position of 1 face-up Monster on your opponent's side of the field-Offer 1 Monster on your side of the field as a Tribute. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all Monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.

Offer 1 Monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a Monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.

This card can only be equipped to "Jinzo". As long as this card is equipped, the effect of Trap Cards controlled by the equipped Monster's controller are not negated by the effect of the equipped Monster. When this card is removed from the field, the equipped Monster is destroyed. This card's activation and effect cannot be negated by any other card.

You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type Monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.

Battle Damage to the controller of a Fairy-Type Monster from a battle involving that Fairy-Type Monster becomes 0.

You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.

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The DEF of 1 face-up Monster on the field becomes 0 until the end of the End Phase.

Negate the activation of an Equip Spell card and destroy it.

He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil…

When a FIRE Monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points.

Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.

You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.

When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's Monsters with an ATK equal to or less than the Life Points you paid can attack.

Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT Monster on your side of the field.

Activate this card by offering 1 face-up Monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type Monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the Monster.

Discard all the cards in your hand to the Graveyard, then select a number of LIGHT Monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.

Negate the attack of 1 of your opponent's Monsters and increase your Life Points by an amount equal to the attacking Monster's ATK.

An outcast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.

A workaholic fiend who devoted everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.

A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential.

An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.

The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or Lower Zombie-Type Monsters from your Graveyard.

While there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap or Spell Card from your Graveyard to the top of your Deck.

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As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phases.

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.

When this card attacks a face-down Defense Position Monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.

FLIP: Flip 1 face-up Monster on the field into face-down Defense Position. You cannot select "Desertapir".

Toss a coin 3 times. If all 3 results are Heads, destroy all Monsters on your opponent's side of the field. If all 3 results are Tails, destroy all Monsters on your side of the field. This effect can only be used once per turn during your Main Phase.

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.

You can Special Summon an opponent's Monster that is destroyed and sent to the Graveyard by this Monster as a result of battle to your side of the field in face-up Defense Position

When this card destroys a Monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed Monster X 300 points.

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.

FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.

When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.

As long as this card remains face-up on the field, Monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled

If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.

When this card is sent directly from your hand to the Graveyard by an effect controlled by your opponent, return this card from the Graveyard to your hand.

FLIP: Select 1 Monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.

Offer 1 Normal Monster (except a Token) on your side of the field as a Tribute to inflict 800 points of damage to your opponent's Life Points.

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerisation" Spell Card from your Deck to your hand. The Deck is then shuffled.

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Discard 1 card from your hand. Destroy all Special Summoned Monsters on the field.

Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.

You do not have to pay any Life Points to activate a Spell Card.

This card can only be placed on the field by the effect of "The First Sarcophagus".

This card can only be placed on the field by the effect of "The First Sarcophagus".

As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.

Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 Monster on your opponent's side of the field.

You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except Tokens) on your side of the field, except this equipped Monster, as Tributes. Increase the ATK of the equipped Monster by 1000 points for each Normal Monster that you offered as a Tribute.

Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.

Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.

When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.

All face-up Level 4 or higher Monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.

Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.

You can only activate this card when there are 5 face-up Level 2 or Lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.

You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.

You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points Directly during the turn this card is activated.

Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.

Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.

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All Monsters on your side of the field are changed to face-up Defense Position.

During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.

You can only activate this card during your opponent's turn. Select 1 face-up Monster on your opponent's side of the field. When you successfully Normal Summon a Monster that is 1 Level lower than the selected Monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected Monster X 500 points.

The Battle Positions of face-up Monsters that are flipped face-up after activation of this card cannot be changed.

During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.

All face-up Effect Monsters on the field are changed to Defense Position. During the turn this card is activated, the original DEF of those Effect Monsters becomes 0 and their Battle Positions cannot be changed.

Destroy any Monster that inflicts Battle Damage to a player's Life Points by attacking directly.

During the End Phase of each turn, change the Battle Positions of all face-up Monsters on the turn player' side of the field.

Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the Monster is destroyed. When the Monster is destroyed, this card is also destroyed.

Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.

During the turn this card is sent to the Graveyard, the owner of this card can activate Trap Card(s) from his/her hand.

This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck.

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When your opponent's Monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack on your Life Points.

As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV3" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

As long as this card remains face-up on your side of the field, control of this card cannot switch. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.

As long as this card remains face-up on your side of the field, it is unaffected by any Spell Cards. During the End Phase of a turn that this card destroys a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Horus the Black Flame Dragon LV8" from your hand or Deck.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Horus the Black Flame Dragon LV6". As long as this card remains face-up on your side of the field, you can negate the activation and effect of any Spell Cards and destroy them.

FLIP: Draw 1 card from your Deck. Also, during your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Dark Mimic LV3" from your hand or Deck.

If this card is sent to the Graveyard as a result of battle, the controller of this card draws 1 card from his/her Deck. If this card was Special Summoned by the effect of "Dark Mimic LV1", he/she draws 2 cards instead.

If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV4" from your hand or Deck.

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense Position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Mystic Swordsman LV6" from your hand or Deck.

During your Standby Phase, send this face-up card to the graveyard to Special Summon 1 "Armed Dragon LV5" from your hand or Deck.

Send 1 Monster Card from your hand to the Graveyard to destroy 1 face-up Monster on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster. During the End Phase of a turn that this card destroyed a Monster as a result of battle, send this card to the graveyard to Special Summon 1 "Armed Dragon LV7" from your hand or Deck.

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FLIP: Destroy 2 Monsters on the field.

Increase the ATK and DEF of this card by 400 points for each card in your hand.

FLIP: You can return up to 3 Monsters on the field to the owner's hand.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Armed Dragon LV5". Send 1 Monster Card from your hand to the Graveyard to destroy all face-up Monsters on your opponent's side of the field with an ATK equal to or less than the ATK of the sent Monster.

As long as this card remains face-up on your side of the field, your opponent cannot designate "Horus the Black Flame Dragon" (of any LV) as the target of a Spell, Trap, or Monster Card.

Send this face-up card on your side of the field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon" from your hand.

If this card is sent from the field to the Graveyard by the effect of a Continuous Spell Card, Special Summon this card from the Graveyard during the Standby Phase of your turn.

If this card attacks a face-up Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation.

FLIP: Take control of 1 face-up Monster on your opponent's side of the field until the end of the turn.

Increase the ATK of this card by 1000 points for each FIRE Monster on the field other than this card. Send a FIRE Monster other than this card to the Graveyard to inflict 500 points of damage to your opponent's Life Points.

When this card is Tribute Summoned successfully, you can destroy up to 2 Spell or Trap Cards on the field.

This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: ● FIRE: Increase the ATK of this card by 500 points● WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.

This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field: ● WATER: Control of this card cannot switch● EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle.

When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Insect-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.

When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 Dragon-Type Monster with an ATK of 1500 or less to your side of the field from your Deck. Then shuffle your Deck.

As long as this card remains face-up on the field, your opponent must continue to show his/her hand.

If you Tribute Summon a WATER Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.

If you Tribute Summon an EARTH Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.

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"Big Koala" + "Des Kangaroo"

"Sangan" + "Witch of the Black Forest"

Select 2 Normal Monsters from your Graveyard and add them to your hand.

Destroy 1 face-up Attack Position Monster with the highest ATK on the field.

If this card battles with a LIGHT Monster, increase the ATK of this card by 1000 points during the Damage Step.

"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. As long as this card remains face-up on the field, the selected zones cannot be used.

You can only activate this card if your opponent has 3 or less cards in his/her hand. Your opponent adds his/her hand to the Deck and shuffles it, then draws the same number of cards he/she added to the Deck.

Pay 1000 Life Points. Declare a Type and an AtTribute. Your opponent must send 1 Monster with both the Type and AtTribute declared from his/her hand or Deck to the Graveyard.

Send 1 face-up Monster on your side of the field that has "LV" in its card name to the Graveyard to activate this card. Special Summon the Monster that is written in the card text of that Monster from your hand or Deck, ignoring the Summoning conditions.

Select 1 face-up "Red-Eyes B. Dragon" on your side of the field to activate this card. Inflict damage to your opponent's Life Points equal to the original ATK of the selected "Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn you use this card.

Only once during each player's End Phase, the turn player Tributes 1 face-up Monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.

Add 2 Monsters in your Graveyard that have "LV" in their card name to your Deck and shuffle it.

During each player's End Phase, the turn player can Special Summon 1 Level 4 Normal Monster from his/her hand.

Destroy all face-up WATER Monster on your side of the field. Then your can Special Summon WATER Monsters from your hand, up to the same number of Monster destroyed by this effect.

This card can only be equipped to a Fusion Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points.

This card can only be equipped to a Ritual Monster of Level 6 or less. Increase the ATK and DEF of the equipped Monster by 1500 points.

During your opponent's Main Phase 1, select 1 Monster on your side of the field to activate this card. As long as the selected card remains on the field, if your opponent attacks with a Monster(s) this turn, he/she must select the selected Monster as the attack target.

You can only activate this card during your opponent's turn. This turn, the attacks from your opponent's Monster become direct attacks to your Life Points.

As long as a Monster(s) remain(s) on your side of the field, battle damage to the controller of this card becomes 0.

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Your opponent's hand size limit becomes 5.

A machine soldier that was developed as a guard. It is made of rust-proof metal.

A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.

Tribute this card to Special Summon 1 "The Creator" from your hand.

Select 1 face-up Monster on your side of the field that includes "Ninja" in its card name to activate this card. As long as this card remains face-up on the field, the selected Monster is not destroyed as a result of battle (damage calculation is applied normally).

You can only activate this card when your opponent has 8 or more cards in his/her hand. Your opponent adds his/her hand to the Deck, shuffles it, and draws 2 cards.

Each time a player draws cards because of a card effect, he/she takes 500 points damage during the End Phase for each card drawn by the card effect.

Declare 1 card name. If your opponent has a declared card(s) in his/her hand, discard all of the declared card(s) to the Graveyard. Otherwise, you randomly discard 1 card from your hand.

You can only activate this card when an effect of drawing card(s) is activated. Both players see the cards drawn by the effect and send them all to the Graveyard.

Until the end of the End Phase, all effects of Monster on the field in Defense Position are negated.

Inflict 100 points of damage to your opponent's Life Points for each card in his/her Graveyard.

Discard 1 card from your hand. During this turn, any damage you take from your opponent becomes 0.

The new form of the enigmatic Inpachi, remodeled by cutting-edge Dark World technology. Maneuverability has been sacrificed for strong armor, which was considered more important.

A freight card that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken.

Select 1 Monster from your Graveyard. Send 1 card from your hand to the Graveyard and Special Summon the selected Monster. You can only use this effect once per turn. This card cannot be Special Summoned from the Graveyard.

If this card was Special Summoned by the effect of "Ultimate Insect LV1", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 300 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

If you Normal Summon this card, you must place it in face-down Defense Position. If this card attacks a face-down Defense position Monster, destroy the Monster immediately with this card's effect without flipping it face-up or applying damage calculation. You can return the Monster destroyed with this effect to the top of your opponent's Deck instead of sending it to the Graveyard.

Negate the effects of your opponent's Spell Cards that designate this card. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

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When this card is Normal Summoned successfully, no Trap Cards can be activated.

When this card is Normal Summoned successfully, no Trap Cards can be activated.

When this card is Normal Summoned successfully, no Trap Cards can be activated.

When this card is Normal Summoned successfully, no Trap Cards can be activated.

When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. As long as this card remains face-up on the field, increase the ATK of all WATER Monsters on your side of the field by 200 points.

Once per turn, during your Main Phase, if you control this Monster on the field, you can equip it to a face-up Machine-Type Monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's ATK/DEF is increased by 500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.)

Increase the ATK of this card by 500 points for each Machine-Type Monster on the field other than this card.

This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● WATER: Control of this card cannot switch● WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.

This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● FIRE: Increase the ATK of this card by 500 points● EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle.

When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.

If this card battle a Monster, toss a coin and call heads or tails before damage calculation. If you call it right, destroy the opponent's Monster with this effect.

This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND Monsters by 300 points.

This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this Monster as a result of battle.

This card's name is treated as "Harpie Lady". Your opponent's Monster that battle with this card cannot declare an attack for your opponent's next 2 turns.

This card can attack your opponent's Life Points directly. Each time this card successfully attacks directly, increase the ATK of this card by 1000 points.

When this card is Tribute Summoned successfully, randomly discard 1 card from your opponent's hand to the Graveyard. If the discarded card was a Monster Card, inflict damage to your opponent's Life Points equal to the Level of the Monster X 100 points.

As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.

As long as this card remains face-up on your side of the field, your opponent cannot activate Trap Cards during the Battle Phase.

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You can change the AtTribute of this Monster. This effect can only be used once per turn.

You can Tribute up to 2 Pyro-Type Monsters on your side of the field. If you do this, increase the ATK of this Monster by the number of Tributed Monsters X 1000 points. When this card attacks with an ATK this is higher than the DEF of your opponent's Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. Destroy this card during the End Phase.

During the End Phase of a turn when this face-up card was destroyed as a result of battle, Special Summon this card from the Graveyard to your side of the field. This card cannot be Tributed for a Tribute Summon.

Put 3 counters on this card when your Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the End of the Damage Step.

This card can be Normal Summoned or Set without Tribute. In that case, the original ATK/DEF of this card become halved.

FLIP: Draw 1 card. If you have face-up "Bokoichi, the Freightening Car" card(s) on your side of the field, draw an additional card for each of them.

This effect can be used during either player's turn. When your opponent activates a Trap Card, Tribute this face-up card to negate the activateion of the Trap Card and destroy it.

"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflcts Battle Damage to your opponent you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

"Mokey Mokey" + "Mokey Mokey" + "Mokey Mokey"When this card is removed from the field, you can Special Summon as many "Mokey Mokey" as possible from your Graveyard.

You can only activate this card when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.

When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type Monsters on the field by 200 points.

Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.

When a Monster on your side of the field equipped with this card is destroyed as a result of battle, and this card is sent to the Graveyard, select and activate 1 of the following effects: ● Draw 1 card from your Deck ● Randomly discard 1 card from your opponent's hand to the Graveyard.

Select 1 Machine-Type Monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.

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Discard 1 card from your hand. Add 1 Monster Card from your Graveyard to your hand.

Discard 1 card from your hand. Destroy all face-up Continuous Trap Cards on the field.

Inflict 1000 points of damage to each player who activates a Trap Card.

Discard 1 card from your hand. Destroy all face-up Continuous Spell Cards on the field.

A Monster equipped with this card cannot change its Battle Position or attack, and has its ATK decreased by 300 points. If the equipped Monster is destroyed, select 1 Monster on the field and equipp this card to that Monster.

While a face-up "Mokey Mokey" is on your side of the field, if a Fairy-Type Monster on your side of the field is destroyed, the ATK of all "Mokey Mokey" on your side of the field becomes 3000 until the End Phase of this turn.

Discard 1 card from your hand. Return 1 Monster on the field to the top of the owner's Deck.

If a Monster equipped with this card attack a face-down Defense Position Monster, increase the ATK of the quipped Monster by 1500 points.

Add 1 Level 7 or higher Monster from your hand to your Deck and shuffle it, then draw 1 card. You can onlu use this effect once per turn.

You can only activate this card when a Monster on your opponent's side of the field in face-up Attack Position is changed to face-up Defense Position. Destroy all Defense Position Monsters on your opponent's side of the field.

Discard 1 card from your hand. Negate the activate and the effect of an Effect Monster and destroy the Monster.

Select 2 Set Spell or Trap Cards on the field and activate this card. As long as this card remains on the field, the selected Spell or Trap Cards cannot be activated.

Increase the ATK of 1 Machine-Type Monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the Monster. When the selected Monster is removed from the field, destroy this card.

Look at the top 3 cards of your Deck and return those cards to the top of the Deck in any order.

Pay 500 Life Points. Look at your opponent's hand and all Set cards on his/her side of the field.

You can only activate this card when there are at least 1 Monster each of WIND, WATER, FIRE, AND EARTH AtTributes face-up on the field. Select and resolve 1 of the following effects: ● Destroy all Monsters on your opponent's side of the field● Destroy all Spell and Trap Cards on your opponent's side of the field● Randomly discard 2 cards from your opponent's hand● Draw 2 cards.

Damage to the controller of this card from card effect becomes 0 until the End Phase of this turn.

If your opponent's Monster attack a Monster on your side of the field, you can make the attack a direct attack to your Life Points.

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When this card is Tribute Summoned successfully, destroy 1 face-down card on the field.

If your opponent's Monster attacks a Monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked Monster by the ATK of 1 other face-up Monster on your side of the field during the Damage Step.

A Space Mambo floating in the cast universe. This living relic was found in the ruins of a super civilization on Alphard 4.

A legendary dragon send by the gods as their instrument. Legends say that if provoked, the whole worlds will sink beneath the sea.

A fiery mouse, travelling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned.

Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess.

If this card is destroyed by a card effect, Special Summon this card during your next Standby Phase. If you Special Summon this card successfully in this way, destroy all Spell and Trap Cards on the field.

Tribute 2 Monsters on your side of the field, including this card, to Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.

If this card was Special Summoned by the effect of "Ultimate Insect LV3", as long as this card remains on the field, decrease the ATK of all your opponent's Monsters by 500 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

This card is unaffected by your opponent's Spell Cards. If this card successfully attacks your opponent's Life Points directly, during your next Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Silent Swordsman LV7" from your hand or Deck.

This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● FIRE: Increase the ATK of this card by 500 points● WATER: Control of this card cannot switch.

This Monster gets the following effect(s) while there is a Monster(s) with the following AtTribute(s) on the field:● EARTH: Negate the effect of an Effect Monster that is destroyed by this Monster as a result of battle● WIND: If this card destroyed your opponent's Monster as a result of battle, it can attack once again in a row.

As long as this card remains face-up on the field, each time a Beast-Type Monster(s) on the field is destroyed, increase the ATK of this card by 500 points.

This card cannot be attacked if there is another Beast-Type Monster on your side of the field. Make the DEF of 1 Monster on your opponent's side of the field 0 until the End Phase. This effect can only be used once per turn.

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This card can be Normal Summoned or Set with 1 Tribute Monster. In that case, the original ATK of this card becomes 2000. When this card is Tribute Summoned successfully, you can return from your Graveyard to the owner's hand a number of Beast-Type Monsters equal to the number of Tributed Monsters.

As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot attack during the same turn that they are Normal Summoned, Flip Summoned, or Special Summoned.

A Monster that battle with this card is changed to Defense Position after damage calculation.

When this card is sent to the Graveyard as a result of battle, you can Special Summon any "Hyena"(s) from your Deck to the field. Then shuffle your Deck.

When this card is changed from Attack Position to face-up Defense Position, destroy 1 Monster on your opponent's side of the field.

When this card on the field is destroyed and sent to the Graveyard as a result of battle, inflict 1000 points of damage to both players' Life Points. When this card on the field is destroyed and sent to the Graveyard except as a result of battle, inflict 1000 points of damage to your opponent's Life Points.

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove any number of Spell Counters to destroy 1 face-up Monster on the field with an ATK equal to or less than 700 points X the number of removed Spell Counters.

Discard 1 Spell Card from your hand. Destroy 1 Spell or Trap Card on your opponent's side of the field. This effect can only be used once per turn.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Release Restraint". When this card is equipped with an Equip Spell Card, destroy 1 Monster on your opponent's side of the field.

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of Equip Spell Cards equipped to this card.

If the only cards on your opponent's Monster Card Zones are Defense Position Monsters, this card can attack your opponent's Life Points directly.

You can flip this card into face-down Defense Position once per turn. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand.

Toss a coin and call it. If you call it right, inflict 1000 points of damage to your opponent's Life Points. If you call it wrong, you take 1000 points of damage. Yu can only use this effect once per turn, during your Main Phase.

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 LIGHT Fusion Monster from your Fusion Deck.

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 DARK Fusion Monster from your Fusion Deck.

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You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Tribute Fusion-Material Monsters on the field, including this card, to Special Summon 1 EARTH Fusion Monster from your Fusion Deck.

If you Tribute Summon a WIND Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.

If you Tribute Summon a FIRE Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.

As long as this card remains face-up on the field, each time a Winged Beast-Type Monster(s) on your side of the field is destroyed, increase the ATK of this card by 500 points.

Send this face-up card on your side of the field to the Graveyard to Special Summon 2 Level 3 or lower Beast-Type Monsters from your Deck to the field. The Monster Special Summoned in this way are destroyed during the End Phase.

FLIP: Equip this card to a Monster on your opponent's side of the field and treat it as an Equip Card. Take control of the Monster that is equipped with this card. Increase your opponent's Life Points by 500 points during each of his/her Standby Phases.

"Barrel Dragon" + "Blowback Dragon" Toss a coin 3 times. Destroy a number of Monsters on the field equal to the number of Heads. This effect can only be used once per turn, during your Main Phase.

"Lord of D." + "Divine Dragon Ragnarok" As long as this card remains face-up on the field, your opponent cannot target Dragon-Type Monsters for the effect of a Spell, Trap, or Monster Card. Once per turn, you can Special Summon 1 Dragon-Type Monster from your hand to your side of the field.

Discard 1 card from your hand. Select 1 card from your Graveyard and return to the top of your Deck.

Each time a Beast-Type Monster inflicts Battle Damage to your opponent's Life Points, inflict 500 points of damage to your opponent's Life Points.

Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points.

Discard 1 card from your hand. Destroy all face-up Monsters on your opponent's side of the field.

Inflict 1000 points of damage to your opponent's Life Points. You cannot activate this card if your opponent's Life Points are 3000 or less.

When you activate this card, change all Monsters on your opponent's side of the field to face-down Defense Position. As long as this card remains face-up on the field, Monsters on your opponent's side of the field cannot change their Battle Positions. Destroy this card during your 2nd Standby Phase after activation.

When "Gaia the Fierce Knight", "Swift Gaia the Fierce Knight" or "Gaia the Dragon Champion" on your side of the field attacks a Defense Position Monster, if the ATK of that card is higher the the DEF of the Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If "Gaia the Dragon Champion" inflicts Battle Damage with this effect, draw 2 cards from your Deck and discard 1 card from your hand.

Tribute 1 "Gearfried the Iron Knight" on your side of the field to Special Summon 1 "Gearfried the Swordmaster" from your hand or Deck.

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Your opponent cannot declare an attack during this turn.

When a Fusion Monster(s) is destroyed and sent to the Graveyard by a card effect, the owner of that Fusion Monster selects 1 of the Fusion Material Monsters written in the card text of that Fusion Monster from his/her Graveyard and Special Summon it to the field.

Pay 800 Life Points. Select 1 Ritual Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play.

Pay 800 Life Points. Select 1 Fusion Monster from your Graveyard, Special Summon it you your side of the field and equip it with this card. When this card is destroyed, remove the equipped Monster from play.

Until the End Phase, increase the ATK of all face-up Beast-Type Monsters on your side of the field by 200 points for each Beast-Type Monster on your side of the field.

If the DEF of an attacked Defense Position Monster is higher than the ATK of your opponent's attacking Monster, the Battle Damage inflicted to your opponent is doubled. Destroy the attacking Monster after damage calculation.

The face-up Monster(s) with the highest ATK on the field is unaffected by any Spell Cards. When "Pole Position" is removed from the field, destroy the face-up Monster(s) with the highest ATK on the field.

When your opponent has 4 cards in his/her hand, select and activate 1 of the following effects: ● Your opponent's cannot draw during his/her next Draw Phase● Your opponent cannot activate any Spell and/or Trap Cards during this turn.

Discard 1 card from your hand. Return 1 card on your opponent's side of the field to the top of the owner's Deck.

Draw a number of cards from your Deck equal to the number of "Good Goblin Housekeeping" cards in your Graveyard +1, select 1 card from your hand, and return it to the bottom of your Deck.

Return to the owner's hand 1 face-up Beast-Type Monster on your side of the field, and the owner of that card Special Summons 1 Beast-Type Monster that has the same Level as the Monster that you returned.

Select 1 Monster on your side of the field to activate this card. Destroy the selected Monster and send 2 cards from the top of your opponent's Deck to the Graveyard.

Inflict 300 points of damage to your opponent's Life Points for each for your opponent's cards that has been removed from play.

Tribute 1 DARK Monster with an ATK of 2000 points or more on your side of the field. Check all Monsters on your opponent's side of the field, your opponent's hand, and all cards he/she draws (until the end of your opponent's next 3rd turn after this card's activation), and destroy all Monsters with an ATK of 1500 or less.

Tribute 1 each of WIND, WATER, FIRE, and EARTH Monsters on your side of the field to activate this card. Destroy all cards on your opponent's side of the field.

Discard 1 card from your hand. No Trap Cards can be activated until the End Phase of this turn.

A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.

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You can flip this card into face-down Defense Position once per turn during your Main Phase.

A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.

An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at an cost.

An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.

When this card on the field is destroyed and sent to the Graveyard, its effect is activated. After activation, during this turn, any Battle Damage that the controller of this card takes becomes 0.

This card cannon be Special Summoned. When this card attacks with an ATK that is higher than the DEF of a Defense Position Monster, inflict the difference as Battle Damage to your opponent's Life Points. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

This card cannot be Special Summoned. The effects of your opponent's Effect Monster that this Monster destroys as a result of battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.

Each time this card destroys 1 Monster on your opponent's side of the field and sends it to the Graveyard as a result of battle, increase the ATK of this card by 500 points.

If this card was Special Summoned by the effect of "Ultimate Insect LV5", as long as this card remains face-up on your side of the field, decrease the ATK and DEF of all your opponent's Monsters by 700 points.

The original DEF of this card becomes the number of your Rock-Type Monsters that are removed from play X 700 points.

As long as this card remains face-up on your side of the field, your opponent cannon select a face-down Defense Position Monster as an attack target.

As long as this card remains face-up on your side of the field, when a Monster is returned from the field to the owner's hand, the owner of the returned Monster selects and sends 1 card in his/her hand to the Graveyard.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type Monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type Monsters you removed from play when you Special Summoned this card X 700 points.

FLIP: Your opponent selects 1 Monster that he/she controls. Switch control of the selected Monster and this card.

As long as a face-down Defense Position Monster(s) remains on your side of the field, a player cannon select this card as an attack target. Each time a Monster on your side of the field is Flip Summoned, inflict 300 points of damage to your opponent's Life Points.

When this card is sent to the Graveyard as a result of battle, inflict 500 points of damage to your opponent's Life Points.

Battle Damage to this card's controller that he/she takes from a battle involving this card becomes 0.

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FLIP: Destroy 1 Defense Position Monster on the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Monk Fighter" on your side of the field. This card can attack twice during the same turn.

You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, return 1 Monster on your opponent's side of the field to the owner's hand.

You can flip this card in face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Monster on your opponent's side of the field.

If this face-up card on your side of the field is removed from play, this card is Special Summoned to the owner's side of the field during the End Phase.

You can flip this card into face-down Defense Position once per turn during your Main Phase. Negate the activation of a Spell Card that targets this 1 face-down Monster. At that time, flip this card into face-up Defense Position.

FLIP: Take control of 1 EARTH Monster on your opponent's side of the field for as long as this card remains face-up on the field.

FLIP: Take control of 1 WATER Monster on your opponent's side of the field for as long as this card remains face-up on the field.

FLIP: Take control of 1 FIRE Monster on your opponent's side of the field for as long as this card remains face-up on the field.

FLIP: Take control of 1 WIND Monster on your opponent's side of the field for as long as this card remains face-up on the field.

If all "Batteryman AA"(s) on your side of the field are in Attack Position, increase the ATK of this card by 1000 points for each "Batteryman AA" to your side of the field. If all "Batteryman AA"(s) on your side of the field are in Defense Position, increase the DEF of this card by 1000 points for each "Batteryman AA" on your side of the field.

As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.

The original ATK of this card becomes the number of "King of Skull Servants" and "Skull Servant" cards in your Graveyard X 1000 points. When this card is destroyed and sent to the Graveyard as a result of battle, remove from play 1 other "King of Skull Servants" or "Skull Servant" card in your Graveyard to Special Summon this card.

This card can only be Ritual Summoned with the Ritual Spell Card, "Final Ritual of the Ancients". Discard 1 Spell Card from your hand. Take control of 1 Monster on your opponent's side of the field until the End Phase. You can only use this effect once per turn.

This card can only be Ritual Summoned with the Ritual Spell Card, "Dorliado's Blessing". The AtTribute of this card is also treated as WIND, WATER, FIRE, and EARTH.

"Elemental Hero Avian" + "Elemental Hero Burstiratrix" This Monster cannot be Special Summoned except by Fusion Summon. When this card destroys a Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.

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"Elemental Hero Sparkman" + "Elemental Hero Clayman" This Monster cannot be Special Summoned except by Fusion Summon. Discard 1 card from your hand to select and destroy 1 face-up Monster on the field with an original ATK less than the ATK of this card. You can only use this effect once per turn, during your Main Phase.

Remove all cards in your hand and on your side of the field from play. Draw cards until you have 2 cards in your hand.

