Computer Assisted Learning/Multimedia

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Computer Assisted Computer Assisted Learning/Multimed Learning/Multimed ia ia Jeff James Educational Development Unit, PolyU X6290 [email protected]

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Transcript of Computer Assisted Learning/Multimedia

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Computer Computer Assisted Assisted

Learning/MultimeLearning/Multimediadia

Jeff JamesEducational Development Unit,

PolyUX6290

[email protected]

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CALCAL

CMICMICALLCALL

CAICAI

CBICBI

CBTCBT

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CALCAL

emphasis on learning

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This This session:session:

Overview of computer assisted learning.

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more more specifically:specifically:

I. types of CAL software,II. hypermedia/multimedia

environments,III. authoring languages,IV. design considerations,V. a critical view of

CAL/multimedia.

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I. Types of CAL I. Types of CAL SoftwareSoftware

•drill and practice•games•simulations• tutorials• tools• (hypermedia)• (CMI software; e.g.. tests)

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categorizing is difficult:

imagine a “space travel game” in a“hyper environment” with atutorial component.

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• • drill and practicedrill and practice

Typically, drill and practiceactivities are supplementaryto the “normal” teaching process.

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• • drill and practicedrill and practice

Drill and practice is good forfundamental mastery.

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• • drill and practicedrill and practice

Can be thought of as a “flash card”system of the stimulus-responsemodel.

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• • drill and practicedrill and practice

Speed is important for both presentation and feedback.

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• randomness• record keeping

• • drill and practicedrill and practice

often incorporates:

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• • gamesgames

Often CAL software is presentedin game format.

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• • gamesgames

May include point scoring, andcan be individual or team format.

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• • gamesgames

Have the potential for a verymotivational environment.

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• • simulationssimulations

Can provide microworlds (e.g.,a world without friction orgravity).

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• • simulationssimulationsThe University of Illinois hassuccessfully provided computer-driven “dry” chemistry labs.

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simulations aresimulations are

•safe• inexpensive• fast•slow•clean•possible

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• • tutorialstutorials

Self-paced, where the computeracts as an infinitely-patient,all-wise tutor.

Is this guy slow, or what??

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Typically a good tutorial will have astructure(s) as follows:

give information test

giveinfo.. . .

remediate

OK

(needs help)

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give information test

giveinfo.

remediate

OK

(needs help)

..

.

can be verycomplex

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• • toolstools

Typically, application programswhich are being used by thestudent for learning.

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spreadsheet programs statistics packages hypermedia software desktop publishing

software presentation software CAD software etc.

• examples of tools

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II. Hypermedia II. Hypermedia &Multimedia &Multimedia EnvironmentsEnvironments

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hyper- pref. ‘over’, ‘above’, ‘too’...

eg. hypersensitive or hypertension

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Ted Nelson described himself asbeing hyperactive.

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hypermedia can be thought of as “chunks” of information (nodes),stored in a structure, and accessed by links (buttons).

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• • hypertexthypertext

Textual information, structuredby use of links and nodes.

Here is some exampletext which is going tobe shrunk down to asize which is barelyrecognisable; good toobecause then my poorspelling won’t berecognised. Now, Ihave run out of exampletext. Oh well; so what?

Here is some exampletext which is going tobe shrunk down to asize which is barelyrecognisable; good toobecause then my poorspelling won’t berecognised. Now, Ihave run out of exampletext. Oh well; so what?

Here is some exampletext which is going tobe shrunk down to asize which is barelyrecognisable; good toobecause then my poorspelling won’t berecognised. Now, Ihave run out of exampletext. Oh well; so what?

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• • hypermediahypermedia

Like hypertext, but includingsound, video, and/or animation.

Here is some exampletext which is going tobe shrunk down to asize which is barelyrecognisable; good toobecause then my poorspelling won’t berecognised. Now, Ihave run out of exampletext. Oh well; so what?

Here is some exampletext which is going tobe shrunk down to asize which is barelyrecognisable; good toobecause then my poorspelling won’t berecognised. Now, Ihave run out of exampletext. Oh well; so what?

Here is some exampletext which is going tobe shrunk down to asize which is barelyrecognisable; good toobecause then my poorspelling won’t berecognised. Now, Ihave run out of exampletext. Oh well; so what?

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• • multimediamultimedia

Involves more than one medium(>2 really, since most literaturecontains graphics and text).

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• • multimediamultimedia

Involves the use of sound,animation, and/or videoas well as text and graphics.

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Even Ted Nelson said he didn’tknow the difference betweenhypermedia and multimedia.

• • multimediamultimedia

11

11Educational Multimedia and Hypermedia Conference,June 1994, Vancouver. [Ted Nelson coined the term hypertext (“non-sequential writing”)].

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• • multimediamultimedia

Computer-controlled multimediaallows the seamless integrationof media.

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• • multimediamultimedia

Multimedia can provide asensory-rich learning environment.

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• • multimediamultimedia

Interactive multimedia is theincorporation of multimedia withhuman-computer interaction.

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• • multimediamultimedia

Interactive multimedia provides an obvious educational advantage over current broadcasting & publishing which is passive.

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play speed movie

take a quiz

more information

WWW

tutorial

SpeedInformation regarding the concept of speed can appear as text here. I know very little about it myself, so perhaps a multimedia tutorial about it would help me. To learn about it, selectoptions below, some perhaps more than once..

Choose one option below:

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play speed movie

take a quiz

more information

WWW

tutorial

SpeedInformation regarding the concept of speed can appear as text here. I know very little about it myself, so perhaps a multimedia tutorial about it would help me. To learn about it, selectoptions below, some perhaps more than once..

Choose one option below:

Metaphors abound.A computer screen ofinformation can be aslide, a page, a card,a node, whatever...

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There are many possible “HyperDesigns”.

Linear

..... .....

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There are many possible “HyperDesigns”.

Network

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Possible applications of less complexdesigns include electronic books, andinformation/ training kiosks.

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Hyperdesigns give the user opportunity for:

•more control, but• require careful planning and

analysis.

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III. Authoring III. Authoring LanguagesLanguages

Packages exist which allow the creation of CAL packages by non-computer programmers.

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Authoring packages exist for avariety of platforms.

For example:

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You can use HyperCard on aMacintosh to create stacks of cards.

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You can use ToolBook on a PCto create a book (of pages).

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You can run Authorware on Mac,PC, or UNIX environments (to createflow lines).

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• Icon Author (Windows, UNIX)•Macromedia Director (all)•TenCore•cT

Examples of other software include:

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IV. Design IV. Design ConsiderationsConsiderations

• the design team and•user interface design

Two important points in designingCAL software are:

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Typically, the design team cancirculate ideas on storyboards(hard copies of screen templates).

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Storyboards circulate amongdesign team members.

dfggdfffgaaadfgg

dfffgaaadfggdfffgaaadfgg

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contentexpert

graphicartist

cognitivescientist

programmer

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•allow the user control•use visual cues•be consistent•design, don’t decorate

Some quick tips for User Interface Design

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V. A Critical ViewV. A Critical View

1. CAL is an inferior teaching medium.

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a critical view:

2. Users can become disoriented and lost in hyper environments.

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a critical view:

3. Too much attention is paid to appearance (esp. graphics) and not enough to educational issues.

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SummarySummary

1. There are many types of CAL software other than sequential point-and-click text.

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Summary

2. hypermedia/multimedia environments offer great potential but require care in design.

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Summary

3. Many authoring languages are available, allowing everyone programming potential.

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Summary

4. Many important design issues need to be considered.

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