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Hier wird Wissen Wirklichkeit Computer Architecture – Part 11 – page 1 of 44 – Prof. Dr. Uwe Brinkschulte, M.Sc. Benjamin Betting Part 11 Memory Management Computer Architecture Slide Sets WS 2013/2014 Prof. Dr. Uwe Brinkschulte M.Sc. Benjamin Betting

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Hier wird Wissen Wirklichkeit Computer Architecture – Part 11 – page 1 of 44 – Prof. Dr. Uwe Brinkschulte, M.Sc. Benjamin Betting

Part 11 Memory Management

Computer Architecture

Slide Sets

WS 2013/2014

Prof. Dr. Uwe Brinkschulte M.Sc. Benjamin Betting

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Main Memory

• The main memory of a processor is usually implemented as semiconductor memory in MOS technology. • Bits are stored statically using so-called flip-flops or dynamically using capacitors in a so-called 1-transistor-cell.

• The memory is set up as a matrix.

• The random access is done by the decoders. SRAM Static Random Access DRAM Dynamic Random Access

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Main Memory

• The access- and cycle-time of SRAMs is faster than that of DRAMs.

• But the area consumption of SRAMs is increased considerably, as six transistors are needed to form a flip-flop.

• Due to these characteristics, DRAMs are about ten times slower and cheaper than SRAMs.

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Setup Principle of a RAM

SRAM DRAM

control I/O buffer

sense amplifier

column (bit) decoder ro

w (w

ord)

de

code

r

addr

ess

inpu

t: ro

w a

nd c

olum

n ad

dres

s memory matrix

memory cell

column

row

row

colu

mn &

R S

&

&

read

w

rite

1

row writ

e 0

… …

..............

… … …

y

x

CE WE OE

1 1

1 1

1 z

s

s

I/O-interface data D0 D1 Dm

UDD USS

2s 2z

A0 A1

An-1

CE: Chip Enable WE: Write Enable OE: Output Enable I/O: Input/Output Data A: Address D: Data UDD: Power supply USS: Ground

1

z

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bit 0 bit 1

decoder

word 0

word 1

&

...

& & & &

& &

...

...

& & & &

& &

&

R S

R S R S

R S

R S R S

1 1 i0 l0 i1 l1

... w r

A

O0 O1

& &

& & & &

& & & &

wired or

wired or

Setup of an SRAM

memory matrix A: address W: write R: read i: input o: output

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General DRAM Principles

• In a DRAM, the information (a bit) is stored in a capacity.

• After a certain time or when read out the information is lost.

• Therefore this method of storage is called dynamic – as opposed to the static method, where the bit is represented by the state of a flip-flop.

• Dynamic semiconductor memories require rewriting the information to the cell after reading it or after a certain time span (some milliseconds).

• This procedure is called refresh.

• As a result of the necessity of a refresh, the access time and the cycle time differ observably.

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General DRAM Principles

• A chip has only a limited number of connectors.

• Therefore a reasonable goal is to save on address lines.

• This is more critical for DRAMs since due to the simple cell structure much larger memory sizes can be realized as for SRAMs

• Therefore, most DRAMs do this by multiplexing the address and apply it successively in two parts.

• The synchronization of the address parts is done by the signals RAS (Row Access Strobe) and CAS (Column Access Strobe).

• The row access time and the column access time sum up to the overall access time.

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Block Diagram of a DRAM

word selection

row address register

column address register

RAS (row address strobe)

address

CAS (column address strobe)

sense amplifier

bit-selection and driver

data

read/ write

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The access time of a DRAM may be shortened by:

• The nibble mode When the RAS signal is set, the next bits in row are delivered as well

• The page mode When the RAS signal is set, the full row (page) is delivered

Speeding up DRAM Access

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DRAM-Variants

The DRAM access characteristics can be improved by several techniques. Newer DRAM variants showing much shorter access times than standard DRAMs.

EDO-RAM (Extended Data Out)

EDO-RAM is dynamic memory supporting address pipelining. An already addressed line is buffered an can be read using the page mode.

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DRAM-Variants

SDRAM (Synchronous DRAM)

supports burst access to sequential RAM areas. The access time is approximately that of static RAMs.

SDRAMs consist of several banks having the same bit-width as the chip itself.

All banks are given the same row address signal simultaneously.

A row (page) is spread over several banks.

