factors influencing consumers' purchase intention and willingness to ...
Comparison of Consumers’ behavioral intention...
Transcript of Comparison of Consumers’ behavioral intention...
Dr Ludwig Chang, FDS
Comparison of Consumers’ behavioral intention towards
Credit Card Mobile Payment and Octopus Mobile Payment
in Hong Kong
BY
Lo Ka Foon
12001082
Information Systems and e-Business Management Concentration
An Honours Degree Project Submitted to the
School of Business in Partial Fulfillment
of the Graduation Requirement for the Degree of
Bachelor of Business Administration (Honours)
Hong Kong Baptist University
Hong Kong
April 2014
Acknowledgement
I would like to take this opportunity to express my sincerely thankfulness and
indebtedness to my supervisor, Dr. Ludwig Chang M. K., for his supervision and
guidance. Dr. Chang is always willing to share his precious opinions and insights to
me during meetings. His profession in conducting research and valuable advises have
provided me with a clear direction of how to perform a research and broadened my
horizons. It would be impossible for me to finish this meaningful research without the
supports from Dr. Chang.
Nevertheless, I would like to thank all of the people who have helped me to finish
this research, especially the Professors in HKBU. The knowledge they shared with me
has equipped me with the ability in performing the study. Without the participation of
the respondents, I cannot gain data to investigate the hypotheses too.
Abstract
With recent growth of technology, mobile payment has become increasingly
popular in our daily lives. Users can pay for goods and services with their mobile
devices. In Hong Kong, the most recent mobile payment methods via Near Field
Communication (NFC) technology are Credit Card Mobile Payment provided by
banks and Octopus Mobile Payment provided by Octopus Card Limited (OCL).
Previous researches have investigated the relationships between different variables
and Behavioral Intention with Technology Acceptance Model (TAM) in different
countries. This study tests a model of acceptance of mobile payment based on Unified
Technology Acceptance and Use of Technology (UTAUT) model in Hong Kong. The
research model contains 8 factors that may affect consumers’ behavioral intention,
including Performance Expectancy, Effort Expectancy, Social Influence, Facilitating
Conditions, Trialability, Communicability, Perceived Risk and Personal
Innovativeness in the Domain of Information Technology. Behavioral Intentions of
Credit Card mobile payment and Octopus mobile payment will be analyzed separately.
Comparison was made based on the factors influencing these two different mobile
payment methods.
The results indicated that different factors have different effect on different mobile
payment methods. The Behavioral Intention of each mobile payment methods is
affected by four variables. This report will discuss and attempt to explain why some
factors are significant or insignificant for each mobile payment methods. Some
implications will be provided for banks and Octopus Card Limited too.
Table of Contents
1 Introduction ..................................................................................................................... 1
1.1 Background .................................................................................................... 1
1.2 Research Objective ........................................................................................ 2
2 Literature review ............................................................................................................. 5
2.1 Technology acceptance theories ................................................................... 5
2.2 The Buyer Decision Process for new Product ............................................. 6
2.2.1 Individual Differences in Innovativeness .................................................... 7
2.2.2 Product Characteristics ................................................................................ 8
2.2.2.1 Relative advantage ................................................................ 8
2.2.2.2 Compatibility ......................................................................... 9
2.2.2.3 Complexity ............................................................................. 9
2.2.2.4 Divisibility .............................................................................. 9
2.2.2.5 Communicability ................................................................. 10
2.3 Perceived Risk ............................................................................................. 10
2.4 Studies on Mobile Payment Adoption ....................................................... 11
3 Research model and hypotheses ................................................................................... 13
3.1 Behavioral Intention.................................................................................... 13
3.2 Trialability ................................................................................................... 14
3.3 Communicability ......................................................................................... 14
3.4 Performance Expectancy ............................................................................ 15
3.5 Effort Expectancy ........................................................................................ 15
3.6 Social Influence ............................................................................................ 16
3.7 Facilitating Conditions ................................................................................ 16
3.8 Perceived Risk ............................................................................................. 17
3.9 Personal Innovativeness in the Domain of Information Technology ...... 18
4 Research Methodology .................................................................................................. 20
4.1 Construct measurement .............................................................................. 20
4.2 Design of questionnaire ............................................................................... 20
4.3 Data collection procedure ........................................................................... 21
4.4 Survey Response .......................................................................................... 21
5 Data Analysis and Result .............................................................................................. 22
5.1 Reliability Test ............................................................................................. 22
5.2 Correlation Analysis.................................................................................... 22
5.3 Hypothesis Testing ...................................................................................... 23
5.3.1 Factors affecting Behavioral Intention (BI) .............................................. 23
5.3.1.1 Credit Card Mobile Payment ............................................ 23
5.3.1.2 Octopus Mobile Payment ................................................... 24
5.3.2 Factors affecting Performance Expectancy (PE) ...................................... 25
5.3.2.1 Credit Card Mobile Payment ............................................ 25
5.3.2.2 Octopus Mobile Payment ................................................... 26
5.3.3 Factors affecting Effort Expectancy (EE) ................................................. 27
5.3.3.1 Credit Card Mobile Payment ............................................ 27
5.3.3.2 Octopus Mobile Payment ................................................... 27
5.4 Comparison of Mobile Payment Methods ................................................. 28
5.5 Structural models and Summaries of the results ...................................... 28
6 Discussion and Implications ......................................................................................... 31
6.1 Facilitating Conditions and Trialability .................................................... 31
6.2 Performance Expectancy and Perceived Risk .......................................... 32
6.3 Communicability and Personal Innovativeness in the Domain of
Information Technology ................................................................................................... 34
6.4 Effort Expectancy and Social Influence .................................................... 35
6.5 Moderating effects of PIIT ......................................................................... 36
7 Limitation ....................................................................................................................... 37
8 Conclusion ...................................................................................................................... 38
9 References ...................................................................................................................... 39
Appendix 1: Survey Items..................................................................................................... 44
Appendix 2: Questionnaire (English Version) .................................................................... 47
Appendix 3: Questionnaire (Chinese Version) ................................................................... 50
Appendix 4: Demographic profile of respondents .............................................................. 52
Appendix 5: Descriptive Statistics for Factors.................................................................... 53
Appendix 6: Results of reliability test .................................................................................. 54
Appendix 7: Correlation of Constructs for Credit Card Mobile Payment ...................... 56
Appendix 8: Correlation of Constructs for Octopus Mobile Payment ............................. 56
Appendix 9: UTAUT Model ................................................................................................. 57
Appendix 10: Adopter Group............................................................................................... 57
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1 Introduction
1.1 Background
Due to the development of Near Field Communication (NFC) which is a
contactless communication that allows users to send data over a NFC compatible
device, mobile payment can be used to perform different types of transactions.
Mobile payment is a method that consumers make use of their mobile phones to
make payments for goods or services (HSBC, n.d.). There are various types of
mobile payments, such as direct mobile billing and contactless NFC (Wikipedia,
2013). According to Amoroso and Magnier-Watanabe (2012), it is any payment
that initiates, authorizes and confirms a commercial transaction through a mobile
device. Mobile payment is defined as using a mobile phone for contactless
payment in some merchants through a specific device provided by Visa,
MasterCard and Octopus Card Limited (OCL) in this paper.
