Cob Player Aids

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Transcript of Cob Player Aids

Page 1: Cob Player Aids

8192019 Cob Player Aids

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8192019 Cob Player Aids

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8192019 Cob Player Aids

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r s r o l l t w i c e a g a i n ( f o r a t o t a l o f t h r e e

t r a p s ) N o t e t h a t t h e n u m b e r o f t r a p s r o l l e d c a n

t h e o

r e t i c a l l y b e i n f i n i t e

E v i l H e r o

E v i l M a g e

C h i m e r a

G a r g o y l e

M e d u s a

O r c s 1 D 3

T r o l l

V a m p i r e

H a r p i e s 1 D 3 + 2

O g r e

M i n o t a u r

D i r e W o l v e s 1 D 6

W i g h t

W a r g s 1 D 3

W r a i t h s 1 D 3

H y d r a

S k e l e t o n s 1 D 3

C r o n k s 1 D 6

1 2 3 4 5 6

8 3 W983105 983118 983108 983109 983122983113 983118 983111

M 983119 983118 983123 983124 983109 983122T 983105 983106 983116 983109

1 o r 2

3 o r 4 5 o r 6

DIE 1 D I E 2

E v i l M a g e

E v i l H e r o

C r o n k s 1 D 6

G a r g o y l e

C h i m e r a

M e d u s a

O r c s 1 D 3

T r o l l

V a m p i r e

H a r p

i e s 1 D 3 + 2

O g r e

M i n o t a u r

D i r e W o l v e s 1 D 6

W i g h t

W a r g s 1 D 3

E v i l M a g e

E v i l H e r o

C r o n k s 1 D 6 + 1

G a r g o y l e s 2

C h i m e r a s 2

M e d u s a

O r c s 1 D 6 + 1

H y d r a

V a m p i r e

H a r p i e s 1 D 6 + 2

O g r e s 2

M i n o t a u r

D i r e

W o l v e s 1 D 6

W i g h t s 2

W a r g s 1 D 6

S k e l e t o n s 1 D 3

W r a i t h s 1 D 3

S k e l e t o n s 1 D 6

W r a i t h s 1 D 3 + 2

T r o l l

H y d r a

1 2 3 4 5 6

8 3 R 983119 983119 983117 M 983119 983118 983123 983124 983109 983122T 983105 983106 983116 983109

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2

3

4

5

6

DIE 1 D

I E 2

C h a r a c t e r i s t i c

L 1

L 2

L 3

M o n s t e r W P

+ 0

+ 2

+ 4

M o n s t e r C B

+ 0

+ 1

+ 3

M o n s t e r N V

+ 0

+ 1

+ 2

N o o f M o n s t e r s x 1

x 1

x 2

T r e a s u r e T y p e

+ 0

+ 1

+ 2

E x p e r i e n c e P o i n t s x 1

x 1

x 2

6 7 L 983109 983126 983109 983116 C983112983105983122983124

8 2 M 983119 983118 983123 983124 983109 983122 C983112983105983122983105 983107983124 983109 983122983113 983123 983124

983113 983107 983123 C983112983105983122983124

M o n s t e r T y p e

R V

N V

W e a p o n

S p e l l s

T r e a s u r e

S p e c i a l

C h i m e r a

2

7

-

-

I

F i r e b r e a t h

C r o n k

1

9

-

-

E B

S t e n c h

D e m o n

4

N o n e

-

-

D

S e e 1 6 0

D i r e W o l f

1

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-

-

A

-

E v i l H e r o

2

5

+ 1 D 6 S w

o r d

-

J C

-

E v i l M a g e

3

3

D a g g e r L i g h t n i n g

J C

-

G a r g o y l e

3

4

-

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G

-

H a r p y

1

5

-

-

A

-

H y d r a

3

7

-

-

J

S e e 1 5 6

M e d u s a

2

5

-

-

G

F l e s h S t o n e

M i n o t a u r

3

7

-

-

J C

-

O g r e

2

2

H a m m

e r

-

J E

-

O r c

1

0

S w o r d

-

H B

-

S k e l e t o n

1

9

-

-

F A

-

T r o l l

3

4

-

-

J

R e g e n e r a t e

V a m p i r e

4

6

-

-

J

C h a r m

W a r g

1

6

-

-

A

-

W i g h t

2

4

-

-

H

-

W r a i t h

1

2

-

-

I D

-

X t h e U n k n o w n

4

N o n e

S w o r d

L i g h t n i n g

L

S e e 1 6 0

r v r e s i s t a n c e v a l u e n v n e g o t i

a t i o n v a l u e l i l i g h t n i n g s p e l l

8192019 Cob Player Aids

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8192019 Cob Player Aids

httpslidepdfcomreaderfullcob-player-aids 57

F983119983125983118983124983105983113983118983123

Some rooms contain a large bronze fountain composed of three hyenasfrom whose mouths pour streams of liquid There are six fountain resultson the Feature Table

Poison The character investigating the fountain immediately suffers 1D3 wounds as a result of testing the fountain

Potion The liquid is a magical potion Roll on the Magic Item Table todetermine the nature of the potion (see 145) The investigating charactergains or suffers from the potion The character may then take one dose(only) of the potion with him

Alcohol The investigating character has tested an extremely potent doseof magical alcohol and is now drunk His Combat Bonus is reduced by 2for the remainder of the game (note change on Character Record)

Jewel In the waters of the fountain the investigating character finds a jewel Roll on the Jewel Table (149) to determine its value

Water The liquid is water and has no effect

Blood The liquid is steaming blood The investigating character issickened and has his Combat Bonus reduced by 1 for the remainder of thegame (note change on Character Record)

S983124983105983124983125983109983123

Some rooms contain a life-size statue made of finely polished alabasterThere are six results on the Feature Table

Medusa The statue is Medusa which now comes alive The investigatingcharacter must make an immediate Resistance Check and if he fails theMedusa has turned him to stone After the Resistance Check is resolvedthe party may negotiate bribe or fight the Medusa (see 153)

Jewels It is a statue of a ram which has two jewels for eyes Theinvestigating character may take them (determine the value of each usingthe Jewel Table 149)

Medallion Around the statuersquos neck hangs a medallion which theinvestigating character may take If he does so refer to the Medallioncolumn of the Treasure Table to determine the type of medallion and itseffects

Demon A statue of a demon the investigating character rolls a die andconsults the Altar column of the Feature Table to determine whichdemon is depicted The statue is treated as an altar to that demon (foreffects see 135)

Talisman Around the statuersquos neck hangs a small talisman which theinvestigating character may take If he does so refer to the Talismancolumn of the Treasure Table to determine the type of talisman

X A statue of the arch-enemy X the Unknown The investigatingcharacter must make an immediate Resistance Check If he passes thereis no further effect from the statue If he fails the character becomes atool of X the Unknown He must immediately attack the party He doesso by being lined up in the middle space of the monster march orderthe Combat Sequence is begun and may only end if the Party is killedhe is killed or a member of the Party successfully redeems him with aRedemption spell (he must attempt to resist the spell)

T983122983105983120 D983119983119983122983123

Some rooms contain a trap door There are four trap door results on theFeature Table

Trap The trap door is trapped The investigating character immediatelyrolls on the Trap Table Once the trap has been dealt with the charactemay collect the Type J treasure it protected

Room The investigating character falls into a room beneath the floor ofthe current room (but not on the next level do not pick a room DungeonTile) The character must determine if there is a room monster there andif so it must be dealt with There is Type J treasure in the room Theparty may not enter the room to help the character The character may exithe room once the above procedures have been performed

Pit The investigating character falls into a pit containing 1D3 cronksThey may have treasure like a normal monster and may be negotiated withbribed or fought The party may not help the character and the charactermay not leave until he has dealt with the cronks

Hellgate The investigating character falls into a shaft that takes him intothe mouth of the Hellgate itself The character is removed from play untithe Hellgate is destroyed (see 160) At that point the character is freedfrom the infernal device and enters play again

A 983116983124983105983122983123

Some rooms contain an altar to one of the six demons worshipped by theinhabitants of the Citadel The character who investigates the altar wiluse the following procedure he must make a Resistance Check and if hepasses the altar gives him a benefit if he fails the altar curses him Theeffects of the benefits and curses for each altar are as follows

Alloces (ldquoThe Warrior Dukerdquo) If the character passes he gains the abilityto cast combat spells in the next Combat Sequence (only) at no cost inWound Points If he fails he is cursed and his Combat Bonus is reducedby 1 for the duration of the current game

Vassago (ldquoThe Prince of Prophecyrdquo) If the character passes he gainsa +3 detrap skill (or has his current skill increased by 3) If he fails hepermanently loses his detrap skill (if any) altogether

Avnas (ldquoThe President of Firerdquo) If the character passes he gains theability to cast the Lightning spell at only 1 Wound Point cost (and gainthe spell if he does not already possess it on his spell list) If he fails hischeck the altar casts a Lightning spell at the character

Malthus (ldquoThe Earl of Death and Havocrdquo) If the character passes hicheck he gains the ability to cast the Wrath of God spell Should he fail hicheck the statue immediately casts a Wrath of God spell at the characte(see 108) Laraja (ldquoThe Marquis of Archersrdquo) If the character passes his check hegains a +3 bow skill (regardless of whether or not he possesses a bow)Should he fail his check he is immediately attacked by 3 magical arrowsroll 3 times on the bow column of the Combat Results Table (99)

Asmoday (ldquoThe Infernal Kingrdquo) If the character passes his check he gaina Combat Bonus of +3 and the ability to cast a Lightning spell at only 1Wound Point cost (he gains the spell if he does not already possess it onhis spell list) Should he fail his check he is cursed and his Magic Potentiafor each sun is immediately and permanently reduced by 1

130 R 983119983119983117 F983109983105983124983125983122983109983123

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S983124983105983113983122983107983105983123983109

Some room segments feature stairways (see 65) Each stairway connectthe first level to both the second and the third levels The Hellgate may belocated on any one of the three levels (see 137) The characteristics of themonsters change and become more vile the deeper the Party goes into the

