Computing from ict (inc eyfs)

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Making the computing curriculum make sense

Transcript of Computing from ict (inc eyfs)

Page 1: Computing from ict (inc eyfs)

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Page 2: Computing from ict (inc eyfs)

The computing curriculum…

Purpose of study

A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both naturaland artificial systems. The core of computing is computer science, in which pupils aretaught the principles of information and computation, how digital systems work and how toput this knowledge to use through programming. Building on this knowledge andunderstanding, pupils are equipped to use information technology to create programs,systems and a range of content. Computing also ensures that pupils become digitallyliterate – able to use, and express themselves and develop their ideas through, informationand communication technology – at a level suitable for the future workplace and as active participants in a digital world.

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and…

Aims

The national curriculum for computing aims to ensure that all pupils:• can understand and apply the fundamental principles and concepts of computer science,

including abstraction, logic, algorithms and data representation • can analyse problems in computational terms, and have repeated practical experience of

writing computer programs in order to solve such problems• can evaluate and apply information technology, including new or unfamiliar technologies,

analytically to solve problems• are responsible, competent, confident and creative users of information and communication

technology

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Attainment targets and levels have been replaced

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Subject content for key stage 1

Pupils should be taught to:

understand what algorithms are; how they are implemented as programs on and that programs execute by following precise and unambiguous instructions

create and debug simple programs

use logical reasoning to predict the behaviour of simple programs

use technology purposefully to create, organise, store, manipulate and retrieve

recognise common uses of information technology beyond school

use technology safely and respectfully, keeping personal information private; to go for help and support when they have concerns about content or contact or other online technologies.

Six new subject content teaching objectives in KS1

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Seven new subject content teaching objectives in KS2

Subject content for key stage 2

Pupils should be taught to:

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

use sequence, selection, and repetition in programs; work with variables and various forms of input and output

use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

Practical task:On the hand out, highlight the programme of study teaching objectives that you would not be confident that you could teach.

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What’s new…computer science

online behaviour and e-safety

information technology and computer networks (KS2)

everything else

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What’s new…computer science

online behaviour and e-safety

information technology and computer networks (KS2)

everything else

computer science

computer science

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Computer science Digital literacy

Key stage 1 computing

Pupils should be taught to:

• understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions• create and debug simple programs

• use logical reasoning to predict the behaviour of simple programs

• recognise common uses of information technology beyond school

• use technology purposefully to create, organise, store, manipulate and retrieve digital content

• use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

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Key stage 2 computing

Pupils should be taught to:

Computer science Digital literacy

• design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

• use sequence, selection, and repetition in programs; work with variables and various forms of input and output

• use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

• understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration

• use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

• select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

• use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

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KS1 computing PoS

Computational thinking

Programming

Coding

Computer science

Using software applications

Technical understanding

Online communication and social awareness

Digital literacy

• understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

• create and debug simple programs

• use logical reasoning to predict the behaviour of simple programs

• use technology purposefully to create, organise, store, manipulate and retrieve digital content

• recognise common uses of information technology beyond school

• use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

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KS2 computing PoS

Computational thinking

Programming

Coding

Computer science

Using software applications

Technical understanding

Online communication and social awareness

Digital literacy

• use sequence, selection, and repetition in programs; work with variables and various forms of input and output

• Design write and debug programs that accomplish specific goals, including controlling or simulating physical systems;

• …[and to] …detect and correct errors in algorithms and programs

• use logical reasoning to explain how some simple algorithms work…

• solve problems by decomposing them into smaller parts

• select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

• understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration

• use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

• use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

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Progression in computing… KS1

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Progression in computing… KS2

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1

Progression in computing…

understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions

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3design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

Progression in computing…

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

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Yearly teaching objectives

• 1 side A4

• Under the strand headings Computer science and Digital literacy

• Set of detailed statements

• Identifying the knowledge skills and understanding that need to be taught in each year group through a variety of activities and in a range of contexts

• With supporting information and guidance

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Early Years Foundation Stage

Statutory framework makes no changes to the areas of learning and development.

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Early Years Foundation Stage

Non-statutory guidance for Understanding the world: technology remains unchanged.

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Early Years Foundation Stage

• We have arranged the non-statutory guidance from Development Matters for the technology ‘aspect’ of the ‘specific area’, understanding the world in a similar format to the yearly teaching objectives for the national curriculum.

• Two columns• Positive Relationships: what adults could do and • Enabling Environments: what adults could provide

• Separate sheets for Nursery and Reception, but with overlapping sets of characteristics

• These are not an exact match, of course, but may be helpful for planning and monitoring

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The yearly teaching objectives could be used• as a planning tool and for subject monitoring

• for staff skills audit and subsequent professional development

• as an assessment tool

Possible uses

Practical task:On the hand out, highlight the programme of study teaching objectives that you would be confident that you could teach.