Cone of Experience
-
Upload
joy-batang-ue -
Category
Education
-
view
81 -
download
0
Transcript of Cone of Experience
Edgar Dale Edgar Dale (1900-1985) served on
The Ohio State University faculty from 1929 until 1970.
He was an internationally renowned pioneer in the utilization of audio-visual materials in instruction.
Professor Dale's most famous concept was called the "cone of experience," a graphic depiction of the relationship between how information is presented in instruction and the outcomes for learners.
First introduced in Dale’s 1946 book, “Audio-Visual Methods in Teaching”
Designed to “show the progression of learning experiences” (Dale (1969) p. 108) from the concrete to the abstract.
Concrete vs. Abstract LearningCONCRETE LEARNING ABSTRACT LEARNING
First-hand experiences
Learner has some control over the outcome
Incorporates the use of all five senses
Difficulty when not enough previous experience or exposure to a concept
Every level of the Cone uses abstract thinking in come way
Influences on the Cone of Experience Hoban, Hoban & Zisman’s Visual Media Graph
Value of educational technology is based on their degree of realism Jerome Bruner’s Theory of Instruction
Three levels in the learning processEnactive – direct experienceIconic – representation of experienceSymbolic – words or visual symbols
The process of learning must begin in concrete experiences and move toward the abstract if mastery is to be obtained.
Intentions of the Cone of Experience
Dale (1969) wrote that May lead to a more useful way
of thinking about audio visual materials and their application in the classroom
The levels of the Cone are interactive
As one moves up the Cone there is not necessarily an increase in difficulty but rather an increase in abstract thought
Misconceptions of the Cone
All teaching/learning must move from the bottom to the top of the Cone.
One kind of experience on the Cone is more useful than another
More emphasis should be put on the bottom levels of the Cone
The upper level of the Cone is for older students while the lower levels are for younger students
Enactive – direct experiences Direct, Purposeful Contrived Dramatized
Iconic – pictorial experiences Demonstrations Study trips Exhibits Educational television Motion pictures Recordings, radio, still pictures
Symbolic – highly abstract experiences Visual symbols Verbal symbols
Direct and Purposeful Experiences
Direct, first hand experiences
Have direct participation in the outcome
Use of all our senses Examples:
Working in a homeless shelter
Tutoring younger children
Contrived Experiences Models and mock-
ups “Editing of reality” Necessary when
real experience cannot be used or are too complicated
Dramatized ExperiencesReconstructed experiencesCan be used to simplify an
event or idea to its most important parts
Divided into two categoriesActing – actual participation
(more concrete)Observing – watching a
dramatization take place (more abstract)
Monticello Students engaged in a mock trial
ICONIC EXPERIENCES ON THE CONE Progressively moving toward greater use of
imagination Successful use in a classroom depends on how
much imaginative involvement the method can illicit from students
Involves: Demonstrations Study trips Exhibits Motion pictures Educational television Radio, recordings, and still pictures
Demonstrations• Visualized explanation of
an important fact, idea, or process
• Shows how certain things are done
• Examples:▫How to make a peanut
butter and jelly sandwich
▫How to play the piano▫How to lift a
fingerprintFlame Salt Test Demonstration- You Tube
Study TripsWatch people do things
in real situationsObserve an event that
is unavailable in the classroom
Examples: Civil War Re-enactment Old World Wisconsin Class trip to Washington
D.C.
Exhibits Something seen by a
spectator Two types
Ready made○ Museum○ Career fair
Home-made○ Classroom project○ National History Day
competition
Educational Television and Motion PicturesTelevisio
nMotion Pictures
Bring immediate interaction with events from around the world
Edit an event to create clearer understanding than if experienced actual event first hand
Example:TV coverage of 9/11
Can omit unnecessary or unimportant material
Used to slow down a fast process
Viewing, seeing and hearing experience
Can re-create events with simplistic drama that even slower students can grasp
Recordings, Radio, and Still Pictures
Can often be understood by those who cannot read
Helpful to students who cannot deal with the motion or pace of a real event or television
Examples: Time Life Magazine Listening to old radio
broadcasts Listening to period music
copyservices.tamu.edu/clipart/clip09/index.html
Very little immediate physical action Difficult only if one doesn’t have
enough direct experience to support the symbol
Used at all levels of the Cone in varying importance
Involves:• Visual symbols• Verbal symbols
VISUAL SYMBOLS No longer involves
reproducing real situations Chalkboard and overhead
projector the most widely used media
Help students see an idea, event, or process
Examples: Chalkboard Flat maps
http://419.bittenus.com/6/6ballgameslottery/geography.gif
Verbal SymbolsTwo types
Written words – more abstract
Spoken words – less abstract
Examples:DiscussionExplanation/lecture
Dale (1938) taught teachers that they should help their students learn how the media effects us, and to critically evaluate it.
Teachers must evaluate the benefit of the learning vs. the amount of time required in the lesson
How to effectively use instructional media to helping students move from concrete to abstract thought
http://elzeeyed.com/ydome/wpcontent/uploads/2007/08/teacher_cartoon.gif
Questions to Ponder: How do you use technology in your
instruction? Does the use of technology enhance
learning? Do today’s technology savvy students
require greater usage of technology than in the past?
How can you use technology to create learning experiences?
Conclusion:
•The Cone of Experience is a visual device to aid teachers in the selection of instructional media
•The Cone is based on the movement from concrete experiences to abstract experiences
•The literal interpretation of the Cone has resulted in misconceptions of its use
•The Cone has practical applications in classroom instruction