Codex Ecclesiarchy by Necrosis v6(2)
Transcript of Codex Ecclesiarchy by Necrosis v6(2)
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Codex:
Ecclesiarchy An unofficial expansion to Games Workshop’s
Warhammer 40,000
By Necrosis
With layout assistance by Gotthammer
We serve the Emperor with our faith and devotion,
and with faith there must also sometimes come
sacrifice.
All art, illustrations and concepts used without permission.
This game supplement is completely unofficial and in no way endorsed by Games Workshop Limited.
Adeptus Astartes, Blood Angels, Bloodquest, Cadian, Catachan, the Chaos devices, Cityfight, the Chaos logo, Citadel, Citadel Device, Codex, Daemonhunters, Dark Angels, Dark Eldar, 'Eavy Metal, Eldar, Eldar symbol devices, Eye of Terror, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khorne, Kroot, Lord of Change, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Tau, the Tau caste designations, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer 40k Device, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2010, variably registered in the UK and other countries around the world.
Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
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Units
* Represents invulnerable saves
HQ
Living Saint
Pts: 160 WS BS S T W I A LD Sv 5 5 3 3 3 5 3 10 2/4* Unit Composition: 1 (unique) Unit Type: Jump Infantry Special Rules: Adepta Sororitas, Independent Character, Eternal Warrior, Hit and Run, Holy Hatred Fearless: She confers this ability to any unit she joins. Furious Charge: She confers this ability to any unit she joins. Faithful: Adds 3 faith points. Wings of Faith: If the Living Saint does not assault she may move an additional 6” in the assault phase if she is not engaged in close combat or joined to a squad. She may make this move regardless how far she moved during the movement phase and may make his move even if she deep strikes but may not use it to initiate an assault. The Flock: If a living saint is taken then zealots do not count towards you maximum troop choice. Blessed: The Living Saint is immune to all psychic powers unless they have a strength value. Note that this does not make the rest of the squad or retinue she is joined to immune.
Wargear Power Sword, bolt pistol, Power Armour, Cloak of St. Aspira, frag and krak grenades, Book of St. Lucius and Rosarius Options Can be upgraded with one of the following: Emperor’s Blessing – 20 points. +1 S and + 1T. Emperor’s Wrath – 40 points. +1S, +2T and +1A. May also take one of the following: Hammer of the Emperor – 40 points any invulnerable saves taken against wounds inflicted by the Saint in close combat must be re-rolled. The Saint also rolls 2D6 for armour penetration in assault. Sword of the Emperor – 40 points. The Living Saint’s close combat attacks are made at WS6, Rending, and inflict Instant Death regardless of toughness. May take The Emperor’s Protection (+1 W) for 10 points May replace her bolt pistol with: Inferno Pistol for ………….. Plasma Pistol for ………….. Praesidium Protectiva for …. May replace her power weapon with: Neural Whips for ………….. Eviscerator for …………….. Blessed Weapon for ………. Divine Weapon for ………... Take Simulacrum Imperialis for …………………………. Take melta bombs for …….. May master craft any weapon that the saint for ….. Litanies of Faith for ……….
15 points 15 points 10 points 5 points 5 points 20 points 25 points 5 points 5 points +15 points 25 points
War of Faith Venerable Seraphim are no longer 0-1.
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Canoness
Pts: 80 WS BS S T W I A LD Sv 5 5 3 3 3 4 3 10 3/4* Unit Composition: 1 Unit Type: Infantry Special Rules: Adepta Sororitas, Independent Character, Furious charge. Faithful: Adds 2 faith points. Holy Hatred: Always hits on 3+ unless fighting an independent character or monstrous creature. Wargear Close Combat Weapon, bolt pistol, power armour, Frag and krak grenades, Book of St. Lucius and Rosarius Options May replace her bolt pistol and or close combat weapon with:
Dedicated Transports May select a Rhino, Repressor, Immolator or an Aquila Lander. Command Squad The Canoness may take a unit of Celestians. This does not count towards your HQ or elite choices. One member may be upgraded to a Sister Hospitaller for 20 points One member may be upgraded to a Sister Dialogous for 5 points One member may be upgraded to a banner bearer for 15 points(banner bear is a Celestian with an Ordo Banner in addition to all her other equipment) Two members may be upgraded to a mistress for 7 points each Sister Hospitaller WS BS S T W I A LD Sv 3 4 3 3 1 3 1 8 4 Unit Type: Infantry Special Rules: Feel no pain (also conferred to the entire squad). Wargear: Carapace armour, bolt pistol, surgical blade, Frag grenades. Sister Dialogous WS BS S T W I A LD Sv 3 4 3 3 1 3 1 8 4 Unit Type: Infantry Wargear: Carapace armour, bolt pistol, close combat weapon. Word of the Emperor: One model within 12 of the Sister Dialogous may re-roll a acts of Faith. If the Sister Dialogous is involved in a combat which results in a draw, its side counts as having won by one wound.
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Free 15 points 15 points 10 points 15 points 10 points 10 points 10 points 30 points 15 points 10 points 5 points 15 points 25 points 25 points 15 points 5 points 5 points 5 points 5 points 30 pts
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Elites
Priest An Ecclesiarchy army may include 0-5 Priests. Priests do not use up any Force Organization chart selections, but are otherwise treated as separate Elite units. Pts: 45 WS BS S T W I A LD Sv 3 3 3 3 1 3 2 7 5/4* Unit Composition: Priest Unit Type: Infantry Special Rules: Independent Character Righteous Fury: In the turn that they charge, a unit which includes a Priest may re-roll any failed rolls to hit. Fanatical: If a priest joins a unit with the Adepta Sororitas rule, they remain Faithful and still able to use Acts of Faith despite the priest not being a Faithful unit. Wargear Close combat weapon, laspistol, Frag grenades, flak armour and Rosarius May exchange his laspistol for a Shotgun V1 for free. May exchange his close combat weapon for an Eviscerator for 15 points.
