Console Commands Falloaut 4

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Console Commands: caqs – This completes main story , completing the game for you. Please use with caution. coc qasmoke – This teleports you to a room which contains boxes that has every single item in the game. (Though you can also use coc to teleport around other parts of the map, for example, !coc "ed"oc#et$xt! (without the %uotes& this will teleport you to "ed "oc#et 'as tation next to anctuary )ills. help [itemName] [int from 0 to 4]  earches for item *+s, per# names, and even other commands. se Pagep and Page+own #eys to scroll through the console. )ere a some examples for how the help command can be used: $xample -: help leather / – This will list everything 0 item *+s, per# names, and commands 0 with !1eather! in the name. $xample -2: help !leather armor! / – *f your search term contains a space, surround it in %uotation mar#s. $xample -3: help !legendary raider! 4 – then use pla yer. placeatme *+ you find on the help console to summon it. $xample: player.placeatme //54672 /. will summon / legendary raiders. kill – 8ill a selected target. kill [insert ID]  – 8ill an enemy with the *+ inputted. killall  – 8ill all 9PCs in immediate area, does not #ill companions and story 9PC s. player.additem [item code] [Amount]  dd an item to your inventory and the number of how many items you want. player.setav [variable] [amount]  0 ets actor values to a given amount (.P.$.C.* ..1., s#ills, resistances, actionpoints, health, etc&. sing setav will  affect the per# chart and unloc# new per#s for the player to select from. player.placeatme [obect code]  pawn an item or 9PC nearby. (Clic# )$"$;www. nexusmods.com< if you want to learn ho w to ma#e a settlement anywhere& player.setav speedmult [insert number here]  – *ncrease your movement speed. +efault is //. player.setlevel [insert number here]  – *ncrease your level to the number input. player.modav e!perience [insert number here]  0 This will level you up !naturally!. This was important to do in #yrim as directly setting your level to 7/ or whatever bro#e some %uests that were triggered on level up, an d =allout 4 is built on the same engine so this could cause the same issue. resurrect [insert ID]  – "esurrect enemy with the *+ inputted. set timescale to [insert number here]  peeds up or slows down the world environment> the default setting is 3/. =or example, setting the timescale to would cause one second to pass in game time for every second in real time. set"s f#ump$ei"ht%in [insert number here]  – The higher the number the higher you ?ump. +efault is @/. setscale [number from & to &0]  – *ncrease the siAe of your target se!chan"e – * wonder what this does.... tai – To ggles 9PC * on B off. tcai – To ggle 9PC combat * on B off. tcl – 9o Clipping mode on B off. tdetect  – )idden from * +etection. tfc – $nable free0roam camera. t"m – 'od ode> infinite health, infinite ammo.

Transcript of Console Commands Falloaut 4

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Console Commands:

caqs – This completes main story, completing the game for you. Please use with caution.

coc qasmoke – This teleports you to a room which contains boxes that has every single item inthe game. (Though you can also use coc to teleport around other parts of the map, for example,

!coc "ed"oc#et$xt! (without the %uotes& this will teleport you to "ed "oc#et 'as tation next

to anctuary )ills.help [itemName] [int from 0 to 4] – earches for item *+s, per# names, and even other

commands. se Pagep and Page+own #eys to scroll through the console. )ere a some

examples for how the help command can be used:$xample -: help leather / – This will list everything 0 item *+s, per# names, and commands 0

with !1eather! in the name.

$xample -2: help !leather armor! / – *f your search term contains a space, surround it in

%uotation mar#s.$xample -3: help !legendary raider! 4 – then use player.placeatme *+ you find on the help

console to summon it. $xample: player.placeatme //54672 /. will summon / legendary

raiders.

kill – 8ill a selected target.kill [insert ID] – 8ill an enemy with the *+ inputted.

killall – 8ill all 9PCs in immediate area, does not #ill companions and story 9PCs.

player.additem [item code] [Amount] – dd an item to your inventory and the number of how

many items you want.

player.setav [variable] [amount] 0 ets actor values to a given amount (.P.$.C.*..1., s#ills,resistances, actionpoints, health, etc&. sing setav will  affect the per# chart and unloc# new per#s

for the player to select from.

player.placeatme [obect code] – pawn an item or 9PC nearby. (Clic#

)$"$;www.nexusmods.com< if you want to learn how to ma#e a settlement anywhere&

player.setav speedmult [insert number here] – *ncrease your movement speed. +efault is //.

player.setlevel [insert number here] – *ncrease your level to the number input.player.modav e!perience [insert number here] 0 This will level you up !naturally!. This wasimportant to do in #yrim as directly setting your level to 7/ or whatever bro#e some %uests that

were triggered on level up, and =allout 4 is built on the same engine so this could cause the same

issue.

resurrect [insert ID] – "esurrect enemy with the *+ inputted.

set timescale to [insert number here] – peeds up or slows down the world environment> the

default setting is 3/. =or example, setting the timescale to would cause one second to pass in

game time for every second in real time.

set"s f#ump$ei"ht%in [insert number here] – The higher the number the higher you ?ump.

+efault is @/.

setscale [number from & to &0] – *ncrease the siAe of your target

se!chan"e – * wonder what this does....

tai – Toggles 9PC * on B off.

tcai – Toggle 9PC combat * on B off.

tcl – 9o Clipping mode on B off.

tdetect – )idden from * +etection.

tfc – $nable free0roam camera.

t"m – 'od ode> infinite health, infinite ammo.

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tim – Toggle *mmortal ode. it is essentially a lighter version of god mode, it allows you to play

normally without infinite ammo or being impervious to damage, but you cant die (D"9*9':

Can be VERY  glitchy&.

tm – Toggles menus and * on B off ('ood for screenshotsE&.

tmm & – how all map mar#ers.

unlock  – nloc# the selected door or terminal."etav 'A(affinity – 'et Companion ffinity 1evel (To see the affinity level of a companion

you need to open up the console and type !getav CFaffinity! then clic# on a companion of your 

choice then press enter, it will you show you a number between / 0 ///G&

setav 'A(affinity – ets Companion ffinity 1evel to an absolute (permanent& value.

modav 'A(affinity – odifies Companion ffinity 1evel by a relative (varying& value.

s"tm [value] 0 ets the game speed in real time. udio will ad?ust accordingly. /.7 is 7/H speed

and 2./ is 2//H speed. This is 9IT the same thing as timescale. (This is basically a slowmo andfastmo command (+efault is ./ or &&

csb 0 Clears blood off the screen, useful for screenshots while in combat.

sisme 0 *f set to / disables the annoying filter spam that explosions tend to cause. *t disables all

imagespace modifiers from even rendering at all. seful if you plan on spawning a bunch ofuper utant uiciders and triggering them at once. (+efault is &

slm 0 Jou can sculpt any npcs face (same as the character creation process at the beginning& bytyping slm (or showloo#smenu& followed by their specific *+, which you can see by clic#ing on

them. (D"9*9': se it only on human npcsE That is if you dont want your game to crash&.

resetAi – "esets *. (Type reseti, clic# on the 9PC you want to reset, press enter&.

player.setav )dd &00 0 gives you //H crit chance (+efault is /&

player.setav *&) [value] 0 increases fire rate of AUTOMATIC WEAPONS ONLY  (+efault is /,

recommend setting it to at least // for an obvious change in firing speed&

Kasic Luest Commands:

setsta"e [+uestID] [+uest sta"e number] – oves the %uest in your %uest log to the indicated%uest stage. *t is recommended to use this for moving past bugged sections of %uests rather than

forcing the entire %uest to become completed.

sqt – 'enerates a list of current %uest targets. Can also be used to find Luest *+s.

completequest [+uestID] – Completes the given %uest.

movetoqt [+uestID] – oves the player to the target (if available& of the current %uest.

sho,questobectives – hows all current %uest ob?ectives (even completed ones&.

sqo [+uestID] – hows all ob?ectives for the given %uest.

completeallobectives [+uestID] – Completes all current ob?ectives for the given %uest.

resetquest [+uestID] – "esets the given %uest.