Pay 800 Life Points. Select 1 face-up Monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.

Send 1 Monster on your side of the field to the Graveyard. Select 1 Monster on your side of the field. Increase the ATK of the selected Monster by an amount equal to the ATK of the sent Monster until the End Phase of the turn this card is activated.

Discard 1 Monster Card from your hand to the Graveyard. Select 1 Monster on your of the field with a lower Level than the discarded Monster. The selected Monster can attack twice this turn.

Pay 500 Life Points. Special Summon 1 Monster from your Graveyard that includes "Batteryman" in its card name.

You can only activate this card if there is at least 1 face-up "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk" on your side of the field. Destroy the Monster(s) that battle with these Monsters on your side of the field this turn, at the end of each Damage Step.

This card is used to Ritual Summon "Elemental Mistress Doriado". You must also Tribute Monsters whose total Levels equal 3 or more from the field or your hand.

This card is used to Ritual Summon "Reshef the Dark Being". You must also Tribute Monsters whose total Levels equal 8 or more from the field or your hand.

You can only equip this card to "Che-Ske the Mouse Fighter", "Monk Fighter", or "Monster Monk". When the equipped Monster destroys your opponent's Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the DEF of the destroyed Monster.

You can only equip this card to a Monster on your opponent's side of the field. When a Monster destroys the equipped Monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the ATK of the equipped Monster.

Pay 300 Life Points to rearrange the face-down Defense Position Monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.

Select 1 Monster on your side of the field to activate this card. While you have 2 or more Monsters on your side of the field, and all Monsters on your side of the field are in Defense Position, increase the DEF of the selected Monster by 700 points. When the selected Monster is removed from the field, destroy this card.

You can only activate this card when a Monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Elemental Hero" in its card name.

Until your opponent's second End Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand.

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Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card.

The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels!

Apparently totally unreliable, he wonders if he has incredible potential.

A gourmet food renowned by the Dark World upper crust. It has sensational flavor.

Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field.

You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks.

Select 1 Monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected Monster to the Graveyard. If the result is 2-6, the Level of the selected Monster becomes equal to the result until the End Phase of this turn.

Select 1 Rock-Type Monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck.

Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-p card, immediately send it to the Graveyard.

You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token.

You can only activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it.

You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it.

You can only activate this card if there is only 1 Monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That Monster is not destroyed as a result of battle, and is unaffected by any of your opponent's Monster effects.

Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.

This card cannot be Normal Summoned or Set. This card cannot be Special Summon except by the effect of "Transcendent Wings". Tribute this face-up card on your side of the field to destroy all face-up Attack Position Monsters on your opponent's side of the field and inflict damage to your opponent's Life Points equal to the combined original ATK of those destroyed Monster(s). You can only activate this effect during your opponent's Battle Phase.

Pick up and look at 1 Set card on your opponent's side of the field, then return it to its original position. You can only activate this effect once per turn, during your Main Phase.

Once per turn, if this card would be destroyed as a result of battle, it is not destroyed. (Damage calculation is applied normally).

If this card attack your opponent's Monster, increase the ATK of this card by 500 points during the Damage Step only. If this card is attacked by your opponent's Monster, decrease the ATK of this card by 500 points during the Damage Step only.

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While you have no cards in your hand, increase the ATK of this card by 1000 points.

While you have no cards in your hand, your opponent cannot activate Spell Cards.

If this card attacks a Defense Position Monster, destroy the Monster with this card's effect without applying damage calculation.

When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon from your Deck 1 Machine-Type Monster with an ATK of 1500 or less in face-up Attack Position. Then shuffle your Deck.

At the time this card is selected as an attack target by your opponent's Monster, the controller of this card can activate Trap Card(s) from their hand.

When this card is destroyed as a result of battle and sent to the Graveyard, add from your Graveyard to your hand 1 card that includes "Elemental Hero" in its card name, and 1 "Polymerisation".

During your Standby Phase, if this card is in Defense Position, put 1 counter on this card. Remove from play a number of card(s) in your Graveyard equal to the number of counters on this card to destroy that same number of Spell or Trap Card(s) on the field. Then remove all counter(s) from this card.

If this is the only card in your hand, you can Special Summon this card from your hand. When this card is Normal Summoned, Flip Summoned or Special Summoned successfully, if there are no other cards on your side of the field and in your hand, you can draw 2 cards from your Deck.

If there is a Monster on your opponent's side of the field and there are no Monsters on your side of the field, you can Special Summon this card from your hand.

Discard 1 card from your hand. The ATK of 1 face-up Monster on the field becomes 2000 until the End Phase of this turn.

Archfiend CardAt the beginning of your Draw Phase, if your have no cards in your hand, draw 1 more card in addition to the normal draw. During your End Phase, if you have 1 or more card(s) in your hand, destroy this card.

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battle a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battle without a counter, destroy this card at the end of the Damage Step. Once per turn, during your Main Phase, you can change 1 face-up Attack Position Monster on your opponent's side of the field to face-up Defense Position.

If there is no face-up "Kozaky" on the field, destroy this card. If this face-up card on the field is destroyed, inflict damage to the current controller's Life Points equal to the original ATK of this card.

If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

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"Gyroid" + "Steamroid"

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Indomitable Fighter Lei Lei" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, you can change the equipped Monster's battle position once per turn. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "Soitsu" as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the ATK of the equipped Monster by 2500 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

When this card is Tribute Summoned successfully, you can Special Summon "Des Frog"(s) from your hand or Deck up to the same number of "T.A.D.P.O.L.E."(s) in your Graveyard.

When this card on your side of the field is destroyed as a result of battle and sent to your Graveyard, you can add any "T.A.D.P.O.L.E."(s) from your Deck to you hand. Then shuffle your Deck.

When this face-up card on the field is sent to the Graveyard (unless it was attacked while face-down and destroyed as a result of battle), you can draw 1 card from your Deck.

The original ATK of this card becomes the number of your Dinosaur-Type Monsters that are removed from play X 1000 points.

If all "Batteryman C"(s) on your side of the field are in Attack Position, increase the ATK of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field. If all "Batteryman C"(s) on your side of the field are in Defense Position, increase the DEF of all Machine-Type Monster on your side of the field by 500 points for each "Batteryman C" on your side of the field.

During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field.

Discard 1 Spell Card from your hand. Special Summon 1 of your Monsters that is currently removed from play. You can only activate this effect once per turn, during your Main Phase.

"UFOroid" + 1 Warrior-Type Monster A Fusion Summon of this card can only be conducted with the above Fusion Material Monster. The original ATK and DEF of this card become equal to the combined original ATK of the 2 Fusion Material Monsters you used for the Fusion Summon of this card.

"Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. This card can attack twice during the same Battle Phase.

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Return 2 cards from your hand to your Deck. Then shuffle your Deck.

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a Machine-Type Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Increase the ATK of this Special Summoned Fusion Monster by an amount equal to its original ATK. During the End Phase of this turn, the player who activated this card takes damage equal to the original ATK of the Special Summoned Monster.

Add 1 "Polymerisation", and 1 Fusion Material Monster that was used far a Fusion Summon from your Graveyard to your hand.

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on Fusion Monster Card that includes "Elemental Hero" in its card name, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Dragon-Type Fusion Monster Card and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).

Pay 1000 Life Points. Remove from play all Machine-Type Monsters on your opponent's side of the field and in their Graveyard.

You can only activate this card when there are 3 face-up "Des Frog" on your side of the field. Destroy all cards on your opponent's side of the field.

Select 1 face-up Monster on your side of the field to activate this card. Until the End Phase of this turn, shift control of the select Monster to your opponent.

Send to the Graveyard 1 "Winged Kuriboh" from your side of the field and 2 cards from your hand. Special Summon 1 "Winged Kuriboh LV10" from your hand or Deck.

You can only activate this card when there is a face-up "Elemental Gero Bubbleman" on the field. Change 1 "Elemental Hero Bubbleman" in face-up Attack Position on your side of the field and 1 Monster in face-up Attack Position on your opponent's side of the field to Defense Position. Tribute the "Elemental Hero Bubbleman" that was changed to Defense Position and Special Summon 1 Monster from your hand that includes "Elemental Hero" in its card name.

You can only equip this card to "Elemental Hero Sparkman". During the Main Phase of your turn, you can change the battle position of 1 face-up Monster. After you use this effect 3 times, destroy this card.

When a Monster that includes "Elemental Hero" in its card name attack, if its ATK is lower than the ATK of the attack target, increase the ATK of the attacking Monster by 1000 points during damage calculation only.

You can only activate this card when you have no cards in your hand. Roll a six-sided die 3 times, and inflict damage to your opponent's Life Points equal to the total result of the die rolls X 200 points.

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A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

This card is unaffected by the effects of Trap Cards.

Tribute 1 EARTH Monster on your side of the field. Special Summon 1 Level 4 or lower EARTH Monster from your Graveyard, except the Tributed Monster.

Tribute 1 WATER Monster on your side of the field. Look at your opponent's hand, select 1 card from it, and send that card to the Graveyard.

Tribute 1 FIRE Monster on your side of the field. Inflict damage to your opponent's Life Points equal to the original ATK of the Tributed Monster.

Tribute 1 WIND Monster on your side of the field. Select 1 card on your opponent's side of the field, and return it to the bottom of the owner's Deck.

Select 1 face-up Monster on your opponent's side of the field. Special Summon from your hand 1 Monster that has the same Level as the selected Monster.

You can only activate this card when you have no cards in your hand. Inflict 200 points of damage to your opponent's Life Points for each Spell Card in your Graveyard.

Discard 1 card from your hand. Increase the ATK of 1 face-up Monster on the field by 1500 points until the End Phase of this turn.

You can only activate this card when your opponent Sets 1 Monster in Defense Position. Destroy and remove from play the Set Monster and 1 Monster on your side of the field.

Pick up the top card of your opponent's Deck. If the picked-up card can be Normal Summoned, Special Summon it to your side of the field. If not, add that card to your opponent's hand.

You can only activate this card when your opponent declares an attack with a Monster. Instead of you, your opponent takes the Battle Damage you would have taken as a result of this battle.

Each time your opponent declares an attack on a face-up Defense Position Monster, toss a coin and call it. If you call it right, change the targeted face-up Defense Position Monster to Attack Position. If you call it wrong, the controller of this card takes damage equal to the difference between the ATK of the attacking Monster and the DEF of the attacked Monster.

The name of this illustrious knight is known by all residents of Dark World. He never oppresses the commoners.

This ace fighter is unbeatable in a dogfight. It combines with other Monsters to launch an array of encircling attacks.

An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack.

This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

While "Queen's Knight" is on your side of the field, when this card is Normal Summoned, you can Special Summon 1 "Jack's Knight" from your Deck.

During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

While you have no cards in your hand, this card is not destroyed as a result of battle while in Attack Position. (Damage calculation is applied normally.)

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When this card is destroyed by your opponent's attacking Monster and sent to the Graveyard, inflict the Battle Damage you took from this battle to your opponent's Life Points as well.

Once per turn, during your Main Phase, if you control this card on the field, you can equip it to your "V-Tiger Jet" as an Equip Card, OR unequip the Union equipment and Special Summoned this card in face-up Attack Position. While equipped to a Monster by this card's effect, increase the At and DEF of the equipped Monster by 400 points. (1 Monster can only be equipped with 1 Union Monster at a time. If the equipped Monster is destroyed as a result of battle, destroy this card instead.)

This card can only be Normal Summoned or Set by discarding all card(s) in your hand to the Graveyard except this card, as well as Tributing 1 card with ATK 2000 or higher from your side of the field. Increase the ATK of this Monster by 200 points for each Monster on your opponent's side of the field. Decrease the ATK of this card by 500 points for each Monster on your side of the field, except this card.

When this card destroys an opponent's Monster as a result of battle, and sends it to the Graveyard, you can Special Summon 1 "Hydrogeddon" from your Deck.

When this card is destroyed as a result of battle with a Pyro-Type Monster and sent to the Graveyard, inflict 800 points of damage to both players' Life Points.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Bonding - H2O". While this card is face-up on the field, the ATK of FIRE Monsters and Pyro-Type Monsters become 0. When this card is destroyed and sent to the Graveyard, you can Special Summon 2 "Hyrogeddon"s and 1 "Oxygeddon" from your Graveyard.

If this card attacks your opponent's Life Points directly, increase the ATK of this card by 500 points during the Damage Step only.

Put 3 counter on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Also, by removing 1 counter on this card, destroy 1 Spell or Trap Card on the field. You can only use this effect once per turn.

If this card attacks a face-up Level 3 or lower Monster, destroy the Monster with this card's effect without applying damage calculation.

While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card.

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field.

If this card is discarded from the hand to the Graveyard by a card effect, draw 1 card from your Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, draw 1 more card from your Deck.

When this card inflicts Battle Damage to your opponent's Life Points, you can select 1 card in your hand and discard it to the Graveyard.

If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, your opponent selects 2 cards in their hand, and returns them to the bottom of their Deck in any order.

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If this card is discarded from the hand to the Graveyard by a card effect, Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect, you can select up to 2 cards on your opponent's side of the field and destroy them.

When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Level 4 or lower Monster that includes "Dark World" in its card name from your Deck to your hand.

By sending 1 "Aussa the Earth Charmer" and 1 EARTH Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

By sending 1 "Eria the Water Charmer" and 1 WATER Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

By sending 1 "Hiita the Fire Charmer" and 1 FIRE Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

By sending 1 "Wynn the Wind Charmer" and 1 WIND Monster from your side of the field to the Graveyard, you can Special Summon this card from your hand or Deck. If you Special Summon this card in this way, this card gets the following effect: During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

"V-Tiger Jet" + "W-Wing Catapult" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). By discarding 1 card from your hand, change the battle position of 1 Monster on your opponent's side of the field. (Flip Effect are not activated at this time.)

"VW-Tiger Catapult" + "XYZ-Dragon Cannon" This card can only be Special Summoned from your Fusion Deck by removing from play the above cards on your side of the field. (You do not use "Polymerisation"). Once Per turn, remove from play 1 card on your opponent's side of the field. When this card attacks, you can change the battle position of the attack-target Monster. (Flip Effects are not activate at this time.)

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"Etoile Cyber" + "Blader Skater" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While your opponent controls only 1 Monster, this card is not destroyed as a result of battle. While your opponent controls only 2 Monsters, double the ATK of this card. While your opponent controls only 3 Monsters, this card negates the effects of your opponent's Spell, Trap, and Effect Monster Cards.

"Elemental Hero Clayman" + "Elemental Hero Burstinatrix" This Monster cannot be Special Summoned except by Fusion Summon. While this card is in face-up Defense Position, this card can attack your opponent's Life Points directly. In that case, apply half the ATK of this card for damage calculation.

"Elemental Hero Avian" + "Elemental Hero Sparkman" + "Elemental Hero Bubbleman" This Monster cannot be Special Summoned except by Fusion Summon. By sending 1 card (except this card) from your side of the field to the Graveyard, select 1 Monster on your side of the field. While this card is face-up on the field, the selected Monster is not destroyed as a result of battle. (Damage calculation is applied normally.)

"Elemental Hero Wildheart" + "Elemental Hero Bladedge" This Monster cannot be Special Summoned except by Fusion Summon. This card can attack all Monsters on your opponent's side of the field once each.

"Elemental Hero Flame Wingman" + "Elemental Hero Sparkman" This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.

Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.

Select 1 face-down card on the field and destroy it, and, after that, select 1 card from your hand and discard it to the Graveyard.

Your opponent draws 2 cards. Special Summon 1 Monster from your Graveyard that includes "LV" in its card name, ignoring the Summoning conditions. The Monster that was Special Summoned by this effect cannot attack, nor activate or apply its effects this turn.

When this card is sent from the hand or the field to the Graveyard, add 1 each of "Ojama Green", "Ojama Yellow", and "Ojama Black" from your Deck to your hand.

Select 1 face-up "Ojama King" on the field. Destroy all Monster(s) on the field that include "Ojama" in their card name, except the selected "Ojama King". Increase the ATK of the selected "Ojama King" by 1000 points for each destroyed Monster.

Select 1 face-up "Elemental Hero Avian" on your side of the field to activate this card. This turn, the selected card can attack as many times as the number of Monster(s) on your side of the field when this card resolves. In that case, it cannot attack your opponent's Life Points directly, and your other Monster(s) cannot attack.

Tribute 2 "Hydrogeddon"s and 1 "Oxygeddon" on your side of the field. Special Summon 1 "ragon" from your hand, Deck, or Graveyard.

Increase the ATK of the equipped Monster by 800 points for each other face-up Monster on the field with the same name as the equipped Monster.

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Each player sends the top card from their Deck to the Graveyard.

Pay 500 Life Points. Destroy all Level 3 Monsters in face-up Attack Position on the field.

Neither player can Fusion Summon.

Send 1 Equip Spell Card from your hand to the Graveyard to activate this card. If the equipped Monster destroys a Monster as a result of battle, the controller of this Equip Card can add 1 Monster with ATK equal to or less than the equipped Monster from their Graveyard to their hand.

When a Fusion Monster on the field is destroyed and sent to the Graveyard, you can Special Summon from your Graveyard 1 of the Fusion Material Monsters than you used for the Fusion Summon of that Fusion Monster.

The controller of this card cannot Normal Summon or Set. During the End Phase of the turn that a Monster on your side of the field that includes "B.E.S." in its card name, or is named "Big Core", is destroyed and sent to the Graveyard, you can Special Summon from your Deck 1 Monster that includes "B.E.S." in its card name, or is named "Big Core".

If you activate this card, you cannot Normal Summon, Flip Summon or Special Summon during the turn this card is activate. Special Summon from your Graveyard 1 Monster that includes "Dark World" in its card name.

If there is a face-up Monster on your side of the field that includes "Elemental Hero" in its card name, negate 1 attack from your opponent's Monster.

You can only activate this card when a face-up Monster on your side of the field is destroyed and sent to the Graveyard. Destroy 1 face-up Monster with the lowest ATK on the field, and both players take damage equal to half its ATK.

Return 2 Monsters from your Graveyard to your hand that include "Dark World" in their card names.

You can only activate this card by paying 1000 Life Points when your opponent activate a Normal Spell Card. The effect of the Normal Spell Card that your opponent activate at that time becomes "Your opponent discards 1 random card from their hand".

Select 1 face-up Level 2 or lower Normal Monster on your side of the field to activate this card. Special Summon from your Deck to your side of the field as many cards as possible with the same name as the selected Monster.

Select 1 Union Monster in your Graveyard and equip it to an appropriate Monster on your side of the field.

You can only activate this card when your opponent Fusion Summons a Fusion Monster. Tribute 1 Monster on your side of the field to take control of that Fusion Monster.

You can only activate this card if there is a face-up "Elemental Hero Avian" on your side of the field. Negate the activation of a Spell or Trap Card and destroy it.

All face-up Level 3 or lower Monsters on the field are changed to Attack Position and remain in Attack Position while this card is active.

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This card's name is treated as "Cyber Dragon" while it is face-up on the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Trap Cards from your side of the field to the Graveyard. Increase the ATK of this card by 1000 points for each Continuous Trap Card in your Graveyard. Once per turn, you can destroy 1 Set Spell or Trap Card on your opponent's side of the field. Spell and Trap Cards cannot be activate in response to this effect's activation.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 face-up Continuous Spell Cards from your side of the field to the Graveyard. When this card destroys your opponent's Monster as a result of battle and sends it to the Graveyard, inflict 1000 points of damage to your opponent's Life Points. While this card is in face-up Defense Position on your side of the field, your opponent cannot select another Monster as an attack target.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Fiend-Type Monsters on your side of the field. Each time your opponent Normal Summons a Monster(s), Special Summon 1 "Phantasm Token" (Fiend-Type/DARK/Level 1/ATK 1000/DEF 1000) on your side of the field. This token cannot declare an attack. Once per turn, by Tributing 1 Monster on your side of the field, increase the ATK of this card by the original ATK of the Tributed Monster, until the End Phase of this turn.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending "Elemental Hero Bubbleman" on your side of the field and "Metamorphosis" in your hand to the Graveyard. This card's name is treated as "Elemental Hero Bubbleman" while it is face-up on the field. Destroy an opponent's Monster that battles this card at the end of the Damage Step.

When this card is Special Summoned, you can Special Summon any number of "Hero Kid"(s) from your Deck.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Attack Reflector Unit". Once per turn, while this card is in Attack Position, negate you opponent's first attack.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Photon Generator Unit". You can destroy 1 Monster with ATK or DEF equal to or higher than the ATK of this card. You can only use this effect once per turn.

While an "Ancient Gear" is face-up on your side of the field, you can Special Summon this card from your hand in Attack Position.

By Tributing this card, inflict 500 points of damage to your opponent's Life Points, and then neither player can activate Trap Cards during the Battle Phase of this turn.

If your opponent's Monster attacks this face-down Defense Position card, this card becomes an Equip Card equipped to the attacking Monster, without applying damage calculation. Destroy the equipped Monster during the Standby Phase of your opponent's next turn.

Increase the ATK and DEF of this card by 100 points for each machine-Type Monster on the field other than this card.

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This card is unaffected by the effects of Trap Cards.

The ATK and DEF of this card are equal to the number of tokens on the field X 500 points.

If this card battles a Monster, your opponent draws 1 card at the end of the Damage Step.

Increase the ATK of this card by 300 points for each "T.A.D.P.O.L.E." in your Graveyard.

Put 2 counters on this card when you Normal Summon it. This card is not destroyed as a result of battle. If this card battles a Monster, toss a count and call it at the end of the Damage Step. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy this card at the end of the Damage Step.

When this card is Normal Summoned, control of this card shifts to your opponent. During each player's End Phase, your opponent selects 1 card from the Graveyard of this card's controller and removes it from play.

In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Chain Thrasher"(s) in your Graveyard.

When this card is Normal Summoned, Flip Summoned, or Special Summoned, declare different Monster Card AtTributes equal to the number of "Disciple of the Forbidden Spell"(s) in your Graveyard. If this card attacks a Monster that has a declared AtTribute, destroy the Monster without applying damage calculation.

When this card is destroyed as a result of battle and sent to the Graveyard, add 1 Insect-Type Monster with an ATK of 1500 or less from your Deck to your hand.

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned. While this card is face-up on the field, negate the effects of all Continuous Spell Cards and Continuous Trap Cards.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 Spell or Trap Cards on your side of the field to the Graveyard. This card can destroy 1 Spell or Trap Card on your opponent's side of the field, but it cannot attack this turn if you activate this effect.

During the battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 Insect-Type Monsters in your Graveyard. When this card inflicts Battle Damage to your opponent's Life Points, send 1 card from the top of your opponent's Deck to the Graveyard.

If this card is in your Graveyard during your Standby Phase and there are no Spell or Trap Cards on your side of the field, you can Special Summon this card to your side of the field. This effect cannot be activated if there is a face-up "Treeborn Frog" on your side of the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, increase your Life Points by 800 points for each Monster on your side of the field.

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Increase the ATK of this card by 500 points for each "Grass Phantom" in your Graveyard.

Special Summon 1 Level 2 or lower Machine-Type Monster from your hand.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Trial of the Princesses". During your Standby Phase, inflict 600 points of damage to your opponent's Life Points for each Monster on your opponent's side of the field.

If this card attacks your opponent's Life Points directly, inflict damage to your opponent's Life Points equal to the number of cards in your opponent's Fusion Deck X 100 points.

While this card is face-up on the field, during your opponent's Standby Phase, send a number of cards from the top of your opponent's Deck to the Graveyard equal to the number of "Malice Ascendant"(s) in your Graveyard.

When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.

When this card is Normal Summoned, it gets 1 of the following effects for each "Divine Dragon - Excelion" in your Graveyard when this effect resolves (your choice). These effects cannot accumulate. ● Increase the ATK of this card by 1000 points. ● If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row. ● When this card destroys a Monster as a result of battle and sends it to the Graveyard, inflict damage to your opponent's Life Points equal to the ATK of the destroyed Monster.

This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". If this card destroys your opponent's Monster as a result of battle, it can attack once again in a row.

This card can only be Ritual Summoned with the Ritual Spell Card, "End of the World". By paying 2000 Life Points, destroy all cards on the field, except this card.

"Des Frog" + "Des Frog" + "Des Frog" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. Increase the ATK of this card by 500 points for each "Treeborn Frog" in your Graveyard.

Select 1 face-up Monster on your side of the field that includes "Elemental Hero" in its card name to activate this card. This turn, the ATK of the selected Monster is halved and it can attack twice during the same Battle Phase.

Select 1 Monster in your hand that includes "Ancient Gear" in its card name (show the Monster to your opponent). Remove from play cards in your Graveyard that include "Ancient Gear" in their card name(s) whose total Levels are equal to double the selected card's. You don't have to Tribute when you Normal Summon the selected card this turn.

You can only activate this card by discarding 1 card from your hand while a Monster that includes "Ancient Gear" in its card name is face-up on your side of the field. Select 1 Spell Card from your Deck and Set it on your side of the field. You cannot use that Spell Card this turn.

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You can only activate this card while you have 2 or more cards in your hand, and have either "Uria, Lord of Searing Flames" or "Hamon, Lord of Striking Thunder" face-up on your side of the field. By sending your entire hand to the Graveyard, Special Summon 3 "Phantasmal Martyr Tokens" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Attack Position on your side of the field.

You can only equip this card to "Elemental Hero Wildheart". Increase the ATK of the equipped Monster by 500 points. When the equipped Monster is destroyed by a card effect and sent to the Graveyard, destroy all Spell and Trap Cards on the field. Inflict 100 points of damage to your opponent's Life Points for each Spell or Trap Card destroyed by this effect.

You can only activate this card while there are 3 Monster cards with the same name in your Graveyard. Select 1 of those Monsters, Special Summon it to your side of the field, and equip it with this card. When this card is destroyed, destroy the equipped Monster.

You can only equip this card to "White Magician Pikeru" or "Ebon Magician Curran". Increase the ATK of the equipped Monster by 800 points. During a turn that the equipped Monster destroyed a Level 5 or higher Monster as a result of battle, by Tributing the equipped Monster and this card, Special Summon from your hand or Deck: 1 "Princess Pikeru" if you Tributed "White Magician Pikeru", or 1 "Princess Curran" if you Tributed "Ebon magician Curran".

Tribute 2 "Cyber Dragon"'s on your side of the field to activate this card. Special Summon 1 "Cyber Laser Dragon" from your hand, Deck, or Graveyard.

This card can be used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute Monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you are attempting to Ritual Summon.

Increase the ATK of each face-up Monster on the field that includes "Ancient Gear" in its card name by 300 points. Each time a Monster(s) is Normal Summoned or Set, put 1 counter on this card. If you Tribute Summon a Monster that includes "Ancient Gear" in its card name, you can substitute this card for a Tribute(s), if the required number of counters is equal to or greater than the number of required Tribute(s).

Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard. Then shuffle the Deck.

You can only activate this card when your opponent's Monster declares an attack. Negate the battle, and 1 Monster with the lowest ATK in face-up Attack Position on your opponent's side of the field battles against 1 Monster with the lowest DEF in face-up Defense Position on your side of the field. After that battle ends, end the Battle Phase.

Decrease the ATK of 1 of your opponent's Monsters by 400 points for each "Hero Kid" in your Graveyard, until the End Phase.

Tribute 1 "Cyber Dragon" on your side of the field to activate this card. Special Summon 1 "Cyber Barrier Dragon" from your hand or Deck.

You can only activate this card by discarding 1 card from your hand when you take Battle Damage to your Life Points. Special Summon 1 Monster from your Deck with ATK equal to or less than the Battle Damage you took, in Attack Position.

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Send 2 random Fusion Monsters from your opponent's Fusion Deck to the Graveyard.

Pay 500 Life Points. Negate the activate of a Spell Card and return it to the owner's hand.

Pay 500 Life Points. Negate the activate of a Trap Card and return it to the owner's hand.

Discard 1 card from your hand. Remove from play 1 face-up Monster on your opponent's side of the field. If there is card(s) in your opponent's Graveyard with the same name as the removed Monster, also remove from play that card(s).

Select 1 face-up Monster on your side of the field. Send 1 card from your Deck to the Graveyard with the same name as the selected card.

Destroy 1 face-up Monster on your side of the field. Add 1 card from your Deck to your hand with the same name as the destroyed card.

After the activation of this card, send your entire hand to the Graveyard. Inflict 200 points of damage to your opponent's Life Points for each card you sent to the Graveyard by this effect.

You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Increase your life Points by the original ATK of the destroyed Monster.

"Elemental Hero Burstinatrix" + "Elemental hero Bubbleman"This Monster cannot be Special Summon except by Fusion Summon. When this card destroys a Monster as a result of battle and sends it to the Graveyard, increase you Life Points by the ATK of the destroyed Monster.

You can only activate this card while there is a face-up "Elemental Hero Burstinatrix" on your side of the field. Return to the owner's hand(s) all Monster(s) on the field that include "Elemental Hero" in their card name, except "Elemental Hero Burstinatrix".