Prayer may cleanse the soul, but pain cleanses the body. Both are necessary for the survival of humanity.
Arco-flagellants
Pts: 90 WS BS S T W I A LD Sv 4 0 4 5 1 4 1/
D6 8 5*
Unit Composition: 3 Arco-flagellants Unit Type: Infantry May have up to three additional Acro-flagellants at 30 pts per model Special Rules: Fearless Implant Injectors: When the Implant Injectors are turned off Arco-Flagellants may ride in vehicles and may have independent characters join them. They also count as having one attack. When the Implant Injectors are activated they gain the Fleet, Feel No Pain and Rage Universal Special Rules. They must immediately exit any mounted transport and cannot be joined by another character. Any character already joined will be considered to have left the squad as soon as he or the Arco-Flagellants move. In assault, they role D6 for the number of attacks. If any Arco-flagellant rolls a 6 for number of attacks, roll again to see if the Arco-Flagellant has overdosed. On a score of 4+, remove the Arco-Flagellant at the end of close combat. Arco-Flagellants killed in this manner do count towards determining which side won in assault. Ecclesiarchy Deployment: Arco-flagellants may only be chosen if a Priest or Cardinal is also part of the force. Wargear: Power weapons Dedicated Transports May select a Rhino
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Inquisitorial Sisters
Pts: 100 WS BS S T W I A LD Sv Inquisitorial Sister 4 4 3 3 1 4 1 9 3
Veteran Superior 4 4 3 3 1 4 2 10 3
Unit Composition: 1 Veteran Inquisitorial Sister and 4 Inquisitorial sisters. May have up to five additional Inquisitorial sisters at 18 pts per model Unit Type: Infantry Special Rules: Adepta Sororitas, Scouts, Night Vision Victory before Honor: Inquisitorial sisters may choose to fail any leadership test that they take. Faithful: Add one Faith point. Wargear: Bolter, bolt pistol, close combat weapon, Frag and krak grenades, power armour, Inquisitorial ammunition, Book of St. Lucius (Veteran). Up to two members may exchange either their bolters for: Flamer for ………………….. Melta gun for ……………….
5 points 10 points
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15 points 5 points 5 points 5 points 10 points
The Veteran Superior may also take: Melta Bombs for ……….. 5 points Purity Seals……………… 5 points Dedicated Transports: May select a Rhino, Repressor, Immolator or an Aquila Lander.
c Crusader Squad Pts: 95 WS BS S T W I A LD Sv 4 3 3 3 1 4 2 9 4/4* Unit Composition: 5 Crusaders May have up to fifteen additional Crusaders at 19 pts per model Unit Type: Infantry Special Rules: Defensive Formation: At the beginning of your turn declare if you will be using Defensive Formation or not. If you forget to say then it is assumed that you are not in Defensive Formation. Such is the price of a sloppy commander. If you use the Defensive Formation you gain the Slow and Purposeful and Feel No Pain USRs during the next enemy shooting phase and count as having defensive grenades. All Crusaders using the Defensive Formation must be in base to base contact. You may move them to get to base in base contact when you declare you are using Defensive Formation. Shield and Sword: Crusaders may use their Repressor Shields as an extra close combat weapon. Wargear: Power sword, Repressor Shield, carapace armour, Frag and Krak grenades. Dedicated Transports: May select a Rhino
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s s
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Pts: 1WS Battle3 Sister3 Unit 9 batt May at 11 Unit Speci Faith WargSistergrenaSisterand kcomb Up totheir FlamOr Heav One m MeltaOr Multi
TBat
125 BS S T
e Sister 4 3 3
r Superior 4 3 3
Compositiotle sisters
have up to tepts per mod
Type: Infan
ial Rules: A
hful: Adds on
gear: rs: Bolter, boades, power ar Superior:
krak grenadebat weapon, B
o two membebolters for:
mer for ………
vy Flamer for
model may r
agun for ……
i-melta for…
Fis the s
Troop
ttle Sister
W I A
1 3 1
1 3 2
on: 1 Veteran
en additionaldel
ntry
Adepta Sorori
ne Faith poin
olt pistol, Frarmour Bolter, bolt ps, power armBook of St. L
ers may exch
…………….
r ……………
replace her b
…………….
………………
Faithstrongest
s
rs
A LD Sv
8 3
9 3
n Superior an
l battle sister
itas
nts to the arm
ag and krak
pistol, Frag mour and closLucius
hange either
.
…
5 points 10 point
olter for:
..
…
10 point 15 point
h shield
nd
rs
my
se
s
s
s
OmpIV
Tp
PPBCfE
T
MP
D
M
One Battle Smay be upgrpoints. Imagifiers cVisage spec
The Sister Supistol, close c
Plasma pistolPower weapoBrazier of hoCombi-flamefor …………Eviscerator fo
The Sister S
Melta BombPurity Seals
Dedicated T
May select a
is
Sister armedraded to an
count as havcial rule (see
uperior may ecombat weap
l for ………on for ………oly fire for…er, -plasma, -
………………for …………
Superior ma
bs for ………s……………
ransports:
Rhino or a R
Fais your
d with a bolImagifier fo
ving the Ange Seraphim)
exchange hepon or bolter
……. ……..