*PI"T9T, P1$$ "$+:

These are some of the basic console commands, but if you are loo#ing for more complexcommands clic# )$"$.;fallout.wi#ia.com< Credit to =allout Di#i for supplying the ma?ority of

the console commands, item *+s and per# *+s etc....

Deather *+s:

To change the weather you will need to type !fw *+!, for example, !fw ///2b72a! will changethe weather to CommonwealthClear.

The following are confirmed to wor#:

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-ditor ID orm ID

+efaultDeather /////7e

Commonwealthisty"ainy //cd/@M

Commonwealth"ain //ca6e4

C'Prewar9u#e=NDeather //fMfd

CommonwealthClear ///2b72a

CommonwealthClearFOK=og //245Ma4

CommonwealthClear2 //2357fd

Commonwealth+ar##ies //e7eM/

Commonwealth+ar##ies2 //2357fb

Commonwealth+ar##ies3 //22M445

Commonwealth+usty //fMa

Commonwealth=oggy //c3463

Commonwealth'=oggy //bd45

Commonwealth'Ivercast ///f/33

Commonwealth'"adstorm //c3d7e

CommonwealthPolluted //eb2ff  

+iamondDeather ////Md

+iamondDeatherPastel ////Me

=N9u#eDeather //27Mfb

=NDthroonlightInly ///55c76

*stDeather ////Mec

 9PC *+ 1ist 0 Compiled by Vadnais This 9PC list which contains the *+ for (almost) every 9PC in the game was made by /adnais

Clic# )$"$ to view his guide which contains 11 of the 9PC *+sE)ow to add P$C*1 Per#s:

To add a per# you will need to type !player.addper# ;Per#*+<! (Dithout the %uotation mar#s&.

 player.addper# ///dafe 0 dds a specified per#, for this example, it will be the first ran# of *ron

=ist.

To remove a per# you will need to type !player.removeper# ;Per#*+<! (Dithout the %uotation

mar#s&. player.removeper# ///dafe 0 "emoves a specified per#, for this example, it will be the first ran# 

of *ron =ist as well.

 9ote:This command will 9IT unloc# all of the subse%uent ran#s in a per#. *n other words, using this

command once to gain "an# 4 (aster& of the 1oc#smith per# will I91J allow you to pic#aster loc#s, but you will still be unable to pic# $xpert loc#s. Jou must also add subse%uent

ran#s in each per# manually.

P$C*1 Per#s 0 1in#:P1$$ "$+:

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ince there is 1IT of per#s in this game, ma#ing separate sections for all of them would ta#e a

long time to do and would be inefficient. * have provided you with a lin# which contains all of

the per#s, ranging from the P$C*1 ones to Temporary per#s, such as Well Rested  which givesyou G/H $xperience Points for 2 hours.

=allout 4 Di#i 0 Per#s;fallout.wi#ia.com<agaAine Per#s:

To add these to your inventory is ?ust li#e adding a weapon or armour> ?ust type !player.additem

*+!, for example, player.additem //M@M@ will add stoundingly wesome Tales *ssue - toyour inventory.

$ach issue helps in combat. any of them directly increase damage. ome assist with health orin other ways.

stoundingly wesome Tales – //M@M@

stoundingly wesome Tales – //M@M@Kstoundingly wesome Tales – //M@M@C

stoundingly wesome Tales – //M@M@+

stoundingly wesome Tales – //M@M@$stoundingly wesome Tales – //M@M@=

stoundingly wesome Tales – //M@M/

stoundingly wesome Tales – //M@M

stoundingly wesome Tales – //M@M2stoundingly wesome Tales – //M@M3

stoundingly wesome Tales – //M@M4

stoundingly wesome Tales – //M@M7stoundingly wesome Tales – //M@MM

stoundingly wesome Tales – //M@M6

The magaAines consist of a /0issue run that each give you an additional ran# of the Karbarian per#, which raises the critical damage of melee attac#s.

'rogna# the Karbarian – ///5$64'rogna# the Karbarian – ///5$642

'rogna# the Karbarian – ///5$643

'rogna# the Karbarian – ///5$644'rogna# the Karbarian – ///5$647

'rogna# the Karbarian – ///5$64M

'rogna# the Karbarian – ///5$646'rogna# the Karbarian – ///5$645

'rogna# the Karbarian – ///5$64@

'rogna# the Karbarian – ///5$64

'rants the 'uns and Kullets per# for each issue read, there are / issues in total. The per# ma#es

 ballistic weapons do G7H critical damage, stac#ing for each issue read'uns and Kullets – ///@253

'uns and Kullets – ///@256

'uns and Kullets – ///@255'uns and Kullets – ///@25@

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'uns and Kullets – ///@25

'uns and Kullets – ///@25K

'uns and Kullets – ///@25C'uns and Kullets – ///@25+

'uns and Kullets – ///@25$

'uns and Kullets – ///@25=

'rants the 1ive 1ove per# for each issue read, there are @ issues in total.1ive 1ove – //54+6

1ive 1ove – //54+K@

1ive 1ove – //54+CM

1ive 1ove – //57CC21ive 1ove – //57CC+

1ive 1ove – //C2$24

1ive 1ove – //C2$2M1ive 1ove – //C2$25

'rants the assachusetts urgery (Findin Yo!" F!nn# $one) per# for each issue read, there are

/ issues in total. The assachusetts urgery per# ma#es any weapon inflict G2H limb damage,

stac#ing for each issue read.

assachusets urgical Qournal – //6C24assachusetts urgical Qournal – ///5$64K

assachusetts urgical Qournal – ///5$64C

assachusetts urgical Qournal – ///5$64+assachusetts urgical Qournal – ///5$64$

assachusetts urgical Qournal – ///5$64=

assachusetts urgical Qournal – ///5$67/assachusetts urgical Qournal – ///5$67

'ives you a level of the Qun#town Oendor per# which lets you get better prices when buyingfrom vendors. This per# can stac# up to eight times.