You can only equip this card to "Elemental Hero Bubbleman". Increase the ATK of the equipped Monster by 800 points. If the equipped Monster would be destroyed as a result of battle, destroy this card instead, and make the battle Damage to the controller of the equipped Monster 0.

You can only activate this card while there is a face-up "Elemental Hero Bubbleman" on your side of the field. During this turn, you can activate 1 Trap Card from your hand.

Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.

You can only activate this card when an "Elemental Hero Clayman" on your side of the field is selected as an Attack target. If it is face-down, pick up and show the card to your opponent.) Destroy the attacking Monster and the selected "Elemental Hero Clayman" to inflict 800 points of damage to your opponent's Life Points.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Armed Dragon LV7" on your side of the field. By sending 1 card from your hand to the Graveyard, destroy all face-up Monsters on your opponent's side of the field.

Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.

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You can only activate this card when 1 Monster with an ATK of 1500 points or less is Special Summoned to your side of the field while there is a face-up Monster on your opponent's side of the field. Special Summon all cards with the same name as the Summoned Monster from your hand, Deck, and Graveyard in face-up Attack Position. Your opponent selects 1 Monster on their side of the field and Special Summons all cards with that same name from their hand, Deck, and Graveyard.

You can only activate this card in response to the activation of a Trap Card effect that inflicts damage. Make the effect damage of that Trap Card 0.

You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. You and your opponent each select 1 Monster from your respective Graveyards and Special Summon them in Defense Position. Neither Monster Special Summoned by this card's effect can change its battle position while it is face-up on the field, except with a card effect.

By Tributing this face-up card, Special Summon in Defense Position a number of "Block Tokens" (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1500) equal to the number of turns this card has been face-up on your side of the field. These tokens cannot declare an attack.

You can only activate this card in response to the activation of an effect that would return this card from the field to the hand. Draw 2 cards from your Deck and discard 1 card from your hand.

You can only activate this card during the Battle Phase of a turn in which a Monster on your side of the field that included "Elemental Hero" in its card name was destroyed as a result of battle. Make the Battle Damage from 1 of your opponent's Monsters 0.

Once per turn, if this card is in face-up Attack Position on your side of the field, you can remove from play 1 of your opponent's Monsters. The player who used this effect cannot declare an attack this turn, and the removed Monster will be returned to the opponent's side of the field in the same battle position during your second Standby Phase after activation.

Once per turn, while this card is face-up on your side of the field, if a Monster on your side of the field that includes "Destiny Hero" in its card name (except this card) is destroyed as a result of battle and sent to the Graveyard, you can Special Summon that 1 Monster to your side of the field during your next Standby Phase.

While this card is face-up on your side of the field, once per turn you can look at the top card of your Deck. If the card is a Normal Spell Card, send it to the Graveyard and you can activate the Normal Spell Card during the Main Phase of your next turn. If the card is not a Normal Spell Card, place it on the bottom of your Deck.

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When this card is Tribute Summoned, destroy all face-up Spell Cards on the field.

FLIP: Your opponent cannot Set (or flip face-down) any cards for the rest of this turn.

If this card was Special Summoned by the effect of "Clock Tower Prison", destroy all Monsters on your side of the field except the ones that include "Destiny Hero" in their card names, then you can Special Summon up to 2 Monsters from your Graveyard that include "Destiny Hero" in their card names. During the turn this card is Special Summoned, Monsters on your side of the field that include "Destiny Hero" in their card names cannot be destroyed and all battle damage inflicted to the controller of this card becomes 0 during battle involving Monsters on your side of the field that include "Destiny Hero" in their card names. The ATK and DEF of this card are equal to the combined original ATK of all Monsters on your side of the field (except this card) that include "Destiny Hero" in their card names.

If the ATK of each Monster on your opponent's side of the field is higher than the ATK of this card, this card can attack your opponent's Life Points directly.

Once per turn, by discarding 1 card from your hand, destroy 1 face-up Attack Position Monster on your opponent's side of the field.

By Tributing this card, until the end of this turn, any effect damage inflicted to the controller of this card becomes 0.

While this card is in face-up Attack Position on your side of the field, negate the effects of any Spell or Trap Card that targets 1 Machine-Type Monster on your side of the field. When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle and sent to the Graveyard, you can draw 1 card from your Deck.

When this card destroys an opponent's Monster as a result of battle, select and activate 1 of the following effects:● Increase the ATK of this card by 400 points.● Destroy 1 face-up Spell or Trap Card on the field.● Special Summon 1 "Option Token" to your side of the field. It always has the same Type, AtTribute, ATK and DEF as this card.

If you Tribute Summon this card by Tributing a WING Monster return all Spell and Trap Cards on the field to the owner's hands.

This card accumulates effects according to the number of Monster on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Dragon" and "Harpie's Brother").At least 1: Whie this card is face-up on the field your opponent cannot select Monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Dragon" and "Harpie's Brother").At least 2: Double the original ATK and DEF of this card.At least 3: Once per turn you can destroy 1 card on your opponent's side of the field.

If this card attacks your opponent's Life Points directly, draw 1 card from your Deck. This card is sent to the Graveyard during the End Phase of the turn it was Normal Summoned, Flip Summoned or Special Summoned.

You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase.

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FLIP: Your opponent cannot Special Summon for the rest of this turn.

FLIP: Your opponent cannot activate any Spell or Trap Cards for the rest of this turn.

You can Normal Summon this card by Tributing 1 Monster. If you Normal Summon it this way, it is sent to the Graveyard during the End Phase. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

When this card destroys a Monster as a result of battle and sends it to the Graveyard, incrase your Life Points by the DEF of the destroyed Monster.

Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Spell Card and destroy it. This effect can be activated during either player's turn.

Send this card and 1 other Fairy-Type Monster from your hand to the Graveyard to activate this effect. Negate the activation of your opponent's Trap Card and destroy it. This effect can be activated during either player's turn.

While this card is face-up on the field, draw 1 card from your Deck each time a Counter Trap Card is activated.

While this card is face-up on the field, add 2 of your removed from play Fairy-Type Monsters to your hand each time a Counter Trap Card is activated.

While this card is face-up on the field, any card sent to the Graveyard is removed from play instead.

After 1 of your Counter Trap Cards has been activated and has resolved by Tributing all on Monsters on your side of the field, you can Special Summon this card. If this card is Special Summoned this way, you can destroy cards on your opponent's side of the field up to the number of Fairy-Type Monsters you Tributed.

Once per turn, by Tributing 1 EARTH Monster on your side of the field (except this card) Special Summon 1 EARTH Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Avalanching Aussa" is removed from your side of the field.

Once per turn, by Tributing 1 WATER Monster on your side of the field (except this card) Special Summon 1 WATER Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Raging Eria" is removed from your side of the field.

Once per turn, by Tributing 1 FIRE Monster on your side of the field (except this card) Special Summon 1 FIRE Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Blazing Hiita" is removed from your side of the field.

Once per turn, by Tributing 1 WIND Monster on your side of the field (except this card) Special Summon 1 WIND Monster from your hand. The Monster Special Summoned by this effect is destroyed if "Storming Wynn" is removed from your side of the field.

While this card is face-up on your side of the field, your opponent cannot select a Thunder-Type Monster on your side of the field as an attack target (except "Batteryman D")

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If you Trinute Summon this card by Tributing 1 of the following Monsters, this card gets the appropriate effect:Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card.Batteryman C: During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.Batteryman AA: Increase the ATK of this card by 1000 points.

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"This Monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed as a result of Battle.

"Elemental Hero Phoenix Enforcer" + "Elemental Hero Sparkman"This Monster cannot be Special Summoned except by Fusion Summon. Increase the ATK of this card by 300 points for each card in your Graveyard that includes "Elemental Hero" in its card name. This card cannot be destroyed as a result of battle.

"Elemental Hero Bubbleman" + "Elemental Hero Avian"This Monster cannot be Special Summoned except by Fusion Summon. If you have any face-down cards in your Spell & Trap Card Zone, this card can attack your opponent's Life Points directly.

"Elemental Hero Wildheart" + "Elemental Hero Avian" This Monster cannot be Special Summoned except by Fusion Summon. By discarding 1 card from your hand, destroy 1 Spell or Trap Card on the field.

"Elemental Hero Wildheart" + "Elemental Hero Necroshade"This Monster cannot be Special Summoned except by Fusion Summon. When this card is Special Summoned, destroy 1 Monster on your opponent's side of the field. Then select 1 Monster from your opponent's Graveyard and Special Summon it to your opponent's side of the field.

Select 1 face-up Monster on your opponent's side of the field to activate this card. Inflic damage to your opponent's Life Points equal to half the original ATK of the selected Monster. Your Monsters cannot attack this turn.

Select 1 face-up Monster on your side of the field to activate this card. Increase the ATK of the Monster by 500 points. During Battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. The effects continue until the end of this turn.

Add 1 Monster from your Deck to your hand that includes "Elemental Hero" in its card name.

Destroy Spell or Trap Card on the field equal to the number of face-up cards on your side of the field that include "Elemental Hero" in their card names.

Select 1 Normal Monster in your Graveyard that includes "Elemental Hero" in its card name and Special Summon it to your side of the field.

Remove from play these cards in your Graveyard to activate this card: "H - Heated Heart", "E - Emergency Call", "R - Righteous Justice" and "O - Oversoul". Special Summon 1 Normal Monster from your Deck that includes "Elemental Hero" in its card name. This turn, Normal Monsters on your side of the field that include "Elemental Hero" in their card names can attack your opponent's Life Points directly.

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Any Monster sent to the Graveyard is removed from play instead.

Select 1 face-up "Victory Viper XX03" on your side of the field to activate this card. Select 1 effect of "Victory Viper XX03" and apply the effect as this card's effect.

Special Summon 1 Fairy-Type Monster from your hand. Halve the ATK of that Monster and destroy it during the End Phase.

Select 1 Monster on the field. If the selected Monster is changed to Defense Position this turn, draw 1 card from your Deck.

You can only activate this card while "Macro Cosmos" is on your side of the field. Inflict 300 points of damage to your opponent's Life Points and destroy all Monsters on the field.

Put 1 Clock Counter on this card during each of your opponent's Standby Phases. While there are 4 or more Clock Counters on this card, the controller of this card does not receive any Battle Damage. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard, Special Summon 1 "Destiny Hero ● Dreadmaster" from your Hand or Deck.

You can only activate this card when the difference between both players' Life Points is 8000 or more. Both players' Life Points become 3000.

Increase your Life Points by 1000 points for each face-up Monster on your side of the field that includes "Elemental Hero" in its card name.

Send 3 cards from the top of your Deck to the Graveyard and take 1000 points of damage for each Spell or Trap Card you sent to the Graveyard by this effect.

You can only activate this card when a Monster on your side of the field is destroyed as a result of battle and sent to the Graveyard. Special Summon 1 Level 4 or lower Monster from your hand or Deck that includes "Destiny Hero" in its card name.

You can only activate this card when a Monster on your side of the field that includes "Elemental Hero" in its card name is removed from the field. Add 1 Monster from your Deck to your hand that includes "Destiny Hero" in its card name and whose Level is equal to or lower than that "Elemental Hero" Monster.

You can only activate this card when an Attack Position Monster on your side of the field that includes "Destiny Hero" in its card name is selected as an attack target. Change the attack target Monster to Defense Position and equip it with this card (this card is treated as an Equip Card). This equipped Monster cannot be destroyed as a result of battle.

By Trinuting 1 Winged Beast-Type Monster on your side of the field, destroy 2 cards on the field.

Remove from play 1 Monster Card in your hand. While this card is on the field, your opponent's Monster that have the same AtTribute as the Monster removed by this effect cannot declare an attack.

You can Special Summon 1 "Helios ● The Primordial Sun" from your hand or Deck. While this card is on the field, any card sent to the Graveyard is removed from play instead.

Select 1 of your Fairy-Type Monster that is removed from play and Special Summon it. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card.

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This card gains 400 ATK for each Spell and Trap Card on your opponent's side of the field.

Select 1 face-up Monster on the field. While this card is on the field, decrease the ATK of that Monster by 500 points during each of your Standby Phases. When the Monster is destroyed, destroy this card.

Negate the Normal Summon or Flip Summon of a Monster and return the Monster to its owner's hand.

A new Elemental Hero has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian, his unknown powers are unleashed.

This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferrocious.

Once per turn, by discarding 1 card from your hand, look at your opponent's hand and select 1 Monster Card in it. If there is a Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster Card and inflict 500 damage to your opponent. If there is no Monster on your side of the field with ATK greater than or equal to the ATK of the selected Monster, take 500 damage.

Once per turn you can select 1 face-up Monster on your opponent's side of the field. While this card is face-up on your side of the field, until the end of the this turn, this card's name is treated as the selected Monster's name and it gets the selected Monster's effect(s).

By Tributing this card while "Neo-Space" is on the field, Special Summon 1 "Neo-Spacian Aqua Dolphin" from your hand or Deck.

This card gains ATK equal to the Level of the Monster that it battles x 200 during the Damage Step only. If this card attacks, it is removed from play at the end of the Damage Step and returned to your side of the field in face-up Attack Position at the beginning of your next turn's Battle Phase.

This card can attack your opponent directly. When it does, any Battle Damage this card inflicts to your opponent becomes the original ATK of this card. You can change this card to Defense Position at the end of the Damage Step.

When a "roid" Monster is added from your Graveyard to your hand, you can Special Summon that Monster.

While this card is face-up on your side of the field, your opponent cannot select a face-up Monster as an attack target except "Decoyroid".

While this card is face-up on your side of the field, when a "roid" Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can return that Monster to the hand.

This card cannot be Special Summoned. This card can attack twice during the same Battle Phase. If this card is destroyed you can Special Summon 2 "Double Dude Tokens" (Warrior-Type/DARK/Level 4/ATK 1000/DEF 1000) during your next Standby Phase.

If this card is in face-up Defense Position during your opponent's Standby Phase, your opponent draws 1 card.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Monsters, including at least 1 "Destiny Hero" Monster. If this card is Special Summoned, halve your opponent's Life Points during your opponent's next Standby Phase.

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During your opponent's Battle Phase, by discarding this card from your hand, all face-up "Destiny Hero" Monsters on your side of the field gain 800 ATK until the end of this turn.

If this card is destroyed by battle and sent to the Graveyard, Special Summon 1 "Destiny Hero" Monster from your Graveyard (except a "Destiny Hero ● Fear Monger" during your next Standby Phase.

Once per turn, by Tributing 1 Monster, this card gains 1000 ATK until the end of this turn. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. While this card is in the Graveyard, one time only, when you draw a Monster Card during your Draw Phase you can show it to your opponent and Special Summon it.

When this card is sent from the field to the Graveyard, except when destroyed by battle, it is returned to the owner's hand.

When this card is selected as an attack target by your opponent's Monster, this card is changed to Defense Position.

If this card is in Attack Position at the beginning of your Battle Phase, first, you can and must attack all Monsters on your opponent's side of the field once each with this card.

While this card is face-up on your side of the field, this card cannot be removed from play. Place 2 coutners on this card each time a Dinosaur-Type Monster Card is sent to your Graveyard. By Tributing this card, select and Special Summon 1 Dinosaur-Type Monster from your Deck whose Level is equal to or lower than the number of counters on this card when it was Tributed.

If this car is destroyed by an effect and sent to the Graveyard, select 1 Level 4 or lower Dinosaur-Type Monster from your Deck and Special Summon it.

During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent.

FLIP: Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.) After this card has been flipped face-up , when it is destroyed by battle and sent to the Graveyard, draw 1 card.

You can Tribute 1 face-up Level 3 or lower Monster on your opponent's side of the field to Special Summon this card to your opponent's side of the field. If you Special Summon this Monster this way, place 1 A-Counter on this card, and you cannot Nnormal Summon or Set the same turn. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

If this card destroys a Monster with an A-Counter by battle, it can attack once again in a row.

When this card is destroyed by battle and sent to the Graveyard, place 2 A-Counters on the Monster that destroyed if. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

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If this card destroys a Monster with an A-Counter by battle and sends it to the Graveyard, Special Summon the destroyed Monster to your side of the field at the end of the Battle Phase. When this card is removed from the field, all Monsters that were Special Summoned by this card's effect are destroyed.

If you're Tributing a Monster on your side of the field that is owned by your opponent, this card can be Normal Summoned with 1 Tribute. Once per turn, you can place 1 A-Counter on a Monster on your opponent's side of the field. (If a Monster with an A-Counter battles an "Alien" Monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

While this card is face-up on the field, you can select and add 1 "Alien" card from your Deck to your hand instead of conducting your normal draw during your Draw Phase.

"Elemental Hero Neos" + "Neo-Spacian Aqua Dolphin"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). Once per turn, by discarding 1 card from your hand, select 1 random card from your opponent's hand and destroy it. This card returns to the Fusion Deck during the End Phase.

"Elemental Hero Neos" + "Neo-Spacian Flare Scarab"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card gains 400 ATK for each Spell and Trap Card on the field. This card returns to the Fusion Deck during the End Phase.

"Elemental Hero Neos" + "Neo-Spacian Dark Panther"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). You can select up to 1 face-up Effect Monster on the field if 1 is not already selected by this card.While this card is face-up on the field the select Monster's effect is negated until it is removed from the field. (You can select up to 1 Monster at a time with this effect.) This card returns to the Fusion Deck during the End Phase.

Cyber Dragon + 1 or more Machine-Type Monsters This card cannot be Special Summoned except by Fusion Summon. When this card is Fusion Summoned, send all the cards on your side of the field to the Graveyard except this card. The original ATK and DEF of this card become the number of Fusion Material Monsters you used for the Fusion Summon of this card x 800 points. This card can attack as many of your opponent's Monsters each turn as the number of Fusion Material Monsters you used for the Fusion Summon of this card.

Rescueroid + "Ambulanceroid" This Monster cannot be Special Summoned except by Fusion Summon. Once per turn, when a Monster on your side of the field is destroyed by battle and sent to the Graveyard, you can Special Summon that Monster in Defense Position.

Steamroid + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

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Send all "Chrysallis" Monsters from your side of the field to the Graveyard, and Special Summon 1 Monster from your hand or Deck that is written in the card text of those cards.

Special Summon 1 "Elemental Hero" Monster from your hand. This turn, that Monster cannot attack, and returns to its owner's hand during the End Phase.

When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card controlled by your opponent, select 1 Quick-Play Spell Card from your Deck and Set it after showing it to your opponent.

Send to the Graveyard, from your side of the field or your hand, Fusion Material Monsters that are listed on a "Vehicroid" Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.) The Fusion Monster Special Summoned by this card cannot be destroyed by the effects of Spells, Traps, and Effect Monsters, and its effects cannot be negated.

If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand.

Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a DARK Machine-Type Fusion Monster Card, and Special Summon that 1 Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

Equip only to a "Destiny Hero" Monster. If the equipped Monster attacks, destroy 1 Spell or Trap Card on the field at the end of the Damage Step.

Send, from your Deck to the Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and select that 1 Fusion Monster from your Fusion Deck. Special Summon the selected Fusion Monster during your 2nd Standby Phase after this card's activation. (This Special Summon is treated as a Fusion Summon.) When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card.

If there are no face-up "Destiny Hero" Monsters on your side of the field, you can Special Summon 1 Level 4 or lower "Destiny Hero" Monster from your hand.

Elemental Hero Neos and all Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster gain 500 ATK. Fusion Monsters that list "Elemental Hero Neos" as a Fusion Material Monster do not have to have their effects activated that return them to the Fusion Deck during the End Phase.

Both players can Normal Summon or Set Monsters without Tribute(s) by paying 1000 Life Points x the number of Monsters needed to Tribute Summon them.

When a "Destiny Hero" Monster atacks, if its ATK is lower than the ATK of the attack target, the attacking Monster gains 1000 ATK during damage calculation only.

Activate only when a "Destiny Hero" Monster on your side of the field is destroyed and sent to the Graveyard by your opponent's card effect. Special Summon to your side of the field all "Destiny Hero" Monsters that were destoryed and sent to the Graveyard this turn.

After activation, this card is treated as an Equip Card, and equip it to a "Destiny Hero" Monster on your side of the field. The equipped Monster gains 500 ATK. When the equipped Monster destroys a Monster your opponent controls by battle and sends it to the Graveyard, inflict 500 damage to your opponent.

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Send any number of Monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" Monster whose Level is equal to the total Levels of the sent Monsters, and Special Summon it. If you fail to find a Monster to Special Summon, you take 2000 damage.

Both players toss a coin once. If a player's result is Heads, they gain 2000 Life Points, and if their result is Tails, they take 2000 damage.

Send 1 "Alien" Monster from your side of the field to the Graveyard to activate this card. Destroy 1 Spell or Trap Card on the field.

Activate only during your opponent's Standby Phase. Select 1 random card from your opponent's hand and look at it. Unless the selected card or a card with the same name is Normal Summoned or activated by the end of your next turn, inflict 1000 damage to your opponent. If the selected card or a card with the same name is Normal Sumoned or activated by the end of your next turn, you take 1000 damage.

When this face-down card is destroyed and sent to the Graveyard, you can Special Summon 1 Level 4 or lower Machine-Type "roid" Monster from your hand.

Activate only when your opponent declares an attack while the only Monsters on your side of the field are Machine-Type "roid" Monster(s). Draw 2 cards.

Each time a Machine-Type Monster(s) is Special Summoned, inflict 300 damage to your opponent.

Discard 1 card from your hand. Select 1 Dinosaur-Type Monster in your Graveyard and Special Summon it. An Effect Monster Special Summoned this way has its effect negated. When this card is removed from the field, destroy that Monster. When the Monster is destroyed, destroy this card.

Each time a Counter Trap Card is activated, Special Summon 1 "Synthetic Seraphim Token" (Fairy-Type/LIGHT/Level 1/ATK 300/DEF 300).

Select 1 Monster with at least 1 A-Counter on your opponent's side of the field and take control of that Monster. During each of your End Phases, remove 1 A-Counter from that controlled Monster. If all A-Counters are removed from that Monster, or that Monster is destroyed, destroy this card.

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead.

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card can attack your opponent directly. If it attacks using this effect the battle damage it inflicts to your opponent is halved. If this card would be destroyed by battle, the equipped Monster is destroyed instead.

When this card is Normal Summoned, select 1 Level 3 or lower Dragon-Type Monster in your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. When this card destroys an opponent's Monster in battle inflict 300 damage to your opponent. If this card would be destroyed by battle, the equipped Monster is destroyed instead.

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This card cannot be Special Summoned. When this card is Normal Summoned, draw 1 card.

If any Spell or Trap Cards are chained, inflict 500 damage to your opponent.

No Monsters can be Special Summoned, except for DARK Monsters.

By discarding this card from your hand to the Graveyard negate 1 battle involving a "Cyber Ogre" on your side of the field and it gains 2000 ATK until the end of its next battle. This effect can be activated during either player's turn.

While this card is in face-up Attack Position, you can look at every card your opponent draws.

Once per turn, during your Main Phase you can select 1 Level 3 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV5" from your hand or Deck.

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV3", you can select 1 Level 5 or lower Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead. During your Standby Phase, by sending this card to the Graveyard while it's equipped due to its effect, Special Summon 1 "Allure Queen LV7" from your hand or Deck.

Once per turn, during your Main Phase, if this card was Special Summoned by the effect of "Allure Queen LV5", you can select 1 Monster on your opponent's side of the field and equip it to this card (only 1 card at a time can be equipped due to this effect). If this card would be destroyed by battle, destroy the equipped Monster instead.

The effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV6" from your hand or Deck.

If this card was Special Summoned by the effect of "Dark Lucius LV4", the effects of your opponent's Monster that this card destroys by battle are negated. During your next Standby Phase after this card has negated your opponent's Monster effect, by sending this card to the Graveyard, Special Summon 1 "Dark Lucius LV8" from your hand or Deck.

If this card was Special Summoned by the effect of "Dark Lucius LV6", the effects of your opponent's Monster that this card destroys by battle are removed from play and their effects negated.

When this card is destroyed and sent to the Graveyard by battle, both players gain 800 Life Points.

When this card is destroyed and sent to the Graveyard by battle, both players lose 500 Life Points.

Discard 1 card from your hand. Select 1 card on the field and roll a 6-sided die. If the result is not 1 or 6, destroy the selected card.

This card cannot be Special Summoned. While this card is on the field, neither player can Special Summon Monsters.

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No Monsters can be Special Summoned, except for WATER Monsters.

No Monsters can be Special Summoned, except for FIRE Monsters.

No Monsters can be Special Summoned, except for WIND Monsters.

No Monsters can be Special Summoned, except for EARTH Monsters.

No Monsters can be Special Summoned, except for LIGHT Monsters.

"Allure Queen" Monsters on your side of the field cannot be selected as an attack target.

After a Chain (of 2 or more Links) resolves, this card gains 500 ATK

The effects of Effect Monsters with A-Counters are negated except for Alien Mars.

Place 1 A-Counter on 1 face-up Monster on your opponent's side of the field.

This card cannot be Special Summoned. When this card is on the field your opponent cannot Special Summon Monsters.

After a Chain with 3 or more Links resolves, draw 1 card. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain.

After a Chain with 3 or more Links resolves, destroy 1 card on your opponent's side of the field. This effect cannot activate if multiple cards/effects with the same name were activated in the Chain.

If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn.

If a Chain (of 2 or more Links) occurred during your Main Phase 1, this card can attack twice during the Battle Phase this turn.

Once per turn this card can move to an adjacent unoccupied Monster Card Zone. If this card attacks the Monster in its same column, this card gains 500 ATK during the Damage Step.

Once per turn you can select and activate one of these effects;● Once per turn this card can move to an adjacent unoccupied Monster Card Zone. ● Return one Spell, Trap or Monster Card on your opponent's side of the field in the same column as this card to its owner's hand.

Once per turn, this card can move to an adjacent unoccupied Monster Card Zone. If no Spell, Trap or Monster card on your opponent's side of the field is in the same column as this card it can attack your opponent directly.

"Cyberdark Horn" + "Cyberdark Edge" + "Cyberdark Keel"This Monster cannot be Special Summoned except by Fusion Summon. When this Monster is Special Summoned, select 1 Dragon-Type Monster from your Graveyard and equip it to this card. This card gains ATK equal to the equipped card's ATK. This card gains 100 ATK for each Monster Card in your Graveyard. If this card would be destroyed by Battle the equipped Monster is destroyed instead.

"Cybe Ogre" + "Cyber Ogre"A Fusion Summon of this Monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only.

Activate only when all of your opponent's Monster Card Zones are occupied by Monsters. Destroy all Monsters on your opponent's side of the field.

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Pay 500 Life Points. Remove all counters from the field.

Pay 1000 Life Points. Special Summon 1 Ritual Monster from your hand. The Ritual Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Ritual Foregone" can be activated per turn.

Pay 1000 Life Points. Special Summon 1 Level 5 or Lower Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). The Fusion Monster Special Summoned by this effect cannot attack and is destroyed during the End Phase. Only 1 "Instant Fusion" can be activated per turn.

Tribute 1 Monster and inflict damage to your opponent equal to half that Monster's original ATK. If you activate this card, you cannot activate any other Spell Cards this turn.

Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are on that chain.

Activate only as Chain Link 4 or higher. Select 1 Monster from either player's Graveyard and Special Summon it. You cannot activate this card if multiple cards/effects with the same name are in the Chain.

Activate only as Chain Link 3 or higher. Destroy 1 Spell or Trap Card on the field. You cannot activate this card if multiple cards/effects with the same name are in the Chain.

Select 1 face-up "LV" Monster on the field to activate this card. Return the selected card to its owner's Deck and Special Summon 1 Monster from the owner's Graveyard to their side of the field with the same name, but lower "LV" (ignoring the summoning conditions).

The controller of this card pays 500 Life Points during each of their Standby Phases (this is not optional). Monster Cards that would be returned from the field to the hand are removed from play instead

Once per turn, during your Main Phase, you can move 1 Monster on your side of the field to an adjacent unoccupied Monster Card Zone.

Activate only when all (4) Zones of this card's column are occupied. Destroy all cards in this column.

Activate only when all of your opponent's Spell and Trap Card Zones are occupied. Destroy all cards in your opponent's Spell and Trap Card Zones.

Activate only when your opponent declares an attack against a face-up Normal Monster on your side of the field. Destroy all face-up Attack position Monster except Normal Monsters.

Activate only when a Monster you own is removed from play by an opponent's effect. Special Summon that 1 Monster.

Gain 500 Life Points. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand.

Inflict 500 damage to your opponent. If this card was activated as Chain Link 2 or 3 add this card to the Deck and shuffle it. If this card was activated as Chain Link 4 or higher return this card to the hand.

Activate only if a Monster on your side of the field is destroyed by battle. Special Summon 1 "Cyber Ogre" from your hand.

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Negate the Special Summon of 1 of your opponent's Monsters and destroy it.

Activate only when an opponent's card effect shifts control of a Monster from your side of the field to theirs. Destroy that 1 Monster and inflict damage to your opponent equal to its ATK.

Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are on that chain.