The same page can be accessed repeatedly without being opened again.

If a following page is accessed which was not opened, delays occur.

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Structure of a SDRAM chip

bank0 bank1 bank2 bank3

input buffer

Data

column address counter

column address buffer

row address buffer

refresh counter

column address row address

output buffer

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RAMBUS (RDRAM)

The core of a 64 MB chip consists of e.g. 16 DRAM banks which can be accessed simultaneously.

When a DRAM page miss occurs, other accesses may deliver their results instead.

The bus clock is 400 MHz and runs at double data rate (DDR).

DRAM-Variants

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Virtual memory

Modern microprocessor systems working on several applications need large amounts of main memory.

A cheap method to enlarge the memory capacity is to integrate a mass memory (like a hard disk).

The main memory and mass memory are organized to pretend a main memory of nearly unlimited capacity.

The available memory area is therefore called virtual memory and the concept is called virtual memory management.

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Virtual memory

...

...

main memory (physical memory)

virtual memory (addressable memory)

mass memory

virtual address

physical address

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Memory Management Unit (MMU)

A special hardware in the processor, the memory management unit (MMU) translates the virtual addresses generated by the processor to physical addresses in the main memory at runtime.

The needed table information is provided by the operating system.

In case of a missing data in the main memory, the MMU creates an event to indicate the operating system to load (swap) the missing data from mass memory

CPU MMU main memory

virtual address

physical address

operating system provides table information and loads missing data

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Address translation

To keep the memory management overhead low, the virtual memory is organized in blocks.

The MMU’s mapping information therefore refers to contiguous address areas instead of single addresses.

If the size of the blocks is fixed, we talk about paging.

If it is variable depending on the application structure, we talk about segmentation.

Virtual address Physical address

block# offset#

address translation

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Segmentation

physical address space

segment 1

segment 4

unused

virtual address space

segment 1

segment 4

segment 2

segment 3

mass memory

swapped out

swapped in

task 1

task 2

task 3

task 4

• Variable size segments usually belong to tasks

• Segments reflect the logical program structure and can be rather large (MBytes)

• A task might consist of several segments (e.g. code segment, data segment, stack segment, heap segment)

• Segments are either completely swapped in or out

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Segmentation Address Translation

m bit

segment address offset address

+

part of segment descriptor table maintained by the operating system in the main memory

virtual address

physical address

v bit p bit

m bit m bit

n bit

segment descriptor

segment type physical segment start address segment size access rights segment swapped out

...

phys. descriptor- table start address +

m bit

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An Example for Segmentation

24 bits segment size

32 bits physical segment start address

≈ ≈ ≈ ≈

pjhysical address

+

0 1 2

255

31 0

segment table

virtual address 31 23 0

8 24

32 32

segment# offset#

7937 10258 258 10000

3843 18195

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virtual address space

physical address space

≈ ≈

≈ ≈

≈ ≈

≈ ≈

∼ ∼

0

16M

0

virtual segment#

7937 Bytes

≈ ≈

258 Bytes

3843 Bytes

258 Bytes

7937 Bytes ≈ ≈

≈ ≈ 3843 Bytes

mapping of three segments to the physical address space

physical base address

16M

16M

1

2

10000

10258

18195

22038 ≈ ≈

An Example for Segmentation

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Segmentation: Diskussion

Pros:

• Segmentation reflects the logical structure of the application

• Changing information about a big connected memory area (like its base address, length, access attributes, or status) represented by a segment needs little effort, because only one table entry (the segment descriptor) is affected.

• The tables are small, as the number of segments is usually small.

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Segmentation: Discussion

Cons:

• Segments must be swapped in and out as a whole, even if only a part of them is needed in the main memory.

• Since segments are of variable size, a suitable free place in main memory has to be found when rolling in a segment

• This leads to an external fragmentation of the main memory into free and occupied chunks of different sizes.

• The management of the memory bubbles (free areas) therefore needs additional effort, the so-called garbage collection.

