Common Techniques For Raven

65
Common Techniques Input Description ( Hold) .... Spring Step A difficult technique used to increase the movement speed and jump speed of the character. Eve's Spring Step is much more difficult and is used differently compared to other characters due to her gliding mechanics, and Chung's Spring Step is also difficult due to his ground stomping. The best way to remember how to do this is pressing Up as soon as you touch the ground (thus why Chung's stomping makes the timing awkward for the landing, while Eve's flight makes the landing time take a bit longer, so it's easier to mess up). Rena's spring step is by far the easiest spring step since, rather than the other characters, you have to press Up AFTER you land (jumping midair will make a double jump, and Rena doesn't have the pause that the other characters do). OR High Jump Helps you gain greater heights with the jump. Despite Rena's double-jump and Aisha's levitation, this will still work for all characters.

description

It's super sweg for Elsword m9, it's so good that you might lose some dat w8.

Transcript of Common Techniques For Raven

Page 1: Common Techniques For Raven

Common Techniques

Input Description

( Hold) ....

Spring Step A difficult technique used to increase the movement speed and jump speed of the character. Eve's Spring Step is much more difficult and is used differently compared to other characters due to her gliding mechanics, and Chung's Spring Step is also difficult due to his ground stomping. The best way to remember how to do this is pressing Up as soon as you touch the ground (thus why Chung's stomping makes the timing awkward for the landing, while Eve's flight makes the landing time take a bit longer, so it's easier to mess up). Rena's spring step is by far the easiest spring step since, rather than the other characters, you have to press Up AFTER you land (jumping midair will make a double jump, and Rena doesn't have the pause that the other characters do).

OR

High Jump Helps you gain greater heights with the jump. Despite Rena's double-jump and Aisha's levitation, this will still work for all characters.

but has a slight pause.

is smoother, but harder to perform.

Canceling Cancel your Combo's but only some parts of the combos you can do it.

[Skill]

Quick Skill Allows you to activate a skill without any delay. It is great for flashy intentions and for certain skills/actives.

[Repeat]

The V-Step Advanced movement tech for all, hardest to do on Aisha where you must have perfect timing

on dashing out of

[Hold]Fast-Fall CatchingAs shown by KirbyBlader and Gytix, these are

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OR

the bread and butter jumping attacks used to catch opponents in PvP. Keyboard ghosting

may interfere, making an extra before

attacking required for the forward fall.

alone has a slight pause when used consecutively, making it harder to spam; mixing it up overcomes this.

Guidelines and before you start combo

See Guidelines.you should have change skill permanently before you start combo

Elsword

Combo Description

[repeat]A quick, and basic slashing combo.

.... [repeat]A rather slow and repetitive combo that is not very effective.

[repeat]

This combo is like the one described above but if timed correctly, it's even faster.

....

A Knockdown reset.

[on platform, repeat]

A very difficult combo to pull off. It works best with high attack speed.

( or )

Counter KickStart with a Counterattack then reducing the KD counter with Kick then start with another combo

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(Optional)

[active skill] or [repeat]

Flame JugglerNear the end of this combo you can add any skill or keep going.

A basic Combo with a finisher.

Sword Knight

Combo Description

[repeat]

A combo that involves stabbing through the enemy over and over again. It's slow, but flashy.

[repeat]

Supreme Dual Slash Combo

Meant to be Sword Knight's strongest Bread and Butter Combo.

-

[SKILL]

Break Em & Bag Em

A basic combo with a finisher. It has its uses mostly in PvE, it can be used in repeat before the skill, but only for 1 cycle on normal monsters, bosses will counter if you try to start a 2nd cycle.

[repeat]

A hard KD reset combo that deals high damage.

[SKILL]A combo starter where the "z" used after >>^xx and is used to ensure that the skill does not miss. Due to the high knockdown value it

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is recommended to use Kick as soon as possible.

[repeat]

Similar to the usual bread and butter combo, but begins with a slow launch attack.

Armageddon Blade Combo

At first the combo seems to be "nooby", but when you use Armageddon Blade, the opponent will be surprised.Warning:Need Freeze Vision and requires MP 250 or more to be used.

Need a attack speed of: 20%+

A long combo that chains skills together. Requires 20%+ attack speed

The First KD reset is launching them in the air then jumping right behind them and KD resets them from behind and continuing the combo with anything.

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Magic Knight

Combo Description

[repeat]

Magic Knight's Dash SpamInvolves making Magic Knight shoot fireballs around the sides of the opponent constantly by strafing past them. Effective with enough movement and attack speed.

[Repeat] Multi Fireball Jutsu~ Aerial fireball spam.

Repeat if you want or Use any skill.

Flame Juggler Ver.2 Same thing as Flame Juggler but extended.

Start the Flame Juggler Next.

Counter Flame Kick Using Counter Kick then adding Flame Juggler or Flame Juggler ver.2 for a good combination .

Repeat.

Phoenix Flower Ball Jutsu~ High KD combo to launch fireballs continuously.

Low MP Simple ComboA simple combo involving Fire Fist. Can be finished with Rising Slash, Wind Blade, or Sword Fire.

