Conan Rulebook Us

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    The Heros guide

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    Available stamina zone:This zonerepresents a characters ability to act. Stamina gems in this zoneare available tobe spent on any actions the player sees ft. When a character recuperates stamina gems, theyare placed into this zone.

    The Fatigue zone:At the end o each turn, spent stamina gems are placed into this zone. When a characterrecovers stamina gems, they are taken rom this zoneand placed in the Available staminazone.

    The Wound zone:For each wound a hero suers, a stamina gem must be taken and placed in this zone. Gemsare removed frst rom the Fatigue zone, then rom those currently assigned to Action zonesand fnally, i there are none let, rom the Available zone.

    Stamina gem Zones: Available,Fatigue and Wound

    Hits & WoundsHits become wounds if they are not prevented via passive defense (armor) or active defenseactions (dodging, blocking).

    Wounds = Hits Deense (active + passive)

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    1 2 3

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    Melee combat:Unless otherwise stated, you must be in the same area as your opponent inorder to attack him.

    When choosing to attack, the player must decide upon the strength o his attackby committing one or more stamina gems to it. These gems must then be moved

    from the Available stamina zone to the Melee zone. Each gem spent earns youone dice (of the color indicated in the bottom right hand side of the melee zone ) to use inyour attack.

    No matter how many melee attacks a character makes, nor how strong they are, you cannever invest, in one turn, more gems than that actions Threshold level (the number in thebottom left hand corner of the Melee zone )

    The Heroes characteristics

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    He rolls and scores +

    Shevatas aces o against a guard on the ships deck. The

    guard has two points of armor and one hit point. Shevatasmust thereore score at least 3 hits in order to take him out.

    He decides to invest 2 stamina gems into his attack, which will allow him tothrow

    Also, as hes using his Kriss, he can add ree to his roll. The arrow symbol means thathe can reroll one yellow dice. It can be any yellow dice used in the roll, it does not have tobe the one oered by the weapon.

    4

    He decides to not reroll the and keeps the score.

    ObstructionMelee attacks are not obstructed by enemy models in the same area (see p.12).

    Elevation BonusWhen declaring an attack rom an elevated area against a target in a non-elevated area,you may add 1 to your attack roll or ree.

    Unarmed combatWhen a Hero attacks without a weapon, or whatever reason, the frst two hits scored on aenemy are ignored. Overlord characters are never aected by this rule.

    for a total of 4 hits.

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    Ranged attacks:A ranged attack can target a model inside the attackers area or any other areas.

    You must possess a weapon with a ranged value in order to make a ranged attack.

    To attack an area outside o your own, you must be able to draw a line osight to that area from yours.

    Line of sight is determined by drawing a line from the center of your area to that of your

    targets. I the line remains uninterrupted by elements that would block your shot (walls, doors,masts, etc.), then you are considered to have a line o sight to that area. The center o eacharea is indicated by .

    When choosing to attack, the player must decide upon the strength o his shot/throw bycommitting one or more stamina gems to it. These gems must then be moved from theAvailable stamina zone to the Ranged attack zone. Each gem spent earns you one dice (o thecolor indicated in the bottom right hand side o the Ranged attack zone ) to use in yourattack.

    No matter how many ranged attacks a character makes, nor how strong they are, you cannever invest, in one turn, more gems than that actions Threshold level (the number in the

    bottom let hand corner o the Ranged attack zone ).

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    As he moves further into the Pictish

    village, Conan fnds himseltrapped by a Giant Snake and unableto move (the snake has the blockerability). One zone away is ZogarSag, the Pict shaman that Conan hascome to kill.

    For a total of 4 hits. The card is then placed in the samearea as Zogar Sag.

    As he cannot reach the shaman, Conan decides to throw his axe, hoping to kill him. Heinvests 3 Stamina gems into his ranged attack which allows him to roll , to which

    he adds from his weapon. He rolls the dice and obtains:

    4 +

    Ranged attacks ARE obstructed by enemy models in the same area (see p.12).