Banks such as The Hongkong and Shanghai Banking Corporation (HSBC)
started to provide mobile payment (NearFieldCommunication.org, n.d., HSBC,
n.d.; Hang Seng Bank, n.d.). Users can make credit card payment via their mobile
phones with NFC. Banks make use of NFC to provide mobile payment by using
Visa payWave and MasterCard PayPass (Visa, n.d.; Master Card, n.d.). Customers
can use them to make payment through tapping mobile phone on a reader after
installing a specific application on the mobile phone.
Similar application can be found in Mobile Suica which allows i-mode phones
to be used as normal train tickets (Amoroso et al, 2012). Suica card is a
contactless smart card for fares payment on JR East railway network, similar to
the usage and function of Octopus card in Hong Kong. In 2006, East Japan
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Railway Company (JR East) issued mobile Suica and it got 1.5 million subscribers
after 3 years. Users just need to hold the mobile phone near the sensor to pay for
any transaction. (Wireless Watch Japan, 2005; East Japan Railway Company,
2005).
In Hong Kong, Octopus Card Limited (OCL) also spotted the opportunity in
mobile payment. Recently, it introduced a new service – Octopus Mobile Payment
Service to compete with the mobile payment provided by banks which use NFC to
transmit payment information (Yahoo!, 2013; Octopus, 2013). Once consumers
adopted Octopus Mobile SIM (OMS), they can make payment by just tapping
their smartphone, similar to the use of octopus.
1.2 Research Objective
As increasing number of merchants start accepting mobile payment via credit
cards or octopus cards and more devices can support mobile payment, Hong Kong
market seems to be ready to adopt NFC mobile payment services and there is no
doubt that mobile commerce will become the future trend (Ho, 2012). However, a
report from MasterCard (2012) pointed out that although it is easy for companies
in Hong Kong to adapt new technologies and consumers are experienced at using
contactless payments because of Octopus card, consumers in Hong Kong are less
familiar and less willing to use Mobile Payment. For Hong Kong, it is just in an
initial stage of mobile payment adoption (Au et al., 2008). Although banks have
introduced mobile payment for more than one year, not many people are using or
willing to use this technology. There can be a number of reasons influencing their
intention.
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One of the reasons that deter Hong Kong citizens from adopting mobile
payment may be the restrictions. Although mobile payment provides a lot of
convenience for consumers, many restrictions and processes need to be taken
before they can really use the mobile payment. For example, Hang Seng Mobile
Payment (Application from Hang Seng Bank to provide mobile payment) only
allows Hang Seng MasterCard Credit Card Principal Card holders and
PCCW-HKT mobile network customers to use this service (Hang Seng Bank, n.d.).
Even for existing PCCW-HKT customers, they have to exchange for the NFC
SIM Card and it is not applicable for prepaid card, 2G mobile plan or designated
mobile plan. It may decrease their intention to use this service as they expect they
have to put much effort to adopt the new technology.
People may also believe that it is risky to use mobile payment. In 2010, OCL
had been discovered that it had sold Octopus card holders’ personal information to
third parties since 2006 (Lui & Mao, 2010). After this scandal, card holders may
be more concerned about the privacy and security problems of Octopus. People
may become less willing to use mobile payment because they are afraid that more
personal data will be discovered and misused by the OCL as well as banks.
Moreover, since Octopus Card service is well developed, customers may find
that the functions of credit card mobile payment and octopus mobile payment are
very similar with the traditional octopus. Therefore, they may take the view that it
is not necessary for them to use this service. They can perform transaction easily
using octopus card without adopting mobile payment.
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Many factors can influence customers’ intention to use mobile payment, for
example, availability, reliability and acceptance (Amoroso et al., 2012). This paper
has two main purposes. First, this paper aims at identifying the variables that
would influence consumers’ intention to adopt mobile payment. Therefore, we can
understand that how mobile payment launchers can improve the service to
enhance its usage. Second, factors affecting customers’ intention will be compared
between credit card mobile payment and Octopus mobile payment. When
customers choose to use mobile payment, the factors affecting consumers’
intention to adopt credit card mobile payment may be different from the factors
influencing consumers’ intention to adopt Octopus mobile payment. This paper
will also study the differences.
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2 Literature review
In this section, literature review and theoretical background about technology
acceptance theories, buyer decision processes for a new product, perceived risk and
mobile payment will be discussed.
2.1 Technology acceptance theories
Several models have been built to elaborate the intention or acceptance for a
user to adopt a new technology. Technology acceptance model (TAM) is one of
the most popular models among technology acceptance theories. Technology
acceptance model is a research model that commonly used in explaining the IT
adoption behavior of users. TAM has two belief variables which are perceived
usefulness and perceived ease of use (Kim et al., 2009). They will directly and
indirectly influence an individual’s intention to adopt the technology. Perceived
usefulness is the extent that an individual takes the view that using that technology
will improve the performance of his or her job while perceived ease of use is the
extent that an individual takes the view that he or she will find no difficulty in
using that technology. TAM2 has extended the origianl TAM, which included
more variables (Venkatesh et al., 2000). The antecedents of perceived usefulness
include subjective norm, image, job relevance and output quality while
voluntariness and experience are the new moderators. TAM3 is the latest TAM
which added two main aspects: four anchors which included computer
self-efficacy, perceptions of external control, computer anxiety and computer
playfulness as well as two adjustments which are objective usability and perceived
enjoyment (Venkatesh et al., 2008).
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Since TAM mainly emphasizes on perceived usefulness and perceived ease of
use, and includes too many constructs that may not affect consumers’ intention to
adopt mobile payment directly or indirectly, in this paper, a model combined
different models, unified theory of acceptance and use of technology (UTAUT),
will be used as UTAUT provides the manner in a more complete and realistic than
TAM (Rosen, 2005).
In UTAUT model which has been shown in Appendix 9, there are four direct
determinants and key moderators (Venkatesh et al., 2003). The four constructs
affecting consumers’ acceptance and usage behavior are performance expectancy,
effort expectancy, social influence and facilitating conditions. The moderators in
UTAUT are gender, age, voluntariness and experience. Performance expectancy is
an extent that an individual takes the view that he or she can gain in job
performance by using the new system. Effort expectancy is an extent that a person
takes the view that the new system is not difficult for him or her to use. For social
influence, it is an extent that a person takes the view that others think the new
system should be used. Facilitating conditions represent an extent that a person
takes the view that there is enough support to use the new system. When
comparing to TAM, some constructs are considered as the same as the constructs
in UTAUT, Perceived usefulness and perceived ease of use in TAM are the same
as performance expectancy and effort expectancy respectively (Kim et al., 2010).
