Commonly Used Challenges
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Transcript of Commonly Used Challenges
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Commonly Used Challenges
• Physical Coordination Challenges• Logic and Mathematical Challenges
• Races and Time Pressure• Factual Knowledge Challenges
• Memory Challenges• Pattern Recognition Challenges
• Exploration Challenges• Conflict
• Economic Challenges
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Physical Coordination Challenges
• SPEED AND REACTION TIME
• http://www.wimp.com/niceskill/• http://youtu.be/caiIamHIzBY?t=51s
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Physical Coordination Challenges
• ACCURACY AND PRECISION
• http://youtu.be/GWIPn_BvrPE?t=16m20s
• http://youtu.be/pFDS2oFmugs?t=10m32s
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Physical Coordination Challenges
• INTUITIVE UNDERSTANDING OF PHYSICS
• http://youtu.be/7-U8ARAVx-s?t=1m15s
• http://youtu.be/yf9qcI2LXVw?t=18s
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Physical Coordination Challenges
• TIMING AND RHYTHM
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Logic and Mathematical Challenges
• FORMAL LOGIC PUZZLES• TRIAL AND ERROR
• http://youtu.be/olfLaenSQzY?t=22s
• MATHEMATICAL CHALLENGES
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Races and Time Pressure
• Finish First• Time constraint used to increase
stress
• http://youtu.be/3wAt7jgnGwI?t=23m22s
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Factual Knowledge Challenges
• Trivia and quiz games• It would be unfair for the player to
come up with real world facts for other genre
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Memory Challenges
• Test the player’s ability to recall things that she has seen or heard in the game.
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• Pattern Recognition Challenges
• Test the player’s ability to spot visible or audible patterns or change in pattern and behavior
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Exploration Challenges
• SPATIAL AWARENESS CHALLENGES• requires the player to navigate around
an unfamiliar and complicated space.
• http://youtu.be/CqsU5nWLguU?t=1m38s
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Exploration Challenges
• LOCKED DOORS • http://youtu.be/IX1N5d7-0SI?t=24m16s
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Exploration Challenges
• TRAPS
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Exploration Challenges
• MAZES• every place looks alike
• ILLOGICAL SPACES• do not relate to each other in a way
that the player might reasonably expect
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Exploration Challenges
• TELEPORTERS • https://www.youtube.com/watch?v=oxVh8QASo40
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Exploration Challenges
• FINDING HIDDEN OBJECTS• Easter eggs
• http://youtu.be/VnwKTQZtQv0?t=6m15s
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Conflict
StrategyTactics Logistics
Stealth
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Economic Challenges
ACCUMULATING RESOURCES
ACHIEVING BALANCE
CARING FOR LIVING THINGS
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Actions• Unstructured play
• Actions for creation and self-expression• Actions for socialization
• Actions to participate in the story• Actions to control the game software
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Unstructured play
• Fun actions that don’t address challenges
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Actions for creation and self-expression
• Customization• There are some constraints
• http://youtu.be/5a0gOK2zJiU?t=1m40s
• http://youtu.be/j86he-H_wPA?t=1m
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Actions for socialization
• Communication with other players
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Actions to participate in the story
• Interactive Dialog• Interactive NPC
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Actions to control the game software
• Pause• Resume• Save• Level of difficulty• Volume control
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Reasons for Saving a Game
• Allowing the player to leave the game and return to it later.
• Letting the player recover from disastrous mistakes.
• Encouraging the player to explore alternate strategies.
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Consequences for Immersion and Storytelling
• outside the game world which harms the player’s immersion
• the act of saving destroys the illusion• the moment you allow a player to
repeat the past, you acknowledge the unreality of the game world
• the arguments for saving outweigh these disadvantages
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Ways of Saving a Game
• PASSWORDS• SAVE TO A FILE OR SAVE SLOT• QUICK-SAVE• AUTOMATIC SAVE AND CHECKPOINTS
• Least harmful to immersion