Citadel (see 67) Movement between levels is from one level to the nextand counts as entering a room segment When the party descends a levela new maze is begun by placing a second staircase Dungeon Tile onthe table away from the original maze From this point a second maze iconstructed Note It will occasionally happen that another staircase wilbe located on this level as well It may only be placed if the stairway wouldlead to the other two levels without conflicting with a previously placedSegment Dungeon Tile

F983125983122983118983113983124983125983122983109

Some rooms contain a piece of magical furniture which may be investigatedThere are six furniture results on the Feature Table Coffin The room contains a coffin from which a Vampire rises (see 155)

The Vampire and the investigating character must immediately fight(there is no negotiation or bribery) After the first round of combat therest of the party may join in the battle

Bookcase The investigating character rolls 1D6 on a result of 1-3 thebookcase falls on the character inflicting 1D3 wounds on a result of 4-6the character has found a book of spells from which he learns how to castthe ldquoResurrectrdquo spell (see 108)

Desk The top desk drawer contains a trap If the investigating character wants the medallion in the drawer he must deal with the trap (see 70)first and then roll on the Magic Item Table to determine the type andeffects of the medallion

Bed The room contains a large magical bed which the investigatingcharacter (only) may regain 1D3 Wound Points by lying on

Clavichord In the center of the room is a clavichord that plays itself Theinvestigating character must make a Resistance Check and if he fails heis wooed by the instrument into placing half of his Gold Marks inside thebody of the instrument The money may only be reclaimed by incurring aWound Point to reopen the instrument

Mirror The room contains a large mirror the investigating charactermust roll on the Mirror Table to determine its nature and effects (see 137)

The first mirror the Party comes across will reveal to them the level on which the Hellgate is located This is done by rolling on the Mirror Table(139) and cross-indexing the result with the column labeled Level If thelevel rolled is the same as the one occupied by the party then a second roll

is made on the Mirror Table This roll determines the number of unexploredsegments the company must enter before the Hellgate is located Should the firstmirror be on a different level than the level indicated on the first die roll a second dieroll is not made Instead the party must find a second mirror on the level indicatedby the first die roll then roll the second die roll Example the company finds amirror on the first level and consults it It reveals to them that the Hellgate is on thethird level The party searches for a staircase and once found they use it to descendto the third level Once there they locate a second mirror and make a second rollThe result is ldquo6rdquo which means that the Hellgate is the sixth unexplored segmentfrom their current location The party goes through the 5 segments and on thesixth the Hellgate is found The players do not roll each time they find a mirrorbut only for the first mirror and also the mirror on the level with the Hellgate

130 R 983119983119983117 F983109983105983124983125983122983109983123

A 983122983124983127983119983122983115

Some rooms contain a beautiful piece of magical artwork There are sixartwork results listed on the Feature Table

Tapestry On the wall hangs an ornate tapestry of Elfin origin The

investigating character may discard one of his two weapons and take thetapestry with him instead Its value is determined by rolling on the JeweTable and adding 4 to the dice result

Painting On the wall is a painting of a group of figures Each and everymember of the party must roll 1D6 on a result of 1 the rolling character ione of the figures depicted If depicted the character is immediately cursed with 1D3 wounds

Statue There is a large statue in the room roll on the statue column othe Feature Table (139) to determine its nature and effects

Cut Glass On a table is a cut glass object which the investigating charactemay claim If claimed roll 1D6 on a result of 1-3 the object is a Talismanand on a result of 4-6 it is a Medallion Roll on the Magic Item Tableunder the proper column to determine its nature and effects

Icon On the wall is an icon of a demon The investigating character rollson the Altar column of the Feature Table (139) to determine its natureand its effects

Manuscript On a table is an illuminated manuscript of great beauty Fromit the investigating character learns the Wrath of God spell (see 108)

150 M 983119983118983123983124983109983122 S983120983109983107983113983105983116 A983106983113983116983113983124983113983109983123

Cronks have a stench which may sicken a character When the partybegins to fight a cronk or group of cronks each party member mustundergo a Resistance Check A character which fails is sickened and hashis Combat Bonus reduced by 2 during combat with the cronks The

effects wear off once combat is overEach time a Chimera attacks a character he will breathe flames at thecharacter in addition to attacking him normally The character undergoesa Resistance Check and if he fails he suffers one Wound from the flames(in addition to other wounds inflicted by the Chimaerarsquos regular attack)

A Medusa may turn a character she attacks to stone Each time theMedusa attacks a character roll 1D6 If a 6 is rolled the Medusa hasturned the character to stone Remove the counter from the partyrsquos marchorder At the end of combat a character which knows the spell Stone-Flesh may revive the character If there is no character who knows thespell the affected character is dead

At the end of every third Monster Combat Phase after he is first wounded a Troll may regenerate one Wound Point (he may not gainmore than he started with)

A Vampire will attempt to Charm the character he is attacking duringthe first two Monster Combat Phases (only) The Charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to casit If the character fails his Resistance Check he is charmed and is placedin the first row of the monster march order The Charm may be brokenby the Vampire dying or by a Redemption Spell While charmed thecharacter may not cast spells but he must attack the party Wounds inflictedon the character during combat are retained when the Charm is broken

Each Wound Point inflicted on a Hydra will increase its Combat Bonuby one point The increase takes place immediately Thus as the hydrsuffers wounds its ability to attack is increased Once all its Wound Pointare gone the hydra is dead

Evil Mages (including X the Unknown) know one spell Lightning which they will cast every Monster Combat Phase unless doing so wouldcause the Mage to die Use the procedures in 93 to determine the targeof the spell

8192019 Cob Player Aids

httpslidepdfcomreaderfullcob-player-aids 77

C 983112 983105 983122 983105 983107 983124 983109 983122

M 983105 983111 983113 983107 I 983124 983109 983117 983123

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2

3

4

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7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

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9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300 G 983119 983116 983108

J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

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1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

C 983112 983105 983122 983105 983107 983124 983109 983122

M 983105 983111 983113 983107 I 983124 983109 983117 983123

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

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5

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9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300 G 983119 983116 983108

J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

CHARACTER TRACKING AIDS PRINT 3 COPIES CUT INTO 6 TRACKING AIDS

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

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1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

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1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

Page 2: Cob Player Aids

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8192019 Cob Player Aids

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T r a p T y p e

A r r o w

P o i s o n e d A r r o w

P o i s o n G a s

E x p l o s i o n

F l a m i n g O i l

R o l l T w i c e

1 2 3 4 5 6 7 1 T 983122983105983120 T 983105 983106 983116 983109

A r r o

w A n a r r o w o r b o l t i s s h o t f r o m t h e t r a p

R o l l 1 D 6 a n d r e f e r t o t h e C o m b a t R e s u l t s

T a b l e ( 9 9 ) u n d e r t h e b o w c o l u m n t o d e t e r m i n e

w h e t h e r o r n o t t h e a r r o w s t r i k e s t h e a d v e n t u r e r

a n d t h e n u m b e r o f W o u n d s P o i n t s s u f f e r e d

P o i s o n e d A r r o w S a m e p r o c e d u r e a s f o r a r r o w

e x c e p t i f t h e a r r o w s t r i k e s t h e a f f e c t e d c h a r a c t e r

s u f f e

r s 1 D 3 W o u n d P o i n t s f r o m

p o i s o n i n

a d d i t i o n t o W o u n d P o i n t s i n f l i c t e d b y t h e a r r o w

P o i s o n G a s A f f e c t e d c h a r a c t e r t a k e s 1 D 3 W o u n d

P o i n

t s d a m a g e

E x p l o s i o n A l l c h a r a c t e r s i n t h e p a r t y ( i n c l u d i n g

c h a r m e d m o n s t e r s ) i m m e d i a t e l y s u f f e r o n e

W o u n d P o i n t d a m a g e

F l a m

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W o u n d P o i n t d a m a g e

