Contemporary Media Regulation Theory
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Transcript of Contemporary Media Regulation Theory
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Media RegulationTheoretical Perspectives
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The Byron Review 2008 - Government Commissioned
Media may have some influence on negative behaviour in children, but it
should not be singled out as a cause; specific
sociocultural and psychological
context is crucial
Dr. Tanya Byron
There is no evidence of
‘desensitisation’ from playing video
games; idea of games as addictive
is based on prejudice
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The Byron Review 2008 - Government Commissioned
There is no evidence of
‘desensitisation’ from playing vide
games; idea of games as addictive
is based on prejudice
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Douglas Gentile - Media Effects Researcher
Offers a range of scientific ‘proof’ that
antisocial and dangerous
behaviour increases due to playing
violent video games
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Mark Kermode - Critic
The public has a responsibility to look after itself and they are
giving this up to the regulators
Accuses the BBFC of being more liberal in their classification
of ‘Arthouse’ cinema; taking into account assumptions
about the white, middle-class, middle-aged audience
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O Davey - Critic
Violence plays a vital part in all our lives; it is often the catalyst for other emotions that lead to films being made that express these.
Violence cannot be
distinguished from
film as we cannot
distinguish violence
from life
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Martin Barker - Media Effects Researcher
We need to see violence as it is
part of real life and helps us to
understand the world we live in.
We are able to make a distinction between real and onscreen violence; it is the conent, not the amoaunt of violence that matters
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Example
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Example
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Film
✤ Research by the BBFC has found that audiences are concerned about violence and drug-taking, rather than sex.
✤ Now, more films being passed at feature explicit sexual scenes, such as 9 Songs in 2005.
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Video Games
✤ The current video game debate is the same as the video nasty debate of the 1980s
✤ Regulation is unlikely to decline
✤ Despite recent changes, the UK is still the most heavily regulated nation in Europe
✤ Future regulation of content will focus more on video games and interactive media
✤ Legislation will be needed to combat the increasing fluidity between different - and differently regulated - media