Activate only during your opponent's Main Phase. After activation Special Summon this card; it is treated as an effect Monster card (Machine-Type/EARTH/Level 4/ATK ?/DEF ?). (This card is still treated as a Trap Card). If this card is selected as an attack target, the ATK and DEF of this card become the ATK and DEF of the attacking Monster. This card is Set in its Spell and Trap Card Zone during your opponent's End Phase.

Activate only as Chain Link 4 or higher. Pay half your life points. Negate the activation and effects of all other cards in the same Chain and destroy them.

You can only have 1 "Grandmaster of the Six Samurai" Monster on your side of the field. While you control a face-up "Six Samurai" Monster, you can Special Summon this card from your hand. When this card is destroyed by your opponent's card effect add 1 "Six Samurai" Monster from your Graveyard to your hand.

This warwold was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction.

This Monster's metabolism enables it to nedure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage.

When huge whirpools lay cities asunder, it is the hunger of this sea serpent at work. No one has ever escaped its dreaded Spiral Wave to accurately described the terror they experienced.

Once per turn, during your Main Phase you can gain 500 Life Points for each card in your opponent's hand.

If this card attacks or is attacked by an opponent's Monster you can return both Monsters to their owner's hands at the start of the Damage Step (without Damage Calculation).

When this card attacks or is attacked, your opponent draws 1 card. Reveal that card and based on its type apply the proper effect:● Monster: End the Battle Phase.● Spell: You can change this attack to a Direct Attack instead.● Trap: This Monster is changed to Defense Position.

Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 Set Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

Once per turn, while you control another "Six Samurai" Monster with a different name, you can destroy 1 face-up Spell or Trap Card. This Monster cannot declare an attack during the turn this effect is used. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack your opponent directly. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

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Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

Once per turn, while you control another "Six Samurai" Monster with a different name, this card can attack twince during the same Battle Phase. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

While you control another "Six Samurai" Monster with a different name, destroy any Monster this card attacks at the end of the Damage Step. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

If you control 2 or more "Six Samurai" Monsters, you can Special Summon this card from your hand. Your opponent can activate only 1 Spell/Trap each turn. If this card would be destroyed you can destroy another "Six Samurai" Monster you control instead.

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 3 or lower "Six Samurai" Monster from your Deck.

If this card destroys an opponent's Monster in battle, your opponent cannot activate Spell Cards during the next turn.

If this card destroys an opponent's Monster in battle, your opponent cannot activate Trap Cards during the next turn.

If this card is discarded from your hand to the Graveyard by your opponent's card effect Special Summon this card from the Graveyard. If this card is Special Summoned in this way, destroy all Monsters OR all Spell and Trap Cards your opponent controls.

If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Monster on the Field.

If this card is discarded from your hand to the Graveyard by a card effect, destroy 1 Spell or Trap Card on the Field.

When this card battles a Fusion Monster, the ATK of the Fusion Monster becomes 0 during the Damage Step only.

By discarding this card from your hand to the Graveyard take control of 1 face-up Machine or Dragon-Type Monster your opponent controls until the end of this turn.

By discarding this card from your hand to the Graveyard take control of 1 face-up Warrior or Spellcaster-Type Monster your opponent controls until the end of this turn.

By discarding this card from your hand to the Graveyard take control of 1 face-up Fiend or Zombie-Type Monster your opponent controls until the end of this turn.

By discarding this card from your hand to the Graveyard remove from play 1 card from your opponent's Graveyard. This effect can be used during either player's turn.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WATER Monsters.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-FIRE Monsters.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-EARTH Monsters.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-WIND Monsters.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-LIGHT Monsters.

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Special Summon 1 Level 5 or higher Normal Monster from your hand.

Each Player draws 1 card. Then each players discards 1 card.

Pay 500 Life Points. Destroy 1 face-up Spell or Trap Card.

When this card is destroyed by battle and sent to the Graveyard, destroy all face-down and non-DARK Monsters.

This card is changed to Defense Position when it is Normal Summoned or Flip-Summoned. Monsters with A-Counters cannot attack.

This card can only be Ritual Summoned with the Ritual Spell Card, "Emblem of the Awakening". Once per turn you can remove from play 1 Normal Monster from your Graveyard. This card gains ATK equal to that Normal Monster's ATK until the Standby Phase of the next turn.

This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell". When this card inflicts Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.

"Elemental Hero Neos" + "Neo-Spacian Air Hummingbird"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. While your Life Points are lower than your opponent's, this card gains attack equal to the difference.

"Elemental Hero Neos" + "Neo-Spacian Ground Mole"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, you can return one Monster your opponent controls to its owner's hand.

"Elemental Hero Neos" + "Neo-Spacian Glow Moss"This card can only be Special Summon from your Fusion Deck by returning the above cards from your field to your Deck. (you do not use "Polymerization"). This card returns to the Fusion Deck during the End Phase. Once per turn, during Main Phase 1 you can destroy 1 face-up card your opponent controls. Based on the card's type apply the proper effect:● Monster: This Monster cannot battle this turn.● Spell: This card can attack your opponent directly this turn.● Trap: This card is changed to Defense Position.

Equip only to "Elemental Hero Neos". It gains 800 ATK. When it destroys an Monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the original ATK of the destroyed Monster. During the End Phase shuffle this card into the Deck.

Select 1 face-up "Alien" Monster you control. Destroy it and disTribute new A-Counters equal to its level among your opponent's face-up Monsters.

This card is used to Ritual Summon "Lycanthrope". You must also Tribute Monsters whose total Levels equal 6 or more from the field or your hand.

This card is used to Ritual Summon "Cú Chulainn the Awakened". You must also Tribute Monsters whose total Levels equal 4 or more from the field or your hand.

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Select 2 card from the Graveyard(s) and return them to the owner's Deck(s).

Destroy 1 Face-up Fusion Monster on the field.

Destroy 1 Face-up Ritual Monster on the field.

Select 1 Ritual Monster in your hand. Send Normal Monsters from your Deck to the Graveyard whose total Levels are equal to that Ritual Monster's. Ritual Summon the card with the name of the selected Ritual Monster's from your hand.

Once per turn, during your Standby Phase, you can shuffle 1 card from your hand into the Deck, then draw 1 card.

When a "Six Samurai" Monster is attacked the attacking Monster loses 500 ATK during Damage Calculation only.

Once per turn, during your Main Phase, you can Special Summon 1 "Elemental Hero" Monster from your Graveyard that was destroyed by battle. (Only this card's controller can use this effect).

Activate only when an "Elemental Hero" Fusion Monster you control is destroyed by battle and sent to the Graveyard. Inflict damage to your opponent equal to the destroyed Fusion Monster's Level x 300.

When this Set card is destroyed and sent to the Graveyard by a card effect controled by your opponent, shuffle this card into the Deck. Then draw 1 card.

Special Summon 1 "Six Samurai" Monster from your Graveyard. Destroy it at the end of this turn.

Discard 1 Spell Card. Destroy 1 face-up Monster your opponent controls. Check your opponent's hand and all cards in their hand with the same name as the destroyed Monster are sent to the Graveyard.

Activate only after Damage Calculation when a Monster your opponent controls made a Direct Attack. It is now the End Phase of this turn.

Select 1 Normal Monster from your Graveyard and Special Summon it in face-up attack position. When this card is removed from the field, destroy that Monster. When that Monster is removed from the field destroy this card.

Each turn, after the frst time a "Six Samurai" Monster you control battles, all "Six Samurai" Monsters you contro, gain 300 ATK until the of this turn.

Declare one Monster card name. If your opponent Normal Summons, Special Summons, or Flips that Monster(s) face-up, remove that Monster(s) and this card from play.

Negate the activation of an Effect Monster whose effect activated when Normal Summoned and destroy that Monster.

You can Special Summon this card by tributing 1 "Airknight Parshath". During battle between this attacking card and a Defense Position Monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent. When this card inflicts Battle Damage to your opponent draw 1 card. While "The Sanctuary in the Sky" is on the field and your Life Points are higher than your opponent's, this card gains ATK and DEF equal to the difference in Life Points.

Each time a Counter Trap Card is activated, gain 1000 Life Points, and if "The Sanctuary in the Sky" is on the field, destroy 1 card your opponent controls.

When this card is destroyed by battle and sent to the Graveyard, you can add 1 Counter Trap from your Graveyard to your hand.

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Gain 3000 Life Points. If this-up card is removed from the field, lose 3000 Life Points.

Discard 1 "Destiny Hero" card. Draw 2 cards.

While you control a Fairy-Type Monster(s) other than "Freya, Spirit of Victory" this card cannot be selected as an attack target. All Fairy-Type Monsters you control gain 400 ATK and DEF.

When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT Fairy-Type Monster with 1500 or less ATK from the Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.

When this card is sent to the Graveyard (except if destroyed by battle), gain 1000 Life Points if "The Sanctuary in the Sky" is on the field.

This card cannot be destroyed by battle. When this card's controller takes any damage, destroy this card. If you Tribute Summon a LIGHT Fairy-Type Monster, you can treat this 1 Monster as 2 Tribute Monsters for the Tribute Summon.

Select 1 face-up Monster on the field. The original ATK of that Monster is halved until the end of the turn.

Once per turn, you can send up to 3 cards from the top of your Deck to the Graveyard. This card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. When this card on your side of the field is destroyed and sent to the Graveyard, draw 1 card.

Equip only to a LIGHT Warrior-Type Monster. Remove from play any Monsters that battle with it at the end of the Damage Step.

Select up to 3 Monster Cards that are removed from play and return them to their owners' Graveyards.

Tribute 1 "Elemental Hero Bladedge". Destroy 1 Monster your opponent controls and inflict damage to your opponent equal to the original ATK of that Monster.

Tribute 1 "Hero Kid". Negate the attack of a Monster your opponent controls and add 1 "Elemental Hero" Monster from your Deck to your hand.

If this card attacks, it is destroyed and sent to the Graveyard during the End Phase. When this card is destroyed and sent to the Graveyard from the field, you can Special Summon this card by tributing 1 Monster.

Select 1 Monster you control and send it to the Graveyard and send 1 random card in your opponent's hand to the Graveyard.

Activate only during the End Phase. You can return up to 3 Monsters destroyed this turn from the Graveyard to their owners' Decks.

Activate only when an effect that inflicts damage is activated. Negate its activation and effect and each player draws 1 card.

Activate only when an effect that inflicts damage is activated. Negate its activation and effect and randomly send 1 Fusion Monster from your Fusion Deck to the Graveyard.

By removing from play this card while it's in your Graveyard, select 1 "Destiny Hero ● Malicious" from your Deck and Special Summon it.

Select 1 "Destiny Hero" Monster in your Graveyard. Special Summon 1 "Destiny Hero" Monster from your Deck whose Level is less than or equal to half the selected Monster's. The Special Summoned Monster is destroyed at the end of this turn.

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Put 2 Clock Counters on "Clock Tower Prison"

Activate only when a "Destiny Hero" Monster you control is selected as an attack target. Destroy the attacking Monster.

When this card is Normal Summoned, Flip Summoned or Special Summoned you can add 1 "Blaze Accelarator" card from your Deck or your Graveyard to your hand.

When this card is Special Summoned, you can Special Summon as many "Crystal Beast" cards as possible from your Spell and Trap Card Zone. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

This card can attack your opponent directly. When it does so using this effect any Battle Damage it inflicts to your opponent is halved. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

Once per turn you can change 1 of your Monsters that attacked this turn to Defense Position. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

If this card attacks an opponent's Monster, it gains 400 ATK during the Damage Step only. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

When a face-up "Crystal Beast" Monster you control is selected as an attack target you can change the target to this card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

Once per turn you can return 1 face-up "Crystal Beast" card you control to the top of it's owner's Deck. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

When this card is Normal Summoned, Flip Summoned or Special Summoned you can place 1 "Crystal Beast" Monster from your hand, Deck or Graveyard, face-up in your Spell and Trap Card Zone; it is treated as a Continuous Spell Card. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a continuous Spell Card, instead of sending it to the Graveyard.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Tri-Blaze Accelerator" you control to the Graveyard. During your opponent's Battle Phase, your opponent must attack this Monster with any attack-position Monsters they control. When this card destroys a Monster and sends it to the Graveyard, destroy all Monsters your opponent controls and inflict 500 damage to your opponent for each Monster destroyed by this effect.

Once per turn, while this is in the Graveyard, you can pay 500 Life Points to add 1 "Volcanic Shell" from your Deck to your hand.

When this card is sent to the Graveyard, inflict 500 damage to your opponent. If this card is sent to the Graveyard for the effect of a "Blaze Accelerator" card you can send 2 "Volcanic Scattershots" from your hand/Deck to the Graveyard to destroy all Monsters your opponent controls.

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When this card is destroyed and sent to the Graveyard by battle you can place 1 "Volcanic" Monster in your Deck on the top of your Deck.

Once per turn you can inflict 500 damage to your opponent. If you activate this effect this card cannot attack during this turn.

Once per turn you can inflict damage to your opponent equal to the number of "Volcanic" Monsters in your Graveyard x200. If you activate this effect this card cannot attack during this turn.

You can discard this card to this Graveyard to add 1 "Skyscraper" from your Deck to your hand.

You can discard this card to this Graveyard to add 1 "Necrovalley" from your Deck to your hand.

You can discard this card to this Graveyard to add 1 "A Legendary Ocean" from your Deck to your hand.

You can discard this card to this Graveyard to add 1 "Jurassic World" from your Deck to your hand.

You can discard this card to this Graveyard to add 1 "Sancturay in the Sky" from your Deck to your hand. If this card is on the field but "Sanctuary in the Sky" is not on the field, destroy this card.

Archfiend CardYou can discard this card to this Graveyard to add 1 "Pandemonium" from your Deck to your hand. If this card is on the field but "Pandemonium" is not on the field, destroy this card.

You can discard this card to this Graveyard to add 1 "Hapries' Hunting Ground" from your Deck to your hand. This card's name is treated as "Harpie Lady" while it is on the field or in the Graveyard.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 LIGHT Fairy-Type Monsters and 1 DARK Fiend-Type Monsters in your Graveyard. Once per turn you can remove from play 1 face-up Monster on the field. If you activate this effect, this card cannot attack during this turn.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 LIGHT Fairy-Type Monsters and 3 DARK Fiend-Type Monsters in your Graveyard. You can pay 1000 Life Points to send all cards on the field and in both players' hands to the Graveyard, then you draw 1 card.

This card cannot be Special Summoned. If you Tribute Summon this card by tributing one of the following Monsters this card gets the appropriate effect:● LIGHT Fairy-Type: Negate the effects of all Spell Cards.● DARK Fiend-Type: Negate the effects of all Trap Cards.

When this card inflicts Battle Damage to your opponent while they have 5 or more cards in their hand, discard 2 random cards from their hand.

You can Tribute this card to destroy 1 face-up Continuous Spell or Continuous Trap Card on the field.

When this card is Tribute Summoned return 1 card on the field to the top of the owner's Deck.

Twice per turn you can send 1 face-up Continuous Spell or 1 face-up Continuous Trap you control to the Graveyard to inflict 500 damage to your opponent.

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This card gains 300 ATK for each face-up Continuous Spell Card you control.

Select 1 "Crystal Beast" card in your Spell and Trap Card Zone and Special Summon it.

You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Spell or Trap Card your opponent controls.

You can send 1 face-up Continuous Spell card you control to the Graveyard to destroy 1 Monster your opponent controls.

Your opponent draws 1 card. Select 1 Pyro-Type Monster from your Deck and remove it from play. Inflict damage to your opponent equal to half the ATK of the removed Monsters. If you activate this card, you cannot declare an attack this turn.

If there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone, Special Summon 1 "Crystal Beast" Monster from your Deck.

Activate only when there are 2 or more "Crystal Beast" cards in your Spell and Trap Card Zone. Your opponent selects 1 Crystal Beast" card in your Spell and Trap Card Zone and sends it to the Graveyard.

Select up to 2 "Crystal Beast" Monsters in your Graveyard and place them face-up in your Spell and Trap Card Zone; they are treated as Continuous Spell Cards. Then you draw 2 cards.

Send 4 "Crystal Beast" cards from your Spell and Trap Card Zone to the Graveyard. Send all cards on the field to the Graveyard. Then, Special Summon as many "Crystal Beast" Monsters as possible from your Graveyard up to the number of your opponent's cards that were sent to the Graveyard by this card's effect.

The equipped Monster gains 500ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.

Activate only when there are 3 or more cards in your opponent's Spell and Trap Card Zone. Destroy 1 card in your opponent's Spell and Trap Card Zone.

Pay 500 Life Points. Destroy a face-up "Blaze Accelerator" card you control and destroy all Monsters on the field. Then Special Summon 1 "Wild Fire Token" (Pyro-Type/FIRE/Level 3/ATK1000/DEF1000) in Attack Position. Also, you cannot declare an attack this turn.

You can send 1 Pyro-Type Monster with 500 ATK or less from your hand to the Graveyard to destroy 1 Monster your opponent controls, but you cannot declare an attack during this turn if you do.

Activate only by sending 1 face-up "Blaze Accelerator" on your side of the field to the Graveyard. You can send 1 Pyro-Type Monster from your hand to the Graveyard to destroy 1 Monster your opponent controls and inflict 500 damage to your opponent, but you cannot declare an attack during this turn if you do.

Field Spell Cards cannot be destroyed. Also, a new Field Spell Card cannot be activated. You can only control 1 face-up "Field Barrier" at a time

During each of your Standby Phase, put 1 A-Counter on 1 face-up Monster your opponent controls.

If your opponent's Monster battles an "Alien" Monster you control, the opponent's Monster loses 300 ATK and DEF during damage calculation only.

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Return up to 3 "Volcanic" Monster cards from your Graveyard to your Deck.

This card gets these effects, based on the number of "Crystal Beast" Monsters in your Spell and Trap Card Zone.1+ This card cannot be destroyed by a card effect.2+ Once per turn, you can halve the Battle Damage you take.3+ You can send one "Crystal Beast" Monster you control to the Graveyard to negate the activation of a Spell or Trap Card and destroy it.4+ Once per turn, during your Main Phase, you can draw 1 card.5+ Once per turn, during your Main Phase, you can Special Summon 1 "Crystal Beast" card from your Spell and Trap Card Zone.

Activate only when a Monster is Special Summoned to your opponent's side of the field. Each player can Special Summon 1 Level 4 or lower Monster from their hand.

Activate only when your opponent's Monster declares an attack. You can select 1 "Ancient City-Rainbow Ruins" from your Deck and activate it. If your opponent had an active Field Spell Card when this card was activated, they can draw 1 card.

Send 1 "Crystal Beast" card from your Spell and Trap Card Zone to the Graveyard. Destroy 1 card your opponent controls.

Activate only by paying 1000 Life Points when your opponent activates a Spell Card. Your opponent discards 1 random card.

Select 1 "Six Samurai" Monster you control. If the selected Monster destroys an opponent's Monster by battle, "Great Shogun Shien" and all "Six Samurai" Monsters you control can attack your opponent directly during the Battle Phase of this turn.

Pay Life Points so that you only have 100 left. Special Summon as many "Six Samurai" Monsters from your Graveyard as possible. You cannot Special Summon more than 1 Monster with the same name or a Monster that has the same name as a Monster you already control.

Activate only when your opponent has 5 or more cards in their hand. Your opponent discards 1 random card.

Select 1 Normal Monster you control. When the selected Monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.

Activate only when your opponent declares an attack while they control 3 or more attack position Monsters. Destroy all attack position Monsters your opponent controls.

Each time a Monster you control inflicts Battle Damage to your opponent, return 1 card in your opponent's Spell and Trap Card Zone to their hand.

Each time a Monster you control inflicts Battle Damage to your opponent, select 1 card from your opponent's Graveyard and return it to the bottom of their Deck.

Activate only while you control an "Alien" Monster. Select and take control of up to 3 of your opponent's Monsters that each have an A-Counter(s) on them. This card is destroyed during the End Phase of the turn it activated.

During each of your Standby Phase, inflict damage to your opponent equal to the number of face-up Continuous Spell Cards on the field x300.

When your opponent declares a direct attack, you can negate that Monster's attack by removing from play 1 Pyro-Type Monster in your Graveyard. Pay 500 Life Points during each of your Standby Phase. If you do not, destroy this card.

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Select 2 DARK Monster with 0 DEF from your Graveyard and return them to your hand.

This card cannot be Special Summoned. If this card is Tribute Summoned the Tributes must be DARK. This card cannot be Tributed by a card's effect. During your opponent's Draw Phase, before they draw, look at the top card of their Deck, then put that card on the top or the bottom of their Deck.

If you Tribute Summon this card, the Tribute must be DARK. If this card is Tributed by a card's effect and sent to the Graveyard it returns to its owner's hand.

When you Normal Summon this card remove from play any number of DARK Monsters in your Graveyard. This card gains 400 ATK for each removed card, until the End Phase of this turn.

You can Normal Summon this card without Tributing a Monster. If you Normal Summon it this way, during the End Phase it is destroyed and you take 1000 damage.

Once per turn you can change this card's ATK to twice its original ATK. If you do this destroy this card during the End Phase.

Equip only to a DARK Monster. It gains 400 ATK. When the equipped Monster is Tributed and this card is sent to the Graveyard, return this card to your hand.

Tribute 1 DARK Monster with an ATK of 2500 points and choose Spell or Trap Cards. Check all Spell and Trap Cards on your opponent's side of the field, your opponent's hand, and all cards they draws (until the end of your opponent's next 3rd turn after this card's activation) and destroy all cards of the chosen type.

If you're Tributing a "Phantom Beast" Monster or "Gazelle, the King of Mythical Beasts" this card can be Normal Summon with 1 Tribute. When this card destroys a Monster by battle, inflict 500 damage to your opponent. When this card is destroyed and sent to the Graveyard by your opponent's card effect, inflict 2000 damage to your opponent.

Once per turn, during your opponent's End Phase, you can pay 500 Life Points to Normal Summon or Set 1 Gemini monster from your hand or Normal Summon 1 face-up Gemini monster you control. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally).

The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks.

This mutated mouse dwells in the core of active volcanoes. No amount of heat is too much for it to bear.

His renowned olympic physique has made him famous with the populace of Dark World. They call him "Iron Wall Renge" because no one can break through his incredible defenses.

This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first it is vulnerable to a counter-attack.

Hard scales cover all parts of this gigantic cobra. It hunts by shooting out massive amounts of venom, but because of its large size, its attack pattern is easily predicted.

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Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except from your hand while you have 7 “Crystal Beast” cards with different names on the field or in your Graveyard. This card cannot activate its effects the turn it is Special Summoned. ● Send all “Crystal Beast” monsters you control to the Graveyard; this card gains 1000 ATK for each card sent. You can activate this effect during either player’s turn. ● You can remove from play all “Crystal Beast” Monster Cards in your Graveyard to return all cards on the field to their owners’ Decks.

You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.

You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Air Hummingbird" from your hand or Deck.

You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Glow Moss" from your hand or Deck.

You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Flare Scarab" from your hand or Deck.

You can Tribute this card while "Neo-Space" is on the field to Special Summon 1 "Neo-Spacian Grand Mole" from your hand or Deck.

Remove from play this card in your Graveyard to negate 1 attack from a monster your opponent controls.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with its own effect or with "Rise of the Snake Deity". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. This card cannot be targeted and is unaffected by the effects of other Monsters, Spells, and Traps. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster from your Graveyard to Special Summon this card. When this card inflicts Battle Damage to your opponent, place 1 Hyper-Venom Counter on it. When 3 Hyper-Venom Counters are on this card, you win the Duel.

This card cannot be Special Summoned by another Effect Monster's effect. This card is unaffected by "Venom Swamp". This card gains 500 ATK for each Reptile-Type monster in your Graveyard. When this card is destroyed by battle and sent to the Graveyard, you can remove from play 1 other Reptile-Type monster in your Graveyard to Special Summon this card.

Once per turn you can place 1 Venom Counter on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn.

Once per turn you can place 2 Venom Counters on 1 Monster your opponent controls. If you activate this effect, this card cannot attack during this turn.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This face-up card's name is treated as "Elemental Hero Neos".

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card can attack twice during the same Battle Phase.

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FLIP: Change the Battle Positions of all face-up Monsters your opponent controls.

FLIP: Return 1 face-up monster from the field to the top of its owner's Deck.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:● When this card destroys an opponent's monster by battle and sends it to the Graveyard they discard 1 random card.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When this card destroys an opponent's monster by battle and sends it to the Graveyard, draw 1 card.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● This card can attack all monsters your opponent controls once each.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● The original ATK of this card becomes 2100.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● The original DEF of this card becomes 2300.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can Special Summon 1 Fiend-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Fiend-Type monsters Special Summoned by this effect.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can inflict 1000 damage to your opponent.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can select 1 face-up Level 4 or lower DARK Monster you control. It can attack your opponent directly.

Once per turn you can equip a "Flint" on the field to this card. You can take any "Flint" card equipped to this card and equip it to another face-up Monster. This card can only be equipped with 1 "Flint" at a time. While equipped with "Flint", this card is unaffected by "Flint's" effects and cannot be destroyed in battle.

FLIP: Pick up 2 cards from the top of your Deck. Select 1 of those cards and add it to your hand and put the other card on the bottom of your Deck.

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If you Ritual Summon a DARK Ritual Monster, this 1 card can be used as the entire Tribute.

If you Tribute Summon a LIGHT Monster, you can treat this 1 Monster as 2 Tributes.

If you Tribute Summon a DARK Monster, you can treat this 1 Monster as 2 Tributes.

You can discard this card to the Graveyard to add 1 "Neo Space" from your Deck or Graveyard to your hand.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 FIRE and 2 WATER monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 monster on the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 EARTH and 2 WIND monsters from your Graveyard. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field.

While you control another Reptile-Type monster, if this card attacks a face-down Defense Position monster, destroy the monster immediately with this card's effect without flipping it face-up or applying Damage Calculation.

Once per turn, you can send 1 Monster Card from your hand to your Graveyard to Special Summon 1 Level 4 or lower Zombie-Type Monster from either player's Graveyard.

This card's name is also treated as "Neo-Spacian Aqua Dolphin". This card cannot be Special Summon except by NEX. Once per turn you can discard 1 card to look at your opponent's hand and select 1 Monster Card in it. If you control a Monster with ATK greater or equal to the selected monster's, destroy the selected Monster and inflict 500 damage to your opponent.

Elemental Hero Neos + "Neo-Spacian Marine Dolphin"This card can only be Special Summon from your Fusion Deck by returning the above cards from you control to your Deck. (you do not use "Polymerization"). Once per turn you can select 1 random card from your opponent's hand and destroy it.

This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Damage Step. If this card is destroyed, destroy 1 monster your opponent controls.

This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization"). This card gains 400 ATK for each card on the field. This card returns to the Fusion Deck during the End Phase. When this card is returned to the Fusion Deck by this effect, return all cards on the field to their owner's hands.

1 "Ojama" Monster + 1 "Ojama" MonsterSelect up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

Select 5 "Elemental Hero" cards from your Graveyard and shuffle them into the Deck. Then draw 2 cards. Draw 3 cards instead if you had no other cards on your side of the field and in your hand when you activated this card.

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Add 1 Level 5 or higher Normal Monster from your Deck to your hand.

The equipped monster gains 0 ATK.

Activate only when a face-up "Neos" Fusion Monster you control is destroyed. Special Summon 1 "Elemental Hero Neos" from your Deck in Attack Position. It gains 1000 ATK and is destroyed during the End Phase of this turn.

Activate only while you control no Monsters. Send 1 "Neo-Spacian" Monster from your hand and 1 from your Deck to the Graveyard. Then draw 2 cards.

Special Summon 1 "Chrysalis" Monster from your Deck for each "Neo-Spacian" Monster with a different name in your Graveyard.

Send 1 face-up "Neo-Spacian" Monster you control to the Graveyard. Special Summon 1 Level 4 Monster with the same name from your Fusion Deck.

You can Tribute 1 face-up "Chrysalis" Monster you control to Special Summon 1 "Neo-Spacian" Monster written in the card text of that card from either player's Graveyard.

Monsters lose 500 ATK for each Venom Counter on them. Destroy a Monster if its ATK becomes 0 by this effect. During each player's End Phase, place 1 Venom Counter on each face-up Monster, except "Venom" Monsters.

Discard 1 card. Select 4 Reptile-Type monsters from your Deck and send them to the Graveyard.

Activate only while you control a face-up "Venom" monster, "Vennominaga the Deity of Poisonous Snakes", or "Vennominon the King of Poisonous Snakes". Send 1 Reptile-Type monster from your Deck to the Graveyard and place 2 Venom Counters on 1 face-up monster your opponent controls.

Return 1 "Cyberdark Edge" "Cyberdark Keel" and "Cyberdark Horn" from your side of the field, hand or Graveyard to your Deck. Special Summon 1 "Cyberdark Dragon" from your Fusion Deck. (This Special Summon is treated as a Fusion Summon.)