R o l l T w i c e R o l l t h e d i e t w i c e o n t h e T r a p

T a b l e t r i g g e r i n g t w o t r a p s I f a s e c o n d 6 r e s u l t

o c c u

r s r o l l t w i c e a g a i n ( f o r a t o t a l o f t h r e e

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t h e o

r e t i c a l l y b e i n f i n i t e

E v i l H e r o

E v i l M a g e

C h i m e r a

G a r g o y l e

M e d u s a

O r c s 1 D 3

T r o l l

V a m p i r e

H a r p i e s 1 D 3 + 2

O g r e

M i n o t a u r

D i r e W o l v e s 1 D 6

W i g h t

W a r g s 1 D 3

W r a i t h s 1 D 3

H y d r a

S k e l e t o n s 1 D 3

C r o n k s 1 D 6

1 2 3 4 5 6

8 3 W983105 983118 983108 983109 983122983113 983118 983111

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3 o r 4 5 o r 6

DIE 1 D I E 2

E v i l M a g e

E v i l H e r o

C r o n k s 1 D 6

G a r g o y l e

C h i m e r a

M e d u s a

O r c s 1 D 3

T r o l l

V a m p i r e

H a r p

i e s 1 D 3 + 2

O g r e

M i n o t a u r

D i r e W o l v e s 1 D 6

W i g h t

W a r g s 1 D 3

E v i l M a g e

E v i l H e r o

C r o n k s 1 D 6 + 1

G a r g o y l e s 2

C h i m e r a s 2

M e d u s a

O r c s 1 D 6 + 1

H y d r a

V a m p i r e

H a r p i e s 1 D 6 + 2

O g r e s 2

M i n o t a u r

D i r e

W o l v e s 1 D 6

W i g h t s 2

W a r g s 1 D 6

S k e l e t o n s 1 D 3

W r a i t h s 1 D 3

S k e l e t o n s 1 D 6

W r a i t h s 1 D 3 + 2

T r o l l

H y d r a

1 2 3 4 5 6

8 3 R 983119 983119 983117 M 983119 983118 983123 983124 983109 983122T 983105 983106 983116 983109

1

2

3

4

5

6

DIE 1 D

I E 2

C h a r a c t e r i s t i c

L 1

L 2

L 3

M o n s t e r W P

+ 0

+ 2

+ 4

M o n s t e r C B

+ 0

+ 1

+ 3

M o n s t e r N V

+ 0

+ 1

+ 2

N o o f M o n s t e r s x 1

x 1

x 2

T r e a s u r e T y p e

+ 0

+ 1

+ 2

E x p e r i e n c e P o i n t s x 1

x 1

x 2

6 7 L 983109 983126 983109 983116 C983112983105983122983124

8 2 M 983119 983118 983123 983124 983109 983122 C983112983105983122983105 983107983124 983109 983122983113 983123 983124

983113 983107 983123 C983112983105983122983124

M o n s t e r T y p e

R V

N V

W e a p o n

S p e l l s

T r e a s u r e

S p e c i a l

C h i m e r a

2

7

-

-

I

F i r e b r e a t h

C r o n k

1

9

-

-

E B

S t e n c h

D e m o n

4

N o n e

-

-

D

S e e 1 6 0

D i r e W o l f

1

9

-

-

A

-

E v i l H e r o

2

5

+ 1 D 6 S w

o r d

-

J C

-

E v i l M a g e

3

3

D a g g e r L i g h t n i n g

J C

-

G a r g o y l e

3

4

-

-

G

-

H a r p y

1

5

-

-

A

-

H y d r a

3

7

-

-

J

S e e 1 5 6

M e d u s a

2

5

-

-

G

F l e s h S t o n e

M i n o t a u r

3

7

-

-

J C

-

O g r e

2

2

H a m m

e r

-

J E

-

O r c

1

0

S w o r d

-

H B

-

S k e l e t o n

1

9

-

-

F A

-

T r o l l

3

4

-

-

J

R e g e n e r a t e

V a m p i r e

4

6

-

-

J

C h a r m

W a r g

1

6

-

-

A

-

W i g h t

2

4

-

-

H

-

W r a i t h

1

2

-

-

I D

-

X t h e U n k n o w n

4

N o n e

S w o r d

L i g h t n i n g

L

S e e 1 6 0

r v r e s i s t a n c e v a l u e n v n e g o t i

a t i o n v a l u e l i l i g h t n i n g s p e l l

8192019 Cob Player Aids

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8192019 Cob Player Aids

httpslidepdfcomreaderfullcob-player-aids 57

F983119983125983118983124983105983113983118983123

Some rooms contain a large bronze fountain composed of three hyenasfrom whose mouths pour streams of liquid There are six fountain resultson the Feature Table

Poison The character investigating the fountain immediately suffers 1D3 wounds as a result of testing the fountain

Potion The liquid is a magical potion Roll on the Magic Item Table todetermine the nature of the potion (see 145) The investigating charactergains or suffers from the potion The character may then take one dose(only) of the potion with him

Alcohol The investigating character has tested an extremely potent doseof magical alcohol and is now drunk His Combat Bonus is reduced by 2for the remainder of the game (note change on Character Record)

Jewel In the waters of the fountain the investigating character finds a jewel Roll on the Jewel Table (149) to determine its value

Water The liquid is water and has no effect

Blood The liquid is steaming blood The investigating character issickened and has his Combat Bonus reduced by 1 for the remainder of thegame (note change on Character Record)

S983124983105983124983125983109983123

Some rooms contain a life-size statue made of finely polished alabasterThere are six results on the Feature Table

Medusa The statue is Medusa which now comes alive The investigatingcharacter must make an immediate Resistance Check and if he fails theMedusa has turned him to stone After the Resistance Check is resolvedthe party may negotiate bribe or fight the Medusa (see 153)

Jewels It is a statue of a ram which has two jewels for eyes Theinvestigating character may take them (determine the value of each usingthe Jewel Table 149)

Medallion Around the statuersquos neck hangs a medallion which theinvestigating character may take If he does so refer to the Medallioncolumn of the Treasure Table to determine the type of medallion and itseffects

Demon A statue of a demon the investigating character rolls a die andconsults the Altar column of the Feature Table to determine whichdemon is depicted The statue is treated as an altar to that demon (foreffects see 135)

Talisman Around the statuersquos neck hangs a small talisman which theinvestigating character may take If he does so refer to the Talismancolumn of the Treasure Table to determine the type of talisman

X A statue of the arch-enemy X the Unknown The investigatingcharacter must make an immediate Resistance Check If he passes thereis no further effect from the statue If he fails the character becomes atool of X the Unknown He must immediately attack the party He doesso by being lined up in the middle space of the monster march orderthe Combat Sequence is begun and may only end if the Party is killedhe is killed or a member of the Party successfully redeems him with aRedemption spell (he must attempt to resist the spell)

T983122983105983120 D983119983119983122983123

Some rooms contain a trap door There are four trap door results on theFeature Table

Trap The trap door is trapped The investigating character immediatelyrolls on the Trap Table Once the trap has been dealt with the charactemay collect the Type J treasure it protected

Room The investigating character falls into a room beneath the floor ofthe current room (but not on the next level do not pick a room DungeonTile) The character must determine if there is a room monster there andif so it must be dealt with There is Type J treasure in the room Theparty may not enter the room to help the character The character may exithe room once the above procedures have been performed

Pit The investigating character falls into a pit containing 1D3 cronksThey may have treasure like a normal monster and may be negotiated withbribed or fought The party may not help the character and the charactermay not leave until he has dealt with the cronks

Hellgate The investigating character falls into a shaft that takes him intothe mouth of the Hellgate itself The character is removed from play untithe Hellgate is destroyed (see 160) At that point the character is freedfrom the infernal device and enters play again

A 983116983124983105983122983123

Some rooms contain an altar to one of the six demons worshipped by theinhabitants of the Citadel The character who investigates the altar wiluse the following procedure he must make a Resistance Check and if hepasses the altar gives him a benefit if he fails the altar curses him Theeffects of the benefits and curses for each altar are as follows

Alloces (ldquoThe Warrior Dukerdquo) If the character passes he gains the abilityto cast combat spells in the next Combat Sequence (only) at no cost inWound Points If he fails he is cursed and his Combat Bonus is reducedby 1 for the duration of the current game

Vassago (ldquoThe Prince of Prophecyrdquo) If the character passes he gainsa +3 detrap skill (or has his current skill increased by 3) If he fails hepermanently loses his detrap skill (if any) altogether

Avnas (ldquoThe President of Firerdquo) If the character passes he gains theability to cast the Lightning spell at only 1 Wound Point cost (and gainthe spell if he does not already possess it on his spell list) If he fails hischeck the altar casts a Lightning spell at the character

Malthus (ldquoThe Earl of Death and Havocrdquo) If the character passes hicheck he gains the ability to cast the Wrath of God spell Should he fail hicheck the statue immediately casts a Wrath of God spell at the characte(see 108) Laraja (ldquoThe Marquis of Archersrdquo) If the character passes his check hegains a +3 bow skill (regardless of whether or not he possesses a bow)Should he fail his check he is immediately attacked by 3 magical arrowsroll 3 times on the bow column of the Combat Results Table (99)

Asmoday (ldquoThe Infernal Kingrdquo) If the character passes his check he gaina Combat Bonus of +3 and the ability to cast a Lightning spell at only 1Wound Point cost (he gains the spell if he does not already possess it onhis spell list) Should he fail his check he is cursed and his Magic Potentiafor each sun is immediately and permanently reduced by 1

130 R 983119983119983117 F983109983105983124983125983122983109983123

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S983124983105983113983122983107983105983123983109

Some room segments feature stairways (see 65) Each stairway connectthe first level to both the second and the third levels The Hellgate may belocated on any one of the three levels (see 137) The characteristics of themonsters change and become more vile the deeper the Party goes into the

Citadel (see 67) Movement between levels is from one level to the nextand counts as entering a room segment When the party descends a levela new maze is begun by placing a second staircase Dungeon Tile onthe table away from the original maze From this point a second maze iconstructed Note It will occasionally happen that another staircase wilbe located on this level as well It may only be placed if the stairway wouldlead to the other two levels without conflicting with a previously placedSegment Dungeon Tile

F983125983122983118983113983124983125983122983109

Some rooms contain a piece of magical furniture which may be investigatedThere are six furniture results on the Feature Table Coffin The room contains a coffin from which a Vampire rises (see 155)

The Vampire and the investigating character must immediately fight(there is no negotiation or bribery) After the first round of combat therest of the party may join in the battle

Bookcase The investigating character rolls 1D6 on a result of 1-3 thebookcase falls on the character inflicting 1D3 wounds on a result of 4-6the character has found a book of spells from which he learns how to castthe ldquoResurrectrdquo spell (see 108)

Desk The top desk drawer contains a trap If the investigating character wants the medallion in the drawer he must deal with the trap (see 70)first and then roll on the Magic Item Table to determine the type andeffects of the medallion

Bed The room contains a large magical bed which the investigatingcharacter (only) may regain 1D3 Wound Points by lying on

Clavichord In the center of the room is a clavichord that plays itself Theinvestigating character must make a Resistance Check and if he fails heis wooed by the instrument into placing half of his Gold Marks inside thebody of the instrument The money may only be reclaimed by incurring aWound Point to reopen the instrument

Mirror The room contains a large mirror the investigating charactermust roll on the Mirror Table to determine its nature and effects (see 137)

The first mirror the Party comes across will reveal to them the level on which the Hellgate is located This is done by rolling on the Mirror Table(139) and cross-indexing the result with the column labeled Level If thelevel rolled is the same as the one occupied by the party then a second roll

is made on the Mirror Table This roll determines the number of unexploredsegments the company must enter before the Hellgate is located Should the firstmirror be on a different level than the level indicated on the first die roll a second dieroll is not made Instead the party must find a second mirror on the level indicatedby the first die roll then roll the second die roll Example the company finds amirror on the first level and consults it It reveals to them that the Hellgate is on thethird level The party searches for a staircase and once found they use it to descendto the third level Once there they locate a second mirror and make a second rollThe result is ldquo6rdquo which means that the Hellgate is the sixth unexplored segmentfrom their current location The party goes through the 5 segments and on thesixth the Hellgate is found The players do not roll each time they find a mirrorbut only for the first mirror and also the mirror on the level with the Hellgate

130 R 983119983119983117 F983109983105983124983125983122983109983123

A 983122983124983127983119983122983115

Some rooms contain a beautiful piece of magical artwork There are sixartwork results listed on the Feature Table

