ConcurrencyatScale: TheEvolutiontoMicroServices 7€¦ · • The Monolith • Micro-Services •...
Transcript of ConcurrencyatScale: TheEvolutiontoMicroServices 7€¦ · • The Monolith • Micro-Services •...
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Concurrency at Scale: The Evolution to Micro-‐‑Services
Randy Shoup @randyshoup
linkedin.com/in/randyshoup
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Background • CTO at KIXEYE
o Real-time strategy games for web and mobile
• Director of Engineering for Google App Engine o World’s largest Platform-as-a-Service o Part of Google Cloud Platform
• Chief Engineer at eBay o Multiple generations of eBay’s real-time search infrastructure
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Evolution in Action • eBay
• 5th generation today • Monolithic Perl à Monolithic C++ à Java à microservices
• Twitter • 3rd generation today • Monolithic Rails à JS / Rails / Scala à microservices
• Amazon • Nth generation today • Monolithic C++ à Perl / C++ à Java / Scala à microservices
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Evolution to Micro-‐‑Services
• The Monolith
• Micro-Services
• Reactive Systems
• Migrating to Micro-Services
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Evolution to Micro-‐‑Services
• The Monolith
• Micro-Services
• Reactive Systems
• Migrating to Micro-Services
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The Monolithic Architecture
2-3 monolithic tiers
• {JS, iOS, Android}
• {PHP, Ruby, Python}
• {MySQL, Mongo}
Presentation
Application
Database
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The Monolithic Application
Simple at first
In-‐‑process latencies
Single codebase, deploy unit
Resource-‐‑efficient at small scale
Pros
Coordination overhead as team grows
Poor enforcement of modularity
Poor scaling (vertical only)
All-‐‑or-‐‑nothing deploy (downtime, failures)
Long build times
Cons
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The Monolithic Database
Simple at first
Join queries are easy
Single schema, deployment
Resource-‐‑efficient at small scale
Pros
Coupling over time
Poor scaling and redundancy (all-‐‑or-‐‑nothing, vertical only)
Difficult to tune properly
All-‐‑or-‐‑nothing schema management
Cons
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“If you don’t end up regrePing your early technology decisions, you probably over-‐‑engineered”
-- me
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Evolution to Micro-‐‑Services
• The Monolith
• Micro-Services
• Reactive Systems
• Migrating to Micro-Services
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Micro-‐‑Services
“Loosely-‐‑coupled service oriented architecture with bounded contexts”
-- Adrian Cockcroft
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Micro-‐‑Services
“Loosely-‐‑coupled service oriented architecture with bounded contexts”
-- Adrian Cockcroft
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Micro-‐‑Services
“Loosely-‐‑coupled service oriented architecture with bounded contexts”
-- Adrian Cockcroft
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Micro-‐‑Services
“Loosely-‐‑coupled service oriented architecture with bounded contexts”
-- Adrian Cockcroft
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Micro-‐‑Services
• Single-purpose • Simple, well-defined interface • Modular and independent • More graph of relationships than tiers • Fullest expression of encapsulation and modularity • Isolated persistence (!)
A
C D E
B
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Micro-‐‑Services
Each unit is simple
Independent scaling and performance
Independent testing and deployment
Can optimally tune performance (caching, replication, etc.)
Pros
Many cooperating units
Many small repos
Requires more sophisticated tooling and dependency management
Network latencies
Cons
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Google Services • All engineering groups organized into “services”
• Gmail, App Engine, Bigtable, etc.