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Paging

• A task is spread over many fixed sized pages

• Pages are rather small (e.g. 0.5kByte, 1kByte, 2kByte, 4kByte)

• Pages are assigned to frames of the same size in physical address space

• Consecutive pages might not be assigned to consecutive frames

• A task might be partially swapped in

Task 1

unbenutzt

task 1 page 1 page 2 page 3

Task 1 page 4 page 5 page 6

Task 1 page 7 page 8 page 9

Task 1 page 10 page 11 page 12

task 2

task 3

Task 1

unbenutzt

frame 1 frame 2 frame 3

Task 1 frame 4 frame 5 frame 6

Task 1 frame 7 frame 8 frame 9

Task 1 frame 10 frame 11 frame 12

unbenutzt

frame 13 frame 14

Task 1 frame 15 frame 16 frame 17

unbenutzt

frame 18 frame 19

Task 1 frame 20 frame 21 frame 22

logical address space

physical address space

. . .

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Paging Address Translation

page table in main memory

page address offset address

c

logical address

physical address

v bit p bit

m bit m-p bit

n bit

phys. page table start address

+ m bit

c = concatenation m bit

frame number of the page

• due to small page size, the page table might be large

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Hierarchical Page Tables

page directory address

page address offset address

page directory

page table

c

c

logical address

physical address

• avoids large page tables by splitting them

• not all page tables must be swapped in

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Translation Look Aside Buffer (TLB)

page directory address

page address offset address

page directory

page table

c

c

logical address

physical address

• speeds up address translation by caching the latest referenced table entries

TLB

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Paging: Discussion

Pros:

• Pages can be stored non-consecutively, so that the available main memory is usable in an optimal way.

• The management of free memory bubbles is much simpler as the pages/frames are all the same size. There is no external fragmentation. Mechanisms like the garbage collection are not needed.

• It is easy to change the size of a task at run-time by adding or removing pages

• Swapping is done more efficiently, as only the actually needed pages of a task have to be kept in the main memory.

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Cons:

• Changes of information concerning the task (e.g. access attributes) may have to be applied to many page descriptors.

• The translation tables are much larger than that of segmentation.

• The last page of a task usually is only partly filled (internal fragmentation)

Paging: Discussion

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Combining Segmentation and Paging

logical address

segmentation

linear address

paging

physical address

• combines advantages of both worlds

• used e.g. in the Pentium family

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Replacement Algorithms

• When a page or segment fault occurs, the operating system must decide which page/segment should be removed from the main memory to free up space for the page/segment to be swapped in.

• If the page/segment to be removed was modified in the main memory, it must be written back to the mass memory to keep it up-to-date.

• If it was not modified, the new page/segment just overwrites it in the main memory.

• To keep track of the modification state of a page/segment, a status bit is used. This bit is called the modified-bit or dirty-bit.

Replacement algorithms are needed at other layers of the memory hierarchy, as well, e.g. between main memory and cache.

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• The system performance highly depends on the strategy by which the pages or segments to be swapped out are selected.

• Several strategies are possible, e.g. randomly selecting.

• However it has proved to be preferable to swap out a page/segment which was seldom referenced in the past.

• This is because a frequently referenced page/segment has a higher probability that it will be needed again soon after being swapped out and therefore would have to be swapped in again, pushing another page or segment out.

• This is called the locality principle.

Replacement Algorithms

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The Optimal Replacement Algorithm

• The best possible replacement algorithm is easy to describe, yet impossible to implement:

• For every page/segment residing in the main memory it is known how many memory accesses will happen until it is referenced next.

• If a page/segment fault occurs, the optimal replacement algorithm just swaps out the page with the highest mark.

• Obviously, this algorithm cannot be implemented, as the operating system has no way to calculate the references in advance.

• To do this it would have to have a foresight.

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The Optimal Replacement Algorithm

• The optimal replacement algorithm has a practical meaning, however:

• An application can be run on a simulator.

• During its execution all accesses are logged, so that afterwards, all times of page/segment references are known.

• They are then used to measure and compare algorithms which actually can be implemented.

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Referenced-Bit and Modified-Bit

• Most page replacement algorithms keep track of which pages/segments were referenced and in which mode (read or write).

• To do this, two status bits R and M are assigned to every page/segment.

• R is set if a page/segment was referenced.

• M is set if a page/segment was modified and therefore must be written back to the mass memory if it is to be pushed out.

• As these bits are set for every access to the main memory, it is necessary to let the hardware do this.

• A bit is set until it is reset explicitly by the software. Resetting the R-bit introduces a temporal component to the algorithm: aging.

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1. The Not-Recently-Used Replacement Algorithm (NRU)

NRU is a simple algorithm:

When a page/segment is loaded to the main memory, R and M are set to 0.