2.2 The Buyer Decision Process for new Product
According to Kotler and Armstrong (2010), adoption process is the process a
person goes through the first learning about a new product to final adoption
where this product can be a good, service, or idea that is new from the
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perspective of the potential customers. There are five stages in the adoption
process including awareness, interest, evaluation, trial and adoption. Some
consumers go through these stages quickly while others go through slowly. It
depends on individual differences in innovativeness and product characteristics.
2.2.1 Individual Differences in Innovativeness
Depending on the readiness for consumers to try the new product, there
are five adopter groups including innovators, early adopters, early majority,
late majority and laggards as shown in the Appendix 10. It depends on the
time between an innovation is introduced and a customer use it.
Since credit card mobile payment and Octopus mobile payment are new
technology in Hong Kong and only small numbers of people adopt this
technology according to MasterCard’s report (MasterCard, 2012), they
cannot be separated from the above adopter groups. In this paper, analysis
will be done based on participants’ characteristics in innovativeness instead
of separating them into several adopter groups.
To evaluate the level of consumers’ willingness to attempt new
information technology, PIIT, which refers to Personal Innovativeness in the
Domain of Information Technology, has been introduced in 1998 (Agarwal et
al., 1998). As PIIT is considered to be the willingness of a consumer to
experiment innovation, marketers can target on the consumers with higher
innovativeness first to gain early sales and word of mouth (Rosen, 2005).
In a recent study, innovative consumers have four main characteristics,
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including a consumer’s willingness to make changes in things and concepts,
a consumer’s capability to affect other people to adopt innovative things and
concepts, a consumer is supportive in tackling problems and deciding
decisions in a social system or an organization, and the rate and time of
adoption of the aforementioned changes in a functional relationship (Ho et al.,
2011).
Therefore, we can expect that consumers with higher PIIT will have higher
intention to adopt mobile payment and may be affected differently by the
antecedents.
2.2.2 Product Characteristics
Rogers (2010) introduced five product characteristics that can affect the
adoption’s rate of a new product, including relative advantage, compatibility,
complexity, divisibility and communicability. Since some of them are nearly
the same as the constructs in UTAUT model, the characteristics and
constructs in UTAUT with similar meaning will be represented by constructs
in UTAUT.
2.2.2.1 Relative advantage
In Innovation Diffusion Theory (IDT), relative advantage is the extent
that a consumer perceives that an innovation is better than its precursor
(Moore et al., 1991). It emphasizes on the perception of consumers
rather than the objective advantage of the innovation. It can be evaluated
by several factors, such as convenience and economic gains (Ho et al.,
2011). It refers to consumers’ perception rather than objective advantage
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of the innovation. Since it is a construct in IDT and it was combined
with other constructs to become a root construct of “Performance
Expectancy” in UTAUT, we will treat relative advantage as performance
expectancy in this paper (Venkatesh et al., 2003).
2.2.2.2 Compatibility
Since compatibility, which represents the extent that an individual
perceives that an innovation is constant with their existing values,
experiences of potential and desires in IDT, is also combined with
constructs from different theories or models to be the root construct of
“Facilitating Conditions”, it will be preserved as facilitating conditions
in this paper (Moore et al., 1991; Venkatesh et al., 2003).
2.2.2.3 Complexity
Complexity is the extent that a consumer perceives that a new
technology is relatively difficult for them to understand and use
(Thompson et al., 1991). According to Venkatesh et al. (2003),
complexity is one of the root constructs for “Effort Expectancy” in
UTAUT. Therefore, complexity will be treated as effort expectancy in
this paper.
2.2.2.4 Divisibility
Divisibility is the extent that an innovation may be experimented on a
limited basis (Kotler et al., 2010). A new product that can be tried will
increase the adoption because the uncertainty will be decreased during
experiment.
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2.2.2.5 Communicability
Communicability is the extent that extent when consumers use the
new product, the result can be observed or described to others (Kotler et
al., 2010). If a consumer perceives that the results of using a new
product are easy to observe, he or she will become more likely to use it.
2.3 Perceived Risk
The level of perceived risk will affect the decision of customers (Lu et al.,
2005). According to Swilley (2010), perceived risk in mobile payment is the loss
of data because of credit card fraud. It can also be considered as the expectations
of negative consequences or attitudes toward providing information to the seller
via mobile device (Amoroso et al., 2012). Risk can be divided into several
categories, including physical risk (PHR), functional risk (FUR), social risk
(SOR), time-loss risk (TLR), Financial risk (FIR), Opportunity cost risk (OCR)
and information risk (INR) (Lu et al., 2005). Each of them refers to different
uncertainties that consumers may face. Since not all risks are appropriate or
relevant to mobile payment, perceived risk in this paper will be defined as the
loss of data and misuse of data. Potential credit card and octopus mobile payment
users may be afraid of the possibilities that their information will be stolen or
misused for transactions or other purpose without their permission after they
installed or used credit card mobile payment.
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2.4 Studies on Mobile Payment Adoption
Mobile payment is a specific form of electronic manner to handle payment
(Schierz et al, 2010). In the past few decades, a number of studies about mobile
payment have been done to discuss the factors that are significant in affecting
consumers’ perspectives towards mobile payment.
In a multi-country study which applied Actor Network Theory (ANT) for
identifying factors that affect mobile payment adoption, it has found that the
constructs that can influence mobile payment adoption are the degree of synergy
between the macro-actors in that country, how consumers associate values to it,
the relationship between the primary point of contact and the consumers, how
correctly the micro-environment of a micro-actor is identified, market conditions,
and the presence of catalysts (Warren et al, 2008). It has also pointed out that
different patterns of mobile payment adoption will be different for different
countries.
For customer loyalty in mobile payment, a study in Iran has found that security,
customer satisfaction, perceived risk, perceived usefulness, perceived ease of use,
customization and responsiveness are the most essential factors (Sanayei et al,
2011).
A study about mobile suica which is similar to mobile Octopus has proposed a
comprehensive model to illuminates variables that would affect mobile payment
adoption, including perceived usefulness, attitude, facilitating conditions,
perceived value, perceived security and privacy, social influence, trust, perceived
risk, and attractiveness (Amoroso et al, 2012).
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Studies have also proved that perceived cost, perceived risk, trust, relative
advantage, image, perceived compatibility, perceived security, perceived
usefulness, perceived ease of use, individual mobility, subjective norm,
availability, confidentiality, privacy, processing integrity will also have positive
or negative impacts on consumers’ adoption or behavioral intention or attitude of
mobile payment (Lu et al, 2011; Schierz et al, 2010; Kim et al, 2010; Meharia,
2012).
Various perspectives or theories can be used to explain behavioral intention
and adoption of mobile payment and all of them have developed a better
understanding of mobile payment for us. Most of the studies focused on the effect
of and what would affect perceived usefulness and perceived ease of use on
mobile payment adoption from TAM. Since limited studies are established based
on UTAUT model or discussed the situation in Hong Kong, this paper will further
studies mobile payment in Hong Kong using UTAUT model.