• Self-sufficient and autonomous
• Layered on one another
è Very small teams achieve great things
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Google Cloud Datastore
• Cloud Datastore: NoSQL service o Highly scalable and resilient o Strong transactional consistency o SQL-like rich query capabilities
• Megastore: geo-scale structured database o Multi-row transactions o Synchronous cross-datacenter replication
• Bigtable: cluster-level structured storage o (row, column, timestamp) -> cell contents
• Colossus: next-generation clustered file system o Block distribution and replication
• Cluster management infrastructure o Task scheduling, machine assignment
Cloud Datastore
Megastore
Bigtable
Colossus
Cluster manager
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Evolution to Micro-‐‑Services
• The Monolith
• Micro-Services
• Reactive Systems
• Migrating to Micro-Services
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Reactive Micro-‐‑Services
• Responsive o Predictable performance at 99%ile trumps low mean latency (!) o Tail latencies far more important than mean or median o Client protects itself with asynchronous, non-blocking calls
• Resilient o Redundancy for machine / cluster / data center failures o Load-balancing and flow control for service invocations o Client protects itself with standard failure management patterns: timeouts,
retries, circuit breakers
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Reactive Micro-‐‑Services
• Elastic o Scale up and down service instances according to load o Gracefully handle spiky workloads o Predictive and reactive scaling
• Message-Driven o Asynchronous message-passing over synchronous request-response o Often custom protocol over TCP / UDP or WebSockets over HTTP
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KIXEYE Game Services
• Minimize request latency o Respond as rapidly as possible to client
• Functional Reactive + Actor model o Highly asynchronous, never block (!) o Queue events / messages for complex work o Heavy use of Scala / Akka and RxJava at KIXEYE
• Highly Scalable and Productive o (-) eBay uses threaded synchronous model o (-) Google uses complicated callback-based asynchronous model
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KIXEYE Service Chassis • Goal: Make it easy to build and deploy micro-services
• Chassis core • Configuration integration • Registration and Discovery • Monitoring and Metrics • Load-balancing for downstream services • Failure management for downstream services
• Development / Deployment Pipeline • Transport layer over REST / JSON or WebSockets • Service template in Maven • Build pipeline through Puppet -> Packer -> AMI • Red-black deployment via Asgard
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KIXEYE Service Chassis • Heavy use of NetflixOSS
• Asgard • Hystrix • Ribbon + WebSockets è Janus • Eureka
è Results • 15 minutes from no code to running service in AWS (!) • Open-sourced at https://github.com/Kixeye
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Evolution to Micro-‐‑Services
• The Monolith
• Micro-Services
• Reactive Systems
• Migrating to Micro-Services
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Migrating Incrementally
• Find your worst scaling bottleneck
• Wall it off behind an interface
• Replace it
• è Rinse and Repeat
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Building Micro-‐‑Services
• Common Chassis / Framework o Make it trivially easy to build and maintain a service
• Define Service Interface (Formally!) o Propose o Discuss with client(s) o Agree
• Prototype Implementation o Simplest thing that could possibly work o Client can integrate with prototype o Implementor can learn what works and what does not
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Building Micro-‐‑Services
• Real Implementation o Throw away the prototype (!)
• è Rinse and Repeat
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“So you are really serious about this …”
• Distributed tracing • Trace a request chain through multiple service invocations
• Network visualization • “Weighted” communication paths between microservices / instances • Latency, error rates, connection failures
• Dashboard metrics • Quickly scan operational health of many services • Median, 99%ile, 99.9%ile, etc. • Netflix Hystrix / Turbine
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Micro-‐‑Service Organization
• Small, focused teams • Single service or set of related services • Minimal, well-defined “interface”
• Autonomy • Freedom to choose technology, methodology, working environment • Responsibility for the results of those choices
• Accountability • Give a team a goal, not a solution • Let team own the best way to achieve the goal
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Micro-‐‑Service Relationships
• Vendor – Customer Relationship o Friendly and cooperative, but structured o Clear ownership and division of responsibility o Customer can choose to use service or not (!)
• Service-Level Agreement (SLA) o Promise of service levels by the provider o Customer needs to be able to rely on the service, like a utility
• Charging and Cost Allocation o Charge customers for *usage* of the service o Aligns economic incentives of customer and provider o Motivates both sides to optimize
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Recap: Evolution to Micro-‐‑Services
• The Monolith
• Micro-Services
• Reactive Systems
• Migrating to Micro-Services
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Thank You! • @randyshoup
• linkedin.com/in/randyshoup
• Slides will be at slideshare.net/randyshoup