…… -melta
……... ………
15 p10 p10 p 5 po15 p
ay also take:
….. 5 poin…… 5 poin
Repressor
ith shield
lter for 10
gelic )
r bolt r for:
points points points
oints points
:
nts nts
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Sister Novitiates Pts: 100 WS BS S T W I A LD SvNovitiate 3 3 3 3 1 3 1 7 4 Sister Superior 3 4 3 3 1 3 2 9 3
Unit Composition: 1 Sister Superior and 9 Novitiates May have up to ten additional Novitiate at 8 pts per model Unit Type: Infantry Special Rules: Adepta Sororitas, Scout Minor Faith: Novitiates have not finished their training and therefore do not fully comprehend the will of the emperor and their duty of praise. Therefore two units of sister acolytes must be taken for them to contribute a Faith Point and no martyrdom may be used to reclaim Faith Points from these units. Additionally the Shield of Faith saves gained against psychic powers is reduced to 6+ instead of 5+. Test of Faith: At the beginning of the game nominate one unit (cannot be a vehicle). If the Novitiates kills this target then their BS, and LD is increase by 1. Also, the Minor Faith rule no longer applies and the novice sisters now add one faith point to the faith pool. Wargear: Novitiate: Carapace armour, twin bolt pistols, Frag grenades Sister Superior: Bolter, bolt pistol, Frag and krak grenades, power armour and close combat weapon, Book of St. Lucius One Novitiate may replace her twin bolt pistols for one of the following: Flamer …………………….. 5 points For every additional 5 models, one Novitiate may replace her twin bolt pistols for a Flamer for 5 points.
The Sister Superior may exchange her bolt pistol, close combat weapon or bolter for: Plasma pistol for ……………. Power weapon for ………….. Brazier of holy fire for……… Combi-flamer, -plasma, -melta for …………………………... Eviscerator for ………………
15 points 10 points 10 points 5 points 15 points
The Sister Superior may also take: Melta Bombs for ……….. 5 points Purity Seals ……………… 5 points Dedicated transport: May select a Rhino A spiritu dominatus, Domine, libra nos, From the lighting and the tempest, Our Emperor, deliver us. From plague, temptation and war, Our Emperor, deliver us, From the scourge of the Kraken, Our Emperor, deliver us. From the blasphemy of the Fallen, Our Emperor, deliver us, From the begetting of daemons, Our Emperor, deliver us, From the curse of the mutant, Our Emperor, deliver us, A morte perpetua, Domine, libra nos. That thou wouldst bring them only death, That thou shouldst spare none, That thou shouldst pardon none We beseech the, destroy them.
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Pts: 6WS Zealo3 Fanat3 Dema4 Unit Zealo May pts pe Unit Speci HereleadeThus a cheto staLeadeWar gby thpositi Warg One mmay bbe arm One mDemahis la Bolt pPlasmPoweEvisc The D Flak Carap
Imperial
60 pts BS S T
ot 3 3 3
tic 3 3 3
agogue 3 3 3
Compositioots
have up to teer model
Type: Infan
ial Rules:
e Comes the ership modifi
if you lost ceck you woulay in combatership can negear and speis and wouldive modifier
gear: Lasgun
model in evebe upgraded med with an
model in the agogue. The aspistol or clo
pistol for …ma pistol for er weapon focerator for …
Demagogue m
armour for …pace armour
Cultist/Z
W I A
1 3 1
1 3 2
1 3 2
on: 1 Demago
en additional
ntry
Pain!: Treatiers as positivcombat by 2, ld need to rol. ever go abov
ecial rules ared also be turn.
n and close c
ery 5 models to a FanaticEviscerator
unit may beDemagogue
ose combat w
…………………………
or ………….………………
may take:
…………….for ……….
Zealots
A LD Sv
7 6
7 6
8 6
ogue and 9
l Zealots at 5
t all negativeve modifierswhen makinll a 10 or les
ve 10. e also affectened into a
combat weap
(round up) . Fanatics mfor 15 point
e upgraded toe may replaceweapon with
.. …
. …
.
.
1 point 15 point10 point15 point 1 point 5 points
5
e s. ng s
ed
pon
ay s.
o a e
h:
s s s
IR Tgtw to
I tread thRighteous
Though itglass, I hough it will pass
hough it of the Em
he path osness.
t be pavedwill walk cross riveover them
wanders mperor gu
of
d with br it barefoers of firm;
wide, the uides my
roken oot; re, I
light step.
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Pontifex Guards
Pts: 50 pts WS BS S T W I A LD SvPontifex Guard 3 4 3 3 1 3 1 7 4 Pontifex Heavy Weapons Team 3 4 3 3 2 3 1 7 4 Arch Pontifex 3 4 3 3 1 3 2 8 4 Unit Composition: 1 Arch Pontifex and 4 Pontifex Guard May have up to five additional Pontifex Guards at 9 pts per model Unit Type: Infantry Special Rules: Wargear: Lasguns (Arch Pontifex has a Close combat weapon instead), Laspistols, Frag Grenades, Carapace Armour Oath of the Purifiers: All models in the unit with lasguns may be given an Exterminator for 2 points per model. The Arch Pontifex may replace his laspistol or close combat weapon with: Shotgun V1 for……………… Bolt pistol for ……………….. Plasma pistol for …………… Power weapon for ………….. Eviscerator for ………………
Free 1 point 10 points 10 points 15 points
Up to two Pontifex Guard may replace their lasguns with: Flamer for ……….….……… Melta Gun for ……..……….. Plasma Gun for ……..………
5 points 10 points 10 points
Two Pontifex Guards may be replaced by a single Pontifex Heavy Weapons team, armed with the following: Autocannon or Heavy Bolter for ……….….……… Missile Launcher or Plasma Cannon for ……..………
10 points 15 points
Love the Emperor
for He is the salvation of mankind
Obey His words
for He will lead you into the light of the future
Heed his wisdom
for He will protect you from evil
Whisper his prayers with devotion,
for they will salve your soul
Honour His servants,
for they speak in His voice
Tremble before His majesty,
for we all walk in His immortal shadow
H
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Pts: 5WS Priso1 Ponti3 Battle3 Mistr4 Unit Ponti May 25 ptaccom All thfor BIf Batadded Unit SpeciSoror ProclLine 24” scumuProcl CastiPrisospeciThe aautomcloseno saThe emoracasua The FCastitargetLeade
Pr
50 pts BS S T
ner 3 3 3
ifex Jailer 4 3 3
e Sister 4 3 3
ress 4 3 3
Compositioifex Jailers
have up to twts per model.mpanied by t
he Pontifex Jattle Sisters ttle Sisters ard for 23 poin
Type: Infan
ial Rules: Slritas (Battle S
laim: Any enOf Sight to a
suffers a -1 toulative for mulaimer unit).
igate: So lonner left in thal Castigate attack has a rmatically (mest model). L
aves of any soeffected unit ale check as ialties.