Tapestry On the wall hangs an ornate tapestry of Elfin origin The

investigating character may discard one of his two weapons and take thetapestry with him instead Its value is determined by rolling on the JeweTable and adding 4 to the dice result

Painting On the wall is a painting of a group of figures Each and everymember of the party must roll 1D6 on a result of 1 the rolling character ione of the figures depicted If depicted the character is immediately cursed with 1D3 wounds

Statue There is a large statue in the room roll on the statue column othe Feature Table (139) to determine its nature and effects

Cut Glass On a table is a cut glass object which the investigating charactemay claim If claimed roll 1D6 on a result of 1-3 the object is a Talismanand on a result of 4-6 it is a Medallion Roll on the Magic Item Tableunder the proper column to determine its nature and effects

Icon On the wall is an icon of a demon The investigating character rollson the Altar column of the Feature Table (139) to determine its natureand its effects

Manuscript On a table is an illuminated manuscript of great beauty Fromit the investigating character learns the Wrath of God spell (see 108)

150 M 983119983118983123983124983109983122 S983120983109983107983113983105983116 A983106983113983116983113983124983113983109983123

Cronks have a stench which may sicken a character When the partybegins to fight a cronk or group of cronks each party member mustundergo a Resistance Check A character which fails is sickened and hashis Combat Bonus reduced by 2 during combat with the cronks The

effects wear off once combat is overEach time a Chimera attacks a character he will breathe flames at thecharacter in addition to attacking him normally The character undergoesa Resistance Check and if he fails he suffers one Wound from the flames(in addition to other wounds inflicted by the Chimaerarsquos regular attack)

A Medusa may turn a character she attacks to stone Each time theMedusa attacks a character roll 1D6 If a 6 is rolled the Medusa hasturned the character to stone Remove the counter from the partyrsquos marchorder At the end of combat a character which knows the spell Stone-Flesh may revive the character If there is no character who knows thespell the affected character is dead

At the end of every third Monster Combat Phase after he is first wounded a Troll may regenerate one Wound Point (he may not gainmore than he started with)

A Vampire will attempt to Charm the character he is attacking duringthe first two Monster Combat Phases (only) The Charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to casit If the character fails his Resistance Check he is charmed and is placedin the first row of the monster march order The Charm may be brokenby the Vampire dying or by a Redemption Spell While charmed thecharacter may not cast spells but he must attack the party Wounds inflictedon the character during combat are retained when the Charm is broken

Each Wound Point inflicted on a Hydra will increase its Combat Bonuby one point The increase takes place immediately Thus as the hydrsuffers wounds its ability to attack is increased Once all its Wound Pointare gone the hydra is dead

Evil Mages (including X the Unknown) know one spell Lightning which they will cast every Monster Combat Phase unless doing so wouldcause the Mage to die Use the procedures in 93 to determine the targeof the spell

8192019 Cob Player Aids

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C 983112 983105 983122 983105 983107 983124 983109 983122

M 983105 983111 983113 983107 I 983124 983109 983117 983123

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300 G 983119 983116 983108

J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

C 983112 983105 983122 983105 983107 983124 983109 983122

M 983105 983111 983113 983107 I 983124 983109 983117 983123

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300 G 983119 983116 983108

J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

CHARACTER TRACKING AIDS PRINT 3 COPIES CUT INTO 6 TRACKING AIDS

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

Page 3: Cob Player Aids

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T r a p T y p e

A r r o w

P o i s o n e d A r r o w

P o i s o n G a s

E x p l o s i o n

F l a m i n g O i l

R o l l T w i c e

1 2 3 4 5 6 7 1 T 983122983105983120 T 983105 983106 983116 983109

A r r o

w A n a r r o w o r b o l t i s s h o t f r o m t h e t r a p

R o l l 1 D 6 a n d r e f e r t o t h e C o m b a t R e s u l t s

T a b l e ( 9 9 ) u n d e r t h e b o w c o l u m n t o d e t e r m i n e

w h e t h e r o r n o t t h e a r r o w s t r i k e s t h e a d v e n t u r e r

a n d t h e n u m b e r o f W o u n d s P o i n t s s u f f e r e d

P o i s o n e d A r r o w S a m e p r o c e d u r e a s f o r a r r o w

e x c e p t i f t h e a r r o w s t r i k e s t h e a f f e c t e d c h a r a c t e r

s u f f e

r s 1 D 3 W o u n d P o i n t s f r o m

p o i s o n i n

a d d i t i o n t o W o u n d P o i n t s i n f l i c t e d b y t h e a r r o w

P o i s o n G a s A f f e c t e d c h a r a c t e r t a k e s 1 D 3 W o u n d

P o i n

t s d a m a g e

E x p l o s i o n A l l c h a r a c t e r s i n t h e p a r t y ( i n c l u d i n g

c h a r m e d m o n s t e r s ) i m m e d i a t e l y s u f f e r o n e

W o u n d P o i n t d a m a g e

F l a m

i n g O i l A f f e c t e d c h a r a c t e r s u f f e r s o n e

W o u n d P o i n t d a m a g e

R o l l T w i c e R o l l t h e d i e t w i c e o n t h e T r a p

T a b l e t r i g g e r i n g t w o t r a p s I f a s e c o n d 6 r e s u l t

o c c u

r s r o l l t w i c e a g a i n ( f o r a t o t a l o f t h r e e

t r a p s ) N o t e t h a t t h e n u m b e r o f t r a p s r o l l e d c a n

t h e o

r e t i c a l l y b e i n f i n i t e

E v i l H e r o

E v i l M a g e

C h i m e r a

G a r g o y l e

M e d u s a

O r c s 1 D 3

T r o l l

V a m p i r e

H a r p i e s 1 D 3 + 2

O g r e

M i n o t a u r

D i r e W o l v e s 1 D 6

W i g h t

W a r g s 1 D 3

W r a i t h s 1 D 3

H y d r a

S k e l e t o n s 1 D 3

C r o n k s 1 D 6

1 2 3 4 5 6

8 3 W983105 983118 983108 983109 983122983113 983118 983111

M 983119 983118 983123 983124 983109 983122T 983105 983106 983116 983109

1 o r 2

3 o r 4 5 o r 6

DIE 1 D I E 2

E v i l M a g e

E v i l H e r o

C r o n k s 1 D 6

G a r g o y l e

C h i m e r a

M e d u s a

O r c s 1 D 3

T r o l l

V a m p i r e

H a r p

i e s 1 D 3 + 2

O g r e

M i n o t a u r

D i r e W o l v e s 1 D 6

W i g h t

W a r g s 1 D 3

E v i l M a g e

E v i l H e r o

C r o n k s 1 D 6 + 1

G a r g o y l e s 2

C h i m e r a s 2

M e d u s a

O r c s 1 D 6 + 1

H y d r a

V a m p i r e

H a r p i e s 1 D 6 + 2

O g r e s 2

M i n o t a u r

D i r e

W o l v e s 1 D 6

W i g h t s 2

W a r g s 1 D 6

S k e l e t o n s 1 D 3

W r a i t h s 1 D 3

S k e l e t o n s 1 D 6

W r a i t h s 1 D 3 + 2

T r o l l

H y d r a

1 2 3 4 5 6

8 3 R 983119 983119 983117 M 983119 983118 983123 983124 983109 983122T 983105 983106 983116 983109

1

2

3

4

5

6

DIE 1 D

I E 2

C h a r a c t e r i s t i c

L 1

L 2

L 3

M o n s t e r W P

+ 0

+ 2

+ 4

M o n s t e r C B

+ 0

+ 1

+ 3

M o n s t e r N V

+ 0

+ 1

+ 2

N o o f M o n s t e r s x 1

x 1

x 2

T r e a s u r e T y p e

+ 0

+ 1

+ 2

E x p e r i e n c e P o i n t s x 1

x 1

x 2

6 7 L 983109 983126 983109 983116 C983112983105983122983124

8 2 M 983119 983118 983123 983124 983109 983122 C983112983105983122983105 983107983124 983109 983122983113 983123 983124

983113 983107 983123 C983112983105983122983124

M o n s t e r T y p e

R V

N V

W e a p o n

S p e l l s

T r e a s u r e

S p e c i a l

C h i m e r a

2

7

-

-

I

F i r e b r e a t h

C r o n k

1

9

-

-

E B

S t e n c h

D e m o n

4

N o n e

-

-

D

S e e 1 6 0

D i r e W o l f

1

9

-

-

A

-

E v i l H e r o

2

5

+ 1 D 6 S w

o r d

-

J C

-

E v i l M a g e

3

3

D a g g e r L i g h t n i n g

J C

-

G a r g o y l e

3

4

-

-

G

-

H a r p y

1

5

-

-

A

-

H y d r a

3

7

-

-

J

S e e 1 5 6

M e d u s a

2

5

-

-

G

F l e s h S t o n e

M i n o t a u r

3

7

-

-

J C

-

O g r e

2

2

H a m m

e r

-

J E

-

O r c

1

0

S w o r d

-

H B

-

S k e l e t o n

1

9

-

-

F A

-

T r o l l

3

4

-

-

J

R e g e n e r a t e

V a m p i r e

4

6

-

-

J

C h a r m

W a r g

1

6

-

-

A

-

W i g h t

2

4

-

-

H

-

W r a i t h

1

2

-

-

I D

-

X t h e U n k n o w n

4

N o n e

S w o r d

L i g h t n i n g

L

S e e 1 6 0

r v r e s i s t a n c e v a l u e n v n e g o t i

a t i o n v a l u e l i l i g h t n i n g s p e l l

8192019 Cob Player Aids

httpslidepdfcomreaderfullcob-player-aids 47

8192019 Cob Player Aids

httpslidepdfcomreaderfullcob-player-aids 57

F983119983125983118983124983105983113983118983123

Some rooms contain a large bronze fountain composed of three hyenasfrom whose mouths pour streams of liquid There are six fountain resultson the Feature Table

Poison The character investigating the fountain immediately suffers 1D3 wounds as a result of testing the fountain

Potion The liquid is a magical potion Roll on the Magic Item Table todetermine the nature of the potion (see 145) The investigating charactergains or suffers from the potion The character may then take one dose(only) of the potion with him

