Confrontation EVO-DEMO Kelts of the Sessair...

8
Confrontation EVO-DEMO Kelts of the Sessair Clan December 18 th 2016 v:1.1 This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook: cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/. S essairs were the first human people in Aarklash. They came from the sea and fought against centaurs and giants who lived in the plains of Avagddu, and they always came out on top. Nowadays they are allied with these proud people. They fight in the name of Danu and of the Light against the Darkness which have shrouded Aarklash, and that have corrupted their Drune brothers. Description The Sessair are barbarians, as underlined by their key ability: War fury! That extra combat die, combined with high initiatives, makes them really powerful in combat! Beware though, apart from the beasts they deploy, they tend to be among the frailest fighters, given that they wear little to no armour. DISCLAIMER The complete army book contains many more profiles, capacities, artefacts, and so on. Few entries here have been sim- plified to enhance game speed. Contents Special Capacities 1 Artefacts 1 Example Lists 1 Fighters Profiles 2 Appendix: Mystics 3 Special Capacities of Mystics . 3 Spells of the Druidism path .. 3 Miracles ............ 3 Example Lists ......... 3 Mystics Profiles 4 Appendix: Affiliations 4 Example Lists ......... 4 Appendix: Profile Cards 5 Special Capacities Capacity: A fury to tame Reserved to: Malek This Character is a Danu Warrior al- ready transformed in Spasm Warrior and can normally join the army. Capacity: Spasm of Fury Reserved to: Danu warrior Every time a Danu warrior loses at least 1 Life Point, roll a d6. This roll is called transformation test : - : no effect; - : the Danu warrior is trans- formed into a Spasm warrior until the end of the game. Furthermore, if the natural result of the die is or , the loss of Life Points is ignored. Capacity: Transformed Reserved to: Spasm warrior An army cannot list any Spasm warrior during its constitution. Capacity: Impetuous Reserved to: Keltois centaur and Baal When activated each Centaur must de- cide if he wants to get Charging STR/8 or +1 to the final result of his AIM tests until the end of the round. Normally this fighter has 20 MOV but for game purposes this has been reduced to 15. Artefacts Artefact: Dragon’s bow Reserved to: Hogarth The dragon’s bow has the fol- lowing Characteristics:, STR 5: 30/60/unlimited. Cost: 4 a.p. Artefact: Heart of fury Reserved to: Malek Every time a Danu warrior within 10 cm makes a transformation test in Spasm Warrior, if the result is lower than the minimum needed for the transformation to succeed, the test can be re-rolled. Cost: 8 a.p. Example Lists Army General: Hogarth + Dragon’s bow • War staff: Sessair musician Sessair standard-bearer • 2x Keltois centaur • 1x Sessair minotaur • 2x Fianna Keltois Total: 200 a.p. Notes: This army fields one of the most iconic generals: Hogarth! To support him, the army has a War staff, to provide help against frightening fighters. Then it has centaurs: fast troops that can also shoot, Fiannas to strengthen the core of the army and a Minotaur, to strike hard the more dangerous enemy fighters. ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ Army General: Malek + Heart of fury • 2x Danu warrior • 3x Sessair archer • 1x Keltois Minotaur Total: 195 a.p. Notes: This army exploits the artefact of his General Malek to make Danu warriors turn into Spasm warriors more easily. Then it has Archers to weaken enemy troops and a mighty Minotaur, which is a true killer: fast, strong and resilient. ✿✿✿✿✿✿✿✿✿✿✿ ✿✿✿✿✿✿✿✿✿✿✿ Army General: Baal • 3x Guardian of the moors • 3x Sassair warrior/Axe • 1x Giant barbarian (2) Total: 192 a.p. Notes: Baal is a fast, power- ful combat general. To support him, the army has Guardians and Warriors. The Giant provides an- other powerful warrior so that you can engage the enemy on multiple fronts. 1

Transcript of Confrontation EVO-DEMO Kelts of the Sessair...

Page 1: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

Confrontation EVO-DEMOKelts of the Sessair Clan

December 18th 2016 v:1.1

This document belongs to the Confrontation EVO-DEMO game. This document follows the same copyright of the Confrontation EVO-DEMO rulebook:cbna. Download the free Confrontation EVO-DEMO rulebook and material at: http://confrontationpills.altervista.org/.

Sessairs were the first human people in Aarklash. They came from the sea and fought against centaurs andgiants who lived in the plains of Avagddu, and they always came out on top. Nowadays they are allied with

these proud people. They fight in the name of Danu and of the Light against the Darkness which have shroudedAarklash, and that have corrupted their Drune brothers.

