Cognitive Rehabilitation in BackHome: The Memory-Cards Game

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Brain-neural computer interfaces on track to home Development of a practical generation of BNCI for independent home use The long term goal of rehabilitation for the individual with an acquired brain injury is resettlement back in the community away from institutional care. BackHome is about physical and social autonomy of people with disabilities, using mainly Brain-Neural Computer Interfaces (BNCIs) and integrating other assistive technologies as well. BackHome takes a broad approach and wants to support the transition from institutional care to home post rehabilitation and discharge. Cognitive Rehabilitation in BackHome The Memory-Cards Game Eloisa Vargiu, Stefan Dauwalder, Marc Solá, Felip Miralles [email protected] Barcelona Digital Technology Center Barcelona – Spain Web www.Backhome-FP7.eu LinkedIn BackHome-FP7-Research- Innovation Twitter @BackHomeFP7 Youtube BackHomeFP7 BackHome Cognitive Rehabilitation Serious games defined with therapists. Main features: Simplicity of use (BCI) Parameterization of level of complexity to customize therapeutic range Evaluable to provide feedback to users (motivation) to therapists (personalization) The Memory-Cards Game Parameterization: three levels of difficulty have been defined difficulty increases by augmenting the number of available cards level 1: 8 cards level 2: 12 cards level 3: 20 cards the complexity of the adopted images level 1: shapes level 2: fruits level 3: animals Results are shown to the user in numerical and graphical view Score: the numbers of corrected moves with respect to the total moves Number of moves Elapsed time Therapists are able to interact with users in real time, and monitor the use and outcomes of the cognitive rehabilitation tasks to attain therapeutic results Conclusions A user centered approach has been adopted Therapists plan, schedule, telemonitor and personalize the prescription of cognitive rehabilitation tasks The user performs those tasks inside her therapeutic range The overall approach and the memory- cards game are currently under testing by people with traumatic brain injury

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Transcript of Cognitive Rehabilitation in BackHome: The Memory-Cards Game

Page 1: Cognitive Rehabilitation in BackHome: The Memory-Cards Game

Brain-neural computer interfaces on track to home

Development of a practical generation of BNCI for

independent home use

The long term goal of rehabilitation for the individual with an acquired brain injury is resettlement back in the community away from institutional care. BackHome is about physical and social autonomy of people with disabilities, using mainly Brain-Neural Computer Interfaces (BNCIs) and integrating other assistive technologies as well. BackHome takes a broad approach and wants to support the transition from institutional care to home post rehabilitation and discharge.

Cognitive Rehabilitation in BackHome

The Memory-Cards Game Eloisa Vargiu, Stefan Dauwalder, Marc Solá, Felip Miralles

[email protected]

Barcelona Digital Technology Center

Barcelona – Spain

Web

• www.Backhome-FP7.eu

LinkedIn

• BackHome-FP7-Research-

Innovation

Twitter

• @BackHomeFP7

Youtube

• BackHomeFP7

BackHome Cognitive Rehabilitation Serious games defined with therapists. Main features: Simplicity of use (BCI) Parameterization of level of

complexity to customize therapeutic range

Evaluable to provide feedback to users (motivation) to therapists (personalization)

The Memory-Cards Game

Parameterization: three levels of difficulty have been defined difficulty increases by augmenting the number of available cards

• level 1: 8 cards • level 2: 12 cards • level 3: 20 cards

the complexity of the adopted images • level 1: shapes • level 2: fruits • level 3: animals

Results are shown to the user in numerical and graphical view Score: the numbers

of corrected moves with respect to the total moves

Number of moves Elapsed time

Therapists are able to interact with users in real time, and monitor the use and outcomes of the cognitive rehabilitation tasks to attain therapeutic results

Conclusions A user centered approach has been

adopted Therapists plan, schedule, telemonitor

and personalize the prescription of cognitive rehabilitation tasks

The user performs those tasks inside her therapeutic range

The overall approach and the memory-cards game are currently under testing by people with traumatic brain injury