Comic 1st eso
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Transcript of Comic 1st eso
COMIC
ORIGIN
DEFINITION
CREATING CHARACTERS
KEY COMPONENTS
A.- ICONIC
A.1.- PANELS (viñetas)
A.2.- SHOTS (Planos)
A.3.- ANGLES (puntos de vista)
A.4.- STEREOTYPE CHARACTERS (estereotipos)
A.5.- MOTION (símbolos cinéticos)
A.6.- EMANATAS (metáforas visualizadas)
B.- LITERARY
B.1.- TEXT CONTAINERS (contenedores de texto)
B.2.- TEXT (texto)
B.3.- ONOMATOPEIAS (onomatopeyas)
(C- NARRATIVE)
(No for 1ºESO)
ORIGIN
YELLOW KID’S
GRAPHIC NOVEL
HEROES
MASKED HERO FIRST “MANGA” COMIC
SUPERHERO
DEFINITION
A narrative (a story) based on
a sequence of drawings arranged in interrelated panels and
and aimed at a wide audience
using a specific code
Speech balloons/bubbles
onomatopeias
Emanatas
Motion lines, etc.
Garfield – Jim Davis
CREATING CHARACTERS.
STUDENT’S ASSIGNMENT
CREATING CHARACTERS.
STUDENT’S ASSIGNMENT
CREATING CHARACTERS.
STUDENT’S ASSIGNMENT
A.1.- PANELS
- The basic unit of a comic book.
- We can change its
SHAPE and SIZE
Blueberry – Jean Giraud
KEY COMPONENTS.
El Garaje Hermético – Moebius
Hellboy – Mike Mignola
Hellboy – Mike Mignola
El Garaje Hermético – Moebius
A.2.- SHOTS
The amount of SPACE shown in a PANEL
- Very Extreme Long Shot (Gran Plano General)
- Extreme Long Shot (Plano General) - 1
- Long Shot (Plano de Conjunto) - 2
- Medium Long Shot (Plano Americano) - 3
- Medium Shot (Plano Medio) - 4
- Medium Close-up Shot - 5
- Close-up Shot (Primer Plano) - 6
- Extreme Close-up Shot
(Primerísimo Primer Plano) - 7
- Cut in Shot (Plano de detalle)
Very Extreme Long Shot - GRAN PLANO GENERAL
Max Fridman – Vittorio Giardino
Extreme Long Shot - PLANO GENERAL
Max Fridman – Vittorio Giardino
Long Shot - PLANO DE CONJUNTO
Max Fridman – Vittorio Giardino
Medium Long Shot - PLANO AMERICANO Max Fridman – Vittorio Giardino
Medium Shot - PLANO MEDIO Max Fridman – Vittorio Giardino
Close-up Shot - PRIMER PLANO Max Fridman – Vittorio Giardino
Extreme Close-up Shot – PRIMERISIMO PRIMER PLANO
Cut in Shot - PLANO DE DETALLE Max Fridman – Vittorio Giardino
A.3.- ANGLES
Where the scene is seen from.
- Eye level (Normal) - 3
- High View (Picado) - 2
- Low view (Contrapicado) - 4
- Bird’s eye (Cenital) - 1
- Worm’s eye (Nadir) - 5
- First Person view (Subjetivo)
- Impossible (Imposible)
Eye Level - NORMAL Blueberry – Jean Giraud
WORM’S EYE VIEW - NADIR
Blueberry – Jean Giraud
LOW VIEW –
CONTRA PICADO
HIGH VIEW - PICADO
Blueberry – Jean Giraud
BIRD’S EYE VIEW - CENITAL
300 – Frank Miller y Lynn Varley FIRST PERSON VIEW
IMPOSSIBLE Corto Maltés – Hugo Pratt
A.4.- STEREOTYPE CHARACTERS
Graphic signs that help us to know the comic characters and their mood.
F. Ibañez
A THIEF
Super López- Jan
A DRUNK
A WICKED
STRAIN
A PRISONER
F. Ibañez
F. Ibañez
TIREDNESS
ANGER
A.5.- MOTION SIGNS (SIMBOLOS CINÉTICOS)
The track of movement
- Motion Lines (Líneas Cinéticas)
- Dust Clouds (Nubes de Polvo)
- Motion Blur (Descomposición de la figura)
Mortadelo y Filemón – F. Ibañez
Mortadelo y Filemón
F. Ibañez
Mortadelo y Filemón – F. Ibañez
A.6.- EMANATAS (METÁFORAS VISUALIZADAS)
Drawings suggesting the characters’ mood.
Mortadelo y Filemón – F. Ibañez
Mortadelo y Filemón – F. Ibañez
Mortadelo y Filemón – F. Ibañez
B.1.- TEXT CONTAINERS (CONTENEDORES DE TEXTO)
- Caption
- Speech balloon/ bubble
Where the voice, emotions or thoughts of a character
are shown.
Places to put the text in.
Rectangles or squares in which a narrator or a
character from the story shares special information
with readers.
Blake & Mortimer – P. Jacobs
Paracuellos – Carlos Giménez
B.2.- TEXT
- Size
- Edge
- Writing
Mafalda – Quino
B.3.- ONOMATOPEIAS
Words that indicate a sound.