Description

The Sessair are barbarians, as underlinedby their key ability: War fury! Thatextra combat die, combined with highinitiatives, makes them really powerfulin combat! Beware though, apart fromthe beasts they deploy, they tend to beamong the frailest fighters, given thatthey wear little to no armour.

DISCLAIMER

The complete army book contains manymore profiles, capacities, artefacts, andso on. Few entries here have been sim-plified to enhance game speed.

Contents

Special Capacities 1Artefacts 1Example Lists 1Fighters Profiles 2Appendix: Mystics 3

Special Capacities of Mystics . 3Spells of the Druidism path . . 3Miracles . . . . . . . . . . . . 3Example Lists . . . . . . . . . 3

Mystics Profiles 4Appendix: Affiliations 4

Example Lists . . . . . . . . . 4Appendix: Profile Cards 5

Special Capacities

Capacity: A fury to tameReserved to: MalekThis Character is a Danu Warrior al-ready transformed in Spasm Warriorand can normally join the army.

Capacity: Spasm of FuryReserved to: Danu warriorEvery time a Danu warrior loses at least1 Life Point, roll a d6. This roll is calledtransformation test:

• - : no effect;• - : the Danu warrior is trans-

formed into a Spasm warrior untilthe end of the game.

Furthermore, if the natural result of thedie is or , the loss of Life Points isignored.

Capacity: TransformedReserved to: Spasm warriorAn army cannot list any Spasm warriorduring its constitution.

Capacity: ImpetuousReserved to: Keltois centaur and BaalWhen activated each Centaur must de-cide if he wants to get Charging STR/8or +1 to the final result of his AIM testsuntil the end of the round.Normally this fighter has 20 MOV butfor game purposes this has been reducedto 15.

Artefacts

Artefact: Dragon’s bowReserved to: HogarthThe dragon’s bow has the fol-lowing Characteristics:, STR 5:30/60/unlimited.Cost: 4 a.p.

Artefact: Heart of furyReserved to: MalekEvery time a Danu warrior within 10 cmmakes a transformation test in SpasmWarrior, if the result is lower than theminimum needed for the transformationto succeed, the test can be re-rolled.Cost: 8 a.p.

Example Lists

• Army General: Hogarth +Dragon’s bow

• War staff:– Sessair musician– Sessair standard-bearer

• 2x Keltois centaur• 1x Sessair minotaur• 2x Fianna Keltois• Total: 200 a.p.• Notes: This army fields one of

the most iconic generals: Hogarth!To support him, the army has aWar staff, to provide help againstfrightening fighters. Then it hascentaurs: fast troops that can alsoshoot, Fiannas to strengthen thecore of the army and a Minotaur,to strike hard the more dangerousenemy fighters.

::::::::::: :::::::::::

• Army General: Malek + Heart offury

• 2x Danu warrior• 3x Sessair archer• 1x Keltois Minotaur• Total: 195 a.p.• Notes: This army exploits the

artefact of his General Malek tomake Danu warriors turn intoSpasm warriors more easily. Thenit has Archers to weaken enemytroops and a mighty Minotaur,which is a true killer: fast, strongand resilient.

::::::::::: :::::::::::

• Army General: Baal• 3x Guardian of the moors• 3x Sassair warrior/Axe• 1x Giant barbarian (2)• Total: 192 a.p.• Notes: Baal is a fast, power-

ful combat general. To supporthim, the army has Guardians andWarriors. The Giant provides an-other powerful warrior so that youcan engage the enemy on multiplefronts.

1

Page 2: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesPure warriorsRegulars

Hogarth the colossus 49 10 4 4 8 4 7 3 6 3 - - Bow, STR 4:25/50/75 M Leadership/10; Brutal; War fury

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesElitesMalek, the blood-thirsty[A fury to tame]

45 10 6 6 9 3 5 - 6 2 - - M War cry/6; Brutish charge; War fury

Baal the conqueror[Impetuous] 107 15 7 7 10 5 8 - 8 4 - - C Brutish charge; War fury

TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesPure warriorsRegularsGuardian of themoors 9 10 3 2 3 1 2 3 3 1 - - Assegai, STR 4:

15/25/35 M 3 War fury

Sassair warrior/Axe 10 10 3 2 6 2 4 - 4 0 - - M 3 War fury

Sessair archer 10 10 3 2 3 2 3 3 4 0 - - Bow, STR 3:20/40/60 M 3 War fury

Sessair musician 12 10 3 3 4 2 4 - 4 1 - - M 2 Leadership/10; War furySessair standard-bearer 12 10 3 3 4 2 4 - 5 0 - - M 2 Leadership/10; War fury