Destroy 1 Monster equipped with "Flint". You can return this card to your Deck instead of sending it to the Graveyard after it resolves.

You can Normal Summon 1 additional time this turn. You can only gain this effect once per turn.

Each player gives their opponent control of 1 of their Monsters (controller's choice). You must choose a face-up Normal Monster.

The equipped Monster gains 900 ATK for each card in either Graveyard that has the same name it does.

Send 1 Normal Monster you control to the Graveyard. Select and Special Summon 1 monster from either Graveyard and equip it with this card. When this card is removed from the field, destroy the equipped monster.

Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during the battle only). When this card is sent to the Graveyard, you can return it to the top of the Deck.

Activate only when your opponent's monster declares an attack targeting a face-up "Elemental Hero" monster you control. Switch control of the opponent's attacking monster with the targeted monster you control, then calculate damage. Control of those monsters switches back during the End Phase of this turn.

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Target monster gains 400 ATK and DEF until the end of this turn.

Your opponent gains 3000 Life Points.

Your opponent draws 2 cards.

Negate the activation of a Counter Trap Card and destroy it.

Activate only when an "Elemental Hero" Monster you control is destroyed by battle. Your opponent selects 1 random card from your hand. If that card is an "Elemental Hero" Monster, destroy 1 Monster your opponent controls, then Special Summon the selected card.

Activate by tributing 1 face-up "Chrysalis" Monster. This turn any damage to a player caused by an effect becomes 0. Special Summon 1 "Neo-Spacian" Monster written on the "Chrysalis" Monster you Tributed from your hand, Deck or from either player's Graveyard.

Activate only when a Reptile-Type Monster you control is destroyed. Special Summon 1 Level 4 or lower Reptile-Type Monster from your Deck.

Once per turn, when you take Battle Damage from a battle involving a Reptile-Type monster, you can Special Summon 1 Reptile-Type monster from your Deck with ATK less than or equal to the Battle Damage you took.

Activate by showing your opponent 1 "Venom" monster in your hand. Negate the activation and effect of an opponent's Spell Card, and destroy it.

Activate only when a face-up "Vennominon the King of Poisonous Snakes" you control is destroyed. Special Summon 1 "Vennominaga the Deity of Poisonous Snakes" from your hand or Deck.

Activate only when a face-up "Venom" Monster you control is declared as an attack target. Negate the attack and end the Battle Phase. Then place 1 Venom Counter on the Monster that attacked.

Select 1 Monster with a Venom Counter(s). Remove all Venom Counters from that card and inflict 700 damage to your opponent for each Venom Counter removed.

Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.

If either player has no cards in their hand at the start of their Draw Phase, they can draw 1 more card in addition to their normal draw. This card's controller loses 700 Life Points during their End Phase. (If less than 700, they become 0 instead). When this face-up card is removed from the field, inflict 3000 damage to the player who controlled it.

Activate only when a Monster you control declares an attack. Until the end of this turn, that Monster gains 700 ATK and during battle between that attacking Monster and a defense position Monster whose DEF is lower than the ATK of that card, inflict the difference as Battle Damage to your opponent.

Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.

Discard 1 card and chain this card to a Trap Card you activated. Whenever that Trap Card is sent to the Graveyard, return it to its owner's hand.

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During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card is destroyed by battle, add 1 "Thousand-Eyes Jellyfish" or 1 "Cranium Fish" from your Deck to your hand.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by tributing 1 "Ocean's Keeper". Your opponent must play with their hand revealed.

You can Special Summon this card by Tributing 1 "Ocean's Keeper". You can discard 1 WATER monster to the Graveyard to destroy 1 face-down card.

Once per turn, if this card would be destroyed by an effect that does not target it, it is not destroyed.

You can Tribute 1 EARTH monster to destroy all face-up monsters with a DEF equal to or less than the ATK of the Tributed monster.

When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● The original ATK of this card becomes 2300. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Once per turn, you can Special Summon 1 Zombie-Type monster from your hand or from either player's Graveyard. When this card is removed from the field, destroy all Zombie-Type monsters Special Summoned by this effect.

This card is treated as a Normal Monster while it is face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● You can Tribute this card to Special Summon 1 Gemini monster from your Graveyard except "Blazewing Butterfly". A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Grand Tiki Elder" or "Melchid the Four-Face Beast". When this card is sent from the field to the Graveyard, equip 1 "The Mask of Remnants" from your Deck to 1 monster on the field.

Shuffle this card into its owner's Deck, OR if this card was put into play by the effect of "Masked Beast Des Gardius", this card is treated as an Equip Spell Card. Control of the equipped monster is switched.

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-down Spell or Trap Card. At the end of your Battle Phase, if this card attacked or was attacked, return this card to your Deck unless you discard 1 card.

The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience.

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Smoke Balls are newly born cloudians. They fear being alone and would rather swing and sway in the sky with their friends.

If your opponent controls a monster, you can Normal Summon this card with 1 Tribute. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

During your Main Phase 1, you can remove this card from play and select 1 face-up Fiend-Type monster you control. That monster can attack twice during each Battle Phase. Special Summon this card in face-up Attack Position, during your second Standby Phase after you activate this effect.

This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When this card declares an attack, change the battle positions of all face-up monsters, except "Cloudian" Monsters.

This card cannot be Special Summoned. All Battle Damage to either player from a battle involving this card becomes 0. If this card is destroyed in battle , distribute new Fog Counters equal to the Level of the monster that destroyed it among face-up monsters.

This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. You can Tribute any number of WATER monsters for the Tribute Summon of this card. When this card is Tribute Summoned place 1 Fog Counter on it for each WATER monster you tributed. This card gains 500 ATK for each Fog Counter on the field.

When this card is destroyed by battle and sent to the Graveyard, Special Summon 2 "Cloudian Tokens" (Fairy-Type/WATER/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon, unless it is for a "Cloudian" monster.

When this face-up card attacks or is attacked and its destroyed by battle and sent to the Graveyard, destroy the monster that destroyed it and then inflict 800 damage to your opponent.

This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 Spell or Trap Cards.

This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 2 Fog Counters from this card to destroy 1 monster on the field.

This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 3 Fog Counters from anywhere on the field to discard 1 random card from your opponent's hand.

This cannot be destroyed by battle. If this is in the face-up Defense Position, destroy it. When you Normal Summon this card, place 1 Fog Counter on it for each "Cloudian" monster on the field. You can remove 1 Fog Counters from this card to Special Summon 1 "Cloudian - Smoke Ball" from your Deck or from either player's Graveyard.

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When this card destroys a monster your opponent controls by battle and sends it to the Graveyard, equip it to this card. This card gains ATK equal to the combined ATK of the equipped card(s).

If this card attacks, destroy 1 Spell or Trap Card at the end of the Battle Phase if you control another "Roid" monster.

When you Summon this card, you can add 2 "roid" monsters from your Graveyard to your hand, except "Expressroid".

This card cannot be Special Summoned except by the effect of "Gladiator Beast Dimacan". If this card was Special Summoned, it is unaffected by the effects of Spell Cards. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Alexander".

This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 face-up monster on the field. If this card battles, by returning it from the field to the Deck at the end of the Battle Phase, you can Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Murmillo".

When this card is Special Summoned by the effect of a "Gladiator Beast" monster, destroy 1 Spell or Trap Card. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Bestiari".

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original ATK is 2100. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Laquari".

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF is 2400. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, it can attack twice during each Battle Phase. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Dimacari".

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Secutor".

When this card is destroyed by battle and sent to the Graveyard you can Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Deck.

Inflict 500 damage to your opponent each time a monster(s) is Special Summoned from either player's Deck.

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This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● When this card declares an attack, you can change the battle position of 1 face-up monster your opponent controls.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● Your opponent takes all Battle Damage that you would have taken from a battle involving this card.

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step.

This card can attack your opponent directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's Battle Position cannot be changed until the end of your next turn, except with a card effect.

Once per turn, you can toss a coin 3 times and apply the appropriate effect:● 3 Heads: Destroy all monsters your opponent controls.● 2 Heads: Discard 1 random card from your opponent's hand.● 1 Head: Destroy 1 card you control.● 3 Tails: Discard your entire hand.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Six Samurai" monsters from your Graveyard. Once per turn, you can destroy 1 face-up monster on the field. If you activate this effect, this card cannot attack this turn.

Once per turn you can equip this card to a "Six Samurai" monster you control OR unequip it to Special Summon this card in face-up Attack Position. When equipped to a Monster by this card's effect, that Monster's gains 500 ATK and DEF. When the equipped monster destroys an opponent's monster in battle, draw 1 card. (A Monster can only be equipped with 1 Union Monster at a time. If the Monster that this card is equipped to is destroyed, this card is destroyed instead.)

Once per turn you can remove 1 A-Counter from an opponent's monster to destroy 1 Spell or Trap Card (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:● During your Main Phase, you can select 1 monster your opponent controls with an A-Counter(s) and take control of it while this card is on the field. During each of your End Phases, remove 1 A-Counter from each controlled monster. If all A-Counters are removed from one of these monsters, destroy it.

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"Elemental Hero Neos" + "Neo-Spacian Dark Panther" + "Neo-Spacian Glow Moss"This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to your Deck (You do not use "Polymerization"). During the End Phase return this card to the Fusion Deck then Set all face-up monsters currently on the field. Once per turn you can toss a coin 3 times and apply the appropriate effect: ● 3 Heads: Destroy all monsters your opponent controls. ● 2 Heads: This turn the effects of all face-up monsters your opponent controls are negated. ● 1 Head: Return all monsters you control to their owner's hand.

"Elemental Hero Sparkman" + "Elemental Hero Bladedge"This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. By discarding 1 card from your hand, destroy 1 monster in Attack Position your opponent controls.

"Elemental Hero Avian" + "Elemental Hero Burstinatrix"This card can only be Special Summoned from the Fusion Deck. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher.

"Elemental Hero Sparkman" + "Elemental Hero Clayman"This card cannot be Special Summoned except by the effect of "Dark Fusion". Once per turn, during your Main Phase, you can destroy 1 monster your opponent controls.

1 Fiend-Type Monster + 1 Rock-Type MonsterThis monster cannot be Special Summoned except with "Dark Fusion". The original ATK of this card is equal to the combined ATK of the Fusion Material Monster used to Fusion Summon it. When this card declares an attack, change all Defense Position monsters your opponent controls to face-up Attack Position. (Flip effects are not activated at this time.)

"Truckroid" + "Expressroid" + "Drillroid" + "Stealthroid"When this card attacks, its original ATK is halved until the end of the Damage Step. During a battle between this attacking card and a Defense Position monster whose DEF is lower then the ATK of this card, inflict the difference as Battle Damage to your opponent. Once per turn, you can select 1 monster you control, except a Machine-Type monster, and equip it to this card. When equipped with a monster by this effect, this card can attack all monsters your opponent controls once each.

1 Gemini Monster + 1 Gemini MonsterAll Gemini Monsters on the field are treated as Effect Monsters and gain their effects.

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During each of your Standby Phase, place 1 Fog Counter on every face-up monster.

"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monsterThis card can only be Special Summoned from the Fusion Deck by returning the above cards you control to the Deck (You do not use "Polymerization"). When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the phase of the Battle Phase, if this card attacks or was attacked, you can return it to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".

"Gladiator Beast Laquari" + 2 "Gladiator Beast" monstersThis card can only be Special Summoned from your fusion deck by returning the above cards you control to the Deck (You do not use "Polymerization"). You can discard 1 card from your hand to negate the activation of a Spell or Trap Card and destroy it. You can use this effect during either player's turn.

Return 1 "Neos" Fusion Monster you control to the Fusion Deck. If all the Fusion Material Monsters listed on that Fusion Monster are in your Deck, you can Special Summon them.

Special Summon 1 Normal Monster from your Graveyard. It is destroyed during the End Phase of this turn.

Send, from your hand or your side of the field to the Graveyard, Fusion Material Monster that are listed on a Fiend-Type Monster Card and Special Summon that monster from your Fusion Deck (This Special Summon is treated as a Fusion Summon). The Special Summoned monster cannot be targeted by the effects of other Monsters, Spells and Traps this turn.

Activate only by selecting 1 monster on the field with at least 4 Fog Counters on it. Destroy the selected monster. Then, draw 1 card for every 4 Fog Counters that were on it.

Once per turn, during your Main Phase, if you don't control any monsters, you can Special Summon 1 Level 4 or lower "Cloudian" Monster from your hand or from either player's Graveyard. If you Special Summon a monster from the Graveyard with this effect, destroy this card.

During the End Phase, if you Summoned 2 or more "Cloudian" monsters with the same name this turn, draw 2 cards.

Tribute 1 face-up "Cloudian" monster you control. Place 3 Fog Counters on 1 face-up monster.

Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn return it to your hand.

Place 1 Counter on this card each time a monster is Special Summoned from either player's Deck. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If this card would be destroyed by a card effect, you can discard 1 "Colosseum - Cage of the Gladiator Beasts" to prevent this card from being destroyed.

Equip only to a "Gladiator Beast" monster. When it attacks destroy 1 Spell or Trap Card at the end of the Damage Step. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

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Return 2 "Gladiator Beast" cards from your hand to the Deck, then draw 3 cards.

Return 3 "Gladiator Beast" monsters from your Graveyard to your Deck. Then draw 1 card.

Change all Attack Position monsters to Defense Position.

When the effect of a LIGHT monster activates on the field or in the Graveyard, negate it.

When the effect of a DARK monster activates on the field or in the Graveyard, negate it.

Equip only to a "Gladiator Beast" monster. It gains 300 ATK. When the equipped monster is returned from your side of the field to the Deck and this card is sent to the Graveyard, return this card to your hand.

Equip only to a "Gladiator Beast" monster. The equipped monster cannot be destroyed by battle. (Damage calculation is applied normally). If this card would be sent to the Graveyard as a result of the equipped monster returning from the field to the Deck, add this card to your hand.

Select 1 monster equipped with a "Bamboo Sword" Equip Spell Card. If it inflicts Battle Damage to your opponent while equipped with a "Bamboo Sword" card, they skip their next Draw Phase. Destroy this card during your second Standby Phase after activation.

Send 1 face-up "Six Samurai" monster you control to the Graveyard. Special Summon 1 "Six Samurai" monster from either player's Graveyard.

Each time an A-Counter(s) is removed from play by a card effect, place 1 A-Counter on this card. When this card is destroyed, distribute the A-Counters on this card among face-up monsters.

Pay 500 Life Points. Special Summon from both players Graveyards as many Normal Monsters as possible with 1000 or less ATK that were destroyed by battle this turn.

Inflict 500 damage to your opponent each time a card(s) they control is destroyed and sent to the Graveyard by the effect of a "Cloudian" monster.

Select 1 "Cloudian" Monster you control. Reduce that monster's ATK by 1000 or 2000 points and apply the appropriate effect:● 1000 points: Destroy 1 Spell or Trap Card your opponent controls.● 2000 points: Destroy 2 Spell or Trap Cards your opponent controls.

Select 1 of your removed from play Rock-Type monsters and Special Summon it. When this card is removed from the field destroy that monster. When that monster is destroyed, destroy this card.

Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Spell Card and destroy it.

Return 1 "Gladiator Beast" monster from your hand to the Deck and negate the activation and effect of a Trap Card and destroy it.

During your Draw Phase if you draw a "Six Samurai" Monster Card, you can Special Summon it.

Select 2 "Six Samurai" monsters from the Graveyard and Special Summon them in face-up Attack Position. Destroy them during the End Phase of this turn and take damage equal to the attack of the destroyed monster(s).

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Your opponent conducts their next Battle Phase twice.

This steel-armored terror machine ruthlessly strikes down enemies with its giant Katana.

Chain this card to an ooponent's card effect that would inflict damage to you. That damage is negated and you gain Life Points equal to the amount you would have taken.

Activate only when an opponent's monster with an "A-Counter" on it declares an attack. Destroy all Attack Position monsters your opponent controls.

Destroy 1 face-up monster with an A-Counter(s) and then inflict 1000 damage to each player.

Select a monster you control and a monster with an A-Counter(s) your opponent controls. Switch control of those monsters.

Select 1 monster from your opponent's Graveyard and Special Summon it in face-up Attack Position on your opponent's side of the field.

If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked, or was attacked, you can return it to the Deck to draw 1 card.

If you control a "Gladiator Beast" monster, you can Special Summon this card. You can Tribute this card to return one "Gladiator Beast" you control to the Deck, and then Special Summon 1 "Gladiator Beast" from your Deck. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast".

Activate only if you control a "Gladiator Beast" monster. Monsters you control cannot be destroyed by battle this turn, and any Battle Damage you take is reduced to 0. Put this card on the bottom of your Deck.

When your opponent Special Summons a monster, you can discard 1 card to Special Summon this card from your hand or Graveyard. There can only be 1 face-up "Dragon Ice" monster on the field.

If this card is Tribute Summoned, when it is sent from the field to the Graveyard, draw 2 cards and remove this card from play.

When this card is destroyed by battle, select 2 WATER monsters from your Deck and send them to your Graveyard.

When this card is Normal Summoned, select 4 Pyro-Type monsters in your Graveyard. Return those cards to your Deck, then draw 2 cards.

During your Draw Phase, if you draw a DARK monster, you can reveal it and send it to the Graveyard to draw 1 more card.

Activate only when your opponent's monster declares an attack. Change the battle position of that monster. When this face-down card is destroyed and sent to the Graveyard by the effect of a Spell or Trap Card your opponent controls, destroy 1 monster on the field.

When this card is Normal Summoned, shuffle all removed from play cards into their owner's Decks. This card gains 100 ATK for each of those cards. When this card is removed from play, both players remove from play the top 5 cards from their Deck.

Destroy 1 face-up monster your opponent controls. Then, your opponent gains 1000 Life Points.

Equip only to "Dark Magician" or "Dark Magician Girl" The equipped monster gains 700 ATK. When this card is sent from the field to the Graveyard, gain 1000 Life Points.

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A giant white shark with razor-sharp teeth.

A dragon revived by sorcery. Its breath is highly corrosive.

A silent and deadly warrior specializing in assassination.

Stretching arms and razor-sharp claws make this monster a formidable opponent.

Nothing can stop the mad attack of this powerful creature.

Increases your Life Points by 1000 points.

This creature casts a spell of terror and confusion just before attacking its enemies.

Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.

A master of the dark arts, this sorcerer is a master of death-dealing spells.

Special Summon 1 Normal Monster from your Graveyard in face-up Defense Position. It cannot attack.

Any Battle Damage this monster inflicts to your opponent becomes 0. Once per turn, you can remove from play 1 Effect Monster in your Graveyard. Until the End Phase, this card's name is treated as that monster's name, and it gains that monster's effect(s) and ATK.

When this card is Normal Summoned, you can shuffle 2 cards from your hand into your Deck, then draw 2 cards. When this card is destroyed, draw 1 card.

A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

FLIP: All face-down cards on the field are turned face-up and the returned to their original positions. No card effects are activated when cards are turned face-up.

The monster attacking this creature is returned to its owner's hand. Any damage resulting from the attack is calculated normally.

You can only use this card's effect once, and only during this turn. When a monster on your side of the field is sent to your Graveyard, you can Special Summon 1 monster with an ATK of 1500 points or less from your Deck. Then shuffle your Deck.

Make all Battle Damage inflicted by monsters on your opponent's side of the field 0 during this turn. Your monsters are not destroyed as a result of battle this turn.

Select 1 monster on your opponent's side of the field. When you offer your monster as a Tribute, offer the selected monster in place of 1 of your monsters. During this turn, you cannot conduct your Battle Phase.

Both players must discard their entire hands and draw the same number of cards that they discarded from their respective Decks.

FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. if it is a Spell Card, return it to its original position.

All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.

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Increase a selected monster's DEF by 500 points during the turn this card is activated.

A very elusive creature that looks like a harmless statue until it attacks.

This card is returned to your hand at the end of your turn.

A monster with tremendous power, it destroys enemies with a swing of its axe.

A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims.

This club-wielding warrior battles to the end and will never surrender.

This fairy uses her mystical power to protect the weak and provide spiritual support.

A fiend said to dwell in the world of dreams, it attacks enemies in their sleep.

Armed with the Psycho Sword, this sinister assassin rules the bad land.

A deadly duo consisting of a beast master and its loyal servant.

An ogre posed by the powers of the dark. Few can withstand its rapid charge.

A monster formed by the vengeful souls of those who passed away in battle.

A genies of the lamp that's at the beck and call of its master.

With an axe in each hand, this monster delivers heavy damage.

Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang.

Select and see 1 card in your opponent's hand.

By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.

A deadly doll gifted with mystical power, it is particularly powerful when attacking against dark forces.

The speed of this warrior creates an intense vacuum that can slice through a monster's hide.

An EARTH monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

Destroys 1 Magic Card on the field. If this cards target is face-down flip it face-up. If the card is a Magic Card it is destroyed. If not it is returned to its face-down position. The flipped card is not activated.

See the top 5 cards of your opponent's Deck. Return the cards to the Deck in the same order.

Inflict 500 points of Direct Damage to your opponent's Life Points for each monster your opponent has on the field.

As long as this card remains face-up on the field, all Dragon-Type monsters cannot be targeted by Spell Cards, Trap Cards or effects of monsters that designate a target.

You can only activate this card when "Lord of D." is face-up on the field. Special Summon up to 2 Dragon-Type monsters from your hand to your side of the field.

As long as this card remains face-up on the field, the Life Points of this card's controller increase by 500 points for each additional monster summoned (excluding Special Summon, but including your opponent's monsters).

This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Luster Ritual". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

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FLIP: You can return up to 2 Monster Cards from the field to their owner's hands.

An alligator straight from the cartoons.

Draw 3 cards from your Deck, then discard any 2 cards from your hand.

FLIP: Draw 1 card from your Deck

This card is used to Ritual Summon "Black Luster Soldier". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.

If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.

Select 1 face-up monster on your opponent's side of the field. Decrease the ATK of the selected monster by 700 points. The monster cannot attack or change its battle position. When the selected monster is destroyed or removed from the field, this card is also destroyed.

When this card is activated, you cannot summon any monster in the same turn (including Flip Summon and Special Summon). Place 4 "Sheep Tokens" (Beast-Type/EARTH/ 1 Star/ATK 0/DEF 0) in Defense Position on your side of the field. The tokens cannot be used as a Tribute for a Tribute Summon.

When your opponent activates "Harpie's Feather Duster", all of your opponent's Magic and Trap Cards are destroyed in place of your own.

While this card is in the Graveyard, one time only, you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters.

Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on your side of the field. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Vampire Lord" on your side of the field from play. Discard 1 Zombie-Type monster from your hand to the Graveyard to select and Special Summon 1 Zombie-Type Monster from your Graveyard with a Level less than the discarded Zombie-Type monster. You can only use this effect once per turn.

This card cannot be Special Summoned. When this card is Tribute Summoned successfully, you can remove from play up to 5 FIRE monster in your Graveyard. Destroy a number of Spell or Trap Cards on the field equal to the number of cards that you remove from play by this effect.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Levia-Dragon - Daedalus" on your side of the field. Send "Umi" on your side of the field to the Graveyard to send all cards in both players' hands and on the field to the Graveyard, except this card.

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This card cannot be Special Summoned. When this card is Normal Summoned, you can equip as many Equip Spell Cards from your Graveyard as possible to Warrior-Type monster(s) on your side of the field.

When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH Warrior-Type monster with an ATK of 1500 or less in face-up Attack Position from your Deck to your side of the field. Then shuffle your deck.

You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 300 points. If this card is in your Graveyard during your Main Phase, by removing from play 2 Warrior-Type monsters from your Graveyard, add this card to your hand.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either players activate 1 Normal Spell Card.

Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battle, remove all Spell Counters from this card.

You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase.

You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field.

Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent.

This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.

Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.

If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.

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All face-up Dinosaur-Type monsters gain 300 ATK and DEF.

This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls.

If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points become the original ATK of this card.

Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all monsters that were Special Summoned by this card's effect.

The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage (so it cannot be destroyed) when battling an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

Once per turn, by tributing 1 monster inflict 1000 damage to your opponent. This monster cannot declare an attack if you used this effect this turn.

Tribute 1 Dinosaur-Type monster to activate this card. This card remains on the field for 3 of your opponent's turns. While this card is face-up on the field, you can Normal Summon or Set Dinosaur-Type monsters without tributing.

Select 1 face-up Level 5 or higher Dinosaur-Type monster on your side of the field to activate to activate this card. Select and return to the owner's hand up to 2 monsters that are either lower level than the selected monster or face-down on your opponent's side of the field.

Activate only when a monster is Special Summoned to your opponent's side of the field. Special Summon 1 Dinosaur-Type monster from your hand.

Select any number of Dinosaur-Type monsters in your Graveyard and remove them from play. Gain 400 Life Points for each Dinosaur-Type monster you removed.

Activate only during your End Phase while "Jurassic World" is on your side of the field. Destroy all cards on the field.

Activate only when a Dinosaur-Type monster on your side of the field is destroyed and sent to the Graveyard. Select 3 of your opponent's Spell & Trap Card zones. You cannot select a Zone if a card is already in it. The selected zones cannot be used. Destroy this card during your 3rd Standby phase after activation. Then you can return 1 Dinosaur-Type monster from your Graveyard to your hand.

If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s).● Green Gadget: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent.● Red Gadget: If this card inflicts Battle Damage to your opponent, inflict 400 damage to your opponent.● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 600 damage to your opponent.

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Add 1 "Ancient Gear" monster from your Graveyard to your hand.

Discard 1 Level 8 monster. Draw 2 cards.

Select 1 monster from your Deck and send it to your Graveyard.

If you Tribute Summon this card by Tributing any of the following monster(s) this card gets the appropriate effect(s).● Green Gadget: This card gains 300 ATK● Red Gadget: If this card successfully attacks your opponent directly inflict 500 damage to your opponent.● Yellow Gadget: If this card destroys your opponent's monster by battle, inflict 700 damage to your opponent.

Negate the effect of any Trap Card that targets this card and destroy that Trap Card. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card attacks, destroy 1 Spell or Trap Card on your opponent's side of the field at the end of the Damage Step.

While you have a face-up "Gadget" monster on your side of the field, this card gains 2000 ATK.

When you Normal Summon this card, you can add 1 "Red Gadget" from your Deck to your hand.

When you Normal Summon this card, you can add 1 "Yellow Gadget" from your Deck to your hand.

When you Normal Summon this card, you can add 1 "Green Gadget" from your Deck to your hand.

Equip only to an "Ancient Gear" monster. It gains 600 ATK. When this card is destroyed and sent to the Graveyard, inflict 600 damage to your opponent.

Target 1 face-up "Ancient Gear" monster on your side of the field when you activate this card. Destroy the targeted monster and inflict damage equal to half its original ATK to your opponent.

Equip only to an "Ancient Gear" monster. Destroy any monster that battles with it at the end of the Damage Step.

After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Machine Type/EARTH/Level 4/ATK 0/DEF 2000) (This card is still treated as a Trap Card). While "Green Gadget", "Red Gadget" and "Yellow Gadget" are all face-up on your side of the field, the ATK of this card becomes 3000

This monster cannot be Special Summoned except from the Graveyard and only if it was sent there from the field. When this card is Special Summoned, select 1 monster in your Graveyard. This card gains ATK equal to the Level of that monster x 200.

When this card is Special Summoned from the Graveyard, its ATK and DEF increase to become twice its original ATK and DEF. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK of the destroyed monster.

Once per turn you can discard 1 card from your hand to add 1 Level 7 or higher monster from your Graveyard to your hand.

When this card is selected as an attack target by your opponent's Monster select 1 Level 7 or higher Dragon-Type monster from your Graveyard, Special Summon it and switch the attack target to that monster.

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This monster stores electricity within its body and can unleash it with catastrophic power.

Discard 2 cards. Add 1 Spell Card from your Graveyard to your hand.

This beautiful Dragon Spirit harbours hidden strength.

Activate only when your opponent's monster declares an attack. Destroy all Spell and Trap Cards.

Discard 1 WATER monster from your hand to the Graveyard. Return 1 card on the field to the owner's hand. You can only use this effect once per turn, during your Main Phase.

When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, you can select 1 face-up monster on your opponent's side of the field and flip it into face-down Defense Position

When this card is Tribute Summoned successfully, your opponent cannot declare an attack during his/her next turn.

This card cannot be destroyed by battle with a level 7 or lower monster. During each of your End Phases, this card gains 1000 ATK. If this card attacks, its ATK is returned to 0 after Damage Calculation.

Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub.

Activate only if you control 2 or more face-up attack-position Spellcaster-type monsters; select 1 of them. The ATK of the selected monster becomes 3000 until the end of this turn. Spellcaster-type monster(s) you control cannot attack this turn except the selected monster.

This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculations.

If you have 1 or less cards in your hand, the ATK of this card on the field is increased by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.

As long as at least 1 other monster exists on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type monsters by 400 points.

If this is the only card in your hand, you can Summon this card in face-up Attack Position without offering monsters as Tributes. This is treated as a Normal Summon.

You cannot declare an attack with this card without Tributing 1 monster  on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster.