Alcohol The investigating character has tested an extremely potent doseof magical alcohol and is now drunk His Combat Bonus is reduced by 2for the remainder of the game (note change on Character Record)

Jewel In the waters of the fountain the investigating character finds a jewel Roll on the Jewel Table (149) to determine its value

Water The liquid is water and has no effect

Blood The liquid is steaming blood The investigating character issickened and has his Combat Bonus reduced by 1 for the remainder of thegame (note change on Character Record)

S983124983105983124983125983109983123

Some rooms contain a life-size statue made of finely polished alabasterThere are six results on the Feature Table

Medusa The statue is Medusa which now comes alive The investigatingcharacter must make an immediate Resistance Check and if he fails theMedusa has turned him to stone After the Resistance Check is resolvedthe party may negotiate bribe or fight the Medusa (see 153)

Jewels It is a statue of a ram which has two jewels for eyes Theinvestigating character may take them (determine the value of each usingthe Jewel Table 149)

Medallion Around the statuersquos neck hangs a medallion which theinvestigating character may take If he does so refer to the Medallioncolumn of the Treasure Table to determine the type of medallion and itseffects

Demon A statue of a demon the investigating character rolls a die andconsults the Altar column of the Feature Table to determine whichdemon is depicted The statue is treated as an altar to that demon (foreffects see 135)

Talisman Around the statuersquos neck hangs a small talisman which theinvestigating character may take If he does so refer to the Talismancolumn of the Treasure Table to determine the type of talisman

X A statue of the arch-enemy X the Unknown The investigatingcharacter must make an immediate Resistance Check If he passes thereis no further effect from the statue If he fails the character becomes atool of X the Unknown He must immediately attack the party He doesso by being lined up in the middle space of the monster march orderthe Combat Sequence is begun and may only end if the Party is killedhe is killed or a member of the Party successfully redeems him with aRedemption spell (he must attempt to resist the spell)

T983122983105983120 D983119983119983122983123

Some rooms contain a trap door There are four trap door results on theFeature Table

Trap The trap door is trapped The investigating character immediatelyrolls on the Trap Table Once the trap has been dealt with the charactemay collect the Type J treasure it protected

Room The investigating character falls into a room beneath the floor ofthe current room (but not on the next level do not pick a room DungeonTile) The character must determine if there is a room monster there andif so it must be dealt with There is Type J treasure in the room Theparty may not enter the room to help the character The character may exithe room once the above procedures have been performed

Pit The investigating character falls into a pit containing 1D3 cronksThey may have treasure like a normal monster and may be negotiated withbribed or fought The party may not help the character and the charactermay not leave until he has dealt with the cronks

Hellgate The investigating character falls into a shaft that takes him intothe mouth of the Hellgate itself The character is removed from play untithe Hellgate is destroyed (see 160) At that point the character is freedfrom the infernal device and enters play again

A 983116983124983105983122983123

Some rooms contain an altar to one of the six demons worshipped by theinhabitants of the Citadel The character who investigates the altar wiluse the following procedure he must make a Resistance Check and if hepasses the altar gives him a benefit if he fails the altar curses him Theeffects of the benefits and curses for each altar are as follows

Alloces (ldquoThe Warrior Dukerdquo) If the character passes he gains the abilityto cast combat spells in the next Combat Sequence (only) at no cost inWound Points If he fails he is cursed and his Combat Bonus is reducedby 1 for the duration of the current game

Vassago (ldquoThe Prince of Prophecyrdquo) If the character passes he gainsa +3 detrap skill (or has his current skill increased by 3) If he fails hepermanently loses his detrap skill (if any) altogether

Avnas (ldquoThe President of Firerdquo) If the character passes he gains theability to cast the Lightning spell at only 1 Wound Point cost (and gainthe spell if he does not already possess it on his spell list) If he fails hischeck the altar casts a Lightning spell at the character

Malthus (ldquoThe Earl of Death and Havocrdquo) If the character passes hicheck he gains the ability to cast the Wrath of God spell Should he fail hicheck the statue immediately casts a Wrath of God spell at the characte(see 108) Laraja (ldquoThe Marquis of Archersrdquo) If the character passes his check hegains a +3 bow skill (regardless of whether or not he possesses a bow)Should he fail his check he is immediately attacked by 3 magical arrowsroll 3 times on the bow column of the Combat Results Table (99)

Asmoday (ldquoThe Infernal Kingrdquo) If the character passes his check he gaina Combat Bonus of +3 and the ability to cast a Lightning spell at only 1Wound Point cost (he gains the spell if he does not already possess it onhis spell list) Should he fail his check he is cursed and his Magic Potentiafor each sun is immediately and permanently reduced by 1

130 R 983119983119983117 F983109983105983124983125983122983109983123

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S983124983105983113983122983107983105983123983109

Some room segments feature stairways (see 65) Each stairway connectthe first level to both the second and the third levels The Hellgate may belocated on any one of the three levels (see 137) The characteristics of themonsters change and become more vile the deeper the Party goes into the

Citadel (see 67) Movement between levels is from one level to the nextand counts as entering a room segment When the party descends a levela new maze is begun by placing a second staircase Dungeon Tile onthe table away from the original maze From this point a second maze iconstructed Note It will occasionally happen that another staircase wilbe located on this level as well It may only be placed if the stairway wouldlead to the other two levels without conflicting with a previously placedSegment Dungeon Tile

F983125983122983118983113983124983125983122983109

Some rooms contain a piece of magical furniture which may be investigatedThere are six furniture results on the Feature Table Coffin The room contains a coffin from which a Vampire rises (see 155)

The Vampire and the investigating character must immediately fight(there is no negotiation or bribery) After the first round of combat therest of the party may join in the battle

Bookcase The investigating character rolls 1D6 on a result of 1-3 thebookcase falls on the character inflicting 1D3 wounds on a result of 4-6the character has found a book of spells from which he learns how to castthe ldquoResurrectrdquo spell (see 108)

Desk The top desk drawer contains a trap If the investigating character wants the medallion in the drawer he must deal with the trap (see 70)first and then roll on the Magic Item Table to determine the type andeffects of the medallion

Bed The room contains a large magical bed which the investigatingcharacter (only) may regain 1D3 Wound Points by lying on

Clavichord In the center of the room is a clavichord that plays itself Theinvestigating character must make a Resistance Check and if he fails heis wooed by the instrument into placing half of his Gold Marks inside thebody of the instrument The money may only be reclaimed by incurring aWound Point to reopen the instrument

Mirror The room contains a large mirror the investigating charactermust roll on the Mirror Table to determine its nature and effects (see 137)

The first mirror the Party comes across will reveal to them the level on which the Hellgate is located This is done by rolling on the Mirror Table(139) and cross-indexing the result with the column labeled Level If thelevel rolled is the same as the one occupied by the party then a second roll

is made on the Mirror Table This roll determines the number of unexploredsegments the company must enter before the Hellgate is located Should the firstmirror be on a different level than the level indicated on the first die roll a second dieroll is not made Instead the party must find a second mirror on the level indicatedby the first die roll then roll the second die roll Example the company finds amirror on the first level and consults it It reveals to them that the Hellgate is on thethird level The party searches for a staircase and once found they use it to descendto the third level Once there they locate a second mirror and make a second rollThe result is ldquo6rdquo which means that the Hellgate is the sixth unexplored segmentfrom their current location The party goes through the 5 segments and on thesixth the Hellgate is found The players do not roll each time they find a mirrorbut only for the first mirror and also the mirror on the level with the Hellgate

130 R 983119983119983117 F983109983105983124983125983122983109983123

A 983122983124983127983119983122983115

Some rooms contain a beautiful piece of magical artwork There are sixartwork results listed on the Feature Table

Tapestry On the wall hangs an ornate tapestry of Elfin origin The

investigating character may discard one of his two weapons and take thetapestry with him instead Its value is determined by rolling on the JeweTable and adding 4 to the dice result

Painting On the wall is a painting of a group of figures Each and everymember of the party must roll 1D6 on a result of 1 the rolling character ione of the figures depicted If depicted the character is immediately cursed with 1D3 wounds

Statue There is a large statue in the room roll on the statue column othe Feature Table (139) to determine its nature and effects

Cut Glass On a table is a cut glass object which the investigating charactemay claim If claimed roll 1D6 on a result of 1-3 the object is a Talismanand on a result of 4-6 it is a Medallion Roll on the Magic Item Tableunder the proper column to determine its nature and effects

Icon On the wall is an icon of a demon The investigating character rollson the Altar column of the Feature Table (139) to determine its natureand its effects

Manuscript On a table is an illuminated manuscript of great beauty Fromit the investigating character learns the Wrath of God spell (see 108)

150 M 983119983118983123983124983109983122 S983120983109983107983113983105983116 A983106983113983116983113983124983113983109983123

Cronks have a stench which may sicken a character When the partybegins to fight a cronk or group of cronks each party member mustundergo a Resistance Check A character which fails is sickened and hashis Combat Bonus reduced by 2 during combat with the cronks The

effects wear off once combat is overEach time a Chimera attacks a character he will breathe flames at thecharacter in addition to attacking him normally The character undergoesa Resistance Check and if he fails he suffers one Wound from the flames(in addition to other wounds inflicted by the Chimaerarsquos regular attack)

A Medusa may turn a character she attacks to stone Each time theMedusa attacks a character roll 1D6 If a 6 is rolled the Medusa hasturned the character to stone Remove the counter from the partyrsquos marchorder At the end of combat a character which knows the spell Stone-Flesh may revive the character If there is no character who knows thespell the affected character is dead

At the end of every third Monster Combat Phase after he is first wounded a Troll may regenerate one Wound Point (he may not gainmore than he started with)

A Vampire will attempt to Charm the character he is attacking duringthe first two Monster Combat Phases (only) The Charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to casit If the character fails his Resistance Check he is charmed and is placedin the first row of the monster march order The Charm may be brokenby the Vampire dying or by a Redemption Spell While charmed thecharacter may not cast spells but he must attack the party Wounds inflictedon the character during combat are retained when the Charm is broken