Fate of Sinngate attack, rted unit suffeership for th
oclaimers
W I A
1 1 1
1 3 1
1 3 1
1 4 2
on: 3 Prisone
wo additiona Each Prisontwo Pontifex
Jailers may bat 2 points pre taken a M
nts
ntry
low and PurpSisters and M
nemy model a Prisoner, ano its Leadersultiple Prison
ng as there ishe unit it may
shooting attarange of 24” easure rangeine of Sight ort may be tamust immed
if it had just s
ners: After deremove a Pri
fers an additioe morale che
s
A LD Sv
6 -
7 4
8 3
8 3
ers and 6
al Prisoners aner is x Jailers.
be exchangedper model.
Mistress may b
poseful, AdeMistress only
that can drand is within hip (this is nners or
s at least one y make a ack. and hits from the is required, baken. diately take asuffered 25%
eclaring a isoner. The onal –D3 to eck.
at
d
be
pta y)
aw
not
but
a %
its
I
Foub
W
PP
PG
BK
MK
Brs
Impure: Pro
Faithful: If aone Faith Poiuse Acts of Fbenefit from
Wargear:
Prisoner: CrPain)
Pontifex JailGrenades, Ca
Battle SisterKrak grenade
Mistress: TwKrak Grenad
Blessedreap thesight of
cliamers are
a Mistress is int to the arm
Faith, but Pristhem.
ross (grants t
lers: Lasgunarapace Arm
rs: Bolter, Boes, Power Ar
wo Neural Wes, Power Ar
k
d are the sinner the E
not a scorin
taken the unmy. The unit soners never
the model Fe
ns, Laspistolsour
olt Pistol, Frarmour
Whips, Frag anrmour
k
hey thatrs fromEmperor.
g unit.
nit adds may
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eel No
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ag and
nd
t m the .
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Pts: 1WS Serap4 Serap4 Unit and 4 May 18 pt Unit SpeciSoror Faith AngeFaithadditithe lo
FastS
100 BS S T
phim 4 3 3
phim Superio4 3 3
Compositio4 Seraphim
have up to fits per model
Type: Jump
ial Rules: Hritas
hful: Adds on
elic Visage: Wh for the unit ional dice on
ower two sco
t At
Seraphim
W I A
1 4 1 or
1 4 2
on: 1 Seraphi
five additiona
p Infantry
Hit and Run, A
ne Faith poin
When rollingyou may rol
nce per playeores.
tack
A LD Sv
9 3
9 3
im Superior
al Seraphim a
Adepta
nt
g for an Act ll one er turn and us
at
of
se
Wla(T5
Utw
TTtw
Tb
T
MP
Wargear: Twinked), powe
and Krak gre(Veteran). The entire sq5 pts per mod
Up to two mewin bolt pist
Twin hand flTwin infernowin linked) f
The Veteran both of her bo
Plasma pistoPower weapBrazier of hEviscerator
The Seraphi
Melta BombPurity Seals
win bolt pistoer armour, ju
enades, Book
quad may havdel
embers may tols for:
amers for …o pistols (coufor …………
Superior maolt pistol for
ol for pon for holy fire for
for
im Superior
bs for ……s ……………
ols (counts aump packs, Fk of St. Luciu
ve melta bom
exchange th
……… unts as ……..
7 po 15 p
ay exchange or:
15 p10 p10 p15 p
r may also t
….. 5 poin…… 5 poin
as twin Frag us
mbs for
eir
oints
points
one or
points points points points
ake:
nts nts
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Pts: 7WS Domi3 Sister3 Unit Domi May 11 pt Unit Speci Faith WarggrenaLuciu The e5 pts
gggg
Dom
70 BS S T
inion 4 3 3
r Superior 4 3 3
Compositioinions
have up to fits per model
Type: Infan
ial Rules: A
hful: Adds on
gear: Bolter,ades, power aus(Veteran).
entire squad per model
g g g g
minion Squ
W I A
1 3 1
1 3 2
on: 1 Sister S
five additiona
ntry
Adepta Sorori
ne faith poin
, bolt pistol, armour, Boo
may have m
uad
A LD Sv
8 3
9 3
Superior and
al Dominions
itas, Scout
nt
frag and kraok of St.
elta bombs f
4
s at
ak
for
Ub
FM
Tp
PPBCfE
T
MP
DMI
Up to four Dobolters for:
Flamer for …Melta gun for
The Sister Supistol, close c
Plasma pistolPower weapoBrazier of hoCombi-flamefor …………Eviscerator fo
The Sister S
Melta BombPurity Seals
Dedicated TMust select eImmolator or
ominions ma
………………r ……………
uperior may ecombat weap
l for ………on for ………oly fire for…er, -plasma, -
………………for …………
Superior ma
bs for ……s ……………
ransports: either Rhino, r an Aquila L
ay exchange
…… ……
5 poin10 po
exchange hepon or bolter
……. ……..