Tales of a Qun#town Qer#y Oendor – ///@2M3

Tales of a Qun#town Qer#y Oendor – ///@2M4Tales of a Qun#town Qer#y Oendor – ///@2M7

Tales of a Qun#town Qer#y Oendor – ///@2MM

Tales of a Qun#town Qer#y Oendor – ///@2M6Tales of a Qun#town Qer#y Oendor – ///@2M5

Tales of a Qun#town Qer#y Oendor – ///@2M@

Tales of a Qun#town Qer#y Oendor – ///@2M

'ives the player character a level of the Tesla cience per# which ma#es energy weapons inflict

G7H critical damage. This per# can stac# up to nine times.Tesla cience – ///@265

Tesla cience – ///@26@

Tesla cience – ///@26Tesla cience – ///@26K

Tesla cience – ///@26C

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Tesla cience – ///@26+

Tesla cience – ///@26$

Tesla cience – ///@26=Tesla cience – ///@25/

'ives you a level of the Tumblers Today per# which gives a bonus to loc#pic#ing, translating toa wider !sweet spot! when pic#ing loc#s. This per# can be stac#ed up to five times.

Tumblers Today – ///@2M+Tumblers Today – ///@2M=

Tumblers Today – ///@26/

Tumblers Today – ///@26

Tumblers Today – ///@262

'ives you a level of the Covert Iperations per# which ma#es you more difficult to detect whilesnea#ing.

.. Covert Iperations anual – ///5$636

.. Covert Iperations anual – ///5$635.. Covert Iperations anual – ///5$63@

.. Covert Iperations anual – ///5$63

.. Covert Iperations anual – ///5$63K

.. Covert Iperations anual – ///5$63C.. Covert Iperations anual – ///5$63+

.. Covert Iperations anual – ///5$63$

.. Covert Iperations anual – ///5$63=.. Covert Iperations anual – ///5$64/

'ives you a level of the nstoppable per# which gives a GH chance of avoiding all damage

from an attac#. This per# can be stac#ed up to five times.

nstoppables – //37=/3nstoppables – //37=/4nstoppables – //37=/7

nstoppables – //37=/M

nstoppables – //37=/6

nli#e most other magaAines found in the Commonwealth, The Dasteland urvival 'uide is aPost0Dar edition, written and illustrated with crude pen drawings.

Dasteland urvival 'uide – ///5$67$

Dasteland urvival 'uide – //37=/

Dasteland urvival 'uide – //37=/+

Dasteland urvival 'uide – //37=/$Dasteland urvival 'uide – //57CK

Dasteland urvival 'uide – //57CK+Dasteland urvival 'uide – //57CC4

Dasteland urvival 'uide – //57CC

Dasteland urvival 'uide – //57C+5iscellaneous agaAines:

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To add these to your inventory is ?ust li#e adding a weapon or armour> ?ust type !player.additem

*+!, for example, player.additem //5/3M will add Pic#et =ences *ssue - to your inventory.

Ky reading the )ot "odder, the ole urvivor is able to unloc# a new custom paint ?ob for power 

armor. There are three )ot "odder magaAine paint ?obs> ll three grant a G gility bonus when

 painted on a full set of power armor:

• =lames 0 "ed base with blac# flames

• )ot Pin# 0 Pin# base with white scallops

• har# 0 Ilive base with red edges, and eyes with a shar# mouth on the torso

)ot "odder 0 //5/a24

)ot "odder 0 //57cbf 

)ot "odder 0 //57cd

"eading an issue grants you additional hairstyles available at the barber.1a Coiffe 0 ///@463e

1a Coiffe 0 //cM3ed

"eading an issue adds items that you can build at settlement wor#shops.

Pic#et =ences – //5/3M

Pic#et =ences – //54+5KPic#et =ences – //54+K6

Pic#et =ences – //57C++

Pic#et =ences – //57C$$

'ives you a holotape with a game you can play."obCo =un 0 ///e7/52

"obCo =un 0 //54da

"obCo =un 0 //54dc4

"obCo =un 0 //c45"obCo =un 0 //54db2

The magaAine gives a free facial tattoo available at any facial reconstruction surgeon.

Taboo Tattoos 0 //54d@b

Taboo Tattoos 0 //57ce2Taboo Tattoos 0 //54da7

Taboo Tattoos 0 //54dc/Taboo Tattoos 0 //5/a2a

The Total )ac# is an electronic0technical boo#, which teaches the reader more about operating

terminals and controlling turrets and spotlights. $ach boo# provides a holodis# which must beloaded into a terminal controlling protectrons, spotlights, or turrets. This will allow the player to

use special options on the terminal.

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Total )ac# 0 ///@463M

Total )ac# 0 ///@4634

Total )ac# 0 ///@4637

This boo# will allow you to give yourself an extra a s#ill point of any attribute of your choice.

• ! is for trength, and that means * am strongE * can carry lots of toys and swing stuff all

day longE!

• !P is for Perception, a long funny wordE *t means what * tasted, smell, saw and heardE!

• !$ is for $ndurance, and thats how long * can playE *m always really healthy, and have

energy all dayE!

• !C is for Charisma, its why people thin# *m greatE * ma#e my friends all laugh and

smile, and never want to hateE!

• !* is for *ntelligence, it means *m really smartE * use my brain for lots of stuff, li#e

science, math and artE!

• ! is for gility, thats how * get aroundE * move real fast and easy, and * never ma#e a

soundE!

• !1 is for 1uc#, and its simple, you seeE *t means that good things always happen to meE!