Each Wound Point inflicted on a Hydra will increase its Combat Bonuby one point The increase takes place immediately Thus as the hydrsuffers wounds its ability to attack is increased Once all its Wound Pointare gone the hydra is dead

Evil Mages (including X the Unknown) know one spell Lightning which they will cast every Monster Combat Phase unless doing so wouldcause the Mage to die Use the procedures in 93 to determine the targeof the spell

8192019 Cob Player Aids

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C 983112 983105 983122 983105 983107 983124 983109 983122

M 983105 983111 983113 983107 I 983124 983109 983117 983123

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300 G 983119 983116 983108

J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

C 983112 983105 983122 983105 983107 983124 983109 983122

M 983105 983111 983113 983107 I 983124 983109 983117 983123

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300

1

2

3

4

5

6

7

8

9

10

20

30

40

50

60

70

80

90

100

200

300 G 983119 983116 983108

J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

CHARACTER TRACKING AIDS PRINT 3 COPIES CUT INTO 6 TRACKING AIDS

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

Page 4: Cob Player Aids

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8192019 Cob Player Aids

httpslidepdfcomreaderfullcob-player-aids 57

F983119983125983118983124983105983113983118983123

Some rooms contain a large bronze fountain composed of three hyenasfrom whose mouths pour streams of liquid There are six fountain resultson the Feature Table

Poison The character investigating the fountain immediately suffers 1D3 wounds as a result of testing the fountain

Potion The liquid is a magical potion Roll on the Magic Item Table todetermine the nature of the potion (see 145) The investigating charactergains or suffers from the potion The character may then take one dose(only) of the potion with him

Alcohol The investigating character has tested an extremely potent doseof magical alcohol and is now drunk His Combat Bonus is reduced by 2for the remainder of the game (note change on Character Record)

Jewel In the waters of the fountain the investigating character finds a jewel Roll on the Jewel Table (149) to determine its value

Water The liquid is water and has no effect

Blood The liquid is steaming blood The investigating character issickened and has his Combat Bonus reduced by 1 for the remainder of thegame (note change on Character Record)

S983124983105983124983125983109983123

Some rooms contain a life-size statue made of finely polished alabasterThere are six results on the Feature Table

Medusa The statue is Medusa which now comes alive The investigatingcharacter must make an immediate Resistance Check and if he fails theMedusa has turned him to stone After the Resistance Check is resolvedthe party may negotiate bribe or fight the Medusa (see 153)

Jewels It is a statue of a ram which has two jewels for eyes Theinvestigating character may take them (determine the value of each usingthe Jewel Table 149)

Medallion Around the statuersquos neck hangs a medallion which theinvestigating character may take If he does so refer to the Medallioncolumn of the Treasure Table to determine the type of medallion and itseffects

Demon A statue of a demon the investigating character rolls a die andconsults the Altar column of the Feature Table to determine whichdemon is depicted The statue is treated as an altar to that demon (foreffects see 135)

Talisman Around the statuersquos neck hangs a small talisman which theinvestigating character may take If he does so refer to the Talismancolumn of the Treasure Table to determine the type of talisman

X A statue of the arch-enemy X the Unknown The investigatingcharacter must make an immediate Resistance Check If he passes thereis no further effect from the statue If he fails the character becomes atool of X the Unknown He must immediately attack the party He doesso by being lined up in the middle space of the monster march orderthe Combat Sequence is begun and may only end if the Party is killedhe is killed or a member of the Party successfully redeems him with aRedemption spell (he must attempt to resist the spell)

T983122983105983120 D983119983119983122983123

Some rooms contain a trap door There are four trap door results on theFeature Table

Trap The trap door is trapped The investigating character immediatelyrolls on the Trap Table Once the trap has been dealt with the charactemay collect the Type J treasure it protected

Room The investigating character falls into a room beneath the floor ofthe current room (but not on the next level do not pick a room DungeonTile) The character must determine if there is a room monster there andif so it must be dealt with There is Type J treasure in the room Theparty may not enter the room to help the character The character may exithe room once the above procedures have been performed

Pit The investigating character falls into a pit containing 1D3 cronksThey may have treasure like a normal monster and may be negotiated withbribed or fought The party may not help the character and the charactermay not leave until he has dealt with the cronks

Hellgate The investigating character falls into a shaft that takes him intothe mouth of the Hellgate itself The character is removed from play untithe Hellgate is destroyed (see 160) At that point the character is freedfrom the infernal device and enters play again

A 983116983124983105983122983123

Some rooms contain an altar to one of the six demons worshipped by theinhabitants of the Citadel The character who investigates the altar wiluse the following procedure he must make a Resistance Check and if hepasses the altar gives him a benefit if he fails the altar curses him Theeffects of the benefits and curses for each altar are as follows

Alloces (ldquoThe Warrior Dukerdquo) If the character passes he gains the abilityto cast combat spells in the next Combat Sequence (only) at no cost inWound Points If he fails he is cursed and his Combat Bonus is reducedby 1 for the duration of the current game

Vassago (ldquoThe Prince of Prophecyrdquo) If the character passes he gainsa +3 detrap skill (or has his current skill increased by 3) If he fails hepermanently loses his detrap skill (if any) altogether

Avnas (ldquoThe President of Firerdquo) If the character passes he gains theability to cast the Lightning spell at only 1 Wound Point cost (and gainthe spell if he does not already possess it on his spell list) If he fails hischeck the altar casts a Lightning spell at the character

Malthus (ldquoThe Earl of Death and Havocrdquo) If the character passes hicheck he gains the ability to cast the Wrath of God spell Should he fail hicheck the statue immediately casts a Wrath of God spell at the characte(see 108) Laraja (ldquoThe Marquis of Archersrdquo) If the character passes his check hegains a +3 bow skill (regardless of whether or not he possesses a bow)Should he fail his check he is immediately attacked by 3 magical arrowsroll 3 times on the bow column of the Combat Results Table (99)

Asmoday (ldquoThe Infernal Kingrdquo) If the character passes his check he gaina Combat Bonus of +3 and the ability to cast a Lightning spell at only 1Wound Point cost (he gains the spell if he does not already possess it onhis spell list) Should he fail his check he is cursed and his Magic Potentiafor each sun is immediately and permanently reduced by 1

130 R 983119983119983117 F983109983105983124983125983122983109983123

8192019 Cob Player Aids

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S983124983105983113983122983107983105983123983109

Some room segments feature stairways (see 65) Each stairway connectthe first level to both the second and the third levels The Hellgate may belocated on any one of the three levels (see 137) The characteristics of themonsters change and become more vile the deeper the Party goes into the

Citadel (see 67) Movement between levels is from one level to the nextand counts as entering a room segment When the party descends a levela new maze is begun by placing a second staircase Dungeon Tile onthe table away from the original maze From this point a second maze iconstructed Note It will occasionally happen that another staircase wilbe located on this level as well It may only be placed if the stairway wouldlead to the other two levels without conflicting with a previously placedSegment Dungeon Tile

F983125983122983118983113983124983125983122983109

Some rooms contain a piece of magical furniture which may be investigatedThere are six furniture results on the Feature Table Coffin The room contains a coffin from which a Vampire rises (see 155)

The Vampire and the investigating character must immediately fight(there is no negotiation or bribery) After the first round of combat therest of the party may join in the battle

Bookcase The investigating character rolls 1D6 on a result of 1-3 thebookcase falls on the character inflicting 1D3 wounds on a result of 4-6the character has found a book of spells from which he learns how to castthe ldquoResurrectrdquo spell (see 108)

Desk The top desk drawer contains a trap If the investigating character wants the medallion in the drawer he must deal with the trap (see 70)first and then roll on the Magic Item Table to determine the type andeffects of the medallion

Bed The room contains a large magical bed which the investigatingcharacter (only) may regain 1D3 Wound Points by lying on

Clavichord In the center of the room is a clavichord that plays itself Theinvestigating character must make a Resistance Check and if he fails heis wooed by the instrument into placing half of his Gold Marks inside thebody of the instrument The money may only be reclaimed by incurring aWound Point to reopen the instrument

Mirror The room contains a large mirror the investigating charactermust roll on the Mirror Table to determine its nature and effects (see 137)

The first mirror the Party comes across will reveal to them the level on which the Hellgate is located This is done by rolling on the Mirror Table(139) and cross-indexing the result with the column labeled Level If thelevel rolled is the same as the one occupied by the party then a second roll

is made on the Mirror Table This roll determines the number of unexploredsegments the company must enter before the Hellgate is located Should the firstmirror be on a different level than the level indicated on the first die roll a second dieroll is not made Instead the party must find a second mirror on the level indicatedby the first die roll then roll the second die roll Example the company finds amirror on the first level and consults it It reveals to them that the Hellgate is on thethird level The party searches for a staircase and once found they use it to descendto the third level Once there they locate a second mirror and make a second rollThe result is ldquo6rdquo which means that the Hellgate is the sixth unexplored segmentfrom their current location The party goes through the 5 segments and on thesixth the Hellgate is found The players do not roll each time they find a mirrorbut only for the first mirror and also the mirror on the level with the Hellgate

130 R 983119983119983117 F983109983105983124983125983122983109983123

A 983122983124983127983119983122983115

Some rooms contain a beautiful piece of magical artwork There are sixartwork results listed on the Feature Table

Tapestry On the wall hangs an ornate tapestry of Elfin origin The

investigating character may discard one of his two weapons and take thetapestry with him instead Its value is determined by rolling on the JeweTable and adding 4 to the dice result

Painting On the wall is a painting of a group of figures Each and everymember of the party must roll 1D6 on a result of 1 the rolling character ione of the figures depicted If depicted the character is immediately cursed with 1D3 wounds

Statue There is a large statue in the room roll on the statue column othe Feature Table (139) to determine its nature and effects

Cut Glass On a table is a cut glass object which the investigating charactemay claim If claimed roll 1D6 on a result of 1-3 the object is a Talismanand on a result of 4-6 it is a Medallion Roll on the Magic Item Tableunder the proper column to determine its nature and effects

Icon On the wall is an icon of a demon The investigating character rollson the Altar column of the Feature Table (139) to determine its natureand its effects