This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.)

If you Tribute Summon this card by Tributing 3 monsters, destroy all monsters on your opponent's side of the field.

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This card cannot attack unless you Tribute 1 monster on your side of the field.

This card can attack twice during the same Battle Phase.

A mystical dragon that burns always the unworthy with its mystic flames.

A FIRE monster equipped with this card increases its ATK by 700 points.

Destroy all face-up Machine-Type monsters on the field.

You can only activate this effect during a Battle Step of your turn. Decrease the ATK of this card by 400 points, then during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points. This effect continues until the End Phase of the turn this effect is activated.

This wicked Beast-Warrior does every horrid thing imaginable and love it? His axe bears the marks of his countless victims.

Increase the ATK of this card by 300 points for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

This effect is only activate during the Battle Phase of your turn. Battle Damage to this card and this card's controller that they take from a battle involving this card becomes 0. After damage calculation, decrease the ATK of the monster that was attacked by this card by 500 points until the end of this turn.

Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.

When this card is destroyed as a result of battle with your opponent's monster, remove from play both this card and the opponent's monster that destroyed this card. 

Flip 1 face-down Defense Position monster face-up. If the monster's DEF is 2000 points or less, the monster is destroyed. If the DEF is more than 2000 points, return the monster to its face-down Defense Position.

Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field.

Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand.

This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If Toon World is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand.

This card cannot attack during the turn it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase and you cannot change this Battle Position until the end of your next turn.

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Alpha, Beta and Gamma meld as one to form a powerful monster.

Alpha, Beta and Gamma meld as one to form a powerful monster.

Alpha, Beta and Gamma meld as one to form a powerful monster.

Dark Magician + Buster Blader This monster can only be Special Summoned by Fusion Summon. As long as this card remains face-up on the field, you can negate the activation of 1 Spell Card and destroy the Spell Card by discarding 1 card from your hand. The ATK of this card increases by 500 points for each Dragon-Type monster on the field and in either player's Graveyard.

This card can only be Special Summoned from your hand or your Deck by offering 1 "Dark Magician" on your side of the field as a Tribute when you succeed in the effect of "Time Wizard". At that time, select 1 Spell Card from your Deck, add it to your hand, and then shuffle your Deck.

You can only activate this card when your opponent declares an attack. Destroy 1 monster with the highest ATK among your opponent's Attack Position monsters.

During your opponent's next turn after you activate this card, your opponent cannot change the battle position of monsters.

Both players show their hands to each other and select 1 card from each other's hand. Add the selected card to your hand and you can use it in this Duel. (When the cards are sent to the Graveyard, they are sent to the Graveyard of the original owner.)

Roll 1 six-sided die. The result is multiplied by 100 points and added to the ATK and DEF of all monsters you control until the end of your turn. Monsters summoned after this card's activation are excluded.

Roll 1 six-sided die. The result is multiplied by 100 points and subtracted from the ATK and DEF of all your opponent's monsters until the end of your turn. Monsters summoned after this card's activation are excluded.

This card can only be Special Summoned from the Deck to the field by offering "Red-Eyes B. Dragon" equipped with "Metalmorph" as a Tribute. Your Deck is then shuffled.

Increase the ATK and DEF of this card by 300 points for each face-up "Harpie Lady" on the field.

After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.

While this card is in the Graveyard "Gazelle the King of Mythical Beasts" and all "Phantom Beast" monsters on the field gain 300 ATK.

During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as a Battle Damage to your opponent.

Activate only when your opponent's monster declares an attack. By removing from play this card in your Graveyard, make the Battle Damage taken by 1 "Gazelle the King of Mythical Beasts" or "Phantom Beast" monster 0. When this happens, that monster is not destroyed by battle.

While this card is in your Graveyard, you can Normal Summon 1 monster from your hand that includes "Elemental Hero" in its card name without Tributing. You can only use this effect once while this card is in the Graveyard.

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This spirit emerges from the mystic lamp and obeys the wishes of its summoner.

FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them

“Blue-Eyes White Dragon” + “Blue-Eyes White Dragon” + “Blue-Eyes White Dragon”

After activation, this card is treated as an Equip Card. Equip it to 1 Warrior-Type monster with an ATK of 1500 or less. Your opponent's monsters with 1900 or more ATK cannot attack that equipped monster.

Archfiend CardWhen this card is sent to the Graveyard, you can activate its effect. You can then equip it to a monster on the field, and this card will be treated as an Equip Spell Card that decreases the ATK of the equipped monster by 500 points.

Offer your opponent a handshake. If they accept your handshake, each player's Life Points become half the combined Life Points of both players. If you have "Unity" in your hand and show it to your opponent they must accept your handshake.

Select 1 monster on your side of the field. The DEF of the selected monster becomes equal to the combined original DEF of all face-up monsters on your side of the field until the end of the turn.

Pay half your Life Points. Select and activate an appropriate effect that can be applied:● If "Yu-Jo Friendship" is in your Graveyard: Until the end of your opponent's turn, your opponent cannot Normal Summon, Flip Summon or Special Summon a monster(s) and their monsters' effects are negated.● If "Unity" is in your Graveyard: Until the end of your opponent's turn the effects of all Spell and Trap Cards on your opponent's side of the field are negated and your opponent cannot activate any Spell and Trap Cards.

Your opponent cannot select another Spellcaster-Type Monster on your side of the field as an attack target.

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while Toon World is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon monster is on your opponent's side of the field, you must select the Toon monster as an attack target. This card gains 300 ATK for each "Dark Magician" or "Magician of Black Chaos" in either player's Graveyard.

This card cannot be Special Summoned. To Tribute Summon this card you must tribute 3 Dragon-Type monsters. If this card attacks your opponent directly and reduces their Life Points to 0, you win the Match.

When this card is Normal or Special Summoned you can select and activate 1 of these effects:● Destroy Spell or Trap Cards on the field up to the number of "Elemental Hero" and "Destiny Hero" monsters you control (not counting this card).● Select and add 1 "Elemental Hero" and "Destiny Hero" monster from your Deck to your hand.

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This dragon appeared from the sky and crashed to earth.

A large, spherical roach that attacks its enemies by rolling over them.

A field guarding the treasures of the netherworld, it's most at home in the dark.

"Winged Dragon, Guardian of the Fortess #1" + "Fairy Dragon"

"Ground Attacker Bugroth" + "Sentinel of the Sea"

"Fairy Dragon" + "Amazon of the Seas" + "Zone Eater"

"Trakodon" + "Flame Viper"

A fire-breathing snake whose speed makes it difficult to target.

Hidden under the floors of a labyrinth, it swallows any who pass above.

Many have fallen victim to this lunar warrior's crescent pike.

A dragon formed by huge boulders that are also used to attack the enemy.

"Elemental Hero Avian" + "Elemental Hero Burstinatrix" + "Elemental Hero Clayman" + Elemental Hero Bubbleman"This monster cannot be Special Summon except by Fusion Summon. The Attribute of this card is also treated as WIND, WATER, FIRE and EARTH. When this card is Fusion Summoned return all removed from play cards to their owner's deck(s) then shuffle those deck(s). Increase the ATK of this card by 300 points for each monster on your opponent's side of the field that shares an Attribute with this card.

"Elemental Hero Bubbleman" + "Elemental Hero Clayman"This monster cannot be Special Summon except by Fusion Summon.

Add 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your hand OR Special Summon 1 "Kuriboh" or 1 "Winged Kuriboh" from your Deck to your side of the field.

A monster equipped with this card cannot be destroyed as a result of battle (Damage calculation is applied normally).

When this card is Normal Summoned or Special Summoned, select up to 5 Spell Cards in your opponent's Graveyard and remove them from play. Increase the ATK of this card by 300 points for each card removed from play by this card's effect.

A monster attacked by this card will be destroyed during the End Phase of the 5th turn after the attack.

A tiger-shaped dragon that is often seen racing across the wasteland at tremendous speeds.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Blue-Eyes Ultimate Dragon" on your side of the field as a Tribute. Increase the ATK of this card by 300 points for each Dragon-Type monster in your Graveyard. You can negate the effect of Spell, Trap, and Monster Cards that designate this card as a target.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 2 Level 6 or higher Spellcaster-Type monsters on your side of the field as Tributes. As long as this card remains face-up on the field, you can negate the activation of Trap Cards and destroy them.

If this card is added to your hand from your Deck by the effect of a Spell, Trap, or Monster Card, you can Special Summon this card on your side of the field.

If this face-up card is removed from your side of the field, destroy "Andro Sphinx" and "Sphinx Teleia" on your side of the field and remove them from play.

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A Millennium item, it's rumored to block any strong attack.

Queen of the galaxies and mistress of the stars.

A slime with the head of a frog, it attacks by croaking terribly.

A treasure box containing a monster that attacks any unwary bandit.

A member of a race of sea serpents that freely travel through the sea.

It may look like a harmless stuffed animal, but its zipper mouth deals a deadly bite.

This monster has three fire-breathing heads and can form a sea of blazing flames.

A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.

A very rare penguin that takes to the air with ears shaped like wings.

This flying monster is known for delivering happiness to all.

A bull fiend restored by the dark arts, this monster appears out of a jar.

Change the battle position of all face-up monsters on your opponent's side of the field.

Toss a coin and call Heads or Tails. Call it right and this card's ATK will be doubled during this turn. Call it wrong and it will be halved during this turn.

Made of a mysterious metal, this monster is a doomsday machine from the edge of the universe.

An unusual turtle that not only swims at tremendous speeds, but can also sail across the skies.

Flip all of your opponent's face-down Monster Cards on the field face-up. The effect of the monsters will activate at this time.

Each time your opponent draws a card(s), put 1 Spell Counter on this card (max. 5). Increase the ATK of this card by 500 points for each Spell Counter on this card. If 5 Spell Counters are on this card, during the Standby Phase of your next turn, by sending this face-up card with 5 Spell Counters on it to the Graveyard, Special Summon 1 “Silent Magician LV8” from your hand or Deck.

This card cannot be Normal Summon or Set. This card cannot be Special Summoned except by the effect of “Silent Magician LV4”. This card is unaffected by the effects of your opponent’s Spell Cards.

You can only activate this card when a Spellcaster-Type monster declares an attack. Each player selects 1 Spellcaster-Type monster from their Deck with an ATK of 2000 or less, and Special Summons it in face-up Attack Position to their side of the field.

You can only activate this card when a monster attacks your opponent's Life Points directly. Increase your Life Points be an amount equal to the Battle Damage that the monster inflicted to your opponent's Life Points.

This card can only be equipped to a Warrior-Type monster. A monster equipped with this card increases its ATK by 700 points. A Dragon-Type monster that battles with the monster equipped with this card is destroyed at the end of the Battle Phase. (Damage Calculation is applied normally.)

If there are monsters with the same name on the field, increase the ATK and DEF of all monsters with the same name by 500 points.

Pay 1000 Life Points. Pick up and see all face-down cards on your opponent's side of the field, then return them to their original positions. (The effects of the face-down cards are not activated.)

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Destroys all of your opponent's Magic and Trap Cards on the field.

This card's name is treated as "Harpie Lady".

As long as this card remains face-up on the field, both players must first Set Spell Cards when they use them and cannot activate them until their next turn.

You can only activate this card when you have a face-up "Dark Magician" on your side of the field. Destroy 1 monster on your opponent' side of the field.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Knight's Title". When this card is Special Summoned successfully, select 1 card on the field and destroy it.

Activate this card by offering 1 face-up "Dark Magician" on your side of the field as a Tribute. Special Summon 1 "Dark Magician Knight" from your hand, Deck, or Graveyard.

You can only activate this card when there is a face-up "Dark Magician Girl" on your side of the field. Special Summon 1 "Dark Magician" from your hand or Deck.

This card can only be Special Summoned by offering "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" from your hand or the field as a Tribute. If "Alpha the Magnet Warrior", "Beta the Magnet Warrior", and "Gamma the Magnet Warrior" exist in the Graveyard, you can offer this card as a Tribute to Special Summon these three cards to the field.

During your Standby Phase, if a "Sinister Serpent" exists in your Graveyard, you can return the "Sinister Serpent" to your hand.

Each time this card destroys an opponent's monster as a result of battle and sends it to the Graveyard, inflict 500 points of damage to your opponent's Life Points. Also, each time either player activates a Normal or Quick-Play Spell Card, increase the ATK of this card by 200 points until the end of the turn. (This effect is even applied during your opponent's turn.)

Pay 500 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position.

A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless.

The true nature of this wizard, who rules all water. It defends itself with a vast, impenetrable wall of ice.

A lost dog that wondered off 1000 years ago. He's still waiting for his master to come for him.

A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke.

Activate only when your opponent Normal Summons or Flip Summons a monster. Special Summon 1 Level 4 or lower DARK monster from your hand.

When this monster is destroyed as a result of battle and sent to the Graveyard, by paying 1500 Life Points, lock at your opponent's hand and select 1 Monster Card from it. Add the selected card to your hand, and you can use it in this Duel. (When the card is sent to the Graveyard, it is sent to the Graveyard of the owner.)

You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Reptile-Type/ EARTH/Level 4/ ATK 1600/ DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)

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A monster whose full potential can be achieved when outfitted with "Metalmorph".

A monster that relentlessly pursues its target under orders of the Machine King.

An axe-wielding warrior with tremendous strength and agility.

Kuwagata + Hercules Beetle

Increase both you and your opponent's Life Points by 400 points.

Decrease your opponent's Life Points by 300 points.

A fast and powerful axe-wielding beast-warrior.

You can only activate this card by paying 1000 Life Points while there are 15 or more cards in your Graveyard. Both players swap the card (s) in their Graveyard with the card(s) in their Deckl Then, shuffle the card(s) in each new Deck and put it on the Deck Zone.

When this face-down Defense Position card is attacked by your opponent's monster, you can make 1 opponent's monster (except the attacking monster) be attacked instead. While this card is face-up on the field, you can Special Summon 1 "La Jinn the Mystical Genies of the Lamp" from your hand.

This monster can only be Special Summoned from your Deck to your side of the field by offering "Zoa" equipped with "Metalmorph" as a Tribute.

As long as this card remains face-up on the field, destroy all Flip Summoned monsters of Level 2 or lower. At that time, their effects are not activated.

As long as this card remains in face-up Defense Position on the field, increase the ATK and DEF of all Plant-Type monsters on your side of the field by 500 points.

When this card battles with a Warrior-Type monster, increase the ATK and DEF of this monster by 2000 points only during damage calculations.

FLIP: Increase the ATK and DEF of this monster by 500 points. The ATK and DEF of a monster that destroys this monster as a result of battle is decreased by 500 points.

During your Standby Phase, you can look at 1 face-down card that's been Set by your opponent as long as this card remains face-up on the field.

When your opponent plays "Dark Hole", the monsters on your side of the field are not destroyed.

A LIGHT monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

A WATER monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

A FIRE monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

A WIND monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.

You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).

You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).

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A creature that electrocutes enemies with bolts of lightning.

A massive flea that feeds on the blood of its enemies.

A plant warrior that attacks with seeds and sword.

A stone monument from Easter Island that launches laser blasts from its rock hewn lips.

A zombie shark that can deliver its lethal curse with a bite.

A fish with arms, legs, and some very sharp teeth.

This monster's wings are capable of generating tornados.

A strange warrior from another dimension.

The peacemaker among monsters.

A massive beetle with a tough carapace and a dangerous horn.

An all-powerful hand that delivers ruthless attacks.

When this card has been sent to the Graveyard, it is returned to the Top of the Deck.

A very vicious stag beetle that goes for the head.

A sea-dwelling snake that attacks passing enemies with its sharp teeth.

Destroys all face-up Fiend-Type monsters on the field.

A dragon warrior of the moon armed with a crescent sword.

A vicious creature that has decapitated numerous enemy monsters.

You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).

Increase this card's ATK by 100 points for every Plant-Type monster that is face-up on the field.

A mechanical solider that won't stop attacking until all life readings have been extinguished from its sensors.

FLIP: Both you and your opponent discard all cards in your hands and draw 5 cards from your Decks.

When this card is Summoned (excluding Special Summon), destroy 1 face-up Dragon-Type monster on the field.

You can activate this card when your opponent activates "Monster Reborn". Negate the effect of "Monster Reborn".

This monster may only be Ritual Summoned with the Ritual Magic Card "Novox's Prayer". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.

This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.

This monster may only be Ritual Summoned with the Ritual Magic Card "Revival of Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

This card is used to Ritual Summon "Dokurorider". You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand.

A maiden that uses sound to her advantage, she wields a scythe that's shaped like a musical note.

You can substitute this card for any 1 Fusion Material Monster. You do this, the other Fusion-Material monster(s) must be the correct one(s).

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Sonic Maid + Beautiful Headhuntress

Increase your Life Points by 800 points.

An elf that dances across the sky with wings of razor-sharp blades.

A strange, one-eyed monster that can fell an enemy with a single stab of its spear.

A monstrous creature whose body is lined with cannons that never miss their target.

This wise spirit dwells in books, using its accumulated knowledge to defeat enemies.

This long-tailed bird blinds enemies with mystical light.

This bird is known far and wide as a harbinger of doom.

A sorcerer blessed by lunar light with powers far beyond mortal comprehension.

A powerful monster whose two heads attack as one.

An axe-swinging beast-warrior with the head of a dragon.

A powerful dragon with teeth that can grind almost anything to dust.

A dragon from the cartoons that's more dangerous than it appears to be.

A flying dragon with four wings housing some very dangerous blades.

This monster swamps an opponent with an almost endless supply of water.

FLIP: Discard 5 cards from the top of your opponent's Deck to the Graveyard.

Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck.

A ferocious animal that sleeps all day. Sometimes it's better to let Sleeping Lions lie.

A pussy-fairy. Contrary to her lovely beauty, she claws on her enemies.

Queen of the Emerald Forest and wife of the Spirit King, she lives surrounded by vivid red leaves.

When your opponent activates "Raigeki", all of your opponent's monsters are destroyed in place of your own.

As long as this card remains face-up on the field, negate the effect of all Trap Cards on the field except this card.

If this card battle with a DARK monster, increase the ATK of this card by 500 points during the Damage Step.

Negate the activation of a Spell Card that designates this 1 face-down monster. At that time, flip this card into face-up Defense Position. If this card is attacked, change the Battle Position of this card to Attack Position at the end of the Damage Step.

When your opponent's card(s) in his/her hand are discarded to the Graveyard, inflict 500 points of damage to his/her Life Points for each card that was discarded.

This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, this card is also destroyed. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.

Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran".

Archfiend CardAn air marmot that has a nefarious horn and wings. It attacks by throwing acorns.

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A sly rat. He will come at you with his huge left claw.

Destroy all face-up Warrior-Type monsters on the field.

An earthen figure that protects the tomb of an ancient ruler.

This crystalline monster focuses light to creature a lethal laser.

For nearly a millennium, this golem has served as guardian of an ancient treasure trove.

This beast coils like a snake, and strikes quickly with its snapping beak.

A fast and lethal creature with very dangerous claws.

This card can only be Ritual Summoned with the Ritual Spell Card, "Garma Sword Oath".

An indestructible mechanoid created for the sole purpose of guarding the gateways.

This monster can call forth sudden torrents of battering rain.

A mysterious temple of skulls and bones that pulls in unsuspecting enemies.

Constructed from several components, this monster can launch them in a pincer attack.

A harmless monster found lurking in just about any attic.

A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.

When this card battles a monster, after damage calculation, remove from play that monster and this card.

This monster can only be Ritual Summoned with the Ritual Spell Card "Fortress Whale's Oath".

This card is used to Ritual Summon "Fortress Whale". You must also Tribute monsters whose total Levels equal 7 or more from the field or your hand.

Activate only when your opponent declares an attack while there is a monster on your side of the field. Take control of 1 of your opponent's face-up monsters, except the attacking monster, and this monster is attacked instead. At the end of the Battle Phase, return control of this monster to your opponent.

Even when all odds are against this brave fairy, she will press onwards in battle and never retreat.

This card is used to Ritual Summon "Garma Sword". You must also Tribute monsters whose total Level Stars equal 7 or more from the field or your hand.

With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep.

This wizard worships the darkness, and is served by a sinister hand that drags its enemies into oblivion.

The one-eyed Necrolancer launches his onslaught from a dimensional ring that can appear out of thin air.

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Spirits sing of a powerful creature that rules over all that is mystic.Japanese Card Effect:This monster requires 3 Tributes to summon (treated as a Special Summon). The Winged Dragon of Ra's ATK and DEF are equal to the total ATK and DEF of all 3 monsters Tributed to summon it. Reduce your Life Points by 1000 to destroy any monster on the field. Pay any amount of Life Points and increase "The Winged Dragon of Ra's" ATK and DEF by the amount of Life Points paid.

The decent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.Japanese Card Effect:This monster requires 3 Tributes to be summoned (treated as a Special Summon). Tribute 2 monsters: Destroy all of your opponent's monsters on the Field, and inflict 4000 points of Direct Damage to your opponent's Life Points.

The heavens twist, and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.Japanese Card Effect:This monster requires 3 Tributes to summon (treated as a Special Summon). The ATK and DEF of this card is X000, where X is the number of cards in your hand. Whenever an opponent summons or Special Summons a monster to the field face-up in Attack or Defense Position, that monster's ATK or DEF respectively is decreased by 2000 points. (If this reduces the ATK or DEF to 0, the monster is destroyed.)

"Obelisk the Tormentor" + "Slifer the Sky Dragon" + "The Winged Dragon of Ra"This card cannot be Special Summoned except by the effect of "The Pharaoh's Name - Atemu". This card cannot be targeted by the effects of Effect Monsters, Spell and Trap Cards and is unaffected by them. When this card attacks your opponent's monster, destroy the monster with this card's effect without applying Damage Calculation.

Note:This card has not been released in English and the only mention I've found of it was in "YUGIOH Wikia"

This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fiend-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Warrior-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Winged Beast-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Beast-Warrior-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

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This card cannot be Special Summoned. This card must be Tribute Summoned by offering 3 Fairy-Type monsters on your side of the field as Tributes. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

This card cannot be Special Summoned. This card must be Tribute Summoned by Tributing 3 Spellcaster-Type monsters on your side of the field. If this card attacks your opponent's Life Points directly and makes them 0, the controller of this card wins the Match.

A lady warrior armed with sword and shield, she floats lightly and stings sharply.

Note:Although this card is printed in English, it is not tournament legal in UDE-sanctioned tournaments, as it was not issued by Upper Deck Entertainment, and does not have the English-language Yu-Gi-Oh! seal on the back of the card.

A heavenly stallion soaring through the skies on crimson wings.