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3 Research model and hypotheses
In order to identify the factors that will affect consumers’ behavioral intention to
use mobile payment, the following hypotheses have been developed and the
comparison of credit card mobile payment and octopus mobile payment will be
discussed in the later parts. The research model to be studied is shown in Figure 1,
which is mainly developed based on UTAUT model with some additional factors. The
research model includes four constructs from UTAUT, two constructs from IDT,
perceived risk, and individual differences in innovativeness as moderators.
Figure 1 – Research Model
3.1 Behavioral Intention
Behavioral Intention is the likelihood that consumer will use an innovation
(Venkatesh et al., 2003). With higher behavioral intention, a consumer will
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become more likely to use a new technology. There are several antecedents that
may affect an individual’s behavioral intention.
3.2 Trialability
Trialability has the same meaning as divisibility which is the extent that a
person can experiment and try the innovation (Roger, 2010). Roger (2010) stated
that trialability will affect consumers’ intention to use goods. Also, a positive
relationship between trialability and adoption intention has been found. It can
strengthen the intention to adopt a new product and eliminate the insecurity about
an innovation (Ho et al., 2011). Since consumers have to register or fulfill
particular requirements before they use credit card mobile payment or octopus
mobile payment, it will be difficult to let consumers try before they adopt and
they will, therefore, have lesser intention to adopt mobile payment.
H1. Triablability will have a positive effect on Behavioral intention.
3.3 Communicability
Communicability is one of the antecedents of result demonstrability. It was
found to have a positive relationship to behavioral intention (Wahid, 2010). In
TAM2 model and TAM3 model, result demonstrability shows a positive effect on
perceived usefulness which is defined as performance expectancy in this study
(Venkatesh et al., 2008). Result demonstrability is the degree that an individual
takes the view that the outcomes are tangible, observable and communicable for
using the system (Moore et al., 1991). It was also found to have a positive
relationship with perceived ease of use which is same as effort expectancy
(Kacmar et al., 2009). Since communicability is the antecedent of result
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demonstrability, communicability will, therefore, be treated to have the same
effect as result demonstrability in this paper. If customers believe that mobile
payment is communicable, their performance expectancy, effort expectancy and
behavioral intention will increase.
H2a. Communicability will have a positive effect on performance expectancy.
H2b. Communicability will have a positive effect on effort expectancy.
H2c. Communicability will have a positive effect on behavioral intention.
3.4 Performance Expectancy
Performance Expectancy and perceived usefulness in UTAUT and TAM are
the most powerful methods to illuminate behavioral intention to adopt a new
system (Park et al., 2007). Perceived usefulness was found to have strong effect
on consumers’ attitude to use mobile payment system (Meharia, 2012). If
consumers find that adopting credit card or octopus mobile payment can help
them to perform their jobs better, their intentions to use these kinds of mobile
payment methods will increase.
H3. Performance Expectancy will have a positive effect on behavioral intention.
3.5 Effort Expectancy
Effort expectancy has been found to affect behavioral intention positively in
several studies (Park et al., 2007; Im et al., 2011). Meharia (2012) has also found
that perceived ease of use will affect consumers’ attitude towards adopting mobile
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payment. The willingness of consumers to use credit card or octopus mobile
payment will increase if they think that the system is easy for them to use.
H4. Effort expectancy will have a positive effect on behavioral intention.
3.6 Social Influence
Social influence has a direct effect on behavioral intention under mandatory
settings and inexperienced system environments even consumers do not have the
intention to perform a behavior originally if they think others consider that they
have to use it or being motivated by some referents (Venkatesh et al., 2000; Park
et al., 2007). It was found that attitude on using mobile technologies was affected
by social influence (Park et al., 2007). However, mobile payment methods are
newly offered in Hong Kong. There may be little referents since not many people
are familiar with the technology. Moreover, consumers can choose to use these
methods or not. Thus, social influence may not have great impact in behavioral
intention yet.
H5. Social Influence will have a positive effect on behavioral intention.
3.7 Facilitating Conditions
In UTAUT, facilitating conditions are the antecedents of Use Behavior instead
of affecting behavioral intention directly (Venkatesh et al., 2003). Although
facilitating conditions were not significant in elaborating behavioral intention in
UTAUT, it was found to slightly affect the behavioral intention of mobile
technologies in early adoption stage (Park et al., 2007). As Hong Kong does not
have many merchants to support the use of credit card mobile payment yet while
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octopus mobile payment can be used widely once you adopted it because of the
existing octopus system, the relationship between facilitating conditions and
behavioral intention may be stronger for credit card mobile payment.
H6. Facilitating Conditions will have a positive effect on behavioral intention.
3.8 Perceived Risk
Cunningham (1967) defined risk as the uncertainty and adverse consequences a
consumer feels or perceives when he or she is buying a product. Perceived risk
will play a significant role in affecting the perceived usefulness and perceived
ease of use but it will not affect the behavioral intention directly (Lu et al., 2005).
The lower the level of perceived risk is, the higher the adoption behavior,
perceived ease of use and perceived usefulness will be (Wafa, 2009). Consumers’
perception of risk using mobile payment systems will diminish their intention to
adopt these systems (Lu et al., 2011). As the risk is very high if users lose their
phones or their information is stolen by others, the perceived risk for customers
may have a great impact on the behavioral intention.
H7a. Perceived risk will have a negative effect on performance expectancy.
H7b. Perceived risk will have a negative effect on effort expectancy.
H7c. Perceived risk will have a negative effect on behavioral intention.
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3.9 Personal Innovativeness in the Domain of Information Technology
Based on different consumers’ innovativeness, they may have different reaction
towards a new technology. The higher level of Personal Innovativeness in the
Domain of Information Technology (PIIT) is, the higher opportunity that a person
will have a behavioral intention and adopt the new technology earlier than others
with lower level of PIIT since they are more willing to try new things (Agarwal et
al., 1998). Innovativeness of consumer affects behavioral intention significantly
and positively (Ho et al., 2011). Innovativeness has been found to affect the use
of m-services positively and innovative consumers will be more willing to try
new m-services (Mort et al., 2007). Apart from being an essential predictor of
behavioral intentions, Rosen (2005) also found that PIIT can moderate the effect
of usefulness and ease of use on intention. PIIT can work as the moderators
among three UTAUT constructs and behavioral intention, including relative
advantage, ease of use and compatibility (Agarwal et al., 1998). As innovative
individuals appear to be more curious and active in seeking information, they will
find more information about a new technology to understand it before they adopt
and think the innovation is more useful and easier to use than less innovative
consumers (Kim et al., 2012). This contributes to a moderating effect between
performance expectancy and effort expectancy with behavioral intention.
Moreover, the relationship will be moderated because innovative consumers have
higher willingness to make changes and they are more capable to deal with
uncertainty (Ho et al., 2011; Agarwal et al., 1998). Their abilities to cope with
difficulties make them believe that they do not need to pay much effort to adopt
mobile payment. Thus, more innovativeness people will be affected less by the
complexity of the new technology.
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H8a. PIIT will have a positive effect on behavioral intention.
H8b. PIIT will moderate the relationship between performance expectancy and
behavioral intention.
H8c. PIIT will moderate the relationship between effort expectancy and
behavioral intention.