Manuscript On a table is an illuminated manuscript of great beauty Fromit the investigating character learns the Wrath of God spell (see 108)

150 M 983119983118983123983124983109983122 S983120983109983107983113983105983116 A983106983113983116983113983124983113983109983123

Cronks have a stench which may sicken a character When the partybegins to fight a cronk or group of cronks each party member mustundergo a Resistance Check A character which fails is sickened and hashis Combat Bonus reduced by 2 during combat with the cronks The

effects wear off once combat is overEach time a Chimera attacks a character he will breathe flames at thecharacter in addition to attacking him normally The character undergoesa Resistance Check and if he fails he suffers one Wound from the flames(in addition to other wounds inflicted by the Chimaerarsquos regular attack)

A Medusa may turn a character she attacks to stone Each time theMedusa attacks a character roll 1D6 If a 6 is rolled the Medusa hasturned the character to stone Remove the counter from the partyrsquos marchorder At the end of combat a character which knows the spell Stone-Flesh may revive the character If there is no character who knows thespell the affected character is dead

At the end of every third Monster Combat Phase after he is first wounded a Troll may regenerate one Wound Point (he may not gainmore than he started with)

A Vampire will attempt to Charm the character he is attacking duringthe first two Monster Combat Phases (only) The Charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to casit If the character fails his Resistance Check he is charmed and is placedin the first row of the monster march order The Charm may be brokenby the Vampire dying or by a Redemption Spell While charmed thecharacter may not cast spells but he must attack the party Wounds inflictedon the character during combat are retained when the Charm is broken

Each Wound Point inflicted on a Hydra will increase its Combat Bonuby one point The increase takes place immediately Thus as the hydrsuffers wounds its ability to attack is increased Once all its Wound Pointare gone the hydra is dead

Evil Mages (including X the Unknown) know one spell Lightning which they will cast every Monster Combat Phase unless doing so wouldcause the Mage to die Use the procedures in 93 to determine the targeof the spell

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C 983112 983105 983122 983105 983107 983124 983109 983122

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X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

C 983112 983105 983122 983105 983107 983124 983109 983122

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X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

CHARACTER TRACKING AIDS PRINT 3 COPIES CUT INTO 6 TRACKING AIDS

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

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4

4

4

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

Page 5: Cob Player Aids

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F983119983125983118983124983105983113983118983123

Some rooms contain a large bronze fountain composed of three hyenasfrom whose mouths pour streams of liquid There are six fountain resultson the Feature Table

Poison The character investigating the fountain immediately suffers 1D3 wounds as a result of testing the fountain

Potion The liquid is a magical potion Roll on the Magic Item Table todetermine the nature of the potion (see 145) The investigating charactergains or suffers from the potion The character may then take one dose(only) of the potion with him

Alcohol The investigating character has tested an extremely potent doseof magical alcohol and is now drunk His Combat Bonus is reduced by 2for the remainder of the game (note change on Character Record)

Jewel In the waters of the fountain the investigating character finds a jewel Roll on the Jewel Table (149) to determine its value

Water The liquid is water and has no effect

Blood The liquid is steaming blood The investigating character issickened and has his Combat Bonus reduced by 1 for the remainder of thegame (note change on Character Record)

S983124983105983124983125983109983123

Some rooms contain a life-size statue made of finely polished alabasterThere are six results on the Feature Table

Medusa The statue is Medusa which now comes alive The investigatingcharacter must make an immediate Resistance Check and if he fails theMedusa has turned him to stone After the Resistance Check is resolvedthe party may negotiate bribe or fight the Medusa (see 153)

Jewels It is a statue of a ram which has two jewels for eyes Theinvestigating character may take them (determine the value of each usingthe Jewel Table 149)

Medallion Around the statuersquos neck hangs a medallion which theinvestigating character may take If he does so refer to the Medallioncolumn of the Treasure Table to determine the type of medallion and itseffects

Demon A statue of a demon the investigating character rolls a die andconsults the Altar column of the Feature Table to determine whichdemon is depicted The statue is treated as an altar to that demon (foreffects see 135)

Talisman Around the statuersquos neck hangs a small talisman which theinvestigating character may take If he does so refer to the Talismancolumn of the Treasure Table to determine the type of talisman

X A statue of the arch-enemy X the Unknown The investigatingcharacter must make an immediate Resistance Check If he passes thereis no further effect from the statue If he fails the character becomes atool of X the Unknown He must immediately attack the party He doesso by being lined up in the middle space of the monster march orderthe Combat Sequence is begun and may only end if the Party is killedhe is killed or a member of the Party successfully redeems him with aRedemption spell (he must attempt to resist the spell)

T983122983105983120 D983119983119983122983123

Some rooms contain a trap door There are four trap door results on theFeature Table

Trap The trap door is trapped The investigating character immediatelyrolls on the Trap Table Once the trap has been dealt with the charactemay collect the Type J treasure it protected

Room The investigating character falls into a room beneath the floor ofthe current room (but not on the next level do not pick a room DungeonTile) The character must determine if there is a room monster there andif so it must be dealt with There is Type J treasure in the room Theparty may not enter the room to help the character The character may exithe room once the above procedures have been performed

Pit The investigating character falls into a pit containing 1D3 cronksThey may have treasure like a normal monster and may be negotiated withbribed or fought The party may not help the character and the charactermay not leave until he has dealt with the cronks

Hellgate The investigating character falls into a shaft that takes him intothe mouth of the Hellgate itself The character is removed from play untithe Hellgate is destroyed (see 160) At that point the character is freedfrom the infernal device and enters play again

A 983116983124983105983122983123

Some rooms contain an altar to one of the six demons worshipped by theinhabitants of the Citadel The character who investigates the altar wiluse the following procedure he must make a Resistance Check and if hepasses the altar gives him a benefit if he fails the altar curses him Theeffects of the benefits and curses for each altar are as follows

Alloces (ldquoThe Warrior Dukerdquo) If the character passes he gains the abilityto cast combat spells in the next Combat Sequence (only) at no cost inWound Points If he fails he is cursed and his Combat Bonus is reducedby 1 for the duration of the current game

Vassago (ldquoThe Prince of Prophecyrdquo) If the character passes he gainsa +3 detrap skill (or has his current skill increased by 3) If he fails hepermanently loses his detrap skill (if any) altogether

Avnas (ldquoThe President of Firerdquo) If the character passes he gains theability to cast the Lightning spell at only 1 Wound Point cost (and gainthe spell if he does not already possess it on his spell list) If he fails hischeck the altar casts a Lightning spell at the character

Malthus (ldquoThe Earl of Death and Havocrdquo) If the character passes hicheck he gains the ability to cast the Wrath of God spell Should he fail hicheck the statue immediately casts a Wrath of God spell at the characte(see 108) Laraja (ldquoThe Marquis of Archersrdquo) If the character passes his check hegains a +3 bow skill (regardless of whether or not he possesses a bow)Should he fail his check he is immediately attacked by 3 magical arrowsroll 3 times on the bow column of the Combat Results Table (99)

Asmoday (ldquoThe Infernal Kingrdquo) If the character passes his check he gaina Combat Bonus of +3 and the ability to cast a Lightning spell at only 1Wound Point cost (he gains the spell if he does not already possess it onhis spell list) Should he fail his check he is cursed and his Magic Potentiafor each sun is immediately and permanently reduced by 1

130 R 983119983119983117 F983109983105983124983125983122983109983123

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S983124983105983113983122983107983105983123983109

Some room segments feature stairways (see 65) Each stairway connectthe first level to both the second and the third levels The Hellgate may belocated on any one of the three levels (see 137) The characteristics of themonsters change and become more vile the deeper the Party goes into the

Citadel (see 67) Movement between levels is from one level to the nextand counts as entering a room segment When the party descends a levela new maze is begun by placing a second staircase Dungeon Tile onthe table away from the original maze From this point a second maze iconstructed Note It will occasionally happen that another staircase wilbe located on this level as well It may only be placed if the stairway wouldlead to the other two levels without conflicting with a previously placedSegment Dungeon Tile

F983125983122983118983113983124983125983122983109

Some rooms contain a piece of magical furniture which may be investigatedThere are six furniture results on the Feature Table Coffin The room contains a coffin from which a Vampire rises (see 155)

The Vampire and the investigating character must immediately fight(there is no negotiation or bribery) After the first round of combat therest of the party may join in the battle

Bookcase The investigating character rolls 1D6 on a result of 1-3 thebookcase falls on the character inflicting 1D3 wounds on a result of 4-6the character has found a book of spells from which he learns how to castthe ldquoResurrectrdquo spell (see 108)

Desk The top desk drawer contains a trap If the investigating character wants the medallion in the drawer he must deal with the trap (see 70)first and then roll on the Magic Item Table to determine the type andeffects of the medallion

Bed The room contains a large magical bed which the investigatingcharacter (only) may regain 1D3 Wound Points by lying on

Clavichord In the center of the room is a clavichord that plays itself Theinvestigating character must make a Resistance Check and if he fails heis wooed by the instrument into placing half of his Gold Marks inside thebody of the instrument The money may only be reclaimed by incurring aWound Point to reopen the instrument

Mirror The room contains a large mirror the investigating charactermust roll on the Mirror Table to determine its nature and effects (see 137)

The first mirror the Party comes across will reveal to them the level on which the Hellgate is located This is done by rolling on the Mirror Table(139) and cross-indexing the result with the column labeled Level If thelevel rolled is the same as the one occupied by the party then a second roll

is made on the Mirror Table This roll determines the number of unexploredsegments the company must enter before the Hellgate is located Should the firstmirror be on a different level than the level indicated on the first die roll a second dieroll is not made Instead the party must find a second mirror on the level indicatedby the first die roll then roll the second die roll Example the company finds amirror on the first level and consults it It reveals to them that the Hellgate is on thethird level The party searches for a staircase and once found they use it to descendto the third level Once there they locate a second mirror and make a second rollThe result is ldquo6rdquo which means that the Hellgate is the sixth unexplored segmentfrom their current location The party goes through the 5 segments and on thesixth the Hellgate is found The players do not roll each time they find a mirrorbut only for the first mirror and also the mirror on the level with the Hellgate