…… -melta
……... ………
15 p10 p10 p 5 po15 p
ay also take:
….. 5 poin…… 5 poin
Repressor, Lander.
gggg
their
nts ints
r bolt r for:
points points points
oints points
:
nts nts
g g g g
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Ophanim Squad
Pts: 125 WS BS S T W I A LD SvOphanim 3 4 3 3
(4) 1 3 1 8 3
Sister Superior Ophanim 3 4 3 3
(4) 1 3 2 9 3
Unit Composition: 1 Sister Superior Ophanim and 4 Ophanim May have up to seven additional Ophanim at 22 pts per model Unit Type: Bike Special Rules: Adepta Sororitas, Bikes, Scout Recon: Select a piece of terrain before either side deploys and write it down on a piece of paper. Enemy units in this piece of terrain now have a -1 to their cover save (eg. if it was 4+ cover save it is now a 5+). If you have more then one squad you may not select the same piece of terrain twice. Intercept: If an Ophanim unit is within 2” of a short board edge (ie one that is neither player’s standard deployment edge) it may make a special Intercept move instead of its normal movement. Remove the unit from play, and mark down that the board edge is being intercepted. While the board edge is being intercepted, no enemy units may outflank from it. Any unit that attempts to do so comes on from its own normal deployment edge. The Ophanim return to the board at the start of their next movement phase from the marked table edge, as if they themselves had outflanked, and the enemy may outflank as normal. Only one table edge may be Intercepted at any time.
Wargear: Sister of Battle bike, power armour, bolt pistol, frag and krak grenades, Book of St. Lucius(Veteran). Up to 2 Interceptors may exchange their bolt pistols for: Flamer for ………………… Melta gun for ………………
5 points 10 points
The Veteran Superior may exchange her bolt pistol or close combat weapon for: Plasma pistol for ……………. Power weapon for ………….. Brazier of holy fire for……… Eviscerator for ………………
15 points 10 points 10 points 15 points
The Sister Superior may also take: Melta Bombs for ……….. 5 points Purity Seals ……………… 5 points
When they moved, the others moved; when they stopped, the others stopped; and when they rose from the earth, the wheels rose along with them; for the spirit of the Emperor was in them.
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Pts: 1WS Vene4 Vene4 Unit Super May Serap Unit SpeciSoror GunsVenebolt pThis bolt pFlam Venecombuse thshootHit atime Strikroll th Warglinkegrena(Vete
0-1 Vene
125 BS S T
erable Seraph4 3 3
erable Seraph4 3 3
Compositiorior and 4 Ve
have up to fiphim at 23 pt
Type: Jump
ial Rules: Hritas, Jump In
slingers: Venerable Seraphpistols twice rule only affpistols - Infer
mers do not be
erable Jumpbat, if the Vehe Gunslingeting phase, thnd Run roll. a Hit and Ru
ke Force: Veheir scatter w
gear: Two bd), Power Arades, melta beran).
erable Ser
W I Ahim
1 4 2 him Superior
1 4 2
on: 1 Venerabenerable Ser
five additionats per model
p Infantry
Hit and Run, Anfantry, Furi
nerable Serahim Superiorduring the s
fects models rno Pistols aenefit.
p Packs: At tnerable Seraer rule duringhey may addThis may be
un is attempte
enerable Serawhen deep str
olt pistols (crmour, jump
bombs, Book
raphim
A LD Sv
9 3 r
10 3
ble Seraphimraphim
al Venerable
Adepta ious Charge
aphim and ther may fire thehooting phasequipped wind Hand
the end of cloaphim did nog the previou
d a +1 to theire used in anyed.
aphim may reriking.
counts as twinp packs, frag k of St. Luciu
m
e eir se. ith
ose ot us r
y
e-
n
us
Utw
T Ta
Tb
PTPBE
*tt
T
P
PB4
U
S
ACitHm
Wl
OM
SHDEHL
Up to four mwin bolt pist
Twin hand flTwin inferno
as twin linked
The Veteran both of her bo
Plasma pistolTwin plasma Power weapoBrazier of hoEviscerator fo
* If a single taken, the Vthe Gunsling
The Sister S
Purity Seals
Co
Pts: 100 BS F 4 12
Unit Type: V
Special Rule
All Power toConflagrant Tt may still fir
However, if move at Com
Wargear: Flaunchers and
Options: May take any
Storm bolter Hunter-KillerDozer blade fExtra armourHoly icon forLaud hailers
members may tols for:
amers for …o pistols (coud) for ….……
Superior maolt pistol for
l* for ………pistols* for
on for ………oly fire for…for …………
or twin PlaVeteran Supe
gers rule.
Superior ma
s ……………
onflagran
S R 12 10
Vehicle (Tan
es
o the Main CTank moves re its Flamesdoes so next
mbat Speed.
amestorm Cd searchlight
y of the follo
or multi-melr missile for for …………r for …………r ……………for …………
exchange th
……… unts …….
7 po 15 p
ay exchange or:
……. ……
…….. ……
………
15 p20 p10 p10 p15 p
asma Pistolerior may st
ay also take:
…… 5 poin
nt Tank
k)
Cannon!: If tat Cruising S
storm Cannot turn it may
annon, smokt
owing:
lta for ... ……….
………… ………..
………… …………
115111
heir
oints
points
one or
points points points points points
(s) are till use
:
nts
the Speed n. only
ke
10 pts 10 pts5 pts 15 pts 10 pts 10 pts
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Pts: 4WS Devo3 Deac3 Rede4 Unit Devo May at 6 pAdditRede Unit SpeciCove Purgredemunit g WargDevoFrag Deacweap Redeweap
Rede
40 pts BS S T
otee 3 3 3
on 3 3 3
mption Pries3 3 3
Compositiootees
have up to fipts per modeltionally, the mption Pries
Type: Infan
ial Rules: Iner, Stubborn
ge the Unbelmption Priestgains the Pre
gear: otee: Lasgun,Grenades an
con: Lasgunpon, Frag Gre
emption Priepon, Frag Gre
emption C
W I A
1 3 1
1 3 2 st
1 3 2
on: 1 Deacon
fifteen additiol. squad may t
st for 50 poin
ntry
nfiltrate, Mon
lievers!: So lt is part of th
eferred Enem
, close combnd Flak Armo
, Laspistol, cenades and F
est: Laspistoenades and F
Cult
A LD Sv
7 5
7 5
8 5
n and 4
onal Devotee
take a single nts.
ove through
long as a he squad, the
my USR.
bat weapon, our.
close combatFlak Armour.
ol, close combFlak Armour.
es
h
t .
bat .