According to past researches, fourteen hypotheses have been developed to show the
proposed relationships between different variables. To examine whether the
hypotheses are tenable, data will be needed to prove that the relationships exist. A
research has been established to collect the data.
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4 Research Methodology
4.1 Construct measurement
To investigate consumer’s intention to use mobile payment and compare the
difference between credit card and octopus mobile payment, data collection had
be done based on a structured questionnaire with multi-item measures to ensure
the validity of each instrument. The research model in this study includes 9
constructs; their measurements were adapted from previous studies and revised to
fit the study. A seven-point Likert scale from strongly disagree to strongly agree
was used in the questionnaire to measure the constructs. In order to ensure all
participants know what mobile payment is, participants were given the definition
of mobile payment at the beginning of the questionnaire. The survey items can be
found in the Appendix 1.
4.2 Design of questionnaire
The questionnaire contains four main parts. The first part is a screening
question to make sure that participants are smartphone users. Non smartphone
users were not required to continue the questionnaire. The second part which
measures participants’ perception of mobile payment includes eight constructs –
divisibility, communicability, performance expectancy, effort expectancy, social
influence, facilitating conditions, perceived risk and behavioral intention. This
part has been divided into two sections, credit card mobile payment and octopus
mobile payment, to evaluate participates’ perception of two different mobile
payment methods. The third part evaluates participants’ personal innovativeness
in the domain of information technology. The forth part emphasizes on the
demographic data of participants, such as age and gender. The design of the
questionnaire can be found in Appendix 2 and Appendix 3.
21
4.3 Data collection procedure
In this study, data was collected via two methods – online and offline.
Qualtrics.com was used for developing the survey online and online survey was
conducted online via social networking – Facebook, where participates were
invited to conduct the web-based research. Questionnaires were also distributed
in hardcopy. Both English and Chinese version questionnaires have been
developed to ensure participants can fully understand all questions. English
version questionnaires were distributed online using Qualtrics.com while Chinese
version questionnaires were distributed offline. The target of this study focused
on smartphone users who aged between 18 – 65 years old.
4.4 Survey Response
During 3rd
of March to 23rd
of March, 218 questionnaires have been distributed
online and offline. 205 valid responses out of 218 questionnaires were collected
and utilized for data analysis. The remaining questionnaires have been considered
to be invalid because of incompleteness of the questionnaires or invalid responses.
Among these 205 usable questionnaires, there are 97 male respondents and 108
female respondents. The main age group of the respondents is 18 – 25 years old
and around half of the respondents are student. Demographic profile of the
respondents is shown in the Appendix 4.
22
5 Data Analysis and Result
To understand which variables will affect the behavioral intention of adopting
mobile payment and the difference between credit card mobile payment and octopus
mobile payment, statistical analysis will be examined in the following part. Since the
study contains two different mobile payment methods, two different analyses will be
executed separately with the aid of Statistical Package for the Social Sciences (SPSS)
to test the model.
5.1 Reliability Test
In order to test the reliability of the data, reliability analysis was performed by
using Cronbach’s Alpha. The scale will be considered to be consistent if
Cronbach’s Alpha is larger than 0.7. The results of reliability test can be found in
Appendix 6. Most of the scales are reliable and consistent with the Cronbach’s
Alpha larger than 0.7. FC3 and PIIT3 for both payment methods were deleted as
the Cronbach’s Alpha of their corresponding construct is lower than 0.7 and
deleting them brought the values higher than 0.7. CO4 for both payment methods
will also be deleted as the reliability for Communicability will be significantly
increased if it is deleted. The adjusted results of reliability test and the descriptive
statistics of factors are shown in the Appendix 5.
5.2 Correlation Analysis
Pearson’s correlation analysis has been performed to investigate the
relationships between two variables with a range from 1 (positive relationship) to
-1 (negative relationship). If the value is closer to 1 or -1, it indicates a stronger
relationship between two variables. The results have been shown in the Appendix
7 and Appendix 8.
23
5.3 Hypothesis Testing
Linear regression was performed to find the relationships between independent
variables and dependent variables. R Square represents the strength of association
between dependent variables and independent variables. Since the hypotheses are
one-tailed test, the relationships will be considered as significant if the p-value
(sig.) printout from SPSS is lower than 0.1, which is equivalent to set the Alpha
value to 0.05. Hence, the below p-value will be divided by 2.
5.3.1 Factors affecting Behavioral Intention (BI)
Behavioral Intention is a dependent variable that is affected by both
independent variables and moderators. The independent variables affecting
Behavioral Intention is Performance Expectancy, Effort Expectancy, Social
Influence, Facilitating Conditions, Trialability, Communicability, Perceived
Risk and Personal Innovativeness in the Domain of Information Technology
(PIIT). PIIT also acts as a moderator of Performance Expectancy and Effort
Expectancy between Behavioral Intention.
5.3.1.1 Credit Card Mobile Payment
The hypothesis testing result of Behavioral Intention is shown in table
7. The R Square is 0.583, which means 58.3% of variance in Behavioral
Intention can be explained by its independent variables. As the p-value
for Performance Expectancy, Facilitating Conditions, Trialability and
Perceived Risk are smaller than 0.05, these independent variables are
positively related to Behavioral Intention. However, no significant effect
can be found between Behavioral and other independent variables.
Moderators do not have significant effect too. Therefore, only H1, H3,
24
H6 and H7c are supported and H2b, H4, H5, H8a, H8b and H8c are not
supported by the findings for Credit Card Mobile Payment.
Table 1 – Hypothesis Testing of BI (Credit Card Mobile Payment)
Behavioral Intention (R Square: 0.583)
Model B Std. Error Beta T Sig.
(p-value)
(Constant) -.158 .350 -.450 .327
PE .193 .078 .187 2.487 .007*
EE .126 .096 .119 1.323 .094
SI -.008 .064 -.007 -.126 .450
FC .215 .082 .221 2.634 .005*
TR .219 .077 .222 2.844 .003*
CO .113 .069 .110 1.624 .053
PR .103 .045 .118 2.304 .011*
PIIT .023 .069 .020 .327 .372
Interaction of
Performance
Expectancy and
PIIT
-.023 .059 -.032 -.394 .347
Interaction of
Effort Expectancy
and PIIT
.012 .059 .017 .201 .421
5.3.1.2 Octopus Mobile Payment
The hypothesis testing result of Behavioral Intention is shown in table
8. The R Square is 0.660, which means 66.0% of variance in Behavioral
Intention can be explained by its independent variables. As the p-value
for Facilitating Conditions, Trialability, Communicability and PIIT are
smaller than 0.05, these independent variables are positively related to
Behavioral Intention. However, no significant effect can be found
between Behavioral and other independent variables. Moderators do not
25
have significant effect too. Therefore, only H1, H2c, H6 and H8a are
supported and H3, H4, H5, H7c, H8b and H8c are not supported by the
findings for Octopus Mobile Payment.