Joure P$C*1E 0 //aM2d4

Deapon Codes:(nderlined weapons are uni%ue &

/.44 Pistol – ///C$@6+/mm Pistol – ////4522

2/6M Dorld eries Kaseball Kat – ///$@43

lien Klaster – ///==@@7nchor – //44MC

rtillery mo#e 'renade – //2$2C

ssault "ifle – ////4M3=

ssaultron 1aser – ///++4KKaseball Kat – ///5$63M

Kaseball 'renade – ///6K+M

Kehemoth Kolder – ///MM26Kehemoth Kolder – //4KK+

Kloodbug Klood pray – ///3=K5

Koard – ///7C27/Komb – //4247+

Kottlecap ine – ///66=

Koxing 'love – //M4@5=

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Kroadsider – ///=+K

Chinese Ifficer word – //46K$4

Combat 8nife – ///@3CCombat "ifle – ///+=42$

Combat hotgun – //453C

Cryo ine – ///CMM@Cryogenic 'renade – ///==2+

Cryolator – //6K2K

+eathclaw 'auntlet – ///+576M+eliverer – ///+C5$6

+ouble0Karrel hotgun – ///M24

+ouble0Karrel hotgun – ///7+=3/

+ouble0Karrel hotgun – ///@226*nstitute $ Pulse 'renade – //5327$

Pulse 'renade – ///==2=

=at an – ///K+7M=

=ire )ydrant Kat – ///+=M2=lamer – ///$755

=lare 'un – ///27C=ragmentation 'renade – ///$$K$+

=ragmentation ine – ///$7MC2

=usion Core $?ector – ///5M7$@=usion Core $?ector – ///5@6==

'amma 'un – ///++K6C

'asTrap +ummy – /////=M

'atling 1aser – ///$26KC'auss "ifle – ///+$K/

'rogna#Rs xe – //53=C+

)alluci'en 'as 'renade – ///$@5$7)andmade 'un – //453+

)oming Keacon – ///M7+$C

)unting "ifle – ///7KK4)unting "ifle – ///4=4M

*nstitute – ///7MM7

*nstitute – //M33CC

*nstitute Keacon – //64=5=Qun# Qet – ///$@42K

8nife – ///M23

8nuc#les – ///7724K1arva pit – ///367K

1aser – ///7KKM

1aser – ///@@53K1aser 'un – //45K45

1aser us#et – ///+C=

1ead Pipe – ///=C@C3

1e =usil Terribles – //22766

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1ibertyPrime 1aser – ///44

achete – ///33=$/

inigun – ///=MM@ini 9u#e – ///$M5@ (elee Deapon&

issile 1auncher – ///3=M=5

olotov Coc#tail – ///C3CMortar – ///M3K63

ortar – ///M3K62

ortar – ///7+$3 9u#a 'renade – ///$767/

 9u#e – ///M7+=2

 9u#e ine – ///34/

Pincher – ///$+C$KPincher – ///$+C$

Pincher – ///@2M/

Pipe – ///24=77

Pipe Kolt0ction – //453Pipe "evolver – ///7KK6

Pipe "evolver – //453KPipe Drench – ///+53K=

Plasma 'renade – ///33+

Plasma – ////$@Plasma ine – ///342

Katon – ///5C4+

Pool Cue – ///=3$5

Power =ist – //K33MPrestonRs 1aser us#et – ///M2M

Protectron )ead 1aser – //44=+

Protectron )ead 1aser – //44=Protectron )ead 1aser – ///$/6C4

Pulse ine – ///344

"ailway "ifle – ///=$2M5"evolutionary word – //43K7

"ipper – ///=2=M

"olling Pin – //42=K

aw – //+5Caw – //45K42

aw – ///$+C$+

aw – ///$+C$Caw – ///@2M

entry Kot 1eft inigun – ///K/=7M

entry Kot "ight inigun – ///C=K4@entryKot1eft"oc#et1auncher – ///C=K4+

entryKot"ight"oc#et1auncher – ///K/=75

hish#ebab – ///=2=K

ledgehammer – ///7+=2$

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ledgehammer – ///$6K@

onic ttac# – ///=C3$C

pit ttac# – ///@=24+ubmachine 'un – //7K/43

uper ledge – ///==@M4

witchblade – ///=+C5ynth "elay 'renade – ///75@=2

yringer – //4+/@$

Test 'renade launcher – ///C/K/Tire *ron – //57+27

Oertibird ignal 'renade – ///7M@6

Dal#ing Cane – ///=+C6+

mmo Codes:.3/5 "ounds – ///=MMK

.3/5 "ounds – //247+73

.35 "ounds – ///4C$56

.44 "ound – ///@22C.47 "ound – ///=MM

.47 "ounds – //247+MK

.7/ Caliber "ound0 ///f26@

/mm "ound – ///=26M

/mm "ound – //247+M2mm $lectromagnetic Cartridge – //5K+=

7.7M "ound – ///=265

7mm "ound – ///=MMC

lien Klaster "ound – ///27Cannonball – ///=+C

Cryo Cell – //5K$2

=lamer =uel – ///CC65=usion Cell – ///C5@6

=usion Core – ///67=$4

'amma "ound – ///+=26@ini 9u#e 0 ///$MK2$

issile – ///CK3

Plasma Cartridge – ///+KK6

"ailway pi#e – ///=$2M@hotgun hell – ///=M63

hotgun hell – //247+M5

1egendary Deapon ods:To apply these weapon mods you need to drop your weapon, wal# up to your weapon and loo# at

it, open the console> clic# on your weapon to get the *+ of it, and type !attachmod *+! and if you

want to remove the weapon mod you can type !removemod *+! to remove it. (ust be enteredwithout %uotation mar#s, also you cannot stac# mods on a weapon, if you attach a mod then try

to a attach another one it will replace the previous mod&.

ssassins 0 $M54M (+oes 7/H more damage against humans&

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utomatic 0 463@ (utomatic fire mode&

Kerser#ers 0 $=7+6 (+eal more damage the lower your rmor "esistance&

Kloodied 0 $C/3M (+oes more damage the lower your health is&Crippling 0 $M+MK (7/H more limb damage&

$nraging 0 =M+4 (Critical hits cause target to frenAy&

$xplosive 0 $63K+ (Kullets explode on impact doing 7 points area0of0effect damage&$xterminators 0 =5$K (+oes 7/H more damage against irelur#s and bugs&

=reeAing 0 =746@ (+oes / points cryo damage and will freeAe targets on critical hits&

=urious 0 $=45 (*ncreased damage after each consecutive hit on the same target&'houl layers 0 $M546 (+oes 7/H more damage against ghouls&

)unters 0 $M547 (+oes 7/H more damage against animals&

*ncendiary 0 $663 (ets target on fire for 7 points of damage&

*nstigating 0 =/4K5 (+oes double damage if the target is at full health&*rradiated 0 CC4M@ (+oes 7/ points additional radiation damage&

Qun#ies 0 $K@@ (+oes increased amounts of damage the more withdrawal effects you are

suffering&

8neecapper 0 =/45 (2/H chance to cripple the targets leg&1uc#y Deapon 0 CC2M (Critical shots do double damage and the critical meter fills 7H

faster&edics 0 =/@C ()eals target instead of hurting them&

utant layers 0 $M545 (+oes 7/H more damage against uper utants&

 9ever $nding 0 CC2C (nlimited ammo capacity& 9imble 0 $KK+ (Provides 67H faster movement while aiming&

 9octurnal 0 $564 (+oes increasing amounts of damage as the night grows longer and less

damage during the day&

Penetrating 0 =442M (*gnores 3/H of the targets damage and energy resistance&Plasma *nfused 0 =@K4+ (dds / points of energy damage and can turn enemies into goo&

Poisoners 0 =3K@ (Target is poisoned for / seconds&

Powerful 0 CC2K (Provides 27H more damage&Luic#draw 0 =/2M (Cost 27H fewer action points (P&&

"apid 0 $C7M+ (27H faster fire rate, 7H fast reload&

"elentless 0 $+36$ ("efills your action points (P& on a critical hit&entinels 0 =7@@7 (Ta#e 7H less damage while standing and not moving&

taggering 0 $5K (Chance to stagger on hit&

tal#ers 0 =/4K+ (*f you are not yet in combat, increases O..T.. accuracy but costs more

action points (P&&Troubleshooters 0 =5$C (+oes 7/H more damage against robots&

Two shot 0 CC2+ (=ires an additional pro?ectile&

OT enhanced 0 CC2 (*mproved O..T.. hit chance, 27H less ction Point cost&Oiolent 0 =6K5 (+eals G27H damage and limb damage, but has more recoil&