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    Line of sight and elevationOnly zones that are adjacent to an elevated area can draw line o sight into it. I in doubt,it is up to the players to use their common sense to decide.

    Elevation bonusWhen declaring an attack rom an elevated area against a target in a non-elevated area, you

    may add to your attack roll or ree.

    Active defense:Ater having suered one or more hits rom an attack, a player can opt totake a deensive action

    When a character uses active equipment bonuses to deend (ie. Adds his weaponor shield), he counts as blocking. Otherwise, he is considered to be dodging.

    Only shields can be used to block ranged attacks. I the character does notpossess a shield, then he can only dodge them.

    Unless otherwise stated, all attacks can be actively deended against.

    An attack can only be deended against once.

    When choosing to deend, the player must decide upon the strength o his deense by committingone or more Stamina gems to it. These gems must then be moved from the Available staminazone to the Active defense zone. Each gem spent earns you one dice (of the color indicated inthe bottom right hand side of the defense zone ) to use in your defense.

    Unless stated otherwise, a character may only use one weapon and/or one shield to deend.

    Contrary to attacks, there is no limit to how much stamina you can spend on deending each turn.

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    Deensive actions are not obstructed by enemy models in the same area (see p.12).

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    As he does not posses a shield nor a weapon capableo parrying, Shevatas can only dodge this attack. Heinvests 2 Stamina gems into his attempt, which allows

    him to roll , he gets:

    The thie thereore takes 3 wounds:

    Shevatas is savagely attacked by aGiant Snake and suers:

    which equivalates to 5 wounds.

    =-Passive defense:Armor and other, more esoteric, protections are generally what provide passive deense. Themain dierence is that these bonus deense dice are ree and usable every time you areattacked, without having to spend stamina points on deense.

    For more details, see page 18 : Equipment cards, Armor.

    Conan is attacked by a guard and takes a hit :

    He decides not to invest any energy into defendingand takes the hit on his leather armor .

    He rolls the dice and get:

    He thereore suers one wound.

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    Manipulation :A manipulation action is used to interact with objects outside o combat, suchas picking them up and passing them to others. This also includes actions thatmay require a certain level o dexterity or knowledge such as opening chests,picking locks and disarming traps.

    There are 2 types o Manipulation actions: Simple and Complex:

    Simple manipulationactions do not require any sort o test, only that you spend onepoint o Stamina, which is placed inside the Manipulation zone.Simple actions include the ollowing: changing weapons during a turn, picking up or passingan object, putting on armor,

    Complex manipulationactions require a test in order to succeed.When choosing to attempt a complex manipulation, the player must decide upon thestrength of his attempt by committing one or more stamina gems to it. These gems mustthen be moved from the Available stamina zone to the Manipulation zone. Each gem spentearns you one dice (of the color indicated in the bottom right hand side of the Manipulationzone ) to use in your attempt.

    No matter how many manipulation actions a character makes, nor how strong they are,you can never invest, in one turn, more gems than that actions threshold level (the numberin the bottom left hand corner of the Manipulation zone ).

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    Simple Manipulation actions are not obstructed by enemy models in the same area (see p.12).

    Complex manipulation actions ARE obstructed by enemy models in the same area (see p.12).

    Throwing and catching objectsThrowing an object requires a Manipulation test, which can be obstructed. The characterdeclares which area he is aiming or and then makes the test. The object will travel in astraight line towards its destination a number o zones equal to the amount o successes rolled.I the number o successes rolled is equal or above needed, the object will always land in thetarget zone regardless. Catching an object simply requires spending one gem in Manipulation,

    no test is necessary.Note: An object that weighs 4 or more cannot be thrown.

    Dropping objectsDropping an object does not require Stamina nor a test.

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    Rerolls:Rerolls allow a player to attempt a dice roll again i he is not satisfed with itsprevious results.