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Japanese Card Name

トライホーン・ドラゴン

ワイトブラック・マジシャン暗黒騎士ガイアエルフの剣士昆虫人間

シルバー・フォングダーク・グレイ眠り子

13人目の埋葬者炎の騎士 キラー炎を操る者

モンスター・エッグ火炎草暗黒火炎龍深淵の冥王ミラージュ

タートル・タイガープチリュウスティング

アクア・マドール紫炎の影武者

フレイム・ゴースト二つの口を持つ闇の支配者

マグマンルート・ウォーター

怒りの海王緑樹の霊王北風と太陽

ブルーアイズ・ワアイトグドラゴン

青眼の白龍

Page 778: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

キング・スモーク伝説の剣

猛獣の歯

紫水晶

秘術の書

ドラゴン族・封印の壺

荒野

草原

闇ブラック・ホールサンダー・ボルトレッド・ポーション

火の粉地割れ落とし穴融合罠はずしはさみ撃ち

ホーリー・エルフタイホーン

墓掘りグールカース・オブ・ドラゴン

岩石の巨兵ワイルド・ラプター真紅眼の黒竜

カードを狩る死神

Page 779: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

魔人デスサタンハードアーマーマンイーターハープの精アーメイル魔人 テラ蜘蛛男

D・ナポレオン恍惚の人魚炎の魔神

闇・エネルギー

レーザー砲機甲鎧

魔菌

銀の弓矢

ドラゴンの秘宝

電撃鞭

魔性の月

『守備』封じ

機械改造工場

体温の上昇

フォロー・ウィンドゴブリンの秘薬火あぶりの刑

光の護封剣

メタル・ドラゴンスパイクシードラ

地雷獣スカイ・ハンター

Page 780: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

青い忍者

フラワー・ウルフ人喰い虫ナイル

鋼鉄の巨神像レッサー・ドラゴン魔界のイバラ

生き血をすするものアーマード・スターフィッシュ

サキュバス・ナイト

死者蘇生

封印されし者の右足封印されし者の左足封印されし者の右腕

封印されし者の左腕

封印されしエクゾディア

竜騎士ガイアゲート・ガーディアン

グレムリン砦を守る翼竜

デーモンの召喚

岩窟魔人オーガ・ロック鎧蜥蜴

キラー・ビーラーバモス

ハーピィ・レディハーピィ・レディ三姉妹

魔物の狩人

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進化の繭

地を這うドラゴン鎧武者ゾンビ闇の仮面

死の沈黙の天使 ドマ白い泥棒

大王目玉

ブラック・デーモンズ・ドラゴン

仮面魔道士轟きの大海蛇水の踊り子

陸戦型 バグロスプチモス

万華鏡 ‐華麗なる分身‐

雷魔神‐サンガ

風魔神‐ヒューガ

水魔神‐スーガ魔法のランプ鉄のサソリ

エンゼル・イヤーズレッグル

ラージマウスレオグン

ミスター・ボンバー人造人間7号聖なる魔術師

エンシェント・エルフ深海に潜むサメ

神魚

Page 782: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

破壊のゴーレム雷神の怒り

レインボー・フラワーモリンフェン

メガ・サンダーボール舌魚

裁きを下す女帝ペイルビースト

でんきトカゲハンター・スパイダー

古代のトカゲ戦士女王の影武者トレント

ディスク・マジシャンひょうすべ

響女偽物のわな

死者への手向け

魂の解放陽気な葬儀屋

心変わりベビードラゴン暗黒の竜王

バーバリアン2号

牛魔人

時の魔術師

闇・道化師のサギー壺魔人

幻想師・ノー・フェイスクリッター

Page 783: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

グレート・モス

クリボー

海月‐ジェリーフィッシュー

闇晦ましの城

闇魔界の覇王

カタパルト・タートル

ケンタウロスミノケンタウロスマーダーサーカス

ゴースト王‐パンプキング‐

ドリーム・ピエロ

悪魔の知恵魔天老冥界の番人

プリヴェント・ラットアイルの小剣士

剣の女王王座の守護者火炎地獄

地雷蜘蛛

シャドウ・グール迷宮の魔戦車

ガーゴイル・パワードデビル・ボックス

Page 784: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

魔導騎士ギルティアTM-1ランチャースパイダー

ギガテック・ウルフ

サンダー・ドラゴン

レインボー・フィッシュ雷仙人

裁きの鷹空の昆虫兵

スーパースター音楽家の帝王ヤドカリューメカ・ザウルス

キャノン・ソルジャー

ムカムカ悪魔の調理師

スター・ボーイ

ミリス・レディエント

フレイム・ケルベロスコケ

ダーク・エルフ

マタンゴ

バーバリアン1号

黒き森のウィッチ

リトル・キメラ

ブレードフライハイ・プリーステス

双頭の雷龍

Page 785: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

見習い魔女

冠を戴く蒼き翼スカルビショップ

幻獣王ガゼルガーネシア・エレファンティス

リボルバー・ドラゴン

神の宣告

マジック・ジャマー盗賊の七つ道具昇天の角笛

右手に盾を左手に剣を

執念の剣『攻撃』封じ薄幸の美少女

追い剥ぎゴブリン

細菌感染しびれ薬

聖なるバリア‐ミラーフォース‐

磁力の指輪

痛み分け

ドーピング大嵐

千年竜

Page 786: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ブルーアイズ・トゥーン・ドラゴン

ペンギン・ナイト

デーモンの斧

黒いペンダント

光の角

悪魔のくちづけ

六芒星の呪縛

メタル・フィッシュエレクトリック・スネーククイーン・バード

アメーバ

クジャックマハー・ヴァイロ

王室前のガーディアンファイヤー・クラーケン

イビー

グリグル

Page 787: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

レッド・ドラゴン深き森の長老ヴァルキリー

ウェザー・レポート

メカニカルスネイル炎を食らう大亀

リクイド・ビースト悪魔の偵察者

満ち潮のマーマン王座の侵略者

ウィップテイル・ガーゴイルスロットマシーンAM-7

サクリファイス

弓を引くマーメイド墓守の使い魔

邪悪な儀式

成金ゴブリン通行税

最終戦争強奪

聖域の歌声押収

いたずら好きな双子悪魔

闇の訪れ

天使の手鏡

Page 788: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

移り気な仕立屋突進

頼もしき守護者強引な番兵

魔力の枷サイクロンハリケーン

苦渋の選択

毒蛇の牙

イリュージョンの儀式

オクトバーサーサイコ・カッパー

一角獣のホーン迷宮壁‐ラビリンス・ウォール‐

ウォール・シャドウ

ツインテールストーンジャイアント

迷宮変化成仏

巨大化

踊りによる誘発

ハンバーガーのレシピ

粘着テープの家

ねずみ取り

亀の誓い

Page 789: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ダンシング・ソルジャー

ハングリーバーガー

クラブ・タートル

ドラゴン・エッガー

トゥーン・ドラゴン・エッガー

トゥーン・マーメイド

トゥーン・デーモン

タイム・ボマー

ダイヤモンド・ドラゴントゥーン・ワールド

サイバーポッド

Page 790: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

光の追放者

巨大ネズミ

センジュ・ゴッド

UFOタートル

秒殺の暗殺者カラテマン

ダークゼブラ

ジャイアントウィルス

素早いモモンガ

ダークファミリア

シャインエンジェル

ボアソルジャー

グリズリーマザー

ドラゴンフライ

セレモニーベル

ソニックバード

キラー・トマト

Page 791: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

コトダマ

ガイアパワー

ウォーターワールド

バーニングブラッド

デザートストーム

シャインスパーク

ダークゾーン

平和の使者ルイーズ

マンモスの墓場

魔法剣士ネオ人喰い宝石箱サイクロプス昼夜の大火事

ペイルビーストハネハネ炎の剣士地獄の裁判

フュージョニストプチテンシスリーピィ

ドレイクポセイドンの力

山ファイヤー・ボールカルボナーラ戦士

ラーバスマグネッツ1号

伝説の剣豪 MASAKI

Page 792: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

マグネッツ2号キラーパンダ

魔装騎士ドラゴネス一眼の盾竜

サンド・ストーン強欲な壺

エビルナイト・ドラゴン人造人間‐サイコ・ショッカー

鉄腕ゴーレム三ツ首のギドー

寄生虫パラサイド

7カード

光の封札剣

連鎖破壊

刻の封印墓荒らし

ホーリー・エルフの祝福

真実の眼

砂塵の大竜巻

リビングデッドの呼び声

ソロモンの律法書地殻変動

ホーリージャベリン

Page 793: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

銀幕の鏡壁

突風

猛吹雪

ガラスの鎧

世界の平定

魔法探査の石版

金属探知器

白衣の天使

便乗

強制接収

一族の掟

補充要員

大騒動

停戦協定

聖なる輝き正々堂々

DNA改造手術

Page 794: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

マジカルシルクハット

抹殺の使徒

撲滅の使徒

浅すぎた墓穴

早すぎた埋葬

検閲

禁止令

カオスポッド

フレイムキラービッグバンドラゴンバーニングソルジャーミスターボルケーノ

炎の剣豪

精神寄生体

メカファルコンフライングマンティス

バードマン

バスター・ブレイダー

道連れ

Page 795: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ゴブリンの小役人

ギャンブル

白兵戦

神の恵み死霊の誘い

デスハムスターダークバット

ガトリングバギー燃えさかる大地

大寒波

メテオ・ストライク

リミッター解除

恵みの雨

モンスター回収

シフトチェンジ

孵化

ワーム・ホール

地盤沈下

鬼タンクT-34

Page 796: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

マジック・ドレイン

メサイアの蟻地獄グラヴィティ・バインド ‐超重力の網‐

零式魔導粉砕機

誘惑のシャドウ

伝説のフィッシャーマン

ソードハンター

穿孔虫

深海の戦士朱い靴

スパイク・ヘッド

暗黒の眠りを誘うルシファー

千眼の邪教神

サウザンド・アイズ・サクリファイス

ギロチン・クワガタ隼の騎士

爆弾かめ虫

死の4つ星てんとう虫超時空戦闘機ビック・バイパー

ヴァンパイア・ベビー

Page 797: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

猛進する剣角獣

海賊船スカルブラッド号隻眼のホワイトタイガーゴブリン突撃部隊

島亀翼を織りなす者科学特殊兵怨念集合体

死神ブーメラン魔導ギガサイバー

鉄の騎士 ギア・フリード虫除けバリアー

タルワール・デーモン

王宮の勅命

ヂェミナイ・エルフ

仮面魔獣マスクド・ヘルレイザー

ランドスターの剣士ヒューマノイド・スライム

ワームドレイクヒューマノイド・ドレイク

リバイバルスライム

フライング・フィッシュ半魚獣・フィッシャービースト

シャイン・アビスガジェット・ソルジャー

仮面呪術師カースド・ギュラメルキド四面獣

Page 798: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

女邪神ヌヴィア

選ばれし者

弱体化の仮面

仮面魔獣の儀式

魔力無力化の仮面

生贄封じの仮面

呪魂の仮面

凶暴化の仮面

死者の生還

稲妻の剣

竜巻海流壁

モンスターBOX

激流葬

スライム増殖炉

無限の手札

ディフェンド・スライム

Page 799: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

生還の宝札

女豹の傭兵

味方殺しの女騎士

アマゾネスの射手

紅蓮の女守護兵

ビッグバンガール

炎の女暗殺者

ファイヤーソーサラー

そよ風の精霊

踊る妖精

ピクシーガーディアン女帝カマキリプリンセス人魚

ヒステリック天使

バイオ僧侶慈悲深き修道女

聖女ジャンヌ堕天使マリー

強欲な瓶幻惑の巻物

団結の力

魔導師の力死者への供物

Page 800: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

絵画に潜む者夢魔の亡霊首なし騎士地縛霊死霊伯爵

ボーンハイマーフレイムダンサースフィラスレディ

雷ウナギ

昇霊術師 ジョウゲン

霊滅術師 カイクウ

幻想召喚師

魂を喰らう者 バズー

ダーク・ネクロフィア

神聖なる魂

炎の精霊 イフリート

水の精霊 アクエリア

岩の精霊 タイタン

Page 801: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

風の精霊 ガルーダ

俊足のギラザウルス

トルネード・バード幻影の妖精

ダーク・ヒーロー ゾンバイア

物資調達員

魔力吸収球体

異星の最終戦士

力の集約

沈黙の邪悪霊

王宮の号令フォースフィールド

死霊の巣

墓荒らしの報い

守護霊のお守り

カウンターパンチ

無差別破壊

Page 802: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

裸の王様

ウィジャ盤

死のメッセージ「H」暗黒の扉

ポルターガイスト

サイクロンレーザー

おとり人形  

融合解除

フュージョン・ゲート

疫病ウィルス ブラックダスト

奇跡の発掘

竜魂の力

霊魂消滅

怨霊の湿地帯

魔法の筒

死のメッセージ「E」死のメッセージ「A」死のメッセージ「T」

Page 803: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

八汰烏

冥界の魔王 ハ・デス

魔人 ダーク・バルター

レッサー・デーモン

憑依するブラッド・ソウル

ハ・デスの使い魔

スカル・ナイト

ガーゴイルの道化師

ツインヘッド・ケルベロス

レッド・サイクロプス

冥王の咆哮

死の演算盤

生命吸収装置

冥界流傀儡術

魂粉砕

Page 804: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ダブルトラップ

無敗将軍 フリード

投石部隊

切り込み隊長

ドラゴン・ウォリアー

戦士ダイ・グレファー

聖なる守り手

辺境の大賢者

ならず者傭兵部隊

7つの武器を持つハンター

デーモン・テイマー

ドラゴン・ライダー

連合軍

増援

光の護封陣戦士の生還迎撃準備陽動作戦非常食

Page 805: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

タイラント・ドラゴン

スピア・ドラゴン

スピリット・ドラゴン

洞窟に潜む竜

リザード兵

デス・デーモン・ドラゴン

グランド・ドラゴン

グレイ・ウイング

軍隊竜

ドラゴンの宝珠

巨竜の羽ばたき

火竜の火炎弾

スタンピング・クラッシュ

超再生能力

竜の逆鱗

Page 806: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

バーストブレス

エメラルド・ドラゴン

機械軍曹ベイオウルフ魔導紳士‐J

レアメタル・レディレアメタル・ソルジャー

ファイバーポッド

ナーガ

ノーブル・ド・ノワール

雷電娘々

オプション

リーフ・フェアリー

天空騎士パーシアス

ドル・ドラ

磨破羅魏

因幡之白兎

雷帝神

Page 807: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

八俣大蛇

偉大天狗

竜宮之姫

火之迦具土

阿修羅

不死之炎鳥

レアメタル・ヴァルキリー

レアメタル・ナイト

封神鏡

エレメントの泉

明鏡止水の心

伝説の都 アトランティス

Page 808: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

融合武器ムラサメブレード

盗人の煙玉

強制転移

霊子エネルギー固定装置

セカンド・チャンス

天変地異

盗賊の極意

ジェノサイド・ウォー

マジック・ガードナー

鎖付き爆弾

ロスト

バブル・クラッシュ

王宮の弾圧

奈落の落とし穴

シモッチによる副作用

Page 809: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

不吉な占い

スピリットの誘い

体力増強剤スーパーZ

はたき落とし

デビル・コメディアン

ラストバトル!

お注射天使リリー

スフィンクス・アンドロジュネス

アンドロ・スフィンクス

スフィンクス・テーレイア

レアメタル・ドラゴン闇・道化師のペーテン

ファミリア・ナイト

ヘル・テンペスト

Page 810: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

異次元からの帰還

破壊輪溶岩大巨人

シェイプ・スナッチ魂喰らい

王虎ワンフー

バード・フェイス

クルーエル

アーマード・フライ

海神の巫女

X・E・N・O

タイム・イーター

グラッジ

異形の従者モイスチャー星人

ゴラ・タートル

一刀両断侍

ポイズンマミー

砂塵の悪霊

王族親衛隊

Page 811: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

さまようミイラ

大神官デ・ザード

スカラベの大群

イナゴの軍勢

ジャイアントマミー

八つ手サソリ

守護者スフィンクス

ピラミッド・タートル

ダイス・ポット

黒蠍盗掘団

首領・ザルーグ

デス・ラクーダ

Page 812: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

不死王リッチー

半蛇人サクズィー

生者の書‐禁断の呪術‐太陽の書月の書

悪夢の蜃気楼

財宝への隠し通路

ミイラの呼び声

おくびょうかぜ

ピラミッドパワー

ツタン仮面

旅人の試練

底なし流砂

王家の呪い

つり天井

黄金の邪神像

Page 813: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

呪われた棺

ニードル・ウォール

ダスト・シュート

運命の火時計無謀な欲張り

王家の財宝

達人キョンシー

大くしゃみのカバザウルス

大木人18

ダークジェロイド

ニュードリュア

地獄詩人ヘルポエマー

墓守の偵察者

墓守の呪術師

墓守の番兵

墓守の長槍兵

墓守の従者

墓守の監視者

Page 814: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

墓守の長

墓守の大筒持ち

墓守の暗殺者

ウジャト眼を持つ男

ジャッカルの聖戦士

不幸を告げる黒猫

黄泉へ渡る船

有翼賢者ファルコス

幸運を告げるフクロウ

シャブティのお守り

スネークポット

魂を削る死霊

ナイトメア・ホース

ナイトメアを駆る死霊

Page 815: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

闇の指名者

ショット・ガン・シャッフル

名推理

悪夢の拷問部屋

タイムカプセル

王家の眠る谷‐ネクロバレー

バスターランチャー

ヒエログリフの石版

黒蛇病

テラ・フォーミング勇気の旗印

突然変異

王家の生け贄

大逆転クイズ

棺桶売り

Page 816: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

老化の呪い

地獄の扉越し銃

サンダー・ブレイク

狭き通路

攪乱作戦

黒板消しの罠

降霊の儀式

絶対不可侵領域

竜の血族

バイサー・ショック

クイズ

命の綱

拷問車輪

溶岩魔神ラヴァ・ゴーレム

Page 817: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ブラック・マジシャン・ガール逃げまどう民弾圧される民

団結するレジスタンス

Y‐ドラゴン・ヘッド

Z‐メタル・キャタピラー

闇魔界の戦士 ダークソード

漆黒の闘龍

騎竜

朽ち果てた武将

X‐ヘッド・キャノン

Page 818: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ゾンビタイガー

ジャイアント・オーク

セコンド・ゴブリン

ブラッド・オーキス

デス・デンドル

灼岩魔獣

氷岩魔獣

ユニオン・ライダー

異次元の狂獣

Page 819: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

マジック・キャンセラー

ネコマネキング

白兵戦型お手伝いロボ

ディメンション・ポッド

世紀の大泥棒

ルーレットボマー

白竜の聖騎士

白竜降臨

前線基地降格処分

コンビネーション・アタック

カイザーコロシアム

自律行動ユニット

ご隠居の猛毒薬

Page 820: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

アンティ勝負

ブラック・コア

レアゴールド・アーマー

メタルシルバー・アーマー

騎士道精神

生け贄人形

波動キャノン

大革命

覇者の一括

八式対魔法多重結界

メテオ・レイン

パイナップル爆弾

仕込みマシンガン

Page 821: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

物理分身

群雄割拠

フォーメーション・ユニオン

粘着落とし穴

XY‐ドラゴン・キャノン

XYZ‐ドラゴン・キャノン

XZ‐キャタピラー・キャノン

YZ‐キャタピラー・ドラゴン

グレート・アンガスアイツ

音速ダック

サファイアドラゴン

アマゾネスの聖戦士

アマゾネスの格闘戦士

Page 822: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

アマゾネスの剣士

アマゾネスの吹き矢兵

アマゾネスペット虎

熟練の白魔導師

熟練の黒魔術師

見習い魔術師

執念深き老魔術師カオス・マジシャン

魔法の操り人形

ピクシーナイト

魔導戦士 ブレイカー

魔草 マンドラゴラ

魔導サイエンティスト

王立魔法図書館

Page 823: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

魔導アーマー エグゼ

同族感染ウィルス

デス・コアラ

黒蠍‐罠はずしのクリフ

魔導雑貨商人

コイツ

ネコ耳族

絶対服従魔人

尾も白い黒猫

アマゾネスの呪詛師

カウンターマシンガンパンチ

ビッグバン・シュート

精神統一

マスドライバー

Page 824: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

千里眼

竜破壊の証壺盗み

我が身を盾に

魔導書整理

メガトン魔導キャノン

漆黒のパワーストーン

アマゾネスの弩弓隊

救出劇

魔力枯渇隠された魔導書

奇跡の復活

洗脳解除武装解除対抗魔術

生命力吸収魔術

Page 825: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

超魔導剣士‐ブラック・パラディン

二重魔法

拡散する波動

ヴァンパイア・ロード

バトルフットボーラー忍犬ワンダードッグ

アクロバットモンキー

ウェポンサモナー 

ガーディアン・エルマ

ガーディアン・シール

ガーディアン・グラール

ガーディアン・バオウ

ガーディアン・ケースト

Page 826: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ガーディアン・トライス

サイバー・レイダー

魔鏡導士リフレクト・バウンダー

リトル・ウィンガードデスグレムリン

異次元竜 トワイライトゾーンドラゴン

天界王 シナト

黒炎の騎士‐ブラック・フレア・ナイト‐

幻影の騎士‐ミラージュ・ナイト‐

バーサーク・デッド・ドラゴン

エクゾディア・ネクロス

Page 827: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

逆ギレパンダ

盲信するゴブリン闇より出でし絶望

合成魔獣 ガーゼット

闇よりの恐怖

黒蠍‐逃げ足のチック

異次元の女戦士

針千本

奇跡の方舟

デーモンとの駆け引き

エクゾディアとの契約

蝶の短剣‐エルマ

流星の弓‐シール

重力の斧‐グラール

破邪の大剣‐バオウ

静寂のロッド‐ケースト

Page 828: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

閃光の双剣‐トライス

冥界の宝札

心眼の鉾

泉の精霊

トークン収穫祭

士気高揚

絶対魔法禁止区域

異次元隔離マシーン

最終突撃命令

立ちはだかる強敵

おジャマトリオ

武器庫荒らしスキルドレイン大成仏

カイザー・グライダー

亜空間物質転送装置

コストダウン

ガガギゴ

異次元トレーナー

Page 829: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

おジャマ・グリーン

デーモン・ソルジャー

地獄の番熊

言語道断侍

黒蠍‐強力のゴーグ

黒蠍‐棘のミーネ

迷犬マロン

偉大魔獣 ガーゼット名工 虎鉄

強欲ゴブリン

地獄将軍・メフィスト

ヘルポーンデーモン

シャドウナイトデーモン

Page 830: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ダークビショップデーモン

デスルークデーモン

インフェルノクインデーモン

ジェノサイドキングデーモン

メタル化寄生生物‐ルナタイト

月読命

迅雷の魔王-スカル・デーモン

Page 831: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ムドラ

ケルドウ

ケルベク

アギド

伝説の爆炎使い

闇の支配者‐ゾーク

魔法再生

墓穴の道連れ

灼熱の試練

奈落との契約

闇の支配者との契約

堕落

ディスカバード・アタック

ダグラの剣

ゾルガ(Zoruga)

Page 832: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

終焉のカウントダウン

デーモンの宣告

黒蠍団召集

万魔殿‐悪魔の巣窟‐

生贄の祭壇

魂の氷結

血の刻印

必殺!黒蠍コンビネーション

デーモンの雄叫び

リバースダイス

呪術抹消

炸裂装甲

希望の光

Page 833: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

生贄の抱く爆弾

アヌビスの裁き

混沌帝龍 ‐終焉の使者‐

おジャマ・イエロー

おジャマ・ブラック

魂虎

ビッグ・コアラ

デス・カンガルー

赤い忍者

速攻の黒い忍者

爆風トカゲ

強欲な壺の精霊

凶悪犯‐チョップマン

大盤振舞侍

異次元の偵察機

怒れる類人猿

放浪の勇者 フリード

Page 834: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

鬼ゴブリン

混沌の呪術師

カオス・ネクロマンサー

カオスライダー グスタフ

インフェルノ

フェンリル

ギガンテス

シルフィード

カオス・ソーサラー

紅蓮魔獣 ダ・イーザ

カオス・ソルジャー ‐開闢の使者‐

ドリラゴ

レクンガ

ロードポイズン

ボーガニアン

Page 835: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

グラナドラ

風魔手裏剣

凡骨の意地

野性解放

おジャマ・デルタハリケーン!!

つまずき

カオス・エンドカオス・シールドカオス・グリード

異次元の指名者

異次元の境界線

リサイクル 

原初の種

サンダー・クラッシュ

次元の歪み

リロード

魂吸収

大火葬

残骸爆破

Page 836: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

封魔の呪印

バベル・タワー

宇宙の収縮

連鎖除外

重力解除

邪悪なるバリア ‐ダーク・フォース‐

エナジー・ドレイン

ギガ・ガガギゴ

暗黒の狂犬ネオバグ

暗黒の海竜兵

ジェノサイドキングサーモン

火炎木人18燃える藻

火口に潜む者

灼熱ゾンビ

混沌の黒魔術師

幻影のゴラ亀

Page 837: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

暗黒のマンティコア

ステルスバード

聖鳥クレイン

激昂のミノタウルス

首領亀

バルーン・リザード

暗黒ドリケラトプス

ハイパーハンマーヘッド

暗黒恐獣

対空放花

棘の妖精

代打バッター髑髏顔 天道虫

インセクト・プリンセス

魚雷魚

暗黒大要塞鯱

水陸両用バグロス Mk-3

海竜-ダイダロス

Page 838: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

砲弾ヤリ貝

不意打ち又佐

守護天使 ジャンヌ

マンジュ・ゴッド

月風魔

龍骨鬼

グリフォンの羽根帚

迷える仔羊

地砕き次元融合

光と闇の洗礼

サルベージ

超進化薬

アリの増殖

大地讃頌

翡翠の蟲笛

破壊指輪

悪魔の手鏡強制脱出装置

ヒーロー見参

Page 839: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

自爆スイッチ

暗黒の呪縛

門前払い

追い剥ぎゾンビ

トラップ・ジャマー

暗黒の侵略者

エンド・オブ・アヌビス

ゴギガ・ガガギゴ

ゼラの戦士封印師 メイセイ神聖なる球体鉄鋼装甲虫

裁きの代行者 サターン

英知の代行者 マーキュリー

創造の代行者 ヴィーナス

力の代行者 マーズ

薄幸の乙女

DNA移植手術

Page 840: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

精気を吸う骨の塔

ザ・キックマン

ヴァンパイア・レディ

アステカの石像

ロケット・ジャンパー壺魔神

伝説の柔術家

機動砦のギア・ゴーレム

ニードルバンカー

ソニックジャマー

ブローバック・ドラゴン

雷帝ザボルグ原子ホタル

マーメイド・ナイト

軍隊ピラニア

針二千本

円盤闘士

深緑の魔弓使い 

女忍者ヤエ

KA-2 デス・シザース

Page 841: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

キングゴブリン

プロミネンス・ドラゴン

白魔導士ピケル

大天使ゼラート

光学迷彩アーマー

神秘の中華なべ

エネミーコントローラー

滅びの爆裂疾風弾

モンスターゲート

電脳増幅器

ウェポンチェンジ

天空の聖域アースクエイク

罠封印の呪符

盗人ゴブリン

Page 842: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

バックファイアミクロ光線

裁きの光

魔法封印の呪符

光の護封壁

ソーラーレイ

忍法 変化の術

光の召集

ドレインシールドアーマーブレイクギゴバイト

もけもけ

コザッキー

デビルスコーピオン

ファラオのしもべ

王家の守護者

スピリッツ・オブ・ファラオ

ナイトメアテーベ

アスワンの亡霊

Page 843: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

神殿を守る者

ヌビアガード

レガシーハンター

砂バク

サンド・ギャンブラー

みつこぶラクーダ

ジャッカルの霊騎士

吸収天児

恵みの像

災いの像

魂を呼ぶ者

冥界の使者

グレイヴ・キーパー

ダブルコストン

再生ミイラ

深淵の暗殺者

人投げトロール

沼地の魔神王

Page 844: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

オアシスの使者

スペシャルハリケーン

突撃指令

魂喰らいの魔刀

砂塵の結界リバースソウル魔力倹約術ナイルの恵み

7

レベル制限B地区

魔の試着部屋

弱肉一色

黒・魔・導

デルタ・アタッカー

サウザンドエナジー

トライアングルパワー

第三の棺第二の棺

Page 845: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

第一の棺

運命のドラ

砂漠の裁き

人海戦術

アヌビスの呪い

砂漠の光デスカウンター

悪夢の迷宮

蘇りし魂

玉砕指令

デビルマゼラ

処刑人‐マキュラ

トゥーン・仮面魔道士

Page 846: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

トゥーン・ディフェンス

アルティメット・インセクト LV1

ホルスの黒炎竜 LV4

ホルスの黒炎竜 LV6

ホルスの黒炎竜 LV8

暗黒のミミック LV1

暗黒のミミック LV3

ミスティック・ソードマン LV2

ミスティック・ソードマン LV4

アームド・ドラゴン LV3

アームド・ドラゴン LV5

Page 847: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ホルスのしもべ

黒竜の雛

怨念のキラードール

幻惑のラフレシア

超熱血球児

氷帝メビウス

エレメント・ドラゴン

エレメント・ソルジャー

共鳴虫

仮面竜

マインド・オン・エア

ヒゲアンコウ

トロイホース使徒喰い虫

激昂のムカムカ派手ハネ

アームド・ドラゴン LV7

忍者マスター SASUKE

Page 848: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

月の女戦士

おジャマ・キング

マスター・オブ・OZクリッチー闇の量産工場

ハンマーシュート

記憶抹消

深淵の指名者

レベルアップ!

黒炎弾

四次元の墓

ツーマンセルバトル

大波小波

フュージョン・ウェポン

リチュアル・ウェポン

挑発

絶体絶命

スピリットバリア

エクトプラズマ?

Page 849: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

忍法 空蝉の術

衰弱の霧大暴落

グリード

マインドクラッシュ

無効

ゴーゴンの眼

セメタリー・ボム

ホーリーライフバリアー

人造木人18

マイティガード魔貨物車両 ボコイチハーピィ・ガール

創世神

創世者の化身

アルティメット・インセクト LV3

サイレント・ソードマン LV3

ミスティック・ソードマン LV6

Page 850: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ペンギン・ナイトメア

強化支援メカ・ヘビーウェポン

パーフェクト機械王

エレメント・マジシャン

エレメント・ザウルス

霞の谷の大怪鳥

一撃必殺侍

ハーピィ・レディ1

ハーピィ・レディ2

ハーピィ・レディ3

逆巻く炎の精霊

炎帝テスタロス

イーグル・アイ華麗なる潜入工作員

侵略の炎忍び寄るデビルマンタ漆黒の戦士 ワーウルフ

ミラージュ・ドラゴン

Page 851: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

爆炎集合体 ガイヤ・ソウル

きつね火

巨大戦艦 ビッグ・コア

可変機獣 ガンナードラゴン

魔装機関車 デコイチ

トラップ処理班 Aチーム

錬金生物 ホムンクルス

闇魔界の竜騎士 ダークソード

キング・もけもけ

連続魔法

ハーピィの狩場

与奪の首飾り

機械複製術

トライアングル・X・スパーク

Page 852: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

フリント

怒れるもけもけ

振り出し死者転生

城壁壊しの大槍

軽量化

邪気退散

断頭台の惨劇

天罰

心鎮壷

レアメタル化・魔法反射装甲

コザッキーの研究成果

マインド・ハック

風林火山

連鎖炸薬ピケルの魔法陣

魔力浄化

アストラルバリア

Page 853: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

援護射撃

スペースマンボウ

神竜 ラグナロク

格闘ねずみ チュー助

甲虫装甲騎士

ネフティスの鳳凰神

ネフティスの導き手

地帝グランマーグ 

エレメント・ヴァルキリー

エレメント・デビル

本気ギレパンダ

またたびキャット

アルティメット・インセクト LV5

サイレント・ソードマン LV5

Page 854: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

百獣王 ベヒーモス

ビッグホーン・マンモス

カンガルー・チャンプ

ハイエナ

ブレードラビット

機械犬マロン

ブラッド・マジシャン-煉獄の魔術師-

賢者ケイローン

剣聖-ネイキッド・ギア・フリード

重装武者-ベン・ケイ

闇の住人 シャドウキラー

番兵ゴーレム

暴れ牛鬼

融合呪印生物-光

融合呪印生物-闇

Page 855: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

融合呪印生物-地

暴風小僧

炎を支配する者

火炎鳥

レスキューキャット

ブレイン・ジャッカ―

ガトリング・ドラゴン

竜魔人 キングドラグーン

鳳凰神の羽根

ポイズン・ファング

魔法吸収

ライトニング・ボルテックス

デス・メテオ

闇の護封剣

螺旋槍殺

拘束解除

Page 856: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

遠心分離フィールド

契約の履行

再融合

百獣大行進

クロスカウンター

ポールポジション

罰ゲーム!

威嚇する咆哮鳳翼の爆風

ゴブリンのやりくり上手

キャトルミューティレーション

本陣強襲

魔のデッキ破壊ウイルス

エレメンタルバースト

強引な安全協定

D.D.ダイナマイト

E・HERO フェザーマン

Page 857: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ハネクリボー

古代の機械巨人

古代の機械獣

古代の機械兵士

ミレニアム・スコーピオン

ロストガーディアン

ヒエラコスフィンクス

クリオスフィンクス

モアイ迎撃砲

メガロック・ドラゴン

ダミー・ゴーレム

グレイヴ・オージャ

マイン・ゴーレム

モンク・ファイター

E・HERO バーストレディ

E・HERO クレイマン

E・HERO スパークマン

アルティメット・インセクト LV7

Page 858: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

マスターモンク

ガーディアン・スタチュー

メデューサ・ワーム

異次元の生還者

ミドル・シールド・ガードナー

白い忍者地霊使いアウス

水霊使いエリア

火霊使いヒータ

風霊使いウィン

電池メン-単三型

デス・ウォンバット

ワイトキング

大邪神 レシェフ

精霊術師 ドリアード

E・HERO フレイム・ウィングマン

Page 859: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

天よりの宝札

洗脳-ブレインコントロール

受け継がれる力

ダブルアタック

充電器

ゴッドハンド・スマッシュ

ドリアードの祈り

大邪神の儀式

伝説の黒帯

ニトロユニット

うごめく影

鉄壁の布陣

ヒーロー・シグナル

ピケルの読心術

E・HERO サンダー・ジャイアント

Page 860: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

岩盤爆破

コザッキーの自爆装置

融合失敗

レベル変換実験室

岩投げアタック

墓場からの誘い

トークン謝肉祭

魔力終了宣告

王宮の陥落

孤高の格闘家

サイクロイドソイツ

マッド・ロブスタージェリービーンズマン

パトロイド

ジャイロイド

スチームロイド

ハネクリボー LV10

Page 861: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ドリルロイド

ユーフォロイド

ジェット・ロイド

フレンドッグ

ダーク・カタパルター

サイバー・ドラゴン

サイバネティック・マジシャンサイバネティック・サイクロプス

メカニカル・ハウンド

サイバーデーモン

ゴブリンエリート部隊

巨大戦艦 クリスタル・コア

不屈闘士レイレイ

E・HERO バブルマン

G・コザッキー

Page 862: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

守護霊アイリン

ドイツ

デスガエル

悪魂邪苦止

引きガエル

ディノインフィニティ

電池メン-単二型

黒魔導師クラン

D・D・M

スチームジャイロイド

ユーフォロイド・ファイター

サイバー・ツイン・ドラゴン

Page 863: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

サイバー・エンド・ドラゴン

パワー・ボンド

融合回収

ミラクル・フュージョン

龍の鏡

システム・ダウン

死の合唱謙虚な壺

シエンの間者

進化する翼

バブル・シャッフル

スパークガン

摩天楼 -スカイスクレイパー-

ファイアーダーツ

Page 864: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

地霊術-「鉄」

水霊術-「葵」

火霊術-「紅」

風霊術-「雅」

ライバル登場!