R and M are set according to the previously defined rules

Periodically all R bits are reset

If a page fault occurs, the operating system does a classification (see table).

The page/segment to be swapped out is chosen randomly from the lowest non-empty class

R (referenced) M (modified)

class 0 “0“ “0“ class 1 “0“ “1“ class 2 “1“ “0“ class 3 “1“ “1“

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2. The First-In-First-Out Replacement Algorithm (FIFO)

The basic idea of the FIFO algorithm is to keep all pages/segments in a linked list.

When a page/segment is loaded to the main memory, it is appended to this list.

If a fault occurs the page/segment at the head of the list is removed.

However, the FIFO principle does not consider the frequency of references.

In case of a fault always the oldest page/segment is swapped out, regardless if another page/segment was rarely or even never referenced.

head tail

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3. The Second-Chance Replacement Algorithm

The second-chance replacement algorithm enhances the FIFO algorithm.

When a fault occurs, the R-bit of the oldest page/segment is inspected. If it is set, then it gets reset and the page/segment is put to the tail of the list.

The page/segment is then treated like newly loaded and therefore gets a second chance. Only the list element at the head of the list whose R-bit is 0 get swapped out.

B C D E F G H

swap in timestamp

A

oldest youngest

0 3 7 8 12 14 15 18 3 7 8 12 14 15 18 20

A

A is treated like newly loaded

oldest youngest

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4. The Clock Replacement Algorithm

The maintenance cost of the second-chance algorithm is very high, as it frequently needs inserting and deleting of elements.

The clock-page algorithm is more efficient by organizing the elements in a circular list.

A pointer references the oldest element. If a fault occurs, the R-bit of the referenced element is inspected.

If it is 0 then the element is swapped out, else the bit gets reset. In both cases the pointer advances to the next position.

A

J

G F

E H

I

K

L B

D

C

D

C

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5. The Least-Recently-Used Replacement Algorithm (LRU)

A simple implementation of LRU with hardware assistance can be as follows:

The hardware provides a counter having an appropriate bit width.

Every page/segment descriptor contains a data field big enough to hold the current value of this counter.

For every main memory access the current counter value is written to the descriptor of the affected page/segment.

If a fault occurs, the page/segment whose descriptor holds the lowest value is pushed out.

However, updating the linked list and finding the descriptor with the lowest value remains costly, even with hardware assistance.

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6. The Least-Frequently-Used Replacement Algorithm (LFU)

Another good replacement algorithm can be achieved by considering the following observation:

A page/segment which was frequently referenced up to now, will probably be referenced again in the near future.

Contrarily, a page/segment which was only seldom referenced will be referenced in the near future with only a small probability.

This observation leads to the so-called least-frequently-used strategy (LFU):

If a fault occurs, replace the page/segment which was least frequently referenced.

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A full implementation of LFU creates high maintenance costs:

It requires keeping a linked list of all pages/segments currently residing in the main memory.

The element most frequently referenced will then be put to the head of the list and the element most rarely referenced to the tail of the list.

To do this, a counter is associated with every element, counting the number of references to this page/segment.

The high cost arises from the need to update the counter and reordering the complete list at every main memory access.

Therefore a special (and expensive) hardware or a good approximation in software is needed.

6. The Least-Frequently-Used Replacement Algorithm (LFU)

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7. The Not-Frequently-Used Replacement Algorithm (NFU)

If no full hardware implementation of LFU is available, it can be approximated by software.

To do this, a counter is associated to every page/segment residing in the main memory.

Periodically (not every main memory access) the R bit of each page/segment is added to the page‘s or segment's counter.

In case of a fault the page/segment having the least counter value will be pushed out.

This method is called not-frequently-used algorithm (NFU).

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8. The Least-Reference-Density Replacement Algorithm (LRD)

LRD is a combination of LRU and LFU

It tries to maintain the advantage of LFU keeping frequently used actual elements while avoiding its disadvantage keeping as well old elements very often used a long time ago

LRD calculates a reference density of an element by

Reference density = number of accesses to element / element age

The element with the lowest reference density will be replaced

This strategy comes close to the optimal strategy, unfortunately it is very complex to implement.

For each element the swap-in-time and the number of accesses must be stored using e.g. a register and a counter

Furthermore, a division operation has to be executed for each element when looking for the element with the lowest reference density