130 R 983119983119983117 F983109983105983124983125983122983109983123

A 983122983124983127983119983122983115

Some rooms contain a beautiful piece of magical artwork There are sixartwork results listed on the Feature Table

Tapestry On the wall hangs an ornate tapestry of Elfin origin The

investigating character may discard one of his two weapons and take thetapestry with him instead Its value is determined by rolling on the JeweTable and adding 4 to the dice result

Painting On the wall is a painting of a group of figures Each and everymember of the party must roll 1D6 on a result of 1 the rolling character ione of the figures depicted If depicted the character is immediately cursed with 1D3 wounds

Statue There is a large statue in the room roll on the statue column othe Feature Table (139) to determine its nature and effects

Cut Glass On a table is a cut glass object which the investigating charactemay claim If claimed roll 1D6 on a result of 1-3 the object is a Talismanand on a result of 4-6 it is a Medallion Roll on the Magic Item Tableunder the proper column to determine its nature and effects

Icon On the wall is an icon of a demon The investigating character rollson the Altar column of the Feature Table (139) to determine its natureand its effects

Manuscript On a table is an illuminated manuscript of great beauty Fromit the investigating character learns the Wrath of God spell (see 108)

150 M 983119983118983123983124983109983122 S983120983109983107983113983105983116 A983106983113983116983113983124983113983109983123

Cronks have a stench which may sicken a character When the partybegins to fight a cronk or group of cronks each party member mustundergo a Resistance Check A character which fails is sickened and hashis Combat Bonus reduced by 2 during combat with the cronks The

effects wear off once combat is overEach time a Chimera attacks a character he will breathe flames at thecharacter in addition to attacking him normally The character undergoesa Resistance Check and if he fails he suffers one Wound from the flames(in addition to other wounds inflicted by the Chimaerarsquos regular attack)

A Medusa may turn a character she attacks to stone Each time theMedusa attacks a character roll 1D6 If a 6 is rolled the Medusa hasturned the character to stone Remove the counter from the partyrsquos marchorder At the end of combat a character which knows the spell Stone-Flesh may revive the character If there is no character who knows thespell the affected character is dead

At the end of every third Monster Combat Phase after he is first wounded a Troll may regenerate one Wound Point (he may not gainmore than he started with)

A Vampire will attempt to Charm the character he is attacking duringthe first two Monster Combat Phases (only) The Charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to casit If the character fails his Resistance Check he is charmed and is placedin the first row of the monster march order The Charm may be brokenby the Vampire dying or by a Redemption Spell While charmed thecharacter may not cast spells but he must attack the party Wounds inflictedon the character during combat are retained when the Charm is broken

Each Wound Point inflicted on a Hydra will increase its Combat Bonuby one point The increase takes place immediately Thus as the hydrsuffers wounds its ability to attack is increased Once all its Wound Pointare gone the hydra is dead

Evil Mages (including X the Unknown) know one spell Lightning which they will cast every Monster Combat Phase unless doing so wouldcause the Mage to die Use the procedures in 93 to determine the targeof the spell

8192019 Cob Player Aids

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6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

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S 983120 983109 983116 983116 983123

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J 983109 983127 983109 983116 983123

X P

1 2 3 4 5

6 7 8 9 10

W983119983125983118983108 P983119983113983118983124983123 (983127983120)

R 983109983123983113983123983124983105983118983107983109 V 983105983116983125983109 (983122983126)

C983119983117983106983105983124 B983119983118983125983123 (983107983106)

1 2 3 4 5

6 7 8 9 10

1 2 3 4 5

6 7 8 9 10

S 983120 983109 983116 983116 983123

CHARACTER TRACKING AIDS PRINT 3 COPIES CUT INTO 6 TRACKING AIDS

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

D983109983124983122983105983120 (983108983124)

H983109983116983116983111983105983124983109 (983112983111)

N983109983111983119983124983113983105983124983113983119983118 (983118983109)

S983115983113983116983116983123

1 2 3 4

1 2 3 4

1 2 3 4

5

5

5

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

983108 983105983111983111983109983122

983124983112983122983119983127983108983105983111983111983109983122

983106 983119983127

983123 983127983119983122983108

983112983105983117983117983109983122

983105 983128

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

1 2 3

W983109983105983120983119983118 S983115983113983116983116

4

4

4

4

4

4

Page 6: Cob Player Aids

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S983124983105983113983122983107983105983123983109

Some room segments feature stairways (see 65) Each stairway connectthe first level to both the second and the third levels The Hellgate may belocated on any one of the three levels (see 137) The characteristics of themonsters change and become more vile the deeper the Party goes into the

Citadel (see 67) Movement between levels is from one level to the nextand counts as entering a room segment When the party descends a levela new maze is begun by placing a second staircase Dungeon Tile onthe table away from the original maze From this point a second maze iconstructed Note It will occasionally happen that another staircase wilbe located on this level as well It may only be placed if the stairway wouldlead to the other two levels without conflicting with a previously placedSegment Dungeon Tile

F983125983122983118983113983124983125983122983109

Some rooms contain a piece of magical furniture which may be investigatedThere are six furniture results on the Feature Table Coffin The room contains a coffin from which a Vampire rises (see 155)

The Vampire and the investigating character must immediately fight(there is no negotiation or bribery) After the first round of combat therest of the party may join in the battle

Bookcase The investigating character rolls 1D6 on a result of 1-3 thebookcase falls on the character inflicting 1D3 wounds on a result of 4-6the character has found a book of spells from which he learns how to castthe ldquoResurrectrdquo spell (see 108)

Desk The top desk drawer contains a trap If the investigating character wants the medallion in the drawer he must deal with the trap (see 70)first and then roll on the Magic Item Table to determine the type andeffects of the medallion

Bed The room contains a large magical bed which the investigatingcharacter (only) may regain 1D3 Wound Points by lying on

Clavichord In the center of the room is a clavichord that plays itself Theinvestigating character must make a Resistance Check and if he fails heis wooed by the instrument into placing half of his Gold Marks inside thebody of the instrument The money may only be reclaimed by incurring aWound Point to reopen the instrument

Mirror The room contains a large mirror the investigating charactermust roll on the Mirror Table to determine its nature and effects (see 137)

The first mirror the Party comes across will reveal to them the level on which the Hellgate is located This is done by rolling on the Mirror Table(139) and cross-indexing the result with the column labeled Level If thelevel rolled is the same as the one occupied by the party then a second roll

is made on the Mirror Table This roll determines the number of unexploredsegments the company must enter before the Hellgate is located Should the firstmirror be on a different level than the level indicated on the first die roll a second dieroll is not made Instead the party must find a second mirror on the level indicatedby the first die roll then roll the second die roll Example the company finds amirror on the first level and consults it It reveals to them that the Hellgate is on thethird level The party searches for a staircase and once found they use it to descendto the third level Once there they locate a second mirror and make a second rollThe result is ldquo6rdquo which means that the Hellgate is the sixth unexplored segmentfrom their current location The party goes through the 5 segments and on thesixth the Hellgate is found The players do not roll each time they find a mirrorbut only for the first mirror and also the mirror on the level with the Hellgate

130 R 983119983119983117 F983109983105983124983125983122983109983123

A 983122983124983127983119983122983115

Some rooms contain a beautiful piece of magical artwork There are sixartwork results listed on the Feature Table

Tapestry On the wall hangs an ornate tapestry of Elfin origin The

investigating character may discard one of his two weapons and take thetapestry with him instead Its value is determined by rolling on the JeweTable and adding 4 to the dice result

Painting On the wall is a painting of a group of figures Each and everymember of the party must roll 1D6 on a result of 1 the rolling character ione of the figures depicted If depicted the character is immediately cursed with 1D3 wounds

Statue There is a large statue in the room roll on the statue column othe Feature Table (139) to determine its nature and effects

Cut Glass On a table is a cut glass object which the investigating charactemay claim If claimed roll 1D6 on a result of 1-3 the object is a Talismanand on a result of 4-6 it is a Medallion Roll on the Magic Item Tableunder the proper column to determine its nature and effects

Icon On the wall is an icon of a demon The investigating character rollson the Altar column of the Feature Table (139) to determine its natureand its effects

Manuscript On a table is an illuminated manuscript of great beauty Fromit the investigating character learns the Wrath of God spell (see 108)

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Cronks have a stench which may sicken a character When the partybegins to fight a cronk or group of cronks each party member mustundergo a Resistance Check A character which fails is sickened and hashis Combat Bonus reduced by 2 during combat with the cronks The

effects wear off once combat is overEach time a Chimera attacks a character he will breathe flames at thecharacter in addition to attacking him normally The character undergoesa Resistance Check and if he fails he suffers one Wound from the flames(in addition to other wounds inflicted by the Chimaerarsquos regular attack)

A Medusa may turn a character she attacks to stone Each time theMedusa attacks a character roll 1D6 If a 6 is rolled the Medusa hasturned the character to stone Remove the counter from the partyrsquos marchorder At the end of combat a character which knows the spell Stone-Flesh may revive the character If there is no character who knows thespell the affected character is dead

At the end of every third Monster Combat Phase after he is first wounded a Troll may regenerate one Wound Point (he may not gainmore than he started with)

A Vampire will attempt to Charm the character he is attacking duringthe first two Monster Combat Phases (only) The Charm behaves as if it were a Charm spell but the Vampire does not expend Wound Points to casit If the character fails his Resistance Check he is charmed and is placedin the first row of the monster march order The Charm may be brokenby the Vampire dying or by a Redemption Spell While charmed thecharacter may not cast spells but he must attack the party Wounds inflictedon the character during combat are retained when the Charm is broken

Each Wound Point inflicted on a Hydra will increase its Combat Bonuby one point The increase takes place immediately Thus as the hydrsuffers wounds its ability to attack is increased Once all its Wound Pointare gone the hydra is dead

Evil Mages (including X the Unknown) know one spell Lightning which they will cast every Monster Combat Phase unless doing so wouldcause the Mage to die Use the procedures in 93 to determine the targeof the spell

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CHARACTER TRACKING AIDS PRINT 3 COPIES CUT INTO 6 TRACKING AIDS

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