Alterasia Type-H Combo 1One of Type-H's basic combos. This combo can be done by basic Elsword but this one are finished by Wind Blade.

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Sheath Knight

Combo Description

[repeat]

Basic LoopA basic loop with quick slashes, it is a lot easier to loop this combo as a Sheath Knight.

[repeat] Good in PvP.

[repeat]

Slash and Pull

Has high KD so be careful.

[repeat]

Tricky loop

It's pretty tricky but it works well.

~ [Active Skill] Repeat or use a special active skill.

It's pretty simple if you get the hang of it.

~ [repeat]

It's pretty easy for PvE only

Must have to make the enemy to go the other way.

Push and Pull

A combo that works well in PvP. When using

Swordfall then make sure you do that right after they get hit by the skill.

Ultimate Sheath Knight Combo

Vitality mode has to be activated for this combo to work - An incredibly powerful, but

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~

easy combo that prevents the opponent's escape and can deal significant damage.

Lord Knight

Combo Description

[repeat] or

before repeat

A very basic stabbing combo for Lord Knight.

[when launched] A ground KD reset combo for Lord Knight You can continue your combo after the skill.

-

+ @ [SKILL]@! If you know how to loop, then use it here, if not, just execute skill immediately after the 3rd X

Break Em & Bag Em Ver 2.0

A simple combo with a finisher. It has its uses in PvE, but is untested in PvP. It can't be repeated before the skill.

Armor Smash An advanced combo for Lord Knight deal big damage.

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[SKILL] or [repeat]

or instead of Double Slash, Add another

then

Deadly Raid Using heavy attacks then Break their armor leaving them defenseless and vulnerable to Double Slash or continue with your combo using Armageddon Blade and repeat the combo and end it with Double slash.

In PvP, this combo is only possible in Vitality mode and switching the last XXX with ZZ (if you're are going to use Double Slash).

o This combo requires a Magic Necklace to perform overall.

Works well for PvE.

+ [Hold]

+ [Hold] +

+ + +

+

Corner Juggling A very difficult combo mixing up with KD juggling against a wall and requiring 200 or more MP. Having the skill notes for both Kick, Armor Break, and Air Slash will greatly increase the effectiveness of this skill. Timing

is also greatly required on the catching sequences to increase the chances of this combo being successfully executed. Due to overall KD leftover from this combo, players may be able to add their own little variation to extend this combo.

E-L-S-W-O-R-D Barrage!

A long combo which recommends to have at least 20%+ Attack Speed and might recommened using Wind III to have left over KD.

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[hold] , (turn back the other direction and continue attack)

Backfire Burst Hole A slightly difficult combo to do, while doing a great heavy damage. It requires 100 MP from Sonic Blade,10+ MP from Kick and 50 MP from Rolling Smash. At the part the you have to turn back over the enemy, be very quick and careful, one second late, and the combo fails, so it requires good timing. With an element in the weapon, this combo will inflict the effect easily.

(active) (move forward to the enemy)

Shocking Launcher A great 'SHOCKING' launcher combo the will surprise opponents. Requires a little more than 200 MP to use. Sonic Blade will stun the enemy then lets the user to move forward and execute Air Slash and this will shock your opponents.

( )

An advance combo that has launch resets ending with a launch.

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the first launch is hard then ending it with a long combo.

Rune Slayer

Combo Description

-

[Lengthened]

[repeat]

A basic combo combining runes and quick slashes.

[repeat]

A basic slashing combo, followed by a Magic Launch Attack.

[repeat] [Warning : You need lot of attack speed]

Hurl fire runes at your opponent constantly.

- An intermediate combo dealing good damage[Insert Kick somewhere along the line to lengthen combo time]

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[repeat]

[repeat]

An awesome basic ground infinite combo for Rune Slayer. Especially effective with high attack speed and magic attack.

- Grab You & Stab You Combo A decent combo, act as a finisher; has its uses in henir(challenge) and X runs since stoic is activated on firefist [Also Assault Slash has no delay upon activation]

[repeat]

A easy to execute combo with high chance of casting magic chain's effect. You can insert Splash Explosion or Kick to extend the combo

[repeat]

Put them to sleep!A buffed combo which can cycle depending on the amount of MP remaining, use Luna Blade instead of Splash Explosion to make this a finisher.

-

[repeat]

Rune Slayer lock combo A combo used to lock opponents and it wont allow laggers to run away!

-

Ultimate Rune Slayer Combo A very powerful combo that can looped for a very long time until the opponent chooses to mana break. WARNING: Needs alot of MP to execute

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or

[repeat]

Basic and Flashy Combo. Extendable.

A Basic and Flashy Combo and you can extend it.

Infinity Sword

Combo Description

[repeat]

Spinning Cut Combo After a basic 3 hit combo, do a barrel roll slash

and repeat combo. If you only press only twice, you'll end up with Sword Knight's supreme dual slash combo.

[repeat]

Knocks airborne, throws cornwells, jumps and spins in the air which KDs, then catching with

.

can be substituted with or other skills that don't KD to continue combo. Requires a high amount of movement and attack speed.

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IS Trailer Combo 1 The first combo in the IS trailer for KR. Needs good timing to perform.

