Connections v7

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Pac-Man and the Common Core Connections 2013 Pac man and the common core Presenters: Mr. Doug French [email protected] g Lake County Schools Technology Campus Mr. Joe Judge [email protected] Lake County Schools Technology Campus and College of Lake County

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Transcript of Connections v7

  • 1. Pac-Man and the Common CorePresenters:Mr. Doug FrenchLake County Schools Technology [email protected]. Joe JudgeLake County Schools Technology Campus [email protected] of Lake County Connections 2013 Pac man and the common core

2. Video Game Design Programs The Students Learn while they earncollege credits(Dual Credit) Deliver Instruction using methodswhich embrace todays technology(Industry Standards) Enable todays learners to becomecreators of technology (CompetitiveAdvantage) Aligned in support of corecurriculum (STEM)Connections 2013 Pac man and the common core 3. Why Games?1. Because Students Learn from games2. Because games Relate to Standards.3. Because games are S.T.E.M. in action.4. Because games are AddictiveAlong the way we will show how this is used inour games programming curriculum andcollege credit. Connections 2013 Pac man and the common core 4. 1. Because students learn from gaming.Connections 2013 Pac man and the common core 5. Connections 2013 Pac man and the common core 6. Connections 2013 Pac man and the common core 7. Connections 2013 Pac man and the common core 8. How Did You Learn This?Was Experience Your Teacher? Connections 2013 Pac man and the common core 9. Why Games Programming?Video Game LoopDo they look similar?Connections 2013 Pac man and the common core 10. Todays Learners are Gamers Connections 2013 Pac man and the common core 11. Connections 2013 Pac man and the common core 12. Name Change and Enrollment Class name changed fromAP computer science toJava, C++ and Games Programming. Enrollment nearly doubled the nextyear.Connections 2013 Pac man and the common core 13. Core Curriculum coming together in a GameMath Social ScienceStudiesLiteracyArt Connections 2013 Pac man and thecommon core 14. Literacy: Journal, Storyboard, Package Connections 2013 Pac man and thecommon core 15. Art: Students Develop Characters Jimmy OBrien, Warren Connections 2013 Pac man and thecommon core 16. ART: Motion Cycles are studied and modeled Brent Beers, WaucondaConnections 2013 Pac man and the common core 17. Rewards Motivate Learning SocialRewardNetwork Achievement Connections 2013 Pac man and the common core 18. 2. Because games relate tostandards.Connections 2013 Pac man and the common core 19. Games Education to StandardsConnections 2013 Pac man and the common core 20. Plan industry valued skills Connections 2013 Pac man and the common core 21. Why Dual Credit and NOT AP? Student Learns Material Student is assessed Credits granted by higher education institutionConnections 2013 Pac man and the common core 22. VALUE of dual credit Connections 2013 Pac man and the common core 23. 3. Games are STEM in action. Connections 2013 Pac man and the common core 24. SCIENCE: Simulating PhysicsIan Hunter GrantLuis Marquez, WarrenConnections 2013 Pac man and the common core 25. TECHNOLOGY: Physics and MathRigidBodyRag dollphysics Connections 2013 Pac man and thecommon core 26. ENGINEERING: References to Games Connections 2013 Pac man and the common core 27. MATH: Games Math Addition, Multiplication, Division, Subtraction, Square Root, Absolute Values. Expressions (without variables) involving additions, multiplication, division,subtraction, Fractions (properties, proportionality), Units of measure (time, length, ...)Expressions with multiple variables, including exponentiation (without e), Expansion, Collection, Simple Factorization of Terms. Parallel and Perpendicular Lines, Shapes (triangles, rectangles, circles,quadrilaterals, segments, ...), Perimeter. Properties of triangles (medians, bisectors, circumcircles, ...), Particular Triangles, Pythagoras, Areas.Similar Triangles (Thales), Congruent Triangles, Circles (angles, chords, tangents, ...).Factorization, First Degree Equations, First Degree Inequality, Factorization tosolve equations and inequalities. Connections 2013 Pac man and the common core 28. 4. Games are Addictive "If theyd just study and stop playing those games!"Connections 2013 Pac man and the common core 29. Connections 2013 Pac man and the common core 30. Connections 2013 Pac man and the common core 31. Connections 2013 Pac man and the common core 32. Can we playI WANT to play! too?! Connections 2013 Pac man and the common core 33. Preparing for the workforceConnections 2013 Pac man and the common core 34. Follow Up with Us:www.techcampus.org Connections 2013 Pac man and the common core 35. ResourcesLinks on Millennial Learners http://www.apa.org/monitor/2010/03/undergraduates.aspx http://www.drtomlifvendahl.com/Millennial%20Characturistics.pdf http://achievementstrategies.org/Links on Curriculum Development http://halo.bungie.net/projects/halo/asset_thumb_viewer.aspx?at =52&cc=25 http://www.csunplugged.org/ http://education.mit.edu/papers/MovingLearningGamesForward_E dArcade.pdfConnections 2013 Pac man and the common core 36. Sites that came up in discussion: http://csta.acm.org/ Computer Science Teachers Association http://www.csunplugged.org/ Computer Science Unplugged for activitiespromoting STEM and computer science that DO NOT even need a computer. https://projectfun.digipen.edu/ Digipen Institute of Technology, creator of thecurriculum we use at Tech Campus. http://area.autodesk.com/ Autodesk makers of 3ds max, mud box, motion builder,Maya and other end game art asset tools. https://www.dreamspark.com/ Microsoft compilers and tools for students http://www.gamemaker.nl/ for a non programming way to make games. IncludesSpanish version documentation. Connections 2013 Pac man and the common core