YCscYpwtm TacuTswAtawgy Ytussvcs 'Y
You gazeChildren snow-cappclouds upYou dreapinnacle awaters. Bthe road mountain
The roadand murdecountless upon its Their spscattered way to thAt every the bones and maybwind-blownguiding yoyou to yo
Yes, my the mountunforgivingstruggle tspending vigour in can taste summit an
Yes... ye
e at the of Terraped peak pon its slam of reaand drinkiBut who that asceside?
d to the erous. ItChildren rocks. lintered bupon it, he mounta step you crumbline you shn voices ou forwarour doom.
children, tain is crg. And otheir longtheir ene the climb the meltnd say,
es it was
mountain,a, you seand the lopes. aching thaing the cdreams
ends the
peak is t has bro of Terr
bones lie paving thain top. u will heng under hall hear of the derd or lea.
the wayruel and of those g lives, ergy and b, who tht-water of
s worthw
, ee its
at cold of
hard oken ra
he ear foot, the ead- ading
y to
who
hen f the
while?'
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H
Pts: 7WS Retrib3 Sister3 Unit Retrib May at 11 Unit Speci Wargkrak weap(Vete
HeavyRetri
70 BS S T
butor 4 3 3
r Superior 4 3 3
Compositiobutor and 4 R
have up to fipts per mod
Type: Infan
ial Rules: A
gear: Boltersgrenades, po
pon (Veteran)eran).
y Su
ibutor Squ
W I A
1 3 1
1 3 2
on: 1 VeteranRetributors
five additionadel
ntry
Adepta Sorori
s, bolt pistolower armour,), Book of St
upporuad
A LD Sv
8 3
9 3
n Superior
al Retributor
itas
s, Frag and , close combt. Lucius
rt
s
bat
Ub
MHH
A
Tp
PPBCfE
T
MP
D
MI
Up to four mbolters for:
Multi-melta fHeavy FlameHeavy bolter
which may Ammunition
The Sister Supistol, close c
Plasma pistolPower weapoBrazier of hoCombi-flamefor …………Eviscerator fo
The Sister S
Melta BombPurity Seals
Dedicated T
May select a Immolator
members may
for …………er for ………r for …………
take Blessedfor…………
uperior may ecombat weap
l for ………on for ………oly fire for…er, -plasma, -
………………for …………
Superior ma
bs for ……s ……………
ransports:
Rhino, Repr
exchange th
……... ……… ……. d
……...
15 p10 p10 p 5 po
exchange hepon or bolter
……. ……..
…… -melta
……... ………
15 p10 p10 p 5 po15 p
ay also take:
….. 5 poin…… 5 poin
ressor or an
heir
pointspoints points
oints
r bolt r for:
points points points
oints points
:
nts nts
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Pts: 5BS 4 Unit Tran Wargsmok OptioMay TwinTwin May StormHuntDozeExtraBlessHoly Holy Laud
Im
50 F S
11 11
Type: Vehic
nsport Capa
gear: Twin-lke launcher a
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Wargear
Close Combat Weapons
Power Sword: See assault phase chapter on Warhammer 40,000 rulebook for details of using power weapon. Blessed Weapon: Blessed weapon counts as a two-handed power weapon that has been master crafted and adds +2 to the user’s strength. Divine Weapon: Divine weapon is a blessed weapon that can be used as a heavy flamer during the shooting phase. Eviscerator: Is treated like a powerfist but rolls 2D6 for armour penetration. It is a two-handed weapon. Brazier of Holy Fire: Is a close combat weapon that may be fired as a flamer once per game. Sarissa: Sarissa may only be equip on bolters. They allow a unit to re-roll failed to wound in close combat. Surgical Blade: Is a poisoned weapon that always wounds on a +4. Power Stake: Power stakes counts as a power weapon and will always wound a psyker on +2. Neural Whip: Neural whip is a power weapon that adds +1 to the user Initiative. This bonus is not cumulative.
No sacrifice is too great. No treachery too small.
Ranged Weapons Laspistol Range: 12 Strength: 3 Ap: - Type: Pistol Lasgun Rng: 24 Str: 3 Ap: - Type: Rapid Fire Bolt pistol Rng: 12 Str: 4 Ap: 5 Type: Pistol Boltgun Rng: 24 Str: 4 Ap: 5 Type: Rapid Fire Storm Bolter Rng: 24 Str: 4 Ap: 5 Type: Assault 2 Twin bolt pistols Rng: 24 Str: 4 Ap: 5 Type: Pistol, Twin Linked (counts as two close combat weapons) Twin-linked Bolter Rng: 24 Str: 4 Ap: 5 Type: Rapid Fire, Twin Linked Heavy bolter Rng: 36 Stre: 5 Ap: 4 Type: Heavy 3 Inferno Pistol Rng: 6 Str: 8 Ap: 1 Type: Pistol, Melta Plasma Pistol Rng: 12 Str: 7 Ap: 2,Type: Pistol, Gets Hot! Combi Weapons A model armed with a combi-weapon (combi-meltagun, combi-plasma gun or combi-flamer) can choose to fire either the bolter, or the secondary weapon, each with the profile listed elsewhere in this section. The bolter can be fired every turn, but the secondary weapon can only be fired once per game (a combi-plasma gun can, of course, Rapid Fire). You cannot fire both weapons in the same turn).