IS Trailer Combo 2

~

IS Trailer Combo 3 Probably the easiest to execute, but the most MP consumption. You can substitute use a Mirage Sting and a direction change (to the opposite direction so you are facing the opponent) instead of a Sword Blasting.

Aisha

Combo Description

.... [repeat]Aisha's basic staff whack infinite combo.

[Land]

[Repeat]

A simple infinite combo that deals reasonable

physical damage. Useful due to the

resetting KD!

[Repeat]

Aisha's Fire Ball Loop. Works after Aisha's base revamp.

[repeat]A basic launch-fireball combo.

A complicated series of launch combos.

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...

Standard fireball combo, timing is strict after xxvx and >>^z

...

Must be used on platform, and have high attack speed as well as flawless timing. Can lock target in place if done correctly.

High Mage

Combo Description

.....

[repeat]

Crazy's Combo

.

(missile intersects). .(missile

intersects). .(missile intersects). Repeat till it dissapears and Continue with Spinning Fireball(while ZZ-ing) or ANOTHER Magic Missle(if you meditate while ZZ-ing) or End with Chain Fireball/Burst.

Magic Missle Lockonly effective if you can keep your opponent from running.starting out with >>zz helps

... ...

Patch's 5C combo

If the 2nd fireball circle isn't ready yet, alternate with awakening or go with what you feel like!~

...Magic Knight Anno-....Wait WHAT....?!

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[Repeat until too far away then finish with

]

A fireball strafe mindgame combo that lasts until the opponent somehow moves away or falls down. Hilarity ensures and will piss off many people in pvp (especially Magic Knights). Mindgame with Flaming Circle in between if it looks like you may get caught.

Lava PlumeHas somewhat high KD but does decent damage. Opponents in PvP shouldn't be able to escape from it until they knock down. Can also be used to catch if you happen to be fighting someone who enjoys jumping over you for some reason. However, it drains Aisha's MP extremely quickly.

Dark Mage

Combo Description

[repeat]

Dark Plasma Ball SpamContinue combo by trapping enemies inside a bark plasma ball.

Energy StealerFirstly launch enemy into the air, then steals their mana, then double dash smack, hit ONCE then do a normal Z combo, ending it with a death field or skill of your choice.

Battle Magician

Combo Description

[repeat] Aisha's basic staff wack loop.

[repeat] Aisha's Star Ball Loop

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Easy combo to grab in air if you have enough attack speed

Easy combo to hit with

Elemental Master

Combo Description

[repeat]

Spring WindWind-attribute attack, causes pushes back the opponent as you perform it. Usable on ground only. This is one of her main means of defending against opponent's melee, as her melee generally cannot go toe-to-toe with her opponent's. Sadistic BnB, the best damage output (on a wall) outside of skills with the drawback of giving a lot of MP to the enemy. Use with caution. After the 1/17 KR revamp, the distance the opponent is pushed has been reduced, allowing for this skill to be performed easily on upward slopes.

[repeat]

Summer WindFire/Wind-attribute attack. Only needs an upward slope (KR only) or a wall to loop.

Flash of SpringFlashy BnB.

[repeat]

I told you already this is not Thunder Witch

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or [hold]

or

then

Bazinga!All variations are pretty tricky but once you get it you'll roast every opponent.

IMPORTANT: You need at level 2 or 3 to have enough MP!

Void Princess

Combo Description

[repeat]

Hammer SmashContinue smashing enemies with her bat hammer.

[repeat darkbolt]

Anger Petit Bat Cage TrapTrap enemies inside anger's breath-like cage while hitting with darkbolts and hellstones .

Aged Target Aiming

[move back abit] Lock-on Aim

Can use Magic Adrenaline before starting this combo to boost your damage.

Perfect for using Aging when don't have a corner.

Dimension Witch

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Combo Description

[repeat]

Absorption hole Can be used to trap targets inside a dimension rift.

DW Trailer Combo 1 The combo from the trailer XD The skills in that order look so pretty :3

Rena

Combo Description

.... [repeat]

A basic arrow spamming combo and one of basic Sniping Ranger main combo. Hold 'direction' button for faster shots!

[repeat]

Spam arrows in the direction you're facing. Change out the arrow direction behind the way you're facing.

[repeat]

A basic three kick combo followed by two arrow shots. This is Rena's fastest loop until her job advancement.

.... [repeat]

A simple kicks combined with Rena's sliding kick, repeated over and over. This combo is a short inefficient combo if you're not good on doing double dash after attacking.

[repeat] [when near wall]

A simple basic that can be linked with another combos, however can also be done near wall, making it keep repeating over and over. Warning, timing is required on some condition, as Rena's kicks do have a bit of lag sometimes.

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(Hold ) .... [repeat]

A simple fast repeating hit and using siege and canceling down siege and repeating over and over. Holding 'direction' button would help on canceling.

[repeat]

An extension of Rena's simple kick and siege, dealing more hits due to three kicks.

A simple combination of Sliding kick upwards combines with diagonal arrow shots. This combo is inefficient as it requires timing, and knockdown enemy on the last arrow. Recommended to do another combo beforehand.

+ ...

