Colman Walsh - Lean UX Battlefield - Productized15
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Transcript of Colman Walsh - Lean UX Battlefield - Productized15
Lean startup
Research
Design
Test
Launch
Build
Research
Design
Test
Launch
Build
Research
Design
Test
Launch
Build
Research
Design
Test
Launch
Build
12 months
Agile
Research
Design
Test
Launch
Build
Research
Design
Test
Launch
Build
Research
Design
Test
Launch
Build
Research
Design
Test
Launch
Build
2 months
Lean UX• Working software over big deliverables
• Collaboration over negotiation
• Respond to change over following plans
Copyright © iQ Content Ltd. Confidential
1) Interaction design 23/02/2009 24/03/2009
1.1) Finalise sitemap BB 23/02/2009 27/02/2009
1.2) Define application flows BB 24/02/2009 27/02/2009
1.3) Review application flows BB; PTSB 27/02/2009 27/02/2009
1.4) Create wireframes (brochure)
BB; AT 02/03/2009 06/03/2009
1.5) Review wireframes (brochure)
iQ; PTSB 06/03/2009 06/03/2009
1.6) Create wireframes (forms) BB; AT 09/03/2009 13/03/2009
1.7) Review wireframes (forms) iQ; PTSB 13/03/2009 13/03/2009
1.8) User testing (forms) BB; AT 16/03/2009 20/03/2009
1.9) Finalise specification BB; AT 18/03/2009 24/03/2009
1.10) Deliver functional spec BB 24/03/2009 24/03/2009
2) Graphic design 23/02/2009 24/03/2009
2.1) Create design concepts (1) DJ 23/02/2009 27/02/2009
2.2) Review design concepts (1) DJ; iQ; PTSB 02/03/2009 02/03/2009
2.3) Create design concepts (2) DJ 02/03/2009 06/03/2009
2.4) Review design concepts (2) DJ; iQ; PTSB 06/03/2009 06/03/2009
2.5) Create detailed designs (1) DJ 09/03/2009 13/03/2009
2.6) Review detailed designs (1) DJ; iQ; PTSB 13/03/2009 13/03/2009
2.7) Create detailed designs (2) DJ 16/03/2009 20/03/2009
2.8) Review detailed designs (2) DJ; iQ; PTSB 20/03/2009 20/03/2009
2.9) Deliver fInal designs DJ 24/03/2009 24/03/2009
3) Build 12/03/2009 24/04/2009
3.1) HTML/CSS templates FAB 12/03/2009 01/04/2009
3.2) Install T4 on server1 FAB 30/03/2009 30/03/2009
3.3) Install T4 on server2 FAB 31/03/2009 31/03/2009
3.4) CMS configuration FAB 02/04/2009 10/04/2009
3.5) UAT test scripts BB 08/04/2009 14/04/2009
3.6) UAT testing FAB 15/04/2009 23/04/2009
3.7) LAUNCH FAB 24/04/2009 24/04/2009
4) Content framework 23/02/2009 10/04/2009
4.1) Content meetings/sitemap review
RS; AT 23/02/2009 27/02/2009
4.2) Gather source material PTSB 23/02/2009 06/03/2009
4.3) Deliver content schedule RS 04/03/2009 04/03/2009
4.4) Create content RS 02/03/2009 12/03/2009
4.5) Review content RS; PTSB 13/03/2009 27/03/2009
4.6) Finalise content RS 30/03/2009 06/04/2009
4.7) Content migration iQ 06/04/2009 10/04/2009
Task Assigned Start End
February 2009 March 2009 April 2009
Feb16 Feb23 Mar2 Mar9 Mar16 Mar23 Mar30 Apr6 Apr13 Apr20 Apr27
PTSB.ie Project Plan (Feb 25)
1: Avoid long-term plans
Lesson #1• If you see a long detailed plan, question it
• If you create a long detailed plan, question yourself
• Advocate for smaller, iterative plans instead
Missions over plans
France 1940
“Gentlemen, I demand that your divisions completely cross the German borders,
completely cross the Belgian borders and completely cross the River Meuse. I don't care
how you do it, that's completely up to you.”
Kurt Zeitzler Chief of Staff, 1st Panzer Army
Mission
DiscoveryResearch Design Prototype
Make it incredibly easy to share, store and synch files. With
100% reliability. Improvise
Mission
DiscoveryResearch Design Prototype
All the music. In all the world. On all
devices. All the time.Improvise
Lesson #2• Define a clear mission
• Mission = the problem you are trying to solve
• Focus on achieving mission, not following plan
Lesson #3• Take off your headphones
• Embrace the much wider team
• Harness the collective brainpower
Sacred cows
Big Design Up Front
• We know best
• Only designers can design
• Let us figure it out
• Embrace our big deliverable
“You must avoid countermanding orders: unless the soldier can see a
good reason for benefit, he becomes discouraged and loses confidence”
German soldiers
• Worth roughly 1.5 US soldiers
• Inflicted casualties at 50% higher rate
• True when attacking or defending
• Outnumbered or with numerical advantage
• When they had air superiority and when they didn’t
• When they won and when they lost
Source: Colonel Trevor Dupuy