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Combi-stake Crossbow Rng: 24 Str: 3 Ap: 5,Type: Assault 2 When targeting a psyker the Comb-stake wounds on a 2+ and ignores armour saves. Witchfire Bolts Can be used by any bolter weapon (combi weapons, bolters, bolt pistols, heavy bolters, twin bolt pistols and storm bolters). The rounds wound any psyker on a 2+. If the psyker is in a non-psyker unit, instead re-roll any to wound rolls of 1. The rounds are AP4, and any invulnerable saves made against their wounds must be re-rolled. Inquisition Ammunition Each time a unit fires Inquisition Ammunition they may choose what type of ammunition is being used. Each special ammunition type replaces the Boltgun profile with the one shown here. All models in a unit must use the same ammunition type during that shooting phase:
Witchfire Bolts: See above Inferno Bolts
Rng: 18 Str: 4, Ap: 5, Type: Assault 1, Each unsaved wound causes two wounds instead of one on the target if they fail their armour save. Feel No Pain saves cannot be taken against Inferno Bolts. Additionally failed rolls to wound against targets with a Toughness of 4 or more may be re-rolled.
Blessed Ammunition Rng: 24, Str: 4, Ap: 5, Type: Rapid Fire, Cover saves cannot be taken against Blessed Ammunition
Stalker Rounds Rng: 36 Str: X, Ap: 6, Type: Heavy 1, Sniper
Fragmentation Rounds Rng: 12 Str: 4 Ap: 5 Type: Assault 2 Flamer Rng: Template Str: 4 Ap: 5 Type: Asslt 1 Twin Hand Flamers Rng: Template Str: 4 Ap: 5 Type: Pistol (counts as two close combat weapons) Heavy Flamer Rng: Template Str: 5 Ap: 4 Type: Asslt 1
Melta gun Rng: 12 Str: 8 Ap: 1 Type: Assault 1 Multi-Melta Rng: 24 Strength: 8 Ap: 1 Type: Heavy 1 Shotgun V1 Rng: 12 Str: 3 Ap: - Type: Assault 2 Shotgun V2 Rng: 12 Str: 4 Ap: - Type: Assault 2 Sniper rifle Rng: 36 Str: X Ap: 6 Type: Heavy 1, Sniper
Armour Flak armour: Models equipped with flak armour receive an armour save of 5+ Carapace Armour: Models equipped with Carapace Armour receive an armour save of 4+ Power Armour: Models equipped with power Armour receive a 3+ armour save Cloak of St. Aspira: Models equipped with Cloak of St. Aspira increase their armour save by 1. Thus a model with Power Armour and Cloak of St. Aspira would get a +2 armour save Rosarius: Models equipped with Rosarius receive an invulnerable save of 4+ Crusader Shield: Models equipped with Crusader Shield receive an invulnerable save of 4+ and count as having the Shield of Faith power. Praesidium Protectiva: Models equipped with Praesidium Protectiva receive an invulnerable save of 3+. A model equipped with a Praesidium Protectiva can never claim the +1 Attack bonus for being armed with two close combat weapons in an assault.
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Other Equipment Frag grenades: Frag grenades are assault grenades, as described in Warhammer 40,000 rulebook. Krak grenades: See the Vehicles chapter of the Warhammer 40,000 rulebook for details on using krak grenades. Book of St. Lucius: Any Adepta Sororitas unit with a Book of St. Lucius may always use that model’s unmodified leadership for any leadership tests. Simulacrum Imperialis: When a faithfully unit attempts an act of faith you may roll one additional dice and then pick any two dice. This may be used once per player turn. Melta Bombs: See the Vehicles chapter of the Warhammer 40,000 rulebook for details. Master crafting: A master-crafted weapon allows the bearer to re-roll one failed roll to hit per player turn when using the weapon. Litanies of Faith: You may automatically use an Act of Faith without spending a faith. This act of faith automatically passes. Can only be used once per game. Bionics: Increases the bearer toughness by +1. Treat this new toughness as unmodified (so if a Canoness takes a Bionic upgrade her toughness would be 4 and strength 6 and 7 weapons would not inflict Instant Death). Jump pack: Models equipped with jump packs are jump infantry, as described in the Warhammer 40,000 rule book. In addition, Adepta Sororitas wearing jump packs can be kept in reserves and arrive using the deep strike rules (see the mission special rules section of the Warhammer 40,000 rulebook). Mantle of Ophelia: The first time the wear takes a wound that would cause an ‘instant death’ effect, only one wound is actually taken. The mantle may only be used once pr battle.
Bike: Models equipped with bikes follow all he rules for bikes as described in the Warhammer 40,000 rulebook. All bikes are armed with a twin-linked bolter. Pledge of Deliverance: This may be used one per battle. You may reveal this at any point during the game. During the next assault phase all units within 12” of the bearer gain +1 Attack. Purity Seals: If a model wearing Purity Seals falls back, roll one extra D6 for its fall back distance and then discard one of the D6 of your choice to total the distance fallen back. If a model with purity seals is part of a unit then this ability applies to the entire unit as well. Ordo Banner: Any Adepta Sororitas unit within 12” of the Ordo Banner may re-roll failed Morale and Pinning Tests. In addition, while the Ordo Banner bearer is still alive, the squad counts as scoring one extra wound in close combat for the purpose of calculating the assault result. The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb. There are many who are weak; and many are their temptations. Despise the weak for they shall flock to the call of the Daemon and the Renegade.
Pity them not and scorn their cries of innocence– it is better that one hundred fall innocently before the wrath of the Emperor than one kneels before the Daemon.
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Vehicle Equipment Twin-linked Heavy Flamers Rng: template Str: 5 Ap: 4 Type: Asslt 1, Twin Linked Smoke Launchers: See the Vehicles section of the Warhammer 40,000 rulebook for details. Searchlight: Searchlights are used where the night fighting rules is in effect. If a vehicle has a searchlight it must still use the night fighting rules to pick a target but, having acquired a target, was illuminate it with the searchlight. For the rest of the shooting phase, any other unit that fires at the illuminated unit does not use the night fighting special rules. However, a vehicle that uses a searchlight, can be targeted during the following enemy turn, as if the night fighting rules were not in effect, as the enemy can see the searchlight. Hunter-Killer Missile Rng: Unlimited Str: 8 Ap: 3 Type: Heavy 1 (Can only be used once per battle). Dozer Blade: Vehicles equipped with dozer blades can re-roll a failed difficult terrain test. Extra Armour: Vehicles equipped with extra armour count crew stunned results on the Vehicles damage table as a Crew Shaken result instead. Blessed Ammunition: Any bolt weapons (bolter, heavy bolter, storm bolter) fired by the vehicle ignores cover saves. Holy Promethium: An Immolator armed with Twin-linked Heavy Flamers and equipped with Holy promethium will force a unit it causes any casualties upon to take a Morale check as if it had just suffered 25% or more casualties. Holy Icon: Any friendly unit within 6 of the vehicle adds +1 to its leadership to a maximum of 10. The effects of multiple Holy Icon are not cumulative.