    For each Stamina point invested, the player can reroll one dice once.

    A dice can be rerolled any number of times.

    Contrary to other actions, you do not have to anticipate the strength o your attempt. Players are

    free to add Stamina gems one after the other until they obtain the desired result.

    This gives him a total of 3 and the contents of thechest are his!

    C

    onan attempts to open the chestwithin a pict hut. No enemies are

    present too obstruct him so 2 successesare sucient to open the lock and takewhats inside.

    He decides to invest 2 Stamina gems into Manipulationand fails.

    He decides to reroll one of the dice by paying oneStamina gem and fails again.

    3

    He doesnt give up and pays another Stamina gem to

    reroll the same dice and get 2 successes.

    =

    Reroll actions are not obstructed by enemy models in the same area (see p.12).

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    Movement:Movement is used to move a character from one area to another. A hero isconsidered to have moved when he moves over the borders separating twoareas into an adjacent one.

    The cost to move rom one area to another can vary with certain terrain eectsand enemies models obstructing you (see p.12).

    Unless stated otherwise, the cost o moving rom one area to another is 1 movement point.

    All characters have a base movement value. This amount is indicated in the bottom right handcorner of the movement zone .

    The base movement value of each character corresponds to a certain number of free movementpoints. These can be used once each turn. The frst move a character makes during his turnwill use his base movement points, ater which, any additional movement will have to be paidfor (1 Stamina gem per additional Movement point).

    When paying or a movement action, gems are moved rom the Available stamina zone tothe Movement zone.

    I, during this initial movement, the hero player chooses to or is orced to stop (attacking anadversary, picking up objects, etc.), he loses any remaining base Movement points.

    Any additional movement you require must be purchased with Stamina gems.

    You can never invest more gems, per turn, in movement than the number indicated by that actionsthreshold level (the number in the bottom left hand corner of the movement zone ).

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    Movement actions ARE obstructed by enemy models in the same area (see p.12).

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    He then moves. Hes moving into an adjacent area (cost: 1 movement), entering a building (cost:1 movement), whilst being obstructed by the remaining guard (additional cost: 1 movement). Itthereore costs him 3 movement points. The frst 2 are taken rom his base movement, however,the third must be paid for by investing a Stamina gem in the movement action.

    He decides to attempt to rid himself of some of hisaggressors with a great slash that slays 2 of them.

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    Conan is surrounded by 3 guards in the villagebut wishes to move into an adjacent hut.

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    I there are is an equal or greater number o enemies in a given area than there are heroes,those heroes will be obstructed. I a hero attempts to perorm movement, manipulation orranged attack actions whilst obstructed, then they will suer a penalty to either their dice rollsor the energy needed to complete that action.

    Impact on movement:For every enemy that is equal or superior to the number o heroes in an area, the cost oleaving that zone is increased by one stamina point.

    I

    , however, another Hero is with him, weassume that the second Hero will cover the

    other ones escape and he will therefore not beobstructed (the second Hero will be, however, ihe decides to leave the zone).

    +1For example, i a Hero is in the same area asan enemy, leaving this zone will cost him anadditional movement point.

    Obstructions

    Movement, combat and area saturationAn area cannot contain more models than actually ft inside the zone without their baseoverlapping into another area. When a zone is saturated in this manner, it cannot be movedthrough and models cannot be placed in it. However, when a zone is saturated, melee attackscan be made into it rom adjacent, viable areas.

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    Impact on ranged attacks and complex manipulation actions:

    For every enemy that is equal or superior to the number o heroes in an area, discount onehit from the action roll.

    For example, i a Hero tries to open a lockwhilst in the same area as three enemies, thefrst 3 successes he scored would be cancelled.So whereas normally he would need 2 successes,he would need 5 to succeed in this situation.

