Systems Analysis and Design 9 th Edition Chapter 7 Development Strategies.
Content Development Strategies and Information Design.
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Transcript of Content Development Strategies and Information Design.
Content Development Strategies and
Information Design
Content Development Strategies Original Content Repurposed Content User Generated Content Syndication Aggregation (portals) Functional Content
Considerations Cost of Development
Labor Process/Systems Expertise
Value Timeliness Shelf-life Quality
Content Development Goals Attract Audience
Met their Needs and Expectations Fit with Business Model
Organizational Subsidy Advertising User pays
Be competitive
Original Content Develop content uniquely for the
medium. Salon, Slate, Feed
Pro Take advantage of media’s capabilities
and better matched to user’s needs. Con
Expensive to produce.
Repurposed Content The reuse of content prepared for one
media, usually print, in another media. Newspapers, magazines
• Note: We are starting to see content developed for the Web repurposed in print.
Pro Secondary uses for content already paid for.
Con Literal re-use not always appropriate; process
management issues.
User-generated Content Users are encouraged, even incentivized, to
contribute content to site. Discussion groups (Yahoo groups) About.com, Slashdot, Plastic, Epinions Weblogs: Blogger.com
Pro Inexpensive Content; “Fresh content daily”
Con Perceived Low Value and Quality; still need
dedicated staff and s/w to manage process.
Syndication Reuse of content from recognized
sources in different contexts. News, columns, etc. (Reuters)
Pro Inexpensive content solution
Con Low value; content as commodity
available to all.
Aggregation The use of automated tools or processes
to gather information and organize it in one place. May involve personalization. Yahoo, Google. Indexes of links, vertical portals. Directories; Moreover.com
Pro: Inexpensive supply of content;Con: Barrier to entry low. Highly specialized.
Portals Organized collection of information
for a specialized audience.• Combines pointers to existing content,
links, directories, news and other information.
• Search engines (Yahoo, Excite) are horizontal portals.
• Vertical portals identify and promote an industry.
Traffik.com (The Portal Portal).
Functional Content Allow users to perform one or more tasks
and provide information to assist them. Genealogy search Groupware: calendaring, messaging. Travel reservations, etc.
Pro: Usually high value;Con: Requires programming expertise
Formats Publications Model Organization Model Portals
Publications Model Regularly produced periodical.
News Articles
• Interviews• Essays• Columns• Tutorials
Must promote its new content.
Organization Model Focused on the promotion of the business
(or non-profit) mission to its current or potential customers. Industry News Press Releases Product or Service information Advertorials
• Success stories White Papers and Reports
• Background on company or products.
Content Development Staffing Team includes:
Editors (Managing Editor) Producers, Production Editors, Copy
Editors, Designers Developers
Article Development Process
1. Editor works with freelance author to generate article.
2. Draft sent to copyeditor.3. Producer places the content into the
CMS and schedules it for publication. 4. Designer prepares graphics5. Producer and Editor work to generate
headlines and description, etc.
XML.com Example A publications model; new articles weekly. Team
A full-time editor Copy editor (10 hours) Producer (20 hours)
Freelance authors $200-400/article or column
About 4-5 articles a week. Costs: Approx $10k month
Information Design1. Information Architect
Organizing and presenting information for a user-directed purpose.
2. Structural Engineer Describing the structure of information for
processing by a program or human.
Information Architecture for the World Wide Web by Rosenfeld & Morville (O'Reilly)
Job of Information Architect (p.11)
Clarify mission and vision for site Determine site's content and
functionality Define site's organization,
navigation, labeling and searching system.
Figure out how site will develop/change over time.
Organization SchemesScheme Example
Chronological
What's New, Press Releases, Archives.
Geographical
Maps; Spatial Layouts, including tours.
Alphabetical Reference lists; Dictionary browsing.