Dounding 0 $6C2/ (Targets bleed for 27 points of additional damage&

rmour and Clothing 0 Part of 2:

gathaRs +ress – ///=7C=

irship CaptainRs )at – //3$=7rmy =atigues – ///2343

rmy )elmet – ///23432

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ssault 'as as# – ///623@$

thletic Iutfit – ///=/$4

tom Cats Qac#et and Qeans – //4K=73Kaseball Cap – //44=/4

Kaseball niform – //44=/3

Kathrobe – //434@Kattered =edora – ///$7/5M

Keaded KlaAer – ///4+M$

Klac# *nstitute 1ab Coat – //K37/+Klac# Oest and lac#s – ///=C//

Klac#0"im 'lasses – //275@

Klue Kandana – //6$@6

Klue Katting )elmet – ///=M+5CKlue *nstitute +ivision )ead Coat – //K34=

Klue *nstitute 1ab Coat – //7C=+

Komber Qac#et – ///$=M

KI )ood – ///$3@KI Ifficer niform – //342@4

KI niform – ///+$+$KKowler )at – ///=C/4

Krotherhood =atigues – //M@723

Krotherhood of teel niform – //45K5MKrown =light )elmet – ///+4MM

Cage rmor – ///K2+5$

CaitRs Kandolier – //@2+5

Captain *ronsidesR )at – ///=M+57Casual Iutfit – //4/$C

Casual Iutfit – //64+2=

Chain +og Collar – //5K2/Chec#ered hirt and lac#s – //3+M7$

Chef )at – ///=M+55

Child of tom 1ong "ags – ///$M=5Child niform – //MK==$

Clean Klac# uit – //K++=5

Clean Klue uit – //K++=@

Clean 'rey uit – //K++=Clean triped uit – //K++=K

Clean Tan uit – //7$34

Cleanroom uit – //7$CCoast 'uard )at – ///=M+56

Colonial +uster – ///=6K

Combat rmor Chest Piece – //+3C3Combat rmor )elmet – //$2C5

Combat rmor 1eft rm – //+3C6

Combat rmor 1eft 1eg – //+3C7

Combat rmor "ight rm – //+3CM

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Combat rmor "ight 1eg – //+3C4

Corset – //@2+M

Courser niform – //2332Covenant ecurity rmor – //7MC/+

Covert weater Oest – ///@C@6

Crumpled =edora – ///25+5+amaged )aAmat uit – //5K24

+K Tech Oarsity niform – //M4=5

+C 'uard )eavy )elmet – ///=/=6+C 'uard )elm – ///=/=M

+C 'uard 1eft rm rmor – ///=/=

+C 'uard 1eft =orearm – ///=/$K

+C 'uard 1eft houlder – ///=/$+C 'uard "ight rm rmor – ///=/=2

+C 'uard "ight =orearm – ///=/$C

+C 'uard "ight houlder – ///=/$+

+C 'uard mpireRs Pads – ///=/$$+irty rmy =atigues – //@CKK3

+irty rmy )elmet – //@CKK+irty Klac# *nstitute 1ab Coat – //K37/C

+irty Klac# uit – //K+$/4

+irty Klue *nstitute +ivision )ead Coat – //K37/2+irty Klue *nstitute 1ab Coat – //C+/C

+irty Klue uit – //K+$/7

+irty =edora – //223C+

+irty 'reen *nstitute +ivision )ead Coat – //K37/4+irty 'reen *nstitute 1ab Coat – //C+/

+irty 'rey uit – //K+$/M

+irty *nstitute +ivision )ead Coat – //C+/M+irty *nstitute Qumper – //K24

+irty *nstitute 1ab Coat – //C+/5

+irty Irange *nstitute +ivision )ead Coat – //K37/M+irty Postman niform – //4M66

+irty triped uit – //K+$/6

+irty Tan uit – //7$3/

+irty Trench Coat – //223CK+irty Jellow *nstitute +ivision )ead Coat – //K37/5

+irty Jellow *nstitute 1ab Coat – //K37/K

+og rmor – //C32C5+og Collar – ///34M/2

+rifter Iutfit – ///K2+5+

$ngineerRs rmor – ///+$+$6$xplorer Iutfit – ///632C

$yeglasses – //C4K$5

=aded Trench Coat – ///$2$2C

=aded Trench Coat – ///C3C

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=aded Oisor – //276C

=armhand Clothes – ///$7/54

=ashionable 'lasses – ///=+@=atherRs 1ab Coat – //4=K+/

=atigues – //73+@

=eathered +ress – //K7=K=ield cribeRs rmor – ///$36/$

=ield cribeRs )at – ///$36/

=lannel hirt and Qeans – //6$K@=lannel hirt and Qeans – //34MK6

=light )elmet – ///$=5

=lowery +ress – //7M+/2

=ormal )at – ///=C3@M'as as# – ///656+5

'as as# with 'oggles – //54C

'randpa avoldiRs )at – //2224M

'ray 8nit Cap – ///=M+54'reaser Qac#et and Qeans – //4K=7/

'reen )ood – ///656$C'reen *nstitute +ivision )ead Coat – //K34=C

'reen *nstitute 1ab Coat – //7C=K

'reen "ag )at – ///K3=4+'reen hirt and Combat Koots – //@42+M

'rogna# Costume – //525CC

'unnerRs Camo Kandana – //6$@22

'unnerRs 'reen Kandana – //6$@23)ard )at – ///=M+5M

)arness – ///575+

)aAmat uit – ///C$C4)eavy +og rmor – //C32C6

)elmeted Cage rmor – ///K2+5=

)elmeted pi#e rmor – ///++K5)ooded Cleanroom uit – //7$K

)ooded "ags – ///K3=4$

*nstitute +ivision )ead Coat – //23M+

*nstitute Qumper – //$6K5*nstitute 1ab Coat – //$6K@

Qangles Kandana – //6$@C

8elloggRs Iutfit – //73+K8idRs Kaseball Cap – //M664

8idRs +ress – //7M+5

8idRs Pa?amas – //7+KM8idRs hirt and Qeans – //M667

1ab Coat – //65KM5

1aundered Klue +ress – //4+/5=

1aundered 'reen +ress – ///$$C=7

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1aundered loungewear – ///47=