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesVeteransFianna Keltois 12 10 4 3 6 3 3 - 4 2 - - M 3 War furyName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesCreatures

Sessair minotaur 47 12,5 3 5 11 3 9 - -7 0 - - W 2 Brutish charge; Implacable/1;War fury

Keltois Minotaur 74 15 2 5 14 3 11 - -8 1 - - L 1 Brutish charge; War fury;Mercenary

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesElitesSpasm warrior[Transformed] - 10 4 6 10 4 6 - -6 0 - - M * War fury

Danu warrior[Spasm of Fury] 19 10 4 4 7 2 4 - 4 0 - - M 3 War fury

Keltois centaur (1)[Impetuous] 26 15 5 5 5 3 5 3 6 2 - - Throw axe, STR 5:

10/20/30 C 2 Brutish charge; War fury

Giant barbarian (2) 28 12,5 2 4 10 3 7 - 5 1 - - M 2 Master strike/0; Bravery;Hard-boiled; War fury

2

Page 3: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

Appendix: Mystics

This Section contains all you need tofield Magicians and Faithful in yourarmy.

Special Capacities of Mystics

Capacity: The GesasReserved to: Keltois druid and KelenA Druid provides 2 Gesa points to thearmy, Kelen provides 5 points.

Between breackets is listed the amountof Gesa points needed to acquire it.All fighters associated to the same cardmust have the same Gesas. A fighter canhave up to one Gesa.

• Flat-Stone (2): Hard-boiled;• Sidhe Necklace (2): Brutish

charge;• Howling Vengeance (2): Master

Strike/0 or +1 to it;• Serpent Tattoo (1): Possessed;• Seal of honour (1): Bravery;

Capacity: The queen of FiannasReserved to: ViraeAll non-characters Fiannas of Virae’sarmy acquire Reinforcement as long asVirae is alive. The Fiannas who returnto the game thanks to the Reinforce-ment ability must be redeployed withinVirae’s Aura of Faith.

Spells of the Druidism path

Wail of DanuPower: 1Gems: 1 EarthDifficulty: 5Area of effect: a friendly fighter DanuwarriorRange: 15 cmDuration: specialFrequency: 3sThe target can make a trasformation testwith +1 to the final result.

Ointment of CurePower: 2Gems: 1 EarthDifficulty: Magician’s POW +3Area of effect: a friendly fighterRange: 5 cmDuration: until the end of the roundFrequency: 2The target recovers 1 LP.

Poisoned BulbPower: 1Gems: 1 Air

Difficulty: 5Area of effect: a fighterRange: 25 cmDuration: instantaneousFrequency: unlimitedThe target enemy and every fighter inbase contact with him suffer a DamageRoll with STR 0. Every fighter losingat least 1 HP from this spell suffers an-other Damage Roll with STR 0. Tthisprocess is repeated until Poisoned Bulbstops inflicting wounds or the fighter iseliminated. The Poisoned Bulb has noeffect on fighters with SP, Living-Dead,Constructs, Elementals and Immortals.

Arrows of HecatePower: 2Gems: 1 FireDifficulty: 8Area of effect: an enemy fighterRange: 30 cmDuration: instantaneousFrequency: 4The Magician can spend from 1 to 3 ad-ditional fire Gems to increase the rangeby 10 cm per Gem spent. The targetsuffers a STR 5 Damage Roll.

Miracles

Vigor of the GoddessAspects: CreationFervour: 2Difficulty: 7Area of effect: a friendly fighterRange: 30 cmDuration: until the end of the roundThe target gets INI +1, ATT +1, STR+2. This Miracle can be called multipletimes per round.

Omen of CianathAspects: AlterationFervour: 1Difficulty: 5Area of effect: a friendly fighterRange: 15 cmDuration: until the end of the roundThe target can use War Fury after theInitiative test.

Godly wrathAspects: Destruction(2)Fervour: 2Difficulty: STR of the target -2 (min 6)Area of effect: a friendly fighterRange: 20 cmDuration: until the end of the roundWhen the target uses War Fury he re-ceives 2 additional Combat dice insteadof 1.

Example Lists

• Army General: Kelen with:– Ointment of Cure, Poisoned

Bulb, Arrows of Hecate• 2x Keltois centaur• 3x Guardian of the moors + Gesa:

seal of honour• 1x Giant barbarian (2) + Gesa:

sidhe neclace• Total: 191 a.p.• Notes: Kelen can cast heal-

ing spells as well as offensiveones, make sure to balance hisGems wisely. The Guardians aremade more corageous with theirGesa, while the Giant is evenmore deadly when he manages tocharge.