A simple triple kicks followed with a kick that throw your enemy to the air, continued with a small jump and an arrow shot. This combo requires a timing on jump, yet this combo is quite rarely used.

+ ...

+ ...

Quite long and simple combo with only one knockback at the end. Need to be good at catching enemies mid-air, or you can choose to catch on the ground with a simple Z kick. Adding any more additional kicks will cause the enemy to knockdown before the Rail Stinger.

+ ,

(repeat)

An infinite kick combo with the launcher, followed by a running dash double-kick. You can then start it again when the target is coming down. Requires good timing to hit with the dash kick.

[repeat]

The Fury of Rena Its a nice combo and great for stacking the damage, you can also substitute some of the

moves with This combo

isn't to hard to pull of as doesn't tend to knock the opponent to high in the air so

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catching them is fairly easy

Combat Ranger

Combo Description

(or ) [repeat] A stomping combo that throw your enemy to the air.. repeated!

, [repeat]

Combat Ranger's extension skills enable herself to do a mid-air kick, this would be one combo that requires timing. Doing this combo is normally only for flashy intentions.

,

[repeat]

Simple three kicks followed with throwing enemy to the sky, continued with double sliding kick and upward kick.. Requires a bit of timing.

+ A combo that requires timing in the middle, which actually are combination of basic combos and Combat Ranger's extension combo!

Sniping Ranger

Combo Description

then quickly use [repeat]

Instead of shooting an arrow, you cancel the arrow and use siege instead. This works with active skills and Special actives skills as well!

,

Three arrow hits, followed by dashing in and launching. You can extend the combo by catching your prey with a kick or arrow as it's falling (kicks are easier).

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Trapping Ranger

Combo Description

[repeat]

A loop 3 hit combo that can be canceled

during 3rd or 4th hit. is optional for a faster cancel. After maxing Hunter's Ability, you can add in a dash attack in between.

[repeat]

3 hit combo then slide behind target and continue combo. This works well and covers both sides.

FatalityHigh MP combo, recommended to do this with noted Explosion Trap so that the launch is guaranteed. Harder to perform on Chungs, since they will drop faster than other characters.

(wait)

Traps Rage:

Probably one of the best ways for using Trapping Arrow (WITH NOTE). You launch the opponent and while he's midair you use TA, then turn left before the opponent lands so he will be carried towards you; next you turn right again, kick him three times and do the >>zx to catch him after he's been carried again by your traps. Without Trapping Arrow's Note, ignore the part after the (wait).

[Wait 3 seconds]

Skyward Fatality

An awesome way to combo off of Fatality, a good KD reset for an extended combo. Note: Must wait for target to drop near to the ground (about 3 sec delay after launch) to unleash Fatality.

Grand Archer

Combo Description

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+

(before you land on the ground)

Combination of Rena's basic combo with a mix of Grand Archer extension combo moves. Towards the end, Rena does a backflip shot which costs a hefty amount of mana and knocks down the enemy.

Wind Sneaker

Combo Description

[Repeat]

Wind Sneaker's Loop Combo A simple combo all Wind Sneakers should learn.

[Repeat]

OverKill Wind Sneaker's Loop Combo MANA BREAK FAST!

first hit miss The Way of A Rena One Of the Hardest Combos I invented that includes Spring stepping, Air reset and KD reset

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[Repeat]

Backflip abuse You can damage people by abusing Backflip [Need to skill note it] you can replace shield accel with awaken to do more damage at the start or magic adrenaline/accel DOES NOT WORK SINCE SIEGE HAS COOLDOWN NOW

first hit miss

or

Corner Rape Literally, This combo can last forever, but you need persistence, timing and accuracy if you want to do this combo.

Night Watcher

Combo Description

[pause] [land] Flying Assault Starter Do a flying kick to catch targets and start combos.[Need a bit of practice]

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[Repeat]

Sword Slash3 Hit loop combo with Erendil. With Prior

Planned Blow, can do the last , knocking targets away with the damage buff and can be caught by using Furious Engage.

Pivot

Release

NW Trailer Combo 1 NW's combo from the trailer. Use the first Explosion Trap to catch the target, but I suppose this could be used mid combo..?

A basic combo to catch after ZXXX

[pause] [land] [repeat]

A great tool to cover distance quickly. You'll

need to hold and let go of right after landing if it's going to be looped quickly.

Raven

Combo Description

[repeat]A slow combo that is rather ineffective.

[repeat]A slightly slow but effective slash-grab combo.

[repeat]A variation of the above combo. Does less damage but gives back more mana.

[repeat] A quick loop for Raven

[repeat] A quick infinite combo. Has very average range and knockback.

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[repeat]

A variation of the above combo. It reaches further and does more damage, but is slightly slower. Also note, the third hit of this combo does not affect/connect with certain mobs and bosses depending on position and height.

[repeat]Raven's fastest and most effective bread and butter combo.

[on platform]

A variation of the above that makes the combo faster when on floating platforms.

[repeat]

A variant of Raven's bread and butter combo, the faster execution allows for swifter combo chains, catches and escapes.

[repeat]

An advanced combo that resets the knockdown counter in PvE.

[repeat]

An extremely difficult, yet effective combo due to its low knockdown rate. The x must be cancelled with a forward dash.