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    I, or example, 2 Heroes oundthemselves in the same area as 3enemies, leaving that zone would costtwo additional movement points (so 3

    in total) and an additional 3 for thesecond Hero (so 4 points in total) whenhe leaves the area as he is now aloneand surrounded by three enemies.

    Now, i there were two heroes in the samezone, then only the frst 2 successes wouldbe ignored as the other hero would be able todistract one of the enemies.

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    Each hero has access to a unique set o skills, there are indicated by icons on his charactersheet. Details on these skills and how they work can be ound in the skills section.

    In the bottom right hand corner o the icon, the red number indicates theencumbered limit o that skill. I a heros Encumbrance score is equal or

    higher than this number, then this skill cannot be used. A heros Encumbrancescore is equal to the total weight o all the objects he is carrying.

    Encumbrance can also aect a heros movement. The icon the urthest to theright indicates by how much a heros base movement is reduced by dependingon his level of Encumbrance. Note that only a heros base movement can bereduced, never any additional movement.

    Skills and Encumbrance

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    6 9

    -1 -2

    Shevatas uncatchable talent allows him to move through areas unhindered by enemies.It has an Encumbrance limit of 6 as indicated on his character sheet. Shevatas is currently

    carrying his Kriss (W:1) and a crossbow (W:3) or a total o 4. When he fnds a chainmailvest (W:3) in one o the huts, he then has to decide whether he wishes to take it or not asdoing so will bring him above the skills encumbrance limit o 5 and he will lose this very

    potent ability.

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    + +

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    The heroes turn is composed of 4 phases that are resolved in the following order:

    1) Start of turn maintenance phase

    Any gems that were used by the heroes during the Overlords turn are moved from their

    respective Action zones into the Fatigue zone.

    The Heroes turn

    2) The state phaseEach player must declare what state his character is going to use for this turn. Heroes can

    either be Active or Inactive.

    I a hero decides to be Active, then his state token is placed on the Active icon andhe recovers the amount of Stamina points indicated on his character sheet (2 gems ifall his companions are alive, 3 i one is out o action, 4 i more than one are slain) bymoving them rom the Fatigue zone to the Active zone. A hero is ree to execute anyactions he wishes whilst active, as long as he can pay or them.

    I the hero decides to be Inactive, then his state token is placed on the Inactive iconand he then recovers the amount of stamina points indicated on his character sheet(5 gems i all his companions are alive, 6 is one is out o action, 7 i more than oneare slain) by moving them rom the Fatigue zone to the Active zone. When inactive,a hero cannot perorm any actions except deending and rerolling.

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    3) The Action Phase

    In Conan, the heroes do not act in a certain order like in a more classic system but can reelycoordinate and execute their actions.

    To this end, any player can decide to perorm one or more actions beore passing the hando to another player who can do exactly the same and then pass it along to another playeror the same one. This continues until all the heroes decide that they no longer wish to perform

    any actions and end their turn.

    Conan, Hadrathus and Shevatas are in the middle o a pictish village, searching or acaptive princess hidden in one o the huts. The Overlord has just fnished his turn. Conanand Shevatas are in the same area and relatively well stocked in stamina points so decideto remain active this turn and recuperate 2 stamina gems each. Hadrathus however is quiteatigued ater having used two spells in quick succession last turn so he decides to be inactive

    this turn which lets him recover 5 stamina gems

    Conan decides to go frst and walks into the hut adjacent to his area. This uses up his 2base movement points, one or the movement and one additional point because hes entering abuilding. With no sign o the princess, Conan swings his axe in a mighty arc and decapitatesthe 3 Picts inside. Now alone inside the hut, Conan decides to not open the chest just yet and

    passes the hand o to Shevatas and save his remaining energy in case any other possibilitiespresent themselves

    Shevatas decides to move away rom the rest o the group to explore the other huts. Thehut he is aiming or is 3 areas away, so with the extra movement needed to enter, hell use 4stamina to get there. The frst 3 are covered by his base movement so he only needs to spend 1stamina. When he enters, he fnds there are no Picts inside but there is an unconscious princessand a locked chest. Shevatas thinks about picking her up but, ater a technical discussionwith the other players, he decides to leave her or Conan to take care o. Carrying her wouldresult in him losing his uncatchable ability due to encumbrance and thereore making himvulnerable

    Conan then decides to use a bit more energy to move out o the hut and towards theprincess. Aterwards, he decides to keep the remaining energy to deend himsel in case theOverlord attacks

    Shevatas then decides to spend one fnal gem to open the chest, which he does with ease.