::::::::::: :::::::::::

• Army General: Virae with:– Vigor of the Goddess, Omen

of Cianath, Godly wrath• 3x Fianna Keltois• 1x Sessair minotaur• 3x Sassair warrior/Axe• Total: 190 a.p.• Notes: Virae has miracles to turn

even the weaker troops into themore deadly of foes. Addition-ally Fiannas get Reinforcements,so they can come back to thegame. Make sure to protect her,and keep fighters close to her togrant her the T.F. she needs.

3

Page 4: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

CharactersName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesMagiciansAdeptsKelen the thirteenthvoice[The Gesas]

84 10 5 5 8 5 7 - 7 3 5 - MFour Elements and Light/Druidism andSolaris; Hyperian; Warrior-mage; Warfury

Name AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz AbilitiesZealotsVirae, Fianna priest-ess[The queen of Fiannas]

77 10 6 7 8 6 6 - 7 5 - 1/1/2 M Faithful of Danu/12,5; Leadership/15;Warrior-monk; Bravery; War fury

TroopsName AP Mov Ini Att Str Def Res Aim C/F Dis Pow Fai Equip Sz N◦ AbilitiesMagiciansInitiatesKeltois druid[The Gesas] 25 10 4 3 6 3 5 - 4 2 3 - M 2 4 Elements/Druidism; Warrior-mage;

War fury

Appendix: Affiliations

The following, short affiliations provide away to improve fighters and bring varietyto the game.

Tribe: Tribe of ScâthTribe chief: Brag-an ScatharTribe/Tribe of shadows (1 a.p.): Anaffiliated fighter gets +1 RES when heuses the ability War Fury until the endof the round.Solo/Scream of the afterworld(2 a.p.): The fighter gains War Cry/7.

::::::::::: :::::::::::

Tribe: Crow clanTribe chief: Culwain Mac Cormailhand Morrigan the mysteriousTribe/Crow warrior (1 a.p.): The fight-ers of the Crow clan benefit from theBravery ability and +1 DIS.Solo/Shadow of the black forest(2 a.p.): The fighter gets Leap.

::::::::::: :::::::::::

Tribe: Murgan HordeTribe chief: MurganTribe/Horde (0 a.p.): Only fighterswhose cost is greater than 13 a.p. canbe affiliated. The cost of every fighterof Large size is reduced by 3 a.p..Solo/Ogmios blood (2 a.p.): Thefighters get +1 COU, +1 DIS.

::::::::::: :::::::::::

Example Lists

Tribe of Scâth• Army General: Malek + Heart of

fury + affiliation + solo• 3x Danu warrior + affiliation +

solo• 3x Sessair archer + affiliation +

solo• 3x Sassair warrior/Axe + affilia-

tion + solo• Total: 199 a.p.• Notes: This army fields many

fighters who benefit from usingWar fury often. Their main prob-lem would be fear, and for thisthey have the Solo, to grant themextra courage when charging fear-ful enemies.

::::::::::: :::::::::::

Crow clan• Army General: Baal + affiliation• 2x Guardian of the moors + affili-

ation + solo• 3x Sassair warrior/Axe + affilia-

tion + solo• 1x Giant barbarian (2) + affiliation

+ solo• Total: 194 a.p.• Notes: Most fighters in this army

can Leap, so they can surprise ene-mies around obstacles. Moreover,they have Bravery, so they canbetter resist fearful enemies.

::::::::::: :::::::::::

Murgan Horde• Army General: Hogarth + affilia-

tion• 2x Keltois centaur + affiliation• 1x Sessair minotaur + affiliation• 2x Giant barbarian (2) + affiliation

+ solo• Total: 199 a.p.• Notes: This army exploits the dis-

cout on Large fighters to deployseveral of them, as well as otherpowerful fighters all together.

::::::::::: :::::::::::

Tribe of Scâth• Army General: Malek + Heart of

fury + affiliation + solo• 3x Danu warrior + affiliation +

solo + Gesa: serpent’s tattoo• 2x Sessair archer + affiliation +

solo• 2x Keltois druid + affiliation.

With:– Ointment of Cure, Wail of

Danu• Total: 197 a.p.• Notes: The two Druids can heal

and can make Spasm warriorstransform even faster, so this armyis centered around making themtransform and then keeping themalive as much as possible in theirdeadly form.

4

Page 5: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

5

Page 6: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

6

Page 7: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

7

Page 8: Confrontation EVO-DEMO Kelts of the Sessair Clanconfrontationpills.altervista.org/Manuali/EvodemoENG/Sessair-evo...Confrontation EVO-DEMO Kelts of the Sessair Clan ... Dragon’s bow

8