[repeat]An easy loop that almost anyone can do. A Knock-up and catch repeated.

Crow Rider Combo 1One of Crow Rider's combos. This one utilizes the Maximum Cannon, and if you want to do maximum damage, timing is needed for the catch. If done correctly against a wall, the target is left standing.

Crow Rider Combo 2One of Crow Rider's combos. This one is a little harder because it requires speedy fingers and some timing. It launches the opponent to the floor.

Crow Rider Combo 3One of Crow Rider's combos. It's really that simple. :/

Breaking RushRush into the enemy to send them flying and then INSTANTLY bring them down with Earth Break. Works best with Earth Break

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note. Can be done without ZZZ.

[repeat 3 times]

One of the closest things to an Infinite Combo for Raven. Use the ZZX<<> loop Three Times followed by full ZZXX combo then Earth Breaker(noted). Doable with loop done twice but followed with a KD very shortly. Works best without awakening. Plenty of room for improvement.

Sword Taker

Combo Description

An advanced combo that deals 6 hits for only 2 KD.

[repeat from ZZZ^Z]

Just some fun with the launchers.

[repeat]

An easy loop if you can get the timing right. normal z-combo then dash z-combo, but then you dash-jump and do one slash, saving the person from knockdown.

Over Taker

Combo Description

.. - [Hold arrow

button]

A simple punch move used by many Over Takers.

.. You can chain this combo with all of Raven's other moves.

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[repeat or repeat Raven combos]

A KD reset Combo.

[repeat] A simple claw catch combo.

- [repeat] Similar to Raven's bread and butter combo.

[repeat]A nice loop that deals decent damage.

Awakening [CTRL]

Javelin Stab A stronger shadow stab technique.

Awakening [CTRL]

or

A good combo for those Over takers going for high destructive power. Using the Nasod Core in awakening shall prevent the enemy falling to the ground while using Charged Bolt, which would be easy for a another combo.

Weapon Taker

Combo Description

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[repeat]

You want magic damage? You've got it!

An easy loop that deals decent magic damage.

Deal With That

A basic combo using the two principal abilities of Weapon Taker. Average damage and easy to do.

or overheated

Oh, I thought you were a whale.This combo locks the opponent in and ends with a well-aimed Harpoon Spear.

[Awakening Mode] Sorry, I'm not done. Yet.After the last shell is shot, you use Power Assault to catch them with the core, continuing the combo by getting closer. Requires high attack speed.

A simple KD reset and timing may be needed.

(wait for fall)

Variation of Deal With That

A little variation of deal with that.

Muggers these days.

A combo that's fairly easy to execute that also does a fair amount of damage. Good for

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beginners. Can be finished with any skill, XX~X, or looped into another combo.

loop as many times as wanted, end with skill.

Gunpowder Bomb

If you end with an overheated skill, this combo is pretty deadly. The initial >>^ZX is probably done best if close to the ground, and then you hold v to hit the ground faster. Has a high Knockdown value.

or end with any skill

I'll be back

A combo with average damage, good for beginners and it can be finished with any skill.

Easy Combo Bro

A combo that is easy to finish, can catch after bursting blade to continue.

Flying Impact

A combo that MAY deal burn damage if you got the skill note for bursting blade. This throws the enemy back and forth and can be repeated. There is no timing at ALL! You may pause a little after burning rush.

Bursting Catcher

An aggressive combo starter that begins with catching the opponent with Raven's bullets followed by his basic combo and an aerial combo. Barrage Attack allows you to catch the opponent after Bursting Blade by giving more air time.

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Fiery Farewell

An extremely basic and easy combo that knocks your opponent away and doesn't require much MP. If you're awakened and/or can move quickly, you can catch the enemy with the core and continue the combo with extra damage. Using the skill note for Bursting Blade to burn your opponent is also good.

Blade Master

Combo Description

[repeat] or

...

A strong sword launch combo that can be repeated or chained to another combo. However, it is moderately slow and high attack speed is required.

Heres a quick combo lesson.

--- .. My version is more simple by just using the move, What you call

"One Flash" instead of Spamming .

[repeat] ( or just

...

A heavy sword combo that does high damage, but is moderately slow.

[repeat]...

Combination of heavy sword combo with sword taker's low KD dash combo. Can be looped quite easily.

...

Rushing Impact

Quite Difficult to use Burning Rush

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after ...

...

Rushing Blade

Quite Difficult to use Burning Rush

after ...

+

+

+

+

Might be all the possible KD Reset.

In PvP they go up. But in PvE they will stand on the ground still.

...

[High Jump]

An effective combo finisher for bipedal, character-sized bosses.

---- Repeat

A long combo that deals fair damage to the enemy.

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if necessary.

Catching them with a stun but adds KD.

- [hold]

ETC..

Can do this combo by replacing the

to . Must use Shockwave right after the finisher! Then right

after Shockwave is executed hold and

Keep pressing just to make sure you catch them, then Cut Tendon to cut their running off. Recommended to use this near the walls.

@ @= Requires proper timing. Its one hit during the dash jump but then fall to the ground and do a normal z attack. best done with many platforms.

...

...