Topical Subject-specific site
Task-oriented
Get a stock quote; buy; sell; research
AudiencesCreate paths for different audiences; customers; distributors;
Metaphor Desktop; library; showroom;
Balancing Act Linear structures are fairly rigid but useful. Hierarchical organizations are usually
flattened on the Web. Complete hierarchy is difficult for user to grasp;
rather like memorizing table of contents. broad and shallow rather than deep search can compensate
Associative structure (hypertext) provides for point-to-point leaps, where user maintains his or her own context. Trouble with associative structures is that user often doesn't know where he or she is about to go.
Navigation Navigation systems
• express how information is organized on the site (sections)
• identify key functions (help, search)• direct different audiences to different
parts of site
Linking Strategy Complementary or contrary to
navigational structure? Menus; Drop-down boxes.
Internal vs. External links Embedded links in paras Textual vs. graphical links Automated Linking
Minimalist Linking Links represent decision points for
users; don't overuse them. Embedded links do not often stand
out as clear choices. Isolate them. Graphical links can be too subtle.
Use cues. Links need descriptive task- or
action-oriented labels.
First vs. Repeat Use How does first-time user experience
site? Is the site’s mission obvious? Is it available from all levels?
Do repeat users “learn” to use the site? Are there shortcuts? Can they return to a previous state?
Change What changes on the site?
How often is new information produced?
Do different parts of the site change at different rates?
Does the user know what’s new and does it drive the site?
How is updated information indicated? What elements are permanent?
Making things familiar Are there things that users are
already familiar with, handles that they can grab on to? Familiarity with Print models With an identity or brand With the structure of information
The Structural Engineer Managing how information is
organized separately from presentation or application.
Identifying the source and destination of information
XML as “Self-describing information”
Interchange and interoperability
Information-centric Applications Highlights XML promotes an information-centric, as
opposed to browser-centric, view of the Web.
XML is part of a next generation Web that is more functional, and not driven exclusively by the browser.
XML will be implemented first on the backend where information is managed and can be accessed by information-savvy programs.
Structured Documents XML is based on the idea that documents
can be represented as structured information, gaining many of the benefits of databases.
An interesting corollary idea is that databases can be represented as documents to provide interchange and portability.
Similar to object-oriented or component-based models.
Documents and Databases
Documents Databases
Information unstructured structured
Tools authoringapplications
development
Access browsing retrieval
Generation static dynamic
Portability Yes No
“Stretching the Concept of the Document” Tim Bray, Web Techniques (12/98)
“both the nature of computing and the nature of XML will force document weenies (sometimes) to think like database geeks, and engineers (sometimes) to think like editors.”
XML is about standardizing syntax. XML represents structured information
as documents that are both human readable and easily processed by programs.
An XML document consists of elements and attributes inside a single root element.
Might also reference a DTD that describes a “grammar” for a tagset.
Syntax, Not Semantics Semantics is always a potential
pitfall. XML does not tell an application what
the tags and the enclosed content mean or represent.
DTDs and Schemas are one approach to organizing semantics but for the most part this falls to the application.
XML Tools A common syntax benefits programmers,
who can use a general-purpose tools for processing all XML documents.
XML Parser Tree or Stream Processing Models
• Manipulate the document structure (DOM)• Perform actions when element is found in input
stream Getting Started With XML Programming by
Norm Walsh
XML serves as the foundation for a family of standards XSL
Extensible Style Language XLink
New Linking Types Namespaces
Necessary to establish context of tagset, especially when exchanging XML fragments
Schema A DTD replacement that supports data types.
Data Interchange XML is intended for interchange between
systems. Once you automate a site so that it is
generated from a database, then you might lose the benefit of having a search engine index the pages on your site. This is an interchange problem.
An XML-based metadata standard would allow you to interchange information with search engines.
XML and Distributed Computing Business relationships are largely based
on information interchange. Imagine if you had to send your product
database to another company? How do you tell them how the database is structured?
Instead you might express this information in XML and make it available on your site for real-time access.