1aundered loungewear – ///$M255

1eather Chest Piece – ///6K@CM1eather Coat – ///632K7

1eather 1eft rm – ///6K@C6

1eather 1eft 1eg – ///6K@C41eather "ight rm – ///6K@C3

1eather "ight 1eg – ///6K@C7

1eopard Print Kandana – //6$@K1ettermanRs Qac#et and Qeans – //764C6

1iamRs 'lasses – //K7K2M

1ight +og rmor – //K7CC

1ong Qohns – ///@7M51ongshoreman Iutfit – //73M=4

1orenAoRs Crown – //4M6=7

1orenAoRs uit – //M@KK

acCreadyRs +uster – ///+47ascot )ead – //$4M+

echanic Qumpsuit – ///7$6MCechanic Qumpsuit – //C2MK@

edical 'oggles – ///$47/

etal Chest Piece – ///73MC4etal )elmet – ///656+3

etal 1eft rm – ///4K@33

etal 1eft 1eg – ///73MC2

etal "ight rm – ///73MCetal "ight 1eg – ///73MC3

ilitary Cap – //M5@2$

ilitary =atigues – //M5@2Cilitia )at – ///$76+

ining )elmet – //24/=

inuteman )at – ///3M+4inuteman Iutfit – ///$76K

inutemen 'eneralRs )at – //C22M

inutemen 'eneralRs niform – //C224

 9atRs +ress – //533C/ 9ewsboy Cap – ///64/$

 9ucleostrictive Torso rmor – //C/352

Irange *nstitute +ivision )ead Coat – //K34=+Padded Klue Qac#et – ///64/K

PastorRs Oestments – //4M64

Patched uit – ///25+6Patched Three0Piece uit – ///3MK$

Patrolman unglasses – //635

Pompador Dig – ///472

Pompadour Dig – //M7M/2

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Postman niform – //4M64

Press Cap – ///5=

LuinlanRs rmor – //3M337"adstag )ide Iutfit – ///347@7

"aider Chest Piece – //5$47

"aider 1eathers – //5$3=6"aider 1eft rm – //5$4

"aider 1eft 1eg – //5$4/=

"aider Power rmor Chest Piece – //4/C76"aider Power rmor )elm – //4/C74

"aider Power rmor 1eft rm – //4/C72

"aider Power rmor 1eft 1eg – //4/C77

"aider Power rmor "ight rm – //4/C73"aider Power rmor "ight 1eg – //4/C7M

"aider "ight rm – //5$43

"aider "ight 1eg – //5$4/+

"ailroad rmored Coat – //3KC+"ailroad rmored Coat # * – //KKCK7

"ailroad rmored Coat # ** – //KKCKM"ailroad rmored Coat # *** – //KKCK6

"ailroad rmored Coat # *O – //KKCK5

"ailroad rmored Coat # O – //KKCK@"atty #irt – //K525C

"ed Kandana – ///@C/7K

"ed +ress – ///=+@5

"ed =light )elmet – ///4322C"ed =roc# Coat – //M5/M

"ed 1eather Trench Coat – ///@=272

"eginaldRs uit – ///=7+/"exRs uit – ///=7+2

"oad 'oggles – ///5K/

"oad 1eathers – ///473K"oad 1eathers – ///=/$2

"oad 1eathers – ///KKM=

rmour and Clothing 0 Part 2 of 2:

ac# )ood – //5$46ac# )ood with )oses – //5$4@

ac# )ood with traps – //5$4K

cavenger Iutfit – ///632$cience cribeRs rmor – ///$44==

ea CaptainRs )at – ///=M+5@

ecurity )elmet – //7MC/Ke%uin +ress – //26K

ilver hroud Costume – ///2=727

ilver hroud Costume – ///+$+26

ilver hroud Costume – ///+$+25

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ilver hroud Costume – ///+$+2@

ilver hroud Costume – ///$27

ilver hroud Costume – //4$75Kilver hroud )at – //4$75$

#ull Kandana – //6$@+

pi#e rmor – ///++K5/%uireRs niform – ///3=K@=

tars and tripes Kandana – //6$@27

treet rchin "ags – //M66Mtriped Kandana – //6$@24

ubmariner )at – //55M7

ubmariner niform – //55M4

ummer horts – //4@4unglasses – ///472/

unglasses – ///$M25

urgical as# – ///656+

urveyor Iutfit – ///K3=4Cuspenders and lac#s – ///=C/2

weater Oest and lac#s – ///+==C7ynth Chest Piece – ///56@64

ynth =ield )elmet – //56@M

ynth )elmet – ///56@6Mynth 1eft rm – //56@MC

ynth 1eft 1eg – ///56@62

ynth "ight rm – //56@M$

ynth "ight 1eg – ///56@6/ynth niform – //2K@+

ynth niform – //5CM$

T047 Chest Piece – //74C2T047 )elm – //74K=

T047 1eft rm – //74K+

T047 1eft 1eg – //74C/T047 "ight rm – //74K$

T047 "ight 1eg – //74C

T07 Chest Piece – //4/C7

T07 )elm – //4/C4$T07 1eft rm – //4/C4C

T07 1eft 1eg – //4/C4=

T07 "ight rm – //4/C4+T07 "ight 1eg – //4/C7/

T0M/ Chest Piece – //4/C42

T0M/ )elm – //4/C4T0M/ 1eft rm – //4/C3+

T0M/ 1eft 1eg – //4/C4@

T0M/ "ight rm – //4/C47

T0M/ "ight 1eg – //4/C3=

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Tattered =ield Qac#et – ///632K

Tattered "ags – //M/@K

TeaganRs rmor – //3MMMTin#er )eadgear – //532=7

Traveling 1eather Coat – ///632K@

Tricorn )at – //M5/5Triggerman Kowler – //K5+

Trilby )at – ///3MC/

T0hirt and lac#s – //4K/@Tuxedo – ///=C3@7

ndershirt Qeans – ///==C2

shan#a )at – ///=M+53

tility Coveralls – ///3@MMOault / Qumpsuit – ///@6MK3

Oault Qumpsuit – ///$$+6

Oault Qumpsuit – ///7/65

Oault Qumpsuit – 9ew – ///@6MK6Oault 4 Qumpsuit – ///@6MK7

Oault 5 Qumpsuit – ///34Oault 5 ecurity rmor – //74=/

Oault0Tec 1ab Coat – ///M5C=3

Oault0Tec ecurity rmor – ///52K4Oault0Tec ecurity )elmet – ///52KM

Dedding "ing – ///6C6/C

Dedding "ing – ///5@27C

Delding 'oggles – ///656+@Delding )elmet – ///+$+$@

Dinter Qac#et and Qeans – //6$K6

Dorn =edora – ///$2$2$Dorn =edora – ///C3CC

Draparound 'oggles – ///73MC7

Drapped Cap – ///656+KN0/ )elm – //74C7

N0/ 1eft rm – //74C3

N0/ 1eft 1eg – //74CM

N0/ "ight rm – //74C4N0/ "ight 1eg – //74C6

N0/ Torso – //74C5

Jellow =edora – ///+=476Jellow =light )elmet – ///427M7

Jellow *nstitute +ivision )ead Coat – //K34=$

Jellow *nstitute 1ab Coat – //K37/Jellow Trench Coat – ///+=477

Se#eRs Qac#et and Qeans – //4/+C

1egendary rmour ods:

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To apply these armour mods you need to drop your armour, wal# up to your armour and loo# at

it, open the console> clic# on your armour to get the *+ of it, and type !attachmod *+! and if you

want to remove the armour mod you can type !removemod *+! to remove it. (ust be enteredwithout %uotation mar#s, also you cant stac# several mods on a single item, but you can stac#

over multiple pieces of armour&.

crobats 0 =+=@ ("educes falling damage by 7/H&

lmost nbrea#able 0 =$/C (Luadruples durability (Power rmor only&&

ssassins 0 =+=3 ("educes damage from humans by 7H&Kolstering 0 =5M7 ('rants increasing energy and damage resistance the lower your )ealth (up

to G37&&

Cavaliers 0 =76@+ ("educes damage while bloc#ing or sprinting by 7H&

Chameleon 0 =4+5 ($nemies have a harder time detecting you while youre snea#ing and notmoving&

Cunning 0 C=76C (G gility and G Perception&

+uelists 0 =34@ (/H chance to disarm melee attac#er on hit&

$xterminators 0 =5$+ ("educes damage from irelur#s and bugs by 7H&=ortifying 0 C=76= (G trength and G $ndurance&

=reefall 0 @3KK+ (Prevents falling damage (9eeds to be present on both e%uipped leg armors&&'houl layers 0 =+$$ ("educes damage from 'houls by 7H.