After the last "one flash" you can substitute any special active (Berserker Blade or 1 Z with Earth Breaker shortly after are the recommended options).

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or or

(right

before enemy lands) or substitute it

with

Up, up, up, front, and downA heavy damaging launcher, and while using One Flash, It resets KD. Whereas using Berserker Blade causes heavier damage but knocks down. Needs timing and high attack speed to do.

The last Z is lag sensitive, so it should only be used in PvP if both players can perform hit stuns without delays.

Basic Combo

Clawbladedz Revamped Intro Combo 1

A Short combo and you can extend it Clawbladez Revamped Video

Right side

Clawbladez Revamped Intro Combo 2

A long combo that involves Mid Clashing, KD reset, Timing, chance of 60% for a fatallity. (100% in KR) Clawbladez Revamped Video

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Reckless Fist

Combo Description

Gatlin' Catch

Do as soon you hit

with and your flares will be fired on your right instead of yourself going over it.

[repeat] A repetitive combo that involves firing flares at your opponent. Does decent magic damage.

[repeat]

A variation of the basic raven bread and butter combo that does insane damage with the addition of the Nasod Arm combo of the Reckless Fist.

[repeat]

A quick, easy, powerful ground combo in which Raven punches through the opponent multiple times, 4th hit is especially strong.

[repeat]

[On platform]

A strong combo that can be hard to chain together, though more so when on solid ground then on a platform. Does very high magic damage.

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A full combo that unleashes massive damage before finishing with a strong attack. If all hits land 40-50 mana will be gained. Weapon break for those pesky buffed enemies and bosses.

Nasod Insanity Combo Does the basic punching combo, then cancels with Magic Adrenaline (+40% Magic Attack at Max Level). Afterwards, continues with the punching combo, then ends with Wild Charge. You can charge your fist for the period of the time when your opponent is recovering from the punch flinch, then unleash the ultimate one-two.

Awakening

[CTRL]

Same combo as the over taker's one above but with a slight change. Using the combo below

Gotcha'Mate the

Can be used at the end combo then

catch or use To catch while awakening. Using this shall bring Destruction upon your foe's.

Gotcha'MateDoes the basic Slash Combo but uses his claws after the third hit for the stun, then he does the basic Heavy Combo with a Spike coming up from his foot and launching his enemies in the air, Which they are open so you can use X Crash right where they about to fall.

Reckless FuryA basic PvP combo which uses weapon break and ground impact for additional damage and extra combo length. Arc Enemy is used to lower KD and get in a few additional hits, although the enemy usually mana breaks right after an Arc Enemy. Can use another Arc Enemy if you have the mana instead of using a

Page 36: Common Techniques For Raven

finishing hit. This combo is easiest to use against walls.

Instead of you can

do +

You can do instead

of to for a quicker cancel.

However, this skips one of your hits.

Veteran Commander

Combo Description

(hold) ~ Veteran Commander trailer Combo

A combo from the trailer of veteran commander.

~ Combo Finisher

A basic finisher that every Veteran Commander should master.

Chain Active Combo

A lethal combo that can be chained with 100mp, dealing 1450% physical damage skill-wise, along with 2 status effects inflicted.

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Eve

Combo Description

[repeat]Basic Physical Attack infinite combo for Eve. Fast and effective.

[repeat]

Harder, faster version of basic Infinite with

less KD. You cancel the third of

with a dash.

[repeat]

Infinite combo for enemies that aren't large enough for the normal combo. Hard to perform until CN revamp.

[repeat]Turns enemies around making them less of a threat.

[repeat] Locks the enemy in the air. Use for large enemies.

Heavy Step. used for fastfalling from the air.

You can cancel the fall midair with ,

or . or cancel into a dash upon hitting the ground.

Code Architecture

Combo Description

[repeat]CA basic combo.

[repeat]Oberon diagonal slash spam.

(Hold )

A variation of the basic combo that deals much more damage, but uses some MP.

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(release ) [repeat]

Code Exotic

Combo Description

[Hold down arrow]

.... [Repeat]

A lazy ground combo for CE.

... [repeat]

A VERY painful ground combo for CE. In S1 PvP, you can only loop this a couple times before they get knocked down.

[repeat] A quick incomplete dash attack. It does decent damage and is great for gaining MP.

[repeat]

[repeat]

[Fix from upper combo]

[repeat]

Code Electra

Combo Description

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[repeat]

An infinite loop for Electra. If needed, reset the KD with a magical buff, and if out of MP, just >>ZZ repeatedly.

[repeat] A quick incomplete dash attack. It does decent damage and is great for gaining MP.

[turn]

[hold till you have

the enemy in the air]

An easy combo and is perfect to exploit.

Code Empress

Combo Description

[repeat]

[or

] [repeat]

[active or special active skill] [repeat]

(Hold ) [or

] [or

] (Release

Aggressive ActivesUsing 3/4ths of your active skills to string up a combo. Note that releasing the Mega Electron Ball takes timing when your target drops down.

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)

...

What is this assault...Using This might be one of the easiest combo spams ever made for Code Empress. As long as you utilize the combos that don't nock down or the ones that are easy to catch from, you can make this combo as long as you want :/ Throw in a Spitfire or Electronic Field for extra damage or if you think you might loose your target, or even start with a Spitfire or >>^XZ. It's all up to you.