XML-based Web Services Schulman: The Web is the API
URLs are command-line interfaces into computing power available on distributed computers.
Example of quote.yahoo.com Unix pipeline
Automating Access to Information Think "Beyond the Browser" Think of programs as consumers of
HTML today. Programs talk to programs on other machines. Servers talk to servers.
Soon, the conversation will be encoded in XML and these programs will be smarter about the information they retrieve and process.
Sample User Application Shipping Report A “client” program hit three different sites
(UPS, FedEX, and DHL). Access your account to retrieve shipping
information: Option a: grab this information from HTML
interface Option b: grab an XML document with the same
information. Integrate the results into a single report
available to others in your company.
Web Services Web Services are an attempt to
define XML interfaces for applications and business processes that can be exposed over the internet. An application can make use of services
available anywhere on the Internet Microsoft’s .NET strategy
Web Services Frameworks XML-RPC – Remote Procedure Call SOAP – Simple Object Access
Protocol UDDI – Universal Description and
Discovery Interface
RSS
Syndication uses XML.RSS – Rich Site Summary
See my.userland.com
An RSS Example “OpenAL Explained” on The information is gathered in CS
It is published as an article And as an RSS feed.
<?xml version="1.0" ?>
<rss version="0.91">
. . .<item>
<title>OpenAL Explained by Dave Phillips</title>
<link>http://www.oreillynet.com/pub/a/linux/2000/10/13/oa_openal.html</link>
<description>OpenAL, the Open Audio Library, is a parallel effort to OpenGL, the Open Graphics Library. It is cross-platform, open source solution for programming 2D and 3D audio. Creative Labs and Loki Games are spearheading the effort. Dave Phillips, who maintains the Linux Music & Sound Applications Web site gives us an overview of the program.</description>
</item>
<?xml version="1.0"?>
<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns="http://purl.org/rss/1.0/">
<channel rdf:about="http://www.oreillynet.com"> <title>Articles from The O'Reilly Network</title> <link>http://meerkat.oreillynet.com</link> <description> The O'Reilly Network is a comprehensive Open Source information and resources center. The site includes a fresh, continually updated feature section, news and forums providing an active meeting place for advanced and beginnning Open Source developers and administrators. </description> <dc:rights>Copyright 2000, O'Reilly and Associates</dc:rights> <dc:publisher>[email protected] (Dale Dougherty)</dc:publisher> <dc:publisher>[email protected] (Peter Wiggin)</dc:publisher> <dc:language>en-us</dc:language> </channel>
<item rdf:about="http://www.oreillynet.com/pub /a/linux/2000/10/13/oa_openal.html"> <title>OpenAL Explained</title> <link>http://www.oreillynet.com/pub /a/linux/2000/10/13/oa_openal.html </link> <dc:description> OpenAL is the Open Audio Library, a cross-platform, open source solution for programming 2D and 3D audio. </dc:description> <dc:creator>Dave Phillips</dc:creator> <dc:subject>Linux</dc:subject> <dc:subject>APIs, Game Development, Gaming, Multimedia</dc:subject> <dc:type>Article</dc:type> <dc:language>en-us</dc:language> <dc:date>2000-10-13</dc:date> <dc:format>text/html</dc:format> <dc:rights>Copyright 2000, O'Reilly and Associates</dc:rights> <dc:publisher>The O'Reilly Network</dc:publisher> <dc:publisher>O'Reilly and Associates</dc:publisher> </item>
...
</rdf:RDF>
Building Information Interfaces User Application layer Web application layer
New roles for developers and designers Figure out what kinds of information
needs to be exchanged with partners across different sites.
Information Model What information do you manage and how is
it structured? Documents Events Users
What do you keep in a database? For how long?
Where is the information (source) found and where will you distribute it?
What formats are used to represent the information?
Tasks Describe several tasks that a user
can perform on your site. Think procedurally
• How many steps does it take to get the job done?
• How long does it take? Think functionally
• What is the user trying to accomplish?