Context presentation for my ITP thesis

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Thesis Contexts Adam Simon Feb 6, 2008

description

A presentation of the exterior and interior contexts for my thesis at ITP.

Transcript of Context presentation for my ITP thesis

Page 1: Context presentation for my ITP thesis

Thesis ContextsAdam Simon

Feb 6, 2008

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Exterior Contexts

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SFZero

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Your character looks exactly the same as you. Your character will have all the same skills and attributes as you, and even the same memories and feelings... most importantly, your character is able to do things that you may be unable or unwilling to do yourself. Your character doesn't recognize the artificial boundaries that prevent non-players from doing what they want to do. Things like fear, lethargy and the police don't deter your character from achieving his or her goals.

Any material displayed as part of the Game should be considered fictive until and unless proven otherwise.

SFZero: An interface for San Francisco. That is to say, a new representation for the data that's already there. Your mind is full of /inaccurate/ representations that are affecting the way you use the San Francisco dataflow.

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McGonigal, “This Might Be a Game”

Ehrenreich, Dancing in the Streets

Davidson, Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Jacobs, The Death and Life of Great American Cities

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The User Illusionby Tor Norretranders

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information versus exformation

bandwidth of consciousness

communication & the tree of talking

unconscious simulation

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Debord, Society of the Spectacle

Baudrillard, Simulacra and Simulation

Johnson, Emergence

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game state = social state

conscious unconscious

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games

brains cities

big games

s c a l e

social effects

denser processing,cultural storage, and retrieval

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Roger Callois, Man, Play, and Games

Juul, Half-Real: Video Games between Real Rules and Fictional Worlds

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Interior Contexts

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modeling quantified reputation with real-time feedback

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Three Houses Rumplestiltskin Sneaker Seed

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unconscious

social state

conscious

game state quantifying+

modelling+

reflecting

social behavior

Bring social state into consciousness through game state

A social interface to the game

Groups of choice, groups of compulsion

Situationism - the city bears the scars of gameplay

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