Code Emp Video Combo 1: From the release video of Code Empress.

[repeat] A quick incomplete dash attack. It does decent damage and is great for gaining MP.

Code Nemesis

Combo Description

A nice combo for Code Nemesis that uses 130 MP and deals good damage.

[repeat]

Standard CN loop

[repeat]

Harder but longer variation to the above

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(Hold )

(Release )

(Hold )

(Release )

(Hold )

(Release ) (Hold )

(Release )

A flashy combo that costs about 200 MP to pull off.

(Hold )

(expected to fall ) [Repeat]

A difficult combo that can be used to trap the enemy. Easier with high movement and jump speed.

(Hold ) ...

(Release )

A modified infinite juggle that is slightly more lag sensitive but does more damage due to the added Mega Electronball.

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(Reverse Direction and Repeat)

Hold *

Release

Code Nem Video Combo 1: From the Code Nemesis release video.

spam Awaken* Code Nem Video Combo 2: Another combo from the Code Nemesis release video. At the point where you awaken, do it before your target hits the ground. You can also substitute the awaken with a buff.

Code Battle Seraph

Combo Description

[repeat]

Energetic DashA bunch of dash combos. You can add more air dash attacks before commencing the ground assault.

pivot

CBS Trailer Combo 1CBS's combo from the release video. It's best to do the XXX at the same time you use the Energy Needles, because that final X is a KD.

Chung

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Combo Description

[repeat] Basic bread and butter combo for Chung, easy to loop and reloads a cannonball per loop.

Blast up

[repeat] Cannon SmasherBasic Slow Infinite combo for Chung

[Repeat]

Chung's bread and butter combo that launches, hits in midair, & catches the enemy. Multiple "X" cannon swings are possible on the launch, though generally two is the most before they fall.

[repeat]

Physical ReloadThis combo allows you to reload while your hitting the crap out of your enemy

[repeat]

Basic Launch-Catch Infinite combo. Reloads two cannonballs.

Or

then start your own combo.

Chase

The first part

... is quite hard but it is easy for most people.

Basic KD Reset combo that is fairly easy to execute.

Launching Landmine:A long combo ending with a launching catch.

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[cancel after 3rd or 4th

shot]

[cancel again after 3rd shot [you should have 1 or 2 cannonballs now,if you started with 6]]

Cannon Barrage:A long combo firing and reloading many Cannonballs, maximizing Damage on usage of much mana.

Fury Guardian

Combo Description

(hold for a short while)

[Repeat]

Friendly Guardian Bread and Butter ComboA fairly easy to execute infinite combo that deals rather substantial damage and returns a lot of mana.

(Starting fully loaded)

(cancel after 3

shots)

Grandhammer Grind A complicated combo that deals high damage.

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OR

OR

cancel 3 shot

Deadly BlowA massive combo that deals a deadly damage.

(catch)

(canc

el before last shot)

or

or (Any Buff)

Shota Ram Death Combo

A long string of hits for high damage and can be ended with a finisher or a buff.

Simplistic DashJust a dash with a Human Tornado thrown in. Use MP as desired.

Moderate Combo Moderate combo that does moderate damage that can be continued or repeated.

(Repeat)

Spam! A moderate and probably hard combo that can deal hard damage and be repeated since it has low KD rate.

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Shooting Guardian

Combo Description

@

or [Repeat]

GunFu smackdownA fairly easy to execute infinite combo that deals good damage. Super easy with attack speed 10% and above. After each combo sequence, can add skills for an extra kick. Need some right timing to catch enemy, use

if you can't manage, near impossible to do if you took the dwarf potion.

(

Afterwards continue to repeat

until knockdown)

Seiker HeartVery long and possibly complicated combo. Deals good amount of damage and best used in PvP. If used with Petrifying attribute, hits might be reduced.

wait or cancel combo

shoot all except the last

bullet then so you get closer, follow with

and a skill like OR

Dreyco's HonorAn easy combo that I designed in level 20 so it is very suitable for the beginners as it is for the ones that want to expand their repertoire.

[Repeat]

The LanceA VERY easy combo, personally the easiest combo a shooting guardian can do, can be used from both directions(flip the left if u have to) and it does decent damage. Also, after

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attacking with you can them to get the most damage out of this combo.

Shelling Guardian

Combo Description

enter siege shelling stance Chase you to hellA combo not so hard to use. Beginner friendly.

[Repeat] Basic ShG loop

[repeat]

A Revamped Physical ReloadThis combo allows you to reload while your hitting the crap out of your enemy

x5

Up, Down, Fly away~

Iron Paladin

Combo Description

Expanded DashThis one's a little harder, but it involves more attacking and screaming than the Simplistic Dash. High Attack speed would be nice for this one :/

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(Then Repeat without knowdwn) (at

200 MP) (And Punish Your Enemies!)

Easy to execute doesn't need a lot of attack speed just be sure you have at least 1 cannonball

(Repeat 3

times)

Xygon SpamA short combo. The last part works better as PvE combo but is still useful for not knocking down in PvP.