Laud Hailers: Any unit tank shocked by a vehicle with Laud Hailers deducts 1 from its Leadership when taking the subsequent Morale Check. The effects of multiple Laud Hailers are not cumulative. Exorcist Launcher Range: 48 Str: 8 Ap: 1 Type: Heavy D6, Ordnance Flamestorm Cannon Rng Template, Str: 6 AP: 3 Type: Heavy 1 Multilaser Rng: 36, Str: 6 AP: 6 Type: Heavy 3 Autocannon Rng: 48, Str: 7 AP: 4 Type: Heavy 2
The will of the Emperor is the might of the Imperium
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Special Characters
Canoness Vernesa
"Bane of Psykers"
Pts: 175 WS BS S T W I A LD Sv 5 5 3 3
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4* Unit Composition: 1(unique) Unit Type: Infantry Special Rules: Adepta Sororitas, Independent Character, Victory before Honor, Furious charge, stubborn, Night Vision. Faithful: Adds 2 faith points. Holy Hatred: Always hits on 3+ unless fighting an independent character or monstrous creature. Witch Hunter: Canoness Vernesa has spent most of her life fighting psykers. She has learned how to fight them and how to counter their attacks. Canoness Vernesa has the Preferred Enemy rule against any psykers. Black Ship: Canoness Vernesa serves upon a Black Ship, and has spent most of her life there. Thus where ever the Black Ships go, she goes too. Whenever a psyker attempts to use a psychic power they suffer a -1 to their leadership for that test. Shield of Faith now negates psychic powers on a 4+ instead of a 5+.
Orbital Bombardment: Canoness Vernesa can call down an Orbital Bombardment from the Black Ship that she accompanies. This ability can only be used once per game during her shooting phase, provided that Canoness Vernesa did not move during the preceding Movement phase (although she may later assault if the controlling player wishes). She must first pass a leadership test to in order to call it down. If she fails this represent her Inquisitor begin busy with something far more important and thus may not attempt to call it down again. Calling down an Orbital Bombardment otherwise counts as firing a range weapon and uses the following profile: Orbital Bombardment Rng: Unlimited Str: 10, AP: 1, Type: Ordnance 1, Barrage Note that if an arrow is rolled on the scatter dice an Orbital Bombardment will always scatter the full 2D6” – Canoness Vernesa’s Ballistic Skill makes no difference. Wargear: The Black Rose, Combi-melta, Inquisition Ammunition, Power armour, Frag grenades, Melta Bombs, Bionics (already included in her profile), Purity Seals, Book of St. Lucius, Mantle of Ophelia, Cloak of St. Aspira and Rosarius The Black Rose: A mighty blade that once belonged to a rouge Inquisitor until he was slain by the Canoness. The weapon was sanctified and given to Canoness Vernesa as a gift, representing the fate of all witches who oppose the Immortal God Emperor and his loyal Followers. The Black Rose is a Master Crafted power weapon who's hits are resolved at strength 6. Dedicated Transports: May select a Rhino, Repressor, Immolator or a Land Raider Redeemer as a Dedicated transport.
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Sister Superior Callidia
“The Cleanser”
Pts: 50 WS BS S T W I A LD Sv 4 5 3 3 1 4 2 9 3 One Dominion squad in the army may replace it Veteran Superior with Sister Superior Callidia. Unit Type: Infantry Special Rules: Adepta Sororitas, Stubborn, Scout Wargear: Combi-Flamer, Bolt pistol, Power weapon, Frag grenades, melta bombs and power armour. Burn and Purify: Callidia and her squads flamers and combi flamers all count as twin link. Faithful: Adds one faith point
Suffer Not: During the shooting Phase Sister Superior Callidia and her squad may make a special attack against an objective marker. The range of this attack is 6” and it hits automatically. On a roll of 4+ the objective is removed from play. On any other result the objective remains standing but damaged: place a marker on the objective to show this. Any rolls made against an objective for "Suffer Not" with a marker gain a 1+ bonus to the roll. This effect is cumulative.
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Dariel Callidon
“The Believer” Pts: 200 WS BS S T W I A LD Sv 4 4 3 3 2 3 3 9 5 Unit Composition: 1 (unique) Unit Type: Infantry Special Rules: Independent Character, Stubborn Inspiring Revolution: Dariel Callidon may attempt to call reinforcements in the movement phase before he has moved - even if he is locked in close combat. If you attempt to use this power roll a d6. On a roll of 4+ place a new unit of Imperial Cultist/Zealots – the squad size of the unit is 10 (7 zealots, 2 fanatics and 1 Demagogue). Units created this way are identical in every way to an Imperial Zealot/Cultists unit chosen from the Troops section of the force organization chart, and are treated as such for all scenario special rules. All fanatics and Demagogue are upgraded with Eviscerator but have no other upgrades. Fight in his Name: All friendly units within 12” of Dariel Callidon receive +1 A while he lives. This bonus does not apply to Dariel Callidon. Wargear: Lasgun, Las pistol, power sword, flak armour, Frag and krak grenades, Retinue: The Dariel Callidon may take a retinue of Imperial Cultist/Zealots. This does not count towards your HQ or troop choices.
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A single man with faith can triumph over a legion of the faithless. Untthe
old billions of faithful can
never be opposed.
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We
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