Table 2 – Hypothesis Testing of BI (Octopus Mobile Payment)
Behavioral Intention (R Square: 0.660)
Model B Std. Error Beta T Sig.
(p-value)
(Constant) -.130 .344 -.377 .354
PE .070 .057 .076 1.242 .108
EE .094 .087 .088 1.087 .139
SI -.015 .064 -.013 -.226 .411
FC .252 .082 .239 3.093 .001*
TR .109 .065 .113 1.673 .048*
CO .324 .083 .312 3.918 .000*
PR .045 .045 .043 .997 .160
PIIT .142 .061 .121 2.315 .011*
Interaction of
Performance
Expectancy and
PIIT
-.022 .053 -.031 -.411 .341
Interaction of
Effort Expectancy
and PIIT
.013 .053 .019 .253 .401
5.3.2 Factors affecting Performance Expectancy (PE)
Performance Expectancy is a dependent variable that is determined by
Communicability and Perceived Risk.
5.3.2.1 Credit Card Mobile Payment
The hypothesis testing result of Performance Expectancy is shown in
table 3. The R Square is 0.307, which means 30.7% of variance in
26
Performance Expectancy can be explained by Communicability and
Perceived Risk. Both Communicability and Perceived Risk are
positively related to Performance Expectancy as their p-values are 0.000.
Therefore, H2a and H7a for Credit Card Mobile Payment are supported.
Table 3 – Hypothesis Testing of PE (Credit Card Mobile Payment)
Performance Expectancy (R Square: 0.307)
Model B Std. Error Beta T Sig.
(p-value)
(Constant) 1.614 .358 4.508 .000
CO .434 .058 .439 7.487 .000*
PR .263 .050 .309 5.273 .000*
5.3.2.2 Octopus Mobile Payment
The hypothesis testing result of Performance Expectancy is shown in
table 4. The R Square is 0.373, which means 37.3% of variance in
Performance Expectancy can be explained by Communicability and
Perceived Risk. With p-value = 0.000, Communicability is positively
related to Performance Expectancy. However, no significant effect can
be found between Perceived Risk and Performance Expectancy.
Therefore, H2a is supported and H7a is not supported by the findings.
Table 4 – Hypothesis Testing of PE (Octopus Mobile Payment)
Performance Expectancy (R Square: 0.373)
Model B Std. Error Beta T Sig.
(p-value)
(Constant) 1.517 .405 3.743 .000
CO .671 .063 .599 10.712 .000*
PR .094 .062 .084 1.504 .067
27
5.3.3 Factors affecting Effort Expectancy (EE)
Effort Expectancy is a dependent variable that is determined by
Communicability and Perceived Risk.
5.3.3.1 Credit Card Mobile Payment
The hypothesis testing result of Effort Expectancy is shown in table 5.
The R Square is 0.426, which means 42.6% of variance in Effort
Expectancy can be explained by Communicability and Perceived Risk.
As the p-value for Communicability and Perceived Risk are 0.000 and
0.003 respectively, both of them are positively related to Effort
Expectancy. Therefore, H2b and H7b for Credit Card Mobile Payment
are supported by the findings.
Table 5 – Hypothesis Testing of EE (Credit Card Mobile Payment)
Effort Expectancy (R Square: 0.426)
Model B Std. Error Beta T Sig.
(p-value)
(Constant) 1.532 .317 4.836 .000
CO .601 .051 .625 11.710 .000*
PR .124 .044 .150 2.803 .003*
5.3.3.2 Octopus Mobile Payment
The hypothesis testing result of Effort Expectancy is shown in table 6.
The R Square is 0.619, which means 61.9% of variance in Effort
Expectancy can be explained by Communicability and Perceived Risk.
As the p-value for Communicability and Perceived Risk are 0.000 and
0.038 respectively, both of them are positively related to Effort
28
Expectancy. Therefore, H2b and H7b are supported by the findings for
Octopus Card Mobile Payment.
Table 6 – Hypothesis Testing of EE (Octopus Mobile Payment)
Effort Expectancy (R Square: 0.619)
Model B Std. Error Beta T Sig.
(p-value)
(Constant) 1.035 .274 3.776 .000
CO .755 .042 .777 17.842 .000*
PR .075 .042 .078 1.790 .038*
5.4 Comparison of Mobile Payment Methods
The last thing to be performed is the comparison of the two different mobile
payment methods. Unstandardized Coefficients (B) was compared to see which
variables have a greater impact for credit card mobile payment and octopus
mobile payment. After compared the unstandardized coefficients (B) in table 1
and table 2 in section 5.3.1, Performance Expectancy, Effort Expectancy,
Trialability and Perceived Risk have been found to have a great influence for
credit card mobile payment. Facilitating conditions, Communicability and
Personal Innovativeness in the Domain of Information Technology have a higher
impact on Octopus mobile payment. Social Influence has the same level of
impact for both mobile payment methods as their unstandardized coefficients (B)
are the same.
5.5 Structural models and Summaries of the results
The structural models and summaries of the hypotheses testing results are
shown in the below tables and graphs. Summary of hypotheses testing results can
be found in table 7. It has shown that 8 out of 14 hypotheses can be supported for
29
Credit Card Mobile Payment and 7 out of 14 hypotheses can be supported for
Octopus Mobile Payment. No moderating effect can be found by the results.
Figure 2 has shown the structural models of Credit Card Mobile Payment and
Octopus Mobile Payment.
Table 7 – Summary of Hypotheses testing results
Hypotheses testing results
Path Credit Card Octopus Card
H1 Triablability Behavioral Intention
H2a Communicability Performance
Expectancy
H2b Communicability Effort Expectancy
H2c Communicability Behavioral Intention
H3 Performance Expectancy Behavioral
Intention
H4 Effort expectancy Behavioral Intention
H5 Social Influence Behavioral Intention
H6 Facilitating Conditions Behavioral
Intention
H7a Perceived risk Performance
Expectancy
H7b Perceived risk Effort expectancy
H7b Perceived risk Behavioral Intention
H8a PIIT Behavioral Intention
H8b Moderator PIIT will affect (Performance
expectancy Behavioral Intention)
H8c Moderator PIIT will affect (Effort
expectancy Behavioral Intention)
30
Figure 2 – Structural Model
31
6 Discussion and Implications
This research aims at studying the factors that would affect consumers’ behavioral
intention in using credit card mobile payment and octopus mobile payment, and
further investigating the difference of the factors between two mobile payment
methods. Nevertheless, the results have shown that not all hypotheses are supported
by the data collected. In this part, different factors that influence behavioral intention
will be discussed and some implications for credit card mobile payment and octopus
mobile payment will be provided.
6.1 Facilitating Conditions and Trialability
For both mobile payment methods, Facilitating Conditions and Trialability are
significant predictors for Behavioral Intention. Consumers still are not aware of or
familiar with mobile payment in Hong Kong. Many of them do not even know
what mobile payment is or how mobile payment can benefit their daily lives. As
mobile payment is a new thing for consumer, it would be essential for them to
have a better understanding about how to use it and where they can try it, no
matter for which mobile payment methods. The more information they know
about mobile payment, the higher intention for them to use mobile payment. If
they do not have enough resources or knowledge to get a trial on mobile payment,
they would have no interest in using it.
