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Transcript of Conole research methods
Trajectories of e-learning: theory and methodology explore
Gráinne ConoleUniversity of Leicester
18thApril 2013
National Teaching Fellow 2012
Outline
• The technological context• Research complex online
interactions• Approaches– Social Network Analysis– Actor Network Theory
• Learning design– Activity Theory– Design-Based Research– Community Indicator Framework
E-Learning timelineM
ultim
edia
reso
urce
s
80s
The
Inte
rnet
and
the
Web
93
Lear
ning
Man
agem
ent S
yste
ms
95
Ope
n Ed
ucati
onal
Res
ourc
es
01
Mob
ile d
evic
es
98
Gam
ing
tech
nolo
gies
00So
cial
and
par
ticip
ator
y m
edia
04
Virt
ual w
orld
s
05
E-bo
oks
and
smar
t dev
ices
Mas
sive
Ope
n O
nlin
e Co
urse
s
07 08
Lear
ning
Des
ign
99
http://scienceoftheinvisible.blogspot.co.uk/2012/08/a-ramble-through-history-of-online.htmlhttp://halfanhour.blogspot.be/2012/02/e-learning-generations.html
Lear
ning
obj
ects
94
Technological trends
• Mobiles and e-books• Personalised learning• Cloud computing• Ubiquitous learning• BYOD (Bring your own device)• Technology-Enhanced
learning spaces• Learning analytics
The MATEL study
• Productivity and creativity• Networked collaboration• Content creation• Visualisation and simulation• Learning Management Systems• Learning environment• Games• Devices, interfaces and
connectivity
http://www.flickr.com/photos/wfryer/462376660/
http://www.menon.org/matel/
Game changers
• Harnessing the power of new media
• Need to rethink education• Key questions
– How can we reach more learners, more effectively?
– What is the impact of free resources, tools and expertise?
– What new business models are emerging?
– What new digital literacies are needed?
http://www.educause.edu/game-changers
Emergent technologies and affordances
Resources, OER and Pedagogical Patterns
The e-learning landscape
E-pe
dago
gies
, str
ateg
ies
and
lear
ning
des
ign
Interventions
Theo
ry a
nd m
etho
dolo
gy
Evaluations
MOOCS
www.evolllution.com/distance_online_learning/massive-open-online-learning-creativity-and-competency/
Helen Keegan
What is needed in a world of new and proliferating e-
learning practices are research approaches that are multiple and varied and that
recognise their heterogeneity explicitly. (Friesen, 2009)
From Web pages and forums to complex online
interactions
Themes
• Complex, disruptive, evolving• More open
practices• Distributed,
networked
Social Network Analysis
OER communities• 7 in-depth case studies• Articulate the nature of the OER communities
and the patterns of user behaviour• Using the LOOK SNA tool• Relationships between individuals and themes
Actor Network Theory (ANT) • Humans and tool equal• Good for describing networks
Learning design
• Activity Theory• Design-Based Research• Community Indicators
Framework
http://www.flickr.com/photos/pcoutas/4996881007/
The Larnaca Declaration,Sept 2012
Socio-cultural perspectives
Other teachers and learners can use or repurpose
Vygotsky, Activity Theory
Research questionsWhat Mediating Artefacts do teachers use?What Mediating Artefacts can we create to guide the design process?
DesignHas an inherent
Teacher
Learning activityor Resource
Creates
Mediating Artefacts (MA)
Design Mediating ArtefactsConceptsToolsDialoguesActivities
Teacher
Learning activityor Resource
Creates
Mediating Artefacts (MA)
CommunityDivision of
labourRules
Analysis: Activity Theory
Design and learning occur within a context
Design-Based Research
A systematic, but flexible methodology aimed to improve educational practice through iterative analysis, design, development and implementation, based on collaboration between researchers and practitioners in real-world settings, and leading to contextually-sensitive design principles and theories.
Wang and Hannafin, 2005
• Means of dealing with real learning contexts• Iterative: design, implementation, evaluation, refine• Gives rich insights into complex dynamics
Benefits
• Means of dealing with real learning contexts
• Iterative: design, implementation, evaluation, refine
• Gives rich insights into complex dynamics
Facets
• Make assumptions and theoretical bases explicit• Collect multiple types of data• Conduct ongoing data analysis• Invite multiple voices to critique• Have multiple accountability structures• Engage in dialectic among theory, design and
extant literature
Barab, 2006
DBR and Learning Design
• Builds on theory & prior research
• Pragmatic• Collaborative• Contextual• Integrative• Iterative – problem,
solution, evaluation• Adaptive and flexible• Generalisation
• Builds on ID, OER, Ped Patterns research etc.
• Practical tools & resources• Work with practitioners• Real, authentic contexts• Mixed-method approach• Problem, implementation,
evaluation and refinement• Agile, based on practice• Coherent LD framework
Problem and solution
• Teachers want – Help with design– Ways to represent
designs• Solution– Design representations to
guide and make design explicit
Problem and solution
• Teachers want – Examples of good
practice– Others to talk to
• Solution– Social networking site– Best of web 2.0– Iterative design and
evaluation
http://cloudworks.ac.uk
Vision
Technical interventions
Evolving: socio-technical co-evolution
Social interventions
Beta release RSS feeds, activity streams
Events listing, voting, favourites, etc
Content seeding
Event support, flash debates
Open reviews, expert consultation
Evaluation
Interactions and Communities
• Interactions– Type– Time– Location
• Communities
http://www.slideshare.net/GrainneConolehttp://www2.le.ac.uk/departments/beyond-distance-research-alliance
[email protected]://e4innovation.com