Deadly Chaser

Combo Description

[ 2 Times]

[repeat]

The Deadly Chaser's launch loop. A variant of

the Blade Master's loop, Chung swings his opponents into the air twice and then combo-reloads, launching a 3rd time, creating a technical launch counter reset.

Very KD efficient as the has no KD value.

[repeat]

Silver BulletsBasic combo, reloads one cannonball and wastes little MP.

Bite the BulletSimple Combo, reloads 2 cannonballs, little MP wasted if executed correctly.

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[repeat] until its 18hits

Press once more to finish it because of KD.

Pistol DriveA combo that wastes only 5mp if you connect all hits. If you miss all four shots, you will lose 19mp.

any skill after.

Revolver Drive cost 265MP : A combo only involving your silver shooters.

Both waysA combo that deals nice damage and doesn't knockdown the target.

Blast OffSimple combo to secure maximum damage out of Shooting Star.

After BurnerA combo that wastes MP (if Rumble Shot is not noted) even though it is effective.

Taste My CannonA combo that deals massive damage that drains the opponent's HP fast.

No Where to HideA combo that deals massive damage that drains the opponent's HP fast and catches them.

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[repeat]

Up and downA combo that throws your enemies up an down and catches them. Really easy.

Silver GunslingerCombo involving only silver shooters but consumes quite a lot of MP.

(Catch with reload skill)

(Jump to the other side of target and repeat)

Infinity ChaserDeadly Chaser's Infinite combo. May not work on some servers and might not succeed if using burning or petrifying attributes.

(or) (repeat)

Wonder WoundA devastating combo for Deadly Chaser that involves wounding the target mid-way, then unleashing a mass burst of damage. Relatively easy to mana break, unfortunately.

I'm Not OverpoweredBest used in PvP. An alternate version of the above combo except it reloads cannonballs and uses Siege Shelling for extra damage while the opponent is caught by Rumble Shot. Does great damage if done correctly and is rather simple to learn. Feel free to substitute Leg Shot with whatever you like better since Rumble Shot and Siege Shelling are the main parts of this. If your opponent lags, catch them

with or before using your actives.

Chaser's CreedIt's a difficult combo to do, especially beacuse

of the Reset and the 2x } reset and

for the where

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you don't have to make a stomp but to shoot

like in Shooting Guardian's

} Combo

Tactical Trooper

Combo Description

After using

~

TT Trailer Combo 1 Must have 180 MP or more to use this combo. Recommended to not use this on corners or platforms where the opponent can drop down.

-

- - (loop)

-

Siege Destruction An advanced combo that centers around siege. Requires attack speed, ammo (5 blue + 2 red), and MP to pull off. Must have some

knowledge of "Siege Switching" ( to

repeatedly). Can continue to combo

after . If you don't have 100MP after

, repeat the loop a couple times to gain some.

Ara

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Combo Description

+ [repeat]

Basic combo, three attacks followed by a downward spear attack.

[repeat]

Basic loop with Ara. You can cancel the Third

by pressing before the third

comes out.

~

Good to use during a combo, Ara gains stoic

while rolling and prevents KD at the end and drains 30 Mana.

+ ..

~ [repeat]

Mix all those up to get this combo, It's pretty fun and easy to execute.

+ ..

Good at catching since the X slash while airborne has so much range. The airborne X slash KDs, but you are able to catch them by pressing X as soon as you land.

[repeat] Great beginner combo~

[repeat]

Infinite loop in PvE that requires attack speed to use. Works best (though not required) on a corner.

Team Combinations

Combo Description

Team Combinations with 2 players or 3 Must have good teamwork to do this

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players

2 Blade Masters

Blademaster 1

@ [Launch to the right]

@= Blademaster 2

[Launch to the left]Repeat.

Stay high

Two Blade Master's Transfering their opponents by using their blackhole without adding any KD. You can do this with 2 or more.

Eve and Chung

Near a platform is ideal for this combo. The Chung should set up in Siege Shelling under said platform, with the Eve above it. Eve:

[repeat until person has fallen off the platform] Chung: Siege Shell into oblivion!

Knockoff Knock backThe Chung could end with a skill like Scare Chase/Dread Chase (if they are a Shelling) or the Eve could catch and keep comboing.

( Copy of Raven's but for two.)

1st person: Second Person:

[repeat]

Beginners' Team WorkOne Raven must be on each side for this to work.

Fury Guardian/Iron Paladin + Another Chung

[FG/IP] [Chung #2]

Lunatic SiegeOnly tested once with randoms in 2v2, but works well. While the enemies are launched by Lunatic Fury, the second Chung snipes them in midair with Siege Shelling for extra damage.

Eve + Sheath Knight/Infinity Sword

[Eve] Awaken [ShK/IS]

Black Hole StrikeA different version of Black Storm, with more MP needed and more damage. Timing is crucial on this; try to get all opponents into the Black Hole, and time the FS to keep them sucked in when the Black Hole explodes. Can

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substitute Final Strike for other skills if you don't want to keep them sucked in, e.g.

. Also optional to awaken Black Hole.

Sheath Knight/Infinity Sword + Lord Knight

After execution

After launch they get caught into the Sandstorm.