マジカル・エクスプロージョン

ライジング・エナジー

異次元の落とし穴

徴兵令

ディメンション・ウォール

反撃準備

暗黒界の騎士 ズール

ブレード・スケーター

クィーンズ・ナイトジャックス・ナイトキングス・ナイト

リボーン・ゾンビ

V-タイガー・ジェット

E・HERO エッジマン

E・HERO ワイルドマン

Page 865: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

地獄戦士

W-ウィング・カタパルト

炎獄魔人ヘル・バーナー

ハイドロゲドン

オキシゲドン

ウォーター・ドラゴン

エトワール・サイバー

巨大戦艦 テトラン

ナノブレイカー

連弾の魔術師

暗黒界の尖兵 ベージ

暗黒界の狩人 ブラウ

暗黒界の狂王 ブロン

暗黒界の軍神 シルバ

Page 866: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

暗黒界の武神 ゴルド

暗黒界の斥候 スカー

憑依装着-アウス

憑依装着-エリア

憑依装着-ヒータ

憑依装着-ウィン

VW-タイガー・カタパルト

VWXYZ-ドラゴン・カタパルトキャノン

Page 867: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

サイバー・ブレイダー

貪欲な壺

暗黒界の雷

レベル調整

おジャマジック

おジャマッスル

フェザー・ショット

ヘル・アライアンス

E・HERO ランパートガンナー

E・HERO テンペスター

E・HERO ワイルドジャギーマン

E・HERO シャイニング・フレア・ウィングマン

ボンディング-H2O

Page 868: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

アームド・チェンジャー

ブランチ

ボスラッシュ

暗黒界に続く結界通路

ヒーローバリア

ヘル・ブラスト

暗黒よりの軍勢

闇の取引

二者一両損ふるい落とし

同姓同名同盟

ゲットライド!

ヘル・ポリマー

フェザー・ウィンド融合禁止エリアレベル制限A地区

Page 869: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

神炎皇ウリア

降雷皇ハモン

幻魔皇ラビエル

ヒーロー・キッズ

サイバー・バリア・ドラゴン

サイバー・レーザー・ドラゴン

古代の歯車

古代の機械砲台プロト・サイバー・ドラゴン

瞬着ボマー

機械王-プロトタイプ

E・HERO バブルマン・ネオ

Page 870: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

巨大戦艦 カバード・コア

異次元への案内人

チェイン・スラッシャー

封魔の伝承者

天下人 紫炎寄生体ダニー

ゴキポン

静寂虫

電動刃虫

オオアリクイクイアリ

セイバー・ビートル

デビルドーザー

黄泉ガエル

悪魔ガエル

魔法の国の王女-ピケル

Page 871: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

魔法の国の王女-クラン

記憶破壊者

増幅する悪意

グラスファントム

サンドモス

神竜-エクセリオン

破滅の女神ルイン

終焉の王デミス

ガエル・サンデス

ヒーローハート

古代の機械工場

古代の採掘機

磁力の召喚円 LV2

Page 872: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

幻魔の殉教者

サイクロン・ブーメラン

継承の印

王女の試練

フォトン・ジェネレーター・ユニット

エンド・オブ・ザ・ワールド

古代の機械城

輪廻転生

スーパージュニア対決!

ミラクル・キッズ

アタック・リフレクター・ユニット

ダメージ・コンデンサー

Page 873: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

因果切断

ロスト・ネクスト

ジェネレーション・チェンジ

全弾発射

成功確率0%

オプションハンター

ゴブリンのその場しのぎ

誤作動

E・HERO スチーム・ヒーラー

バースト・リターン

バブル・ショット

バブルイリュージョン

攻撃の無力化

クレイ・チャージ

打ち出の小槌

アームド・ドラゴン LV10

Page 874: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

地獄の暴走召喚

防御輪

復活の墓穴

ブロックマン

埋蔵金の地図

ヒーロースピリッツ

D-HERO デビルガイ

D-HERO ダイハードガイ

D-HERO ダイヤモンドガイ

Page 875: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

サイバー・チュチュ

サイバー・ジムナティクスサイバー・プリマサイバー・ジラフ

サイバー・フェニックス

サーチライトメン

疾風鳥人ジョー

ハーピィズペット仔竜

光神機-閃空

光神機-桜火

D-HERO ドレッドガイ

ビクトリー・バイパー XX03

Page 876: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

光神機-轟龍

ロイヤルナイツ

緑光の宣告者

紫光の宣告者

豊穣のアルテミス

救済のレイヤード

閃光の追放者

裁きを下す者-ボルテニス

ガード・ドッグ真空イタチ

荒ぶるアウス

逆巻くエリア

燃え盛るヒータ

吹き荒れるウィン

電池メン-単一型

Page 877: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

超電磁稼動 ボルテック・ドラゴン

ミスフォーチュン

ヒーローフラッシュ!!

E・HERO フェニックスガイ

E・HERO シャイニング・フェニックスガイ

E・HERO セイラーマン

E・HERO ワイルド・ウィングマン

E・HERO ネクロイド・シャーマン

H-ヒートハート

E-エマージェンシーコール

R-ライトジャスティス

O-オーバーソウル

Page 878: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

パワーカプセル

光神化

ガードペナルティ

グランドクロス

次元の裂け目

幽獄の時計塔

ライフチェンジャー

エレメンタル・チャージ

デステニー・デストロイ

デステニー・シグナル

ゴッドバードアタック

エレメンタル・アブソーバー

マクロコスモス

奇跡の光臨

D-タイム

D-シールド

Page 879: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

罅割れゆく斧

キックバック

セイバーザウルス

星見鳥ラリス

サブマリンロイド

キューキューロイド

デコイロイド

レスキューロイド

E・HERO ネオス

N・アクア・ドルフィン

N・フレア・スカラベ

N・ブラック・パンサー

C・ドルフィーナ

D-HERO ダブルガイ

D-HERO ディフェンドガイ

D-HERO ドグマガイ

Page 880: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

暗黒プテラ

暗黒ステゴ

究極恐獣

奇跡のジュラシック・エッグ

ベビケラサウルス

バイトロン

エーリアン・グレイ

エーリアン・スカル

エーリアン・ハンター

エーリアン・ウォリアー

D-HERO ダガーガイ

D-HERO ドゥームガイ

D-HERO ダッシュガイ

Page 881: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

エーリアン・マザー

宇宙獣ガンギル

円盤ムスキー

キメラテック・オーバー・ドラゴン

レスキューキューロイド

スーパービークロイド-ジャンボドリル

E・HERO アクア・ネオス

E・HERO フレア・ネオス

E・HERO ブラック・ネオス

Page 882: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

コンタクト

フェイク・ヒーロー

コーリング・マジック

ビークロイド・コネクション・ゾーン

オーバーロード・フュージョン

旋風剣

未来融合-フューチャー・フュージョン

魂の共有-コモンソウル

ネオスペース

死皇帝の陵墓

ダーク・シティ

デステニー・ミラージュ

D-スピリッツ

D-チェーン

Page 883: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ミステリーサークル

運命の分かれ道

大気圏外射撃

王宮の重税

ワンダーガレージ

スーパーチャージ

サイバー・サモン・ブラスター

化石発掘

人造天使

洗脳光線

サイバー・ダーク・ホーン

サイバー・ダーク・エッジ

サイバー・ダーク・キール

Page 884: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

サイバー・オーガ

サイバー・エスパー

迷走悪魔

暴鬼

フレイム・オーガ

スナイプストーカー 連爆魔人 虚無魔人

深淵の結界像

魅惑の女王 LV3

魅惑の女王 LV5

魅惑の女王 LV7

漆黒の魔王 LV4

漆黒の魔王 LV6

ダーク・ルシアス

漆黒の魔王 LV8

Page 885: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

豪雨の結界像 業火の結界像 烈風の結界像 干ばつの結界像 閃光の結界像 虚無の統括者

地母神アイリス

ライトニングパニッシャー

女王親衛隊

コンボファイター

コンボマスター 獣人アレス

突撃ライノス

ストーム・シューター

エーリアン・ベーダー

エーリアン・マーズ

鎧黒竜-サイバー・ダーク・ドラゴン

サイバー・オーガ・2

封魔一閃 侵食細胞「A」

Page 886: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

限定解除

簡易融合

カウンタークリーナー

リニアキャノン

連鎖爆撃

奇跡の蘇生

一陣の風

レベルダウン!?

縮退回路

ポジションチェンジ

爆導索

ストレートフラッシュ

ジャスティブレイク

リバースディメンション

チェーン・ヒーリング

チェーン・ブラスト

バイロード・サクリファイス

Page 887: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

トロイボム

積み上げる幸福

サイバー・シャドー・ガードナー

虚無を呼ぶ呪文 昇天の黒角笛

六武衆の先生

ジェネティック・ワーウルフ

フロストザウルス

スパイラルドラゴン

N・エア・ハミングバード

N・グラン・モール

N・グロー・モス

六武衆-ヤイチ

六武衆-カモン

六武衆-ヤリザ

Page 888: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

六武衆-ニサシ

六武衆-ザンジ

六武衆-イロウ

大将軍 紫炎

紫炎の足軽

静寂の聖者

平穏の賢者

暗黒界の魔神 レイン

暗黒界の刺客 カーキ

暗黒界の策士 グリン

フュージョニストキラー

エレクトリック・ワーム

パペット・プラント

傀儡虫

サイレントアビス

ヘルプロミネンス

レイジアース

デスサイクロン

シャインスピリッツ

D.D.クロウ

Page 889: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ダークネスソウル

エーリアン・サイコ

ライカン・スロープ

覚醒戦士 クーフーリン

古のルール 暗黒界の取引

ネオス・フォース

漆黒の名馬

ツイスター 合成魔術

覚醒の証

E・HERO エアー・ネオス

E・HERO グラン・ネオス

E・HERO グロー・ネオス

「A」細胞散布爆弾

Page 890: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

高等儀式術

カードトレーダー

紫炎の霞城

摩天楼2-ヒーローシティ

英雄変化-リフレクター・レイ

ヒーロー・メダル

六武衆推参!

お家おとりつぶし

閃光弾 転生の予言

融合体駆除装置 儀式降臨封印の書

正統なる血統

疾風!凶殺陣

夜霧のスナイパー

畳返し

天空勇士ネオパーシアス

天空聖者メルティウス

智天使ハーヴェスト

Page 891: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

勝利の導き手フレイヤ

コーリング・ノヴァ

ホーリー・ジェラル

ジェルエンデュオ

女神の加護収縮

カードガンナー

ライトイレイザー

異次元からの埋葬

エッジ ・ ハンマー

キッズ ・ ガード

ヘル ・ ドラゴン

無情の抹殺

リターンソウル

ダメージ ・ ポラリライザー

フュージョン・ガード

D-HERO ディアボリックガイデステニー ・ ドロー

オーバー ・ デステニー

Page 892: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

D-カウンターエターナル ・ ドレッド

ヴォルカニック・ロケット

宝玉獣 ルビー・カーバンクル

宝玉獣 アメジスト・キャット

宝玉獣 エメラルド・タートル

宝玉獣 トパーズ・タイガー

宝玉獣 アンバー・マンモス

宝玉獣 コバルト・イーグル

宝玉獣 サファイア・ペガサス

ヴォルカニック・デビル

ヴォルカニック・バレット

ヴォルカニック・バックショット

Page 893: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ヴォルカニック・リボルバー

ヴォルカニック・エッジ

ヴォルカニック・ハンマー

墓守の司令官

アトランティスの戦士

キラーザウルス

天空の使者ゼラディアス

ジェネラルデーモン

ハーピィ・クィーン

天魔神エンライズ

天魔神ノーレラス

天魔神インヴィシル

忍者義賊ゴエゴエ

結界術師 メイコウ

風帝ライザー

ブレートクラッシャー

E・HERO キャプテン・ゴールド

Page 894: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

龍脈に棲む者マグナ・スラッシュドラゴン

グラビ・クラッシュドラゴン

ファイヤー・ソウル

宝玉の導き

レア・ヴァリュー

宝玉の恵み

宝玉の氾濫

宝玉の契約

幸運の鉄斧

トルネード

クレイジー・ファイヤー

ブレイズ・キャノン

ブレイズ・キャノン-トライデント

フィールドバリア

「A」細胞増殖装置

異界空間-Aゾーン

Page 895: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

虹の古代都市-レインボー・ルイン

誘発召喚

ラスト・リゾート

宝玉の祈りヴォルカニック・チャージ

魔の取引

中央突破

究極・背水の陣

義賊の入門書

義賊の極意書

閃光のバリア -シャイニング・フォース-

押し売りゴブリン

押し売りゾンビ

集団催眠

ジェムフラッシュエナジー

ファイヤー・ウォール

Page 896: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

魔王ディアボロス

死王リッチーロード

闇王プロメティス

ミストデーモン

疫病狼

悪夢再び

サクリファイス・ソード

闇のデッキ破壊ウイルス

幻獣ロックリザード

デュアル・サモナー

エーリアン・ソルジャー

ヴォルカニック・ラット

暗黒界の番兵 レンジ

ハウンド・ドラゴン

ヴェノム・コブラ

Page 897: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

究極宝玉神 レインボー・ドラゴン

C・パンテール

C・チッキー

C・ピニー

C・ラーバ

C・モーグ

ネクロ・ガードナー

毒蛇神ヴェノミナーガ

毒蛇王ヴェノミノン

ヴェノム・スネーク

ヴェノム・ボアヴェノム・サーペント

E・HERO アナザー・ネオス

ヘルカイザー・ドラゴン

Page 898: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

水面のアレサ

幸運の笛吹き

ヴァリアブル・アーマー

巨ゴーグル

サンライズ・ガードナー

魔族召喚師

灼イ王パ熱ロン

シャドウ・ダイバー

フリントロック

グラビティ・ボール幻影コオロギ水晶の占い師

Page 899: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ネオスペース・コンダクター

氷炎の双竜

デザート・ツイスター

儀式の供物

カミソーリトカゲ

ホーリーフレームダークフレーム

ゾンビ・マスター

N・マリン・ドルフィン

E・HERO マリン・ネオス

E・HERO ダーク・ブライトマン

E・HERO マグマ・ネオス

おジャマ・ナイト

ホープ・オブ・フィフス

Page 900: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

リバース・オブ・ネオス

コンバート・コンタクト

コクーン・パーティー

コクーン・リボーン

ヴェノム・スワンプ

スネーク・レイン

ヴェノム・ショット

サイバーダーク・インパクト!

フリント・アタック

召喚師のスキル鹵獲装置

守護神の矛

戦線復活の代償

下克上の首飾り

折れ竹光

異次元いじげんトンネル ―ミラーゲート

ネオスペーシアンエクステント

NEX

デュアルサモン

二重召喚

Page 901: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ヒーロー逆襲

コクーン・ヴェール

スネーク・ホイッスル

ダメージ =イコールレプトル

蛇神の勅命

蛇神降臨

反撃の毒牙

ヴェノム・スプラッシュ

凡人の施し

破滅へのクイック・ドロー

シールドスピア

ストライク・ショット

マジック・キャプチャー

トラップ・キャプチャーギフトカード強欲な贈り物

カウンター・カウンター

Page 902: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

海の守護者

千眼のジェリーフィッシュ

ドクロフィッシュ

深淵のキングシャーク

モーモリス

化石象

幻想的な竜ブロント

イル・ブラッド

ブレーズ・ウィング・バタフライ

仮面魔獣デス・ガーディウス

遺言の仮面

剣闘獣オクタヴィウス

六武衆の侍従

Page 903: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

雲魔物-スモークボール

E-HEROマリシャス・エッジ

E-HEROヘル・ゲイナー

雲魔物-アイ・オブ・ザ・タイフーン

雲魔物-ゴースト・フォッグ

雲魔物-ニンバスマン

雲魔物-羊雲

雲魔物-ポイズン・クラウド

雲魔物-アシッド・クラウド

雲魔物-キロスタス

雲魔物-アルトス

雲魔物-タービュランス

Page 904: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

トラックロイド

ステルスロイド

エクスプレスロイド

剣闘獣アレクサンデル

剣闘獣スパルティクス

剣闘獣ムルミロ

剣闘獣ベストロウリィ

剣闘獣ラクエル

剣闘獣ホプロムス

剣闘獣ディカエリィ

剣闘獣セクトル

スレイブ・エイプ

スパルクタァの呪術師

Page 905: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

インフィニティ・ダーク

マジック・スライム

古代の機械騎士

ゴブリン暗殺部隊

伝説の賭博師

紫炎の老中エニシ

六武衆の御霊代

エーリアン・テレパス

エーリアン・ヒュプノ

Page 906: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

E・HEROカオス・ネオス

E・HEROプラズマヴァイスマン

E-HEROインフェルノ・ウィング

E-HEROライトニング・ゴーレム

E-HEROダーク・ガイア

スーパービークロイド-ステルス・ユニオン

超合魔獣ラプテノス

Page 907: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

剣闘獣ゲオルディアス

剣闘獣ヘラクレイノス

コンタクト・アウト

思い出のブランコ

ダーク・フュージョン

ダイヤモンドダスト・サイクロン

召喚雲

宝札雲

フォッグ・コントロール雲魔物のスコール

スペシャル・デュアル・サモン

剣闘獣の檻-コロッセウム

剣闘獣の闘器ハルバード

Page 908: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

剣闘獣の闘器グラディウス

剣闘獣の闘器マニカ

休息する剣闘獣グラディアル・リターン

魂を吸う竹光

六武衆の理

「A」細胞培養装置

オーバーリミット

ナチュラル・ディザスター

暴風雨

上昇気流

化石岩の解放

閃光を吸い込むマジック・ミラー暗黒を吸い込むマジック・ミラー

ディザーム

パリィ

神速の具足

諸刃の活人剣術

進入禁止!No Entry!!

Page 909: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

エネルギー吸収板

細胞爆破ウイルス

亜空間ジャンプ装置

ミス・リバイブ不運なリポート

剣闘獣トラクス

スレイブ・タイガー

防備の策略

早口言葉

スクリチ

ロイアルファイアーストームガードズ

闇のヴェール

ネクロフェイス

ギル・ガース ソウルテイカー

魔術の呪文書

デストラクト・サークルーA

Page 910: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

黙する死者

ファントム・オブ・カオス

エア・サーキュレーター

グレート・ホワイトドラゴン・ゾンビ

アサシンキラー・ザ・クローバーサーカー闇の破神剣

治療の神 ディアン・ケトマジカル・ゴースト

援軍

厳格な老魔術師

幻影の壁邪剣男爵

デス・ソーサラー

遺言状

和睦の使者

クロス・ソウル

手札抹殺

トラップ・マスター

あまのじゃくの呪い

Page 911: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

城壁

血の代償ガーゴイル

邪悪なるワーム・ビーストミノタウルス

デビル・ドラゴンジャッジ・マンホーリー・ドール逆転の女神

暗黒魔神 ナイトメア闇の暗殺者

マスター・アン・エキスパート悪の無名戦士黒い影の鬼王覚醒

復讐のソード・ストーカーランプの魔精・ラ・ジーンルード・カイザードラゴヒューマン

魔法除去

未熟な密偵古代の遠眼鏡

自業自得

ロード・オブ・ドラゴン‐ドラゴンの支配者‐

ドラゴンを呼ぶ笛

謎の傀儡師

カオス・ソルジャー

Page 912: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

カオスの儀式

カイザー ・ シーホース

闇の呪縛

ペンギン・ソルジャー

スケープ・ゴート

トゥーン・アリゲーター天使の施し

グリフォンの翼スケルエンジェル

E・HERO ネクロダークマン

ヴォルカニック・ラット

真紅眼の闇竜

ヴァンパイアジェネシス

ヘルフレイムエンペラー

海竜神 ネオダイダロス

Page 913: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ギルフォード・ザ・レジェンド

荒野の女戦士

神剣-フェニックスブレード

黒魔導の執行官

魔導獣 ケルベロス

マジックブラスト

ディメンション・マジック

死のマジック・ボックス

悪夢の鉄檻

守護神エクゾード

グレート ・ スピリット

断層地帯

Page 914: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

神鳥シムルグ

ソニック ・ シューター

ヒステリック ・ パーティー

超伝導恐獣

大進化薬

テールスイング

ジュラシックワールド狩猟本能

生存本能

大噴火

大地震

古代の機械巨竜

F・G・D/ファイブ・ゴッド・ドラゴン

Page 915: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

古代の機械合成獣

古代の機械工兵

起動兵士デッドリボルバー

グリーン・ガジェット

イエロー・ガジェット

レッド・ガジェット古代の整備場

古代の機械戦車

古代の機械爆弾

古代の機械掌

機動砦 ストロング・ホールド

レッド・ガジェット

レッド・ガジェット

レッド・ガジェット

レッド・ガジェット

古代の機械爆弾古代の機械掌

Page 916: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

機動砦 ストロング・ホールド

アビス・ソルジャー

インフェルノ・ハンマー

テーヴァ

サテライト・キャノン

サンダー・キッズ魔法石の採掘

ハッピー・ラヴァー

マジシャンズ・クロス

フェアリー・ドラゴン

絶対防御将軍

ブレイドナイト

コマンド ・ ナイト

疾風の暗黒騎士ガイア

インセクト女王

翻弄するエルフの剣士

ギルフォード・ザ・ライトニング

Page 917: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

イグザリオン・ユニバース

ブラッド・ヴォルス

ブラック ・ マジシャン ・ ガール

ロケット戦士

漆黒の豹戦士パンサーウォリアーエメス・ザ・インフィニティ

ツインヘデッド・ビーストホーリー・ナイト・ドラゴン

硫酸のたまった落とし穴

サラマンドラ機械王

革命

トゥーン ・ ヂェミナイ ・ エルフ

トゥーン ・ ゴブリン突撃部隊

酸の嵐

D.D.アサイラント

Page 918: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

黒衣の大賢者

万能地雷グレイモヤ

催眠術

エクスチェンジ

天使のサイコロ

悪魔のサイコロ

レッドアイズ・ブラックメタルドラゴン

ハーピィズペット竜

メタル化・魔法反射装甲

幻獣クロスウィング

幻獣ワイルドホーン

幻獣サンダーペガス

超魔導剣士-ブラック・パラディン

磁石の戦士α磁石の戦士β磁石の戦士γ

E・HERO ネクロダークマン

Page 919: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ヒーロー・ヘイロー

ランプの魔人ドッペルゲンガー

暗黒魔族ギルファー・デーモン

青眼の究極竜

ファラオの審判

マジシャンズ・ヴァルキリア

トゥーン・ブラック・マジシャン・ガール

ヴィクトリー・ドラゴン

E・HERO エアーマン

友情 YU-JYO

結束 UNITY

Page 920: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

E・HERO エリクシーラー

E・HERO マッドボールマン

クリボーを呼ぶ笛

スト・ボディ

ホワイト・ホーンズ・ドラゴン

メテオ・ドラゴンゴキボール

メタル・ガーディアンカイザー・ドラゴン水陸両用バグロスアクア・ドラゴンプラグティカルゾーン・イーター

フレイム・ヴァイパートラコドン

ダンジョン・ワーム月の使者

ストーン・ドラゴン

黒の魔法神官

ワタポン

光のピラミッド

ブルーアイズ・シャイニングドラゴン

青眼の光龍

Page 921: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

千年の盾コスモクイーンきまぐれの女神カエルスライム

ヤランゾタクリミノス

くいぐるみメガソニック・アイ

ヤマドラン2人3脚ゾンビトビペンギン妖精の贈りもの

牛鬼タートル・バード

闇をかき消す光

サイレント・マジシャン LV4

サイレント・マジシャン LV8

マジシャンズ・サークル

セベクの祝福

竜殺しの剣

アクアの合唱

旧神の印

イタクァの暴風

Page 922: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

魔封じの芳香

千本ナイフ

ブラック・マジシャンズ・ナイト

騎士の称号

賢者の宝石

磁石の戦士マグネット・バルキリオン

キラー・スネークハーピィの羽根帚

デス・ヴォルストガルフ

デビル・フランケン

大木炭18

ネオアクア・マドール

骨犬マロン

スカゴブリン

隠れ兵ハーピィ・レディ・SB

アマゾネスの鎖使い

アポピスの化神

Page 923: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

現世と冥界の逆転

マジック・ランプ

デビルゾアメタル・デビルゾア

天狗のうちわ

妖精王オベロン

サイファー・スカウター

ニュート

メカ・ハンターアックス・レイダークワガー・ヘラクレスパトロール・ロボ

ホワイト・ホール

エルフの光

はがねの甲羅ブルー・ポーション

雷鳴灼熱の槍

突風の扇タイガー・アックス

心眼の女神

沼地の魔獣王

Page 924: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

破壊神 ヴァサーゴエレキッズ吸血ノミ

ビーン・ソルジャーイースター島のモアイデッド・シャーク魚ギョ戦士ワイバーン

オシロ・ヒーローフレンドシップ

ヘラクレス・ビートルジャジメント・ザ・ハンド

森の住人 ウダン

魔界の機械兵コカローチ・ナイクワガタ・アルファメタモルポット

竜殺者シーザリオン

悪魔払い墓場からの呼び声

クレセント・ドラゴン

ローガーディアン

ローの祈り

スカルライダー

スカルライダーの復活斬首の美女

音女

イリュージョン・シープ

Page 925: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

戦場の死装束天使の生き血

ダンシング・エルフツルプルン大砲だるま

本の精霊 ホーク・ビショップセイント・バード

タクヒ月明かりの乙女紅葉の女王

二頭を持つキング・レックスガルーザス屍を貪る竜

パロット・ドラゴン天空竜水の魔導師

ニードルワーム避雷針

王宮のお触れ

太陽の戦士

ビッグ・シールド・ガードナー

魔力の棘

トゥーン ・ キャノン ・ ソルジャー

トゥーンのもくじ融合賢者

デーモン・ビーバー眠れる獅子

キャッツ・フェアリー

Page 926: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

バーグラーマーダーサーカス・ゾンビ

異次元の戦士戦士抹殺

要塞クジラ

要塞クジラの誓いはにわプリズマン

千年ゴーレムディッグ・ビークキャット・レディ

マジックアーム・シールド

ディッグ・ビーク

ガルマソード

ガルマソードの誓いゲート・キーパー

ベヒゴンスコール髑髏の寺院ブロッカー

屋根裏の物の怪闇やみにしたがう 者もの

時の魔人 ネクロランサ

Page 927: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

ラーの翼神竜

オベリスクの巨神兵

オシリスの天空竜

光の創造神 ホルアクティ

破壊王ゼクセクス

武道神の甲冑

アルエヴォ

メテオ・ザ・マッチレス

Page 928: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

運命の女王エターニア

魔導神のオブジェ

女剣士カナン

ファイヤー・ウイング・ペガサス

Page 929: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

FIRE WIND WATER LIGHT DARK EARTH0

50

100

150

200

250

300

350

400

450

500

124

145

168

251

401

455

Monster distributionaccording to ATTRIBUTE

Sea Serpent

Thunder

Dinosaur

Fish

Plant

Beast-Warrior

Reptile

Pyro

Winged Beast

Zombie

Rock

Insect

Aqua

Beast

Dragon

Fairy

Spellcaster

Machine

Fiend

Warrior

0 50 100 150 200 250

11

23

27

28

28

45

46

49

51

54

64

64

74

90

91

98

142

152

171

235

Monster distribution according to TYPE

Page 930: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Sea Serpent

Thunder

Dinosaur

Fish

Plant

Beast-Warrior

Reptile

Pyro

Winged Beast

Zombie

Rock

Insect

Aqua

Beast

Dragon

Fairy

Spellcaster

Machine

Fiend

Warrior

0 50 100 150 200 250

11

23

27

28

28

45

46

49

51

54

64

64

74

90

91

98

142

152

171

235

Monster distribution according to TYPE

Page 931: Copy of YUGIOH COMPLETE ENGLISH CARD POOL.xls

Sea Serpent

Thunder

Dinosaur

Fish

Plant

Beast-Warrior

Reptile

Pyro

Winged Beast

Zombie

Rock

Insect

Aqua

Beast

Dragon

Fairy

Spellcaster

Machine

Fiend

Warrior

0 50 100 150 200 250

11

23

27

28

28

45

46

49

51

54

64

64

74

90

91

98

142

152

171

235

Monster distribution according to TYPE