    Ater taking its contents, he decides he does not need to spend any more this turn. Once heand Conan have decided that they are both fnished, their turn ends and the Overlords begins.

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    4) End of turn maintenance phaseAter having fnished all their actions, the heroes move any Stamina gems in action zonesdown the Fatigue zone.

    The turn is then handed over to the Overlord.

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    Object cards contain the following information:

    Object name

    Illustration

    Encumbrance

    Eect

    Unless stated otherwise, all items are one-use only. When an item has been used, the card isdiscarded (set it to one side, do not use it or the remainder o the game).

    Certain items can only be used a limited amount o times. Tokens are placed on their card toindicate this restriction. Each time the icon is used, discard token. When there are no more tokens

    let on the card, you may discard it (some items are rechargeable and thereore need not be thrownaway unless you wish it).

    A lot of items have unlimited uses.

    Object cards:

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    Weapon cards:

    Weapon cards contain the ollowing:

    Weapon name

    Illustration

    Encumbrance. As soon as its weight is equal or above 3, weassume that a weapon is 2-handed and cannot be used inconjunction with another weapon.

    Close combat weapon bonus

    Parrying bonus (when a weapon is used to parry and attack,it cannot be combined with blocking bonuses rom a shield).

    Ranged attack bonusCertain weapons can be used in close combat and at range. This is indicated by the pictoicon next to the ranged attack bonus . When a weapon bearing this icon is used in aranged attack, ater the attack has been resolved, the card is placed in the target area and mustbe picked up (cost : 1 Stamina gem) beore being used again.

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    Equipment cards

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    Spell cards contain the following information:

    Spell name

    Its icon

    Stamina cost

    Eect

    Each time a spell is cast, the player places the relevant amount o Stamina gems, equal cost othe spell, on the card and then resolves the spells eects. You can never have more Stamina gems

    on a spell card than that spells threshold.At the end o the turn, all gems on a spell cardare moved to the heros Fatigue zone.

    Spell Cards:

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    23

    4

    Poisons are represented by a lethality rating represented by a number of dice and an applicationmethod.

    Any hits from poison immediately become wound and therefore cannont be defended agains. Oncepoisoned, it is up to the characters controlling player to roll each turn to see i its eects dissipate.

    Airborn poisons:

    Airborn poisons normally take the orm o poisoned clouds that spread over an entire area. Anycharacter entering this area thereore suers its eects.

    Direct poison:Direct poison is spread via direct contact with a coated weapon. Applying poison to a weapon isa simple action. A charge token is placed on the weapons card to indicate that it is poisoned.During the next attack using that weapon, i any wounds are caused by the attack, then thepoison is applied and the deender suers its eects. Whatever the result o the attack, the poisonwill be counted as used and the token removed rom the weapons card.

    Poisons:

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    Fall damage

    Just like poison, hits rom all damage are converted directly into wounds (passive or activedeenses have no eect on them). The dice to determine said damage is rolled by the playerwho controls the alling character, this allows him to reroll the dice (with the reroll action) i heso wishes in order to try and reduce the fall damage. The severity of a fall is indicated by thescenario brief.

    Area of effect attacks

    Area o Eect attacks are indicated by the Icon. When rolling hits or this attack, onlyroll the indicated dice ONCE and apply these hits to ALL models in that area. AoE attackscannot be parried. They can be blocked or dodged.