Cognitive Rehabilitation in BackHome: The Memory-Cards Game
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Transcript of Cognitive Rehabilitation in BackHome: The Memory-Cards Game
Brain-neural computer interfaces on track to home
Development of a practical generation of BNCI for
independent home use
The long term goal of rehabilitation for the individual with an acquired brain injury is resettlement back in the community away from institutional care. BackHome is about physical and social autonomy of people with disabilities, using mainly Brain-Neural Computer Interfaces (BNCIs) and integrating other assistive technologies as well. BackHome takes a broad approach and wants to support the transition from institutional care to home post rehabilitation and discharge.
Cognitive Rehabilitation in BackHome
The Memory-Cards Game Eloisa Vargiu, Stefan Dauwalder, Marc Solá, Felip Miralles
Barcelona Digital Technology Center
Barcelona – Spain
Web
• www.Backhome-FP7.eu
• BackHome-FP7-Research-
Innovation
• @BackHomeFP7
Youtube
• BackHomeFP7
BackHome Cognitive Rehabilitation Serious games defined with therapists. Main features: Simplicity of use (BCI) Parameterization of level of
complexity to customize therapeutic range
Evaluable to provide feedback to users (motivation) to therapists (personalization)
The Memory-Cards Game
Parameterization: three levels of difficulty have been defined difficulty increases by augmenting the number of available cards
• level 1: 8 cards • level 2: 12 cards • level 3: 20 cards
the complexity of the adopted images • level 1: shapes • level 2: fruits • level 3: animals
Results are shown to the user in numerical and graphical view Score: the numbers
of corrected moves with respect to the total moves
Number of moves Elapsed time
Therapists are able to interact with users in real time, and monitor the use and outcomes of the cognitive rehabilitation tasks to attain therapeutic results
Conclusions A user centered approach has been
adopted Therapists plan, schedule, telemonitor
and personalize the prescription of cognitive rehabilitation tasks
The user performs those tasks inside her therapeutic range
The overall approach and the memory-cards game are currently under testing by people with traumatic brain injury