Connected Education Reference Architecture

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Connected Education Reference Architecture Chris Haddad VP Platform Evangelism WSO2

description

With Connected Education Reference Architecture, plug in your mind, connect with your dreams, and make a difference. Our education system must prepare citizens to thrive in a global economy, inspire constructive thinkers, instill personal responsibility, and empower passionate leaders. As we prepare next generation citizens who will drive economic growth, scientific advancement, social awareness, and personal satisfaction, we need to ask: • Are students learning the right skills? • Are students learning fast enough? • Is collaboration between private industry and education effective? • Are we successfully promoting research project intellectual property? In many educational communities, students, parents, and mentors answer these questions with a resoundingly negative response. As education continues a technology driven transition towards new school models, we need to establish a roadmap plan that engages students, overcomes structural challenges, and builds connections into the educational experience. We must re-imaging the learning experience, and incorporate new interaction models into a new school environment that interacts across online digital resources. Where the old school environment included chalk boards, pen, paper, and overhead projectors, the new school environment includes promethean boards, PixelSense, tablets, broadband internet access, and Internet resources (e.g. Google, Wikipedia). Call To Action To best prepare next generation citizens who will drive economic growth, scientific advancement, social awareness, and personal satisfaction, we need to transform education into an encouraging and engaging learning environment. Gamification, collaboration, immersive digital experiences will encourage students to plug in their mind, gains the intellectual tools required to connect with their dreams and make a difference. Gamifying lesson plans, classwork exercise, homework assignments, and projects will inject fun and motivation into the educational experience. Implement player centered design focusing on • Knowing your player (the student) • Identifying your mission • Understand human motivation • Apply game mechanics • Manage, Monitor, and Measure the program Create a collaborative environment that includes business mentors, teachers, students, and family members. IT professionals should execute a plan to: • Build an engaging environment • Enable collaboration across boundaries • Deeply embed activity streams • Unlock data, knowledge, and intellectual property

Transcript of Connected Education Reference Architecture

Page 1: Connected Education Reference Architecture

Connected EducationReference Architecture

Chris HaddadVP Platform Evangelism

WSO2

Page 2: Connected Education Reference Architecture

Plug in Your Mind

Image: http://singularityhub.com/2013/05/28/prepare-your-mind-for-the-future-plug-into-our-newsletter-today/

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Connect with Your Dream

Image: http://liveyourlegend.net/5-steps-to-find-befriend-your-dream-connections-deciding-who-you-want-in-your-corner/

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Everyone can make a difference

Image: http://www.collective-evolution.com/2013/04/18/how-to-empower-yourself-rediscover-freedom/

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Why we need Connected Education

• Prepare citizens to thrive in a global economy

• Build/Inspire constructive thinkers and thought leaders

• Instill personal responsibility, ownership, and passion

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Education Scorecard

• Are students learning the right skills?

• Are students learning fast enough?

• Is collaboration between private industry and education effective?

• Are we successfully promoting research project intellectual property?

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Building Connections into Education

• Access to engaging digital resources

• Opportunities to collaborate with peers and experts

• Powerful tools to solve real problems as an integral part of learning experiences.

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Are students engaged?

Image: http://edtechreview.in/news/324-examples-gamification-in-education

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New Interaction Models

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Education Industry Challenges

• Edge cost

• Incomplete content digitization (exams, quizes, lesson plans)

• Limited broadband access

• A focus on money rather than innovation

• Global sharing and collaboration impediments

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Call To Action – Access and Digitization

• "In South Korea, all schools are connected to the internet with high-speed connections, all teachers are trained in digital learning, and printed textbooks will be phased out by 2016.”

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Call To Action – Connected Software and Hardware

• "A robust market in educational software can unlock the full educational potential of these investments and create American jobs and export opportunities in a global education marketplace of over $1 trillion. Third-party validators can help schools find educational software (including apps) that provide content aligned with college- and career-ready standards being adopted and implemented by States across America."

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Roadmap

• Build an engaging environment

• Enable collaboration across boundaries

• Deeply embed activity streams

• Unlock data, knowledge, and intellectual property

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Thank You!