Poisoners 0 //f3/62 (G27 poison resistance&

)unters 0 =+$K ("educes damage from animals by 7H&1ow Deight 0 //fe/b (1ow carry weight. 9ote: Probably cut content. Kesides the obvious, it

does nothing and theres no legendary notification on pic#up&

1uc#y 0 C=76$ (G2 1uc#&

artyrs 0 //f2d3d (Temporarily slows time down during combat when you are at 2/H or less)ealth&

utant layers 0 //fdf4 ("educes damage from uper utants by 7H&

Powered 0 =667 (*ncreases ction Point refresh speed&Punishing 0 //fe46 ("eflects /H of melee damage bac# on attac#er&

afecrac#ers 0 //f3ca@ (*ncreases siAe of sweet spot while pic#ing loc#s&

harp 0 //cf76d (G Charisma and G *ntelligence&printers 0 =C2= (*ncreases movement speed by /H&

Titans 0 =76$4 ("educes damage while standing and not moving by 7H&

Troubleshooters 0 //f5ee ("educes damage from robots by 7H&

OT $nhanced 0 //fdM2 (/H reduction in ction Point cost in O..T.&Power rmour ods:

To add these to your inventory is ?ust li#e adding a weapon or armour> ?ust type !player.additem

*+!, for example, !player.additem //53765! will add the N0/ Qet Pac# od to your inventory.To use the mod you have added you need to go to a power armour station> press $ to craft, select

the torso part of the armour, find the Qet Pac# mod, then press $ to attach the mod.

Power rmour =rame:

Power rmour T047 0 4@C (Type> !player.placeatme 4@C! to spawn it in&

Power rmour T07 0 343/@ (Type> !player.placeatme 343/@! to spawn it in&Power rmour T0M/ 0 ///Md@b (Type> !player.placeatme ///Md@b! to spawn it in&

Power rmour N0/ 0 6/44M (Type> !player.placeatme! 6/44M to spawn it in&

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Power rmour 0 Torso ods:

T047 Qet Pac# 0 //53767

T07 Qet Pac# 0 //5376MT0M/ Qet Pac# 0 //27C57

N0/ Qet Pac# 0 //53765

=usion Cores:

=usion Core: ///67=$4

 Mo"e mods to %ome&&&& 

Crafting *tems:

cid – //K=62+dhesive – //K=62$

luminum – ///M@/6

ntiseptic – //K=62=sbestos – ///$C7C

Kallistic =iber – ///$C7K

Kone – ///$C7+Ceramic – ///$C7$

Circuitry – ///M@/6K

Cloth – ///$C7=

Concrete – ///M+@@Copper – ///M@/6C

Cor# – ///$CM/

Crystal – ///M@/6+=ertiliAer – //K=63/

=iber Iptics – ///M@/56

=iberglass – ///$CM'ears – ///M@/6$

'lass – ///M@/57

'old – ///$CM21ead – ///$CM3

1eather – ///$CM4

 9uclear aterial – ///M@/5M

Iil – //K=632Plastic – ///M@/6=

"ubber – ///M+@5

crew – ///M@/5ilver – ///$CMM

pring – ///M@/52

teel – ///634Dood – ///633

hipment Codes:

hipment of cid – 27 – //$C33

hipment of dhesive – 27 – //$C37hipment of dhesive – 7/ – //$C34

hipment of luminum – 27 – //$C36

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hipment of luminum – 7/ – //$C3M

hipment of ntiseptic – 27 – //$C3@

hipment of spestos – 27 – //$C3hipment of Kallistic =iber – 27 – //$C35

hipment of Ceramic – 27 – //$C3K

hipment of Circuitry – 27 – //$C3Chipment of Circuitry – 7/ – //$C3+

hipment of Cloth – 27 – //$C3$

hipment of Concrete – 7/ – //$C3=hipment of Copper – 27 – //$C4/

hipment of Cor# – 27 – //$C4

hipment of Crystals – 27 – //$C42

hipment of =ertiliAer – 27 – //$C43hipment of =iber Iptics – 27 – //$C47

hipment of =iberglass – 27 – //$C44

hipment of 'ears – 27 – //$C4M

hipment of 'lass – 27 – //$C46hipment of 'old – 27 – //$C45

hipment of 1ead – 27 – //$C4@hipment of 1eather – 27 – //$C4

hipment of 9uclear aterial – 27 – //$C4K

hipment of Iil – 27 – //$C4Chipment of Plastic – 27 – //$C4+

hipment of "ubber – 27 – //$C4$

hipment of crews – 27 – //$C4=

hipment of ilver – 27 – //$C7/hipment of prings – 27 – //$C7

hipment of teel – // – //$C3

hipment of teel – 7/ – //$C32hipment of Dood – // – //$C73

hipment of Dood – 7/ – //$C72

=arm Crops:Carrot – ///=642$

Corn – ///33/=5

'ourd – ///$=24+

elon – ///==$Kutfruit – ///33/2

"aAorgrain – ///$//43

Tato – //@+CC4Consumables 0 =ood:

Klamco Krand ac and Cheese 0 ///2fbe4

Kloatfly eat 0 ///33/f4Kloatfly tea# 0 ///4a7

Kloodbug eat 0 ///64d/d

Kloodbug tea# 0 ///4M@3f 

Kloodleaf 0 //c27ee

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Krahmin eat 0 ///4a3f 

Krahmin tea# 0 ///4M@7a

Krain =ungus 0 //c/fc2Kubblegum ///33/fM

Canned +og =ood 0 ///bea75

Carrot 0 ///f642eCarrot =lower 0 //c4/3

Cat eat 0 ///@3@b5

Coo#ed oftshell eat 0 ///4M@42Corn 0 ///33/f5

Cram 0 ///33/ee

Crispy %uirrel Kits 0 ///33/fa

+andy Koy pples 0 ///2fbf6+eathclaw $gg 0 ///4M@3@

+eathclaw $gg omelette 0 ///4M@3c

+eathclaw eat 0 ///64d/e

+eathclaw ouffle 0 //a6e6+eathclaw tea# 0 ///2@3

+eathclaw Dellingham 0 //a6e6+og tea# 0 ///4M@4/

=ancy 1ads nac# Ca#es 0 ///33/b4

=ern =lower 0 ///e34e@=resh Carrot 0 //@@4aa

=resh Corn 0 //@@4a@

=resh elon 0 //@@4ab

=ood Paste 0 ///46M45'lowing =ungus 0 //c/fc3

'ourd 0 ///ef24d

'ourd Klossom 0 //c4/'rilled "adroach 0 //@6@6d

ynthetic 'orilla eat 0 //Mca4f 

'rilled "adstag 0 ///4M@72'um +rops 0 ///33/fc

)ubflower 0 //c3fdc

*guana Kits 0 ///33/fd

*guana0on0a0stic# 0 ///33/fe*guana oup 0 ///276

*nstaash 0 ///3MMb@

elon 0 ///fafebirelur# Ca#e 0 ///4a72

irelur# $gg 0 //23e@d4

irelur# $gg omelette 0 ///4M@3eirelur# eat 0 ///33/ff 

irelur# tea# 0 ///4M@4

irelur# Lueen tea# 0 //2c//c

irelur# oftshell tea# 0 ///4M@42

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oldy =ood 0 //aM3@6

ole "at Chun#s 0 ///4M@43

ole "at eat 0 ///33/ole "at tea# 0 ///4M@43

ongrel +og eat 0 ///33/fb

utant )ound Chops 0 //255eutant )ound eat 0 //4M7M

utfruit 0 ///33/2

utt Chops 0 ///4M@4/ 9oodle Cup 0 ///6c63

Perfectly Preserved Pie 0 //aM3@M

Keans Por# n Keans 0 ///33/f/

Potato Crisps 0 ///33/fPotted eat 0 //Md5c5

Preserved *nstaash 0 ///e366a

Lueen mirelur# meat 0 //2/d3de

"adroach eat 0 ///33/M"adroach tea# 0 //@6@6d

"adscorpion $gg 0 ///4M@3b"adscorpion $gg omelette 0 ///4M@3d

"adscorpion eat 0 ///64d/

"adscorpion tea# 0 ///4M@7/"adstag eat 0 ///4a4f 

"adstag tea# 0 ///4M@72

"adstag tew 0 ///4M@Ma

"aAorgrain 0 ///e//43"ibeye tea# 0 ///4M@7a

"oasted irelur# eat 0 ///4M@Md

alisbury tea# 0 ///3MMbailt Kean 0 //be2ab

oftshell irelur# 0 ///33//

%uirrel Kits 0 ///3MMbc%uirrel In a tic# 0 ///276

%uirrel tew 0 ///3M@26

tingwing =ilet 0 ///4M@47

tingwing eat 0 ///64d/f ugar Kombs 0 ///33/f2

weetroll 0 ///3MMbe

Tarberry 0 ///d@5dTasty +eathclaw Imelette 0 //b7cc4

Tato 0 ///@dcc4

Tato =lower 0 //c4//dOegetable oup 0 ///4a3b@

Dild utfruit 0 ///33/2

Jao 'uai eat 0 ///46MM/

Jao 'uai "ibs 0 ///4M@77

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Jao 'uai tea# 0 ///4M@77

Jao 'uai "oast 0 ///4M@Md

Jum Jum +eviled $ggs 0 ///3MMbdConsumables 0 +rin#s:

Keer 0 //ea@3

Klood Pac# 0 ///724/@Kobrovs Kest oonshine 0 ///7/c25

Kourbon 0 ///3MMc4

+eeAers 1emonade 0 ///e@254+irty Dater 0 ///3MMbf 

+rugged Dater 0 ///a4@44

'lowing Klood Pac# 0 ///75ab4

'winnett le 0 ///f@32c'winnett Krew 0 ///f@32d

'winnett 1ager 0 ///f@32b

'winnett Pale 0 ///f@32@

'winnett Pilsner 0 ///f@32a'winnett tout 0 ///226@2

*ce cold 'winnett le 0 //65b6*ce cold 'winnett Krew 0 //65b5

*ce cold 'winnett 1ager 0 //65b@

*ce cold 'winnett Pale 0 //65ba*ce cold 'winnett Pilsner 0 //65bb

*ce cold 'winnett tout 0 //65bc

*ce cold Keer 0 //65bd

*ce cold 9u#a Cola 0 //65b23*ce cold 9u#a Cherry 0 //65b24

*ce cold 9u#a Cola Luantum 0 //65b27

*nstitute Dater 0 //2M5d*rradiated Klood 0 ///e2fM5

 9u#a Cherry 0 ///453M/

 9u#a Cola 0 ///4537d 9u#a Cola Luantum 0 ///4537f 

Purified Dater 0 ///3MMc/

"efreshing Keverage 0 ///75ab5

"um 0 //47576Ood#a 0 ///3MMc3

Dine 0 ///3MMc2

Dhis#ey 0 ///3MMcConsumables 0 Chems:

ddictol 0 ///47@c7

Kerry entats 0 ///75bbKuff?et 0 ///75aa3

Kuffout 0 ///33665

Kufftats 0 ///75aa7

Calmex 0 ///75aa6

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+addy0I 0 //7Md/b

+ay Tripper 0 //7/62@

=ury 0 ///M25ca'rape entats 0 ///2@a

Qets 0 ///3MMc7

Qet =uel 0 ///75d/ed0N 0 ///3366@

entats 0 ///3366b

ysterious erum 0 ///ec4f6Iranges entats 0 ///75c7

Iverdrive 0 ///75aad

Psycho 0 ///3366d

Psychobuff 0 ///75aacPsycho Qet 0 ///75aa5

Psychotats 0 ///75aaa

"ad0N 0 ///24/76

"adway 0 ///23642timpa# 0 ///2363M

ltra Qet 0 ///2@@Oault 5 Cure 0 ///77f/

N0Cell 0 //7/Mf4

Consumables 0 Oenom(s&:"adscorpion Oenom 0 ///75b/c

Consumables 0 iscellaneous:

tealth Koy 0 ///4f4aM

iscellaneous *tems:Kottle Caps: ///////f 

Kobby Pins: ///////a

*tems for +ogmeat:Klue Kandana – //6$@6

Chain +og Collar – //5K2/

+og rmor – //C32C5+og Collar – ///34M/2

+og )elmet – //CM6K4

'unnerRs Camo Kandana – //6$@22

'unnerRs 'reen Kandana – //6$@23)eavy +og rmor – //C32C6

Qangles Kandana – //6$@C

1eopard Print Kandana – //6$@K1ight +og rmor – //K7CC

"einforced +og Collar – //CM6K2

"ed Kandana – ///@C/7K#ull Kandana – //6$@+

tars and tripes Kandana – //6$@27

triped Kandana – //6$@24

Companions:

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To spawn in a companion you need to type>

P"*+ ;*+ of Companion<

$.g. P"*+ ///6@3/7Ince you have typed the command above, press enter 

Then you need to type>

moveto player 

Cait – ///6@3/7

Codsworth – ///C6+Curie – ///224@

+eacon – ///7/@6M

+ogmeat – ///+M2

Qohn )ancoc# – ///22M7 9ic# Oalentine – ////2=27

Paladin +anse – ///7+$4+

Piper – ////2==

Preston 'arvey – ///4+6"obert acCready – ///256

trong – ///3=2KKNM055 – ///$2/

D"9*9':*f you have not met the companion in0game, it could possibly cause some scripting issues.

(imply put, bugs&

Kobbleheads:gility Kobblehead – //65K7

Karter Kobblehead – //65K72

Kig 'uns Kobblehead – //65K73Charisma Kobblehead – //65K74

$ndurance Kobblehead – //65K77

$nergy Deapons Kobblehead – //65K7M$xplosive Kobblehead – //65K76

*ntelligence Kobblehead – //65K75

1oc# Pic#ing Kobblehead – //65K7@

1uc# Kobblehead – //65K7edicine Kobblehead – //65K7K

elee Kobblehead – //65K7C

Perception Kobblehead – //65K7+"epair Kobblehead – //65K7$

cience Kobblehead – //65K7=

mall 'uns Kobblehead – //65KM/nea# Kobblehead – //65KM

peech Kobblehead – //65KM2

trength Kobblehead – //65KM3

narmed Kobblehead – //65KM4Pip0Koy 'ames:

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tomic Command 0 ///MM6K

'rogna# The "uby "uins 0 ///626=

Pipfall 0 625/2"ed enace 0 ///$7/52

Seta *nvaders 0 625/3