Therefore, it would be important for banks and Octopus Card Limited to have
more promotion about this new technology. It would attract more people to use
mobile payment if they have a better knowledge about mobile payment and
recognize the advantages of using mobile payment. There are many prerequisites
for people to adopt mobile payment, such as the model of the mobile phone and
32
mobile service provider. It is necessary to minimize the prerequisites of adopting
mobile payment too as people who have intention to use mobile payment may be
hindered from adopting it because of the prerequisites. When people find that it is
difficult for them to try it, their intention of using mobile payment may be
decreased.
6.2 Performance Expectancy and Perceived Risk
According to the results, Performance Expectancy and Perceived Risk are
significant predictors for Behavioral Intention for credit card mobile payment, but
not for octopus mobile payment.
For Performance Expectancy, it is important for the intention of using credit
card mobile payment but not octopus mobile payment because credit card mobile
payment is quite different from traditional credit card in term of their usages and
results. Whether credit card mobile payment is useful or performs better than
tradition credit card will be important for customers in determining whether they
want to adopt it. By contrast, the usage of using octopus mobile payment is nearly
same as octopus card. People are relatively familiar with what octopus card can
perform already and expect that octopus mobile payment will bring them similar
advantages. Hence, Performance Expectancy does not affect their behavioral
intention of octopus mobile payment that much.
For Perceived Risk, the outcome is like Effort Expectancy. It is a significant
predictor of Behavioral Intention to credit card mobile payment because credit
card contains more private information about the users and the potential loss is
higher in light of the bank account information. Due to these reasons, Perceived
33
Risk would have a significant impact on whether they want to adopt credit card
mobile payment. As people may consider that the risks of using octopus mobile
payment are the same as using octopus card and there is lesser information
contained in octopus card, it does not have a significant effect on octopus card.
Perceived Risk is found to have significant relationship with Effort Expectancy
for both mobile payment methods and Performance Expectancy for credit card
mobile payment too. It has a significant relationship between Perceived Risk and
Effort Expectancy because they may think they have to spend more time on
controlling the mobile payment system if there is a higher risk. Perceived Risk is a
significant predictor of Performance Expectancy for credit card mobile payment
because the risks of adopting this mobile payment method are high. Since much
sensitive information may lose or be explored, Perceived Risk will affect whether
people think it is useful. However, for octopus mobile payment, Perceived Risk
does not have a significant relationship with Performance Expectancy because the
risks of adopting octopus mobile payment are relatively low. It does not affect
Performance Expectancy very much.
As a result, banks may need to emphasize on promoting the benefits of
adopting credit card mobile payment and improve the security. By providing more
information about credit card mobile payment, people may find it is beneficial for
them to pay through mobile phones and become more willing to adopt credit card
mobile payment. Banks can also enhance their intention of adopting mobile
payment by improving the security level of the application or promoting the
security protection of the system.
34
6.3 Communicability and Personal Innovativeness in the Domain of
Information Technology
Communicability and Personal Innovativeness in the Domain of Information
Technology are significant predictors for octopus mobile payment. However, there
is no significant effect for credit card mobile payment.
For Communicability, it is a significant predictor of Behavioral Intention of
adopting octopus card mobile payment but not credit card mobile payment. As
mentioned before, octopus mobile payment is quite similar with traditional
octopus card. Since customers would believe that the outcome of using octopus
mobile payment is similar too, they may expect the outcome of using it will be as
observable and communicable as traditional octopus card. However, not many
merchants support credit card mobile payment at this stage and people will have
fewer chances to adopt it. They may not have much expectation about the
communicability of credit card mobile payment. Therefore, whether the results are
apparent may not be that important for them and Communicability of credit card
mobile payment does not affect the Behavioral Intention a lot.
For Personal Innovativeness in the Domain of Information Technology (PIIT),
the outcome is the same with Communicability. It is a significant predictor of
Behavioral Intention to octopus card mobile payment because octopus mobile
payment is the latest mobile payment method using NFC function in Hong Kong.
Customers with higher level of PIIT who are fond of trying innovation will have
higher intention of using octopus mobile payment. Nonetheless, credit card
mobile payment has been launched for a few years and it is not that up-to-date
when compared to octopus mobile payment. It would have lesser effect on
35
Behavioral Intention.
Communicability is also a significant predictor for Performance Expectancy
and Effort Expectancy in both mobile payment methods. If people are able to
explain the results of using mobile payment, they will think mobile payment is
useful and easy to use. People tend to feel something is good when they can share
the benefits of using it with others.
It is suggested that Octopus Card Limited should show the results of adopting
octopus mobile payment and explain the difference between octopus mobile
payment and octopus card to its potential customers. People can, therefore,
understand or tell others the results as well as the difference, and become more
willing to adopt octopus mobile payment.
6.4 Effort Expectancy and Social Influence
Effort Expectancy and Social Influence have no significant relationship with
Behavioral Intention in this study. As not many people have a clear idea about
mobile payment, they may not know the effort they have to spend on using mobile
payment. Several studies also found that there is no significant relationship
between Effort Expectancy and Behavioral Intention (Akturan & Tezcan, 2012;
Lewis et al, 2003; Szajna, 1996). Effort Expectancy will have less impact on their
intention of adopting mobile payment with low level of experience of mobile
payment. Since not many people will tell other or be told to use mobile payment
under this situation and some of them may not know whether others think they
should use mobile payment, Social Influence does not have much influence on
Behavioral Intention too.
36
Since Effort Expectancy and Social Influence are not significant predictors,
banks and Octopus Card Limited should spend more resources on other factors
that have significant influence on Behavioral Intention, especially the Facilitating
Conditions and Trialability. They should provide more opportunities for customers
to try the mobile payment system and provide more supports for those who intend
to adopt mobile payment rather than just emphasizing on the easiness of using
mobile payment.
6.5 Moderating effects of PIIT
No moderating effect can be found to have significant relationship in this model.
PIIT is not an effective moderator between Performance Expectancy and
Behavioral Intention or between Effort Expectancy and Behavioral Intention.
People who are more innovative may not have much idea about mobile payment
too. Normally, they think an innovation is more useful and easier to use because
they are eager to do research and get more information about a new product. Since
the knowledge they have may be the same with less innovative people, they may
have similar perception about this technology with people who are less innovative.
Therefore, they would not find mobile payment is more useful or easier to use
than others.
37
7 Limitation
Although this study provides some useful insights about mobile payment, there
are still some limitations in this study.
The samples collected are not representative enough because of two reasons.
First, the sample size of this study is relatively small to represent the entire
population in Hong Kong. In order to gain a result that is more precise and
representative, the research base can be enlarged in future study. Second, the age
group and occupation group are too concentrated. Most of the respondents are
students and aged between 18 and 25. As it could affect the results of the study,
different groups of people should be interviewed to reflect their preferences in the
future research.
Moreover, only two mobile payment methods have been chosen to investigate
in this study. Indeed, many different mobile payment methods have been
developed to provide payment services with mobile devices. For example,
TaoBao has recently enabled users to pay for their purchases through mobile
devices with their Octopus Card. In future study, more mobile payment methods
can be considered.
38
8 Conclusion
To conclude, this study mainly emphasizes on evaluating the effect of different
factors and comparing credit card mobile payment with octopus mobile payment.
The findings of this study show that Facilitating Conditions and Trialability are
significant factors of Behavioral Intention for both mobile payment methods. For
Effort Expectancy and Perceived Risk, they are significant factors of Behavioral
Intention for credit card mobile payment only. For Communicability and Personal
Innovativeness in the Domain of Information Technology, they are significant
factors of Behavioral Intention for octopus mobile payment only. There is no
significant effect between Performance Expectancy and Behavioral Intention or
Social Influence and Behavioral Intention as well as the moderator.
With the insights provided in this study, banks and Octopus Card Limited can
increase consumers’ intention to adopt mobile payment based on the results. The
most crucial step they should take is to increase the promotion of mobile payment
and expand consumers’ understanding about mobile payment.
39
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http://hk.finance.yahoo.com/news/%E5%85%AB%E9%81%94%E9%80%9A
%E6%8E%A8%E6%89%8B%E6%A9%9F%E7%89%88%E4%BF%9D%E6%
B1%9F%E5%B1%B1-223000913.html
Zhou, T., Lu, Y., & Wang, B. (2010). Integrating TTF and UTAUT to explain mobile
banking user adoption. Computers in Human Behavior, 26(4), 760-767.
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Appendix 1: Survey Items
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Notes: Reverse Scaled Item
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Appendix 2: Questionnaire (English Version)
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Appendix 3: Questionnaire (Chinese Version)
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Appendix 4: Demographic profile of respondents
Division Frequency Percent
Gender
1. Male 97 47.3 %
2. Female 108 52.7 %
Age
1. 18 – 25 125 61 %
2. 26 – 35 23 11.2 %
3. 36 – 45 29 14.1 %
4. 46 – 55 23 11.2 %
5. 56 – 65 5 2.4 %
Education Level
1. Primary or below 7 3.4 %
2. Secondary 82 40 %
3. College or above 116 56.6 %
4. Other 0 0 %
Occupation
1. Students 109 53.2 %
2. Homemaker 18 8.8 %
3. Employed 75 36.6 %
4. Retired 3 1.5 %
5. Other 0 0 %
Hours spend on smartphone applications per day
1. Less than 1 hour 26 12.7 %
2. 1 – 2 hours 49 23.9 %
3. 2 – 5 hours 75 36.6 %
4. 5 – 8 hours 31 15.1 %
5. More than 8 hours 24 11.7 %
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Appendix 5: Descriptive Statistics for Factors
Factors Number of Items Mean Std. Deviation Cronbach’s Alpha
For Both Mobile Payment Methods
PIIT 3 4.569 1.223 0.854
For Credit Card Mobile Payment
PE 4 4.880 1.366 0.948
EE 4 4.835 1.328 0.926
SI 2 3.954 1.304 0.909
FC 2 4.756 1.452 0.842
TR 2 4.366 1.432 0.825
CO 3 4.455 1.383 0.928
PR 4 5.067 1.608 0.748
BI 3 4.468 1.413 0.942
For Octopus Mobile Payment
PE 4 5.027 1.544 0.746
EE 4 4.841 1.338 0.940
SI 2 4.163 1.307 0.935
FC 2 4.790 1.355 0.831
TR 2 4.395 1.476 0.881
CO 3 4.569 1.377 0.928
PR 4 4.743 1.385 0.910
BI 3 4.641 1.429 0.951
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Appendix 6: Results of reliability test
Construct Cronbach’s Alpha Items Cronbach’s Alpha
if item Deleted
For Both Mobile Payment Methods
Personal Innovativeness in
the Domain of Information
Technology
0.642 PIIT1 0.445
PIIT2 0.425
PIIT3* 0.854
PIIT4 0.383
For Credit Card Mobile Payment
Performance Expectancy 0.746 PE1 0.642
PE2 0.618
PE3 0.619
PE4 0.939
Effort Expectancy 0.940 EE1 0.922
EE2 0.915
EE3 0.913
EE4 0.938
Social Influence 0.935 SI1 N/A
SI2 N/A
Facilitating conditions 0.785 FC1 0.602
FC2 0.678
FC3* 0.831
Trialability 0.881 TR1 N/A
TR2 N/A
Communicability 0.706 CO1 0.457
CO2 0.477
CO3 0.484
CO4* 0.928
Perceived Risk 0.910 PR1 0.900
PR2 0.863
PR3 0.879
PR4 0.888
Behavioral Intention 0.951 BI1 0.937
BI2 0.916
BI3 0.932
(* Items deleted)
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Construct Cronbach’s Alpha Items Cronbach’s Alpha
if item Deleted
For Both Mobile Payment Methods
Performance Expectancy 0.746 PE1 0.642
PE2 0.618
PE3 0.619
PE4 0.939
Effort Expectancy 0.940 EE1 0.922
EE2 0.915
EE3 0.913
EE4 0.938
Social Influence 0.935 SI1 N/A
SI2 N/A
Facilitating conditions 0.785 FC1 0.602
FC2 0.678
FC3* 0.831
Trialability 0.881 TR1 N/A
TR2 N/A
Communicability 0.706 CO1 0.457
CO2 0.477
CO3 0.484
CO4* 0.928
Perceived Risk 0.910 PR1 0.900
PR2 0.863
PR3 0.879
PR4 0.888
Behavioral Intention 0.951 BI1 0.937
BI2 0.916
BI3 0.932
(* Items deleted)
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Appendix 7: Correlation of Constructs for Credit Card Mobile Payment
PE EE SI FC TR CO PR BI PIIT
PE 1
EE .736** 1
SI .367** .457** 1
FC .570** .714** .575** 1
TR .435** .674** .532** .734** 1
CO .460** .636** .447** .606** .642** 1
PR .339** .192** .049 .199** .090 .068 1
BI .593** .665** .423** .676** .635** .565** .277** 1
PIIT .374** .477** .410** .555** .529** .521** .085 .451** 1
**. Correlation is significant at the 0.01 level (1-tailed).
Appendix 8: Correlation of Constructs for Octopus Mobile Payment
PE EE SI FC TR CO PR BI PIIT
PE 1
EE .679** 1
SI .482** .562** 1
FC .628** .769** .621** 1
TR .528** .684** .588** .691** 1
CO .605** .783** .641** .733** .732** 1
PR .127* .134* -.030 .161* .060 .072 1
BI .585** .708** .534** .731** .666** .748** .145* 1
PIIT .413** .493** .359** .542** .506** .526** .097 .549** 1
**. Correlation is significant at the 0.01 level (1-tailed).
*. Correlation is significant at the 0.05 level (1-tailed).
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Appendix 9: UTAUT Model
Appendix 10: Adopter Group